Log for #openttdcoop on 13th January 2012:
Times are UTC Toggle Colours
00:00:00  <Mark> !password
00:00:00  <PublicServer> Mark: shores
00:00:08  <PublicServer> *** Game still paused (number of players)
00:00:08  <PublicServer> *** Game unpaused (number of players)
00:00:09  <PublicServer> *** Mark joined the game
00:00:10  <PublicServer> *** Sylf has joined company #1
00:00:26  <PublicServer> <Mark> we got money
00:00:37  *** Eightbitpwny has joined #openttdcoop
00:12:58  <PublicServer> <LoPo> ey :P
00:13:10  <PublicServer> <Sylf> ye
00:13:14  <PublicServer> <LoPo> vew more minutes and ill come play
00:14:28  <PublicServer> <Mark> whose questions are at the plan?
00:14:50  <PublicServer> <Mark> "how should trains get into the station?":D
00:15:10  <PublicServer> <Sylf> by driving on the rails, of course
00:15:13  <PublicServer> <Sylf> you should write
00:16:07  <PublicServer> <Mark> "by asking them kindly"
00:19:53  *** ostannard has quit IRC
00:20:42  *** Zack_ has joined #openttdcoop
00:21:01  <Zack_> !password
00:21:01  <PublicServer> Zack_: nerved
00:21:28  <PublicServer> *** Zack joined the game
00:21:32  <PublicServer> <Zack> lo
00:21:34  <PublicServer> <Zack> im back
00:21:44  <PublicServer> <Mark> hes back
00:22:23  <PublicServer> <Zack> hows going?
00:22:46  <PublicServer> <Sylf> the game's hardly started so far
00:23:16  <PublicServer> <Zack> hey mark did ya see my finished ore station?
00:23:27  <PublicServer> <Mark> yeah
00:23:57  <PublicServer> <Zack> is that something that you like normally
00:24:07  <Mark> well
00:24:50  <Mark> [22:04] <+PublicServer> <Mark> Zack: dont make slow curves
00:24:50  <Mark> [22:04] <+PublicServer> <Mark> and please double your bridges
00:25:00  <Mark> also, it'll need 4 input tracks
00:25:19  <Mark> well it might not actually need them, but it should have anyway
00:26:14  <PublicServer> <Mark> that curve is fine
00:26:28  <PublicServer> <Sylf> next to the station?
00:26:33  *** Son has joined #openttdcoop
00:26:54  <PublicServer> <Mark> the only reason ML curves are built like that is because of alignment of signals when autosignalling
00:27:02  <PublicServer> <Mark> oh nvm
00:27:18  *** TWerkhoven has quit IRC
00:27:32  <PublicServer> <Zack> sry but i can forget things too
00:27:32  <PublicServer> <Sylf> I put like 7 !CL signs :P
00:29:34  <PublicServer> <Mark> mind if i change some stuff?
00:29:52  <PublicServer> <Zack> go for it
00:30:02  <PublicServer> <Zack> destroy the whoe station if ya want
00:30:29  <Son> @quickstart
00:30:30  <Webster> Quickstart - #openttdcoop Wiki -
00:30:33  <PublicServer> <Mark> i dont
00:32:12  <V453000> !password
00:32:13  <PublicServer> V453000: nerved
00:32:21  <PublicServer> <V453000> hi
00:32:24  <PublicServer> *** V453000 joined the game
00:32:25  <PublicServer> <Zack> hi
00:32:35  <PublicServer> <Mark> howdy V
00:33:00  <PublicServer> <V453000> the SL02 split is a pretty poor idea
00:33:14  <PublicServer> <V453000> different trains can block the first block of 2ways from the ML :x
00:33:20  <PublicServer> <Mark> it'll steal all ML trains wont it?
00:33:27  <PublicServer> <V453000> no it wont
00:33:53  <PublicServer> <LoPo> why not? if i may ask
00:33:59  <PublicServer> <V453000> but if 1 cargo gets enough trains and the other cargo gets not enough trains, one of them will block all entrances
00:34:21  <PublicServer> <V453000> well it will normally block trains, that is good, so it wont steal them from ML excessively
00:34:44  <PublicServer> <LoPo> block them right after the PF thingie right?
00:34:50  <PublicServer> <LoPo> under the tunnel?
00:34:52  <PublicServer> <V453000> but at the first 3 PBS signals there can be all iron ore only and no coal could get in at that time
00:34:55  <PublicServer> <V453000> not it all works
00:35:02  <PublicServer> <V453000> there is just this issue
00:35:08  <PublicServer> <V453000> * no it all works
00:35:30  <PublicServer> <LoPo> yeah i see your point
00:35:40  <PublicServer> <LoPo> what if there are 3 iron trains w8ing?
00:35:44  <PublicServer> <LoPo> then coal is screwed
00:35:50  <PublicServer> <V453000> pretty much
00:36:01  <PublicServer> <LoPo> make differen w8ing bays?
00:36:03  <PublicServer> <Mark> oh right
00:36:03  <PublicServer> <V453000> needs separate split
00:36:13  <PublicServer> <Mark> or double waiting bay
00:36:15  <PublicServer> <Mark> with pf trap
00:36:17  <PublicServer> <Mark> or something
00:36:23  <PublicServer> <V453000> that is just separate split :)
00:36:29  <PublicServer> <Mark> pretty much :P
00:37:19  <PublicServer> <LoPo> can i build a sl(h) !here ?
00:37:39  <PublicServer> <Mark> go for it
00:37:42  <PublicServer> <LoPo> :D
00:37:48  <PublicServer> <LoPo> k :)
00:38:16  <PublicServer> <Zack> can i place the signals at least for ya LoPo?
00:38:19  <PublicServer> <Sylf> zack, your prios had wrong signals - where it should have been combo signals were entry signals
00:38:53  <PublicServer> <Mark> Zack: wanna have a go at a 4 input station?
00:39:00  <PublicServer> <Mark> ive done the ML split for you
00:39:14  <PublicServer> <Mark> just do it like V's, he cheated aswel
00:39:25  <PublicServer> <V453000> we can do a completely unbalanced station
00:39:31  <PublicServer> <V453000> that is good to learn from teh start
00:40:10  <PublicServer> <Zack> well i like to have a balanced station
00:40:13  <PublicServer> <LoPo> hmmm :)
00:40:39  <PublicServer> <LoPo> may i rederect empty trains that "overflow" back on the Empty ML?
00:40:48  <Mark>
00:40:55  <Mark> surely you can build something like that :P
00:40:59  <PublicServer> <V453000> .)
00:41:05  <PublicServer> <LoPo> cool
00:41:09  <Mark> even V managed to do it
00:41:15  <PublicServer> <V453000> :D
00:41:19  <PublicServer> <LoPo> STOP htat!
00:41:25  <PublicServer> <LoPo> whoever it is?
00:41:39  <PublicServer> <Sylf> hm?
00:41:59  <Mark> V453000: what do you think about my titlegame?
00:42:05  <Mark> oh wait
00:42:07  <Mark> not that
00:42:07  <V453000> :)
00:42:22  <Son> !password
00:42:22  <PublicServer> Son: gabbed
00:42:30  <Mark>
00:42:31  <Mark> that
00:42:45  <PublicServer> *** Son joined the game
00:42:45  <V453000> everything wrong, absolute hate
00:42:51  <V453000> oh wait I might want to open it first :p
00:43:03  <PublicServer> <Sylf> lol
00:43:03  <Mark> :(
00:43:07  <V453000> oh :D "revolutionary"
00:43:26  <Mark> i'll submit it and we'll rig the voting
00:43:33  <Mark> make everyone in #openttdcoop vote for it
00:43:41  <PublicServer> <V453000> just pay planetmaker :D
00:43:54  <Mark> :D
00:44:53  <PublicServer> <V453000> right that works now
00:45:51  <PublicServer> <V453000> btw Mark I dont think there is a much easier way how to do a clock like this
00:45:58  <PublicServer> <V453000> or definitely not simplier
00:46:16  <PublicServer> <Mark> maybe not
00:46:22  <PublicServer> <V453000> the only thing you could do is to implement a multiplier so you could make one small ring and multiply it
00:46:22  <PublicServer> <Mark> it hasnt changed in over a 100 games
00:46:29  <PublicServer> <V453000> yes :)
00:46:55  <PublicServer> <V453000> well nobody uses it so 100 games dont matter much
00:47:14  <PublicServer> <Mark> game 221 should have been SRNW, as a 100th bday anniversary
00:47:20  <PublicServer> <V453000> :D
00:47:27  <PublicServer> <Mark> you werent even there i think, noobie
00:47:37  <PublicServer> <V453000> certainly not in 121
00:47:54  <PublicServer> <Sylf> you can probably make the clock smaller - set logic train to move at 10km/h
00:48:00  <PublicServer> <V453000> :D
00:48:08  <PublicServer> *** Son has left the game (leaving)
00:48:16  *** Son has quit IRC
00:48:32  <PublicServer> <V453000> LoPo: problem
00:48:39  <PublicServer> <V453000> these are only empty lines
00:48:41  <PublicServer> <V453000> no join
00:48:41  <PublicServer> <LoPo> wut
00:48:43  <PublicServer> <V453000> join is on inner ring
00:48:47  <PublicServer> <LoPo> yeah i know :D
00:48:57  <PublicServer> <V453000> oh that is that overflow
00:48:59  <PublicServer> <V453000> nevermind
00:49:02  <PublicServer> <LoPo> :)
00:49:36  <PublicServer> <Mark> never mind is 2 words
00:49:43  <PublicServer> <LoPo> lol :P
00:49:50  <PublicServer> <Mark> thanks kurt cobain
00:49:52  <PublicServer> <V453000> not in beer language
00:49:55  <PublicServer> <V453000> in aussiland maybe :p
00:50:14  <PublicServer> <Zack> mark check the newest junctions
00:50:28  <PublicServer> <Mark> what where
00:50:32  <PublicServer> <V453000> anyway I will head to sleep
00:50:34  <PublicServer> <V453000> gnight
00:50:40  <PublicServer> <Mark> yeah you still need 4 input tracks though
00:50:45  <PublicServer> <Zack> at the incoming newest
00:50:45  <PublicServer> <Mark> nighty nigh
00:50:46  <PublicServer> <Mark> t
00:50:48  <PublicServer> <Sylf> I found a 1-way signal in one of the clock memories - fixed
00:50:54  <PublicServer> *** V453000 has left the game (leaving)
00:55:23  <PublicServer> <Sylf> For Fort Dartwood ore stations, it looks like the 3rd station is never getting its share of ore
00:56:18  <PublicServer> <Zack> wait up when theres much more traffic on the ML
00:56:40  <PublicServer> <Sylf> ???
00:56:59  <PublicServer> <Zack> more ore trains
00:57:01  <PublicServer> <Mark> good point that
00:57:08  <PublicServer> <Zack> thx
00:57:22  <PublicServer> <Sylf> wait... what?
00:57:32  <PublicServer> <Sylf> so confused....
00:57:59  <PublicServer> <Zack> hey mark could ya check if the prios are right placed?
00:58:21  <PublicServer> <Mark> what where
00:58:47  <PublicServer> <Zack> at the OUTER junctions from the ore drop
00:59:01  <PublicServer> <Mark> entries should be combos
00:59:11  <PublicServer> <Mark> like that
00:59:17  <PublicServer> <Zack> correct them please
00:59:25  <PublicServer> <Sylf> like that
00:59:27  <PublicServer> <Mark> other than that, i think they should be reversed
00:59:41  <PublicServer> <Zack> if somethings wrong placed
01:00:03  <PublicServer> <Mark> there wont be any ML traffic anyway
01:00:10  <PublicServer> <Sylf> Can I shorten the ore station exit?
01:00:16  <PublicServer> <Mark> oh yeah there will be
01:00:22  <PublicServer> <Sylf> yeah, coal trains
01:00:32  <PublicServer> <Zack> erm traffic jam
01:00:48  <PublicServer> <Zack> check sign
01:00:54  <PublicServer> <Mark> Sylf will help you, it's beertime for me
01:01:00  <PublicServer> <LoPo> :P
01:01:03  <PublicServer> <LoPo> ow me2!
01:01:10  <PublicServer> <Sylf> no, that's not a jam
01:01:12  <PublicServer> <LoPo> well im getting one
01:01:18  <PublicServer> <Sylf> that's a part of SRNW system
01:01:28  <PublicServer> <Zack> ok
01:01:46  <PublicServer> <LoPo> lol :P
01:01:53  <PublicServer> <LoPo> SRNW jam fail
01:02:11  <PublicServer> <LoPo> welcome to ottd man :)
01:02:17  <PublicServer> <Sylf> but that overflow might be catching more trains than what the stations are releasing
01:02:27  <PublicServer> <Sylf> back to my question - can I shorten the ore station exit line?
01:02:42  <PublicServer> <Zack> go for it
01:03:02  <PublicServer> <Zack> i just made it as good as i could
01:03:40  <PublicServer> <Sylf> hrmrmrmrmrmrmrm
01:04:02  <PublicServer> <Zack> i made nothin
01:04:45  <PublicServer> <Zack> hey sylf are ya living in the timezone GMT +9?
01:04:55  <PublicServer> <Sylf> +6
01:05:05  <PublicServer> <Zack> ok
01:05:13  <Mark> up early then
01:05:35  <PublicServer> <Sylf> nah.
01:05:50  <PublicServer> <Sylf> still 7PM here
01:05:53  <PublicServer> <Sylf> it's da prime time here
01:06:00  <PublicServer> <Zack> here is 2:05 AM
01:06:05  <Mark> oh
01:06:35  <Mark> why is it called +6 and not -6?
01:06:46  <Mark> its 7 hours earlier than +1
01:07:04  <Mark> timezones confuse the hell out of me
01:07:32  <PublicServer> <Sylf> don't worry about it :)
01:07:55  <PublicServer> <Sylf> I live in a space where time is 6 hour behind London most of the time
01:07:59  <Mark> australia is easy, -12 or +12 gives the same result
01:08:15  <PublicServer> <Zack> like japan?
01:08:30  <PublicServer> <Sylf> Japan is 1 hour off from Aussy
01:08:46  <Mark> oz has 5 timezones i think
01:08:48  <PublicServer> <Sylf> I think NZ and Japan share the time zone
01:09:40  <PublicServer> <LoPo> ore and coal right?
01:09:51  <PublicServer> <Zack> yep
01:10:20  <Mark>
01:10:28  <Mark> timezone map
01:10:40  <PublicServer> <LoPo> oeoeo :P nice colours :)
01:10:51  <PublicServer> <Zack> ive got a timezone map in my three atlasses
01:11:06  *** sam0737 has quit IRC
01:11:11  <Mark> why do you have 3 atlasses when you got internet
01:11:19  <PublicServer> <Sylf> whoa
01:11:30  <PublicServer> <Sylf> I *am* in -6 zone
01:11:33  <PublicServer> <Zack> cause ive got geography in my school too?
01:11:44  <Mark> and no internet?
01:11:51  * Mark updates austrian schools
01:11:54  <PublicServer> <Zack> justechs liveing in -9
01:12:08  <Mark> better get a warm jacket then
01:12:08  <PublicServer> <Zack> weve got internet
01:12:24  <PublicServer> <Zack> hes living in sacramento florida
01:12:31  <Mark> a cold jacket then
01:12:57  <PublicServer> <Zack> but weve got not like 50 internet rooms like a TU
01:13:00  <PublicServer> <Sylf> sacramento california
01:13:06  <PublicServer> <Zack> sry
01:15:57  <Mark> same climate
01:16:12  <Mark> apart from the rain i suppose
01:20:48  <PublicServer> <Zack> Sylf?
01:21:18  <PublicServer> <Zack> why is at coal drop waiting so much iron ore?
01:21:32  <PublicServer> <LoPo> lol
01:22:02  <PublicServer> <Mark> thats not good
01:22:04  <PublicServer> <Sylf> what?
01:22:07  <PublicServer> <LoPo> wth
01:22:14  <PublicServer> <Sylf> uh
01:22:17  <PublicServer> <Zack> take a look
01:22:27  <PublicServer> <Sylf> why the hell are coal trains refit to iron ore?
01:22:33  <PublicServer> <LoPo> orders are not right OR station name should be changed
01:22:44  <PublicServer> <Mark> we might be able to abuse that
01:23:07  <PublicServer> <Sylf> do we have any train yard?
01:23:09  <PublicServer> * Mark loves abusing
01:23:11  <PublicServer> <Zack> maybe but were losing so much iron ore
01:23:37  <PublicServer> <LoPo> but hu :|
01:23:47  <PublicServer> <Zack> what now?
01:23:54  <PublicServer> <Mark> lets abuse the hell out o fautorefit
01:24:04  <PublicServer> <Zack> ok
01:24:31  <PublicServer> <Sylf> but this set isn't made to autorefit
01:24:57  <PublicServer> <Sylf> sorry to disappoint :/
01:25:22  <Mark> ill autorefit you
01:25:33  <PublicServer> <Sylf> ack XD
01:25:36  <PublicServer> <LoPo> :D
01:25:43  <PublicServer> <Sylf> LoPo! Help!
01:25:45  <PublicServer> <Sylf> Mark is mean to me!
01:26:06  <PublicServer> <Zack> XD
01:26:09  <Mark> how would you like that
01:26:26  <PublicServer> <LoPo> i think you like Mark being mean
01:26:49  <PublicServer> <Sylf> How did you know?!
01:27:00  <PublicServer> <Zack> i think he doesnt want to make mark mad or?
01:27:10  <Mark> ask my girlfriend
01:33:16  <PublicServer> <Mark> we could probably abuse auto-refit
01:33:30  <PublicServer> <Zack> then make it
01:34:16  <PublicServer> <Sylf> but auto refit needs to be supported by the train set, which this one doesn't
01:34:18  <PublicServer> *** Mazur joined the game
01:34:35  <PublicServer> <Zack> we all know that
01:34:41  <PublicServer> <LoPo> those hopper suppor coal and ore right?
01:34:47  <PublicServer> <LoPo> hoppers*
01:34:50  <PublicServer> <Zack> yep
01:34:52  <PublicServer> <Sylf> yeah
01:35:02  <PublicServer> <LoPo> then why shouldnt it work?
01:35:40  <PublicServer> <Zack> cause they somehow refitted themselves
01:35:50  <PublicServer> <Sylf> what?
01:35:53  <PublicServer> <LoPo> no
01:35:56  <PublicServer> <Mark> we could and should abuse that
01:36:04  <PublicServer> <Sylf> what?
01:36:11  <PublicServer> <LoPo> where do they refit
01:36:14  <PublicServer> <LoPo> and why?
01:36:20  <Mark> when?
01:36:38  <PublicServer> <Zack> in the station pick up
01:36:49  <PublicServer> <Zack> and idk why
01:37:03  <PublicServer> <LoPo> at the overflow depot?
01:37:22  <PublicServer> <Zack> or at the iron ore stations
01:37:49  <PublicServer> <Sylf> auto-refit needs specific auto-refit order
01:38:08  <PublicServer> <Sylf> at a pickup station
01:38:22  <PublicServer> <Sylf> but as soon as we make a pickup order, it's no longer srnw
01:38:28  <PublicServer> <Zack> at any stationd
01:38:36  <Mark> we need auto-auto-refit
01:38:48  <PublicServer> <Sylf> :P
01:38:56  <PublicServer> <Zack> well it could be a bug too
01:39:30  * Mark zzzzzzzzzzzzzzzzzzz's
01:39:45  <PublicServer> <Sylf> :D  gn
01:39:52  <PublicServer> <Zack> mark fell asleep
01:39:55  <PublicServer> <Mazur> Sleep well./
01:39:58  <Mark> im a bug
01:40:08  <PublicServer> <Sylf> hehehehe
01:40:47  <Zack_> what would happen if i quera mark?
01:40:53  <Zack_> query
01:40:59  <PublicServer> <LoPo> try it :P
01:41:09  <Mark> a-qwha?
01:41:16  * Zack_ slaps Mark around a bit with a large fishbot
01:41:39  <PublicServer> <LoPo> worse case is that hes gona kill u
01:42:13  <PublicServer> <Mazur> With a rusty blunt spoon.
01:42:23  <PublicServer> *** Mazur has left the game (leaving)
01:42:23  <PublicServer> <Zack> and how when hes in another country?
