Config
Log for #openttdcoop on 22nd March 2012:
Times are UTC Toggle Colours
00:04:47  *** valhalla1w has quit IRC
00:11:31  <PublicServer> *** Game still paused (number of players)
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00:48:35  <V453000> !password
00:48:35  <PublicServer> V453000: honked
00:48:43  <PublicServer> *** Game still paused (number of players)
00:48:45  <PublicServer> *** V453000 joined the game
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01:35:38  *** ChanServ sets mode: +o Phoenix_the_II
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03:27:04  <PublicServer> *** Mazur has left the game (connection lost)
03:27:04  <PublicServer> *** Game still paused (number of players)
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05:14:00  <Firestar> !password
05:14:00  <PublicServer> Firestar: sinner
05:14:27  <PublicServer> *** Game still paused (number of players)
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08:03:32  <Hazzard> !playercount
08:03:32  <PublicServer> Hazzard: Number of players: 0 (0 spectators)
08:03:41  <Hazzard> !password
08:03:41  <PublicServer> Hazzard: sinner
08:03:57  <Hazzard> mhm
08:04:22  <PublicServer> *** Game still paused (number of players)
08:04:25  <PublicServer> *** Hazzard joined the game
08:04:33  <PublicServer> <Hazzard> Ooh
08:04:39  <PublicServer> <Hazzard> Voting is geting intense'
08:05:01  <PublicServer> *** Hazzard has left the game (leaving)
08:29:54  <PublicServer> *** Game still paused (number of players)
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08:55:08  <PublicServer> *** Game still paused (number of players)
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09:18:01  <tycoondemon> !password
09:18:01  <PublicServer> tycoondemon: sinner
09:18:35  <PublicServer> *** Game still paused (number of players)
09:18:38  <PublicServer> *** tycoondemon joined the game
09:24:20  <Maraxus> !password
09:24:20  <PublicServer> Maraxus: sinner
09:24:31  <PublicServer> *** Game still paused (number of players)
09:24:31  <PublicServer> *** Game unpaused (number of players)
09:24:34  <PublicServer> *** Maraxus joined the game
09:24:49  <PublicServer> <tycoondemon> I like the mad 6 way hub
09:25:23  <PublicServer> <Maraxus> will be interesting to see
09:25:59  <PublicServer> <tycoondemon> it still needs to be voted in
09:26:53  <PublicServer> <Maraxus> yes - we need some more people to vote
09:27:11  <PublicServer> <tycoondemon> indeed peopl of the irc channel
09:27:21  <PublicServer> <tycoondemon> Vote! (for V's plan)
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09:31:19  <PublicServer> <tycoondemon> gt
09:31:21  <PublicServer> <tycoondemon> g
09:31:25  <PublicServer> *** tycoondemon has joined spectators
09:31:25  <PublicServer> *** Game paused (number of players)
09:39:16  <V453000> !password
09:39:16  <PublicServer> V453000: barter
09:39:35  <PublicServer> *** Game still paused (number of players)
09:39:35  <PublicServer> *** Game unpaused (number of players)
09:39:37  <PublicServer> <V453000> good morning
09:39:38  <PublicServer> *** V453000 joined the game
09:40:37  <PublicServer> *** V453000 has left the game (leaving)
09:40:37  <PublicServer> *** Game paused (number of players)
09:56:36  *** Tray has joined #openttdcoop
10:07:23  <PublicServer> *** Maraxus has joined spectators
10:14:41  *** Hazzard has joined #openttdcoop
10:14:55  <Hazzard> !players
10:14:57  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
10:14:57  <PublicServer> Hazzard: Client 1034 is Maraxus, a spectator
10:15:06  <Hazzard> !password
10:15:06  <PublicServer> Hazzard: chimps
10:15:43  <PublicServer> *** Game still paused (number of players)
10:15:45  <PublicServer> *** Hazzard joined the game
10:15:49  <PublicServer> *** Maraxus has joined company #1
10:15:49  <PublicServer> *** Game unpaused (number of players)
10:16:33  <PublicServer> <Hazzard> Ooh
10:16:39  <PublicServer> <Hazzard> The boards are even more intense now
10:18:17  <PublicServer> <Hazzard> Wow
10:18:27  <PublicServer> <Hazzard> A town is actually named Whiskey Gap
10:18:33  <PublicServer> <Hazzard> What great GRF is this :D
10:20:16  <V453000> :)
10:20:18  <V453000> hi
10:20:30  <PublicServer> <Hazzard> :)
10:21:30  <PublicServer> <Hazzard> So V, what determines when voting is finished?
