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Log for #openttdcoop on 26th January 2012:
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00:20:18  *** theholyduck has joined #openttdcoop
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00:22:17  <theholyduck> hello people
00:22:24  * theholyduck wonders how many years its been since i've been here
00:22:36  <theholyduck> *he's
00:24:25  <theholyduck> game 198 it seems. so just over a year ago
00:27:57  *** Firartix has quit IRC
00:28:21  <theholyduck> !dl win64
00:28:21  <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r23820/openttd-trunk-r23820-windows-win64.zip
00:36:18  <theholyduck> !password
00:36:18  <PublicServer> theholyduck: arcing
00:36:33  <V453000> hi duck
00:37:06  <theholyduck> hello V
00:37:22  <PublicServer> *** Game still paused (number of players)
00:37:24  <PublicServer> *** Player has joined spectators
00:37:50  <theholyduck> i dont think i've ever actually played a pax game
00:38:02  <theholyduck> not that theres much point in playing this one :P
00:41:05  <PublicServer> *** Player has left the game (leaving)
00:41:08  <theholyduck> er
00:41:13  <theholyduck> forgot to change my name :P
00:42:08  <theholyduck> but yeah V453000 i'm considering starting to play again, starting next game
00:43:02  <theholyduck> how much have actually changed in a year?
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01:17:19  <V453000> not much I guess :)
01:17:30  <V453000> but I go sleep now, cya later .)
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03:30:05  <PublicServer> *** Game still paused (number of players)
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03:44:21  <Joosta> !password
03:44:21  <PublicServer> Joosta: arcing
03:44:37  <PublicServer> *** Game still paused (number of players)
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09:21:37  *** ChanServ sets mode: +o ODM
09:40:25  <cornjuliox> !players
09:40:34  <PublicServer> cornjuliox: There are currently no clients connected to the server
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09:46:52  <LXSJason> !password
09:46:53  <PublicServer> LXSJason: arcing
09:47:53  <PublicServer> *** Game still paused (number of players)
09:47:53  <PublicServer> *** LXSJason joined the game
09:48:14  <PublicServer> *** Game still paused (number of players)
09:48:15  <PublicServer> *** bassals joined the game
09:48:28  <PublicServer> <bassals> hello
09:48:31  <PublicServer> *** bassals has joined company #1
09:48:31  <PublicServer> *** Game unpaused (number of players)
09:48:39  <PublicServer> <LXSJason> hey there
09:52:08  <cornjuliox> ah hah people are playing
09:52:23  <PublicServer> <bassals> perhaps
09:52:29  <cornjuliox> !passwords
09:52:31  <cornjuliox> !password
09:52:31  <PublicServer> cornjuliox: arcing
09:52:55  <PublicServer> *** cornjuliox joined the game
09:53:01  <PublicServer> <cornjuliox> wow the game has changed
09:55:28  <PublicServer> <bassals> in what sense
10:01:31  <cornjuliox> i mean the network has grown
10:01:43  <PublicServer> <bassals> yes
10:01:51  <PublicServer> <LXSJason> heheh thats never something new :p
10:02:14  <PublicServer> <LXSJason> there will always be a few no-sleep people who play way too long :p
10:02:37  <PublicServer> <cornjuliox> <--i wish to be one of those guys
10:02:44  <PublicServer> <bassals> :-D
10:04:28  <PublicServer> <cornjuliox> i wanna be smart enough to build a network like this at the drop of a hat
10:06:40  <PublicServer> *** LXSJason has left the game (leaving)
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10:53:45  <PublicServer> *** Game paused (number of players)
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15:42:35  <sam0737> !clients
15:42:37  <sam0737> !help
