Config
Log for #openttdcoop on 8th January 2012:
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00:04:52  <PublicServer> *** Game still paused (number of players)
00:04:52  <PublicServer> *** Game unpaused (number of players)
00:04:55  <PublicServer> *** Mark joined the game
00:05:56  <PublicServer> *** Mark has left the game (leaving)
00:05:56  <PublicServer> *** Game paused (number of players)
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03:32:19  <Sheppyh> !password
03:32:19  <PublicServer> Sheppyh: burner
03:32:22  <Sheppyh> burner
03:32:23  <Sheppyh> good one
03:32:30  <Sheppyh> im getting a burner on now
03:32:35  <Sheppyh> (spliff) :D
03:32:53  <Sheppyh> bah
03:32:56  <Sheppyh> changed already
03:33:00  <Sheppyh>  good one server ;)
03:33:03  <Sheppyh> you got me
03:33:06  <Sheppyh> !password
03:33:06  <PublicServer> Sheppyh: burner
03:33:07  <Sheppyh> WHAT
03:33:32  <Sheppyh> wrong password :S
03:33:36  <Sheppyh> !burner
03:33:37  <Sheppyh> omg
03:33:39  <Sheppyh> !password
03:33:39  <PublicServer> Sheppyh: burner
03:34:30  <Sheppyh> trying to join pro server gaga
03:36:22  <Sheppyh> noones listening to me, proably a good thing :)
03:37:16  <PublicServer> *** Game still paused (number of players)
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03:38:23  <PublicServer> *** Game paused (number of players)
03:59:42  <Sylf>  hm, he's right... !password is giving out wrong PW
04:00:18  <PublicServer> *** Game still paused (number of players)
04:00:21  <PublicServer> *** Sylf joined the game
04:00:38  <XeryusTC> !password
04:00:38  <PublicServer> XeryusTC: carols
04:00:45  <XeryusTC> !rcon server_pw
04:00:45  <PublicServer> XeryusTC: Current value for 'server_password' is: 'carols'
04:00:52  <XeryusTC> Sylf: seems correct to me :P
04:00:57  <XeryusTC> and otherwise !restart
04:01:14  <Sylf> !password
04:01:14  <PublicServer> Sylf: carols
04:01:22  <Sylf> oh.  hrm.
04:01:28  <Sylf> nvm then.
04:02:02  <PublicServer> *** Sylf has left the game (leaving)
04:02:06  <XeryusTC> anyway, gn
04:12:17  <Sylf> gn
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09:11:37  <Zack_> `lo
09:12:31  <Zack_> ya know that the Stable Server uses already FIRS 0.7.0?
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10:16:56  <planetmaker> !restart
10:16:57  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
10:17:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
10:17:01  <PublicServer> Thank you for playing r23755.
10:17:06  <PublicServer> Server has exited
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10:17:42  <PublicServer> Autopilot engaged
10:17:42  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
10:17:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23755) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Happy new year"
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11:38:27  <Tray> !password
11:38:27  <PublicServer> Tray: awning
11:38:50  <PublicServer> *** Game still paused (number of players)
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12:17:57  <kuch3n> !date
12:17:57  <PublicServer> kuch3n: 10 Feb 2543
12:18:04  <kuch3n> Oo
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12:26:49  <kuch3n> !players
12:26:51  <PublicServer> kuch3n: There are currently no clients connected to the server
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13:35:47  <Afdal> So...
13:35:56  <Afdal> Have you guys ever thought about a vacuum train game?
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13:43:44  <Maraxus> how long a track do they need to reach full speed?
13:47:33  <Afdal> no idea
13:47:37  <Afdal> I bet its a lot :3
13:47:40  <Afdal> it's
13:49:51  <Maraxus> it's probably a lot longer than Lev4?
13:49:56  <Afdal> yeah
13:50:25  <Afdal> Lemme check for the fastest one with the heaviest cars
13:51:01  <V453000> quite honestly why would you use the vac trains. Even if they had better acceleration, why would you run a network with 4000kmh trains while you can barely even see them
13:51:19  <V453000> (you can use multiple engines to have better acceleration)
13:51:22  <Afdal> wat
13:51:24  <Afdal> Because it's cool
13:51:41  <Afdal> Optimizing a network for high speed could be really neat
13:51:44  <V453000> dunno, not cool for me
13:51:55  <Afdal> well I guess you're not a very cool guy D:<
13:52:03  <V453000> how do you optimize network for speed?
