Log for #openttdcoop on 6th March 2012:
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00:10:01  *** Steven has joined #openttdcoop
00:10:22  <Steven> !password
00:10:22  <PublicServer> Steven: pities
00:12:00  <Steven> !password
00:12:01  <PublicServer> Steven: stubby
00:12:06  <PublicServer> *** Steven has left the game (connection lost)
00:14:02  <Steven> !password
00:14:02  <PublicServer> Steven: stubby
00:14:25  <PublicServer> *** Steven joined the game
00:15:45  *** Sylf has quit IRC
00:35:06  <PublicServer> *** Cogwheel has left the game (leaving)
00:40:54  <PublicServer> <Maraxus> gn
00:41:09  <PublicServer> *** Maraxus has left the game (leaving)
00:41:10  <PublicServer> *** Game paused (number of players)
00:42:38  *** Maraxus has quit IRC
00:47:29  <PublicServer> *** Steven has left the game (leaving)
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02:08:36  *** ChanServ sets mode: +o Sylf
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03:22:28  <PublicServer> *** Game still paused (number of players)
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03:46:38  <thecogwheel> !password
03:46:38  <PublicServer> thecogwheel: kowtow
03:46:46  <PublicServer> *** Cogwheel has left the game (connection lost)
03:46:46  <PublicServer> *** Game still paused (number of players)
03:47:06  <PublicServer> *** Game still paused (number of players)
03:47:06  <PublicServer> *** Cogwheel joined the game
03:47:22  *** xav has joined #openttdcoop
03:47:31  <thecogwheel> hallo
03:54:04  <xav> hello
03:54:06  <xav> !passowrd
03:54:10  <xav> !password
03:54:11  <PublicServer> xav: kowtow
03:54:37  <PublicServer> *** Game still paused (number of players)
03:54:37  <PublicServer> *** Game unpaused (number of players)
03:54:37  <PublicServer> *** Xav joined the game
03:54:42  <PublicServer> <Cogwheel> woot! unpaused =)
05:10:36  <xav> fyi, my router likes to plonk out on me. I might not reconnect.
05:21:14  <Mazur> Well, for an hour and a half it behaved, so perhaps it does not feel hte strain so much atm.
05:46:19  *** DrSpangle has joined #openttdcoop
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06:13:30  <PublicServer> *** Xav has left the game (general timeout)
06:13:30  <PublicServer> *** Xav has left the game (connection lost)
06:13:30  <PublicServer> *** Game paused (number of players)
06:13:48  <thecogwheel> i should probably sleep <.<
06:16:20  <PublicServer> *** Cogwheel has left the game (leaving)
06:23:56  *** xav has quit IRC
06:25:35  *** Artix has quit IRC
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07:47:23  *** Hazard has joined #openttdcoop
07:47:26  <Hazard> !password
07:47:26  <PublicServer> Hazard: fuming
07:47:48  <Hazard> !players
07:47:50  <PublicServer> Hazard: Client 1383 is Hazard, a spectator
07:47:50  <PublicServer> Hazard: Client 988 is Sietse, a spectator
07:47:54  <PublicServer> *** Game still paused (number of players)
07:48:41  <PublicServer> *** Hazard has left the game (processing map took too long)
07:48:41  <PublicServer> *** Hazard has left the game (connection lost)
07:48:41  <PublicServer> *** Game still paused (number of players)
07:48:47  <Hazard> Dammit.
07:49:29  <PublicServer> *** Hazard has left the game (processing map took too long)
07:49:29  <PublicServer> *** Hazard has left the game (connection lost)
07:49:29  <PublicServer> *** Game still paused (number of players)
07:49:56  <Hazard> !info
07:49:56  <PublicServer> Hazard: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 16794982033  Loan: 0  Value: 16846631450  (T:1385, R:20, P:0, S:0) unprotected
08:11:03  <Hazard> !password
08:11:03  <PublicServer> Hazard: bluest
08:11:52  <PublicServer> *** Hazard has left the game (processing map took too long)
08:11:53  <PublicServer> *** Hazard has left the game (connection lost)
08:11:54  <PublicServer> *** Game still paused (number of players)
08:12:11  <Hazard> !players
08:12:13  <PublicServer> Hazard: Client 1396 (Orange) is Hazard, in company 1 (Skyscrapist inc.)
08:12:13  <PublicServer> Hazard: Client 988 is Sietse, a spectator
08:12:40  <PublicServer> *** Hazard has left the game (downloading map took too long)
08:12:40  <PublicServer> *** Hazard has left the game (connection lost)
08:12:41  <PublicServer> *** Game still paused (number of players)
08:19:19  *** TWerkhoven[l] has joined #openttdcoop
08:20:37  <PublicServer> *** Game still paused (number of players)
08:20:38  <PublicServer> *** {TWerkhoven[l]} joined the game
08:29:27  <Hazard> !password
08:29:27  <PublicServer> Hazard: bleeds
08:30:11  <PublicServer> *** Hazard has left the game (downloading map took too long)
08:30:11  <PublicServer> *** Hazard has left the game (connection lost)
08:30:13  <PublicServer> *** Game still paused (number of players)
08:30:39  <Hazard> !players
08:30:41  <PublicServer> Hazard: Client 1398 is TWerkhoven[l], a spectator
08:30:41  <PublicServer> Hazard: Client 988 is Sietse, a spectator
08:31:27  *** valhallasw has joined #openttdcoop
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08:50:32  <V453000> !password
08:50:32  <PublicServer> V453000: dispel
08:51:03  <PublicServer> *** Game still paused (number of players)
08:51:04  <PublicServer> *** V453000 joined the game
08:59:06  *** Hazard has quit IRC
09:00:42  <PublicServer> *** {TWerkhoven[l]} has joined company #1
09:00:46  <PublicServer> *** Game unpaused (number of players)
09:00:46  <PublicServer> <TWerkhoven[l]> mornin
09:01:04  <PublicServer> <V453000> hi
09:05:27  <PublicServer> <V453000> these long bridges might actually be a good idea :) at least for now temporarily
09:05:49  <PublicServer> <TWerkhoven[l]> yup
09:05:57  <PublicServer> <TWerkhoven[l]> they seem to get growth started
09:07:27  *** Maraxus has joined #openttdcoop
09:07:50  <PublicServer> <V453000> want to buil dsome SBahn with me?
09:08:20  <PublicServer> <TWerkhoven[l]> the l-shaped ones?
09:08:28  <PublicServer> <V453000> I?
09:08:32  <PublicServer> <V453000> no, a new one
09:08:34  <PublicServer> <TWerkhoven[l]> L
09:08:45  <PublicServer> <TWerkhoven[l]> sure, where?
09:08:47  <PublicServer> <V453000> the L just needs adding dummies
09:08:49  <Maraxus> !password
09:08:49  <PublicServer> Maraxus: mopped
09:08:50  <PublicServer> <V453000> anyone can do that
09:09:09  <PublicServer> *** Maraxus joined the game
09:09:12  <PublicServer> <Maraxus> hi
09:09:15  <PublicServer> <TWerkhoven[l]> mornin
09:09:17  <PublicServer> <V453000> hello
09:09:53  <PublicServer> <V453000> top corner?
09:12:15  <PublicServer> <V453000> we need to do something about the ML statino first I guess
09:12:23  <PublicServer> <V453000> make it a bit smaller perhaps
09:13:37  <PublicServer> <TWerkhoven[l]> think it needs full balancing?
09:13:44  <PublicServer> <V453000> no
09:14:26  <PublicServer> <TWerkhoven[l]> in that case, we can do what the other half is already like
09:14:40  <PublicServer> <V453000> probably
09:16:42  <PublicServer> <TWerkhoven[l]> think itll cause a big jam if i just stop trains from entering the merger?
09:17:00  <PublicServer> <V453000> dont worry about temporary jams
09:17:51  <PublicServer> <V453000> for the Sbahn I would do something like this :)
09:19:27  <PublicServer> <TWerkhoven[l]> sorted
09:19:41  <PublicServer> <V453000> nice
09:19:47  <PublicServer> <V453000> what about to do some 2 directions of a Sbahn
09:20:10  <PublicServer> <TWerkhoven[l]> you mean like my transfer?
09:20:11  <PublicServer> <V453000> with direct full load orders
09:20:15  <PublicServer> <V453000> and something like this
09:20:19  <PublicServer> <V453000> no not really
09:20:34  <PublicServer> <TWerkhoven[l]> i mean the 01 row
09:20:52  <PublicServer> <V453000> see what I mean?
09:20:54  <PublicServer> <TWerkhoven[l]> ah
09:20:56  <PublicServer> <TWerkhoven[l]> i think so
09:22:18  <PublicServer> <V453000> lets see
09:23:08  <PublicServer> <V453000> +- ok?
09:23:15  <PublicServer> <V453000> rather - :)
09:23:57  <PublicServer> <V453000> hm
09:24:25  <PublicServer> <TWerkhoven[l]> how about dropping the trans-highway tunnel one?#
09:24:30  <PublicServer> <TWerkhoven[l]> one heightlevel
09:24:36  <PublicServer> <V453000> wont help much
09:24:46  <PublicServer> <V453000> but try what you want
09:24:54  <PublicServer> <V453000> you still cant make tunnel above it
09:25:04  <PublicServer> <V453000> as there is the station
09:25:16  <PublicServer> <V453000> and there is also this :D
09:27:20  <PublicServer> <V453000> this sucks but looks like the only option we have
09:27:46  <PublicServer> <TWerkhoven[l]> :/
09:27:56  <PublicServer> <V453000> not much space for buildings
09:30:24  *** smoovi has joined #openttdcoop
09:30:54  <PublicServer> <V453000> this works?
09:31:01  <PublicServer> <TWerkhoven[l]> spaghetti central
09:31:24  <hylje> !password
09:31:24  <PublicServer> hylje: thirds
09:31:33  <PublicServer> *** hylje joined the game
09:31:42  <PublicServer> <hylje> this is somewhat mad you guise
09:31:53  <PublicServer> <V453000> hi :)
09:31:55  <PublicServer> <TWerkhoven[l]> isnt that our motto?
09:31:55  <PublicServer> <V453000> is it?
09:31:57  <PublicServer> <TWerkhoven[l]> madness?
09:32:04  <PublicServer> <hylje> i mean
09:32:13  <PublicServer> <hylje> there's green plots between the rails and buildings
09:32:15  <PublicServer> <hylje> gotta work on that
09:32:21  <PublicServer> <V453000> haha
09:32:28  <PublicServer> <TWerkhoven[l]> :p
09:32:32  <PublicServer> <V453000> this is the best it can get in the center
09:33:30  <PublicServer> <hylje> welp too mad for me
09:33:54  <PublicServer> <V453000> TWerkhoven[l]:  yay!:)
09:34:01  <PublicServer> *** hylje has left the game (leaving)
09:34:10  <PublicServer> <V453000> seems to work
09:34:29  <PublicServer> <V453000> the 10 tile tunnel is a bit long but lets see how it does
09:35:03  <PublicServer> <V453000> oh right
09:35:13  <PublicServer> <V453000> the designs have to swap
09:36:27  <PublicServer> <V453000> it will still be interesting :)
09:36:45  <PublicServer> <TWerkhoven[l]> thats for sure
09:37:55  <PublicServer> <V453000> thb I have no idea what I am doing, just adding what fits somehow :D
09:38:01  <PublicServer> <TWerkhoven[l]> lol
09:40:39  <PublicServer> <V453000> hm
09:42:20  <PublicServer> <V453000> that cell isnt done in any pattern yet :D
09:42:27  <PublicServer> <V453000> the one after 6 tile tunnels
09:42:38  <PublicServer> <TWerkhoven[l]> number?
09:42:48  <PublicServer> <TWerkhoven[l]> 775?
