Config
Log for #openttdcoop on 19th January 2012:
Times are UTC Toggle Colours
00:07:15  *** Maraxus has quit IRC
00:32:03  *** valhallasw has quit IRC
00:34:50  *** Skasi has joined #openttdcoop
00:34:54  <Skasi> HAI
00:35:11  <Skasi> !password
00:35:11  <PublicServer> Skasi: hellos
00:35:16  <PublicServer> *** Skasi has left the game (connection lost)
00:35:30  <PublicServer> *** Skasi joined the game
00:38:28  <Skasi> Why doesn't ottdcoop use the passenger destination grf?
00:38:47  <Skasi> You know, where every passenger has a destination.
00:38:48  <Mark> its not a grf afaik, its a patch
00:39:12  <Skasi> but.. hmm it's been a while since I tried it
00:39:53  <Mark> also, i think its virtually impossible to use on a big network
00:39:59  <Mark> saying that, i dont have much experience with it
00:40:03  <Mark> @calc 50!
00:40:08  <Mark> meh
00:42:31  <Skasi> oh, well I forgot it was a patch.. sob
00:47:53  <PublicServer> *** Skasi has left the game (leaving)
01:03:44  <PublicServer> *** Mark has joined spectators
01:03:44  <PublicServer> *** Game paused (number of players)
01:11:34  *** pugi has quit IRC
01:20:20  <PublicServer> *** Mark has left the game (leaving)
01:45:14  *** Razaekel is now known as Guest24468
01:45:14  *** Razaekal has joined #openttdcoop
01:45:14  *** Razaekal is now known as Razaekel
01:46:41  *** Skasi has left #openttdcoop
01:50:41  *** Guest24468 has quit IRC
02:05:55  *** NonNobisSolum_ has joined #openttdcoop
02:06:58  <NonNobisSolum_> hi
02:09:22  <NonNobisSolum_> am i still banned ?
02:10:37  <PublicServer> *** Game still paused (number of players)
02:10:39  <PublicServer> *** Sylf joined the game
02:13:03  <PublicServer> *** Sylf has joined company #1
02:13:03  <PublicServer> *** Game unpaused (number of players)
02:17:32  <NonNobisSolum_> cant find where to download r23820, all i can get is r23823 whara is the archive of nightly's ?
02:19:29  <NonNobisSolum_> got it
02:21:38  <NonNobisSolum_> !password
02:21:39  <PublicServer> NonNobisSolum_: rosary
02:21:48  <PublicServer> *** NonNobisSolum has left the game (connection lost)
02:22:02  <PublicServer> *** NonNobisSolum joined the game
02:22:04  <PublicServer> <NonNobisSolum> hi
02:23:49  <PublicServer> *** Sylf has left the game (leaving)
02:23:49  <PublicServer> *** Game paused (number of players)
02:32:01  <PublicServer> <NonNobisSolum> is the voting old or new style?
02:36:48  <PublicServer> *** NonNobisSolum has joined company #1
02:36:48  <PublicServer> *** Game unpaused (number of players)
02:44:10  <PublicServer> *** NonNobisSolum has left the game (leaving)
02:44:10  <PublicServer> *** Game paused (number of players)
03:00:25  *** Xav has joined #openttdcoop
03:03:42  <Xav> !download
03:03:42  <PublicServer> Xav: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
03:03:42  <PublicServer> Xav: http://www.openttd.org/en/download-trunk/r23820
03:04:23  <Xav> !password
03:04:23  <PublicServer> Xav: exiled
03:05:05  <PublicServer> *** Game still paused (number of players)
03:05:05  <PublicServer> *** Game unpaused (number of players)
03:05:05  <PublicServer> *** Xav joined the game
03:17:25  <PublicServer> *** Xav has left the game (general timeout)
03:17:25  <PublicServer> *** Xav has left the game (connection lost)
03:17:27  <PublicServer> *** Game paused (number of players)
03:30:57  <Sylf> !rcon set reload_cfg
03:30:57  <PublicServer> Sylf: Current value for 'reload_cfg' is: 'on' (min: 0, max: 1)
03:37:45  *** andy|p has joined #openttdcoop
03:37:59  <andy|p> !password
03:37:59  <PublicServer> andy|p: cogent
03:38:10  <PublicServer> *** Game still paused (number of players)
03:38:10  <PublicServer> *** Game unpaused (number of players)
03:38:14  <PublicServer> *** andyp joined the game
03:38:57  <PublicServer> *** andyp has left the game (leaving)
03:38:57  <PublicServer> *** Game paused (number of players)
03:39:02  *** andy|p has quit IRC
03:49:13  *** Xav has quit IRC
03:58:33  *** cornjuliox has joined #openttdcoop
03:58:42  <cornjuliox> !password
03:58:42  <PublicServer> cornjuliox: salted
03:58:54  *** sam0737 has joined #openttdcoop
03:59:50  <PublicServer> *** Game still paused (number of players)
03:59:50  <PublicServer> *** Game unpaused (number of players)
03:59:53  <PublicServer> *** cornjuliox joined the game
04:04:49  <sam0737> !players
04:04:52  <PublicServer> sam0737: Client 212 (Orange) is cornjuliox, in company 1 (Sadingstone Transport)
04:04:52  <PublicServer> sam0737: Client 91 is TWerkhoven[l], a spectator
04:04:52  <PublicServer> sam0737: Client 25 (Orange) is StarLite, in company 1 (Sadingstone Transport)
04:04:53  <sam0737> !password
04:04:54  <PublicServer> sam0737: salted
04:05:15  <PublicServer> *** sam0737 joined the game
04:17:16  <PublicServer> <cornjuliox> 25 mil a year!?
04:27:19  <NonNobisSolum_> !password
04:27:19  <PublicServer> NonNobisSolum_: flakes
04:27:25  <PublicServer> *** NonNobisSolum has left the game (connection lost)
04:27:38  <PublicServer> *** NonNobisSolum joined the game
04:27:41  <PublicServer> <NonNobisSolum> hi
04:28:41  <PublicServer> *** NonNobisSolum has joined company #1
04:30:30  <PublicServer> <cornjuliox> is there anything that would cause a town to get _smaller_ instead of larger?
04:30:44  <PublicServer> <NonNobisSolum> press d
04:30:48  <PublicServer> <NonNobisSolum> :D
04:30:50  <PublicServer> <sam0737> lol
04:32:23  <sam0737> i don't think so-
04:36:42  <PublicServer> *** sam0737 has left the game (leaving)
04:36:48  <PublicServer> *** NonNobisSolum has left the game (leaving)
04:38:08  <sam0737> !players
04:38:10  <sam0737> !clients
04:38:10  <PublicServer> sam0737: Client 212 (Orange) is cornjuliox, in company 1 (Sadingstone Transport)
04:38:11  <PublicServer> sam0737: Client 91 is TWerkhoven[l], a spectator
04:38:11  <PublicServer> sam0737: Client 25 (Orange) is StarLite, in company 1 (Sadingstone Transport)
04:38:19  <sam0737> !password
04:38:19  <PublicServer> sam0737: chimes
04:38:37  <PublicServer> *** sam0737 joined the game
04:48:37  <PublicServer> *** Mazur joined the game
04:50:41  <PublicServer> <Mazur> But yes, only 25 a year.
04:53:02  <PublicServer> *** Mazur has left the game (leaving)
04:56:31  <Sylf> 25.... you folks must be using Euros or US$ or something
04:58:18  <Mazur> Euros.  is is hte future, after all.
04:58:23  <Mazur> This.
04:58:58  <PublicServer> *** sam0737 has left the game (general timeout)
04:58:58  <PublicServer> *** sam0737 has left the game (connection lost)
04:59:59  <Sylf> I was gonna say Chinese Yuan... bun that's not available in the game
05:00:53  <Mazur> Yuan, Yen, Dollar. Euro, Rand, and Cuzeiro, or something like that.
05:01:28  <Mazur> +r
05:02:52  <Sylf> Oh, I suppose I can add the custom currency.  OK, I got my yuan.
05:04:30  <PublicServer> *** Mazur has left the game (connection lost)
05:04:55  <PublicServer> *** Mazur joined the game
05:05:51  *** sam0737 has quit IRC
05:08:41  <PublicServer> <Mazur> Yeah, Yuan, too.
05:10:07  <PublicServer> <Mazur> Now I just have to check whether ¥ is the yen sign or the yuan sign.
05:11:42  <Mazur> Yen.
05:12:35  <cornjuliox> heh. these teleport things are AWESOMe
05:12:42  <cornjuliox> teeny tiny footprint, large profit
05:12:58  <cornjuliox> this is better than the coal mine stuff i had going earlier!
05:13:16  <cornjuliox> (i built some of these in a personal game)
05:13:32  <Mazur> BUt no challenge.
05:13:51  <cornjuliox> building the network is the challenge.
05:14:26  <Mazur> Precisely, this is just hte foreplay, to get the money for getting down and dirty.
05:17:47  <Sylf> ok... I set up Yuan for stable server... ugh, what a culture shock this little tiny setting brings.
05:19:49  <PublicServer> *** Mazur has left the game (leaving)
05:19:54  <cornjuliox> yuan?!
05:19:59  <Mazur> Why not?
05:20:10  <cornjuliox> no reason :-)
05:20:16  <Mazur> It's a coin much used in hte future.
05:35:45  <PublicServer> <cornjuliox> ooh theres an infrastructure cost breakdown in this version? neat
05:39:07  <Mazur> Previous nightly, too.
05:55:37  *** perk11 has quit IRC
05:57:09  <cornjuliox> i hadn't noticed it
05:57:17  <cornjuliox> anyways, its neat :)
06:04:58  <Mazur> So it is.
06:27:03  *** Firartix has quit IRC
06:28:20  <PublicServer> *** cornjuliox has left the game (leaving)
06:28:21  <PublicServer> *** Game paused (number of players)
06:39:26  *** sla_ro|master has joined #openttdcoop
06:40:14  *** ThatRandom has joined #openttdcoop
07:23:08  *** ThatRandom has quit IRC
07:32:13  *** Progman has joined #openttdcoop
07:45:06  <PublicServer> *** TWerkhoven[l] has left the game (general timeout)
07:45:06  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
07:52:52  *** Tray has joined #openttdcoop
07:53:24  <Tray> !password
07:53:24  <PublicServer> Tray: patchy
07:53:52  <PublicServer> *** Game still paused (number of players)
07:53:53  <PublicServer> *** Game unpaused (number of players)
07:53:55  <PublicServer> *** Tray joined the game
07:55:36  <PublicServer> *** Tray has left the game (leaving)
07:55:36  <PublicServer> *** Game paused (number of players)
08:00:32  *** DayDreamer has joined #openttdcoop
08:00:53  *** DayDreamer has left #openttdcoop
08:25:53  *** ODM has joined #openttdcoop
08:25:53  *** ChanServ sets mode: +o ODM
08:27:15  *** TheODM has joined #openttdcoop
08:28:24  *** TheODM has quit IRC
08:32:11  <PublicServer> *** Game still paused (number of players)
08:32:11  <PublicServer> *** Game unpaused (number of players)
08:32:13  <PublicServer> *** 0DM joined the game
08:38:26  <PublicServer> *** 0DM has left the game (leaving)
08:38:26  <PublicServer> *** Game paused (number of players)
08:41:08  <Mazur> Ah, got my percentages back in the town_gui.  Ready for take-off.
08:41:14  <Mazur> :-)
09:00:37  *** bassals has joined #openttdcoop
09:01:38  <PublicServer> *** Mazur has left the game (connection lost)
09:01:38  <PublicServer> *** Game still paused (number of players)
09:01:53  <PublicServer> *** Game still paused (number of players)
09:01:53  <PublicServer> *** Game unpaused (number of players)
09:01:56  <PublicServer> *** Mazur joined the game
09:02:11  <PublicServer> *** Mazur has left the game (leaving)
09:02:11  <PublicServer> *** Game paused (number of players)
09:08:28  <PublicServer> *** Game still paused (number of players)
09:08:28  <PublicServer> *** Game unpaused (number of players)
09:08:30  <PublicServer> *** Mazur joined the game
09:08:46  <PublicServer> *** Mazur has left the game (leaving)
09:08:46  <PublicServer> *** Game paused (number of players)
09:11:05  <PublicServer> *** Game still paused (number of players)
09:11:06  <PublicServer> *** Game unpaused (number of players)
09:11:08  <PublicServer> *** Mazur joined the game
09:11:57  <PublicServer> *** Mazur has left the game (leaving)
09:11:57  <PublicServer> *** Game paused (number of players)
09:17:47  <bassals> !dl
09:17:47  <PublicServer> bassals: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:17:47  <PublicServer> bassals: http://www.openttd.org/en/download-trunk/r23820
09:19:59  <bassals> !passw
09:20:04  <bassals> !password
09:20:04  <PublicServer> bassals: lathes
09:20:15  <PublicServer> *** Game still paused (number of players)
09:20:15  <PublicServer> *** bassals joined the game
09:23:09  <PublicServer> *** bassals has joined company #1
09:23:09  <PublicServer> *** Game unpaused (number of players)
10:06:52  <cornjuliox> !passwords
10:06:55  <cornjuliox> !password
10:06:55  <PublicServer> cornjuliox: clings
10:07:34  <cornjuliox> !password
10:07:34  <PublicServer> cornjuliox: helium
10:07:57  <PublicServer> *** cornjuliox joined the game
10:08:30  <PublicServer> <bassals> what is this vote NonNobisSolum?
10:09:29  *** sam0737 has joined #openttdcoop
10:14:44  <V453000> !dl win64
10:14:44  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-windows-win64.zip
10:16:03  <V453000> !password
10:16:03  <PublicServer> V453000: helium
10:16:14  <PublicServer> *** V453000 has left the game (connection lost)
10:16:27  <PublicServer> *** V453000 joined the game
10:16:28  <PublicServer> <V453000> morning
10:33:29  <PublicServer> *** V453000 has left the game (leaving)
10:43:04  *** sam0737 has quit IRC
10:52:42  <Mark> morning
10:55:01  <Mark> !password
10:55:02  <PublicServer> Mark: fonded
10:55:50  <V453000> hi hi
10:56:04  <PublicServer> *** Mark joined the game
10:59:52  <bassals> what is the meaning of this NonNobisSolum vote?
11:00:19  <V453000> that the plan he voted for has 5 votes :)
11:01:07  <bassals> this is not very sportsmanlike
11:01:19  *** sla_ro|master has quit IRC
11:02:40  <V453000> just a joke I guess .)
11:02:50  <Mark> CB's fanclub :D
11:02:57  <V453000> :d
11:03:00  <bassals> perhaps he is Pepe hahahahahaha
11:03:11  <bassals> I'm happy with that soccer match yesterday
11:03:24  <Mark> btw V, i'd make a plan kicking your ass but i wouldnt be around to execute it :P
11:04:15  <V453000> strong words :)
11:04:26  <PublicServer> <Mark> :D
11:06:45  <V453000> plus you already made one in 187 and werent around ;)
11:06:56  <PublicServer> *** StarLite has left the game (general timeout)
11:06:56  <PublicServer> *** StarLite has left the game (connection lost)
11:08:29  *** StarLite has quit IRC
11:08:57  <Mark> 187 doesnt ring a bell at all...
