Log for #openttdcoop on 18th January 2012:
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00:35:42  *** NonNobisSolum_ has joined #openttdcoop
00:35:46  <NonNobisSolum_> hi
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02:17:01  <sam0737> !players
02:17:04  <PublicServer> sam0737: Client 2737 is StarLite, a spectator
02:17:07  <sam0737> !clients
02:17:19  <sam0737> !help
02:17:19  <PublicServer> sam0737:
02:37:03  <sam0737> !password
02:37:03  <PublicServer> sam0737: granny
02:37:32  <PublicServer> *** Game still paused (number of players)
02:37:35  <PublicServer> *** sam0737 joined the game
02:37:47  <PublicServer> *** sam0737 has joined company #1
02:37:55  <PublicServer> *** sam0737 has joined spectators
02:37:57  <PublicServer> *** sam0737 has joined company #1
02:40:21  <PublicServer> *** sam0737 has left the game (connection lost)
02:44:52  <sam0737> !players
02:44:55  <PublicServer> sam0737: Client 2737 is StarLite, a spectator
02:44:56  <sam0737> !password
02:44:56  <PublicServer> sam0737: granny
02:45:11  <PublicServer> *** Game still paused (number of players)
02:45:14  <PublicServer> *** sam0737 joined the game
02:49:45  <PublicServer> *** sam0737 has left the game (leaving)
03:30:00  <sam0737> !password
03:30:03  <PublicServer> sam0737: volley
03:30:03  <sam0737> !players
03:30:04  <PublicServer> sam0737: Client 2737 is StarLite, a spectator
03:43:48  <sam0737> !password
03:43:48  <PublicServer> sam0737: volley
03:43:59  <PublicServer> *** Game still paused (number of players)
03:44:00  <PublicServer> *** sam0737 joined the game
03:44:11  <PublicServer> *** sam0737 has joined company #1
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04:02:22  <PublicServer> *** sam0737 has left the game (leaving)
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07:38:14  <NonNobisSolum_> bye
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08:18:45  <sam0737> !players
08:18:47  <PublicServer> sam0737: Client 2737 is StarLite, a spectator
08:21:21  *** Tray has quit IRC
08:24:43  *** DayDreamer has left #openttdcoop
08:27:00  <sam0737> !help
08:27:00  <PublicServer> sam0737:
08:28:59  *** ODM has joined #openttdcoop
08:28:59  *** ChanServ sets mode: +o ODM
08:32:18  *** ODM has quit IRC
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08:36:04  *** ChanServ sets mode: +o ODM
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10:05:32  <Maraxus> !players
10:05:34  <PublicServer> Maraxus: Client 2737 is StarLite, a spectator
10:06:37  <PublicServer> *** StarLite has left the game (connection lost)
10:10:39  *** StarLite has quit IRC
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12:08:19  <cornjuliox> !password
12:08:19  <PublicServer> cornjuliox: havens
12:14:34  <cornjuliox> need to get my OpenTTD versions organized.
12:20:55  <TWerkhoven[l]> !dl
12:20:55  <PublicServer> TWerkhoven[l]: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:20:55  <PublicServer> TWerkhoven[l]:
12:21:27  <TWerkhoven[l]> !dl autostart
12:21:27  <PublicServer> TWerkhoven[l]:
12:22:09  <TWerkhoven[l]> !dl ottdau
12:22:09  <PublicServer> TWerkhoven[l]:
12:22:30  <TWerkhoven[l]> <-- try that one
12:25:40  *** Webster has joined #openttdcoop
12:25:40  *** ChanServ sets mode: +o Webster
12:25:46  <TWerkhoven[l]> i hope that wasnt me
12:26:22  *** Phoenix_the_II has joined #openttdcoop
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12:27:21  <cornjuliox> err the latest game hasn't finished, right?
12:28:03  <cornjuliox> !quickstart
12:28:04  <^Spike^> it's always you TWerkhoven[l] ;)
12:28:08  <TWerkhoven[l]> the latest game is never finished
12:28:09  <cornjuliox> @quickstart
12:28:10  <Webster> HTTP Error 503: Service Unavailable -
12:28:14  <cornjuliox> ergh
12:28:17  <^Spike^> the quickstart might be down for the day :D
12:28:29  <^Spike^> and as well as the rest of the articales :0
12:28:29  <planetmaker> :-) SOPA stops us giving help, I'm afraid
12:28:30  <cornjuliox> sigh
12:28:41  <^Spike^> what pm said :)
12:28:45  <cornjuliox> i just need the link to the latest SVN
12:28:52  <^Spike^> !dl svn
12:28:52  <PublicServer> ^Spike^: unknown option "svn"
12:28:54  <planetmaker> or was it PIPA?
12:28:55  <^Spike^> !dl
12:28:55  <PublicServer> ^Spike^: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:28:55  <PublicServer> ^Spike^:
12:28:59  <planetmaker> !rev
12:34:59  <cornjuliox> is there one for the GRF files too?
12:35:29  <cornjuliox> i mean the grf files that you had to download off of the wiki
12:35:41  <TWerkhoven[l]> !grf
12:35:41  <PublicServer> TWerkhoven[l]: (Version 8.0)
12:35:45  <TWerkhoven[l]> but thatll be down
12:36:51  <cornjuliox> aren't these grfs all supposed to be on BANANAS anyways?
12:37:46  <^Spike^>
12:38:03  <^Spike^> not everything is down if you know the proper urls :)
12:38:11  <ODM> some olds grfs arent on bananas, as the authors didn't/wouldn't/couldn't give permission
12:38:51  <cornjuliox> raah
12:38:59  <cornjuliox> too bad
12:39:07  <cornjuliox> bananas is a nice system
12:39:09  <cornjuliox> very useful.
12:39:17  <cornjuliox> the fruits aren't bad either.
12:39:25  <planetmaker> tell that the authors who refuse to use it ;-)
12:40:21  <ODM> yeah i had that thought, "newgrf mismatch", click download, it works
12:43:40  *** Webster has joined #openttdcoop
12:43:41  *** ChanServ sets mode: +o Webster
13:25:54  <cornjuliox> when you guys start building, in general, do you lay down the stations first or the ML/SL and hubs first?
13:29:16  <V453000> doesnt matter
13:31:45  <planetmaker> cornjuliox, we're usually enought to start everything at once ;-)
13:32:08  <planetmaker> everyone then starts with what takes his or her fancy
13:32:24  <planetmaker> following the common plan and communicating the details where needed for interface
13:38:17  <Mark> for that matter, i think its about time for a new game
13:38:29  <Mark> i fancy some oldskool pax
13:38:34  <Mark> anyone? :)
13:39:44  <ODM> whats the difference between pax and olskool pax?:P
13:40:22  <Mark> the feeling :D
13:40:28  <Mark> not sure how to generate that though
13:41:10  <Mark> oldskool is without SRNW and neverreachingbeerstations and stuff
13:42:19  <Mark> i'll go think about it in the shower
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14:48:43  <Mark> hm... can you use dbset and jpset together?
14:49:01  <Mark> or would you get transrapids on shinkansen tracks or something?
14:50:26  <Mark> i'll just try :P
15:00:47  <Mark> !rcon transfer
15:00:47  <PublicServer> Mark: you are not allowed to use !rcon
15:00:48  <Mark> @op
15:00:55  <PublicServer> Mark: you are not allowed to use !rcon
15:01:05  *** ODM sets mode: +o Mark
15:01:12  <Mark> @whoami
15:01:12  <Webster> Mark: Mark
15:01:14  <Mark> @deop
15:01:14  *** Webster sets mode: -o Mark
15:01:15  <Mark> @op
15:01:15  *** Webster sets mode: +o Mark
15:01:16  <Mark> there
15:01:37  <Mark> !rcon transfer
15:01:37  <PublicServer> Mark: ERROR: command not found
15:01:40  <Mark> !rcon archive
15:01:40  <PublicServer> Mark: ERROR: command not found
15:01:42  <Mark> hm?
15:02:00  <Mark> stupid sopa... cant look up on the wiki :P
15:02:22  <KenjiE20> it's an ap alias not a ttd command
15:02:30  <Mark> @transfer
15:02:36  <ODM> !transfer
15:02:36  <PublicServer> ODM: !transfer gamenr save: transfer the save to our web (publicserver)
15:02:44  <Mark> ah
15:02:58  <Mark> !transfer 223 game.sav
15:03:01  <PublicServer> Mark: PublicServerGame_223_Final.sav
15:03:01  <PublicServer> Mark: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
15:03:07  <KenjiE20> not that you can make the arhive entry anyway
15:03:16  <Mark> !password
15:03:16  <PublicServer> Mark: havens
15:03:19  <KenjiE20> ^Spike^: ^ did that work?
15:03:36  <PublicServer> *** Game still paused (number of players)
15:03:37  <PublicServer> *** Mark joined the game
15:03:39  <Mark> probably
15:03:46  <Mark> ill get a save myself just in case it didnt
15:03:51  <ODM> hmm i have a plan for a grid cargo game sometime
15:04:00  <KenjiE20> well if it's resolving www. and www. is spoa blocked....
15:04:31  <Mark> !getsave
15:04:32  <PublicServer> Mark: OK :-)
15:04:36  <Mark> !rcon load 2
15:04:45  <PublicServer> *** Game paused (number of players)
15:05:11  <PublicServer> *** Game still paused (number of players)
15:05:14  <PublicServer> *** Mark joined the game
15:05:17  <PublicServer> <Mark> wtf
15:05:23  <PublicServer> <Mark> thats not right
15:05:39  <PublicServer> *** Mark has left the game (leaving)
15:05:46  <Mark> rcon ls
15:05:51  <Mark> !rcon ls
15:05:52  <PublicServer> Mark: 0) .. (Parent directory)
15:05:52  <PublicServer> Mark: 1) archive/ (Directory)
15:05:52  <PublicServer> Mark: 2) psg224start.sav
15:05:52  <PublicServer> Mark: 3) Delayed Deliveries Inc, 2129-04-09.sav
15:05:52  <PublicServer> Mark: 4) Dutbridge Transport, 2061-02-08.sav
15:05:52  <PublicServer> Mark: 5) Dutbridge Transport, 2035-08-16.sav
15:05:52  <PublicServer> Mark: 6) Dutbridge Transport, 6th May 1999.sav
15:05:54  <PublicServer> Mark: 7) psg223_start_mark.sav
15:05:54  <PublicServer> Mark: 8) Merry Christmas all!, 2543-08-06.sav
15:05:56  <PublicServer> Mark: 9) File:Merry_xmas_cheated.sav
15:05:56  <PublicServer> Mark: you have 147 more messages
15:05:58  <Mark> !rcon load 2
15:06:02  <PublicServer> *** Game paused (number of players)
15:06:24  <Mark> now what...