09:42:50  <PublicServer> <V453000> "what now"
09:43:04  <PublicServer> <TWerkhoven[l]> ah
09:43:05  <PublicServer> <V453000> doing that one for the fist time
09:43:30  <PublicServer> <V453000> hm
09:44:07  *** Firartix has joined #openttdcoop
09:45:21  <PublicServer> <V453000> theere we go
09:45:31  <PublicServer> <V453000> or ... do we
09:46:33  <PublicServer> <V453000> when we have a pattern of 4 cells, it should just be repetitive now shouldnt it
09:47:19  <PublicServer> <V453000> problem at 02 02
09:47:25  <PublicServer> <V453000> need to take the entry track out
09:47:39  <PublicServer> <V453000> ah nevermind
09:49:09  <PublicServer> <V453000> do you see any pattern in this?
09:50:00  <PublicServer> <TWerkhoven[l]> i do now
09:50:06  <PublicServer> <TWerkhoven[l]> i think
09:50:53  <PublicServer> <V453000> lets note identical cells
09:51:55  <PublicServer> <V453000> wtf :-D
09:52:14  <PublicServer> <V453000> :D
09:52:21  <PublicServer> <V453000> this is fucking chaotic :)
09:53:19  <PublicServer> <V453000> but well as long as it works somehow
09:55:37  <PublicServer> <V453000> hmm
09:57:01  *** Hazard has joined #openttdcoop
09:57:02  <PublicServer> <V453000> ah there we go
09:57:03  <Hazard> !password
09:57:03  <PublicServer> Hazard: capped
09:57:08  <PublicServer> <V453000> or
09:57:31  <PublicServer> *** Hazard joined the game
09:57:34  <PublicServer> <Hazard> Woohoo
09:57:36  <PublicServer> <V453000> hi
09:57:48  <PublicServer> <Hazard> Hey
09:57:54  <PublicServer> *** Hazard has joined company #1
09:58:18  <PublicServer> <Hazard> You know this line on the Southeast corner
09:58:28  <PublicServer> <Hazard> Is it ok if I make it into a stacked line?
09:59:02  <PublicServer> <TWerkhoven[l]> the letters mean different types of cell?
09:59:09  <PublicServer> <V453000> yeah
09:59:15  <PublicServer> <V453000> Hazard: what do you mean?
09:59:21  <PublicServer> <V453000> ah souteast
09:59:27  <PublicServer> <V453000> dont do southeast yet please
09:59:31  <TWerkhoven[l]> bbiab
09:59:37  <PublicServer> *** {TWerkhoven[l]} has joined spectators
09:59:39  <PublicServer> <Hazard> Ok
09:59:41  <PublicServer> <V453000> it should be done while doing the Sbahn in the large cell
09:59:48  <PublicServer> <V453000> close to it
10:00:30  <PublicServer> <V453000> wtf is this :-D
10:00:36  <PublicServer> <V453000> hm actually
10:00:50  <PublicServer> <V453000> TWerkhoven[l]: got it
10:01:36  <PublicServer> <V453000> Hazard: want to help me at the upper corner?
10:02:10  <PublicServer> <Hazard> Hm?
10:02:22  <PublicServer> <V453000> I have finally worked out the pattern here
10:02:28  <PublicServer> <V453000> so it is just cloning now
10:04:34  <PublicServer> <Hazard> Sure
10:04:48  <PublicServer> <Hazard> Do you know of a way to remove the TTD mouse for the default?
10:07:07  <PublicServer> <V453000> anyway I will have to be gone for about 15 minutes
10:07:17  <PublicServer> <Hazard> This sbahn is not self regulating?
10:11:30  *** LoPo has joined #openttdcoop
10:11:56  <LoPo> lo
10:12:30  <LoPo> !password
10:12:30  <PublicServer> LoPo: tanner
10:12:45  <PublicServer> *** LoPo joined the game
10:12:49  <PublicServer> <Hazard> Hey
10:13:36  <PublicServer> <LoPo> hello
10:19:31  *** elecRules has joined #openttdcoop
10:19:45  <elecRules> !players
10:19:47  <PublicServer> elecRules: Client 1398 is TWerkhoven[l], a spectator
10:19:47  <PublicServer> elecRules: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.)
10:19:47  <PublicServer> elecRules: Client 988 is Sietse, a spectator
10:19:47  <PublicServer> elecRules: Client 1414 (Orange) is Maraxus, in company 1 (Skyscrapist inc.)
10:19:47  <PublicServer> elecRules: Client 1428 (Orange) is Hazard, in company 1 (Skyscrapist inc.)
10:19:49  <PublicServer> elecRules: Client 1433 (Orange) is LoPo, in company 1 (Skyscrapist inc.)
10:19:53  <elecRules> Hi everyone :)
10:20:05  <PublicServer> <Hazard> Hey
10:20:09  <elecRules> !password
10:20:09  <PublicServer> elecRules: tanner
10:20:12  <PublicServer> *** elecRules has left the game (connection lost)
10:20:44  <PublicServer> *** elecRules has left the game (processing map took too long)
10:20:44  <PublicServer> *** elecRules has left the game (connection lost)
10:20:59  <elecRules> ;(
10:21:53  <PublicServer> <Hazard> I gtg now
10:21:56  <PublicServer> *** elecRules joined the game
10:22:32  <PublicServer> <Hazard> I am making some stacked rails :D :D
10:22:38  <PublicServer> <elecRules> stacked?
10:22:44  <PublicServer> <Hazard> Yes
10:22:46  <PublicServer> <Hazard> :D
10:22:48  <PublicServer> <elecRules> what do you mean?
10:22:55  <PublicServer> <LoPo> why?
10:23:15  <PublicServer> <Hazard> TTo connect this line to the ML
10:23:37  <PublicServer> <LoPo> dont
10:23:40  <PublicServer> <Hazard> Anyway, like I said
10:23:55  <PublicServer> <Hazard> Why not ?
10:24:33  <PublicServer> <LoPo> that part should not be connected to ML
10:24:43  <PublicServer> <LoPo> but to the SBahn
10:24:53  <PublicServer> <LoPo> from SE corner
10:26:19  <PublicServer> <Hazard> Anyway, got to run
10:26:33  <PublicServer> <Hazard> You can move that if it gets in the way
10:26:35  <PublicServer> <Hazard> Bye
10:26:45  <PublicServer> <LoPo> bb
10:26:51  <PublicServer> <elecRules> cya
10:26:55  <PublicServer> *** Hazard has left the game (leaving)
10:26:59  *** Hazard has quit IRC
10:28:08  <PublicServer> <V453000> hello again
10:28:14  <PublicServer> <LoPo> hi
10:28:16  <PublicServer> <Maraxus> hi
10:28:18  <PublicServer> <elecRules> hi :)
10:28:37  <PublicServer> <V453000> minions wanted for north east
10:30:43  <PublicServer> <LoPo> hmmm
10:30:57  <PublicServer> <LoPo> estimated cost of an order; 0
10:30:59  <PublicServer> <LoPo> :D
10:31:05  <PublicServer> <V453000> :D
10:34:53  <PublicServer> <elecRules> @V, trains are getting stuck behind PBS on the entrance line
10:35:03  <PublicServer> <V453000> but where
10:35:20  <PublicServer> <V453000> bastardos
10:35:27  <PublicServer> <V453000> may need 2ways then
10:35:38  <PublicServer> <elecRules> I just switched them from 2-ways to 1-ways - didn'thelp
10:35:44  <PublicServer> <LoPo> or he is lost
10:35:46  <PublicServer> <V453000> not there
10:35:52  <PublicServer> <elecRules> Neither train is lost
10:35:59  <PublicServer> <V453000> should work now
10:36:02  <PublicServer> <elecRules> Hmmm
10:36:44  <PublicServer> <elecRules> Trains waiting on the first row are blocking entry into the rest of the row
10:36:50  <PublicServer> <elecRules> and that 2-way broke the dummy
10:37:04  <PublicServer> <LoPo> w8
10:37:10  <PublicServer> <V453000> a 2way cant break a dummy
10:37:10  <PublicServer> <LoPo> reset dummy
10:37:18  <PublicServer> <LoPo> now we will see
10:37:33  <PublicServer> <LoPo> see
10:37:39  <PublicServer> <elecRules> There we go :)
10:37:41  <PublicServer> <elecRules> yay
10:38:24  <PublicServer> <LoPo> that tunnel is empty
10:38:39  <PublicServer> <V453000> more 2ways if trains == dumb
10:38:41  <PublicServer> <elecRules> ah
10:38:55  <PublicServer> <elecRules> uhm
10:39:02  <PublicServer> <elecRules> that just made it go into the station, and block the whole line
10:39:26  <PublicServer> <LoPo> no
10:39:32  <PublicServer> <LoPo> look
10:39:34  <PublicServer> <elecRules> That's what it did just now
10:39:40  <PublicServer> <LoPo> see
10:39:42  <PublicServer> <elecRules> ...
10:39:44  <PublicServer> <LoPo> yiou need 2 way
10:39:47  <PublicServer> <elecRules> ...
10:39:57  <PublicServer> <LoPo> ...?
10:39:58  <PublicServer> <elecRules> the train just goes into the 1-tile waiting bay it saw there
10:40:09  <PublicServer> <elecRules> I *think* the next train will go in
10:40:11  <PublicServer> <LoPo> yes
10:40:11  <PublicServer> <elecRules> idk tho
10:40:21  <PublicServer> <elecRules> Weird
10:40:21  <PublicServer> <LoPo> i think not
10:40:25  <PublicServer> <elecRules> Undocumented PBS behaviour
10:40:51  <PublicServer> <LoPo> see
10:41:01  <PublicServer> <elecRules> it's a 2 way
10:41:07  <PublicServer> <elecRules> and the train still went inside
10:41:09  <PublicServer> <LoPo> yes i know
10:41:19  <PublicServer> <V453000> change inner pattern to !this
10:41:19  <PublicServer> <LoPo> hu?
10:41:23  <PublicServer> <V453000> pre-signals fit muc hbetter
10:41:29  <PublicServer> <elecRules> ah
10:41:39  <PublicServer> <V453000> the 2ways wont fit at the PBS for waiting bays at stations
10:42:21  <PublicServer> <Maraxus> potential deadlock - check trains 574,778,791
10:42:45  <PublicServer> <V453000> 1way exit signals should be ok, but I would use 2ways just to make sure
10:43:07  <PublicServer> <elecRules> lol, 2-ways have become the "be-all-and-end-all" solution to PBS problems :P
10:43:22  <PublicServer> <elecRules> are there shortcut keys for the different signal types?
10:43:44  <PublicServer> <V453000> no
10:43:47  <PublicServer> <elecRules> ;(
10:44:18  <PublicServer> <V453000> while the ctrl cycles signals ... guess you know that
10:44:26  <PublicServer> <elecRules> I do know that ctrl cycles
10:44:40  <PublicServer> <elecRules> but that doesn't work too wel in replace mode
10:44:42  <PublicServer> <elecRules> well*
10:45:38  <PublicServer> <LoPo> i realy hate that "d" also means "skip oder"....
10:45:45  <PublicServer> <V453000> :)
10:46:03  <PublicServer> <elecRules> "skip order" when a train window is focussed?
10:46:17  <PublicServer> <LoPo> when a train window is opened
10:46:24  <PublicServer> <V453000> order window to be exacty
10:46:26  <PublicServer> <LoPo> well oder window
10:46:32  <PublicServer> <LoPo> order*
10:46:35  <PublicServer> <elecRules> Good thing it has to be order window, lol
10:46:46  <PublicServer> <elecRules> it'd get really annoying if it was the train-view window
10:47:18  <PublicServer> <V453000> AMAZING :D the pattern for northeast is cute but completely useless
10:47:36  <PublicServer> <elecRules> Few minor problems with presignals
10:47:46  <PublicServer> <elecRules> the waiting bay of the next station blocks the previous one
10:47:51  *** HAZARD has joined #openttdcoop
10:48:17  <PublicServer> <elecRules> I guess we can afford to lose a house space to place a presignal there
10:48:23  <PublicServer> <elecRules> but that'll wreck the waiting bay length
10:48:37  <PublicServer> <V453000> where?
