Config
Log for #openttdcoop on 4th March 2012:
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00:00:13  <PublicServer> <V453000> oh that
00:00:13  <PublicServer> *** Ihmemies has left the game (leaving)
00:00:15  <PublicServer> <V453000> I signed the "this is..."
00:00:43  <PublicServer> *** Ihmemies joined the game
00:00:51  <PublicServer> <Ihmemies> of course all signs are hidden from spectators
00:00:58  <PublicServer> <V453000> you can allow that
00:01:04  <PublicServer> <Ihmemies> oh :P
00:01:04  <PublicServer> <V453000> see the setting
00:01:36  <PublicServer> <mfb> fixed
00:01:50  <PublicServer> <V453000> :)
00:02:00  <PublicServer> <V453000> I think some less balancing wouldnt hurt
00:02:06  <PublicServer> <V453000> ¨like this
00:02:18  <PublicServer> <Ihmemies> do you take all the neccessary money too these days? no making moneymaking networks or anything like that
00:02:21  <PublicServer> <mfb> maybe
00:02:27  <PublicServer> <V453000> ANYWAY, GNIGHT
00:02:30  <PublicServer> <mfb> gn8
00:02:40  <PublicServer> <V453000> caps :d
00:02:42  <PublicServer> <V453000> cya
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00:10:26  <Ihmemies> maybe i shoudl add oftc to my irc bouncer too
00:12:36  <PublicServer> <Ihmemies> maybe increasing sprite cache helps with that fps issue
00:12:39  <PublicServer> *** Ihmemies has left the game (leaving)
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00:13:37  <PublicServer> <Ihmemies> oh yes
00:13:42  <PublicServer> <Ihmemies> 1024 much better than 256
00:13:44  <PublicServer> <Ihmemies> *64 ;D
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00:14:14  <PublicServer> <Ihmemies> whatever reason behind the default value.. it clearly wasn't enough!
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00:28:07  <Ihmemies> i started to wonder what's wrong till i realized i tried to enter with "QFTC" instead of "OFTC" in my username
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00:39:15  <Hazard> !password
00:39:15  <PublicServer> Hazard: meshed
00:39:39  <PublicServer> *** Hazard joined the game
00:39:46  <PublicServer> <Hazard> Holy
00:41:28  <PublicServer> <Hazard> So
00:41:35  <Ihmemies> so
00:42:05  <PublicServer> <Hazard> The tunnels to the outside arent connected
00:42:35  <PublicServer> <Ihmemies> maybe they want to finish something before connecting them? (=i have no idea)
00:42:57  <PublicServer> <Hazard> Also, the buss stops are not connected
00:42:57  <PublicServer> <als> Yeah, they are waiting
00:43:03  <PublicServer> *** Hazard has joined spectators
00:43:07  <PublicServer> <Hazard> Okay
00:43:15  <PublicServer> <als> Think they said waiting untill 500k
00:43:58  <Ihmemies> long wait then
00:44:16  <PublicServer> <Hazard> Even in the scenario editor, I have never been able to get a city above 1000k
00:44:20  <Ihmemies> i've been here some time and it has gone from 185->197...
00:45:16  <PublicServer> <Hazard> It seems to be growing to the North and East more then South and West
00:46:26  <PublicServer> <Hazard> I have a general TTDCOOP question
00:46:28  <PublicServer> <als> Is it totally random, or does it tends to grow in the direction of where the player looks or something?
00:46:54  <PublicServer> <Hazard> I think it does it 100% logically
00:47:16  <Ihmemies> it'd be so much easier if it was possible to lay lots like in simcity
00:47:21  <Ihmemies> and see the city grow instantly
00:47:44  <PublicServer> <Hazard> So my question is why are there always little rail nubs at the sides of train stations in this server?
00:48:51  <PublicServer> <als> Does the town growth take account for noise?
00:49:21  <PublicServer> <als> There are more trains in the south than in the north
00:49:43  <PublicServer> <Hazard> Maybe it does
00:50:02  <PublicServer> <Hazard> I don't know how the option works
00:51:01  <PublicServer> <Hazard> 200k
00:51:40  <PublicServer> <Hazard> Are only the busses servicing the city?
00:52:02  <PublicServer> *** Hazard has joined company #1
00:52:48  <Ihmemies> they are somehow generating more people in the middle of the city :P
00:52:51  <Ihmemies> nothing else moves
00:53:50  <Ihmemies> i don't even want to imagine how it is possible for popuplation to increase by moving people with buses a few meters
00:54:17  <PublicServer> *** als has left the game (leaving)
01:01:36  <PublicServer> <Tray> Hazard, what do you mean exactly?
01:02:14  <PublicServer> <Hazard> They might be only on the load and transfer trains
01:02:49  <PublicServer> <Tray> please put a sign on it to mark it
01:03:00  <PublicServer> <Tray> And I will try to explain what going on (:
01:03:04  <PublicServer> <Hazard> But there always seem to be short diagaonal dead end tracks
01:04:06  <PublicServer> <Hazard> At the "HERE" sign
01:04:45  <PublicServer> <Tray> These are basically for lost trains to act a little bit smarter than they would do otherwise
01:04:59  <PublicServer> <Hazard> Okay
01:05:09  <PublicServer> <Hazard> I have one more question
01:05:23  <PublicServer> <Hazard> at the HERE sign
01:05:29  <PublicServer> <Tray> yeah
01:05:43  <PublicServer> <Tray> Do you have the "show reserved path" option on?
01:05:57  <PublicServer> <Hazard> I dont think so
01:06:15  <PublicServer> <Tray> Okay. PBS in station work like this:
01:06:47  <PublicServer> <Tray> an entering train reserve tracks until they find a signal
01:07:17  <PublicServer> <Hazard> Is reserved tracks the darkened area that shows the path for trains?
01:07:19  <PublicServer> <Tray> so these trains are now reserving the cross infront of the station an other trains can only enter if the dummy trains turn around
01:07:25  <PublicServer> <Tray> wich they do after a full load
01:07:51  <PublicServer> <Tray> so the s-bahn trains (not yet done) only enter when a full load is ready
01:08:29  <PublicServer> <Hazard> I see
01:08:43  <PublicServer> <Hazard> reserved tracks is very hard to see with maglev
01:08:55  <PublicServer> <Tray> that's true
01:09:21  <PublicServer> <Hazard> But it doesn't look like the presignal ever turns green
01:09:43  <PublicServer> <Tray> these aren't presignals
01:09:59  <PublicServer> <Tray> they are pathbased wich means they are always red unless a trains enters
01:10:25  <PublicServer> <Hazard> That looks like a presignal to me
01:10:35  <PublicServer> <Hazard> Ahh
01:10:38  <PublicServer> <Hazard> newGRF
01:11:02  <PublicServer> <Hazard> okay
01:11:08  <PublicServer> <Hazard> I see how it works now
01:11:43  <PublicServer> <Tray> whops.
01:12:13  <PublicServer> <Tray> okay than. (:
01:14:59  <PublicServer> <Hazard> So Tray
01:15:14  <PublicServer> <Hazard> Why do you use that system instead of just using full load?
01:16:21  <Tray> full load would require 210 different trains with different orders and when one can't make it anymore we would need exactly that trains
01:16:45  <Tray> that system balances every trains with the same orders over the stations
01:16:51  <PublicServer> <Hazard> So do you give the trains any orders at all?
01:16:59  <Tray> yes
01:17:11  <Tray> but they all share the same
01:17:20  <Tray> basically it's dropping and go on
01:17:33  <Tray> from there they search an open platform
01:17:39  <Tray> and go back for dropping
01:23:06  <PublicServer> <Hazard> Thats confusing
01:23:47  <Tray> well it's as always the very last step of an evolution of those things
01:23:49  <Tray> !srnw
01:24:04  <Tray> I'm still not getting used to the bot \:
01:24:28  <Tray> http://wiki.openttdcoop.org/Srnw
01:24:40  <Tray> That's a page wich is pretty dated but covers the basics
01:24:45  <PublicServer> <Hazard> Self regulating network?
01:26:09  <PublicServer> <Hazard> Okay, that seems to make sense
01:27:25  <Tray> http://blog.openttdcoop.org/2011/01/21/advanced-building-revue-09-self-regulating-stations/
01:27:47  <Tray> that's a much more recent article with focuse on the station of a SRNW
01:37:26  <PublicServer> *** Ihmemies has left the game (leaving)
01:39:25  <Rhamphoryncus> !password
01:39:25  <PublicServer> Rhamphoryncus: medley
01:39:37  <PublicServer> *** Rhamphoryncus joined the game
01:45:05  <PublicServer> <Rhamphoryncus> So are we just waiting for growth right now?
01:45:15  <PublicServer> <Sietse> hi
01:45:17  <PublicServer> <Hazard> Yesss....
01:45:17  <PublicServer> <Sietse> think so yes
01:45:19  <PublicServer> <Rhamphoryncus> yo
01:45:29  <PublicServer> <Rhamphoryncus> I should have come on earlier then
01:45:36  <PublicServer> <Sietse> building infrastructure meanwhile :)
01:45:37  <Tray> there are several feeder trains to do
01:45:43  <Tray> or mainline stations
01:45:53  <Tray> or s-bahn drop stations
01:46:00  <PublicServer> <Rhamphoryncus> I'm fairly lost.  Perhaps more than usual
01:46:17  <Tray> any question?
01:49:42  <PublicServer> <Rhamphoryncus> Those are drop stations between the inner and outer, not transfer?
01:49:56  <PublicServer> <Sietse> transfer
01:50:15  <PublicServer> <Rhamphoryncus> Where's the ultimate destination?
01:52:25  <theholyduck> !password
01:52:25  <PublicServer> theholyduck: robins
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01:53:12  <Tray> drop and pickupo are the same on the ml
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02:05:46  <PublicServer> <Hazard> So why are buildings not supposed to grow where the center of the partions are?
02:07:36  <sietse> gnight al
02:07:37  <sietse> all*
02:07:45  <PublicServer> <Hazard> Night
02:09:11  <PublicServer> <Hazard> 500k is going to take forever
02:11:53  <PublicServer> <Hazard> That is a pretty minimap
02:23:34  <Hazard> !image
02:23:53  <Hazard> !help
02:23:53  <PublicServer> Hazard: http://www.openttdcoop.org/wiki/IRC_Commands
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02:44:44  <Hazard> !password
02:44:44  <PublicServer> Hazard: rouses
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03:21:44  <elecRules> !players
03:21:46  <PublicServer> elecRules: Client 306 is Sietse, a spectator
03:21:46  <PublicServer> elecRules: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
03:32:26  <theholyduck> !password
03:32:26  <PublicServer> theholyduck: laxity
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03:33:16  <PublicServer> <elecRules> Are 32bpp graphics packs any good yet?
03:33:42  <PublicServer> *** theholyduck has left the game (general timeout)
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05:33:07  <Lugnuts> !password
05:33:07  <PublicServer> Lugnuts: turtle
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05:52:39  <PublicServer> <Hazard> Anyone active?
05:52:42  <PublicServer> <elecRules> Yes
05:53:08  <PublicServer> <Hazard> 2 of the stations have started gathering passengers
05:53:19  <PublicServer> <elecRules> Which ones?
05:53:30  <PublicServer> <Hazard> 8-6 and 27-5
05:53:41  <PublicServer> <Hazard> South side of the city
05:54:15  <PublicServer> <elecRules> I guess someone sent a train there
05:54:37  <PublicServer> <elecRules> Question is, why did they do that?
05:54:51  <PublicServer> <Hazard> It has the full load checking thing
05:54:58  <PublicServer> <Hazard> (I dont know what you call them?
05:55:00  <PublicServer> <Hazard> )
05:55:11  <PublicServer> <elecRules> "Wait for full load"?
05:55:32  <PublicServer> <Hazard> No, those self regulating network trains
05:55:40  <PublicServer> <elecRules> ohhh
05:55:46  <PublicServer> <elecRules> I've never really understood those
05:57:25  <PublicServer> <Hazard> I think growth is good
05:57:28  <PublicServer> <elecRules> I don't really get how those dummy trains help"regulate" the network... ;/
05:57:50  <PublicServer> <elecRules> overgrowth i.e. the town has grown into infrastructure not prepared for it
05:58:20  <PublicServer> <Hazard> I think the infrastructure is ready
05:58:30  <PublicServer> <elecRules> But no trains running
05:58:32  <PublicServer> <Hazard> except for the very far edges and the mainline
05:58:32  <PublicServer> <elecRules> therefore rating goes down
05:59:10  <PublicServer> <Hazard> Now some of the building have grown past the north station
05:59:21  <PublicServer> <Hazard> I think we should remove the tunnels there
05:59:27  <PublicServer> <Hazard> and at the east station
05:59:46  <PublicServer> <Hazard> Anyway, I have to go now
05:59:52  <PublicServer> <elecRules> k, cya
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06:59:29  <Lugnuts> !password
06:59:30  <PublicServer> Lugnuts: curved
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07:19:00  <PublicServer> <Hazard> Sometimes a city will grow faster if you demolish small buildings for larger ones to grow
07:19:07  <PublicServer> <Hazard> Instead of waiting for them to go away
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08:20:14  <elecRules> !players
08:20:16  <PublicServer> elecRules: Client 306 is Sietse, a spectator
08:20:17  <PublicServer> elecRules: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
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08:55:15  <Hazard> !password
08:55:15  <PublicServer> Hazard: ardent
08:55:23  <Hazard> !password
08:55:23  <PublicServer> Hazard: ardent
08:55:46  <Hazard> !passworx
08:55:50  <Hazard> !password
08:55:50  <PublicServer> Hazard: trudge
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09:11:41  <Hazard> !password
09:11:41  <PublicServer> Hazard: lamest
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09:52:06  <Ivan_M> !password
09:52:06  <PublicServer> Ivan_M: weaker
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10:11:01  <Jono_> !password
10:11:02  <PublicServer> Jono_: caulks
10:11:36  <PublicServer> *** Player has left the game (connection lost)
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10:39:25  <Firestar> !password
10:39:25  <PublicServer> Firestar: patted
10:39:35  <Firestar> morning
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11:00:15  <Tray> !playercount
11:00:15  <PublicServer> Tray: Number of players: 4 (2 spectators)
11:00:20  <Tray> !password
11:00:20  <PublicServer> Tray: smites
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11:30:23  <elecRules> !players
11:30:26  <PublicServer> elecRules: Client 481 (Orange) is Tray, in company 1 (Skyscrapist inc.)
11:30:26  <PublicServer> elecRules: Client 306 is Sietse, a spectator
11:30:26  <PublicServer> elecRules: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
11:30:48  <PublicServer> <elecRules> We have  a problem, the city
11:30:58  <PublicServer> <elecRules> has grown out to some of the live SRNW stations
11:31:12  <PublicServer> <elecRules> which have dummies but no real trains yet
11:31:15  <PublicServer> <elecRules> and therefore they
11:31:19  <PublicServer> <elecRules> are gathering pax
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11:31:33  <als> !password
11:31:33  <PublicServer> als: chalet
11:33:34  <PublicServer> *** als joined the game
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11:34:03  <TWerkhoven[l]> stop all trains
11:34:18  <TWerkhoven[l]> train list -> manage trains -> stop
11:34:24  <PublicServer> <elecRules> Done
11:34:27  <TWerkhoven[l]> :)
11:34:33  <PublicServer> *** als joined the game
11:34:34  <PublicServer> <elecRules> (Stopped all the "Dummy Central Area" ones
11:34:41  <TWerkhoven[l]> this will stop them loading more
11:34:48  <PublicServer> <elecRules> they just load & unload
11:35:22  <PublicServer> <elecRules> do we want streetcars for extra growth potential?
11:35:33  <TWerkhoven[l]> not yet i dont think
11:35:59  <PublicServer> <Tray> If you've nothing to do feel free to add feeder trains to each of the stations (:
11:36:08  <TWerkhoven[l]> once the ml and inner bit is finished, everything will go by train
11:36:09  <PublicServer> <elecRules> which stations? the SRNW ones?
