Log for #openttdcoop on 27th February 2012:
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02:37:22  <Rhamphoryncus> !playercount
02:37:22  <PublicServer> Rhamphoryncus: Number of players: 0 (0 spectators)
04:49:33  <Rhamphoryncus> .. huh, my other game doesn't let me refit individual wagons, so either because it's a couple week old trunk or because it's newgrf dependant
04:52:27  <Rhamphoryncus> oh, can't do it as a refit order, just as a manual refit.  Makes sense.
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08:27:48  <Ivan_M> !password
08:27:48  <PublicServer> Ivan_M: maggot
08:28:10  <Ivan_M> !dl win64
08:28:10  <PublicServer> Ivan_M:
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12:24:11  <SAL9000> !players
12:24:13  <PublicServer> SAL9000: There are currently no clients connected to the server
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12:51:42  <Rhamphoryncus> heya holyduck
12:52:31  <theholyduck> yoyo
12:52:39  <theholyduck> !dl win64
12:52:39  <PublicServer> theholyduck:
12:53:31  <Rhamphoryncus> Haven't seen you in a bit
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13:29:06  <Rhamphoryncus> wee, my patch for the speed limit (111 becomes 110) got applied :D
13:36:04  <theholyduck> !password
13:36:05  <PublicServer> theholyduck: rafter
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14:09:53  <smoovi> !screen
14:09:53  <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (
14:13:42  <V453000> !dl win64
14:13:42  <PublicServer> V453000:
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14:22:26  <V453000> !password
14:22:26  <PublicServer> V453000: rafter
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14:24:32  <V453000> !info¨
14:24:37  <V453000> !url
14:24:37  <PublicServer> V453000:
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16:40:48  <Rhamphoryncus> Yarr.  pf.yapf.rail_firstred_twoway_eol is evil.  Not because it doesn't work (it does), but because it's an obscure setting to overload a rarely used signal into doing something very different.
16:46:04  <V453000> which is good? :)
16:47:44  <V453000> obscure, perhaps but it gives some great possibilities:)
16:49:56  <Rhamphoryncus> indeed.  Use whatever tools you can manage.
17:01:56  <Rhamphoryncus> I'm experimenting with a.. forced conditional overflow service depot }:>
17:03:05  <V453000> what is that supposed to do?
17:05:20  <Rhamphoryncus> Okay, one aspect is an overflow.  Forced into a pair of depots, using a PF signal so you can enter one even if a train is leaving the other, exit signal on the track out, waiting bay before and after, and a PF trap so the forced depots don't look like a dead end
17:06:02  <V453000> if you have a path signal in front of depot, exit signal on the exit sure wont work
17:06:24  <V453000> question 2: what is it for
17:06:29  <Rhamphoryncus> But I also have servicing turned on (even those breakdowns are off), so I have a pre-WP, after which a conditional order triggers if they need service, then a WP in the overflow lane to force them down there
17:06:34  <Rhamphoryncus> No?  I haven't gotten to test that yet
17:06:56  <Rhamphoryncus> Mostly to see if it works :)
17:07:14  <V453000> screenshot? I think I fail to imagine your thing
17:07:19  <Rhamphoryncus> Oh, and of course this is just the overflow lane
17:07:21  <Rhamphoryncus> hmm yes
17:07:29  <V453000> but if there is a PBS in the block, the depot wont react to pre-signals
17:09:55  <Rhamphoryncus>
17:10:26  <Rhamphoryncus> There's two depots so it should work regardless.  The PF both breaks and fixes it :)
17:11:16  <Rhamphoryncus> hah, good thing I deleted the sign I was making about train length.  It would have been wrong :D
17:11:40  <V453000> uhm how is that a conditional depot
17:11:48  <V453000> trains must always go there with the pf trap
17:12:43  <Rhamphoryncus> The conditional refers to the service conditional order jump
17:13:17  <Rhamphoryncus> But they otherwise don't take that route
17:14:06  <V453000> lol
17:14:32  <Rhamphoryncus> So yes, I'm sure I'm abusing the terminology :)
