Config
Log for #openttdcoop on 17th February 2012:
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00:04:52  <PublicServer> <Rhamphoryncus> ahaha.  Both of my town drop NW stations are actually part of town drop nw
00:09:06  <PublicServer> <LoPo> what!
00:09:17  <PublicServer> <mfb> what?
00:09:28  <PublicServer> <LoPo> rrr
00:09:51  *** theholyduck has quit IRC
00:09:53  <PublicServer> <Rhamphoryncus> wtf, town drop nw doesn't accept food?
00:10:16  <PublicServer> <mfb> maybe you grew it too much
00:10:29  <PublicServer> <LoPo> now it does
00:10:47  <PublicServer> <Rhamphoryncus> yeah, I think I did
00:13:01  <PublicServer> <mfb> go RV68, go!
00:13:16  <PublicServer> <mfb> let's see how fast they can get
00:13:49  <PublicServer> <mfb> looks like 96km/h with full load
00:13:49  <PublicServer> <Rhamphoryncus> oi lol
00:13:51  <PublicServer> <mfb> oh, 98
00:14:13  <PublicServer> <Rhamphoryncus> I've seen higher
00:14:27  <PublicServer> <mfb> with a lighter truck?
00:14:35  <PublicServer> <Rhamphoryncus> dunno.
00:14:53  <PublicServer> <mfb> unloaded they reach 107km/h within some tiles
00:15:23  <PublicServer> <mfb> 98 is the final speed
00:16:54  <PublicServer> <mfb> good night
00:17:00  <PublicServer> <Rhamphoryncus> g'night
00:17:03  <PublicServer> <bassals> good night
00:17:15  <PublicServer> <LoPo> bb
00:18:02  <PublicServer> *** mfb has left the game (leaving)
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00:21:10  <PublicServer> <Rhamphoryncus> Doh, road south from town drop nw was incomplete
00:21:28  <PublicServer> <LoPo> oky
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00:22:38  <PublicServer> <LoPo> lol :P i builded bus stations at my drop >_<
00:22:56  <PublicServer> <Rhamphoryncus> That's twice so far this map :)
00:41:27  <PublicServer> <LoPo> hehe :P
00:41:32  <PublicServer> <LoPo> to much food?
00:42:14  <PublicServer> <bassals> in the FPP north
00:42:20  <PublicServer> <LoPo> ye
00:42:28  <PublicServer> <Rhamphoryncus> I keep building more ships...
00:42:43  <PublicServer> <LoPo> trucks beat the ships :P
00:42:45  <PublicServer> <Rhamphoryncus> 14 now o.O
00:42:51  <PublicServer> <Rhamphoryncus> apparently
00:43:25  <PublicServer> <Rhamphoryncus> hehe
00:43:27  <PublicServer> <LoPo> some big ones then :P
00:43:41  <PublicServer> <LoPo> lol
00:44:11  <PublicServer> <LoPo> forgot to refit
00:44:15  <PublicServer> <Rhamphoryncus> heh
00:52:42  <PublicServer> <Rhamphoryncus> my god, I just saw an RV overtake!
00:52:50  <PublicServer> <LoPo> :)
00:52:56  <PublicServer> <LoPo> funny ha
00:53:14  <PublicServer> <Rhamphoryncus> it's bloody rare
00:53:28  <PublicServer> <LoPo> nha, i see i quite often
00:53:38  <PublicServer> <Rhamphoryncus> It never happens for articulated
00:53:44  <PublicServer> <Rhamphoryncus> (it's disabled in the codebase)
00:53:59  <PublicServer> <Rhamphoryncus> and it can only happen at certain tiles and certain positions within them
00:54:05  <PublicServer> <bassals> the funnies is when they turn right from the left lane
00:54:19  <PublicServer> <LoPo> some time ago, i saw a truck trying to overtake someone else, but he failed 3 times because of a road curve XD
00:54:25  <PublicServer> <Rhamphoryncus> heh
00:56:01  <PublicServer> <LoPo> lol check ny cloverleafe design at !cloverleaf
00:56:28  <PublicServer> <bassals> neat
00:56:37  <PublicServer> <bassals> jbs though
00:56:51  <PublicServer> <LoPo> well, not realy
00:57:06  <PublicServer> <Rhamphoryncus> jbs?
00:57:14  <PublicServer> <LoPo> it splits then joins then splits again and joins
00:57:24  <PublicServer> <bassals> yes
00:58:42  <PublicServer> <Rhamphoryncus> I was thinking of doing one of these:
00:58:56  <PublicServer> <LoPo> a bridge?
00:59:14  <PublicServer> <Rhamphoryncus> if that works.  Not sure heh
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00:59:32  <PublicServer> <Rhamphoryncus> hmm.  It does not :D
01:00:12  <PublicServer> <LoPo> ah wirlwind design
01:01:18  <PublicServer> <LoPo> hmm
01:01:32  <PublicServer> <Rhamphoryncus> the right turns make it uglier than I was hoping
01:01:42  <PublicServer> <LoPo> reversed trafic at the center?
01:02:08  <PublicServer> <LoPo> i dont see the directions :P
01:02:31  <PublicServer> <LoPo> yeah
01:02:41  <PublicServer> <LoPo> but why the bridges?
01:02:59  <PublicServer> <LoPo> there is a road next to it
01:03:01  <PublicServer> <Rhamphoryncus> it made sense in my head :D
01:03:07  <PublicServer> <LoPo> leading to the same spot?
01:03:21  <PublicServer> <LoPo> likt this?