11:36:16  <PublicServer> <Tray> yes
11:36:43  <PublicServer> <elecRules> we should have built the SRNW first, then let the town grow :)
11:37:07  <TWerkhoven[l]> but by then the town would not allow us to build growers
11:37:23  <PublicServer> <elecRules> Ah
11:37:33  <TWerkhoven[l]> because of low station ratings etc
11:37:35  <PublicServer> <elecRules> they'd hate us for demolishing all those trees
11:38:06  <PublicServer> <elecRules> We could always bribe 'em
11:38:25  <TWerkhoven[l]> theres a limit to that
11:38:34  <PublicServer> <elecRules> I thought it was just a "risk" percentage
11:38:52  <TWerkhoven[l]> and then you cannot bribe anymore for a while i think
11:39:04  <PublicServer> <elecRules> if you get "spotted", yes
11:39:51  <PublicServer> <elecRules> Is there a train depot already connected somewhere?
11:45:44  <PublicServer> <elecRules> WTF? There's a whole column without an ML exit
11:45:51  <PublicServer> <elecRules> (see !!How does this connect at all sign)
11:46:26  <PublicServer> <elecRules> ohh right, ML isn't finished yet
11:52:11  <smoovi> !screen
11:52:11  <PublicServer> *** smoovi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
12:07:42  <V453000> !password
12:07:42  <PublicServer> V453000: cabbed
12:07:45  <PublicServer> *** V453000 has left the game (connection lost)
12:08:01  <PublicServer> <V453000> hello
12:08:02  <PublicServer> *** V453000 joined the game
12:08:37  <PublicServer> <V453000> 300k, not too bad
12:11:33  <PublicServer> <V453000> I just cut out the north and east points from growing
12:11:37  <PublicServer> <V453000> to let south catch up
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12:17:01  <PublicServer> *** Sietse has joined company #1
12:17:06  <PublicServer> <Sietse> hello
12:17:08  <Hazard> !password
12:17:08  <PublicServer> Hazard: glided
12:17:11  <Hazard> !players
12:17:13  <PublicServer> Hazard: Client 492 is als, a spectator
12:17:13  <PublicServer> Hazard: Client 502 (Orange) is V453000, in company 1 (Skyscrapist inc.)
12:17:13  <PublicServer> Hazard: Client 481 (Orange) is Tray, in company 1 (Skyscrapist inc.)
12:17:13  <PublicServer> Hazard: Client 306 (Orange) is Sietse, in company 1 (Skyscrapist inc.)
12:17:13  <PublicServer> Hazard: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
12:17:18  <PublicServer> <Sietse> 310k already :)
12:19:32  <Hazard> :D :D
12:19:50  <Hazard> Are there any trains running yet?
12:19:50  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:19:50  <PublicServer> *** Hazard has left the game (connection lost)
12:19:56  <Hazard> :(
12:20:12  <PublicServer> *** Hazard has left the game (connection lost)
12:20:38  <PublicServer> *** Hazard has left the game (connection lost)
12:21:09  <Hazard> I cant connect
12:21:20  <Hazard> Too bad
12:21:22  <PublicServer> <Sietse> too slow computer?
12:21:28  <Hazard> Too slow internet
12:21:55  <PublicServer> <Sietse> ok
12:21:58  <Maraxus> !password
12:21:58  <PublicServer> Maraxus: glided
12:22:10  <PublicServer> *** Maraxus joined the game
12:22:22  <PublicServer> <Sietse> I get a "You got a too slow computer to keep up with the server" message all the time
12:22:50  <PublicServer> <Sietse> turning off / on the sound in the game options works somehow around it...
12:23:21  <Hazard> Thats strange
12:23:31  <PublicServer> <Sietse> agree
12:23:35  <Hazard> Anyway, I am working on my internet right now
12:24:32  <Hazard> I actually dont have any sound pack right now
12:24:38  <Hazard> only music
12:24:46  <Hazard> (I think)
12:25:34  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:25:34  <PublicServer> *** Hazard has left the game (connection lost)
12:26:07  <Hazard> !password
12:26:07  <PublicServer> Hazard: nagged
12:26:24  <PublicServer> <elecRules> Can someone take a look at the exits from row 1?
12:26:38  <PublicServer> <elecRules> the entrances to*
12:26:42  <Hazard> Really?
12:26:51  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:26:51  <PublicServer> *** Hazard has left the game (connection lost)
12:26:58  <Hazard> ):
12:27:02  <PublicServer> <Sietse> they are ok
12:27:08  <PublicServer> <elecRules> I added tunnels and road bridges so that they could access the ML
12:27:11  <PublicServer> <Sietse> but reversed signals into the stations
12:27:24  <Hazard> sometimes after 10 tries it works
12:27:39  <PublicServer> <elecRules> Where are the signals screwed up?
12:27:46  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:27:46  <PublicServer> *** Hazard has left the game (connection lost)
12:28:02  <PublicServer> <Sietse> at sign !here
12:28:04  <Hazard> If that city gets any bigger I'll never get on the server :P
12:28:16  <PublicServer> <Sietse> that's on every entrance though
12:28:28  <PublicServer> <elecRules> That's a 2way signal
12:28:31  <PublicServer> <elecRules> I think it's meant to be that way
12:28:38  <PublicServer> <Sietse> aah ok
12:28:41  <PublicServer> <Sietse> did not see it :)
12:28:44  <Hazard> BRB
12:28:46  <PublicServer> <elecRules> That tripped me up first time too :)
12:28:49  <PublicServer> *** Hazard has left the game (downloading map took too long)
12:28:49  <PublicServer> *** Hazard has left the game (connection lost)
12:28:52  *** Hazard has quit IRC
12:29:01  <PublicServer> <elecRules> anyone know if 32bpp graphics packs are any good yet?
12:30:37  <PublicServer> *** Hazard joined the game
12:30:38  <PublicServer> <Hazard> YES
12:30:46  <PublicServer> <Hazard> new internet is better :D
12:30:50  <elecRules> :D
12:31:29  *** Hazard has joined #openttdcoop
12:31:38  <PublicServer> <Hazard> I think we should cut off the tunnels to outside the mainline
12:31:44  <PublicServer> *** Hazard has joined company #1
12:32:02  <PublicServer> <Sietse> that's being done already
12:32:12  <PublicServer> <Hazard> I see it has
12:32:14  <PublicServer> <Hazard> My bad
12:32:32  <PublicServer> <Hazard> Anyway
12:32:44  <PublicServer> <elecRules> uhm, all the tunnels to the outer ring are still there
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12:32:51  <PublicServer> <Hazard> Is there any standard turn length?
12:32:53  <PublicServer> <elecRules> if those are the ones you're talking about
12:32:55  <PublicServer> <Hazard> I mean the road ones
12:32:57  <elecRules> !curve
12:32:57  <PublicServer> elecRules: http://www.openttdcoop.org/wiki/Max_Curve_Speed
12:33:19  <PublicServer> <Hazard> The unltra long growth tunnels arent connected in the middle
12:33:37  <PublicServer> <elecRules> ah
12:33:45  <PublicServer> <elecRules> so the roads have to be connected for the growth to work?
12:34:43  <PublicServer> <Hazard> Is wudisgfhfsu a server member?
12:37:22  <PublicServer> <Hazard> 500k is when the growth tunnels are to be connected, aparently
12:37:40  <PublicServer> <elecRules> We sure have some lofty goals for this town, lol
12:38:10  <PublicServer> <Hazard> Also, shouldn't more money be cheated in?
12:41:11  <PublicServer> <Hazard> effs
12:41:53  <PublicServer> <Hazard> I always do that
12:43:25  <PublicServer> <elecRules> Can someone raise the RV limit please?
12:43:39  <PublicServer> <Hazard> What does RV stand for?
12:43:45  <PublicServer> <elecRules> RoadVehicle
12:43:48  <PublicServer> <elecRules> in this case, streetcars
12:44:19  <PublicServer> <Hazard> The limit is 20?
12:44:33  <PublicServer> <elecRules> Yes
12:44:39  <PublicServer> <elecRules> we have 20 atm and I can't make any more
12:46:22  <PublicServer> <V453000> we dont really need any  more RVs
12:46:32  <elecRules> I wanted to make a streetcar grower loop
12:46:42  <PublicServer> <V453000> why?
12:46:48  <PublicServer> <elecRules> For more growth?
12:46:52  <PublicServer> <V453000> we have growers already
12:46:54  <PublicServer> <V453000> cant be more
12:46:57  <PublicServer> <elecRules> ohhhhh
12:46:59  <PublicServer> <elecRules> ;(
12:48:37  <PublicServer> <Sietse> what is the CL on the ML?
12:49:11  <PublicServer> <Hazard> What is the curve lenght?
12:49:13  <PublicServer> <V453000> hard to say
12:49:15  <PublicServer> <Sietse> ye
12:49:29  <PublicServer> <V453000> 5 is ideal, 4 is ok in many places probably
12:49:44  <PublicServer> <Sietse> I will stick to 5 then
12:49:59  <PublicServer> <V453000> I will have to do some cleaning here, will be around in th evening
12:50:09  <PublicServer> *** V453000 has joined spectators
12:50:17  <PublicServer> <Hazard> It is a pretty small area for turn length 5
12:50:31  <PublicServer> <Hazard> plus I am a noob
12:50:49  <PublicServer> <V453000> terminus station would help
12:51:05  <PublicServer> <Hazard> You think a terminus would work?
12:51:11  <PublicServer> <V453000> why not?
12:51:25  <PublicServer> <Hazard> Seems like cheating
12:51:28  <PublicServer> <elecRules> Isn't SRNW incompatible with terminus?
12:51:30  <PublicServer> <V453000> ¨,
12:51:32  <PublicServer> <V453000> ???
12:51:38  <V453000> what?
12:52:18  <PublicServer> <V453000> anyway, I will be around later
12:52:24  <PublicServer> <elecRules> cya soon :)
12:52:30  <PublicServer> <Hazard> Bye
12:52:32  <PublicServer> <V453000> you can also make outer Sbahns if you feel like the center is too hard
12:52:48  <PublicServer> <Hazard> The outside is too empty
12:52:54  <PublicServer> *** V453000 has left the game (leaving)
12:53:10  <PublicServer> <Hazard> I cant design an sbahn from scratch if I barely know what it is
12:53:57  <PublicServer> <Tray> S-bahn? Take all passenger and drop them at a centrel station
12:54:12  <PublicServer> *** Maraxus has left the game (leaving)
12:54:14  <PublicServer> <Hazard> Yes
12:54:20  <PublicServer> <Tray> the actual way to do that maybe different
12:54:35  <PublicServer> <Tray> Fullload, SRNW, conditional orders ...
12:54:37  <PublicServer> <Hazard> Do what?
12:54:51  <PublicServer> <Tray> Take all passenger and drop them at a central station.
12:55:05  <PublicServer> <Hazard> Yes, and aparently this monster does that..
12:55:12  <PublicServer> <Hazard> Who designed this?
12:55:40  <PublicServer> <Tray> V made the pattern, the basic idea is way older
12:56:10  <PublicServer> <Tray> I once tried a small SRNW in a single player game to get what's going on. I recommend that.
12:56:24  <PublicServer> <Hazard> I know how it works
12:56:34  <PublicServer> <Hazard> I just couldn't ever design one
12:56:40  <PublicServer> <Hazard> (like this one)
12:57:39  <PublicServer> <Tray> so what's the problem than? (:
12:58:21  <PublicServer> <Hazard> You cant expect me to know how to make something the day after I learned what it is
12:59:36  <PublicServer> <Hazard> Is the waiting que for this station design too short?
13:00:10  <PublicServer> <Sietse> count the tiles ;-)
13:00:27  <PublicServer> <Hazard> Which tiles? to the nearest station?
13:00:33  <PublicServer> <Hazard> Im guessing it is too short
13:01:03  <PublicServer> <Sietse> of the waiting queue
13:01:14  <PublicServer> <Hazard> Well
13:01:24  <PublicServer> <Hazard> The waiting que is connected to the line
13:01:30  <PublicServer> <Hazard> ._.
13:02:56  <PublicServer> <Hazard> I have no idea
13:03:38  <PublicServer> <Sietse> meaning the trains will pass it when the queue is occupied
13:04:00  <PublicServer> <Hazard> ?
13:04:34  <PublicServer> <Tray> Hazard, noone expects anything. I'm just trying to help, if you don't need some I don't get the point. (: The inner pattern is very advanced and I can't build something similar too, but that isn't any problem at all.
13:05:09  <PublicServer> <Hazard> So it is fine
13:05:31  <PublicServer> <Sietse> it is pretty easy to understand imho
13:05:53  <PublicServer> <Hazard> I understand it, I just dont know the standards of it
13:06:08  <PublicServer> <Sietse> ok
13:06:22  <PublicServer> <Sietse> there is no real standards, just principles
13:06:28  <PublicServer> <Hazard> I mean there is a long rulebook
13:06:38  <PublicServer> <Sietse> I think this looks real complex because of the limited space it is build in
13:06:40  <PublicServer> <Hazard> I just want to make sure I haven't broken any rules
13:07:08  <PublicServer> <Sietse> plus the crossing networks also make it look real complex
13:07:18  <PublicServer> <Hazard> It does
13:08:13  <PublicServer> <Sietse> in the end it is just 2 lines to regulate traffic with stations to switch trains from one to the other
13:11:43  *** Firestar has joined #openttdcoop
13:11:44  <Firestar> !password
13:11:44  <PublicServer> Firestar: spices
13:12:06  <Firestar> hi hows going?
13:12:20  <PublicServer> <Sietse> hiya
13:12:28  <PublicServer> <Hazard> Hey
13:12:35  <PublicServer> <Sietse> town steady at 310k atm
13:12:57  <Firestar> hey hazardf i made the eyecandy at your station
13:13:14  <PublicServer> <elecRules> @Firestar the north station?
13:13:18  <PublicServer> *** Firestar joined the game
13:13:26  <PublicServer> <Hazard> uhh..the southwest station?
13:13:40  <PublicServer> <Hazard> I might have had a small missclick
13:17:26  <PublicServer> <Sietse> how long are the tunnels on the ML supposed to be?
13:17:33  <PublicServer> <Hazard> No idea
13:17:39  <PublicServer> <Hazard> I made them 20 long
13:17:47  <PublicServer> <Hazard> Because that is what I saw others doing
13:18:09  <PublicServer> <Sietse> k
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13:26:57  <PublicServer> <Firestar> well the inner city looks a bit like new york
13:27:05  <PublicServer> <Firestar> a bunch of tall houses
13:27:15  <PublicServer> <Sietse> hehehe
13:27:29  <PublicServer> <Hazard> Are the tops of the blue buildings not rendering properly on your screens? Or
13:27:36  <PublicServer> <Hazard> am I the only one with a problem?
13:27:46  <PublicServer> <Sietse> no
13:27:50  <Firestar> no
13:27:53  <PublicServer> <als> They are spassing out here
13:27:53  <PublicServer> <Sietse> it is always with big cities
13:27:58  <Firestar> ive got that problem too
13:28:16  <PublicServer> <Sietse> I think there is some setting about max sprites or so
13:28:30  <PublicServer> <Sietse> which should resolve the blinking stuff
13:28:46  <PublicServer> <Firestar> anyone building somewhere?
13:28:52  <PublicServer> <Hazard> I found the WRTC
13:28:54  <PublicServer> <Hazard> WTC
13:29:04  <PublicServer> <Sietse> I just more or less finished NORTH-EAST
13:29:14  <PublicServer> <Hazard> Just making a turn
13:29:36  <PublicServer> <Sietse> feel free to eye-candy it :)
13:29:46  <PublicServer> <Hazard> How do you eye candy a turn?
13:30:21  <PublicServer> <Firestar> ill be back later
13:30:23  <PublicServer> *** Firestar has left the game (leaving)
13:30:59  *** Firestar has left #openttdcoop
13:32:11  <PublicServer> <Hazard> Anyone want to make northwest?
