Config
Log for #openttdcoop on 26th February 2012:
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00:03:20  *** TWerkhoven has quit IRC
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00:09:50  *** Tray has joined #openttdcoop
00:10:41  <Tray> !info
00:10:41  <PublicServer> Tray: #:1(Orange) Company Name: 'Trunington Transport'  Year Founded: 1950  Money: 1252368615  Loan: 0  Value: 1260361693  (T:894, R:64, P:0, S:0) unprotected
00:10:54  <Tray> !playercount
00:10:54  <PublicServer> Tray: Number of players: 0 (0 spectators)
00:15:14  <Rhamphoryncus> heya tray
00:15:33  <Tray> good evening (at least it's here)
00:16:07  <Rhamphoryncus> here too
00:16:22  <Tray> !password
00:16:22  <PublicServer> Tray: levees
00:16:46  <PublicServer> *** Game still paused (number of players)
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00:17:33  <Rhamphoryncus> !password
00:17:33  <PublicServer> Rhamphoryncus: levees
00:17:50  <PublicServer> *** Game still paused (number of players)
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00:23:39  <PublicServer> <Tray> several parts may need an upgrade
00:23:55  <PublicServer> <Tray> e.g. msh 02 -> bbh 01
00:26:25  <PublicServer> <Rhamphoryncus> Sadly only the most complicated parts ;)
00:29:40  <PublicServer> <Rhamphoryncus> but if there's something straightforward I can help on let me know
00:30:11  <PublicServer> <Rhamphoryncus> oops, twitched, heh
00:31:10  <PublicServer> <Tray> That should speed up some things, the merger was pretty bad.
00:31:16  <PublicServer> <Rhamphoryncus> *nods*
00:32:25  <PublicServer> <Tray> you may build a meger at the norther part of bbh 01
00:32:35  <PublicServer> <Tray> for adding the new line
00:32:57  <PublicServer> <Tray> I'm not sure how to get there, but we'll figure it out (:
00:33:19  <PublicServer> <Rhamphoryncus> not sure where you mean
00:33:31  <PublicServer> <Tray> North of Pfifingway
00:33:41  <PublicServer> <Rhamphoryncus> alright
00:33:55  <PublicServer> <Tray> I want to add a third line from south wich need a merge there
00:34:05  <PublicServer> <Rhamphoryncus> right
00:34:52  <PublicServer> <Rhamphoryncus> which should be on the outermost I guess.  The inner already has more than enough merging
00:35:14  <PublicServer> <Rhamphoryncus> are 3-way mergers bad?
00:35:28  <PublicServer> <Tray> I thought about a complete redo, to add things like balancing etc
00:36:18  <PublicServer> <Rhamphoryncus> hum, should fix that "not in sync" while we're at it
00:38:37  <PublicServer> <Tray> okay there is the third lines
00:39:40  <PublicServer> <Rhamphoryncus> why was there a presignal setup there?
00:39:56  <PublicServer> <Tray> it's a split
00:39:58  <PublicServer> <Rhamphoryncus> wait, that doesn't look right
00:40:01  <PublicServer> <Rhamphoryncus> balancer?
00:40:23  <PublicServer> <Tray> yea
00:43:06  <PublicServer> <Rhamphoryncus> a tad ugly, but should work
00:44:33  <PublicServer> <Rhamphoryncus> yeah, I was looking at that
00:45:31  <PublicServer> <Rhamphoryncus> .. why did I never think of simple labeling like that?
00:47:50  <PublicServer> <Rhamphoryncus> big jam at wood drop
00:48:05  <PublicServer> <Rhamphoryncus> or.. where's the start of all that
00:48:19  <PublicServer> <Tray> we were the start of it (;
00:48:23  <PublicServer> <Rhamphoryncus> heh
00:50:49  <PublicServer> <Rhamphoryncus> not only is it an odd bit of track, it's on the edge of somewhere I touched, so who knows ;)
00:52:03  <PublicServer> <Rhamphoryncus> which side in a BBH is supposed to get priority?
00:53:17  <PublicServer> <Tray> I think none in general
00:53:23  <PublicServer> <Tray> Traffic is all equal
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00:53:46  <PublicServer> <Tray> in this situation (much more traffic from than than east) south should get priority
00:53:49  <PublicServer> <Rhamphoryncus> then a merge is nothing more than "stick a track on somewhere" ;)
00:54:07  <PublicServer> <Tray> It actually is, yes.
00:55:37  <PublicServer> <Tray> damn them.
00:55:47  <PublicServer> <Rhamphoryncus> town?
00:55:57  <PublicServer> <Tray> wruston
00:56:35  <PublicServer> <Tray> could you please tkae care of !this I build temporily?
00:57:15  <PublicServer> <Rhamphoryncus> do what with it?
00:57:33  <PublicServer> <Tray> well it's pretty bad right now
00:57:39  <PublicServer> <Tray> just improve it (:
00:57:58  <PublicServer> <Rhamphoryncus> the merge of 2 lines into one?
00:58:05  <PublicServer> <Tray> yep
00:58:28  <PublicServer> <Rhamphoryncus> umm
01:00:10  <PublicServer> <Rhamphoryncus> I can throw a priority in but I dunno if that'll help
01:00:50  <PublicServer> <Tray> maybe merging 2 with 1 and 3 should be enough
01:00:58  <PublicServer> <Tray> like you did here
01:01:03  <PublicServer> <Rhamphoryncus> ahh
01:01:11  <PublicServer> <Rhamphoryncus> that wasn't me, I just moved it :)
01:01:17  <PublicServer> <Tray> okay
01:01:23  <PublicServer> <Rhamphoryncus> but I'll do it
01:01:46  <PublicServer> <Tray> thanks.
01:06:15  <PublicServer> <Tray> no
01:06:26  <PublicServer> <Tray> should be okay
01:06:32  <PublicServer> <Rhamphoryncus> That can potentially be a 3 tile and 1 tile curve
01:07:14  <PublicServer> <Tray> that's okay
01:07:57  <PublicServer> <Rhamphoryncus> Pity you can't build bridges over towns, hehe
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01:09:12  <PublicServer> <Rhamphoryncus> umm.. 128 km/h?  heh
01:09:32  <PublicServer> <Tray> where?
01:09:38  <PublicServer> <Rhamphoryncus> #872
01:10:44  <PublicServer> <Rhamphoryncus> wrong WP
01:10:51  <PublicServer> <Tray> It has a wrong order (Sideline station) while on mainline
01:10:57  <PublicServer> <Rhamphoryncus> I'll fix it
01:11:03  <PublicServer> <Tray> don't know what it caused though
01:11:05  <PublicServer> <Tray> thanks (:
01:11:16  <PublicServer> <Rhamphoryncus> probably just a mistaken cloning
01:13:45  <Rhamphoryncus> @gap 6
01:13:45  <Webster> Rhamphoryncus: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
01:14:56  <PublicServer> <Rhamphoryncus> could tunnel under grafingfield and bridge over the other lines
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01:15:47  <PublicServer> <Tray> why?
01:15:52  <PublicServer> <Rhamphoryncus> To get that other line across
01:15:58  <PublicServer> <Rhamphoryncus> That I build a merge for
01:16:08  <PublicServer> <Tray> (:
01:16:14  <PublicServer> <Tray> You already did it
01:16:28  <PublicServer> <Rhamphoryncus> huh?
01:16:34  <PublicServer> <Tray> 1 2 3 signs were for the three line from south
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01:16:37  <PublicServer> <Rhamphoryncus> doh lol
01:16:48  <PublicServer> <Tray> I added the first line
01:18:02  <PublicServer> <Tray> I'm currently trying to add a third line on the other side
01:18:30  <PublicServer> <Rhamphoryncus> just go under the mountain *g*
01:21:44  <PublicServer> <Rhamphoryncus> why are there depots on the lines into paper pickup?