15:06:51  <Sylf> you ended that logic madness?
15:07:00  <Mark> yes :)
15:07:06  <Mark> time for some new madness
15:07:13  <Mark> if i can get it to work
15:07:24  <Mark> that save works fine locally
15:07:57  <Sylf> maybe...
15:08:02  <Sylf> !content
15:08:03  <PublicServer> Sylf: Connection established
15:08:03  <PublicServer> Sylf: Downloading 0 file(s) (0 bytes)
15:08:03  <PublicServer> Sylf: (you need to !restart to have the new content loaded)
15:08:12  <Sylf> !content
15:08:14  <PublicServer> Sylf: Expect timeout triggered!
15:08:15  <PublicServer> Sylf: Downloading 27 file(s) (15873414 bytes)
15:08:15  <PublicServer> Sylf: (you need to !restart to have the new content loaded)
15:09:06  <Sylf> I'd give that a few min, then you can !restart
15:09:52  <KenjiE20> dutchtramset 2
15:10:09  <Mark> yes?
15:10:10  <KenjiE20> NewGRF FBFB0102 (dutch_tram_set-2.0.0\dutchtramset.grf) not found; checksum FF36ECFC309CE45F6A340ADE2D3A2FF2
15:10:16  <Mark> oh
15:10:47  <KenjiE20> also content appears to be done
15:10:56  <Sylf> with that !content, the server should be getting that grf
15:11:21  <Sylf> give it another try, Mark
15:11:32  <Mark> !rcon load 2
15:11:38  <PublicServer> *** Game paused (number of players)
15:11:40  <Sylf> !restart
15:11:40  <PublicServer> Sylf: Restart scheduled, will be initiated in next minute!
15:11:46  <Mark> oh...
15:11:48  <Sylf> that first :)
15:12:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:12:01  <PublicServer> Thank you for playing r23755.
15:12:05  <PublicServer> Server has exited
15:12:06  *** PublicServer has quit IRC
15:12:09  <^Spike^> set new gamenr aswell Sylf? :)
15:12:10  <Ammler> there is something like reload_files or so which makes !restart obsolete
15:12:24  <Sylf> oh
15:12:35  *** PublicServer has joined #openttdcoop
15:12:35  <PublicServer> Autopilot engaged
15:12:35  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:12:35  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23755) | STAGE: Building | | New players, use @quickstart and !help |"
15:12:35  *** ChanServ sets mode: +v PublicServer
15:12:35  <Sylf> is that with rcon?
15:12:53  <planetmaker> !revision
15:13:04  <KenjiE20> also a new log would be good
15:13:15  <planetmaker> and a revision update
15:13:16  <KenjiE20> also Mark named his file 224 :P
15:13:31  <Mark> woops
15:13:43  <Mark> like i said, not in sync with reality :)
15:13:59  <Sylf> hehehe
15:14:33  <planetmaker> I'll update PS
15:14:45  <Ammler> Sylf: yes, not custom command
15:14:52  <planetmaker> why can or does no other person update PS anymore? :-(
15:15:05  <Mark> i dont because i wouldnt have a clue how to
15:15:06  <ODM> we are all clueless:P
15:15:22  <KenjiE20> because inevitably we all break it
15:15:23  <Sylf> cuz im not an admin
15:15:32  <ODM> because you are our hero pm!
15:15:38  <planetmaker> pfft
15:15:44  <Ammler> why is Sylf no admin?
15:15:47  <planetmaker> see. and there's the air out of it ;-)
15:16:05  <Mark> sylf for admin!
15:16:25  <Sylf> no thx :)
15:16:26  <ODM> pm for writing a step by step guide on teaching us in a newbie fashion:D
15:16:27  <planetmaker> you don't have your ssh key on the PS or the other servers?
15:16:37  <Mark> just make an !update command :P
15:16:43  <planetmaker> there is...
15:16:44  <Mark> although i'd probably even mess that up
15:16:51  <Mark> oh
15:16:56  <planetmaker> on the server
15:17:02  <planetmaker> not via irc
15:17:20  <Mark> thats where it gets too complicated for me
15:17:23  <Sylf> i doubt i have an account... and if i do, no, i dont have the key
15:17:28  <Ammler> the current script is not able to handle issues like with applying patches
15:18:20  <planetmaker> which is somewhat an indication that patches might not be what we should use extensively...
15:18:26  <planetmaker> we really need the logging bot
15:18:38  <planetmaker> the other two, three minor patches will survive nearly any update
15:19:03  <planetmaker> thus one then could introduce an !update command indeed
15:19:29  <planetmaker> !restart
15:19:43  <Ammler> planetmaker: well, you can just blame yourself for that lack :-)
15:20:36  *** PublicServer has quit IRC
15:20:44  <planetmaker> can I?
15:21:40  <planetmaker> where di PS go to?
15:21:56  <Mark> went for a cigarette
15:22:04  <planetmaker> iew :-(
15:22:17  <Ammler> just irc?
15:22:30  <planetmaker> No. Server saved restart.sav and exited
15:22:34  <planetmaker> not yet restarted
15:22:41  <Sylf> exiting with timeout doesnt sound good fos ps
15:23:29  *** PublicServer has joined #openttdcoop
15:23:29  <PublicServer> Autopilot engaged
15:23:29  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:23:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23820) | STAGE: Building | | New players, use @quickstart and !help |"
15:23:30  *** ChanServ sets mode: +v PublicServer
15:23:43  <planetmaker> let's kick it manually then ;-)
15:23:49  *** PublicServer has quit IRC
15:24:36  <planetmaker> right...
15:24:46  <Ammler> planetmaker: do you run it on hg-public now?
15:24:51  <planetmaker> no
15:25:59  <Ammler> the restart script might not remove the restart flag
15:26:15  *** StarLite has joined #openttdcoop
15:26:51  <planetmaker> that wasn't it. Look the screen
15:27:03  <planetmaker> hmpf
15:27:18  <Ammler> did you switch the servers?
15:27:27  <planetmaker> no, not needed
15:30:30  *** PublicServer has joined #openttdcoop
15:30:30  <PublicServer> Autopilot engaged
15:30:30  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:30:30  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23820) | STAGE: Building | | New players, use @quickstart and !help |"
15:30:30  *** ChanServ sets mode: +v PublicServer
15:30:40  <PublicServer> ***  made screenshot at 00004422:
15:30:55  <Ammler> what is broken with start scrpt?
15:31:02  <planetmaker> I guess it was a demonstration that also simple patches can break
15:31:22  <planetmaker> not exactly sure what made it break, though
15:31:43  <planetmaker> probably it compiled w/o the one patch applied properly, thus screen failed
15:36:01  <Ammler> well, the screenshot patch does change the sources and so not trigger a rebuild
15:36:45  <Ammler> and it matters, if you apply the patch or not to get autopilot working with or without
15:38:20  <planetmaker> yes. That frankly sucks :-)
15:38:52  <planetmaker> Thus it's by all means required to keep both up to date
15:38:56  <planetmaker> in patched versions
15:39:16  <planetmaker> but... without screenshot is also not nice :-)
15:40:53  <Ammler> yes, tell that peter
15:41:49  <cornjuliox> Oh? using a new vesrion already?
15:41:55  <planetmaker> yes
15:42:01  <planetmaker> !revision
15:42:01  <PublicServer> planetmaker: Game version is r23820
15:42:10  <cornjuliox> new game?
15:42:11  <cornjuliox> ooh.
15:42:27  <Ammler> he applied that useless patch to disable blitter on dedicated
15:42:51  <Sylf> start thinking about a game plan you can submit, cornjuliox
15:42:57  <Sylf> :)
15:43:15  <cornjuliox> yeah
15:43:58  <cornjuliox> does the in-game download save the grfs to the global openttd folder (the one in the my documents folder) or to the local folder (whereever you installed it to?
15:44:06  <Ammler> it is hard to convince a dev to revert a commit, also if he agrees its useless :-)
15:45:36  <Sylf> it normally goes to My Documents (windows) or .openttd (all others)
15:47:46  <ODM> hm getting a protocol error when trying to jon from auto update
15:47:49  <cornjuliox> !password
15:47:49  <PublicServer> cornjuliox: shying
15:48:24  <Mark> !dl win32
15:48:24  <PublicServer> Mark:
15:48:26  <PublicServer> *** Game still paused (number of players)
15:48:28  <PublicServer> *** 0DM joined the game
15:48:57  <PublicServer> *** Player has left the game (processing map took too long)
15:48:57  <PublicServer> *** Player has left the game (connection lost)
15:48:59  <PublicServer> *** Game still paused (number of players)
15:49:31  <PublicServer> *** 0DM has started a new company (#1)
15:49:50  <Mark> !password
15:49:50  <PublicServer> Mark: shying
15:50:01  <Mark> how was there no company?
15:50:10  <ODM> no idea, but there wasnt any
15:50:15  <Mark> !rcon load 2
15:50:15  <PublicServer> Mark: 2: Not a savegame.