13:52:13  <Afdal> uh...
13:52:19  <Afdal> You're the expert
13:52:27  <V453000> you dont :)
13:52:37  <V453000> the only aspect to adapt to is probably acceleration
13:52:39  <V453000> but not speed
13:52:54  <Afdal> lots of fail-safe priorities and maybe some cyclotrons
13:53:01  <V453000> so if you need "fast" network, Lev4 is just fine
13:53:13  <Afdal> But vac trains are cool :(
13:53:13  <V453000> yes that is working with bad acceleration, but it has nothing to do with speed
13:53:24  <V453000> well, use them, I wont :)
13:53:37  <Afdal> not cool man
13:53:39  <Afdal> not cooool
13:53:51  <V453000> I like when I can actually see the trains, not when they just zim around quickly
13:54:03  <Afdal> talk about a negative nancy
13:54:55  <V453000> hm?
13:58:58  *** greatest has joined #openttdcoop
13:59:04  <greatest> !password
13:59:04  <PublicServer> greatest: awning
13:59:27  <PublicServer> *** Game still paused (number of players)
13:59:28  <PublicServer> *** greatest joined the game
13:59:36  <Afdal> Let's see now, the fastest vac train
13:59:46  <Afdal> with 12 heavy cars
13:59:54  <Afdal> Takes about 170 tiles to reach top speed
14:00:51  <Afdal> with another engine it's about 155 tiles
14:01:37  <Afdal> 145 with 3 engines
14:01:47  <Afdal> Actually what you could do
14:02:05  <Afdal> Is a passenger game with the high-capacity passenger engines only
14:02:07  <Afdal> and no cars
14:03:16  <PublicServer> *** greatest has left the game (leaving)
14:03:25  *** greatest has quit IRC
14:03:34  <Afdal> One of the engines carriers 400 passengers
14:04:54  <Afdal> A 7-tile long engine-only train takes 90 tiles
14:07:33  <V453000> even Lev4 is better
14:07:54  <Afdal> better at what
14:10:07  <V453000> at accelerating
14:10:14  <Afdal> nuh uh
14:10:23  <Afdal> The vac trains just have huge top speed
14:12:52  <V453000> 90 tiles till reaching top speed is horrific
14:13:38  <Afdal> I thought you didn't care about speed :3
14:13:54  <V453000> where did I mention top speed
14:14:04  <V453000> acceleration = amount of tiles it takes till reaching top speed
14:14:23  <V453000> be the top speed 160 or 3000 kmh
14:14:47  <Afdal> Afdal	Optimizing a network for high speed could be really neat
14:14:48  <Afdal> 	V453000	dunno, not cool for me
14:15:30  <V453000> do you actually respond to what I say?
14:16:10  <Afdal> Huh?
14:16:42  <Afdal> I dunno why you're so against an epic vac train game :(
14:16:45  <V453000> how is the text you just wrote related to what I wrote
14:17:01  <Afdal> You said point out where you stated that you didn't care for speed
14:17:12  <Afdal> I assume you mean you're more interested in capacity
14:17:46  <V453000> no I said I care about acceleration
14:18:03  <Afdal> oh
14:18:08  <Afdal> What's the big dealio
14:18:12  <Mark> what about speed?
14:18:15  <Afdal> Use a big map with low industry density
14:18:20  <Afdal> Could be neat
14:18:25  <V453000> why would you use a bit map with low density
14:18:30  <V453000> so you make longer lines without any use?
14:18:35  <Mark> SPEEEEEED
14:18:39  <Afdal> yeah
14:19:42  <Mark> hope i didnt kill the conversation
14:20:01  <Afdal> :o
14:20:08  <Afdal> What do you think of a vac train game Mark
14:21:04  <Mark> how's the acceleration?
14:21:13  <Afdal> Takes about 90 tiles to reach top speed
14:21:20  <Afdal> when using nothing but engines
14:21:30  <Mark> i think that would kill everyone in it
14:21:40  <Afdal> :(
14:21:43  <V453000> not to mention the tard-high speeds :)
14:22:00  <Afdal> what's wrong with high speeds
14:22:06  <Afdal> You got something against speed mister
14:22:09  <Afdal> Gotta go fast
14:22:23  <V453000> higher cpu usage, and when the speed is so high that I cant see the trains anymore, why ..
