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Log for #openttdcoop on 11th March 2012:
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00:04:33  *** TWerkhoven has quit IRC
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00:35:18  <Hazzard> Hey guys
01:29:15  <Hazzard> !ping
01:29:15  <PublicServer> Hazzard: pong
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02:05:07  <thecogwheel> !password
02:05:07  <PublicServer> thecogwheel: spikes
02:05:19  <PublicServer> *** Game still paused (number of players)
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07:24:50  <Absolutis> !password
07:24:50  <PublicServer> Absolutis: boiler
07:24:53  <Absolutis> !clients
07:24:56  <Absolutis> !players
07:24:59  <PublicServer> Absolutis: Client 1586 is Sietse, a spectator
07:26:28  <Absolutis> good (UGT) morning
07:26:49  <Absolutis> !password
07:26:49  <PublicServer> Absolutis: bemoan
07:27:05  <PublicServer> *** Game still paused (number of players)
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07:28:32  <TWerkhoven> mornin
07:29:14  <PublicServer> *** Game still paused (number of players)
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07:31:10  <PublicServer> <Absolutis> so, removing houses?
07:31:16  <PublicServer> <TWerkhoven> yup
07:31:23  <PublicServer> <Absolutis> glad to be a part
07:31:37  <PublicServer> <Absolutis> *goes in bomber plane
07:31:40  <PublicServer> <Absolutis> *
07:31:50  <PublicServer> <TWerkhoven> leave infrastructure
07:32:02  <PublicServer> <Absolutis> i know
07:33:09  <PublicServer> <Absolutis> hmm
07:33:31  <PublicServer> <Absolutis> shouldn't those bridges be tunnels? you can't get buildings under a bridge...
07:33:45  <PublicServer> <TWerkhoven> which one?
07:33:52  <PublicServer> <Absolutis> all?
07:34:06  <PublicServer> <TWerkhoven> not necesarily
07:34:13  <PublicServer> <Absolutis> except above areas which can't get buildings anyway ofc
07:34:31  <PublicServer> <TWerkhoven> if all they cross is rail or other roads, theres no point to changing em to tunnels
07:35:38  <PublicServer> <Absolutis> is magic dozer on or smthing?
07:35:48  <PublicServer> <TWerkhoven> i believe so
07:35:58  <PublicServer> <TWerkhoven> did you bulldoze something you shouldnt?
07:36:04  <PublicServer> <Absolutis> nope
07:36:27  <PublicServer> <Absolutis> but with all those houses being demolished and the rep staying the same...
07:39:37  <PublicServer> <Absolutis> oke south is clear
07:40:30  <PublicServer> <Absolutis> hmm
07:40:45  <PublicServer> <Absolutis> should there still be the dents in the ground
07:40:50  <PublicServer> <Absolutis> holes
07:40:58  <PublicServer> <Absolutis> pits
07:41:04  <PublicServer> <TWerkhoven> the cratars?
07:41:06  <PublicServer> <TWerkhoven> just leave them
07:41:06  <PublicServer> <Absolutis> yes
07:41:12  <PublicServer> <TWerkhoven> elevation is unimportant
07:41:30  <PublicServer> <Absolutis> but if there is a tile, which in houses will not grow, TF?
07:43:34  <PublicServer> <TWerkhoven> sure
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07:51:08  <PublicServer> <Absolutis> hmm
07:51:12  <PublicServer> <Absolutis> still east left
07:54:14  <PublicServer> <Absolutis> wtf happened in GH?
07:54:28  <PublicServer> <TWerkhoven> GH?
07:54:42  <PublicServer> <Absolutis> gnomerean heights
07:56:08  <PublicServer> <TWerkhoven> ah, cogwheel decided to re-do his bit
07:56:36  <PublicServer> <TWerkhoven> but he didnt finish before going to bed, just leave it i would say
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08:01:32  <PublicServer> <Absolutis> oke, i think we're all clear of building
08:01:54  <PublicServer> <Absolutis> outside the center
08:02:08  <PublicServer> <Absolutis> hm
08:02:16  <PublicServer> <Absolutis> nm
08:04:35  <PublicServer> <TWerkhoven> looks good then
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08:08:41  <PublicServer> <TWerkhoven> how do you spawn towns?
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08:52:03  <PublicServer> <Absolutis> you can't found towns as of current
08:52:21  <PublicServer> <Absolutis> if you could it would be from the town scroller thingie
08:52:31  <PublicServer> <Absolutis> the one with the town directory
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10:58:30  <Hazzard> Anyone here part of NSN transport on the welcome server?