10:48:51  <PublicServer> <V453000> that is correct, but use 2ways
10:49:00  <PublicServer> <V453000> works 100% now
10:49:09  <PublicServer> <elecRules> nope
10:49:14  <HAZARD> Hey guys
10:49:15  <PublicServer> <V453000> it
10:49:17  <PublicServer> <V453000> does.
10:49:17  *** HAZARD is now known as Hazard
10:49:27  <PublicServer> <elecRules> the train in the tunnel blocks the entrance to the station
10:49:37  <PublicServer> <V453000> yes but it wont happen again
10:49:47  <PublicServer> <V453000> what do you expect the train to do
10:49:57  <PublicServer> <elecRules> Go into the station waiting bay
10:50:03  <PublicServer> <V453000> the blocking train
10:50:05  <PublicServer> <LoPo> dont use any block or pre signals at all on your entry line
10:50:07  <PublicServer> <V453000> where do you expect it to go now
10:50:09  <PublicServer> <LoPo> like i did
10:50:23  <PublicServer> <LoPo> and what i got from V :P
10:50:33  <PublicServer> <elecRules> See that once the blocking train left, it all worked
10:50:35  <PublicServer> <V453000> see now?
10:50:37  <PublicServer> <elecRules> yes
10:50:48  <PublicServer> <elecRules> but if there's a train in the tunnel again
10:50:48  <PublicServer> <elecRules> it'll block the station
10:50:51  <PublicServer> <V453000> omg
10:50:57  <PublicServer> <V453000> there cant be a train in that tunnel
10:51:04  <PublicServer> <V453000> that is how these signals work
10:51:12  <PublicServer> <elecRules> oh ._.
10:51:23  <PublicServer> <elecRules> Didn't realise that, my brain was still in PBS mode
10:51:30  *** pugi has joined #openttdcoop
10:55:21  <PublicServer> <LoPo> hmmm
10:55:35  <PublicServer> <LoPo> why transfer for dummies? :P
10:55:41  <PublicServer> <V453000> ?
10:55:41  <PublicServer> <LoPo> its the same station
10:55:52  <PublicServer> <LoPo> so unload works as well
10:55:53  <PublicServer> <V453000> think again
10:56:03  <PublicServer> <V453000> I think it does deliver it
10:56:09  <PublicServer> <LoPo> i think not :P
10:56:11  <PublicServer> <V453000> hm
10:56:13  <PublicServer> <V453000> not sure
10:56:13  <PublicServer> <LoPo> just tested it
10:56:15  <PublicServer> <LoPo> MUwhahahah
10:56:17  <PublicServer> <V453000> but transfer makes more sense
10:56:35  <PublicServer> <V453000> and you need to put unload order anyway
10:56:35  <Hazard> It doesn't
10:56:37  <PublicServer> <elecRules> Even though it increase time taken to create a dummy by 2-3 seconds, it's still better to use transfer
10:56:42  <Hazard> The station accepts passengers
10:57:01  <PublicServer> <LoPo> yes
10:57:03  <PublicServer> <LoPo> but
10:57:09  <PublicServer> <LoPo> its the same destination
10:57:11  <PublicServer> <V453000> well mainly what advantage is in using "unload" ? when transfer automatically adds "no loading" which you would otherwise have to add
10:57:23  <PublicServer> <LoPo> so does unload
10:57:33  <PublicServer> <V453000> "unload and take cargo" does for me
10:57:49  <PublicServer> <LoPo> mine says unload and leave empty
10:58:00  <PublicServer> <V453000> automatically right after clicking unload?
10:58:35  <PublicServer> <LoPo> hmmm
10:58:41  <PublicServer> <LoPo> k not that
11:00:17  <Hazard> I never knew that
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11:08:28  <PublicServer> <elecRules> One of the dummies is broken, and idk how to fix it
11:08:55  <PublicServer> <LoPo> done
11:09:02  <PublicServer> <elecRules> What was wrong?
11:09:12  <PublicServer> <LoPo> magic :P
11:09:15  <PublicServer> <elecRules> xP
11:09:17  <PublicServer> <elecRules> but really
11:09:28  <PublicServer> <LoPo> sometimes he doesnt reserve the tracks
11:09:34  <PublicServer> <elecRules> ah
11:09:38  <PublicServer> <LoPo> probably because you just build them
11:10:01  <PublicServer> <elecRules> I've tried resetting it
11:10:34  <PublicServer> <LoPo> skipping orders helps
11:11:12  *** Troy_McClure has joined #openttdcoop
11:11:26  <Troy_McClure> !password
11:11:26  <PublicServer> Troy_McClure: torrid
11:11:40  <PublicServer> *** Troy McClure joined the game
11:13:28  <PublicServer> <elecRules> I think we need some more ML trains
11:13:34  <PublicServer> *** Troy McClure has joined company #1
11:14:37  <Hazard> Do you know how many mainline trains there are?
11:14:48  <PublicServer> <elecRules> 8
11:14:50  <PublicServer> <Troy McClure> 155
11:14:53  <PublicServer> <LoPo> 155
11:14:56  <PublicServer> <elecRules> oh, trains not tracks, lol
11:14:58  <PublicServer> <elecRules> misread that
11:15:28  <Hazard> Both of those seem unreasonable
11:15:35  <PublicServer> <elecRules> We don't have "Outstanding" ratings on ML stations any more :P
11:15:38  <Hazard> Um
11:15:39  <Hazard> And doesn't it have 14 tracks?
11:15:40  <PublicServer> <Troy McClure> it's 155
11:15:55  <PublicServer> <Troy McClure> yes 14 tracks
11:15:57  <PublicServer> <elecRules> 7 tracks in each direction
11:17:33  <Hazard> Of course, I cant actually see right now
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11:22:04  <Hazard_> Are there any stations that have a lot of passengers waiting?
11:22:28  <PublicServer> <Troy McClure> yes
11:22:31  <Hazard_> Ping
11:24:49  <Hazard_> !players
11:24:51  <PublicServer> Hazard_: Client 1398 is TWerkhoven[l], a spectator
11:24:51  <PublicServer> Hazard_: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.)
11:24:51  <PublicServer> Hazard_: Client 988 is Sietse, a spectator
11:24:51  <PublicServer> Hazard_: Client 1414 (Orange) is Maraxus, in company 1 (Skyscrapist inc.)
11:24:51  <PublicServer> Hazard_: Client 1453 (Orange) is Troy McClure, in company 1 (Skyscrapist inc.)
11:24:53  <PublicServer> Hazard_: Client 1433 (Orange) is LoPo, in company 1 (Skyscrapist inc.)
11:24:53  <PublicServer> Hazard_: Client 1441 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
11:25:35  *** Hazard has quit IRC
11:25:53  *** Hazard_ is now known as Hazard
11:26:40  <PublicServer> <LoPo> Tenacious D is coming back :P
11:26:45  *** Firartix has quit IRC
11:26:54  <PublicServer> <V453000> they still didnt get drunk to death?
11:27:14  <PublicServer> <LoPo> ofc, and the wear "super-man" outfits :P
11:28:04  <PublicServer> <elecRules> @V could we have another FF for city growth?
11:28:14  <PublicServer> <V453000> no
11:28:16  <PublicServer> <V453000> not yet
11:28:18  <PublicServer> *** {TWerkhoven[l]} has joined company #1
11:28:18  <PublicServer> <LoPo> ff?
11:28:26  <PublicServer> <elecRules> FastForward
11:28:40  <PublicServer> <LoPo> ah
11:29:18  <PublicServer> <elecRules> The South SRSBahn network is ready for passengers, but there are none ;/
11:29:25  <PublicServer> <elecRules> all of the trains are in waiting bays
11:29:39  <PublicServer> <V453000> we
11:29:46  <PublicServer> <V453000> well you dont even have the roads connected much from the center
11:29:49  <PublicServer> <V453000> see north/east
11:29:57  <PublicServer> <V453000> especially east
11:30:03  <Hazard> You could make growing tunnels?
11:30:11  <PublicServer> <V453000> yes but later
11:30:38  <PublicServer> <elecRules> so the more connections, the better?
11:30:39  <TWerkhoven[l]> @Records
11:30:39  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
11:30:50  <PublicServer> <V453000> not exactly
11:30:56  <PublicServer> <V453000> but you have space above ML empty
11:31:02  <Hazard> And bridges over the mainline
11:31:17  <PublicServer> <V453000> hm?
11:34:42  <PublicServer> *** Troy McClure has left the game (leaving)
11:34:46  *** Troy_McClure has quit IRC
11:35:38  <PublicServer> <LoPo> nuke it!
11:37:42  *** Hazard_ has joined #openttdcoop
11:38:13  <PublicServer> <V453000> some helpful hands for NE? :)
11:38:34  <Hazard_> @logs
11:38:35  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
11:38:57  <PublicServer> <LoPo> i as sec V
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11:40:11  <PublicServer> <V453000> hm lets make roads first
11:40:14  <PublicServer> <V453000> then stations
11:42:38  <Hazard_> What is the current population?
11:43:16  <Hazard_> Ping
11:43:36  <PublicServer> <elecRules> Current pop is 1.37m
11:45:40  <Hazard_> It doesn't seem to have increased much
11:48:02  *** Bassals has joined #openttdcoop
11:48:56  <PublicServer> *** bassals joined the game
11:50:00  <PublicServer> <bassals> hello
11:50:03  <PublicServer> <elecRules> hi
11:50:05  <PublicServer> <V453000> hi
11:50:07  <PublicServer> <LoPo> lo
11:50:10  <PublicServer> <TWerkhoven[l]> eya
11:50:28  <PublicServer> <Maraxus> hi
11:50:50  <PublicServer> <V453000> dont add buffers to stations btw
11:51:08  <PublicServer> <elecRules> ?
11:51:22  <PublicServer> <V453000> the middle pieces which divide the platforms
11:51:28  <PublicServer> <elecRules> ah
11:51:30  <PublicServer> <LoPo> we first need trains :P
11:51:36  <PublicServer> <V453000> yes
11:51:44  <PublicServer> <V453000> make depot at the end of the line -> add trains -> add buffers
11:53:36  <Hazard_> !screen
11:53:36  <PublicServer> *** Hazard_ liked to make screenshot of last action, but nobody was working since. (
11:57:00  <PublicServer> <V453000> hm
11:57:06  <PublicServer> <V453000> we should also think about expanding ML soon
11:57:12  <PublicServer> <V453000> somehow
11:57:14  <PublicServer> <elecRules> lol, yea
11:57:20  <PublicServer> <elecRules> no space left to expand into though
11:57:28  <PublicServer> <elecRules> only thing we can do is decrease signal gap
11:57:30  <PublicServer> <V453000> have to reorganize SBahns a bit then
11:57:33  <PublicServer> <elecRules> or SML
11:57:41  <PublicServer> <V453000> you you even know what SML does?
11:57:47  <PublicServer> <elecRules> yes
11:57:50  <PublicServer> <V453000> gues not
11:58:24  <PublicServer> <elecRules> How much further can we go with better balancing?