11:09:00  <Mark> but if you say so :P
11:09:54  <V453000> @psgsave 187
11:09:54  <Webster> PSG 187 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_181_-_190#gameid_187
11:10:12  <V453000> you actually built one town in it :)
11:10:15  <Mark> yeah im looking at it
11:10:18  <Mark> still doesnt ring a bell :D
11:12:25  *** jo2k has joined #openttdcoop
11:12:52  <V453000> well you basically took my plan, changed it for a bit and then I made you win by scratching my plan ;)
11:13:10  <Mark> oh... :D
11:14:46  <PublicServer> <Mark> yay for TL2 transrapid
11:14:58  <V453000> for the greater good you know :P
11:15:01  <V453000> yay yay :))
11:17:24  <PublicServer> <Mark> this map might be too heavy before we get a decent amount of trains running
11:19:35  <V453000> a lot of water though
11:19:40  <V453000> should reduce the density a bit
11:19:48  <PublicServer> <Mark> yeah
11:19:51  <V453000> true that psg 219 wasnt that case but .. .)
11:20:07  *** jo2k has quit IRC
11:20:21  <PublicServer> <Mark> might've been better to go with a different townset for this one
11:20:27  <PublicServer> <Mark> iirc ttrs is quite cpu heavy
11:21:00  <V453000> but ttrs fits with transrapid best :)
11:21:11  <V453000> not sure about the cpu stuff
11:21:48  <Mark> when i get back i'll figure out goal scripts
11:22:01  <Mark> and make a game where towns only grow if >50% is transported
11:22:11  <V453000> hehe
11:22:21  <V453000> we usually have 50% as a non written rule lately
11:22:37  <Mark> yeah... its not that easy to maintain though
11:22:44  <V453000> 50% is very easy
11:22:52  <Mark> and towns'll still grow if you dont transport 50%
11:23:25  <V453000> 70% shows a good Sbahn, for 80% you have to care for it
11:23:35  <V453000> well you dont let it grow anymore :)
11:23:56  <Mark> wait... this IS game 224
11:24:00  <Mark> last game was 223
11:24:09  <Mark> 222 was the FIRS one
11:24:10  <V453000> !gamenr
11:24:10  <PublicServer> V453000: This is game number: 224
11:24:23  *** Mark changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Planning+Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
11:24:31  <Mark> so i AM in sync with reality...
11:24:35  <Mark> it's also 2011
11:24:36  <V453000> :d
11:24:39  <bassals> what happened with game 223?
11:24:45  <Mark> got archived
11:24:49  <Mark> well, im working on it
11:24:56  <V453000> just nobody wrote teh wiki entry due to the blackout :p
11:25:04  <bassals> ah o
11:25:05  <bassals> k
11:26:06  <^Spike^> !rev
11:26:11  <^Spike^> !revision
11:26:11  <PublicServer> ^Spike^: Game version is r23820
11:29:18  <Tray> !password
11:29:18  <PublicServer> Tray: ladles
11:29:41  <PublicServer> *** Tray joined the game
11:32:20  <PublicServer> <Tray> So ...
11:32:26  <PublicServer> <Tray> 1:1:0:4
11:32:37  <PublicServer> <Mark> we'll probably start building tonight
11:33:07  <^Spike^> mark trying to catch up on 2 years of missed psg games? :)
11:33:21  <Mark> exactly :P
11:33:27  <Mark> im off again tomorrow though
11:33:31  <^Spike^> .........
11:34:29  <^Spike^> leaving us again? :)
11:34:35  <PublicServer> *** Tray has left the game (leaving)
11:34:42  <Mark> for 2 weeks
11:34:45  <Mark> then back for 2
11:34:55  <^Spike^> that's surviveable i guess :D
11:34:55  <cornjuliox> work?
11:34:55  <Mark> and then off... indefinetly :P
11:34:59  <^Spike^> .......
11:35:05  <Mark> screw work, FUN!
11:35:16  <^Spike^> 1feb i will probably go for work though...
11:35:23  <^Spike^> money isn't all.. but it comes in damn handy sometimes :D
11:36:28  <Mark> where you going?
11:36:38  <^Spike^> going to work @ a company :D
11:36:50  <^Spike^> somethings need to happen after graduation you know :)
11:36:59  <^Spike^> been home for 6-7 months.. :/
11:37:16  <Mark> but where?
11:37:18  <Mark> dutchieland?
11:37:21  <^Spike^> yep
11:37:23  <Mark> oh
11:37:26  <^Spike^> maassluis
11:37:34  <Mark> of all places... :P
11:37:36  <^Spike^> :D
11:37:40  <^Spike^> 15 mins by car :)
11:37:41  <^Spike^> ideal :D
11:38:01  <^Spike^> and atleast they don't let me carry servers for 8 hours a day :)
11:38:24  <Mark> hehe
11:38:42  <Mark> you'll have your own server carriers now? :D
11:38:48  <^Spike^> :)
11:39:09  <^Spike^> it will involve less server carrying overall :)
11:39:18  <^Spike^> virtual servers FTW! :)
11:42:21  <NonNobisSolum_> bye
11:42:26  *** NonNobisSolum_ has quit IRC
12:07:21  <V453000> is there any scientifically explainable reason why is looking at trains so captivating? Just cause size matters, or? :)
12:08:18  <hylje> autism
12:08:28  <hylje> i kid, i kid
12:10:09  <cornjuliox> *gasp*
12:10:12  <Mark> nothing captivating about trains here
12:10:21  <Mark> they're ugly, late, they smell and they're YELLOW
12:10:36  <cornjuliox> its the size.
12:10:38  <cornjuliox> size matters.
12:11:58  <V453000> sure Mark, but watching photographs of old steamers or the TGV and whatnot modern is quite awesome to me
12:12:17  <V453000> czech has so horrific trains that I dont ever go by train either
12:12:24  <Mark> :D
12:12:26  <Mark> true that
12:12:34  <Mark> suppose anything big that moves is cool in that way
12:12:38  <hylje> so you have czeched them out
12:13:00  <ODM> aww V453000, the czech trains are cute:P
12:13:00  <V453000> but we have a supermodern testing track for Alstom (Y) but anywhere else trains are like rusty cans
12:13:04  <ODM> those little onewagon things
12:13:18  <V453000> ODM: yeah, cute the same way for 70 years :D
12:13:46  <ODM> well i dont see them that often:D
12:14:57  <V453000> if you saw them once 20 years ago, then you can come in 2030 and you might still see the same
12:15:05  <ODM> nice!
12:15:17  <ODM> we have very modern trains that don't work very well
12:15:23  <V453000> http://www.youtube.com/watch?v=Sh87gB0qhYY&feature=related
12:15:24  <Webster> Title: 750 160-4 [ČD] na vlaku Os 16232, Liberec-Rochlice - YouTube (at www.youtube.com)
12:16:02  <ODM> what a speed
12:16:41  <ODM> is that a station?:P
12:17:08  <V453000> no it just cant climb the hill
12:17:12  <V453000> ok that is a station :-D
12:17:16  <Mark> lol
12:17:17  <ODM> haha
12:17:25  <ODM> they stuck a gazebo on the back
12:17:33  <Mark> "everyone jump out and push"
12:18:06  <Mark> oh it actually makes it up
12:18:30  *** dr_gonzo_ has joined #openttdcoop
12:18:34  <Mark> that language is impossible btw
12:19:00  <V453000> not one of the easier languages to learn either :)
12:20:20  <V453000> nowadays with the internet and shit, 99% czechs cant write properly in their own language ...
12:20:33  <hylje> i attack the gazebo
12:21:08  <ODM> it was not very effective
12:47:33  *** DayDreamer has joined #openttdcoop
12:50:04  <cornjuliox> when does the voting end?
12:52:28  <bassals> when people believe that it has been going enough time
12:53:05  <Mark> probably tonight
12:55:42  <PublicServer> *** bassals has left the game (leaving)
12:56:26  <bassals> does it mean to start with the ML tonight?
12:57:06  <Mark> yeah
12:57:09  <Mark> but that wont take long at all
12:57:26  <Mark> its just L_R
12:57:39  <Mark> that'll be done in less than an hour probably :P
12:57:58  <bassals> if I vote V, can we start before?
12:58:13  <Mark> if V's got enough time
12:58:23  <Mark> some people got work/school :P
13:02:48  <V453000> I am here all day
13:03:38  <Tray> I want to start now too. (:
13:04:16  <Tray> !password
13:04:16  <PublicServer> Tray: floral
13:04:23  <V453000> btw please dont do "if I vote for X, then we start -whatever-" vote for what you like ... but if you arent convinced in favor of my plan I can try to bolster your feelings :p
13:04:30  <PublicServer> *** Tray joined the game
13:04:49  <planetmaker> V453000: you mean "send a beer"?
13:04:56  <planetmaker> :-P
13:05:32  <V453000> not in this case :) im home with tea and happy to be alive ... managed to get flu when I was at home ..
13:05:44  * Mark strokes v's head
13:05:55  <planetmaker> ohh... how cute :-)
13:06:12  <V453000> quite an achievement isnt it :D
13:06:19  <V453000> oh thanks Mark :D that sure helps
13:06:26  <Mark> :D
13:06:29  <planetmaker> to spread the flu? ;-)
13:06:29  <Mark> np
13:06:47  <planetmaker> If anyone needs, I've certainly a few nice bacteria or virus here, too
13:06:53  <V453000> :D
13:06:59  <Mark> uh oh
13:07:04  <planetmaker> makes you a quickly running nose and a dog-like bark
13:07:07  <Mark> pm is a biochemical terrorist
13:07:20  <ODM> and here i was thinking he was a physicist
13:07:45  <planetmaker> ODM: physicists are really careless about chemical and biological hazards ;-)
13:08:16  <V453000> the more dangerous? :)
13:08:30  <ODM> i wouldnt use that as an advertising slogan
13:08:41  <V453000> !password
13:08:41  <PublicServer> V453000: feting
13:08:51  <PublicServer> *** V453000 joined the game
13:08:59  <PublicServer> <Mark> well let's build this then
13:09:02  <PublicServer> <Mark> i declare thee winner
13:09:08  <PublicServer> <V453000> right :D
13:09:22  <PublicServer> *** bassals joined the game
13:09:31  <Mark> @stage Buidling
13:09:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Buidling | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:09:33  <PublicServer> <V453000> just btw you made shinkansen bridges broken with the newbridges ;)
13:09:39  <Mark> @stage Building
13:09:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG224 (r23820) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
13:09:45  <Mark> oh.. does that matter?
13:09:51  <PublicServer> <V453000> not at this stage :)
13:10:00  <cornjuliox> OOh
13:10:08  <cornjuliox> building stage!? i'm gonna watch.
13:10:09  <PublicServer> <Mark> we can only use the tubular silicon anyway
13:10:15  <PublicServer> <Mark> its not watching stage
13:10:17  <PublicServer> <V453000> yes but the heads are broken
13:10:19  <PublicServer> <V453000> just look :)
13:10:27  <PublicServer> <cornjuliox> where are you guys starting at?
13:10:46  <PublicServer> <bassals> we are using V's plan
13:11:14  <PublicServer> <Mark> L_R
13:11:24  <PublicServer> <Mark> how much _ ?
13:11:30  <PublicServer> <V453000> 3?
13:11:32  <PublicServer> <V453000> dunno
13:11:38  <PublicServer> <V453000> doesnt matter much
13:11:40  <PublicServer> <V453000> as fits
13:11:44  <PublicServer> <Mark> i was thinking 3
13:11:50  <PublicServer> <Mark> :)
13:12:28  <PublicServer> <V453000> some hubs will be really fun to build given the space amount
13:15:51  <PublicServer> <cornjuliox> tbh, i don't really understand v's plan.
13:16:03  <PublicServer> <V453000> what is unclear?
13:16:21  <PublicServer> <Mark> BBH done :D
13:16:55  <PublicServer> <cornjuliox> just the map
13:17:22  <PublicServer> <Mark> v drew out where all the ML should be with the owned land signs
13:17:38  <PublicServer> <Mark> magic doze would be quite nice
13:17:40  <PublicServer> <cornjuliox> ah so that's what those are
13:17:42  <PublicServer> <Mark> dozer
13:17:53  *** dr_gonzo_ has quit IRC
13:18:29  <PublicServer> <Mark> you can lay some ML if you want
13:18:31  <PublicServer> <V453000> I will add a few hubs in some spots if you dont mind :)
13:18:33  <PublicServer> <cornjuliox> so every town basically drops passengers at one of 4 stations?
13:18:37  *** Zack__ has joined #openttdcoop
13:18:43  <Zack__> hi everyone!
13:18:46  <PublicServer> <V453000> not too related to towns
13:18:54  <PublicServer> <V453000> town can drop at all 4
13:19:04  <PublicServer> <V453000> the pickup stations within the town are important
13:19:20  *** sam0737 has joined #openttdcoop
13:19:23  <Zack__> hello
13:19:25  <PublicServer> <cornjuliox> so cargo flow would look something like this: town->drop->other town?
13:19:27  <Tray> @gap 2
13:19:27  <Webster> Tray: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
13:19:27  <Zack__> has new game started?
13:19:29  <sam0737> !players
13:19:31  <sam0737> !password
13:19:31  <PublicServer> sam0737: feting
13:19:31  <PublicServer> sam0737: Client 365 (Orange) is Tray, in company 1 (Sadingstone Transport)
13:19:31  <PublicServer> sam0737: Client 318 (Orange) is cornjuliox, in company 1 (Sadingstone Transport)
13:19:31  <PublicServer> sam0737: Client 334 (Orange) is Mark, in company 1 (Sadingstone Transport)
13:19:32  <PublicServer> sam0737: Client 368 (Orange) is V453000, in company 1 (Sadingstone Transport)
13:19:32  <PublicServer> sam0737: Client 370 (Orange) is bassals, in company 1 (Sadingstone Transport)
13:19:36  <PublicServer> <V453000> no, always town <-> drop
13:19:48  <PublicServer> *** sam0737 joined the game
13:19:55  <bassals> it has just started the building stage
13:20:37  <PublicServer> <V453000> this should do it I think
13:20:55  <PublicServer> <sam0737> so I could just pick a ML segment and bulid?
13:21:03  <PublicServer> <Mark> sure
13:21:11  <PublicServer> <V453000> Mark: CL2 btw :p no need to have 3
13:21:18  <PublicServer> <Mark> oh
13:21:24  <PublicServer> <bassals> oh CL2
13:21:26  <PublicServer> <Mark> :)
13:21:54  *** Zack___ has joined #openttdcoop
13:22:35  <PublicServer> <sam0737> V's plan is right in the way of a BBH i guess :)
13:22:45  <PublicServer> <cornjuliox> who's building near wraningbury?
13:22:46  <PublicServer> <V453000> no just of a ML
13:22:48  <PublicServer> <Mark> i am
13:22:48  *** Zack___ has quit IRC
13:23:50  <PublicServer> <bassals> what are the rules for TF?
