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00:25:34 *** Razaekal has joined #openttdcoop 00:25:35 *** Razaekel is now known as Guest4152 00:25:35 *** Razaekal is now known as Razaekel 00:31:01 *** Guest4152 has quit IRC 00:38:08 *** chester_ has quit IRC 00:59:23 *** theholyduck has quit IRC 01:12:35 *** Firartix has quit IRC 01:13:41 *** pugi has quit IRC 01:13:46 *** pugi has joined #openttdcoop 01:57:51 *** Rhamphoryncus has joined #openttdcoop 02:10:50 *** pugi has quit IRC 02:37:22 <Rhamphoryncus> !playercount 02:37:22 <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators) 04:49:33 <Rhamphoryncus> .. huh, my other game doesn't let me refit individual wagons, so either because it's a couple week old trunk or because it's newgrf dependant 04:52:27 <Rhamphoryncus> oh, can't do it as a refit order, just as a manual refit. Makes sense. 05:59:50 *** roboboy has joined #openttdcoop 06:21:33 *** roboboy has quit IRC 06:53:45 *** sla_ro|master has joined #openttdcoop 07:18:31 *** Progman has joined #openttdcoop 08:27:33 *** Ivan_M has joined #openttdcoop 08:27:48 <Ivan_M> !password 08:27:48 <PublicServer> Ivan_M: maggot 08:28:10 <Ivan_M> !dl win64 08:28:10 <PublicServer> Ivan_M: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 08:29:24 <PublicServer> *** Game still paused (number of players) 08:29:27 <PublicServer> *** Ivan_M joined the game 08:29:38 *** Firartix has joined #openttdcoop 08:40:01 <PublicServer> *** Ivan_M has left the game (leaving) 09:40:38 *** ODM has joined #openttdcoop 09:40:38 *** ChanServ sets mode: +o ODM 10:02:15 *** MDGrein has quit IRC 10:27:38 *** pugi has joined #openttdcoop 10:56:41 *** Firartix has quit IRC 11:03:05 *** bassals has joined #openttdcoop 11:03:14 *** sla_ro|master has quit IRC 12:07:54 *** smoovi has joined #openttdcoop 12:09:59 *** Tray has joined #openttdcoop 12:21:04 *** SAL9000 has joined #openttdcoop 12:21:53 *** SAL9000 is now known as electronicsRules 12:21:58 *** electronicsRules is now known as SAL9000 12:24:11 <SAL9000> !players 12:24:13 <PublicServer> SAL9000: There are currently no clients connected to the server 12:35:57 *** SAL9000 has quit IRC 12:42:51 *** theholyduck has joined #openttdcoop 12:51:42 <Rhamphoryncus> heya holyduck 12:52:31 <theholyduck> yoyo 12:52:39 <theholyduck> !dl win64 12:52:39 <PublicServer> theholyduck: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 12:53:31 <Rhamphoryncus> Haven't seen you in a bit 13:05:47 *** Firartix has joined #openttdcoop 13:29:06 <Rhamphoryncus> wee, my patch for the speed limit (111 becomes 110) got applied :D 13:36:04 <theholyduck> !password 13:36:05 <PublicServer> theholyduck: rafter 13:36:10 *** Tray has quit IRC 13:36:23 <PublicServer> *** Game still paused (number of players) 13:36:26 <PublicServer> *** theholyduck joined the game 13:39:37 <PublicServer> *** theholyduck has left the game (leaving) 14:02:10 *** Maraxus has joined #openttdcoop 14:09:53 <smoovi> !screen 14:09:53 <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png) 14:13:42 <V453000> !dl win64 14:13:42 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip 14:18:21 *** theholyduck has quit IRC 14:20:38 *** theholyduck has joined #openttdcoop 14:22:26 <V453000> !password 14:22:26 <PublicServer> V453000: rafter 14:23:07 <PublicServer> *** V453000 has left the game (downloading map took too long) 14:23:07 <PublicServer> *** V453000 has left the game (connection lost) 14:23:07 <PublicServer> *** Game still paused (number of players) 14:24:32 <V453000> !info¨ 14:24:37 <V453000> !url 14:24:37 <PublicServer> V453000: http://ps.openttdcoop.org 14:24:42 <PublicServer> *** V453000 has left the game (downloading map took too long) 14:24:42 <PublicServer> *** V453000 has left the game (connection lost) 14:24:42 <PublicServer> *** Game still paused (number of players) 14:39:12 <PublicServer> *** Game still paused (number of players) 14:39:15 <PublicServer> *** bassals joined the game 14:42:08 <PublicServer> *** bassals has left the game (leaving) 15:01:57 *** smoovi has quit IRC 15:03:03 *** Ivan_M has quit IRC 15:03:32 *** smoovi has joined #openttdcoop 15:51:37 *** TWerkhoven[l] has joined #openttdcoop 16:09:03 *** TWerkhoven[l] has quit IRC 16:23:06 *** Avenger has joined #openttdcoop 16:31:10 *** Avenger has quit IRC 16:40:48 <Rhamphoryncus> Yarr. pf.yapf.rail_firstred_twoway_eol is evil. Not because it doesn't work (it does), but because it's an obscure setting to overload a rarely used signal into doing something very different. 16:46:04 <V453000> which is good? :) 16:47:44 <V453000> obscure, perhaps but it gives some great possibilities:) 16:49:56 <Rhamphoryncus> indeed. Use whatever tools you can manage. 17:01:56 <Rhamphoryncus> I'm experimenting with a.. forced conditional overflow service depot }:> 17:03:05 <V453000> what is that supposed to do? 17:05:20 <Rhamphoryncus> Okay, one aspect is an overflow. Forced into a pair of depots, using a PF signal so you can enter one even if a train is leaving the other, exit signal on the track out, waiting bay before and after, and a PF trap so the forced depots don't look like a dead end 17:06:02 <V453000> if you have a path signal in front of depot, exit signal on the exit sure wont work 17:06:24 <V453000> question 2: what is it for 17:06:29 <Rhamphoryncus> But I also have servicing turned on (even those breakdowns are off), so I have a pre-WP, after which a conditional order triggers if they need service, then a WP in the overflow lane to force them down there 17:06:34 <Rhamphoryncus> No? I haven't gotten to test that yet 17:06:56 <Rhamphoryncus> Mostly to see if it works :) 17:07:14 <V453000> screenshot? I think I fail to imagine your thing 17:07:19 <Rhamphoryncus> Oh, and of course this is just the overflow lane 17:07:21 <Rhamphoryncus> hmm yes 17:07:29 <V453000> but if there is a PBS in the block, the depot wont react to pre-signals 17:09:55 <Rhamphoryncus> http://i.imgur.com/px8IT.png 17:10:26 <Rhamphoryncus> There's two depots so it should work regardless. The PF both breaks and fixes it :) 17:11:16 <Rhamphoryncus> hah, good thing I deleted the sign I was making about train length. It would have been wrong :D 17:11:40 <V453000> uhm how is that a conditional depot 17:11:48 <V453000> trains must always go there with the pf trap 17:12:43 <Rhamphoryncus> The conditional refers to the service conditional order jump 17:13:17 <Rhamphoryncus> But they otherwise don't take that route 17:14:06 <V453000> lol 17:14:32 <Rhamphoryncus> So yes, I'm sure I'm abusing the terminology :) 17:14:41 <Rhamphoryncus> But since it's all local jargon anyway.. ;) 17:23:57 <Rhamphoryncus> Well, this overflow won't get tested with an appropriate amount of trains. *adds a bunch more* 17:25:25 <sietse> !password 17:25:25 <PublicServer> sietse: rafter 17:25:29 <PublicServer> *** Sietse has left the game (connection lost) 17:25:31 <PublicServer> *** Game