10:24:39  <Hazzard> Brb
10:24:40  *** Hazzard has quit IRC
10:24:46  <PublicServer> *** Hazzard has left the game (leaving)
10:24:46  <PublicServer> *** Game paused (number of players)
10:25:35  <V453000> when some member declares that the winner is clear
10:25:42  <V453000> which so far it doesnt seem like I guess :)
10:28:20  <Tray> !password
10:28:20  <PublicServer> Tray: guffaw
10:28:49  <PublicServer> *** Game still paused (number of players)
10:28:49  <PublicServer> *** Game unpaused (number of players)
10:28:51  <PublicServer> *** Tray joined the game
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10:29:47  <PublicServer> *** Tray has left the game (leaving)
10:29:48  <PublicServer> *** Game paused (number of players)
10:31:23  *** Hazzard has joined #openttdcoop
10:32:09  <Hazzard> !playercount
10:32:09  <PublicServer> Hazzard: Number of players: 4 (2 spectators)
10:32:13  <Hazzard> !players
10:32:15  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
10:32:15  <PublicServer> Hazzard: Client 1034 (Orange) is Maraxus, in company 1 (Thomson & Co.)
10:32:29  <Hazzard> !players
10:32:31  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
10:32:31  <PublicServer> Hazzard: Client 1034 (Orange) is Maraxus, in company 1 (Thomson & Co.)
10:32:35  <Hazzard> !ping
10:32:35  <PublicServer> Hazzard: pong
10:32:41  <Hazzard> !playercount
10:32:41  <PublicServer> Hazzard: Number of players: 2 (1 spectators)
10:32:58  <Hazzard> Hello again
10:37:53  *** Firestar has joined #openttdcoop
10:38:00  <PublicServer> *** Maraxus has left the game (leaving)
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10:38:23  <Firestar> !password
10:38:23  <PublicServer> Firestar: guffaw
10:38:23  *** smoovi has joined #openttdcoop
10:38:45  <PublicServer> *** Game still paused (number of players)
10:38:45  <PublicServer> *** Firestar joined the game
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11:03:19  *** sla_ro|master has quit IRC
11:11:06  *** LoPo has joined #openttdcoop
11:11:50  <LoPo> lo
11:12:42  <LoPo> !password
11:12:42  <PublicServer> LoPo: guffaw
11:12:55  <PublicServer> *** Game still paused (number of players)
11:12:58  <PublicServer> *** LoPo joined the game
11:13:34  <PublicServer> *** LoPo has joined spectators
11:13:37  <Hazzard> !playercount
11:13:37  <PublicServer> Hazzard: Number of players: 2 (2 spectators)
11:14:42  <PublicServer> *** LoPo has left the game (leaving)
11:16:28  *** Hazzard has quit IRC
11:17:17  <tycoondemon> agian
11:17:28  <tycoondemon> vote for V's awsome 6-way hub plan
11:17:32  <tycoondemon> !;
11:17:34  <tycoondemon> ;)
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12:17:03  <Hazzard> !playercount
12:17:03  <PublicServer> Hazzard: Number of players: 1 (1 spectators)
12:17:08  <Hazzard> !players
12:17:10  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
12:17:17  <Hazzard> !screen
12:17:17  <PublicServer> *** Hazzard liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/0000215F.png)
12:17:20  <Hazzard> Hi
12:33:35  *** Hazzard has quit IRC
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12:35:12  <Hazzard> !playercount
12:35:12  <PublicServer> Hazzard: Number of players: 1 (1 spectators)
12:35:16  <Hazzard> !password
12:35:16  <PublicServer> Hazzard: guffaw
12:35:50  <PublicServer> *** Game still paused (number of players)
12:35:52  <PublicServer> *** Hazzard joined the game
12:39:06  <Hazzard> !ping
12:39:06  <PublicServer> Hazzard: pong
12:43:15  <PublicServer> *** Hazzard has left the game (leaving)
