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00:37:38 *** sam0737 has joined #openttdcoop 01:00:21 *** bassals has quit IRC 01:36:18 *** sam0737 has quit IRC 01:36:33 *** sam0737 has joined #openttdcoop 01:50:36 *** ostannard has quit IRC 01:54:28 *** pugi has quit IRC 02:00:46 *** Sylf has quit IRC 02:00:47 *** Alanin`off has quit IRC 02:01:08 *** Sylf has joined #openttdcoop 02:01:08 *** Alanin`off has joined #openttdcoop 02:01:08 *** larich.oftc.net sets mode: +o Sylf 02:01:10 *** ChanServ sets mode: +v Sylf 02:21:49 *** StarLite has quit IRC 02:30:06 *** Razaekel has quit IRC 02:30:06 *** MMavipc has quit IRC 02:30:19 *** Razaekel has joined #openttdcoop 02:30:19 *** MMavipc has joined #openttdcoop 02:47:04 <Mazur> mfb: It's after Epiphany, so the New years wishes might be removed. 03:43:11 *** son has joined #openttdcoop 04:29:17 *** mike3 has joined #openttdcoop 05:54:44 *** sam0737 has quit IRC 07:17:53 *** DayDreamer has joined #openttdcoop 07:18:08 *** DayDreamer has left #openttdcoop 08:00:30 *** sla_ro|master has joined #openttdcoop 08:35:47 *** ODM has joined #openttdcoop 08:35:48 *** ChanServ sets mode: +o ODM 08:47:30 *** bassals has joined #openttdcoop 10:06:39 *** StarLite has joined #openttdcoop 10:19:11 *** persil has joined #openttdcoop 10:23:14 <PublicServer> *** Game still paused (number of players) 10:23:15 <PublicServer> *** persil joined the game 10:23:44 <PublicServer> *** persil has left the game (leaving) 10:28:35 *** persil has quit IRC 11:02:34 *** ostannard has joined #openttdcoop 11:12:51 *** Firartix has quit IRC 11:40:08 <Mark> !archive 11:40:08 <PublicServer> Mark: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 11:40:15 <Mark> hmm.. 11:40:19 <Mark> @op 11:40:19 *** Webster sets mode: +o Mark 11:40:51 <Mark> how do i archive this again.. 11:40:54 * Mark is rusty 11:41:49 <Mark> !save 11:41:50 <PublicServer> Saving game... 11:42:40 <Mark> !rcon ls 11:42:40 <PublicServer> Mark: 0) .. (Parent directory) 11:42:40 <PublicServer> Mark: 1) archive/ (Directory) 11:42:40 <PublicServer> Mark: 2) Merry Christmas all!, 2543-08-06.sav 11:42:40 <PublicServer> Mark: 3) File:Merry_xmas_cheated.sav 11:42:40 <PublicServer> Mark: 4) Merry_xmas_cheated.sav 11:42:42 <PublicServer> Mark: 5) psg222start3.sav 11:42:42 <PublicServer> Mark: 6) psg222start2.sav 11:42:44 <PublicServer> Mark: 7) psg221start2.sav 11:42:44 <PublicServer> Mark: 8) PSG proposal 4.sav 11:42:46 <PublicServer> Mark: 9) psg221start1.sav 11:42:46 <PublicServer> Mark: you have 141 more messages 11:43:17 <Mark> !transfer 11:43:17 <PublicServer> Mark: !transfer gamenr save: transfer the save to our web (publicserver) 11:43:23 <bassals> what is the proposal for the 223? 11:43:30 <Mark> ive got it 11:44:31 <Mark> !password 11:44:31 <PublicServer> Mark: sashes 11:45:18 <PublicServer> *** Game still paused (number of players) 11:45:18 <PublicServer> *** Mark joined the game 11:46:50 <Mark> !transfer 222 game.sav 11:46:54 <PublicServer> Mark: PublicServerGame_222_Final.sav 11:46:54 <PublicServer> Mark: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_222_Final.sav) 11:49:24 *** Progman has joined #openttdcoop 11:50:57 <PublicServer> *** Mark has left the game (leaving) 11:51:32 <Mark> !getsave http://dl.dropbox.com/u/55719170/psg223_start_mark.sav 11:51:34 <PublicServer> Mark: OK :-) 11:51:41 <Mark> !rcon ls 11:51:41 <PublicServer> Mark: 0) .. (Parent directory) 11:51:41 <PublicServer> Mark: 1) archive/ (Directory) 11:51:41 <PublicServer> Mark: 2) psg223_start_mark.sav 11:51:41 <PublicServer> Mark: 3) Merry Christmas all!, 2543-08-06.sav 11:51:41 <PublicServer> Mark: 4) File:Merry_xmas_cheated.sav 11:51:42 <PublicServer> Mark: 5) Merry_xmas_cheated.sav 11:51:42 <PublicServer> Mark: 6) psg222start3.sav 11:51:44 <PublicServer> Mark: 7) psg222start2.sav 11:51:44 <PublicServer> Mark: 8) psg221start2.sav 11:51:46 <PublicServer> Mark: 9) PSG proposal 4.sav 11:51:46 <PublicServer> Mark: you have 142 more messages 11:51:50 <Mark> !rcon load 2 11:51:57 <PublicServer> *** Game paused (number of players) 11:52:15 <Mark> !password 11:52:15 <PublicServer> Mark: sashes 11:52:24 <Mark> !rcon server_pw 11:52:24 <PublicServer> Mark: Current value for 'server_password' is: 'carols' 11:52:43 <PublicServer> *** Game still paused (number of players) 11:52:45 <PublicServer> <Mark> :) 11:52:45 <PublicServer> *** Mark joined the game 11:52:56 <bassals> also the IRC topic 11:53:20 *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG223 (r23755) | STAGE: MM + Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 11:53:30 <Mark> i know, thanks 11:53:42 <Mark> well, knock yourselves out on this one 11:54:38 <PublicServer> *** Game still paused (number of players) 11:54:40 <PublicServer> *** bassals joined the game 11:55:04 <PublicServer> <bassals> this map is not big 11:55:18 <PublicServer> <Mark> no it is not 11:55:38 <PublicServer> <Mark> wanna join so i can do a mm? 11:55:53 <PublicServer> *** bassals has joined company #1 11:55:54 <PublicServer> *** Game unpaused (number of players) 11:57:22 <PublicServer> <bassals> Alberta names? 