15:42:37  <PublicServer> sam0737: http://www.openttdcoop.org/wiki/IRC_Commands
15:42:45  <sam0737> !players
15:42:47  <sam0737> !password
15:42:47  <PublicServer> sam0737: gallop
15:42:48  <PublicServer> sam0737: Client 1544 (Orange) is bassals, in company 1 (Sadingstone Transport)
15:43:13  <sam0737> !genkey
15:43:13  <PublicServer> sam0737: you must be channel op to use !genkey
15:44:48  <PublicServer> *** Game still paused (number of players)
15:44:48  <PublicServer> *** Game unpaused (number of players)
15:44:49  <PublicServer> *** sam0737 joined the game
15:45:04  <PublicServer> <bassals> hi
15:48:41  <PublicServer> <bassals> I'm having a terrible lag
15:48:47  <PublicServer> <bassals> let me rejoin this
15:48:53  <PublicServer> <sam0737> x
15:48:53  <PublicServer> <sam0737> k
15:49:03  <PublicServer> *** bassals has left the game (leaving)
15:49:03  <PublicServer> *** Game paused (number of players)
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15:51:11  <PublicServer> *** Game still paused (number of players)
15:51:11  <PublicServer> *** Game unpaused (number of players)
15:51:12  <PublicServer> *** bassals joined the game
15:54:02  *** Firestar has joined #openttdcoop
15:54:49  <Firestar> !password
15:54:49  <PublicServer> Firestar: umpire
15:55:01  <Firestar> !password
15:55:01  <PublicServer> Firestar: umpire
15:55:13  <PublicServer> *** Firestar joined the game
15:55:14  <PublicServer> <Firestar> lo
15:55:17  <PublicServer> <sam0737> yo
15:55:21  <PublicServer> <bassals> helllo
15:55:24  <PublicServer> <Firestar> hows goin?
15:56:10  <PublicServer> *** Firestar has left the game (general timeout)
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16:10:38  *** Maraxus has joined #openttdcoop
16:11:05  <Maraxus> !password
16:11:05  <PublicServer> Maraxus: brassy
16:11:18  <PublicServer> *** Maraxus joined the game
16:11:29  <PublicServer> <bassals> hello
16:11:36  <PublicServer> *** Maraxus has joined company #1
16:11:41  <PublicServer> <Maraxus> hi
16:11:47  <PublicServer> <sam0737> hi
16:20:21  <PublicServer> <Maraxus> plan does say 'no transfers' ?
16:20:28  <PublicServer> <sam0737> ya
16:20:43  <PublicServer> <Maraxus> found quite a few busses with transfer orders alreadu
16:20:53  <PublicServer> <sam0737> where?
16:21:03  <PublicServer> <bassals> it's not in the plan...
16:21:26  <PublicServer> <sam0737> "There sholud be no transfers"  "for maximum flexibility" "of drops."  the plan said
16:21:35  <PublicServer> <Maraxus> look at  !Plan
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16:28:30  <PublicServer> <bassals> oh
16:29:08  <PublicServer> <Maraxus> lesson learned: remove signals instead of changing them
16:30:00  <PublicServer> <sam0737> oops
16:32:26  <cornjuliox> !passwrod
16:32:28  <cornjuliox> !password
16:32:28  <PublicServer> cornjuliox: quills
16:32:45  <PublicServer> *** cornjuliox joined the game
16:33:27  <PublicServer> <cornjuliox> hey, whats this 'train power generator' for
16:33:29  <PublicServer> <cornjuliox> ?
16:34:31  <PublicServer> <bassals> it's just eyecandy
16:39:40  <PublicServer> <sam0737> oh
16:39:46  <PublicServer> <sam0737> ha..||
16:39:49  <PublicServer> <sam0737> i destroyed the generator @@
16:40:03  <PublicServer> <bassals> ¬¬'
16:40:17  <PublicServer> <cornjuliox> how did you do that?
16:40:28  <PublicServer> <cornjuliox> lol its dead alright
16:40:52  <PublicServer> <bassals> by stopping one of them they will all crash
16:43:02  <PublicServer> <sam0737> how did you make it ?...
16:43:16  <PublicServer> <cornjuliox> lol
16:44:42  <PublicServer> <bassals> placing them in front of red signals, ordering to stop, removing the signals and starting them together
16:45:05  <PublicServer> <sam0737> how to start them together..