14:22:49  <Mark> lets do an invisible train game
14:23:07  <V453000> :D
14:23:08  <Afdal> Well you guys sure are party poopers :(
14:23:35  <V453000> Afdal: how is playing with something broken or stupid breaking a party? :)
14:23:44  <Afdal> how is it broken
14:23:47  <Afdal> how is it stupid
14:23:58  <Afdal> It's neither of those
14:24:02  <Afdal> It's just different
14:24:09  <Afdal> But I guess you hate things that are different
14:24:42  <V453000> a train I can barely see seems stupid to me
14:24:52  <V453000> unless it is the logic train ofc but that is a whole different story
14:25:30  <Afdal> You'll see lots of trains if your network is full
14:25:40  <Afdal> wooshing by
14:26:05  <Mark> WOOOOOOOOOOOOOSH
14:26:15  <Afdal> :3
14:26:26  <V453000> ok, I still dont like it :)
14:27:00  <Chris_Booth> Wooooosh
14:27:46  <Chris_Booth> V453000: we nee to build you main station, or expand it
14:27:57  <V453000> ez
14:28:21  <Mark> !info
14:28:21  <PublicServer> Mark: #:1(Orange) Company Name: 'Merry Christmas all!'  Year Founded: 1950  Money: 13426904038  Loan: 0  Value: 13435578925  (T:1900, R:200, P:0, S:5) unprotected
14:28:27  <V453000> !password
14:28:27  <PublicServer> V453000: awning
14:28:29  <Mark> can anyone actually join this game?
14:28:33  <Chris_Booth> yes
14:28:37  <PublicServer> *** Game still paused (number of players)
14:28:40  <PublicServer> *** V453000 joined the game
14:28:46  <Chris_Booth> can you join it mark?
14:28:50  <Mark> probably not
14:28:53  <PublicServer> <V453000> where is problem?
14:28:55  <PublicServer> *** Game still paused (number of players)
14:28:55  <PublicServer> *** Game unpaused (number of players)
14:28:57  <Mark> i was struggling when we had 1000 trains
14:28:58  <PublicServer> *** Chris Booth joined the game
14:28:59  <Mark> !password
14:29:00  <PublicServer> Mark: awning
14:29:02  <PublicServer> <Chris Booth> oh
14:29:10  <PublicServer> <V453000> MSH01 seems just ok
14:29:16  <PublicServer> <Chris Booth> my mighty 1.6 core 2 duo is still fighting on
14:29:22  <PublicServer> *** Mark joined the game
14:29:25  <PublicServer> <V453000> I have a new pc so .. :)
14:29:32  <PublicServer> <Chris Booth> MSH 01 is at its limits
14:29:35  <PublicServer> <Mark> wtf?
14:29:37  <PublicServer> <Mark> train 29
14:29:37  <PublicServer> <Chris Booth> what you got V453000?
14:29:52  <PublicServer> <Mark> mine should be in a museum i think
14:30:35  <PublicServer> <V453000> i7 3930k
14:30:46  <PublicServer> <Chris Booth> nice
14:30:49  <PublicServer> <V453000> indeed
14:31:09  <PublicServer> <Chris Booth> I have a i7 940 but I am on my laptop
14:31:19  <PublicServer> *** Mark has left the game (connection lost)
14:31:35  <PublicServer> <Chris Booth> 3930 make the 940 look like it was built 100 years ago
14:31:39  <Mark> there we go
14:31:44  <PublicServer> <V453000> hehe
14:31:57  <Mark> pentium 4 3ghz
14:31:58  <Mark> :)
14:32:13  <Mark> state-of-the-art 7 years ago
14:32:38  <Mark> some aboriginal stole my laptop
14:33:12  <Afdal> Don't feel too bad
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14:33:20  <Afdal> I'm still on an Athlon 4200
14:33:21  <Mark> woosh woosh
14:33:28  <PublicServer> <V453000> :D
14:36:34  <PublicServer> <V453000> anyone against if I obliterate Mutown in singleplayer and load  the map?
14:36:44  <PublicServer> <V453000> that just takes ages
14:36:47  <PublicServer> <Chris Booth> magic buldozer for 5 mins?