15:50:18  <cornjuliox> hmm
15:50:20  <Mark> !rcon ls
15:50:20  <PublicServer> Mark: 0) .. (Parent directory)
15:50:20  <PublicServer> Mark: 1) archive/ (Directory)
15:50:20  <PublicServer> Mark: 2) autosave/ (Directory)
15:50:20  <PublicServer> Mark: 3) uploads/ (Directory)
15:50:20  <PublicServer> Mark: 4) restart.sav
15:50:21  <PublicServer> Mark: 5) game.sav
15:50:21  <PublicServer> Mark: 6) continue.sav
15:50:23  <PublicServer> Mark: 7) continue2.sav
15:50:23  <PublicServer> Mark: 8) psg220_end.sav
15:50:24  <cornjuliox> no company and connection lost
15:50:25  <PublicServer> Mark: 9) update.sav
15:50:25  <PublicServer> Mark: you have 63 more messages
15:50:25  <Mark> !rcon cd 3
15:50:26  <Mark> !rcon ls
15:50:27  <PublicServer> Mark: 0) .. (Parent directory)
15:50:27  <PublicServer> Mark: 1) archive/ (Directory)
15:50:29  <PublicServer> Mark: 2) psg224start.sav
15:50:29  <PublicServer> Mark: 3) Delayed Deliveries Inc, 2129-04-09.sav
15:50:31  <PublicServer> Mark: 4) Dutbridge Transport, 2061-02-08.sav
15:50:31  <PublicServer> Mark: 5) Dutbridge Transport, 2035-08-16.sav
15:50:32  <Mark> !rcon load 2
15:50:33  <PublicServer> Mark: 6) Dutbridge Transport, 6th May 1999.sav
15:50:33  <PublicServer> Mark: 7) psg223_start_mark.sav
15:50:35  <PublicServer> Mark: 8) Merry Christmas all!, 2543-08-06.sav
15:50:35  <PublicServer> Mark: 9) File:Merry_xmas_cheated.sav
15:50:37  <PublicServer> Mark: you have 147 more messages
15:50:37  <PublicServer> *** Game paused (number of players)
15:50:42  <Mark> thats not the map
15:51:26  <cornjuliox> there we go looks right now
15:51:32  <cornjuliox> downloading content
15:51:37  <ODM> !password
15:51:37  <PublicServer> ODM: shying
15:51:38  <Mark> !content
15:51:38  <PublicServer> Mark: Connection established
15:51:38  <PublicServer> Mark: Downloading 0 file(s) (0 bytes)
15:51:38  <PublicServer> Mark: (you need to !restart to have the new content loaded)
15:51:45  <Mark> !restart
15:51:45  <PublicServer> Mark: Restart scheduled, will be initiated in next minute!
15:52:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:52:01  <PublicServer> Thank you for playing r23820.
15:52:06  <PublicServer> Server has exited
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15:52:14  <PublicServer> Autopilot engaged
15:52:14  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
15:52:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG222 (r23820) | STAGE: Building | | New players, use @quickstart and !help |"
15:52:14  *** ChanServ sets mode: +v PublicServer
15:52:34  <Mark> !password
15:52:34  <PublicServer> Mark: azalea
15:52:41  <PublicServer> *** Game still paused (number of players)
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15:52:47  <PublicServer> *** Game still paused (number of players)
15:52:47  <PublicServer> *** Game unpaused (number of players)
15:52:49  <PublicServer> *** Mark joined the game
15:52:53  <PublicServer> <0DM> aww i liked the previous map:P
15:53:00  <PublicServer> <Mark> boring :P
15:53:32  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG223 (r23820) | STAGE: Planning+Voting | | New players, use @quickstart and !help |"
15:53:50  <Mark> !rcon town_growth_speed
15:53:50  <PublicServer> Mark: ERROR: command not found
15:53:53  <Mark> !rcon town_growth_rate
15:53:53  <PublicServer> Mark: ERROR: command not found
15:54:22  <Mark> !rcon set town_growth_rate 0
15:54:38  <PublicServer> <Mark> this calls for an epic teleport
15:54:44  <PublicServer> <0DM> uh oh
15:55:38  <Mark> !rcon set station_spread 64
15:57:13  <cornjuliox> !password
15:57:13  <PublicServer> cornjuliox: azalea
15:57:18  <PublicServer> *** cornjuliox has left the game (connection lost)
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15:57:40  <PublicServer> *** cornjuliox joined the game
15:57:48  <PublicServer> <cornjuliox> wow nice map
15:57:54  <PublicServer> <0DM> i really have no clue for a plan:D
15:57:56  <PublicServer> <cornjuliox> wow
15:57:59  <PublicServer> <cornjuliox> so much wate
15:58:02  <PublicServer> <cornjuliox> water*
15:58:08  <PublicServer> <cornjuliox> and passengers are the cargo this time?
15:58:18  <PublicServer> <0DM> i have a plan of 1 line: i do not want to see grass:P
15:58:20  <PublicServer> <Mark> yep
15:58:46  <PublicServer> <cornjuliox> i've never planned a line before so i'm just gonna watch
16:00:01  <PublicServer> <Mark> teleports :)
16:00:23  <PublicServer> <0DM> ohno we are poor!:P
16:00:35  <PublicServer> <cornjuliox> teleports? is this some strange new concept?
16:00:42  <PublicServer> <Mark> nothing new
16:00:48  <PublicServer> <Mark> just an old cheat abusing station spread :P
16:00:54  <PublicServer> <cornjuliox> or just a really spread out station?
16:01:00  <PublicServer> <cornjuliox> lol
16:01:04  <PublicServer> <cornjuliox> i guessed it correctly
16:03:14  <PublicServer> <Mark> wowa
16:03:24  <PublicServer> <Mark> up to 5k with the transfer :P
16:05:03  <PublicServer> <cornjuliox> wow.
16:05:14  <PublicServer> <0DM> that was quite pink
16:05:24  <PublicServer> <cornjuliox> how does this little money factory work?
16:05:34  <PublicServer> <Mark> my little secret
16:05:56  <PublicServer> <cornjuliox> jesus thats amazing
16:05:58  <PublicServer> <cornjuliox> 2mil already?
16:06:16  <PublicServer> <cornjuliox> i'm gonna try this in another game
16:06:39  <PublicServer> <cornjuliox> ok yeah i don't know how it works
16:08:24  <PublicServer> <0DM> woop i made a concept plan:P
16:09:31  <PublicServer> <cornjuliox> hah. this must be incredible for the people that ride it
16:09:38  <PublicServer> <Mark> hehe
16:09:52  <PublicServer> <cornjuliox> they move approximately one stop
16:09:54  <PublicServer> <cornjuliox> and pay full fare for it.
16:10:00  <PublicServer> <Mark> oh we're getting negative incomes now
16:10:10  <PublicServer> <Mark> thats no good
16:10:14  <PublicServer> <cornjuliox> yeah
16:10:16  <PublicServer> <0DM> DB set and japanese trains seems a bit overkill
16:10:26  <PublicServer> <Mark> taking people further away from their destination
16:10:45  <PublicServer> <cornjuliox> if i'm following this right passengers are being transferred around from fronhill to nenfingfield, right?
16:10:47  <PublicServer> <0DM> why are you transfering?:P
16:10:47  <PublicServer> <Mark> i want transrapid feeders :P
16:11:07  <PublicServer> <Mark> Fronhill to Fenningpool Lakeside was the idea
16:11:54  <PublicServer> <cornjuliox> fenningpool lakeside is just a station?
16:12:06  <PublicServer> <cornjuliox> single tile train station?
16:12:24  <PublicServer> <cornjuliox> ah ok i see.
16:12:31  <PublicServer> <cornjuliox> i think i get how this works now
16:12:41  <PublicServer> <Mark> profit is calculated by distance between station signs and time it takes to transport
16:12:53  <PublicServer> <Mark> diagonal tiles count double
16:13:08  <PublicServer> <Mark> so you get paid for transfering it over about 256 tiles in a few seconds
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16:14:03  <PublicServer> <cornjuliox> and these clusters of stations ? am i right in thinking that they're ctrl+built to be a part of the distant stations thanks to spread size?
16:14:10  <PublicServer> <0DM> yup
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16:15:01  <PublicServer> <Mark> 10k!
16:15:07  <PublicServer> <Mark> -1k
16:15:07  <PublicServer> <Mark> lol
16:15:09  <PublicServer> <0DM> haha
16:15:15  <PublicServer> <0DM> mark loves this
16:15:17  <PublicServer> <Mark> this is rediculous
16:15:17  <PublicServer> <Mark> i do :D
16:15:43  <PublicServer> <Mark> some trips are costing 6k
16:16:02  <PublicServer> <Mark> i dont really see why
16:16:28  <PublicServer> <cornjuliox> haha thats amazing right there
16:16:34  <PublicServer> <cornjuliox> several mil all in a few minutes.
16:16:48  <PublicServer> <Mark> with just a few buses
16:16:50  <PublicServer> <0DM> mark, maybe because so much money of the trip has gone to transfers, the eventual income is negative
16:16:52  <PublicServer> <0DM> or something
16:16:52  <PublicServer> <cornjuliox> it took me an hour to get my first mil with a simple coal line
16:17:06  <PublicServer> <Mark> this only works with high station spread
16:17:12  <PublicServer> <Mark> which most servers have disabled
16:17:22  <PublicServer> <Mark> i think the max you will find is 20
16:17:32  <PublicServer> <Mark> in which case you can still make good money but it'll get you banned :P
16:17:58  <PublicServer> <Mark> all incomes are positive now
16:18:11  <sam0737> !players
16:18:14  <PublicServer> sam0737: Client 5 (Orange) is 0DM, in company 1 (Sadingstone Transport)
16:18:15  <PublicServer> sam0737: Client 6 (Orange) is Mark, in company 1 (Sadingstone Transport)
16:18:15  <PublicServer> sam0737: Client 11 (Orange) is cornjuliox, in company 1 (Sadingstone Transport)
16:18:37  <sam0737> !password
16:18:37  <PublicServer> sam0737: equity
16:19:05  <cornjuliox> equity
16:19:06  <cornjuliox> HAH
16:19:27  <PublicServer> <cornjuliox> how'd you fix the incomes/
16:19:41  <PublicServer> <Mark> changed the orders
16:19:53  <sam0737> !versions
16:20:02  <sam0737> ~~
16:20:11  <PublicServer> <Mark> i wanted to be able to get pax from Fronhill to Fenningpool but that sometimes transfers pax the wrong direction
16:20:15  <planetmaker> !revision
16:20:15  <PublicServer> planetmaker: Game version is r23820
16:20:29  <PublicServer> <cornjuliox> so everything goes to nenfingfield now?