01:42:28  * Mark drops a  80ftu whaleshark in Zacks house
01:42:31  <Mark> fi
01:42:38  <Mark> w/ee
01:42:58  * Zack_ slaps Mark around a bit with a large fishbot
01:43:20  * Zack_ slaps Mazur around a bit with a large fishbot
01:43:41  <Mark> more more
01:44:04  <PublicServer> <Sylf> wait
01:44:39  <PublicServer> <Sylf> that design was fail
01:45:18  <PublicServer> <Zack> ya know i downloaded some really cool USA scenarios
01:45:50  <PublicServer> <Mark> A?
01:46:00  <PublicServer> <Mark> apocalypse?
01:46:15  <PublicServer> <Zack> no
01:47:07  <PublicServer> <Zack> we should get the german signal set in in the next game
01:47:27  <Mark> zhe germal zheignal se
01:47:29  <Mark> t
01:47:43  <PublicServer> <Zack> also after this game is finalised
01:48:03  <PublicServer> <Zack> or the combined north american signal set
01:49:00  <Mark> lets make a DES
01:49:14  <Mark> drunk europeans set
01:49:58  <PublicServer> <Zack> you can make one if ya want but im not drinking any beer or something like that
01:50:08  <PublicServer> <Zack> im ust a smoker and thats all
01:50:15  <PublicServer> <Zack> just
01:50:18  <Mark> youre not allowed to anyway
01:50:28  <PublicServer> <Sylf> wheeeeeeeee
01:50:30  <PublicServer> <Zack> my parents let me
01:50:56  <PublicServer> <Zack> and cops atent doing anything
01:51:03  <PublicServer> <Sylf> someone wanna run a sanity check on the new exit?
01:51:14  <PublicServer> <Zack> cause im lookin like im 17
01:51:52  *** Razaekel is now known as Guest23883
01:51:52  *** Razaekal has joined #openttdcoop
01:51:52  *** Razaekal is now known as Razaekel
01:52:24  <PublicServer> <Zack> hey sylf dont ya want to connect the two dutbridge mines to our lines?
01:52:47  <PublicServer> <Sylf> which one?
01:53:01  <PublicServer> <Zack> check sign
01:53:12  <PublicServer> <Sylf> no
01:53:30  <PublicServer> <Sylf> unless you want to build an SLH near there
01:53:37  <PublicServer> *** Mark has left the game (leaving)
01:53:54  <PublicServer> <Zack> wel check now the signs
01:54:13  <PublicServer> <Sylf> mark hasn't finished SLH 01
01:54:23  <PublicServer> <Zack> like three iron ore mines there
01:54:29  <PublicServer> <Sylf> and I'm a bit confused on the mechanics of that hub so far
01:54:56  <PublicServer> <Sylf> So I'd let him finish constructing that hub before connecting them
01:55:12  <PublicServer> <LoPo> im removing the train lenght spliter example
01:55:30  <PublicServer> <Zack> well ya could make the statiom and stuff
01:55:36  <PublicServer> <Sylf> no
01:55:44  <PublicServer> <Sylf> the mines may die before the hubs are done
01:56:26  <PublicServer> <Sylf> hey by the way....
01:56:40  <PublicServer> <LoPo> ?
01:56:50  *** Guest23883 has quit IRC
01:56:50  <PublicServer> <LoPo> for?
01:56:58  <PublicServer> <LoPo> empthy trains
01:57:04  <PublicServer> <LoPo> yeah eayh relax :)
01:57:04  <PublicServer> <Sylf> for the SL exit... or is that meant for something else?
01:57:10  <PublicServer> <LoPo> w8 and see
01:57:12  <PublicServer> <Sylf> ok
01:58:06  <PublicServer> <Sylf> and I don't think single-station asynchronous station would work
01:58:20  <PublicServer> <LoPo> whut?
01:58:27  <PublicServer> <Sylf> Fradworth Woods
01:58:45  <PublicServer> <LoPo> yeah have to check it
01:58:55  <PublicServer> <LoPo> might change it
01:59:06  <PublicServer> <Sylf> I have 1 idea I want to try somewhere on this map
01:59:10  <PublicServer> <Zack> you should
01:59:13  <PublicServer> <LoPo> it does generate ore tho :)
01:59:28  <PublicServer> <Sylf> 2-station, unlimited lane asynchronous station
01:59:32  <PublicServer> <Zack> 830 tonnes or more is already waiting there
01:59:54  <PublicServer> <Sylf> somehow with "very good" rating
02:00:00  <PublicServer> <Sylf> :D
02:00:10  <PublicServer> <LoPo> :D
02:01:44  <PublicServer> <LoPo> ^^
02:01:50  <PublicServer> <Sylf> maaaagic
02:06:24  <PublicServer> <LoPo> nice :D
02:06:26  <PublicServer> <Zack> ya know that theres a cheat which allows you to cross tunnels?
02:06:40  <PublicServer> <Sylf> bad cheat
02:07:48  <PublicServer> <LoPo> ah
02:07:50  <PublicServer> <LoPo> k
02:08:00  <PublicServer> <LoPo> cool :D
02:08:00  <PublicServer> <LoPo> k
02:10:34  <PublicServer> <Zack> well its goods that here on public server is no basecosts mod
02:11:05  <PublicServer> <Sylf> o_:
02:11:19  <PublicServer> <Sylf> oh
02:11:25  <PublicServer> <LoPo> :P sorry
02:11:39  <PublicServer> <LoPo> k lets see
02:13:09  <PublicServer> <Sylf> hmmm, so the overflow is discharged back to ML all the time?
02:13:39  <PublicServer> <LoPo> yes
02:13:49  <PublicServer> <LoPo> when its full ofc
02:15:12  *** Grootie has joined #openttdcoop
02:15:16  <Grootie> !password
02:15:16  <PublicServer> Grootie: hourly
02:15:26  <PublicServer> *** Grootie joined the game
02:15:30  <PublicServer> <Sylf> hi
02:15:40  <PublicServer> <Grootie> hello :)
02:15:46  <PublicServer> <LoPo> all the ore trains are in V depot
02:16:00  <PublicServer> <Sylf> yeah
02:16:00  <PublicServer> <LoPo> imo thats a problem
02:16:10  <PublicServer> <Sylf> it is
02:16:25  <PublicServer> <Sylf> and I see why it is
02:16:31  <PublicServer> <LoPo> i connectedboth lines btw at !connected!
02:16:38  <PublicServer> <LoPo> they sould w8 now
02:16:52  <PublicServer> <LoPo> should*
02:16:58  <PublicServer> <Sylf> the trains from ML are waiting at A
02:17:16  <PublicServer> <Sylf> but the prio against the overflow is at B
02:17:26  <PublicServer> <LoPo> i know
02:17:28  <PublicServer> <Sylf> so both the trains from ML and overflow are released at the same time
02:17:35  <PublicServer> <LoPo> hmmm
02:19:15  <PublicServer> <LoPo> im releasing some trains
02:19:57  <PublicServer> <Sylf> Fort Drartwood Transfer is still not getting any ore
02:20:19  <PublicServer> <LoPo> MUWHAHAH :p
02:20:25  <PublicServer> <LoPo> one train is coming
02:20:25  <PublicServer> <Sylf> mass release!
02:20:28  <PublicServer> <Zack> what
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02:20:45  *** Razaekal is now known as Razaekel
02:20:54  <PublicServer> <LoPo> wooot! :D
02:21:01  <PublicServer> <LoPo> he likes my tracks :P
02:21:11  <PublicServer> <Sylf> hehe
02:21:26  <PublicServer> <Zack> i just turned the loading trains around
02:21:44  <PublicServer> <LoPo> cool :)
02:22:10  <PublicServer> <Zack> and theyre cpntinue loading .D
02:23:00  <PublicServer> <Sylf> here comes another one
02:23:19  <PublicServer> <LoPo> nice :P
02:24:42  <PublicServer> <Zack> fort drartwood transfer isnt loading anything
02:24:44  <PublicServer> <LoPo> Mark still around?
02:25:10  <PublicServer> <Sylf> Zack, I know.
02:25:29  <PublicServer> <Sylf> i've been trying to get someone's attention about it
02:25:48  <PublicServer> <LoPo> Zack, hold your pant on :)
02:25:59  <PublicServer> <Sylf> :o
02:26:03  *** Guest23887 has quit IRC
02:26:16  <PublicServer> <Zack> y
02:27:34  <PublicServer> *** Grootie has left the game (leaving)
02:28:24  <PublicServer> <LoPo> maybe there should be an delay on the ML w8ing trains
02:28:31  <PublicServer> <Zack> can i make some eyecandy? XD
02:28:47  <PublicServer> <LoPo> where?
02:28:49  <PublicServer> <Sylf> I'm going to collect and refit all coal trains
02:28:55  <PublicServer> <Zack> ok
02:28:57  <PublicServer> <LoPo> k
02:29:09  <PublicServer> <Zack> anywhere
02:29:23  <PublicServer> <LoPo> eye candy your station
02:32:17  <PublicServer> <LoPo> got all coal trains?
02:33:02  <PublicServer> <LoPo> what i dont get
02:33:04  <PublicServer> <LoPo> is this
02:33:14  <PublicServer> <LoPo> first he splits Coal and Ore trains
02:33:22  <PublicServer> <LoPo> and then he merges te lines
02:33:28  <PublicServer> <Sylf> woops
02:33:35  <PublicServer> <LoPo> :O
02:33:54  <PublicServer> <LoPo> can i maybe add like 100 ore trains? :P
02:34:08  <PublicServer> <Sylf> well, that was an epic fail on me
02:34:18  <PublicServer> <Sylf> no, you can't
02:34:21  <PublicServer> <Sylf> not enough money
02:34:27  <PublicServer> <LoPo> ow
02:34:53  <PublicServer> <Sylf> we only have enough for 40+
02:34:55  <PublicServer> <Zack> well ya could add 20 trains or so
02:35:25  <PublicServer> <LoPo> 600k ps
02:36:43  <PublicServer> <Sylf> that accident made FortDrartwood Transfer to start picking up the ore
02:36:49  <PublicServer> <LoPo> :D
02:37:01  <PublicServer> <Sylf> "Mines" station may no longer get any though
02:37:15  <PublicServer> <Zack> :D
02:37:19  <PublicServer> <Sylf> so we still only have 2 useful stations
02:37:35  *** valhallasw has quit IRC
02:37:37  <PublicServer> <Zack> D:
02:38:40  <PublicServer> <Sylf> until those mines start producing hundreds of tonnes per month
02:40:20  <PublicServer> <Zack> ok i made my station pretty normal for a steel mill i think
02:45:23  <PublicServer> <Zack> how  much coal trains do we have?
02:45:49  <PublicServer> <Sylf> check the train list
02:46:28  <PublicServer> <Zack> i just sent one to the depot
02:46:53  <PublicServer> <Sylf> which one?
02:46:57  <PublicServer> <Zack> never mind
02:47:03  <PublicServer> <Zack> wrong one
02:47:42  <PublicServer> <Zack> where fo coal trains g pick up coal?
02:48:03  <PublicServer> <Sylf> we don't have any coal pickups yet
02:48:25  <PublicServer> <Zack> we can fund one?
02:48:49  <PublicServer> <Sylf> yes, you can build one
02:48:51  <PublicServer> <Zack> only 1,5 mil
02:48:57  <PublicServer> <Sylf> what?
02:49:11  <PublicServer> <Sylf> no, don't fund any coalmines
02:49:21  <PublicServer> <Sylf> we have enough mines
02:49:35  <PublicServer> <Zack> i mean power stations
02:49:55  <PublicServer> <Sylf> sure.
02:50:21  <PublicServer> <Zack> but it doesnt let me -.-
02:50:32  <PublicServer> <Zack> it says too close to another industry
02:51:15  <PublicServer> <Zack> okay you can connect some mines
02:51:46  <PublicServer> <Sylf> yes
02:52:04  <PublicServer> <Zack> i funded a power station near our Coal drop
02:52:06  <PublicServer> <Sylf> You know how to make srnw stations?
02:52:20  <PublicServer> <LoPo> check out my new one :)
02:52:20  <PublicServer> <Zack> no sry
02:52:44  <PublicServer> <Sylf> yup, the synchronouss one.
02:53:34  <PublicServer> <LoPo> yeah i knwo :P
02:54:52  <PublicServer> <Sylf> we've got to fix the other line
02:55:00  <PublicServer> <Sylf> where the depot is colecting all the trains
02:55:02  <PublicServer> <Zack> wheere?
02:55:08  <PublicServer> <LoPo> yeah
02:55:54  <PublicServer> <LoPo> delayer?
02:56:16  <PublicServer> <Sylf> ok, some other idea
02:56:19  <PublicServer> <Sylf> no, not delayer
02:56:26  <PublicServer> <LoPo> uhmm
02:56:30  <PublicServer> <Sylf> just a giant intended signal gap
02:56:40  <PublicServer> <LoPo> k
02:56:43  <PublicServer> <LoPo> where?
02:56:49  <PublicServer> <LoPo> oky
02:57:40  <PublicServer> <Sylf> hrm
02:59:06  <PublicServer> <Sylf> errrrr
02:59:20  <PublicServer> <Sylf> this doesn't work at all either
02:59:34  <PublicServer> <Zack> now were businessmans
02:59:40  <PublicServer> <LoPo> :P
02:59:50  <PublicServer> <LoPo> why is that enr stopped?
03:00:18  <PublicServer> <Zack> wanr ro know our max inxome=
03:00:34  <PublicServer> <Sylf> no
03:00:45  <PublicServer> <Zack> ok
03:02:35  <PublicServer> <Sylf> what, again?!
03:02:39  <PublicServer> <Zack> kaboom
03:02:52  <PublicServer> <LoPo> PBS crash
03:03:07  <PublicServer> <Sylf> nasty thing
03:03:09  <PublicServer> <LoPo> better to skip the dummys
03:03:23  <PublicServer> <LoPo> than let the others drive though a red sign
03:03:29  <PublicServer> <Sylf> yeah
03:12:03  <PublicServer> <LoPo> wth
03:12:09  <PublicServer> <Sylf> hm?
03:12:15  <PublicServer> <Zack> ?
03:13:05  <PublicServer> <Sylf> is it about your station?
03:13:23  <PublicServer> <Zack> my one?
03:13:25  <PublicServer> <Sylf> no
03:13:27  <PublicServer> <Zack> or LoPos
03:13:30  <PublicServer> <Sylf> LoPo's
03:13:36  <PublicServer> <LoPo> ye mine
03:13:39  <PublicServer> <Sylf> I kinda see the wth
03:14:30  <PublicServer> <Sylf> :D
03:14:56  <PublicServer> <LoPo> need to finish the loop
03:16:20  <PublicServer> <LoPo> but i need some more ground
03:16:34  <PublicServer> <LoPo> or shall i make some bridges
03:16:52  <PublicServer> <Zack> dont ask me
03:17:02  <PublicServer> <Sylf> well
03:17:44  <PublicServer> <Sylf> I'd say don't let somany trains come through in the first place
03:18:37  <PublicServer> <Sylf> srnw that I know of normally use signal gaps to control the trains in the queue
03:19:31  <PublicServer> <LoPo> it worked some time ago
03:19:41  <PublicServer> <Sylf> with the pax one?
03:19:51  <PublicServer> <LoPo> no i mean in this game
03:19:57  <PublicServer> <LoPo> like one hour ago
03:20:00  <PublicServer> <Sylf> oh.  dunno.
03:21:46  <PublicServer> <Sylf> that new pf trap can attract coal trains to that line too
03:22:04  <PublicServer> <LoPo> good point
03:22:32  <PublicServer> <Sylf> :D
03:22:38  <PublicServer> <LoPo> :)
03:22:52  <PublicServer> <LoPo> wtf!!
03:22:54  <PublicServer> <Sylf> what the
03:23:04  <PublicServer> <LoPo> who did that?
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03:23:19  <PublicServer> <Sylf> I think it was pebkac
03:24:30  <PublicServer> <Sylf> man, these trains are expensive to crash
03:24:38  <PublicServer> <Sylf> which I've done twice too
03:25:16  <PublicServer> <Zack> whatya mean with you did that twice too
03:25:54  <PublicServer> <Sylf> I crashed 2 trains so far
03:27:13  <PublicServer> <Zack> well the ICE3 is much more expensive
03:27:27  <PublicServer> <Sylf> I don't care about that at this point
03:27:49  <PublicServer> <Sylf> Each crash is costing us 600k when we have so little income
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03:27:59  <PublicServer> <Sylf> slowing down our building effort
03:28:05  <PublicServer> <Sylf> that's what I care
03:28:12  <fourscompany> @quickstart
03:28:13  <Webster> Quickstart - #openttdcoop Wiki -
03:29:04  <fourscompany> !password
03:29:04  <PublicServer> fourscompany: barter
03:29:20  <PublicServer> *** fourscompany joined the game
03:33:35  <PublicServer> <LoPo> Sylf
03:33:41  <PublicServer> <LoPo> you building there?
03:33:45  <PublicServer> <Sylf> yeah
03:37:39  <PublicServer> <LoPo> you will need a PF trap to lurethem in your station
03:37:50  <PublicServer> <Sylf> true
03:39:16  <PublicServer> <Sylf> who's trying to help me
03:40:11  <PublicServer> <Zack> me
03:40:54  <PublicServer> <Sylf> oh?
03:41:17  <PublicServer> <LoPo> ?
03:41:19  <PublicServer> <Sylf> I meant that for your train exit, LoPo
03:41:23  <PublicServer> <LoPo> ow "{
03:41:25  <PublicServer> <LoPo> :P
03:41:28  <PublicServer> <Sylf> to the drop
03:44:14  <PublicServer> <LoPo> so how does it works?
03:44:36  <PublicServer> <Sylf> mine?
03:44:39  <PublicServer> <LoPo> yes
03:44:53  <PublicServer> <Sylf> much likethe first station that was on the map
03:45:00  <PublicServer> <Sylf> WTF
03:45:14  <PublicServer> <Sylf> Please don't add all the signals
03:45:24  <PublicServer> <LoPo> i think your signal are not right
03:45:31  <PublicServer> <Sylf> it works because of the lack of those signals
03:45:33  <PublicServer> <LoPo> ah there we go
03:46:01  <PublicServer> <LoPo> nice
03:46:12  <PublicServer> <Sylf> and the bridges are there to slow the entering trains a bit
03:46:19  <PublicServer> <Zack> when do you make a train station pick up for coal?
03:46:27  <PublicServer> <Sylf> whenever
03:46:29  <PublicServer> <LoPo> tomorrow
03:47:03  <PublicServer> <LoPo> but still all the trains are now inside the stupid depot
03:47:29  <PublicServer> <Sylf> UGH
03:50:39  <PublicServer> *** Sylf has joined spectators
03:52:51  <PublicServer> <LoPo> k im going to sleep
03:52:57  <PublicServer> <LoPo> its 5 am :S
03:53:07  <PublicServer> <LoPo> bye
03:53:09  <PublicServer> <Zack> cya
03:53:11  <PublicServer> *** LoPo has left the game (leaving)
03:53:11  <PublicServer> *** Game paused (number of players)
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03:54:43  <PublicServer> *** Game unpaused (number of players)
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03:56:59  <PublicServer> <Sylf> we need to turn off the property maintenance for now
03:57:21  <PublicServer> <Zack> ok
03:57:27  <PublicServer> <Sylf> It's eating up 300% of our income
03:58:14  <PublicServer> <Zack> like the income is -660k?
03:58:17  <Sylf> !rcon set infrastructure_maintenance
03:58:17  <PublicServer> Sylf: Current value for 'infrastructure_maintenance' is: 'on' (min: 0, max: 1)
03:58:21  <Sylf> !rcon set infrastructure_maintenance 0
03:59:44  <PublicServer> *** Sylf has joined spectators
03:59:44  <PublicServer> *** Game paused (number of players)
04:00:05  <PublicServer> *** Sylf has left the game (leaving)
04:00:15  <Sylf> I'm gonna pause the game for now
04:00:35  <Sylf> let the real pros figure out the problem with the train sucking depot tomorrow
04:00:49  <PublicServer> <Zack> ok
04:01:07  <PublicServer> *** Zack has left the game (leaving)
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04:56:43  <cornjuliox> @quickstart
04:56:44  <Webster> Quickstart - #openttdcoop Wiki -
05:25:26  *** Zack_ has joined #openttdcoop
05:25:29  <Zack_> !password
05:25:29  <PublicServer> Zack_: looped
05:25:44  <PublicServer> *** Game still paused (number of players)
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05:28:17  <PublicServer> *** Zack has left the game (leaving)
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05:37:58  <cornjuliox> do we still need to download the trunk version or can we use stable to connect to openttdcoop?