14:37:01  <PublicServer> *** V453000 has left the game (leaving)
14:37:02  <PublicServer> *** Game paused (number of players)
14:37:10  <Mark> we dont have that patch anymore i think
14:38:01  <Chris_Booth> ah thats a shame
14:38:09  <V453000> I got it already
14:38:18  <Afdal> So I'm trying to come up with a track load balancer
14:38:24  <Chris_Booth> no magic buldozer make Sbahns hard
14:38:26  <Afdal> That moves trains off the main track
14:38:36  <Afdal> when it's too full and another track is free
14:38:36  <Chris_Booth> Afdal: use SML
14:38:47  <Afdal> SML is what I don't want
14:38:50  <V453000> !rcon server_pw
14:38:50  <PublicServer> *** Game still paused (manual, number of players)
14:38:50  <PublicServer> V453000: players
14:38:50  <PublicServer> V453000: server_info
14:38:52  <PublicServer> V453000: clients
14:38:52  <PublicServer> V453000: echo doneclientcount
14:38:54  <PublicServer> V453000: #:1(Orange) Company Name: 'Merry Christmas all!'  Year Founded: 1950  Money: 13448299598  Loan: 0  Value: 13456699110  (T:1900, R:200, P:0, S:5) unprotected
14:38:54  <PublicServer> V453000: Current/maximum clients:     0/255
14:38:56  <PublicServer> V453000: Current/maximum companies:   1/ 1
14:38:56  <PublicServer> V453000: Current/maximum spectators:  1/10
14:38:56  <Afdal> I want the tracks to be more even in distribution
14:38:58  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
14:38:58  <PublicServer> V453000: Client #63  name: 'Chris Booth'  company: 255  IP: 86.31.5.205
14:39:00  <PublicServer> V453000: you have 2 more messages
14:39:01  <V453000> !rcon server_pw
14:39:01  <PublicServer> V453000: Current value for 'server_password' is: 'carols'
14:39:04  <Mark> http://wiki.openttdcoop.org/Balancing
14:39:04  <V453000> !password
14:39:04  <PublicServer> V453000: choosy
14:39:22  <Afdal> read that before
14:39:24  <PublicServer> *** Game still paused (manual, number of players)
14:39:24  <PublicServer> *** V453000 joined the game
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14:39:28  <V453000> !auto
14:39:28  <PublicServer> *** V453000 has enabled autopause mode.
14:39:29  <Afdal> Let me build and screenshot what I'm thinking of
14:39:30  <PublicServer> *** Game still paused (number of players)
14:39:41  <Afdal> The problem with that sort of balancing
14:39:55  <Afdal> Is while it prevents trains from entering one track if it's busy
14:40:03  <PublicServer> <Chris Booth> if you are using fast trains you do not want to stop them
14:40:16  <Afdal> if it's not busy, the pathfinding is still going to choose its single favorite track every time
14:40:17  <PublicServer> <V453000> especially not with 90 tile accel
14:40:37  <PublicServer> <V453000> if it isnt busy, you dont need a proper merger likely
14:40:40  <PublicServer> <Chris Booth> just build 1 line for all
14:40:42  <PublicServer> <V453000> Chris Booth: join company pls :)
14:40:46  <PublicServer> *** Chris Booth has joined company #1
14:40:46  <PublicServer> *** Game unpaused (number of players)
14:40:46  <Mark> i dont think you ever need more than 1 track if you got 4000kmh trains
14:40:48  <PublicServer> <V453000> ty
14:40:58  <PublicServer> <Chris Booth> I thought I was in the company :S
14:41:03  <PublicServer> <V453000> :)
14:41:47  <Mark> bit of a stupid page that balancing one
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14:44:51  <PublicServer> <V453000> dont bother
14:44:58  <PublicServer> <V453000> there will be a lot of movement yet
14:45:04  <PublicServer> <Chris Booth> ok
14:46:23  <Afdal> What do you think of this http://gyazo.com/51c69ccacb2ea74e26ea50114187b47b
14:46:24  <Webster> Title: 51c69ccacb2ea74e26ea50114187b47b.png (at gyazo.com)
14:47:05  <Afdal> The problem with it is trains can end up full stopping if both entry signals are red
14:47:11  <Afdal> I dunno how to solve that
14:48:01  <V453000> with that layout, you cant
14:48:11  <V453000> there is always a probability that trains meet
14:48:41  <Afdal> Is there some other way I can introduce a penalty on the busier track
14:48:50  <Afdal> that only takes affect when it's congested
14:49:00  <PublicServer> <Chris Booth> using 2 ways can help prevent that, but not in your layout
14:49:22  <PublicServer> <Chris Booth> using a failsafe joiner
14:49:30  <Afdal> oh what if I added some sort of bypass track
14:49:32  <PublicServer> <V453000> the thing he has is a failsafe joiner
14:49:39  <Afdal> for the time when both entry signals are red
14:50:01  <Afdal> And penalize it so trains never take it in any other case
14:52:49  <PublicServer> <V453000> yeyy
14:52:49  <PublicServer> <Chris Booth> XD
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14:53:26  <Afdal> What do you think of this http://gyazo.com/b906ff1cf93840a4317f4cfa0a30674b
14:53:27  <Webster> Title: b906ff1cf93840a4317f4cfa0a30674b.png (at gyazo.com)
14:53:50  <V453000> that is basically the same
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14:54:03  <V453000> and will be, unless you just provide an additionnal line
14:54:07  *** Ayero has joined #openttdcoop
14:54:10  <Ayero> !password
14:54:10  <PublicServer> Ayero: matted
14:54:13  <Afdal> But now they'll never end up stopping
14:54:19  <V453000> why wouldnt they
14:54:20  <Afdal> When both entry signals are red
14:54:26  <PublicServer> *** Ayero joined the game
14:54:32  <V453000> ah you just added another line
14:54:36  <Afdal> yeah
14:54:49  <V453000> if you have 2->2 with only a shift between lines, it is SML
14:55:01  <PublicServer> <V453000> but you arent merging anything
14:55:04  <Afdal> Well this isn't the same thing as SML because
14:55:15  <Afdal> I'm not telling all the trains to go into one track
14:55:22  <PublicServer> <V453000> you are?