still paused (number of players) 17:25:46 <V453000> I just am not quite sure what is that ... overflow good for 17:25:51 <PublicServer> *** Game still paused (number of players) 17:25:54 <PublicServer> *** Sietse joined the game 17:26:01 <PublicServer> *** Sietse has left the game (leaving) 17:26:15 <PublicServer> *** Game still paused (number of players) 17:26:19 <PublicServer> *** Sietse joined the game 17:26:39 <Rhamphoryncus> It's just an experiment at being an overflow 17:26:54 <V453000> yeah but ... :D it should have some reason imo 17:26:55 <V453000> anyway cya 17:26:59 <Rhamphoryncus> Particularly in a fashion that won't slow traffic 17:27:10 <Rhamphoryncus> It could use a prio, but that's easy to add 17:31:14 *** Maraxus has quit IRC 17:31:56 *** sane has joined #openttdcoop 17:32:21 <sane> !password 17:32:21 <PublicServer> sane: rafter 17:32:47 <sane> !password 17:32:47 <PublicServer> sane: crutch 17:32:48 <Rhamphoryncus> Fixed the signal. Deleted the exit signal and all was well. :) 17:32:59 <PublicServer> *** Game still paused (number of players) 17:33:25 <PublicServer> *** Player has changed his/her name to sane 17:33:37 <PublicServer> *** sane has joined company #1 17:36:22 <PublicServer> *** sane has left the game (leaving) 17:37:29 *** bushbaby has joined #openttdcoop 17:38:34 *** bushbaby has quit IRC 17:40:50 *** sane has quit IRC 17:42:22 *** sla_ro|master has joined #openttdcoop 17:43:05 *** valhallasw has joined #openttdcoop 17:56:55 <Rhamphoryncus> tweaked it and it seems to be working well 18:10:08 *** lmergen has joined #openttdcoop 18:17:01 *** Enoria has joined #openttdcoop 18:17:41 *** Chris_Booth has joined #openttdcoop 18:30:01 *** theholyduck has quit IRC 18:45:22 *** Firestar has joined #openttdcoop 18:45:27 <Firestar> !players 18:45:30 <PublicServer> Firestar: Client 1900 is Sietse, a spectator 18:45:38 <Firestar> hi sietse 18:46:26 *** Firestar has quit IRC 18:47:48 *** Ivan_M has joined #openttdcoop 18:48:09 <Ivan_M> !password 18:48:10 <PublicServer> Ivan_M: crutch 18:48:24 <PublicServer> *** Game still paused (number of players) 18:48:32 <PublicServer> *** Ivan_M joined the game 18:49:56 *** Firartix has quit IRC 18:51:26 <PublicServer> *** Ivan_M has left the game (leaving) 18:54:42 *** Ryton has joined #openttdcoop 18:54:56 <Ryton> !password 18:54:56 <PublicServer> Ryton: crutch 18:55:20 <PublicServer> *** Game still paused (number of players) 18:55:23 <PublicServer> *** Ryton joined the game 18:55:43 <PublicServer> <Ryton> hi Sietse 19:00:14 *** Firartix has joined #openttdcoop 19:16:41 *** Ryton has quit IRC 19:21:57 <PublicServer> <Ryton> BBH 04 is soo nice :-) 19:25:20 *** Tray has joined #openttdcoop 19:25:24 <Tray> !password 19:25:24 <PublicServer> Tray: rafter 19:25:36 <PublicServer> *** Game still paused (number of players) 19:25:36 <PublicServer> *** Game unpaused (number of players) 19:25:36 <PublicServer> *** Tray joined the game 19:25:40 <PublicServer> <Ryton> hi Tray 19:25:54 <PublicServer> <Tray> ho 19:33:30 *** lmergen has quit IRC 19:42:23 <PublicServer> <Tray> ryton your orders at trunington valley were screwed 19:42:29 <PublicServer> <Ryton> oopz 19:42:39 <PublicServer> <Tray> They used slh02 waypoints I changed that 19:43:01 <PublicServer> <Ryton> oh crap, indeed. I copied from another station. shouldh ave checked that :s oopz 19:43:13 <PublicServer> <Ryton> I'm really not the brigthest these days 19:43:28 <PublicServer> <Tray> Slunwood