13:32:41  <PublicServer> <Sietse> go ahead ;)
13:33:04  <PublicServer> <Hazard> I can't think of any ways to make such a standard type station unique
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13:38:10  <Graschnikov> !password
13:38:10  <PublicServer> Graschnikov: slings
13:38:27  <PublicServer> *** Graschnikov joined the game
13:40:00  <PublicServer> *** Hazard has left the game (general timeout)
13:40:00  <PublicServer> *** Hazard has left the game (connection lost)
13:40:05  <Hazard> :(
13:40:19  <Hazard> !password
13:40:19  <PublicServer> Hazard: slings
13:40:36  <PublicServer> *** Hazard has left the game (connection lost)
13:41:03  <Hazard> !password
13:41:03  <PublicServer> Hazard: skunks
13:41:21  <PublicServer> *** Hazard has left the game (connection lost)
13:41:29  <Hazard> !password
13:41:29  <PublicServer> Hazard: skunks
13:41:46  <PublicServer> *** Hazard has left the game (connection lost)
13:42:04  <Hazard> Dangit
13:42:26  <PublicServer> <Sietse> come on :)
13:42:32  <PublicServer> *** Graschnikov has left the game (leaving)
13:42:56  <PublicServer> *** Hazard has left the game (connection lost)
13:43:56  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:43:56  <PublicServer> *** Hazard has left the game (connection lost)
13:44:51  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:44:51  <PublicServer> *** Hazard has left the game (connection lost)
13:45:05  <Hazard> Too bad
13:45:13  <PublicServer> *** Graschnikov has left the game (connection lost)
13:45:29  <Graschnikov> !password
13:45:29  <PublicServer> Graschnikov: skunks
13:45:40  <PublicServer> *** Graschnikov has left the game (connection lost)
13:46:02  <Graschnikov> !password
13:46:02  <PublicServer> Graschnikov: skunks
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13:46:38  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:46:38  <PublicServer> *** Hazard has left the game (connection lost)
13:46:47  <Hazard_> !screen
13:46:47  <PublicServer> *** Hazard_ liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
13:47:22  <Hazard_> ...interesting
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13:47:47  <PublicServer> <Sietse> what's the cause?
13:48:20  <Hazard_> Slow internet
13:48:25  <Hazard_> So I timeout
13:48:29  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:48:29  <PublicServer> *** Hazard has left the game (connection lost)
13:48:45  <Hazard_> If the server gave me 2 minutes I could probably connect
13:50:37  <Hazard_> Sorry for spamming chat guys
13:50:48  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:50:48  <PublicServer> *** Hazard has left the game (connection lost)
13:51:38  <PublicServer> *** Hazard has left the game (processing map took too long)
13:51:38  <PublicServer> *** Hazard has left the game (connection lost)
13:52:40  <PublicServer> *** Hazard has left the game (downloading map took too long)
13:52:40  <PublicServer> *** Hazard has left the game (connection lost)
13:53:03  <Hazard_> I give up
13:53:07  *** Hazard has quit IRC
13:53:15  <Hazard_> Someone finish the northwest station for me
13:53:25  <PublicServer> <Sietse> that's a pity
13:54:46  <Hazard_> Another reason for the slow connection is probably delay because I am in China
13:54:54  *** Hazard_ is now known as Hazard
13:55:01  <PublicServer> <Sietse> hehe
13:55:12  <PublicServer> <Sietse> censored TTD :)
13:55:32  <elecRules> More like TTD:
13:55:43  <elecRules> (Note the D: smiley)
13:56:21  <elecRules> !players
13:56:24  <PublicServer> elecRules: Client 492 is als, a spectator
13:56:24  <PublicServer> elecRules: Client 481 (Orange) is Tray, in company 1 (Skyscrapist inc.)
13:56:24  <PublicServer> elecRules: Client 306 (Orange) is Sietse, in company 1 (Skyscrapist inc.)
13:56:24  <PublicServer> elecRules: Client 126 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
13:56:29  <Hazard> I have a proxy for facebook and youtube
13:56:52  <PublicServer> <Sietse> heeheh
13:57:17  <elecRules> Are you connected to IRC via SSL?
13:58:00  <PublicServer> <Sietse> soon Chinese ppl around to arrest you :)
13:58:27  <PublicServer> <elecRules> wups
13:58:29  <PublicServer> <elecRules> lol
13:59:36  <Hazard> Im not sure what SSL is
13:59:43  <PublicServer> <elecRules> SecureSocketLayer
13:59:53  <Hazard> I am at irc.openttdcoop.org right now
14:00:07  <PublicServer> <elecRules> webchat?
14:00:28  <Hazard> But I am using a proxy
14:00:48  <PublicServer> <elecRules> SSL is what https:// uses
14:01:02  <Hazard> Ah
14:01:04  <PublicServer> <elecRules> if https:// works without proxies, then a desktop IRC client will work via SSL too
14:01:07  <Hazard> I am not sure that helps
14:01:22  <PublicServer> <elecRules> It's possible that they're inspecting that too :/
14:01:31  <Hazard> They are
14:01:42  <PublicServer> <Sietse> SSL is end-to-end security
14:02:05  <PublicServer> <Sietse> so as long as the certificate chain is trusted (i.e. not chinese) then you should be fine :)
14:02:12  <Hazard> I mean, I cant go to https:// youtube or facebook anything like that?
14:02:19  <Hazard> Without the proxy
14:02:44  <Hazard> At my school I could use those to get around the filter
14:04:23  *** tycoondemon has quit IRC
14:04:34  <Hazard> aanyway
14:04:40  <elecRules> @Sietse They could be using deep packet inspection :(
14:04:49  <Hazard> Anyone finnishing northwest?
14:05:05  *** tycoondemon has joined #openttdcoop
14:07:22  <Hazard> !password
14:07:22  <PublicServer> Hazard: morsel
14:07:39  <PublicServer> *** Hazard has left the game (connection lost)
14:11:39  *** mfb- has joined #openttdcoop
14:11:39  *** ChanServ sets mode: +o mfb-
14:12:03  <PublicServer> *** mfb joined the game
14:12:04  <PublicServer> <mfb> hi
14:12:08  <PublicServer> <elecRules> hi
14:12:23  <PublicServer> <Sietse> hey
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14:13:33  <PublicServer> <mfb> station there? ;)
14:13:35  <PublicServer> <mfb> balancing?
14:13:49  <PublicServer> <elecRules> I thought the station would go on the other side
14:14:05  <PublicServer> <elecRules> but I just realised that there's a "town space" there
14:14:15  <PublicServer> <elecRules> yea, the station would have to go there
14:14:22  <PublicServer> <mfb> I would prefer the other side
14:14:25  <PublicServer> <mfb> more compact
14:14:31  <PublicServer> <elecRules> Hmmmm
14:14:49  <PublicServer> <elecRules> Can the town grow into here#2?
14:14:49  <PublicServer> <mfb> and better to use the free area
14:14:52  <PublicServer> <mfb> it can
14:15:11  <PublicServer> <elecRules> Would it be much of a loss to put a station there?
14:15:26  <PublicServer> <mfb> I think east needs waypoints
14:15:37  <PublicServer> <elecRules> why?
14:15:47  <PublicServer> <mfb> the SBahn, not the ML
14:15:49  <PublicServer> <elecRules> oh
14:16:03  <PublicServer> <mfb> well, just build it where you like to
14:16:09  <PublicServer> <mfb> the outer SBahn will fit in somehow
14:16:36  <PublicServer> <elecRules> I guess these monsters are 2-way?
14:16:47  <PublicServer> <mfb> ML stations? yeah
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14:22:39  <PublicServer> <elecRules> Is this OK or does it need more choices for the trains?
14:23:01  <PublicServer> <mfb> is there any choice at the moment?
14:23:04  <PublicServer> <elecRules> Nope
14:23:14  <PublicServer> <mfb> apart from adding CLs, you didn't do anything
14:23:14  <PublicServer> <elecRules> correction,
14:23:24  <PublicServer> <elecRules> every track coming in has a choice of 2 platforms
14:23:46  <Hazard> !password
14:23:46  <PublicServer> Hazard: knacks
14:23:58  <PublicServer> <mfb> well, at least some crossing between the platform pairs would be nice
14:24:01  <PublicServer> <elecRules> What are the presignals on the input of your station for?
14:24:12  <PublicServer> <mfb> presignals?
14:24:28  <PublicServer> *** Hazard has left the game (downloading map took too long)
14:24:28  <PublicServer> *** Hazard has left the game (connection lost)
14:24:36  <PublicServer> <elecRules> Look !Here
14:24:36  <PublicServer> <mfb> to have waiting bays in front of the station
14:24:50  <PublicServer> <mfb> and these are path signals
14:24:56  <PublicServer> <elecRules> ohhh
14:25:03  <PublicServer> <elecRules> they sure look like combo presignals from the back, lol
14:25:23  <PublicServer> <mfb> that is an entry signal
14:25:40  <PublicServer> <elecRules> ah, the white stripe is what lets youtell them apart
14:28:29  <Hazard> !password
14:28:29  <PublicServer> Hazard: robins
14:29:02  <PublicServer> *** Hazard has left the game (processing map took too long)
14:29:03  <PublicServer> *** Hazard has left the game (connection lost)
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14:29:23  <Hazard> DAMMIT
14:29:41  <PublicServer> <elecRules> I guess they've censored OTTD now q_q
14:29:49  <PublicServer> *** Hazard has left the game (connection lost)
14:30:24  <PublicServer> <mfb> NE is unbalanced too :(
14:30:29  <Hazard> No
14:30:37  <Hazard> Even though I completely downloaded the map
14:30:43  <PublicServer> *** Hazard has left the game (downloading map took too long)
14:30:43  <PublicServer> *** Hazard has left the game (connection lost)
14:30:44  <Hazard> and saw the spawn area of the map
14:30:54  <Hazard> the map downloading took too long
14:31:02  <PublicServer> <elecRules> :(
14:31:32  <Hazard> It loads the map for a split second then decides I took too long downloading it :(
14:31:42  <Hazard> I'll try again later
14:32:48  <PublicServer> <mfb> so many missing signals :(
14:32:58  <PublicServer> <elecRules> in the main grid?
14:33:14  <PublicServer> <mfb> where else?
14:33:21  <Hazard> !screen
14:33:21  <PublicServer> *** Hazard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00006D43.png)
14:34:01  *** Firartix has joined #openttdcoop
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14:34:54  <PublicServer> <elecRules> gaaa I just hooked the station exit to the ML exit >.<
14:35:06  <PublicServer> <mfb> ??
14:35:16  <PublicServer> <elecRules> Gotta redo this whole mess :/
14:36:40  <theholyduck> !password
14:36:40  <PublicServer> theholyduck: robins
14:37:15  <PublicServer> *** theholyduck joined the game
14:37:28  <Graschnikov> !password
14:37:28  <PublicServer> Graschnikov: robins
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14:38:27  <PublicServer> <elecRules> Is this bridge here too long?
14:38:33  <PublicServer> <mfb> no
14:38:43  <PublicServer> <mfb> it leads to a tunnel of 20 tiles
14:38:43  <PublicServer> <elecRules> Good :)
14:38:44  <PublicServer> *** V453000 joined the game
14:38:49  <PublicServer> <V453000> hi
14:38:52  <PublicServer> <elecRules> hi
14:38:54  <PublicServer> <mfb> hi
14:39:13  <PublicServer> <theholyduck> how do we deal with the lack of dummy trains in the city, hook the platforms up differently and send in trains?
14:39:23  <PublicServer> <theholyduck> or demolish buildings?
14:39:34  <PublicServer> <mfb> remove one house to add the dummy train
14:39:40  <PublicServer> <mfb> if necessary
14:39:58  <PublicServer> <theholyduck> i guess we wait until the entire thing is ready though
14:40:08  <PublicServer> <mfb> you can add dummy trains now
14:40:10  <PublicServer> <mfb> it has to be done anyway
14:40:20  <PublicServer> <elecRules> Just leave them stopped so we don't get horrible pax ratings
14:40:31  <PublicServer> <elecRules> and add them to the dummy trains category, so that they can all be started at once
14:40:49  <PublicServer> <mfb> well, copy an existing dummy train :)
14:40:51  <Hazard> You can buldoze a piece of railtrack and build a depot there
14:41:01  <PublicServer> <theholyduck> ofcourse...
14:41:03  <PublicServer> <mfb> we have empty tiles for the depots
14:41:09  <PublicServer> <mfb> no need to remove rails
14:41:19  <PublicServer> <theholyduck> mfb: not all those tiles is empty in the city
14:41:27  <PublicServer> <mfb> remove the house in that case
14:41:45  <PublicServer> <theholyduck> i just got to make sure the dummy train doesnt start loading passengers right?
14:41:55  <PublicServer> <mfb> that is not important
14:42:01  <PublicServer> <elecRules> :O
14:42:07  <PublicServer> <mfb> we get a bad rating: so what?
14:42:07  <PublicServer> <elecRules> I thought a bad station rating would slow the growth rate
14:42:25  <PublicServer> <mfb> I doubt that the city will ever fall below "grows every day"
14:42:35  <PublicServer> <mfb> the bus stops are good enough
14:42:57  <PublicServer> <theholyduck> ok. so no need to worry about that, just that they are grouped to the dummy trains group
14:43:11  <PublicServer> <theholyduck> for central area rather
14:43:48  <Hazard> You guys finaly putting trains on the tracks?
14:43:58  <PublicServer> <theholyduck> naw, just dummy trains in the stations
14:45:04  <PublicServer> <elecRules> mfb, is the 2nd part of SE station OK?
14:45:18  <PublicServer> <mfb> hmmhmm
14:45:24  <PublicServer> <mfb> maybe a bit too much on this central line
14:45:35  <PublicServer> <elecRules> bit too much what?
14:45:45  <PublicServer> <mfb> CL is fine for these splitted lines
14:45:48  <PublicServer> <mfb> too much traffic
14:46:02  <PublicServer> <mfb> you have everything one a single line
14:46:13  <PublicServer> <mfb> any your waiting bays are broken
14:46:47  <PublicServer> <mfb> maybe something like this
14:47:02  <PublicServer> <elecRules> yea, that wrecks CL
14:47:12  <PublicServer> <elecRules> lol diamond shape]
14:47:15  <PublicServer> <mfb> they will prefer lines without short curves
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15:04:19  <Firestar> hi
15:04:23  <PublicServer> <mfb> hi
15:04:31  <Firestar> !password
15:04:31  <PublicServer> Firestar: daunts
15:05:04  <PublicServer> *** Firestar joined the game
15:07:55  <PublicServer> <mfb> :D
15:08:14  <PublicServer> <elecRules> Trying to give the town as much growth space as possible :)
15:08:31  <Maraxus> !password
15:08:31  <PublicServer> Maraxus: daunts
15:08:44  <PublicServer> *** Maraxus joined the game
15:08:56  <PublicServer> *** Maraxus has joined company #1
15:09:12  <PublicServer> <Maraxus> hi
15:09:16  <PublicServer> <mfb> hi
15:09:30  <PublicServer> <elecRules> hi
15:09:36  <PublicServer> <Firestar> hi
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15:21:09  <PublicServer> <mfb> why that?
15:21:13  <PublicServer> <elecRules> CL
15:21:16  <PublicServer> <mfb> level crossing is fine
15:21:34  <PublicServer> <Firestar> didnt know
15:22:20  <PublicServer> <elecRules> Will we ever run RVs on these roads?
15:22:26  <PublicServer> <mfb> no
15:22:33  <PublicServer> <elecRules> ah
15:22:39  <PublicServer> <Firestar> but imagine what it would like
15:22:42  <PublicServer> <mfb> :p
15:22:48  <PublicServer> <elecRules> :P
15:23:06  <V453000> I once visited a random server and made a gigantic town with 1000 RVs without orders :D
15:23:12  <PublicServer> <elecRules> :D
15:23:40  <PublicServer> <Firestar> it would have looked better with random car RVs
15:23:45  <PublicServer> <Firestar> i think
15:26:48  <PublicServer> <mfb> signals are trivial
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15:40:28  <PublicServer> <mfb> all tunnels on the same level would be easier I think
15:40:40  <PublicServer> <elecRules> Which station?
15:40:54  <PublicServer> <mfb> SE
15:41:04  <PublicServer> <mfb> like that
15:41:16  <PublicServer> <elecRules> ah
15:41:26  <PublicServer> <elecRules> hmmmm
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15:48:12  <PublicServer> <elecRules> It's time for bed, cya soon everyone :)
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16:05:26  <PublicServer> <mfb> anything which is worth keeping at SW?
16:07:54  *** Tray has quit IRC
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16:13:15  <Joosta> !joosta
16:13:19  <Joosta> !password
16:13:19  <PublicServer> Joosta: nickel
16:13:21  <Joosta> lol...