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13:13:51  <Hazzard> !ping
13:13:51  <PublicServer> Hazzard: pong
13:13:52  <Hazzard> !ping
13:13:52  <PublicServer> Hazzard: pong
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13:42:19  <Hazzard> !ping
13:42:19  <PublicServer> Hazzard: pong
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13:57:50  <V453000> !password
13:57:50  <PublicServer> V453000: repeal
13:58:27  <PublicServer> *** Game still paused (number of players)
13:58:29  <PublicServer> *** V453000 joined the game
13:58:33  <PublicServer> *** V453000 has joined spectators
13:58:41  <PublicServer> <V453000> afternoon :)
14:01:31  *** Absolutis has joined #openttdcoop
14:02:27  <Tray> !password
14:02:27  <PublicServer> Tray: repeal
14:02:41  <PublicServer> *** Game still paused (number of players)
14:02:43  <PublicServer> *** Tray joined the game
14:02:59  <PublicServer> *** Tray has left the game (leaving)
14:03:24  <Hazzard> !ping
14:03:24  <PublicServer> Hazzard: pong
14:03:27  <Hazzard> !players
14:03:29  <Hazzard> !players
14:03:31  <Hazzard> !playercount
14:03:31  <PublicServer> Hazzard: Number of players: 2 (0 spectators)
14:03:32  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
14:03:32  <PublicServer> Hazzard: Client 1105 is V453000, a spectator
14:03:32  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
14:03:32  <PublicServer> Hazzard: Client 1105 is V453000, a spectator
14:03:54  <Hazzard> !password
14:03:54  <PublicServer> Hazzard: repeal
14:04:55  <PublicServer> *** Hazzard has left the game (processing map took too long)
14:04:55  <PublicServer> *** Hazzard has left the game (connection lost)
14:04:55  <PublicServer> *** Game still paused (number of players)
14:05:37  <PublicServer> *** Game still paused (number of players)
14:05:38  <PublicServer> *** Hazzard joined the game
14:05:59  <Hazzard> !playercount
14:05:59  <PublicServer> Hazzard: Number of players: 3 (2 spectators)
14:06:04  <PublicServer> *** Hazzard has joined spectators
14:06:13  <PublicServer> *** Hazzard has left the game (leaving)
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15:10:15  <PublicServer> *** V453000 has left the game (leaving)
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15:27:16  *** ChanServ sets mode: +o Phoenix_the_II
15:28:37  <Absolutis> !password
15:28:37  <PublicServer> Absolutis: junked
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15:29:19  <Firestar> !password
15:29:19  <PublicServer> Firestar: junked
15:29:22  <Firestar> !players
15:29:24  <PublicServer> Firestar: Client 1031 is tycoondemon, a spectator
15:29:46  <PublicServer> *** Game still paused (number of players)
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15:30:09  <PublicServer> *** Game still paused (number of players)
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15:30:42  *** ChanServ sets mode: +o mfb-
15:30:46  <mfb-> hi
15:30:55  <PublicServer> <Absolutis> hi
15:31:20  <PublicServer> *** Game still paused (number of players)
15:31:20  <PublicServer> *** Game unpaused (number of players)
15:31:21  <PublicServer> *** mfb joined the game
15:31:33  <PublicServer> <mfb> great..
15:31:35  <PublicServer> <mfb> 4:4:3:2
15:31:45  <PublicServer> <mfb> 4:4:4!
15:31:45  <PublicServer> <Absolutis> 4:4:4:2
15:32:16  <PublicServer> <mfb> what about playing all 3, in PSG230-232? :D
15:32:30  <PublicServer> <Absolutis> :P
15:32:40  <PublicServer> <Absolutis> i voted mark after all
15:32:42  <PublicServer> <Absolutis> so 4:3:5
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15:48:18  <tycoondemon> vote V!