11:58:26  <PublicServer> <bassals> it requires some bypasses i think
11:58:28  <PublicServer> <LoPo> maybe give the ML tracks some more choises at the stations
11:58:38  <PublicServer> <V453000> perhaps
11:58:48  <PublicServer> <V453000> that might actually be enough
11:58:50  <PublicServer> <LoPo> balancing is somewhat bad i think
11:59:06  <PublicServer> <elecRules> We need exit balancing as well as entrance balancing
11:59:18  <PublicServer> <elecRules> at the moment the corner stations have good balancing but only in one direction
11:59:24  <PublicServer> <LoPo> imo only entrance
11:59:42  <PublicServer> <V453000> just make PBS crosses bigger
11:59:52  <PublicServer> <bassals> ooh
12:00:02  <PublicServer> <bassals> we are still at 1,3M
12:00:24  <PublicServer> <bassals> :-O and the house count is decreasing
12:00:30  <PublicServer> <V453000> omfg
12:00:37  <PublicServer> <V453000> where do you expect the town to grow without growing tunnels
12:00:43  <PublicServer> <V453000> I wonder why people panic all the time
12:01:09  <PublicServer> <bassals> I thought we arleady had growing tunnels
12:01:27  <PublicServer> <V453000> look? :)
12:02:21  <PublicServer> <V453000> east ML station is properly messy now
12:03:16  <Hazard_> But ther is plenty of plots for the city to grow into
12:03:30  <PublicServer> <V453000> yes but it wont grow without growing tunnels
12:03:40  <PublicServer> <V453000> and we wont build  growing tunnels until we have our Sbahns complete
12:03:41  <Hazard_> Do any of you know how to remove the openTTD cursor?
12:03:50  <PublicServer> <V453000> no what is so bad about it ?
12:04:44  <PublicServer> <elecRules> 2nd line at East (from SE) is jamming regularly
12:05:03  <Hazard_> Due to my slow internet connection the mouse lags
12:05:20  <Hazard_> Which doesn't make sense
12:05:28  <PublicServer> <V453000> I dont think replacing cursor will help there
12:05:28  <Hazard_> But the game runs fine in singleplayer
12:05:40  <PublicServer> <LoPo> mouse lags?
12:05:49  <PublicServer> <elecRules> It's not the internet, it's your PC not being able to deal with the insanely large town, I think
12:05:51  <Hazard_> Only when it is inside the TTD window
12:06:01  <PublicServer> <V453000> yes because openttd lags
12:06:03  <Hazard_> No, I have downloaded autosaves and they have run fine
12:06:11  <PublicServer> <LoPo> try full screen?
12:06:14  <PublicServer> <V453000> yes, happens to all of us
12:06:26  <Hazard_> :/
12:07:36  <Hazard_> Do you know why it happens?
12:07:42  <Hazard_> It is very annoying
12:07:51  <PublicServer> <V453000> idk, just happens in network games
12:08:01  <PublicServer> <elecRules> do you have any semi-transparency modes turned on?
12:08:32  <Hazard_> I always keep the transparence at 100%invisible or 100%visible
12:08:38  <Hazard_> The black boxes are very ugly
12:08:50  <PublicServer> <elecRules> That should help keep the lag down
12:09:00  <PublicServer> <elecRules> try setting buildings and trees to invisible
12:09:13  <Hazard_> I have those invisible
12:09:23  <Hazard_> trees I almost always keep invisible
12:09:32  <Hazard_> It's probably just the interenet
12:10:11  <PublicServer> <elecRules> Do the bigger houses generate more pax?
12:13:07  <PublicServer> <V453000> sure they do :)
12:13:43  <Hazard_> Does the newGRF actually increase each building's passenger output though?
12:13:53  <V453000> not sure
12:13:56  <V453000> I dont think it does
12:16:35  <PublicServer> <elecRules> It should :)
12:18:20  <Hazard_> Yeah
12:21:47  <PublicServer> *** LoPo has joined spectators
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12:22:10  <PublicServer> <elecRules> Would be so nice if you could have trains share timetables, seperately from orders
12:22:28  <PublicServer> <elecRules> then you could set a dummy train to release it's cargo after N days or when it's full, I think
12:23:30  <PublicServer> *** LoPo has left the game (leaving)
12:23:37  <LoPo> bye
12:23:41  <PublicServer> <elecRules> cya
12:25:48  <Hazard_> Bye
12:27:20  <Hazard_> BRB
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12:36:36  *** Hazard has joined #openttdcoop
12:37:05  <Hazard> !players
12:37:08  <PublicServer> Hazard: Client 1398 (Orange) is TWerkhoven[l], in company 1 (Skyscrapist inc.)
12:37:08  <PublicServer> Hazard: Client 1408 (Orange) is V453000, in company 1 (Skyscrapist inc.)
12:37:08  <PublicServer> Hazard: Client 988 is Sietse, a spectator
12:37:08  <PublicServer> Hazard: Client 1414 is Maraxus, a spectator
12:37:08  <PublicServer> Hazard: Client 1463 (Orange) is bassals, in company 1 (Skyscrapist inc.)
12:37:09  <PublicServer> Hazard: Client 1441 (Orange) is elecRules, in company 1 (Skyscrapist inc.)
12:37:16  <Hazard> !password
12:37:16  <PublicServer> Hazard: ribbed
12:37:32  <PublicServer> *** Hazard has left the game (connection lost)
12:37:40  <Hazard> !password
12:37:40  <PublicServer> Hazard: ribbed
12:37:56  <PublicServer> *** Hazard joined the game
12:38:20  <PublicServer> <Hazard> Hey buys
12:38:23  <PublicServer> <elecRules> hi
12:38:25  <PublicServer> <Hazard> Hey guys
12:38:31  <PublicServer> <bassals> heh
12:40:25  <PublicServer> <Hazard> Anything needs to be done?
12:40:36  <PublicServer> *** Hazard has joined company #1
12:40:56  <PublicServer> <elecRules> uhm, the ML needs expansion :)
12:41:14  <PublicServer> <Hazard> Um
12:41:20  <PublicServer> <Hazard> ookay
12:42:46  <PublicServer> <Hazard> Who made the southwestish Sbahn?
12:43:49  <PublicServer> *** Hazard has left the game (general timeout)
12:43:50  <PublicServer> *** Hazard has left the game (connection lost)
12:44:04  <TWerkhoven[l]> dunno
12:44:05  <Hazard> Noooo
12:44:40  <Hazard> !password
12:44:40  <PublicServer> Hazard: facade
12:45:10  <PublicServer> *** Hazard has left the game (processing map took too long)
12:45:10  <PublicServer> *** Hazard has left the game (connection lost)
12:45:20  <Hazard> Aw...
12:45:31  <Hazard> Right when it finnished downloading
12:45:42  <Hazard> Are you guys building anything right now?
12:46:44  <PublicServer> *** Hazard has left the game (processing map took too long)
12:46:44  <PublicServer> *** Hazard has left the game (connection lost)
12:46:51  <TWerkhoven[l]> nothing complicated atm
12:47:34  <Hazard> I keep timing out when it is downloading the last couple of KBs
12:48:15  <TWerkhoven[l]> !pause
12:48:15  <PublicServer> TWerkhoven[l]: you must be channel op to use !pause
12:48:25  <PublicServer> *** Hazard has left the game (processing map took too long)
12:48:25  <PublicServer> *** Hazard has left the game (connection lost)
12:48:27  <planetmaker> !rcon pause
12:48:29  <PublicServer> *** Game paused (manual)
12:49:04  <PublicServer> *** Hazard has left the game (processing map took too long)
12:49:04  <PublicServer> *** Hazard has left the game (connection lost)
12:49:28  <planetmaker> !rcon companies
12:49:28  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 18973725962  Loan: 0  Value: 19359076408  (T:1701, R:20, P:0, S:0) unprotected
12:49:32  <planetmaker> o_O
12:50:10  <planetmaker> that's already quite a heavy game
12:50:33  <PublicServer> *** Hazard joined the game
12:50:41  <Hazard> Heavy?
12:50:44  <planetmaker> !auto
12:50:44  <PublicServer> *** planetmaker has enabled autopause mode.
12:50:45  <PublicServer> *** Game unpaused (manual)
12:50:56  <PublicServer> *** Hazard has joined company #1
12:50:57  <planetmaker> it has many trains. Thus heavy on the CPU
12:51:17  <PublicServer> <Hazard> Yes
12:58:08  <V453000> there is also a big town pm :)
12:58:46  *** Hazard has quit IRC
12:59:20  <PublicServer> *** Maraxus has joined company #1
12:59:40  <PublicServer> <Hazard> So many dead ends
13:07:02  <PublicServer> *** bassals has left the game (leaving)
13:19:11  <PublicServer> *** {TWerkhoven[l]} has joined spectators
13:19:21  <PublicServer> *** Maraxus has joined spectators
13:26:41  <PublicServer> *** TWerkhoven[l] has left the game (general timeout)
13:26:42  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
13:26:43  <PublicServer> *** Sietse has left the game (general timeout)
13:26:44  <PublicServer> *** Sietse has left the game (connection lost)
13:26:59  <PublicServer> *** Maraxus has left the game (general timeout)
13:27:00  <PublicServer> *** Maraxus has left the game (connection lost)
13:27:07  <PublicServer> *** V453000 has left the game (general timeout)
13:27:08  <PublicServer> *** V453000 has left the game (connection lost)
13:27:47  <PublicServer> *** elecRules has left the game (general timeout)
13:27:48  <PublicServer> *** elecRules has left the game (connection lost)
13:29:28  <elecRules> PING 1331040567 761014
13:31:15  *** Hazard has joined #openttdcoop
13:31:31  <Hazard> That was weird
13:32:02  <elecRules> I think it's due to how the openttd protocol works
13:32:13  <elecRules> it "slows down" to match the internet/CPU of the slowest player
13:32:35  <planetmaker> you think wrong
13:32:51  <PublicServer> <Hazard> Why did everyone timeout?
13:33:00  <elecRules> so why'd everyone but Hazard get timeout'd after the game was unpaused?
13:33:01  <planetmaker> no idea
13:33:26  <planetmaker> and it's not like there's a timely connection
13:33:37  <planetmaker> it's half an hour difference or so?
13:33:41  <PublicServer> <Hazard> But why would it disconnect you instead of me
13:34:39  <planetmaker> I don't know. Maybe somewhere a bad network.
13:34:51  <planetmaker> But definitely OpenTTD does not slow down because of *whatever* client
13:35:28  <elecRules> It's "designed to be played over dialup connections"
13:36:18  <planetmaker> and what does it tell you?
13:36:40  <planetmaker> it tells me that it uses little network bandwidth
13:36:54  <elecRules> It's more the latency than the bandwidth
13:36:58  <planetmaker> and every dialup and better connection can sustain the 2.5kByte/s
13:37:25  <planetmaker> the latency on the other hand, that might kill your connection.
13:37:37  <PublicServer> <Hazard> Latency?
13:37:45  <planetmaker> roundtrip time
13:37:49  <elecRules> ping
13:37:58  <PublicServer> <Hazard> Ah
13:59:39  <PublicServer> *** {TWerkhoven[l]} joined the game
14:01:52  <PublicServer> *** {TWerkhoven[l]} has joined company #1
14:03:04  <TWerkhoven[l]> do trains waiting in stations (loading) consume the same amount of cpu as trains on the go?
14:03:18  <elecRules> !players
14:03:19  <PublicServer> elecRules: Client 1512 (Orange) is TWerkhoven[l], in company 1 (Skyscrapist inc.)
14:03:19  <PublicServer> elecRules: Client 1495 (Orange) is Hazard, in company 1 (Skyscrapist inc.)
14:03:20  <elecRules> !password
14:03:20  <PublicServer> elecRules: caging
14:03:37  <PublicServer> <Hazard> I doubt it
14:03:38  <PublicServer> *** elecRules joined the game
14:04:01  <PublicServer> <Hazard> But they probably still take up bytes when the map is downloaded
14:04:06  <planetmaker> they run no pathfinding. So probably not, TWerkhoven
14:08:33  <PublicServer> <Hazard> Minimap is so awesome
14:08:43  <Tray> !password
14:08:43  <PublicServer> Tray: caging
14:09:52  <PublicServer> *** Tray joined the game
14:12:07  <PublicServer> <Tray> The Town isn't growing very much anymore, is it?
14:12:29  <PublicServer> <Hazard> Yeah
14:12:31  <PublicServer> <Tray> I remember the same population two days ago
14:12:46  <PublicServer> <Tray> Why doesn't it grow anymore?