13:24:00  <PublicServer> <V453000> as always
13:24:03  <PublicServer> <V453000> keep it low if you can
13:25:25  *** Zack___ has joined #openttdcoop
13:25:27  <Zack___> hi
13:25:48  * XeryusTC test
13:25:56  <PublicServer> <V453000> Tray: I know it feels like building just a piece of cake but name it a BBH :p
13:26:11  <PublicServer> <Mark> V453000: !wtf
13:26:13  <PublicServer> <cornjuliox> the ML is L_R right?
13:26:23  <PublicServer> <Mark> should that be some sort of 4-way around that mountain?
13:26:25  <PublicServer> <Mark> in that case its mine
13:26:28  <PublicServer> <Tray> Wasn't aware f the number, thank you.
13:26:47  *** Zack___ has quit IRC
13:27:03  <PublicServer> <V453000> around Plenhattan?
13:27:16  <PublicServer> <V453000> you could call all of the map a huge roundabout :D
13:27:23  *** DayDreamer has quit IRC
13:27:26  <PublicServer> <V453000> ah not really
13:27:29  *** Zack__ has quit IRC
13:27:46  <PublicServer> <Mark> shame :P
13:28:49  <PublicServer> <cornjuliox> does anything special go in this spot (i marked it !over here)
13:29:07  <PublicServer> <V453000> a hub
13:29:09  <PublicServer> <Tray> a hub
13:29:35  <PublicServer> <cornjuliox> ah ok
13:29:51  <PublicServer> <Tray> feel free to try one btw, a LR T-Hub is pretty easy and you can'T mess up anything at the beginning
13:30:36  *** dr_gonzo_ has joined #openttdcoop
13:30:50  <PublicServer> <cornjuliox> thanks, i'll just observe for a while, not too confident about my building ability.
13:31:15  <PublicServer> <Tray> Give it a try is my advice (:
13:31:25  <PublicServer> <cornjuliox> i don't even know what a hub is
13:31:35  <PublicServer> <sam0737> hub == fancy name of junction :)
13:31:45  <cornjuliox> googling :-/
13:31:52  <PublicServer> <bassals> try to copy what the others do
13:31:59  <PublicServer> <sam0737> you can see what others' are building :) don't worry about mistake, the worst case is just redo it :)
13:32:05  <PublicServer> <cornjuliox> the wiki is up thank goodness
13:33:55  <PublicServer> <V453000> this is going to turn in a ridiculous mess sooner or later ^^
13:34:13  <PublicServer> <sam0737> as always :P
13:34:40  <PublicServer> <Mark> wtf am i doing
13:35:06  <PublicServer> <sam0737> can we number the BBH on the plan first?
13:35:12  <PublicServer> <V453000> please dont
13:35:20  <PublicServer> <V453000> that would just become unreadable
13:35:31  <PublicServer> <V453000> or illegible if you like
13:37:05  <PublicServer> <sam0737> oh
13:37:45  <PublicServer> <bassals> what is the speed of our trains?
13:37:57  <PublicServer> <V453000> 502
13:38:11  <PublicServer> <Mark> woosh woosh
13:38:21  <PublicServer> <bassals> then the bridges must be 4 long
13:38:27  <PublicServer> <V453000> ??
13:38:33  <PublicServer> <Tray> yes
13:38:39  <PublicServer> <Mark> nah
13:38:43  <PublicServer> <Mark> i think 6 or 7 is fine
13:38:45  <PublicServer> <V453000> ah you mean they cant be 3
13:38:47  <PublicServer> <Tray> oh.
13:38:54  <PublicServer> <Mark> oh
13:39:00  <PublicServer> <bassals> yes
13:39:06  <PublicServer> <V453000> normal in maglev games :)
13:39:22  <PublicServer> <V453000> unless someone cheats in a TBRS with hacky parameters ^^
13:39:28  <PublicServer> <Mark> 3 tile bridges are rare anyway
13:41:50  <PublicServer> <Mark> CL2 goes against my instincts
13:43:05  <PublicServer> <Tray> who works on that bbh at hufingbridge?
13:43:08  <PublicServer> <V453000> CL2 with TL6 is particularly awesome
13:43:11  <PublicServer> <Tray> he ML is LR
13:43:27  <PublicServer> <cornjuliox> that would be me
13:43:28  <PublicServer> <Mark> yeah signalled it wrong
13:43:34  <PublicServer> <cornjuliox> yech.
13:43:36  <PublicServer> <cornjuliox> ok
13:44:51  <PublicServer> <Mark> V453000: i finished BBH05 for you :P
13:44:58  <PublicServer> <cornjuliox> signal every 2 spaces, right?
13:45:00  <PublicServer> <V453000> :))
13:45:10  <PublicServer> <Tray> yes
13:45:20  <PublicServer> <V453000> care about sync :)
13:45:27  <PublicServer> *** 0DM joined the game
13:45:34  <PublicServer> <Mark> not that it matters much at 500kmh
13:45:46  <PublicServer> <V453000> speed doesnt relate to that
13:45:56  <PublicServer> <Mark> slow accel does
13:46:02  <PublicServer> <V453000> that does
13:50:41  <PublicServer> <cornjuliox> ok i _think_ i got it?
13:50:56  <PublicServer> <Mark> youre going the right way yes
13:51:25  <PublicServer> <cornjuliox> like that/
13:51:27  <PublicServer> <Mark> yep
13:51:41  <PublicServer> <Mark> one more connection
13:51:43  <PublicServer> <Mark> the hardest one
13:51:57  <PublicServer> <cornjuliox> ok
13:52:00  <PublicServer> <cornjuliox> i see it
13:52:02  <PublicServer> <Mark> something like that
13:52:12  <PublicServer> <cornjuliox> wow. that one's a doozy.
13:52:21  <PublicServer> <cornjuliox> i think i know how to do it
13:52:36  <PublicServer> <bassals> is it L__R or L___R?
13:52:51  <PublicServer> <Tray> ehr
13:52:53  <PublicServer> <sam0737> L_R i think
13:53:03  <PublicServer> <Mark> just leave a few tiles
13:53:05  <PublicServer> <Mark> doesnt matter too much
13:53:11  <PublicServer> <Mark> cornjuliox: leave that
13:53:13  <PublicServer> <Mark> nooooo
13:53:27  <PublicServer> <Mark> look
13:53:55  <PublicServer> <Mark> or rather, the other way around
13:53:57  <PublicServer> <cornjuliox> ah i was gonna turn the bridges into tunnels
13:54:00  <PublicServer> <Mark> swap tunnels and bridges
13:54:03  <PublicServer> <Mark> yeah that'll work
13:55:21  <PublicServer> <Mark> bridges/tunnels need to be 4 tiles long if you want  to go across diagonally
13:55:33  <PublicServer> <cornjuliox> yeah. these are too short
13:55:59  <PublicServer> <bassals> I'm away to consume some food
13:56:02  <PublicServer> *** bassals has joined spectators
13:56:26  <PublicServer> <V453000> plan moved
13:57:48  <PublicServer> <cornjuliox> second bridge?
13:57:52  <PublicServer> <V453000> of course :)
13:57:54  <PublicServer> <Mark> yep
13:58:00  <PublicServer> <Mark> you can do it like...
13:58:26  <PublicServer> <cornjuliox> ok, so you always double up on bridges and tunnels, right?
13:58:29  <PublicServer> <V453000> yes
13:58:31  <PublicServer> <Mark> yes
13:58:45  <PublicServer> <V453000> I often break that rule when I play on my own, but it is best to keep them doubled here
13:58:56  <PublicServer> <Mark> especially on MLs single ones WILL break
13:58:58  <PublicServer> <Tray> on mainlines at least
13:59:00  <PublicServer> <Mark> even 3 tile ones
13:59:07  <PublicServer> <cornjuliox> ok
13:59:21  <PublicServer> <sam0737> gotta go ttyl
13:59:25  <PublicServer> <Mark> cya
13:59:35  <PublicServer> <Mark> you need one more connection
13:59:39  <PublicServer> *** sam0737 has left the game (leaving)
13:59:43  <PublicServer> <Mark> straight to for R
13:59:46  <PublicServer> <cornjuliox> yeah i just noticed that right now
14:00:00  <PublicServer> <cornjuliox> i started signalling and was like, "wait."
14:00:10  <PublicServer> <Mark> that one's easy though
14:00:48  <PublicServer> <Mark> yep
14:00:50  <PublicServer> <cornjuliox> and so it is.
14:00:54  <PublicServer> <Mark> all done
14:01:00  <PublicServer> <Mark> nice cute bbh :)
14:01:15  <PublicServer> <Tray> one signle thing
14:01:30  <PublicServer> <Tray> CL
14:01:36  <PublicServer> <Mark> prettier :P
14:01:42  <PublicServer> <V453000> best
14:01:44  <PublicServer> <Mark> even better
14:01:51  <PublicServer> <cornjuliox> yup
14:04:37  <PublicServer> <0DM> wonder how we ever include charnley:P
14:04:47  <PublicServer> <V453000> ez
14:04:53  <PublicServer> <Mark> ferry
14:04:55  <PublicServer> <V453000> no way
14:04:58  <PublicServer> <cornjuliox> lots of hilly terrain
14:05:00  <PublicServer> <Mark> :D
14:05:34  <PublicServer> *** Tray has left the game (connection lost)
14:05:34  *** Tray has quit IRC
14:08:48  *** xav has joined #openttdcoop
14:08:53  <xav> !password
14:08:53  <PublicServer> xav: nursed
14:09:27  <PublicServer> *** Xav joined the game
14:09:59  <PublicServer> <cornjuliox> ok bathroom break
14:10:10  <PublicServer> *** bassals has joined company #1
14:10:30  <PublicServer> <cornjuliox> oh and do i have to put a sign w/my name on the hub that i worked on?
14:10:37  <PublicServer> <V453000> yes please
14:10:45  <PublicServer> <cornjuliox> how do i number it though?
14:11:20  <PublicServer> <V453000> look what is the current highest number
14:11:46  <PublicServer> <cornjuliox> ok so mine is 14.
14:11:54  <PublicServer> <V453000> Mark: you might want to build that on the other side of Brinthill
14:12:00  <PublicServer> <V453000> LL_RR will get impossible there
14:12:08  <PublicServer> <Mark> there is no Brinthill
14:12:14  <PublicServer> <cornjuliox> haha
14:12:16  <PublicServer> <cornjuliox> its gone
14:12:19  <PublicServer> <V453000> where it used to be anyway :)
14:12:45  <PublicServer> <Mark> good point though
14:12:51  <PublicServer> <Mark> oooh
14:12:54  <PublicServer> <Mark> can i make it a LLRR 4way? :D
14:13:04  <PublicServer> <V453000> no please
14:13:18  <PublicServer> <Mark> please please please
14:13:28  <PublicServer> <V453000> just do it already
14:13:30  <PublicServer> <V453000> :D
14:13:32  <PublicServer> <Mark> haha
14:13:34  <PublicServer> <Mark> i didnt really want to
14:13:38  <PublicServer> <V453000> ..
14:13:54  <PublicServer> <V453000> drop in the right corner is complete
14:14:01  <PublicServer> <Xav> what can I, a lowely newb, do?
14:14:12  <PublicServer> <Mark> get me a coffee
14:14:24  <PublicServer> <Mark> thats not nice
14:14:26  <PublicServer> <Xav> cream? sugar?
14:14:28  <PublicServer> <V453000> Xav: the network is very elementary now so you can build pretty much anything you like
14:14:34  <PublicServer> <Mark> you could build a bit of ML or a bbh
14:14:37  <PublicServer> <bassals> yes, build a bbh
14:14:45  <PublicServer> <Xav> Not sure where to put the BBHs
14:14:59  <PublicServer> <V453000> there are signs which indicate where ML is
14:16:05  <PublicServer> <Xav> where?
14:16:15  <PublicServer> <Xav> Isee the !plan, but no indication where BBLs are
14:16:32  <PublicServer> <Mark> looks like a pretty easy spot
14:16:34  <PublicServer> <Mark> for example
14:16:44  <PublicServer> <V453000> cornjuliox: there is a signing convention ... all main stations / hubs get a space in the front of the name
14:16:48  <PublicServer> <V453000> so they are in the top of the sign list
14:16:54  <PublicServer> <Xav> k
14:17:44  <PublicServer> <V453000> Mark: that will get so nuked later :D
14:17:55  <PublicServer> <Mark> everything will get nuked later :P
14:18:06  <PublicServer> <Mark> i just couldnt get myself to build 2 bbhs that close to each other
14:18:09  <PublicServer> <V453000> not neccessarily
14:18:19  <PublicServer> <V453000> :d
14:18:47  <PublicServer> <Mark> it effectively makes the track between 13 and 15 LL_RR
14:18:57  <PublicServer> <Mark> more or less
14:19:27  <PublicServer> <V453000> that is nice but the input and output still remains L_R :)
14:19:54  <PublicServer> <Mark> that be the truth
14:24:30  <PublicServer> <bassals> xav the mainlines have to follow the sign marks
14:24:48  <PublicServer> <Xav> which sign marks?
14:24:58  <PublicServer> <V453000> also try to terraform as low as you can and feel free to make CL2
14:25:00  <PublicServer> <bassals> the "land build"marks
14:25:02  <PublicServer> <Xav> ok
14:25:37  <PublicServer> <bassals> well, it's an indicator so  that we know to connect the already existing mainlines
14:26:03  <PublicServer> <Xav> ooooooh
14:26:09  <PublicServer> <Xav> claimed land
14:26:15  <PublicServer> <Xav> I was looking for signs ;-)
14:26:58  <PublicServer> <bassals> i don't know what is its proper name
14:27:17  <PublicServer> <V453000> claimed land I guess
14:27:19  <PublicServer> <bassals> claimed lands :-)
14:27:57  <PublicServer> <bassals> is it this the name in the English interface?
14:28:13  <PublicServer> <Mark> company-owned land
14:28:23  <PublicServer> <Mark> if you query it
14:28:27  <PublicServer> <V453000> WE OWN EVERYTHING
14:28:39  <PublicServer> <V453000> :)
14:29:29  <PublicServer> *** 0DM has left the game (leaving)
14:33:03  <PublicServer> <Mark> are you building that bbh?
14:33:14  <PublicServer> <Mark> whoever rerouted the ML around that mountain
14:43:14  <PublicServer> <Xav> ...I think this works
14:43:49  <PublicServer> <Xav> wait, no
14:45:51  <PublicServer> <Mark> hint: start working out from the center
14:46:15  <PublicServer> <Xav> that sounds like something that makes sense after failing a couple of times ;-)
14:47:33  <PublicServer> <Mark> its easier to build the hub and connect the mainlines afterwards
14:48:19  <PublicServer> <Mark> i can give you a hint where to start and you could finish it
14:48:21  <PublicServer> <Mark> if you want
14:48:27  <PublicServer> <Xav> That'd be nice, thanks
14:49:10  <PublicServer> <Mark> your turn :)
14:49:36  <PublicServer> <Xav> where are you?