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01:21:58  <PublicServer> <Tray> ho man upgrading V's hubs is always annoying. As they are compact they ar unupgradable ):
01:22:24  <PublicServer> <Rhamphoryncus> yeah, I don't like to touch, heh
01:22:34  <PublicServer> <Tray> when more than two trains are waiting infron of the station other trains drice into the depots and wait there
01:22:49  <PublicServer> <Rhamphoryncus> so they are overflows
01:22:59  <PublicServer> <Tray> in short, yes. (:
01:23:25  <PublicServer> <Rhamphoryncus> I seem to here conflicting opinions on whether or not they're desirable
01:25:11  <PublicServer> <Tray> Don't know.
01:25:22  <PublicServer> <Tray> the slh jammed -.-
01:25:53  <PublicServer> <Rhamphoryncus> looking at SLH10 now
01:26:36  <PublicServer> <Rhamphoryncus> I really don't understand the pathfinder traps
01:26:58  <PublicServer> <Tray> ?these
01:27:00  <PublicServer> <Tray> ?
01:27:10  <PublicServer> <Tray> I do not either (:
01:29:14  <PublicServer> <Tray> Well weren't you the guy checking out the code for understanding the mechanic? (:
01:29:36  <PublicServer> <Rhamphoryncus> not of pathfinding
01:29:38  <PublicServer> <Rhamphoryncus> just of curves
01:31:58  <PublicServer> <Rhamphoryncus> wood drop/paper pickup needs a 4th line :/
01:32:24  <PublicServer> <Rhamphoryncus> hrm
01:32:40  <PublicServer> <Rhamphoryncus> no, it needs better flow
01:34:22  <PublicServer> <Tray> I wonder why empty trains have priority over full trains
01:34:29  <PublicServer> <Rhamphoryncus> that loops is clever, but.. not terribly effective
01:36:03  <PublicServer> <Rhamphoryncus> implicit order.  wtf?
01:36:55  <PublicServer> <Tray> What's wrong?
01:37:14  <PublicServer> <Rhamphoryncus> what is that thing for?
01:37:28  <PublicServer> <Tray> that third station?
01:37:28  <PublicServer> <Rhamphoryncus> the !wtf
01:37:34  <PublicServer> <Rhamphoryncus> yeah
01:38:13  <PublicServer> <Tray> It does nothing and to not encourage the pathfinder to make any use of it it's a station not used
01:38:35  <PublicServer> <Tray> V just wanted to add street cause it looks nice (:
01:38:45  <PublicServer> <Rhamphoryncus> if I were to guess.. incremental signals to keep trains moving, but that means a train might get to the last platform without finding an opening, so that lets them keep moving
01:38:55  <PublicServer> <Rhamphoryncus> it IS used :)
01:39:10  <PublicServer> <Rhamphoryncus> click station, click train list
01:40:32  <PublicServer> <Tray> implicit orders are generated automated with some kind of rule?
01:40:54  <PublicServer> <Rhamphoryncus> they're generated when you're a local (not non-stop) and use a station
01:41:05  <PublicServer> <Rhamphoryncus> they're generally an indicator that you're doing something wrong ;)
01:42:12  <PublicServer> <Rhamphoryncus> hrm.  I don't know why presignals wouldn't work there
01:42:26  <PublicServer> <Tray> where?
01:42:37  <PublicServer> <Rhamphoryncus> wood drop
01:43:16  <PublicServer> <Tray> that stations design is intended to let trains drive until they find an empty platform
01:43:24  <PublicServer> <Rhamphoryncus> yeah, keeps their speed up
01:44:28  <PublicServer> <Tray> it would not be faster at all
01:44:51  <PublicServer> <Tray> trains are not stopping until they find a platform so they're not slowing down the mainline behind them
01:45:21  <PublicServer> <Rhamphoryncus> which is fine so long as yyou don't get enough trains to have more than rare use of that loop
01:46:31  <PublicServer> <Rhamphoryncus> Odd that the outlets have short runs and the inlets have long.  I'd have thought the other way would work better
01:50:05  <PublicServer> <Rhamphoryncus> there we go.  Made the split earlier than the overflow so the overflow doesn't cause a jam
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01:54:16  <PublicServer> <Rhamphoryncus> Har.  Wudstone is so bad that one of the forests disappeared
01:55:59  <PublicServer> <Rhamphoryncus> oh found a jam
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01:56:41  <PublicServer> <Rhamphoryncus> odd design
01:56:51  <PublicServer> <Rhamphoryncus> non-functional even
01:57:13  <PublicServer> <Rhamphoryncus> damnit
01:57:19  <PublicServer> <Rhamphoryncus> well I fixed the jam :D
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02:10:14  <PublicServer> <Rhamphoryncus> woo, unloved farms ;)
02:12:40  <PublicServer> <Rhamphoryncus> more chance to screw around with stupid station designs :D
02:16:30  <PublicServer> <Tray> feel free I'm afk for some time.
02:24:32  <Rhamphoryncus> can't put down a waypoint, doesn't say why :/
02:31:29  <Mazur> Do you have it in hte rioght orientation?
02:31:55  <PublicServer> <Rhamphoryncus> waypoints don't have orientation.  Just click on a flat straight track
02:32:58  <PublicServer> *** Mazur has left the game (connection lost)
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02:33:18  <PublicServer> <Mazur> Show me.
02:33:45  <PublicServer> <Rhamphoryncus> I want to move SLH16 IN by a few so I can do a double bridge
02:34:56  <PublicServer> <Mazur> Well, it's either a signal or hte birdge in the way, I'd guess.
02:35:14  <PublicServer> <Rhamphoryncus> I can't build a WP anywhere
02:35:32  <PublicServer> <Mazur> I build one 4 tiles before the current one.
02:35:41  <PublicServer> <Rhamphoryncus> that's where I wanted it
02:36:00  <PublicServer> <Mazur> yw.
02:36:04  <PublicServer> <Rhamphoryncus> thanks
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07:42:51  <Absolutis> !password
07:42:51  <PublicServer> Absolutis: lapped
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07:49:17  <Ryton> @@logs
07:49:30  <Ryton> @@log
07:49:49  <Ryton> @@stats
07:50:25  <Absolutis> use one @
07:50:33  <Absolutis> @@(command) is for ingame
07:52:32  <Ryton> thx!
07:52:42  <Ryton> @logs
07:52:43  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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10:41:11  <Firestar> !players
10:41:13  <PublicServer> Firestar: There are currently no clients connected to the server
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12:52:19  <mfb-> hi
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13:07:03  <PublicServer> <mfb> hi
13:07:06  <PublicServer> <bassals> hello
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13:14:41  <Firestar> !password
13:14:41  <PublicServer> Firestar: lapped
13:15:00  <Firestar> !password
13:15:00  <PublicServer> Firestar: lapped
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13:15:47  <PublicServer> <Firestar> hi
13:15:50  <PublicServer> <bassals> hello
13:15:54  <PublicServer> <mfb> hi
13:15:58  <Firestar> !players
13:16:01  <PublicServer> Firestar: Client 1505 (Orange) is mfb, in company 1 (Trunington Transport)
13:16:01  <PublicServer> Firestar: Client 1510 (Orange) is bassals, in company 1 (Trunington Transport)
13:16:01  <PublicServer> Firestar: Client 1514 (Orange) is Firestar, in company 1 (Trunington Transport)
13:18:53  <Rhamphoryncus> !password
13:18:53  <PublicServer> Rhamphoryncus: bunion
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13:21:21  <PublicServer> <mfb> crap :/
13:21:27  <PublicServer> <Firestar> ?