01:04:12  <PublicServer> <LoPo> well, it looks nice ;)
01:04:18  <PublicServer> <Rhamphoryncus> I think the center needs to be bigger so there can be a circle in there
01:04:40  <PublicServer> <bassals> I think coverleaf looks cooler
01:04:43  <PublicServer> <LoPo> :)
01:04:51  <PublicServer> <LoPo> im going to sleep now :|
01:04:54  <PublicServer> <LoPo> good bye
01:05:04  <PublicServer> *** LoPo has left the game (leaving)
01:05:08  <PublicServer> <Rhamphoryncus> bye
01:05:12  <PublicServer> <bassals> bye
01:05:15  <LoPo> see ya
01:05:29  <PublicServer> <Rhamphoryncus> Who needs efficiency? :D
01:06:20  <PublicServer> <bassals> oh
01:06:34  <PublicServer> <bassals> that's bad XDD
01:06:40  <PublicServer> <Rhamphoryncus> hehehe
01:06:58  <PublicServer> <Rhamphoryncus> looks kinda cool, even if it is pointless
01:11:43  <PublicServer> <Rhamphoryncus> looks cool, but still pointless
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01:13:24  <PublicServer> <Rhamphoryncus> Hmm.  Reverse the direction of the signals and it's actually not as bad
01:15:02  <PublicServer> <Rhamphoryncus> now it doesn't have merge before split.. although it has one simultaneous
01:15:44  <PublicServer> <bassals> can it be moved?
01:15:52  <PublicServer> <bassals> oh
01:16:02  <PublicServer> <Rhamphoryncus> or was that not what you meant?  :D
01:16:12  <PublicServer> <bassals> no
01:16:42  <PublicServer> <bassals> I'm sorry I mean to move the join inside the hub
01:16:57  <PublicServer> <Rhamphoryncus> I want to try something else anyway
01:17:07  <PublicServer> <Rhamphoryncus> that's why I jumped on destroying it
01:17:42  <PublicServer> *** Rhamphoryncus has joined spectators
01:17:42  <PublicServer> *** Game paused (number of players)
01:17:50  <PublicServer> <Rhamphoryncus> oh, paused :(
01:17:53  <PublicServer> <Rhamphoryncus> gotta go afk though
01:18:59  <bassals> ok nvm
01:22:03  <bassals> I have an idea based on yours
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01:36:33  <PublicServer> *** Rhamphoryncus has joined company #1
01:36:33  <PublicServer> *** Game unpaused (number of players)
01:36:44  <Rhamphoryncus> bassals: alright, I'm back
01:37:27  <PublicServer> <bassals> can I try in that place you were using?
01:38:09  <PublicServer> <Rhamphoryncus> of course
01:38:16  <PublicServer> <bassals> actually there are better places
01:38:34  <PublicServer> <Rhamphoryncus> yeah
01:41:42  <PublicServer> <bassals> like that
01:42:29  <PublicServer> <Rhamphoryncus> hmm
01:42:45  <PublicServer> <Rhamphoryncus> I can't remember how mine was XD
01:43:32  <PublicServer> <bassals> perhaps more squary
01:47:45  <PublicServer> <bassals> yea
01:48:24  <PublicServer> <Rhamphoryncus> split-split-join.  Nice.
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01:55:45  <PublicServer> <Rhamphoryncus> hmm, wanna put a junction in for me?
01:56:00  <PublicServer> <bassals> ?
01:56:07  <PublicServer> <Rhamphoryncus> near town drop NW
01:56:59  <PublicServer> <Rhamphoryncus> probably have to bump t he farms back slightly
01:57:05  <PublicServer> <bassals> for a SLH I guess it does not need to be a big hub
01:57:31  <PublicServer> <Rhamphoryncus> yeah, but it's a good opportunity to be purty :)
01:58:09  <PublicServer> <bassals> specially considering the N road gets into a 1-lane street
01:58:53  <PublicServer> <Rhamphoryncus> hum
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02:16:53  <PublicServer> <bassals> ok I've got to go
02:17:00  <PublicServer> <bassals> I'm sorry Rhamphoryncus
02:17:10  <PublicServer> <Rhamphoryncus> I'm gonna bugger off soon too
02:18:44  <PublicServer> <bassals> is it ok if I disconnect?
02:18:50  <PublicServer> <Rhamphoryncus> yup
02:19:00  <PublicServer> <bassals> or are you building?
02:19:04  <PublicServer> <Rhamphoryncus> I'm not
02:19:10  <PublicServer> <bassals> okay
02:19:12  <PublicServer> <Rhamphoryncus> been adding more vehicles, that's all
02:19:18  <PublicServer> <bassals> well goodbye
02:19:25  <PublicServer> <Rhamphoryncus> toodles
02:19:35  <PublicServer> *** Rhamphoryncus has left the game (leaving)
02:19:35  <PublicServer> *** Game paused (number of players)
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05:53:10  <Absolutis> !password
05:53:10  <PublicServer> Absolutis: flaunt
05:54:44  <PublicServer> *** Game still paused (number of players)
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08:51:26  <Ryton> howdy
08:51:36  <Ryton> @commands
08:51:36  <Webster> Ryton: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, capability add, capability list, capability remove, (7 more messages)
08:52:00  <Ryton> sorry for the flood :s
08:52:25  <Ryton> @players
08:52:27  <Ryton> @player
08:52:34  <Ryton> !playercount
08:52:34  <PublicServer> Ryton: Number of players: 0 (0 spectators)
08:52:39  <Ryton> thats the one :-)
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10:15:43  <dihedral> Ammler, redmine did not give a push to my hudson server ;-)
10:16:00  <dihedral> if that is on purpose, that's ok, i am just wondering ;-)
10:18:12  <dihedral> or did my server fail ... :-S
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11:14:22  <Ammler> dihedral: wrong channel :-P I have no clue
11:16:47  <dihedral> ok
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11:33:14  <planetmaker> wrong channel?
11:33:31  <planetmaker> oh. well
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11:35:50  <LoPo> hiya
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11:45:44  <Ryton> I am clueless as well :p who is redmine, what is pushing, what is a hudson server?