16:21:07  <PublicServer> <Mark> Fronhill+ Slaningpool Falls go to Nenfingfield, Fenningpool+ Nenfingfield go to Slaningpool Falls
16:21:12  <sam0737> so the last game was finished? :)
16:21:16  <PublicServer> <Mark> yep
16:21:45  <sam0737> hm- couldn't see how was my new train counter work out at the end-
16:22:14  <PublicServer> *** Brumi joined the game
16:22:16  <PublicServer> <Brumi> hello
16:22:21  <PublicServer> <Mark> hello
16:22:28  <PublicServer> <Brumi> new game huh?
16:22:42  <PublicServer> <Mark> yep
16:23:28  <sam0737> !password
16:23:28  <PublicServer> sam0737: vatted
16:23:45  <PublicServer> *** sam0737 joined the game
16:23:59  <StarLite> !password
16:23:59  <PublicServer> StarLite: vatted
16:24:26  <sam0737> huh-give up on using airport? :)
16:24:32  <sam0737> for MM i mean
16:24:44  <PublicServer> *** StarLite joined the game
16:24:47  <PublicServer> <Mark> this is way more fun :P
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16:29:01  <PublicServer> *** Brumi has joined company #1
16:29:14  <PublicServer> <Mark> 4 more transfers and im covering the whole map
16:29:25  <PublicServer> <StarLite> :D
16:30:03  <PublicServer> <0DM> alright i sortof have a plan
16:30:30  <PublicServer> <Mark> i set transfer payment to 100% btw
16:30:37  <PublicServer> <Mark> so you can tranfer as much as you want
16:30:57  <PublicServer> <cornjuliox> good grief
16:30:59  <PublicServer> <cornjuliox> 5mil profit
16:31:01  <PublicServer> <cornjuliox> every year
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16:31:31  <PublicServer> <sam0737> question to 0DM: so the regional->inter: all pax will be coming from Tratown Transfer (last station?) beacuse everyone before that will get unloaded/paid at tratown transfer...
16:31:33  <PublicServer> <Mark> dinner time
16:31:53  <PublicServer> <0DM> yeah was thinking about that, trying to work out something nice:)
16:32:21  <PublicServer> <Brumi> anyway has there ever been a cargodist/yacd game here?
16:34:03  <PublicServer> <0DM> i like the regional trains, but i also need some pax on the intercity
16:36:09  <Sylf> bru
16:36:35  <Sylf> mi, we've hosted those on dev server in the past
16:45:08  <PublicServer> <0DM> you may have overdone the amount of tiny towns mark:P
16:51:34  <PublicServer> *** 0DM has left the game (leaving)
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17:28:49  <PublicServer> <cornjuliox> do these teleports get you all the way across the map now?
17:29:53  <planetmaker> no
17:30:01  <planetmaker> except if the map is 128^2
17:32:38  <PublicServer> <cornjuliox> i'm following the line of busses from lanway-on-sea to nenfingfield but where do the passengers actually get cashed out from there and not transferred?
17:35:59  <sam0737> what affect grow rate of a town?
17:38:20  <sam0737> just wonder does more pickup / drop to a town affect the grow rate?...
17:39:58  <cornjuliox> i think its pickup that affects the growth rate
17:40:00  <Sylf> !rcon set town_growth_rate
17:40:00  <PublicServer> Sylf: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
17:40:20  <cornjuliox> or maybe its both.
17:40:23  <Sylf> first and foremost, that setting.
17:41:13  <Sylf> otherwise, it doesnt matter if its a pick up or a drop
17:41:25  <sam0737> huh which means it doesn't grow by itself...?
17:41:33  <Sylf> you just need a few in or very close to the town
17:42:09  *** Firartix has joined #openttdcoop
17:42:17  <Sylf> the station's label needs to be in town
17:42:34  <Sylf> not just any station piece
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17:45:27  <sam0737> now town_growth_rate is 0, does it mean it won't growth even with drop/pickup?
17:47:44  <Sylf> right
17:48:27  <Sylf> we wouldnt want the towns to grow during MM stage
17:48:39  <sam0737> ohh ok. got you.
17:49:57  <sam0737> Hm I am answering myself, from the source code: every station in the town which has any (un)loading activity in the past ~50 days will be counted. Busy/light loading station are considered the same. More stations - better growth rate but it's capped at 5.
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17:53:27  <sam0737> hm...which means the feeder stations will trigger the growth, and it's not affected by how good or bad the intercity trains performs.
17:59:11  <planetmaker> unless... a goal script is used
18:00:05  <sam0737> goal script? how is that provided?
18:01:09  <sam0737> ar ha
18:01:14  <sam0737> googled about that.
18:05:54  <PublicServer> *** cornjuliox has left the game (leaving)
18:09:00  <Mazur> Planing and photing, once more.
18:10:06  <PublicServer> <Mark> back
18:10:06  <Mazur> Ooh, who or what removed libssl.....
18:10:30  <Mazur> And sides.
18:12:23  *** Brumi has quit IRC
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18:13:56  <PublicServer> *** sam0737 has left the game (leaving)
18:16:50  <Mazur> Unknown option --revision=r23755 ignored
18:16:55  <Mazur> Oddness.
18:17:13  *** Tray has joined #openttdcoop
18:18:03  <Tray> !password
18:18:03  <PublicServer> Tray: slakes
18:18:31  <Tray> !dl win32
18:18:31  <PublicServer> Tray:
18:19:31  <Tray> \: A openttdclient, that automatically downloads the ottdcoop version would be nice
18:19:45  <Mazur> There is.
18:19:51  <Mazur> Or are.
18:19:58  * Mazur is using one.
18:20:18  <Tray> Oh man, tell me please. (:
18:20:26  <Mazur> Tell you what?
18:20:50  <Ammler> !dl
18:20:50  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:20:50  <PublicServer> Ammler:
18:21:00  <Mazur>
18:21:00  <Tray> link, description, source, ... ?
18:21:09  <Mazur> About what?
18:21:18  <Ammler> !dl ottdau might be the most working one
18:21:18  <PublicServer> Ammler:
18:21:36  <Mazur> autostart on Unix.
18:22:24  <Mazur> Serves me well since I started in ottdcoop.
18:22:58  <Tray> thanks you very much (:
18:23:00  <PublicServer> *** Mazur has left the game (connection lost)
18:23:18  <PublicServer> *** Mazur joined the game
18:23:24  <PublicServer> *** Mazur has joined company #1
18:23:42  <Tray> !password
18:23:42  <PublicServer> Tray: abbeys
18:23:48  <PublicServer> *** Tray has left the game (connection lost)
18:24:00  <PublicServer> *** Tray has left the game (connection lost)
18:24:13  <PublicServer> *** Tray joined the game
18:24:18  <PublicServer> <Mazur> Hi, Try.
18:24:58  <PublicServer> <Mazur> ook you five attempts o get in, I'd call that try-ing.
18:25:32  <PublicServer> <Tray> my computer took too long to log in -.-
18:25:54  <PublicServer> <Mazur> Same here, first time, because I had to look up the pw first.
18:26:05  <PublicServer> <Tray> That error is new, isn't it?
18:26:11  <PublicServer> <Mazur> Yep.
18:26:17  <PublicServer> <Tray> sucks ):
18:26:21  <PublicServer> <Mazur> Never, never had it before.
18:26:43  <PublicServer> <Mazur> I suppose they lowered a time-out.
18:27:05  <planetmaker> !dl osx
18:27:05  <PublicServer> planetmaker:
18:27:14  <PublicServer> <Mark> hmm negative incomes again
18:27:21  <PublicServer> <Mark> and no more 10k ones either
18:27:36  <PublicServer> <Mazur> And when I start up, I switch virtual windows to IRC as soon as the pw question comes up,mand there query PS.
18:27:58  <PublicServer> <Tray> taht's BUS only MM?
18:28:04  <PublicServer> <Tray> sounds kinda wierd
18:28:11  <PublicServer> <Mark> it works pretty well
18:28:21  <PublicServer> <Mazur> Apparently.
18:31:10  <PublicServer> <Mazur> What happens when the Cost: thingies come up?  Robbery?
18:31:40  <PublicServer> <Mark> hmm
18:31:46  <PublicServer> <Mark> it takes 30 seconds to go through all 5 transfers
18:31:50  <PublicServer> <Mark> thats too long
18:32:28  <PublicServer> <Mark> a transrapid could almost drive the distance in that time
18:33:42  <PublicServer> <Tray> tl7 in odm's plan could be very hard
18:35:20  <PublicServer> <Mark> Tray: not really, you can make very short curves with shinkansen
18:35:30  <Mark> @cl
18:35:30  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
18:35:43  <Mark> @calccl
18:35:45  <Mark> @calc_cl
18:36:02  <Mazur> !cl
18:36:12  <Sylf> @clcalc
18:36:12  <Webster> Sylf: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:36:18  <planetmaker> @cl
18:36:19  <Sylf> there ya go
18:36:19  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
18:36:37  <Mark> @clcalc mono tilt 300
18:36:38  <Webster> Mark: Required CL for monorail at 300km/h, with tilt bonus, is 3 (5 half tiles) or TL
18:36:51  <Mark> @clcalc mlevlt 300
18:36:52  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:36:58  <Mark> @clcalc mlev tilt 300
18:36:59  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
18:37:26  <Mark> so its 5 half tiles
18:37:28  <Mark> CL3
18:37:45  <Tray> yeah, got it
18:38:20  <Mazur> Avignon.
18:38:44  <Mazur> Well, Nice already gets menioned a lot, so I thought I'd mix it up a little.