14:55:26  <Afdal> They only shift when one track is congested
14:55:34  <PublicServer> <V453000> but why would you do that then
14:55:49  <Afdal> Because I want to balance out my two tracks better
14:55:55  <PublicServer> <V453000> but why
14:56:01  <Afdal> Because D:<
14:56:11  <PublicServer> <V453000> exactly :)
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14:56:29  <PublicServer> <V453000> trains already are on 2 lines, why would you need to reorganize them if they fit in the 2 lines
14:56:29  <Afdal> My busier track is having problems with congestion
14:56:37  <Afdal> ^
14:56:39  <PublicServer> <V453000> then the problem is probably somewhere else
14:56:57  <PublicServer> <V453000> station jams or something else is slowing the line down
14:57:07  <Afdal> Like I said, at my mergers, trains only pick the other track
14:57:21  <Afdal> when the busier track is busier
14:57:21  <PublicServer> <V453000> then you have wrong merger
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14:57:51  <Afdal> Here's the merger I'm using
14:57:57  <Afdal> http://gyazo.com/8cb7ff19d5638164f30c2190f83a9334
14:57:58  <Webster> Title: 8cb7ff19d5638164f30c2190f83a9334.png (at gyazo.com)
14:58:30  <Afdal> Trains prefer the track on the right and only pick the left one when it's full
14:58:59  <V453000> there are various solutions, for example make longer priority for the track where you want to let less trains join
14:59:06  <Afdal> hmmmmm
14:59:09  <PublicServer> <V453000> or rebuild the joiner completely
14:59:26  <Afdal> How would I rebuild it to better balance the train load on both tracks?
15:00:01  <PublicServer> <V453000> experiment .)
15:00:07  <Afdal> :(
15:00:21  <Afdal> I experimented a lot already to decide on that joiner
15:00:48  <Afdal> I'll try that longer priority idea
15:00:57  <Afdal> err, unequal priority
15:02:50  <V453000> @gap 3 18
15:02:51  <Webster> V453000: For Trainlength of 3: 80 - 84 needs 17, 85 - 89 needs 18, 90 - 94 needs 19.
15:03:00  <V453000> @gap 3 4
15:03:01  <Webster> V453000: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
15:05:33  <Afdal> The only problem is figuring out
15:05:43  <Afdal> Just exactly how different to make the priorities
15:06:00  <PublicServer> <V453000> how is that a problem
15:06:03  <PublicServer> <V453000> adjust and see how it works
15:06:29  <Afdal> Needs a lot of experimentation of course
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15:12:07  <PublicServer> <Chris Booth> V453000: if you use 2 ways you will have lost trains for ever
15:12:17  <PublicServer> <V453000> hm?