10:58:43  <Hazzard> There is a mega jam
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11:11:10  <Hazzard> Pugi, are you in NSN transit in the welcome server?
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13:25:15  <elecRules> !players
13:25:17  <PublicServer> elecRules: Client 1586 is Sietse, a spectator
13:25:24  <elecRules> !info
13:25:24  <PublicServer> elecRules: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 64656942200  Loan: 0  Value: 64668835070  (T:2751, R:20, P:0, S:0) unprotected
13:25:50  <elecRules> !password
13:25:50  <PublicServer> elecRules: floral
13:26:17  <PublicServer> *** Game still paused (number of players)
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13:48:19  <Absolutis> !password
13:48:19  <PublicServer> Absolutis: dearer
13:48:24  <bolli> hello
13:49:21  <PublicServer> *** Game still paused (number of players)
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13:54:13  <V453000> elecRules: that is obvious that Sbahns have various TLs. Perhaps see other archive entries of pax games before editing something to see if it is with convention or not
13:54:25  <V453000> thanks for contributing, just not in the right spot ;)
13:54:31  <elecRules> V453000: lol, sorry
13:54:46  <elecRules> was trying to make it easier to read for the newer people
13:54:58  <elecRules> someone might think that all trains would have TL8
13:55:12  <V453000> you cant write everything everywhere ;)
13:55:16  <elecRules> xP
13:55:21  <V453000> you could also write there how signals work
13:55:26  <V453000> to make it easier for them
13:55:42  <elecRules> xD
13:56:22  <elecRules> If they ask about signals, http://lmgtfy.com/?q=OpenTTD+signals :P
13:56:23  <Webster> Title: Let me google that for you (at lmgtfy.com)
13:56:46  <V453000> yes, the same about our pax games
13:56:50  <V453000> perhaps not so googlable, but still
13:56:54  <elecRules> :)
13:57:02  <V453000> everybody here knows that Sbahns have various TLs
13:57:06  <elecRules> also, how do we found towns?
13:57:06  <V453000> (I hope)
13:57:10  <elecRules> I couldn't find it anywhere in the menus
13:57:17  <V453000> it is hidden when disabled :p
13:57:20  <elecRules> ;(
13:57:27  <PublicServer> <Absolutis> it's in the town menu, but currently disabled
13:57:29  <elecRules> Who can do it though?
13:57:45  <elecRules> members-only? or do you have to do it via singleplayer
13:58:13  <PublicServer> <Absolutis> you first allow it then do it from town menu
13:58:15  <PublicServer> <Absolutis> right?
13:58:55  <V453000> all clients can do it but it is only allowed when member is around ... most games
14:01:17  <elecRules> V, could you found a town in the south part of the outer ring?
14:01:29  <elecRules> or are we growing one town at a time
14:01:48  <V453000> !password
14:01:48  <PublicServer> V453000: fleets
14:01:57  <PublicServer> <Absolutis> me and TWerkhoven did the rest of the house-clearing this morning
14:02:01  <PublicServer> *** V453000 joined the game
14:03:37  <V453000> I will just allow it and let people choose town names. Remember to fund ALL towns with "Original" roads.
14:03:43  <V453000> !rcon set found_town
14:03:43  <PublicServer> V453000: Current value for 'found_town' is: '0' (min: 0, max: 2)
14:03:45  <V453000> !rcon set found_town 2
14:04:07  <PublicServer> <elecRules> Don't the towns have road building disabled completely?
14:04:11  <PublicServer> <Absolutis> they do
14:04:13  <PublicServer> <V453000> yes
14:04:19  <PublicServer> <V453000> but it matters what setting  is there
14:04:29  <PublicServer> <elecRules> Medium and City, right?
14:04:43  <PublicServer> <V453000> city doesnt matter I think, but sure do
14:05:02  <PublicServer> <Absolutis> city makes the town grow twice as fast iirc
14:05:10  <PublicServer> <elecRules> Here goes
14:05:13  <PublicServer> <elecRules> tada
14:05:37  <PublicServer> <elecRules> do we need growers for the towns, or will sbahn be sufficient?
14:06:51  <PublicServer> <Absolutis> hmm
14:07:01  <PublicServer> <Absolutis> a town called "Not Sparta" would be nice
14:07:03  <PublicServer> <elecRules> V, could you up the RV limit to allow growers in the towns?
