Log for #openttdcoop on 14th March 2012:
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08:07:38  <Hazzard> !info
08:07:39  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 71262286375  Loan: 0  Value: 71326066866  (T:2920, R:36, P:0, S:0) unprotected
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12:14:15  <Mark> @stage End!
12:14:15  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG228 (r23974) | STAGE: End! | | New players, use @quickstart and !help |"
12:17:22  <V453000> hm? :D
12:17:25  <V453000> oh :)
12:17:37  <V453000> looks like nobody even gives a shit eh
12:17:45  <V453000> nobody connected since yesterday
12:22:11  <planetmaker> !rcon companies
12:22:11  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Skyscrapist inc.'  Year Founded: 2269  Money: 71262286375  Loan: 0  Value: 71326066866  (T:2920, R:36, P:0, S:0) unprotected
12:22:22  <planetmaker> too cpu hungry, I'd say
12:22:38  <V453000> most of them arent running
12:23:01  <planetmaker> what are they doing then?
12:23:05  <V453000> waiting in stations
12:29:28  <Mark> 512^2 is rather large for a metropolis game
12:29:40  <Mark> even 256^2 is almost unplayable when fully covered
12:32:14  <V453000> that is not the real problem I think, still enough people have strong enough pc to play, there are just too many problems on the map to fix it. ML is underestimated and many Sbahns were underestimated so much that they can be rebuilt from scratch
12:32:28  <V453000> which is basically like starting the game which nobody is really interested in obviously
12:33:50  <V453000> so my suggestion is fuck the game, play another one and perhaps try something similar to this sometime later again
12:33:53  <Rhamphoryncus> I've been poking around in the renderer using a skyscrapist save.  Although game logic is the large CPU user at normal zoom, if you zoom out at all the graphics overtake it
12:34:14  <Rhamphoryncus> And there's a lot of unnecessary drawing going on
12:34:37  <Rhamphoryncus> Often half or more of the screen on every tick
12:34:44  <Mark> so who's got a new map? :)
12:35:05  <V453000> I do
12:35:29  <Rhamphoryncus> I made a donut heightmap in gimp.  I doubt my SP map choices are good for openttdcoop though :)
12:36:14  <V453000> want a RV game?
12:36:22  <V453000> a proper RV game
12:37:42  <Mark> sure
12:46:30  <V453000> and like now or wait till evening?
12:49:02  <Mark> wont be here tonight
12:49:04  <Mark> whatever :P
12:49:13  <V453000> no point in waiting anyway I guess
12:49:18  * Mark has a date
12:49:19  <V453000> !save
12:49:19  <PublicServer> Saving game...
12:49:20  <Mark> :D
12:49:25  <V453000> no way?
12:49:34  <V453000> you filthy bastard have a date and then leave to the other part of the world? :D
12:49:41  <V453000> !transfer 228 game.sav
12:49:45  <PublicServer> V453000: PublicServerGame_228_Final.sav
12:49:45  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
12:49:51  <Mark> yep... :)
12:50:17  * Rhamphoryncus votes to name the next company DamnYouMark
12:50:32  <Mark> :D
12:50:43  <V453000> !date
12:50:43  <PublicServer> V453000:  9 Feb 2593
12:50:52  <V453000> !gamenr 229
12:50:52  <PublicServer> *** V453000 has set gamenr to 229 (next !restart)
12:50:59  <V453000> !restart bitch
12:50:59  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
12:51:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:51:01  <PublicServer> Thank you for playing r23974.
12:51:07  <PublicServer> Server has exited
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12:51:11  *** Ryton has joined #openttdcoop
12:51:15  <Ryton> hi there
12:51:21  <V453000> that made him quite particularly quickly :D
12:51:22  <V453000> hi Ryton
12:51:26  <Ryton> I saw a new game is coming? Looking forward to it  ! l
12:51:26  <V453000> *quit
12:51:27  <Mark> hello
12:51:36  *** PublicServer has joined #openttdcoop
12:51:36  <PublicServer> Autopilot engaged
12:51:36  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
12:51:36  *** ChanServ sets mode: +v PublicServer
12:51:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: End! | | New players, use @quickstart and !help |"
12:51:48  <Mark> dont get too excited, apparantly its RV :P
12:51:50  <V453000> no way I broke it
12:51:51  <V453000> xD
12:51:56  <Ryton> what has changed recently with RV? I dont play that often
12:51:56  <V453000> !restart
12:51:56  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
12:51:57  <PublicServer> V453000: server_pw typhus
12:51:57  <PublicServer> V453000: alias ap_cmd "%+ ; echo donecapture"
12:51:57  <PublicServer> V453000: debug_level "0"
12:51:57  <PublicServer> V453000: server_info
12:51:57  <PublicServer> V453000: dbg: [net] Starting dedicated version r23974
12:51:59  <PublicServer> V453000: dbg: [net] [core] starting network...
12:51:59  <PublicServer> V453000: dbg: [net] [udp] initializing listeners
12:52:00  <Ryton> oh :P
12:52:01  <PublicServer> V453000: dbg: [net] [core] network online, multiplayer available
12:52:01  <PublicServer> V453000: dbg: [net] Detected broadcast addresses:
12:52:01  <V453000> hope this helps
12:52:03  <PublicServer> V453000: dbg: [net] 0)
12:52:03  <PublicServer> V453000: you have 33 more messages
12:52:05  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
12:52:27  <V453000> well shit :-D
12:52:33  <Ryton> still broken?
12:53:06  <V453000> mhm
12:54:46  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
12:55:58  <Mark> noob :P
12:56:10  <V453000> :)
12:56:44  <Mark> i remember you warning me about that a few weeks ago
12:56:58  <V453000> I remember that too dont worry
12:56:59  <V453000> :D
12:57:07  <Ryton> no new nightly needed?
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12:57:44  <Ryton> !password
12:57:44  <PublicServer> Ryton: typhus
12:58:02  <Ryton> or still a main password?
12:58:17  <Ryton> !password
12:58:17  <PublicServer> Ryton: typhus
12:58:27  <Ryton> I get "wrong password" error :s
12:58:59  <V453000> !rcon server_pw
12:58:59  <PublicServer> V453000: ‎*** Game unpaused (manual)
12:58:59  <PublicServer> V453000: say "<Mark> noob :P"
12:58:59  <PublicServer> V453000: ‎[All] PublicServer: <Mark> noob :P
12:58:59  <PublicServer> V453000: say "<V453000> :)"
12:58:59  <PublicServer> V453000: ‎[All] PublicServer: <V453000> :)
12:59:01  <PublicServer> V453000: say "<Mark> i remember you warning me about that a few weeks ago"
12:59:01  <PublicServer> V453000: ‎[All] PublicServer: <Mark> i remember you warning me about that a few weeks ago
12:59:03  <PublicServer> V453000: say "<V453000> I remember that too dont worry"
12:59:03  <PublicServer> V453000: ‎[All] PublicServer: <V453000> I remember that too dont worry
12:59:04  <V453000> more
12:59:05  <PublicServer> V453000: say "<V453000> :D"
12:59:05  <PublicServer> V453000: you have 8 more messages
12:59:08  <V453000> !more
12:59:08  <PublicServer> V453000: ‎[All] PublicServer: <V453000> :D
12:59:08  <PublicServer> V453000: say "<Ryton> no new nightly needed?"
12:59:09  <PublicServer> V453000: ‎[All] PublicServer: <Ryton> no new nightly needed?
12:59:09  <PublicServer> V453000: say "<Ryton> or still a main password?"
12:59:11  <PublicServer> V453000: ‎[All] PublicServer: <Ryton> or still a main password?
12:59:11  <PublicServer> V453000: say "<Ryton> I get \"wrong password\" error :s"
12:59:12  <V453000> omg
12:59:13  <PublicServer> V453000: ‎[All] PublicServer: <Ryton> I get "wrong password" error :s
12:59:13  <PublicServer> V453000: Current value for 'server_password' is: 'coasts'
12:59:15  <Ryton> ty
12:59:16  <V453000> :) very broken
12:59:19  <V453000> but there is the pw
13:00:12  <V453000> @@stage Planning
13:00:16  <V453000> @stage Planning
13:00:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | | New players, use @quickstart and !help |"
13:01:53  <V453000> alright there goes my plan
13:06:20  <Ryton> oh, ingame chat relay doesnt work anymore?
13:06:30  <V453000> that is why it is broken
13:06:34  <Ryton> ok :p
13:06:34  <Mark> v broke it
13:12:39  *** PublicServer has quit IRC
13:12:49  <V453000> and the bitch is DOWN! :)
13:12:56  <Rhamphoryncus> heh
13:13:21  *** PublicServer has joined #openttdcoop
13:13:21  <PublicServer> Autopilot engaged
13:13:21  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:13:21  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | | New players, use @quickstart and !help |"
13:13:21  *** ChanServ sets mode: +v PublicServer
13:13:42  <Ammler> could you please check, if it is a good game?