18:40:28  <PublicServer> <Mark> surely accel should be better than this
18:40:30  <PublicServer> <Mark> train 3
18:40:32  <PublicServer> <Mazur> If passengers only get trsnaferred but never delivered, will the money earned disappear when the servide stops?
18:40:50  <PublicServer> <Mazur> Philosophical question.
18:41:09  <PublicServer> <Mark> you dont really get paid until the pax is delivered i think
18:41:23  <PublicServer> <Mark> the money you get for transfering are just credits you get when delivered
18:41:41  <PublicServer> <Tray> that was around 40 tiles to accelerate
18:41:47  <PublicServer> <Mazur> Because one of your MM bus routes just does that.
18:42:05  <PublicServer> <Mark> where?
18:42:21  <PublicServer> <Mark> oh right
18:42:24  <PublicServer> <Mazur> Bronston, as well, to of them.
18:43:42  <PublicServer> <Mazur> Ah, but Nenfingfield Northis another station as well, of course, where they do get delievered.
18:44:09  <PublicServer> <Mark> they dont, they all get delivered to Slaningpool Falls
18:44:17  <planetmaker> !password
18:44:17  <PublicServer> planetmaker: tangos
18:44:23  <PublicServer> *** planetm4ker has left the game (connection lost)
18:44:39  <PublicServer> <Mark> i wonder where the negative incomes come from though
18:44:39  <PublicServer> *** planetm4ker joined the game
18:44:54  <planetmaker> salut
18:45:01  <PublicServer> <Mark> bonjour
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18:45:31  <PublicServer> <Mazur> Yes, but at Bronston they onl get transferred, and then delivered at Slaningpoo Falls.
18:46:09  <PublicServer> <Mazur> But the Quarnford-Lanway line I've not found the delivery of, yet.
18:46:39  <PublicServer> <Mark> the one at bronston is a double one
18:46:46  <PublicServer> <Mark> has both Quarnford and Fenningpool
18:46:48  <PublicServer> <planetm4ker> where's negative income?
18:46:54  <PublicServer> <Mark> at the money factory
18:46:56  <PublicServer> <Mark> Larningbury
18:46:59  <PublicServer> <Mark> sometimes
18:47:06  <PublicServer> <Mark> or maybe i fixed it by adding bus
18:47:17  <PublicServer> <Mark> there's still a few
18:47:55  <PublicServer> <Mark> i think its somehow caused by pax coming from real far away
18:48:06  <PublicServer> <Mark> earlier on we were sometimes getting 10k a drop
18:48:15  <PublicServer> <Mark> oh we still are
18:48:25  <PublicServer> <Mark> just saw an  8.7k one
18:48:31  <PublicServer> <planetm4ker> why are transfer orders used?
18:48:38  <PublicServer> <Mazur> And I a 9_
18:48:40  <PublicServer> <Mark> to get more income
18:48:47  <PublicServer> <Mazur> 9+
18:49:05  <PublicServer> <Mark> planetm4ker: all pax from the map are transfered to Nenfingfield North
18:49:19  <PublicServer> <Mark> and from there delivered to Slaningpool Falls
18:49:24  *** sam0737 has quit IRC
18:49:42  <PublicServer> <Mazur> By teleports and bus.
18:50:28  <PublicServer> <Mazur> Scotty is making overtime.
18:51:14  <PublicServer> <Mark> maybe i should replace all the buses by smaller, faster ones
18:51:20  <PublicServer> <Mark> less loading time
18:51:42  <PublicServer> <planetm4ker> and... where do we actually make the money?
18:51:52  <PublicServer> <Mazur> At the moneymaker.
18:51:56  <PublicServer> <planetm4ker> I only see transfer credits
18:52:07  <PublicServer> <planetm4ker> ah :-)
18:52:09  <PublicServer> <planetm4ker> ty
18:52:12  <PublicServer> <Mazur> yw.
18:52:41  <PublicServer> <Mazur> Yes, sure, use maller buses.
18:52:47  <PublicServer> <planetm4ker> mark is here. Things become as insane as before :-P
18:52:49  <PublicServer> <Mazur> Or faster buses.
18:52:53  <PublicServer> <Mark> :D
18:52:59  <PublicServer> <Mazur> Insane is good.
18:53:02  <PublicServer> <Mark> Mazur: !faster buses
18:53:08  <PublicServer> <Mark> testing it
18:53:10  <PublicServer> <planetm4ker> It's a very nice thing
18:53:20  <PublicServer> <Mazur> Mens sana insana corpere.
18:53:34  <PublicServer> <planetm4ker> hm, I should return for building for once
18:53:36  <PublicServer> *** planetm4ker has left the game (leaving)
18:53:43  <planetmaker> pax is a nice thing :-)
18:54:20  <PublicServer> <Mazur> Shall we turn a few around, Mark?
18:54:34  <PublicServer> <Mark> yeah good idea
18:59:48  <PublicServer> <Mark> Mazur: have a look at the teleport
19:00:00  <PublicServer> <Mark> hope it doesnt make like -150m
19:00:03  <PublicServer> <Mark> anything could happen
19:00:03  <Ammler> !rcon list_settings eol
19:00:03  <PublicServer> Ammler: All settings with their current value:
19:00:03  <PublicServer> Ammler: pf.yapf.rail_firstred_twoway_eol = on
19:00:03  <PublicServer> Ammler: Use 'setting' command to change a value
19:00:21  <PublicServer> <Mark> hm
19:00:31  *** cornjuliox has quit IRC
19:00:48  *** TWerkhoven has quit IRC
19:01:15  <PublicServer> <Mazur> It _is_ making money.
19:01:21  <PublicServer> <Mark> not much though
19:01:23  <PublicServer> <Mark> -21k
19:01:25  <PublicServer> <Mark> lol
19:01:27  <PublicServer> <Mazur> Was.
19:01:37  <PublicServer> <Mark> wtf...
19:01:49  <PublicServer> <Mark> dunno if this is any better
19:02:12  <PublicServer> <Mazur> Maybe give them each a single pair of dest,.
19:02:30  <PublicServer> <Mazur> Then we can narrow down the negative, too.
19:02:40  <PublicServer> <Mazur> perhaps
19:02:43  <PublicServer> <Mark> thats boring though
19:02:53  <PublicServer> <Mark> this is interesting :P
19:03:11  <PublicServer> <Mazur> It's one moment.
19:03:13  <PublicServer> <Mark> doesnt work nearly as well as the buses
19:03:21  <PublicServer> <Mazur> All four then go negative.
19:03:24  <PublicServer> <Mark> look at the income graph
19:03:48  <PublicServer> <Mazur> Not so good.
19:04:32  <PublicServer> <Mazur> Lets do a Costa Concordia on hte ships, then?
19:04:38  <PublicServer> <Mark> :)
19:05:24  <PublicServer> <Mark> found a bug btw
19:05:42  <PublicServer> <Mazur> Perpignan!
19:05:44  <PublicServer> <Mark> try making a ship go from one dock to the other
19:05:47  <PublicServer> <Mazur> Which one?
19:06:05  <PublicServer> <Mark> * too far from previous destination*
19:06:15  <PublicServer> <Mark> it works with a buoy inbetween the docks
19:06:17  <PublicServer> <Mazur> New bus.
19:06:27  <PublicServer> <Mazur> 1245 km/h
19:06:33  <PublicServer> <Mazur> 125
19:07:22  <PublicServer> <Mark> lets try it
19:11:40  <PublicServer> <Mazur> I think the Cost: ones may be. where the final profit falls below the initial payments for transfers, or something.
19:12:14  <PublicServer> <Mark> yeah... payment for transfer is 100% though
19:12:21  <PublicServer> <Mark> 75% is default
19:12:31  <PublicServer> <Mark> lets see what happens if i change that
19:12:50  <Mark> !con set feeder_payment_share 75
19:12:57  <PublicServer> <Mark> at 75 now
19:13:16  <PublicServer> <Mark> looks like more negatives
19:13:18  <PublicServer> <Mazur> But that doesn't make sense, either, since the delivery is fast by any means, buses only ride one tile further, so time  attrition can't be that high.
19:13:33  <PublicServer> <Mark> it takes about 30 seconds from the furtest one
19:13:43  <PublicServer> <Mark> thats the fastest, of course
19:14:05  <PublicServer> <Mazur> How many transfers?
19:14:07  <PublicServer> <Mark> way more income with the fast buses btw
19:14:13  <PublicServer> <Mark> uhm
19:14:56  <PublicServer> <Mark> Brinthill - Shordinghall - Lanway-on-sea - Quarnford - Nenfingfield
19:15:12  <PublicServer> <Mark> and then delivered at Slaningpool Falls
19:15:18  <PublicServer> <Mazur> 4 transfers and 4 waits at stops.
19:15:24  <PublicServer> <Mazur> Ah, 5, then.
19:18:08  <PublicServer> <Mark> wow, delivering 75k pax/year
19:19:54  <PublicServer> <Mazur> € 300+  per passenger.
19:20:00  <PublicServer> <Mark> :)
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19:21:12  <PublicServer> <Mazur> Make that about € 200.
19:21:15  <planetmaker> long-distance bus, eh
19:21:17  <PublicServer> <Mark> oh i get that ship bug now
19:21:23  <PublicServer> <Mark> its not a bug
19:21:23  <planetmaker> ship bug?
19:21:39  <PublicServer> <Mark> i just thought the difference between the stations is too far because of where the signs are
19:21:45  <PublicServer> <Mark> it*
19:22:49  <PublicServer> <Mark> hmm
19:22:51  <PublicServer> <Mark> not sure
19:22:53  <PublicServer> <Mark> that requires some testing
19:22:59  <PublicServer> <Mark> coffee first though
19:23:44  <XeryusTC> new game already?
19:23:52  <Mark> !con set feeder_payment_share 100
19:23:53  <Mark> yep
19:23:53  <Mazur> No, still this one.
19:24:06  * Mazur gives Mark an 'r'.
19:24:25  <Mark> !rcon set feeder_payment_share 100
19:24:30  <Mark> thanks for the r
19:24:41  <Mark> i ran out
19:24:42  <Mazur> Np, I have a box of spares.