11:46:02  <Ryton> "Oh. well" summarises it well :-)
11:47:09  <dihedral> http://bit.ly/xjgrU2 http://bit.ly/xAjYqS
11:47:10  <Webster> Title: Let me google that for you (at bit.ly)
11:47:25  <dihedral> that should answer it ;-)
11:50:42  <planetmaker> Ryton, redmine is a project management software, pushing is uploading a code changeset, hudson is a build service for software
11:51:27  <dihedral> pffft - i gave him a) more time b) more explainations :-P
11:51:50  <dihedral> ;-)
11:54:51  <dihedral> why on earth your line gave me a highlight, planetmaker, i do not know ...
11:55:47  <planetmaker> hudson?
11:55:55  <dihedral> true ^^
11:56:04  <planetmaker> you have that issue with highlight more often, I think ;-)
11:56:13  <dihedral> :-D
11:57:07  <dihedral> yes, words such as: yes,no,a,an,and,not,or,...
11:57:09  <dihedral> :-P
11:57:12  <dihedral> just kidding
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12:19:41  <Rhamphoryncus> !players
12:19:43  <PublicServer> Rhamphoryncus: There are currently no clients connected to the server
12:20:03  <Rhamphoryncus> !password
12:20:03  <PublicServer> Rhamphoryncus: flaunt
12:20:11  <PublicServer> *** Game still paused (number of players)
12:20:11  <XeryusTC> @beer
12:20:11  <Webster> The cause of, and solution to, all of life's problems
12:20:13  <PublicServer> *** Rhamphoryncus joined the game
12:20:19  <Rhamphoryncus> heh
12:25:25  <PublicServer> *** Rhamphoryncus has left the game (leaving)
12:25:35  <Rhamphoryncus> Needs at least twice as many primaries ;)
12:46:08  *** Tray has joined #openttdcoop
13:01:41  <Tray> !password
13:01:41  <PublicServer> Tray: heckle
13:02:09  <PublicServer> *** Game still paused (number of players)
13:02:12  <PublicServer> *** Tray joined the game
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13:31:26  <LoPo> !password
13:31:26  <PublicServer> LoPo: mirage
13:31:41  <PublicServer> *** Game still paused (number of players)
13:31:41  <PublicServer> *** Game unpaused (number of players)
13:31:44  <PublicServer> *** LoPo joined the game
13:32:43  <PublicServer> <LoPo> ey
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13:46:41  <Rhamphoryncus> heya lopo
13:46:47  <PublicServer> <LoPo> yo
13:46:49  <PublicServer> *** LoPo has joined spectators
13:46:49  <PublicServer> *** Game paused (number of players)
13:46:56  <Rhamphoryncus> !password
13:46:56  <PublicServer> Rhamphoryncus: dilled
13:47:03  <PublicServer> *** Game still paused (number of players)
13:47:03  <PublicServer> *** Game unpaused (number of players)
13:47:06  <PublicServer> *** Rhamphoryncus joined the game
13:52:11  <PublicServer> <Rhamphoryncus> Anything going on?
13:53:48  <PublicServer> <Rhamphoryncus> Looks like we still have only 1 steel mill and 1 power plant.
13:55:19  <PublicServer> <Rhamphoryncus> oh, only 1 factory too
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14:14:24  <PublicServer> *** Tray has left the game (leaving)
14:14:24  <PublicServer> *** Game paused (number of players)
14:15:02  <V453000> !password
14:15:02  <PublicServer> V453000: mounds
14:15:11  <PublicServer> *** Game still paused (number of players)
14:15:11  <PublicServer> *** Game unpaused (number of players)
14:15:13  <PublicServer> *** V453000 joined the game
14:15:17  <PublicServer> <V453000> hi
14:15:39  <PublicServer> <Rhamphoryncus> ahoy
14:17:33  <Rhamphoryncus> there's a train on this train... http://www.youtube.com/watch?v=ZUOUXnuCLOU
14:17:34  <Webster> Title: A Train Laying Its Own Track.flv - YouTube (at www.youtube.com)
14:18:23  *** Firestar has joined #openttdcoop
14:18:40  <Firestar> hi hows going?
14:18:47  <Firestar> !password
14:18:47  <PublicServer> Firestar: mounds
14:19:02  <Rhamphoryncus> going okay
14:19:31  <Rhamphoryncus> aww, I disconnected
14:19:33  <Firestar> i cant join
14:19:39  <V453000> wtf >o
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14:19:42  <V453000> :o
14:19:49  <Firestar> dont know why
14:20:00  <Firestar> my i-net is okay
14:20:21  <V453000> it is the server
14:20:47  <V453000> it hates ships I guess :D
14:21:00  <V453000> !ping
14:21:00  <PublicServer> V453000: pong
14:21:03  <V453000> !info
14:22:49  <Rhamphoryncus> !password
14:22:49  <PublicServer> Rhamphoryncus: mounds
14:23:04  <Rhamphoryncus> I can't get back on
14:23:12  <Rhamphoryncus> and when I do go to connect it doesn't have the company name
14:23:18  <Firestar> me too
14:23:21  <V453000> server is down.
14:23:53  <Firestar> man in my school the internet server has crashed too
14:24:13  <Firestar> im gonna come on later cya
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14:55:55  <theholyduck> doesnt boats still use the old and terrible pathfinder?
14:59:49  <LoPo> server down?
15:01:49  <Ammler> !restart
15:01:49  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
15:02:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:02:02  <PublicServer> Thank you for playing r23902.
15:02:46  <Ammler> maybe better load a autosave?