13:13:42  <PublicServer> ***  made screenshot at 00000077:
13:13:53  <Mark> its not, its toyland
13:13:57  <V453000> it is :)
13:14:00  <V453000> !password
13:14:00  <PublicServer> V453000: canoed
13:14:02  <Ammler> :-P
13:14:06  <Ammler> !info
13:14:06  <PublicServer> Ammler: #:1(Orange) Company Name: 'Waterburg Transport'  Year Founded: 1950  Money: 99986305  Loan: 0  Value: 99996305  (T:0, R:0, P:0, S:0) unprotected
13:14:11  <PublicServer> *** Game still paused (number of players)
13:14:12  <Ammler> !date
13:14:12  <PublicServer> Ammler:  1 Apr 1951
13:14:14  <PublicServer> *** V453000 joined the game
13:14:22  <V453000> thanks so much Ammler :p sorry for bothering
13:14:30  <Ammler> !changepw
13:14:30  <PublicServer> Ammler: Password changed to canoes
13:14:37  <Ammler> V453000: you see ^
13:14:44  <V453000> oh
13:14:48  <Mark> oh
13:14:49  <Mark> nice
13:14:49  <V453000> :)
13:15:29  <Ammler> sometimes, it could happen, that server_pw does not match, what is announced, then use !changepw
13:15:46  <Ammler> don't use !rcon server_pw please
13:15:49  <PublicServer> *** Game still paused (number of players)
13:15:49  <PublicServer> *** Game unpaused (number of players)
13:15:51  <PublicServer> *** Rhamphoryncus joined the game
13:15:59  <PublicServer> <Rhamphoryncus> testificate
13:16:02  <Rhamphoryncus> woo :)
13:16:17  <PublicServer> *** Mark joined the game
13:17:25  <Ryton> beter
13:17:28  <Ryton> better*
13:18:15  <Ammler> oh, btw. there seems to be a bug with newgrfs, according to the screen
13:18:26  <V453000> there are no newgrfs
13:18:31  <Mark> :D
13:18:38  <PublicServer> <V453000> so yeah :D
13:18:40  <Ammler> then the screen is from another game
13:18:42  <Mark> "update your baseset" or something
13:18:45  <Mark> oh
13:18:53  <V453000> no the screen is from the correct game
13:18:57  <V453000> no clue how is that possible
13:19:15  <Ammler> looks like someone does not use newest versions of a newgrf, possible?
13:19:43  <Ammler> the log would tell
13:19:47  <V453000> there isnt any newgrf in the game
13:19:55  <PublicServer> <Rhamphoryncus> Gee V, I don't know if your plan is tailor made for this map or this map is tailor made for your plan ;)
13:19:57  <Mark> might be me
13:20:02  *** HazZard has joined #openttdcoop
13:20:06  <Mark> i think my opengfx is outdated
13:20:10  *** HazZard is now known as Hazzard
13:20:18  <Ammler> Mark: that is baseset
13:20:20  <PublicServer> <V453000> Rhamphoryncus: both :)
13:20:22  <Ammler> the error is about newgrf
13:20:31  <Hazzard> !info
13:20:31  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Waterburg Transport'  Year Founded: 1950  Money: 99985405  Loan: 0  Value: 99995405  (T:0, R:0, P:0, S:0) unprotected
13:20:32  <Mark> but there are none
13:20:34  <Mark> :D
13:20:37  <PublicServer> <V453000> Rhamphoryncus: basically just taking pzg19 concept again and putting it into RV theme
13:20:37  <Ammler> :-)
13:20:42  <Ammler> !url
13:20:43  <PublicServer> Ammler:
13:20:59  <Hazzard> ooh, ooh!
13:21:04  <Hazzard> New game!
13:21:26  <Hazzard> !password
13:21:26  <PublicServer> Hazzard: canoes
13:21:38  <PublicServer> *** Hazzard joined the game
13:21:49  <Hazzard> Hmm
13:21:53  <Hazzard> An RV game :\
13:22:47  <Hazzard> Is money usually cheated in at the begining?
13:22:55  <Ammler> !rcon debug_level
13:22:55  <PublicServer> Ammler: Current debug-level: 'driver=0, grf=0, map=0, misc=0, net=0, sprite=0, oldloader=0, npf=0, yapf=0, freetype=0, script=0, sl=0, gamelog=0, desync=0, console=0'
13:23:00  <V453000> yes
13:23:04  <Ammler> !rcon debug_level grf=1
13:23:06  <Ammler> !save
13:23:06  <PublicServer> Saving game...
13:23:12  <Ammler> !rcon load game.sav
13:23:17  <PublicServer> *** Game paused (number of players)
13:23:23  <Ammler> !changepw
13:23:23  <PublicServer> Ammler: Password changed to punted
13:23:35  <Hazzard> What about all those airplane moneymakers I have read about in the wiki?
13:23:43  <PublicServer> *** Hazzard has left the game (connection lost)
13:23:43  <PublicServer> *** Game still paused (number of players)
13:24:11  <Ammler> maybe ogfx bug
13:24:14  <Ammler> !content
13:24:15  <PublicServer> Ammler: Connection established
13:24:15  <PublicServer> Ammler: Downloading 0 file(s) (0 bytes)
13:24:15  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
13:24:18  <Ammler> !content
13:24:20  <PublicServer> Ammler: Expect timeout triggered!
13:24:22  <PublicServer> Ammler: Expect timeout triggered!
13:24:22  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
13:24:28  <Ammler> !content
13:24:28  <PublicServer> Ammler: Expect timeout triggered!
13:24:28  <PublicServer> Ammler: Downloading 46 file(s) (6222619 bytes)
13:24:28  <PublicServer> Ammler: (you need to !restart to have the new content loaded)
13:24:48  <Ammler> you do not really run that often, do you? :-P
13:24:58  <Hazzard> Me?
13:25:02  <Ammler> no, you
13:25:11  <Hazzard> You mean V?
13:25:17  <Hazzard> My bad
13:25:17  <Ammler> yes, and you
13:25:21  <Hazzard> um
13:25:30  <Ammler> and him
13:25:39  <Hazzard> ._.
13:25:47  <V453000> well why run it if there are no needed newGRFs
13:26:10  <Ammler> well, it seems like ogfx 0.4.1 is on the server
13:26:14  <Ammler> but it needs 0.4.3
13:26:23  <Ammler> !save
13:26:23  <PublicServer> Saving game...
13:26:30  <Ammler> !rcon load game.sav
13:26:32  <PublicServer> *** Game paused (number of players)
13:26:36  <Ammler> !changepw
13:26:36  <PublicServer> Ammler: Password changed to pallid
13:26:57  <PublicServer> *** Game still paused (number of players)
13:26:59  <PublicServer> *** Ryton joined the game
13:27:04  <Ammler> mäh
13:27:09  <Ammler> needs restart
13:27:20  <Ammler> !rcon reload_newgrf
13:27:20  <PublicServer> Ammler: ERROR: command not found
13:27:25  <PublicServer> <Ryton> be
13:27:26  <Ammler> or how is that command?
13:27:30  <PublicServer> <Ryton> be my guest :-)
13:27:40  <PublicServer> <Ryton> kick me out l:p
13:27:49  <Ammler> !rcon list_commands newgrf
13:27:49  <PublicServer> Ammler: ERROR: command not found
13:28:01  <Ammler> !rcon list_cmds load
13:28:01  <PublicServer> Ammler: load
13:28:01  <PublicServer> Ammler: reloadai
13:28:12  <Ammler> hmm
13:28:22  <Ammler> so does it need restart or is there a command
13:28:34  <PublicServer> <Ryton> just restart :-)
13:28:34  <Ammler> !restart
13:28:34  <PublicServer> Ammler: Restart scheduled, will be initiated in next minute!
13:28:38  <V453000> needs restart I think
13:28:39  <V453000> but unsure
13:28:40  <PublicServer> <Ryton> if that worsk too ;-)
13:28:44  <V453000> reload_newgrf?
13:28:49  <PublicServer> *** Ryton has left the game (leaving)
13:29:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
13:29:01  <PublicServer> Thank you for playing r23974.
13:29:06  <PublicServer> Server has exited
13:29:06  <Ammler> V453000: you see, there aren't many load commands
13:29:07  *** PublicServer has quit IRC
13:29:23  <Ammler> maybe scan
13:29:29  *** PublicServer has joined #openttdcoop
13:29:29  <PublicServer> Autopilot engaged
13:29:29  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
13:29:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Planning | | New players, use @quickstart and !help |"
13:29:29  *** ChanServ sets mode: +v PublicServer
13:29:30  <Hazzard> See you later server
13:29:44  <V453000> :)
13:29:49  <PublicServer> ***  made screenshot at 00000077:
13:30:09  <Ryton> no error message anymore. good think
13:30:11  <Ryton> thing*
13:30:18  <Ammler> gäll :-)
13:30:28  <Hazzard> :D
13:30:33  <Ammler> but sad, you needed me to spot it :-P
13:30:36  *** Absolutis has joined #openttdcoop
13:30:58  <Absolutis> !password
13:30:58  <PublicServer> Absolutis: blight
13:31:00  <Hazzard> !screen
13:31:00  <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (
13:31:15  <Ammler> !rcon list_cmds scan
13:31:15  <PublicServer> Ammler: rescanai
13:31:15  <PublicServer> Ammler: rescangame
13:31:15  <PublicServer> Ammler: rescannewgrf
13:31:19  <PublicServer> *** Game still paused (number of players)
13:31:21  <PublicServer> *** Hazzard joined the game
13:31:27  <Ryton> it worked before
13:31:31  <Ammler> V453000: next time, we should try rescannewgrf :-P
13:31:33  <Ryton> so why bother? ;-)
13:31:54  <Ammler> because baseset has no infuence on your client
13:31:55  <PublicServer> *** Game still paused (number of players)
13:31:58  <PublicServer> *** Absolutis joined the game
13:31:58  <Ammler> but on the screens
13:32:18  <V453000> not sure if screens work anyway
13:32:38  <PublicServer> *** Game still paused (number of players)
13:32:38  <PublicServer> *** Game unpaused (number of players)
13:32:41  <PublicServer> *** Maraxus joined the game
13:32:51  <Ammler> me neither, that's why "try"
13:32:58  <V453000> :)
13:33:48  <Ammler> ok, the game runs now without any interruptions by me anymore, have fun
13:33:56  <PublicServer> <Hazzard> Woohoo
13:34:02  <PublicServer> *** Hazzard has joined company #1
13:36:05  <V453000> !password
13:36:05  <PublicServer> V453000: blight
13:36:20  <PublicServer> *** V453000 joined the game
13:36:32  <PublicServer> <Hazzard> Is this an rv game?