05:54:19  <cornjuliox> !password
05:54:19  <PublicServer> cornjuliox: looped
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06:16:47  <PublicServer> *** Game still paused (number of players)
06:16:49  <PublicServer> *** Player has joined spectators
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08:27:58  *** Rik_ is now known as NonNobisSolum
08:28:11  <NonNobisSolum> o hai
08:28:48  <planetmaker> Hi. Cui etiam?
08:37:45  <murr4y> ¡que pasa!
08:40:05  *** DayDreamer has quit IRC
08:45:41  <planetmaker> Coges bono meo et non altruismo?
09:02:55  *** retro|cz has joined #openttdcoop
09:02:59  <retro|cz> Hello
09:03:13  <retro|cz> Is OpenTTD IRC bot public or just private release ?
09:03:24  <retro|cz> Few years ago I heard it is written in Erlang.
09:03:26  <retro|cz> Still true ?
09:06:44  <planetmaker> it was never written in Erlang.
09:06:52  <planetmaker> It's written in TCL
09:07:40  <retro|cz>
09:07:42  <retro|cz> I found it
09:07:52  <retro|cz> It was other server probably I visited some time ago.
09:07:57  <retro|cz> Thanks anyway
09:08:03  <planetmaker> it's repo is found on the DevZone:
09:08:27  <planetmaker> the svn is probably a bit outdated and might miss a few fixes
09:09:13  <retro|cz> planetmaker, thanks
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09:24:31  <V453000> !password
09:24:31  <PublicServer> V453000: pecked
09:24:43  <PublicServer> *** Game still paused (number of players)
09:24:46  <PublicServer> *** V453000 joined the game
09:25:25  <PublicServer> *** V453000 has left the game (leaving)
09:27:01  <V453000> @logs
09:27:02  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
09:30:36  <PublicServer> *** Game still paused (number of players)
09:30:38  <PublicServer> *** V453000 joined the game
09:32:36  *** bassals has joined #openttdcoop
09:32:41  <PublicServer> <V453000> oh
09:32:43  <PublicServer> <V453000> holy shit
09:33:13  <PublicServer> <V453000> who the hell
09:33:48  <V453000> !unpause
09:33:48  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
09:33:50  <PublicServer> *** Game unpaused (number of players)
09:34:05  <PublicServer> *** bassals joined the game
09:34:16  <PublicServer> <bassals> hello!
09:34:18  <PublicServer> <V453000> hi!
09:35:18  <PublicServer> <V453000> someone broke my SL logic and then was surprised that it doesnt work .. :D
09:35:53  <PublicServer> *** bassals has joined company #1
09:35:59  <V453000> "auto
09:36:00  <V453000> !auto
09:36:00  <PublicServer> *** V453000 has enabled autopause mode.
09:36:35  <PublicServer> <bassals> sl2?
09:36:41  <PublicServer> <V453000> aye
09:44:48  <PublicServer> <bassals> shouldn't we have more trains?
09:44:59  <PublicServer> <V453000> perhaps
09:45:21  <PublicServer> <V453000> OH people even stopped my trains to make sure they stay stuck thre
09:45:27  <PublicServer> <V453000> wtf wsa happening here :x
09:55:29  *** Maraxus has joined #openttdcoop
09:56:34  <Maraxus> !players
09:56:36  <PublicServer> Maraxus: Client 1629 is StarLite, a spectator
09:56:36  <PublicServer> Maraxus: Client 1812 (Orange) is V453000, in company 1 (Dutbridge Transport)
09:56:36  <PublicServer> Maraxus: Client 1815 (Orange) is bassals, in company 1 (Dutbridge Transport)
09:57:24  <Maraxus> !password
09:57:25  <PublicServer> Maraxus: molted
09:57:41  <PublicServer> <bassals> hello
09:57:42  <PublicServer> *** Maraxus joined the game
09:57:43  <PublicServer> <V453000> hi
09:57:45  <PublicServer> <Maraxus> hi
10:01:03  <PublicServer> <bassals> oh
10:01:18  <PublicServer> <bassals> I guess we still need a global ore overflow
10:01:28  <PublicServer> <V453000> yes probably
10:01:30  <PublicServer> <V453000> well, need
10:01:40  <PublicServer> <V453000> not absoltely necessary right now I think
10:01:46  <PublicServer> <bassals> +
10:01:53  <PublicServer> <bassals> I mean to add a lot of trains
10:05:08  <PublicServer> <V453000> hm :) my transfer station might work
10:09:30  <V453000> !rcon set infrastructure_maintenance
10:09:30  <PublicServer> V453000: Current value for 'infrastructure_maintenance' is: 'off' (min: 0, max: 1)
10:31:29  <PublicServer> <V453000> the only thing remaining is the football stadium ...
10:31:35  <PublicServer> <V453000> guess those people really LOVE football
10:31:58  <PublicServer> <bassals> apparently 65 people live in a stadium
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10:45:07  <PublicServer> <V453000> why the hell would anyone trap coal trains .. :x
10:45:17  <PublicServer> <bassals> where?
10:45:21  <PublicServer> <V453000> at !trapped
10:48:16  <V453000> @ABR9
10:52:26  <PublicServer> <V453000> building anything?
10:52:36  <PublicServer> *** V453000 has left the game (leaving)
10:52:44  <PublicServer> <Maraxus> no - just wondering about !no trains entering
10:52:53  <V453000> if not, I will just add logic trains and station newgrf
10:53:08  <PublicServer> <bassals> maybe we should add a pf?
10:53:08  <PublicServer> <Maraxus> ok
10:56:10  <PublicServer> *** Game still paused (manual, number of players)
10:56:13  <V453000> !rcon server_pw
10:56:13  <PublicServer> V453000: Current value for 'server_password' is: 'carols'
10:56:13  <V453000> !auto
10:56:13  <PublicServer> *** V453000 has enabled autopause mode.
10:56:14  <PublicServer> *** Game still paused (number of players)
10:56:20  <PublicServer> *** Game still paused (number of players)
10:56:23  <PublicServer> *** V453000 joined the game
10:56:35  <PublicServer> *** Game still paused (number of players)
10:56:35  <PublicServer> *** Maraxus joined the game
10:56:53  <PublicServer> *** Game still paused (number of players)
10:56:53  <PublicServer> *** Maraxus has joined company #1
10:56:53  <PublicServer> *** Game unpaused (number of players)
10:56:53  <PublicServer> *** bassals joined the game
10:57:34  <StarLite> !password
10:57:35  <PublicServer> StarLite: simmer
10:57:49  <PublicServer> *** bassals has joined company #1
10:58:13  <StarLite> !password
10:58:13  <PublicServer> StarLite: simmer
11:02:40  <V453000> !rcon server_pw
11:02:41  <PublicServer> V453000: Current value for 'server_password' is: 'carols'
11:02:49  <V453000> StarLite:
11:16:45  <PublicServer> <bassals> these fast maglev are for NOT gates I guess
11:16:49  *** Brumi has joined #openttdcoop
11:16:59  <PublicServer> <V453000> some are, some arent
11:17:05  <PublicServer> <V453000> one is NOT gate
11:17:13  <PublicServer> <bassals> no, i mean
11:17:19  <PublicServer> <V453000> and that other triangle-like gate is a green -> absolute red as I call it
11:17:37  <PublicServer> <bassals> do we need to change all existing NOT gates into maglev?
11:17:39  <PublicServer> <V453000> it is described in ABR09
11:17:45  <PublicServer> <V453000> ah so
11:17:51  <PublicServer> <V453000> if you need it, possibly
11:17:54  <PublicServer> <V453000> mostly it isnt needed
11:18:12  <PublicServer> <V453000> this special gate would just react too slowly with normal trains
11:18:23  <PublicServer> *** Brumi joined the game
11:18:30  <PublicServer> <V453000> hello Brumi :)
11:18:32  <PublicServer> <Brumi> hi there
11:18:34  <Mark> morning
11:18:44  <PublicServer> <V453000> hi Mark
11:20:33  <Mark> !password
11:20:33  <PublicServer> Mark: gabled
11:20:47  <PublicServer> *** Mark joined the game
11:20:49  <PublicServer> <V453000> o/
11:20:53  <PublicServer> <Mark> \o
11:21:00  <PublicServer> <V453000> \o/
11:21:02  <PublicServer> <Mark> left handed?
11:21:08  <PublicServer> <V453000> no :)
11:21:27  <PublicServer> <V453000> but/ key is more common :p
11:24:18  <PublicServer> <V453000> seems to work .)
11:24:44  <PublicServer> <Mark> what does?
11:24:50  <PublicServer> <V453000> my transfer station
11:25:05  <PublicServer> <V453000> very slow due to all the logic but should work 100%
11:25:23  <PublicServer> <Mark> im making a parking lot style one
11:27:05  <PublicServer> <V453000> I added logic engine if you need it
11:27:05  <PublicServer> <Mark> oh logic train
11:27:07  <PublicServer> <Mark> :)
11:27:21  <PublicServer> <V453000> and I also added industrial renewal stations which you forgot :P
11:27:36  <PublicServer> <Mark> thanks :)
11:27:50  <PublicServer> <V453000> :p
11:28:13  <PublicServer> <Mark> haha
11:28:43  <PublicServer> <Brumi> changing NewGRFs ingame, bad behaviour :P
11:28:49  <PublicServer> <V453000> wrong not gate btw :)
11:29:05  <PublicServer> <V453000> :p
11:29:12  <PublicServer> <V453000> Brumi: why so?
11:29:14  <PublicServer> <Mark> works fine
11:29:18  <PublicServer> <Mark> maybe not
11:29:20  <PublicServer> <V453000> yes now it does
11:29:22  <PublicServer> <V453000> before it didnt
11:29:24  <PublicServer> <Mark> oh
11:29:26  <PublicServer> <Mark> :P
11:30:28  <PublicServer> <Brumi> well, after all those "I cannot change NewGRFs ingame" topics on the forums, the devs say not to do that :)
11:30:39  <PublicServer> <Brumi> but anyway YOU know what you're doing :)
11:30:53  <PublicServer> <V453000> their problem :) works for me
11:31:07  <PublicServer> <Mark> i wouldnt change the trainset or something, adding something is fine i think
11:31:33  <PublicServer> <Brumi> yeah I think so
11:31:35  <PublicServer> <V453000> if you add train set, it is as easy as the rest, removing train set requires having no trains of that train set
11:31:51  <PublicServer> <V453000> so for example add train set -> autoreplace -> remove the old train set works
11:32:06  <PublicServer> <V453000> and some newgrfs are particularly evil, for example Nutracks will break the game when removed
11:32:20  <PublicServer> <V453000> but I guess that is like if you removed industry set
11:32:30  <PublicServer> <Brumi> try to remove firs from a running game :P
11:32:47  <PublicServer> <Brumi> oh, typing before reading...
11:32:57  <PublicServer> <V453000> doesnt hurt to have it twice .)
11:34:11  <PublicServer> <V453000> ok my little piece of land is done for now :)
11:34:53  <PublicServer> *** V453000 has joined spectators
11:35:25  <PublicServer> <V453000> LOL this is ridiculous
11:35:35  <PublicServer> <V453000> why do I have 2 platforms when I use them as one
11:35:37  <PublicServer> <V453000> jesus
11:35:39  <PublicServer> *** V453000 has joined company #1
11:35:53  <PublicServer> <Mark> wtf
11:36:05  <PublicServer> <Mark> train 34 didnt like my SLH
11:36:07  <PublicServer> <Mark> SL
11:36:29  <PublicServer> <V453000> hm
11:36:35  <PublicServer> <V453000> I guess it liked my SL more
11:36:49  <PublicServer> <Mark> i dont want to make it terminus
11:36:59  <PublicServer> <V453000> that wont change anything
11:37:07  <PublicServer> <V453000> either put penalties on ML or shorten pf trap
11:37:18  <PublicServer> <V453000> quite a detour there :)
11:37:36  <PublicServer> <V453000> penalties should work here
11:38:59  <PublicServer> <Mark> stupid train
11:39:03  <PublicServer> <Mark> oh wait
11:39:33  <PublicServer> <Mark> i dont know
11:40:20  <PublicServer> <Mark> wth
11:40:38  <PublicServer> <V453000> they refuse to go there?
11:40:41  <PublicServer> <Mark> yeah
11:41:12  <PublicServer> <V453000> he
11:41:18  <PublicServer> <V453000> just needs stronger penalty
11:41:28  <PublicServer> <V453000> :D
11:41:34  <PublicServer> <V453000> wrong pf trap :D
11:41:36  <PublicServer> <Mark> i dont like penalties
11:41:42  <PublicServer> <Mark> oh
11:41:46  <PublicServer> <Mark> lol
11:41:56  <PublicServer> <V453000> o
11:41:58  <PublicServer> <Mark> haha
11:42:00  <PublicServer> <V453000> x.x
11:42:02  <PublicServer> <bassals> hahaha
11:42:12  <PublicServer> * Mark slaps V
11:42:44  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
11:42:44  <PublicServer> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
11:42:47  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 5000
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11:43:09  <PublicServer> <V453000> I think we can allow some larger penalty for pbs signal back
11:43:19  <PublicServer> <Mark> yeah i was thinking yet
11:43:19  <PublicServer> <V453000> so 1 is enough
11:43:25  <PublicServer> <Mark> we only use them for penalties anyway
11:43:27  <PublicServer> <V453000> yes
11:43:45  <PublicServer> <V453000> well in other games it can be dangerous to allow them that high as you have many connections everywhere
11:43:53  <PublicServer> <V453000> but here it is just the ring
11:44:07  <PublicServer> <Mark> yeah
11:45:34  <PublicServer> <Mark> what?
11:45:38  <PublicServer> <Mark> not gate failed?
11:45:48  <PublicServer> <V453000> ?
11:46:02  <PublicServer> <Mark> a train drove through the not gate
11:46:04  <PublicServer> <Mark> i think
11:46:11  <PublicServer> <V453000> where?
11:46:17  <PublicServer> <Mark> my SL
11:46:20  <PublicServer> <Mark> Wradham Woods
11:46:23  <PublicServer> <V453000> oh right
11:46:25  <PublicServer> <Mark> not sure though
11:46:47  <PublicServer> <V453000> no empty trains on ML spotted
11:46:53  <PublicServer> <V453000> on full ML I mean
11:47:19  <PublicServer> <V453000> it should not break with double engines
11:47:19  <PublicServer> <V453000> ever
11:47:25  <PublicServer> <V453000> with one it can sometimes
11:47:41  <PublicServer> <Mark> it probably didnt, then
11:47:55  <PublicServer> <Mark> i didnt see it happen, just saw a train coming through
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11:52:22  <PublicServer> <V453000> how to reduce the throughput of 2 platforms to a minimum, chapter 2 by V
11:52:24  <PublicServer> <V453000> lol
11:52:34  <PublicServer> <Mark> delete one
11:52:40  <PublicServer> <Mark> delete both lol
11:53:06  <PublicServer> <V453000> or add a shit-ton of logic to it :D
11:53:26  <PublicServer> <Mark> timer?
11:54:05  <PublicServer> <V453000> no I was just poking on the fact that my 2platform transfer station works perfectly (or at least it seem like it) but the logic reduces the throughput of the 2 platforms drastically
11:54:52  <PublicServer> <Mark> oh
11:55:14  <PublicServer> <Mark> i think i'll only have one logic gate in the whole thing
11:55:18  <PublicServer> <Mark> maybe 2
11:55:36  <PublicServer> <V453000> yeah but it will let empty trains out or stockpile cargo :)
11:55:50  <PublicServer> <Mark> no it wont :P
11:56:00  <PublicServer> *** Brumi has left the game (leaving)
11:56:02  <PublicServer> <Mark> i think not anyway
11:56:08  <PublicServer> <V453000> want to bet? :)
11:56:28  <PublicServer> <Mark> are you questioning my SRNW capabilities? :P
11:56:33  *** Brumi has quit IRC
11:56:34  <PublicServer> <Mark> who invented it again? ;D
11:57:08  <PublicServer> <V453000> I dont question who invented it, but it always broke so I doubt it wont break now :)
12:08:08  <PublicServer> <Mark> wait
12:08:11  <PublicServer> <Mark> this wont work
12:08:47  <PublicServer> *** ostannard joined the game
12:22:55  <PublicServer> *** ostannard has left the game (leaving)
12:27:27  <PublicServer> <V453000> worky :) time to take a shower
12:27:33  <PublicServer> *** V453000 has joined spectators
12:28:33  <PublicServer> <Mark> mine doesnt work
12:31:43  <PublicServer> <Mark> i hate trains
12:31:57  <PublicServer> <bassals> ?
12:32:12  <PublicServer> <Mark> they never do what i want :P
12:32:16  *** LoPo has joined #openttdcoop
12:32:20  <LoPo> hoya
12:32:23  <LoPo> !password
12:32:23  <PublicServer> LoPo: qualms
12:32:24  <PublicServer> <Mark> yaho
12:32:49  <LoPo> !players
12:32:52  <PublicServer> LoPo: Client 1840 (Orange) is bassals, in company 1 (Delayed Deliveries Inc)
12:32:52  <PublicServer> LoPo: Client 1837 (Orange) is Maraxus, in company 1 (Delayed Deliveries Inc)
12:32:52  <PublicServer> LoPo: Client 1838 is V453000, a spectator
12:32:52  <PublicServer> LoPo: Client 1852 (Orange) is Mark, in company 1 (Delayed Deliveries Inc)
12:33:11  <LoPo> !password
12:33:11  <PublicServer> LoPo: renown
12:33:24  <PublicServer> *** LoPo joined the game
12:36:04  <PublicServer> <LoPo> ah mark
12:36:14  <PublicServer> <LoPo> can i remove or move the plan
12:36:14  <PublicServer> <LoPo> ?
12:36:24  <PublicServer> <Mark> sure
12:36:31  <PublicServer> <LoPo> which? :P
12:36:33  <PublicServer> <Mark> move, preferably :P
12:36:35  <PublicServer> <LoPo> k
12:37:41  <PublicServer> <LoPo> oops :P
12:40:31  <PublicServer> <Mark> capital M :D
12:40:38  <PublicServer> <bassals> what are you doing in Fradworth woods?
12:40:42  <PublicServer> <LoPo> :O sorry!
12:40:48  <PublicServer> <bassals> it does not work without PF trap
12:41:02  <PublicServer> <LoPo> i was woring on it
12:41:04  <PublicServer> <LoPo> relax
12:41:06  <PublicServer> <LoPo> :P
12:43:24  <PublicServer> <LoPo> the thing is i dont want to build a PF trap for every station
12:43:27  <PublicServer> <Mark> oh there is no !scheme
12:43:45  <PublicServer> <LoPo> k
12:44:44  <PublicServer> <bassals> maybe you can put some penalties in the SL after the entrance
12:45:02  <PublicServer> <bassals> and thus they will enter the station?
12:47:20  <PublicServer> <V453000> Mark: I think you have some coal stockpiling ;)
12:47:30  <PublicServer> <Mark> missing signal :P
12:47:40  <PublicServer> <V453000> ah
12:47:48  <PublicServer> <Mark> gone
12:48:26  <PublicServer> <Mark> oh
12:49:36  <StarLite> !password
12:49:36  <PublicServer> StarLite: holing
12:49:40  <StarLite> holing
12:49:48  <PublicServer> <Mark> shame there's no order that goes "just drive until full then go to drop station"
12:49:49  <PublicServer> *** StarLite joined the game
12:50:08  <PublicServer> <Mark> aloha
12:50:23  <PublicServer> <StarLite> lo
12:51:03  <Mark> oh that was the pw
12:51:11  <Mark> thought it was a weird way of saying hello
12:51:12  <StarLite> hehe yeah
12:51:14  <StarLite> wrong screen :p
13:05:53  *** Absolutis has joined #openttdcoop
13:05:58  <Absolutis> hi
13:06:08  <Absolutis> !dl win32
13:06:08  <PublicServer> Absolutis:
13:06:44  <Absolutis> !password
13:06:44  <PublicServer> Absolutis: spruce
13:07:11  <PublicServer> *** Absolutis joined the game
13:07:13  <PublicServer> <Absolutis> hi
13:07:19  <PublicServer> <Absolutis> yay SRNW
13:07:49  <Mark> :)
13:08:04  <PublicServer> <Absolutis> i like SRNW
13:09:01  <Mark> i hate it
13:09:05  <Mark> stupid trains :P
13:09:14  *** Tray has joined #openttdcoop
13:10:00  <Tray> !password
13:10:01  <PublicServer> Tray: spruce
13:10:31  <PublicServer> *** Tray joined the game
13:10:51  <PublicServer> <Absolutis> so, just basic SRNW?