16:45:09  <PublicServer> <sam0737> when the game is paused?
16:45:12  <PublicServer> <bassals> no
16:45:16  <PublicServer> <bassals> grouping them
16:45:22  <PublicServer> <sam0737> ar
16:50:24  <theholyduck> !password
16:50:24  <PublicServer> theholyduck: sashes
16:51:48  <PublicServer> *** Player has joined spectators
16:51:58  <PublicServer> <bassals> hello
16:52:04  <PublicServer> <Player> yo
16:52:06  <PublicServer> <Player> er
16:52:08  <PublicServer> *** Player has changed his/her name to theholyduck
16:55:32  <PublicServer> <theholyduck> i'm just looking roudn a bit to get the feel for openttdcoop again
16:55:36  <PublicServer> <theholyduck> havent played in like a year
16:55:50  <PublicServer> <sam0737> welcome back :)
16:58:20  <theholyduck> somehow, this game reminds me of of a chaos theory game i played ages ago
16:58:41  <theholyduck> same sort of, lines on every single tile with everything else in the way and a ton of ocean
16:58:59  <theholyduck> though i guess all ocean heavy maps turn out this way
16:59:23  <PublicServer> *** theholyduck has joined company #1
17:00:34  <theholyduck> looks like they improved the station building interface since the last time i played
17:00:53  <PublicServer> <bassals> yes
17:02:57  <PublicServer> <theholyduck> well, looks to me atleast, the game is nearing completion.
17:03:27  <PublicServer> <bassals> we have just 824 trains
17:03:29  <PublicServer> <bassals> but yeah
17:03:37  <PublicServer> <theholyduck> not much room for the cities to grow
17:03:39  <PublicServer> <theholyduck> etc
17:04:07  <PublicServer> <theholyduck> network could fit more trains, but you need something to transport on it aswell. etc
17:04:57  <PublicServer> <cornjuliox> ahh the town of brinthill. i remember that someone nuked that town early game to make room for the ML
17:10:09  *** sane has joined #openttdcoop
17:10:11  <sane> !password
17:10:11  <PublicServer> sane: patron
17:10:24  <PublicServer> *** TWerkhoven joined the game
17:10:34  <PublicServer> *** Player has joined spectators
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17:11:06  *** ChanServ sets mode: +o mfb-
17:11:10  <mfb-> hi
17:11:20  <PublicServer> <Maraxus> hi
17:11:22  <PublicServer> <bassals> hi
17:11:55  <PublicServer> *** mfb joined the game
17:12:04  <PublicServer> *** Player has changed his/her name to sane
17:12:12  <PublicServer> *** mfb has joined spectators
17:12:14  <PublicServer> <sane> hi
17:13:08  <PublicServer> <sane>  oops queue brigde at Sadingstone to the east
17:13:39  <PublicServer> <mfb> the BBH at ledinghead is the problem
17:14:53  <PublicServer> *** sane has joined company #1
17:19:22  <sane> pff sometimes I have problems with the many trains in my screen on my little old mac osx machine. Any graphics tweaks I can set other than the detail levels?
17:20:45  <PublicServer> *** TWerkhoven has left the game (leaving)
17:21:25  <TWerkhoven> not really, and the bottleneck will be cpu rather than gfx most likely anyway
17:21:26  *** pugi has joined #openttdcoop
17:21:44  <TWerkhoven> are you running a firewall program?
17:22:05  <sane> TWerkhoven: negative.
17:24:06  <PublicServer> <cornjuliox> shouldnt' all bridges in a group be the same length?
17:25:55  <TWerkhoven> you mean doubled-bridges? not really, so long as the first (and longest) gap is similar in lenght
17:26:25  <TWerkhoven> the important bit is that both lines have equal amount of diagonal and horizontal/vertical tiles
17:28:24  <PublicServer> *** Maraxus has joined spectators
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17:43:24  <Firestar> hi all
17:43:32  <PublicServer> <bassals> hello
17:44:03  <Firestar> going everything good?