17:14:41  <Rhamphoryncus> But since it's all local jargon anyway.. ;)
17:23:57  <Rhamphoryncus> Well, this overflow won't get tested with an appropriate amount of trains.  *adds a bunch more*
17:25:25  <sietse> !password
17:25:25  <PublicServer> sietse: rafter
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17:25:46  <V453000> I just am not quite sure what is that ... overflow good for
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17:26:39  <Rhamphoryncus> It's just an experiment at being an overflow
17:26:54  <V453000> yeah but ... :D it should have some reason imo
17:26:55  <V453000> anyway cya
17:26:59  <Rhamphoryncus> Particularly in a fashion that won't slow traffic
17:27:10  <Rhamphoryncus> It could use a prio, but that's easy to add
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17:32:21  <sane> !password
17:32:21  <PublicServer> sane: rafter
17:32:47  <sane> !password
17:32:47  <PublicServer> sane: crutch
17:32:48  <Rhamphoryncus> Fixed the signal.  Deleted the exit signal and all was well. :)
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17:56:55  <Rhamphoryncus> tweaked it and it seems to be working well
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18:45:27  <Firestar> !players
18:45:30  <PublicServer> Firestar: Client 1900 is Sietse, a spectator
18:45:38  <Firestar> hi  sietse
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18:48:09  <Ivan_M> !password
18:48:10  <PublicServer> Ivan_M: crutch
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18:54:56  <Ryton> !password
18:54:56  <PublicServer> Ryton: crutch
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18:55:43  <PublicServer> <Ryton> hi Sietse
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19:21:57  <PublicServer> <Ryton> BBH 04 is soo nice :-)
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19:25:24  <Tray> !password
19:25:24  <PublicServer> Tray: rafter
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19:25:40  <PublicServer> <Ryton> hi Tray
19:25:54  <PublicServer> <Tray> ho
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19:42:23  <PublicServer> <Tray> ryton your orders at trunington valley were screwed
19:42:29  <PublicServer> <Ryton> oopz
19:42:39  <PublicServer> <Tray> They used slh02 waypoints I changed that
19:43:01  <PublicServer> <Ryton> oh crap, indeed. I copied from another station. shouldh ave checked that :s oopz
19:43:13  <PublicServer> <Ryton> I'm really not the brigthest these days
19:43:28  <PublicServer> <Tray> Slunwood Woods is scrwed too
19:43:54  <PublicServer> <Tray> please fix it (:
19:44:00  <PublicServer> <Ryton> will do
19:44:10  <PublicServer> <Tray> Bonfingbridge Woods
19:44:12  <PublicServer> <Ryton> probaly that one too
19:44:15  <PublicServer> <Ryton> brettborough woods
19:44:37  <PublicServer> <Tray> I'm just checking for trains that uses the bypass at slh02
19:45:53  <PublicServer> <Ryton> ah for Bonfingbridge I just copied a train that was in the station already
19:46:07  <PublicServer> <Ryton> that one seems to be ok, on.
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19:46:39  <PublicServer> <Chris Booth> hi
19:46:49  <PublicServer> <Tray> Benley Valley
19:46:56  <PublicServer> <Tray> hi cb
19:47:07  <PublicServer> <Chris Booth> hi Tray
19:47:58  <PublicServer> <Ryton> again my fault ? :s
19:48:12  <PublicServer> <Chris Booth> no its mine since I am here now :P
19:48:14  <PublicServer> <Tray> Don't know
19:48:38  <PublicServer> <Ryton> ah, finally someone I can blame ;-)
19:48:41  <PublicServer> <Tray> It's just using the wrong Waypoints and I ask to fix it while I'm checking for other trains
19:48:59  <PublicServer> <Ryton> no prob, I'll do that
19:49:27  <PublicServer> <Tray> Slunwood Woods
19:49:59  <PublicServer> <Ryton> probably it is me :p
19:50:09  <PublicServer> <Ryton> since I cloned some existing trains
19:50:15  <PublicServer> <Ryton> from other SL's, doh
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19:55:54  <PublicServer> <Ryton> fixed all of em I think
19:56:16  <PublicServer> <Tray> Thanks for fixing.