13:36:37  <PublicServer> <Absolutis> not necessarily
13:36:48  <PublicServer> <V453000> asking yourself?
13:36:58  <PublicServer> <Absolutis> V's plan is a RV plan
13:37:00  <PublicServer> <Hazzard> Ok
13:37:51  <PublicServer> <Hazzard> So
13:37:55  <PublicServer> <Hazzard> The money cheating thing
13:38:05  <PublicServer> <Hazzard> Normally you do the moneymakers?
13:38:23  <PublicServer> <V453000> if it makes sense on the map, yes, but why care?
13:38:41  <PublicServer> <Hazzard> Because it is cheating
13:38:47  <PublicServer> <Absolutis> it's not
13:38:49  <PublicServer> <V453000> not really
13:39:03  <PublicServer> <Hazzard> Even though it is pretty easy to make money with the money makers with the server's settings
13:39:05  <PublicServer> <V453000> it is still equally easy to get 1000 trains on a map
13:39:16  <PublicServer> <V453000> OpenTTD is 100% not about money
13:39:34  <PublicServer> <V453000> ok 99%, given the first 15 minutes you care about a good start
13:40:04  <PublicServer> <Hazzard> On this server
13:40:30  <PublicServer> <Hazzard> If you change the settings, it can be very hard to make enough money for a good network
13:40:46  <Mark> in the long run its either easy or impossible
13:41:03  <Mark> if you know the game well enough
13:41:10  <Mark> we only care about the network
13:41:25  <V453000> if you make the game "hard" then all you need to do is fast forward often
13:41:31  <V453000> game difficulty does not change at all
13:41:40  <V453000> you just wait more for money
13:41:57  <Mark> unless you got settings which make it impossible to make money
13:42:13  <Mark> so its either impossible or easy or just boring
13:42:20  <V453000> sure
13:42:31  <PublicServer> <Absolutis> there plan done
13:42:46  <V453000> but also if you make just some "hard" settings so the least profittable networks do not work, you just eliminate some possibilities which OpenTTD gives you
13:42:48  <V453000> which is imo dumb
13:43:04  <PublicServer> <V453000> seriously, TL3? :D
13:43:47  <PublicServer> <Absolutis> yup
13:43:50  <Mark> !password
13:43:50  <PublicServer> Mark: blight
13:43:54  <Ryton> TL3 > RV ;-)
13:44:00  <Ryton> larger than a truck :p
13:44:05  <PublicServer> *** Mark joined the game
13:44:12  <PublicServer> <Absolutis> TTT better for this small map?
13:44:24  <PublicServer> <Hazzard> What does TTT stand for?
13:44:26  <PublicServer> <V453000> yes and takes about 20 times more space Ryton .)
13:44:33  <PublicServer> <Absolutis> Two Tile Trains
13:44:33  <Mark> two/three tile trains
13:44:39  <PublicServer> <Absolutis> so TTT = TL2
13:44:42  <PublicServer> <V453000> Absolutis: 64x256 really isnt for any trains I think
13:44:52  <PublicServer> <Hazzard> Ah
13:45:10  <PublicServer> <Absolutis> TTT could also stand for Ten Tile Trains
13:45:16  <PublicServer> <Absolutis> or Thousand Tile Trains
13:45:32  <Mark> think its supposed to be two or three
13:45:35  <Rhamphoryncus> Why not TL1?  :D
13:45:39  <PublicServer> <Absolutis> sure
13:45:41  <PublicServer> <Hazzard> :D
13:45:53  <PublicServer> <Absolutis> well, try something new?
13:46:17  <Rhamphoryncus> New?  How about bidirectional tracks?
13:46:23  <PublicServer> <V453000> omfg
13:46:26  <Ryton> lol :D
13:46:31  <PublicServer> <Hazzard> Lol
13:46:42  <Ryton> or a merge before split MSH :p
13:46:54  <Rhamphoryncus> !password
13:46:54  <PublicServer> Rhamphoryncus: pulpit
13:47:00  <PublicServer> <V453000> well TL1 still takes a lot of space Absolutis and making TL1 on maglev makes you have a really bad acceleration
13:47:03  <Mark> bidirectional tracks has been done...
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13:47:10  <Mark> first game after pbs got introduced
13:47:28  <Rhamphoryncus> awww
13:47:31  <Mark> which is quite a while ago
13:47:49  <PublicServer> <V453000> bidirectional tracks is mainly utterly useless
13:48:04  <PublicServer> <Rhamphoryncus> Mainly, but this map is small enough that it might work
13:48:08  <PublicServer> <Hazzard> You could have a three track with a bidirectional in the middle
13:48:10  <Mark> yeah it was an absolute mess
13:48:13  <Mark> were you there, V?
13:48:23  <PublicServer> <V453000> no
13:48:51  <Mark> was a disaster
13:49:01  <PublicServer> <Rhamphoryncus> Hrm.  Okay, so it'd just hope to be entertainingly bad XD
13:49:11  <PublicServer> <V453000> Hazzard: , Rhamphoryncus: any bidirectional track has much lower throughput than a 1way track, and it doesnt help in any way as the total throughput of such 3track design still is L_R
13:49:34  <Mark> oh my titlegame lost
13:49:43  <Mark> i knew i should've uploaded my treehugger game
13:49:46  <PublicServer> <Hazzard> 3 way is pretty useless without breakdowns
13:49:58  <Ryton> should have raised some voters for it here, mark
13:50:13  <Mark> i wasnt even here :P
13:50:13  <V453000> I did vote
13:50:18  <Mark> for me? :D
13:50:36  <Mark> how sweet of you :)
13:50:46  <V453000> ohg that horseshit bluescreen won?
13:51:13  <PublicServer> <Hazzard> Absolutis, what does the A stand for in your plan?
13:51:23  <PublicServer> <V453000> his name
13:51:27  <PublicServer> <Absolutis> yep
13:51:35  <PublicServer> <V453000> which I should do as well
13:51:38  <PublicServer> <Absolutis> to distinguish it from other station of the same name
13:52:07  <Mark> sc79's was better
13:52:18  <Mark> not as good as this though:
13:52:19  <Mark>
13:52:49  <Absolutis> :P
13:53:18  <Ryton> pff, that'll be on there for a year? :'(
13:53:26  <Ryton> I'll have to stop playing then :P
13:53:39  <V453000> not in nightlies
13:53:43  <Rhamphoryncus> You can drop your own in .openttd
13:53:50  <V453000> and ^
13:54:44  <Rhamphoryncus> Most of the titlegame entries were noisy enough to hurt my head.  People try to fit EVERYTHING on them.  x_x
13:54:50  <PublicServer> <Mark> i propose a ship game
13:54:56  <PublicServer> <Hazzard> ._.
13:55:31  <PublicServer> <Absolutis> and for your modification of SL stations, hazzard a better phrase would be: try to keep the production over 80% as having it bigger than that has no bonus
13:55:49  <V453000> RAMMAR was the best
13:55:53  <V453000> Mark: dont you dare
13:55:55  <Mark> hehe
13:55:55  <PublicServer> <Hazzard> jeez
13:56:01  <PublicServer> <V453000> the last one was bad enough
13:57:44  <PublicServer> *** Rhamphoryncus has left the game (leaving)
14:00:52  <PublicServer> *** Absolutis has left the game (leaving)
14:04:26  <PublicServer> <Hazzard> Hmm
14:04:57  <PublicServer> *** Hazzard has left the game (general timeout)
14:04:57  <PublicServer> *** Hazzard has left the game (connection lost)
14:05:16  <Hazzard> !password
14:05:16  <PublicServer> Hazzard: jabbed
14:05:34  <PublicServer> *** Hazzard joined the game
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14:07:49  <PublicServer> *** Hazzard has left the game (connection lost)
14:08:41  <PublicServer> *** Hazzard joined the game
14:08:45  <PublicServer> *** Hazzard has joined company #1
14:10:50  <PublicServer> <Hazzard> Okedoke
14:11:58  *** Hazzzard has joined #openttdcoop
14:12:08  *** Hazzard is now known as Guest6230
14:12:08  *** Hazzzard is now known as hazzard
14:12:17  *** hazzard is now known as Hazzard
14:12:54  <Hazzard> !ping
14:12:54  <PublicServer> Hazzard: pong
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14:13:21  <Hazzard> !screen
14:13:21  <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (
14:13:29  <Hazzard> Meh.