13:11:02  <PublicServer> <Absolutis> and transfer
13:11:44  <PublicServer> <LoPo> may i add some more iron ore trains?
13:13:05  <Mark> sure
13:14:12  <PublicServer> *** Absolutis has left the game (leaving)
13:15:40  <PublicServer> <Tray> is the slh01's jam at purpose?
13:15:47  <PublicServer> <Mark> i was about to askthat
13:18:29  <PublicServer> <LoPo> damn all my coal mine are dead :(
13:24:24  *** LSky has joined #openttdcoop
13:24:39  <PublicServer> *** Maraxus has joined spectators
13:24:49  <LSky> Hey Fuco , thanks for posting this channel, I forgot about it
13:25:03  <PublicServer> <LoPo> a dream
13:25:07  <PublicServer> <LoPo> still...
13:25:34  <Mark> how can you forget about or great channel
13:27:10  <Fuco> LSky: you're welcome :)
13:27:13  <PublicServer> *** Tray has left the game (leaving)
13:27:18  <LSky> I was making a post on reddit and I did actually mention an option to communicate using existing reddit irc channels, but purely openttd related channels just completely went past me when I was writing that
13:33:58  <PublicServer> <LoPo> who is looking? at my experiment? :P
13:34:17  <PublicServer> <bassals> where?
13:34:43  <PublicServer> <Mark> what is it
13:34:45  <PublicServer> <LoPo> at !experiment
13:34:52  <PublicServer> <LoPo> k test time :")
13:36:18  <PublicServer> <LoPo> cool :PD
13:36:24  <PublicServer> <bassals> it's a bit random
13:36:26  <PublicServer> <LoPo> well
13:36:28  <PublicServer> <LoPo> no
13:36:30  <PublicServer> <bassals> isn't it?
13:36:58  <PublicServer> <LoPo> atm it is because the small one are just going in and out
13:37:40  <PublicServer> <LoPo> look
13:37:50  <PublicServer> <LoPo> thius one have 2 states
13:37:53  <PublicServer> <LoPo> 0 and 1
13:38:12  <PublicServer> <LoPo> so you can count trains
13:38:24  <PublicServer> <LoPo> and use that counted number
13:38:54  <PublicServer> <LoPo> atm its also alowing the state going down all the time
13:38:56  <PublicServer> <Mark> train counters have been done before
13:39:18  <PublicServer> <Mark> someone even made a display
13:39:18  <PublicServer> <LoPo> train counters WITH readeble memory?
13:39:44  <PublicServer> <LoPo> and counters going up AND down?
13:39:59  <PublicServer> <LoPo> never seen those bevore
13:40:03  <PublicServer> <Mark> probably not
13:40:04  <PublicServer> <LoPo> before*
13:42:31  <PublicServer> <Mark> where would you use it?
13:42:41  <PublicServer> <LoPo> not sure yet
13:43:07  <PublicServer> <LoPo> i wanted to make a system which allowes 10 trains and then "shuts" down
13:43:13  <PublicServer> <LoPo> and when 1 leaves
13:43:23  <PublicServer> <LoPo> its alowing 1 back again
13:43:33  <PublicServer> <LoPo> so alwasy a maximum of X trains
13:43:36  <PublicServer> <Mark> i'll show you how you can have 10 trains and then shut
13:43:42  <PublicServer> <Mark> without any logic/dummies
13:44:05  <PublicServer> <LoPo> they may not w8 anywahere
13:44:07  <PublicServer> <LoPo> where
13:44:17  <PublicServer> <LoPo> they go to pickup and then leave
13:44:20  <PublicServer> <LoPo> NO w8ing trains
13:44:50  <PublicServer> *** Maraxus has left the game (leaving)
13:44:55  *** Maraxus has quit IRC
13:44:59  <PublicServer> <LoPo> i can also make a que of X trains and the rest will not enter
13:45:09  <PublicServer> <LoPo> but i dont want queing trains
13:45:19  <PublicServer> <LoPo> i want them see driving happilly
13:45:33  <PublicServer> <LoPo> or something like that :P
13:46:31  <PublicServer> *** bassals has joined spectators
13:46:35  <PublicServer> <LoPo> yeah i see you point
13:46:38  <PublicServer> <Mark> thats for 5, obviously
13:46:45  <PublicServer> <LoPo> but ist not dinamic
13:46:56  <PublicServer> <LoPo> can you remove 1 red signal?
13:47:02  <PublicServer> <LoPo> only 1
13:47:20  <PublicServer> <Mark> not sure, ive been thinking about it
13:47:30  <PublicServer> <Mark> its probably possible
13:47:36  <PublicServer> <Mark> you need some logic though
13:47:42  <PublicServer> <LoPo> its eighter reset the whole system
13:48:19  <PublicServer> <Mark> you'd probably need a not gate for every memory cell
13:48:33  <PublicServer> <LoPo> hmmm
13:48:39  <PublicServer> <Mark> the clock uses this same system
13:48:47  <PublicServer> <LoPo> yeah
13:50:14  <PublicServer> <LoPo> well different design :P
13:51:29  <PublicServer> <Mark> oh that doesnt even break it
13:51:59  <PublicServer> <LoPo> cool :)
13:52:23  <PublicServer> <Mark> alternatively you could have it tigger a dummy that runs the memory cell loop
13:52:37  <PublicServer> <Mark> if you dont have space on your "real" track
13:52:55  <PublicServer> <LoPo> aha
13:55:02  <PublicServer> <Mark> lol
13:55:04  <PublicServer> <Mark> oops
13:55:22  <PublicServer> <Mark> removing signals inbetween trains crashes them
13:55:24  <PublicServer> <Mark> lesson learned
13:55:32  <PublicServer> <LoPo> lol :P
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13:56:43  <PublicServer> <Mark> hm
13:57:06  <PublicServer> <Mark> i always forget :P
13:57:17  <PublicServer> <LoPo> white middel
13:57:17  <PublicServer> <LoPo> yellow out
13:57:35  <PublicServer> <LoPo> wth
13:57:41  <PublicServer> <Mark> wtf
13:57:52  <PublicServer> <Mark> wtf
13:58:11  <PublicServer> <Mark> someone call V :P
13:58:49  <PublicServer> <Mark> that was me btw
13:59:07  <PublicServer> <LoPo> flickering not gate..
13:59:09  <PublicServer> <LoPo> buggy
13:59:20  <PublicServer> <Mark> it doesnt release the train though
13:59:23  <PublicServer> *** V453000 has joined company #1
13:59:25  <PublicServer> <LoPo> ah!!!
13:59:27  <PublicServer> <LoPo> i see it
13:59:33  <PublicServer> <V453000> hi
13:59:39  <PublicServer> <Mark> hello :)
14:00:01  <PublicServer> <LoPo> there
14:00:03  <PublicServer> <LoPo> hi V
14:01:10  <PublicServer> <Mark> anyway, there it is
14:01:20  <PublicServer> <V453000> hm I expected the throughput of my transfer to be sufficient for a longer period of time :D
14:01:26  <PublicServer> <Mark> although it'll probably do 5 loops in the time it takes the train to pass
14:01:52  <PublicServer> <Mark> oh it works
14:02:10  <PublicServer> <LoPo> oky so its couning now
14:02:13  <PublicServer> <LoPo> counting*
14:02:27  <PublicServer> <LoPo> but can it count backwards ? :P
14:02:33  <PublicServer> <LoPo> that was my point
14:02:40  <PublicServer> <Mark> im working on that
14:02:46  <PublicServer> <LoPo> k k
14:06:22  <PublicServer> <Mark> we need another type of presignal
14:06:37  <PublicServer> <Mark> one that's red if one of the signals in the next block is
14:06:39  <PublicServer> <LoPo> what? where? when?
14:06:42  <PublicServer> <V453000> create it by gate?
14:06:49  <PublicServer> <Mark> i dont want to :P
14:07:03  <PublicServer> <V453000> how to answer that .. :D
14:08:29  <PublicServer> <Mark> i know how to do it just cant be bothered :P
14:10:31  <PublicServer> <Mark> ...
14:10:53  <PublicServer> <Mark> cant be that hard to build a not gate right the first time
14:10:59  <PublicServer> <V453000> :D
14:11:41  <PublicServer> <Mark> there
14:11:51  <PublicServer> <V453000> what do you need to do btw?
14:12:09  <PublicServer> <Mark> train counter that counts up and down
14:12:09  <PublicServer> <LoPo> well i had an idea :P
14:12:13  <PublicServer> <V453000> ah
14:12:15  <PublicServer> <LoPo> yeah that
14:12:33  <PublicServer> <V453000> I once tried that
14:12:43  <PublicServer> <V453000> I had the counter train on a more complex thing than just a loop
14:12:45  <PublicServer> <V453000> that there were always 2 options
14:12:49  <PublicServer> <V453000> one ++, on --
14:13:00  <PublicServer> <V453000> not just "proceed forwardů
14:13:10  <PublicServer> <V453000> and I allowed it to go to one of the cells by choosing the path
14:13:33  <PublicServer> <V453000> see what I mean?
14:13:44  <PublicServer> <LoPo> prehaps
14:14:18  <PublicServer> <V453000> and now?
14:14:18  <PublicServer> <Mark> i dont even know what im doing
14:14:21  <PublicServer> <Mark> i had an idea but its gone
14:14:43  <PublicServer> <LoPo> ah yeah
14:14:53  <PublicServer> <LoPo> i had that idea aswell V
14:14:59  <PublicServer> <LoPo> something similair
14:15:09  <PublicServer> <LoPo> a train driving in rings
14:15:11  <PublicServer> <V453000> I think that should be relatively easy
14:15:17  *** Zack_ has joined #openttdcoop
14:15:17  <PublicServer> <LoPo> :)
14:15:19  <Zack_> !password
14:15:19  <PublicServer> Zack_: fiasco
14:15:27  <PublicServer> <LoPo> relatively easy :P
14:15:28  <Zack_> hi all
14:15:31  <PublicServer> <LoPo> hiya
14:15:34  <PublicServer> <Mark> howdy
14:15:49  <PublicServer> <V453000> just a hint :)
14:16:04  <PublicServer> <Mark> thats probably better than what im trying
14:16:07  <PublicServer> <Mark> whatever it is im trying
14:16:32  <PublicServer> *** Zack joined the game
14:16:44  <PublicServer> <Zack> so hows it going here?
14:23:16  <PublicServer> <Mark> nice
14:23:18  <PublicServer> <Zack> +hows the weather there at your home
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14:23:45  <PublicServer> <Mark> its dry inbetween storms and when its not cloudy the sun is shining
14:24:03  <PublicServer> <Mark> hows yours?
14:24:09  <PublicServer> <Zack> well heres snowing really heavily
14:24:24  <PublicServer> <Zack> the first snow in this winter here
14:24:28  <PublicServer> <Zack> in vienna
14:24:31  <PublicServer> <V453000> do you also hate that white shit as much as I do?
14:24:34  <PublicServer> <Mark> did you read what i said?
14:24:45  <PublicServer> <Zack> yeah
14:24:48  <PublicServer> <Mark> ok
14:25:06  <PublicServer> <Mark> im going to italy next week
14:25:12  <PublicServer> <Mark> they need some more snow there really
14:25:54  <PublicServer> <Zack> will you be able to play ottd from italy too?
14:26:00  <PublicServer> <Zack> just want to know
14:26:18  <PublicServer> <Mark> no
14:26:24  <PublicServer> <Mark> well i probably could
14:26:27  <PublicServer> <Mark> but i wont
14:26:45  <PublicServer> <Mark> tbh i rather ski than playing ottd
14:27:07  <PublicServer> <V453000> well you cant ski all day :p
14:27:17  <PublicServer> <Mark> sure you can
14:27:39  <PublicServer> <Zack> can you go skiing for 24h?
14:27:46  <PublicServer> <Mark> well no
14:27:56  <PublicServer> <V453000> usually till ~16-17 hrs?
14:28:06  <PublicServer> <Mark> yeah
14:28:06  <PublicServer> <V453000> like 16:00
14:28:16  <PublicServer> <Mark> starting at 7am probably
14:28:34  <PublicServer> <V453000> 9  usually
14:28:34  <PublicServer> <Zack> i wasnt skiing since two years
14:28:36  <PublicServer> <Mark> lifts usually close at 16.30 i think
14:28:39  <PublicServer> <V453000> in austrian alps at least
14:28:50  <PublicServer> <Mark> we stay on mountain tops so we can start before the lifts start running :)
14:29:00  <PublicServer> <V453000> oh :)
14:29:02  <PublicServer> <Zack> i was skiing at 19:00 too
14:29:16  <PublicServer> <Mark> suppose there's some floodlit slopes
14:29:22  <PublicServer> <V453000> well yeah with lights
14:29:22  <PublicServer> <Zack> and the lifts were open there still
14:29:36  <PublicServer> <Mark> good fun that
14:29:58  <PublicServer> <Mark> shame you can hardly see where you're going
14:30:12  <PublicServer> *** bassals has joined company #1
14:30:14  <PublicServer> <Mark> i can wait to go skiing
14:30:20  <PublicServer> <Mark> cant
14:30:32  <PublicServer> <Zack> well when i was skiing in 2008 something really funny happened
14:30:35  <PublicServer> <LoPo> nice
14:30:41  <PublicServer> <LoPo> it works somehow :P
14:31:11  <PublicServer> <Mark> thats pretty cool
14:31:17  <PublicServer> <LoPo> see it?
14:31:25  <PublicServer> <Zack> cause i had actually an accident and i dont know why but it caused like a chain reaction
14:32:07  <PublicServer> <Zack> i slided down a black pist and after some seconds 10 other people slided down too
14:32:07  <PublicServer> <Mark> search ski accidents on youtube
14:32:41  <PublicServer> <Zack> my friends got a really cool accident yesterday
14:32:56  <PublicServer> <Zack> cause there was a fun park or so
14:33:03  <PublicServer> <Zack> full with ramps and stuff
14:33:17  <PublicServer> <Zack> and he jumped of a ramp
14:33:36  <PublicServer> <Zack> then lost both skiis
14:33:42  <PublicServer> <Zack> but landed on them again
14:34:01  <PublicServer> <Zack> someone said "hey cool trick"
14:34:17  <PublicServer> <Zack> and then he skiid right into a tree
14:34:39  <PublicServer> <Zack> what will that be at fort rartwood?
14:34:47  <PublicServer> <Zack> drartwood
14:34:57  <PublicServer> <V453000> just another station
14:35:07  <PublicServer> <Zack> for iron ore or coal?
14:35:17  <PublicServer> <V453000> coal, how does it matter? :)
14:35:27  <PublicServer> <Zack> just wanted to know
14:36:19  <Mark>
14:36:22  <Mark> go to 2:57
14:36:46  <PublicServer> <Zack> well ya could check my sign i placecx
14:38:00  <PublicServer> <LoPo> lol
14:38:18  <PublicServer> <LoPo> gator is to fast
14:38:36  <PublicServer> <Zack> top speed over 2,2k kmh
14:38:43  <PublicServer> <LoPo> over 10k
14:38:54  <PublicServer> <LoPo> even
14:39:12  <PublicServer> <Mark> get a transrapid or something instead
14:39:54  <PublicServer> <V453000> anyway I will have to go
14:40:00  <PublicServer> <V453000> see you tomorrow :)
14:40:02  <PublicServer> <V453000> beer time
14:40:08  <PublicServer> <bassals> bye
14:40:08  <PublicServer> <LoPo> bb V
14:40:18  <PublicServer> *** V453000 has left the game (leaving)
14:40:20  <PublicServer> <Zack> cya tomorrow
14:41:11  <PublicServer> <LoPo> no i thing i need the tripple ripple counter device
14:41:33  <PublicServer> <LoPo> which makes form any lenght red signal a nice short red one
14:42:40  <PublicServer> <LoPo> im gona steal some coal :P
14:42:48  <Mark> Zack_:
14:42:49  <Webster> Title: Springboard Breaks! - YouTube (at
14:49:35  <PublicServer> <LoPo> wut!
14:50:17  <PublicServer> <LoPo> who did that?
14:50:33  <PublicServer> <Zack> how could that darn trains crash when both where in the depot
14:50:38  <PublicServer> <Zack> i was it+
14:59:48  <PublicServer> <Mark> LoPo: !here
14:59:54  <PublicServer> <Mark> how about that?
15:00:05  <PublicServer> <LoPo> wow :)
15:00:20  <PublicServer> <LoPo> intresting
15:00:24  <PublicServer> <Mark> you know what i mean?
15:00:30  <PublicServer> <LoPo> yeah
15:00:32  <PublicServer> <LoPo> but
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15:00:38  <PublicServer> <LoPo> how to read it
15:00:48  <PublicServer> <LoPo> now you need memory as well
15:01:02  <PublicServer> <Mark> why?
15:01:12  <PublicServer> <Mark> you just need to know if there are 4 or not dont you?
15:01:26  <PublicServer> <LoPo> there must be a difference in 1 2 3 and 4
15:01:40  <PublicServer> <LoPo> or...
15:01:50  <PublicServer> <LoPo> i might not see what your building
15:02:51  <PublicServer> <Mark> it only knows whether there are 4 trains or not
15:03:01  <PublicServer> <Mark> if its less than 4 it doesnt know how many there are
15:03:16  <PublicServer> <LoPo> that is not good (enough) then :P
15:03:26  <PublicServer> <LoPo> but i realy like the design
15:04:01  <PublicServer> <LoPo> i might have another idea now :)
15:04:12  <PublicServer> <LoPo> memory by train slots
15:04:20  <PublicServer> <LoPo> each train is +1
15:04:34  <PublicServer> <LoPo> and can be "on" or "off"
15:04:36  <PublicServer> <LoPo> hmmm
15:07:55  <PublicServer> <bassals> in Wradham woods
15:08:10  <PublicServer> <bassals> there's like a not gate with only one train
15:08:20  <PublicServer> <LoPo> ??
15:08:51  <PublicServer> <LoPo> ah thats Marks stuff
15:09:18  <PublicServer> <Mark> who changed that station?
15:17:20  <PublicServer> <Mark> LoPo: look again
15:17:30  <PublicServer> <LoPo> cool
15:17:32  <PublicServer> <LoPo> im looking
15:18:04  <PublicServer> <LoPo> woot!
15:18:06  <PublicServer> <LoPo> ? :P
15:18:10  <PublicServer> <Mark> you'll have to make the train on the small loop do another loop when another dummy is added or removed from the memory
15:18:26  <PublicServer> <Mark> which is pretty easy
15:18:52  <PublicServer> <LoPo> uhmm
15:19:03  <PublicServer> <Mark> you'd just have to delay it
15:19:15  <PublicServer> <Zack> mark you could change your "clocktrain" to a little bit faster one+
15:19:26  <PublicServer> <Mark> yeah i could
15:19:32  <PublicServer> <LoPo> you can do that aswell Zack
15:19:43  <PublicServer> <bassals> is it really needed?
15:19:45  <PublicServer> <Mark> but you shouldnt because its designed to be slow
15:19:51  <PublicServer> <Zack> its not my property
15:19:51  <PublicServer> <LoPo> and make a note: "Changed clock speed /Zack"
15:20:30  <PublicServer> <Zack> well i mean an engine that has 80 kmh top speed
15:20:40  <PublicServer> <Mark> instead of making it faster you could make it smaller
15:20:40  <PublicServer> <Zack> thats pretty slowtoo
15:20:50  <PublicServer> <Mark> same result
15:21:12  <PublicServer> <bassals> but I think the current length is good enough
15:21:18  <PublicServer> <Mark> yeah
15:22:16  <PublicServer> <Mark> we still need a coal overflow
15:22:22  <PublicServer> <bassals> iron
15:22:28  <PublicServer> <Mark> yeah
15:22:46  <PublicServer> *** Mark has joined spectators
15:22:54  <PublicServer> <bassals> a clock won't fit i
15:24:00  <PublicServer> <LoPo> ow :p
15:24:23  <PublicServer> <Zack> two engines i guess
15:24:58  <PublicServer> <LoPo> w8 :P
15:25:04  <PublicServer> <LoPo> forgot the entrance
15:26:30  <PublicServer> <Zack> do the signals look right?
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15:29:21  <PublicServer> <LoPo> k
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15:33:58  *** Zack__ has joined #openttdcoop
15:35:02  <Zack__> !password
15:35:02  <PublicServer> Zack__: gavels
15:35:25  <PublicServer> *** Zack joined the game
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15:39:28  <PublicServer> <LoPo> nice!
