Log for #openttdcoop on 23rd March 2012:
Times are UTC Toggle Colours
00:00:29  <Bassals> then 9 half diagonal tiles equal 5 straight tiles, which is what we always said
00:00:46  <Rhamphoryncus> yup
00:00:50  <Rhamphoryncus> Thus the rule of thumb
00:04:01  <Bassals> well I think I get it
00:06:49  <Bassals> good night
00:07:12  *** Bassals has quit IRC
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00:46:38  <Dixon> !password
00:46:38  <PublicServer> Dixon: dulled
00:47:08  <PublicServer> *** Game still paused (number of players)
00:47:08  <PublicServer> *** Dixon: joined the game
00:47:20  <PublicServer> <Dixon:> hey
00:55:46  <PublicServer> *** Dixon: has joined company #1
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01:58:43  <scottl> !passwd
01:58:53  <scottl> !password
01:58:53  <PublicServer> scottl: sluice
02:01:33  <scottl> exit
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02:01:57  <V453000> right :D
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05:28:49  <Hazzard> !playercount
05:28:49  <PublicServer> Hazzard: Number of players: 2 (2 spectators)
05:28:54  <Hazzard> !players
05:28:56  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
05:28:56  <PublicServer> Hazzard: Client 1170 is Sietse, a spectator
05:28:56  <Hazzard> !password
05:28:56  <PublicServer> Hazzard: lepers
05:29:23  <PublicServer> *** Game still paused (number of players)
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06:13:55  <Hazzard> !ping
06:13:55  <PublicServer> Hazzard: pong
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08:24:35  <Hazzard> !ping
08:24:35  <PublicServer> Hazzard: pong
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09:16:45  <Hazzard> How do you do those conditional orders
09:16:45  <Hazzard> ?
09:16:53  <Hazzard> The ones with the "jump to"
09:17:19  <V453000> on the Go To button which is in the top right of order window
09:17:27  <V453000> there is a dropdown arrow for a dropdown menu
09:17:41  <V453000> there are the special orders like jump or go to nearest depot etc
09:18:25  <V453000> why dont you look there :)
09:19:00  <V453000> @coopstats
09:19:01  <Webster> #openttdcoop @ OFTC stats by Webster -
09:20:16  <V453000> !password
09:20:16  <PublicServer> V453000: justly
09:20:23  <PublicServer> *** Game still paused (number of players)
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09:28:45  <Dixon> !password
09:28:45  <PublicServer> Dixon: ladles
09:29:04  <PublicServer> *** Game still paused (number of players)
09:29:05  <PublicServer> *** Dixon: joined the game
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09:29:14  <Firestar> !password
09:29:14  <PublicServer> Firestar: ladles
09:29:28  <PublicServer> *** Dixon: has joined spectators
09:29:36  <Firestar> hi
09:30:06  <PublicServer> <Dixon:> hi
09:31:02  <hylje> :>
09:31:13  <PublicServer> *** Game still paused (number of players)
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09:32:52  <Firestar> how re ya all?
09:33:03  <Hazzard> Thank you
09:33:06  <PublicServer> <Dixon:> good thanks
09:33:08  <Hazzard> Thanks V
09:33:57  <Firestar> tell me if we start building ok?
09:34:07  <Hazzard> Me too
09:37:58  <Hazzard> !playercount
09:37:58  <PublicServer> Hazzard: Number of players: 4 (4 spectators)
09:38:54  <Mark> put a highlight on "Stage: Building"
09:39:50  <Mark> goodmorning, btw :)
09:39:51  <Hazzard> !password
09:39:51  <PublicServer> Hazzard: ladles
09:40:03  <Dixon> morning
09:40:13  <PublicServer> *** Game still paused (number of players)
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09:40:47  <PublicServer> <Hazzard> I have a question
09:40:57  <PublicServer> <Hazzard> Why are oil wells terrible?
09:41:08  <PublicServer> <Hazzard> Are they supposed to be?
09:41:18  <PublicServer> <Mark> oil wells die over time in temperate
09:41:21  <PublicServer> <Mark> new "feature"
09:41:28  <PublicServer> <Mark> instead we get shitloads of oil rigs
09:41:35  <PublicServer> <Hazzard> And by feature you mean
09:41:57  <PublicServer> <Mark> well
09:42:03  <PublicServer> <Mark> its supposed to be an improvement to the game
09:42:09  <PublicServer> *** Hazzard has joined company #1
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09:51:33  <V453000> new feature?