15:03:18  <Ammler> hmm
15:03:26  *** PublicServer has quit IRC
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15:03:46  <PublicServer> Autopilot engaged
15:03:46  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
15:03:46  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG226 (r23902) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:03:46  *** ChanServ sets mode: +v PublicServer
15:03:58  <PublicServer> ***  made screenshot at 00007C72: http://ps.openttdcoop.org/publicserver/webcam/00007C72.png
15:04:46  <Ammler> !dl
15:04:46  <PublicServer> Ammler: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:04:46  <PublicServer> Ammler: http://www.openttd.org/en/download-trunk/r23902
15:07:51  *** LoPo has quit IRC
15:09:21  <Ammler> !password
15:09:21  <PublicServer> Ammler: snoops
15:09:30  *** PublicServer has quit IRC
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15:12:49  <PublicServer> Autopilot engaged
15:12:49  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
15:12:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG226 (r23902) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:12:49  *** ChanServ sets mode: +v PublicServer
15:13:22  <PublicServer> ***  made screenshot at 00007C72: http://ps.openttdcoop.org/publicserver/webcam/00007C72.png
15:13:30  <Ammler> !password
15:13:30  <PublicServer> Ammler: walker
15:13:58  <PublicServer> *** Game still paused (number of players)
15:14:00  <PublicServer> *** Amm1er joined the game
15:14:09  <Ammler> !unpause
15:14:09  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
15:14:11  <PublicServer> *** Game unpaused (number of players)
15:15:43  <PublicServer> *** Amm1er has left the game (leaving)
15:15:43  <PublicServer> *** Game paused (number of players)
15:15:51  <Ammler> !password
15:15:51  <PublicServer> Ammler: walker
15:16:43  <PublicServer> *** Amm1er has left the game (connection lost)
15:16:43  <PublicServer> *** Game still paused (number of players)
15:19:39  <Ammler> someone alive here?
15:20:01  <Ammler> could this "someone" try to join ps, but wait around 20 secs for pw input
15:21:10  <bassals> wait for pw input?
15:21:18  <PublicServer> *** Amm1er has left the game (connection lost)
15:21:20  <PublicServer> *** Game still paused (number of players)
15:21:47  <Ammler> is this seriously intended?
15:22:07  <bassals> what?
15:22:24  <Ammler> password input is while you join
15:22:40  <Ammler> so if you have too long for looking for the pw, you get a disconnect
15:22:50  <Ammler> last time, the server crashed
15:23:02  <Ammler> I can't reproduce it anymore, though
15:23:06  <Mazur> !password
15:23:06  <PublicServer> Mazur: walker
15:23:29  <PublicServer> *** Mazur has left the game (connection lost)
15:23:31  <PublicServer> *** Game still paused (number of players)
15:23:39  <Mazur> 20 seconds.
15:23:44  <Rhamphoryncus> Ammler: including password entry in the timeout is how it works, yes.
15:24:01  <PublicServer> *** Game still paused (number of players)
15:24:01  <PublicServer> *** Game unpaused (number of players)
15:24:04  <PublicServer> *** bassals joined the game
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15:24:13  <Ammler> Rhamphoryncus: you have clue, why=
15:24:16  <Mazur> PublicServer> *** Mazur has left the game (connection lost)
15:24:27  <Rhamphoryncus> accident of implementation I'd say
15:24:40  <Mazur> Client says "Your computer took too long to join".
15:24:53  <Rhamphoryncus> But that's why I've learned to get to the company screen, then come here for the password, then click on the company and enter the password
15:25:11  <Mazur> Yews, most annoying.
15:25:21  <Ammler> as I used to play on ps, I used autostart :-)
15:25:32  <Mazur> As do I.
15:25:38  <Ammler> maybe that was the reason, I needed 5 years to learn this :-)
15:25:39  <Rhamphoryncus> What's that?
15:25:57  <Ammler> !dl autostart
15:25:57  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/Autostart
15:26:07  <Mazur> A script that checks local version against the server, downloads and compiles a new one if needed.
15:26:08  <Ammler> a bash script for unix systems
15:26:26  <Rhamphoryncus> ahh
15:27:01  *** pugi has joined #openttdcoop
15:27:06  <Rhamphoryncus> I just compile from svn myself
15:27:51  <Mazur> autostart automates that.
15:28:17  <Mazur> So now I can just start the script and not need to mess about.
15:28:38  <Rhamphoryncus> My src/openttd directory has 9 different checkouts/repositories anyway.  I don't need the help ;)
15:28:57  <Mazur> It even patches my town traffic percentages oatch in.
15:29:21  <Mazur> AFK.
15:31:37  <Ammler> !rcon list_settings joining
15:31:37  <PublicServer> Ammler: All settings with their current value:
15:31:37  <PublicServer> Ammler: Use 'setting' command to change a value
15:31:42  <Ammler> !rcon list_settings join
15:31:43  <PublicServer> Ammler: All settings with their current value:
15:31:43  <PublicServer> Ammler: station.distant_join_stations = on
15:31:43  <PublicServer> Ammler: network.max_join_time = 500
15:31:43  <PublicServer> Ammler: network.pause_on_join = on
15:31:43  <PublicServer> Ammler: Use 'setting' command to change a value
15:32:00  <PublicServer> <Rhamphoryncus> Are you building anything, bassals?
15:32:01  <Ammler> !rcon list_setting max_join_time 9999
15:32:01  <PublicServer> Ammler: ERROR: command not found
15:32:07  <Ammler> !rcon set max_join_time 9999
15:32:12  <Ammler> !rcon list_settings join
15:32:12  <PublicServer> Ammler: All settings with their current value:
15:32:12  <PublicServer> Ammler: station.distant_join_stations = on
15:32:12  <PublicServer> Ammler: network.max_join_time = 9999
15:32:12  <PublicServer> Ammler: network.pause_on_join = on
15:32:12  <PublicServer> Ammler: Use 'setting' command to change a value
15:32:18  <PublicServer> <bassals> no
15:33:21  <PublicServer> <bassals> can I?
15:33:32  <PublicServer> <Rhamphoryncus> I'll stick around if you want to
15:33:42  <Ammler> !password
15:33:42  <PublicServer> Ammler: whinny
15:33:47  <bassals> ah, not really needed
15:33:49  <PublicServer> *** Amm1er has left the game (connection lost)
15:34:06  <PublicServer> <Rhamphoryncus> I've been thinking about putting a factory and power plant by FPP north pickup, but don't have the desire right now
15:37:31  <theholyduck> spreading them out is more fun
15:37:49  <theholyduck> did the game upgrade?