15:13:03  <PublicServer> <V453000> yes that is the whole point of the thing
15:13:13  <PublicServer> <V453000> and why would they be lost
15:13:17  <PublicServer> <V453000> only if there is a missing connection
15:13:24  <PublicServer> <V453000> which shouldnt be
15:13:51  <PublicServer> <Chris Booth> watch what happened is all exits are full
15:14:05  <PublicServer> <Chris Booth> trains go and do stupid things
15:14:08  <planetmaker> mind also: turning in stations is not considered as a valid path for the path finder
15:14:22  <PublicServer> <V453000> ofc we know that pm
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15:19:36  <PublicServer> <V453000> this should do the thing
15:20:48  *** valhalla1w has quit IRC
15:24:31  <PublicServer> *** V453000 has left the game (leaving)
15:24:39  <PublicServer> <Chris Booth> bb V435000
15:27:01  <PublicServer> *** Ayero has left the game (leaving)
15:27:01  <PublicServer> *** Game paused (number of players)
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15:29:06  <Afdal> Wow I think changing those priorities dramatically increased my profits
15:31:18  <V453000> lol
15:31:20  <V453000> profits
15:31:34  <V453000> Chris_Booth: im not going anywhere :P
15:32:22  <Afdal> profits are a decent indicator of train efficiency why are you so mean :(
15:32:40  <Maraxus> !password
15:32:41  <PublicServer> Maraxus: crazed
15:33:01  <PublicServer> *** Game still paused (number of players)
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15:45:19  <PublicServer> *** Game still paused (number of players)
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15:49:53  *** [1]Mark has joined #openttdcoop
15:49:55  *** [1]Mark is now known as Mark
15:50:01  <Mark> back
15:50:15  <Mark> just swapped monitors, i now remember why im not using my newer one: its not working.
15:50:35  <PublicServer> *** Game still paused (number of players)
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15:50:46  <Mark> @op
15:50:46  *** Webster sets mode: +o Mark
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16:11:37  <Mark> wheres that afdal gone?
16:11:41  <Mark> he made my day
16:13:47  <V453000> :d
16:19:36  <StarLite> :P
16:21:58  *** Zuu has quit IRC
16:30:27  <PublicServer> *** Maraxus has left the game (leaving)
16:30:43  <Mark> heh, just came across the original srnw concept
16:30:47  <Mark> we've come a long way since
16:31:25  <V453000> .)
16:32:05  <bassals> !dl
16:32:06  <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:32:06  <PublicServer> bassals: http://www.openttd.org/en/download-trunk/r23755
16:36:49  <PublicServer> *** Game still paused (number of players)
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16:38:49  <PublicServer> *** bassals has joined company #1
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16:39:02  <Zack_> !password
16:39:02  <PublicServer> Zack_: crazed
16:39:19  <PublicServer> *** Game still paused (number of players)
16:39:21  <PublicServer> *** Zack joined the game
16:39:25  <PublicServer> <Zack> hi
16:39:35  <PublicServer> <bassals> HELLO
16:39:37  <PublicServer> <bassals> oops
16:39:44  <PublicServer> <Zack> what
16:39:54  <PublicServer> <bassals> the uppercase
16:40:01  <PublicServer> <Zack> make sign
16:40:07  <PublicServer> <Zack> i port me there
16:40:25  <PublicServer> <bassals> eh? I don't understand
16:40:55  <PublicServer> <Zack> just make a sign so that i can see where it is
16:41:35  <PublicServer> <bassals> what are you talking about?
16:41:41  <PublicServer> <Zack> never mind
16:42:16  <PublicServer> <bassals> how is this game going nowadays?
16:42:38  <PublicServer> <Zack> i dont know this is my first time on the public server
16:42:48  <PublicServer> <bassals> oh
16:42:53  <Maraxus> !password
16:42:53  <PublicServer> Maraxus: crazed
16:43:18  <PublicServer> <Zack> can ya start the game? or unpause it?
16:43:33  <PublicServer> *** Game still paused (number of players)
16:43:33  <PublicServer> <bassals> 2 players are needed
16:43:34  <PublicServer> *** Maraxus joined the game
16:43:37  <PublicServer> <Zack> ok
16:43:39  <PublicServer> <Zack> hi
16:43:45  <PublicServer> <Maraxus> hi
16:44:03  <PublicServer> <bassals> as soon as one of you two joins the game it will unpause
16:44:30  <PublicServer> *** Zack has joined company #1
16:44:30  <PublicServer> *** Game unpaused (number of players)
16:44:42  <PublicServer> *** Zack has left the game (connection lost)
16:44:44  <PublicServer> *** Game paused (number of players)
16:45:01  <PublicServer> *** Game still paused (number of players)
16:45:02  <PublicServer> *** Zack joined the game
16:45:17  <PublicServer> <bassals> you got disconnected
16:45:23  <PublicServer> <Zack> when does the new game start?