09:51:40  <V453000> old as fuck :-D
09:52:05  <V453000> I am not even sure how super old could it be
09:52:21  <Mark> less than 2 years... :P
09:52:28  <V453000> certainly not
09:53:18  <Mark> its stupid anyway :P
09:53:20  <Ammler> oil wells died already in tto, afaik
09:53:30  <V453000> even the "oil wells can increase in temperate" newrf is 4 years old so at least that
09:53:34  <V453000> and as  Ammler says
09:53:43  <V453000> well, stupid ... stupid is you because you can use a newGRF to override that :)
09:53:45  <Mark> oh ok... :)
09:53:58  <V453000> :P so we can blame you in the end
09:54:07  <Mark> sure blame me :P
09:54:10  <Mark> couldnt care less :)
09:54:18  <Ammler> :'-(
09:54:21  <PublicServer> *** Hazzard has left the game (leaving)
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09:54:49  <Hazzard> Bye guys
09:54:55  <Mark> cya
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09:58:12  <PublicServer> *** Dixon: has left the game (leaving)
09:58:22  <V453000> what made you sad Ammler? :)
10:03:17  <Dixon> who actualy decides when the voting is over and its build time then?
10:04:01  <Mazur> God does.
10:04:07  <hylje> it just happens
10:04:12  <hylje> nobody knows how
10:04:53  <Mazur> It depends on Heisenbergs uncertainty principle, you see?
10:05:27  <Mark> suppose we could start
10:05:32  <Mark> or do we wait until tonight?
10:05:33  <Dixon> lol ok :)
10:05:42  <Mazur> While you're out of hte game, the vote is still open, or closed, and until you go back in, you can't know which.
10:10:07  <Maraxus> !password
10:10:07  <PublicServer> Maraxus: lazier
10:10:19  <PublicServer> *** Game still paused (number of players)
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10:12:24  <Mark> Mazur: what say you
10:12:27  <Mark> start building?
10:12:45  <Firestar> i would say yes
10:12:54  <Mark> i know you would thats why i didnt ask you :P
10:13:20  <V453000> I will be around in about 4 hours ready to play
10:13:22  <Dixon> hehe
10:13:29  <Mark> i didnt ask you either :D
10:13:31  <V453000> I guess friday afternoon should be good time?
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10:13:36  <Mark> yeah i suppose
10:13:48  <Firestar> its already friday afternoon here
10:13:55  <Firestar> be right back
10:13:57  <Mark> i guess some people are actually employed/studying
10:14:09  <hylje> imagine that
10:14:49  <Firestar> back
10:15:06  <PublicServer> *** Firestar has joined company #1
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10:15:19  <LoPo> hi
10:15:22  <LoPo> !password
10:15:22  <PublicServer> LoPo: wolves
10:15:26  <Firestar> hi
10:15:26  <Mark> hello
10:15:31  <Dixon> hi
10:15:35  <PublicServer> *** LoPo joined the game
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10:23:12  <Mazur> In the afternoon there are usually more people, who can join.  Also, it would be nice if people who can only play in the evening can still join in the initial fun.  That's my 2 ¢.
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10:31:28  <Hazzard> Hey
10:31:30  <Hazzard> !playercount
10:31:30  <PublicServer> Hazzard: Number of players: 8 (6 spectators)
10:32:18  <Hazzard> !password
10:32:18  <PublicServer> Hazzard: deacon
10:33:22  <PublicServer> *** Game still paused (number of players)
10:33:23  <PublicServer> *** Game unpaused (number of players)
10:33:23  <Hazzard> !playercount
10:33:23  <PublicServer> Hazzard: Number of players: 4 (0 spectators)
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10:33:30  <Hazzard> !playercount
10:33:30  <PublicServer> Hazzard: Number of players: 20 (12 spectators)
10:33:37  <Hazzard> !playercount
10:33:37  <PublicServer> Hazzard: Number of players: 5 (3 spectators)
10:33:43  <Hazzard> !players
10:33:46  <PublicServer> Hazzard: Client 1031 is tycoondemon, a spectator
10:33:46  <PublicServer> Hazzard: Client 1170 is Sietse, a spectator
10:33:46  <PublicServer> Hazzard: Client 1415 is Maraxus, a spectator
10:33:46  <PublicServer> Hazzard: Client 1424 (Orange) is Hazzard, in company 1 (Thomson & Co.)
10:33:46  <PublicServer> Hazzard: Client 1407 (Orange) is Mark, in company 1 (Thomson & Co.)
10:33:54  <Hazzard> !playercount
10:33:54  <PublicServer> Hazzard: Number of players: 5 (3 spectators)
10:34:00  <Hazzard> Lol
10:37:04  <Hazzard> !quickstart
10:37:17  <Hazzard> @quickstart
10:37:18  <Webster> Quickstart - #openttdcoop Wiki -
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10:41:00  <PublicServer> <Hazzard> May I ask if we can start the building stage?