15:39:30  <PublicServer> <Zack> anyone who wants some help just tell
15:39:37  <Maraxus> !password
15:39:37  <PublicServer> Maraxus: gavels
15:39:38  <PublicServer> <LoPo> ow :P
15:39:41  <PublicServer> <LoPo> fail
15:39:58  <PublicServer> *** Maraxus joined the game
15:40:00  <PublicServer> <Zack> where?
15:46:10  <PublicServer> <Zack> ill be right back
15:46:12  <PublicServer> <LoPo> k
15:46:26  <PublicServer> *** Zack has left the game (connection lost)
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15:58:32  <Zack_> ok im back
15:58:38  <PublicServer> <LoPo> wb
15:59:36  <Zack_> !password
15:59:36  <PublicServer> Zack_: quiver
15:59:49  <PublicServer> *** Zack joined the game
16:01:07  *** sam0737 has joined #openttdcoop
16:01:30  <sam0737> !password
16:01:30  <PublicServer> sam0737: quiver
16:01:46  <PublicServer> *** sam0737 joined the game
16:01:53  <PublicServer> *** sam0737 has joined company #1
16:01:53  <PublicServer> <Zack> wb sam
16:01:57  <PublicServer> <sam0737> hi-
16:02:11  <PublicServer> <sam0737> wow. that's many trains already
16:05:39  <PublicServer> <LoPo> yeey
16:05:43  <PublicServer> <LoPo> point less :P
16:06:07  <PublicServer> <Zack> ino
16:07:06  <PublicServer> <LoPo> dont change al the bridges :p
16:07:13  <PublicServer> <LoPo> some are to slow terains down
16:08:05  <PublicServer> *** 0DM joined the game
16:08:30  <PublicServer> <Zack> wb 0DM
16:08:36  <PublicServer> <0DM> thanks
16:08:56  <PublicServer> <Zack> np
16:09:50  <PublicServer> <LoPo> good
16:09:57  <PublicServer> <sam0737> all those mind blowing logics...
16:10:06  <PublicServer> <sam0737> is blowing my mind
16:10:08  <PublicServer> <LoPo> tell me about it :P
16:10:26  <PublicServer> * StarLite tells LoPo about the mind blowing logics {;)}
16:10:33  <PublicServer> <LoPo> :D
16:12:33  <PublicServer> <sam0737> why the interesting dummy trains at Fort Drartwood Mines station?
16:13:11  <PublicServer> <LoPo> mark
16:17:35  <Mark> wha
16:18:03  <PublicServer> <LoPo> i had a question about your ML idea; why the gap of 5 and 10?
16:18:26  <Mark> just for easier construction
16:18:44  <PublicServer> <LoPo> oky
16:18:54  <Mark> i took 5 because you can make a CL3 turn inbetween
16:19:09  <PublicServer> <Zack> whats a CL?
16:19:21  <PublicServer> <sam0737> Curve Limit :)
16:19:37  <Mark> curve length
16:19:41  <sam0737> oops.
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16:22:41  <PublicServer> *** bassals has joined spectators
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16:23:55  <PublicServer> <Zack> justechs online
16:24:41  <PublicServer> *** Zack has left the game (connection lost)
16:24:49  <PublicServer> <sam0737> how does the ML train know there is no demand in the SL and leave?...
16:25:00  <PublicServer> <StarLite> depends on the SLH
16:25:02  <PublicServer> <sam0737> oh nevermind..i saw the overflow in the incoming buffer bay...
16:25:03  <Zack_> !password
16:25:03  <PublicServer> Zack_: sliest
16:25:29  <PublicServer> *** Zack joined the game
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16:25:37  <PublicServer> <sam0737> hm ah many ways to do the same thing...
16:25:43  <PublicServer> <sam0737> just like Perl...
16:27:58  <PublicServer> <Zack> whos perl?
16:28:12  <PublicServer> <sam0737> A programming language-
16:28:20  <PublicServer> *** bassals has left the game (leaving)
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16:28:24  <PublicServer> <Zack> k
16:34:07  <PublicServer> <Zack> anyone who need some help?
16:38:27  <PublicServer> <sam0737> the logic gate is not working-
16:39:14  <PublicServer> <StarLite> now it is
16:39:24  <PublicServer> <sam0737> missed combo entry type?
16:39:34  <PublicServer> <StarLite> in the logic gate yeh
16:44:12  <PublicServer> <sam0737> oops didn't saw that transmitter
16:44:22  <PublicServer> *** Zack has left the game (connection lost)
16:44:40  <Zack_> !password
16:44:40  <PublicServer> Zack_: hotels
16:44:58  <PublicServer> *** Zack joined the game
16:45:06  <PublicServer> <Zack> public server has now hotels
16:47:21  <PublicServer> <StarLite> hmzz, only connects to outer inner ML now tho..
16:47:36  <PublicServer> <StarLite> I made it a bit hard for myself by byuilding so close to the bridges :P
16:47:39  <PublicServer> <sam0737> it's a coal transfer isn't it?
16:47:45  <PublicServer> <StarLite> time to get... CREATIVE :P
16:47:55  <PublicServer> <StarLite> gonna be coal transfer yeh
16:50:13  <PublicServer> <sam0737> hm Zack...i don't think it work like that~~
16:50:27  <PublicServer> <Zack> w8 and see
16:51:07  <PublicServer> <sam0737> but at least you shouldn't connect to the intermost mainline? which is dedicated for Iron Ore Fullies
16:53:54  <PublicServer> <sam0737> ya
16:54:12  <PublicServer> <sam0737> but you need to plan for a logic to attract trains into it--but not too many trains-
16:54:42  <PublicServer> <StarLite> gtg
16:54:48  <PublicServer> <Zack> cya
16:54:58  <PublicServer> <sam0737> cya--
16:55:08  <PublicServer> <StarLite> if someone wants they can finish the connections to Dutbridge Lakeside if they want
16:55:36  <PublicServer> <sam0737> let me try
16:58:18  <PublicServer> *** Maraxus has joined spectators
16:59:06  <PublicServer> <Zack> erm just right now a empty coal or a full iron ore train went over my station
16:59:33  <PublicServer> <sam0737> aeeee...--
16:59:51  <PublicServer> <sam0737> i guess you shouldn't...connect to the main line like that, there is no way to
16:59:58  <PublicServer> <sam0737> to self-regulate the traffic..
17:00:08  <PublicServer> *** LoPo has joined spectators
17:00:17  <PublicServer> <sam0737> better connect the transfer to StarLite transfer station
17:00:28  <PublicServer> <sam0737> he built the infra to prevent too many ML trains goes into it
17:02:24  <PublicServer> <sam0737> hm? exactly what's your plan?
17:02:38  <PublicServer> <sam0737> connect to the !todo: Build transfer stations lane
17:03:11  <PublicServer> <Zack> the trains ARE going out to there
17:03:45  <PublicServer> <sam0737> the concept is to have loaded trains go to the inner ML, empty in outer ML.
17:03:48  <PublicServer> <sam0737> and there is no half-loaded trains.
17:04:24  <PublicServer> <Zack> those darn coal trains now ruined my plan
17:05:10  <PublicServer> <sam0737> oh i think you ruined the train somewhat...
17:05:32  <PublicServer> <Zack> shit
17:05:36  <PublicServer> <sam0737> if different trains type goes into incorrect ML..
17:05:52  <PublicServer> <Zack> -.-
17:06:01  <PublicServer> <sam0737> then it's trapped in the matrix forever
17:14:12  <PublicServer> <Zack> n
17:14:27  <PublicServer> <Zack> now its connected to the worng empty ML!
17:15:01  <PublicServer> <Zack> ok now it should be correct
17:16:43  <PublicServer> <sam0737> nei
17:18:28  <PublicServer> <Zack> whats up with the iron ore trains?
17:18:44  <PublicServer> <sam0737> what do you mean?
17:18:47  <PublicServer> <Zack> they all going into my coal station!
17:19:16  <PublicServer> <sam0737> did we mess up which ML is which?..
17:19:17  <PublicServer> <Zack> and coal trains are going now on empty iron ore ML
17:20:28  <PublicServer> <sam0737> disconnect yours first..
17:20:32  <PublicServer> <sam0737> i think we have a problem.
17:20:46  <PublicServer> <Zack> and whats the problem?
17:20:56  <PublicServer> *** sam0737 has left the game (connection lost)
17:21:15  <sam0737> !password
17:21:15  <PublicServer> sam0737: nicety
17:21:32  <PublicServer> <Zack> i think that the trains are going on a line they want to go
17:21:33  <PublicServer> *** sam0737 joined the game
17:22:20  <PublicServer> <Zack> yeah definetely
17:22:30  <PublicServer> <sam0737> sorry seems the middle two are for coal
17:23:00  <PublicServer> <Zack> theres a coal train AND an iron ore train  next to each other
17:23:08  <PublicServer> <Zack> on the same line
17:23:18  <PublicServer> <sam0737> which is the problem.
17:23:24  <PublicServer> <sam0737> it shouldn't be like that.
17:23:48  <PublicServer> <Zack> they should get some waypoints in their orders for a while
17:25:26  <PublicServer> <Zack> can i connect now the coal mine?
17:25:40  <PublicServer> <sam0737> ok ya.
17:28:34  <PublicServer> <Zack> ok i think that now its working
17:29:04  <PublicServer> <sam0737> no..
17:29:07  <PublicServer> <sam0737> it's pulling all the trains
17:29:10  <PublicServer> <Zack> for what re the pbs?
17:29:17  <PublicServer> <sam0737> priority
17:29:20  <PublicServer> <sam0737> hm
17:29:26  <PublicServer> <sam0737> not priority
17:29:36  <PublicServer> <sam0737> but penalty for the pathfinder
17:29:47  <PublicServer> <sam0737> with the reverse PBS, the train would like to enter the transfer station~
17:29:54  <PublicServer> <sam0737> more preferred.
17:33:01  <PublicServer> <sam0737> noooo
17:33:04  <PublicServer> <sam0737> don't add signal there
17:33:22  <PublicServer> <Zack> but why?
17:33:28  <PublicServer> <sam0737> we don't want too much trains there
17:33:34  <PublicServer> <sam0737> see the coal pickup?
17:33:44  <PublicServer> <sam0737> now look at the Dutbridge Lakeside
17:33:50  <PublicServer> <sam0737> i make it move and see what's happen
17:34:08  <PublicServer> <sam0737> see?
17:34:34  <PublicServer> <Zack> and how should that work as a coal pick up?
17:34:52  <PublicServer> <sam0737> the idea is--
17:34:58  <PublicServer> <sam0737> we feed coal to the transfer drop off
17:35:02  <PublicServer> <sam0737> then the very very long train pick that up
17:35:12  <PublicServer> <sam0737> when that long train is full, it make a u-turn, and release the waiting bay
17:35:22  <PublicServer> <sam0737> that way all four ML trains are full instantly
17:35:22  <V453000> !password
17:35:22  <PublicServer> V453000: groins
17:35:33  <PublicServer> <V453000> hi
17:35:34  <PublicServer> *** V453000 joined the game
17:35:36  <PublicServer> <Zack> wb
17:35:39  <PublicServer> <sam0737> hi-
17:40:15  <PublicServer> <sam0737> zack, connect your station like this?
17:41:06  <PublicServer> <Zack> where?
17:41:37  <PublicServer> <sam0737> from the one you were building
17:41:47  <PublicServer> <sam0737> to the StarLite's transfer dropoff
17:42:01  <PublicServer> <Zack> i removed that one
17:42:27  <PublicServer> <sam0737> we actually need it..
17:44:15  <PublicServer> <Zack> y would ya actually need this coal mine?
17:44:25  <PublicServer> <sam0737> we need all---
17:44:31  <PublicServer> <sam0737> that's the goal..transfers all and all and all
17:44:42  <PublicServer> <Zack> that we have to
17:44:58  <PublicServer> <sam0737> otherwise what do you think the goal of the game is? :)
17:45:19  <PublicServer> <Zack> where can i look at the goaLSß
17:45:23  <PublicServer> <Zack> ?
17:45:51  <PublicServer> <V453000> no goal seems to be stated
17:45:52  <PublicServer> <V453000> why do you need one?
17:47:53  <PublicServer> <Zack> but now its not self regulating!
17:47:56  <PublicServer> <sam0737> not enough train at the coal empty ML...where is the injection point?
17:48:26  <PublicServer> <Zack> check sign
17:48:36  <PublicServer> <V453000> added some
17:48:42  <PublicServer> <V453000> and it is at the overflow for coal
17:48:52  <PublicServer> <Zack> ok
17:49:18  <PublicServer> *** LoPo has joined company #1
17:51:06  <PublicServer> <sam0737> for adding seemingly useless track on the reverse track..does it serve a purpose to the PF
17:51:16  <PublicServer> <V453000> yes
17:51:18  <PublicServer> <sam0737> or just a sign for playres?
17:51:20  <PublicServer> <sam0737> oh
17:51:23  <PublicServer> <sam0737> really-hm
17:51:34  <PublicServer> <V453000> when trains are lost they tend to screw up at some signals
17:51:40  <PublicServer> <V453000> this fixes the issues
17:51:55  <PublicServer> <V453000> dont bother with it too much
17:54:42  <PublicServer> <V453000> cya
17:54:45  <PublicServer> *** V453000 has left the game (leaving)
17:54:51  <PublicServer> <LoPo> bb
17:54:53  <PublicServer> <Zack> cya
17:56:29  <PublicServer> <Zack> hows it there going?
17:56:56  <PublicServer> <sam0737> thinking how to fix the mixed up problem..
17:57:18  <PublicServer> <Zack> well it will fix it only with some waypoints
17:57:25  <PublicServer> <sam0737> what's interesting thing LoPo is building on the west...?
17:57:31  <PublicServer> <LoPo> ^^
17:57:33  <PublicServer> <LoPo> w8 and see
18:01:56  <PublicServer> <LoPo> there we go
18:03:10  <PublicServer> <Zack> wth should that be?
18:03:32  <PublicServer> <LoPo> its a (sortoff) train counter
18:03:38  <PublicServer> <LoPo> but it can go UP and DOWN
18:03:49  <PublicServer> <sam0737> where is the down input?
18:03:57  <PublicServer> <LoPo> the thing i just build makes from any lenght red light
18:04:07  <PublicServer> <LoPo> a nice singel one
18:04:13  <PublicServer> <LoPo> still have to build that part
18:04:36  <PublicServer> <Zack> some help needed
18:04:43  <PublicServer> <sam0737> ya?
18:04:49  <PublicServer> <LoPo> me?
18:04:55  <PublicServer> <sam0737> where
18:04:55  <PublicServer> <Zack> anyone?
18:05:02  <PublicServer> <Zack> not me
18:08:40  *** valhallasw has joined #openttdcoop
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18:09:37  <PublicServer> <sam0737> what
18:09:41  <PublicServer> <sam0737> @@
18:09:43  <PublicServer> <LoPo> LOL!!!!
18:09:53  <PublicServer> <Zack> what happened
18:10:00  <PublicServer> <sam0737> crashed
18:10:26  <PublicServer> <LoPo> cool  the up/daon counter works
18:11:04  <PublicServer> <LoPo> sometimes
18:13:08  <PublicServer> <sam0737> -where is the leakage...
18:13:18  <PublicServer> <Zack> whatya mean?
18:13:20  <PublicServer> <LoPo> removed it
18:13:51  <PublicServer> <sam0737> please help to build a not gate there...i dunno how
18:13:57  <PublicServer> <LoPo> your missing 1 split from the ML
18:14:03  <PublicServer> <LoPo> at !missing split
18:14:14  <PublicServer> <sam0737> it's a temp thing
18:14:20  <PublicServer> <LoPo> ow
18:14:28  <PublicServer> <LoPo> well fix it :P
18:14:48  <PublicServer> <sam0737> there was an accident that coal trains went into the ore line
18:14:50  <PublicServer> <Zack> it wasntmissing
18:15:04  <PublicServer> <sam0737> so i put a temp split to lure the coal train back
18:15:30  <PublicServer> <sam0737> hm...
18:15:40  <PublicServer> <Zack> what happened at startlites coal pickup?
18:16:02  <PublicServer> <StarLite> someone deleted like half of it O_o
18:16:04  <PublicServer> <sam0737> i blew up a canal by accident
18:16:07  <PublicServer> <sam0737> my bad
18:19:12  <PublicServer> <sam0737> some coal trains spilled into the ore line, and some ore trains spilled into the coal line..
18:19:18  <PublicServer> <sam0737> what's the best way to fix that..?
18:19:28  <PublicServer> <LoPo> where does that happen?
18:19:50  <PublicServer> <Zack> where i actually wanted to make a station
18:20:04  <PublicServer> <Zack> dutbridge somewhere
18:20:11  <PublicServer> <LoPo> oky
18:20:25  <PublicServer> <sam0737> the spillage is stopped but the trains couldn't find the right way to go now
18:20:44  <PublicServer> <LoPo> well first make sure there is no path through your station to any of the drops
18:20:56  <PublicServer> <LoPo> or else you will get them both all the time
18:21:16  <PublicServer> <LoPo> like that
18:21:39  <PublicServer> <LoPo> now to get coal only make a PF trap
18:22:23  <PublicServer> <sam0737> hm
18:22:50  <PublicServer> <sam0737> all the way to the south?
18:23:00  <PublicServer> <LoPo> yes
18:23:10  <PublicServer> <sam0737> nice trap...
18:25:30  <PublicServer> <Zack> be right back
18:25:56  <PublicServer> <LoPo> k PF trap done
18:26:31  <PublicServer> <sam0737> k
18:26:41  <PublicServer> <LoPo> now it works
18:28:07  <PublicServer> <Maraxus> who made the ML: signs?
18:28:25  <PublicServer> <sam0737> me
18:29:17  <PublicServer> <Zack> back
18:29:20  *** mfb- has joined #openttdcoop
18:29:20  *** ChanServ sets mode: +o mfb-
18:29:23  <PublicServer> <Maraxus> they are not correct
18:29:30  <mfb-> hi
18:29:40  <PublicServer> <Zack> hi
18:29:42  <PublicServer> <sam0737> ouch.
18:29:44  <PublicServer> <Maraxus> take a look at the exit from both drops and you will see why
18:29:46  <PublicServer> <LoPo> its just Empty and Full
18:30:00  <PublicServer> *** mfb joined the game
18:30:02  <PublicServer> <mfb> trains!
18:30:05  <PublicServer> <LoPo> just look at the Network plan :P
18:30:18  <PublicServer> <mfb> that was fast
18:30:32  <PublicServer> <Zack> well the iron ore drop had a much longer exit than now
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18:30:54  <PublicServer> <mfb> what is !here?
18:30:56  <PublicServer> <mfb> blocked trains?
18:31:03  <PublicServer> <mfb> oh, stopped trains
18:31:24  <PublicServer> <mfb> 1->4 distribution?
18:33:24  <PublicServer> *** mfb has joined spectators
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18:37:22  <PublicServer> *** Zack has left the game (connection lost)
18:37:33  <Zack_> !password
18:37:33  <PublicServer> Zack_: busing
18:37:51  <PublicServer> *** Zack joined the game
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18:42:51  <PublicServer> <LoPo> plz if you write something down add you name
18:44:06  <PublicServer> <Zack> well if there will be any more coal mines prospected
18:44:16  <PublicServer> <LoPo> maybe
18:46:07  <PublicServer> <Zack> man playin with ya all makesmuch more fun than on the stable server
18:46:25  <PublicServer> <LoPo> :)
18:53:24  <PublicServer> <Zack> we should have made wood too
18:54:00  <PublicServer> <Zack> then we would have four forests at !here
18:54:31  <PublicServer> <sam0737> or five..
18:54:46  <PublicServer> <Zack> yeah
18:55:06  <PublicServer> <Zack> which would be actually pretty good
18:55:17  <PublicServer> <Zack> forour money floss
18:56:32  *** FreeTraffic has joined #openttdcoop
18:56:33  <FreeTraffic> Free Traffic To Your Sites or Blogs From
18:56:33  *** FreeTraffic has left #openttdcoop
18:56:52  <LoPo> wow
18:56:57  <LoPo> a spam bot
18:57:24  <Zack_> huh
18:59:43  <planetmaker> @ban *!*@
19:00:25  <PublicServer> <Zack> wahts going on on the server now?
19:00:45  <sam0737> just a spam bot went in..