14:49:46  <PublicServer> <Mark> oh
14:49:52  <PublicServer> <Mark> thought you were building somewhere else
14:50:06  <PublicServer> <Mark> uhm
14:50:09  <PublicServer> <Xav> I'm at BBH17
14:50:15  <PublicServer> <Xav> which is ugly, but done
14:50:21  <PublicServer> <Mark> i was at 18
14:50:27  <PublicServer> <Mark> thought you just started over on that one
14:50:27  <PublicServer> <Xav> ah-ha
14:50:37  <PublicServer> <Mark> you can finish that if you want
14:51:07  <PublicServer> <Mark> this is the easiest and most compact layout imo
14:51:10  <PublicServer> <Mark> just like BBH16
14:51:24  <PublicServer> <Mark> well, maybe not most compact, but pretty compact
14:54:13  <PublicServer> <Mark> you'll have to build 4 tile bridges and none of the 3 tile ones are fast enough
14:54:13  *** fonsinchen has joined #openttdcoop
14:54:20  <PublicServer> <Mark> as none*
14:54:23  <PublicServer> <Xav> ah
14:58:25  <PublicServer> <Xav> ...done?
14:58:31  <PublicServer> <Mark> yep
14:58:37  <PublicServer> <Xav> excellent
14:58:52  <PublicServer> <bassals> but the tunnels are not in sync
14:58:56  <PublicServer> <Mark> just one tiny thing... try to keep bridges/tunnels synchornized
14:59:07  <PublicServer> <bassals> heh
14:59:10  <PublicServer> <Mark> which means paths accros bridges and tunnels should be equally long
14:59:25  <PublicServer> <Xav> aren't they?
14:59:28  <PublicServer> <Mark> diagonal track is slightly longer
14:59:30  <PublicServer> <Xav> I mean,t hey're the same length
14:59:37  <PublicServer> <cornjuliox> ooh all the BBHs are done
14:59:39  <PublicServer> <Xav> oh, the bridges
14:59:42  <PublicServer> <Xav> right
14:59:44  <PublicServer> <Mark> there
14:59:48  <PublicServer> <bassals> cornjuliox: not yet
14:59:58  <PublicServer> <Mark> its not that big of a deal really
15:00:04  <PublicServer> <Mark> especially not with these trains
15:00:32  <PublicServer> <Mark> there are at least 3 BBHs left
15:00:38  <PublicServer> <cornjuliox> i take it the slopes and inclines don't really matter here, right?
15:00:42  <PublicServer> <Mark> nope
15:00:46  <PublicServer> <cornjuliox> i mean to the train speed
15:00:52  <PublicServer> <Mark> not at all
15:00:55  <PublicServer> <Mark> transrapid power is insane
15:00:57  <PublicServer> <bassals> are we naming the MSH as if they were BBH
15:01:27  <PublicServer> <Mark> probably... not
15:01:29  <PublicServer> <Mark> dunno
15:01:35  <PublicServer> <bassals> I mean bbh13
15:01:37  <PublicServer> <Mark> they're the same thing anyway :P
15:02:03  <PublicServer> <bassals> but perhaps ML should be prioritized in there?
15:02:22  <PublicServer> <Mark> rather the other way around as all traffic in those corners will go to the station
15:02:32  <PublicServer> <bassals> yes
15:03:50  <PublicServer> <cornjuliox> could someone take a look at the sign i put up (! check it out)
15:04:02  *** Brumi has joined #openttdcoop
15:04:04  <PublicServer> <Mark> yes
15:04:06  <PublicServer> <cornjuliox> whenever i lay signals down sometimes this happens
15:04:12  <PublicServer> <Mark> doesnt matter at all
15:04:23  <PublicServer> <cornjuliox> do i just delete the errant signal to maintain 2 spaces each or..
15:04:30  <PublicServer> <cornjuliox> ok so thats fine then
15:04:33  <PublicServer> <Mark> nah just leave it like this
15:04:39  <PublicServer> <Brumi> hello
15:04:40  <PublicServer> *** Brumi joined the game
15:04:43  <PublicServer> <bassals> hello
15:04:47  <PublicServer> <Mark> 2 tile gaps would be a problem, no gap isnt
15:04:53  <PublicServer> <cornjuliox> ok
15:04:53  <PublicServer> <Mark> hello
15:05:27  <PublicServer> <Brumi> is there any hub to do?
15:05:33  <PublicServer> <Mark> yeah
15:05:47  <PublicServer> <bassals> one by Flondingville
15:05:57  <PublicServer> <bassals> but looks like it's difficult
15:06:00  <PublicServer> <Mark> check out the !bbh signs
15:06:14  <PublicServer> <cornjuliox> hmm.
15:06:17  <PublicServer> <Brumi> cl is 2?
15:06:20  <PublicServer> <Mark> yep
15:07:03  <PublicServer> <cornjuliox> is magic dozer on?
15:07:38  <PublicServer> *** Brumi has joined company #1
15:07:56  <PublicServer> <Mark> its not
15:07:59  <PublicServer> <Mark> would be quite handy
15:08:54  <PublicServer> <Brumi> I'll build a BBH near Funbridge
15:11:54  <PublicServer> <bassals> is bbh18 finished?
15:12:08  <PublicServer> <Xav> yes
15:12:16  <PublicServer> <bassals> why are those tunnels?
15:12:27  <PublicServer> <Xav> what tunnels?
15:12:37  <PublicServer> <bassals> ;-)
15:13:28  <PublicServer> <Brumi> @gap 2
15:13:36  <Brumi> @gap 2
15:13:36  <Webster> Brumi: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
15:13:40  <PublicServer> <cornjuliox> damn treees
15:13:46  <PublicServer> <bassals> trees?
15:14:24  <PublicServer> *** Mark has joined spectators
15:14:26  <PublicServer> <cornjuliox> trees. can't make out the slope of the land unless i blow them up.
15:14:37  <PublicServer> <Mark> use invisible trees
15:14:48  <PublicServer> <cornjuliox> even with invisible trees
15:14:51  <PublicServer> <Mark> press ctrl+x and tick the box below the trees icon
15:14:59  <PublicServer> <cornjuliox> its still hard, so i just blast em.
15:15:00  <PublicServer> <Mark> you got transparant, not invisble
15:15:31  <PublicServer> <cornjuliox> ah ok
15:15:34  <PublicServer> <cornjuliox> there we go
15:15:36  <PublicServer> <cornjuliox> thats better.
15:15:39  <PublicServer> <Mark> :)
15:19:04  *** Progman has quit IRC
15:20:34  <PublicServer> <Brumi> what's the speed of our trains?
15:20:43  <PublicServer> <bassals> no 3-tile bridges
15:21:11  <PublicServer> <Brumi> ?
15:21:43  *** Progman has joined #openttdcoop
15:21:47  <bassals> the speed is 502
15:22:10  <PublicServer> <Brumi> ok
15:27:43  <PublicServer> *** bassals has joined spectators
15:32:03  <PublicServer> <Brumi> I'm done with BBH 19
15:32:21  <PublicServer> <Brumi> hopefully I didn't make errors in a LR BBH :)
15:32:43  <PublicServer> <cornjuliox> whoever put those signs up thanks
15:32:49  <PublicServer> <cornjuliox> i was about to ask
15:33:03  <PublicServer> <Xav> I'm done with 19
15:33:17  <PublicServer> <Brumi> that will be 20 ;)
15:33:20  <PublicServer> <Brumi> 19 is mine
15:33:34  <PublicServer> <Xav> Done with 20
15:34:29  <PublicServer> <cornjuliox> 21's done.
15:34:35  <PublicServer> <Brumi> I'll try to do the bbh at Flondingville as well
15:34:49  <PublicServer> <cornjuliox> at least i think so.
15:34:55  <PublicServer> <Brumi> you don't mind if I wipe out ODM's plan?
15:36:27  <Sylf> 20+ BBHs?  That sounds scary
15:36:51  <PublicServer> <Brumi> even better than psg 222 :D
15:37:58  <Sylf> and on a smaller map too!
15:41:52  <PublicServer> <Xav> Corn, you have a sharp curve
15:41:56  <PublicServer> <cornjuliox> where?
15:41:59  <PublicServer> <Xav> 2x90
15:42:13  <PublicServer> <cornjuliox> hmm.
15:42:15  <PublicServer> <cornjuliox> ok
15:42:34  <PublicServer> <cornjuliox> better?
15:42:41  <PublicServer> <Xav> yeah
15:43:53  <PublicServer> <cornjuliox> there we go.
15:43:55  <PublicServer> <cornjuliox> all done.
15:45:14  <PublicServer> <cornjuliox> are we gonna take apart the MM now?
15:49:00  <PublicServer> <cornjuliox> wow the network is pretty much laid out now. thats neat.
15:49:34  <PublicServer> <Brumi> ehm I was off a bit so BBH 22 is not done yet
15:49:52  <PublicServer> <cornjuliox> isn't one of the goals this game to not have any green? every tile should be city, station or track or something.
15:50:10  <PublicServer> <Brumi> it was only ODM's plan :D
15:50:14  <PublicServer> <Mark> doubt thats possible
15:50:19  <PublicServer> <Mark> we'll probably get close though
15:50:21  <PublicServer> <Xav> I thinkthat was another plan
15:50:25  <Sylf> you should wait before taking down MM until trains provide steady income
15:50:45  <PublicServer> <Mark> you havent seen this MM though :P
15:51:03  <Sylf> i did a bit:)
15:51:16  <Sylf> mad bus teleporter
15:51:31  <Sylf> mr spock would be proud
15:52:04  <Mark> :D
15:52:18  <PublicServer> <Xav> I think the ML is connected, except for stations
15:52:48  <PublicServer> <Xav> oh, and from 21 to Fronhill
15:53:15  <PublicServer> *** {TWerkhoven[l]} joined the game
15:53:51  <PublicServer> <Mark> cornjuliox: BBH signs should be prefixed with a space so they show up on the top of the signs list
15:54:15  <PublicServer> <Mark> HIN is mine
15:54:25  <PublicServer> *** Mark has joined company #1
15:54:29  <PublicServer> <cornjuliox> ````
15:54:31  <PublicServer> <bassals> name it DROP N
15:54:53  <PublicServer> <cornjuliox> there we go.
15:56:24  <PublicServer> <cornjuliox> wow thats crazy mark so many tunnels.
15:56:26  <PublicServer> <Mark> havent used that techinque in ages
15:57:20  <PublicServer> <cornjuliox> why the tunnels though ? instead of just going over hte hill?
15:57:34  <PublicServer> <Mark> because im building the station there
15:57:37  <PublicServer> <Mark> "because we can"
15:57:44  <PublicServer> <Xav> because...we must
15:57:50  <PublicServer> <cornjuliox> ahh. the station is on top.
15:57:56  <PublicServer> <Mark> yeah
15:58:07  <PublicServer> <Mark> it doesnt really have to be, its just more fun :P
16:01:07  <Sylf> crazy tunnels....  stacked tunnels in 3-tiled wide space?
16:01:11  <PublicServer> <Mark> :)
16:01:22  <PublicServer> <Mark> how'd you know
16:01:38  <Sylf> :p
16:01:42  <PublicServer> <Brumi> :D I'm seeing it now :D
16:01:44  <PublicServer> <cornjuliox> terminus?
16:01:54  <PublicServer> <cornjuliox> whats the TL here? 4?
16:01:57  <Sylf> it's prominently featured in archive page
16:02:04  <PublicServer> <Brumi> tl is 2
16:02:06  <PublicServer> <Mark> 2
16:02:08  <PublicServer> <Mark> yeah, game 129
16:02:14  <PublicServer> <Mark> dont think its ever been used since
16:02:16  <PublicServer> <cornjuliox> so thats just engine and a single passenger car, right?
16:02:22  <PublicServer> <Mark> just 2 engines :P
16:02:28  <PublicServer> <Mark> the engines carry pax
16:02:30  <PublicServer> <cornjuliox> oh
16:02:36  <PublicServer> <cornjuliox> wow this is gonna be interesting.
16:02:38  <PublicServer> <Mark> insane acceleration
16:02:41  <PublicServer> <Mark> and speed
16:02:51  <PublicServer> <Brumi> BBH 22 done
16:02:57  <PublicServer> <Brumi> feel free to check
16:04:31  <PublicServer> <cornjuliox> no autoreplace?
16:04:41  <PublicServer> <Brumi> no breakdowns
16:04:47  <PublicServer> <Brumi> so it's not needed
16:05:05  <PublicServer> <cornjuliox> ok
16:06:59  <PublicServer> <cornjuliox> lol you blew up the water.
16:07:05  <PublicServer> <Mark> why not :P
16:07:11  <PublicServer> <cornjuliox> why not indeed.
16:08:21  <PublicServer> <Xav> May I give Bradingtown station a go?
16:08:35  <PublicServer> <Xav> Might work, will probably fail, who cares, you can always replace it?
16:08:45  <PublicServer> <Mark> go for it
16:08:51  <PublicServer> <Xav> squee
16:17:18  <PublicServer> <cornjuliox> hm. unrelated question: i thought someone had already patched the game so that more than one train can occupy a bridge/tunnel at a time
16:17:34  <PublicServer> <Mark> yeah but were not using that patch :P
16:17:48  <PublicServer> <cornjuliox> allowed for something like 'signalled bridges or tunnels'
16:17:50  <PublicServer> <Mark> we've thought about doing an openttdcoop patchpack i think, but it never happened
16:18:08  <PublicServer> <cornjuliox> ah, but did that patch ever make it to stable?
16:18:14  <PublicServer> <Mark> nope
16:18:49  <PublicServer> <cornjuliox> hey look at that the station is done.
16:19:39  <PublicServer> <Mark> which one
16:19:53  <PublicServer> <cornjuliox> HIN
16:19:57  <PublicServer> <Mark> yeah
16:20:01  <bassals> i always wonder why depots have built-in signals and bridges/tunnels have not
16:20:06  <PublicServer> <Mark> good chance i'll find errors when signalling
16:20:40  <PublicServer> <Brumi> well I've got to go now
16:21:02  <PublicServer> <Brumi> at least I wasn't late for the hub building :)
16:21:04  <PublicServer> <Brumi> bye
16:21:07  <PublicServer> *** Brumi has left the game (leaving)
16:21:27  *** Brumi has quit IRC
16:25:33  <PublicServer> <bassals> HIN station is more a Flenway station thatn a Hintown station
16:29:17  <PublicServer> <Mark> bring on the trains
16:29:24  <PublicServer> <cornjuliox> we ready for the trains?
16:29:36  <PublicServer> <Mark> we need one more drop
16:30:10  <PublicServer> <cornjuliox> so there are 4 drops and basically all passengers go there?
16:30:17  <PublicServer> <Mark> yeah
16:30:23  <PublicServer> <Mark> as if its a cargo game really
16:33:26  <PublicServer> <Xav> Bradington is complete, but a crime against decency
16:33:36  <PublicServer> <Mark> looks fine
16:33:40  <PublicServer> <Xav> :-)
16:33:50  <PublicServer> <V453000> Mark do you realize that the X in a terminus is absolutely not significant with maglev? :)
16:33:58  <PublicServer> * Mark slaps V
16:34:05  <PublicServer> <Mark> i do, but i care not
16:34:36  *** sla_ro|master has joined #openttdcoop
16:34:44  <PublicServer> *** 0DM joined the game
16:34:51  <PublicServer> <Mark> youre jaloues cause my station is cooler than yours :P
16:34:51  <PublicServer> <Xav> where's the depot?
16:35:09  <PublicServer> <Xav> where will it All Begin?