13:21:29  <PublicServer> <mfb> MSH02 is just too packed with tunnels and bridges
13:21:47  <PublicServer> <mfb> I don't get the 3rd line through
13:22:10  <PublicServer> <mfb> hmm
13:22:16  <PublicServer> <mfb> this could work
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13:24:23  <PublicServer> <Firestar> SLH10 s jamming
13:24:42  <PublicServer> <mfb> which part?
13:25:00  <PublicServer> <mfb> ah, to paper
13:25:03  <PublicServer> <Rhamphoryncus> SLH10 is always on the verge of collapse (:
13:25:17  <PublicServer> <mfb> hmm
13:25:23  <PublicServer> <mfb> maybe connect some stuff to other SLHs
13:25:44  <PublicServer> <mfb> but I fear it will not solve the jam towards wood drop
13:25:51  <PublicServer> <mfb> as this could need a 4th line soon
13:27:29  <PublicServer> <mfb> oh, even more jams
13:30:38  <PublicServer> <Rhamphoryncus> mfb, there were 3 lines going into slunwood, as if they were intended as waiting bays
13:30:59  <PublicServer> <Rhamphoryncus> but.. there were too short and hooked up wrong.  So I removed them and all was good.
13:31:05  <PublicServer> <mfb> that is... interesting
13:31:11  <PublicServer> <Rhamphoryncus> Also, I removed my ability to spell.
13:31:31  <PublicServer> <mfb> it's not like the station wouldn't have ~10 trains waiting space
13:31:49  <PublicServer> <Rhamphoryncus> yeah, probably just asleep when it was built
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13:32:41  <PublicServer> <Firestar> fort trinningbury forest is producing a bit more than we need
13:32:47  <PublicServer> <Firestar> over 2k woods
13:32:53  <PublicServer> <mfb> :p
13:33:07  <PublicServer> <mfb> and a bad station design
13:33:10  <PublicServer> <Rhamphoryncus> almost enough *g*
13:33:24  <PublicServer> <mfb> and a broken overflow
13:33:30  <PublicServer> <Rhamphoryncus> The irony is how bloody close it is
13:33:36  <PublicServer> <bassals> yes
13:33:50  <PublicServer> <mfb> no need to TF it
13:34:33  <PublicServer> <mfb> :p
13:35:02  <hylje> !password
13:35:02  <PublicServer> hylje: firmed
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13:41:23  <PublicServer> <Firestar> i think the overflow will work now
13:43:43  <PublicServer> <Rhamphoryncus> okay, I am WAY too amused to find there's a caboose
13:44:03  <PublicServer> <mfb> ?
13:44:10  <PublicServer> <Firestar> good ol`times XD
13:44:12  <PublicServer> <bassals> what does that mean?
13:44:15  <PublicServer> <Rhamphoryncus> I've got a train with a caboose on it :)
13:44:22  <PublicServer> <Firestar> thats a brake van
13:44:28  <PublicServer> <Rhamphoryncus> it means nothing.  It's just candy.  And it made me happy.
13:44:34  <PublicServer> <Rhamphoryncus> no, there's one actually called a caboose.
13:45:01  <PublicServer> <Firestar> caboose is always  a car needed for freight trains in the past
13:45:12  <PublicServer> <Rhamphoryncus> I know
13:45:23  <PublicServer> <Rhamphoryncus> but actually seeing it in openttd?
13:45:43  <hylje> noncargo cars don't make station loading slower
13:46:07  <PublicServer> <Rhamphoryncus> meaning what?  They can be longer than the station?
13:46:10  <hylje> yup
13:46:15  <PublicServer> <Rhamphoryncus> cool
13:46:25  <PublicServer> <bassals> hey somebody has built a primary station in a transfer circuit
13:46:29  <PublicServer> <bassals> lol
13:46:47  <PublicServer> <Rhamphoryncus> a what?
13:46:55  <PublicServer> <bassals> Frindwood
13:47:10  <PublicServer> <mfb> :D
13:47:44  <PublicServer> <Rhamphoryncus> lol
13:47:54  <PublicServer> <Rhamphoryncus> very asleep ;)
13:48:36  <PublicServer> <Firestar> lol 207 wodd trains
13:48:42  <PublicServer> <Firestar> *wood
13:48:56  <PublicServer> <mfb> not so uncommon
13:49:08  <Absolutis> don't build trains longer than 6 : the main stations are built for lenght 6 or lower trains
13:49:12  <PublicServer> <Rhamphoryncus> Got wood?  I do!
13:49:13  <PublicServer> <Firestar> well way more of them than the others
13:49:30  <PublicServer> <mfb> who builds longer trains?
13:49:36  <PublicServer> <Firestar> not me
13:49:38  <Absolutis> no one
13:49:50  <PublicServer> <Rhamphoryncus> probably referring to the caboose loading times comments
13:51:20  <PublicServer> <Firestar> lol almost 7k paper in a month
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14:01:28  <PublicServer> <Rhamphoryncus> Wee, jam at fort trinningbury
14:01:50  <PublicServer> <Firestar> and a pretty nasty one XD
14:02:05  <PublicServer> <mfb> comes from livestoc
14:02:13  <PublicServer> <mfb> (station name)
14:02:15  <PublicServer> <Rhamphoryncus> yeah
14:02:23  *** bassals has joined #openttdcoop
14:02:39  <PublicServer> <Firestar> WOOD DROP
14:02:45  <PublicServer> <Rhamphoryncus> seems a little over serviced
14:03:28  <PublicServer> <mfb> well
14:03:29  <PublicServer> <mfb> don't care
14:03:45  <PublicServer> <Rhamphoryncus> Would it be insane to suggest a SLH is added near wruston and most of those moved there?
14:03:45  <Webster> Latest update from openttd: OpenTTD 1.2.0-RC1 <http://www.openttd.org/en/news/165> || OpenTTD 1.2.0-beta4 <http://www.openttd.org/en/news/164> || OpenTTD 1.2.0-beta3 <http://www.openttd.org/en/news/163> || OpenTTD 1.1.5 <http://www.openttd.org/en/news/162> || OpenTTD 1.2.0-beta2 <http://www.openttd.org/en/news/161>
14:04:10  <PublicServer> <mfb> looks possible
14:04:18  <Webster> Latest update from blog: Titlegame competition – now voting! <http://blog.openttdcoop.org/2012/02/21/titlegame-competition-now-voting/> || Advanced Building Revue 11: Refit Stations <http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/> || FIRS industry and cargo chart. <http://blog.openttdcoop.org/2012/01/27/firs-industry-and-cargo-chart/> || General gaming guide at day9tv <http://blog.openttdcoop.org/2012/01/20/general-gaming-guide-at-day9tv/> || STOP SOPA – #openttdcoop blackout <http://blog.openttdcoop.org/2012/01/16/stop-sopa-openttdcoop-blackout/> || User Cleanup and Logo Contest <http://blog.openttdcoop.org/2012/01/07/user-cleanup-and-logo-contest/> || Thanks for all the support <http://blog.openttdcoop.org/2012/01/02/thanks-for-all-the-support/> || Battle of the accents: ProZone game 19 review <http://blog.openttdcoop.org/2011/12/15/battle-of-the-accents-prozone-game-19-review/> || Wiki Cleanup <http://blog.openttdcoop.org/2011/12/12/wiki-cleanup/> || Logo Contest & Wiki rebuild <http://blog.openttdcoop.org/2011/12/06/logo-contest-wiki-rebuild/>
14:04:44  <PublicServer> <Rhamphoryncus> or all of them, to heck with being a longer route
14:04:46  <PublicServer> <mfb> or connect stuff to SL01
14:04:56  <PublicServer> <mfb> not wood
14:04:58  <PublicServer> <Rhamphoryncus> yeah
14:05:16  <PublicServer> <mfb> a SLH near wruston should be built for LLLLRRRR
14:05:17  <PublicServer> *** TWerkhoven joined the game
14:05:36  <PublicServer> <Rhamphoryncus> yeah, I'm suggesting it, not volunteering to build it ;)
14:05:39  <PublicServer> <mfb> hehe
14:07:18  <PublicServer> <mfb> SLH06 is now LL_RR
14:07:24  <PublicServer> <Firestar> WOOD PICKUP is a bit more serviced than it should be XD
14:07:30  <PublicServer> <Rhamphoryncus> sweet
14:07:32  <PublicServer> <mfb> it's arctic
14:07:43  <PublicServer> <mfb> wood is always a big station
14:07:53  <PublicServer> <Firestar> paper mill production is 7,5k paper monthly
14:07:57  <PublicServer> <Firestar> already
14:08:47  <PublicServer> <Firestar> especially with instant 100% loading/unloading instant 0%
14:09:46  <PublicServer> <Firestar> lol irc kicked me out!
