Config
Log for #openttdcoop on 22nd January 2012:
Times are UTC Toggle Colours
00:03:01  *** pugi has quit IRC
00:04:46  *** roboboy has quit IRC
00:09:42  <PublicServer> <Xav> Hey, I need to head off soon. Can you tell me when you're done with the SLH?
00:10:08  <PublicServer> <Brumi> I'm connecting the towns, mostly done with the SLH
00:10:11  <PublicServer> <Xav> k
00:10:42  <PublicServer> <Brumi> if I do not finish it in 10-15 minutes then I'll continue tomorrow
00:10:48  <PublicServer> <Xav> np
00:14:22  <Sylf> or I can come in to keep the game running
00:14:37  <PublicServer> *** Sylf joined the game
00:14:38  <PublicServer> *** Sylf has joined company #1
00:14:48  <PublicServer> <Xav> Alright, I'll head out. One last thing: Brumi, your stations are TL3
00:14:54  <PublicServer> <Xav> is that intentional?
00:15:16  <PublicServer> *** Xav has left the game (leaving)
00:15:18  <PublicServer> <Brumi> oh, thanks for notifying
00:15:22  <xav> np
00:15:59  *** Progman has quit IRC
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00:21:38  <PublicServer> <Brumi> phew
00:21:45  <PublicServer> <Brumi> I messed up a lot now :P
00:21:55  <PublicServer> <Brumi> it wasn't THAT hard
00:22:05  <PublicServer> <Sylf> hrm
00:22:09  <PublicServer> <Sylf> let me see what I can do...
00:22:19  <PublicServer> <Sylf> about that CL
00:22:25  <PublicServer> <Brumi> yeah
00:23:02  *** Gegiet has joined #openttdcoop
00:23:11  <PublicServer> <Brumi> move the station to the left?
00:23:25  *** xav has quit IRC
00:23:33  <PublicServer> <Sylf> drats
00:24:07  <PublicServer> <Sylf> moving station still gives us some problem
00:24:14  <PublicServer> <Sylf> oh, maybe...
00:25:32  <PublicServer> <Sylf> force fit
00:25:32  <PublicServer> <Brumi> great
00:27:06  <PublicServer> <Brumi> then I'll go if you're not fixing anything
00:27:12  <PublicServer> <Sylf> ok
00:27:15  <PublicServer> <Brumi> goodnight
00:27:21  <PublicServer> <Sylf> gn
00:27:23  <PublicServer> *** Brumi has left the game (leaving)
00:27:23  <PublicServer> *** Game paused (number of players)
00:27:27  <PublicServer> *** Sylf has left the game (leaving)
00:28:57  <PublicServer> *** Brumi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000F381.png)
00:29:08  *** Brumi has quit IRC
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02:01:49  *** ChanServ sets mode: +o Sylf
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02:54:32  <NonNobisSolum> hi
02:55:19  <NonNobisSolum> !password
02:55:19  <PublicServer> NonNobisSolum: badger
02:55:26  <PublicServer> *** NonNobisSolum has left the game (connection lost)
02:55:26  <PublicServer> *** Game still paused (number of players)
02:55:36  <PublicServer> *** Game still paused (number of players)
02:55:39  <PublicServer> *** NonNobisSolum joined the game
02:59:30  <PublicServer> *** NonNobisSolum has left the game (leaving)
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06:34:01  <cornjuliox> !players
06:34:03  <PublicServer> cornjuliox: There are currently no clients connected to the server
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08:42:13  <PublicServer> *** Game still paused (number of players)
08:42:13  <PublicServer> *** Chris Booth joined the game
08:46:27  <cornjuliox> !players
08:46:30  <PublicServer> cornjuliox: Client 252 (Orange) is Chris Booth, in company 1 (Sadingstone Transport)
08:51:17  *** Maraxus has joined #openttdcoop
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09:00:23  <PublicServer> *** Chris Booth has left the game (leaving)
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09:20:24  *** ChanServ sets mode: +o ODM
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09:37:10  <Chris_Booth__> lol my computer can't make up it mind
09:38:40  <V453000> be or not to be?ยจ
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10:34:56  <Tray> !password
10:34:56  <PublicServer> Tray: badger
10:35:12  <PublicServer> *** Game still paused (number of players)