16:35:19  <PublicServer> <Mark> start hooking up towns
16:35:21  <PublicServer> <bassals> in the SL i guess
16:35:27  <PublicServer> <Mark> we still need a drop though
16:35:29  <PublicServer> <cornjuliox> how exactly do we hook up towns?
16:35:31  <PublicServer> *** bassals has joined company #1
16:35:41  <PublicServer> <cornjuliox> i mean is there a preferred station layout or something?
16:35:47  <PublicServer> <Xav> Pardingworth still needs a station, too
16:35:53  <PublicServer> <Mark> cornjuliox: not really
16:35:59  <PublicServer> <Mark> as if it were a cargo game,r eally
16:36:10  <PublicServer> <bassals> if iwe have to build it like a cargo game I guess we will start having SLH
16:36:24  <PublicServer> <Mark> yeah
16:36:52  <PublicServer> <bassals> even though it will be difficult to distinguish an LR mainline to a SL
16:37:14  <PublicServer> <Mark> one ends, one doesnt
16:38:31  <PublicServer> <Xav> Can we ferry island towns to a transfer?
16:38:49  <PublicServer> * Mark walks off... :P
16:39:32  <PublicServer> <Mark> v doesnt like ferries :P
16:39:39  <PublicServer> <Mark> i love ferries
16:39:49  <PublicServer> <Mark> we also avoid them because they're heavy on CPU use though...
16:39:51  <sam0737> !password
16:39:51  <PublicServer> sam0737: impure
16:39:55  <PublicServer> <Xav> ok
16:40:10  <PublicServer> *** sam0737 has left the game (connection lost)
16:40:37  <PublicServer> *** sam0737 joined the game
16:41:23  <Sylf> didnt V build a ferry SBahn a while ago?
16:41:38  <PublicServer> <Mark> CBahn?
16:41:52  <PublicServer> <cornjuliox> whats an "Sbahn"?
16:41:55  <V453000> 207
16:42:15  <Mark> @wiki sbahn
16:42:16  <Webster> Mark: http://wiki.openttdcoop.org/Sbahn
16:42:17  <Webster> Mark: Stereotypical characteristics of an S-Bahn are:
16:42:29  <Mark> oh...
16:42:34  <Mark> that needs expanding
16:43:21  <bassals> http://wiki.openttdcoop.org/Gametype:ICE_SBahn has some more info
16:43:23  <PublicServer> <sam0737> what are we working on now?
16:43:45  <PublicServer> <Xav> SLHs and Pardingworth, no?
16:44:15  <PublicServer> <Mark> yeah
16:44:33  <Mark> dinner time
16:44:35  <Mark> cya later
16:44:38  <PublicServer> *** Mark has joined spectators
16:44:42  <PublicServer> <sam0737> ya nothing is worng- i just want to get some updates :)
16:44:44  <PublicServer> <bassals> dinner?
16:44:50  <PublicServer> <Mark> yeah
16:46:05  <PublicServer> <cornjuliox> has anyone started hooking cities up/
16:46:12  <PublicServer> *** Xav has left the game (general timeout)
16:46:12  <PublicServer> *** Xav has left the game (connection lost)
16:46:25  <PublicServer> <sam0737> ok let me start :)
16:47:30  <xav> !password
16:47:30  <PublicServer> xav: impure
16:47:47  <PublicServer> *** Xav joined the game
16:49:17  *** valhallasw has joined #openttdcoop
16:52:04  <PublicServer> *** 0DM has left the game (leaving)
16:52:10  <PublicServer> <cornjuliox> so wait we're going to upgrade these to LL_RR later in the game?
16:52:21  <PublicServer> <cornjuliox> doesn't that mean we'll have to rework some of the BBHs?
16:53:06  <Sylf> yes, always
17:00:17  <PublicServer> <sam0737> hm? no trains yet?
17:01:51  <PublicServer> <cornjuliox> nope no trains yet
17:02:01  <PublicServer> <cornjuliox> theres one more station that needs to be done
17:06:33  <PublicServer> *** Xav has left the game (general timeout)
17:06:33  <PublicServer> *** Xav has left the game (connection lost)
17:10:10  <xav> !password
17:10:10  <PublicServer> xav: fating
17:10:31  <PublicServer> *** Xav joined the game
17:21:04  <PublicServer> <bassals> so what about Pardingworth?
17:21:14  <PublicServer> <Xav> needs a drop
17:24:56  <PublicServer> *** Xav has left the game (general timeout)
17:24:56  <PublicServer> *** Xav has left the game (connection lost)
17:25:10  <xav> !password
17:25:11  <PublicServer> xav: homeys
17:25:25  <PublicServer> *** Xav joined the game
17:26:05  <PublicServer> <bassals> I have to leave
17:26:09  <PublicServer> <bassals> see you
17:26:13  <PublicServer> <Xav> cya
17:26:15  <PublicServer> *** bassals has joined spectators
17:26:17  <PublicServer> <sam0737> cya
17:36:56  *** LoPo has joined #openttdcoop
17:37:41  <PublicServer> *** Xav has left the game (leaving)
17:37:51  <PublicServer> <cornjuliox> i'd like to try building a station.
17:38:09  <PublicServer> <sam0737> goaheda
17:38:19  <PublicServer> <sam0737> go ahead
17:38:29  <PublicServer> <cornjuliox> in that case i'm gonna take pardingworth
17:38:30  <LoPo> hi
17:38:37  <PublicServer> <cornjuliox> its the last one for now anyways.
17:38:45  <LoPo> !password
17:38:45  <PublicServer> LoPo: wakens
17:39:01  <sam0737> hi LoPo
17:39:13  <LoPo> new game? and already building?? wow
17:39:29  <PublicServer> <sam0737> or you could want to try SLH? cornjuliox
17:39:39  <PublicServer> <sam0737> pickup stations i mean
17:40:05  <PublicServer> *** LoPo joined the game
17:40:25  <PublicServer> <LoPo> V ofc
17:40:59  <PublicServer> <cornjuliox> either is fine. i wanna try pardingworth, i've got an idea in mind for it already
17:41:21  <PublicServer> <LoPo> cornjuliox: did you do that terra forming?
17:41:23  <PublicServer> <cornjuliox> y
17:41:25  <PublicServer> <cornjuliox> yes
17:41:28  <PublicServer> <cornjuliox> too much?
17:41:32  <PublicServer> <LoPo> dont do that again
17:41:34  <PublicServer> <LoPo> yes
17:41:40  <PublicServer> <cornjuliox> heh sorry
17:41:51  <PublicServer> <cornjuliox> i was just trying to flatten the mountaintop so I could build
17:42:13  <PublicServer> <LoPo> V453000:  how do we order the trains
17:42:13  <PublicServer> <LoPo> ?
17:42:24  <PublicServer> <LoPo> ah nvm :P
17:42:30  <PublicServer> <sam0737> it's just like cargo...the plan said
17:42:30  <V453000> already realized? :)
17:42:46  <PublicServer> <LoPo> yeah was to lazy to read the whole plan :P
17:42:49  <V453000> ...
17:46:08  <xav> !password
17:46:09  <PublicServer> xav: wakens
17:46:38  <PublicServer> *** Xav joined the game
17:46:57  <PublicServer> <LoPo> no trasfers ha...but may i build a semi SRNW to collect pax?
17:49:44  <PublicServer> <LoPo> guys? :P
17:49:50  <PublicServer> <LoPo> V?
17:50:00  <PublicServer> <LoPo> ah screw it :P ill build it anyways
17:50:26  <PublicServer> <sam0737> ha. SNRW...like how? with BBH mesh network like this?
17:50:37  <PublicServer> <LoPo> muwhahaha :P no
17:50:47  <PublicServer> <LoPo> you'll see
17:50:57  <PublicServer> <Xav> what's a SNRW so that I don't have to alt-tab and heaven forbid look it up?
17:51:11  <PublicServer> <sam0737> sorry should be "SRNW" :) Self-regulated network
17:51:25  <PublicServer> <sam0737> which...definitely worth a alt-tab to lookup :) complicated concept
17:51:27  <PublicServer> <Xav> where you building it?
17:51:29  <PublicServer> <Xav> I love them
17:55:54  <PublicServer> *** Mark has joined company #1
17:55:58  <PublicServer> <Mark> back
17:56:08  <PublicServer> <Mark> LoPo: i was thinking SRNW aswel :P
17:56:19  <PublicServer> <LoPo> noooo! :P
17:56:25  <PublicServer> <LoPo> nha cool :)
17:56:36  <PublicServer> <Mark> dont think v will mind
17:56:43  <PublicServer> <LoPo> :)
17:57:02  <PublicServer> <LoPo> also easier than 100 seperat pickups
17:57:08  <PublicServer> <Mark> yeah
17:57:28  <PublicServer> * Mark finds himself a nice cute island
17:58:02  <PublicServer> <Mark> im killing the MM i think
17:58:10  <PublicServer> <sam0737> i still don't understand how SRNW applies..
17:58:12  <PublicServer> <Mark> its not like we'll spend 870m
17:58:33  *** pugi has joined #openttdcoop
17:58:58  <PublicServer> <Mark> SRNW means station will let trains in if they need them, rather than forcing them in regardless by using oders
17:59:04  <PublicServer> <sam0737> ya but
17:59:54  *** fonsinchen has quit IRC
18:00:02  <PublicServer> <V453000> no transfers should be strict, rest is ok
18:00:16  <PublicServer> <V453000> but I think a srnw here is a bad idea
18:00:42  <PublicServer> <sam0737> no transfer for bus/tram->train station too?
18:00:48  <PublicServer> <V453000> no transfer at all
18:01:27  <bassals> hi i'm back
18:01:33  <PublicServer> <sam0737> any limit on spread? lrike a train station and spread it with bus stations to serve a single town?
18:01:56  <PublicServer> <V453000> no walking
18:02:30  <PublicServer> <Mark> suppose buses and trams include transfering
18:02:37  <PublicServer> <Mark> other way around
18:02:48  <PublicServer> <V453000> yes of course :)
18:02:49  <bassals> the orders for the trains I guess are like: Go to primary and upload till it's full; Go to dropN; ...; Go to drop W; ...; S; ...; E
18:03:08  <PublicServer> <V453000> no
18:03:08  <bassals> or only 1 drop each train
18:03:12  <PublicServer> <V453000> only 1
18:03:15  <PublicServer> <V453000> that is the point
18:03:21  <bassals> so which one?
18:03:23  <PublicServer> <V453000> you choose the one drop based on how the traffic looks
18:03:31  <bassals> okay
18:03:58  <PublicServer> <V453000> so therefore you might reconsider sometime later in the game and want to send station X Y and Z to drop 3 instead of drop 2
18:04:16  <PublicServer> <V453000> so it is best to have many small stations to be able to send the amount you want, not just -all-
18:04:31  <PublicServer> <V453000> with transfer to 1 station you could only send all of them
18:04:35  <PublicServer> <V453000> same with srnw etc
18:05:37  <PublicServer> <Mark> teleport gone
18:05:55  <PublicServer> <bassals> plus we should not walk passengers from other parts of the same city I see
18:06:03  <PublicServer> <cornjuliox> ok my station is done
18:06:09  <PublicServer> *** bassals has joined company #1
18:06:25  <PublicServer> <Mark> get some trains going then :)
18:06:27  <PublicServer> <Xav> ...I don't know why I terraformed that
18:06:42  <PublicServer> <cornjuliox> where do we put the depot?
18:06:50  <PublicServer> <Mark> wherever
18:06:52  <PublicServer> <cornjuliox> lol?
18:06:54  <PublicServer> <bassals> ?
18:07:12  <PublicServer> <cornjuliox> 'your attempted bribery has been discovered by a regional investigator'
18:07:34  <PublicServer> <Mark> planting trees works better
18:08:24  <PublicServer> <cornjuliox> how many trains should I put down to start?
18:08:42  <PublicServer> <cornjuliox> and what orders?
18:09:04  <PublicServer> <Mark> where
18:10:04  <PublicServer> <V453000> LoPo: if you insist on SRNW then read what I said several minutes ago
18:10:42  <PublicServer> <LoPo> about the drops?
18:10:56  <PublicServer> <LoPo> or something else?
18:11:23  <PublicServer> <V453000> probably
18:11:31  <PublicServer> <Xav> can we change "Wruningwell Drop" to  "PRD" to reflect the 3-letter naming scheme we have?
18:11:46  <PublicServer> <Mark> sure
18:12:04  <PublicServer> <Xav> Thanks. OCD.
18:12:06  <PublicServer> <Mark> meh, all nice islands already have stuff on them
18:12:12  <PublicServer> <bassals> for primaries we no dot use this scheme I guess
18:12:20  <PublicServer> <cornjuliox> ...do these need to be hooked up to a  specific town or are these just drop points?
18:12:27  <PublicServer> <V453000> 3 letter names are pointless, just name it an according drop
18:12:33  <PublicServer> <LoPo> k ill make 4 groups
18:12:35  <PublicServer> <V453000> " DROP 1" or such
18:12:53  <PublicServer> <V453000> 3 letter codes are because you usually have like 10+ stations in a pax game
18:13:31  <PublicServer> <V453000> or even name drops by positions, north south east west
18:13:38  <PublicServer> <V453000> that way it is most obvious where which one is
18:15:00  <PublicServer> <V453000> LoPo: just dont please
18:15:15  <LoPo> i dont understand
18:15:23  <PublicServer> <V453000> what dont you understand?
18:15:33  <LoPo> about what you are adresing?
18:15:35  <PublicServer> <V453000> why a srnw is a poor idea?
18:15:49  <PublicServer> <LoPo> and yes that as well
18:16:22  <V453000> [19:03] <+PublicServer> <V453000> so therefore you might reconsider sometime later in the game and want to send station X Y and Z to drop 3 instead of drop 2 [19:04] <+PublicServer> <V453000> so it is best to have many small stations to be able to send the amount you want, not just -all- [19:04] <+PublicServer> <V453000> with transfer to 1 station you could only send all of them [19:04] <+PublicServer> <V453000> same with srnw etc
18:16:59  <PublicServer> <LoPo> i can make different groups right?
18:17:13  <PublicServer> <LoPo> but using the same network for pax pickup?
18:17:51  <PublicServer> <LoPo> and i dont understand why not "drop A -> pickup -> drop B -> etc..."
18:17:53  <PublicServer> <Xav> Why is join before split bad again?
18:18:08  <PublicServer> <Mark> because you add a lot of load to the ML
18:18:19  <PublicServer> <sam0737> Xav: because you are squeezing the traffic into a bottle neck
18:18:41  <PublicServer> <LoPo> well that is the point of a ML?
18:18:43  <PublicServer> <LoPo> having load :P
18:18:53  <PublicServer> <cornjuliox> so always split before join?
18:19:00  <PublicServer> <Mark> not if its on a stretch of 3 tiles ;P
18:19:04  <PublicServer> <Mark> cornjuliox: yes
18:19:18  <PublicServer> <Mark> have a look at BBH13 and 15
18:19:20  <PublicServer> <sam0737> join after spilt means 2 -> 1 -> 2~~somewhat artificial created bottleneck--
18:19:24  <PublicServer> <Xav> that's the problem: split before join, join before split... so similar, I can never remember which one it is
18:19:38  <PublicServer> <Xav> one is an instruction and the other is a warning
18:19:40  <PublicServer> <Mark> its pretty obvious...