11:57:26 <PublicServer> <Mark> yes :) 11:57:40 <PublicServer> <bassals> well I only know calgary and edmonton 11:57:54 <PublicServer> <Mark> doesnt look much like alberta, just think the names are funny 12:00:44 <PublicServer> <Mark> oh the town names didnt work.. 12:01:02 <PublicServer> <Mark> oh well, good old default then 12:01:05 <PublicServer> <bassals> i see 12:01:16 <PublicServer> <bassals> i like default 12:01:50 <PublicServer> <Mark> 12k, thats not much 12:04:21 <bassals> Mark: i'm afk 12:04:29 <PublicServer> <Mark> k 12:38:50 <PublicServer> *** ostannard joined the game 12:39:46 *** sam0737 has joined #openttdcoop 12:40:30 <PublicServer> *** ostannard has joined company #1 12:45:51 *** LoPo has joined #openttdcoop 12:46:33 <LoPo> hiya 12:46:35 <LoPo> !password 12:46:35 <PublicServer> LoPo: aprons 12:46:59 <PublicServer> <V453000> hi 12:47:01 <PublicServer> *** V453000 joined the game 12:47:10 <PublicServer> <Mark> howdy 12:47:33 <sam0737> !clients 12:47:35 <sam0737> !password 12:47:35 <PublicServer> sam0737: aprons 12:47:48 <PublicServer> *** sam0737 joined the game 12:48:07 <PublicServer> <V453000> hm .. why the feeders? 12:48:13 <PublicServer> <Mark> why not 12:48:23 <PublicServer> <Mark> i mean, what else? 12:48:27 <PublicServer> <V453000> normal SL? 12:48:33 <PublicServer> <V453000> or .. almost normal 12:48:36 <PublicServer> <Mark> then ML trains need orders 12:48:50 <PublicServer> <V453000> why would they 12:49:09 <LoPo> !password 12:49:09 <PublicServer> LoPo: sprawl 12:49:10 <PublicServer> <V453000> the SL is the same as a feeder, but just with direct connection 12:49:24 <PublicServer> *** LoPo joined the game 12:49:30 <PublicServer> <Mark> it'd be way harder to let the ML know if trains are needed 12:50:26 <PublicServer> <V453000> that would be the interesting part :) 12:50:28 <PublicServer> <Mark> if you can figure out a way, we'll do that, it's way nicer 12:50:54 <PublicServer> <Mark> actually, it might be possible 12:50:56 <PublicServer> <V453000> I am thinking of some train battery in the overflow, like, say, 10 places for trains 12:50:59 <PublicServer> <Mark> using memory cells 12:51:16 *** StarLite has quit IRC 12:51:25 <PublicServer> <V453000> but that doesnt probably solve anything 12:51:25 <PublicServer> <LoPo> why all the "difficult" things 12:51:45 <PublicServer> <LoPo> if trains are w8ing then the ML Knwos there are no trains needed 12:51:49 <PublicServer> <LoPo> problems solved 12:51:52 <PublicServer> <sam0737> i just wonder how many people do programming to make a living here ;P 12:52:06 <PublicServer> <V453000> yes but the SL also has some lenght LoPo so such mechanism has quite a long delay 12:52:28 <PublicServer> <LoPo> well, make a buffer like you sad :) 12:52:46 <PublicServer> <Mark> you could have dummies triggering memory cells but it'd break if a dummy is full again before a train arrives 12:52:52 <PublicServer> <V453000> that is an option but psg 180 looked more like parking lot that way :D 12:53:02 <PublicServer> <V453000> I see 12:53:12 <PublicServer> <V453000> I bet you could easily prevent that breaking 12:53:12 <PublicServer> <Mark> there must be a way though 12:53:34 <PublicServer> <V453000> you just detect if there is a pickup train coming 12:54:05 <PublicServer> <V453000> hm but that probably isnt the best way to do it I think 12:54:11 <PublicServer> <Mark> you could have a holding bay for, say, 2 trains at every pickup station 12:54:21 <PublicServer> <Mark> and one at the ML 12:54:36 <PublicServer> <V453000> possibly 12:54:38 <PublicServer> <Mark> and let one through as soon as there is only 1 train in the holding bay 12:54:48 <PublicServer> <Mark> that'd compensate for the delay 12:54:52 <PublicServer> <Mark> that'd work probably 12:55:10 <PublicServer> <Mark> and you dont have to set/reset memory cells that way either 12:55:20 <PublicServer> <V453000> I would let that open to builders :) there are certainly multiple ways to reach it 12:55:26 <PublicServer> <Mark> yea 12:55:29 <PublicServer> <Mark> lets do that 12:55:32 <PublicServer> <LoPo> what about a "delayed holding bay" ? :P 12:55:58 <PublicServer> <LoPo> it holds and releases the train OR to the station OR back to ML 12:56:16 <PublicServer> <V453000> w 12:56:23 <PublicServer> <V453000> btw TL5 is a lot for this map :) 12:56:42 <PublicServer> <Mark> yeah... 12:56:48 <PublicServer> <Mark> might make it 2 and 3 12:56:54 <PublicServer> <Mark> or 2 and 4 12:57:08 <PublicServer> <sam0737> sorry how big is this one? 256*256? 12:57:12 <PublicServer> <V453000> yes 12:57:23 <PublicServer> <Mark> there wont be any prio probles because you never have trains of a varying TL joining 12:57:27 <PublicServer> <Mark> problems 12:57:35 <PublicServer> <V453000> I know 12:57:55 <PublicServer> <V453000> drops are in the two ends? 12:58:13 <PublicServer> <Mark> i think so yes 12:59:26 *** StarLite has joined #openttdcoop 13:00:07 <PublicServer> <V453000> why pbs x.x 13:00:13 <PublicServer> <Mark> dunno :P 13:00:24 <PublicServer> <V453000> I also think you need it a tile longer 13:00:28 <PublicServer> <V453000> this wont let TL3 in 13:00:36 <PublicServer> <Mark> its not supposed to 13:00:51 <PublicServer> <V453000> ah TL2 13:01:13 <PublicServer> <LoPo> lol 13:01:15 <PublicServer> <Mark> huh 13:01:17 <PublicServer> <sam0737> huh... 13:01:20 <PublicServer> <V453000> lost trains are a bit .. :) 13:01:38 <PublicServer> <V453000> as I thought, you might need something more than just this 13:01:54 <PublicServer> <V453000> not sure if any penalties will help 13:02:24 <PublicServer> <LoPo> gap is not long enough 13:02:26 <PublicServer> <V453000> needs logic 13:02:28 <PublicServer> <V453000> gap is ok 13:02:42 <PublicServer> <Mark> i dont want logic 13:02:50 <PublicServer> <LoPo> ah 13:02:52 <PublicServer> <Mark> there... 