14:07:06  <PublicServer> <elecRules> :P
14:07:16  <PublicServer> <elecRules> We already have "Sparta"
14:07:16  <PublicServer> <V453000> I guess :z
14:07:24  <V453000> !rcon set max_roadveh 100
14:07:27  <V453000> 10 per town
14:07:42  <PublicServer> <Absolutis> hmm
14:07:48  <PublicServer> <elecRules> What do you recommend, buses or streetcars
14:07:54  <PublicServer> <Absolutis> don't think Beerville needs growers
14:07:57  <PublicServer> <Absolutis> trams you mean?
14:08:00  <PublicServer> <elecRules> and no-orders + oneway v.s.ordered
14:08:01  <PublicServer> <elecRules> yea
14:08:01  <PublicServer> <elecRules> trams
14:08:31  <PublicServer> <Absolutis> hm
14:08:59  <PublicServer> <Absolutis> the SW corner of SW Sbahn needs tracks
14:09:21  <PublicServer> <Absolutis> in place of that crater
14:16:39  <PublicServer> <elecRules> Why can't we use 1-way roads?
14:20:09  <PublicServer> <elecRules> V, please enable 1-way roads
14:20:19  <PublicServer> <V453000> lol?
14:20:29  <PublicServer> <elecRules> they're greyed out
14:20:42  <PublicServer> <V453000> trams dont have 1way roads ...
14:20:45  <PublicServer> <elecRules> Buses do though
14:20:51  <PublicServer> <V453000> yes
14:20:58  <PublicServer> <Absolutis> you just need to select road
14:21:04  <PublicServer> <Absolutis> then you can select one-way
14:21:06  <PublicServer> <elecRules> ohhhh
14:21:08  <PublicServer> <elecRules> >.<
14:21:38  <PublicServer> <Absolutis> like the name of the NW town?
14:21:52  <PublicServer> <V453000> ISENGARD!
14:22:02  <PublicServer> <V453000> must have if we have gay white city :-D
14:22:12  <PublicServer> <Absolutis> yes
14:22:19  <PublicServer> <Absolutis> maybe in SE corner?
14:34:01  <PublicServer> *** Sietse has left the game (general timeout)
14:34:01  <PublicServer> *** Sietse has left the game (connection lost)
14:34:26  <PublicServer> <Absolutis> so where to found the next town
14:34:53  <PublicServer> <V453000> omg why is Minas Tirith so much in the corner
14:35:28  <PublicServer> <Absolutis> should it be nearer the center?
14:35:44  <PublicServer> <V453000> yes but not much to do now
14:35:44  <PublicServer> <V453000> I could remove it but ..
14:36:07  <PublicServer> <elecRules> yay, "Town grows every 2 days"
14:36:09  <PublicServer> <elecRules> :D
14:37:28  <PublicServer> <Absolutis> wtf, no trains in the central loop of mfb's circular sbahn?
14:37:38  <PublicServer> <V453000> probably not yet
14:37:39  <Maraxus> !password
14:37:39  <PublicServer> Maraxus: cobalt
14:37:44  <PublicServer> <V453000> let him do them I would say
14:37:50  <PublicServer> <Absolutis> there was a while ago
14:37:55  <PublicServer> <V453000> oh
14:37:55  <PublicServer> *** Maraxus joined the game
14:37:59  <PublicServer> <Maraxus> hi
14:38:03  <PublicServer> <Absolutis> hi
14:38:06  <PublicServer> <elecRules> hi
14:38:32  <PublicServer> <Absolutis> crash?
14:38:46  <PublicServer> <Absolutis> there's no signals in that ring
14:39:34  <PublicServer> <V453000> OMG my busses ran away :D
14:39:41  <PublicServer> <elecRules> no orders?
14:39:44  <PublicServer> <elecRules> :P
14:39:54  <PublicServer> <V453000> sure
14:40:16  <PublicServer> <elecRules> Mine are just sitting in their clockwise loop and all but the first one running empty, lol
14:41:17  <PublicServer> <elecRules> How many ticks in a day?
14:41:19  <PublicServer> <elecRules> (timetables)
14:42:05  <PublicServer> <Absolutis> about 74th of a day
14:42:19  <PublicServer> <elecRules> thx
14:45:59  <PublicServer> <Absolutis> wtf
14:46:05  <PublicServer> <Absolutis> look at NW-S2N
14:46:15  <PublicServer> <Absolutis> nm
14:46:37  <PublicServer> <Absolutis> whenever i try to turn it
14:46:51  <PublicServer> <Absolutis> it goes a little further, then does the other action
14:47:29  <PublicServer> <Absolutis> hm
14:47:41  <PublicServer> <Absolutis> the problem is only when trying to turn it the  RIGHT way
14:47:46  <PublicServer> <elecRules> Can a town grown any faster than once a day?