15:48:38  <PublicServer> <mfb> vote M!
15:48:40  <PublicServer> <mfb> :D
15:48:58  <PublicServer> <Absolutis> Mark or Mazur
15:49:08  <PublicServer> <Absolutis> :P
15:49:10  <PublicServer> <mfb> you got it
16:11:09  <Mazur> Vote X!
16:15:46  <mfb-> for X=? :p
16:16:01  <XeryusTC> yes
16:16:04  <XeryusTC> me for president!
16:16:30  <mfb-> anyway, feel free to continue voting, I'll be away this evening :D
16:16:53  <PublicServer> *** XeryusTC joined the game
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16:19:46  <PublicServer> *** Game paused (number of players)
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16:43:29  *** ChanServ sets mode: +o Phoenix_the_II
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16:53:12  *** Progman_ is now known as Progman
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17:49:06  <sietse> !password
17:49:06  <PublicServer> sietse: fickle
17:49:12  <PublicServer> *** Sietse has left the game (connection lost)
17:49:14  <PublicServer> *** Game still paused (number of players)
17:49:38  <PublicServer> *** Game still paused (number of players)
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18:03:37  *** Firestar has joined #openttdcoop
18:04:02  <Firestar> !password
18:04:02  <PublicServer> Firestar: hoards
18:04:10  <Firestar> hi
18:04:13  <Firestar> hows the voting?
18:05:12  <PublicServer> *** Game still paused (number of players)
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18:08:17  <PublicServer> *** Game still paused (number of players)
18:08:17  <PublicServer> *** Game unpaused (number of players)
18:08:18  <PublicServer> *** Bassals joined the game
18:08:21  <PublicServer> <Firestar> hi
18:08:30  <Bassals> hello
18:08:46  <PublicServer> <Bassals> did you vote for LoPo?
18:08:57  <Firestar> yes
18:09:36  <PublicServer> <Firestar> why?
18:09:50  <PublicServer> *** Bassals has left the game (general timeout)
18:09:50  <PublicServer> *** Bassals has left the game (connection lost)
18:09:50  <PublicServer> *** Game paused (number of players)
18:10:21  <Bassals> ?
18:10:23  <Bassals> I don't know why you voted for him
18:10:45  <Firestar> then why you asking?
18:11:08  <Bassals> to check whether the voting board is correct
18:11:50  *** Absolutis has quit IRC
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18:14:32  * Firestar slaps Firestar around a bit with a large fishbot
18:14:48  <PublicServer> *** Firestar has left the game (leaving)
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18:15:34  <Maraxus> !password
18:15:34  <PublicServer> Maraxus: bicker
18:15:46  <PublicServer> *** Game still paused (number of players)
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18:16:05  <PublicServer> *** Maraxus has joined company #1
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18:27:57  <tycoondemon> what happend to all the signes?
18:33:09  <Maraxus> try options/signs displayed
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18:48:04  <Chris_Booth[ph]> Good evening all
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19:25:37  <Firestar> !password
19:25:37  <PublicServer> Firestar: siting
19:26:03  <Firestar> hi Maraxus
19:26:11  <Maraxus> hi
19:26:23  <PublicServer> *** Game still paused (number of players)
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19:43:39  <Mazur> !screenshot
19:44:32  <PublicServer> *** Mazur has left the game (connection lost)
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20:42:45  <PublicServer> *** Sietse has joined company #1
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21:29:22  *** Mark has joined #openttdcoop
21:29:22  *** Webster sets mode: +o Mark
21:29:28  <Webster> Hi! From all your Coop Friends!
21:31:03  <Mark> hello
21:33:58  <V453000> :D
21:34:02  <V453000> hi
21:34:29  <Mark> !password
21:34:29  <PublicServer> Mark: girder
21:34:31  <Mark> :)
21:34:50  <PublicServer> *** Game still paused (number of players)
21:34:51  <PublicServer> *** Mark joined the game
21:36:12  <PublicServer> *** Mark has joined spectators
21:37:06  <V453000> is your plan winning?