Woods is scrwed too 19:43:54 <PublicServer> <Tray> please fix it (: 19:44:00 <PublicServer> <Ryton> will do 19:44:10 <PublicServer> <Tray> Bonfingbridge Woods 19:44:12 <PublicServer> <Ryton> probaly that one too 19:44:15 <PublicServer> <Ryton> brettborough woods 19:44:37 <PublicServer> <Tray> I'm just checking for trains that uses the bypass at slh02 19:45:53 <PublicServer> <Ryton> ah for Bonfingbridge I just copied a train that was in the station already 19:46:07 <PublicServer> <Ryton> that one seems to be ok, on. 19:46:35 <PublicServer> *** Chris Booth joined the game 19:46:39 <PublicServer> <Chris Booth> hi 19:46:49 <PublicServer> <Tray> Benley Valley 19:46:56 <PublicServer> <Tray> hi cb 19:47:07 <PublicServer> <Chris Booth> hi Tray 19:47:58 <PublicServer> <Ryton> again my fault ? :s 19:48:12 <PublicServer> <Chris Booth> no its mine since I am here now :P 19:48:14 <PublicServer> <Tray> Don't know 19:48:38 <PublicServer> <Ryton> ah, finally someone I can blame ;-) 19:48:41 <PublicServer> <Tray> It's just using the wrong Waypoints and I ask to fix it while I'm checking for other trains 19:48:59 <PublicServer> <Ryton> no prob, I'll do that 19:49:27 <PublicServer> <Tray> Slunwood Woods 19:49:59 <PublicServer> <Ryton> probably it is me :p 19:50:09 <PublicServer> <Ryton> since I cloned some existing trains 19:50:15 <PublicServer> <Ryton> from other SL's, doh 19:50:56 *** Firartix has quit IRC 19:55:54 <PublicServer> <Ryton> fixed all of em I think 19:56:16 <PublicServer> <Tray> Thanks for fixing. 19:56:23 <PublicServer> <Ryton> yw. TY For signalling :p 19:56:45 <PublicServer> <Chris Booth> this is one busy netwrok 19:56:55 <PublicServer> <Tray> I got to it yesterday but was to lazy to infestigate ): 19:57:16 <Rhamphoryncus> !password 19:57:16 <PublicServer> Rhamphoryncus: nudged 19:57:27 <PublicServer> *** Rhamphoryncus joined the game 19:58:25 *** theholyduck has joined #openttdcoop 19:59:36 *** Firartix has joined #openttdcoop 20:03:17 <PublicServer> <Chris Booth> XD 20:03:28 <PublicServer> <Rhamphoryncus> yeah, that one was my fault ;) 20:05:12 <PublicServer> <Rhamphoryncus> @@gap 6 20:05:12 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 20:05:24 <Rhamphoryncus> @gap 6 20:05:25 <Webster> Rhamphoryncus: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 20:05:29 <PublicServer> <Ryton> ty :-) 20:05:31 <PublicServer> <Ryton> better :p 20:05:34 <Rhamphoryncus> :) 20:06:18 *** V has joined #openttdcoop 20:08:16 <PublicServer> *** Chris Booth has left the game (leaving) 20:19:46 <V> !password 20:19:47 <PublicServer> V: beeper 20:20:28 <PublicServer> <Ryton> ... 20:20:38 <V> hotspot too stronk :) 20:20:46 <V> guess not 20:23:21 <PublicServer> <Tray> add trains? 20:23:27 <PublicServer> <Ryton> sure 20:23:46 <PublicServer> <Ryton> any preference for this SLH? 20:23:56 <PublicServer> <Ryton> slow, fast, ugly, beautifull? 20:24:47 <PublicServer> <Tray> well just do anything 20:24:50 <PublicServer> <Tray> (: 20:24:57 <PublicServer> <Ryton> nah, anything is too obvious :p; 20:25:59 <PublicServer> <Tray> maybe use a really unpowered engine and do 3 tile engines and wood trucks behind 20:26:11 <PublicServer> <Ryton> oki, makes sense 20:30:19 <PublicServer> <Tray> one tile 20:30:24 <PublicServer> <Tray> pbs do the trick 20:30:45 <PublicServer> <Tray> well that does too 20:30:49 <PublicServer> <Ryton> :-) 20:33:26 <PublicServer> <Tray> yay 20:33:36 <PublicServer> <Ryton> its 6.8 tiles long 