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14:19:47  <PublicServer> <mfb> wtf
14:20:31  <PublicServer> <mfb> nice signal gap on the ML
14:20:38  <PublicServer> <Firestar> where?
14:20:42  <PublicServer> <mfb> at !prio
14:21:00  <PublicServer> <mfb> note that the whole SLH has just 4 trains
14:21:06  <PublicServer> <mfb> they are all waiting there
14:22:16  <PublicServer> <mfb> well
14:22:30  <PublicServer> <mfb> the 3rd line needs more work
14:22:42  <PublicServer> <mfb> until that is done, this is fine
14:23:57  <PublicServer> <mfb> that does not help
14:24:16  <PublicServer> <mfb> if you want to expand SLH11, do it right please
14:25:38  <PublicServer> <Rhamphoryncus> wth.. the refit window lets you click on wagons and refit only one at a time?!
14:25:50  <PublicServer> <mfb> you can do that, right
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14:28:06  <PublicServer> <mfb> wtf
14:28:13  <PublicServer> <mfb> please do not inject trains like that (FPP)
14:28:23  <PublicServer> <mfb> that is horrible for the ML
14:29:01  <PublicServer> <mfb> you can use the overflow depots for that
14:29:07  <PublicServer> <Rhamphoryncus> missing catenary at SLH 06 :(
14:29:13  <PublicServer> <mfb> even more?
14:29:49  <PublicServer> <Rhamphoryncus> yeah.  I have them invisible so the reversing train looked *really* weird :)
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14:30:49  <PublicServer> <Rhamphoryncus> Don't like that?
14:31:01  <PublicServer> <mfb> it is strange, and bad
14:31:07  <PublicServer> <Rhamphoryncus> well, yes
14:31:13  <PublicServer> <bassals> hello
14:31:16  <Firestar> ya know the IRC threw me out
14:31:18  <PublicServer> *** bassals has joined company #1
14:31:27  <PublicServer> <Firestar> hello
14:31:29  <PublicServer> <Rhamphoryncus> the station needs two exits
14:31:39  <PublicServer> <mfb> then build two exits for it?
14:31:58  <PublicServer> <Rhamphoryncus> I'd been waiting for slh 06 to get expanded
14:32:03  <planetmaker> Firestar, of course you're thrown out. If our server reboots and you use our IRC server ;-)
14:32:06  <PublicServer> <mfb> it is expanded
14:32:16  <PublicServer> <Rhamphoryncus> Yes.  What, half an hour ago?
14:32:37  <PublicServer> <mfb> something like that
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14:33:52  <Firestar> yeah like at the time earlier when you wanted to debug
14:33:57  <PublicServer> <Rhamphoryncus> What I'm wondering.. should I bother to make half of each resource type on each?  Or just half the tracks, since they should be somewhat balanced?
14:34:13  <PublicServer> <mfb> half of the tracks will work
14:34:36  <PublicServer> <Rhamphoryncus> alright.  That's much easier
14:38:22  <PublicServer> <Firestar> only 21 trains for the 1k
14:38:33  <PublicServer> <Rhamphoryncus> Wudstone alone could fill that ;)
14:39:12  <PublicServer> <Firestar> why only wudstone?
14:39:30  <PublicServer> <Rhamphoryncus> it needs way, way more
14:39:44  <PublicServer> <Firestar> wood, gold and coal trains
14:40:38  <PublicServer> <Firestar> wood does need mostly
14:41:29  <PublicServer> <Firestar> cya later
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14:41:36  <PublicServer> <mfb> cu
14:47:46  <PublicServer> <mfb> hmm
14:47:52  <PublicServer> <mfb> and who wants to expand BBH04?
14:50:09  <PublicServer> <Rhamphoryncus> something else I just learned: you can hold right button on a wagon in the depot to learn about it
14:50:48  <PublicServer> <mfb> :)
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14:58:56  <PublicServer> <Rhamphoryncus> heh, hit the limit just doing some duplicate engines for one train
14:59:05  <PublicServer> <mfb> :p
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15:00:38  <PublicServer> *** Game paused (number of players)
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15:00:43  <mfb-> !password
15:00:43  <PublicServer> mfb-: driest
15:00:43  <bassals> oooh
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15:00:50  <Rhamphoryncus> oh.  Well then.  Guess I won't do #1000 :D
15:00:51  <PublicServer> *** Game still paused (number of players)
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15:01:34  <Rhamphoryncus> That I had #998 done so I ctrl-clicked clone, then again.. *bam*
15:01:54  <PublicServer> *** Rhamphoryncus joined the game
15:01:58  <PublicServer> <mfb> interesting
15:02:01  <PublicServer> <mfb> now we have more than the limit
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15:02:19  <Rhamphoryncus> Check wudstone train depot
15:02:36  <Rhamphoryncus> If someone is doing debugging this'd be useful to save
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15:03:00  <PublicServer> <bassals> ooh
15:03:22  <PublicServer> <Rhamphoryncus> hrm.  I *think* I put the wagons on.
15:03:32  <PublicServer> <bassals> what are these trains with lots of End-of-Train?
15:03:46  <PublicServer> <Rhamphoryncus> Those are someone amusing themselves
15:04:24  <PublicServer> <mfb> any ideas how to add a 3rd to FPP without rebuilding or building a second station?
15:05:26  <PublicServer> <Rhamphoryncus> oi, now I'm afraid if playing with my trains and desyncing us again
15:05:33  <PublicServer> <Maraxus> remove trunnington and move the station a bit north?
15:05:48  <PublicServer> <mfb> + make groups of 3 instead of 2
15:05:54  <PublicServer> <mfb> well, that is rebuilding
15:11:05  <PublicServer> <Rhamphoryncus> oi, wudstone lost another forest
15:13:20  <PublicServer> <Rhamphoryncus> Hrm.  SLH06 has one incoming direction merge into one line, the other incoming merge into the other line
15:13:34  <PublicServer> <Rhamphoryncus> which means half of my station goes unused
15:19:11  <PublicServer> *** Chris Booth joined the game
15:22:10  <PublicServer> <bassals> do you think we can raise the limit?