19:56:23  <PublicServer> <Ryton> yw. TY For signalling :p
19:56:45  <PublicServer> <Chris Booth> this is one busy netwrok
19:56:55  <PublicServer> <Tray> I got to it yesterday but was to lazy to infestigate ):
19:57:16  <Rhamphoryncus> !password
19:57:16  <PublicServer> Rhamphoryncus: nudged
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20:03:17  <PublicServer> <Chris Booth> XD
20:03:28  <PublicServer> <Rhamphoryncus> yeah, that one was my fault ;)
20:05:12  <PublicServer> <Rhamphoryncus> @@gap 6
20:05:12  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
20:05:24  <Rhamphoryncus> @gap 6
20:05:25  <Webster> Rhamphoryncus: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
20:05:29  <PublicServer> <Ryton> ty :-)
20:05:31  <PublicServer> <Ryton> better :p
20:05:34  <Rhamphoryncus> :)
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20:19:46  <V> !password
20:19:47  <PublicServer> V: beeper
20:20:28  <PublicServer> <Ryton> ...
20:20:38  <V> hotspot too stronk :)
20:20:46  <V> guess not
20:23:21  <PublicServer> <Tray> add trains?
20:23:27  <PublicServer> <Ryton> sure
20:23:46  <PublicServer> <Ryton> any preference for this SLH?
20:23:56  <PublicServer> <Ryton> slow, fast, ugly, beautifull?
20:24:47  <PublicServer> <Tray> well just do anything
20:24:50  <PublicServer> <Tray> (:
20:24:57  <PublicServer> <Ryton> nah, anything is too obvious :p;
20:25:59  <PublicServer> <Tray> maybe use a really unpowered engine and do 3 tile engines and wood trucks behind
20:26:11  <PublicServer> <Ryton> oki, makes sense
20:30:19  <PublicServer> <Tray> one tile
20:30:24  <PublicServer> <Tray> pbs do the trick
20:30:45  <PublicServer> <Tray> well that does too
20:30:49  <PublicServer> <Ryton>  :-)
20:33:26  <PublicServer> <Tray> yay
20:33:36  <PublicServer> <Ryton> its 6.8 tiles long
20:33:42  <PublicServer> <Tray> ):
20:33:49  <PublicServer> <Tray> you're right
20:34:07  <PublicServer> <Ryton> yw :-)
20:34:17  <PublicServer> <Ryton> whats next?
20:34:20  <PublicServer> <Ryton> be back in 5
20:34:31  <PublicServer> <Tray> Well I consider a stronger engine 5 tiles engine is quiete too many (:
20:34:57  <PublicServer> <Ryton> every engine = 1 long... so you have 1 tile for wagon :p
20:35:35  <PublicServer> <Tray> stupid train (:
20:35:49  <PublicServer> <Ryton> stupid train is stupid (:
20:35:57  <PublicServer> <Ryton> we miught need to add more paper trains
20:36:02  <PublicServer> <Ryton> and then goods trains
20:36:11  <PublicServer> <Ryton> plenty of paper waiting (3k)
20:36:33  <PublicServer> <Tray> hit the train cap
20:36:39  <PublicServer> <Ryton> oy
20:36:47  <PublicServer> <Ryton> kill some train somewhere else :p
20:46:05  <PublicServer> <Ryton> b
20:48:34  <PublicServer> <Ryton> oops
20:48:41  <PublicServer> <Ryton> SL17 had a jammed train
20:50:16  <PublicServer> <Ryton> I really like CL1-2 games :-) Much more possibilities than CL4+
20:50:58  <PublicServer> <Ryton> who dares adding a 3rd to BBH04?
20:52:28  <PublicServer> *** Ryton has joined spectators
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20:52:34  <PublicServer> <Ryton> hi Rhamphoryncus
20:52:44  <PublicServer> <Rhamphoryncus> Oh that is SO much better.  No more extraneous lines crossing wudstone woods.