14:47:50  <PublicServer> <Absolutis> no
14:48:04  <PublicServer> <elecRules> also, is this a SRNW dummy train you're talking about?
14:48:10  <PublicServer> <Absolutis> yes
14:48:16  <PublicServer> <Absolutis> but now it's fixed
14:48:19  <PublicServer> <Absolutis> i think
14:48:21  <PublicServer> <elecRules> :)
14:48:36  <PublicServer> <elecRules> If it breaks again, try skipping orders
14:48:38  <PublicServer> <elecRules> instead of rotating
14:48:41  <PublicServer> <Absolutis> i did
14:48:51  <PublicServer> <elecRules> make sure it has a rail segment at the other end
14:48:53  <PublicServer> <elecRules> for reversing space
14:48:55  <PublicServer> <Absolutis> it got fixed just that way
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15:01:08  <PublicServer> <Absolutis> wait
15:01:34  <PublicServer> <Absolutis> Minas tirith city centre is not within catchment
15:01:41  <PublicServer> <Absolutis> hm
15:01:44  <PublicServer> <Absolutis> now we have to move it
15:02:02  <PublicServer> <elecRules> Or add a 1-tile sbahn in there
15:02:04  <PublicServer> <elecRules> somehow
15:02:18  <PublicServer> <Absolutis> station walking? i know, lazy solution
15:02:19  <PublicServer> <elecRules> or road vehicles
15:02:24  <PublicServer> <Absolutis> NO RVS
15:02:31  <PublicServer> <elecRules> we're allowed 10 RVs per town
15:02:41  <PublicServer> <elecRules> whether that's growers or sbahns no-one cares
15:02:47  <PublicServer> <Absolutis> look at plan
15:03:06  <PublicServer> <elecRules> V said that RV growers are OK
15:03:16  <PublicServer> <Absolutis> "Make any SBahn you want, but:... ...2. use only trains"
15:03:19  <PublicServer> <Absolutis> from plan
15:03:22  <PublicServer> <elecRules> yes
15:03:40  <PublicServer> <elecRules> V, what's your ruling on this? :)
15:03:50  <PublicServer> <Absolutis> RV SBahn is not allowed, that is that
15:03:58  <PublicServer> <Absolutis> end of story
15:04:05  <PublicServer> <elecRules> well, good luck squeezing a 1-tile train in there
15:04:19  <PublicServer> <elecRules> AFAIK moving a city isn't easy
15:06:10  <PublicServer> *** {TWerkhoven[l]} joined the game
15:07:02  <PublicServer> <TWerkhoven[l]> where is this 1-tyle sbahn?
15:12:51  <PublicServer> *** V453000 has left the game (connection lost)
15:17:35  <PublicServer> *** Absolutis has left the game (general timeout)
15:17:35  <PublicServer> *** Absolutis has left the game (connection lost)
15:17:35  <PublicServer> *** Game paused (number of players)
15:17:43  <Absolutis> !password
15:17:43  <PublicServer> Absolutis: stiffs
15:18:45  <Absolutis> fine, connection, i'll stay out
15:20:40  <TWerkhoven[l]> :/
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15:21:54  <PublicServer> *** Game unpaused (number of players)
15:28:20  <PublicServer> <elecRules> TWerkhoven, do you think Sparta needs those grower RVs to stay at "grows every day"?
15:28:26  <PublicServer> <elecRules> or are the SBahns either side enough
15:29:22  <PublicServer> <TWerkhoven[l]> keep em for now, the central grower busses never got removed
15:29:40  <PublicServer> <elecRules> It's a pity that towns can't grow multiple times per day :P
15:29:46  <PublicServer> <TWerkhoven[l]> hehe
15:30:00  <PublicServer> <elecRules> 1) place insane amount of bus/train growers
15:30:04  <PublicServer> <elecRules> 2) place city
15:30:22  <PublicServer> <elecRules> 3) 5 ingame days later, 512x512 map covered in skyscrapers :P
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15:48:57  <Chris_Booth[ph]> Things that don't mix: drinking, texting the girlfriend and other girls!
15:49:50  <Sylf> :P
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15:53:09  <Chris_Booth> I am in big trouble now
15:58:55  <valhallasw> who did you kill?