14:15:07  <Hazzard> !info
14:15:07  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Waterburg Transport'  Year Founded: 1950  Money: 99902690  Loan: 0  Value: 99925190  (T:0, R:0, P:0, S:0) unprotected
14:16:01  <PublicServer> <Hazzard> So how do you go about naming the company?
14:20:31  <Hazzard> !ping
14:20:31  <PublicServer> Hazzard: pong
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14:22:59  <Hazzard> !ping
14:22:59  <PublicServer> Hazzard: pong
14:23:03  <PublicServer> *** Hazzard has left the game (general timeout)
14:23:03  <PublicServer> *** Hazzard has left the game (connection lost)
14:23:15  <Hazzard> !password
14:23:15  <PublicServer> Hazzard: tossed
14:23:37  <PublicServer> <bassals> hello!
14:23:37  <PublicServer> *** bassals joined the game
14:23:40  <Hazzard> Hey
14:23:43  <PublicServer> <V453000> hi
14:23:45  <PublicServer> <Maraxus> hi
14:23:45  <PublicServer> <bassals> toys?
14:24:11  <PublicServer> *** Hazzard joined the game
14:26:47  <Hazzard> What about toys?
14:33:05  <PublicServer> <Hazzard> I'm calling this a night
14:33:08  <PublicServer> <Hazzard> See you guys later
14:33:14  <PublicServer> <bassals> bye
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15:35:10  <Firestar> !password
15:35:10  <PublicServer> Firestar: cloven
15:35:12  <Firestar> hi
15:35:38  <PublicServer> *** Game still paused (number of players)
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15:38:27  <V453000> hello
15:38:34  <PublicServer> <Firestar> hello
15:41:56  <PublicServer> *** Firestar has joined spectators
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15:42:36  <V453000> thanks for filling the date, Maraxus
15:43:42  <Maraxus> :)
15:47:30  <PublicServer> *** Game still paused (number of players)
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15:47:54  <PublicServer> <V453000> hi M
15:48:00  <PublicServer> <Mazur> lo V
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16:50:46  <sane> !password
16:50:46  <PublicServer> sane: laxest
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16:53:43  <sane> hmmm
16:54:21  <sane> big train maps is more my thing I guess instead of cotton candy and battery factories.
16:54:23  <sane> ciao
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17:42:41  <Absolutis> !password
17:42:41  <PublicServer> Absolutis: villas
17:43:49  <PublicServer> *** Game still paused (number of players)
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17:49:31  *** ChanServ sets mode: +o mfb-
17:49:41  <mfb-> hi
17:49:54  <PublicServer> *** Game still paused (number of players)
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17:49:57  <PublicServer> *** mfb joined the game
17:50:16  <PublicServer> <mfb> wtf
17:50:26  <PublicServer> <mfb> WTF toyland
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17:53:44  <Thorinbur> !download win64
17:53:44  <PublicServer> Thorinbur:
17:58:10  <Thorinbur> !password
17:58:10  <PublicServer> Thorinbur: newbie
17:58:31  <PublicServer> *** Thorinbur joined the game
18:03:02  <PublicServer> <mfb> what dies "pzg19 RV game" at V's plan mean?
18:03:12  <PublicServer> <mfb> pzg19 was maglev
18:04:30  <PublicServer> <Thorinbur> I am not a pro, and I don't really follow pro zones games
18:04:40  <PublicServer> <Thorinbur> cant help you
18:04:55  <mfb-> that was 19
18:05:26  <PublicServer> <Thorinbur> well i know where to find them. Maybe he just essed up numbers
18:06:26  <mfb-> I think so
18:06:59  <mfb-> @records
18:06:59  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
18:08:07  <PublicServer> <Thorinbur> I guess i should wait till official voting stage, till i vote
18:08:19  <PublicServer> <Thorinbur> *before i vote
18:08:22  <mfb-> hmm
18:08:29  <mfb-> I think we can begin voting
18:08:51  <PublicServer> <mfb> I don't expect any new interesting plans
18:09:01  <mfb-> or they are so interesting that they get votes anyway
18:09:04  <mfb-> @stage Voting
18:09:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Voting | | New players, use @quickstart and !help |"
18:10:05  <planetmaker> <mfb> I don't expect any new interesting plans <-- that statement is especially interesting, if you made a plan ;-)
18:10:17  <PublicServer> <mfb> I did not :p
18:10:27  <PublicServer> <Thorinbur> ^^ than please do.
18:10:28  <planetmaker> :-)
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18:12:00  <PublicServer> <Thorinbur> I asked if i can vote, and now i am torn between Hazzards plan and V's one...
18:13:07  <PublicServer> <Thorinbur> And btw, did toyland sprites change, or i just used to them a little, cos they are not so terrible to look at now.
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18:13:25  <PublicServer> <mfb> maybe some newGRF
18:14:07  <PublicServer> <Thorinbur> But trees are still terrible here. turned them on for a sec...
18:15:04  <PublicServer> <mfb> was there any pax RV game yet?
18:15:41  <PublicServer> <mfb> and would it be possible to make an interesting plan with that?
18:15:42  <mfb-> hmm
18:16:21  <PublicServer> <Thorinbur> you switched from game client to irc there. It looks ike you are talking to yourself ^^.
18:17:03  <PublicServer> <Thorinbur> Are you considering creating RV pax plan now?
18:18:05  <PublicServer> <mfb> considering.. yes
18:18:23  <PublicServer> <Thorinbur> Btw, why such a small map? Community is shrinking, or just for RV fast RV game?
18:18:41  <PublicServer> <mfb> for a nice RV game
18:18:55  <PublicServer> <mfb> would be possible to fill the whole map with towns
18:19:02  <PublicServer> <Thorinbur> true that
18:19:04  <PublicServer> <mfb> just grow the existing ones
18:19:22  <PublicServer> <mfb> but RV pax transport is nearly trivial
18:19:45  <PublicServer> <mfb> so maybe the result would look nice, but building is too boring
18:20:27  <PublicServer> *** mfb has left the game (leaving)
18:20:37  <PublicServer> <Thorinbur> When i saw such a small map i was afraid openTTDCoop was dieying. And even thou i am not too active It would be sad day.
18:21:30  <mfb-> the player record was set only 15 games ago
18:21:50  <mfb-> and 512^2 is still the most common size
18:22:00  <planetmaker> 512^2 is default
18:22:14  <planetmaker> the bigger the map, the less people can enjoy the game
18:22:42  <PublicServer> <Thorinbur> I remember time when i had 1Mb connection
18:23:08  <PublicServer> <Thorinbur> and the first time i was here i was dropping after one minute
18:24:10  <PublicServer> <Thorinbur> I am at the stage when I know most of contraptions here, but I am not too comfortable building them.
18:25:38  <planetmaker> Thorinbur, the connection speed does not play a major role as long as it's reasonably fast in order to download the map in a few seconds
18:26:01  <planetmaker> once connected, a dial-up is sufficient
18:26:03  <PublicServer> <Thorinbur> well i was dropping when i had 1Mb. Desyncing easily.
18:26:19  <PublicServer> <Thorinbur> hmm... tham it might have been proc on my old laptop
18:26:23  <planetmaker> connection loss != desync ;-)
18:27:07  <PublicServer> <Thorinbur> but i was running the same map in single fine
18:27:41  <PublicServer> <Thorinbur> but maybe slowdown was too small to really notice but still made me desync? Not sure know.
18:28:01  <planetmaker> Yes. No networking needed = less CPU. And a small amount slower than needed won't be noticed either
18:28:18  <planetmaker> And please mind: desync != connection loss. Please don't use desync for that
18:28:29  <planetmaker> It's a totally different thing. And the server will not say desync then
18:28:33  <planetmaker> desync is a bug
18:28:52  <planetmaker> where clients and server disagree on how to continue
18:28:58  <planetmaker> connection loss = you're too slow
18:29:57  <PublicServer> <Thorinbur> well I played RUSE i know how desync looks. But thought you can use it to situation when you are out of sync, because cannot simulate fast enought.
18:30:12  <planetmaker> no...
18:30:17  <planetmaker> that's lag
18:30:49  <Maraxus> !password
18:30:49  <PublicServer> Maraxus: wailed
18:31:05  <PublicServer> *** Maraxus joined the game
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18:31:07  <Firestar> !password
18:31:07  <PublicServer> Firestar: wailed
18:31:11  <planetmaker> Thus if you speak of 'desync' but not mean it, it's bad. Especially as it implies that you encounter bugs (while you actually don't)
18:31:21  <PublicServer> *** Firestar joined the game
18:32:02  <PublicServer> <Thorinbur> about RUSE i was talking about desync, about OpenTTD i was missusing the term than.
18:32:10  <planetmaker> and without knowing the details of the networking protocol of the other game (or both), it's pointless to say you can compare it
18:32:55  <planetmaker> Most likely in the other game most calculations are done server-side. Thus it's correct. But that is NOT correct with OpenTTD.