13:02:54 <PublicServer> <LoPo> lost trains 13:02:57 <PublicServer> <V453000> it isnt lost now :) 13:03:08 <PublicServer> <Mark> however, can we put a waypoint somewhere? 13:03:11 <PublicServer> <V453000> well if you put 1 order of a waypoint they can reach, sure 13:03:17 <PublicServer> <V453000> yes I think we can 13:03:31 <PublicServer> <V453000> we can place as many waypoints as we want as long as it is on a place on ML where every train goes 13:03:45 <PublicServer> <V453000> like behind the drop 13:03:56 <PublicServer> <LoPo> may i try something? 13:03:58 <PublicServer> <V453000> or in front of it, where ever 13:04:07 <PublicServer> <Mark> or we could just have them go to the drop 13:04:09 <PublicServer> <V453000> that would even save split logic for the drop 13:04:15 <PublicServer> <V453000> he, or even that 13:04:34 <PublicServer> <Mark> LoPo: go for it 13:05:24 <PublicServer> <V453000> that isnt a pf trap btw :) 13:05:30 <PublicServer> <V453000> now is 13:05:33 <PublicServer> <LoPo> aha! 13:05:39 <PublicServer> <LoPo> ye thx :P 13:05:47 <PublicServer> <LoPo> this seems to work aswell 13:06:01 <PublicServer> <V453000> not sure if that is 100% sure to work though 13:06:15 <PublicServer> <Mark> pf traps tend to make trains go a bit crazy i think 13:06:18 <PublicServer> <V453000> I think that might fail under some circumstances 13:06:28 <PublicServer> <Mark> might be safer to just give them a drop order 13:06:34 <PublicServer> <V453000> yes 13:06:34 <PublicServer> <sam0737> sorry what is this "path finder trap" thingy? 13:06:40 <PublicServer> <LoPo> save save.,.. :P 13:06:42 <PublicServer> <LoPo> comon guys 13:06:56 <PublicServer> <LoPo> it works 2 out of 2 :D 13:07:02 <PublicServer> <LoPo> so 100% 13:07:16 <PublicServer> <V453000> I bet you would find a way where it would break 13:07:31 <PublicServer> <V453000> order is probably better 13:07:33 <PublicServer> <Mark> i'll use TL2 and 3 13:07:39 <PublicServer> <Mark> and a drop order 13:07:41 <PublicServer> <V453000> yes 2 and 3 is good 13:07:51 <PublicServer> <sam0737> oh the pf trap so that the sorter works on lost train now? 13:08:13 <PublicServer> <Mark> makes a train think there's a way around the penalty 13:08:27 <PublicServer> <LoPo> funny still 13:09:01 <PublicServer> <V453000> might not even need penalty 13:09:28 <PublicServer> <sam0737> the TL3 train ahead might have affected the result? 13:09:30 <PublicServer> <V453000> but still, here it works but it isnt a proper solution which would be sure to work everywhere 13:09:52 <PublicServer> <V453000> we can easily check that :) 13:10:10 <PublicServer> <sam0737> cool 13:10:36 <PublicServer> <V453000> but it doesnt matter, not much of a reason why not to add the order 13:10:50 <PublicServer> <Mark> yeah... 13:10:50 <PublicServer> <V453000> if we had multiple drops then it would make sense to have no orders 13:11:00 <PublicServer> <sam0737> but penalty + add order seems to be nicer, stablier, and save much more space IMHO 13:11:03 <PublicServer> <Mark> at least we wont have lost trains running into red twoways and stuff 13:11:16 <PublicServer> <V453000> you can work around that Mark, but still :) 13:11:30 <PublicServer> <Mark> we did in that one game 13:11:36 <PublicServer> <Mark> 14x something 13:11:54 <PublicServer> <V453000> 157? 13:12:00 <PublicServer> <Mark> yea 13:12:02 <PublicServer> <V453000> the metropolis 13:12:12 <PublicServer> <Mark> that was fun :) 13:12:22 <PublicServer> <V453000> when I was on holidays .. 13:12:24 <PublicServer> <V453000> :d 13:12:30 <PublicServer> <Mark> yeah me too i think actually 13:12:33 <PublicServer> <Mark> just made the plan 13:12:49 <PublicServer> <V453000> :) 13:13:25 <PublicServer> <V453000> good good I will have to do some cleaning up here, cya later :) 13:13:32 <PublicServer> *** V453000 has left the game (leaving) 13:13:34 <PublicServer> <Mark> enjoy 13:13:34 <PublicServer> <Mark> cya 13:13:41 <PublicServer> <Mark> i need more coffee 13:13:47 <V453000> I certainly wont enjoy that :D but thanks 13:16:06 *** Tray has joined #openttdcoop 13:16:53 <PublicServer> <LoPo> lol 13:17:00 <PublicServer> <sam0737> why it would go thru a long way @@ 13:17:02 <PublicServer> <LoPo> stupid train 13:19:59 <PublicServer> <sam0737> what's the PF thinking. 