20:33:42 <PublicServer> <Tray> ): 20:33:49 <PublicServer> <Tray> you're right 20:34:07 <PublicServer> <Ryton> yw :-) 20:34:17 <PublicServer> <Ryton> whats next? 20:34:20 <PublicServer> <Ryton> be back in 5 20:34:31 <PublicServer> <Tray> Well I consider a stronger engine 5 tiles engine is quiete too many (: 20:34:57 <PublicServer> <Ryton> every engine = 1 long... so you have 1 tile for wagon :p 20:35:35 <PublicServer> <Tray> stupid train (: 20:35:49 <PublicServer> <Ryton> stupid train is stupid (: 20:35:57 <PublicServer> <Ryton> we miught need to add more paper trains 20:36:02 <PublicServer> <Ryton> and then goods trains 20:36:11 <PublicServer> <Ryton> plenty of paper waiting (3k) 20:36:33 <PublicServer> <Tray> hit the train cap 20:36:39 <PublicServer> <Ryton> oy 20:36:47 <PublicServer> <Ryton> kill some train somewhere else :p 20:46:05 <PublicServer> <Ryton> b 20:48:34 <PublicServer> <Ryton> oops 20:48:41 <PublicServer> <Ryton> SL17 had a jammed train 20:50:16 <PublicServer> <Ryton> I really like CL1-2 games :-) Much more possibilities than CL4+ 20:50:58 <PublicServer> <Ryton> who dares adding a 3rd to BBH04? 20:52:28 <PublicServer> *** Ryton has joined spectators 20:52:30 <PublicServer> *** Sietse has left the game (leaving) 20:52:34 <PublicServer> <Ryton> hi Rhamphoryncus 20:52:44 <PublicServer> <Rhamphoryncus> Oh that is SO much better. No more extraneous lines crossing wudstone woods. 20:52:51 <PublicServer> <Rhamphoryncus> heya 20:53:33 <PublicServer> <Ryton> lol 20:53:43 <PublicServer> <Ryton> you rebuilt mont blanc tunnel 20:54:01 <PublicServer> <Rhamphoryncus> hehe 20:54:32 <PublicServer> <Ryton> if you want, you can remove even the last bridge of your truck road 20:54:38 <V> well wow the wifi here is so bad that it cant even download autosave from server :D 20:55:02 <PublicServer> <Rhamphoryncus> yeah, but that's harmless. Ignoring it for now 20:55:08 <PublicServer> *** Ryton has joined company #1 20:55:24 <PublicServer> <Ryton> oki, as you please 20:55:27 <PublicServer> <Rhamphoryncus> if I figure out what I want I'm just as likely to move everything 20:55:34 <PublicServer> <Rhamphoryncus> naw, go ahead, that's a good start 20:56:14 <PublicServer> <Ryton> are you sure that station entrance is well balanced? :p 20:56:20 <PublicServer> <Rhamphoryncus> no :) 20:56:27 <PublicServer> <Ryton> 4 trains waiting at last area, rest is almost empty :p 20:56:35 <PublicServer> <Rhamphoryncus> yup 20:56:46 <PublicServer> <Ryton> better add some choices 20:57:12 <PublicServer> <Rhamphoryncus> go ahead. I'm tired :) 20:57:58 <PublicServer> <Rhamphoryncus> it's a faked set of 3 stations. Not something I'd repeat 20:58:10 <PublicServer> <Ryton> can be improved easily, imho 20:58:24 <PublicServer> <Rhamphoryncus> Besides removing the WP and treating it as one big one? ;) 20:58:42 <PublicServer> <Rhamphoryncus> when I started it was backed on to 3 primary industries. All gone 20:58:49 <PublicServer> <Rhamphoryncus> Only thing original is the coal mine 20:59:15 <PublicServer> <Ryton> should go more fluidly now (i think) 20:59:33 <PublicServer> <Ryton> just some removed entry signals and added presignals 20:59:49 <PublicServer> <Rhamphoryncus> that won't work 20:59:59 <PublicServer> <Rhamphoryncus> not with the waypoint setup 21:00:09 <PublicServer> <Rhamphoryncus> but I might be convinced to ditch it all 21:00:16 <PublicServer> <Rhamphoryncus> it had a good run 21:01:46 <PublicServer> *** Tray has left the game (leaving) 21:02:32 <V> stations usually arent "well balanced" They are either balanced or not ;) of course there can be just some partial amount of choices which might make it "good or better" but it should be rather simple to say if it is "balanced or not" ... the word choices or all-to-all is probably a lot more fitting ;) 21:02:39 <PublicServer> <Rhamphoryncus> oh hey, caught up on gold. Weeeird. 