20:52:51  <PublicServer> <Rhamphoryncus> heya
20:53:33  <PublicServer> <Ryton> lol
20:53:43  <PublicServer> <Ryton> you rebuilt mont blanc tunnel
20:54:01  <PublicServer> <Rhamphoryncus> hehe
20:54:32  <PublicServer> <Ryton> if you want, you can remove even the last bridge of your truck road
20:54:38  <V> well wow the wifi here is so bad that it cant even download autosave from server :D
20:55:02  <PublicServer> <Rhamphoryncus> yeah, but that's harmless.  Ignoring it for now
20:55:08  <PublicServer> *** Ryton has joined company #1
20:55:24  <PublicServer> <Ryton> oki, as you please
20:55:27  <PublicServer> <Rhamphoryncus> if I figure out what I want I'm just as likely to move everything
20:55:34  <PublicServer> <Rhamphoryncus> naw, go ahead, that's a good start
20:56:14  <PublicServer> <Ryton> are you sure that station entrance is well balanced? :p
20:56:20  <PublicServer> <Rhamphoryncus> no :)
20:56:27  <PublicServer> <Ryton> 4 trains waiting at last area, rest is almost empty :p
20:56:35  <PublicServer> <Rhamphoryncus> yup
20:56:46  <PublicServer> <Ryton> better add some choices
20:57:12  <PublicServer> <Rhamphoryncus> go ahead.  I'm tired :)
20:57:58  <PublicServer> <Rhamphoryncus> it's a faked set of 3 stations.  Not something I'd repeat
20:58:10  <PublicServer> <Ryton> can be improved easily, imho
20:58:24  <PublicServer> <Rhamphoryncus> Besides removing the WP and treating it as one big one?  ;)
20:58:42  <PublicServer> <Rhamphoryncus> when I started it was backed on to 3 primary industries.  All gone
20:58:49  <PublicServer> <Rhamphoryncus> Only thing original is the coal mine
20:59:15  <PublicServer> <Ryton> should go more fluidly now (i think)
20:59:33  <PublicServer> <Ryton> just some removed entry signals and added presignals
20:59:49  <PublicServer> <Rhamphoryncus> that won't work
20:59:59  <PublicServer> <Rhamphoryncus> not with the waypoint setup
21:00:09  <PublicServer> <Rhamphoryncus> but I might be convinced to ditch it all
21:00:16  <PublicServer> <Rhamphoryncus> it had a good run
21:01:46  <PublicServer> *** Tray has left the game (leaving)
21:02:32  <V> stations usually arent "well balanced" They are either balanced or not ;) of course there can be just some partial amount of choices which might make it "good or better" but it should be rather simple to say if it is "balanced or not" ... the word choices or all-to-all is probably a lot more fitting ;)
21:02:39  <PublicServer> <Rhamphoryncus> oh hey, caught up on gold.  Weeeird.
21:03:19  <PublicServer> <Rhamphoryncus> Yeah, and making it handle the small-scale noise
21:04:14  <PublicServer> <Ryton> true V, but ... 1/4 of station being used 80% of time, and rest almost empty, while all trains can go (in theory) everywhere, how do you call that? ;-)
21:04:28  <PublicServer> <Rhamphoryncus> You're still not looking at the waypoints
21:04:38  <PublicServer> <Rhamphoryncus> it's *3* stations for practical purposes
21:04:40  <V> poor station design in general
21:04:44  <PublicServer> <Ryton> ah :D
21:04:47  <PublicServer> <Rhamphoryncus> Yup
21:04:53  <PublicServer> <Ryton> then why dont you just remove the waypoints :p
21:04:56  <V> or to be exact, insufficient throughput of a line that goes towards the less used part
21:05:08  <PublicServer> <Ryton> because now it doesnt work anymore with my presignalling :p
21:05:13  <V> but mentioning balancing is very misleading especially in this case
21:05:30  <hylje> imba
21:05:39  <PublicServer> <Ryton> ok, you are right :-)
21:05:40  <V> or even that :D
21:05:59  <PublicServer> <Rhamphoryncus> imba?
21:06:01  <PublicServer> <Ryton> SC2 is imab :p
21:06:07  <PublicServer> <Ryton> = inbalanced :-)
21:06:11  <PublicServer> <Ryton> imba*
21:06:20  <V> is it?