10:35:12  <PublicServer> *** Tray joined the game
10:37:12  <PublicServer> *** Tray has left the game (leaving)
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12:46:31  <cornjuliox> !players
12:46:33  <PublicServer> cornjuliox: There are currently no clients connected to the server
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14:06:00  *** Tray has quit IRC
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16:45:15  *** Brumi has joined #openttdcoop
16:53:50  <PublicServer> *** Game still paused (number of players)
16:53:50  <PublicServer> *** Brumi joined the game
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17:24:05  *** sam0737 has joined #openttdcoop
17:24:11  <sam0737> !password
17:24:11  <PublicServer> sam0737: badger
17:24:22  <sam0737> !cliens
17:24:23  <sam0737> !clients
17:24:26  <sam0737> !players
17:24:28  <PublicServer> sam0737: Client 356 is Brumi, a spectator
17:24:28  <PublicServer> sam0737: Client 365 (Orange) is sam0737, in company 1 (Sadingstone Transport)
17:24:44  <PublicServer> *** sam0737 has left the game (processing map took too long)
17:24:44  <PublicServer> *** sam0737 has left the game (connection lost)
17:24:44  <PublicServer> *** Game still paused (number of players)
17:25:27  <PublicServer> *** sam0737 has left the game (downloading map took too long)
17:25:27  <PublicServer> *** sam0737 has left the game (connection lost)
17:25:27  <PublicServer> *** Game still paused (number of players)
17:26:34  *** Chris_Booth has quit IRC
17:30:47  <Maraxus> !password
17:30:47  <PublicServer> Maraxus: badger
17:31:03  <PublicServer> *** Game still paused (number of players)
17:31:04  <PublicServer> *** Maraxus joined the game
17:39:15  *** Chris_Booth has joined #openttdcoop
17:42:10  <sam0737> !password
17:42:10  <PublicServer> sam0737: drowse
17:42:35  <PublicServer> *** Game still paused (number of players)
17:42:35  <PublicServer> *** sam0737 joined the game
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17:43:36  <PublicServer> <sam0737> no one is around?
17:46:52  <PublicServer> <Brumi> I'm here but I'm currently not doing anything
17:46:58  <PublicServer> <Brumi> wanna build?
17:47:28  <PublicServer> <sam0737> hmm--
17:47:38  <PublicServer> <sam0737> nvm maybe i just wait for a while
17:47:40  <PublicServer> *** Brumi has joined company #1
17:47:40  <PublicServer> *** Game unpaused (number of players)
17:54:13  *** Sylf has quit IRC
18:00:05  <PublicServer> *** Maraxus has joined company #1
18:03:46  *** Sylf has joined #openttdcoop
18:03:46  *** ChanServ sets mode: +o Sylf
18:07:48  <PublicServer> <Brumi> hmm trains sometimes stop at !this signal
18:09:07  <PublicServer> <sam0737> ar
18:09:25  <PublicServer> <sam0737> ya should be a PBS
18:09:40  <PublicServer> <sam0737> wow where is that SLH?
18:10:03  <PublicServer> <Brumi> which? 25?
18:10:17  <PublicServer> <sam0737> the SLH06...it's like..gone? reworked?
18:10:39  <PublicServer> <Brumi> I almost didn't touch it
18:10:43  <PublicServer> <Brumi> should work as before
18:11:34  <PublicServer> <sam0737> ya nothing wrong but it looks totally different from yesterday..:D
18:11:42  <PublicServer> <Brumi> :P
18:12:20  <PublicServer> <Brumi> that !trains sometimes stop here was quite a problem point
18:12:31  <PublicServer> <sam0737> i fixed that
18:12:34  <PublicServer> <Maraxus> it seems to work fine atm
18:12:45  <PublicServer> <sam0737> it was a pre-signal, should be a PBS
18:13:11  <PublicServer> <Brumi> aah I thought I placed a PBS :P
18:13:57  <PublicServer> <Maraxus> I placed the two-exits signals and made it path at first to check if it worked, but apparently it need a PBS to function properly
18:14:28  <PublicServer> <sam0737> right. needed to be PBS, or exit signal right after the split
18:24:20  <PublicServer> <Maraxus> need an opinion - connect wrendhattan or not?
18:24:42  <PublicServer> <Brumi> I think yes
18:25:01  <PublicServer> <sam0737> why not?