21:03:19 <PublicServer> <Rhamphoryncus> Yeah, and making it handle the small-scale noise 21:04:14 <PublicServer> <Ryton> true V, but ... 1/4 of station being used 80% of time, and rest almost empty, while all trains can go (in theory) everywhere, how do you call that? ;-) 21:04:28 <PublicServer> <Rhamphoryncus> You're still not looking at the waypoints 21:04:38 <PublicServer> <Rhamphoryncus> it's *3* stations for practical purposes 21:04:40 <V> poor station design in general 21:04:44 <PublicServer> <Ryton> ah :D 21:04:47 <PublicServer> <Rhamphoryncus> Yup 21:04:53 <PublicServer> <Ryton> then why dont you just remove the waypoints :p 21:04:56 <V> or to be exact, insufficient throughput of a line that goes towards the less used part 21:05:08 <PublicServer> <Ryton> because now it doesnt work anymore with my presignalling :p 21:05:13 <V> but mentioning balancing is very misleading especially in this case 21:05:30 <hylje> imba 21:05:39 <PublicServer> <Ryton> ok, you are right :-) 21:05:40 <V> or even that :D 21:05:59 <PublicServer> <Rhamphoryncus> imba? 21:06:01 <PublicServer> <Ryton> SC2 is imab :p 21:06:07 <PublicServer> <Ryton> = inbalanced :-) 21:06:11 <PublicServer> <Ryton> imba* 21:06:20 <V> is it? 21:06:27 <V> I doubt that 21:06:44 <PublicServer> <Ryton> SC1 was perfect, nothing can beat that :p 21:06:48 <hylje> ask the forums about that 21:06:49 <V> haha 21:06:54 <PublicServer> <Rhamphoryncus> removed the waypoint orders 21:06:58 <PublicServer> <Ryton> the win ratio for Terran is way too high 21:07:01 <PublicServer> <Ryton> its an easy race :p 21:07:07 <PublicServer> <Rhamphoryncus> Trivial to add back later, if I feel like it 21:07:12 <V> well tbh, terrans have soooo many options 21:07:32 <V> I dont play sc2 so I dont know, but from watching 21:07:40 <PublicServer> <Ryton> well: yes: choice = possiblilty to have your opponent worried about everything you can do 21:07:46 <PublicServer> <Ryton> me neither :P 21:07:58 <V> right, the observer pros :D 21:08:00 <PublicServer> <Ryton> but Husky rocks :-) 21:08:10 <PublicServer> <Ryton> and TY for the day[9] link :p 21:08:16 <PublicServer> <Ryton> his mondays are hilarious :p 21:08:35 <PublicServer> <Ryton> OpenTTD could use some burried banelings :p 21:08:52 <hylje> yogscast mentioned ottd sometime ago, maybe those other fancy internet celebrities could lend a hand too 21:08:56 <V> btw from @@ABR07, 6.3.2 http://blog.openttdcoop.org/files/blog/V453000/ABR07_fastbay_01.png 21:08:57 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 21:09:06 <V> "good balancing" you could say 21:09:16 <hylje> golden tracks 21:09:45 <Rhamphoryncus> Yep, I know what well how to do that :) 21:09:57 <Rhamphoryncus> I chose not to. Because I am silly. 21:10:31 <V> just returned to the point about "balancing" and that 21:10:34 <PublicServer> <Ryton> all R's are in this game. 21:10:37 <PublicServer> <Ryton> its like a BBH-rule :p 21:10:59 <V> R? 21:11:07 <PublicServer> <Ryton> Ryton, Rhamphoryncus, etc 21:11:10 <PublicServer> <Ryton> are there more? 21:11:12 <PublicServer> <Ryton> Raskiel? 