17:44:51  <PublicServer> *** sane has left the game (leaving)
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17:45:03  <PublicServer> <sam0737> ya
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17:48:27  <sane> !password
17:48:28  <PublicServer> sane: cornet
17:48:33  <PublicServer> *** Player has left the game (connection lost)
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17:49:03  <PublicServer> *** Player has changed his/her name to sane
17:49:16  <PublicServer> *** sane has joined company #1
17:54:41  <PublicServer> *** sane has left the game (leaving)
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18:02:41  <PublicServer> *** Maraxus has joined company #1
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18:12:25  <PublicServer> <bassals> ah okay
18:12:35  <PublicServer> <sam0737> ?
18:12:39  <PublicServer> <mfb> :D
18:13:21  <PublicServer> <mfb> hmm
18:13:31  <PublicServer> <mfb> ah, ongoing work to north drop
18:13:41  <PublicServer> <mfb> that can explain the jam
18:19:18  <PublicServer> <mfb> well...
18:19:30  <PublicServer> <mfb> north drop missing
18:19:40  <PublicServer> <sam0737> ar ha.
18:19:58  <PublicServer> <mfb> right
18:20:02  <PublicServer> <mfb> this is a nice 2nd
18:20:40  <PublicServer> <mfb> now I would expect jams at the exit :D
18:20:51  <PublicServer> <mfb> there it is
18:22:13  <PublicServer> <mfb> hmm
18:22:19  <PublicServer> <mfb> too many trains in this direction
18:25:25  <PublicServer> <sam0737> the sign said ready for LL_RR but i don't see how it's ready...
18:25:35  <PublicServer> <mfb> it is not
18:25:38  <PublicServer> <sam0737> lol..
18:25:52  <PublicServer> <sam0737> nice gag.
18:28:34  <PublicServer> <mfb> hmm
18:29:41  <PublicServer> <mfb> well, it has to work
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18:35:48  <PublicServer> <sam0737> Contown is freaking big..
18:36:18  <PublicServer> * mfb remembers PSG201
18:36:32  <PublicServer> <sam0737> what was the record? 201
18:36:39  <PublicServer> <mfb> hmm
18:36:54  <PublicServer> <mfb> Beer York and Mainhattan were both near 500k I think
18:38:13  <mfb-> <500k, space is usually the only constraint
18:38:28  <PublicServer> <mfb> at least with this train set here
18:38:41  <PublicServer> <mfb> transrapid is just an insane stack of people inside
18:38:55  <PublicServer> <mfb> so you can design your sbahn quite small
18:39:08  <theholyduck> !password
18:39:08  <PublicServer> theholyduck: shooed
18:39:14  <PublicServer> *** theholyduck joined the game
18:39:18  <PublicServer> <theholyduck> yo
18:39:45  <PublicServer> <theholyduck> long time no see mfb
18:39:45  <PublicServer> <theholyduck> atleast i remember you
18:39:46  <PublicServer> <mfb> hmm
18:39:49  <PublicServer> <mfb> not my fault :p
18:39:53  <PublicServer> <mfb> I was here
18:40:09  <PublicServer> <theholyduck> well, my point was, i dont  remember any of the other people in here now
18:40:24  <PublicServer> <theholyduck> you're the only name i recognize
18:40:27  <PublicServer> <theholyduck> in the client list that is.
18:40:29  <PublicServer> <mfb> I am building crap here
18:40:36  <PublicServer> <theholyduck> you do that then
18:40:50  <PublicServer> <mfb> confused myself
18:44:35  <theholyduck> i'm never able to propperly understand the the network  when i join it this late in the game ;( so i'm just trying to get used to the idea of sprawling networks again.
18:44:55  <PublicServer> <sam0737> this one is pretty much standard :P
18:45:09  <PublicServer> <sam0737> unlike the last one...SRNW...