13:19:59 <PublicServer> <LoPo> i think 13:19:59 <PublicServer> <LoPo> he want to get onto !this track 13:19:59 <PublicServer> <sam0737> made it non lost, added penalty, and see how it goes... 13:19:59 <PublicServer> <sam0737> now "smarter" 13:20:00 <PublicServer> <LoPo> ofc, it wants to go to the waypoint 13:20:00 <PublicServer> <sam0737> seems "lost" train to be having some kind of implicit destination? like the inner track..or it's just random and happened to be the inner track 13:20:00 <PublicServer> <LoPo> not sure 13:20:00 <PublicServer> <LoPo> i think there are 2 things 13:20:00 <PublicServer> <LoPo> the "looking"pathfinder 13:20:01 <PublicServer> <LoPo> and the "actual driving over" PF 13:20:19 <PublicServer> <LoPo> going straight ahead gives the least penalty 13:20:43 <PublicServer> <LoPo> but he is always looking for a shorter path 13:20:49 <PublicServer> <LoPo> so... :P 13:21:03 <PublicServer> <sam0737> if it's like what you said, it shouldn't remember the need of going back to the inner track..it should just look ahead 13:22:13 <PublicServer> <LoPo> why he takes the PFT tracks is because he saw that that _is_ shorter somehow i think 13:22:32 <PublicServer> <LoPo> shorter and les penalty 13:22:54 <PublicServer> <sam0737> i added some normal signal to the loop 13:23:25 <PublicServer> <sam0737> remove that crossing segment shouldn't we? 13:24:11 <PublicServer> <LoPo> haha "{ 13:24:30 <PublicServer> <sam0737> ya see one more time with this 13:24:36 <PublicServer> <LoPo> k 13:25:14 <PublicServer> <sam0737> the signals! 13:25:44 <PublicServer> <sam0737> seems the signals cost more than the tracks....?. 13:26:22 <PublicServer> <LoPo> hmmm 13:26:33 <PublicServer> <LoPo> signals also give _some_ penalty 13:26:47 <PublicServer> <LoPo> but only 10 orso 13:26:49 <PublicServer> <sam0737> give some but i don't expect a green one give a lot 13:27:07 <PublicServer> <sam0737> ok i give up guessing...let see if it could be explained in the source code.. 13:27:21 <PublicServer> <LoPo> :P 13:27:24 <PublicServer> <LoPo> gl 13:28:14 <PublicServer> <sam0737> usually how long do we need for MM/Planning? i mean usually when do we vote and build? 13:28:28 <PublicServer> <Mark> when were done 13:28:30 <PublicServer> <LoPo> few days 13:28:41 <PublicServer> <LoPo> when there are enough nice plans :) 13:28:55 <PublicServer> <sam0737> that's for sure :) 13:28:55 <PublicServer> <Mark> when there's a convincing winner 13:29:10 <PublicServer> <Mark> could be anywhere between 3 hours and 3 days 13:29:17 <PublicServer> <Mark> or even outside it 13:29:31 <PublicServer> <sam0737> ah ha- 13:31:23 <PublicServer> <Mark> right, i win 13:31:25 <PublicServer> <Mark> lets build 13:31:35 <PublicServer> * Mark is bored shitless 13:31:47 <PublicServer> <sam0737> lol 13:32:14 <PublicServer> <sam0737> where are the drop stations btw? 13:32:32 <PublicServer> <Mark> where? 13:32:38 <PublicServer> <Mark> i mean, what? 13:32:40 <PublicServer> <LoPo> vote? :P 13:32:59 <PublicServer> <LoPo> they are right there Sam0737 13:33:09 <PublicServer> <LoPo> look at the tracks 13:33:27 <PublicServer> <LoPo> Full ones going through station to emptyies 13:33:49 <PublicServer> <Mark> is fullies a word? 13:34:01 <PublicServer> <LoPo> in dutch it is ;) 13:34:15 <PublicServer> <Mark> not where im from 13:34:30 <PublicServer> <LoPo> ... ofc it's not a word 13:34:50 <PublicServer> <Mark> i just made it one 13:35:16 <PublicServer> <sam0737> so we will just fund a power plant and sawmill? 13:35:26 <PublicServer> <Mark> yeah 13:38:02 <PublicServer> *** LoPo has joined spectators 13:38:11 <PublicServer> *** LoPo has left the game (leaving) 13:39:44 <PublicServer> <Mark> tl1? 13:39:47 <PublicServer> <Mark> are you on drugs? 13:40:49 <PublicServer> <Mark> might be a challange to fit 4000 of them on this map 13:43:43 <PublicServer> *** Mark has left the game (leaving) 13:56:39 <PublicServer> *** ostannard has left the game (leaving) 14:19:51 <Tray> !password 14:19:52 <PublicServer> Tray: curter 14:20:32 <PublicServer> *** Tray joined the game 14:23:15 <PublicServer> *** Mark joined the game 14:34:06 <PublicServer> *** Tray has left the game (connection lost) 14:34:08 *** Tray has quit IRC 14:43:11 <Mark> just put my mobile phone in the washing machine for 2 hours, then put it in the dryer and then threw it against a wall 14:43:14 <Mark> all by accident 14:43:17 <Mark> and its still working 14:43:43 <PublicServer> <sam0737> what model? 14:43:44 <Mark> try that with your iphone 14:43:49 <Mark> some 5 year old samsung 14:44:23 <PublicServer> *** XeryusTC joined the game 14:44:27 <Mark> here he is 14:44:36 <XeryusTC> tiny map is tiny :o 14:44:49 <Mark> could be tinier 14:44:53 <hylje> 256x256? 14:44:56 <Mark> yea 14:45:07 <PublicServer> *** Mark has joined company #1 14:45:17 <hylje> wasn't TTO 64x64 erry day? 14:45:29 <PublicServer> <XeryusTC> TTD was 256x256 14:45:29 <Mark> nah.. 14:45:33 <Mark> 64 is nothing 14:45:40 <PublicServer> <sam0737> TTD 256x256. 14:45:58 <PublicServer> <XeryusTC> also, internet sensorship has hit the dutchlands :( 14:46:05 <Mark> wtf? 14:46:07 <Mark> how? 14:46:29 <PublicServer> <XeryusTC> xs4all and ziggo have to block the pirate bay for their costumers 14:46:41 <PublicServer> <sam0737> ah ha. 14:46:43 <PublicServer> <XeryusTC> Stichting brein has won some kind of silly court case 14:46:54 <Mark> "the great firewall of holland" 14:46:57 <XeryusTC> http://tweakers.net/nieuws/79266/ziggo-en-xs4all-moeten-the-pirate-bay-blokkeren.html 14:46:58 <Webster> Title: Ziggo en Xs4all moeten The Pirate Bay blokkeren | Pro | Tweakers.net Nieuws (at tweakers.net) 14:47:29 <hylje> "the difference in liberty between the Netherlands and China is that Chinese liberty is improving!" 14:47:46 <PublicServer> <sam0737> i don't think so.. 14:48:04 <PublicServer> <sam0737> China GFW can now detect and block new Tor bridge in minutes 14:48:14 <hylje> they already have it pretty bad 14:48:50 <PublicServer> <XeryusTC> just to point out, big companies are making anti-piracy legislation behind closed doors anyway 14:49:08 <PublicServer> *** XeryusTC has left the game (leaving) 14:49:25 <PublicServer> <sam0737> or by using the "think of the children" excuse.. 