18:25:03  <PublicServer> <sam0737> :)
18:25:22  <PublicServer> <Brumi> its 4163 citizens are eager to travel
18:25:54  <PublicServer> <Maraxus> I'll see what I can do about it then :)
18:44:17  <PublicServer> *** Brumi has joined spectators
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19:20:52  <PublicServer> *** Brumi has left the game (leaving)
19:21:29  *** Brumi has quit IRC
19:22:56  <PublicServer> <sam0737> Maraxus, sorry i have to go
19:23:06  <PublicServer> <Maraxus> it's ok
19:23:12  <PublicServer> <sam0737> cya
19:23:16  <PublicServer> <Maraxus> cu
19:23:28  <PublicServer> *** sam0737 has left the game (leaving)
19:23:28  <PublicServer> *** Game paused (number of players)
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19:34:46  <PublicServer> *** Maraxus has joined spectators
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19:39:19  <Tray> !password
19:39:19  <PublicServer> Tray: priors
19:39:40  <PublicServer> *** Game still paused (number of players)
19:39:40  <PublicServer> *** Tray joined the game
19:41:44  <PublicServer> *** Maraxus has joined company #1
19:41:44  <PublicServer> *** Game unpaused (number of players)
19:43:33  <PublicServer> *** Tray has left the game (leaving)
19:43:33  <PublicServer> *** Game paused (number of players)
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20:08:44  <PublicServer> *** Maraxus has left the game (leaving)
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20:55:12  <Jerry_> Here are cheeters on this server (stable). =(
20:59:46  <Ammler> Jerry_: there is a irc channel for that server: /j #openttdcoop.stable
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21:00:23  <Jerry_> thx
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21:25:47  *** ChanServ sets mode: +o mfb-
21:25:51  <mfb-> hi
21:25:51  <PublicServer> *** Game still paused (number of players)
21:25:51  <PublicServer> *** mfb joined the game
21:36:51  <PublicServer> <mfb> hmm
21:37:10  <PublicServer> <mfb> SLH25 has a bug
21:39:48  <PublicServer> *** Game still paused (number of players)
21:39:48  <PublicServer> *** Game unpaused (number of players)
21:39:49  <PublicServer> *** Chris Booth joined the game
21:40:16  <PublicServer> <Chris Booth> what is wrong with SLH 25?
21:40:30  <PublicServer> <mfb> see sign there
21:40:37  <PublicServer> <Chris Booth> oh yes I saw that
21:40:49  <PublicServer> *** mfb has left the game (general timeout)
21:40:49  <PublicServer> *** mfb has left the game (connection lost)
21:40:49  <PublicServer> *** Game paused (number of players)
21:40:57  <mfb-> that crap again...
21:41:01  <mfb-> !password
21:41:01  <PublicServer> mfb-: jailed
21:41:13  <PublicServer> *** Game still paused (number of players)
21:41:13  <PublicServer> *** Game unpaused (number of players)
21:41:16  <PublicServer> *** mfb joined the game
21:43:55  <PublicServer> <Chris Booth> SLH 06 needs a bomb now
21:44:05  <PublicServer> <Chris Booth> or connecting into SLH 25
21:44:05  <PublicServer> <mfb> for the second line?
21:44:08  <PublicServer> <mfb> probably
21:44:10  <PublicServer> <Chris Booth> yes
21:44:25  <PublicServer> <mfb> or let it fit in
21:44:32  <Maraxus> !password
21:44:32  <PublicServer> Maraxus: jailed
21:44:48  <PublicServer> *** Maraxus joined the game
21:44:59  <PublicServer> <Maraxus> hi
21:45:09  <PublicServer> <mfb> hi
21:45:35  <PublicServer> <Chris Booth> hi Maraxus
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21:50:53  <PublicServer> <mfb> sort of jbs :/
21:51:07  <PublicServer> <mfb> but the SLH has not much traffic
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21:54:09  <PublicServer> <mfb> any idea for the SLH06 exit of that line?
21:54:45  <PublicServer> <mfb> apart from long bridges in the east
21:55:07  <PublicServer> <mfb> hmm
21:55:13  <PublicServer> <mfb> not-so-long-bridges should work
21:56:37  <PublicServer> <mfb> even more ill lines now
21:57:09  <PublicServer> <mfb> but everything is there
21:59:15  <PublicServer> <Chris Booth> wow nice
21:59:25  <PublicServer> * Chris Booth gives mfb a full bag of cookies
21:59:31  <PublicServer> <mfb> thanks :D
21:59:49  <PublicServer> *** mfb has left the game (general timeout)
21:59:49  <PublicServer> *** mfb has left the game (connection lost)
21:59:53  <PublicServer> <Chris Booth> XD
21:59:53  <mfb-> ...
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22:00:02  <mfb-> too many cookies
22:00:30  <mfb-> !password
22:00:30  <PublicServer> mfb-: coaled
22:00:41  <PublicServer> *** mfb joined the game
22:01:14  <PublicServer> <mfb> ah right
22:01:20  <PublicServer> <mfb> BBH02 needs some balancing
22:01:58  <PublicServer> <mfb> oh, other tunnel
22:02:53  <PublicServer> <mfb> hmm
22:03:00  <PublicServer> <mfb> BBH01 gives very unbalanced trains
22:03:36  <PublicServer> *** mfb has left the game (general timeout)
22:03:36  <PublicServer> *** mfb has left the game (connection lost)
22:03:41  <mfb-> ...
22:03:45  <mfb-> I cannot build like that
22:03:54  <mfb-> !playercount
22:03:54  <PublicServer> mfb-: Number of players: 4 (0 spectators)
22:04:08  <mfb-> 4?