14:13:16  <PublicServer> <TWerkhoven[l]> becayse the growing tunnels have not been connected to the outermost highways, its on purpose i believe
14:14:18  <PublicServer> <Hazard> It means many of the sbahns are running empty
14:14:49  <PublicServer> <elecRules> They're not running empty, they're not running at all ;(
14:15:13  <PublicServer> <elecRules> (Except for the ones with broken dummies)
14:15:37  <PublicServer> <Hazard> Broken dummies...
14:23:23  <PublicServer> <Hazard> The sides of the town are getting too far away from the center without any growing tunnels
14:24:45  <PublicServer> <Hazard> Even some of the center blocks are not completely developed
14:25:03  <PublicServer> <TWerkhoven[l]> i think that last bit is why the growing tunnels arent fully extended
14:25:17  <PublicServer> <TWerkhoven[l]> because if they were, the centre wouldnt continue to develop
14:25:24  <PublicServer> <TWerkhoven[l]> i may well be wrong
14:25:34  <PublicServer> <Hazard> Keeping it the way it is won't let the center develop though
14:35:53  <PublicServer> <TWerkhoven[l]> most of the tiles in the centre seem to be either built/under construction, or not adjacent to roads
14:36:03  <PublicServer> <TWerkhoven[l]> so theres not much room for growth there
14:37:25  <PublicServer> <Hazard> There still are a couple undeveloped areas
14:37:43  <PublicServer> <Hazard> Look at cell 3-3 (its at the bottom corner area)
14:38:07  <PublicServer> <TWerkhoven[l]> fair do's
14:40:22  <PublicServer> <Hazard> Anyway, I'm going to call this a night
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14:42:56  <PublicServer> <Hazard> Bye guys
14:43:06  <PublicServer> *** Hazard has left the game (leaving)
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14:56:25  *** ChanServ sets mode: +o mfb-
14:56:33  <mfb-> hi
14:56:46  <PublicServer> *** mfb joined the game
14:56:48  <TWerkhoven[l]> eya
14:56:56  <PublicServer> *** {TWerkhoven[l]} has joined spectators
14:57:01  <PublicServer> <mfb> dummy-free full-load SRNW, here I come
14:57:05  <PublicServer> <TWerkhoven[l]> and bye, time to pick up daughter
15:17:39  <PublicServer> *** Tray has left the game (leaving)
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15:19:31  <V453000> !password
15:19:31  <PublicServer> V453000: eagles
15:19:45  <PublicServer> <V453000> hi
15:19:45  <PublicServer> *** V453000 joined the game
15:19:58  <PublicServer> <mfb> hi
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15:20:28  <PublicServer> <V453000> dummy free srnw? :)
15:20:38  <PublicServer> <mfb> see NNW A1 to A4
15:20:48  <PublicServer> <mfb> the orders are a mess
15:21:10  <PublicServer> <mfb> hmm I need empty trains to begin
15:21:10  <PublicServer> <V453000> ah right
15:21:26  <PublicServer> <V453000> I wouldnt call that srnw but conditional thingy :)
15:21:48  <PublicServer> <mfb> well, it is self-regulating where a train loads
15:22:22  <PublicServer> <V453000> well, yes :)
15:22:33  <PublicServer> <V453000> some weird /regulation/as the center etc.
15:23:16  <PublicServer> <V453000> lets see how it works
15:23:50  <PublicServer> <V453000> just a few more Sbahns and we can connect growing tunnels to the outside
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15:33:35  <thecogwheel> !password
15:33:35  <PublicServer> thecogwheel: belfry
15:33:46  <PublicServer> <mfb> oh no, implicit orders again
15:33:52  <PublicServer> *** Cogwheel joined the game
15:34:19  <PublicServer> <Cogwheel> morning (ugt)
15:36:14  <PublicServer> <Cogwheel> biab
15:36:21  <PublicServer> *** Cogwheel has left the game (leaving)
15:39:31  *** als has joined #openttdcoop
15:39:49  <als> !password
15:39:49  <PublicServer> als: belfry
15:40:21  <PublicServer> <mfb> interesting
15:40:23  <PublicServer> *** als joined the game
15:40:31  <PublicServer> <mfb> it is possible to make a conditional jump to an implicit order
15:41:15  <PublicServer> *** als has left the game (general timeout)
15:41:15  <PublicServer> *** als has left the game (connection lost)
15:41:22  <V453000> I dont think it is
15:41:35  <als> !password
15:41:35  <PublicServer> als: dogmas
15:41:41  <PublicServer> *** als has left the game (connection lost)
15:41:45  <PublicServer> <mfb> it looks like the regular position in the order list then
15:41:51  <PublicServer> <mfb> means: the train takes the next real order
15:41:51  <PublicServer> *** als joined the game
15:42:31  <PublicServer> *** als has left the game (general timeout)
15:42:31  <PublicServer> *** als has left the game (connection lost)
15:43:20  <V453000> oh wait, actually
15:43:43  <V453000> the wtf thing Mazur wrote about was all about cycling itself in a conditional order
15:43:56  <V453000> like "jump to this order if load <100"
15:44:06  <PublicServer> <mfb> what happens in that case?
15:44:20  <V453000> lost train until 100%
15:44:35  <PublicServer> <V453000> should build some Sbahn on that :D
15:44:41  <PublicServer> <mfb> so it just re-evaluates that order over and over again
15:44:43  <PublicServer> <V453000> completely forgot about that thing
15:44:49  <PublicServer> <V453000> yes, after each station visited I think
15:44:56  <PublicServer> <mfb> but it can unload like that, too
15:46:02  <PublicServer> <V453000> oh
15:46:04  <PublicServer> <V453000> shit :)
15:46:24  <PublicServer> <V453000> hm
15:46:30  <PublicServer> <mfb> what happened?
15:46:44  <PublicServer> <V453000> well unloading Sbahn doesnt really work
15:46:54  <PublicServer> <V453000> so that conditional loop is probably useless
15:46:56  <PublicServer> <V453000> for Sbahns
15:47:02  <PublicServer> <mfb> ?
15:47:12  <PublicServer> <mfb> ah
15:47:42  <PublicServer> <mfb> 60 orders for 10 stations :/
15:53:20  <PublicServer> <mfb> oh
15:53:34  <PublicServer> <mfb> what was that?
15:53:45  <PublicServer> <V453000> the PBS might be needd there? :)
15:53:52  <PublicServer> <V453000> needed
15:54:07  <PublicServer> <mfb> there it is
16:01:51  *** als has quit IRC
16:01:57  <thecogwheel> !password
16:01:57  <PublicServer> thecogwheel: yogurt
16:02:12  <PublicServer> *** Cogwheel joined the game
16:02:44  *** Firestar has joined #openttdcoop
16:02:45  <Firestar> !password
16:02:45  <PublicServer> Firestar: yogurt
16:03:11  <Firestar> nice password
16:03:16  <PublicServer> *** Firestar joined the game
16:03:25  <PublicServer> <Cogwheel> Spaceballs the Password?
16:03:32  <PublicServer> <Firestar> no
16:03:36  <PublicServer> <Firestar> its yogurt
16:03:54  <PublicServer> <Cogwheel> exactly :P
16:04:08  <PublicServer> <Cogwheel> though i guess Spaceballs the Password would be 12345
16:04:18  <PublicServer> *** Firestar has left the game (connection lost)
16:04:24  *** Firestar has left #openttdcoop
16:08:06  <PublicServer> <mfb> you use full load at ultimate complexity SBahn?
16:09:13  <PublicServer> *** mfb has joined spectators
16:09:15  <PublicServer> <mfb> afk
16:25:12  <Maraxus> !password
16:25:12  <PublicServer> Maraxus: cogent
16:25:28  <PublicServer> *** Maraxus joined the game
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17:12:10  <PublicServer> <mfb> hmm
17:12:13  <PublicServer> <mfb> we have 906 stations
17:12:23  <PublicServer> <TWerkhoven[l]> yes?
17:12:30  <PublicServer> <mfb> but new stations get #98x at the moment
17:12:30  <PublicServer> <TWerkhoven[l]> less than 100 to go for 1000
17:12:33  <PublicServer> <mfb> where is the difference?
17:12:39  <PublicServer> <TWerkhoven[l]> destroyed stations?
17:12:51  <PublicServer> <TWerkhoven[l]> i think the numbers dont get reassigned maybe
17:13:02  <PublicServer> <mfb> ok
17:13:02  <PublicServer> <mfb> no wait
17:13:12  <PublicServer> <mfb> I got #5xx after #7xx already existed
17:13:18  <PublicServer> <mfb> because I remade the stations
17:13:18  <PublicServer> <TWerkhoven[l]> hmm
17:13:28  <PublicServer> <mfb> hmm... maybe quick enough to keep the old names
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17:15:22  <PublicServer> <mfb> now I got 989 again
17:15:29  <PublicServer> <mfb> after building 989 to 999 and deleting them
17:15:39  <PublicServer> <mfb> (and waiting until they are really gone)
17:15:46  <PublicServer> <TWerkhoven[l]> odd
17:16:48  <PublicServer> <mfb> oh, something above the ML south of EAST :)
17:19:42  <PublicServer> <mfb> train order backups :)
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17:39:43  <Troy_McClure> !password
17:39:43  <PublicServer> Troy_McClure: brooch
17:39:59  <PublicServer> *** Troy McClure joined the game
17:44:04  <PublicServer> <Troy McClure> need help at NNW?
17:44:18  <PublicServer> <mfb> some c&p would help
17:44:32  <PublicServer> <mfb> same layout as at A and B
17:52:02  <PublicServer> <mfb> waypoint 100 :)
17:52:17  <PublicServer> <TWerkhoven[l]> maybe waypoints increase station count?
17:52:27  <PublicServer> <TWerkhoven[l]> even though they use their own names
17:52:29  <PublicServer> <mfb> they have their own count
17:55:27  <PublicServer> <mfb> that needs a bit compression
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18:05:54  <sietse> !password
18:05:54  <PublicServer> sietse: bobbin
18:06:13  <PublicServer> *** Sietse joined the game
18:06:16  <PublicServer> <Sietse> hello all
18:06:31  <PublicServer> <mfb> hi
18:07:05  <PublicServer> <Sietse> growth stopped?
18:07:27  <PublicServer> <mfb> for the moment
18:07:34  <PublicServer> <mfb> but we are working without growth tunnels
18:07:48  <PublicServer> <Sietse> aah ok
18:08:01  <PublicServer> <Sietse> that explains something :)
18:10:34  <PublicServer> <V453000> it actually is growing a bit atm
18:11:46  <PublicServer> <mfb> note to me: use a smaller area for SBahns which require so many orders
18:12:02  <PublicServer> <mfb> ~180 for 3 rows
18:14:46  <PublicServer> <Troy McClure> what comes after station 636 mfb?
18:15:28  <PublicServer> <mfb> wait
18:15:46  <PublicServer> <mfb> F :p
18:18:10  <PublicServer> <mfb> I am updating the orders for row C at the moment
18:33:29  <PublicServer> <Troy McClure> err
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18:33:35  <PublicServer> <mfb> wtf
18:33:35  <PublicServer> <Troy McClure> mfb, train 1323
18:33:41  <PublicServer> <Troy McClure> for example
18:33:55  <PublicServer> <mfb> interesting
18:34:43  <PublicServer> <mfb> I hope I got all
18:41:02  <PublicServer> <mfb> I hate implicit orders
18:41:29  <PublicServer> <Troy McClure> use 255 order
18:41:37  <PublicServer> <mfb> they confuse me when I add orders and implicit orders mix up everything
18:41:49  <PublicServer> <mfb> and if I fill the order list, I cannot add an order
18:42:07  <PublicServer> <mfb> remove one and you get a stupid implicit order
18:42:13  <PublicServer> <mfb> unless you stop all trains or pause the game
18:42:27  <PublicServer> <Troy McClure> which orders do you want to add?