18:19:58  <PublicServer> <Mark> if you add trains before you take them off you get more load than vice versa...
18:20:25  <PublicServer> <Xav> I like the squeeze analogy.
18:20:27  <PublicServer> <LoPo> hmmm
18:20:27  <PublicServer> <V453000> LoPo: if you do that, you control how many trains go to a station, but not how much passengers you send there. If you say that you reroute one complete station somewhere else, you know that you reroute exactly the traffic of one station, no matter how many trains are there
18:20:54  <PublicServer> <sam0737> i don't think it's an analogy but exactly the points :P
18:21:00  <PublicServer> <Xav> hush
18:21:02  <PublicServer> <LoPo> well, i undersatnd the point of Mark
18:21:09  <PublicServer> <LoPo> about having pickups colse to drops
18:21:15  <PublicServer> <LoPo> close*
18:21:16  <PublicServer> <Mark> never join before split is the first rule in hub building :P
18:21:18  <PublicServer> <Mark> even in real life
18:21:32  <PublicServer> <Mark> im sure you can even find on wikipedia in traffic junction theory
18:21:43  <PublicServer> <V453000> how is distance to drop related? :o
18:21:45  <PublicServer> <LoPo> but mhe
18:21:48  <ODM> mark, klaverblad met weefvak:P
18:22:00  <PublicServer> <LoPo> why not?
18:22:12  <PublicServer> <LoPo> nvm
18:22:21  <PublicServer> <V453000> uhm, "Why is something related" doesnt have "why not" I think
18:22:27  <PublicServer> <LoPo> i dont like the whole max overhead idea
18:22:39  <PublicServer> <V453000> max overhead? :o
18:23:17  <PublicServer> <LoPo> yeah because now you will have 100 train grps and regulate the traffic towards drops by changing orders?
18:23:31  <PublicServer> <LoPo> or am i completely on a different track here?
18:23:57  <PublicServer> <V453000> groups dont matter, you will just have many primary pickups going to 4 drops.
18:24:05  <PublicServer> <LoPo> yes
18:24:07  <PublicServer> <V453000> but the point is you can choose where each pickup goes
18:24:12  <valhallasw> ODM: that's not split before merge, that's split during merge
18:24:15  <PublicServer> <LoPo> every primary pickup = a grp
18:24:21  <PublicServer> <V453000> so you should have absolute control of how the traffic runs
18:24:27  <PublicServer> <V453000> grp = ?
18:24:29  <PublicServer> <V453000> group?
18:24:31  <PublicServer> <LoPo> proup*
18:24:33  <PublicServer> <LoPo> lol
18:24:35  <PublicServer> <LoPo> group
18:24:37  <PublicServer> <V453000> why group
18:24:47  <PublicServer> <LoPo> X amount of trains?
18:24:51  <PublicServer> <V453000> I dont think you even need to group trains here
18:25:12  <PublicServer> <LoPo> not realy a group, which you can see in the list
18:25:21  <Mark> http://dl.dropbox.com/u/55719170/jb4s.PNG
18:25:31  <PublicServer> <V453000> all the info about numbers is in shared order train list or in trains going to a station list
18:25:32  <Mark> beautiful real-life split before join :)
18:25:39  <PublicServer> <LoPo> but imo its a "set" of trains in which they are regulated toward there destination
18:25:50  <Mark> except it never works cause there are just too many cars
18:26:16  <valhallasw> Mark: heh. did you know that once was a level crossing?
18:26:21  <valhallasw> with traffic lights?
18:26:32  <Mark> i imagine it was
18:26:35  <PublicServer> <LoPo> oky so no SRNW
18:26:36  <Mark> long before i was born :P
18:26:41  <PublicServer> <LoPo> and no train grps
18:26:56  <PublicServer> <LoPo> just (allot) of pickups going somewhere...
18:26:58  <PublicServer> <V453000> well you can group trains by your SLH if you want
18:27:05  <PublicServer> <V453000> yes pretty much
18:27:31  <PublicServer> <V453000> well a lot, just make the pickups tha the town needs _now_ and lets grow later after we see the load of our network
18:27:46  <PublicServer> <V453000> nothing even guarantees that we will need raising of the traffic in your town
18:27:49  <PublicServer> <V453000> or in any other
18:28:01  <PublicServer> <LoPo> but oky
18:28:27  <PublicServer> <LoPo> where is the challange
18:29:01  <PublicServer> <V453000> feels too easy?
18:29:28  <PublicServer> <LoPo> because IF we have to much trains going to X than (according to your idea) we dont add trains which going to X but now to Y instead
18:29:36  <PublicServer> <V453000> then why in every single normal cargo game people tend to do something like prospect no oil wells and flood the map with 1 type of cargo, like in 219 happened for example
18:29:46  <PublicServer> <V453000> well sure
18:29:56  <PublicServer> <V453000> and when all points are too full, somewhere it will break
18:29:59  <PublicServer> <V453000> so we choose which point to expand
18:30:07  <Mark> holy shit http://upload.wikimedia.org/wikipedia/commons/5/59/High_Five.jpg
18:30:10  <Mark> crazy americans
18:30:16  <PublicServer> <LoPo> not "easy" but im trying to _feel_  and addapt to this game
18:30:24  <PublicServer> <LoPo> making something nice
18:30:58  <bassals> can we do 5 levels of bridges?
18:31:07  <PublicServer> <LoPo> we cant even do 2
18:31:21  <PublicServer> <LoPo> so your answer is no :P
18:31:23  <Mark> from wikipedia: Weaving is an undesirable situation in which traffic veering right and traffic veering left must cross paths within a limited distance, to merge with traffic on the through lane.
18:31:32  <Mark> same concept
18:31:53  <PublicServer> <V453000> you could chain bridges like this :d
18:31:54  <Mark> we can do 3 levels... tunnels, ground level, bridge
18:31:55  <PublicServer> <LoPo> imo that is not realy a "real"  bridge crossing
18:31:58  <PublicServer> <V453000> but I see no point there :p
18:32:08  *** Tray has joined #openttdcoop
18:32:12  <PublicServer> <LoPo> yeah oky
18:32:28  <Tray> g'd evening
18:32:47  <Mark> V453000: http://upload.wikimedia.org/wikipedia/commons/2/2e/Knooppunt_gotisch.png
18:32:53  <Mark> someone invented it before :P
18:33:01  <V453000> :))
18:33:17  <PublicServer> <bassals> can we start to build trains?
18:33:21  <V453000> still awesome
18:33:33  <V453000> bassals: yes
18:33:44  <PublicServer> <Xav> where do we send them? nearest?
18:33:49  <PublicServer> <Xav> furthest?
18:33:55  <PublicServer> <Xav> drop, I mean
18:33:58  <V453000> Mark: but 100% unexpandable :) see psg205
18:34:13  <Mark> :D
18:34:22  <Mark> all 4-ways are
18:34:24  <Mark> http://upload.wikimedia.org/wikipedia/commons/3/3d/Knooppunt_turbine.png
18:34:30  <Mark> that one works pretty well in ottd
18:34:34  <V453000> xav: any you want, rather random for now
18:34:40  <Tray> !password
18:34:40  <PublicServer> Tray: rutted
18:34:43  <valhallasw> Mark: it seems I'm wrong, it was a semi-roundabout: https://beeldbank.rijkswaterstaat.nl/MediaObject/Details/Circuit%20bij%20Voorburg%20%20Historisch%20archief%20van%20periode%201900%201960_350550?resultList=343639,343640,343641,343642,343643,343644,343662,347958,348401,350550,350912,350913,350914,403441,403442,291436,408668,408669,408670,408671&resultType=Search
18:34:44  <Webster> Title: Circuit bij Voorburg - Beeldarchief Rijkswaterstaat Detail pagina ID350550 (Details mediaobject) (at beeldbank.rijkswaterstaat.nl)
18:34:53  <valhallasw> but with traffic lights, anyway
18:34:55  <PublicServer> *** Tray joined the game
18:35:10  <bassals> but usually we make 3-way bbh
18:35:31  <V453000> Mark: well, this kind is like totally impossible to expand, but outhers are just hard to
18:35:39  <PublicServer> <LoPo> may i build roads for city growth
18:35:41  <PublicServer> <LoPo> ?
18:35:44  <PublicServer> <Xav> we're not full loading, right?
18:35:58  <PublicServer> <V453000> LoPo: just a little
18:36:05  <Mark> valhallasw: before 1960... dont tell you've been around that long? :P
18:36:07  <PublicServer> <V453000> Xav: of course are
18:36:20  <valhallasw> Mark: no. and that situation has been there until the Prins-Clausplein was developed
18:36:30  <valhallasw> so until 198-something
18:36:35  <valhallasw> (still older than me ;p)
18:36:36  <sam0737> http://g.co/maps/9va7v <= bad example of merge before split...
18:36:37  <Mark> thats nasty :D
18:36:37  <Webster> Title: beijing - Google Maps (at g.co)
18:36:55  <Mark> thats bad indeed
18:36:59  <PublicServer> <cornjuliox> why is fluningbury walled off like that?
18:37:11  <valhallasw> sam0737: well, it is merge before split for the road on the right
18:37:15  <valhallasw> er
18:37:17  <valhallasw> split before merge
18:37:19  <sam0737> and it's full of flicking join like that in beijing.
18:37:41  <sam0737> but the one in the center is ML...outer ones are side road
18:38:17  <PublicServer> <Xav> drop and leave cargo?
18:38:36  <sam0737> and go south a bit to see the 4-way junction...a very bad design...
18:38:48  <sam0737> literally you see the cars jammed there :P
18:40:38  <PublicServer> <cornjuliox> oh so we've got trains up now
18:40:56  <Mark> http://upload.wikimedia.org/wikipedia/commons/6/6d/401_Basketweave_Crop.jpg
18:41:04  <Mark> thats exactly what i built between bbh13 and 15 :D
18:41:34  <Mark> im calling that basketweaving from now on
18:45:24  <PublicServer> <Tray> so ... no local service? Just Pickup and drop
18:45:38  <PublicServer> <V453000> exactly
18:46:04  <PublicServer> <Tray> what about stationwalking?
18:46:10  <PublicServer> <V453000> why would you do that
18:46:28  <PublicServer> <Tray> to cover the whole city
18:46:46  <PublicServer> <V453000> because you are lazy to make 4 stations instead? .)
18:46:52  <Mark> TELEPORT GAME
18:46:56  <Mark> YAAAAY
18:47:14  <PublicServer> <Tray> because 2 stations for 2 more houses are kinda overkill
18:47:20  <Mark> towns grow
18:49:06  <PublicServer> <LoPo> make train yard?
18:49:13  <PublicServer> <LoPo> shall i make train yard? :P
18:49:19  <PublicServer> <V453000> if you want
18:49:23  <Mark> train yard?
18:49:27  <Mark> 1 type of train :D
18:49:27  <PublicServer> <V453000> I dont think it is needed though
18:49:31  <PublicServer> <sam0737> there is just one type of train right?...
18:49:41  <PublicServer> <LoPo> there are 4 drops ?:p
18:49:47  <PublicServer> <V453000> which could change?
18:49:59  <PublicServer> <V453000> and no global groups
18:50:05  <PublicServer> <LoPo> well not at the start of the game?
18:50:07  <PublicServer> <V453000> so train yard probably doesnt make much use
18:51:05  <PublicServer> <V453000> hm wasnt it Tray who asked how orders look like?
18:51:11  <PublicServer> <V453000> ok, wasnt
18:51:26  <PublicServer> <Tray> why do you ask?
18:51:39  <PublicServer> <Mark> should we make double engine trains?
18:51:41  <PublicServer> <Mark> faster accel
18:51:43  <PublicServer> <V453000> so ... Tray: the orders are A <-> drop1, not A -> drop  1-> A -> drop 2
18:51:44  <sam0737> so for trains order...1 pick 1 drop, and we just randomly pick one of the dropping point?
18:52:11  <PublicServer> <V453000> Mark: nah, ugly :)
18:52:17  <PublicServer> <V453000> the acceleration is reasonable already
18:52:19  <PublicServer> <Tray> okay made it
18:52:26  <PublicServer> <V453000> thanks
18:52:30  <PublicServer> *** Xav has left the game (leaving)
18:52:34  <PublicServer> <sam0737> hmm...shall we drop with UNLOAD only?
18:52:36  <PublicServer> <V453000> yes
18:52:36  <xav> !password
18:52:36  <PublicServer> xav: sinned
18:52:40  <PublicServer> <V453000> it is written in plan :)
18:52:53  <PublicServer> *** Xav joined the game
18:52:56  <PublicServer> <sam0737> i guess someone dropped at West/South but forgot to do that
18:53:14  <PublicServer> <V453000> no
18:53:20  <PublicServer> <V453000> the station just doesnt accept passengers :)
18:53:30  <PublicServer> <V453000> south is that case though
18:53:44  <PublicServer> <LoPo> k gtg now
18:53:52  <PublicServer> <LoPo> not sure what i did is good :P
18:54:02  <PublicServer> <LoPo> i think it oky
18:54:14  <PublicServer> <LoPo> its like a cargo game
18:54:21  <PublicServer> <V453000> dont you say? :)
18:54:23  <PublicServer> <LoPo> but then with pax >_<
18:54:29  <PublicServer> <LoPo> whehehe :P
18:54:31  <PublicServer> <LoPo> sorry V
18:54:45  <PublicServer> <LoPo> sometimes im just suborn
18:54:47  <PublicServer> <LoPo> stuborn*
18:54:54  <PublicServer> <LoPo> or whatever
18:54:56  <PublicServer> <LoPo> bye
18:54:59  <PublicServer> *** LoPo has joined spectators
18:55:03  <PublicServer> <V453000> no you just ignored the reasons why what :D
18:55:03  <PublicServer> <V453000> cya
18:55:29  <PublicServer> *** Xav has left the game (leaving)
18:58:02  <PublicServer> <Mark> so its just like a cargo game V?
18:58:05  <PublicServer> <cornjuliox> could someone take a look at slh 08? i think i 'm missing a connection here somewhere.
18:58:32  <PublicServer> <Mark> you got them all
18:58:38  <PublicServer> <cornjuliox> excellent
18:58:58  <PublicServer> <cornjuliox> we have to connect _all_ the towns like this?
18:59:21  <PublicServer> <sam0737> SLH08 - S to E tracks and signal are not optimal though..
18:59:23  <PublicServer> <Mark> you can connect a bunch with one SL
18:59:29  <PublicServer> <sam0737> before the bridge i mean
19:00:25  <PublicServer> <V453000> Mark: yes it is exactly as a cargo game but here you can start pretending that your coal mine suddenly transformed into a forest
19:01:10  <Mark> or a cat
19:01:12  <Mark> :D
19:01:27  <V453000> in extreme cases. :D
19:01:46  <PublicServer> *** V453000 has left the game (leaving)
19:02:02  <PublicServer> *** Mark has joined spectators
19:03:23  <PublicServer> <cornjuliox> so we have to build prios too?