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16:22:41  <PublicServer> <mfb> :o NE
16:23:10  <mfb-> elecRules I think this is a bit big
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17:36:06  <V453000> !password
17:36:06  <PublicServer> V453000: husked
17:36:10  <V453000> !password
17:36:10  <PublicServer> V453000: husked
17:36:30  <PublicServer> *** Game still paused (number of players)
17:36:30  <PublicServer> *** Game unpaused (number of players)
17:36:31  <PublicServer> *** V453000 joined the game
17:36:34  <PublicServer> <V453000> hi
17:36:39  <mfb-> hi
17:36:50  <PublicServer> <V453000> how is it
17:37:36  <PublicServer> <V453000> town refuses to grow south? :D
17:42:29  <PublicServer> <V453000> center complete without dummies?
17:45:15  <PublicServer> *** mfb has joined company #1
17:45:28  <PublicServer> <mfb> center not complete with dummies
17:45:38  <PublicServer> <mfb> far away from that
17:45:41  <PublicServer> <mfb> we have ~210 stations?
17:45:43  <PublicServer> <V453000> I mean
17:45:50  <PublicServer> <mfb> and 94 trains
17:45:52  <PublicServer> <V453000> rails and outer stations are done
17:46:02  <PublicServer> <mfb> rails: I think so
17:46:05  <PublicServer> <mfb> signals: maybe some missing
17:46:15  <PublicServer> <mfb> outer stations: west is in progress now
17:46:17  <PublicServer> <V453000> you discover signals quickly when trains run
17:46:20  <PublicServer> <mfb> oh wait, already done
17:46:34  <PublicServer> <mfb> in that case: all outer stations are done
17:46:40  <PublicServer> <V453000> nice
17:46:46  <PublicServer> <V453000> I go make orders for trains
17:46:54  <PublicServer> <mfb> have fun
17:47:14  <PublicServer> <mfb> I can continue if it becomes too boring :p
17:47:24  <PublicServer> <V453000> no problem :)
17:47:38  <PublicServer> <mfb> all waypoints should have a correct name
17:49:00  <PublicServer> <mfb> hmm there is a thing I can do
17:49:11  <PublicServer> <V453000> :)
17:49:57  <PublicServer> <mfb> is that right?
17:50:03  <PublicServer> <V453000> yes
17:50:10  <PublicServer> <V453000> jump to next waypoint when empty
17:50:29  <PublicServer> <V453000> you could also make waypoint orders without nonstop :p
17:50:42  <PublicServer> <mfb> oh..
17:51:13  <PublicServer> <mfb> you could change your default option
17:51:20  <PublicServer> <V453000> I guess :)
17:51:38  <PublicServer> <V453000> we still need to do the transfer and leave empty :)
17:52:29  <PublicServer> <V453000> hm
17:52:39  <PublicServer> <V453000> cooping in doing orders doesnt work really
17:52:45  <PublicServer> <V453000> or it is a bug
17:52:52  <PublicServer> <mfb> it jumps somehow
17:52:56  <PublicServer> <V453000> when I clicked on order and moved it, I think you clicking make it jump
17:53:18  <PublicServer> <mfb> oh, mess at 8/9
17:53:44  <PublicServer> <mfb> how do you move orders?
17:53:54  <PublicServer> <V453000> click on an order that isnt selected
17:53:56  <PublicServer> <V453000> and drag it
17:54:06  <PublicServer> <mfb> oh, interesting
17:54:08  <PublicServer> <V453000> oh wow I see your selection
17:54:15  <PublicServer> <V453000> you see mine?
17:54:26  <PublicServer> <V453000> at 19 now
17:54:37  <PublicServer> <mfb> now? no
17:54:44  <PublicServer> <V453000> interesting
17:54:50  <PublicServer> <V453000> you managed to move my selection
17:54:56  <PublicServer> <mfb> lol
17:54:58  <PublicServer> <V453000> that explains some of the errors
17:55:08  <PublicServer> <V453000> anyway
17:55:12  <PublicServer> <V453000> where does 8/9 belong
17:55:57  <PublicServer> <mfb> like that
17:56:06  <PublicServer> <V453000> that looks right
17:56:22  <PublicServer> <V453000> I will finish it ... please dont touch so it doesnt bork again ;)
17:56:50  <mfb-> hmm
17:57:15  <PublicServer> <mfb> is there a transfer hotkey? :p
17:57:17  <PublicServer> <V453000> should we report such interference as a bug?
17:57:19  <PublicServer> <V453000> no
17:57:38  <PublicServer> <mfb> we can try to reproduce it
17:57:48  <PublicServer> <V453000> lets do that with some other order list :D :P
17:57:49  <PublicServer> <mfb> I can remove non-stop orders
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17:59:16  <PublicServer> <V453000> :)
17:59:23  <PublicServer> <V453000> complete?
17:59:29  <PublicServer> <mfb> I think so
17:59:31  <PublicServer> <V453000> 90 orders looks right
18:00:25  <PublicServer> <V453000> well
18:00:32  <PublicServer> <V453000> lets complete dummies
18:01:47  <PublicServer> <mfb> how many train heads / wagons for the ML trains?
18:01:57  <PublicServer> <V453000> hm
18:01:59  <PublicServer> <V453000> dont know
18:02:09  <PublicServer> <V453000> 8? :)
18:02:16  <PublicServer> <mfb> 8 what?
18:02:19  <PublicServer> <V453000> heads
18:02:25  <PublicServer> <mfb> ok :p
18:02:43  <PublicServer> <V453000> DB set is made horribly in that regard
18:02:55  <PublicServer> <V453000> some local trains even have higher capacity than pax cars
18:03:01  <PublicServer> <V453000> iirc
18:03:11  <PublicServer> <V453000> so it basically rewards you for doing it the ugly way
18:09:34  <PublicServer> <mfb> ML train ready
18:09:40  <PublicServer> <V453000> good
18:12:09  <PublicServer> <mfb> ML itself looks ready, too
18:12:14  <PublicServer> <V453000> yeah
18:12:20  <PublicServer> <V453000> we need more Sbahns for sure :)
18:12:20  <PublicServer> <mfb> although I do not like NE
18:12:28  <PublicServer> <V453000> hm :)
18:12:36  <PublicServer> <mfb> and NW
18:13:10  <PublicServer> <V453000> hmf :/
18:13:28  <PublicServer> <mfb> ?
18:13:34  <PublicServer> <V453000> and North and East need reversing arrows
18:13:48  <PublicServer> <V453000> north has just half of them ofc
18:14:02  <PublicServer> <mfb> well, we still have the pbs signal to reverse
18:14:08  <PublicServer> <V453000> true
18:14:10  <PublicServer> <V453000> w/e
18:19:32  <PublicServer> <mfb> 2 corners done?
18:21:23  <PublicServer> <mfb> wtf
18:21:26  <PublicServer> <mfb> dummy template got shared orders
18:21:35  <PublicServer> <mfb> oh, my faukt
18:21:39  <PublicServer> <mfb> *fault
18:22:21  <PublicServer> <mfb> ok, dinner is ready
18:22:43  <PublicServer> <mfb> ~60 dummy trains to go
18:22:45  <PublicServer> <mfb> 150 done
18:23:36  <PublicServer> <Sietse> hello
18:23:40  <PublicServer> *** mfb has joined spectators
18:23:48  <PublicServer> <Sietse> still a lot to do?
18:24:04  <PublicServer> *** Sietse has joined company #1
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18:29:14  <PublicServer> <V453000> well sure :) only 1 out of 9 Sbahns is almost done now
18:29:28  <PublicServer> <Sietse> hehe
18:29:46  <PublicServer> <Sietse> I am making the dummy trains at SE atm
18:29:49  <PublicServer> <V453000> me too
18:30:04  <PublicServer> <V453000> well not at SE :)
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18:39:43  <Firestar> !password
18:39:43  <PublicServer> Firestar: sobers
18:39:58  <PublicServer> *** Firestar joined the game
18:40:07  <PublicServer> <Firestar> hi
18:40:07  <PublicServer> <V453000> elo
18:42:02  <PublicServer> <Firestar> the buses were buggy
18:43:09  <PublicServer> <V453000> just made some growing tunnels to help south grow
18:43:35  <PublicServer> <Firestar> did ya see how the articulated buses wer looking?
18:43:53  <PublicServer> <V453000> guess not
18:44:11  <PublicServer> <Firestar> then take a look. theyre a bit buggy
18:49:01  <PublicServer> <V453000> moar dummies
18:50:22  *** als has joined #openttdcoop
18:50:50  <als> !password
18:50:50  <PublicServer> als: sleigh
18:51:53  <PublicServer> *** als joined the game
18:52:08  <PublicServer> <V453000> hi
18:52:08  <PublicServer> *** als has left the game (general timeout)
18:52:08  <PublicServer> *** als has left the game (connection lost)
18:52:25  <PublicServer> *** als joined the game
18:56:14  <PublicServer> <Firestar> when will we start building the first trains that were not dummy?
18:56:32  <PublicServer> <V453000> when dummies are in place
18:56:42  <PublicServer> *** Maraxus has joined company #1
18:56:54  <PublicServer> <Firestar> and how many is there needed right now? still?
18:58:34  <PublicServer> <V453000> 27
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19:00:40  <PublicServer> <V453000> still 13 more
19:00:48  <Troy_McClure> !password
19:00:48  <PublicServer> Troy_McClure: unsays
19:01:10  <PublicServer> <mfb> re
19:01:13  <PublicServer> *** mfb has joined company #1
19:01:22  <PublicServer> *** Troy McClure joined the game
19:01:25  <PublicServer> *** Sietse has joined spectators
19:01:45  <PublicServer> <mfb> dummies done?
19:01:56  <PublicServer> <Firestar> almost
19:02:30  <PublicServer> <mfb> 2 missing?
19:02:34  <PublicServer> <V453000> hello Troy :)
19:02:37  <PublicServer> <Troy McClure> hi V
19:02:40  <PublicServer> <Troy McClure> what's the plan here?
19:02:51  <PublicServer> <V453000> see network plan? :D
19:03:01  <PublicServer> <Firestar> hey V how many dummies were missing?
19:03:01  <PublicServer> <mfb> :p
19:03:01  <PublicServer> <Troy McClure> oh, sorry
19:03:03  <PublicServer> <V453000> 1 last lonely station
19:03:03  <PublicServer> <Troy McClure> let me see
19:04:06  <PublicServer> <Firestar> hey mfb is the station now a bit balanced or not? NORTH WEST station
19:04:15  <PublicServer> <mfb> it is not
19:04:31  <PublicServer> <Firestar> then make it balanced
19:04:37  <PublicServer> <V453000> lol
19:04:51  <PublicServer> <V453000> expected something "help me balance it" or something :D
19:05:02  <PublicServer> <mfb> see the southern stations for examples
19:05:48  <PublicServer> <mfb> I don't see any missing dummy train
19:05:56  <PublicServer> <mfb> oh
19:06:02  <PublicServer> <mfb> 22-1 was not in the group
19:06:08  <PublicServer> <mfb> ok, done
19:06:12  <PublicServer> <Troy McClure> what's the point of the dummy trains?
19:06:22  <PublicServer> <mfb> they give a full load to all SBahn trains
19:06:28  <PublicServer> <Troy McClure> uhm, nvm
19:06:30  <PublicServer> <Troy McClure> yeah
19:06:32  <PublicServer> <V453000> awsummm
19:06:35  <PublicServer> <V453000> release the kraken(s)
19:06:45  <PublicServer> <mfb> lol
19:06:47  <PublicServer> <V453000> wut :D
19:06:55  <PublicServer> <mfb> nice one
19:06:57  <PublicServer> <Firestar> lol XD
19:07:39  <PublicServer> <mfb> train count +++++++ :D
19:07:43  <PublicServer> <V453000> moneyz :D
19:07:53  <PublicServer> *** Troy McClure has joined company #1
19:08:07  <PublicServer> <mfb> 4 stations accept pax
19:08:12  <PublicServer> <mfb> should be enough for the moment
19:08:39  <PublicServer> <mfb> oh crap, my orders are wrong
19:08:40  <PublicServer> <V453000> he :)
19:09:04  <PublicServer> <mfb> "less than" -> "more than"
19:10:22  <PublicServer> <mfb> train income :)
19:10:31  <PublicServer> <V453000> NO WAY :D
19:10:38  <PublicServer> <mfb> direct pax from the stations
19:10:54  <PublicServer> <V453000> yes :)
19:11:12  <PublicServer> <mfb> train 223, go!
19:11:26  <PublicServer> <Firestar> 229 too!
19:12:08  <PublicServer> <mfb> first significant income :p
19:12:43  <PublicServer> <Troy McClure> Operating Profit falling, tho
19:12:58  <PublicServer> <Troy McClure> Do we cheat to get enough money?
19:13:00  <PublicServer> <mfb> V: the 134 central area trains will get absorbed by stations soon
19:13:14  <PublicServer> <V453000> I know :D
19:13:20  <PublicServer> <V453000> we need moneyz I guess
19:13:30  <PublicServer> <mfb> well, we are at +-0 now
19:14:17  <PublicServer> <V453000> generating profit now
19:14:24  <PublicServer> *** V453000 has left the game (leaving)
19:14:26  <PublicServer> <Troy McClure> the hell we are
19:14:29  <PublicServer> <mfb> we have trains at 10
19:16:09  <PublicServer> <mfb> jam
19:16:11  <PublicServer> <mfb> at 09
19:16:21  <PublicServer> <mfb> missing signals, fixed
19:16:39  <PublicServer> <Troy McClure> now we're making money
19:18:13  <PublicServer> <Troy McClure> why pax game?
19:18:29  <PublicServer> <mfb> why not?
19:19:07  <PublicServer> <Troy McClure> it's a bit unusual, I thought it was reservered for "special occasions" in general
19:19:18  <PublicServer> <mfb> no
19:19:21  <PublicServer> <Troy McClure> and this flat map is unusual too
19:19:35  <PublicServer> <mfb> well, that is part of the designed madness
19:19:37  <V453000> !getsave http://dl.dropbox.com/u/20419525/Skyscrapist%20inc.%2C%202132-05-20.sav
19:19:39  <PublicServer> V453000: OK :-)
19:19:43  <PublicServer> <mfb> similar to PSG201
19:19:46  <PublicServer> <Troy McClure> yes, i can see where this is going
19:19:53  <PublicServer> *** als has joined company #1
19:20:14  <mfb-> !password
19:20:14  <PublicServer> mfb-: rotors
19:20:15  <PublicServer> *** Game paused (number of players)
19:20:20  <V453000> !rcon server_pw
19:20:20  <PublicServer> V453000: Current value for 'server_password' is: 'graven'
19:20:22  <mfb-> oh
19:20:23  <V453000> ^
19:20:24  <mfb-> more money
19:20:26  <V453000> !auto
19:20:26  <PublicServer> *** V453000 has enabled autopause mode.
19:20:33  <PublicServer> *** Game still paused (number of players)
19:20:33  <PublicServer> *** Game unpaused (number of players)
19:20:35  <PublicServer> *** Troy McClure joined the game
19:20:38  <Firestar> cant get in
19:20:41  <PublicServer> *** mfb joined the game
19:20:47  <PublicServer> *** V453000 joined the game
19:20:50  <mfb-> use graven
19:21:01  <PublicServer> *** als joined the game
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19:21:17  <PublicServer> *** Firestar joined the game
19:21:33  <PublicServer> *** als has joined company #1
19:21:53  <PublicServer> <Troy McClure> any reason for massive disconnect?
19:21:59  <PublicServer> <mfb> more money
19:22:30  <PublicServer> <mfb> WEST has 100% rating :D
19:22:36  <PublicServer> <V453000> :D
19:22:42  <PublicServer> <V453000> all 3 passengers transported? :D
19:22:48  <PublicServer> <mfb> something like that
19:22:50  <PublicServer> <mfb> oh, south too
19:22:57  <PublicServer> <mfb> well, statue helps
19:23:08  <PublicServer> <als> Jam
19:23:14  <PublicServer> <mfb> S+N get real traffic now
19:23:14  <PublicServer> <mfb> where?