18:42:41  <PublicServer> <mfb> I included row C in the cycle
18:42:44  <PublicServer> <mfb> A->B->C->A
18:45:53  <PublicServer> <mfb> F7 :D
18:47:04  <PublicServer> <Troy McClure> problem there?
18:47:10  <PublicServer> <mfb> see signal
18:47:21  <PublicServer> <Troy McClure> :P
18:47:40  <xpac> !password
18:47:40  <PublicServer> xpac: irking
18:47:49  <PublicServer> <mfb> thanks for the help
18:47:53  <PublicServer> *** Player has joined spectators
18:48:05  <PublicServer> <Troy McClure> np
18:48:24  <PublicServer> <Troy McClure> wasnt really busy and I spent a big part of yesterday building my own piece
18:48:35  <PublicServer> <Troy McClure> took too much time, so I thought I'd help out others
18:48:53  <PublicServer> <mfb> we really need a hotkey "conditional order" :(
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18:51:11  <PublicServer> *** Player has joined company #1
18:51:17  <PublicServer> <Troy McClure> Player?
18:51:27  <PublicServer> *** Player has changed his/her name to xpac
18:51:31  <PublicServer> <Troy McClure> ;)
18:51:33  <xpac> oops ;)
19:00:26  <xpac> whenever I connect to this server, it feels like your madness has exponentially increased since the last connect ;)
19:00:33  <PublicServer> <TWerkhoven[l]> hehe
19:00:43  <PublicServer> <mfb> hopefully with a positive constant
19:01:36  <xpac> yeah... at least I think so... :D
19:03:28  <PublicServer> <TWerkhoven[l]> is there a shortcut for closing all open windows (in ottd)
19:03:30  <PublicServer> <TWerkhoven[l]> ?
19:03:45  <PublicServer> <mfb> del
19:03:47  <PublicServer> <Troy McClure> yeah
19:03:54  <PublicServer> <TWerkhoven[l]> ta
19:04:08  <PublicServer> <mfb> except fixed windows
19:06:06  *** lmergen has quit IRC
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19:10:47  <PublicServer> *** xpac has left the game (connection lost)
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19:35:04  <PublicServer> <mfb> I really like the eastern "border"
19:35:14  <PublicServer> <mfb> you hardly notice that there is one
19:35:24  <PublicServer> <mfb> just the road pattern changes
19:35:32  <PublicServer> <mfb> +maglev
19:40:01  <PublicServer> <mfb> wait, where do the passengers at NNW C1 come from?
19:40:39  <PublicServer> <mfb> the bus stop does not cover the shopping mall
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19:53:02  <Jono_> !password
19:53:02  <PublicServer> Jono_: hinges
19:53:27  <PublicServer> *** Jono99 has left the game (connection lost)
19:56:55  <PublicServer> <V453000> hello again :)
19:57:29  <PublicServer> <Cogwheel> hello
20:00:01  * planetmaker evacuates the cogwheel, applies 12V and expects 30k rpm ;-)
20:00:11  <PublicServer> <mfb> the town is bigger than yesterday
20:00:21  <planetmaker> scnr. Very bad pun ;-)
20:00:23  <PublicServer> <mfb> but I think the difference is too small to call it "growth"
20:00:33  <PublicServer> <Cogwheel> *spins*
20:00:54  <Jono_> !password
20:00:54  <PublicServer> Jono_: lapped
20:01:11  <PublicServer> <V453000> sure almost no difference s ofar :)
20:01:14  <PublicServer> *** Jono99 has left the game (connection lost)
20:02:10  <PublicServer> <mfb> I think north could get some growth tunnels :)
20:02:17  <PublicServer> <mfb> +your SBahn some trains
20:02:35  <PublicServer> <Cogwheel> anyone mind sanity checking my CogRail stations before i start building trains?
20:02:45  <PublicServer> <mfb> where?
20:02:56  <PublicServer> <Cogwheel> West southwest
20:03:42  <PublicServer> <mfb> twoways in front of the stations?
20:04:05  <PublicServer> <mfb> maybe some penaltry to get them in
20:04:17  <PublicServer> <mfb> -r
20:04:25  <PublicServer> <Cogwheel> as in i should do that?
20:04:43  <PublicServer> <mfb> as in I think this would be useful
20:05:14  <PublicServer> <Cogwheel> could you do an example at CogRail 1B?
20:06:34  <PublicServer> <mfb> I am not so sure about the overall capacity with a single line and long tunnels
20:06:56  <PublicServer> <Cogwheel> actually 1B isn't representative. would i put that at the tunnel opening in the other ones?
20:07:14  <PublicServer> <mfb> see 2B
20:07:14  <PublicServer> *** Sietse has joined company #1
20:07:16  <PublicServer> <mfb> <- afk
20:07:18  <PublicServer> *** mfb has joined spectators
20:08:35  <PublicServer> <Cogwheel> thanks. I'll probably break up the tunnels a bit more if i start having traffic issues
20:09:01  <PublicServer> <V453000> looks okay in general
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20:36:53  <PublicServer> <V453000> my Sbahn idea creativity is getting near 0
20:37:11  <PublicServer> <Sietse> heheheh
20:37:21  <TWerkhoven[l]> :p
20:37:25  <PublicServer> <V453000> want to build something but have no clue what :x
20:41:41  <mfb-> :p
20:42:01  <PublicServer> <mfb> something without a pattern?
20:42:16  <PublicServer> *** mfb has joined company #1
20:42:56  <PublicServer> <mfb> oh, TL-transfer SBahn
20:43:30  <PublicServer> <V453000> TL transfer is at north east
20:43:42  <PublicServer> <V453000> oh you mentioned that
20:43:48  <PublicServer> <mfb> yep
20:43:50  <PublicServer> <V453000> I cant read, I dont know what to build, what else now
20:44:45  <PublicServer> <V453000> things without a pattern need ... effrot
20:44:48  <PublicServer> <V453000> effort
20:44:59  <PublicServer> <mfb> right
20:45:09  <PublicServer> <V453000> and I dont think they quite fit in this flat square madness
20:45:15  <PublicServer> <mfb> :p
20:45:29  <PublicServer> <V453000> when there is some landscape to work with, sure, but here .. :)
20:45:35  <PublicServer> <mfb> you could build growth tunnels
20:45:46  <PublicServer> <V453000> 2 more Sbahns to go
20:46:06  <PublicServer> <mfb> 2 big
20:46:20  <PublicServer> <mfb> and some smaller parts
20:46:23  <PublicServer> <V453000> hm yes
20:46:25  <PublicServer> <mfb> like station 1110
20:46:31  <PublicServer> <V453000> but those arent so important atm
20:46:57  <PublicServer> <mfb> well, the southern parts are not required for an expansion
20:47:55  <PublicServer> <mfb> the maglev station in the far south east frequently gets a new connection attempt? :D
20:48:10  <PublicServer> <V453000> :d
20:48:32  <PublicServer> <V453000> idk I told about everyone that it should be incorporated in the big Sbahn there
20:48:51  <PublicServer> <V453000> hm
20:49:05  <PublicServer> <V453000> on a ring with multiple tracks, where do lost trains go? center or outer?
20:49:31  <PublicServer> <mfb> I think center
20:49:35  <PublicServer> <V453000> me too
20:49:41  <PublicServer> <mfb> ring-style SBahn?
20:49:43  <PublicServer> <V453000> yay
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20:50:17  <PublicServer> <mfb> ok... interesting
20:50:19  <PublicServer> <V453000> right
20:50:19  <PublicServer> <V453000> :D
20:51:06  <PublicServer> <V453000> ok so that doesnt give any info :D
20:51:08  <PublicServer> <mfb> wait, what?
20:51:35  <PublicServer> <V453000> :)
20:51:38  <PublicServer> <mfb> inner, if you want to
20:52:52  <PublicServer> <mfb> hmm
20:53:54  <PublicServer> <mfb> how to combine ring structure and SBahn?
20:54:04  <PublicServer> <V453000> I want to make a ~SML ring
20:54:11  <PublicServer> <V453000> outer - go transfer
20:54:14  <PublicServer> <V453000> inner - go pickup
20:54:45  <PublicServer> <mfb> ok, but one single ring cannot cover the area
20:54:47  <PublicServer> <V453000> not sure if too feasible in this scenario though
20:54:53  <PublicServer> <mfb> smaller transfers inside?
20:54:59  <PublicServer> <V453000> yes something like that
20:55:05  <PublicServer> <mfb> or multiple rings and one radial transfer?
20:55:17  <PublicServer> <mfb> hey, that looks like an interesting idea
20:55:19  <PublicServer> <V453000> or just one big ring with multiple splits into many stations? :)
20:56:59  <PublicServer> <mfb> maybe even with random routes for the passengers
20:57:17  <PublicServer> <V453000> I thought about something like this
20:57:39  <PublicServer> <V453000> a pickup can be anything, small stations, big station which is transfered to, but that probably loses any point
20:57:59  <PublicServer> <mfb> "travel along the lines, but always to the outside, and prefer the direction of the ML station"
20:59:09  <PublicServer> <V453000> hm my idea wont work
20:59:19  <PublicServer> <mfb> the unloading problem
20:59:19  <PublicServer> <V453000> 1. too unreliable, 2. :/
21:02:49  <PublicServer> <V453000> well there is one way how to make these orders work
21:02:52  <PublicServer> <mfb> something like this as the innermost ring (with TL1 trains)
21:03:02  <PublicServer> <mfb> (south-west)
21:03:12  <PublicServer> <V453000> if I could manage to make Sbahn stations not accept pax, but only give it (by transfers), it would work well
21:03:18  <PublicServer> <mfb> haha :D
21:03:24  <PublicServer> <V453000> question is how the fuck do I do that :D
21:03:31  <PublicServer> <mfb> with large empty space :p
21:03:38  <PublicServer> <V453000> I guess :(
21:04:08  <PublicServer> <V453000> perhaps there is some way how to use those tiles for rails or something
21:05:56  <PublicServer> <V453000> hmf
21:06:02  <PublicServer> <mfb> rings? ;)
21:06:24  <PublicServer> <V453000> try them :)
21:06:34  <PublicServer> <mfb> one is already there
21:06:44  <PublicServer> <V453000> :o
21:06:50  <PublicServer> <mfb> as concept
21:07:20  <PublicServer> <mfb> each ring gets ~8 tiles of coverage
21:07:51  <PublicServer> <mfb> they all need their own orders
21:08:03  <PublicServer> <mfb> not so bad
21:08:13  <PublicServer> <mfb> a single train group with a single order per station
21:08:24  <PublicServer> <mfb> well, 2 for stations on the spokes
21:09:42  <PublicServer> <V453000> I guess lake country is not the most constructive idea
21:10:03  <mfb-> lol
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21:13:00  <PublicServer> <mfb> 3 tiles?
21:13:19  <PublicServer> <mfb> ah
21:13:25  <PublicServer> <mfb> evil
21:13:39  <PublicServer> <V453000> well the whole concept is pretty silly :D
21:15:37  <PublicServer> <mfb> :D
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21:16:07  <PublicServer> <V453000> hm
21:19:18  <PublicServer> <mfb> well, it does give some type of pattern
21:19:35  <PublicServer> <V453000> yeah but too close, I originally wanted to make less of the stations with low building efficiency
21:19:57  <PublicServer> <mfb> the amount of empty space is still high
21:21:04  <PublicServer> <mfb> oh lol
21:21:22  <PublicServer> <V453000> you see what I mean .. :)
21:21:26  <PublicServer> <mfb> yeah
21:21:36  <PublicServer> <V453000> yes walk it to that
21:23:24  <PublicServer> <V453000> extra building efficient outer area? :d
21:23:42  <PublicServer> <mfb> lol
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21:25:20  <PublicServer> <mfb> but if you reduce the amount of SRNW stations so much, the reason to built it self-regulating somehow vanishes
21:25:30  <PublicServer> <V453000> I know :D
21:25:55  <PublicServer> <mfb> now the walked station is connected to another side
21:26:01  <PublicServer> <mfb> well, does not matter
21:26:20  <PublicServer> <V453000> probably not going to use this anywya
21:26:22  <PublicServer> <V453000> anyway
21:26:26  <PublicServer> <V453000> concept is cute but well ...