14:50:00 <Mark> but why just xs4all and ziggo... 14:50:21 <XeryusTC> because brein started the court case against them :o 14:50:26 <hylje> closed doors is endemic of representational government which allows closed doors to begin with 14:53:18 <sam0737> !clients 14:55:44 <Mark> ive got ziggo and i can still get to the pirate bay 14:55:52 <Mark> oh theyve got 10 days 14:56:19 <PublicServer> <sam0737> did the court specified how it should be blocked? just DNS poisioning which can be worked around with 8.8.8.8 14:56:29 <PublicServer> <sam0737> or packet inspection and blocking the URL? 15:00:47 <Mark> denying customers acces to 3 pirate bay ip adresses 15:01:10 <Mark> is all it says 15:03:20 <sam0737> hm the google translation is not exactly clear but seems that... 15:03:40 <sam0737> in the future - Brien could provide the new IP/Domain that links to the TPB and those ISP must comply in 10 days. 15:03:52 <sam0737> if wrong IP/Domain is provided, Brien is held liable.. 15:03:54 *** sla_ro|master has quit IRC 15:04:24 <sam0737> anyway. one TPB down - there are still a lot BT search/hash directories... 15:05:07 <Mark> finding torrents is no problem 15:05:15 <XeryusTC> the problem is not blocking one site 15:05:17 <Mark> its more about the principle of censorship 15:05:24 <XeryusTC> the problem is that it is the start of internet censorship 15:05:25 <sam0737> still far from China :P 15:05:28 <^Spike^> the problem is where does the blocking end 15:05:36 <^Spike^> it's a start 15:05:40 <XeryusTC> even more so than the law that is being forged behind closed doors 15:05:56 <^Spike^> we criticize china for "the great firewall" now we're starting our own 15:06:00 <^Spike^> ACTA 15:07:00 <PublicServer> <sam0737> then vote that party/government away next time... 15:07:10 <PublicServer> <sam0737> the thing is general public don't care enough.. 15:07:13 <PublicServer> <sam0737> yet 15:07:32 <Mark> justice is supposed to be unrelated to government 15:07:35 <hylje> corporate interests can get backroom deals with any party, sam0737 15:08:09 <^Spike^> and it doesn't stolve the problem 15:08:12 <XeryusTC> shove enough money into parlament and you'll get your laws 15:08:13 <^Spike^> in the end 15:08:19 <^Spike^> it's just pulling up a smoke screen 15:08:23 <hylje> it's a fundamentally uphill battle to organize a general public against secret dealings 15:08:45 <^Spike^> it's like a big accident happend infront of your door and all you do it close the curtains and say: There is nothing going on outside 15:08:53 <^Spike^> is close* 15:09:27 <sam0737> sigh. all goes back to the money... 15:09:37 <^Spike^> yepz 15:10:22 <hylje> and piracy isn't a big accident, it's more like a riot 15:10:35 <hylje> a riot where nothing is broken and no one is hurt 15:11:35 <^Spike^> and still the ppl BREIN supports are artists/movie makers... 15:11:41 <^Spike^> in NL there is nothing against downloading those 15:12:07 <sam0737> agree. people that do pirate won't buy the genuine anyway - or these two sectors don't overlap much 15:12:09 <^Spike^> so blocking 1 site doesn't help that much and blocks something that is legal to download in NL 15:12:16 <^Spike^> ehm... 15:12:24 <hylje> sam0737: or they do pirate and then buy because they like it 15:12:29 <^Spike^> yepz 15:12:34 <sam0737> ya- 15:12:35 <^Spike^> that is what happens here 15:12:42 <^Spike^> see if something is what i expect of it 15:12:48 <^Spike^> if not i delete it 15:13:29 <sam0737> i think that's what microsoft learn...giving feebies/free licenses with the DreamingSpark / WebsiteSpark program 15:13:49 <^Spike^> and new games also learn: Microtransactions 15:13:56 <^Spike^> for only games that works 15:14:02 <hylje> DLC DLC DLC 15:14:09 <^Spike^> or just look @ TF2 15:14:14 <^Spike^> it's not even DLC 15:14:16 <hylje> hat fortress 2 15:14:24 <sam0737> prehaps that would work for TTD :P DLC for eye candy stations/NewGRF lol 15:14:26 <^Spike^> i mean the idea behind it 15:14:29 <^Spike^> not the hat stuff :) 15:16:12 <sam0737> btw what decides the map size and industries set for each new game? random or determined by members~? 15:16:17 <PublicServer> <Mark> plane down 15:16:21 <hylje> coop members do 15:16:23 <Mark> the creator decides 15:16:32 <Mark> i did in this case 15:16:50 <hylje> someone comes up with a start savegame and we load that 15:16:59 <Mark> maximum acceptable size is 1m tiles 15:17:06 <Mark> uhm 15:17:08 <Mark> 256k 15:17:27 <hylje> 512x512 or equivalent dimensions 15:18:05 <sam0737> ic 15:18:30 <Mark> anyone can make a map and have a member approve of it 15:18:37 <XeryusTC> the problem is that it is more hassle to walk to the store, get your bank card and pay for stuff 15:18:56 <XeryusTC> it is just easier to go online, enter a few keywords in the search and start downloading 15:19:03 <hylje> yep 15:19:13 <Mark> itunes store... 