21:37:14  <PublicServer> <Mark> uhm
21:37:20  <PublicServer> <Mark> 0-5-0-3-2-5
21:37:23  <PublicServer> <Mark> so draw atm
21:37:28  <V453000> :/
21:38:16  *** Ayero has joined #openttdcoop
21:38:22  <Ayero> !password
21:38:22  <PublicServer> Ayero: girder
21:38:30  <PublicServer> *** Game still paused (number of players)
21:38:32  <PublicServer> *** Ayero joined the game
21:38:39  <Mazur> And I thought my plan was luinacy enough to avoid winning.
21:38:42  <Mazur> -i
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21:45:10  <V453000> quite honestly I have zero clue why people vote for that Mazur, but .. :) you never know apparently
21:45:28  <Mazur> Indeed.
21:45:49  <Mazur> One born every minute, clearly.
21:46:39  <Mazur> I could of course withdraw it on the grounds, that it'd never work.
21:49:59  <V453000> !password
21:50:00  <PublicServer> V453000: preyed
21:50:29  <PublicServer> *** Game still paused (number of players)
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21:51:11  <PublicServer> <V453000> dropping valuables?
21:51:22  *** UncleCJ has quit IRC
21:51:25  <PublicServer> <V453000> well why not
21:51:40  <PublicServer> <V453000> hm
21:51:54  <PublicServer> <V453000> want hints mazur?
21:52:20  <PublicServer> *** Mazur has left the game (connection lost)
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21:54:20  <PublicServer> <V453000> hmm
21:54:30  <PublicServer> <V453000> how much hints do you want :D
21:54:57  <PublicServer> <Mazur> I mean, just look at the landbridge near Torrington.
21:55:11  <PublicServer> <Mazur> Only three wide, really.
21:55:29  <PublicServer> <V453000> hm?
21:56:03  <PublicServer> <V453000> doesnt matter, it is land
21:56:14  <PublicServer> <V453000> but look at the amount of oil rigs everywhere
21:56:16  <PublicServer> <Mazur> So when the network is really going,
21:56:30  <PublicServer> <Mazur> Yes, noticed that.
21:56:32  <PublicServer> *** Mark has joined company #1
21:56:41  <PublicServer> <V453000> still sure about keeping steel mil at refinery?
21:57:04  <PublicServer> <V453000> sawmill will be very abandoned this way
21:57:48  <PublicServer> <Mazur> So you;d suggest mving steel mill there, too.
21:58:06  <PublicServer> <V453000> somewhere, but not to refinery
21:58:44  <PublicServer> <Mark> that "2 hubs" bit will be a massive bottleneck
21:59:06  <PublicServer> <V453000> that is the sole point of the plan I guess
21:59:24  <PublicServer> <Mazur> Something for the network wizards to get their jollies on.
21:59:28  <PublicServer> <Mark> unless you make it split before join inbetween the hubs, which technically makes it one hub
22:00:06  <PublicServer> <Mazur> I'm not fussed either way.
22:00:28  <PublicServer> <V453000> where exactly do you imagine the hub(s) to be?
22:00:56  <PublicServer> <Mazur> Near Chappelle
22:01:06  <PublicServer> <V453000> o_O
22:01:16  <PublicServer> <Mazur> Near Sundance.
22:01:29  *** TWerkhoven[l] has quit IRC
22:01:46  <PublicServer> <Mazur> And near Trocho.
22:01:56  <PublicServer> <V453000> well those two are obvious
22:02:12  *** sla_ro|master has quit IRC
22:02:23  <PublicServer> <V453000> but .. :/
22:03:11  <PublicServer> <Mazur> Chapelle and Eckville for the pair, I assume.
22:03:35  <PublicServer> <V453000> why so close?
22:04:05  <PublicServer> <V453000> having a bottleneck place, ok. But giving it literally no space to expand is just silly
22:04:09  <PublicServer> <Mark> make it Chappelle and Cree and start with 5L_5R
22:04:31  <PublicServer> <Mazur> Near Vermillion there's alsoa little room.
22:04:51  <PublicServer> <Mazur> Or Cree, indeed.