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16:00:50  <Chris_Booth> lol no one valhallasw, just upset the GF
16:01:06  <Sylf> worse than killing someone
16:01:22  <Chris_Booth> yes much much worse
16:01:23  <PublicServer> *** Chris Booth joined the game
16:01:47  <TWerkhoven[l]> should i call ahead to the funeral home?
16:01:55  <PublicServer> <elecRules> O_o
16:02:04  <Chris_Booth> I don't get bitched at for killing someone, but do if I read do what you want, as go out and get drunk, rather than say in a look after her when she is ill!
16:02:27  <PublicServer> <Chris Booth> TWerkhoven[l]: please do
16:02:45  <PublicServer> <Chris Booth> or grant me asylum in your house for a few days!
16:02:59  <PublicServer> <elecRules> LOL
16:05:09  <TWerkhoven[l]> you'd have to share teh conservatory with the dog
16:05:34  <PublicServer> <Chris Booth> that would be ironic, since I am in the dog house anyway
16:06:20  <TWerkhoven[l]> at least yours doesnt smell like poo atm
16:06:57  <PublicServer> <Chris Booth> no that is very true
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16:26:11  <PublicServer> *** elecRules has left the game (leaving)
16:26:11  <PublicServer> *** Game paused (number of players)
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16:31:49  *** ChanServ sets mode: +o mfb-
16:31:53  <mfb-> hi
16:32:26  <PublicServer> *** Game still paused (number of players)
16:32:27  <PublicServer> *** mfb joined the game
16:33:50  <PublicServer> <mfb> ...
16:35:05  <thecogwheel> morning
16:35:08  <thecogwheel> !password
16:35:08  <PublicServer> thecogwheel: inlaid
16:35:20  <PublicServer> *** Game still paused (number of players)
16:35:20  <PublicServer> *** Game unpaused (number of players)
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16:37:36  <PublicServer> <mfb> wtf
16:37:42  <PublicServer> <Cogwheel> ?
16:37:42  <PublicServer> <mfb> we don't have any company rating at beerville
16:38:02  <PublicServer> <mfb> and the town does not let me build any station
16:38:38  <PublicServer> <Cogwheel> weird
16:39:44  <PublicServer> <mfb> ok, bribery produced one
16:39:50  <PublicServer> <mfb> appalling :(
16:40:24  <PublicServer> <Cogwheel> d'oh... that's the first time i've seen bribery fail ><
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16:46:16  <PublicServer> <mfb> crash \o/
16:49:00  <thecogwheel> i can found a town at West right? or just corners?
16:49:32  <PublicServer> <mfb> where at west?
16:49:46  <PublicServer> <mfb> (sign)
16:50:22  <PublicServer> <mfb> that looks good
16:51:32  <PublicServer> <mfb> crap
16:52:19  <Chris_Booth> france
17:00:40  <PublicServer> *** Chris Booth joined the game
17:02:32  <PublicServer> <mfb> WTF
17:02:37  <PublicServer> <mfb> who is killing houses at beerville
17:02:39  <PublicServer> <mfb> stop that
17:02:47  <PublicServer> <Chris Booth> wanted to plant trees
17:02:57  <PublicServer> <mfb> that is wrong in so many ways...
17:03:15  <PublicServer> <Chris Booth> how?
17:03:29  <PublicServer> <mfb> you would have to kill a significant amount of the town for that
17:03:55  <PublicServer> <Chris Booth> W/E
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17:04:03  <PublicServer> <mfb> and: why?
17:04:10  <PublicServer> <mfb> what do you want to do there?
17:05:10  <PublicServer> <Chris Booth> as i said what ever
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17:05:33  <PublicServer> <mfb> which is not really an answer
17:06:29  <PublicServer> *** {TWerkhoven[l]} joined the game
17:06:37  <PublicServer> <Chris Booth> you need more trains on your inner loop mfb
17:09:46  *** theholyduck has joined #openttdcoop
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17:33:28  <PublicServer> <mfb> ...
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17:36:14  <Chris_Booth> ?
17:36:47  <PublicServer> <mfb> beerville
17:37:06  <PublicServer> <mfb> I am thinking about removing everything
17:37:16  <PublicServer> <mfb> that SBahn was designed for some nice small houses
17:37:26  <PublicServer> <mfb> and now it has a hard time with all that traffic
17:42:08  <PublicServer> <mfb> :/
17:44:50  <PublicServer> *** {TWerkhoven[l]} has joined company #1
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18:11:57  <PublicServer> <TWerkhoven[l]> you still working on something cogwheel?