21:29:32  <PublicServer> <V453000> boringly big :(
21:29:58  <PublicServer> <V453000> more stations, less efficiency, less stations, no point
21:31:12  <PublicServer> <V453000> wait a minute
21:31:30  <PublicServer> <mfb> ?
21:31:44  <PublicServer> <V453000> if you put the loading stations together
21:31:47  <PublicServer> <V453000> the effectiveness improves
21:32:10  <PublicServer> <mfb> but where is the point in so many loading stations close together?
21:32:20  <PublicServer> <V453000> come on! you are spoiling it :-D
21:32:35  <PublicServer> <V453000> they can still be transfered to
21:32:37  <PublicServer> <mfb> ;(
21:32:52  <PublicServer> <mfb> a single station would still do the same
21:33:18  <PublicServer> <V453000> I dont really seek any reasons I just want to make the orders work to make something we dont have on the map yet
21:35:54  <PublicServer> <mfb> ring/spoke SBahn :p
21:36:28  <PublicServer> <V453000> pretty muc
21:36:30  <PublicServer> <V453000> much
21:37:01  <PublicServer> <mfb> +orders to have houses everywhere
21:37:21  <PublicServer> <V453000> I am just wondering how to make trains return to drop _only_ when needed
21:37:43  <PublicServer> <mfb> loop order?
21:37:50  <PublicServer> <V453000> sure
21:37:56  <PublicServer> <V453000> but layout wise
21:38:12  <PublicServer> <mfb> dead end for the drop
21:38:27  <PublicServer> <mfb> and some possibilities for the trains to go to this line
21:38:45  <PublicServer> <V453000> hm actually they dont need to see the drop, true
21:38:59  <PublicServer> <mfb> well, you can show them a dead end (with waypoint) too
21:39:05  <PublicServer> <V453000> ye
21:39:07  <PublicServer> <V453000> exactly
21:39:11  <PublicServer> <mfb> but a simple terminus should work as well
21:39:18  <PublicServer> <mfb> or an order "goto beer"
21:39:32  <PublicServer> <mfb> hmm
21:39:36  <PublicServer> <mfb> we can combine our concepts
21:39:46  <PublicServer> <mfb> use your SBahn for the outermost ring
21:39:52  <PublicServer> <V453000> :)
21:40:10  <PublicServer> <mfb> ~4 pickup stations?
21:40:16  <PublicServer> <V453000> 4 isnt much
21:40:36  <PublicServer> <mfb> still a lot of tiles where we cannot allow houses
21:40:37  <PublicServer> <V453000> hm
21:40:51  <PublicServer> <V453000> this concept is probably useless
21:41:53  <PublicServer> <V453000> btw what is your system at NNW for? just to make trains choose only stations which have any buildings round?
21:41:53  <PublicServer> <V453000> around?
21:42:11  <PublicServer> <mfb> and load 100% there
21:42:17  <PublicServer> <V453000> yes
21:42:21  <PublicServer> <mfb> if required
21:42:32  <PublicServer> <mfb> they also choose stations with empty bays
21:42:34  <PublicServer> <mfb> see twoways
21:42:37  <PublicServer> <V453000> yes
21:42:55  <PublicServer> <V453000> I see
21:43:17  <PublicServer> <V453000> looks good
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21:45:23  <PublicServer> <Sietse> Thanks to whoever is helping me :)
21:45:29  <PublicServer> <mfb> NW? me
21:45:47  <PublicServer> <Sietse> yes
21:45:49  <PublicServer> <Sietse> gracia
21:46:13  <PublicServer> <mfb> I think NW-S3 will get problems
21:46:44  <PublicServer> <mfb> give the trains some reason to use the stations
21:47:04  <PublicServer> <Sietse> ok
21:47:16  <PublicServer> <Sietse> you have some alternative or tweak?
21:47:29  <PublicServer> <mfb> tricky
21:48:45  <PublicServer> <mfb> maybe like this
21:49:07  <PublicServer> <Cogwheel> hmmm... it seems with the 2-way the penalty is too great, but without it it's not enough
21:50:11  <PublicServer> <mfb> btw. you have two uncaptured rows there
21:50:57  <PublicServer> <Sietse> at the outside?
21:50:59  <PublicServer> <mfb> see around S2C
21:51:47  <PublicServer> <Sietse> you're right
21:52:37  <PublicServer> <Sietse> need a new move feature...
21:52:43  <PublicServer> <mfb> :D
21:53:45  <PublicServer> <V453000> magic :-D
21:53:52  <mfb-> ?
21:53:56  <PublicServer> <V453000> at sign !magix
21:54:06  <PublicServer> <mfb> what is magic?
21:54:12  <PublicServer> <V453000> this is
21:54:14  <PublicServer> <V453000> :D
21:54:32  <PublicServer> <V453000> 2 routes I guess
21:54:32  <PublicServer> <Sietse> whahhaa
21:54:34  <PublicServer> <mfb> hmm
21:54:40  <PublicServer> <V453000> perhaps not :)
21:54:46  <PublicServer> <mfb> how did I get the second train to use the other loop
21:54:56  <PublicServer> <V453000> has to reverse there first
21:55:14  <PublicServer> <Sietse> temp unavailable due to short interrupt when adding track?
21:55:44  <PublicServer> <mfb> ah I remember
21:55:53  <PublicServer> <mfb> the western train "sees" the other
21:56:04  <PublicServer> <V453000> what if we add the rail piece
21:56:10  <PublicServer> <mfb> crash
21:56:12  <PublicServer> <V453000> they just crash  eh :)
21:56:34  <PublicServer> <mfb> :p
21:56:36  <PublicServer> <V453000> :(
21:57:03  <PublicServer> <TWerkhoven[l]> that was quick
21:58:05  <PublicServer> <mfb> wtf
21:58:20  <PublicServer> <mfb> oh
21:58:31  <PublicServer> <mfb> maybe the timing was wrong
21:58:45  <PublicServer> <V453000> omg signal-less stuff
21:58:53  <PublicServer> <mfb> but you can see how the third train avoids the used station part
21:58:57  <PublicServer> <V453000> :)
21:59:31  <PublicServer> <mfb> that is magic :p
21:59:46  <PublicServer> <V453000> no that is just badass timing
21:59:56  <PublicServer> <V453000> or syncing I should say
21:59:59  <PublicServer> <mfb> the trains look for each other
22:00:01  <PublicServer> <mfb> without signals
22:00:11  <PublicServer> <V453000> I know
22:00:42  <PublicServer> <mfb> I noticed that when I used two trains with different speed in the same loop
22:00:48  <PublicServer> <mfb> without signals and sync
22:00:59  <PublicServer> <mfb> but a longer "escape" route for the faster train
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22:04:38  *** ChanServ sets mode: +o Webster
22:04:56  <Ihmemies> stupid mass effect 3 eating all the time :|
22:05:07  <XeryusTC> Ihmemies :D
22:05:18  * XeryusTC hugs Ihmemies 
22:05:23  <XeryusTC> long time no see
22:06:20  <PublicServer> <V453000> question is whether this blocks or not
22:06:44  <PublicServer> <mfb> ?
22:07:02  <PublicServer> <V453000> omg I am so dumb I forgot they can reverse that way
22:07:21  <Ihmemies> XeryusTC, well, finally openttd is playable in higher resolutions too. ttf font support, scalable ui elements, that new grf with doublesize buttons, more zoom levels etc
22:07:24  <PublicServer> <XeryusTC> stop talking to yourself
22:07:43  <XeryusTC> it has always been playable to me ;)
22:07:48  <XeryusTC> you just deserted us
22:07:51  <PublicServer> <V453000> :P
22:08:33  <PublicServer> <mfb> yeah
22:08:45  <PublicServer> <mfb> V: try to get that station tile usage with signals :D
22:08:55  <PublicServer> <mfb> 1161 south
22:09:05  <PublicServer> <V453000> :d
22:09:15  <PublicServer> <V453000> lol
22:09:15  <PublicServer> <V453000> nice
22:11:07  <PublicServer> <V453000> now with aquaducts!
22:11:13  <PublicServer> <XeryusTC> wasnt there some kind of option to turn automatic order creation off?
22:11:15  <PublicServer> <mfb> lol
22:11:18  <PublicServer> <V453000> XeryusTC: you wish
22:11:32  <PublicServer> <mfb> ;(
22:11:34  <PublicServer> <V453000> we all do probably
22:11:40  <PublicServer> <XeryusTC> i thought it was :o
22:11:55  <PublicServer> <V453000> ofc not the devs wouldnt disable their AMAZING automatic orders
22:12:17  <XeryusTC> time to lobby SmatZ
22:12:19  <XeryusTC> ;)
22:12:22  <PublicServer> <V453000> :p
22:12:24  <PublicServer> <mfb> I already had my rant today, I am fine
22:12:34  <PublicServer> <V453000> hm? :)
22:13:00  <PublicServer> <V453000> what happened mfb? :)
22:13:01  <mfb-> 19:40
22:13:25  <planetmaker> XeryusTC: automatic orders are not 'created'. They are just a means to show you where the train actually stopped
22:13:32  <planetmaker> if you don't want them, use non-stop
22:13:35  <PublicServer> <V453000> "hate" is not enough :p
22:13:53  <planetmaker> it's nothing new... it's like that since TTD
22:13:53  <PublicServer> <mfb> they are just a way to mess up your order list which you try to fix when 13432+- orders change
22:14:12  <PublicServer> <V453000> planetmaker: "use nonstop" is  a useless solutions if you need trains that must stop anywhere like srnw etc
22:14:33  <PublicServer> <V453000> and they are useless
22:14:48  <PublicServer> <V453000> moreless
22:14:51  <PublicServer> <V453000> rather more
22:14:57  <XeryusTC> planetmaker: if it is purely cosmetic then why cant we turn it off?
22:15:25  <PublicServer> <V453000> because fuck us, that is why
22:15:48  <planetmaker> right
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22:18:46  <PublicServer> <mfb> a road leading to the water lock?
22:18:56  <PublicServer> <V453000> of course? :)
22:29:20  <PublicServer> <mfb> 100% SBahn stations without anything else? :D
22:29:31  <PublicServer> <V453000> ? :)
22:29:35  <PublicServer> <V453000> ah
22:29:37  <PublicServer> <V453000> :D
22:29:55  <PublicServer> <mfb> who needs houses, when we can have MORE SBAHN!
22:31:25  <PublicServer> <mfb> and more TF!
22:31:59  <PublicServer> <mfb> actually that begins to look interesting
22:32:18  <PublicServer> <V453000> what the shit :D
22:32:20  <PublicServer> <V453000> thought that fit
22:32:22  <PublicServer> <V453000> ohh
22:32:25  <PublicServer> <V453000> I remember now
22:32:56  <PublicServer> <V453000> yes exactly
22:36:02  <PublicServer> <V453000> not so bad building efficiency in the end I guess
22:36:36  <PublicServer> <mfb> hmm
22:36:50  <PublicServer> <mfb> but you can do it with orders, too
22:36:52  <PublicServer> <mfb> even more houses
22:36:59  <PublicServer> <V453000> bla bla :)
22:37:01  <PublicServer> <V453000> :P
22:37:11  <PublicServer> <mfb> and it is still a new concept
22:38:26  <PublicServer> <mfb> look how nice the roads fit in ;)
22:38:32  <PublicServer> <V453000> yes I know :)
22:39:24  <PublicServer> <V453000> but see the dead tiles :)
22:39:34  <PublicServer> <mfb> -> orders
22:39:40  <PublicServer> <V453000> :/
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22:40:34  <PublicServer> <V453000> well its true that I always disliked this way of orders due to the way that normal conditional orders do the same thing better
22:40:38  <PublicServer> <V453000> whic applies mainly with pax
22:41:08  <PublicServer> <mfb> "move along the ring until the train is full, then goto drop"
22:41:14  <PublicServer> <V453000> yes I know
22:41:21  <PublicServer> <mfb> oh and I think we can get rid of one line
22:41:28  <PublicServer> <mfb> hmm well
22:41:32  <PublicServer> <mfb> is fine there
22:42:06  <PublicServer> <V453000> hm alright
22:42:12  <PublicServer> <V453000> lets do it as a condi order Sbahn
22:42:14  <PublicServer> <V453000> ?