19:24:50  <PublicServer> *** XeryusTC joined the game
19:25:13  <PublicServer> <Mark> brb
19:25:25  <PublicServer> <XeryusTC> hmm
19:26:15  <PublicServer> *** XeryusTC has left the game (leaving)
19:38:34  *** Chris_Booth has joined #openttdcoop
19:41:44  <PublicServer> *** Chris Booth joined the game
19:41:46  <PublicServer> * Chris Booth pops in
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19:46:51  <PublicServer> <Mazur> That's a _simple_ plan, CB.
19:46:57  <PublicServer> <Chris Booth> lol
19:46:59  <PublicServer> <Mazur> Ah.
19:47:13  <PublicServer> <Chris Booth> not realy sure at the moment
19:55:09  <PublicServer> <Chris Booth> that looks like a diferent plan
19:56:12  <PublicServer> <Chris Booth> I wonder how people will get on without BBHs
19:57:51  <PublicServer> <Chris Booth> lets hope I win so we get to see :D
20:03:13  <PublicServer> <Chris Booth> If I don't win people will be blind or the vote is riged XD
20:03:15  <PublicServer> *** Chris Booth has left the game (leaving)
20:09:09  * Sylf starts rigging the votes
20:11:30  *** Chris_Booth has quit IRC
20:21:31  <PublicServer> <Mazur> Yes, I see you lefty out CB.
20:21:53  <PublicServer> <Mazur> -y
20:28:31  <PublicServer> *** {TWerkhoven[l]} joined the game
20:29:20  * TWerkhoven[l] thinks somebody hould update the gamenumber in irc
20:38:48  <Sylf> !gamenr
20:38:49  <PublicServer> Sylf: This is game number: 222
20:39:08  <Sylf> !gamenr 223
20:39:09  <PublicServer> *** Sylf has set gamenr to 223 (next !restart)
20:41:33  <Sylf> I'll have to defer the restart - i wont be able to react quickly if sometjing goes awry
20:42:32  <TWerkhoven[l]> ingame the number is 224
20:43:22  <Sylf> thats wrong i thunk
20:43:53  <TWerkhoven[l]> 223 was marks plan, on the small map
20:44:00  <TWerkhoven[l]> 222 was the firs game
20:48:29  <Sylf> so the topic's been wrong
20:48:40  <Sylf> !gamenr 224
20:48:40  <PublicServer> *** Sylf has set gamenr to 224 (next !restart)
20:50:38  <PublicServer> *** Mazur has left the game (connection lost)
20:59:57  *** Chris_Booth has joined #openttdcoop
21:02:44  <PublicServer> *** Chris Booth joined the game
21:10:21  <PublicServer> <Chris Booth> stumble is no fun today
21:15:55  <PublicServer> <Chris Booth> XD
21:20:01  <PublicServer> <Chris Booth> why do these have such low TE?
21:21:13  <V453000> !dl win64
21:21:13  <PublicServer> V453000:
21:21:48  <V453000> !password
21:21:48  <PublicServer> V453000: gloomy
21:21:56  <PublicServer> <V453000> evening
21:21:57  <PublicServer> *** V453000 joined the game
21:22:00  <PublicServer> <Chris Booth> hi V453000
21:22:34  <PublicServer> <V453000> uh, shinkansens on monorail?
21:22:40  <PublicServer> <Chris Booth> yeah :S
21:22:58  <PublicServer> <Chris Booth> prity shite
21:23:10  <PublicServer> <Chris Booth> only work with realy short TLs
21:23:12  <PublicServer> <V453000> well I guess the japan set is useful at least for nice Sbahns
21:23:18  <PublicServer> <V453000> they dont work
21:23:20  <PublicServer> <V453000> with any TL
21:23:22  <PublicServer> <V453000> zero accel
21:23:29  <PublicServer> <Chris Booth> check train 3
21:23:44  <PublicServer> <V453000> uhm :)
21:23:50  <PublicServer> <V453000> that isnt viable
21:23:54  <PublicServer> <Chris Booth> nope
21:24:08  <PublicServer> <Chris Booth> that is why I ask in my plan if we can fix it
21:24:15  <PublicServer> <Chris Booth> otherwise no point in my plan
21:24:37  <PublicServer> <V453000> how does it matter withoug hubs
21:24:55  <PublicServer> <Chris Booth> getting train in/out of stations
21:25:13  <PublicServer> <V453000> you will just get poor efficiency for lines
21:25:19  <PublicServer> <Chris Booth> yes very poor
21:25:21  <PublicServer> <V453000> but not much of a problem
21:25:47  <PublicServer> <Chris Booth> just rather pointless
21:25:57  <PublicServer> <Chris Booth> may aswell use ICE 1 or 3
21:26:05  <PublicServer> <Chris Booth> or even Transrapid
21:26:11  <PublicServer> <Chris Booth> which I find boring
21:27:01  <PublicServer> <V453000> idk I just feel like we had a very similar pax game too short time ago
21:27:15  <PublicServer> <Chris Booth> we did?
21:27:29  <PublicServer> <V453000> 220
21:27:32  <PublicServer> <V453000> the alpine on
21:27:34  <PublicServer> <V453000> e
21:27:44  <PublicServer> <Chris Booth> want here
21:27:55  <PublicServer> <Chris Booth> was that hubless?
21:27:59  <PublicServer> <V453000> no
21:31:14  <PublicServer> <Chris Booth> you not keen on this map then V453000?
21:31:24  <PublicServer> <V453000> didnt say that
21:31:39  <PublicServer> <V453000> I will just suggest my cargo styled pax game :D
21:31:49  <PublicServer> <Chris Booth> ooh like the PZG one
21:31:52  <PublicServer> <V453000> pretty much
21:31:54  <PublicServer> <V453000> but with TL2
21:32:04  <PublicServer> <V453000> that should be fun
21:32:06  <PublicServer> <Chris Booth> TL2 Transrapid?
21:32:16  <PublicServer> <V453000> I guess, not much choice really
21:32:27  <PublicServer> <Chris Booth> TL2 ICE1 could be fun
21:32:41  <PublicServer> <V453000> does that work?
21:32:47  <PublicServer> <Chris Booth> yes
21:34:09  <PublicServer> <Chris Booth> not very fast though
21:34:12  <PublicServer> <Chris Booth> cech train 4
21:34:30  <PublicServer> <Chris Booth> chech
21:34:32  <PublicServer> <V453000> I will stay with transrapid
21:35:02  <PublicServer> <V453000> uhm :) newbridges of course dont work with shinkansen
21:36:02  <PublicServer> *** Mazur has left the game (connection lost)
21:36:18  <PublicServer> *** Mazur has left the game (connection lost)
21:36:34  <PublicServer> *** Mazur joined the game
21:36:39  <PublicServer> *** Mazur has joined company #1
21:36:55  <PublicServer> <V453000> hi :)
21:37:16  <PublicServer> <Mazur> lo
21:37:16  <PublicServer> <Chris Booth> ICE TD works well
21:37:26  <PublicServer> <Mazur> I smell another plan coming up.
21:37:53  <PublicServer> <V453000> oh noes who would that be
21:38:04  <PublicServer> <Mazur> Yous.
21:38:32  <PublicServer> <Mazur> Have you got an inkling why some of those bustrips are negative income?
21:39:10  <PublicServer> <V453000> havent been checking on that really
21:39:24  <PublicServer> <Mazur> It's mystifying.
21:41:42  <PublicServer> <Chris Booth> wasnt me
21:41:42  <PublicServer> <V453000> didnt know that is possible :D
21:42:00  <PublicServer> <Chris Booth> oooh Mark found out the gard way
21:42:07  <PublicServer> <Chris Booth> harg
21:42:10  <PublicServer> <Chris Booth> hard
21:42:16  <PublicServer> <Chris Booth> I cant type tonight
21:43:50  <Mazur> You type "tonight" quite correctly, it's "hard" what you can't type.
21:44:14  <PublicServer> <Chris Booth> hard is hard to tpye
21:46:16  <PublicServer> <Chris Booth> I <3 the fact you can place DWE object under bridges
21:46:19  <PublicServer> <Chris Booth> Looks so cool
21:46:29  <PublicServer> <V453000> wtf? o_O
21:46:35  <PublicServer> <V453000> hm
21:46:41  <PublicServer> <V453000> why would you ever do that =D
21:46:52  <PublicServer> <Chris Booth> give the drivers lights
21:46:55  <PublicServer> <V453000> lol
21:46:58  <PublicServer> <Chris Booth> so they can see the tracks
21:47:04  <PublicServer> <V453000> no way
21:47:14  <PublicServer> <V453000> I will rather send them to NOT gates so they know what life is
21:47:22  <PublicServer> <Chris Booth> lol
21:49:32  <PublicServer> <Chris Booth> Mazur: I know why we loose money on some trips
21:49:46  <PublicServer> * Mazur is listening.
21:49:54  <PublicServer> <Chris Booth> the transfers
21:50:20  <PublicServer> <Mazur> What about them?
21:50:30  <PublicServer> <Chris Booth> they take to much profit
21:51:01  <PublicServer> <Chris Booth> they take 100%
21:51:11  <PublicServer> <Mazur> So it's a negative remnant on the final reckoning.
21:51:18  <PublicServer> <Chris Booth> yep
21:51:20  <PublicServer> <Mazur> With 75% it's the same thing.
21:52:22  <PublicServer> <Chris Booth> use a bigger bus
21:54:28  <PublicServer> <Mazur> It _was_ a bigger bus, and worse.
21:54:50  <PublicServer> <Mazur> More and larger negatives.