18:13:14  <thecogwheel> not atm. about to head out shopping
18:13:22  <PublicServer> <TWerkhoven[l]> k, im going too
18:13:26  <thecogwheel> kk cya
18:13:28  <PublicServer> *** {TWerkhoven[l]} has joined spectators
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18:23:45  <Tray> !password
18:23:45  <PublicServer> Tray: spoofs
18:24:08  <PublicServer> *** Game still paused (number of players)
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19:39:18  <V453000> !password
19:39:18  <PublicServer> V453000: diners
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20:15:48  <mfb-> hmm.. town does not want to grow beyond 2,4 million
20:21:32  <V453000> with some super amazing road layout?
20:21:57  <mfb-> with one of the best possible layouts
20:22:06  <mfb-> according to my research
20:22:38  <mfb-> the limit is one thing I want to add there :p
20:39:54  <Tray> mfb-: How's that resarch made?
20:40:28  <mfb-> source code and tests
20:43:25  <Tray> I'm interested in that test - just funding a town building a roadnetwork and running fast forward for a decade?
20:44:20  <mfb-> more like centuries
20:44:28  <mfb-> but that is the basic idea
20:44:54  <Tray> and the different road design were?
20:53:28  <V453000> writing an article about it might be great mfb, I bet nobody knows _shit_ about that topic and it is quite interesting
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20:53:55  <mfb-> hmm maybe. it is designed as subpage of my wiki user-page at the moment
20:55:29  <V453000> or that :)
20:55:48  <Tray> How to find it?
21:00:18  <mfb-> it is not there yet
21:21:48  <Ryton> is there a logo already? the contest finished a couple of weeks ago
21:25:47  *** xav has joined #openttdcoop
21:25:52  <mfb-> http://wiki.openttdcoop.org/User:Mfb/Towns that is what I have so far
21:25:57  <xav> !password
21:25:57  <PublicServer> xav: sopped
21:25:57  <xav> !password
21:25:57  <PublicServer> xav: sopped
21:26:33  <mfb-> might be a bit technical (or not technical enough) sometimes
21:27:51  <PublicServer> *** xav has left the game (processing map took too long)
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21:47:55  <Ryton> great  article already, mfb!
21:48:22  <TWerkhoven[l]> out of curiosity, (and assuming you tried it) how well does a single road in a spiral perform?
21:51:21  <TWerkhoven[l]> nvm, just read it at the very end
21:51:27  <mfb-> with an end somewhere?
21:51:31  <mfb-> ah
21:51:33  <mfb-> :D
21:51:44  <mfb-> I added an image there
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21:56:23  <V453000> with a tunnel back to the center mfb :p
21:56:32  <V453000> I tried that but I think it isnt somehow amazing
21:56:42  <mfb-> :p
21:56:46  <mfb-> well
21:56:52  <mfb-> would work like two open ends
21:57:11  <V453000> there is no end to the road
21:57:30  <mfb-> the town does not see the end anyway
21:57:44  <TWerkhoven[l]> you could connect the road back onto itself so that the builder could go back on itself
21:57:46  <mfb-> but with the tunnel, you have a fixed limit for the town size
21:58:35  <V453000> !password
21:58:35  <PublicServer> V453000: comely
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22:00:47  <PublicServer> <mfb> one town for NNW and the L-shaped SBahn stations?
22:00:57  <PublicServer> <V453000> I guess
22:01:09  <PublicServer> <mfb> oh, there is already a sign there
22:03:43  <PublicServer> <V453000> amazing
22:03:45  <PublicServer> <V453000> look at caterpillar
22:03:56  <PublicServer> <V453000> deadlock by design
22:04:06  <PublicServer> <mfb> ?
22:04:24  <PublicServer> <V453000> deadlock by design
22:04:34  <PublicServer> <TWerkhoven[l]> transfger station?
22:04:40  <PublicServer> <V453000> dont think I can solve it
22:04:40  <PublicServer> <mfb> oh
22:05:08  <PublicServer> <mfb> hmm
22:05:14  <PublicServer> <mfb> some overflow construction?
22:05:36  <PublicServer> <V453000> not sure if that makes sense
22:05:40  <PublicServer> <mfb> train 2369 is strange
22:05:50  <PublicServer> <mfb> ah nvm
22:06:17  <PublicServer> <V453000> right
22:06:24  <PublicServer> <V453000> conditional orders jammed too
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22:09:34  <PublicServer> <V453000> fuck.