18:45:11  <PublicServer> <mfb> nothing complicated here
18:45:25  <PublicServer> <theholyduck> well yeah its not really complicated
18:45:31  <PublicServer> <mfb> and it does not help to see the development
18:45:33  <PublicServer> <mfb> really
18:45:43  <PublicServer> <theholyduck> it does for me
18:46:05  <PublicServer> <theholyduck> every time i join late, i struggle to grok whats going on, when i'm in it from the start,  i can always see it
18:46:12  <PublicServer> <bassals> some SL are actually a bit messy
18:46:25  <PublicServer> <theholyduck> sure, its not very complex, i mean i've played srnw games
18:46:29  <PublicServer> <mfb> well, SLs...
18:46:57  <PublicServer> <theholyduck> i also played that 1600 train chaos theory game on candy world setting
18:47:11  <PublicServer> <theholyduck> now that was some sprawlan
18:47:30  <hylje> we used to call that madness
18:47:42  <ODM> sparta?
18:47:50  <theholyduck> atleast for me, being in it from the start helps massivly.
18:47:56  <PublicServer> <mfb> SLs are the way to get traffic for MLs :p
18:53:46  <PublicServer> <sam0737> huh?
18:53:49  <PublicServer> <mfb> ?
18:53:51  <PublicServer> <sam0737> too many vehicles in game?
18:53:58  <PublicServer> <mfb> 850
18:54:12  <PublicServer> <sam0737> ar hm
18:54:33  <theholyduck> hmm, 1 thing i HAVE spotted compared to a year ago.
18:54:39  <theholyduck> i think you guys use more pbs these days
18:55:06  <PublicServer> <mfb> well.. depends on the builder
18:55:10  <theholyduck> well i mean in general
18:55:14  <PublicServer> <mfb> and tiny sbahn systems tend to use more than usual
18:55:16  <PublicServer> <sam0737> that could be me: i actually love them :P
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18:55:54  <PublicServer> <sam0737> that's a big terminal - Fluningbury East
18:56:02  <theholyduck> not saying they dont have their uses, etc. i just noticed that on all sorts of statiosn and hookups
18:56:26  <theholyduck> pbs has been used where there were a ton of room for normal signals.
18:56:46  <theholyduck> dunno about the computiational load and what not, but i always just asumed too many pbs signals = laggy games.
18:57:29  <PublicServer> <mfb> I think that depends on the railway crossing type
18:57:52  <theholyduck> quite possible. i'm certaintly not an expert, and anything i know is a year old at this point.
18:57:58  <PublicServer> <sam0737> at any case - it should only harm CPU, but not network I/O
18:58:10  <PublicServer> <mfb> "harm CPU" is bad enough with 2k trains
18:58:21  <theholyduck> indeed.
18:58:42  <theholyduck> but now its time for me to go eat
18:58:45  <PublicServer> <sam0737> CPU speed double every 18 month :)...no of trains hopefully not :P
18:58:55  <PublicServer> <mfb> no
18:59:05  <theholyduck> sam0737, i've been using the same cpu since 2006 ish
18:59:15  <PublicServer> <mfb> CPU speed is not memory/number of transistors
18:59:25  <PublicServer> <mfb> and openttd cannot use multiple cores
18:59:29  <theholyduck> mfb-, i know :P
18:59:38  <theholyduck> i konw too well
18:59:42  <PublicServer> <mfb> but maybe sam does not?
18:59:44  <PublicServer> <sam0737> ya i know
18:59:47  * theholyduck has a first gen phenom quad
18:59:55  <theholyduck> with a horribly slow single threaded performance
19:00:19  <PublicServer> *** theholyduck has left the game (leaving)
19:00:31  <PublicServer> <sam0737> the current game is just eating 5% of a hyperthreaded core on my laptop i7--
19:00:57  <PublicServer> <mfb> not enough trains
19:01:03  <sam0737> maybe it's about time for theholyduck to upgrade =D
19:01:11  <PublicServer> <mfb> but try PSG201, that was a good performance measurement
19:01:17  *** Firestar has joined #openttdcoop
19:01:20  <PublicServer> <mfb> zoom out to test
19:01:26  <PublicServer> <mfb> full details and so on
19:01:30  <PublicServer> <mfb> if it still works, it is fine
19:01:31  <Firestar> hi
19:01:40  <PublicServer> <mfb> without lags of course
19:02:22  *** Firestar has quit IRC
19:03:12  <V453000> !password
19:03:12  <PublicServer> V453000: rapped
19:03:22  <PublicServer> <V453000> hi
19:03:22  <PublicServer> <mfb> just BBH19 missing for the 2nd line
19:03:23  <PublicServer> *** V453000 joined the game
19:03:24  <PublicServer> <mfb> hi
19:03:26  <PublicServer> <sam0737> wouldn't bother that much for now :P
19:03:33  <PublicServer> <sam0737> hi
19:05:00  <PublicServer> <mfb> exit to S?