15:19:17 <XeryusTC> i have bought loads of games on steam because it is so much easier than downloading 15:19:23 <Mark> its not the hassle, its just the fact you have to pay for it :P 15:19:34 <XeryusTC> for some games it didnt actually even occur to me that i could also just torrent them 15:19:42 <sam0737> well ya android/google/apple/itunes made the payment real easy. 15:19:43 <hylje> i think nobody deserves to be paid after their work is done, they should arrange for the payment before they start working 15:19:47 <XeryusTC> and i happily spend like 10 euros on them 15:19:59 <hylje> because that's how it worked for everybody before we came up with copyright to muddle the waters 15:20:21 <hylje> and still works like that for everybody not lucky enough to work in a copyright-encumbered field 15:20:30 <Mark> that doesnt really work for entertainment though 15:20:34 <hylje> sure works 15:20:45 <Mark> you dont know how popular it's going to be in advance 15:20:52 <hylje> that's business for you 15:21:05 <hylje> you need to have a good product and good business sense to succeed 15:21:07 <XeryusTC> the problem is that you always have to invest before you can earn money 15:21:27 <XeryusTC> but tbh hollywood should start thinking about better digital distribution methods 15:21:38 <XeryusTC> instead of trying to fight the drm free piracy 15:21:40 <Mark> XeryusTC: hardly true for artists 15:21:44 <hylje> every business needs to invest before earning 15:22:13 <sam0737> what i hate most is I get a non-skippable anti-piracy Ad when I already paid for a freaking Disc.. 15:22:13 <hylje> i'm saying that coming up with knowledge and arts isn't special, people just pretend they are because current legislation is more profitable than it should be 15:22:35 <sam0737> and I don't every need to watch that shxt if I had pirate it... 15:22:59 <XeryusTC> Mark: you need to pay the studio and the engineers, the cd pressing company, distribution companies etc before an album even makes it to the store 15:23:36 <XeryusTC> sam0737: http://craphound.com/images/ifurapirate.jpeg ? :P 15:23:57 <Mark> well, someone has to pay, of course, not neccesarily the artist though 15:24:26 <hylje> today you can come up with perfectly decent stuff with a laptop and 100 euro worth of peripherals 15:24:28 <sam0737> LOL. 15:24:43 <hylje> if you're good, people will pay you for fancier productions 15:25:02 <hylje> because they want more of your stuff 15:25:07 <hylje> or in a better quality 15:25:23 <hylje> stuff that you haven't made yet and are perfectly free to not make if the terms don't meet your requirements 15:25:50 <hylje> as in 15:25:52 <hylje> normal work 15:28:52 <sam0737> oh didn't notice that they added a flare animation when plane lands~~ 15:30:42 <PublicServer> <Mark> did they? 15:31:04 <PublicServer> <sam0737> and the angle of attack / climbing animation 15:31:18 <PublicServer> <sam0737> not exactly an animation...another sprite i mean 15:31:24 <PublicServer> <Mark> thats just the newgrf 15:31:24 <PublicServer> <Mark> av8 15:31:31 <PublicServer> <Mark> i think 15:31:58 <PublicServer> <Mark> we need realistic sized airports imo 15:32:01 <PublicServer> <Mark> 30 tile runways 15:32:03 <PublicServer> <sam0737> definitely need the grf support but i guess it involves some state machine in the game logic to call that sprite 15:32:04 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 15:32:35 <PublicServer> <Mark> if you say so :P 15:32:57 <PublicServer> *** {TWerkhoven[l]} joined the game 15:34:45 <PublicServer> <Mark> why does the mail plane say reverse coloured? 15:34:52 <PublicServer> <Mark> (in the details window) 15:35:03 <PublicServer> <sam0737> it's one of the refit options 15:35:17 <PublicServer> <Mark> its not reversed coloured though :P 15:35:23 <PublicServer> <sam0737> i was expecting reversed color too... 15:35:31 <PublicServer> <sam0737> ya..so disappointed. 15:35:37 <PublicServer> <Mark> oh right 15:35:39 <PublicServer> <Mark> now it is 15:35:54 <PublicServer> <Mark> pink tail 15:35:56 <PublicServer> <sam0737> ha. yellow doesn't have a reverse color? 15:36:10 <PublicServer> <Mark> well.. the reverse of "yellow and yellow" is... 15:36:28 <PublicServer> <sam0737> oh. 15:37:33 <PublicServer> <sam0737> ah ha they have added that many optinos there.. 15:37:55 <PublicServer> <Mark> thats been there for ages 15:38:06 <PublicServer> <Mark> 2 years at least :P 15:38:12 <PublicServer> <sam0737> dual color?-- 15:38:14 <PublicServer> <Mark> yeah 15:38:21 <PublicServer> <Mark> just not every newgrf supports it 15:38:23 <PublicServer> <sam0737> 2 years?! can't be.. 15:38:37 <PublicServer> <Mark> was there before i left to oz :P 15:38:43 <PublicServer> <Mark> which is 2 years ago 15:39:53 <PublicServer> <sam0737> hm-may be I really didn't ottd for ageszz 15:44:14 <LoPo> !players 15:44:16 <PublicServer> LoPo: Client 1116 is TWerkhoven[l], a spectator 15:44:16 <PublicServer> LoPo: Client 1048 (Orange) is bassals, in company 1 (Dutbridge Transport) 15:44:17 <PublicServer> LoPo: Client 1098 (Orange) is Mark, in company 1 (Dutbridge Transport) 15:44:17 <PublicServer> LoPo: Client 1066 (Orange) is sam0737, in company 1 (Dutbridge Transport) 15:45:42 <PublicServer> *** TWerkhoven[l] has left the game (leaving) 15:46:27 <PublicServer> *** ostannard joined the game 15:46:50 <PublicServer> *** ostannard has left the game (leaving) 16:01:28 *** TWerkhoven[l] has quit IRC 16:03:24 *** Maraxus has joined #openttdcoop 16:12:24 <Maraxus> !password 16:12:24 <PublicServer> Maraxus: jested 16:12:42 <PublicServer> *** Maraxus