22:09:40  <PublicServer> <mfb> ?
22:10:15  <PublicServer> <V453000> looks bad
22:10:47  <PublicServer> <V453000> I so hate that PBS bounces into the rear of 1way PBS
22:11:51  <PublicServer> <V453000> I guess I can delete caterpillars
22:12:21  <PublicServer> <mfb> hmm.. the other three parts have enough waiting space
22:12:57  <PublicServer> <V453000> hmm
22:13:02  <PublicServer> <V453000> try try
22:14:49  <PublicServer> <mfb> well
22:14:55  <PublicServer> <mfb> now they load at north :p
22:15:09  <PublicServer> <V453000> :z
22:15:28  <PublicServer> <V453000> kill it?
22:15:46  <PublicServer> <mfb> or add some injection order
22:15:49  <PublicServer> <mfb> goto waypoint x
22:15:59  <PublicServer> <mfb> or inject at the other side
22:16:02  <PublicServer> <mfb> which looks better
22:16:08  <PublicServer> <V453000> hm
22:16:12  <PublicServer> <V453000> how do you mean
22:16:15  <PublicServer> <mfb> the other caterpillar is operational again
22:16:43  <PublicServer> <V453000> but how would trains get to the injection
22:16:49  <PublicServer> <mfb> ??
22:17:01  <PublicServer> <mfb> the trains you added there
22:17:03  <PublicServer> <mfb> at north
22:17:06  <PublicServer> <V453000> sure
22:17:13  <PublicServer> <V453000> but they seem stuck at the first several stations
22:17:19  <PublicServer> <mfb> they load at north at the moment
22:17:26  <PublicServer> <V453000> so they will start from there, but in the long run ot wont helpM
22:17:28  <PublicServer> <V453000> ?
22:17:34  <PublicServer> <V453000> ah yes
22:17:44  <PublicServer> <mfb> hmm interesting
22:17:48  <PublicServer> <mfb> station 7 is full, 6 is empty
22:18:18  <PublicServer> <mfb> check train 2379
22:18:34  <PublicServer> <mfb> wrong order
22:18:46  <PublicServer> <V453000> :>
22:19:48  <PublicServer> <mfb> hmm maybe that works
22:20:26  <PublicServer> <V453000> interesting idea
22:20:52  <PublicServer> <mfb> so many bridges :/
22:21:54  <PublicServer> <V453000> hm
22:22:26  <PublicServer> <V453000> where to start it
22:22:40  <PublicServer> <V453000> oh
22:22:46  <PublicServer> <V453000> I dont think that will help anything
22:22:48  <PublicServer> <V453000> they will just jam again
22:23:02  <PublicServer> <V453000> I thought differently: make this as a possible path from station to teh end
22:23:02  <PublicServer> <mfb> I think it will help a bit
22:23:08  <PublicServer> <mfb> that is the idea
22:23:10  <PublicServer> <V453000> so trains can either go to the end, or to the front
22:23:20  <PublicServer> <mfb> but I have to get the trains out of the depot
22:23:24  <PublicServer> <V453000> ah right
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22:23:54  <PublicServer> <mfb> oh
22:24:24  <PublicServer> <mfb> hmm
22:24:30  <PublicServer> <mfb> train 2502 is stupid
22:25:04  <PublicServer> <mfb> why? :/
22:25:12  <PublicServer> <mfb> see caterpillar1 station 17
22:25:23  <PublicServer> <V453000> wtf!
22:25:26  <PublicServer> <V453000> oh
22:25:29  <PublicServer> <V453000> hmm
22:26:00  <PublicServer> <V453000> this valid?
22:26:14  <PublicServer> <mfb> that works
22:26:20  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
22:27:58  <phyrex1an> !password
22:27:58  <PublicServer> phyrex1an: curved
22:28:02  <PublicServer> *** phyrex1an has left the game (connection lost)
22:28:20  <PublicServer> <V453000> the tunnels can be multiplied easily btw
22:28:29  <PublicServer> *** phyrex1an joined the game
22:28:37  <PublicServer> <mfb> lol
22:28:51  <PublicServer> <V453000> but I guess that isnt needed
22:29:01  <PublicServer> <V453000> well, one could end in half
22:29:25  <PublicServer> <mfb> with the depot, that is the slowest part
22:29:32  <PublicServer> <V453000> hm
22:29:35  <PublicServer> <mfb> (could be changed of course)
22:29:47  <PublicServer> <V453000> can try to make the depot conditional
22:30:26  <PublicServer> <V453000> oh I forgot
22:30:30  <PublicServer> <V453000> lost fuckers love depots
22:30:43  <PublicServer> <mfb> :D
22:30:52  <PublicServer> <V453000> lol
22:30:55  <PublicServer> <V453000> seems to help sometimes?