18:33:20  <planetmaker> Thus for most games desync can happen due to lag. With OpenTTD it cannot
18:33:25  <planetmaker> due to the way networking works
18:34:20  <PublicServer> *** Firestar has left the game (leaving)
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18:34:45  <PublicServer> <Thorinbur> RUSE had no dedicated servers. And sometimes on one side client thought that lets say Tiger tank was destroyed and on the other side it was AT gun being destroyed.
18:35:23  <PublicServer> <Thorinbur> From that point whole thing was spiralling out of controll since ghost tiger was able to kill units, and on the other side those units were alive
18:35:33  <PublicServer> <Thorinbur> and only thing working than was production orders
18:35:55  <PublicServer> <Thorinbur> And 99% both sides were winning games due to opponents inactivity
18:36:09  <PublicServer> <Thorinbur> and both had their rankings increased...
18:36:51  <PublicServer> <Thorinbur> heh RUSE, awesome game, but died in 2 months from premiere, when patches were introducing more bugs than fixing
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18:40:52  <Chris_Booth[ph]> Hi
18:43:36  <PublicServer> <Thorinbur> hello
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19:10:24  <PublicServer> *** Game still paused (number of players)
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19:10:34  <PublicServer> <bassals> hello!
19:10:40  <V453000> !password
19:10:40  <PublicServer> V453000: motifs
19:10:56  <PublicServer> <V453000> hi
19:10:59  <PublicServer> *** V453000 joined the game
19:11:15  <mfb-> hi
19:11:22  <PublicServer> <Maraxus> hi
19:11:28  <PublicServer> <bassals> fib(4)
19:12:23  <PublicServer> <bassals> is that the 4th fibonacci number?
19:12:27  <mfb-> right
19:12:55  <PublicServer> <V453000> it isnt?
19:13:01  <PublicServer> <V453000> 0 1 1 2 3 5?
19:13:19  <PublicServer> <bassals> yes, that's the usual definition
19:13:27  <mfb-> 1 1 2 3?
19:13:47  <mfb-> hmm
19:13:50  <PublicServer> <V453000> I thought so, always n + n+1 = n+2 ?
19:13:53  <mfb-> I don't know who added it
19:14:10  <mfb-> n + n+1 = n+2 is true for both sequences
19:14:17  <mfb-> one just begins with a different number
19:14:24  <mfb-> which shifts everything by 1 inde
19:14:26  <mfb-> x.
19:14:36  <mfb-> oh, and you can define fib(0)=0
19:14:38  <PublicServer> <V453000> oh
19:14:41  <mfb-> in that case it is fine
19:14:48  <PublicServer> <V453000> :)
19:15:28  <mfb-> there are two sorts of computer scientists: 1. they begin their arrays with 1 or 1. they begin their arrays with 0
19:16:03  <V453000> yes :)
19:17:07  <PublicServer> <V453000> mfb: it is pzg 17 ofc :) not 91
19:17:09  <PublicServer> <V453000> 19
19:19:15  <PublicServer> <bassals> would a railroad ring like that for Abso's fit in such a narrow island?
19:19:34  <PublicServer> <V453000> I dont think any railroad is fitting for a map this small tbh
19:20:28  <PublicServer> <V453000> but fitting ... if it it 1way ring, it basically becomes L_50_R on a map like this
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19:53:09  <Troy_McClure> !password
19:53:09  <PublicServer> Troy_McClure: docked
19:53:22  <PublicServer> *** Troy McClure joined the game
19:53:29  <PublicServer> <V453000> hi
19:53:33  <PublicServer> <Troy McClure> OMG
19:53:47  <PublicServer> <Troy McClure> and hi
19:55:30  <PublicServer> <Troy McClure> I'm not going to be part of this -_-
19:55:44  <PublicServer> <V453000> why not?
19:56:02  <PublicServer> <Troy McClure> what is this infatuation with Toyland?
19:56:09  <PublicServer> <Troy McClure> recently on the Welcome server, now here
19:56:35  <PublicServer> <V453000> just coincidental, it is on welcome server relatively often
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19:56:42  <PublicServer> <V453000> and what is the problem with that :)
19:56:52  <Firestar> !password
19:56:52  <PublicServer> Firestar: docked
19:56:57  <Firestar> with what?
19:57:01  <PublicServer> <V453000> weak engines, okay ... but for a RV game
19:57:31  <PublicServer> <Troy McClure> no other newgrfs, so original RV's?
19:57:47  <Firestar> yeah
19:58:06  <PublicServer> *** Firestar joined the game
19:58:11  <PublicServer> <V453000> sure
19:58:33  <PublicServer> <V453000> I dont think any newGRF has cargo sprites for toyland cargoes
19:58:53  <PublicServer> <Troy McClure> no, but some other newgrfs are available
19:58:56  <PublicServer> <Firestar> except  mars convertion but its not on bananas
19:59:06  <PublicServer> <V453000> mars is ok but has ugly roads
19:59:31  <PublicServer> <Firestar> rails too
19:59:33  <PublicServer> <V453000> Troy McClure: which "other" newgrfs? .)
19:59:40  <PublicServer> <V453000> rails in mars are amazing
19:59:45  <mfb-> :D
20:00:00  <PublicServer> <Firestar> once there could be a game with mars trains
20:00:22  <PublicServer> <Troy McClure> newgrfs so the landscape doesnt hurt my yes
20:00:33  <PublicServer> <Firestar> japanese landscape
20:01:00  <PublicServer> <V453000> idk, doesnt hurt my eyes
20:01:08  <PublicServer> <V453000> japanese landscape removes the roads that are here
20:01:28  <PublicServer> <Firestar> and modifies the whole landscape
20:01:33  <mfb-> Firestar: psg199?
20:01:36  <PublicServer> <V453000> dont you say :)
20:02:31  <PublicServer> <Firestar> which rv is the fastest again? here
20:02:33  <Troy_McClure> See I did you there what
20:02:55  <PublicServer> <V453000> not sure about speeds
20:03:01  <PublicServer> <V453000> but normal RVs have 112kmh
20:03:07  <PublicServer> <V453000> bus maybe 128 not sure
20:03:15  <PublicServer> <V453000> but I dont think that bus is here
20:03:18  <PublicServer> <V453000> how does that matter anyhow?
20:03:40  <PublicServer> <Firestar> just wanted to change subject
20:05:19  <PublicServer> <Firestar> at least public isnt using basecosts mod
20:06:42  <PublicServer> <Troy McClure> there are other penalties on heavy TFing and shit hehe :)
20:07:24  <PublicServer> <V453000> well nobody dares to make a canyon through a mountain here
20:07:36  <PublicServer> <V453000> and rest of the basecosts is actually making stuff cheaper, like wagons or running costs
20:07:39  <PublicServer> <Firestar> i would
20:07:49  <PublicServer> <V453000> really?
20:07:49  <PublicServer> <Firestar> but not TF
20:07:53  <PublicServer> <Firestar> yes+
20:07:55  <PublicServer> <V453000> lol
20:08:18  <PublicServer> <Firestar> ?
20:08:49  <PublicServer> <Troy McClure> you'd make a canyon, without TFing...
20:08:55  <mfb-> how do you create a canyon without TF?
20:08:57  <PublicServer> <Troy McClure> must be Moses or somekind
20:09:21  <mfb-> to play moses, you need a higher water level
20:09:28  <PublicServer> <V453000> :D
20:09:31  <PublicServer> <Firestar> i think you misunderstood me
20:09:40  <PublicServer> <V453000> no I think you misunderstood us :)
20:09:50  <PublicServer> <Troy McClure> ^^
20:10:24  <PublicServer> <Troy McClure> TFing=Terraforming: making use of raise/lower/equal land tool
20:10:44  <PublicServer> <Firestar> with TF i meant basecosts mod makes TF much more expensive and that i would make a canyon WITH TF
20:10:55  <PublicServer> <Troy McClure> ah
20:10:58  <PublicServer> <Firestar> and i know what TF means
20:11:13  <PublicServer> <Troy McClure> I was going to explain canyon nest :D
20:11:19  <PublicServer> <Troy McClure> *next
20:11:35  <mfb-> long tunnels :)
20:11:39  <PublicServer> <Firestar> well Austria has got enough canyons
20:11:42  <mfb-> 10+ long tunnels :D
20:11:55  <PublicServer> <Firestar> 64 tunnels
20:11:56  <mfb-> if it jams, add more tunnels
20:11:58  <mfb-> simple thing
20:12:40  <PublicServer> <Firestar> actually there is no screenshotof the previous game
20:12:42  <mfb-> I think the higherst number I saw in a psg (not counting the maglev pattern tunnels) was 7 per direction
20:12:58  <PublicServer> <Firestar> and bridge lenght?
20:13:26  <mfb-> hmm
20:13:38  <mfb-> the snow-town psg had something like 5 parallel bridges
20:13:48  <mfb-> (per direction)
20:14:06  <PublicServer> <Firestar> oh yeah and ive been actually playing nfs carbon racing through the canyons
20:14:16  <PublicServer> <Firestar> and how long were these bridges?