joined the game 16:12:51 <PublicServer> *** Maraxus has joined company #1 16:12:59 <PublicServer> <Maraxus> hi 16:14:28 *** sla_ro|master has joined #openttdcoop 16:20:18 <bassals> gotta go 16:20:21 <bassals> goodbye 16:20:31 <PublicServer> *** bassals has joined spectators 16:20:36 <PublicServer> *** bassals has left the game (leaving) 16:21:28 *** bassals has quit IRC 16:26:59 *** cornjuliox has joined #openttdcoop 16:32:21 *** collinp has joined #openttdcoop 16:53:16 <PublicServer> *** Maraxus has left the game (leaving) 16:57:08 *** collinp is now known as Guest23713 16:57:09 *** collinp has joined #openttdcoop 17:00:18 *** Guest23713 has quit IRC 17:00:46 *** Tray has joined #openttdcoop 17:01:39 *** collinp has quit IRC 17:08:03 <sam0737> !players 17:08:06 <PublicServer> sam0737: Client 1098 (Orange) is Mark, in company 1 (Dutbridge Transport) 17:08:06 <PublicServer> sam0737: Client 1066 (Orange) is sam0737, in company 1 (Dutbridge Transport) 17:14:21 <Tray> !password 17:14:21 <PublicServer> Tray: hither 17:14:42 <PublicServer> *** Tray joined the game 17:20:35 *** pugi has joined #openttdcoop 17:28:10 *** Eightbitpwny has left #openttdcoop 17:39:49 <PublicServer> *** Mark has left the game (connection lost) 17:41:38 *** [1]Mark has joined #openttdcoop 17:41:55 *** Mark is now known as Guest23723 17:42:03 <Maraxus> !password 17:42:03 <PublicServer> Maraxus: duping 17:42:20 <PublicServer> *** Maraxus joined the game 17:43:07 <PublicServer> <sam0737> gtg 17:46:33 <PublicServer> *** sam0737 has left the game (leaving) 17:46:54 *** Guest23723 has quit IRC 17:54:26 *** sam0737 has quit IRC 18:07:38 *** Chris_Booth has joined #openttdcoop 18:14:49 <PublicServer> *** Tray has left the game (leaving) 18:14:50 <PublicServer> *** Game paused (number of players) 18:16:41 <PublicServer> *** Game still paused (number of players) 18:16:42 <PublicServer> *** Game unpaused (number of players) 18:16:42 <PublicServer> *** Chris Booth joined the game 18:17:54 <[1]Mark> !password 18:17:54 <PublicServer> [1]Mark: oddity 18:18:03 <PublicServer> *** Mark joined the game 18:18:14 <PublicServer> <Chris Booth> hi Maraxus 18:18:16 <PublicServer> <Chris Booth> mark 18:18:22 <PublicServer> <Chris Booth> I like the look of yoru SRNW plan 18:18:24 <PublicServer> <Mark> hello boothus 18:18:34 <PublicServer> <Mark> :) 18:18:36 <PublicServer> <Mark> thanks 18:18:38 <Maraxus> hi Chris 18:18:56 <PublicServer> <Chris Booth> not sure about TL1 18:19:10 *** [1]Mark is now known as Mark 18:19:14 <Mark> me neither 18:19:24 <PublicServer> <Chris Booth> is ML 1 track each to start? 18:19:39 <PublicServer> <Chris Booth> or you realt want RR5RR? 18:19:46 <PublicServer> <Mark> i really want RR5RR 18:20:04 <PublicServer> <Mark> RR5RR10RR5RR to be precise 18:20:22 <PublicServer> <Chris Booth> yes thats 28 tiles on this small map 18:20:44 <PublicServer> <Mark> yeah 18:21:44 <PublicServer> <Chris Booth> i guess you are not fussed on TF then? 18:21:58 <PublicServer> <Mark> why? 18:22:09 <PublicServer> <Mark> its not like you need long diagonal stretches with TL2/3 18:22:29 <PublicServer> <Chris Booth> no ,but some sections of the map are not 28 tiles wide 18:22:39 <PublicServer> <Chris Booth> check !17 18:23:06 <PublicServer> <Mark> doesnt matter if it varies a bit 18:23:09 <PublicServer> <Mark> theyre just guidelines 18:23:11 <PublicServer> <Chris Booth> ok 18:23:13 <PublicServer> <Mark> like always, really 18:23:35 <PublicServer> <Mark> i dont care if there's 5 or 15 tiles between mainlines, its just to keep some space between them to allow for easier construction 18:24:25 <PublicServer> <Chris Booth> I guess the drops will be at Dafingford and Little Prinnington 18:24:40 <PublicServer> <Mark> around there yea 18:25:14 <PublicServer> <Chris Booth> one last thing, what are we going to do @ !here 18:25:32 <PublicServer> <Chris Booth> do we go east? or cross at that narrow point? 18:25:40 <PublicServer> <Mark> one ML on either side of the bay i think 18:25:46 <PublicServer> <Chris Booth> ok 18:27:31 <Mazur> What's this lark with NewGRF mismatch on the BK tunnel set? If there's a new one, why doesn;t bananas have it? 18:28:19 <Mazur> Am I supposed to delete the version I have? 18:29:47 <Mazur> Anyone? 18:29:57 <Mazur> Oi 18:29:59 <Maraxus> it should be in the openttd grfpack afaik 18:35:29 <Mazur> That helps. 18:35:49 <PublicServer> *** Mazur joined the game 18:36:00 <hylje> some newgrfs are a copyright clusterfuck so no bananas for those 18:36:24 <Mazur> Even the ottdc_grrfpack ones. 18:36:30 <hylje> especially those 18:36:34 <Mazur> Aha. 18:36:36 <PublicServer> <Mark> dbset 18:36:42 <PublicServer> <Mark> for example 18:37:36 <PublicServer> <Chris Booth> dbset, if I ever met MB I would click in the nads so hard! 18:40:42 <PublicServer> *** Mark has left the game (connection lost) 18:40:49 <Mark> wtf 18:41:36 <PublicServer> *** Mazur has left the game (leaving) 18:44:08 <PublicServer> *** Chris Booth has left the game (leaving) 18:44:08 <PublicServer> *** Game paused (number of players) 18:46:02 <Mark> !password 18:46:02 <PublicServer> Mark: apples 18:46:09 <PublicServer> *** Game still paused (number of players) 18:46:09 <PublicServer> *** Game unpaused (number of players) 18:46:10 <PublicServer> *** Mark joined the game 18:47:49 *** Firartix has joined #openttdcoop 18:49:15 *** valhallasw has joined #openttdcoop 18:50:38 *** Chris_Booth has quit IRC 18:57:36 <PublicServer> *** ostannard joined the game 18:58:43 <PublicServer> *** ostannard has left the game (leaving) 19:02:34 *** bassals has joined #openttdcoop 19:19:21 <Tray> !password 19:19:21 <PublicServer> Tray: hanger 19:19:40 <PublicServer> *** Tray joined the game 19:23:00 <PublicServer> <Tray> the TL splitter could break very easily by some penalty fuckup 19:30:35 *** Eightbitpwny has joined #openttdcoop 19:38:22 *** Chris_Booth has joined #openttdcoop 19:50:12 *** valhallasw has quit IRC 19:51:42 <PublicServer> <Mark> then we'll fix it :) 19:51:53 <PublicServer> <Mark> oh that was 30mins ago 19:52:51 <PublicServer> <Mark> we could raise the penalty for reversed pbs signals 19:52:58 <PublicServer> <Mark> or use a station 19:53:32 <PublicServer> <Mark> we'll need more penalty than this anyway because the detour will be quite long and trains will be forced through a station 20:01:18 *** valhallasw has joined #openttdcoop 20:09:01 *** Chris_Booth has quit IRC 20:13:57 *** Chris_Booth has joined #openttdcoop 20:20:50 *** valhallasw has quit IRC 20:40:35 <Tray> Mark, what do you think about that reverser schematic? it should solve all penalty issues. 20:49:28 <V453000> would have to make reversers on ML? :D 20:50:11 <V453000> I rather think that you can make a pf trap leading to the drop directly - so trains like going to that SL 20:52:59 <Tray> That's right. 20:54:40 <V453000> reversers on ML arent too right :p possible but .. ugh 21:09:34 <PublicServer> *** Tray has left the game (leaving) 21:11:20 *** TWerkhoven[l] has joined #openttdcoop 21:14:48 <Chris_Booth> V453000: is right have a central PF trap like the SML Self Reg PF trap Pax game 21:15:18 <Chris_Booth> or in the case of marks plan 2 PF traps 21:17:05 *** sane has joined #openttdcoop 21:17:10 <sane> !password 21:17:10 <PublicServer> sane: spurns 21:18:02 <PublicServer> *** Player has changed his/her name to sane 21:20:33 *** cornjuliox has quit IRC 21:25:06 <PublicServer> *** sane has left the game (leaving) 21:25:24 *** sane has quit IRC 21:28:28 <LoPo> !password 21:28:28 <PublicServer> LoPo: hauled 21:29:37 <PublicServer> *** LoPo joined the game 21:35:38 <PublicServer> *** Maraxus has left the game (leaving) 21:35:47 *** Maraxus has quit IRC 21:39:12 <PublicServer> *** LoPo has joined spectators 21:39:12 <PublicServer> *** Game paused (number of players) 21:44:08 <PublicServer> *** LoPo has left the game (leaving) 21:45:28 *** bassals has quit IRC 21:53:52 *** andy|p has joined #openttdcoop 21:55:22 *** valhallasw has joined #openttdcoop 21:55:57 <andy|p> !password 21:55:57 <PublicServer> andy|p: hemmed 21:56:04 <PublicServer> *** Game still paused (number of players) 21:56:04 <PublicServer> *** Game unpaused (number of players) 21:56:08 <PublicServer> *** andyp joined the game 22:00:04 <V453000> Chris_Booth: yes, that is basically what I said 22:00:24 <PublicServer> <andyp> need me to stay on Mark? 22:00:26 <Chris_Booth> yes I saw, and I fully agree 22:01:02 <PublicServer> *** andyp has left the game (leaving) 22:01:02 <PublicServer> *** Game paused (number of players) 22:02:04 *** Tray has quit IRC 22:29:18 *** mfb- has joined #openttdcoop 22:29:18 *** ChanServ sets mode: +o mfb- 22:29:22 <mfb-> hi 22:29:24 <mfb-> new game :) 22:30:20 <Chris_Booth> no old game, replayed :O 22:31:44 <mfb-> !password 22:31:45 <PublicServer> mfb-: shrewd 22:31:56 <PublicServer> *** Game still paused (number of players) 22:31:56 <PublicServer> *** Game unpaused (number of players) 22:31:59 <PublicServer> *** mfb joined the game 22:32:11 <PublicServer> <mfb> oh, small map 22:32:33 <Chris_Booth> not a bad thing 22:32:42 <Chris_Booth> means lots of fun in short time 22:32:47 <Chris_Booth> and map covered in rails 22:41:23 *** LoPo has quit IRC 22:43:29 <mfb-> hmm interesting 3rd from V at the drop 22:43:40 <mfb-> next time the same thing with all features :D 22:46:01 *** Chris_Booth has quit IRC 22:55:02 *** TWerkhoven[l] has quit IRC 22:55:35 <PublicServer> <mfb> the TL splitter breaks down for small train distances 22:56:25 *** pugi has quit IRC 23:01:43 <PublicServer> <mfb> oh 23:02:09 <PublicServer> <mfb> how did that happen? 23:04:02 <mfb-> !rcon set plane_crashes 0 23:08:43 <PublicServer> *** mfb has left the game (leaving) 23:08:43 <PublicServer> *** Game paused (number of players) 23:11:26 *** mfb- has quit IRC 23:11:40 *** Progman has quit IRC 23:17:31 *** Firartix has quit IRC 23:30:06 *** Brumi has joined #openttdcoop 23:30:21 *** ODM has quit IRC 23:30:40 *** sla_ro|master has quit IRC 23:32:16 <PublicServer> *** Game still paused (number of players) 23:32:18 <PublicServer> *** Brumi joined the game 23:32:22 <PublicServer> <Brumi> hello 23:32:34 <PublicServer> <Brumi> hmm small map? 23:41:41 *** Skasi has joined #openttdcoop 23:41:47 <Skasi> !passwprd 23:41:51 <Skasi> !password 23:41:51 <PublicServer> Skasi: redone 23:44:28 <PublicServer> *** Game still paused (number of players) 23:44:28 <PublicServer> *** Game unpaused (number of players) 23:44:31 <PublicServer> *** Skasi joined the game 23:46:14 <PublicServer> <Skasi> small! 23:53:51 <PublicServer> *** Brumi has left the game (leaving) 23:53:57 *** Brumi has quit IRC