16:45:25  <PublicServer> <Zack> i know
16:45:39  <PublicServer> <Zack> i have an old pc
16:45:39  <PublicServer> <bassals> the next game?
16:45:53  <PublicServer> <bassals> basically when everyone is bored of this one
16:46:05  <PublicServer> <bassals> and we have fixed all jams
16:46:07  <PublicServer> <Zack> ok
16:47:10  <PublicServer> *** Zack has left the game (leaving)
16:47:18  <Zack_> cya later
16:47:25  <PublicServer> <bassals> goodbye
16:47:25  *** Zack_ has quit IRC
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17:42:31  *** ChanServ sets mode: +o mfb-
17:42:55  <PublicServer> *** Game still paused (number of players)
17:42:55  <PublicServer> *** Game unpaused (number of players)
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17:43:02  <PublicServer> <mfb> hi
17:43:32  <PublicServer> <bassals> hello
17:43:51  <PublicServer> <mfb> :D 4th at SLH11
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18:50:37  <bassals> is there anything new in this r23755?
18:50:51  <planetmaker> nope. We just renamed the old version
18:51:00  <bassals> ok
18:51:06  <planetmaker> to give the impression of something being changed
18:51:16  <bassals> hahahahaha
18:51:28  <bassals> now I don't believe you
18:51:50  <planetmaker> strange
18:52:36  <planetmaker> http://www.openttd.org/en/download-trunk <-- changelog can be found on the website. Or look at the commit log at http://hg.openttd.org/openttd/trunk.hg/shortlog
18:53:22  <planetmaker> thus your question is also ill-posed: you always need to compare it to some previous version.
18:53:33  <planetmaker> Compared with r1: yes. Loads of things changed. Basically everything
18:53:42  <bassals> hahahahhahaha
18:58:46  *** Tray has joined #openttdcoop
19:06:47  <Tray> !password
19:06:48  <PublicServer> Tray: revile
19:07:11  <PublicServer> *** Game still paused (number of players)
19:07:11  <PublicServer> *** Game unpaused (number of players)
19:07:11  <PublicServer> *** Tray joined the game
19:07:13  <PublicServer> <bassals> hello!
19:07:27  <PublicServer> <Tray> hi there
19:22:13  *** Maraxus has quit IRC
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20:03:03  *** Chris_Booth has joined #openttdcoop
20:04:37  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
20:06:18  <PublicServer> *** bassals has joined spectators
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20:11:18  <tiesmaster> !download
20:11:18  <PublicServer> tiesmaster: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:11:18  <PublicServer> tiesmaster: http://www.openttd.org/en/download-trunk/r23755
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20:34:02  <tkjacobsen> !password
20:34:02  <PublicServer> tkjacobsen: halved
20:34:14  <PublicServer> *** Game still paused (number of players)
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20:37:38  <PublicServer> <mfb> 30day-cycle of the ES supply, hmm
20:37:57  <PublicServer> <mfb> well, should work in nearly every february :D
20:38:44  <PublicServer> *** mfb has left the game (leaving)
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20:46:11  <phyrex1an> @quickstart
20:46:12  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:46:41  <phyrex1an> !password
20:46:41  <PublicServer> phyrex1an: halved
20:46:56  <PublicServer> *** Game still paused (number of players)
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20:47:14  <PublicServer> <bassals> hello
20:47:21  <PublicServer> <phyrex1an> hello there
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22:07:32  <sKog> !password
22:07:32  <PublicServer> sKog: aboded
22:07:50  <PublicServer> *** Game still paused (number of players)
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22:09:39  <PublicServer> *** Game still paused (number of players)
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22:11:30  *** mfb- has joined #openttdcoop
22:11:30  *** ChanServ sets mode: +o mfb-
22:11:38  <mfb-> re
22:11:59  <PublicServer> *** Game still paused (number of players)
22:11:59  <PublicServer> *** Game unpaused (number of players)
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22:14:03  <PublicServer> *** Brumi joined the game
22:14:05  <PublicServer> <Brumi> hello
22:14:09  <PublicServer> <mfb> hi
22:17:15  <PublicServer> *** Brumi has joined company #1
22:20:05  <PublicServer> <Brumi> hmm, I would still add some trucks here and there :)
22:20:12  <PublicServer> <Brumi> would you mind increasing the RV limit?
22:20:54  <mfb-> !rcon set max_roadveh 300
22:20:56  <mfb-> done
22:21:50  <PublicServer> <Brumi> thanks :)
22:24:59  <planetmaker> hm, do we play a RV game?