20:14:36  *** [1]Mark has joined #openttdcoop
20:14:40  *** Mark is now known as Guest6283
20:14:50  <PublicServer> <Troy McClure> @@gap(erail 3 17)
20:14:50  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
20:14:50  <Firestar> hi
20:15:07  <V453000> Firestar: there is a screenshot of previous game ... same like 201 the screen should stay being a plan as it was removed from the map
20:15:25  <Firestar> k
20:15:40  <Firestar> be back in some minutes
20:15:51  <mfb-> and how long were these bridges? <- ~40 tiles?
20:15:57  <PublicServer> <Troy McClure> How large did the town grown?
20:16:01  <mfb-> I had some bridges close to 100 tiles somewhere
20:16:09  <mfb-> connected some industry far away
20:18:41  <V453000> just see psg 218 Troy_McClure :)
20:20:36  *** Guest6283 has quit IRC
20:20:45  <PublicServer> <Troy McClure> his game would be 229?
20:20:56  <mfb-> the screenshot already shows the bridges
20:21:07  <mfb->
20:21:09  <mfb-> 5 :D
20:21:29  <V453000> :)
20:21:34  <V453000> 9 :p
20:21:48  *** Ryton has quit IRC
20:22:03  <V453000> that was a nice game
20:22:16  *** Ryton has joined #openttdcoop
20:25:37  <Firestar> i am back!
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20:28:53  <Firestar> how many people were living in Denville in PSG 218?
20:29:43  <V453000> 200k?
20:32:09  <PublicServer> <Firestar> last week i had to walk to the subway station on my way to school
20:32:18  <PublicServer> <Firestar> UNDERGROUND
20:34:04  <PublicServer> <Troy McClure> and?
20:34:26  <Firestar> it was a bit fun
20:34:44  <mfb-> I think something like 230k
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20:35:09  <mfb-> +-3k ;)
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20:45:16  <Firestar> hi CB
20:54:09  *** Chris_Booth has joined #openttdcoop
20:54:51  <Firestar> hi CB
20:55:41  <Chris_Booth> hi Firestar
20:55:50  <Firestar> hows it going?
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21:24:32  <mfb-> how does the voting board look like?
21:26:43  <PublicServer> <V453000> 3 1
21:27:09  <mfb-> 3 for? 1 for?
21:30:06  <PublicServer> <V453000> 3 me 1 HAZARD
21:30:12  <PublicServer> <V453000> strange caps :d
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21:31:39  <DrSpangle> hey everyone
21:31:45  <Firestar> hi
21:31:46  <DrSpangle> Mazur: you there buddy?
21:32:05  <DrSpangle> i was hoping to get someone to evaluate my track design
21:32:25  <DrSpangle> i'm a major newbie so i'm hoping to learn to correct some critical mistakes i'm sure that i'm making
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21:32:48  <mfb-> which track design?
21:33:13  <DrSpangle> well, i've made a track design in single player as a practice
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21:33:28  <DrSpangle> it has a 2x2 mainline with a few sidelines
21:33:32  <mfb-> it may be useful to share it in some way ;)
21:33:33  <DrSpangle> 1x1 sidelines
21:33:36  <DrSpangle> yes
21:33:45  <DrSpangle> shall i hand you over a savegame file?
21:34:01  <DrSpangle> then maybe you can make all sorts of relevant comments and send it back
21:34:03  <mfb-> or a screenshot or something
21:34:41  <DrSpangle> hopefully, you won't tear your hair out and want to murder me. oh, yes, well, i was hoping that you might be able to give me a general perception of my entire track, it's really not overly complicated, it's not just one part of it i'm looking for a critique of, but the whole thing
21:34:55  <DrSpangle> i'd have to give you maybe 10 screenshots to capture the relevant points
21:35:12  <mfb-> in that case, a savegame might be more useful
21:35:27  <DrSpangle> shall i DCC it to you?
21:35:55  <mfb-> upload it somewhere?
21:36:09  <DrSpangle> sure, do you have a dropbox account?
21:36:19  <mfb-> no, is that necessary?
21:37:04  <mfb->
21:37:05  <Webster> Title: file upload - Google Search (at
21:37:25  <DrSpangle> no, but it serves as a convenient medium for uploading
21:37:38  <V453000> then upload it there?
21:38:08  <DrSpangle> sorry, i misunderstood what you meant. you will need an account in order to access the file i'm uploading if i put it on dropbox
21:38:26  <mfb-> really? in that case, upload it somewhere else
21:38:34  <DrSpangle> sure, let me find a suitable place
21:39:21  <Troy_McClure> you could build in welcome server too, and ask for tips there
21:39:30  <V453000> he surely doesnt need a dropbox if you want to download a file
21:39:45  <DrSpangle> perhaps i could email you the savegame, it's not very large at all
21:40:11  <V453000> you have dropbox?
21:40:14  <DrSpangle> i do
21:40:23  <DrSpangle> i want to send the file to him, who are you addressing
21:40:36  <V453000> then upload it by dropbox?
21:41:16  <DrSpangle> er, hang on, i didn't realize there is a public folder here i can put it in
21:41:20  <DrSpangle> just a moment while i get this set up
21:41:47  <DrSpangle> seems there is a real reservation with using email
21:42:44  <DrSpangle> here yougo
21:42:45  <DrSpangle>
21:44:36  <mfb-> you have many small curves
21:44:48  <DrSpangle> maybe you can mark them and tell me where they're problematic
21:44:53  <DrSpangle> i haven't noticed any incidences of slowdowns
21:45:04  <DrSpangle> i also don't have any load balancing because i don't know how they work
21:45:20  <DrSpangle> and on the 2x2 mainline, i don't think i'm properly utilizing it at all
21:45:40  <mfb-> they slow down the trains
21:46:12  <DrSpangle> maybe you could give me a sign for particular egregious problems and then i can correct them
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21:49:08  <mfb-> hmmhmm
21:49:09  <Troy_McClure> this WOULD be easier, when you are working in the same game, like welcome server, that would work so much faster
21:49:13  <mfb-> parallel lines with different directions
21:49:26  <mfb-> usually, that is a bad idea
21:49:29  <DrSpangle> what do you mean by that?
21:49:44  <Troy_McClure> coaxial, I saw
21:49:48  <mfb-> the doubled line, where one part is for coal and the other part is for wood
21:50:00  <mfb-> near plenningbury mines
21:50:13  <DrSpangle> right, that was originally intended as a 4x4 main line, but i don't understand the concept well enough i think
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21:51:18  <Troy_McClure> shared stations (both pick up and drop) are a bad idea, it's less worse with waypointing, but still
21:51:46  <DrSpangle> what do you mean?
21:51:50  <DrSpangle> what makes it a shared station, exactly
21:52:31  <Troy_McClure> you drop cargo at a station and at the same station you pick up the secondary product
21:52:32  <Troy_McClure> i
21:52:41  <Troy_McClure> in your case, you drop wood and pickup goods
21:52:57  <DrSpangle> how do you seperate that? when the wood drops, the goods are automatically plopped there, aren't they?
21:53:09  <Troy_McClure> yes, but just use different stations
21:53:25  <Troy_McClure> one station solely for dropping, one solely for pickup
21:53:37  <DrSpangle> ok, so do you mean one station designation, or one platform block
21:54:12  <Troy_McClure> you've now gone to great lengths to make it the same station (Bathill City Woods) where you could've just used two different stations (Bathill City Woods and say Bathill City Transfer)
21:54:35  <DrSpangle> right, i see
21:54:46  <Troy_McClure> the CL1 corners for TL5 trains are a definite nono
21:54:53  <Troy_McClure> they slow your trains down to 88 kph
21:55:08  <Troy_McClure> 55 mph
21:55:18  <DrSpangle> i prefer metric measurements
21:55:24  <DrSpangle> where are some examples of these?
21:55:28  <DrSpangle> like, at the terminus stations?
21:55:43  <Troy_McClure> ha, okay ;) some use the original imperial stations
21:56:12  <Troy_McClure> Plenningbury mines has extra tracks in front of it, which you dont need
21:56:30  <Troy_McClure> which are perpendicular to the driving direction
21:57:00  <Troy_McClure> but predominantly at the RoRo station, it slows down the flow of traffic
21:57:13  <Troy_McClure> you don't notice it yet, cause the traffic on your network is very light
21:57:24  <DrSpangle> oh, you must mean wunfingbridge woods
21:57:28  <mfb->
21:57:29  <Webster> Title: - Plenningbury-Transport---mfb--20-10-1996.sav (at
21:57:31  <Troy_McClure> the RLLR you don't even need
21:57:39  <mfb-> in general: if you expect more traffic, double your bridges
21:57:48  <mfb-> like you did with the tunnels near the power station
21:58:13  <mfb-> and if you expect more traffic, pay attention to smaller signal gaps
21:58:23  <mfb-> I marked two near the sawmill, but there are more in the network
21:58:32  <mfb-> with the current traffic, everything works fine
21:58:40  <mfb-> but the lines are nearly empty, from a coop view
21:59:18  <DrSpangle> yeah
21:59:29  <DrSpangle> there aren't even 100 trains here
22:00:01  <DrSpangle> this is purely an academic scenario though
22:00:08  <Troy_McClure> academic?