22:42:17  <PublicServer> <mfb> ok
22:42:51  <PublicServer> <V453000> just few straight strips of that, no ring?
22:43:09  <PublicServer> <mfb> or a ring of this?
22:43:19  <PublicServer> <V453000> ring of this would have 300 tiles
22:43:29  <PublicServer> <mfb> ~40 radius
22:43:39  <PublicServer> <mfb> hmm
22:43:45  <PublicServer> <V453000> also on outside
22:44:01  <PublicServer> <mfb> see SE
22:44:03  <PublicServer> <V453000> that would actually be close
22:44:13  <PublicServer> <V453000> yes
22:44:35  <PublicServer> <mfb> +- some tiles
22:44:57  <PublicServer> <mfb> (aka bus stops=
22:45:00  <PublicServer> <mfb> or whatever
22:45:04  <PublicServer> <V453000> idk I dont think it fits in a ring too well
22:45:10  <PublicServer> <V453000> or rather, why doing a ring
22:45:18  <PublicServer> <mfb> to have return lines
22:45:24  <PublicServer> <V453000> straight strips would be more easy
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22:45:31  <PublicServer> <V453000> well ring doesnt really have any return line
22:45:33  <PublicServer> <V453000> straight line does
22:45:55  <PublicServer> <mfb> like this?
22:46:01  <PublicServer> <V453000> pretty much
22:47:15  <PublicServer> <V453000> hmmm
22:47:17  <PublicServer> <V453000> actually
22:47:59  <PublicServer> <V453000> we could use !these lines for something else
22:48:13  <PublicServer> <mfb> we don't need them
22:48:15  <PublicServer> <V453000> (like the corner Sbahn or other details
22:48:17  <PublicServer> <mfb> so.. houses?
22:48:20  <PublicServer> <V453000> :(
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22:49:22  <PublicServer> <mfb> that would be 40 tiles
22:49:28  <PublicServer> <mfb> with the road as the last tile of the map
22:50:31  <PublicServer> <mfb> and there are tiles for return lines
22:50:49  <PublicServer> <V453000> it is all return lines included
22:50:55  <PublicServer> <V453000> the 2 outer are return
22:51:01  <PublicServer> <mfb> oh, right
22:51:20  <PublicServer> <mfb> in that case, some small SBahn will fit in
22:51:48  <PublicServer> <mfb> oh, and I would prefer to lower the MLs
22:51:54  <PublicServer> <mfb> not raise everything else :p
22:52:05  <PublicServer> <V453000> yes sure
22:52:16  <PublicServer> <V453000> that was original point I was just lazy to lower stations after building them
22:52:30  <PublicServer> <V453000> hm
22:52:50  <PublicServer> <V453000> I am thinking about making it at the NE area instad of the boring TL transfer
22:53:00  <PublicServer> <V453000> I havent quite finished it anyway
22:53:10  <PublicServer> <mfb> it is from you?
22:53:13  <PublicServer> <V453000> sure
22:53:15  <PublicServer> <mfb> oh
22:53:29  <PublicServer> <V453000> and this thing could probably use a lot of space
22:53:51  <PublicServer> <V453000> hm what about to ...
22:54:01  <PublicServer> <V453000> do it at the long way
22:54:11  <PublicServer> <mfb> ?
22:54:17  <PublicServer> <V453000> and use the "blocking" rails on the first things as the actual other lines
22:54:34  <mfb-> ah
22:54:36  <mfb-> nice idea
22:54:37  <PublicServer> <V453000> that doesnt make much sense what I said does it
22:54:51  <PublicServer> <mfb> here
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22:56:07  <PublicServer> <V453000> and the outer parts can be made with orders
22:56:13  <PublicServer> <V453000> as there are no rails to be used for blocking
22:56:35  <PublicServer> <V453000> good enough ? :p
22:56:37  <PublicServer> <mfb> all with orders?
22:56:49  <PublicServer> <V453000> no! :)
22:56:51  <PublicServer> <mfb> (?)
22:57:06  <PublicServer> <TWerkhoven[l]> somebody change station not knowing theres buffers in teh middle?
22:57:08  <PublicServer> <V453000> they acted intelligently at first
22:57:18  <PublicServer> <V453000> TWerkhoven[l]: I did dont worry
22:57:20  <PublicServer> <mfb> no, on purpose
22:57:30  <PublicServer> <V453000> but they had the PBS, the first several trains waited nicely
22:57:32  <PublicServer> <V453000> w/e :D
22:57:42  <PublicServer> <V453000> dont have to sell them
22:57:48  <PublicServer> <V453000> lol crashed train in the depot
22:58:43  <PublicServer> *** {TWerkhoven[l]} has joined company #1
23:00:00  <PublicServer> <V453000> area clear
23:01:59  <PublicServer> <V453000> hm
23:02:05  <PublicServer> <V453000> kinda wanted less than TL8
23:02:48  <PublicServer> <V453000> hm
23:03:06  <PublicServer> <V453000> who says it should be one station
23:04:12  <PublicServer> <V453000> this cant deadlock, can it?
23:04:27  <PublicServer> <mfb> where?
23:04:33  <PublicServer> <V453000> at the pattern trying
23:04:47  <PublicServer> <mfb> eastern part?
23:04:53  <PublicServer> <V453000> I guess it cant but both platforms cant be used at any time either
23:05:12  <PublicServer> <mfb> I don't see how, as long as one side always has an exit
23:05:26  <PublicServer> <V453000> yeah
23:05:34  <PublicServer> <V453000> but it doesnt give any advantage either I guess
23:05:36  <PublicServer> <mfb> and at least one train wants to go into that direction :p
23:05:43  <PublicServer> <V453000> faster platform usage but not both platforms at once
23:06:12  <PublicServer> <V453000> so these two are pretty much the same
23:06:18  <PublicServer> <V453000> well actually
23:06:24  <PublicServer> <V453000> the PBS one is a bit better
23:06:26  <PublicServer> <mfb> hmm
23:06:33  <PublicServer> <V453000> they can use both platforms sometimes
23:06:39  <PublicServer> <V453000> TL2 and TL3? :D
23:06:46  <PublicServer> <mfb> I need one tile somehow
23:06:53  <PublicServer> <mfb> ah
23:07:05  <PublicServer> <V453000> yeah but the tile count is set by the outer stations
23:07:12  <PublicServer> <mfb> do trains turn around when not full?
23:07:32  <PublicServer> <V453000> what do you mean by run around?
23:07:42  <PublicServer> <V453000> like <100 : continue going
23:07:48  <PublicServer> <mfb> something like that
23:07:51  <PublicServer> <V453000> yes
23:07:59  <PublicServer> <mfb> yes to what?
23:08:08  <PublicServer> <V453000> main staiton there
23:08:14  <PublicServer> <mfb> TL3
23:08:20  <PublicServer> <V453000> no
23:08:26  <PublicServer> <mfb> works, as long as 775 is not used in the other direction
23:08:26  <PublicServer> <V453000> blocks the exit
23:08:37  <PublicServer> <V453000> hm yes
23:08:47  <PublicServer> <V453000> that might be feasible
23:09:13  <PublicServer> <mfb> better
23:09:15  <PublicServer> <V453000> but what do trains do when they get to the end of the row
23:09:18  <PublicServer> <mfb> now only one part of the station is oneway
23:09:34  <PublicServer> <V453000> you just changed them around?
23:09:44  <PublicServer> <mfb> they can still use two platforms from the other direction
23:09:46  <PublicServer> <V453000> it is a pattern they repeat again and again
23:09:49  <PublicServer> <mfb> of course
23:09:51  <PublicServer> <mfb> they can
23:10:01  <PublicServer> <mfb> from the main station side, they have 4 platforms
23:10:09  <PublicServer> <mfb> from the other side, 2
23:10:15  <PublicServer> <V453000> ah you mean that way
23:10:21  <PublicServer> <V453000> I wanted to make the stations separate
23:10:31  <PublicServer> <mfb> well, why?
23:10:33  <PublicServer> <V453000> and the 1way could have 2 stations walked, the 2way 4 stations
23:10:52  <PublicServer> <V453000> trains wont load at the same station again
23:11:06  <PublicServer> <mfb> see this line
23:11:13  <PublicServer> <mfb> they can go to the next station
23:11:20  <PublicServer> <V453000> :z
23:11:22  <PublicServer> <mfb> well, at least from the northern platform
23:11:28  <PublicServer> <V453000> that deadlocks actually
23:11:50  <PublicServer> <mfb> I vote for one long station
23:11:53  <PublicServer> <V453000> lets just do this
23:11:59  <PublicServer> <V453000> this should work nicely
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23:12:29  <PublicServer> <V453000> TL8 feels a bit weird :p
23:12:39  *** DrSpangle has joined #openttdcoop
23:12:39  <PublicServer> <mfb> so from drop, all are accessible, from the other side only 50%?
23:12:45  <PublicServer> <mfb> hmm well
23:12:47  <PublicServer> <mfb> why not
23:13:02  <PublicServer> <V453000> yeah and the 50% also gets 50% feeders
23:14:08  <PublicServer> <V453000> so it is like this
23:14:30  <PublicServer> <mfb> I think they can get more
23:14:42  <PublicServer> <V453000> who can?
23:14:44  <PublicServer> <mfb> so trains just load more
23:14:50  <PublicServer> <mfb> the single-sided stations
23:15:00  <PublicServer> <mfb> in the case of traffic, all trains return full anyway
23:15:11  <PublicServer> <mfb> and without, it is no problem to vary it
23:15:21  <PublicServer> <V453000> w/e
23:15:45  <PublicServer> <mfb> well, maybe I can help building tomorrow
23:15:48  <PublicServer> <mfb> good night
23:15:55  <PublicServer> <V453000> yeah I go sleep too
23:15:55  <PublicServer> <V453000> cya
23:15:58  <PublicServer> *** mfb has left the game (leaving)
23:16:00  <PublicServer> <Sietse> gnight
23:16:10  <PublicServer> <TWerkhoven[l]> gnite
23:16:16  <mfb-> !playercount
23:16:16  <PublicServer> mfb-: Number of players: 5 (0 spectators)
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23:20:32  <PublicServer> <TWerkhoven[l]> im off to bed too
23:20:33  <PublicServer> <TWerkhoven[l]> gnite all
23:20:39  <PublicServer> <Sietse> gnight
23:20:42  <PublicServer> <Cogwheel> nn
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23:22:49  <V453000> HOLY SHIT
23:22:50  <Webster> Title: - Pictures: Spiders Escape Wagga Wagga Floods in Queensland Australia (at
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23:33:07  <PublicServer> <Cogwheel> is there an easy way to clone the same train multiple times without hitting clone train each time?
23:33:25  <PublicServer> <Sietse> no
23:33:32  <PublicServer> <Cogwheel> had a feeling...
23:33:43  <PublicServer> <Sietse> I think you can do it quite quickly in the depot though
23:34:09  <PublicServer> <Sietse> but a few clicks needed for each clone
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23:43:39  <PublicServer> <Sietse> you building some nice stuff>
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