15:22:20  <PublicServer> <Chris Booth> train limit
15:24:38  <PublicServer> <Chris Booth> MSH 01 is not a MSH
15:25:01  <PublicServer> <mfb> well, the eastern exit just goes to FPP
15:25:04  <PublicServer> <mfb> with a SLH connected to it
15:25:16  <PublicServer> <Chris Booth> yes, that makes it a BBH
15:25:26  <PublicServer> <Chris Booth> you can't have a SLH behind a MSH
15:25:26  <PublicServer> <bassals> just like msh2 for example
15:25:33  <PublicServer> <mfb> but renaming it now (after the SLH was built) is pointless
15:25:43  <PublicServer> <mfb> well
15:25:50  <PublicServer> <mfb> I still think MSH is a good name for it
15:26:00  <PublicServer> <mfb> one ML does not go to any other MSH/BBH
15:26:42  <PublicServer> <mfb> it is interesting how good !temp station works
15:27:04  <PublicServer> <bassals> it's a trap!
15:27:11  <PublicServer> <mfb> no, the trap is somewhere else
15:27:59  <PublicServer> <Chris Booth> make is perm then :P
15:28:21  <PublicServer> <mfb> :p
15:28:39  <PublicServer> <Rhamphoryncus> it's not nearly "moar" enough to be pern
15:28:57  <PublicServer> <Rhamphoryncus> You could fit at least 17 bays in there
15:29:04  <PublicServer> <Rhamphoryncus> 19 if you move the mine ;)
15:29:28  <PublicServer> <mfb> well, it is a bad station
15:31:01  <PublicServer> <mfb> fix it?
15:31:15  <PublicServer> <mfb> oh, thanks
15:31:18  <PublicServer> <Rhamphoryncus> Have to figure out what it's supposed to be first :)
15:31:48  <PublicServer> <mfb> like that
15:32:07  <PublicServer> <Rhamphoryncus> a prio, yeah
15:32:18  <PublicServer> <Rhamphoryncus> no, wait.. that's not a prio
15:32:26  <PublicServer> <mfb> ?
15:32:32  <PublicServer> <bassals> it's  a prio
15:32:34  <PublicServer> <mfb> what else?
15:33:01  <PublicServer> <Rhamphoryncus> oh!  Didn't see the combo & exit signals back a bit
15:33:11  <PublicServer> <Rhamphoryncus> that block signal confused me
15:33:45  <PublicServer> <Rhamphoryncus> Good thing I didn't touch it ;)
15:35:17  <PublicServer> <Rhamphoryncus> those trees don't look to be working
15:35:45  <PublicServer> <mfb> rating is just too bad to see it maybe
15:35:49  <PublicServer> <mfb> now
15:36:27  <PublicServer> <Rhamphoryncus> I'll do the trees
15:37:05  <PublicServer> <Rhamphoryncus> of course now you're done ;)
15:37:23  <PublicServer> <mfb> well, I'll have to build a bit more
15:37:31  <PublicServer> <mfb> btw. what happened at SLH11?
15:38:13  <PublicServer> <Rhamphoryncus> I'd say it's an example of why a MSH shouldn't have a SLH *g*
15:38:19  <PublicServer> <mfb> no
15:38:29  <PublicServer> <mfb> the same thing at any other ML is bad as well
15:38:47  <PublicServer> <mfb> but stations with xx trains should have some sort of overflow or other ways to prevent jams
15:39:05  <PublicServer> <Rhamphoryncus> full load is turned off?
15:39:20  <PublicServer> <mfb> I removed it to get rid of some trains
15:39:30  <PublicServer> <Rhamphoryncus> might as well nuke some
15:40:04  <PublicServer> <mfb> :p
15:40:26  <PublicServer> <Rhamphoryncus> hehe
15:40:26  <PublicServer> <mfb> it's a trap!
15:40:38  <PublicServer> <Rhamphoryncus> I always expect it's a trap
15:41:21  <PublicServer> <Rhamphoryncus> is the goal to remove the whole town?
15:41:35  <PublicServer> <mfb> I think this is enough
15:44:34  <PublicServer> <mfb> oh crap
15:45:42  <PublicServer> <mfb> no
15:45:48  <PublicServer> <mfb> the others are fine
15:46:00  <PublicServer> <Rhamphoryncus> I have no idea what you're doing :D
15:46:10  <PublicServer> <mfb> this is a waiting bay
15:46:17  <PublicServer> <mfb> and the bridge is another one
15:46:23  <PublicServer> <Rhamphoryncus> yeah, so you just care about that 1 set of bridges
15:46:30  <PublicServer> <mfb> hmm well
15:46:34  <PublicServer> <mfb> there is enough space
15:46:38  <PublicServer> <mfb> ok, move all
15:46:41  <PublicServer> <Rhamphoryncus> lol
15:46:53  <PublicServer> <Rhamphoryncus> moving the station?
15:50:42  <PublicServer> <Rhamphoryncus> any reason for the 2-way block signals?
15:50:55  <PublicServer> <bassals> where?
15:51:02  <PublicServer> <mfb> trains can use them only if they are green
15:51:12  <PublicServer> <mfb> otherwise they look for the next free spot
15:51:14  <PublicServer> <mfb> or use the overflow
15:51:22  <PublicServer> <Rhamphoryncus> 2-way does that?
15:51:28  <PublicServer> <mfb> twoway does that
15:51:30  <PublicServer> <Chris Booth> yep
15:51:32  <PublicServer> <bassals> a red 2-way forces the PF to chose another path
15:51:50  <PublicServer> <Rhamphoryncus> oookay.  More wierdness :)
15:52:05  <PublicServer> <Chris Booth> Rhamphoryncus: that only happens if you add it to the settings
15:52:15  <PublicServer> <Rhamphoryncus> ahh
15:52:22  <PublicServer> <Chris Booth> if you do not train will wait at a red
15:52:42  <PublicServer> <Chris Booth> that is the standard openttd setup
15:52:48  <PublicServer> <Chris Booth> but no good for coop
15:53:24  <PublicServer> <Rhamphoryncus> This is essentially like chained presignals/exitsignals then?
15:54:08  <mfb-> but without its problems
15:54:14  <mfb-> a train can enter in any case
16:01:03  <PublicServer> <mfb> crap
16:01:45  <PublicServer> <Chris Booth> crap sundae?
16:01:59  <PublicServer> <mfb> well, I found a workaround
16:02:07  <PublicServer> <mfb> around the house
16:02:21  <PublicServer> <bassals> are the missing signals in BBH2 like on purpose?
16:02:29  <PublicServer> *** Chris Booth has left the game (leaving)
16:02:31  <PublicServer> <mfb> which missing signals
16:02:38  <PublicServer> <mfb> after the exit signals? yes
16:03:46  <PublicServer> <bassals> well I've got to go
16:04:04  <PublicServer> <mfb> bye
16:04:10  <PublicServer> <bassals> goodbye
16:04:12  <PublicServer> <Maraxus> cu
16:04:27  <PublicServer> <bassals> by the way
16:04:44  *** Firestar has joined #openttdcoop
16:04:46  <PublicServer> <bassals> the signal gap in SLH13 is that also on purpose?
16:04:50  <Firestar> !players
16:04:52  <PublicServer> Firestar: Client 1544 (Orange) is mfb, in company 1 (Trunington Transport)
16:04:52  <PublicServer> Firestar: Client 1546 (Orange) is bassals, in company 1 (Trunington Transport)
16:04:52  <PublicServer> Firestar: Client 1548 (Orange) is Maraxus, in company 1 (Trunington Transport)
16:04:52  <PublicServer> Firestar: Client 1550 (Orange) is Rhamphoryncus, in company 1 (Trunington Transport)
16:05:06  <Firestar> how are you getting on?
16:05:08  <PublicServer> <mfb> wich one?