22:04:15  <PublicServer> <Chris Booth> 0
22:04:20  <mfb-> CB, maraxus -> 2
22:04:25  <PublicServer> <Chris Booth> That will balance BBH 02 a bit
22:05:51  <mfb-> !playercount
22:05:51  <PublicServer> mfb-: Number of players: 2 (0 spectators)
22:05:54  <mfb-> hmm ok
22:05:58  <mfb-> strange playercount
22:06:18  <Chris_Booth> why is that strange?
22:07:33  <Chris_Booth> you given up mfb- ?
22:07:57  <mfb-> for the moment yes
22:08:00  <mfb-> [23:03:56] <mfb-> !playercount
22:08:00  <mfb-> [23:03:56] <PublicServer> mfb-: Number of players: 4 (0 spectators)
22:08:05  <mfb-> because of that
22:16:48  <mfb-> hmm
22:16:48  *** TWerkhoven[l] has quit IRC
22:16:53  <mfb-> why do we add memory cells to flipflops?
22:17:12  <PublicServer> <Chris Booth> to know, which train went last
22:17:18  <PublicServer> <Chris Booth> and lock that track
22:17:28  <PublicServer> <Chris Booth> before a train passes the other side
22:17:38  <PublicServer> <Chris Booth> you found a better way?
22:18:42  <mfb-> the NOT gates can do that as well
22:19:16  <PublicServer> <Chris Booth> they can?
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22:19:59  <mfb-> http://s1.directupload.net/images/120122/jpvddw5o.jpg
22:20:04  <mfb-> without trains in the NOT gates
22:20:07  <mfb-> they can
22:20:46  <mfb-> (without trains means: add them :p)
22:20:52  <Chris_Booth> that is giving both as green
22:21:02  <Chris_Booth> oooh ok
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22:28:36  <PublicServer> <Chris Booth> mfb, it can jam
22:29:09  <mfb-> how?
22:29:19  <PublicServer> <Chris Booth> have a look
22:29:31  <mfb-> where?
22:30:01  <PublicServer> *** mfb joined the game
22:30:21  <PublicServer> <mfb> not with twoways..
22:30:27  <PublicServer> <Chris Booth> oh
22:30:53  <PublicServer> <mfb> hmm
22:31:03  <PublicServer> <mfb> transrapid is too slow for these TL1 trains
22:31:14  <PublicServer> <Chris Booth> could be
22:32:18  <PublicServer> <Chris Booth> will have to try it with Logic train
22:32:28  <PublicServer> <Chris Booth> looks good though
22:33:34  <PublicServer> <Chris Booth> ok i am off now
22:33:40  <PublicServer> <mfb> cu
22:33:44  <PublicServer> <Chris Booth> bb
22:33:46  <PublicServer> <Maraxus> cu
22:33:48  <PublicServer> *** Chris Booth has left the game (leaving)
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22:41:58  *** ChanServ sets mode: +o hylje
22:47:41  <PublicServer> <mfb> turns out that it is a good idea to actually connect the SL entry to run trains on this SL...
22:48:11  <PublicServer> *** mfb has left the game (general timeout)
22:48:11  <PublicServer> *** mfb has left the game (connection lost)
22:48:11  <PublicServer> *** Game paused (number of players)
22:48:22  <mfb-> !password
22:48:22  <PublicServer> mfb-: sundae
22:48:33  <PublicServer> *** Game still paused (number of players)
22:48:33  <PublicServer> *** Game unpaused (number of players)
22:48:41  <PublicServer> *** mfb joined the game
22:49:11  <PublicServer> <Maraxus> which SL?
22:49:17  <PublicServer> <mfb> 06
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22:59:47  <PublicServer> *** mfb has left the game (general timeout)
22:59:47  <PublicServer> *** mfb has left the game (connection lost)
22:59:49  <PublicServer> *** Game paused (number of players)
22:59:54  * mfb- gives up
23:01:48  <PublicServer> <Maraxus> unstable connection? or something else?
23:02:03  <Tray> !password
23:02:03  <PublicServer> Tray: sundae
23:02:19  <mfb-> not really
23:02:23  <PublicServer> *** Game still paused (number of players)
23:02:23  <PublicServer> *** Game unpaused (number of players)
23:02:25  <PublicServer> *** Tray joined the game
23:02:26  <mfb-> IRC and browser are working fine
23:04:25  <PublicServer> <Tray> sl 7 is quiet busy
23:04:50  *** Brumi has joined #openttdcoop
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23:05:23  <PublicServer> *** Brumi joined the game
23:05:25  <PublicServer> <Brumi> hello
23:05:39  <PublicServer> <Maraxus> hi
23:11:45  <PublicServer> *** Brumi has left the game (leaving)
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23:27:06  <PublicServer> *** Game paused (number of players)
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