19:23:20  <PublicServer> <mfb> I see
19:23:38  <PublicServer> <mfb> more missing signals
19:23:44  <PublicServer> <V453000> yeah that is likely
19:23:48  <PublicServer> <mfb> oh
19:23:55  <PublicServer> <mfb> I fixed them after V got his savegame
19:24:01  <PublicServer> <mfb> now I fixed them again :p
19:24:43  <PublicServer> <mfb> trains do not use 06-1
19:25:05  <PublicServer> <V453000> :)
19:25:09  <PublicServer> <mfb> I forced one to do so now
19:25:27  <PublicServer> <V453000> hm bastards
19:25:47  <PublicServer> <V453000> yeah
19:25:47  <PublicServer> <V453000> just penalty missing
19:25:54  <PublicServer> <mfb> hmm
19:25:56  <PublicServer> <V453000> @waypoint
19:25:58  <PublicServer> <V453000> oh no
19:26:01  <PublicServer> <V453000> it just is in front of reverser
19:26:23  <PublicServer> <mfb> oh
19:26:33  <PublicServer> <mfb> better now
19:27:07  <PublicServer> <mfb> same issue at row 9
19:27:10  <PublicServer> <Firestar> jam
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19:27:24  <PublicServer> <mfb> penalty is not enough there
19:27:30  <PublicServer> <V453000> sec I will raise it
19:27:55  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty
19:27:55  <PublicServer> V453000: Current value for 'yapf.rail_pbs_signal_back_penalty' is: '1500' (min: 0, max: 1000000)
19:28:02  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 5000
19:28:08  <PublicServer> <V453000> 5000 now
19:28:38  <PublicServer> <mfb> firestar: a row number would help to spot the jam
19:28:49  <PublicServer> <mfb> but the one near 9 will be gone soon
19:29:05  <PublicServer> <Firestar> it was actually in row 10
19:30:56  <sietse> !password
19:30:57  <PublicServer> sietse: usurps
19:31:03  <PublicServer> *** Sietse has left the game (connection lost)
19:31:27  <PublicServer> *** Sietse has left the game (connection lost)
19:32:09  <PublicServer> *** Sietse joined the game
19:33:38  <PublicServer> <Firestar> actually why were in the EAST more buildins than in the other directions?
19:34:02  <PublicServer> <V453000> because lord mfb blocked growth in south in early stages :D
19:34:05  <PublicServer> <V453000> :P
19:35:19  <PublicServer> <Troy McClure> problem at South
19:35:25  <PublicServer> <Troy McClure> 10-.11
19:35:27  <PublicServer> <Firestar> for what is noise limit in towns?
19:35:34  <PublicServer> <Troy McClure> airplanes
19:35:50  <PublicServer> <V453000> trains heading to 7->8?
19:36:44  <PublicServer> <Firestar> i think there could actually land a plane with max noise 425 right now
19:38:10  <PublicServer> <V453000> hm
19:38:20  <PublicServer> <V453000> how do trains from row 7 not manage to get into the 7 wp
19:38:26  <PublicServer> <V453000> 7->8 wp I mean
19:38:52  <PublicServer> <mfb> which trains?
19:39:07  <PublicServer> <Firestar> jam near 6->7
19:39:34  <PublicServer> <mfb> signal error?
19:40:09  <PublicServer> <mfb> what was wrong?
19:40:10  *** Rhamphoryncus has joined #openttdcoop
19:40:19  <PublicServer> <Firestar> just signal error
19:40:38  <PublicServer> <Firestar> needed to remove a track and replace it agian
19:40:42  <PublicServer> <mfb> jam at 24-1 solved
19:40:54  <PublicServer> <mfb> you guess it, missing signal :p
19:41:01  <Rhamphoryncus> !password
19:41:01  <PublicServer> Rhamphoryncus: cloudy
19:41:12  <PublicServer> *** Rhamphoryncus joined the game
19:41:37  <PublicServer> <mfb> fixed 25-1
19:42:51  <PublicServer> <mfb> 4 rows to go
19:43:07  <PublicServer> <Firestar> which ones?
19:43:21  <PublicServer> <mfb> 26->30 until we have trains in 30->1
19:43:40  <PublicServer> <mfb> 27 is filling now
19:45:18  <PublicServer> <Firestar> 29 is filling now too
19:45:28  <PublicServer> <mfb> 28-4 had a broken signal
19:46:30  <PublicServer> <mfb> 29 is still not working
19:46:49  <PublicServer> <Firestar> im starting to lag
19:46:51  <PublicServer> <V453000> what is wrong?
19:47:01  <PublicServer> <mfb> trains prefer the overflow over some stations
19:47:04  <PublicServer> <Firestar> cya later
19:47:07  <PublicServer> *** Firestar has left the game (leaving)
19:47:11  *** Firestar has quit IRC
19:47:24  <PublicServer> <Troy McClure> there was a signal missing earlier...
19:47:27  <PublicServer> <mfb> anyway, 30->1 is used now
19:47:41  <PublicServer> <mfb> the ring is filled
19:48:00  <PublicServer> <Troy McClure> I´ve stopped new trains coming, okay?
19:48:06  <PublicServer> <mfb> ok
19:50:16  <PublicServer> <mfb> circular jam on the ML due to signal errors in NE/E
19:50:22  <PublicServer> <V453000> ':)
19:52:01  <PublicServer> <mfb> ~solved
19:52:43  <PublicServer> <Troy McClure> I have a remark
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19:53:17  <PublicServer> <Troy McClure> while the rest of the tunnels are 10
19:53:20  <PublicServer> <mfb> for an overflow
19:53:34  <PublicServer> <V453000> yeah that is ok
19:53:36  <PublicServer> <V453000> or
19:53:38  <PublicServer> <Troy McClure> sure?
19:53:38  <PublicServer> <V453000> hm
19:53:40  <PublicServer> <mfb> well
19:53:44  <PublicServer> <mfb> we can modify it
19:53:47  <PublicServer> <V453000> well when town grows it should be fin
19:53:49  <PublicServer> <V453000> but isnt now :)
19:54:35  <PublicServer> <mfb> I think there are more overflows with ~15 tiles
19:55:07  <PublicServer> <Troy McClure> I tried to check, but reasoning this would be in a corner, the other ones should be too, and involving bridges
19:55:17  <PublicServer> <Troy McClure> but havent seen int
19:55:29  <PublicServer> <mfb> 12 tiles after row 7
19:55:35  <PublicServer> <mfb> and 09
19:55:45  <PublicServer> <mfb> and 11 :p
19:55:57  <PublicServer> <mfb> but these rows have traffic now
19:56:11  <PublicServer> <V453000> well when town grows the overflows should not need much throughput
19:56:45  <PublicServer> <mfb> who is messing around with the orders?
19:56:59  <PublicServer> <Troy McClure> not me
19:57:01  <PublicServer> <mfb> hmm
19:57:05  <PublicServer> <mfb> maybe just automatic orders
19:57:23  <PublicServer> <mfb> see trains at 3->4
19:57:25  <PublicServer> <mfb> we have some problem
19:58:03  <PublicServer> <mfb> empty trains on the full line
19:58:18  <PublicServer> <V453000> the 7->8 issue still
19:58:24  <PublicServer> <mfb> found it, was 03-2
19:58:35  <PublicServer> <V453000> at 3->4 were trains heading to 7->8
19:58:53  <PublicServer> <mfb> wtf full trains at the empty line
19:59:52  <PublicServer> *** mfb has paused the server.
19:59:54  <PublicServer> *** Game paused (number of players)
20:00:07  <PublicServer> *** mfb has enabled autopause mode.
20:00:09  <PublicServer> *** Game unpaused (number of players)
20:00:14  <PublicServer> <mfb> I cannot work with orders like that
20:00:29  <PublicServer> <V453000> ?
20:00:43  <PublicServer> <V453000> ooh
20:00:43  <PublicServer> <V453000> fucking shit
20:00:43  <PublicServer> <mfb> see order list of SBahn trains
20:00:54  <PublicServer> <V453000> we should make 255 list
20:01:05  <PublicServer> <V453000> yes
20:01:07  <PublicServer> <mfb> that is what I am doing
20:02:16  *** lmergen has joined #openttdcoop
20:02:17  <PublicServer> <Rhamphoryncus> can't add anymore?
20:02:21  <PublicServer> *** mfb has paused the server.
20:02:23  <PublicServer> *** Game paused (number of players)
20:02:23  <PublicServer> <Troy McClure> 255 is maximum of orders?
20:02:28  <PublicServer> <V453000> yes
20:02:44  <PublicServer> <V453000> so when you add 255 orders, _FUCKING_ automatic orders cant mess in there
20:03:11  <PublicServer> *** mfb has enabled autopause mode.
20:03:13  <PublicServer> *** Game unpaused (number of players)
20:03:15  <PublicServer> <V453000> there we go
20:03:43  <PublicServer> <mfb> some trains are totally off track
20:03:49  <PublicServer> <mfb> I guess they missed a station somehow
20:04:03  <PublicServer> <Troy McClure> this will prevent implicit orders?
20:04:13  <PublicServer> <mfb> now we don't get implicit orders, right
20:04:21  <PublicServer> <Rhamphoryncus> It can't add implicit if there's no room in the order list
20:04:27  <PublicServer> <mfb> so you can open the order list without getting confused
20:05:18  <PublicServer> <mfb> hmm
20:05:30  <PublicServer> <Troy McClure> you want as many tracks as possible underground?
20:05:32  <PublicServer> <mfb> I think the problem is that some full trains do not unload
20:05:38  <PublicServer> <mfb> more tiles for houses
20:05:49  <PublicServer> <mfb> they try to reach the station, and cannot
20:06:03  <PublicServer> <mfb> or something like that
20:06:03  <PublicServer> <Troy McClure> yes, but some of the full line tracks can be even more underground
20:06:35  <PublicServer> <V453000> would make tunnels too long
20:06:41  <PublicServer> <Troy McClure> no
20:06:43  <PublicServer> <V453000> and it collides with some other tunnels
20:06:57  <PublicServer> <Troy McClure> ah, yes, that is the reason ;)
20:07:03  <PublicServer> <mfb> :p
20:07:30  <PublicServer> <mfb> 11->12 looks fine now
20:07:32  <PublicServer> <Troy McClure> @mfb: got any example of trains trying to unload, but not being able to?
20:07:42  <PublicServer> <mfb> not at the moment
20:08:02  <PublicServer> <mfb> 662
20:08:10  <PublicServer> <mfb> that is even weirder
20:08:14  <PublicServer> <mfb> it has pax from WEST
20:08:28  <PublicServer> <mfb> ah
20:08:34  <PublicServer> <mfb> see order list around order 30
20:08:46  <PublicServer> *** mfb has paused the server.
20:08:48  <PublicServer> *** Game paused (number of players)
20:09:08  <PublicServer> <V453000> :<
20:09:11  <PublicServer> *** mfb has enabled autopause mode.
20:09:13  <PublicServer> *** Game unpaused (number of players)
20:09:23  <PublicServer> <V453000> hm
20:09:57  <PublicServer> <mfb> so trains loaded stuff at 10->11
20:10:03  <PublicServer> <mfb> went to the overflow at 11 by chance
20:10:19  <PublicServer> <mfb> and tried to reach north station afterwards because they were not empty
20:11:34  <PublicServer> <Troy McClure> so 662 has trains from 20-4, but it's heading to center 7-8?
20:12:12  <PublicServer> <mfb> similar issue, I think
20:12:42  <PublicServer> <mfb> well, it will return to its position soon
20:12:52  <PublicServer> <mfb> 4 rows to go ;)
20:13:06  <PublicServer> <Rhamphoryncus> Since this is all about conditional order evil, have you thought about forcing a train into a depot, then checking the needs maintenance flag (which will now be false) to detect it went there?
20:13:22  <PublicServer> <V453000> ?
20:13:25  <PublicServer> <mfb> why?
20:13:43  <PublicServer> <Rhamphoryncus> just as another to regulate them.  Not suggesting a particular use
20:13:49  <PublicServer> <mfb> regulate how?
20:14:35  <PublicServer> <Rhamphoryncus> Well if you put the depot on an overflow you could do a conditional jump based on them using the overflow
20:14:44  *** Bassals has joined #openttdcoop
20:14:57  <PublicServer> <mfb> 659 did not unload at north
20:15:24  <PublicServer> <mfb> 5->6
20:15:31  <PublicServer> <V453000> hm
20:15:37  <PublicServer> <mfb> some of them actually load
20:15:39  <PublicServer> <mfb> ah
20:15:41  <PublicServer> <mfb> because they are lost
20:16:01  <PublicServer> <V453000> ooh
20:16:25  <PublicServer> *** bassals joined the game
20:16:28  <PublicServer> <bassals> hello
20:16:30  <PublicServer> <Troy McClure> hi
20:16:33  <PublicServer> <Maraxus> hi
20:16:36  <PublicServer> <mfb> hi
20:17:44  <PublicServer> <V453000> do you think the dead end roads slow growth down?
20:17:58  <PublicServer> <mfb> no idea
20:18:04  <PublicServer> <V453000> because in my testgame I had only the basic 25x25 road grid and town grew 200k population every 10 years
20:18:14  <PublicServer> <V453000> our town seems to grow a lot slower
20:18:14  <PublicServer> <Troy McClure> why is there a double turner at 8>9 instead of a straight track?
20:18:24  <PublicServer> <mfb> to avoid that trains see the waypoint
20:18:50  <PublicServer> <Troy McClure> but why isn't there one on say 7>8
20:19:05  <PublicServer> <V453000> there is penalty isnt there
20:19:09  <PublicServer> <mfb> because we use a penalty there
20:19:12  <PublicServer> <Troy McClure> yes
20:19:26  <PublicServer> <Troy McClure> okay
20:19:29  <PublicServer> <mfb> easy to include at 7->8
20:19:41  <PublicServer> <V453000> trains must see the path through loading platforms as the best path to choose
20:19:49  <PublicServer> <V453000> otherwise they would just pass through the overflow track
20:19:51  <PublicServer> <Troy McClure> yes, I understand that
20:19:57  <PublicServer> <Troy McClure> exactly
20:20:15  <PublicServer> <Maraxus> can anyone have a look at !jam?
20:21:03  <PublicServer> <mfb> lost trains again
20:21:29  <PublicServer> <Rhamphoryncus> they hate you :D
20:24:19  <PublicServer> <Troy McClure> hmm
20:24:34  <PublicServer> <Troy McClure> train 376 is going up and down the track, but can't reach North
20:25:12  <PublicServer> <V453000> wrong signalling
20:25:15  <PublicServer> <mfb> where?
20:25:21  <PublicServer> <V453000> @ml
20:25:27  <PublicServer> <Troy McClure> Northeast?
20:25:33  <PublicServer> <V453000> east
20:26:01  <PublicServer> <V453000> 2ways must have TL or more behind them of free space
20:26:19  <PublicServer> <mfb> but now we have a really large gap
20:26:25  <PublicServer> <mfb> ~50 tiles
20:26:28  <PublicServer> <V453000> shorten the tunnels if you want
20:27:54  <PublicServer> <mfb> how did train 295 manage to get there?
20:28:08  <PublicServer> <mfb> oh, west connects the two parts
20:29:22  <PublicServer> <Troy McClure> is it really the idea that the Sbahn trains fully load on a visit to a station?
20:29:30  <PublicServer> <mfb> right
20:29:36  <PublicServer> <bassals> did you guys realise that the dummy trains start loading before the sbahns have finished?
20:29:42  <PublicServer> <Rhamphoryncus> But only 800, not 1200
20:29:42  <PublicServer> <Troy McClure> they don't
20:29:56  <PublicServer> <Troy McClure> what bassals is saying
20:30:18  <PublicServer> <V453000> they can
20:30:27  <PublicServer> <V453000> it should be ok bassals
20:30:40  <PublicServer> <mfb> some stations are wrong
20:30:46  <PublicServer> <V453000> makes trains load at the station all the time
20:30:53  <PublicServer> <mfb> the dummy trains don't reserve the path
20:31:08  <PublicServer> <Troy McClure> what's up with 23-4?