15:38:16  <PublicServer> <Rhamphoryncus> no, but the server crashed an hour ago
15:38:29  <theholyduck> !password
15:38:29  <PublicServer> theholyduck: whinny
15:38:43  <PublicServer> *** theholyduck joined the game
15:39:28  <PublicServer> <Rhamphoryncus> My thought wasn't to use FPP north pickup, just have them nearby.  Eye candy.
15:39:39  <PublicServer> <Rhamphoryncus> Power plant supplies food processing and factory.
15:42:33  <PublicServer> <theholyduck> i like the desperate attempts at eyecandy
15:42:40  <PublicServer> <Rhamphoryncus> hehe
15:42:56  <PublicServer> <bassals> I like the ships
15:43:10  <PublicServer> <theholyduck> i've used eyecandy ships and made eyecandy docks before
15:43:20  <PublicServer> <theholyduck> but its much saner when you have industrial stations nwegrf
15:43:55  <PublicServer> <theholyduck> that + canals and stuff and you can make pretty convincing looking docks really
15:44:09  <PublicServer> <theholyduck> but yeah, this game really needed train newgrfs
15:44:11  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
15:44:37  <PublicServer> <Rhamphoryncus> this *game* needs eyecandy that's not dependant on trains ;)
15:45:12  <PublicServer> <bassals> make a newgrf
15:46:11  <PublicServer> <Rhamphoryncus> Right.  Just mark them as station components that are not part of trains, trucks, boats, or planes.
15:46:25  <PublicServer> *** theholyduck has left the game (leaving)
15:46:29  <PublicServer> <bassals> or as TV poles
15:46:51  <PublicServer> <Rhamphoryncus> TV poles?
15:47:02  <theholyduck> you know, antennas
15:47:05  <PublicServer> <bassals> I mean those TV antennas that you can actually build
15:47:27  <PublicServer> <Rhamphoryncus> ahhh
15:47:33  <PublicServer> <bassals> now we don't have them here...
15:52:56  <Maraxus> !password
15:52:56  <PublicServer> Maraxus: tirade
15:53:01  <PublicServer> *** Maraxus has left the game (connection lost)
15:53:23  <PublicServer> *** Maraxus joined the game
16:02:18  *** TWerkhoven has joined #openttdcoop
16:12:17  <PublicServer> <bassals> I can see that bigger trucks cannot overtake
16:12:24  <PublicServer> <Rhamphoryncus> articulated can't, yes
16:12:34  <PublicServer> <bassals> that's bad
16:12:36  <PublicServer> <Rhamphoryncus> yup
16:13:13  <PublicServer> <bassals> also any truck can overtake in a bridge
16:13:56  <PublicServer> <Rhamphoryncus> .. really?
16:14:55  <PublicServer> <Rhamphoryncus> What should I do now that I've built the second factory drop?  Change the closest primaries?  Furthest?
16:15:45  <PublicServer> <bassals> furthest?
16:15:55  <PublicServer> <Rhamphoryncus> maximize distance?
16:16:09  <PublicServer> <bassals> I think
16:16:27  <PublicServer> <bassals> well, I don't know what to tell you
16:16:37  <PublicServer> <Rhamphoryncus> except boats, they're supposed to be closest
16:16:49  <PublicServer> <Rhamphoryncus> oh wait, the plan says closest for both
16:17:50  <PublicServer> *** TWerkhoven joined the game
16:26:19  <PublicServer> *** Maraxus has joined company #1
16:26:31  *** mfb- has joined #openttdcoop
16:26:32  *** ChanServ sets mode: +o mfb-
16:26:37  <mfb-> hi
16:26:42  <PublicServer> <Maraxus> hi
16:26:45  <Rhamphoryncus> yoho
16:26:57  <PublicServer> *** mfb joined the game
16:27:49  <PublicServer> <Rhamphoryncus> bassals, I built a powerstation but your cloverleaf is in the way
16:28:02  <PublicServer> <bassals> just bomb it
16:28:04  <PublicServer> <Rhamphoryncus> I guess I could utilize it ;)
16:33:56  <PublicServer> <mfb> hmm
16:34:54  <PublicServer> <Rhamphoryncus> heh.  Nice and complicated :D
16:35:05  <PublicServer> <Rhamphoryncus> and it's asymetric
16:35:15  <PublicServer> <mfb> at the exit connections, right
16:35:21  <PublicServer> <mfb> but the basic layout is symmetric
16:35:39  <PublicServer> <Rhamphoryncus> ahh alright
16:39:41  *** tycoondemon has quit IRC
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16:50:13  <PublicServer> <Rhamphoryncus> Ah, you got the other one
16:50:23  <PublicServer> <mfb> ?
16:50:55  <PublicServer> <Rhamphoryncus> I wanted a rubber plantation for factory NE, but the first one I prospected was way in the SW
16:50:58  <PublicServer> *** Maraxus has joined spectators
16:52:35  <PublicServer> <mfb> road train near FPP north :D
16:52:49  <PublicServer> <mfb> 6 trucks in a row
16:52:51  <PublicServer> <mfb> gone now
16:52:59  <PublicServer> <Rhamphoryncus> yeah, getting a little busy there
16:58:48  *** Firestar has joined #openttdcoop
16:58:52  <Firestar> !pasword
16:59:00  <Firestar> !password
16:59:00  <PublicServer> Firestar: cashed
16:59:20  <PublicServer> *** Firestar joined the game
17:03:03  <PublicServer> *** bassals has joined spectators
17:05:20  <PublicServer> *** bassals has joined company #1
17:08:59  *** Absolutis has joined #openttdcoop
17:09:00  <Absolutis> !password
17:09:00  <PublicServer> Absolutis: cashed
17:10:56  <PublicServer> <bassals> hello
17:10:57  <PublicServer> *** Absolutis joined the game
17:10:58  <PublicServer> <Absolutis> hey
17:11:00  <PublicServer> <mfb> hi
17:11:04  <PublicServer> <Rhamphoryncus> yoho
17:11:04  <PublicServer> <Firestar> hi
17:11:26  <PublicServer> <Absolutis> any major stations missing?