21:54:54  <PublicServer> <V453000> ok my plan is probably complete :)
21:55:37  <PublicServer> <Chris Booth> I was thinking of trying your one massive Central tranfer again this game
21:55:40  <PublicServer> <Chris Booth> that was fun
21:55:48  <PublicServer> <Chris Booth> bur not enough room
21:55:50  <PublicServer> <V453000> that was but you need space for that monster
21:55:52  <PublicServer> <V453000> yes
21:56:14  <PublicServer> <V453000> but yeah I really like that concept a lot
21:56:21  *** mfb- has joined #openttdcoop
21:56:21  *** ChanServ sets mode: +o mfb-
21:56:29  <PublicServer> <Chris Booth> but you could SRNW that with 2 orders
21:56:32  <mfb-> hi
21:56:35  <PublicServer> <Chris Booth> tranfer pickup
21:56:42  <PublicServer> <Mazur> Hi, Mufby.
21:56:48  <PublicServer> <V453000> hello .)
21:56:48  <PublicServer> <Chris Booth> then use a PF trap to get train into cities
21:56:49  <mfb-> ?
21:56:56  <PublicServer> <V453000> yes, probably, why not .)
21:56:59  <PublicServer> <V453000> but why yes
21:57:07  <mfb-> huh, that was a quick game
21:57:11  <PublicServer> <Mazur> That's what it sounds like when you try to say "mfb".
21:57:29  <mfb-> !password
21:57:30  <PublicServer> mfb-: quails
21:57:41  <PublicServer> *** mfb joined the game
21:58:30  <PublicServer> *** Mazur has left the game (leaving)
21:58:46  <PublicServer> <mfb> junctions in main stations?
21:58:48  <PublicServer> <mfb> how does that work?
21:58:54  <PublicServer> <mfb> in the city?
21:59:10  <PublicServer> <V453000> I guess he means that there is no hub
21:59:16  <PublicServer> <Chris Booth> you build the split/merger into the station entrance/exit
21:59:18  <PublicServer> <V453000> but trains go into station, and then somewhere
21:59:24  <PublicServer> <mfb> ah
21:59:34  <PublicServer> <Chris Booth> to save on room
21:59:46  <PublicServer> <V453000> well why would you build it any other way with that setup :)
21:59:56  <PublicServer> <V453000> wouldnt make sense probably
22:00:23  <Mazur> It would make dollars, not cents, possibly.
22:00:37  <PublicServer> <Chris Booth> hahaha
22:00:48  <PublicServer> <mfb> a lot of dollars
22:00:58  <PublicServer> <mfb> as train income!
22:02:04  <PublicServer> *** V453000 has left the game (leaving)
22:02:08  <PublicServer> <Chris Booth> I like V453000's plan and my plan
22:02:10  <PublicServer> *** Chris Booth has left the game (leaving)
22:03:34  <PublicServer> <mfb> hmm
22:03:49  <PublicServer> <mfb> why do you plan LL_RR in the middle? I would expect most traffic near the drops @ V
22:04:07  <PublicServer> <Mark> back
22:04:21  <V453000> hm that is true
22:04:28  <V453000> just remove the LL_RR sign and signals please
22:04:28  <Chris_Booth> wb fart face
22:04:40  <PublicServer> <mfb> done
22:04:56  <PublicServer> <Mark> i'll fart your face
22:05:04  <Chris_Booth> lol
22:05:39  <Mark> V453000: what'd you think of my money factory? :P
22:05:44  <Chris_Booth> I am so childish
22:06:00  <V453000> Mark: sorry havent really investigated that :)
22:06:05  <V453000> mfb-: thanks :)
22:06:09  <mfb-> money factory?
22:06:31  <PublicServer> <mfb> :D
22:06:38  <PublicServer> <Mark> services about 50% of the map
22:06:49  <PublicServer> <Mark> 70k pax/year
22:07:17  <PublicServer> <mfb> negatives could come from slow transfers
22:07:24  <PublicServer> <Mark> yeah, they're not slow though...
22:07:47  <PublicServer> <Mark> and even then, profit should still be positive
22:08:06  <PublicServer> <mfb> well, that is right
22:08:09  <PublicServer> <Mark> the only thing i could think of is that im taking pax further away from its destination
22:08:16  <PublicServer> <Mark> which i dont think i am
22:08:46  <PublicServer> <Mark> i might at a 7th transfer, see what happens
22:08:48  <PublicServer> <Mark> add
22:10:12  <PublicServer> <mfb> to slaningpool falls can give negative values
22:10:38  <PublicServer> <mfb> from nenfingfield north
22:10:42  <PublicServer> <Mark> ooh i see now
22:10:45  <PublicServer> <mfb> ah that is possible
22:10:51  <PublicServer> <mfb> for towns in the northern part
22:11:53  <PublicServer> <mfb> hmm
22:11:56  <PublicServer> <mfb> bad coverage in prinston
22:12:14  <PublicServer> <Mark> yeah...
22:12:20  <PublicServer> <mfb> move it some tiles?
22:12:23  <PublicServer> <Mark> there
22:12:33  <PublicServer> <mfb> denninghall done
22:12:53  <Chris_Booth> when does this SOPA PIPA thingy end?
22:13:12  <Mark> midnight i think
22:13:15  <valhallasw> on the blog? 0h00 CET
22:13:35  <Chris_Booth> I was wondering for stubleupon
22:13:47  <valhallasw> for most other sites something like 5:00 UTC
22:13:49  <Chris_Booth> its rather boring stubling on the same old page
22:14:01  <valhallasw> (I think that's true for wikipedia and reddit at least)
22:14:46  <valhallasw> reddit will be up at 2:30 CET apparently
22:15:03  <valhallasw> (which was a 12h blackout)
22:16:45  <Chris_Booth> The bill is rather stupid. I mean I do not support pirate software, music or video.
22:17:02  <Chris_Booth> but when you can't even post yourself singing to your fav song on youtube
22:17:03  <valhallasw> wikipedia is midnight eastern time to midnight eastern time = 17h15 ago = 6 AM for us
22:17:12  <Chris_Booth> or can post video walkthroughs for game
22:17:33  <PublicServer> <mfb> or just chat in $randomgame
22:18:21  <valhallasw> er, 'for us' = CET
22:18:29  <valhallasw> I'm a bit eurocentric, sorry :+
22:18:35  <Chris_Booth> Things in the bill would need to be fixed IMO before I would support in back in the UK.
22:18:48  <Chris_Booth> lol valhallasw its fine CET is easy to work out
22:18:57  <Chris_Booth> just +1
22:19:03  <mfb-> the community is a bit eurocentric
22:19:44  <Chris_Booth> I wouldn't say that to left wing UK players
22:20:03  <mfb-> europa-centric
22:20:15  <Chris_Booth> XD
22:20:45  <Chris_Booth> I have to say I like the idea of the euro and think that my government should be doing more to help the EU out
22:20:53  <Chris_Booth> rather than just pointing and laughing
22:21:01  <Mazur> Hear, hear.
22:21:28  <Mazur> THey feel the burden, anyway, it's in their interest, too, already.
22:22:02  <Mazur> Way fewer money changing costs.
22:22:02  <Chris_Booth> the most stupid thing I hear is the "Germany" or "France" need to pay out more of their money
22:22:40  <Mazur> It's always the other guys need to pay more, and we must pay less.
22:22:54  <Chris_Booth> I am sure that both germany and france hate The Right Honerable Mr Cameron
22:23:21  <Mazur> Though it would be nice if the Greek could see their way to start paying taxes.
22:23:42  <Chris_Booth> Mazur: pay taxes on what?
22:23:45  <Mazur> Apparently, it's simply not done in Greece, paying taxes.
22:23:49  <Chris_Booth> the greeks don't make anything
22:24:07  <Mark> yiros
22:24:11  <Chris_Booth> all they are doing is making old money look new in Greece
22:24:12  <Mark> uhm
22:24:19  <Mazur> They have work, wages, nonetheless.
22:24:51  <Mark> dutchland doesnt make anything
22:24:56  <Mark> we just buy stuff and sell it for more
22:25:02  <mfb-> :p
22:25:02  <Chris_Booth> They do, but they are no worse than the italians for not paying taxes
22:25:03  <valhallasw> mfb-: I'm in France. There is nothing worth knowing about the rest of the world. The rest of the world also speaks French. They also use Central European Time. I mean Heure normale d'Europe centrale.
22:25:07  <Mazur> We make chip-makers.
22:25:15  <valhallasw> [/sarcastic comments about his fellow citizens]
22:25:33  <valhallasw> HNEC. *grin*
22:25:39  <Mazur> :-)
22:25:50  <mfb-> I already saw that valhallasw :/
22:26:00  <mfb-> at least for some, it is true
22:26:35  <Chris_Booth> In Dutchlanis you make lots of Dykes and stuff
22:26:37  <Mazur> valhallasw, I've learned, though, that as olong as you start a conversation with a moderately understanable French sentence ou can talk English for hte rest of it.
22:26:52  <valhallasw> Mazur: sure
22:26:56  <Mark> Chris_Booth: no one is buying dykes though
22:27:02  <Mark> well, i suppose Dubai is
22:27:03  <valhallasw> works especially well with young people
22:27:03  <Mazur> The Dykes are born that way, we don;t make them.
22:27:06  <Chris_Booth> Mazur: the talking SLOWER and LOUDER also works in france
22:27:10  <valhallasw>
22:27:11  <Webster> Title: Merlijn van Deen: ‘Even scientific lectures are in French!’ - News - News & Events (at
22:27:18  <valhallasw> Chris_Booth: no, it does not. it just makes everybody hate you
22:27:24  <Chris_Booth> XD
22:27:41  <Mark> talking slower works... louder doesnt, really
22:27:45  <Mazur> CB: They're French, not necessarily retarded, it's not like they're Americans.
22:27:51  <valhallasw> to cite myself: "I was at a conference recently for researchers at French universities, and one of the presenters, a Frenchman, wanted to give his talk in English. That was not allowed!"
22:27:57  <Mazur> Indeed, valhallasw.
22:28:32  <mfb-> research in which area?
22:28:36  <valhallasw> physics
22:28:43  <mfb-> in that case: lol
22:29:11  <Mark> french people think they speak french in australia
22:29:12  <mfb-> even our group meetings (in germany) are in english
22:29:17  <Chris_Booth> I got pulled by the french police last time I went to france
22:29:18  <valhallasw> it's the same in NL
22:29:20  <Mazur> No, then take the Netherlands: whenever a Brit or Merkin speaks Dutch, they'll get a reply in Dunglish.