19:04:11  <PublicServer> *** LoPo has joined spectators
19:04:15  <PublicServer> <LoPo> k beer time
19:04:17  <PublicServer> <LoPo> see ya
19:04:24  <PublicServer> <Zack> cya
19:04:30  <PublicServer> <sam0737> cya
19:04:40  <PublicServer> <Maraxus> cu
19:05:10  <PublicServer> <Zack> can i help someone with building and stuff?
19:05:33  <PublicServer> <sam0737> could you connect the merge at Chennington Valley?
19:05:51  <PublicServer> <sam0737> for me? :)
19:06:31  <PublicServer> <Zack> how ould you like to get it connected
19:06:33  *** Qanael has joined #openttdcoop
19:06:50  <PublicServer> <sam0737> station out to 4ML
19:11:28  <PublicServer> <mfb> no TL split now?
19:11:48  <PublicServer> <Zack> weve got mostly three tile trains
19:12:10  <PublicServer> <mfb> as the network plan has changed, I know
19:13:13  <PublicServer> <mfb> LoPo's counter looks much more complicated than necessary
19:15:19  <PublicServer> *** sam0737 has left the game (connection lost)
19:17:16  *** sam0737_ has joined #openttdcoop
19:17:36  <Zack_> sam0737
19:17:44  *** sam0737_ has quit IRC
19:17:53  <Zack_> come on the server ive connected it to all the four MLs
19:17:57  *** sam0737_ has joined #openttdcoop
19:18:17  <sam0737_> !password
19:18:17  <PublicServer> sam0737_: morgue
19:18:33  <sam0737_> stupid windows update ><
19:18:37  <PublicServer> *** sam0737 joined the game
19:18:58  <PublicServer> <Zack> ive connected chennington valley to all four MLs
19:19:20  *** Tray has quit IRC
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19:19:32  <PublicServer> <Zack> or i just went the wrong way
19:19:37  <LXSJason> !password
19:19:37  <PublicServer> LXSJason: morgue
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19:27:47  <PublicServer> *** Zack has left the game (leaving)
19:29:15  <PublicServer> <sam0737> btw what was the plan for the big but unused station near
19:29:18  <PublicServer> <sam0737> fort drartwood?
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19:31:30  <PublicServer> <mfb> looks like a transfer station
19:31:36  <PublicServer> *** Chris Booth joined the game
19:33:37  <Zack_> !password
19:33:37  <PublicServer> Zack_: meshed
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19:34:52  <Zack_> !password
19:34:52  <PublicServer> Zack_: meshed
19:35:04  <PublicServer> *** Zack joined the game
19:35:13  <PublicServer> <Zack> hi CB
19:35:19  <PublicServer> <Chris Booth> hi Zack
19:37:49  <PublicServer> <Maraxus> gn
19:37:55  <PublicServer> <Chris Booth> gn Maraxus
19:38:01  <PublicServer> <sam0737> cya
19:38:04  <PublicServer> *** Maraxus has left the game (leaving)
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19:38:32  <PublicServer> <Zack> back
19:38:35  <PublicServer> <Chris Booth> and?
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19:38:54  <PublicServer> <Zack> what and?
19:39:05  <PublicServer> <Chris Booth> just and
19:39:12  <Mark> and what
19:39:23  <PublicServer> <Chris Booth> and was a statement
19:39:33  <PublicServer> <Chris Booth> like botheres
19:39:43  <PublicServer> <Chris Booth> couldn't careless ETC
19:39:51  <PublicServer> <Chris Booth> *bothered
19:39:56  <Mark> grumpy bastard :P
19:40:00  <Chris_Booth> yep
19:40:40  <PublicServer> <Zack> well ya know i made in this game the iron ore drop and founded a power station
19:40:51  <PublicServer> <Chris Booth> I guess satire gets lost in language
19:41:13  <PublicServer> <Chris Booth> nice Zack
19:41:23  <PublicServer> <Chris Booth> do we need an iron ore overflow?
19:41:26  <PublicServer> <Chris Booth> or do not have one for a reason?
19:41:28  <PublicServer> <Mark> yeah
19:41:32  <PublicServer> <Mark> we need one
19:41:34  <PublicServer> <Zack> well sylf improved it after a while
19:41:36  <PublicServer> <Chris Booth> ok
19:43:28  <PublicServer> <Chris Booth> are we going to use Fort Drartwood Halt, seems a shame not to
19:43:54  <PublicServer> <sam0737> ya but i have no idea how to use it..
19:44:20  <PublicServer> <sam0737> it would be great to solve the long queue at Prefingway Transfer
19:44:38  <PublicServer> <sam0737> by using that Fort Drartwood Halt
19:44:41  <PublicServer> *** Zack has left the game (connection lost)
19:45:05  <Zack_> !password
19:45:05  <PublicServer> Zack_: meshed
19:45:22  <PublicServer> *** Zack joined the game
19:45:55  <PublicServer> <Zack> well you two could make the connection to fort drarington halt
19:46:21  <PublicServer> <Chris Booth> I like Prefingway Transfer
19:46:21  <PublicServer> <Zack> drartwood
19:46:28  <PublicServer> <Chris Booth> its a nice use of logic
19:46:42  <PublicServer> <StarLite> yeh
19:46:44  <PublicServer> <sam0737> it's a flipflop of some sort right?
19:46:59  <PublicServer> <Chris Booth> kinda
19:47:08  <PublicServer> <Zack> you mean "flik-flak"? XD
19:47:13  <PublicServer> *** bassals joined the game
19:47:19  <cornjuliox> bit of a question here i'm trying to get the grfs all set up, can I unzip them to the same dir that I've got trunk in, or do I have to unzip it to that 'global' dir that openttd uses (the one in my Documents folder)
19:47:36  <PublicServer> <StarLite> you can download the newgrf's ingame
19:47:42  <PublicServer> <Chris Booth> nope you can use you share dir
19:47:55  <PublicServer> <Chris Booth> but it depends what OS you use to where the dir is
19:48:12  <sam0737_> for me (windows) i put it under \openttd-trunk-r23755-windows-win64\newgrf\ottdc_grfpack\...
19:48:35  <PublicServer> <Chris Booth> thats wrong sam
19:48:39  <PublicServer> <sam0737> but that works..
19:48:52  <Chris_Booth> you should have it under users~/openttd/data/....
19:49:15  <PublicServer> <Zack> i have the files all in my ottd folder in documents and settings
19:49:17  <cornjuliox> i also got the zip file off of the openttdcoop website, do I need to unzip it and dump it into the newgrf folder?
19:49:18  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
19:49:20  <Chris_Booth> so something like C:\ChrisBooth\mydocs\openttd\data
19:49:27  <PublicServer> <Zack> where the ottd config file is
19:49:45  <cornjuliox> because i also have the openttd stable version and I dont wanna mess things up there
19:49:49  <Chris_Booth> that where you put them zack
19:50:10  <Chris_Booth> cornjuliox: search for openttd.cfg
19:50:27  <Chris_Booth> and then unzip them into a file ~/data/grf
19:50:38  <PublicServer> <Zack> ive got them all there under the folder "newgrf"
19:50:45  <sam0737_> Either way do the job. Under Documents & Settings, or under the trunk's newgrf.  It will search both place.
19:50:53  <cornjuliox> i don't need to put them under content_download?
19:51:01  <PublicServer> <Zack> no
19:51:11  <PublicServer> <Zack> thats for ottdc pack
19:51:25  <PublicServer> *** bassals has joined company #1
19:51:35  <Chris_Booth> but if you found that just make a folder call grf or newgrf or anything you will know what it is
19:51:39  <Chris_Booth> and unzip them in there
19:51:44  <cornjuliox> bingo there we go
19:51:45  <cornjuliox> !vowels
19:51:49  <cornjuliox> i mean
19:51:52  <cornjuliox> !password
19:51:52  <PublicServer> cornjuliox: laymen
19:52:10  <PublicServer> *** Player has joined spectators
19:52:18  <PublicServer> <Chris Booth> welcome cornjuliox
19:52:20  <PublicServer> <Zack> hi player
19:52:23  <PublicServer> <Player> hello
19:52:33  <PublicServer> <Player> /name cornjuliox
19:52:33  <PublicServer> <Chris Booth> you can change you name by typing !name cornjuliox into the chat
19:52:35  <PublicServer> <Zack> (cornjuliox
19:52:38  <PublicServer> <Zack> )
19:52:43  <PublicServer> *** Player has changed his/her name to cornjuliox
19:52:46  <PublicServer> <cornjuliox> awesome thx
19:52:47  <PublicServer> <Chris Booth> now you can join us
19:52:49  <PublicServer> <cornjuliox> i'm just here to watch really
19:53:03  <PublicServer> <cornjuliox> my track building skills aren't really all that great :-/
19:53:17  <PublicServer> <Zack> well correct them out
19:53:23  <PublicServer> <Zack> if theres a mistake
19:53:27  <PublicServer> <cornjuliox> i keep seeing all these pictures of large, map-wide networks and decided i wanna build liike that too
19:53:38  <PublicServer> <Chris Booth> aaaah
19:53:39  <mfb-> :)
19:53:46  <PublicServer> <Zack> :D
19:54:01  <PublicServer> <Chris Booth> well welcome to openttdcoop cornjuliox
19:54:11  <PublicServer> <sam0737> honestly this one is insane..with all those logics :)
19:54:33  <PublicServer> <Zack> and the self regulating lines
19:54:55  <PublicServer> <Chris Booth> and Mark wanted 2k trains
19:54:55  <PublicServer> <mfb> quite similar to PSG199
19:54:57  <PublicServer> <Chris Booth> XD
19:54:59  <PublicServer> <cornjuliox> i'm trying to figure out what all this does, i'm here by prefingway looks like these little circular pieces of track are regulators of some sort?
19:55:05  <PublicServer> <mfb> just with pf-traps for a second cargo type
19:55:15  <PublicServer> <Chris Booth> cornjuliox: then are not gates
19:55:21  <PublicServer> <Chris Booth> the invert the signal given to them
19:55:27  <PublicServer> <sam0737> logic 'NOT' gate-
19:55:57  <PublicServer> <Chris Booth> they are also memory cells aswell
19:56:19  <PublicServer> <cornjuliox> i' wonder, does stuff like this exist IRL?
19:56:33  <PublicServer> <mfb> there, there are better ways to direct trains
19:56:35  <PublicServer> <mfb> like... humans
19:57:05  <PublicServer> <Chris Booth> logic not gate exist, and I guess they work on real trains signal systems
19:57:11  <PublicServer> <mfb> oh, and the industries actually care when you pick up which cargo and transport it to which destination
19:57:17  <PublicServer> <Chris Booth> but irl you just have a small PCB
19:57:39  <PublicServer> <cornjuliox> still, looks really neat
19:58:22  <PublicServer> <cornjuliox> did you guys adjust the industries so they're producing max goods? or did that happen naturally?
19:58:40  <PublicServer> <Chris Booth> just happens over time
19:59:10  <PublicServer> <cornjuliox> so all industries grow over time now? last time I played openttd that didn't happen
19:59:13  <PublicServer> <sam0737> and the sorting trainyard IRL is does not exist in openttd...
19:59:15  <PublicServer> <Chris Booth> we dont have any max production ones yet
19:59:53  <PublicServer> <Zack> we need more coal trains for fortdrartwood woods coalmine
20:00:07  <PublicServer> <Zack> its overfloating with coal
20:01:14  <PublicServer> <cornjuliox> I see PBSes here.
20:01:40  <PublicServer> <bassals> it seems that we stilk have not any ore injector
20:01:52  <PublicServer> <Zack> whats that?
20:02:11  <PublicServer> <bassals> the same thing that we have for coal
20:02:21  <PublicServer> <bassals> the part with the clock
20:02:27  <PublicServer> <sam0737> see the "coal overflow"
20:02:51  <PublicServer> <Zack> then we need to make an iron ore overflow
20:03:29  <PublicServer> <cornjuliox> i'm looking at fort drartwood right now, it looks like there's a single train there that's stuck in the station and can't get out, sharp 90deg turn is keeping it inside the platform and it looks like it's unloading and loading goods repeatedly. does that serve some greater purpose or something?
20:03:44  <PublicServer> <sam0737> yes
20:03:50  <PublicServer> *** Chris Booth has left the game (leaving)
20:03:54  <PublicServer> <sam0737> it goes like that..
20:04:04  <PublicServer> <sam0737> first this game is special
20:04:16  <PublicServer> <sam0737> the ring carries two kinds of train: full or empty
20:04:43  <PublicServer> <sam0737> and those empty will becomes full instantly - by visiting (being pulled to) the transfer station ondemand
20:05:10  <PublicServer> <sam0737> once they visit the transfer station, it will be full - and go straight to the dropping station
20:05:28  <PublicServer> <cornjuliox> so theres no need to wait for loading?
20:05:38  <PublicServer> <sam0737> right-
20:05:40  <PublicServer> <Zack> yep
20:05:47  <PublicServer> <sam0737> so the trick is the on demand pulling..
20:06:10  <PublicServer> <sam0737> and someone actually still do the waiting and load, but only limited to the local loop
20:06:40  <PublicServer> <bassals> the stuck train has an order to load and when it's full it lets the ML trains enter the station and transfers them his load
20:07:02  <PublicServer> <cornjuliox> i see.
20:07:44  <PublicServer> <sam0737> so you see different transfer hubs are slightly different
20:07:46  <PublicServer> <cornjuliox> and so the purpose of this to ensure that the trains will  have full capacity as soon as  they enter the station?
20:07:52  <PublicServer> <sam0737> for example the top one (Dutbridge Lakeside)
20:08:02  <PublicServer> <cornjuliox> s/full capacity/a full load
20:08:25  <PublicServer> <sam0737> yes.  or more importantly - we don't want train comes and get 0.1 tons and gone
20:09:09  <PublicServer> <bassals> and also having trains waiting prevents the other ML to enter that station
20:09:15  <PublicServer> <cornjuliox> ah. i encountered problems like that playing SP, i always just assumed that production will ramp up eventually to cater to the number of trains
20:09:18  <PublicServer> <bassals> thus making them go to other stations
20:09:33  <PublicServer> <sam0737> also note that the trains in the mainline loop does not have any order
20:09:43  <PublicServer> <cornjuliox> yeah, they're all implicit
20:09:46  <PublicServer> <Zack> except drop off
20:09:58  <PublicServer> <sam0737> so we couldn't specify full load  them at somewhere...because we want them to go where they are needed
20:10:33  <PublicServer> <cornjuliox> so this network is one that's self-regulating. sending trains on its own to the stations?
20:10:51  <PublicServer> <Zack> yep
20:10:53  <PublicServer> <sam0737> oh ya.  See the "!! NETWORK PLAN" :)
20:11:03  <PublicServer> <sam0737> SRNW stands for self regulating network---
20:11:22  <PublicServer> <cornjuliox> this is all massively complex
20:11:36  <PublicServer> <Zack> srtnw would sound nicer
20:11:46  <PublicServer> <cornjuliox> how does one learn how to build all this? there don't seem to be any guides to this effect. The openttd wiki is amateur compared to this stuff
20:11:48  <PublicServer> <Zack> self-regulating train network
20:12:02  <PublicServer> <sam0737> agree..mind blowing logics
20:12:14  <PublicServer> <sam0737> the openttdcoop wiki has some
20:12:29  <PublicServer> <cornjuliox> i barely understand how pre-signals and PBS work :-/
20:12:35  <PublicServer> <sam0737> and also checkout the blog --
20:13:05  <PublicServer> <sam0737> definitely not something someone could master in a few days--;)
20:14:08  <PublicServer> <sam0737> compare to all these - PBS and presignals aren't that hard to comprehend--
20:14:42  <PublicServer> <cornjuliox> i guess i understand the difference between presignals and PBS, presignals check for an open green light in the block while PBS just looks for an open path, right?
20:15:09  <PublicServer> <sam0737> yes.
20:15:35  <PublicServer> <Zack> and sometimes trainetwork at a station works much faster with PBS signals
20:16:33  <PublicServer> <Zack> when i was on stable server there was the christmas edition game in toyland landscape
20:16:39  <PublicServer> <cornjuliox> yeah, i noticed when I tried PBS at a simple roundabout junction earler today i was able to get two trains onto the roundabout at once, whereas before the whole loop is locked until one train exited
20:17:19  <PublicServer> <Zack> there i had to send to an 8x4 station like 40 trains to get all the candy bags away from there
20:17:38  <PublicServer> <Zack> and there moved like 4-5 trains at the same time
20:18:35  <PublicServer> <Zack> for example when train 35 and train 24 came into the station train 36, train 1 and train 40 went out at same time
20:18:38  <PublicServer> *** bassals has left the game (leaving)
20:18:52  <PublicServer> <Zack> the station worked itself like a PBS signal
20:19:21  <PublicServer> <cornjuliox> this is all really complex
20:19:35  <PublicServer> <cornjuliox> i'm guessing that a good 60% of the track is just logic to keep it running?
20:19:45  <PublicServer> <sam0737> haha. maybe.
20:21:31  <PublicServer> <Zack> ill be back later
20:21:35  <PublicServer> *** Zack has left the game (leaving)
20:21:41  <Zack_> cya later
20:21:46  <PublicServer> <sam0737> cya.
20:21:53  <PublicServer> <sam0737> actually i gotta go too. good night
20:21:59  <PublicServer> <cornjuliox> k cya
20:22:03  <Zack_> cay
20:22:06  <Zack_> cya
20:22:14  <Zack_> oh and i forgot
20:22:38  <Zack_> our candy factory produced in 1 month like almost 10k bags of candy
20:22:41  <PublicServer> *** sam0737 has joined spectators
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20:25:19  <PublicServer> <mfb> looks like fort drartwood coal mine needs much more trains
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20:29:11  <Chris_Booth> I am so glad it is friday!
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21:15:25  <cornjuliox> i've got a bit of a question here, re: priorities. i'm playing with a couple of test tracks here and I noticed that whenever the ML is congested, nothing from the merging line will be able to get through because of the prio. is that something that happens in real games? how do you solve a problem like that, apart from "dont let the ML get congested"?
21:16:00  *** Zack__ has joined #openttdcoop
21:16:35  <Zack__> !password
21:16:35  <PublicServer> Zack__: bootee
21:16:50  <PublicServer> *** Game still paused (number of players)
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21:16:50  <PublicServer> *** Zack joined the game
21:16:51  <planetmaker> cornjuliox: what you describe is the purpose of a prio
21:16:58  <PublicServer> <Zack> im back
21:17:08  <TWerkhoven[l]> it is solved by giving the un-prioritized track multiple choices
21:17:08  <planetmaker> thus if the ML is completely full...
21:17:18  <planetmaker> ... you'll need to add an additional ML line
21:17:23  <cornjuliox> hm ok
21:17:49  <cornjuliox> each ML line has to have its own prio? i assume it does.
21:19:25  <TWerkhoven[l]> yes
21:21:20  <planetmaker> yes... an interesting concept is the SML though
21:21:29  *** cornjuliox has quit IRC
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21:24:11  <PublicServer> *** mfb has left the game (connection lost)
21:24:11  <PublicServer> *** Game paused (number of players)
21:24:26  <cornjuliox> what kind of paramaters do you guys start teh game with? specifically the number of towns and industries, do you prefer low or high?
21:24:49  <planetmaker> that really depends
21:24:56  <PublicServer> <Zack> well this game
21:25:03  <PublicServer> <Zack> has custom towns
21:25:10  <planetmaker> we have pax games. we have most often cargo games
21:25:11  <PublicServer> <Zack> and high industries
21:25:15  <planetmaker> we have RV only games
21:25:26  <cornjuliox> RV?
21:25:32  <planetmaker> road vehicles
21:25:36  <PublicServer> <Zack> like trucks and buses
21:25:46  <PublicServer> <Zack> or trams
21:26:21  <cornjuliox> ah. so you guys do pure road networks too? must be a pain in the neck, given taht there aren't really signals for roads
21:26:32  <planetmaker> in any case: if one does cargo games, many industries are advantegous
21:26:51  <planetmaker> cornjuliox: do you know our public server savegame archive?
21:26:52  <planetmaker> !archive
21:26:52  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | |
21:26:57  <PublicServer> <Zack> like with firs industry?
21:27:27  <PublicServer> <Zack> modifies the industry of the game to a more complex one
21:27:43  <mfb-> RV only are rare
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21:27:50  <mfb-> !password
21:27:50  <PublicServer> mfb-: wedges
21:27:57  <PublicServer> *** Game still paused (number of players)
21:27:57  <PublicServer> *** Game unpaused (number of players)
21:28:00  <PublicServer> *** mfb joined the game
21:28:15  <PublicServer> <Zack> you like trains much more than RVs right?