17:11:40  <PublicServer> <Rhamphoryncus> second steel mill hasn't been built
17:11:47  <PublicServer> <Absolutis> oke
17:12:01  <PublicServer> <mfb> somewhere in the south
17:12:03  <PublicServer> <Absolutis> near brasilia mines?
17:12:15  <PublicServer> <mfb> no
17:12:25  <PublicServer> <Absolutis> goianesia then?
17:12:27  <PublicServer> <mfb> look at the existing steel mill
17:12:49  <PublicServer> <mfb> there, or near green water or the water tower in the very south
17:12:51  <PublicServer> <Rhamphoryncus> somewhere south
17:13:41  <PublicServer> <mfb> I think we can redirect the existing steel to the other factory
17:13:59  <PublicServer> <mfb> build a canal near brasilia forest
17:14:27  <PublicServer> <Rhamphoryncus> good idea
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17:17:34  <PublicServer> <Firestar> someone could make lines for paper too
17:17:56  <PublicServer> <mfb> ?
17:18:15  <PublicServer> <Firestar> printing works
17:18:25  <PublicServer> <mfb> what about printing works?
17:18:27  <PublicServer> <Rhamphoryncus> we already have 2
17:18:51  <PublicServer> <Firestar> ive built at a printing works
17:19:02  <PublicServer> <mfb> ?
17:19:09  <PublicServer> <Rhamphoryncus> that's a third one
17:19:11  <PublicServer> <mfb> you mean at the paper mill?
17:19:31  <PublicServer> <Firestar> check coronel fabriciano forest station
17:19:35  <PublicServer> <Firestar> at !here
17:19:35  <PublicServer> <mfb> paper is a secondary good
17:19:41  <PublicServer> <mfb> it is only transported via ship
17:21:08  <PublicServer> <Absolutis> done
17:21:26  <PublicServer> <Absolutis> now the ship route thing
17:21:44  <PublicServer> <Absolutis> i'm kinda bad in buoy placement
17:22:07  <PublicServer> *** Firestar has left the game (leaving)
17:22:11  <PublicServer> <mfb> there, a second iron ore mine ;)
17:22:14  *** Firestar has quit IRC
17:23:01  <PublicServer> <mfb> with a nice position
17:27:52  <PublicServer> <mfb> steel mill SW needs ships
17:28:23  <PublicServer> <mfb> not so many please
17:28:27  <PublicServer> <mfb> at iron ire
17:28:29  <PublicServer> <Rhamphoryncus> why?
17:28:31  <PublicServer> <Absolutis> does it need a buoy right next to it
17:28:37  <PublicServer> <mfb> some trucks were on the way to the wrong one
17:28:44  <PublicServer> <mfb> no
17:29:01  <PublicServer> <Rhamphoryncus> alright
17:29:14  <PublicServer> <Absolutis> oke, that amount of buoys alright?
17:29:21  <PublicServer> <mfb> we already have some
17:29:32  <PublicServer> <mfb> just use them?
17:29:51  <PublicServer> <mfb> I don't expect significant CPU load anyway in this game
17:30:06  <PublicServer> <Absolutis> i mean, is vilhena buoy 2 needed?
17:30:18  <PublicServer> <mfb> they are always optional...
17:32:57  <theholyduck> you need them every so and so many of tiles though
17:33:12  <theholyduck> boats wont accept orders over a certain lenght
17:33:22  <PublicServer> <Rhamphoryncus> the game forces it, but it sounds like it's better to go much shorter
17:33:37  <PublicServer> <Rhamphoryncus> Not for straight lines but for navigating coasts and waterways
17:33:47  <theholyduck> Rhamphoryncus, sure
17:33:51  <theholyduck> the old pathfinder is retarded
17:39:29  <PublicServer> <mfb> steel mill N is redirected
17:40:09  <PublicServer> <Rhamphoryncus> why?
17:40:18  <PublicServer> <mfb> to have one for each factory
17:40:39  <PublicServer> <Rhamphoryncus> ahh, yeah
17:41:14  <PublicServer> <Rhamphoryncus> At least half of that is my fault :/
17:44:13  <PublicServer> <Rhamphoryncus> heh
17:44:49  *** ODM has joined #openttdcoop
17:44:52  *** ChanServ sets mode: +o ODM
17:45:04  <PublicServer> *** Rhamphoryncus has joined spectators
17:45:32  <PublicServer> <Absolutis> hmm
17:45:34  <V453000> !password
17:45:34  <PublicServer> V453000: pursed
17:45:42  <PublicServer> <Absolutis> another printing works is missing too
17:45:48  <PublicServer> <mfb> what?
17:45:56  <Tray> !password
17:45:56  <PublicServer> Tray: pursed
17:45:56  <PublicServer> <mfb> we have 2
17:46:04  <PublicServer> *** V453000 joined the game
17:46:06  <PublicServer> <V453000> hi
17:46:08  <PublicServer> <mfb> hi
17:46:16  <PublicServer> *** Tray joined the game
17:46:23  <PublicServer> <Absolutis> we do?
17:46:27  <PublicServer> <mfb> we do
17:46:37  <PublicServer> <mfb> see signs "was hard to build :p"
17:46:47  <PublicServer> <Absolutis> aah
17:46:50  <PublicServer> <Tray> hi
17:47:01  <PublicServer> <Absolutis> that other one is not named properly
17:47:04  <PublicServer> <Absolutis> now it is
17:48:28  <PublicServer> <mfb> something generates a lot of "other" costs
17:48:38  <PublicServer> <mfb> massive bribery?