22:29:52  <Mazur> That is, the Dutchman will speak Dutch with English words replacing the Dutch ones.
22:30:19  <Chris_Booth> I got that in hong kong, but that was chinlish
22:30:21  <Mazur> Because we all "speak English".
22:30:31  <Chris_Booth> or chinglish
22:30:31  <mfb-> oh, I heard that with italian. sounds like italian, but with english words and grammar
22:31:03  <valhallasw> mfb-: master level courses? in French. Seminars? in French, at least if the person who lectures is French.
22:31:17  <PublicServer> <mfb> :D
22:31:18  <Mazur> No, Dutch grammar, just heavily accented English words.
22:31:30  <valhallasw> but everybody speaks english very well, so it's not actually necessary
22:31:41  <Chris_Booth> ooh so you need to bring your rain coat then Mazur
22:32:21  <Chris_Booth> I was reading the other day that in the next 30 or so we will be left with no more than 10 core languages
22:32:28  <Chris_Booth> what will the french do then?
22:32:37  <Mark> just one: mandarin
22:32:37  <valhallasw> Mazur: every Brit I talk to seems to find the word 'godverdomme' intensely funny
22:32:42  <Mazur> Insist on an 11th.
22:32:45  <mfb-> it will be one of the 10 :/
22:32:51  <Chris_Booth> as french was cited as on that was declining and likely to die out
22:32:58  <mfb-> oh
22:33:16  <Mazur> valhallasw, it is, and immensely satisfying, ask Stephen Fry.
22:33:25  <valhallasw> Chris_Booth: I don't think french will die out anytime soon
22:33:37  <PublicServer> <mfb> not in the countries
22:33:43  <PublicServer> <mfb> but as "international languages"
22:33:44  <Chris_Booth> no in Metropolitan france, but in the rest of the world
22:33:54  <Mark> french isnt an international language
22:33:56  <valhallasw> I also have some doubts believing that
22:34:07  <PublicServer> <mfb> more than many others
22:34:16  <valhallasw> Mark: you are forgetting the number of colonies the French had and still have
22:34:30  <Mark> just african and south american countries no one trades with
22:34:30  <mfb-> it is the second (?) official language in the EU
22:34:41  <Mazur> I think polyglottism will become more and more widespread.
22:34:43  <Mark> obviously, because there are loads of french
22:34:44  <Chris_Booth> French is quite a language spoke by lots of people outside of france
22:34:53  <mfb-> there are more germans
22:34:58  <Mark> yeah
22:35:12  <Mark> i would say french is third in europe, after german and english...
22:35:17  <mfb-> and there was some discussion about german as 4th (?) language
22:35:18  <Chris_Booth> yes and english would be 3rd or 4th in EU
22:35:20  <valhallasw> Mark: I would look it up on wikipedia, but wikipedia is down :p
22:35:29  <mfb-> first
22:35:32  <Mark> only the english wiki's down
22:35:37  <valhallasw> I know ;-)
22:35:37  <mfb-> wikipedia is not down
22:35:45  <Chris_Booth> wikipedia is fine
22:35:45  <mfb-> deactivate js if you want to read the pages
22:36:18  <Mazur> Or do a google search for the 'Pedia page.
22:36:41  <valhallasw> Mark: but in any case: also Canada
22:37:03  <valhallasw> (ok, maybe no-one trades with Quebec either :p)
22:37:22  <PublicServer> <mfb> nearly 100k passengers/year
22:37:57  <Mark> true that, forgot about canada
22:37:57  <valhallasw>
22:37:58  <Webster> Title: File:Map-Francophone World.png - Wikimedia Commons (at
22:38:10  <valhallasw> Mark: and Belgium, and Luxembourg, and Switzerland
22:38:15  <Chris_Booth> yep
22:38:20  <Chris_Booth> and lots of africa
22:38:32  <Mark> valhallasw: minorities in those 3
22:38:35  <valhallasw> and half of africa or so
22:38:36  <Mark> except lumxembourg
22:38:48  <Mark> suppose its more international than german though
22:39:04  <Mark> as thats just germany, switserland, austria and a few european minorities
22:39:06  <Chris_Booth> and French-Indo-China aka Laos Cabodia Vietnam
22:39:06  <Mazur> Germany never has many colonies.
22:39:17  <Mark> hitler tried, but failed :)
22:39:28  <Mazur> had
22:39:33  <Mazur> Also hard to type.
22:39:49  <Mark> i suppose dutch will be dead real soon
22:40:01  <Mazur> I think we're too stuborn for that.
22:40:04  <Mazur> +b
22:40:11  <Chris_Booth> I hope it is Welsh next
22:40:29  <Mark> no one learns dutch because dutch people speak english and german anyway
22:41:13  <Mazur> It's a trade advantage for us, though.
22:41:17  <Mazur> :-)
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22:42:44  <PublicServer> <Brumi> hello
22:42:48  <PublicServer> <Mark> howdy
22:42:58  <PublicServer> <mfb> hi
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22:43:48  <PublicServer> <Mark> ah... i suppose income is negative if it's less than the sum of the transfer credits
22:44:10  <PublicServer> <Mark> which would mean overall income still increases if you add more transfers
22:44:11  <planetmaker> yes, of course
22:44:14  <PublicServer> <mfb> right
22:44:43  <planetmaker> it shows there in red or green the income of the last leg
22:44:51  <planetmaker> but you get the money for the whole travel
22:44:57  <PublicServer> <Mark> riiight
22:45:11  <PublicServer> <Mark> that explains why income was highest with just 1 transfer
22:46:01  <PublicServer> <Mark> i'll add some more transfer and make all the income negative... adds to the wtflevel
22:46:07  <PublicServer> <mfb> :D
22:46:37  <PublicServer> <mfb> the contown/tratown/wraningbury area is still uncovered
22:46:47  <PublicServer> <mfb> and nindingbury
22:46:53  <PublicServer> <mfb> 337/month
22:47:08  <PublicServer> <mfb> hmm
22:47:14  <PublicServer> <mfb> and fronhill coverage is bad
22:47:25  <Chris_Booth> I am off now
22:47:27  <Chris_Booth> nn all
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22:47:43  <PublicServer> <Mark> goodnight
22:47:45  <PublicServer> <Brumi> goodnight
22:47:49  <PublicServer> <mfb> good night
22:49:55  <PublicServer> <Mark> actually, if all the incomes are negative i suppose i may aswell get rid of the main teleport
22:50:01  <PublicServer> <mfb> :D
22:50:15  <PublicServer> <Mark> think its still more positive than negative though
22:50:21  <PublicServer> <Mark> way more
22:57:30  <PublicServer> <Brumi> voting hasn't started yet, has it?
22:57:48  <PublicServer> <Mark> could start i suppose
22:57:50  <PublicServer> <Mark> we got 4 plans
22:58:12  <PublicServer> <mfb> and voting board is there
22:58:19  <PublicServer> <mfb> feel free to vote
22:59:30  <PublicServer> <Brumi> well I don't know if I will be available at the start of the Great Construction if it starts tomorrow...
22:59:40  <PublicServer> <Brumi> but I'd like to join this one
23:00:18  <PublicServer> <Mark> pax games usually last quite a while as it takes time to grow towns
23:00:44  <PublicServer> <Mark> saying that... should've put in a goal script that only allows towns to grow if >50% of pax produced is transported...
23:01:47  <PublicServer> <Brumi> ehm... does TL7 mean 3 tiles or 7 tiles?
23:01:50  <PublicServer> <Mark> 7
23:02:16  <PublicServer> <Mark> (shinkansen allows CL3 for any TL)
23:02:16  <PublicServer> <Brumi> and what's the curvelength in that case?
23:02:19  <PublicServer> <Mark> 3
23:02:46  <PublicServer> <Brumi> you have a time machine, answering even before I wrote my question :P
23:02:48  <Webster> Latest update from blog: STOP SOPA – #openttdcoop blackout <> || User Cleanup and Logo Contest <> || Thanks for all the support <> || Battle of the accents: ProZone game 19 review <> || Wiki Cleanup <> || Logo Contest & Wiki rebuild <> || NUTS: Revolution among train sets? <> || A look at the inner workings. <> || Good bye and good luck <> || Junctionary Reconstruction <>
23:02:51  <PublicServer> <Mark> :)
23:03:07  <Mark> oh unblocked
23:06:15  <^Spike^> 0:00 is 0:00 :D
23:06:17  <PublicServer> *** Brumi has joined company #1
23:06:23  <TWerkhoven[l]>
23:06:24  <Webster> Title: The awkward moment when you break the law you proposed #Stop... on Twitpic (at
23:06:27  <PublicServer> <mfb> are you sure?
23:07:32  <Mark> there's no denying 0:00==0:00
23:07:37  <^Spike^> :D
23:08:04  <PublicServer> *** mfb has left the game (leaving)
23:08:36  <PublicServer> <Mark> BUUUUG
23:08:44  <PublicServer> <Mark> oh wait
23:08:47  <PublicServer> <Mark> nvm
23:09:05  <PublicServer> <Mark> actually... why are there pax at Tratown Woods?
23:09:47  <PublicServer> <Mark> nvm got it
23:10:09  <PublicServer> <Mark> teleport connected to the wrong station
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23:19:44  <Mazur> “I teleported home one day with Ron and Sid and Meg, Ron stole Meggie’s heart away and I got Sydney’s leg.”
23:20:09  <Mark> :)
23:20:18  <Mazur> In loving memory of DA.
23:25:29  <PublicServer> <Brumi> goodnight
23:25:39  <PublicServer> <Brumi> hopefully I'll be back tomorrow :)
23:25:41  <mfb-> looks like it is a bad idea to run a php script which generates megabytes of output :(
23:25:51  <PublicServer> *** Brumi has left the game (leaving)
23:25:56  *** Brumi has quit IRC
23:37:15  <mfb-> good night
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