22:00:09  <DrSpangle> i'm glad that overall my design is not too terrible
22:00:14  <DrSpangle> yeah, for learning
22:00:34  <Troy_McClure> uhm, I think it's deplorable though
22:00:44  <Troy_McClure> but the fact that you're here and asking is very hopeful :)
22:00:51  <mfb-> another generel remark: your lines all end somewhere
22:01:00  <mfb-> which is bad if you want to expand the network
22:01:18  <Troy_McClure> small steps, mfb
22:01:27  <mfb-> it is better to plan your main lines without end at specific stations
22:01:36  <mfb-> and connect these stations via hubs
22:02:01  <DrSpangle> i clearly didn't understand the concept of exit signals, which is why in every ro-ro station there are redundant exit signals at the exits
22:02:07  <V453000> actually I would say the easiest way how to start with networking is to make 2 large stations, ML between them, and making only sideline hubs
22:02:21  <mfb-> well, right
22:02:32  <mfb-> in that case, the ML should be long enough to do that
22:02:33  <DrSpangle> and you certainly caught me with the bad corners
22:02:41  <V453000> which I have here
22:03:01  <hylje> @quickstart
22:03:02  <Webster> Quickstart - #openttdcoop Wiki -
22:03:41  <DrSpangle> i noticed that you didn't have any issues with my T hubs
22:04:33  <mfb-> apart from the general remark about doubled bridges, they are fine
22:04:55  <mfb-> well, the one connecting to your doubled lines just connects to one of these
22:05:56  <DrSpangle> sorry? the double lines?
22:06:01  *** Troy_McClure_ has joined #openttdcoop
22:06:43  <Troy_McClure_> preferably you want an incoming track to connect to both
22:07:39  <mfb-> and the outgoing as well
22:08:07  <Troy_McClure_> yes, I implied that, but didnt explicit it enough :)
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22:09:42  <DrSpangle> i'm still not getting the message
22:09:47  <DrSpangle> forgive me
22:09:57  <Troy_McClure_> no problem
22:09:58  <Troy_McClure_> b
22:10:16  <Troy_McClure_> but it would be easier for you to join a welcome server game and check that out
22:10:29  <Troy_McClure_> build something there, have it reviewed by others ;)
22:10:29  <DrSpangle> i'd love to, but i'm on a very poor connection for that at the moment
22:10:53  <Troy_McClure_> you have tried connecting than?
22:11:42  <DrSpangle> no, but i'm not at home - i'm on a crappy campus wireless connection and i'd like to wait until i get home first
22:11:53  <DrSpangle> i'm eager to try, but it's really just not the right time or the place
22:13:10  <Troy_McClure_> errm, V45300, isnt that savegame a bit much for drSpangle?
22:13:36  <DrSpangle> i hadn't looked at it yet
22:13:38  <DrSpangle> i'm bracing myself
22:14:02  <Troy_McClure_> plus, it has some unsynced bridges for starters
22:14:12  <DrSpangle> oh sweet mother of god
22:14:26  <DrSpangle> my brain has exploded
22:14:35  <DrSpangle> this is how i feel when i observe the coop server
22:14:37  <Troy_McClure_> nice, now you know you're going the right way :)
22:14:58  <DrSpangle> the problem with analysis of saves like this is that it is simply beyond comprehension for me at this stage
22:15:08  <Troy_McClure_> LLLLLRRRRR
22:15:08  <DrSpangle> i can't take discrete examples and apply them like i have in my game here
22:15:19  <Troy_McClure_> I know, that's what I mentioned to V ;)
22:15:24  <DrSpangle> yeah
22:15:36  <Troy_McClure_> you can, but you don't know where to start
22:18:47  <Troy_McClure_> DrSpangle: this is gamesave fromt he current game in Welcome Server
22:18:49  <Troy_McClure_>
22:18:50  <Webster> Title: CO-OP Transport, 29th Jan 2064.sav download - 2shared (at
22:19:08  <Troy_McClure_> try looking at companies red and darkblue for simple examples
22:20:15  <Troy_McClure_> it's far from nice coop standards, since it has some messy solutions, some jams, prios that are either too long or too short
22:20:30  <Troy_McClure_> but it's very comprehensible
22:21:11  <DrSpangle> okay, thank you
22:22:19  <DrSpangle> i'll have to examine this a little later
22:22:26  <Troy_McClure_> why?
22:22:39  <DrSpangle> i'm currently attending a statistics lecture
22:23:10  <Troy_McClure_> with currently, you mean right now, 23:22 European Time?
22:23:24  <DrSpangle> 1823h EST
22:23:25  <Troy_McClure_> (you're somewhere else, I get that)
22:23:34  <Troy_McClure_> ah, okelidokeli
22:24:31  <DrSpangle> i'll be attending one further lecture this evening, on software requirements specification, until 2200h
22:24:45  <Troy_McClure_> hmm, late
22:24:58  <DrSpangle> yes
22:25:54  *** Firestar has quit IRC
22:26:04  <PublicServer> <Firestar> cu tomorrow
22:26:06  <PublicServer> *** Firestar has left the game (leaving)
22:26:06  <PublicServer> *** Game paused (number of players)
22:26:09  <Troy_McClure_> they'll help you further in the welcome server, once you're there
22:26:23  <DrSpangle> i look forward to it
22:26:23  <Troy_McClure_> Maybe I'll be there, or Chris Booth can help you
22:26:46  <DrSpangle> i hope so, my time allocated to openttd over the next couple days is a bit sparse, and at odd hours
22:26:47  <Troy_McClure_> then the're also Dixon and (Size: choose Big, small, little) Meech
22:26:53  <Troy_McClure_> he can also tell you some things
22:27:23  <DrSpangle> great
22:27:27  <Troy_McClure_> Most of us (me, Dixon, Meech) are not very knowledgeable, but can help you start up ;)
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22:27:48  <Hazzard> !password
22:27:48  <PublicServer> Hazzard: fleece
22:27:58  <DrSpangle> any critical thinking is helpful
22:28:02  <DrSpangle> i do appreciate it
22:28:19  <PublicServer> *** Game still paused (number of players)
22:28:19  <PublicServer> *** Hazzard joined the game
22:28:23  <Troy_McClure_> V, you still here?
22:28:50  <PublicServer> *** Troy McClure has joined company #1
22:28:50  <PublicServer> *** Game unpaused (number of players)
22:29:02  <PublicServer> *** Troy McClure has joined spectators
22:29:02  <PublicServer> *** Game paused (number of players)
22:29:37  <Troy_McClure_> anything else for now, DrSpangle?
22:29:55  <DrSpangle> no, but i certainly look forward to more of this
22:30:00  <DrSpangle> thank you for your help
22:30:49  *** Chris_Booth has quit IRC
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22:31:03  <PublicServer> *** Game unpaused (number of players)
22:32:39  <V453000> Troy_McClure_: aroundish
22:33:26  <Troy_McClure_> I just wanted to say I wanted to write a post for people like DrSpangle
22:34:14  <V453000> didnt follow the discussion, but I guess some starting stuff :)
22:34:23  <Troy_McClure_> yep
22:35:28  <mfb-> crap. is there any real LL_RR-hub in the last PSGs in the archive?
22:35:46  <PublicServer> <Hazzard> Real?
22:36:04  <mfb-> everything I found so far had some 3rd line hanging around somewhere, or was special in some other way
22:36:23  <mfb-> e.g. mixed with other hubs, or build around a city or whatever
22:36:38  <PublicServer> <Hazzard> Wont they always be special?
22:37:16  <mfb-> why?
22:37:31  <V453000> the last train limit game had LL_RR
22:37:42  <V453000> 222 maybe too?
22:37:52  <mfb-> I had two really nice examples of these hubs in the FIRS game, but they were expanded later
22:38:08  <mfb-> I already checked that
22:38:15  <mfb-> expansions everywhere
22:38:25  <mfb-> arctic, 227?
22:38:28  <V453000> 206 too
22:38:55  <V453000> 202 has some hubs
22:38:56  <Troy_McClure_> you want one for the junctionary?
22:39:01  <Troy_McClure_> why are you looking for one?
22:39:09  <mfb-> ah right, 206 is good
22:39:18  <mfb-> you want one for the junctionary? <- right
22:39:22  <mfb-> the current one there is just bad
22:40:28  <Troy_McClure_> from Pile Transport, yeah, really looks awful
22:40:36  <V453000> :D :)
22:40:57  <mfb-> ah, that is a nice one
22:41:07  <mfb-> MSH03 from PSG227
22:41:10  <Troy_McClure_> very spacious, no double bridges/tunnels
22:41:33  <mfb-> classic structure, two lines split up and join two other lines
22:42:10  <Troy_McClure_> when did coop start using synched bridges?
22:42:13  <PublicServer> <Hazzard> So what is wrone with the current LLRR backbone?
22:42:15  <mfb-> I think snake nest should get there too
22:42:18  <mfb-> Troy_McClure_: never
22:42:26  <mfb-> Hazzard: where?