19:05:43  <PublicServer> <sam0737> hmm
19:06:05  <PublicServer> <bassals> should we make a 3rd from bbh2 to bbh3?
19:06:27  <PublicServer> <sam0737> thinking would moving S->W bridges to the right hand side work or not
19:06:50  <PublicServer> <mfb> what?
19:07:02  <PublicServer> <sam0737> BBH19 i mean.
19:07:12  <PublicServer> <mfb> oh it is fine like that
19:07:22  <PublicServer> <sam0737> hm ya..not much traffic
19:07:24  <PublicServer> <mfb> the souther line is dead
19:07:26  <PublicServer> <mfb> +n
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19:18:35  <theholyduck> mfb-, on some games in the past, i lagged a bit even when fully zoomed in :P
19:18:50  <mfb-> oh, we have more zoom levels now! :D
19:19:10  <theholyduck> well i noticed that compared to a year ago i think aswell
19:19:20  <theholyduck> but yeah, normal zoom a year ago, above 1200 trains i started to get some lag
19:19:23  <theholyduck> not unplayable mind you
19:19:33  <theholyduck> just, give train line build orders
19:19:35  <theholyduck> wait till game does them
19:19:37  <theholyduck> repeat
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19:30:28  <PublicServer> *** Maraxus has left the game (leaving)
19:31:43  <Ammler> theholyduck: you don't mean zoom _out_?
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19:33:17  <PublicServer> <bassals> well, I have to leave
19:33:23  <PublicServer> <bassals> good bye
19:33:29  <PublicServer> <sam0737> cya
19:33:39  <PublicServer> *** bassals has left the game (leaving)
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19:35:22  <Maraxus> !password
19:35:24  <PublicServer> Maraxus: sewage
19:35:47  <PublicServer> *** Maraxus joined the game
19:41:39  <theholyduck> Ammler, it lags more when you zoom out doesnt it?
19:44:36  <Ammler> maybe that has channged with the new zoom levels?
19:51:52  <PublicServer> <sam0737> i have to go
19:52:38  <PublicServer> <sam0737> cya
19:52:40  <PublicServer> *** sam0737 has left the game (leaving)
19:52:40  <PublicServer> *** Game paused (number of players)
19:53:33  <PublicServer> *** mfb has joined company #1
19:53:33  <PublicServer> *** Game unpaused (number of players)
19:57:59  <cornjuliox> i'm off, cya later.
19:58:25  <PublicServer> <mfb> gn8
20:01:12  <PublicServer> *** mfb has joined spectators
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20:24:27  <sane> !password
20:24:27  <PublicServer> sane: worsts
20:24:48  <PublicServer> *** Game still paused (number of players)
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20:24:52  <PublicServer> *** Player has joined spectators
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20:25:25  <PublicServer> *** Player has changed his/her name to sane
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20:33:58  <Firestar_> everything going good?