22:25:12  <PublicServer> <mfb> for ES+FS, indeed
22:25:15  <PublicServer> <Brumi> partly ;)
22:25:37  <PublicServer> <Brumi> I like RVs as well :)
22:26:01  <planetmaker> oh, sure
22:26:10  <planetmaker> I fully agree. I forgot about ES and FS
22:26:41  <PublicServer> <Brumi> quite some micromanagament with those timetables
22:26:45  <planetmaker> (which imho is a good thing about FIRS: you need to use also RV :-P )
22:26:58  <planetmaker> but the micromanagement sucks
22:28:00  <PublicServer> <mfb> well, can have interesting parts as well
22:28:22  <PublicServer> <mfb> see D ES+FS 11b for example
22:28:40  <PublicServer> <mfb> second station for ES
22:28:52  <PublicServer> <mfb> and a train which takes just as much as the trucks need there
22:30:34  <PublicServer> <Brumi> that's clever
22:31:20  <PublicServer> <mfb> I didn't like the long truck roundtrip times
22:33:17  <PublicServer> <mfb> 3,2 million production at oil ref :)
22:34:35  <PublicServer> <mfb> what is that thing north-west of MSH12?
22:34:43  <PublicServer> <mfb> some rail crossing
22:35:39  <PublicServer> <Brumi> it's been there for ages
22:35:54  <PublicServer> <Brumi> I don't know either
22:36:49  <PublicServer> *** Brumi has left the game (leaving)
22:37:37  <PublicServer> *** Brumi joined the game
22:38:35  <PublicServer> <mfb> sugar+aluminium station needs a 3rd exit line
22:41:13  <PublicServer> <mfb> :/
22:41:15  <PublicServer> <mfb> how to do that
22:41:25  <PublicServer> <mfb> the eastern part is easy
22:45:07  <bassals> !ping
22:45:08  <PublicServer> bassals: pong
22:45:09  <PublicServer> *** bassals has left the game (connection lost)
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23:02:34  <PublicServer> <Brumi> are we still in sync? I got a message that connection is possibly lost
23:02:44  <PublicServer> <bassals> i can read you
23:02:46  <PublicServer> <mfb> server is laggy
23:03:00  <PublicServer> *** sKog has left the game (leaving)
23:03:02  <PublicServer> <Brumi> ok then
23:03:13  <PublicServer> <bassals> the game is really laggy to me
23:03:39  <PublicServer> <Brumi> it's laggy to everyone I believe
23:04:06  <PublicServer> <mfb> oh, 1950 trains
23:04:40  <PublicServer> <Brumi> they're appearing out of nothing :P
23:05:07  <PublicServer> <Brumi> @records
23:05:25  <PublicServer> <Brumi> what is the command?
23:06:58  *** KenjiE20 has quit IRC
23:07:10  <mfb-> @records
23:07:10  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
23:07:15  <mfb-> let's go to 2k
23:07:21  <mfb-> !rcon set max_trains 2000
23:07:42  * XeryusTC trashes mfb-'s network
23:07:50  <mfb-> :(
23:07:54  *** tiesmaster has quit IRC
23:08:02  <XeryusTC> well, not yours, the PS'
23:08:10  <PublicServer> <mfb> :(
23:08:38  *** sKog has quit IRC
23:09:29  <PublicServer> <mfb> MSH07->BBH06 has a lot of traffic. not sure whether it is a wave or a jam problem
23:10:07  <PublicServer> <mfb> it is a CL problem at one line
23:10:58  <PublicServer> <mfb> hmm massive jam
23:13:01  <PublicServer> *** mfb has left the game (leaving)
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23:17:25  <PublicServer> <Brumi> hmm some lost trains
23:17:43  *** LoPo has quit IRC
23:30:13  <PublicServer> <Brumi> are you building something?
23:30:23  <PublicServer> <bassals> mmm yes
23:30:29  <PublicServer> <bassals> but you can leave
23:30:43  <PublicServer> <Brumi> no, finish it, no need to hurry :)
23:36:53  <PublicServer> <bassals> ok i'm done
23:36:54  *** valhallasw has quit IRC
23:37:15  <PublicServer> <Brumi> anyway what did you do?
23:37:19  *** Zuu has quit IRC
23:39:49  <PublicServer> <Brumi> well, I'm leaving, good night :)
23:40:07  <PublicServer> *** Brumi has left the game (leaving)
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