17:50:52  <PublicServer> *** V453000 has left the game (leaving)
17:51:26  <PublicServer> <Tray> I don't know much about RVs, but shouldn't we use the same speeds for all of them?
17:51:33  <PublicServer> <mfb> 107km/h
17:51:39  <PublicServer> <mfb> but full trucks are slower
17:51:46  <PublicServer> <Rhamphoryncus> prospecting is "other"
17:51:54  <PublicServer> <mfb> ah, right
17:52:18  <PublicServer> <Tray> hrm okay
17:52:48  <PublicServer> <Rhamphoryncus> hrm.  Yeah, my double trailer tanker trucks are slowing things down
17:53:39  <PublicServer> <Rhamphoryncus> I won't object to replacing them if they're annoying somebody
17:53:53  <PublicServer> <Absolutis> hmm
17:54:20  <PublicServer> <Absolutis> we could replace those hopper trailer trucks with smaller trucks
17:54:34  <PublicServer> <Absolutis> more vehicles can fit to a station at once
17:54:35  <bassals> that go at 107
17:54:48  <V453000> using realistic acceleration for RVs?
17:55:10  <PublicServer> <Tray> Yes
17:55:15  <bassals> is it a bad idea?
17:55:19  <V453000> hm yes
17:55:23  <V453000> and 0% slope steepness
17:55:26  <V453000> amazing
17:56:10  <PublicServer> <Absolutis> almost all road vehicles go 107 or slower
17:56:30  <PublicServer> <Rhamphoryncus> only the slant-front ones are faster @ 125
17:56:41  <PublicServer> <Absolutis> and buses ofc
17:57:27  <PublicServer> <Absolutis> so: replace the long articulated vehs with smaller ones?
17:58:00  <PublicServer> <Absolutis> gtg
17:58:02  <PublicServer> *** Absolutis has left the game (leaving)
17:59:13  <theholyduck> Absolutis, more should use the 2 way roll on 2 way roll off thing
17:59:16  <theholyduck> that i did for the fpp
17:59:21  <theholyduck> doubbles the capacity
17:59:36  <PublicServer> <mfb> do we have stations with capacity problems?
17:59:43  <theholyduck> mfb-, we migth some day :P
18:00:25  <PublicServer> <Rhamphoryncus> Only one I've seen clog is vilhena east.  Better once I made the station two-way.
18:00:52  <PublicServer> <mfb> 30 RVs :o
18:01:05  <PublicServer> <Rhamphoryncus> and it's still short
18:01:39  <PublicServer> <Rhamphoryncus> actually, take one off the first lane so it has a lead-up road
18:01:51  <PublicServer> <Rhamphoryncus> this reduces the impact of broken queuing
18:02:18  <PublicServer> <mfb> well, we have a lot of waiting bays now
18:02:36  <PublicServer> <mfb> and as you can see, they use different ways
18:02:58  <PublicServer> *** Rhamphoryncus has joined company #1
18:03:18  <PublicServer> <Rhamphoryncus> this is what I mean
18:03:41  <PublicServer> <mfb> that reduces the loading capacity
18:03:43  *** LoPo has joined #openttdcoop
18:03:46  <PublicServer> <mfb> as you can see
18:03:48  <LoPo> hiya
18:03:56  <PublicServer> <mfb> hi
18:03:57  <PublicServer> <Rhamphoryncus> Yes, but makes them less likely to jam at the start
18:04:00  <LoPo> !screen
18:04:00  <PublicServer> *** LoPo liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00007C72.png)
18:04:11  <LoPo> hmmm
18:04:19  <PublicServer> <Rhamphoryncus> if you had.. 4 arrive at once they would likely all try the first bay
18:04:22  <LoPo> how is it going? :)
18:04:35  <PublicServer> <mfb> like you would expect in a RV-game
18:04:42  *** Firartix has joined #openttdcoop
18:04:45  <PublicServer> <Rhamphoryncus> slow and quiet ;)
18:05:01  <theholyduck> this is really quite derp :P
18:05:33  <PublicServer> <bassals> perhaps we should spam more primaries
18:06:02  *** Absolutis has quit IRC
18:10:57  <PublicServer> <mfb> cool
18:11:09  <PublicServer> <mfb> the new oil well spawned with 323 tons production per month
18:11:53  *** tycoondemon has joined #openttdcoop
18:12:07  <PublicServer> <mfb> down to 153 :(
18:20:52  <PublicServer> <Rhamphoryncus> does anybody else keep the station list pinned open sorted by waiting cargo?
18:21:14  <PublicServer> <mfb> not all the time
18:21:28  <PublicServer> <mfb> at the moment I have the industry list open, sorted by %transported
18:21:38  <PublicServer> <Rhamphoryncus> ahh
18:35:57  <PublicServer> <Rhamphoryncus> hah.  Who got busted?
18:36:43  <PublicServer> <mfb> Goia does not like us :(
18:39:18  <PublicServer> <mfb> steel mill SW has a problem with the pickup rating
18:39:41  <PublicServer> <Rhamphoryncus> that's the bribe
18:39:51  <PublicServer> <mfb> but we had a bad rating even before
18:40:05  <PublicServer> <mfb> ~50%
18:40:24  <PublicServer> <Rhamphoryncus> with a ship waiting to load?
18:40:32  <PublicServer> *** Tray has left the game (leaving)
18:40:34  <PublicServer> <mfb> not always I assume
18:40:56  <PublicServer> <Rhamphoryncus> I've added more ships when I saw none waiting
18:41:02  <PublicServer> <mfb> ah
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18:42:32  <Firestar> hows going?
18:42:58  <Firestar> !password
18:42:58  <PublicServer> Firestar: parkas
18:43:00  <PublicServer> <Rhamphoryncus> good I'd say
18:43:27  <PublicServer> *** Firestar joined the game
18:45:54  <PublicServer> <Rhamphoryncus> maybe the ships at steel mill SW are too large for the quantity of iron ore coming in?