22:42:36  <mfb-> oh wait, "start"
22:42:42  <Troy_McClure_> yes, start
22:42:44  <mfb-> long ago
22:42:50  <Troy_McClure_> cause the old SLH's and BBH's dont have them
22:42:57  <PublicServer> <Hazzard> MFB: the junctionary one
22:43:08  <Troy_McClure_> some not even double bridges, and in 2007, apparently unsynched bridges
22:43:08  <mfb-> not balanced, single bridges
22:43:11  <PublicServer> *** Hazzard has left the game (leaving)
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22:44:50  <Troy_McClure_> New SLH's isnt nood friendly, and Old SLH's isnt proper
22:45:10  <Troy_McClure_> it's missing some basics, like -real noob perhaps- LR SLH
22:48:03  <Troy_McClure_> And I think screenshots without trees (so just basic rails) would be appreciated too, since it's about the junction, not the trees (and industries and shit)
22:48:18  <DrSpangle> that would be SO useful
22:48:25  <DrSpangle> i was really hoping i'd find that in the junctionary
22:48:39  <DrSpangle> and another thing too is to label the signals that are facing away from the perspective so that you know what kind they are
22:49:07  <Troy_McClure_> ah, indeed, ingame you might query that, but it isnt always properly visible
22:49:46  <Hazzard> What is the difference between old and new sideline hubs?
22:49:49  <Troy_McClure_> but that might be too much (it might require a lot of signs, but it would not add much information, since once you recognize the parts, you know which signals they are)
22:50:02  <Troy_McClure_> same as between old and new BBH's
22:50:22  <DrSpangle> no signs are needed, if it's a screenshot just putting the bottom part of the signal on would solve everything
22:50:23  <Troy_McClure_> no double bridges/tunnels, sometimes proper signalling, not always, not compact
22:50:28  <DrSpangle> it'd be still obvious that the signal faces the other way
22:50:32  <Troy_McClure_> a large mess in todays terms
22:50:56  <Hazzard> You mean the old side line hubs?
22:51:08  <Troy_McClure_> oh, and when double bridges/tunnels are used, they are not synched
22:51:10  <Troy_McClure_> yes
22:51:30  <Hazzard> Synced means same length?
22:51:40  <mfb-> right
22:51:41  <Troy_McClure_> mfb: it might be best to just delete the entire OLD SLH's part
22:51:52  <Troy_McClure_> yes, synchronized
22:52:12  <Troy_McClure_> Old SLH is confusing at best
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23:05:41  <V453000> btw what is your name doing at the voting board in an awkward spot Troy ? :D
23:06:11  <mfb-> ? :D
23:06:33  <PublicServer> *** Game still paused (number of players)
23:06:34  <PublicServer> *** Game unpaused (number of players)
23:06:36  <PublicServer> *** mfb joined the game
23:06:41  <PublicServer> <mfb> :p
23:06:44  <Troy_McClure_> silent protest :)
23:06:50  <Troy_McClure_> I'll remove it ;)
23:07:00  <PublicServer> *** Troy McClure has joined company #1
23:07:05  <PublicServer> *** Troy McClure has joined spectators
23:07:37  <PublicServer> <V453000> silent protest against what exactly ?:D
23:08:05  <Troy_McClure_> I think you know
23:08:09  <Troy_McClure_> Toyland ;)
23:08:57  <PublicServer> <V453000> sure but why
23:09:29  <Troy_McClure_> I just don't like it
23:10:11  <Troy_McClure_> it's a game, I know, the industries are interesting enough, but the naming is horrendous
23:10:21  <Troy_McClure_> Ploddyphut ChooChoo?
23:10:23  <Troy_McClure_> I mean...
23:10:40  <Bassals> it's only because of the train names?
23:10:50  <V453000> .. :)
23:10:57  <V453000> just because.
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23:11:16  <Troy_McClure_> no, it's me not wanting to take anything serious anymore
23:11:18  <DrSpangle> alright, i'm home for a brief break
23:11:26  <DrSpangle> time to hop on to the welcome server
23:11:44  <mfb-> V: I think the number of ML lines would be an interesting column at the SLHs in the junctionary
23:12:08  <Troy_McClure_> wouldnt that be too much
23:12:25  <Troy_McClure_> another thing, how do I upload a file to the wiki
23:12:26  <V453000> idk
23:12:32  <mfb->
23:12:41  <Troy_McClure_> I have a LR SLH ready and LLRR/LR SLH ready
23:12:44  <V453000> you link to the file, it shows it doesnt exist, and you upload it
23:13:29  <mfb-> LR SLH :D
23:13:38  <Bassals> by the way
23:14:10  <mfb-> the only way to do it smaller would be a LL slh
23:14:21  <Bassals> I kinda skipped the standard savegame file procedure in the wiki
23:14:50  <Bassals> for psg224, you know?
23:14:53  <Troy_McClure_> mfb: for beginners to get an insight, it isn't useful in practice
23:14:57  <V453000> mfb: 445 hub is not really a good image name
23:15:11  <V453000> I usually use gamenr_note
23:15:17  <mfb-> ok
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23:16:02  <mfb-> is it possible to move files?
23:16:55  <V453000> moved
23:17:04  <V453000>
23:17:45  <DrSpangle> !dl win64
23:17:45  <PublicServer> DrSpangle:
23:17:57  <DrSpangle> does the welcome server not run r23974?
23:18:10  <mfb-> this one too?
23:19:00  <V453000> why not I guess
23:19:05  <V453000> looks simple
23:20:21  <mfb-> ?
23:20:36  <V453000> ah you mean move
23:20:42  <mfb-> :D
23:21:09  <V453000>
23:21:32  <mfb-> thanks
23:25:39  <PublicServer> *** bassals joined the game
23:33:38  <mfb-> hmm
23:33:49  <mfb-> we have no single SBahn with dummy trains in the junctionary?
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23:35:58  <DrSpangle> there's no definition for what a dummy train is
23:36:15  <Troy_McClure_> DrSpangle, you got my message on the welcome server?
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23:40:14  <DrSpangle> oh, uh
23:40:18  <DrSpangle> no i don't think so, i left
23:40:24  <DrSpangle> i was too confused by the chaos unfolding
23:42:29  <Troy_McClure_> check the junctionary, new SLH's
23:42:36  <Troy_McClure_> I added two very simple SLH's there
23:43:28  <DrSpangle> oh, will do
23:45:37  <DrSpangle> so, i have an issue with this
23:45:47  <DrSpangle> how come there's bridges on the main line, i thought the idea was you never want the trains on the ML to slow down
23:46:02  <DrSpangle> or is that a load balancer
23:46:12  <DrSpangle> it doesn't look like it is
23:46:14  <V453000> Troy_McClure_: that should be images from our games ...
23:46:32  <Troy_McClure_> V, why?
23:47:21  <Troy_McClure_> DrSpangle, the bridges don't slow down the trains (the max speed of the bridges is way higher than most max speeds of engines)
23:47:32  <V453000> because it is a junctionary of our stuff?
23:47:38  <V453000> adding -something- there is not "our" but yours
23:47:46  <Troy_McClure_> the gaps slow down traffic, but you overcome that problem by using double bridges
23:47:50  <V453000> having it from game means it is automatically agreed upon
23:47:52  <V453000> sort of
23:47:59  <Troy_McClure_> ah, okay
23:48:05  <DrSpangle> i see
23:48:06  <Troy_McClure_> I get the issue
23:48:35  <DrSpangle> maybe you're going to have to make a separate section in the junctionary for "beginner sample designs"
23:48:45  <Troy_McClure_> You might not have followed the conversation earlier, but the SLH's aren't usually that clear
23:48:48  <DrSpangle> because while you're using best practices, obviously the issue that V is having is with your 'ownership' of this design
23:48:51  <Troy_McClure_> which often isnt a problem
23:48:56  <Troy_McClure_> but it is for beginners
23:49:12  <Troy_McClure_> it's not the ownership
23:49:24  <Troy_McClure_> it's the fact that it isn't agreed upon
23:49:54  <V453000> it just doesnt make sense to me how could you add stuff to junctionary of cooperative community which is not from our game
23:50:07  <Troy_McClure_> If I would think: "hey, that's the best solution" and just spam the wiki with wrong designs, it's very frustrating
23:50:34  <Troy_McClure_> okay, so everything from the junctionary is agreed upon?
23:50:43  <Troy_McClure_> even the faulty Old SLH's?
23:50:48  <V453000> btw if you want to make an example SLH, put it to the SLH page imo
23:50:52  <V453000> not to the junctionary
23:50:53  <Troy_McClure_> just saying...
23:51:01  <Troy_McClure_> ah, okay, might be better  yeah
23:51:05  <V453000> @wiki SLH
23:51:07  <Webster> V453000: "Sideline Hub" (Redirect from "SLH"):
23:51:08  <Webster> V453000:
23:51:09  <Webster> V453000: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide.
23:51:18  <V453000> like exactly there
23:51:31  <Troy_McClure_> yes, cause that SLH there is ugly and outdated
23:52:16  <PublicServer> *** Sylf joined the game
23:52:32  <PublicServer> <Sylf> holy crap... a small map
23:52:46  <PublicServer> <V453000> will make for a nice CPU load with RVs :)
23:53:13  <PublicServer> <Sylf> Ah, OK.
23:55:12  <PublicServer> *** Sylf has joined company #1
23:55:17  <Troy_McClure_> okay, added the SLH page, and deleted the lines from the SLH Junctionary
23:55:25  <PublicServer> *** Sylf has left the game (leaving)
23:55:29  <Thorinbur> !password
23:55:29  <PublicServer> Thorinbur: angers
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23:57:07  <PublicServer> <V453000> Sylf: want to build?

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