16:05:14  <PublicServer> <mfb> no
16:05:30  <PublicServer> <bassals> left Northbound ML
16:05:36  *** Firestar has left #openttdcoop
16:05:44  <PublicServer> <mfb> just put a sign there please
16:05:58  <PublicServer> <mfb> thanks
16:06:02  <PublicServer> <bassals> ok bye
16:06:12  <PublicServer> *** bassals has left the game (leaving)
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16:09:12  <PublicServer> <mfb> do you build the overflow?
16:09:19  <PublicServer> <Maraxus> was trying to
16:09:25  <PublicServer> <mfb> feel free to
16:09:33  <PublicServer> <mfb> just injections to all 3 lines with prios
16:10:07  <PublicServer> <mfb> that line was fine
16:10:22  <PublicServer> <mfb> trains can use it with full speed
16:10:29  <PublicServer> <mfb> no CL problem
16:10:33  <PublicServer> <Maraxus> ok
16:13:27  <PublicServer> <mfb> I'll let some trains in to test the station
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16:14:31  <PublicServer> <Rhamphoryncus> Can I start the candy? (:
16:15:45  <PublicServer> <mfb> of course
16:32:11  <PublicServer> <Rhamphoryncus> Since the trains are all far end would it slow them any to add a decorative 7th tile?
16:32:27  <PublicServer> <mfb> hmm
16:32:29  <PublicServer> <mfb> test it?
16:33:40  <PublicServer> <Rhamphoryncus> they're avoiding it XD
16:35:56  <PublicServer> <mfb> more food?
16:40:10  <mfb-> !rcon set max_trains 1111
16:42:54  <PublicServer> <mfb> pickup begins to fill :)
16:43:00  <PublicServer> <Rhamphoryncus> :)
16:43:18  <PublicServer> <Rhamphoryncus> I begin to annoy people with the level crossing sounds
16:43:46  <PublicServer> <mfb> without sound here
16:43:49  <PublicServer> <Rhamphoryncus> Dummy station would be a better option, eh?
16:43:51  <PublicServer> <Rhamphoryncus> heh
16:44:10  <PublicServer> <mfb> still no train in the overflow
16:44:20  <PublicServer> <Rhamphoryncus> mind if I build a statue in trunington?
16:44:34  <PublicServer> <mfb> hmm
16:44:36  <PublicServer> <mfb> not me
16:44:58  <PublicServer> <Rhamphoryncus> one statue and advertising campaign later..
16:45:16  <PublicServer> <mfb> well, pickup is full because I injected new trains
16:45:48  <PublicServer> <mfb> oh, wrong signal
17:03:31  <PublicServer> <Rhamphoryncus> okay, I STILL can't build waypoints.. something is wrong there
17:06:07  <PublicServer> <Rhamphoryncus> Somebody want to give me a hand?  Since that worked last time..
17:06:13  <PublicServer> <mfb> ?
17:06:19  <PublicServer> <Rhamphoryncus> It won't let me build waypoints
17:06:33  <PublicServer> <mfb> why?
17:06:39  <PublicServer> <Rhamphoryncus> It doesn't say
17:06:51  <PublicServer> <mfb> add them on rails
17:06:53  <PublicServer> <Rhamphoryncus> "Can't build train waypoint here..."
17:06:59  <PublicServer> <Rhamphoryncus> I am.  I've done them plenty before
17:07:11  <PublicServer> <mfb> where?
17:07:12  <PublicServer> <Rhamphoryncus> new track, old track, either orientation, restarted
17:07:15  <PublicServer> <Rhamphoryncus> at !add SLH06
17:07:37  <PublicServer> <Rhamphoryncus> perfect, thanks
17:08:39  <PublicServer> <Rhamphoryncus> oi, what a mess
17:08:51  *** Chris_Booth has quit IRC
17:09:05  <PublicServer> <mfb> SLH06? :D
17:09:09  <mfb-> right
17:11:57  <PublicServer> *** Maraxus has joined spectators
17:12:37  <PublicServer> <mfb> so. much. mess.
17:19:21  *** theholyduck has joined #openttdcoop
17:22:21  <PublicServer> <Rhamphoryncus> It appears to be working... even uglier than before, but working.
17:23:00  <PublicServer> <mfb> well, "balanced"
17:23:06  <PublicServer> <mfb> but better than before
17:23:24  <PublicServer> <mfb> :D
17:23:26  <PublicServer> <Rhamphoryncus> :)
17:25:04  <PublicServer> <mfb> finally, that is in sync as well
17:25:16  <PublicServer> <Rhamphoryncus> hmm?
17:25:36  <PublicServer> <mfb> was like that before
17:25:38  <PublicServer> <Rhamphoryncus> There's sun in my eyes, you'll have to speak up
17:25:48  *** lmergen has joined #openttdcoop
17:26:20  <PublicServer> <Rhamphoryncus> So yes, they were out of sync, but that was just while I was fixing things up
17:26:38  <PublicServer> <mfb> I think that was there for days
17:26:48  <PublicServer> <Rhamphoryncus> *something* was there
17:26:54  <PublicServer> <mfb> :D
17:27:56  <PublicServer> <mfb> remove some signs?
17:28:07  <PublicServer> <Rhamphoryncus> Then I'll never understand it again (:
17:29:32  <PublicServer> <Rhamphoryncus> oh yeah, it was the other one I wanted
17:29:38  <PublicServer> <Rhamphoryncus> which only does 100 km/h.  Boo ;)
17:32:45  <PublicServer> <mfb> haha, I hope that does not get expanded to LLL_RRR ML
17:33:35  <PublicServer> <Rhamphoryncus> I may curiously remove my name from all the signs and pretend I had nothing to do with it
17:33:45  <PublicServer> <mfb> :p
17:34:11  <PublicServer> <Rhamphoryncus> or.. blow it up and start from scratch :)
17:34:46  <PublicServer> <mfb> wtf
17:34:52  <PublicServer> <mfb> a train escaped from train trap
17:34:58  <PublicServer> <Rhamphoryncus> lol
17:35:10  <PublicServer> <Rhamphoryncus> it's not a trap, it's a tarp!
17:35:40  <PublicServer> <mfb> stronger trap
17:36:08  *** Firestar has joined #openttdcoop
17:36:10  <Firestar> !password
17:36:10  <PublicServer> Firestar: beaded
17:36:14  <Firestar> !players
17:36:17  <PublicServer> Firestar: Client 1544 (Orange) is mfb, in company 1 (Trunington Transport)
17:36:17  <PublicServer> Firestar: Client 1548 is Maraxus, a spectator
17:36:17  <PublicServer> Firestar: Client 1550 (Orange) is Rhamphoryncus, in company 1 (Trunington Transport)
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17:36:37  <Firestar> hows going?
17:36:55  <PublicServer> <Rhamphoryncus> wudstone is caught up on coal :D
17:37:11  <PublicServer> *** Firestar joined the game
17:37:22  <PublicServer> <mfb> ?
17:37:44  <PublicServer> <mfb> wudstone woods needs more trains?
17:38:05  <PublicServer> <Rhamphoryncus> That station has been backlogged for a hundred years because the SLH was already overloaded and someone else was working on it
17:38:15  <PublicServer> <Rhamphoryncus> So I didn't add more trains.  They'd only make things worse
17:38:17  <PublicServer> <mfb> oh, right
17:38:47  <PublicServer> <Rhamphoryncus> The ONLY reason it has any output is that I'm using transfers
17:39:11  <PublicServer> <Rhamphoryncus> Both original forests are gone.  One new one has shown up.