22:05:42  <PublicServer> <V453000> Mark sure about using TL3? :/ I think it is time for something else for once
22:06:00  <Mark> i like TL3
22:06:16  <PublicServer> <V453000> everyone does but there hasnt been any other TL in like 10 games
22:06:22  <PublicServer> <V453000> especially not TL5
22:06:49  <PublicServer> <Mazur> Which is why I chose it.
22:07:15  <Mark> not too bothered
22:07:19  <Mark> not gonna change it halfway through voting anyway
22:07:33  <PublicServer> <V453000> nevermind then
22:07:53  <PublicServer> <Mark> great, Mazur wins
22:08:07  <PublicServer> *** V453000 has left the game (leaving)
22:08:20  <PublicServer> *** Mazur has left the game (leaving)
22:08:29  <PublicServer> *** Mark has left the game (leaving)
22:08:29  <PublicServer> *** Game paused (number of players)
22:08:33  <Mazur> Well, I tried, Mark.
22:08:49  <Mark> hm?
22:09:09  <Mazur> To prevent this outcome.
22:09:16  <Mark> hehe
22:09:33  <Mazur> Now I'm sort of morally obliged to participate.
22:09:50  <Mark> thats a risk you take when submitting a plan :P
22:10:01  <V453000> at least my troll plan didnt win :-D
22:10:06  <Mazur> Yes, but I never thought it had a chance.
22:10:56  * Mark votes V
22:11:13  <V453000> we can do something like that sometime on the PZ
22:11:27  <V453000> perhaps in april, I have a lot of work now
22:11:43  <Mark> 6-way hub? no thanks :P
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22:12:41  <PublicServer> *** Game still paused (number of players)
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22:12:43  <PublicServer> *** Chris Booth joined the game
22:13:09  <Mazur> Hey, CB.  Btw, your company on stable is dead-locked.
22:13:29  <PublicServer> <Chris Booth> Mazur no it isn't
22:13:42  <Mazur> Well done, then.
22:13:45  <PublicServer> <Chris Booth> lol
22:13:51  <PublicServer> *** Chris Booth has left the game (leaving)
22:13:51  <PublicServer> *** Game paused (number of players)
22:14:17  <Chris_Booth> Mazur: thanks for telling me 2 hours after I delete the station
22:15:12  <Mazur> I would have told you sooner, but you were in no position to listen.
22:15:46  <Mark> booth never listens
22:22:36  *** theholyduck has quit IRC
22:27:55  <Chris_Booth> lol @ Mark
22:31:33  <Mazur> Sleep well, CB.
22:31:55  <Chris_Booth> I will Mazurtornic
22:32:06  *** Chris_Booth has quit IRC
22:32:15  * Mazur has power.
22:32:50  <Rhamphoryncus> TL3?  TL5?  Bah!  TL15 :D
22:32:54  <Mark> Chris Bull, gives you wings
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22:36:41  <V453000> hello Dixon :)
22:36:53  <Dixon> hi
22:37:07  <V453000> came to have a look into the real tycoon world? :P
22:37:43  <Dixon> just getting the hang of irc
22:38:42  <V453000> :)
22:39:21  <Dixon> downloaded chatzilla took me ages to get on though
22:42:49  <V453000> well if you followed our webpage you could have just used our webirc in browser ... which is what I do
22:43:03  <V453000> most people use a proper client though, which is probably better
22:43:34  <Dixon> i used that last time
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22:44:38  <Dixon> just thought i would download one to see what the difference was
22:45:50  <Dixon> is anything actually happening yet?
22:46:48  <Bassals> in the public server we are now in the voting stage
22:46:57  *** Dixon_ has joined #openttdcoop
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22:48:22  <V453000> should soon be over
22:52:44  *** Dixon__ has joined #openttdcoop
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22:53:19  <Hazzard> !playercount
22:53:19  <PublicServer> Hazzard: Number of players: 6 (4 spectators)
22:53:30  <Hazzard> !password
22:53:30  <PublicServer> Hazzard: bodice
22:53:54  <Hazzard> Hey guys
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22:55:51  <Bassals> I've just checked and PSG222 had TL3
22:56:06  <Bassals> I'm going to change that in the wiki archive
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23:01:53  <PublicServer> *** Game paused (number of players)
23:01:57  <PublicServer> <Hazzard> Okay
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23:02:45  <Bassals> V453000: About TL, in general terms does TL=CL?