21:06:27  <V> I doubt that
21:06:44  <PublicServer> <Ryton> SC1 was perfect, nothing can beat that :p
21:06:48  <hylje> ask the forums about that
21:06:49  <V> haha
21:06:54  <PublicServer> <Rhamphoryncus> removed the waypoint orders
21:06:58  <PublicServer> <Ryton> the win ratio for Terran is way too high
21:07:01  <PublicServer> <Ryton> its an easy race :p
21:07:07  <PublicServer> <Rhamphoryncus> Trivial to add back later, if I feel like it
21:07:12  <V> well tbh, terrans have soooo many options
21:07:32  <V> I dont play sc2 so I dont know, but from watching
21:07:40  <PublicServer> <Ryton> well: yes: choice = possiblilty to have your opponent worried about everything you can do
21:07:46  <PublicServer> <Ryton> me neither :P
21:07:58  <V> right, the observer pros :D
21:08:00  <PublicServer> <Ryton> but Husky rocks :-)
21:08:10  <PublicServer> <Ryton> and TY for the day[9] link :p
21:08:16  <PublicServer> <Ryton> his mondays are hilarious :p
21:08:35  <PublicServer> <Ryton> OpenTTD could use some burried banelings :p
21:08:52  <hylje> yogscast mentioned ottd sometime ago, maybe those other fancy internet celebrities could lend a hand too
21:08:56  <V> btw from @@ABR07, 6.3.2
21:08:57  <Webster> Advanced Building Revue 07: Stations at #openttdcoop -
21:09:06  <V> "good balancing" you could say
21:09:16  <hylje> golden tracks
21:09:45  <Rhamphoryncus> Yep, I know what well how to do that :)
21:09:57  <Rhamphoryncus> I chose not to.  Because I am silly.
21:10:31  <V> just returned to the point about "balancing" and that
21:10:34  <PublicServer> <Ryton> all R's are in this game.
21:10:37  <PublicServer> <Ryton> its like a BBH-rule :p
21:10:59  <V> R?
21:11:07  <PublicServer> <Ryton> Ryton, Rhamphoryncus, etc
21:11:10  <PublicServer> <Ryton> are there more?
21:11:12  <PublicServer> <Ryton> Raskiel?
21:11:51  <Rhamphoryncus> I think the real failure is I wanted the candy of 3 separate stations without building their individual capacity to handle it
21:12:18  <Rhamphoryncus> So they didn't have long waiting bays independent of each other
21:12:35  <V> well if some platforms have insufficient throughput, just let less trains go that way if you need to keep them for some reason - like candy
21:12:56  <V> and if the total throughput isnt enough, add another set
21:13:09  <Rhamphoryncus> a PFP between platforms would have worked, but I didn't build it with enough space, and then I got hemmed in
21:13:17  <PublicServer> <Ryton> PFP?
21:13:22  <Rhamphoryncus> pathfinder penalty
21:13:55  <Rhamphoryncus> A reversed path signal is a penalty, a platform is a penalty..
21:14:07  <Rhamphoryncus> Platforms tend to be the better options
21:14:43  <V> depends
21:15:02  <PublicServer> <Ryton> ah, so you'd like to penalise the last platform choices, to force trains towards the first ones?
21:15:13  <PublicServer> <Rhamphoryncus> aww, too many vehicles :(
21:15:25  <PublicServer> <Ryton> lol at Flutown mines btw :p
21:15:51  <PublicServer> <Rhamphoryncus> I could have had a gap between the sets of 4 platforms and put an unused station across the gap, but otherwise letting them cross
21:16:25  <PublicServer> <Rhamphoryncus> But.. that still requires proper waiting bays, which I never had
21:16:36  <PublicServer> <Ryton> ah well
21:16:43  <PublicServer> <Ryton> you cannot have everything in life :-))
21:16:49  <PublicServer> <Rhamphoryncus> It was fun and I learned.  I am happy :)
21:17:23  <PublicServer> <Ryton> :is off
21:17:25  <PublicServer> <Ryton> cya
21:17:27  <PublicServer> <Rhamphoryncus> bye
21:17:29  <PublicServer> *** Ryton has left the game (leaving)
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21:41:43  <Ryton> silence? :-P
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22:08:00  <morph_> Anyone have experience installing Openttd from the .deb packages on 11.04 Ubuntu?
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22:18:18  <morph_> This sucks
22:18:35  <morph_> I can't run Openttd server on my Ubuntu box for some reason?
22:19:54  <morph_> Nevermind, disaster averted.
22:19:59  <morph_> Compiled from source
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22:22:00  <PublicServer> *** Game still paused (number of players)
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22:23:59  <mfb-> hi
22:24:45  <Rhamphoryncus> heya
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22:39:25  <PublicServer> <mfb> looks like a massive jam at SLH06
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