18:55:20  <PublicServer> <mfb> now the rating is fine :)
18:55:34  <PublicServer> <Rhamphoryncus> :)
18:55:38  <PublicServer> <Firestar> :)
18:56:16  <PublicServer> <Firestar> why are the bridges looking as if like half of them is missing?
18:58:05  <LoPo> !players
18:58:07  <PublicServer> LoPo: Client 15 (Orange) is bassals, in company 1 (Delightfully Quaint)
18:58:07  <PublicServer> LoPo: Client 17 (Orange) is Rhamphoryncus, in company 1 (Delightfully Quaint)
18:58:07  <PublicServer> LoPo: Client 31 is Maraxus, a spectator
18:58:07  <PublicServer> LoPo: Client 37 is TWerkhoven, a spectator
18:58:07  <PublicServer> LoPo: Client 39 (Orange) is mfb, in company 1 (Delightfully Quaint)
18:58:09  <PublicServer> LoPo: Client 79 (Orange) is Firestar, in company 1 (Delightfully Quaint)
18:58:21  <PublicServer> *** Maraxus has joined company #1
18:58:30  <PublicServer> <Rhamphoryncus> broken newgrf I assumed
19:03:40  <PublicServer> <bassals> I think I'm going to replace the 88km/h trucks
19:04:02  <PublicServer> <Rhamphoryncus> those are my double-trail oil tankers?
19:04:17  <PublicServer> <bassals> rubber
19:04:19  <PublicServer> <Firestar> yes
19:04:26  <PublicServer> <Rhamphoryncus> alright
19:05:18  <PublicServer> <mfb> hmm
19:05:20  <PublicServer> <mfb> more primaries?
19:05:31  <PublicServer> <bassals> ok
19:05:32  <PublicServer> <Rhamphoryncus> moar!
19:05:39  <PublicServer> <Firestar> more!!
19:09:26  <PublicServer> <Firestar> dont want to make more industries?
19:09:37  <PublicServer> <Rhamphoryncus> I'm too lazy right now
19:10:00  <PublicServer> <Firestar> well i could make some got nothin to do
19:10:15  <PublicServer> <Rhamphoryncus> Making them is easy.  Building stations is what takes effort ;)
19:11:37  <PublicServer> <Firestar> that should do it
19:27:18  <PublicServer> *** mfb has joined spectators
19:29:38  <bassals> !ping
19:29:38  <PublicServer> bassals: pong
19:30:36  *** LoPo has quit IRC
19:34:10  <PublicServer> <Firestar> im off cya later
19:34:13  <PublicServer> *** Firestar has left the game (leaving)
19:34:15  <PublicServer> <bassals> bye
19:34:31  *** Firestar has quit IRC
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20:12:10  *** ChanServ changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG226 (r23902) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
20:29:12  <PublicServer> <bassals> Maraxus:
20:29:22  <PublicServer> <bassals> I've got to go
20:29:28  <PublicServer> <Maraxus> ok
20:29:34  <PublicServer> <bassals> are you building?
20:29:40  <PublicServer> <Maraxus> just finished it
20:29:50  <PublicServer> <bassals> ok
20:29:56  <PublicServer> <bassals> well goodbye
20:30:02  <PublicServer> <Maraxus> cu
20:30:11  *** bassals has quit IRC
20:30:16  <PublicServer> *** bassals has left the game (leaving)
20:30:41  <Maraxus> !auto
20:30:41  <PublicServer> *** Maraxus has enabled autopause mode.
20:30:44  <PublicServer> *** Game paused (number of players)
20:43:01  <Mazur> Friday night, glass of wine in hand, some Beach Boys blasting from my boxes, let the party begin.
20:44:58  *** Firartix has joined #openttdcoop
20:48:53  <Tray> !password
20:48:54  <PublicServer> Tray: anting
20:48:59  <Tray> wine is a good idea.
20:50:23  <Mazur> Ba, Ba, Ba, Barbara Ann.
20:50:42  <Tray> !password
20:50:42  <PublicServer> Tray: anting
20:50:51  <PublicServer> *** Game still paused (number of players)
20:50:51  <PublicServer> *** Game unpaused (number of players)
20:50:53  <PublicServer> *** Tray joined the game
20:50:58  <Mazur> You got me rock 'n' rollin', rockin' an' a reeling.
21:11:05  *** LoPo has joined #openttdcoop
21:11:08  <LoPo> ey guys
21:11:15  <LoPo> also some lag here?
21:11:26  <Mazur> Not I.
21:11:32  <PublicServer> <Maraxus> haven't noticed
21:16:57  <LoPo> oky
21:28:18  <PublicServer> *** Mazur has left the game (connection lost)
21:28:36  <PublicServer> *** Mazur joined the game
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21:39:29  <PublicServer> *** Mazur has left the game (connection lost)
21:39:55  <PublicServer> *** bassals joined the game
21:39:56  <PublicServer> <bassals> hello
21:40:02  <PublicServer> <Maraxus> hi
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21:42:22  *** ChanServ sets mode: +o Mucht
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22:27:05  <PublicServer> *** Tray has left the game (connection lost)
22:27:05  *** Tray has quit IRC
22:45:47  <PublicServer> <Maraxus> gn
22:46:03  <PublicServer> <bassals> good night
22:46:10  <PublicServer> *** Maraxus has left the game (leaving)
22:46:10  <PublicServer> *** Game paused (number of players)
22:46:23  <PublicServer> *** bassals has left the game (leaving)
22:46:26  *** Maraxus has quit IRC
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23:21:23  <LoPo> !password
23:21:23  <PublicServer> LoPo: cranes
23:21:34  <PublicServer> *** Game still paused (number of players)
23:21:36  <PublicServer> *** LoPo joined the game
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23:22:48  <PublicServer> *** LoPo has left the game (leaving)
23:24:22  <LoPo> good bye guys
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