19:03:33  <PublicServer> <sam0737> ya
19:03:35  <PublicServer> <cornjuliox> i overlooked that :-/
19:04:21  <PublicServer> <sam0737> ok now that's should be it
19:04:29  <PublicServer> <cornjuliox> approximately how many trains are we gonna have in this game?
19:04:39  <PublicServer> <sam0737> maybe 2k i guess...
19:04:49  <PublicServer> <bassals> more than 100 and less than 30000
19:05:42  *** Tray has quit IRC
19:05:44  <PublicServer> *** Tray has left the game (connection lost)
19:08:21  <V453000> 500 should be a lot already I think
19:09:32  <PublicServer> <cornjuliox> wow this is pretty neat. a network built by a bunch of people running smoothly.
19:10:34  <sam0737> ya...take years to build if there is only single player..
19:14:36  <PublicServer> <sam0737> sign the station you have built please, everyone :)
19:17:11  <PublicServer> <cornjuliox> i love the hilly terrain
19:17:45  <PublicServer> <cornjuliox> so challenging.
19:19:55  <PublicServer> <bassals> what stations show people in the bays if there's cargo waiting?
19:19:57  <PublicServer> <cornjuliox> what do we do if a town won't allow us to bulid?
19:20:20  <PublicServer> <bassals> cornjuliox: destroy a big rectangle of trees and replant them
19:20:34  <PublicServer> <bassals> replant them four times
19:20:44  <PublicServer> <cornjuliox> ok
19:23:51  <V453000> bassals: japanese stations do that for sure
19:23:59  <V453000> not sure if there are canadian stations loaded
19:24:10  <PublicServer> <bassals> they are loaded
19:25:08  <PublicServer> <cornjuliox> someoen take a look at great sendston
19:25:20  <PublicServer> <cornjuliox> is this a valid construction?
19:26:42  <PublicServer> <sam0737> build a SLH, to serve the towns around
19:26:53  <PublicServer> <sam0737> we would have problem building too many stations directly connected to the mainline
19:27:11  <PublicServer> <bassals> well, I've got to go
19:27:14  <xav> !password
19:27:14  <PublicServer> xav: broker
19:27:14  <PublicServer> <bassals> good bye
19:27:16  <PublicServer> <cornjuliox> so i should scrap this?
19:27:32  <PublicServer> <cornjuliox> yeah i didn't think it would work out but there was a lot of empty space in brumi's BBH.
19:27:37  <PublicServer> *** Xav joined the game
19:27:45  <PublicServer> <sam0737> i mean--there are a few towns around, it's very reasonable to assume we would have 2 stations+ for each...and we couldn't connect them to the ML directly, there just isn't enough space
19:27:48  <PublicServer> *** bassals has left the game (leaving)
19:27:53  *** bassals has quit IRC
19:28:12  <sam0737> so ya..scrap it :P...better build a SLH and plan for future expansion
19:28:38  <PublicServer> <sam0737> btw, just sign with label, but not renaming the station :)
19:29:14  <PublicServer> <cornjuliox> ok
19:29:20  <PublicServer> <cornjuliox> re-planning, will try again later.
19:30:56  <PublicServer> <Xav> My mouse has stopped working. Can someone fix the prio at SLH 04?
19:31:30  <PublicServer> <Xav> thanks
19:33:24  <PublicServer> *** Xav has left the game (leaving)
19:39:23  *** xav has quit IRC
19:41:32  <PublicServer> *** Chris Booth joined the game
19:41:51  <PublicServer> <Chris Booth> hi
19:41:55  <PublicServer> <sam0737> hi
19:41:57  <PublicServer> <cornjuliox> hi
19:43:19  <PublicServer> <Chris Booth> oh I lost
19:45:45  <PublicServer> <Chris Booth> sam0737: you are one keen builder
19:46:03  <PublicServer> <sam0737> huh? :)
19:46:17  <PublicServer> <Chris Booth> just the amount you have built
19:46:25  <PublicServer> <sam0737> ohh-:D
19:50:55  <PublicServer> <Chris Booth> ermSLH 04 is bad
19:51:09  <PublicServer> <sam0737> merge b4 split?
19:51:11  <PublicServer> <Chris Booth> yes
19:54:20  <PublicServer> *** Chris Booth has left the game (leaving)
19:57:37  <PublicServer> *** Mazur joined the game
19:57:48  <PublicServer> <Mazur> Halo.
19:57:54  <PublicServer> <sam0737> hi
19:59:00  <PublicServer> *** Mark has joined company #1
19:59:02  <PublicServer> <Mark> back
19:59:08  <PublicServer> <Mazur> Murky.
19:59:18  <PublicServer> <Mark> Mazurski
19:59:20  <PublicServer> <sam0737> welcome back
19:59:31  <PublicServer> <Mazur> I l;ikes your DROP N.
20:00:33  <PublicServer> <Mark> thanks :)
20:07:40  *** dr_gonzo_ has quit IRC
20:20:08  *** ODM has quit IRC
20:23:54  <PublicServer> <Mark> nothing to see, greenpeace
20:24:08  <PublicServer> <sam0737> huh?
20:24:22  <PublicServer> <Mark> reshaped the Fronhill area a bit :P
20:24:26  <PublicServer> <Mark> looks good as new though
20:25:16  <PublicServer> <sam0737> i saw you doing that :P
20:25:38  <PublicServer> <Mazur> Big Bother is watching you.
20:27:40  <PublicServer> *** cornjuliox has left the game (leaving)
20:28:15  <cornjuliox> ok i'm out for today
20:28:19  <cornjuliox> cyaz.
20:28:21  <PublicServer> <sam0737> cya
20:28:23  <PublicServer> <Mark> cya
20:31:59  <PublicServer> <Mark> we need a patch setting to disable local authorities
20:32:21  <PublicServer> <sam0737> ya...ha
20:32:35  <PublicServer> <Mazur> To make them permanently gruntled, you mean.
20:32:46  <PublicServer> <sam0737> SLH 01 will be overloaded...in the future--
20:33:24  <PublicServer> <Mazur> I saw no good place for another SLH.
20:33:35  <PublicServer> <Mark> me neither, so i took a bad one
20:33:41  <PublicServer> <Mazur> /Mazur
20:34:59  <PublicServer> <Mark> that had to happen
20:35:13  <PublicServer> <Mazur> Gosh,. they're getting good, I was only _thinking_ about it.
20:39:30  *** xav has joined #openttdcoop
20:39:44  <xav> !password
20:39:44  <PublicServer> xav: jetted
20:40:06  <PublicServer> *** Xav joined the game
20:43:35  <PublicServer> *** Mazur has left the game (leaving)
20:43:55  <PublicServer> *** Mazur has left the game (connection lost)
20:44:13  <PublicServer> *** Mazur joined the game
20:46:41  <PublicServer> *** Mazur has left the game (general timeout)
20:46:41  <PublicServer> *** Mazur has left the game (connection lost)
20:47:13  <PublicServer> <Mark> screw this im turning on the magic dozer
20:47:29  <PublicServer> *** Mark has left the game (leaving)
20:47:31  <PublicServer> <sam0737> what's up?
20:48:32  <Mark> !getsave http://dl.dropbox.com/u/55719170/psg224_mb.sav
20:48:34  <PublicServer> Mark: OK :-)
20:48:38  <Mark> !rcon ls
20:48:38  <PublicServer> Mark: 0) .. (Parent directory)
20:48:38  <PublicServer> Mark: 1) archive/ (Directory)
20:48:38  <PublicServer> Mark: 2) autosave/ (Directory)
20:48:38  <PublicServer> Mark: 3) uploads/ (Directory)
20:48:38  <PublicServer> Mark: 4) restart.sav
20:48:40  <PublicServer> Mark: 5) game.sav
20:48:40  <PublicServer> Mark: 6) continue.sav
20:48:41  <Mark> !rconcd 3
20:48:42  <PublicServer> Mark: 7) continue2.sav
20:48:42  <PublicServer> Mark: 8) psg220_end.sav
20:48:44  <PublicServer> Mark: 9) update.sav
20:48:44  <PublicServer> Mark: you have 63 more messages
20:48:45  <Mark> !rcon cd 2
20:48:46  <Mark> !rcon ls
20:48:47  <PublicServer> Mark: 0) .. (Parent directory)
20:48:47  <PublicServer> Mark: 1) 20100712_1135/ (Directory)
20:48:48  <PublicServer> Mark: 2) 20100712_desyncs/ (Directory)
20:48:48  <PublicServer> Mark: 3) desync/ (Directory)
20:48:50  <PublicServer> Mark: 4) desync_20100712_1900/ (Directory)
20:48:50  <PublicServer> Mark: 5) autosave230.sav
20:48:52  <PublicServer> Mark: 6) autosave229.sav
20:48:52  <PublicServer> Mark: 7) autosave228.sav
20:48:54  <PublicServer> Mark: 8) autosave227.sav
20:48:54  <PublicServer> Mark: 9) autosave226.sav
20:48:56  <PublicServer> Mark: you have 2728 more messages
20:49:01  <Mark> !rcon cd 0
20:49:03  <Mark> !rcon cd 3
20:49:05  <Mark> !rcon ls
20:49:05  <PublicServer> Mark: 0) .. (Parent directory)
20:49:05  <PublicServer> Mark: 1) archive/ (Directory)
20:49:05  <PublicServer> Mark: 2) psg224_mb.sav
20:49:05  <PublicServer> Mark: 3) psg224start.sav
20:49:05  <PublicServer> Mark: 4) Delayed Deliveries Inc, 2129-04-09.sav
20:49:06  <PublicServer> Mark: 5) Dutbridge Transport, 2061-02-08.sav
20:49:06  <PublicServer> Mark: 6) Dutbridge Transport, 2035-08-16.sav
20:49:08  <PublicServer> Mark: 7) Dutbridge Transport, 6th May 1999.sav
20:49:08  <PublicServer> Mark: 8) psg223_start_mark.sav
20:49:10  <PublicServer> Mark: 9) Merry Christmas all!, 2543-08-06.sav
20:49:10  <PublicServer> Mark: you have 148 more messages
20:49:11  <Mark> !rcon load 2
20:49:18  <PublicServer> *** Game paused (number of players)
20:49:23  <sam0737> !password
20:49:23  <PublicServer> sam0737: jetted
20:49:44  <PublicServer> *** Game still paused (number of players)
20:49:45  <Mark> pw is carols
20:49:46  <PublicServer> *** Mark joined the game
20:49:53  <Mark> untill it changes again
20:50:03  <V453000> the dozer is always good in pax games :)
20:50:10  <PublicServer> *** Game still paused (number of players)
20:50:10  <PublicServer> *** Game unpaused (number of players)
20:50:12  <PublicServer> <Mark> yea :)
20:50:12  <PublicServer> *** sam0737 joined the game
20:50:19  <xav> !password
20:50:19  <PublicServer> xav: jetted
20:50:46  <PublicServer> *** Xav has left the game (connection lost)
20:50:56  <PublicServer> <Mark> you can now blow up towns regardless of authority
20:50:57  <PublicServer> *** Xav joined the game
20:51:11  <PublicServer> <Mark> and lighthouses :)
20:51:48  <PublicServer> <Mark> much better
20:51:55  <PublicServer> <sam0737> what was in your way?
20:52:02  <PublicServer> <Mark> Fronhill :)
20:52:16  <PublicServer> <Mark> parts of it anyway
20:52:34  <PublicServer> <Mark> magic tunnels might be useful aswell :D
20:52:44  <PublicServer> <sam0737> what is that spider...2@@@?
20:52:59  <PublicServer> <Mark> where
20:53:03  *** Mazur is now known as Guest24542
20:53:06  *** Mazur has joined #openttdcoop
20:53:06  <PublicServer> <sam0737> your fronhill network
20:53:10  <PublicServer> <Mark> ah
20:53:16  <PublicServer> <Mark> thats my fronhill network
20:53:22  <PublicServer> <sam0737> meow
20:53:24  <PublicServer> <Mark> :D
20:53:30  <PublicServer> <Mark> roar
20:53:41  <PublicServer> <sam0737> bark
20:54:03  <PublicServer> <Mark> its a lion
20:54:21  *** Guest24542 has quit IRC
20:54:45  <PublicServer> <Mark> will eat anything v comes up with
20:54:48  <PublicServer> <sam0737> haa.
21:00:57  <V453000> since when do spiders eat nuts? :)
21:01:32  <PublicServer> <Mark> its a nut-eating lion
21:01:38  <PublicServer> <Mark> especially likes your nuts
21:02:24  <PublicServer> <Mark> wait didnt mean to say that
21:02:29  <V453000> :d
21:04:00  <PublicServer> <sam0737> ...
21:04:02  <PublicServer> <Mark> BOOM
21:07:01  <Mark> !rcon set town_growth_rate
21:07:01  <PublicServer> Mark: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
21:07:03  <Mark> !rcon set town_growth_rate 2
21:07:22  <PublicServer> <Mark> town growth on
21:07:28  <PublicServer> <sam0737> it wasn't..?
21:07:31  <PublicServer> <Mark> no :P
21:16:41  <PublicServer> *** Mazur has left the game (connection lost)
21:16:58  <PublicServer> *** Mazur joined the game
21:27:21  <PublicServer> <sam0737> gotta go
21:27:23  <PublicServer> <sam0737> cya
21:27:26  <PublicServer> <Xav> bye
21:27:32  <PublicServer> <Mark> cya
21:28:14  <PublicServer> *** sam0737 has left the game (leaving)
21:30:39  <PublicServer> *** Xav has left the game (leaving)
21:31:21  *** Chris_Booth has joined #openttdcoop
21:36:07  *** sam0737 has quit IRC
21:37:43  <Mark> !rcon set town_growth_rate 4
21:43:33  <PublicServer> <Mark> dont worry about blocking town growth, they cant build roads
21:46:01  <PublicServer> *** Chris Booth joined the game
21:46:04  <PublicServer> <Mark> noob
21:46:14  <PublicServer> <Chris Booth> hi to you to
21:46:17  <PublicServer> <Mark> :D
21:46:55  <PublicServer> <Chris Booth> lol at train 82
21:47:29  <PublicServer> <Mark> whats with it
21:47:39  <PublicServer> <Chris Booth> it had a missing track
21:47:41  <PublicServer> <Chris Booth> and was stuck
21:47:47  <PublicServer> <Mark> aj
21:47:49  <PublicServer> <Mark> ah
21:49:05  *** Firartix has joined #openttdcoop
21:49:15  <PublicServer> <Chris Booth> I guess that we will only need LL_RR in a few spots
21:49:35  <PublicServer> <Mark> well depends on how long we keep playing
21:49:49  <PublicServer> <Chris Booth> not realy with these insane trains
21:50:07  <PublicServer> <Mark> if the whole map is covered in towns and well serviced we'll need way more
21:50:21  <PublicServer> <Mark> especially with ttrs
21:51:27  <PublicServer> *** Chris Booth has left the game (leaving)
21:54:15  *** xav has quit IRC
22:04:17  <PublicServer> <Mark> glitch: reserved maglev tracks are shown as normal rail
22:04:43  <PublicServer> <Mark> as shinkansen rail*
22:07:52  *** sla_ro|master has quit IRC
22:11:10  <PublicServer> <Mazur> 'nother glitch: trees on boulevards are not transparent in transparent mode.