20:34:13  <PublicServer> *** V453000 has left the game (leaving)
20:34:13  <PublicServer> *** Game paused (number of players)
20:35:00  <sane> !players
20:35:03  <PublicServer> sane: Client 1706 (Orange) is sane, in company 1 (Sadingstone Transport)
20:35:03  <PublicServer> sane: Client 1655 is mfb, a spectator
20:35:05  <sane> @players
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20:48:16  <sane> lonely
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21:05:03  <sane> !players
21:05:06  <PublicServer> sane: Client 1706 (Orange) is sane, in company 1 (Sadingstone Transport)
21:05:06  <PublicServer> sane: Client 1655 is mfb, a spectator
21:05:18  <PublicServer> *** Game still paused (number of players)
21:05:18  <PublicServer> *** Game unpaused (number of players)
21:05:18  <PublicServer> *** Chris Booth joined the game
21:05:24  <sane> hi CHris
21:05:26  <PublicServer> <Chris Booth> jo
21:11:12  <PublicServer> <Chris Booth> who change the prior at BBH 06?
21:11:42  <mfb-> no idea
21:11:54  <PublicServer> <sane> dunno. I am still watching and learning like crazy to catch up on you guys...
21:12:04  <PublicServer> <Chris Booth> some idiot changed it and forced 2 ML lines into 1
21:12:51  <PublicServer> <Chris Booth> I put it back for now
21:12:59  <PublicServer> <Chris Booth> I guess that needs LLL_RRR though
21:27:47  <mfb-> possible
21:28:42  <theholyduck> !password
21:28:42  <PublicServer> theholyduck: staffs
21:28:45  <PublicServer> <mfb> lol
21:28:55  <PublicServer> <mfb> see 366x242
21:29:03  <PublicServer> <mfb> that is some tiles below the sign SLH13
21:29:19  <PublicServer> <mfb> just under the tunnel exit
21:29:29  <PublicServer> *** theholyduck joined the game
21:29:46  <PublicServer> <Chris Booth> what waronh?
21:29:50  <PublicServer> <Chris Booth> wrong
21:29:57  <PublicServer> <mfb> the signal?
21:30:01  <PublicServer> <mfb> reversed?
21:30:15  <PublicServer> <Chris Booth> fixed
21:30:17  <PublicServer> <mfb> yeah, that
21:30:28  <PublicServer> <mfb> and I think that SL -has- trains to south drop
21:30:47  <PublicServer> <mfb> train 115 for example
21:30:58  <PublicServer> <mfb> I wonder how they went before
21:31:11  <theholyduck> round and round and round?
21:31:12  <PublicServer> *** mfb has joined company #1
21:31:35  <PublicServer> <mfb> maybe they turned arount at SLH26
21:32:33  <theholyduck> ok, i'm not entirely sure whats causing this.
21:32:42  <theholyduck> but i'm getting like maybe 1 update every second on screen atm :P
21:32:44  <theholyduck> in openttd
21:32:49  <theholyduck> though i know my network is entirely borked atm
21:32:52  <PublicServer> <mfb> works fine here
21:33:07  <theholyduck> well my network has some ping issues atm
21:33:11  <theholyduck> i think thats what is causing it
21:33:20  <theholyduck> cpu usage isnt bad at all.
21:34:28  <PublicServer> *** mfb has joined spectators
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21:37:53  <PublicServer> <Chris Booth> SLH 13 now jams the ML
21:38:03  <PublicServer> <Chris Booth> guess thats the short route
21:42:13  <PublicServer> <Chris Booth> not sure if that layout is any better
21:42:15  <PublicServer> <Chris Booth> any thought mfb?
21:43:02  <PublicServer> *** sane has left the game (leaving)
21:43:02  <PublicServer> *** Game paused (number of players)
21:43:11  <PublicServer> <Chris Booth> bb sane
21:43:25  <sane> byy Chris
21:43:27  <sane> sry
21:43:30  <sane> gotta go
21:43:32  <PublicServer> <Chris Booth> no
21:43:36  <PublicServer> <Chris Booth> prob
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22:59:29  <Skasi> !password zomg!
22:59:29  <PublicServer> Skasi: clumps
22:59:36  <PublicServer> *** Skasi has left the game (connection lost)
22:59:36  <PublicServer> *** Game still paused (number of players)
22:59:44  <Skasi> kthx
22:59:59  <PublicServer> *** Game still paused (number of players)
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23:01:40  <Skasi> oi, cities definitely need more building models
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