17:39:29  <PublicServer> <Rhamphoryncus> both diamond mines are gone (but that happened almost immediately after building)
17:39:32  <PublicServer> <Firestar> goodness i wonder how much the paper production will be in 50 years ingame
17:40:59  <PublicServer> <Rhamphoryncus> But anyway, if you want to make more creative train designs then by all means, go ahead :)
17:41:41  *** Joosta has joined #openttdcoop
17:42:05  <Joosta> !password
17:42:05  <PublicServer> Joosta: beaded
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18:02:18  <PublicServer> <Firestar> cya later
18:02:20  <PublicServer> <Rhamphoryncus> toodles
18:02:37  <PublicServer> <mfb> cu
18:02:40  <PublicServer> *** Firestar has left the game (leaving)
18:02:46  <Firestar> have a nice day+
18:02:49  *** Firestar has quit IRC
18:02:58  <PublicServer> <Rhamphoryncus> I'll try not to ;)
18:03:08  <PublicServer> <mfb> ?
18:03:14  <PublicServer> <Rhamphoryncus> just a joke
18:11:33  <PublicServer> <mfb> :D BBH05
18:12:16  <PublicServer> <Rhamphoryncus> I'm afraid I don't remember what it was like before.  You'll have to put it back so you can show me.  ;)
18:12:26  <PublicServer> <mfb> quite similar
18:12:29  <PublicServer> <mfb> but without the new line
18:12:32  <PublicServer> <Rhamphoryncus> but less so?
18:12:55  <PublicServer> <mfb> but one end is still open
18:14:53  <PublicServer> <Rhamphoryncus> vehicle limit
18:15:03  <PublicServer> <mfb> do you see any jams?
18:15:13  <PublicServer> <Rhamphoryncus> I'll browse
18:16:03  <PublicServer> <Rhamphoryncus> SLH06 has two mixers.  Not sure if that's sane..
18:16:10  <PublicServer> <mfb> well, for two lines
18:17:51  <PublicServer> <Rhamphoryncus> FPP looks lonley, so few trains waiting ;)
18:18:03  <PublicServer> <mfb> ;)
18:19:49  <PublicServer> <Rhamphoryncus> No jams captain ;)
18:20:03  <mfb-> !rcon set max_trains 1200
18:20:05  <mfb-> k, more trains
18:20:31  <PublicServer> <Rhamphoryncus> of course wood drop still needs eleventy billion more lines
18:20:37  <PublicServer> <mfb> ;)
18:21:51  <PublicServer> <Rhamphoryncus> I'm still not convinced by that loop-around scheme.  I just glanced and saw 3 trains in it
18:22:09  <PublicServer> <mfb> ?
18:22:31  <PublicServer> <Rhamphoryncus> the get to the end and loop back to the start thing?
18:22:42  <PublicServer> <mfb> overflow of FPP?
18:22:48  <PublicServer> <Rhamphoryncus> wood drop
18:22:54  <PublicServer> <mfb> ah
18:23:01  <PublicServer> <mfb> well that is a bit... strange
18:23:07  <PublicServer> <mfb> it works fine for larger stations
18:23:10  <PublicServer> <mfb> but here, it is a mess
18:23:20  <PublicServer> <Rhamphoryncus> yeah
18:23:23  <PublicServer> <Rhamphoryncus> not enough platforms
18:23:30  <PublicServer> <Rhamphoryncus> someone should quietly widen the valley *g*
18:25:26  <PublicServer> <Rhamphoryncus> oh hey, wudstone caught up on wud (err wood) when I wasn't looking.  Less than a thousand tonnes waiting ;)
18:28:38  <TWerkhoven> !ping
18:28:38  <PublicServer> TWerkhoven: pong
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18:29:42  <morphium> !password
18:29:42  <PublicServer> morphium: satins
18:29:47  *** morphium is now known as Guest4110
18:29:58  <Guest4110> IDENTIFY patp0kut
18:30:00  <Guest4110> :D
18:30:05  <Guest4110> Im bad
18:30:43  <Guest4110> Is the channel owner latvian or something? Because this is the 2nd latvian word for a password in a row..
18:31:07  <PublicServer> *** morphium joined the game
18:31:27  <PublicServer> <Rhamphoryncus> oh, SL 10 is jammed :(
18:31:33  <PublicServer> <Rhamphoryncus> (again)
18:31:34  <mfb-> http://en.wikipedia.org/wiki/Satin ?
18:31:35  <Webster> Title: Satin - Wikipedia, the free encyclopedia (at en.wikipedia.org)
18:32:00  <Guest4110> Yea, but with an "s" at the end
18:32:03  <Guest4110> Oh well, nevermind
18:32:31  <PublicServer> *** morphium has left the game (leaving)
18:32:35  <planetmaker> very nice
18:32:56  <PublicServer> <Rhamphoryncus> ML through SL10 is busy enough to starve the priority merge
18:33:06  <PublicServer> <Rhamphoryncus> which has caused the SL to jam
18:38:21  <PublicServer> <mfb> lol train 202
18:38:58  <PublicServer> <Rhamphoryncus> err, what's wrong with it?
18:39:09  <PublicServer> <Rhamphoryncus> ahh, I see
18:39:23  <PublicServer> <mfb> stuck by its own presence
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18:42:49  <PublicServer> <Rhamphoryncus> Switched a station from SLH10 to SLH01.  Should cause some mayhem temporarily ;)
18:43:11  <PublicServer> <mfb> just livestock? hmm
18:43:17  <PublicServer> <Rhamphoryncus> it's a start
18:43:23  <PublicServer> <mfb> right
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19:00:01  <PublicServer> *** mfb has joined spectators
19:15:50  <Ryton> !players
19:15:53  <PublicServer> Ryton: Client 1544 is mfb, a spectator
19:15:53  <PublicServer> Ryton: Client 1548 (Orange) is Maraxus, in company 1 (Trunington Transport)
19:15:53  <PublicServer> Ryton: Client 1550 (Orange) is Rhamphoryncus, in company 1 (Trunington Transport)
19:16:00  <Rhamphoryncus> heya Ryton
19:16:17  <Ryton> ellow. any work to do? I heard SLH06 mentioned a few times?
19:16:20  <Ryton> being*
19:16:29  <Ryton> !password
19:16:29  <PublicServer> Ryton: scorns
19:16:43  *** Tray has joined #openttdcoop
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19:16:49  <Rhamphoryncus> it's been tweaked and modified enough times that it's working okay
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19:18:23  <PublicServer> <Rhamphoryncus> I think a couple areas you worked on got modified
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19:25:13  <PublicServer> <Rhamphoryncus> huh.  Abandoned train found in a depot.  Can I keep it mommy?  ;)
19:28:35  <Tray|2> !password
19:28:35  <PublicServer> Tray|2: rubied
19:29:01  <PublicServer> *** Tray joined the game
19:30:25  <PublicServer> <Ryton> no problem :-))
19:30:31  <PublicServer> <Ryton> they probably deserved to be modified :p
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19:32:37  *** pugi__ is now known as pugi
19:36:41  <PublicServer> <Tray> wood station looks full ):
19:37:15  <PublicServer> <Rhamphoryncus> It always looks full, and I just diverted 3 industries away from SLH10
19:37:38  <PublicServer> <Rhamphoryncus> Not that I should be arguing
19:40:20  <PublicServer> <Rhamphoryncus> more non-non-stop orders :/
19:43:30  <PublicServer> <Tray> these end of train Device (e.g. train 589) look ugly ):
19:46:40  <PublicServer> <Ryton> I like them :p ;-)
19:46:47  <PublicServer> <Ryton> they look like 2 trains, but not at all angles
19:47:13  <PublicServer> <Ryton> but I wont build more. Like V says: they are kind of a waste of storage space
19:49:13  <hylje> cabooses?