23:03:00  <Bassals> like would we need CL5 for Mazur's plan?
23:03:48  <Mazur> I have not tested it, but possibly.
23:04:40  *** Dixon__ has quit IRC
23:04:57  <Mazur> !cl rail 231
23:05:05  <Mazur> @cl rail 231
23:05:05  <Webster> Mazur: (cl <no arguments>) -- Returns full name and reference url (if defined)
23:05:08  <PublicServer> *** Bassals has left the game (general timeout)
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23:05:29  <Mazur> Hm.
23:07:31  <Mazur> Cl3, perhaps.
23:07:58  <Mazur> Ah, no, that would be with maglev.
23:08:20  <Mazur> So CL5.
23:08:51  <Bassals> okay
23:15:35  <Mazur> Anyway:
23:15:38  <Mazur> @cl
23:15:38  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
23:15:50  <Mazur> See the linked page.
23:16:14  <PublicServer> <Hazzard> I thnk it is 1.5*TL ?
23:17:19  <Hazzard> The formula they give there doesn't make sense to me
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23:17:51  <Hazzard> Because an single engine will acellerate up to max speed and be able to take any curve at max
23:17:59  *** Dixon_ has left #openttdcoop
23:18:06  <Hazzard> Even the diagonal 90* turns
23:18:45  <Bassals> yes, I understand it means the speed they take if they are slowed
23:19:08  <Bassals> i.e. if they take two turns in the same direction within the TL
23:19:57  <Hazzard> Okay
23:20:33  <Bassals> but I think it was Rhamphoryncus that said it's not accurate
23:21:03  <Rhamphoryncus> yar
23:21:54  <Rhamphoryncus> curve length is counted by the number of wagons on the curve, which requires at least one wagon before and after the curve
23:22:13  <PublicServer> <Hazzard> What about DMUs?
23:22:15  <Rhamphoryncus> For the base trainset that's 0.5 tiles each, be it straight or diagonal
23:22:26  <PublicServer> *** Hazzard has joined company #1
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23:22:29  <Rhamphoryncus> engine, wagon, whatever.
23:22:37  <PublicServer> <Hazzard> okay
23:22:46  <Rhamphoryncus> I forget the general term used by openttd
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23:23:47  <Rhamphoryncus> So if you have a straight curve of 2 tiles that means to trigger it you need 6 units.  1 before, 4 in the middle, 1 after
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23:24:24  <Bassals> I think 5 is enough
23:24:28  <Rhamphoryncus> Take off a unit and you'll have either 1 before, 4 in the middle, 0 after or 0 before, 4 in the middle, 1 after.  Neither counts as being on a curve
23:25:12  <Rhamphoryncus> For diagonals the interface rounds up.  If it tells you 2 tiles it can actually mean 1.5 or 2
23:25:24  <Bassals> because the front engine turns before the last wagon turns
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23:26:08  <Dixon_> !download
23:26:08  <PublicServer> Dixon_: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
23:26:08  <PublicServer> Dixon_: http://www.openttd.org/en/download-trunk/r23974
23:26:16  <Rhamphoryncus> So nearly all "CL2" rules in openttdcoop actually mean CL 1.5, as that's the normal diagonal curve
23:26:27  <Hazzard> http://wiki.openttd.org/Curve
23:27:52  <Hazzard> How many tiles does a train on a curve take up?
23:28:19  <Rhamphoryncus> The same as on a straight.  Space-time distortion or something..
23:29:37  <Rhamphoryncus> Take a square that's 5 tiles on one side, 5 on the other.  Put a diagonal through it and you get.. 5 tiles.