20:31:24  <PublicServer> <mfb> that looks fine
20:31:28  <PublicServer> <mfb> hmm
20:31:30  <PublicServer> <Troy McClure> trains don't go there
20:31:32  <PublicServer> <mfb> but not used
20:32:02  <PublicServer> <mfb> we have a lot of lost trains in the system
20:32:42  <PublicServer> <Troy McClure> no change, mfb
20:32:54  <PublicServer> <Troy McClure> too little penalty on empty line?
20:32:56  <PublicServer> <Rhamphoryncus> oh, that didn't work.  Tried to tweak a dummy to get the real train to load more and the real one didn't load any :P
20:33:11  <PublicServer> <mfb> hmm
20:33:22  <PublicServer> <mfb> more reversers
20:33:32  <PublicServer> <V453000> well whatever happens the trains shouldnt be able to fuck up orders
20:33:43  <PublicServer> <V453000> if stations release without blocking etc
20:34:26  <PublicServer> <Troy McClure> would that help mfb, cuase 23-5 and 23-6 and 23-7 do get trains
20:34:48  <PublicServer> <mfb> what?
20:34:55  <PublicServer> <Troy McClure> more reversers, would that help?
20:35:05  <PublicServer> <mfb> let's see now
20:35:25  <PublicServer> <mfb> crap
20:35:31  <PublicServer> <mfb> ah that train went in
20:35:33  <PublicServer> <Troy McClure> yes
20:35:57  <PublicServer> <Rhamphoryncus> hrm.  I think I have heard of dead ends slowing down growth
20:36:23  <PublicServer> <mfb> some are !pointless
20:36:30  <PublicServer> <Rhamphoryncus> shall I go disable them (just the connection, not the tiles themselves) and see?
20:36:46  <PublicServer> <V453000> sure
20:36:48  <PublicServer> <Rhamphoryncus> yeah, most are like that
20:36:50  <PublicServer> <V453000> lets try to kill them
20:36:54  <PublicServer> <mfb> you can remove the roads as well
20:37:00  <PublicServer> <Rhamphoryncus> alright
20:37:26  <PublicServer> <Rhamphoryncus> yay, something I can actually understand ;)
20:37:32  <PublicServer> <Troy McClure> :P
20:38:02  <PublicServer> <Troy McClure> I'm guessing they're not totally pointless
20:38:17  <PublicServer> <Troy McClure> 2x2 buildings need to be constructed on even ground, right?
20:38:23  <PublicServer> <V453000> sure
20:38:33  <PublicServer> <V453000> but they probably do reduce the growth
20:38:37  <PublicServer> <mfb> which is rare
20:38:40  <PublicServer> <Troy McClure> k
20:38:58  <PublicServer> <V453000> because our city is pretty much identical to what I have tested, with a few differences and dead end roads are probably the most significant difference
20:39:06  <PublicServer> <V453000> our town grows like 10 times slower than mine did
20:39:16  <PublicServer> <V453000> if not even slower
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20:39:42  <PublicServer> <Troy McClure> the fact that it's a "city" doesnt matter?
20:40:00  <PublicServer> <Rhamphoryncus> what about ones like !not pointless?
20:40:19  <PublicServer> <mfb> let it stay
20:40:23  <PublicServer> <Rhamphoryncus> alright
20:40:40  <PublicServer> <V453000> I did one cell differently
20:40:50  <PublicServer> <V453000> the !different one
20:40:52  <PublicServer> <V453000> to kill all dead ends
20:40:59  <PublicServer> <V453000> might want to do it that way?
20:41:05  <PublicServer> <mfb> but that is not possible in most cells
20:41:13  <PublicServer> <mfb> as we usually have the split there
20:41:20  <PublicServer> <V453000> o
20:41:22  <PublicServer> <mfb> hmm.. with a bridg
20:41:44  <PublicServer> <mfb> but it is close to pointless
20:41:46  <PublicServer> <V453000> yes I have that done too
20:41:48  <PublicServer> <V453000> yeah
20:41:54  <PublicServer> <mfb> no, even worst
20:41:54  <PublicServer> <V453000> not too sure about that
20:42:00  <PublicServer> <mfb> worse. you kill two houses to get one spot
20:42:10  <PublicServer> <V453000> and probably makes worse growth
20:42:16  <PublicServer> <Troy McClure> 06-3, is that tile supposed to be there?
20:42:34  <PublicServer> <Troy McClure> :)
20:43:16  <PublicServer> <V453000> hm
20:43:22  <PublicServer> <V453000> well the road layout does suck :)
20:44:02  <PublicServer> <V453000> on the other hand one could theoretically say that less roads == more town
20:44:52  <PublicServer> <mfb> you know about cheese and holes?
20:45:03  <PublicServer> <Troy McClure> We will not be tweaking the dummy trains, so Sbahn trains fully load?
20:45:14  <PublicServer> <V453000> no
20:45:24  <PublicServer> <mfb> if they do not get a full load, there is another error somewhere
20:45:24  <PublicServer> <Troy McClure> hmm :S
20:45:26  <PublicServer> <V453000> Sbahn trains do fully load when there is enough buildings around
20:45:52  <PublicServer> <Troy McClure> they don't load fully, partly because the dummy trains re-load
20:45:54  <PublicServer> <mfb> V: more cheese with holes => more holes. but: more holes => less cheese. together: more cheese => less cheese
20:46:00  <PublicServer> <mfb> no
20:46:10  <PublicServer> <V453000> the only question I would ask is if the Sbahn is able to service the city well
20:46:14  <PublicServer> <V453000> if yes, then care not
20:46:16  <PublicServer> <bassals> something is wrong in 05-1
20:46:16  <PublicServer> <mfb> as soon as they begin to load, they reserve a full load for them
20:46:18  <PublicServer> <V453000> if not, then do stuff
20:46:24  <PublicServer> <Troy McClure> I think we need more trains, but can't be sure
20:46:56  <PublicServer> <mfb> fixed
20:47:22  <PublicServer> <bassals> yeah
20:48:20  <PublicServer> <V453000> lets get rid of all dead ends
20:48:30  <PublicServer> <Troy McClure> still lost trains
20:48:33  <PublicServer> <mfb> roads?
20:49:15  *** chester_ has quit IRC
20:49:46  <PublicServer> <mfb> 19-6 :D
20:49:56  <PublicServer> <V453000> yeah, lets kill all road dead ends
20:50:06  <PublicServer> <Troy McClure> jam at 22->23
20:50:10  <PublicServer> <V453000> some can be replaced
20:50:10  <PublicServer> <Troy McClure> at !temp signal
20:50:44  <PublicServer> <V453000> hm
20:50:44  <PublicServer> <mfb> pathfinder bug
20:50:54  <PublicServer> <V453000> wa?
20:50:57  <PublicServer> <Rhamphoryncus> who just replaced my bridge near town center?
20:51:15  <PublicServer> <V453000> I did but I reverted it
20:51:22  <PublicServer> <V453000> thinking which option is better
20:51:26  <PublicServer> <Rhamphoryncus> ah, alright
20:51:28  <PublicServer> <V453000> whether yours
20:51:34  <PublicServer> <V453000> or the one above at 09-5
20:51:53  <PublicServer> <Rhamphoryncus> hmm
20:52:03  <PublicServer> <Rhamphoryncus> split the difference?
20:52:22  <PublicServer> <Rhamphoryncus> bridge over the tunnel head
20:52:34  <PublicServer> <V453000> not sure if that helps anything
20:52:43  <PublicServer> <Rhamphoryncus> gains 1 tile for buildings
20:52:57  <PublicServer> <V453000> hard to say iff usable though
20:53:09  <PublicServer> <V453000> btw see !avoid
20:53:39  <PublicServer> <V453000> very important
20:53:41  <PublicServer> <mfb> yeah
20:53:43  <PublicServer> <Rhamphoryncus> really?  Huh
20:53:45  <PublicServer> <mfb> but that is fine-tuning
20:53:55  <PublicServer> <V453000> sure
20:54:21  <PublicServer> <V453000> ok, which pattern we use?
20:54:31  <PublicServer> <mfb> usually the last thing I do in towns
20:54:34  <PublicServer> <Rhamphoryncus> I like the 2x4 space
20:54:41  <PublicServer> <Rhamphoryncus> over the tunnel head
20:54:59  <PublicServer> <V453000> I am just unsure whether buildings can actually go next to the bridge
20:55:05  <PublicServer> <mfb> not regularly
20:55:08  <PublicServer> <V453000> at these 4 spots
20:55:12  <PublicServer> <Rhamphoryncus> oh, right :/
20:55:31  <PublicServer> <V453000> my design leaves also 4 questionable spots
20:55:38  <PublicServer> <Rhamphoryncus> so the other option is to use a plain loop
20:55:47  <PublicServer> <V453000> my design does 6 road tiles, yours too
20:55:55  <PublicServer> <V453000> so I would say it is almost the same
20:56:13  <PublicServer> <V453000> opinions?
20:56:35  <PublicServer> <Troy McClure> where should I be looking?
20:56:53  <PublicServer> <Rhamphoryncus> at 23-35
20:57:05  <PublicServer> <V453000> 23-5
20:57:12  <PublicServer> <V453000> and 09-5
20:57:14  <PublicServer> <Rhamphoryncus> whatever :D
20:57:16  <PublicServer> <mfb> I don't think this circle is useful
20:57:16  <PublicServer> <V453000> and around there
20:57:22  <PublicServer> <V453000> yes the circle is pointless
20:57:32  <PublicServer> <Rhamphoryncus> why?  It's not a deadend
20:57:58  <PublicServer> <V453000> not sure
20:58:28  <PublicServer> <V453000> but it also gives 6 road tiles, 4 dead tiles
20:58:35  <PublicServer> <Rhamphoryncus> okay, another option
20:58:39  <PublicServer> <Troy McClure> I do have one idea for an alteratiot
20:58:59  <PublicServer> <Rhamphoryncus> oi :)
20:59:02  <PublicServer> <V453000> that might also be an option
21:00:08  <PublicServer> <Rhamphoryncus> highest yield
21:00:11  <PublicServer> <V453000> that gives most houses right
21:00:33  <PublicServer> <V453000> I guess the decision is clear :)
21:00:43  <PublicServer> <Rhamphoryncus> yup
21:00:45  <PublicServer> <Troy McClure> :)
21:01:03  <PublicServer> <Rhamphoryncus> I had one more idea that'd use a bridge, but have a flat square for 2x2 buildings.. but it won't be any better
21:01:58  <PublicServer> <Rhamphoryncus> 2 buildings already rebuilt XD
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21:03:16  <PublicServer> <Troy McClure> if a tile cannot be built, purchase it?
21:04:19  <PublicServer> <V453000> no
21:04:31  <PublicServer> <V453000> if it is a tile which can be built, but isnt catched by stations, buy it
21:04:45  <PublicServer> <V453000> the central cross of roads will get walked with road stops
21:04:55  <PublicServer> <Troy McClure> only then? okay
21:05:01  <PublicServer> <V453000> btw our town is skyrocket growing
21:05:23  <PublicServer> <V453000> if a tile cant be built upon, there is no reason to purhase it
21:05:33  <PublicServer> <Rhamphoryncus> oh okay
21:05:36  <PublicServer> <V453000> the purchase land just prevents buildings we dont want on tiles they can be built on
21:05:46  <PublicServer> <Troy McClure> ah, right
21:06:30  <PublicServer> <Troy McClure> I was guessing it  might make the choosing algorithm for the city easier, since they dont have to verifiy if it is buildable, just if it's already taken
21:06:48  <PublicServer> <mfb> they still have to verify it
21:06:58  <PublicServer> <mfb> just the reason is different
21:07:12  <PublicServer> <V453000> holy cow what a growth
21:07:16  <PublicServer> <V453000> fucking dead ends! :)
21:07:26  <PublicServer> <Rhamphoryncus> :D
21:07:28  <PublicServer> <Troy McClure> true, but depending on the algorithm, it might make less computations to get to the same conclusion
21:07:42  <PublicServer> <mfb> or more
21:07:52  <PublicServer> <mfb> now idea which one is checked first
21:08:10  <PublicServer> <Troy McClure> me neither, so just checking
21:08:32  <PublicServer> <mfb> I think I would use the terrain, as I would expect more bad terrain tiles than company-owned ones
21:08:46  <PublicServer> <Troy McClure> it would make sense to first verify if it is already taken (building, industry, purchase) then if it is buildable
21:09:00  <PublicServer> <mfb> hmm
21:09:03  <PublicServer> <Rhamphoryncus> I doubt it matters.  The limiter here isn't CPU.  It's that the algorithm aborts when it finds a dead end.
21:09:05  <PublicServer> <mfb> building, right
21:09:23  <PublicServer> <Troy McClure> what's the meaning of !!this?
21:09:25  <PublicServer> <mfb> hey, we are discussing about some microseconds per day! :D
21:09:33  <PublicServer> <Troy McClure> :P
21:09:56  <PublicServer> <mfb> the grf bug?
21:10:06  <PublicServer> <Troy McClure> nah, the purchased tiles
21:10:10  <PublicServer> <Troy McClure> and the lack of road
21:11:55  <PublicServer> <Troy McClure> is !!this1 better than !!this2 and do we want to continue it?
21:12:25  <PublicServer> <V453000> 1 allows for 2 more buildings
21:12:28  <PublicServer> <V453000> oh
21:12:30  <PublicServer> <mfb> same
21:12:32  <PublicServer> <V453000> al right
21:12:35  <PublicServer> <V453000> doesnt matter then I guess
21:12:49  <PublicServer> <Troy McClure> 2 has unbuildable tiles
21:13:07  <PublicServer> <mfb> don't forget !this tile
21:13:18  <PublicServer> <mfb> no it has not
21:13:36  <PublicServer> <Rhamphoryncus> Is that gap in the track near east intentional?
21:14:00  <PublicServer> <mfb> probably a growing tunnel connection
21:14:34  <PublicServer> <V453000> I am messing with growtunnels atm
21:14:42  <PublicServer> <Troy McClure> errm, I am  right
21:14:49  <PublicServer> <Rhamphoryncus> It's a gap in the track, not the road
21:14:51  <PublicServer> <Troy McClure> 2 does have unbuildable tiles where 1 does not
21:15:06  <PublicServer> <mfb> where?
21:15:19  <PublicServer> <mfb> which tiles?
21:15:35  <PublicServer> <mfb> label them please
21:15:47  <PublicServer> <mfb> at !!this2
21:15:49  <PublicServer> <mfb> the tiles!
21:16:04  <PublicServer> <Troy McClure> ah, k
21:16:06  <PublicServer> <Troy McClure> sorry
21:16:21  <PublicServer> <mfb> they are buildable
21:16:23  <PublicServer> <Troy McClure> purchased tiiles are unbuildable
21:16:29  <PublicServer> <Troy McClure> they arent being built
21:16:35  <PublicServer> <Troy McClure> anywhere
21:16:43  <PublicServer> <mfb> they are
21:16:49  <PublicServer> <mfb> I saw some
21:16:56  <PublicServer> <mfb> check !!this3
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21:17:26  <PublicServer> <Troy McClure> ah, but you need to raise/lower terrain then
21:17:32  <PublicServer> <mfb> right
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21:17:39  <PublicServer> <mfb> you have to do that in both variants
21:17:49  <PublicServer> <Troy McClure> granted
21:17:52  <PublicServer> <Troy McClure> okay
21:21:54  <PublicServer> <V453000> I think I now understand why exactly the growth for original has to be boosted - it just makes more dead ends?
21:21:54  <PublicServer> <mfb> I think I found a big problem in the SBahn
21:22:00  <PublicServer> <V453000> really?
21:22:10  <PublicServer> <mfb> 27->28
21:22:21  <PublicServer> <mfb> the walked waypoint which we modified
21:22:28  <PublicServer> <mfb> overflow trains still went to the station
21:22:31  <PublicServer> <mfb> loaded pax
21:22:50  <PublicServer> <mfb> so if they happened to get to the 28 overflow, they break down
21:23:04  <PublicServer> <mfb> as they try to get to SW main station then
21:23:28  <PublicServer> <V453000> how is that possible :o
21:23:54  <PublicServer> <mfb> now it is impossible
21:24:02  <PublicServer> <mfb> because I added a new overflow line there
21:25:20  <PublicServer> <V453000> hobbits to isengard.