19:49:32  <PublicServer> <Ryton> SLH11 trains really have a hard time leaving the SLH :-)
19:50:02  <PublicServer> <Ryton> I think the splitter is not really effective
19:50:52  <PublicServer> <Rhamphoryncus> any further trains get out just fine ;)
19:51:06  <PublicServer> <Rhamphoryncus> okay, maybe not "just fine"
19:51:12  <PublicServer> <Ryton> just the splitter being ineffective then :p
19:51:28  <PublicServer> <Ryton> the 3 trains on the first line havent moved in 5 mintues
19:51:34  <PublicServer> <Ryton> but now lines are almost empty :-))
19:51:44  <PublicServer> <Ryton> now they will
19:51:59  <PublicServer> <Ryton> FPP is quite wavy :p
19:52:09  <PublicServer> <Rhamphoryncus> and purty
19:52:31  <PublicServer> <Ryton> what's purty?
19:52:37  <PublicServer> <Rhamphoryncus> the layout
19:55:24  <PublicServer> <Rhamphoryncus> oh, if you want something to do you could redirect the coal and gold mines southeast of wood drop from SLH10 to SLH01
19:55:46  <PublicServer> <Rhamphoryncus> I've done that with all the other non-wood industries on SLH10
19:56:24  <PublicServer> <Rhamphoryncus> just make sure to swap the waypoints AND fix the timetables
19:56:38  <PublicServer> <Rhamphoryncus> speedlimit in the timetable that is
19:57:14  <PublicServer> <Ryton> just bc SL10 = on a MSH?
19:57:32  <PublicServer> <Rhamphoryncus> no, because that MSH is bloody busy XD
19:57:54  <PublicServer> <Ryton> I'tll be a mess anyway
19:58:04  <PublicServer> <Ryton> cause you'll change orders of 50 trains at once :p
19:58:14  <PublicServer> <Rhamphoryncus> umm no.  Shared orders?
19:58:22  <PublicServer> <Ryton> ok, thats exagerated: 20
19:58:32  <PublicServer> <Rhamphoryncus> click the station, click the train icon
19:58:34  <PublicServer> <Ryton> yes, shared orders, but:
19:58:38  <PublicServer> <Rhamphoryncus> list of 7 trains comes up for coal
19:58:48  <PublicServer> <Ryton> can be annoying if train is just before the waypoint you delete :p
19:59:11  <PublicServer> <Rhamphoryncus> click the first one, click order list, then click the little icon above the resize to list the shared vehicles
19:59:25  <PublicServer> <Rhamphoryncus> that also has 7 so you know it's all of them
19:59:27  <PublicServer> <Ryton> I was talking e.g. about FOrt Trinningsbury IHeights
19:59:35  <PublicServer> <Rhamphoryncus> the waypoints are annoying, but harmless
19:59:58  <PublicServer> <Rhamphoryncus> Don't change the wood trains.  Leave them on SLH10
20:00:08  <PublicServer> <Ryton> oki, just checking
20:00:08  <PublicServer> <Rhamphoryncus> That's where they're going anyway
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20:10:33  <PublicServer> <Ryton> bah
20:10:45  <PublicServer> <Ryton> Ive moved lifestock vans to a coal station as well :'(
20:10:59  <PublicServer> <Ryton> not so smart :s
20:11:21  <PublicServer> <Rhamphoryncus> You changed their station?
20:12:00  <PublicServer> <Rhamphoryncus> wait, how did you get a livestock train assigned there?
20:12:10  <PublicServer> <Ryton> well, I was rerouting Fort Trinninburry Halt, but I accidentally clicked a waypoint while a lifestock train was going trough :s
20:12:20  <PublicServer> <Ryton> so it shared its orders with that group :'(
20:12:22  <PublicServer> <Rhamphoryncus> doh
20:12:32  <PublicServer> <Rhamphoryncus> and.. fort trin. halt is now supplying gold
20:12:55  <PublicServer> <Ryton> huh? how did that happen?
20:13:06  <PublicServer> <Ryton> there is no gold train in the list imho
20:13:44  <PublicServer> <Rhamphoryncus> oh, your waypoint order isn't non-stop
20:14:04  <PublicServer> <Rhamphoryncus> Probably confused it when you were changing the orders so it briefly went the wrong way
20:14:10  <PublicServer> <Ryton> ah that must be it :(
20:14:14  <PublicServer> <Rhamphoryncus> and since it's a local train it stopped where it ended up
20:14:24  <PublicServer> <Ryton> I'll remove the lifestock ones
20:14:43  <PublicServer> <Rhamphoryncus> Any idea where they were from?
20:14:58  <PublicServer> <Rhamphoryncus> Such as Wruston De Vall cows, which only has 1 train now ;)
20:15:01  <PublicServer> <Ryton> yeah
20:15:07  <PublicServer> <Ryton> Wruston de vall cows
20:15:09  <PublicServer> <Rhamphoryncus> probably good to share the orders with it
20:15:52  <PublicServer> <Rhamphoryncus> Can you fix the WP order?
20:19:21  <PublicServer> <Rhamphoryncus> Do you know which one I'm talking about?
20:19:55  <PublicServer> <Ryton> ok, mess should be fixed now
20:20:11  <PublicServer> <Rhamphoryncus> :)
20:21:29  <PublicServer> <Ryton> SLH01 is holding on just fine
20:21:47  <PublicServer> <Rhamphoryncus> See my !broken sign?
20:22:10  <PublicServer> <Ryton> what is broken on it?
20:22:16  <PublicServer> <Rhamphoryncus> it doesn't say non-stop
20:22:26  <PublicServer> <Ryton> ah makes sense
20:22:28  <PublicServer> <Ryton> true
20:22:42  <PublicServer> <Rhamphoryncus> Every order should always say non-stop unless you very intentionally want it not to.
20:22:54  <PublicServer> <Ryton> did that cause any havoc then?
20:23:04  <PublicServer> <Ryton> maybe that is why the other station accepts gold now.
20:23:06  <PublicServer> <Ryton> ?
20:23:08  <PublicServer> <Rhamphoryncus> yep
20:23:42  <PublicServer> <Rhamphoryncus> Errors in tracks or signaling can cause lost trains, but rearranging can definitely cause it
20:24:20  <PublicServer> <Rhamphoryncus> If you're up to it you could delete the old station, put a new station back (don't reuse the old one!), and swap the trains over
20:24:34  <PublicServer> <Ryton> oki, shoudnt be to hard :p
20:25:12  <PublicServer> <Ryton> done
20:25:34  <PublicServer> <Rhamphoryncus> hrm, thought there were more trains >.>
20:26:36  <PublicServer> <Rhamphoryncus> I'm tired and wasn't paying attention though
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20:29:20  <PublicServer> <Rhamphoryncus> Alright, I'm gonna head off.  See you around.
20:29:27  <PublicServer> <Ryton> µcu
20:29:37  <PublicServer> *** Rhamphoryncus has left the game (leaving)
20:29:44  <Rhamphoryncus> !playercount
20:29:44  <PublicServer> Rhamphoryncus: Number of players: 4 (1 spectators)
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20:46:24  <PublicServer> <Maraxus> gn
20:47:10  <PublicServer> *** Maraxus has left the game (leaving)
20:47:10  <PublicServer> *** Game paused (number of players)
20:47:22  <PublicServer> <Ryton> I'm off too
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21:27:56  <Vinnie_nl> !password
21:27:56  <PublicServer> Vinnie_nl: sidled
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21:43:19  <El_timuel> !password
21:43:19  <PublicServer> El_timuel: maggot
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22:38:15  <PublicServer> *** mfb has joined company #1
22:38:23  <mfb-> !unpause
22:38:23  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
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22:42:41  <mfb-> !auto
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