23:29:45  <Hazzard> ? but the way the tiles are counted are different because of manhattan distance
23:30:02  <Rhamphoryncus> (or 4.5, but only because you can't use the actual corners)
23:30:15  <Rhamphoryncus> No, manhattan distance is not used for this
23:30:19  <V453000> seriously why dont you just test it
23:30:39  <PublicServer> *** Hazzard has left the game (leaving)
23:30:47  <Hazzard> I will
23:30:53  <Rhamphoryncus> V453000: if it was that intuitive we'd have multiple correct explanations rather than multiple wrong ones
23:30:55  <V453000> just pick a TL5 engine long 230kmh and it is so easy to see
23:31:14  <V453000> well what is the problem
23:31:34  <V453000> you build tracks, see if trains slow down
23:31:34  <V453000> done?
23:32:46  <Bassals> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/
23:32:52  <Bassals> this?
23:34:22  <Rhamphoryncus> Bassals: yeah, that one's wrong in that it misdefines straight curves
23:34:32  <Rhamphoryncus> The presence of a 13 on the chart is a minor error
23:34:56  <Bassals> what I'm asking is
23:35:12  <rane> doesn't train length make difference?
23:35:31  <V453000> not always but does
23:35:41  <V453000> if the train is slow enough that it can pass through the curve it doesnt
23:35:43  <Hazzard> Anyway
23:35:45  <Bassals> is really what we call a CL5 diagonal curve actually counted as CL9?
23:35:45  <Hazzard> I gtg now
23:35:46  <Hazzard> Bye
23:35:54  <Rhamphoryncus> Bassals: yes
23:35:54  *** Hazzard has quit IRC
23:35:59  <Bassals> wow
23:36:18  <V453000> CL5 = ultimately a curve which allows TL5 to go through it without slowing down.
23:36:25  <Rhamphoryncus> CL5 is 9 half-tiles, so you can pass a 10 unit train without it counting as a curve
23:36:28  <PublicServer> *** Game still paused (number of players)
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23:36:42  <V453000> not that TL5 trains need "CL5" on straight and "CL9" on diagonals ... that would be just dumb
23:37:23  <Rhamphoryncus> dumb?  Never ;)
23:37:30  <V453000> hm?
23:38:39  <Rhamphoryncus> design issues in openttd
23:38:57  <V453000> I guess I completely miss the problem in this discussion
23:39:44  <Rhamphoryncus> He's just trying to learn how curves work so he doesn't have to resort to blind trial-and-error each time
23:41:08  <PublicServer> *** Game still paused (number of players)
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23:41:12  <PublicServer> <Sylf> hola
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23:43:00  <Bassals> I'm tring to test and I don't get this...
23:43:52  <Rhamphoryncus> what's not working?
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23:47:29  <Bassals> if I build a long train and make it go through a long diagonal-9 straight tiles-long diagonal it is less slowed than through a straight-9half diagonals-straight
23:47:50  <Rhamphoryncus> multiple curves simultaneously?  That's counted a bit odd
23:47:56  <Rhamphoryncus> It uses the average curve length
23:49:11  <V453000> you use the building tooltip right? to show how long rails you build
23:49:23  <V453000> IF the tooltip says 5, the train wont slow down
23:49:41  <Bassals> what I'm saying is that http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ does not work for me
23:49:43  <V453000> IF the tooltip says 4, the train can slow down if it is faster than the allowed speed through CL4, which is 201kmh
23:50:25  <V453000> it could be outdated
23:50:27  <Rhamphoryncus> Bassals: post a screenshot
23:50:30  <V453000> I dont know what that is either
23:50:46  <V453000> apply what I told you and you will get it working
23:50:51  <Rhamphoryncus> V453000: that rule of thumb is nice for gameplay but doesn't help understand the mechanics
23:51:08  <V453000> how come?
23:51:21  <V453000> long enough == good, shorter == ask about speed
23:52:34  <V453000> why care how exactly it is coded
23:53:11  <Rhamphoryncus> Because you hit weird corner cases?
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23:57:56  <Bassals> yes, it's definitely wrong
23:59:00  <Bassals> every wagon fits one diagonal half tile, and 2 wagons fit one straight tile
23:59:13  <Rhamphoryncus> yup

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