21:25:26  <PublicServer> <V453000> 400k :)
21:25:40  <PublicServer> <Troy McClure> ?!
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21:29:06  <PublicServer> <V453000> ok center has super luxury growing tunnels now
21:29:16  <PublicServer> <mfb> :p
21:29:31  <PublicServer> <V453000> if everything works as in my testgame, we should have ~2 million city relatively soon
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21:38:59  <PublicServer> <Troy McClure> this isnt very exciting, is it?
21:39:54  <PublicServer> <mfb> it works better than the most stupid grid if it reaches >2millions
21:42:34  <PublicServer> <V453000> I dont remember how high did I end
21:42:48  <PublicServer> <V453000> lets see
21:43:15  <PublicServer> <V453000> Troy McClure: if it isnt exciting enough then you can always build your own Sbahn :)
21:43:17  <PublicServer> <V453000> 8 more to go
21:43:27  <PublicServer> <Troy McClure> im busy
21:43:41  <PublicServer> <Troy McClure> :P
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21:44:08  <PublicServer> <V453000> busy people dont need excitement
21:44:16  <PublicServer> <mfb> :p
21:44:19  <PublicServer> <V453000> or? :)
21:44:46  <PublicServer> <Troy McClure> right, but I was talking in general
21:44:55  <PublicServer> <Troy McClure> we just wait now for the city to grow, right?
21:45:10  <PublicServer> <mfb> you can build new SBahn systems
21:45:21  <PublicServer> <mfb> or improve the existing cells
21:45:23  <PublicServer> <Troy McClure> for outsie?
21:45:29  <PublicServer> <Troy McClure> *outside?
21:45:31  <PublicServer> <mfb> right
21:45:45  <PublicServer> <Rhamphoryncus> hrm.  Train 462, has passengers from 12-4, but it's on order #81 towards southeast (28 block)
21:45:48  <PublicServer> <Rhamphoryncus> and it's completely lost
21:46:03  <PublicServer> <Troy McClure> we keep having those type of lost trains
21:46:14  <PublicServer> <mfb> I am working on this issue
21:46:16  <PublicServer> <Rhamphoryncus> So the passengers should match where it is, right?
21:46:26  <PublicServer> <mfb> right
21:47:38  <PublicServer> <Rhamphoryncus> hrm.. does that mean it loaded the PAX from a station on the way?
21:48:05  <PublicServer> <mfb> once it is lost, it has some strange issues
21:48:11  <PublicServer> <Troy McClure> it means, it loaded passengers from that station, and for some reason ended up with an unrelated order
21:48:13  <PublicServer> <mfb> ok, where is a lost train?
21:48:16  <PublicServer> <bassals> hello I'm back
21:48:18  <PublicServer> <Rhamphoryncus> 462
21:48:22  <PublicServer> <mfb> other direction
21:48:28  <PublicServer> <Troy McClure> wb
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21:49:18  <PublicServer> <Rhamphoryncus> is that outer loop a lost train loop?
21:49:20  <PublicServer> <mfb> it is
21:49:30  <PublicServer> <Rhamphoryncus> nice
21:49:41  <PublicServer> <bassals> 15-1
21:49:43  <PublicServer> <mfb> just a temporary thing
21:50:09  <PublicServer> <mfb> fixed
21:50:11  <PublicServer> <bassals> how to fix?
21:50:19  <PublicServer> <Rhamphoryncus> it got lost again XD
21:50:21  <PublicServer> <mfb> I think "far end" is important
21:50:27  <PublicServer> <mfb> and reverse the train twice afterwards
21:50:33  <PublicServer> <mfb> no
21:50:36  <PublicServer> <bassals> okay
21:50:40  <PublicServer> <mfb> 462 is fine
21:50:41  <PublicServer> <Rhamphoryncus> Got to the 28 and 30 signs, then went off course
21:50:50  <PublicServer> <Rhamphoryncus> wait, nevermind
21:50:56  <PublicServer> <Rhamphoryncus> it is working again
21:51:42  <PublicServer> <mfb> time for a big lost-train rescue
21:51:53  <PublicServer> <V453000> kill them all? :D
21:52:03  <PublicServer> <mfb> no, let them reach their destination all
21:52:05  <PublicServer> <Rhamphoryncus> I like V's thinking
21:52:12  <PublicServer> <V453000> :)
21:53:11  <PublicServer> <Rhamphoryncus> so, other than the cost of setting up orders, is this actually more efficient than direct routes?
21:53:24  <PublicServer> <mfb> ?
21:53:35  <PublicServer> <Rhamphoryncus> Is the throughput higher?
21:53:57  <PublicServer> <mfb> it uses the tracks with higher efficiency
21:55:23  <PublicServer> <V453000> it is automatic
21:55:34  <PublicServer> <V453000> you dump trains into cycle, they do stuff
21:55:43  <PublicServer> <Rhamphoryncus> yeah
21:55:55  <PublicServer> <V453000> and well, mainly it is just another way how to make a Sbahn
21:56:22  <PublicServer> <V453000> and when I tried, I had 92% transported which is the about as high as it can get I think
21:56:36  <PublicServer> <Rhamphoryncus> *nods*
21:56:42  <PublicServer> <mfb> we have a lot of trains in 16 overflow which try to reach NW station
21:56:56  <PublicServer> <mfb> with pax from 13-4 :D
21:57:06  <PublicServer> <mfb> all 13-4
21:58:04  <PublicServer> <mfb> ok
21:58:11  <PublicServer> <mfb> I checked several lost trains
21:58:18  <PublicServer> <bassals> lol
21:58:24  <PublicServer> <bassals> 10-5 completely fucked
21:58:26  <PublicServer> <mfb> they all had passengers from a station where the dummy train does not load at "far end"
21:58:36  <PublicServer> <mfb> lol 10-5
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21:59:10  <PublicServer> <mfb> orders wrong as well
22:01:28  <PublicServer> <Troy McClure> can someone check!here
22:01:43  <PublicServer> <Troy McClure> I think it needs a -1 tunnel and a penalty
22:01:53  <PublicServer> <mfb> no
22:02:03  <PublicServer> <mfb> we have a lot of penalty afterwards
22:02:09  <PublicServer> <mfb> that one tiles does not matter
22:02:11  <PublicServer> <Troy McClure> k
22:02:21  <PublicServer> <Troy McClure> BUT IT DOESNT FIT THE PATTERN!!!!
22:02:27  <PublicServer> <V453000> OMG
22:02:29  <PublicServer> <V453000> game over!
22:02:39  <PublicServer> <Troy McClure> :D
22:02:41  <PublicServer> <bassals> XD
22:02:43  <PublicServer> <Rhamphoryncus> Game over man!  Game over!
22:03:09  <PublicServer> <bassals> by the way today I woke up and this pattern came to my head
22:03:19  <PublicServer> <V453000> nice.
22:03:26  <PublicServer> <bassals> it's the first time I "dream" in openttd
22:04:19  <PublicServer> <Rhamphoryncus> Aha.  All the fancy PF penalties at 7->8 are happily ignored XD
22:04:33  <PublicServer> <Rhamphoryncus> tons of empty trains skipping empty bays
22:04:44  <PublicServer> <Rhamphoryncus> I could add more signals..
22:04:50  <PublicServer> <Troy McClure> double reverser?
22:04:52  <PublicServer> <mfb> I add a reverser now
22:04:55  <PublicServer> <Troy McClure> again?
22:05:01  <PublicServer> <V453000> reverser ftw
22:05:42  <PublicServer> <mfb> not like that :D
22:05:49  <PublicServer> <V453000> oO
22:05:49  <PublicServer> <Troy McClure> 90 degrees not off?
22:05:52  <PublicServer> <V453000> is off
22:05:55  <PublicServer> <V453000> sometimes it bugs like this
22:05:57  <PublicServer> <V453000> dont know why
22:06:08  <PublicServer> <Troy McClure> I guess you saw that too?
22:06:18  <PublicServer> <mfb> and not the first time
22:06:28  <PublicServer> <Rhamphoryncus> aww, all the empty trains disappeared XD
22:07:22  <PublicServer> <V453000> :)
22:07:34  <PublicServer> <bassals> is anybody working in 08-7?
22:07:49  <PublicServer> <Troy McClure> nope
22:07:55  <PublicServer> <bassals> I'm bombing its depot, is that ok?
22:08:01  <PublicServer> <Troy McClure> ofcourse
22:08:12  <PublicServer> <Rhamphoryncus> next up on my love list: 21->22 needs a reverser :)
22:09:05  <PublicServer> <mfb> I have several lost trains with pax from 28-4
22:09:24  <PublicServer> <mfb> and orders for row 30
22:09:32  <PublicServer> <Rhamphoryncus> Is there a reason these double-reversals are used?
22:09:39  <PublicServer> <Rhamphoryncus> Is it just space?
22:09:45  <PublicServer> <Troy McClure> space
22:09:51  <PublicServer> <mfb> they cannot see the waypoint like this
22:09:53  <PublicServer> <Troy McClure> but we need reversers, apparently
22:09:55  <PublicServer> <mfb> ah, well
22:09:58  <PublicServer> <mfb> that
22:10:10  <PublicServer> <V453000> Troy a reverser is the same as hiding depots behind terminus stations or reversers
22:10:47  <PublicServer> <Troy McClure> 29>30 needs reverser
22:11:01  <PublicServer> <V453000> penalties could do similar job here but reverser is ultimate solution
22:11:19  <PublicServer> <Rhamphoryncus> It's hard to get enough penalties
22:11:45  <PublicServer> <V453000> sort of
22:12:11  <PublicServer> <Rhamphoryncus> What about the 3-way at the end of the reversals?  Does that do something?
22:12:23  <PublicServer> <V453000> yes
22:12:34  <PublicServer> <V453000> if you dont have it there, trains might refuse to go towards the reverser
22:12:48  <PublicServer> <Rhamphoryncus> Alright, I was suspecting that
22:12:50  <PublicServer> <V453000> and stay blocked in front of the bays
22:12:57  <PublicServer> <V453000> however sometimes arrows arent needed
22:13:03  <PublicServer> <V453000> like 21->22
22:13:13  <PublicServer> <Rhamphoryncus> Probably the lost train PF just looks for non-dead-ends?
22:13:19  <PublicServer> <V453000> it is a matter of how it is rotated on the map somehow
22:13:37  <PublicServer> <Rhamphoryncus> huh
22:13:47  <PublicServer> <V453000> kinda. 2way eol doesnt work when it diverts the train towards a dead end
22:13:55  <PublicServer> <V453000> the diverted track always needs 2 choices at least
22:13:58  <PublicServer> <V453000> which is what the arrows fake
22:14:17  <PublicServer> <Rhamphoryncus> yeah
22:15:25  <PublicServer> <mfb> ok, the good news: we have nearly lost trains left
22:15:31  <PublicServer> <Troy McClure> double reverser at 29 30 good enough?
22:15:54  <PublicServer> <V453000> should be
22:16:17  <PublicServer> <mfb> the bad news: I have no idea why the exist at all
22:16:20  <PublicServer> <Troy McClure> does 30>1 need reverser?
22:16:26  <PublicServer> <mfb> ah
22:16:29  <PublicServer> <V453000> mfb: me neither, never happened to me :x
22:16:48  <PublicServer> <mfb> imagine a train which does not get passengers from a pickup station
22:16:55  <PublicServer> <Troy McClure> cl2?
22:17:01  <PublicServer> <mfb> due to some error at the dummy
22:17:03  <PublicServer> <V453000> wont hurt I bet
22:17:05  <PublicServer> <mfb> it will use the full line
22:17:09  <PublicServer> <mfb> take the waypoint
22:17:19  <PublicServer> <mfb> and go without non-stop and explicit order to the main station
22:17:25  <PublicServer> <mfb> where it can pick up passengers
22:17:25  <PublicServer> <V453000> hm
22:17:36  <PublicServer> <Rhamphoryncus> wait, I just added a reverser to the loaded track x_x
22:17:38  <PublicServer> <mfb> now it can go to the next overflow
22:17:45  <PublicServer> <mfb> think that it should unload passengers from this row
22:17:49  <PublicServer> <mfb> and cannot
22:17:59  <PublicServer> <mfb> so it misses the station and its row
22:18:03  <PublicServer> <mfb> (+waypoint)
22:18:13  <PublicServer> <V453000> holy shit I think I know
22:18:19  <PublicServer> <V453000> oh wait no I dont
22:18:22  <PublicServer> * V453000 kills himself
22:18:29  <PublicServer> <mfb> no!
22:18:30  <PublicServer> <mfb> :D
22:19:24  <PublicServer> <Rhamphoryncus> signals?  We don't need no steekin signals XD
22:19:55  <PublicServer> <Rhamphoryncus> woo, was that signal missing intentionally?
22:20:01  <PublicServer> <mfb> which one?
22:20:09  <PublicServer> <Rhamphoryncus> before 01-7
22:20:19  <PublicServer> <V453000> ofc not :)
22:20:27  <PublicServer> <V453000> I forgot to remake the tunnel when making growtunnels
22:20:33  <PublicServer> <Rhamphoryncus> ahh
22:20:55  <PublicServer> <Rhamphoryncus> So that jammed, which cause the signal at 01-6 to fail?
22:21:14  <PublicServer> <V453000> perhaps
22:21:25  <PublicServer> <mfb> I think I found a way to track errors now
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22:21:31  <PublicServer> <Rhamphoryncus> Or it's been missing the whole time.  Whatever :)
22:21:37  <PublicServer> <V453000> the jam didnt make anything fail, missing path did ... but it couldnt kill the orders
22:22:29  <mfb-> -.-
22:22:36  <mfb-> I found the reason for the train I tracked
22:22:41  <mfb-> it was your tunnel stuff
22:22:53  <PublicServer> <V453000> really?
22:22:57  <PublicServer> <mfb> really
22:22:58  <PublicServer> <Troy McClure> all through lines
22:23:01  <PublicServer> <V453000> how is that possible
22:23:07  <PublicServer> <Troy McClure> are double reversed now
22:23:14  <PublicServer> <mfb> hmm
22:23:19  <PublicServer> <mfb> it was on the wrong way before
22:23:23  <PublicServer> <mfb> you are right
22:23:29  <PublicServer> <mfb> just happened to be at the tunnel
22:24:47  <PublicServer> <Troy McClure> ah, looks much nice
22:25:03  <PublicServer> <Troy McClure> the operating profit graph isnt as erratic as before, but a nice curve
22:25:03  <V453000> !rcon set yapf.rail_pbs_signal_back_penalty 1500
22:25:03  <mfb-> hmmhmm
22:25:21  <PublicServer> <Troy McClure> indicates regular delivery without problems, imo
22:25:35  <mfb-> the idea to get a local copy of the game and look for lost trains some minutes later was good
22:25:39  <PublicServer> <Rhamphoryncus> the station listing is a lot better than before
22:25:45  <mfb-> but all the trains I found were already lost
22:26:15  <PublicServer> <Rhamphoryncus> It may take a long time for a lost train to filter through
22:26:44  <mfb-> now I run a copy of the game
22:26:53  <mfb-> just to be sure nobody changes anything :p
22:27:07  <PublicServer> <Rhamphoryncus> Check 417 at 29-2
22:27:09  <PublicServer> <Troy McClure> yes, but I added double reversers to everyt through line
22:27:51  <PublicServer> <mfb> it missed the 28->29 wp
22:28:34  <PublicServer> <Rhamphoryncus> was that already fixed?
22:28:49  <PublicServer> <mfb> what was wrong?
22:28:50  <PublicServer> <Troy McClure> hmm, quaint
22:29:00  <PublicServer> <Rhamphoryncus> No idea.  You said what it missed.
22:29:11  <PublicServer> <Rhamphoryncus> but that would have been ages ago
22:29:22  <PublicServer> <Rhamphoryncus> I could go through all the dummy trains and let lost trains vent out
22:29:57  <PublicServer> <Rhamphoryncus> 9->10 doesn't have a reverser
22:29:59  <PublicServer> <Troy McClure> erm
22:30:17  <PublicServer> <Troy McClure> you might want to change orders instead of having them go lost again
22:30:33  <PublicServer> <Rhamphoryncus> could I suppose
22:30:35  <PublicServer> <Troy McClure> ah, yes, 9>10
22:30:57  <PublicServer> <Rhamphoryncus> I don't think any along north have reversers
22:31:03  <PublicServer> <bassals> I have a proposal re early loading dummies
22:31:15  <PublicServer> <bassals> make longer paths ocuppying the next tile
22:31:18  <PublicServer> <bassals> like 10-3
22:31:42  <PublicServer> <Rhamphoryncus> ahh, diagonal works?  I tried straight and it failed
22:31:53  <PublicServer> <Rhamphoryncus> Maybe it was a lost train
22:32:01  <PublicServer> <Troy McClure> crud
22:34:03  <PublicServer> <Troy McClure> wer're gonna feel that...