21:28:21  <PublicServer> <mfb> right
21:28:27  <PublicServer> <Zack> well me too
21:28:33  <PublicServer> <Zack> except for one tram
21:28:48  <PublicServer> <Zack> izuchi industrial tram
21:29:00  <PublicServer> <Zack> up to 300t in 15 wagons
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21:35:00  <PublicServer> <mfb> I think this station will die sooner or later
21:35:11  <PublicServer> <Zack> which oine?
21:35:18  <PublicServer> <mfb> the one where you add tiles
21:38:53  <Chris_Booth> does anyone here know of the classic game chips challenge?
21:39:03  <PublicServer> <mfb> ?
21:39:12  <Chris_Booth> guess that is a no
21:40:07  <cornjuliox> should the length of curves in any given section of track be equal to the length of your trains? or can you get away with slightly less, e.g trains are 4 tiles long, so do my curves have to be 4 tiles long too?
21:40:21  <PublicServer> *** Chris Booth joined the game
21:40:23  <Chris_Booth> cornjuliox: it depends on speed
21:40:30  <Chris_Booth> use @cl
21:40:37  <PublicServer> <mfb> usually, curves have to be as long as trains
21:40:43  <Chris_Booth> it also depends on rail type
21:40:46  <PublicServer> <mfb> but some slow trains can use less
21:41:00  <cornjuliox> @cl
21:41:00  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
21:41:18  <Chris_Booth> for example a maglev of anylegth with tilt can go at 300kmh round a CL2 corner
21:41:48  <PublicServer> <Zack> or transrapid
21:41:50  <cornjuliox> i see.
21:42:45  <Chris_Booth> also @clcalc
21:42:53  <Chris_Booth> @clcalc 300
21:42:53  <Webster> Chris_Booth: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:42:53  <cornjuliox> oh and btw, is there a name for that type of station i saw in the game, you know, the one where there's a train whose sole purpose is to load and unload so that incoming trains always have a full load waiting for hem?
21:42:57  <Chris_Booth> @clcalc rail 300
21:42:57  <Webster> Chris_Booth: Required CL for rail at 300km/h is 7 (13 half tiles) or TL
21:43:32  <Chris_Booth> yes self regulating
21:43:36  <Chris_Booth> @srnw
21:43:36  <Webster> srnw: Self-regulating Network, see also:
21:43:43  *** sane has joined #openttdcoop
21:43:45  <sane> !password
21:43:45  <PublicServer> sane: malice
21:43:50  <Chris_Booth> ^ cornjuliox
21:44:26  <PublicServer> *** Player has changed his/her name to sane
21:44:34  <PublicServer> <Zack> hi
21:45:00  <cornjuliox> ok
21:45:42  <PublicServer> <mfb> ?
21:45:54  <PublicServer> <Chris Booth> ?
21:46:00  <PublicServer> <Zack> ?
21:46:14  <PublicServer> <mfb> one of you added a strange signal
21:46:37  <PublicServer> <Chris Booth> to?
21:46:47  <PublicServer> <mfb> in that case, it was Zack :p
21:46:59  <PublicServer> <Chris Booth> no I think it may have been me
21:47:00  <cornjuliox> !password
21:47:00  <PublicServer> cornjuliox: malice
21:47:09  <PublicServer> <Chris Booth> was seeing what the flicker was like on these not gates
21:47:17  <PublicServer> <Chris Booth> that signal?
21:47:27  <PublicServer> <mfb> what flickered?
21:47:27  <PublicServer> *** Player has joined spectators
21:47:31  <PublicServer> <mfb> well, the block signal
21:47:33  <PublicServer> <mfb> of course it does
21:47:35  <PublicServer> <Chris Booth> yes
21:47:39  <PublicServer> *** Player has changed his/her name to cornjuliox
21:47:41  <PublicServer> <Zack> i was always at the iron ore drop station
21:47:55  <PublicServer> <Zack> so i couldnt place any strange signals
21:48:09  <PublicServer> <Chris Booth> nope was me
21:49:44  <PublicServer> <Zack> cya later
21:49:48  <PublicServer> *** Zack has left the game (leaving)
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21:49:53  <PublicServer> <Chris Booth> bb Zack
21:49:59  <PublicServer> <Chris Booth> you want some help mfb?
21:50:27  <PublicServer> <mfb> still thinking whether it is right
21:51:01  <PublicServer> <mfb> it is not
21:51:07  <PublicServer> <Mark> hello
21:51:13  <PublicServer> *** Mark has joined company #1
21:51:21  <PublicServer> <Mark> hmm
21:51:23  <PublicServer> <Chris Booth> oh no its mark
21:51:26  <PublicServer> <Mark> i hate to say it but maybe V was right
21:51:32  <PublicServer> <mfb> ?
21:51:35  <PublicServer> <Mark> my station is stockpiling..
21:51:41  <PublicServer> <Mark> Wradham Woods
21:51:41  *** Skasi has joined #openttdcoop
21:51:45  <Skasi> !password
21:51:45  <PublicServer> Skasi: scoots
21:51:47  <PublicServer> <cornjuliox> i'm still trying to understand how this station works. i get that there's a waiting bay and the dummy train, but what keeps the receiving train from entering before there's a full load and what triggers it when there actually IS one?
21:51:53  <PublicServer> *** Skasi joined the game
21:52:09  <PublicServer> <mfb> too small?
21:52:15  <PublicServer> <Mark> which one?
21:52:17  <PublicServer> <mfb> your station
21:52:27  <PublicServer> <Mark> dont think so
21:52:33  <PublicServer> <Mark> just something not working
21:52:35  <PublicServer> <mfb> ah
21:52:45  <PublicServer> <Chris Booth> if you get 2 trains close only 1 will enter
21:52:48  <PublicServer> <Skasi> oh my.. Train 286 will explode any moment!!
21:53:06  <PublicServer> <Mark> thats why there's a signal gap in front of the dummy drop
21:53:06  <PublicServer> <mfb> CB: must be very close
21:53:17  <PublicServer> <Mark> i think that is what's causing it
21:53:34  <mfb-> what is wrong with 286?
21:53:49  <PublicServer> <Chris Booth> trains entering are slow
21:53:51  <PublicServer> <Chris Booth> trains exiting are fast
21:53:57  <PublicServer> <Mark> yeah
21:54:00  <PublicServer> <mfb> now it is quicker
21:54:02  <PublicServer> <Skasi> Select it, then hold down CTRL and left click on the eye.
21:54:02  <PublicServer> <Mark> not too hard to fix that though
21:54:04  <PublicServer> <mfb> well
21:54:06  <PublicServer> <Chris Booth> you can get 2 out while only 1 in
21:54:06  <PublicServer> <mfb> the exit is slower
21:54:36  <PublicServer> <Chris Booth> oh and that
21:55:46  <PublicServer> <Mark> oh wait
21:55:50  <PublicServer> <Mark> ...
21:55:57  <PublicServer> <Chris Booth> they need to be not
21:56:00  <PublicServer> <Mark> yeah
21:56:47  <PublicServer> <Mark> you can do the not-gates aswel then :P
21:56:50  <PublicServer> <Mark> thank you :)
21:57:00  <PublicServer> <Chris Booth> :(
21:58:02  <PublicServer> <Mark> the transfer still isnt working properly either
22:00:34  <Sylf> @cl maglev 300
22:00:34  <Webster> Sylf: (cl <no arguments>) -- Returns full name and reference url (if defined)
22:01:09  <Sylf> @clcalc maglev 300
22:01:09  <Webster> Sylf: Required CL for maglev at 300km/h is 3 (4 half tiles) or TL
22:01:18  <PublicServer> <Chris Booth> ok like that mark?
22:01:37  <Sylf> @clcalc maglev tilt 300
22:01:37  <Webster> Sylf: Required CL for maglev at 300km/h, with tilt bonus, is 2 (3 half tiles) or TL
22:01:38  <PublicServer> <mfb> oh
22:01:48  <PublicServer> <mfb> sending iron ore trains to a coal station is a bad idea
22:02:15  <PublicServer> <Mark> thanks
22:02:35  <PublicServer> <Chris Booth> got some nasty flickering
22:02:41  <PublicServer> <Mark> yea
22:03:01  <PublicServer> <Mark> but why..
22:03:04  <PublicServer> <mfb> twoways are the problem I think
22:03:16  <PublicServer> <Mark> oh yea
22:03:27  <PublicServer> <mfb> ah
22:03:31  <PublicServer> <mfb> just wrong signals
22:03:43  <PublicServer> <Chris Booth> bang
22:03:49  <PublicServer> <mfb> sorry
22:05:25  <PublicServer> <Chris Booth> just do that temp
22:05:31  <PublicServer> <Chris Booth> to get rid of coal
22:05:33  <PublicServer> <Mark> hm lol
22:05:47  <PublicServer> <Mark> intented to crash them
22:06:05  <PublicServer> <Chris Booth> I can do that
22:06:05  <PublicServer> <mfb> ;)
22:06:07  <PublicServer> <Mark> yeah i know
22:06:13  <PublicServer> <Mark> and way closer and way faster too
22:06:15  <PublicServer> <mfb> let me do it, I have experience!
22:06:21  <PublicServer> <Chris Booth> ok
22:06:23  <PublicServer> <Mark> lol
22:06:50  <PublicServer> <Chris Booth> band
22:06:52  <PublicServer> <Mark> :)
22:07:04  <PublicServer> <mfb> good for the rating as well :p
22:07:14  <PublicServer> <Mark> -130% or something
22:07:14  <PublicServer> <Chris Booth> great for that
22:07:36  <PublicServer> <Chris Booth> we only have 3% any way
22:07:36  <PublicServer> <Mark> jam
22:07:43  <PublicServer> <Mark> because of that crash
22:08:01  <PublicServer> <Mark> use arch bridges
22:08:07  <PublicServer> <Mark> those things are awesome
22:08:14  <PublicServer> <mfb> 112km/h :/
22:08:17  <PublicServer> <mfb> ah these
22:08:29  <PublicServer> <Mark> oh only for 4+
22:08:37  <PublicServer> <mfb> 5+
22:08:44  <PublicServer> <Mark> 4+
22:08:50  <PublicServer> <mfb> not for 4
22:08:56  <PublicServer> <Mark> no, but for 4+
22:09:08  <PublicServer> <Mark> or does that include 4?
22:09:10  <PublicServer> <Chris Booth> for X>4
22:09:16  <PublicServer> <mfb> I would use 4+ as ">=4"
22:09:26  <PublicServer> <Chris Booth> then you would be wrong
22:09:26  <PublicServer> <Mark> yeah true
22:10:04  <PublicServer> <Chris Booth> big jam
22:10:18  <PublicServer> <mfb> ?
22:10:33  <PublicServer> <mfb> V's coal?
22:10:35  <PublicServer> <Chris Booth> SL 02 is jamming
22:10:50  <PublicServer> <mfb> no prio
22:11:09  <PublicServer> <Skasi> Err is it bad when I don't understand.. and when I'm not even sure what I don't understand?
22:11:23  <PublicServer> <mfb> with logic? nothing bad
22:11:42  <PublicServer> <mfb> hmm
22:11:52  <PublicServer> <mfb> I am not sure that the station was meant that way
22:11:59  <PublicServer> <mfb> CB: any ideas concerning feeder/ML side?
22:12:02  <PublicServer> <Mark> im planning on doing a complete rewrite of the SRNW page after this game
22:12:12  <PublicServer> <Mark> should hopefully make it a bit more understandable
22:12:27  <PublicServer> <Chris Booth> where mfb?
22:12:37  <PublicServer> <mfb> fort drartwood halt
22:13:07  <PublicServer> <Chris Booth> not sure
22:13:21  <PublicServer> <Chris Booth> trying to get Wradham to work i had broken nots
22:13:39  <PublicServer> <Chris Booth> better now
22:13:53  <PublicServer> *** Skasi has joined spectators
22:14:07  <PublicServer> <Mark> ill break your nots
22:14:10  *** Mucht has quit IRC
22:14:13  <PublicServer> <Chris Booth> so we want a flip flow at Fort Drartwood?
22:14:25  <PublicServer> <Chris Booth> or do you want to count all platforms are full?
22:14:27  <PublicServer> <mfb> ok, coal done
22:14:41  <PublicServer> <mfb> one feeder feeds one ML train
22:15:01  <PublicServer> <mfb> everything except the NOTs and storage bits is from V
22:15:48  <PublicServer> <mfb> nice timing at wradham
22:16:10  <PublicServer> <Mark> bit too close for my liking
22:16:10  <PublicServer> <Chris Booth> lucky
22:16:14  <PublicServer> *** sane has left the game (leaving)
22:16:38  <PublicServer> <Chris Booth> I claim the timing was intended
22:16:44  <PublicServer> <Mark> :D
22:16:54  <PublicServer> <Mark> of course
22:16:57  <PublicServer> <Mark> i know the accel formula by head
22:17:35  <PublicServer> *** cornjuliox has left the game (connection lost)
22:17:44  <PublicServer> <mfb> that should help a bit
22:18:08  <PublicServer> <Chris Booth> mfb: I think you not system will work
22:18:31  <PublicServer> <mfb> it already worked
22:18:37  <PublicServer> <mfb> but the layout looks so strange
22:18:43  <PublicServer> <Chris Booth> maybe a one in one out on the entrance would be easier
22:18:45  <PublicServer> <mfb> ML trains would have to take large detours
22:18:48  <PublicServer> <Chris Booth> much less space
22:19:07  <PublicServer> <mfb> but lower capacity
22:19:09  <PublicServer> <Chris Booth> we don't care which platform they use
22:19:28  <PublicServer> <Chris Booth> yes, but you can have it on 2 or 3 lines
22:19:39  <PublicServer> <mfb> that is right
22:20:09  <PublicServer> <Chris Booth> maybe one for 2 pltforms would work well
22:20:24  *** sane has quit IRC
22:21:15  <PublicServer> <Chris Booth> Mark: what is Parking lot theory?
22:21:29  <PublicServer> <Mark> having a lot of parked trains
22:21:39  <PublicServer> <Chris Booth> oh lol
22:21:57  <PublicServer> <mfb> hmm
22:22:03  <PublicServer> <Mark> wtf
22:22:03  <PublicServer> <mfb> hidden station :D
22:22:06  <PublicServer> <Mark> train 283
22:22:10  *** TWerkhoven[l] has quit IRC
22:22:18  <PublicServer> <Mark> oh i trapped it
22:22:20  <PublicServer> <Mark> nvm
22:22:23  <PublicServer> <mfb> nice signal
22:22:27  <PublicServer> <Mark> shit
22:22:29  <PublicServer> <Chris Booth> lol
22:22:40  <PublicServer> <Mark> the rating just about recovered :P
22:23:24  <PublicServer> <mfb> :D
22:23:45  <PublicServer> *** bassals joined the game
22:23:48  <PublicServer> <bassals> hello yellow
22:23:58  <PublicServer> <Mark> orange
22:24:02  <PublicServer> <Chris Booth> temp
22:24:08  <PublicServer> <Mark> this is yellow
22:24:22  <PublicServer> <bassals> oh
22:24:22  <PublicServer> <mfb> ??
22:24:25  <PublicServer> <Chris Booth> your eyes are better than mine
22:24:37  <PublicServer> <bassals> but orange does not rhyme with hello
22:24:40  <PublicServer> <Chris Booth> It looks almost the same
22:24:58  <PublicServer> <bassals> in fact orange does not rhyme with any word
22:25:05  <PublicServer> <Mark> i was just thinking that
22:26:06  <Mark> Orange rhymes with sporange (a part on a fern or a similar plant.)
22:26:09  <PublicServer> <Chris Booth> what is someone trying to do at !here?
22:26:12  <PublicServer> *** Skasi has joined company #1
22:26:32  <PublicServer> <mfb> that is the question
22:26:42  <PublicServer> <mfb> looks like some train distribution
22:26:46  <PublicServer> <Chris Booth> looks like a bad train packer
22:26:52  <PublicServer> <mfb> with a missing counter near !here
22:27:11  <PublicServer> <Mark> that was a counter that counts both ways
22:27:29  <PublicServer> <mfb> but that moved to the north-east now
22:27:49  <PublicServer> <Mark> well thats lopo's, this is my experiment
22:27:55  <PublicServer> <mfb> ah
22:28:05  <PublicServer> <Mark> i think it'll work just cant be bothered to finish it
22:28:15  <PublicServer> <mfb> well, it is possible to build full adders here
22:28:26  <PublicServer> <Chris Booth> I only just realised that we are using all TL3
22:28:37  <PublicServer> <mfb> so you can subtract two 3-bit-counters or something like that
22:28:51  <PublicServer> <Mark> yeah V suggested using pf traps instead of TL sorters
22:29:13  <PublicServer> <Mark> so they dont have to be different lengths
22:29:33  <PublicServer> <Chris Booth> Yes that is a better idea
22:29:40  <PublicServer> <Mark> it never even occured to me
22:29:44  <PublicServer> <Chris Booth> and I guess all TL with same loco and wagon means same accel
22:30:07  <PublicServer> <Mark> ive been trying to think of rediculously complex ways to have multiple cargos on the same lines in SRNW
22:30:18  <PublicServer> <Mark> and then V comes along
22:30:25  * mfb- thinks about the PZ game idea
22:30:39  <PublicServer> <Chris Booth> which one mfb?
22:30:45  <PublicServer> <Mark> current one
22:30:47  <mfb-> the "current"
22:30:57  <PublicServer> <Chris Booth> oh that is just stupid
22:31:07  <PublicServer> <Mark> its pretty cool
22:31:09  <PublicServer> <Mark> just too much work
22:31:27  <PublicServer> <Chris Booth> I didn't understand it when I looked
22:31:33  <PublicServer> <Chris Booth> so I thought it was pointledd
22:31:35  <PublicServer> <Chris Booth> less
22:31:49  <PublicServer> <Mark> it is a bit pointless :P
22:32:16  <PublicServer> <Mark> would be pretty cool to see it work though
22:32:18  <PublicServer> <Chris Booth> 81% and not overflowing cargo
22:32:26  <PublicServer> <Mark> yeah
22:32:28  <PublicServer> <Mark> :)
22:32:38  <PublicServer> <Chris Booth> I dont mind building stuff, even if I don't understand
22:32:45  <PublicServer> <Chris Booth> just need more than one person
22:33:13  <PublicServer> <Chris Booth> the drivers of these logic trains would be pulp
22:33:24  <PublicServer> <Chris Booth> 0-1338-0 in 1 second
22:33:30  <PublicServer> <Mark> i dont think they'll have train drivers in 2107
22:33:56  <PublicServer> <bassals> there are 4 people that die when they crash
22:33:59  <PublicServer> <Chris Booth> could a computer survive the G force?
22:34:02  <PublicServer> <Mark> good point
22:34:21  <PublicServer> <Mark> probably
22:34:48  <PublicServer> <Chris Booth> I guess it could since all space flight have computers of some sorts
22:34:54  <PublicServer> <Chris Booth> and they have massive G forces
22:35:00  <PublicServer> <Mark> you'd probably have to put them on their sides to turn the lateral g's into vertical ones
22:35:42  <PublicServer> <Mark> bit of knowledge from RCT that :P
22:35:48  <PublicServer> <Skasi> Chris Sawyer only created games where humans die in terrible accidents, no? :P
22:35:52  <mfb-> could a computer survive the G force? <- without problems
22:36:03  <mfb-> and space flight does not have massive g-forces
22:36:39  <PublicServer> <Chris Booth> what would be greater mfb? fighter planes?
22:36:43  <Mazur> Hard disks might have problems, depending on the direction and steadyness of the forces.
22:36:52  <PublicServer> <Chris Booth> Mazur SSDs
22:36:52  <mfb-> drop any item with a microprocessor on the floor, and you get hundreds of g
22:37:02  <Skasi> What about the accidents in space flight, mfb-? They do!
22:37:19  <Mazur> mfb-, when exacping a grvity well the G-forces tend to pile up some.
22:37:23  <PublicServer> <Mark> black boxes in planes
22:37:28  <mfb-> without a rocket, you don't care about the computer which should fly the rocket, right?
22:37:42  <mfb-> rockets cannot handle too large g-forces
22:37:56  <mfb-> computers are much more robust in in that way
22:38:38  <PublicServer> <Chris Booth> Mazur in this case 1g is a constant used in relation the acceleration due to gravity on earth at 9.8m/s^2
22:38:40  <PublicServer> <Chris Booth> IIRC
22:38:53  * Mazur remembers the old hard-disks, where a neatly spaced read and write could send the arm with the reading-head in an oscillation.