21:11:51 <Rhamphoryncus> I think the real failure is I wanted the candy of 3 separate stations without building their individual capacity to handle it 21:12:18 <Rhamphoryncus> So they didn't have long waiting bays independent of each other 21:12:35 <V> well if some platforms have insufficient throughput, just let less trains go that way if you need to keep them for some reason - like candy 21:12:56 <V> and if the total throughput isnt enough, add another set 21:13:09 <Rhamphoryncus> a PFP between platforms would have worked, but I didn't build it with enough space, and then I got hemmed in 21:13:17 <PublicServer> <Ryton> PFP? 21:13:22 <Rhamphoryncus> pathfinder penalty 21:13:55 <Rhamphoryncus> A reversed path signal is a penalty, a platform is a penalty.. 21:14:07 <Rhamphoryncus> Platforms tend to be the better options 21:14:43 <V> depends 21:15:02 <PublicServer> <Ryton> ah, so you'd like to penalise the last platform choices, to force trains towards the first ones? 21:15:13 <PublicServer> <Rhamphoryncus> aww, too many vehicles :( 21:15:25 <PublicServer> <Ryton> lol at Flutown mines btw :p 21:15:51 <PublicServer> <Rhamphoryncus> I could have had a gap between the sets of 4 platforms and put an unused station across the gap, but otherwise letting them cross 21:16:25 <PublicServer> <Rhamphoryncus> But.. that still requires proper waiting bays, which I never had 21:16:36 <PublicServer> <Ryton> ah well 21:16:43 <PublicServer> <Ryton> you cannot have everything in life :-)) 21:16:49 <PublicServer> <Rhamphoryncus> It was fun and I learned. I am happy :) 21:17:23 <PublicServer> <Ryton> :is off 21:17:25 <PublicServer> <Ryton> cya 21:17:27 <PublicServer> <Rhamphoryncus> bye 21:17:29 <PublicServer> *** Ryton has left the game (leaving) 21:17:29 <PublicServer> *** Game paused (number of players) 21:17:49 *** Chris_Booth is now known as Guest4268 21:17:52 *** Chris_Booth has joined #openttdcoop 21:18:27 *** Guest4268 has quit IRC 21:19:05 <PublicServer> *** Rhamphoryncus has left the game (leaving) 21:34:36 *** bassals has quit IRC 21:35:00 *** V has quit IRC 21:35:00 *** Ryton has joined #openttdcoop 21:41:43 <Ryton> silence? :-P 21:55:36 *** dr_gonzo_ has joined #openttdcoop 22:07:37 *** morph_ has joined #openttdcoop 22:08:00 <morph_> Anyone have experience installing Openttd from the .deb packages on 11.04 Ubuntu? 22:10:36 *** Ivan_M has quit IRC 22:14:27 *** sla_ro|master has quit IRC 22:14:31 *** sla_ro|master has joined #openttdcoop 22:18:18 <morph_> This sucks 22:18:35 <morph_> I can't run Openttd server on my Ubuntu box for some reason? 22:19:54 <morph_> Nevermind, disaster averted. 22:19:59 <morph_> Compiled from source 22:21:42 *** mfb- has joined #openttdcoop 22:21:43 *** ChanServ sets mode: +o mfb- 22:22:00 <PublicServer> *** Game still paused (number of players) 22:22:01 <PublicServer> *** mfb joined the game 22:23:59 <mfb-> hi 22:24:45 <Rhamphoryncus> heya 22:25:37 *** dr_gonzo_ has quit IRC 22:26:19 *** sla_ro|master has quit IRC 22:30:20 *** Rhamphoryncus has quit IRC 22:36:08 *** Mazur is now known as Tyne 22:38:00 *** Tyne is now known as Mazur 22:39:25 <PublicServer> <mfb> looks like a massive jam at SLH06 22:44:23 *** morph_ has quit IRC 22:52:35 *** Progman has quit IRC 22:56:02 *** Chris_Booth has quit IRC 22:57:46 *** ODM has quit IRC 23:04:00 *** Tray has quit IRC 23:12:36 *** smoovi has quit IRC 23:21:46 *** valhallasw has quit IRC