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22:35:13  <PublicServer> <V453000> I am going to go get some sleep :)
22:35:17  <PublicServer> <V453000> see you people
22:35:19  <PublicServer> <Troy McClure> nn
22:35:19  <PublicServer> <Rhamphoryncus> the extra track bit looks good to me
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22:36:42  <PublicServer> <Rhamphoryncus> I'm going to start adding it
22:36:50  <PublicServer> <Troy McClure> what, where?
22:37:05  <PublicServer> <Rhamphoryncus> take a look at 01-1 at the southwest
22:37:19  <PublicServer> <Troy McClure> yes?
22:37:33  <PublicServer> <bassals> ah, my proposal :-D
22:37:35  <PublicServer> <Troy McClure> ah, okay
22:37:45  <PublicServer> <Troy McClure> you tested it thoroughly?
22:37:51  <PublicServer> <Troy McClure> and do it methodically
22:37:53  <PublicServer> <Rhamphoryncus> Well I tested it ;)
22:38:47  <PublicServer> <bassals> the downside is that this tile might have buildings
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22:46:37  <PublicServer> <bassals> town grows every day
22:47:03  <PublicServer> <bassals> is this the limit or it's just the interface is notmore  precise?
22:47:25  <PublicServer> <Troy McClure> limit to what?
22:47:31  <PublicServer> <Rhamphoryncus> I've no idea
22:47:33  <PublicServer> <Troy McClure> growth?
22:47:40  <PublicServer> <bassals> growth yes
22:47:40  <PublicServer> <Troy McClure> no idea
22:47:57  <PublicServer> <Rhamphoryncus> New buildings might be daily but construction is per-tile
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22:48:23  <PublicServer> <bassals> I mean: do all towns that get "grows every 1 day" grow at the same rate?
22:48:39  <PublicServer> <Rhamphoryncus> I would guess
22:48:41  <PublicServer> <bassals> or they can be faster ith the same message?
22:49:09  <PublicServer> <Rhamphoryncus> The game does a lot of things as daily tickers
22:49:31  <PublicServer> <Troy McClure> game works with ticks, not days
22:49:37  <PublicServer> <Rhamphoryncus> It has both
22:49:59  <PublicServer> <Rhamphoryncus> Some things are processed when it ticks over to a new day
22:50:03  <PublicServer> <Rhamphoryncus> Also month and year
22:50:29  <Tray> !playercount
22:50:29  <PublicServer> Tray: Number of players: 7 (1 spectators)
22:50:44  <Tray> !password
22:50:44  <PublicServer> Tray: theist
22:51:14  <PublicServer> <Sietse> what's the goal of that outer ring?
22:51:25  <PublicServer> <Troy McClure> for lost trains
22:51:41  <PublicServer> <Sietse> ok
22:51:44  <PublicServer> <Troy McClure> so they don't get on inner track, but go straight to their target
22:51:46  <PublicServer> <Rhamphoryncus> like train 441
22:52:00  <PublicServer> <Troy McClure> yes, but that shouldnt happen
22:52:10  <PublicServer> <Troy McClure> did you vent out all the lost trains?
22:52:12  <PublicServer> <Rhamphoryncus> which is why I mention it :)
22:52:14  <PublicServer> <Troy McClure> probably not huh
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22:56:03  <PublicServer> <Rhamphoryncus> Ignore the population count.  Check how the house count goes up regularly
22:56:45  <PublicServer> <Troy McClure> btw, if you see any dead ends left, remove them
22:56:55  <PublicServer> <bassals> road dead ends?
22:56:57  <PublicServer> <Troy McClure> yes
22:57:07  <PublicServer> <bassals> what's wrong with them?
22:57:25  <PublicServer> <Troy McClure> apparently, it messes up the building algorithm, slowing growth severely
22:57:48  <PublicServer> <Rhamphoryncus> town growth bails when it encounters one, rather than looking for another spot
22:59:38  <PublicServer> <mfb> good night
22:59:41  <PublicServer> <Troy McClure> nn
22:59:44  <PublicServer> <bassals> see you
22:59:46  <PublicServer> <Sietse> night
22:59:46  <PublicServer> <Rhamphoryncus> cya
22:59:50  <PublicServer> <Maraxus> cu
22:59:52  <PublicServer> <mfb> nearly 500k
23:00:08  *** Sylf has joined #openttdcoop
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23:00:14  <PublicServer> <Troy McClure> 500k what?
23:00:20  <PublicServer> <mfb> there
23:00:22  <PublicServer> <Rhamphoryncus> 500k
23:00:24  <PublicServer> <Rhamphoryncus> population
23:00:26  <PublicServer> <mfb> town size
23:00:28  <PublicServer> <Troy McClure> ah, k
23:00:28  <PublicServer> *** mfb has left the game (leaving)
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23:02:20  <PublicServer> <Maraxus> gn
23:02:23  <PublicServer> <Troy McClure> gn
23:02:30  <PublicServer> *** Maraxus has left the game (leaving)
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23:04:58  <PublicServer> <Troy McClure> hmm
23:05:05  <PublicServer> <Troy McClure> check Center 27->28
23:05:27  <PublicServer> <Troy McClure> one is on the line in to the transfer station, one on the line out
23:05:50  <PublicServer> <Troy McClure> I don't know if it could produce problems, but it doesnt feel right
23:06:52  <PublicServer> <Rhamphoryncus> hrm
23:07:14  <PublicServer> <Troy McClure> verdict?
23:08:05  <PublicServer> <Rhamphoryncus> it's fine
23:08:19  <PublicServer> <Troy McClure> it feels wrong :)
23:08:50  <PublicServer> <Rhamphoryncus> yeah, because the reversal is at southeast, rather than the corner
23:09:23  <PublicServer> <Troy McClure> no, because the waypoint is after the station, in other cases, it is before the station
23:09:42  <PublicServer> *** als has left the game (leaving)
23:09:54  <PublicServer> <Rhamphoryncus> Loaded path sees it at the exit and proceeds to the station.  Unloaded goes to a reversal beside the station, then hits it
23:09:56  <PublicServer> *** Sietse has joined company #1
23:10:12  <PublicServer> <Rhamphoryncus> It's redundant for the loaded path, but harmless
23:10:22  <PublicServer> <Troy McClure> yes, it shouldnt make a difference, since we're using via (instead of non stop via_ orders
23:10:52  <PublicServer> <Troy McClure> hmm, 467 going to 19->20 via outer loop
23:11:08  <PublicServer> <Troy McClure> I saw 441 doing that same thing earlier
23:11:13  <PublicServer> <Rhamphoryncus> I bet we're going to find more lost trains as the city grows
23:11:23  <PublicServer> <Rhamphoryncus> Many are stuck waiting for their station to finally load passengers
23:11:26  <PublicServer> <Troy McClure> yes, because they are still waiting
23:11:28  <PublicServer> <Sietse> can anyone explain the behaviour of 17-5 ?
23:11:30  <PublicServer> <Troy McClure> yes
23:12:50  <PublicServer> <Rhamphoryncus> what about 17-5?
23:12:57  <PublicServer> <Troy McClure> trains pass through it
23:13:03  <PublicServer> <Sietse> someone fixed it somehow
23:13:03  <PublicServer> <Troy McClure> that's what you mean right?
23:13:13  <PublicServer> <Sietse> yes, but not anymore
23:13:27  <PublicServer> <Sietse> you changed something?
23:13:37  <PublicServer> <Troy McClure> not in that neighbourhood
23:13:39  <PublicServer> <Troy McClure> and not recently
23:13:43  <PublicServer> <Troy McClure> so it probably isnt fixed
23:13:49  <PublicServer> <Sietse> hmmm
23:13:57  <PublicServer> <Rhamphoryncus> what was wrong with 17-5?
23:14:09  <PublicServer> <Troy McClure> trains were passing them, not stopping
23:14:15  <PublicServer> <Sietse> just before trains passed it without filling or waiting for the dummy tain\
23:14:25  <PublicServer> <Troy McClure> but that isnt a problem of 17-5, it's a problem of the path
23:14:48  <PublicServer> <Sietse> what do you mean?
23:14:56  <PublicServer> <Rhamphoryncus> The reversal isn't new, is it?
23:15:03  <PublicServer> <Troy McClure> nope
23:15:21  <PublicServer> <Rhamphoryncus> hrm.  The WP is in the reversal block
23:15:27  <PublicServer> <Troy McClure> that reversal was there from the start, as far as i know
23:15:50  <PublicServer> <Sietse> yes, it was there
23:15:58  <PublicServer> <Sietse> I have built that
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23:16:24  <PublicServer> <Sietse> reversal critical?
23:16:30  <PublicServer> <Troy McClure> yes
23:16:36  <PublicServer> <Troy McClure> penalties don't seem to do the trick
23:16:39  <PublicServer> <Sietse> for what reason?
23:16:41  <PublicServer> <Troy McClure> not enough
23:16:48  <PublicServer> <Sietse> is reversal also a penalty?
23:16:52  <PublicServer> <Troy McClure> trains want to go to that wp, right?
23:17:12  <PublicServer> <Rhamphoryncus> The PF can't see past the reversal, so it always wants to find an empty load bay
23:17:18  <PublicServer> <Troy McClure> they should prefer the path through stations
23:17:48  <PublicServer> <Sietse> ok
23:17:52  <PublicServer> <Troy McClure> got it?
23:17:59  <PublicServer> <Sietse> for that reason they choose the loading bays?
23:18:13  <PublicServer> <Troy McClure> yes, because they prefer that
23:18:16  <PublicServer> <Sietse> ok
23:18:30  <PublicServer> <Troy McClure> they will only go to the reversal if no loading bay is available
23:18:36  <PublicServer> <Sietse> so it is like a penalty of infinite amount to the PF
23:18:43  <PublicServer> <Troy McClure> and even then, they cant see the wp, only after the reverser
23:18:50  <PublicServer> <Sietse> cheers
23:18:56  <PublicServer> <Troy McClure> it makes them lost
23:18:58  <PublicServer> <Rhamphoryncus> It's not even a penalty.  Trains that take that route are outright *lost*
23:19:40  <PublicServer> <Rhamphoryncus> The double block signals are key to this.  There's a setting we use which makes trains always bypass them
23:20:15  <PublicServer> <Rhamphoryncus> The bypass trumps finding a valid path, so after the last station they become lost
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23:20:33  <PublicServer> <Rhamphoryncus> Then they wander to the reversal and are suddenly not lost anymore
23:20:47  <PublicServer> <Sietse> yes, I got that part now
23:21:10  <PublicServer> <Sietse> but why are we using those double sided signals instead of for example a presignal block?
23:21:20  <PublicServer> <Sietse> at the queue entrances I mean
23:21:23  <PublicServer> <Rhamphoryncus> PF trumps presignals
23:21:33  <PublicServer> <Rhamphoryncus> It does not trump the double block signals
23:21:52  <PublicServer> <Rhamphoryncus> This is only with an option which is enabled on openttdcoop
23:21:54  <PublicServer> <bassals> trains hate red 2-way signals
23:22:20  <PublicServer> <Rhamphoryncus> Under normal configuration a train will just wait at all the red 2-way block signals
23:23:22  <PublicServer> <Sietse> so what would happen with presignals?
23:23:22  <PublicServer> <Rhamphoryncus> A thought: next lost train on the outer loop we should check last year's profit
23:23:29  <PublicServer> <Troy McClure> they would want to get in
23:23:32  <PublicServer> <Rhamphoryncus> It would wait
23:23:46  <PublicServer> <Troy McClure> 505
23:23:56  <PublicServer> <Troy McClure> last year -14,063
23:23:58  <PublicServer> <Rhamphoryncus> It would say "no way, I can't get to my destination through there, I'll just wait here
23:24:00  <PublicServer> <Sietse> ok, while the second closing signal is green?
23:24:06  <PublicServer> <Rhamphoryncus> yup
23:24:08  <PublicServer> <Troy McClure> y
23:24:10  <PublicServer> <Sietse> ok
23:24:40  <PublicServer> <Rhamphoryncus> Thanks troy.  That indicates the train was stuck somewhere for years.  It didn't get lost just a day ago
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23:24:48  <PublicServer> <Troy McClure> yes
23:24:50  <PublicServer> <Troy McClure> indeed
23:24:52  <PublicServer> <bassals> in fact
23:25:03  <PublicServer> <bassals> 505 is the train I just forced into NORTH
23:25:05  <PublicServer> <Troy McClure> got that too, while looking at the train list ;)
23:25:20  <PublicServer> <bassals> it was wandering looking for that station
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23:37:06  <PublicServer> <bassals> almost no lost trains now
23:37:33  <Mazur> !password
23:37:33  <PublicServer> Mazur: apiece
23:37:40  <PublicServer> *** Mazur has left the game (connection lost)
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23:38:08  <PublicServer> <Troy McClure> hi Mazur
23:38:18  <PublicServer> <Mazur> lo
23:38:37  <PublicServer> <bassals> hello
23:39:48  <PublicServer> <Mazur> I completely missed the end of the rpevious game and vote and strat of this one.
23:40:13  <PublicServer> <Mazur> Gotta stop blinking my eyes, appareently.
23:40:23  <PublicServer> <bassals> well the start of this game was basically copying a pattern
23:40:49  <PublicServer> <bassals> for 30 rows
23:41:11  <PublicServer> <bassals> and 7 stations each row :-D
23:43:37  <PublicServer> <Mazur> SHouldn't the local trains be build aroudn e.g/ West station. snce houses have spread to there?
23:44:48  <PublicServer> <Mazur> All four axes outside the outer train ring, actually.
23:45:04  <PublicServer> <Sietse> see the plan
23:45:11  <Bassals> first we have to design a plan for all the outer zones
23:45:29  <PublicServer> <bassals> a pattern I mean
23:45:43  <PublicServer> <Mazur> Oh, the plan has not been renamed as per usual.
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23:47:06  <PublicServer> <Troy McClure> I've checked all waiting trains at stations without construction
23:47:16  <PublicServer> <Troy McClure> there were some potential flaws in their ordering
23:47:46  <PublicServer> <Troy McClure> there shouldnt be a reason to get lost now
23:47:56  <PublicServer> <Troy McClure> and if trains are using the outer loop, I dont know why
23:48:27  <PublicServer> <Mazur> I see.
23:48:30  <PublicServer> *** Mazur has left the game (leaving)
23:48:38  <PublicServer> <bassals> I can't see any lost trains in there right now
23:48:42  <PublicServer> <Troy McClure> @Mazur, I dont think it matters how you build around the main stations at this scale
23:49:04  <PublicServer> <Troy McClure> there shouldnt be there anymore, but let's just leave it there
23:49:12  <Bassals> yes
23:50:00  <PublicServer> <bassals> so can we consider the center fixed?
23:50:44  <Mazur> Troy: Yes, I can see that, I'm just otherwise engaged atm.
23:50:48  <PublicServer> <Troy McClure> yes, I'm not too sure about the wp I mentioned earlier, but as discussed, it shouldnt matter
23:51:07  <PublicServer> <bassals> well I'm going to leave
23:51:10  <PublicServer> <Troy McClure> wp 27->28
23:51:13  <PublicServer> <bassals> I need some sleep
23:52:43  <PublicServer> <bassals> goodbye
23:52:53  <PublicServer> <Troy McClure> bb
23:52:53  <PublicServer> *** bassals has left the game (leaving)
23:52:53  <PublicServer> <Troy McClure> nn
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23:53:29  <PublicServer> <Troy McClure> moved wp 27->28 to be sure, anyway, for the record
23:59:45  <PublicServer> <Sietse> yes?
23:59:59  <PublicServer> <Sietse> ok

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