22:30:57  <PublicServer> <V453000> or?
22:31:01  <PublicServer> <V453000> wtf :-)
22:31:32  <PublicServer> <V453000> that works :D
22:31:36  <PublicServer> <V453000> the little piece of track again
22:31:46  <PublicServer> <V453000> hm no
22:32:05  <PublicServer> <mfb> looks a bit random
22:32:08  <PublicServer> <V453000> yeah
22:32:18  <PublicServer> <mfb> but maybe it is related to signals in front of them
22:32:48  <PublicServer> <V453000> yes but if it was related to signals then I would expect it to go where is no train
22:32:54  <PublicServer> <V453000> they go there when there is a train
22:33:16  <PublicServer> <mfb> no idea
22:34:14  <PublicServer> <V453000> now they have a train there
22:34:22  <PublicServer> <V453000> nothing happens :(
22:35:37  <PublicServer> <mfb> lol
22:36:04  <PublicServer> <mfb> pf trap to lost train heaven
22:36:12  <PublicServer> <V453000> :d
22:36:15  <PublicServer> <V453000> it doesnt work anyway
22:36:23  <PublicServer> <mfb> not very effective
22:36:42  <PublicServer> <V453000> or?
22:36:49  <PublicServer> <V453000> ok lets see a few trains
22:37:11  <PublicServer> <V453000> dont tell me it works :-D
22:37:15  <PublicServer> <mfb> and now without
22:37:33  <PublicServer> <V453000> ok
22:37:33  <PublicServer> <V453000> wtf. :)
22:37:55  <PublicServer> <mfb> hmm
22:38:05  <PublicServer> <mfb> :D
22:38:05  <PublicServer> <V453000> he
22:38:08  <PublicServer> <V453000> :(
22:38:34  <PublicServer> <mfb> ;)
22:38:42  <PublicServer> <V453000> hate trains
22:39:36  <PublicServer> <V453000> I think we would need about triple drop size :d
22:39:54  <PublicServer> <mfb> well, at least 50% more
22:41:19  <PublicServer> <mfb> wtf
22:41:23  <PublicServer> <mfb> train 2512 has trains from 13-4
22:41:37  <PublicServer> <mfb> looks like it was not full and loaded at north
22:41:43  <PublicServer> <mfb> oh, NE
22:42:25  <PublicServer> <V453000> wa?
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22:53:00  <PublicServer> <phyrex1an> this network is insane :/
22:53:58  <PublicServer> <V453000> this time it didnt really work out too well to be honest
22:54:53  <PublicServer> <mfb> minas tirith has an interesting example of town growth
22:56:37  <PublicServer> <phyrex1an> one long road is clearly better than the other
22:56:59  <PublicServer> <mfb> that comes from !there
22:57:09  <PublicServer> <mfb> one road gets 50% of the houses
22:57:19  <PublicServer> <mfb> the other two share their 50%
22:57:29  <PublicServer> <mfb> and the road with more houses has only one side
22:57:35  <PublicServer> <mfb> which makes the row of houses even longer
22:57:45  <PublicServer> <mfb> similar house number, but less spots
22:58:11  <PublicServer> <mfb> so, right, some of the houses in the east come via this road too
22:58:21  <PublicServer> *** phyrex1an has left the game (leaving)
22:58:46  <phyrex1an> !password
22:58:46  <PublicServer> phyrex1an: angler
22:58:59  <PublicServer> *** phyrex1an joined the game
22:59:18  <PublicServer> <phyrex1an> now I can actually see the notes...
22:59:40  <PublicServer> <mfb> there is an option for that
22:59:51  <PublicServer> <phyrex1an> I joined as a watcher
22:59:58  <PublicServer> <mfb> to see signs as spectator
23:00:01  <PublicServer> <phyrex1an> ah
23:00:08  <PublicServer> <phyrex1an> where is that?
23:00:22  <PublicServer> <phyrex1an> competitor signs :)
23:00:25  <PublicServer> <mfb> the main options menu
23:00:27  <PublicServer> <phyrex1an> ofc, ty
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