22:11:35  *** Chris_Booth has quit IRC
22:12:16  *** Brumi has joined #openttdcoop
22:12:54  <PublicServer> *** Brumi joined the game
22:13:02  <PublicServer> <Brumi> good evening
22:13:08  <PublicServer> <Mark> hello
22:13:19  <PublicServer> <Mazur> Eve Goodning.
22:17:41  <PublicServer> *** Mazur has left the game (leaving)
22:17:41  <PublicServer> *** Game paused (number of players)
22:17:49  <PublicServer> *** Brumi has joined company #1
22:17:49  <PublicServer> *** Game unpaused (number of players)
22:17:59  <PublicServer> *** Mark has left the game (general timeout)
22:17:59  <PublicServer> *** Mark has left the game (connection lost)
22:18:01  <PublicServer> *** Game paused (number of players)
22:19:31  *** [1]Mark has joined #openttdcoop
22:19:35  *** Mark is now known as Guest24549
22:21:38  *** Afdal has joined #openttdcoop
22:21:43  <Afdal> Hello all
22:21:51  <PublicServer> <Brumi> hello
22:22:02  <Afdal> I'm trying to come up with a station that
22:22:23  <Afdal> distributes trains evenly back tot he main line
22:22:29  <Afdal> without being inherently unbalanced
22:23:26  <Afdal> The only solution I can think of is to use a cyclotron for every single track join
22:23:42  <Afdal> which would get ridiculously big very quickly
22:24:23  <Afdal> Is there some sort of way to sync incoming trains on one line with incoming trains on another line?
22:25:48  *** Guest24549 has quit IRC
22:26:22  <Brumi> it seems that most people are gone now...
22:26:35  <Brumi> I'm quite inexperienced in advanced layouts
22:28:20  <planetmaker> you can either balance the entry of a station or the exit
22:28:36  <planetmaker> both usually is not necessary to do extensively
22:31:14  <Afdal> This is what I'm thinking of
22:31:16  <Afdal> http://gyazo.com/3a28aa64110d0541ed3946a740cb46f1
22:31:17  <Webster> Title: 3a28aa64110d0541ed3946a740cb46f1.png (at gyazo.com)
22:31:30  <Afdal> But the problem is trains get jammed on the exits
22:31:38  <Afdal> because both lines aren't synced
22:37:40  *** mfb- has joined #openttdcoop
22:37:40  *** ChanServ sets mode: +o mfb-
22:37:44  <mfb-> hi
22:37:56  <PublicServer> *** Game still paused (number of players)
22:37:56  <PublicServer> *** Game unpaused (number of players)
22:37:57  <PublicServer> *** mfb joined the game
22:38:52  <PublicServer> <mfb> any ML part missing?
22:39:16  <PublicServer> <mfb> SLH05 is blocking
22:43:56  <PublicServer> <mfb> drop east has passengers :(
22:44:59  <Afdal> By the way does anyone know how to calculate the maximum station size necessary to service a full line?
22:45:08  <PublicServer> <mfb> test it
22:45:14  <PublicServer> <mfb> there is no useful way to calculate it
22:45:19  <Afdal> full high speed line, that is
22:45:35  <PublicServer> <mfb> depends on train speed, acceleration, unloading speed
22:45:43  <PublicServer> <mfb> TL of course
22:45:47  <Afdal> I imagine the factors are simply maximum train speed and train length
22:45:49  <PublicServer> <mfb> and a bit the entry design
22:45:55  <Afdal> unloading speed?
22:46:01  <PublicServer> <mfb> of course
22:46:11  <Afdal> There are different unloading speeds?
22:46:17  <PublicServer> <mfb> if unloading needs 10s, you need more platforms than a 1s-unloading
22:46:20  <PublicServer> <mfb> there are
22:46:35  <Afdal> What are these differences between?
22:46:49  <PublicServer> <mfb> wagon types
22:47:02  <Afdal> just different cargo unloads at different rates?
22:47:09  <Afdal> Or does it just depend on cargo weight?
22:47:11  <PublicServer> <mfb> is there any reason why !this line is split?
22:47:23  <PublicServer> <mfb> on the wagon used
22:47:34  <PublicServer> <mfb> wagon type
22:47:46  <PublicServer> <mfb> for the same cargo, they can have different unloading speeds
22:48:03  <Afdal> So a maglev car with unload differently from a monorail car
22:48:10  <PublicServer> <mfb> for example
22:48:11  <Afdal> But it's not simply due to maglevs holding a bit more cargo?
22:48:15  <PublicServer> <mfb> no
22:48:34  <PublicServer> <mfb> and a rail car from newgrf A may unload quicker than a rail car from newgrf B
22:48:41  <Afdal> :/
22:48:49  <Afdal> Well how does unloading rate normally work
22:48:54  <Afdal> With the default train set?
22:49:02  <PublicServer> <mfb> I think there is some parameter in the game
22:49:05  <PublicServer> <mfb> for each wagon
22:49:21  <Afdal> Will...
22:49:36  <Afdal> A monorail grain car unload at the same rate as a monorail oil car?
22:49:53  <Afdal> They both carry the same mass of cargo
22:49:54  <PublicServer> <mfb> in general: no
22:49:58  <Afdal> hmmph
22:50:13  <Afdal> I think some testing is in order
22:50:23  <Afdal> At least to find out the slowest-unloading cargo type
22:50:34  <PublicServer> <mfb> depends on the wagons
22:50:34  <PublicServer> <mfb> as I said
22:50:45  <Afdal> But you said
22:50:59  <Afdal> those two cars with different cargos
22:51:05  <Afdal> <.<
22:51:11  <PublicServer> <mfb> ?
22:51:17  <mfb-> [23:47:54] <PublicServer> <mfb> for the same cargo, they can have different unloading speeds
22:51:29  <mfb-> and for other types as well, of course
22:51:35  <Afdal> ah, okay
22:51:54  <Afdal> Well let me ask this before I test:
22:52:24  <Afdal> Is the time interval between changes in the little percentage unloaded meter
22:52:24  <Afdal> always the same?
22:52:39  <PublicServer> <mfb> I think so
22:53:00  <Afdal> So I'll just test how many ticks of that it takes for each car type
22:53:01  <PublicServer> <mfb> but I don't know
22:53:14  <Afdal> It seems like it's always a second
22:54:37  *** valhallasw has quit IRC
22:54:41  <PublicServer> <Brumi> mfb are you building?
22:54:51  <PublicServer> <mfb> at BBH20
22:55:30  <PublicServer> <Brumi> wow, a town got wiped out in a pax game
22:57:42  <XeryusTC> anonymous is going crazy over the megaupload shutdown xD
22:57:46  <Sylf> apparently it wasnt industrous enough :p
22:58:00  <Sylf> not me
22:58:18  <Sylf> i havent used it in 4-5 years
22:58:35  <Afdal> They've got nothing to indict them on anything
22:58:45  <planetmaker> doesn't matter
22:58:58  <planetmaker> just sue them enough until they're bancrupt
22:59:23  <Afdal> The FBI is just using this as a scare tactic to rally support for anti-piracy and make people forget the real problem with those bills
22:59:42  <planetmaker> hire a hacker from <whereever> to upload some of RIAA's content. Then "find" that. And you even got your case
23:00:22  <Sylf> same tactic that could be used with sopa
23:00:36  <planetmaker> just easier then
23:01:52  <Sylf> and its really not fbi who's driving this afaict
23:02:15  <Sylf> it's the fbi acting as media giants' puppets
23:02:15  <Afdal> Universal Studios?
23:02:33  <Afdal> I don't know how they're getting away with this
23:02:59  <Sylf> it's called investment
23:03:09  <planetmaker> do you boycot them?
23:03:16  <Sylf> spend some money now to make more money :p
23:03:47  <planetmaker> or do you still go to cinima watching films made or buy music from them?
23:04:08  <Afdal> A boycott is going to be tough at this point
23:04:18  <Afdal> With the size of the industries and their prevalence in everyday life
23:04:46  <Afdal> No, what we need is a strong proponent like Ralph Nader to come out and advocate for digital consumer rights
23:05:55  <Afdal> Anyway, like I was saying, does anyone know how to balance/sync a station like this so jams don't occur on the station exits?  http://gyazo.com/3a28aa64110d0541ed3946a740cb46f1
23:05:56  <Webster> Title: 3a28aa64110d0541ed3946a740cb46f1.png (at gyazo.com)
23:08:23  <mfb-> make exit=entry
23:08:31  *** Progman has quit IRC
23:08:45  <mfb-> long enough for trains to gain full speed, and in perfect sync
23:09:24  <Afdal> Yeah, but I want to evenly distribute trains on the two main tracks after the station exit
23:09:37  <Afdal> Is there a way to do that while keeping it in sync so no jams occur?
23:09:47  <mfb-> that will slow down some trains, unless you build a compressor or similar structures
23:09:58  <Afdal> compressor?
23:10:14  <mfb-> http://wiki.openttdcoop.org/Compressor
23:10:14  <Afdal> Where, before the station?
23:10:18  <mfb-> after
23:10:25  <Afdal> how does a compressor..
23:10:29  <Afdal> Not slow down trains?
23:10:40  <mfb-> it does
23:10:48  <Sylf> it does
23:10:48  <mfb-> but it releases them just with the right timing
23:10:54  <Afdal> I was thinking like
23:11:03  <Afdal> every merge could have it's own cyclotron
23:11:09  <Afdal> its
23:11:13  <Afdal> But that would get gigantic
23:11:15  <mfb-> that is the ugly variant of a compressor
23:11:31  <Afdal> Yeah well trains never have to come to a stop witha  cyclotron
23:11:32  <Sylf> cyclotron is overrated imo
23:11:36  <Afdal> So it's not the same thing
23:12:42  <Afdal> I'm thinking
23:12:46  <Afdal> There's gotta be some sort of
23:12:50  <Afdal> full speed constructoin
23:12:55  <Afdal> You can build before the depot
23:13:05  <Afdal> That will sync the trains properly on both lines
23:13:19  <PublicServer> <mfb> not with reasonable size
23:13:19  <Afdal> so they don't jam when they distribute on the exit
23:13:32  <PublicServer> <mfb> and it would be similar to a compressor
23:13:34  <Afdal> Well let's so I can make it unreasonably large :3
23:13:37  <PublicServer> <mfb> just in front of the station
23:13:39  <Afdal> say*
23:13:49  <PublicServer> <mfb> then build two compressors
23:14:06  <Afdal> Well it won't be the same as a compressor because in this case its use isn't to distribute trains evenly ona  single track
23:14:14  <Afdal> It's just to sync trains along two tracks
23:14:32  <PublicServer> <mfb> where is your point?
23:14:36  <PublicServer> <mfb> you need a timed release
23:14:45  <Afdal> :/
23:14:48  <PublicServer> <mfb> stop trains and release them with well-defined timing and spacing
23:15:15  <Afdal> There's gotta be a way to do it without train stopping
23:15:18  <Afdal> There's just gotta
23:15:20  <PublicServer> <mfb> you can call it however you want, it will do the same as a compressor
23:15:36  <Afdal> Nuh uh, this construction isn't for packing or "compressing"
23:15:42  <PublicServer> <mfb> well
23:15:50  <PublicServer> <mfb> you can use it for your system, too
23:16:04  <PublicServer> <mfb> actually there is a method to change train positions in full speed
23:16:08  <Afdal> :o
23:16:28  <PublicServer> <mfb> but it is limited to a fixed amount per round
23:16:38  <PublicServer> <mfb> so you would need a lot of them to align all trains
23:16:52  <PublicServer> <mfb> and even in that case, you need a timer
23:17:04  <planetmaker> Afdal: cyclotrons are indeed overrated. But you can easily design a join such that the train enters at full speed without, too
23:17:25  <Afdal> How so without sending it back on a loop if it fails to join?
23:17:47  <PublicServer> <mfb> stop it, release it with known acceleration
23:17:59  <Afdal> I guess the cyclotron solution wouldn't solve the inherent problem where no sync occurs
23:18:13  <Afdal> It would only make sure the joins didn't cause jams
23:19:23  <Sylf> if you compress more, though, any small jam down the line will cause a massive chain reaction
23:19:49  *** bassals has joined #openttdcoop
23:20:36  <PublicServer> <mfb> nenfingfield :D
23:21:30  <PublicServer> *** bassals joined the game
23:21:32  <PublicServer> <Brumi> I was wondering earlier how Fort Rutfield would be connected
23:21:33  <Sylf> mmm, time for beer
23:21:43  *** LoPo has quit IRC
23:21:46  <planetmaker> grid-lock likelyhood increases dramatically with train density ;-)
23:21:56  <Afdal> What about like
23:22:05  <Afdal> You place a cross-track priority
23:22:08  <PublicServer> <mfb> well, simple
23:22:13  <PublicServer> <mfb> requires two edges of TF
23:22:22  <Afdal> Whereby if a train on one track detects a train on the other at a specific point
23:22:22  <planetmaker> Afdal: I can only say: try the different solutions
23:22:26  <PublicServer> <mfb> or 1 and kill the church
23:22:27  <Afdal> It turns into a loop
23:22:44  <planetmaker> If you label it clearly as "experiment" I'm moderately sure you can do it here ;-)
23:22:47  <Afdal> no, better yet
23:22:49  <Afdal> not a loop
23:22:56  <PublicServer> <Brumi> or just try to expand it beyond the bridge?
23:23:03  <Afdal> but a kink
23:23:10  <Afdal> Yes, this could work :D
23:23:18  <PublicServer> *** bassals has joined company #1
23:23:47  <PublicServer> <Brumi> well I'm leaving now so good night :)
23:23:53  <PublicServer> <mfb> good night
23:23:59  <PublicServer> *** Brumi has left the game (leaving)
23:24:06  *** Brumi has quit IRC
23:31:53  <Afdal> Hmm, it seems I'm getting jams anyway even with a single track feeding the station
23:32:02  <Afdal> So it wasn't synced properly in the first place
23:32:03  <PublicServer> <mfb> :p
23:34:13  <Afdal> I don't know how to fix that design to make it sync though
23:39:40  <Sylf> it sounds like you are too obcessed with having the station in sync
23:39:55  <Afdal> What's wrong with that :3
23:40:13  <Sylf> you should go read V's ABR on station building
23:40:27  <Afdal> huhwha
23:40:55  <Sylf> it's on our blog somewhere...
23:41:40  <Sylf> @ABR07
23:41:41  <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/
23:42:27  <Afdal> Read that before
23:47:30  <PublicServer> *** mfb has left the game (general timeout)
23:47:30  <PublicServer> *** mfb has left the game (connection lost)
23:47:30  <PublicServer> *** Game paused (number of players)
23:47:34  <mfb-> !password
23:47:34  <PublicServer> mfb-: classy
23:47:42  <PublicServer> <bassals> oh
23:47:50  <PublicServer> *** Game still paused (number of players)
23:47:50  <PublicServer> *** Game unpaused (number of players)
23:47:52  <PublicServer> *** mfb joined the game
23:57:53  *** xav has joined #openttdcoop
23:57:59  <xav> !password
23:57:59  <PublicServer> xav: gripes
23:58:58  <PublicServer> *** Xav joined the game

Powered by YARRSTE version: svn-trunk