22:39:07  <mfb-> :D
22:39:36  <Mazur> Of course, you can only do that briefly.
22:39:55  <Mazur> Then you have to replace the whole damn and expensive unit.
22:42:15  *** Progman has quit IRC
22:42:27  <PublicServer> <bassals> oh I want to make a game with these 2233km/h locos
22:42:37  <PublicServer> <Chris Booth> bassals: we did that once
22:42:53  <PublicServer> <Chris Booth> we used the logic train in a real game
22:43:03  <PublicServer> <Mark> not at 2333km/h
22:43:05  <PublicServer> <mfb> :D
22:43:12  <PublicServer> <Chris Booth> no at 117
22:43:19  <PublicServer> <mfb> ah that one
22:43:29  <PublicServer> <Mark> you also used them in the timed sml pz one i think
22:43:31  <PublicServer> <Chris Booth> still the same train
22:43:37  <PublicServer> <Chris Booth> yep
22:43:43  <PublicServer> <Chris Booth> at 600k or so
22:43:50  <PublicServer> <Mark> just to get instant accel for mlevs
22:44:08  <PublicServer> <Chris Booth> which doesn't work anymore
22:44:14  <mfb-> was not instant
22:44:20  <mfb-> but... very quick for maglev
22:44:22  <PublicServer> <Mark> almost instant
22:44:27  <mfb-> ~10 tiles
22:44:30  <PublicServer> <Chris Booth> 5 or so tiles
22:44:32  <PublicServer> <Mark> oh
22:44:36  <mfb-> well, something like that
22:44:52  <PublicServer> <Chris Booth> but now they changed it so it take 7 tile or something
22:44:54  <PublicServer> <Mark> does anyone have the nightly that was created in btw?
22:44:56  <PublicServer> <Chris Booth> and our timing is out
22:45:06  <PublicServer> <Chris Booth> for windows yes
22:45:08  <PublicServer> <Chris Booth> for linux no
22:45:12  <PublicServer> <Mark> if got windows
22:45:18  <PublicServer> <Mark> can you send it to me?
22:45:21  <PublicServer> <Mark> i've*
22:45:43  <PublicServer> <Chris Booth> Yes, if you give me the number I will compile it for you
22:46:05  <PublicServer> <Mark> or even better, we'll put it in the archive on
22:46:15  <PublicServer> <Chris Booth> yes
22:46:17  <PublicServer> <bassals> oh we still lack the ore injector
22:46:27  <PublicServer> <Chris Booth> make it bassals?
22:46:40  <Mark> r20279
22:47:10  <Mark> or we'll get V to update the timer :P
22:47:22  <Chris_Booth> not the timer
22:47:31  <Chris_Booth> its the acceleration room onto the ML
22:47:38  <Chris_Booth> every entrance needs extending
22:47:38  <Mark> oh
22:47:43  <PublicServer> <bassals> there's no room around the ore drop :-(
22:47:44  <Mark> i didnt play that game
22:48:10  <Chris_Booth> anyone know what W2F2GNKR would be?
22:48:14  <PublicServer> <Mark> it wont take much space i think
22:48:25  <PublicServer> <Mark> you dont need to build one of those clocks
22:48:52  <PublicServer> *** Skasi has left the game (leaving)
22:49:03  <mfb-> well, making every entrance longer does not sound like a big problem
22:49:13  <Chris_Booth> nope not realy just boring
22:49:22  <PublicServer> <mfb> there are ~20?
22:49:40  <Chris_Booth> not sure but sounds about right
22:51:10  <PublicServer> <Chris Booth> anyone want to sit my Maths work test for me?
22:51:32  <PublicServer> <mfb> what?
22:51:40  <PublicServer> <Chris Booth> lol
22:52:01  <Mark> a^2+b^2=c^2
22:52:04  <PublicServer> <Chris Booth> I have a stats test to do for work this weekend, and I can't be bothered
22:52:06  <Mark> thats about as fas as my maths goes
22:52:16  <Mark> ill have a go though
22:52:23  <PublicServer> <bassals> I am a mathematician!
22:52:45  <PublicServer> <mfb> <- physics. that counts, too
22:52:47  <PublicServer> <Chris Booth> I will play it safe and do it sunday
22:52:50  * Mark builds tents
22:53:29  <PublicServer> <Chris Booth> Mark: you still in the land down under?
22:53:35  <Mark> nope
22:53:38  <Mark> back home for a bit
22:53:46  <Mark> will be moving there in september probably though
22:53:52  <Mark> forced tent building for 2 years :P
22:54:14  <PublicServer> <Chris Booth> forced tent building?
22:54:38  <Mark> the company i worked for offered to sponsor me, so i get residence but i have to work for that company for at least 2 years
22:55:10  <PublicServer> <Chris Booth> ooh so you are going to be a slave
22:55:15  <Mark> not really
22:55:18  <Mark> i'll be supervising :P
22:55:21  <PublicServer> <mfb> hmm 12x12 adder
22:55:23  <Mark> bossing backpackers around :D
22:56:10  <PublicServer> <Chris Booth> hhhm. I will have to make sure I avoide dutch back packing in aus when I go there in the summer then
22:56:40  <Mark> coming to perth?
22:56:48  <Mark> where are you going?
22:56:50  <PublicServer> <Chris Booth> no going to melbourne
22:56:56  <Mark> melbs
22:56:59  <Mark> just melbs?
22:57:06  <PublicServer> <Chris Booth> that was my only plan
22:57:12  <PublicServer> <Chris Booth> my cousin lives there
22:57:16  <Mark> screw melbs
22:57:18  <Mark> go to darwin
22:57:22  <PublicServer> <Chris Booth> I guess I could go jet star to perth
22:57:28  <PublicServer> <Chris Booth> darwin?
22:57:33  <Mark> yeah
22:57:36  <Mark> in the far north
22:57:38  <PublicServer> <Chris Booth> will i not get killed by all the abbos?
22:57:49  <Mark> probably not, they only kill each other
22:57:52  <PublicServer> <Chris Booth> ok
22:58:13  <Mark> guaranteed sunshine and 30-35 degrees from april to october
22:58:18  <PublicServer> <Chris Booth> we I went last time I went to townsville and mission beach
22:58:20  <PublicServer> <Chris Booth> that was sick
22:58:39  <Mark> mission beach is brilliant
22:58:49  <PublicServer> <Chris Booth> what about all the rain in darwin?
22:58:56  <Mark> only in the wet summer
22:58:58  <PublicServer> <Chris Booth> mission beach was amazing I did my sky dive there
22:59:01  <Mark> which is australian summer
22:59:04  <Mark> wet season*
22:59:14  <PublicServer> <Chris Booth> so now
22:59:17  <Mark> yeah
22:59:21  <Mark> dont go there now :P
22:59:29  <Mark> unless you like rain, lightning and cyclones
22:59:33  <PublicServer> <Chris Booth> not unless you have a boat?
22:59:49  <Mark> i wouldnt go out on a boat either
23:00:01  <Mark> i know that from experience
23:00:14  <Mark> i worked on a fishing through a cyclone in february
23:00:24  <Mark> which was awesome but pretty scary
23:00:30  <Mark> fishing boat
23:01:02  <PublicServer> <Chris Booth> Mark stars in deadliest catch
23:02:22  <Mark> its just extremely hot instead of cold
23:03:15  *** Skasi has left #openttdcoop
23:03:28  <Mark> how long you going for?
23:03:39  <PublicServer> <Chris Booth> 3 weeks
23:03:45  <PublicServer> <Chris Booth> in the coldest time
23:03:49  <Mark> yeah :P
23:03:52  <Mark> nicest time in darwin
23:04:03  <PublicServer> <Chris Booth> plan on going skiing though
23:04:05  <Mark> and townsville and north
23:04:25  <PublicServer> <Chris Booth> as long as I don't have to sleep in a tent I am up for anything
23:04:42  <PublicServer> <Chris Booth> I just like a real bed and somewhere to shave
23:04:54  <Mark> dont need a tent, just sleep on the roof of your car :D
23:05:08  <Mark> not when skiing though
23:05:44  <Mark> going skiing in jindabyne i suppose?
23:05:50  <PublicServer> <Chris Booth> not unless I have killed a yeti and am sleeping inside its nice warm skin
23:06:00  *** dr_gonzo_ has quit IRC
23:06:13  <PublicServer> <Chris Booth> not sure where ever is close to melbs
23:06:19  <PublicServer> <LoPo> hello :)
23:06:23  <PublicServer> *** LoPo has joined company #1
23:06:26  <Mark> i think jindabyne is the only acceptable skiing in oz
23:06:29  <Mark> hello :)
23:06:41  <PublicServer> <Chris Booth> hi LoPo
23:06:55  <PublicServer> <Chris Booth> I think skiing in the gum tree will be cool
23:07:09  <Mark> pretty grim
23:07:16  <Mark> at least pine trees keep there leaves in winter :P
23:07:26  <PublicServer> <Chris Booth> very true
23:07:50  <PublicServer> <Chris Booth> does it get as cold as the alps?
23:08:01  <Mark> not nearly
23:08:27  <Mark> the highest mountain is only like 2200m
23:08:34  <PublicServer> <Chris Booth> thats good, when I went to austria it seemed like -1,000,000
23:08:43  <Mark> yeah...
23:08:53  <Mark> im going to italy next week, it gets to -35 on mountain tops
23:09:04  <PublicServer> <Chris Booth> thats not uncommon
23:09:11  <PublicServer> <Chris Booth> but that is why I like france
23:09:17  <Mark> its pretty cold
23:09:23  <PublicServer> <Chris Booth> the alps are low in france only 2500m
23:09:25  <Mark> you dont see me skiing if its less than -20
23:09:29  <Mark> i'll be in the pub
23:09:36  <PublicServer> <LoPo> wow what is this
23:09:40  <PublicServer> <Chris Booth> with the gun wine?
23:09:42  <PublicServer> <LoPo> made by mfd
23:09:47  <Mark> gluh wine, yes :D
23:10:06  <PublicServer> <Chris Booth> yes that, the funny tasting wine
23:10:23  <Mark> does the job
23:10:24  <PublicServer> <Chris Booth> much rather massive beer
23:10:26  <PublicServer> <LoPo> gluh wine is just warm wine
23:10:27  <Mark> pretty well, for that matter
23:10:43  <Mark> bombardino
23:10:46  <PublicServer> <LoPo> drinkes like hot coco
23:10:52  <PublicServer> <Chris Booth> LoPo: it has spices in it aswell
23:11:11  <PublicServer> <LoPo> no; it should have spices in it
23:11:15  <PublicServer> <Chris Booth> what is nice is a hot choc with a shot of brandy
23:11:24  <Mark> rather without the hot choc
23:11:25  <PublicServer> <LoPo> but like 99% of the times it doesnt
23:11:43  <PublicServer> <Chris Booth> just the shot of brandy?
23:11:47  <Mark> yes :P
23:12:44  <PublicServer> <Chris Booth> Wradham Woods needs more trains
23:12:48  <PublicServer> <Chris Booth> shall I add them?
23:12:54  <Mark> go for it
23:13:12  <PublicServer> <Chris Booth> the overflow was empty
23:13:24  <Mark> thanks :)
23:13:52  <Mark> btw, the highest mountain in europe is in france
23:13:56  <Mark> so i wouldnt say theyre low
23:14:02  <PublicServer> <Chris Booth> yes mont blanc
23:14:04  <mfb-> on average, they are
23:14:30  <PublicServer> <Chris Booth> don't the italians claim it is in itlay only?
23:14:38  <PublicServer> <Chris Booth> or something stupi
23:14:40  <PublicServer> <Chris Booth> d
23:14:41  <Mark> probably
23:14:54  <Mark> italians claim everything
23:14:54  <mfb-> should be on the border
23:14:58  <Mark> probably claim london aswel
23:15:02  <PublicServer> <Chris Booth> lol
23:15:28  <PublicServer> <Chris Booth> hhm what is wrong with Wradham Halt?
23:16:08  <Mark> the design of that whole feeder network is flawed
23:16:17  <Mark> i need to figure out the orders
23:17:40  <PublicServer> <LoPo> just make it like; go to X stations and load; after point Y if load is less than 100% return to order 1
23:17:46  <PublicServer> <LoPo> easy :)
23:19:56  <Mark> yeah i know
23:20:18  <PublicServer> <LoPo> but....
23:20:26  <PublicServer> *** Spike joined the game
23:20:30  <PublicServer> <LoPo> what is wrong with the currunt oders?
23:20:42  <PublicServer> <Mark> trains go to all stations
23:20:52  <PublicServer> <LoPo> ah
23:20:54  <PublicServer> <Mark> rather than just the ones they're needed
23:21:10  <PublicServer> *** Chris Booth has left the game (leaving)
23:21:46  <PublicServer> <Mark> lets see if that works
23:22:20  <PublicServer> <mfb> depots?
23:22:56  <PublicServer> <mfb> transfer order at woods is missing
23:23:38  <PublicServer> <LoPo> .
23:23:40  <PublicServer> <LoPo> hu
23:23:54  <PublicServer> <LoPo> why cant i change the orders?
23:24:01  <PublicServer> <Mark> dunno
23:24:04  <PublicServer> <Mark> i can either
23:24:06  <PublicServer> <mfb> they always go to the waypoint after each station visit now
23:24:16  <PublicServer> <mfb> I can
23:24:38  <PublicServer> <mfb> it is the same system as PSG200
23:24:38  <PublicServer> <LoPo> ow w8 i wanted to change a waypoint order :p
23:24:44  <PublicServer> <Mark> they're always full
23:24:50  <PublicServer> <Mark> may aswel not have orders
23:24:56  <PublicServer> <mfb> they would do that even if not full
23:25:11  <PublicServer> <mfb> they just have poor service at stations right now
23:25:15  <PublicServer> <Mark> think it works now
23:25:26  <PublicServer> <Mark> need more trains
23:25:32  <PublicServer> <mfb> order 3 does nothing
23:25:42  <PublicServer> <mfb> the "jump to drop"
23:25:56  <PublicServer> <Mark> good point
23:26:46  <PublicServer> <Mark> dont know if this works any better
23:26:52  <PublicServer> <Mark> well, i do know; it doesnt
23:26:59  *** Chris_Booth has quit IRC
23:28:12  <PublicServer> <Mark> this is what i intented though
23:28:30  <PublicServer> *** Spike has left the game (leaving)
23:28:32  <PublicServer> <mfb> I hope I got all the signals right
23:28:55  <PublicServer> <Mark> wtf is that
23:29:13  <PublicServer> <LoPo> the thing of mfd?
23:29:19  <PublicServer> <Mark> yeah
23:29:25  <PublicServer> <mfb> it adds the inputs
23:29:28  <PublicServer> <LoPo> i have no idea :P
23:29:38  <PublicServer> <mfb> that is 3
23:29:42  <PublicServer> <mfb> sum1 carry1
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23:29:48  <PublicServer> <mfb> 2
23:29:50  <PublicServer> <mfb> sum0 carry1
23:29:56  <PublicServer> <mfb> 1
23:29:59  <PublicServer> <mfb> sum1 carry0
23:30:07  <PublicServer> <mfb> and that is 0
23:30:09  <PublicServer> <LoPo> :O
23:30:11  <PublicServer> <Mark> that means absolutely nothing to me
23:30:11  <PublicServer> <mfb> sum0 carry0
23:30:13  <PublicServer> <LoPo> cool
23:30:21  <PublicServer> <LoPo> very nice
23:30:23  <PublicServer> <mfb> you can use a lot of these things to add binary numbers
23:30:34  <PublicServer> <LoPo> 00 = 0
23:30:38  <PublicServer> <LoPo> 01 = 1
23:30:43  <PublicServer> <LoPo> 10 = 2
23:30:44  <PublicServer> <Mark> right
23:30:46  <PublicServer> <LoPo> 11 = 3
23:30:52  <PublicServer> <Mark> i actually made a binary counter once i think
23:30:54  <PublicServer> <Mark> with LED :D
23:31:24  <PublicServer> <Mark> it only adds up though
23:31:28  <Mark>
23:31:30  <PublicServer> <mfb> right
23:31:31  <Mark> not even sure if it works
23:32:17  <mfb-> 0,1,0,...?
23:32:56  <Mark> counts trains and displays the number
23:33:06  <mfb-> from 0 to 1?
23:33:17  <Mark> well you need to copy it to get more digits
23:33:27  <mfb-> ah, that output line
23:33:31  <Mark> yeah
23:33:51  <Mark> someone made a decimal one and i figured this would be way easier
23:33:54  <Mark> though not as cool
23:34:10  <mfb-> decimal counting is a mess
23:34:13  <mfb-> with LEDs
23:34:39  <mfb-> I have a SP game which can count in binary (16 bit)
23:34:50  <mfb-> well.. actually it can add everything
23:34:55  <mfb-> 16 of these things
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23:36:06  <PublicServer> <LoPo> wow
23:36:12  <Mark>
23:36:13  <Webster> Title: Transport Tycoon Forums View topic - LED counter (at
23:36:15  <Mark> thats the LED counter
23:36:24  <Mark> its insane
23:36:27  <PublicServer> <LoPo> allot of ore is w8ing at Fort Drartwood
23:36:45  <LoPo> :P
23:36:49  <LoPo> yeah seen that
23:37:00  <LoPo> like 3/4 of the map is logic shit
23:37:01  <mfb-> ;)
23:37:02  <Webster> Title: Transport Tycoon Forums View topic - Logic with logic trains (at
23:37:13  <mfb->
23:37:56  <mfb-> it has more connections at the moment
23:38:06  <mfb-> but I never expanded it to a full microprocessor
23:38:32  <Mark> go write an os
23:38:56  <mfb-> and to actually calculate anything, it would need at least some bytes of memory
23:39:04  <LoPo> wtf mfd :P
23:39:13  <mfb-> which is just incredibly boring
23:39:13  <LoPo> sick stuff
23:39:14  <Mark> did you make that?
23:39:27  <mfb-> the thing in the screenshot? indeed
23:39:37  <Mark> holy...
23:40:05  <mfb-> a lot of repetition inside
23:40:33  <PublicServer> <LoPo> im gona add some ore trains
23:43:17  <mfb-> that is memory design
23:43:51  <Mark> did you use copy+paste?
23:43:57  <Mark> still, building trains would have been fun...
23:44:01  <mfb-> did not work :/
23:44:11  <mfb-> otherwise it would be easy to fill all the spots
23:44:17  <mfb-> well, trains are not so hard
23:44:22  <mfb-> no train needs any orders
23:44:53  *** Ayero has joined #openttdcoop
23:45:00  <Ayero> !password
23:45:00  <PublicServer> Ayero: salmon
23:45:01  <mfb-> ~250 trains or something like that in total
23:45:14  <PublicServer> *** Ayero joined the game
23:45:50  <mfb-> I let it run for some time, no flaw within 3000 cycles :D
23:46:35  <Mark> you're crazy you
23:46:53  <PublicServer> <bassals> why do we have such a big clock instead of just a timetabled train?
23:47:19  <PublicServer> <Mark> it doesnt just add a train, it only adds a train if nothing has overflowed for x days
23:47:47  <PublicServer> <bassals> yes but this can also be done I think
23:47:49  <PublicServer> <Mark> lot of work for a small difference, indeed :P
23:47:54  <mfb-> I wonder if there is no smaller design...
23:48:01  <PublicServer> <bassals> like
23:48:03  <PublicServer> <Mark> im sure there must be
23:48:05  <PublicServer> <bassals> can I build?
23:48:31  <PublicServer> <LoPo> why not
23:48:35  <PublicServer> <Mark> i just thought of a way easier way i think
23:48:53  <PublicServer> <Mark> or maybe not
23:48:59  <PublicServer> <mfb> edge detector for overflows or something similar
23:49:09  <PublicServer> <mfb> let the clock train take a different track
23:49:27  <PublicServer> <mfb> well
23:49:30  <PublicServer> <mfb> good night
23:49:36  <PublicServer> <LoPo> bb
23:49:39  <Mark> cya
23:49:43  <PublicServer> *** mfb has left the game (leaving)
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23:52:16  <PublicServer> <LoPo> that one doesnt reset
23:52:28  <PublicServer> <bassals> ah yes
23:53:10  <PublicServer> <LoPo> ow wtf :P
23:59:46  <V453000> !password
23:59:46  <PublicServer> V453000: laking
23:59:54  <PublicServer> <V453000> o/
23:59:57  <PublicServer> *** V453000 joined the game
23:59:58  <PublicServer> <Mark> \o

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