10:47:55  <PublicServer> *** Hazzard has left the game (leaving)
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10:53:31  <Hazzard> !password
10:53:32  <PublicServer> Hazzard: pastor
10:55:30  <PublicServer> *** Hazzard has left the game (processing map took too long)
10:55:30  <PublicServer> *** Hazzard has left the game (connection lost)
10:55:30  <PublicServer> *** Game still paused (number of players)
10:55:32  <Hazzard> Hey V453000, you there?
10:56:05  <PublicServer> *** Game still paused (number of players)
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11:02:17  <Hazzard> !ping
11:02:17  <PublicServer> Hazzard: pong
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11:22:40  <Bassals> perhaps the plan to win will be that of Mazur
11:27:20  <Hazzard> Yes
11:27:24  <Hazzard> Maybe
11:29:02  <Hazzard> !password
11:29:02  <PublicServer> Hazzard: vagues
11:29:21  <PublicServer> *** Game still paused (number of players)
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11:41:02  <Firestar_> !password
11:41:02  <PublicServer> Firestar_: vagues
11:41:16  <PublicServer> *** Game still paused (number of players)
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11:49:11  <Absolutis> !password
11:49:11  <PublicServer> Absolutis: grassy
11:50:25  <Hazzard> I think we should start the building stage
11:50:28  <PublicServer> *** Game still paused (number of players)
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11:50:58  <PublicServer> <Absolutis> looks like maz is winning
11:52:04  <PublicServer> *** Absolutis has joined spectators
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11:55:42  <Mark> we'll build later today when more people are online
11:56:32  <Mark> instead of just us lazy unemployed asses :)
11:58:48  <tycoondemon> !players
11:58:51  <PublicServer> tycoondemon: Client 1031 is tycoondemon, a spectator
11:58:51  <PublicServer> tycoondemon: Client 1170 is Sietse, a spectator
11:58:51  <PublicServer> tycoondemon: Client 1439 is Bassals, a spectator
11:58:51  <PublicServer> tycoondemon: Client 1451 is Absolutis, a spectator
11:58:51  <PublicServer> tycoondemon: Client 1407 (Orange) is Mark, in company 1 (Thomson & Co.)
11:59:16  <Hazzard> How soon is later?
11:59:26  <Hazzard> I am in China so the times are different
11:59:53  <rane> is this the only openttdcoop channel?
12:00:03  <Absolutis> no
12:00:19  <rane> is there one for the welcome server?
12:00:23  <Absolutis> yep
12:00:39  <Absolutis> #openttdcoop.stable
12:03:45  <Mark> Hazzard: in 3-5 hours
12:04:27  <Hazzard> :(
12:05:14  <tycoondemon> what is a welcome server?
12:08:47  <rane> the welcome server
12:09:23  <Ammler> @wiki Quickstart/stable
12:09:24  <Webster> Ammler: "Quickstart/Stable" (Redirect from "Quickstart/stable"):
12:09:25  <Webster> Ammler:
12:09:26  <Webster> Ammler: Welcome to the Quickstart for the Stable competition server.
12:09:35  <rane> i don't know why it's called Stable though
12:09:46  <Ammler> because it runs stable openttd only
12:09:57  <rane> no it doesn't…
12:10:06  <Ammler> our other servers are usually nightly or any other patchpack
12:10:34  <Ammler> rane don't be a smartass :-P
12:10:47  <Hazzard> I have to agree with rane
12:10:50  <Ammler> of course, we do test the stables there
12:12:10  <Ammler> you have a better name for it?
12:12:57  <rane> the server's name is welcome server i think
12:13:17  <rane> maybe Stable is some legacy thing
12:14:02  <Ammler> sorry, I should know ;-)
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12:39:44  <Chris_Booth> hi
12:39:55  <Mark> gday boothzor
12:40:15  <Chris_Booth> We all aussie now?
12:42:05  <Mark> :P
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12:55:02  <Hazzard> !ping
12:55:02  <PublicServer> Hazzard: pong
12:57:24  <Hazzard> How long is it between the start of building and the first train running normally?
12:58:12  <Mark> about an hour
13:00:06  <Hazzard> An hour?!
13:01:01  <Mark> might be a bit more but doesnt take long :P
13:01:13  <Hazzard> How devolped is the network at that point?
13:01:30  <Mark> well, as lined out in the plan of course :)
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13:01:34  <mfb-> hi
13:01:45  <Mark> hello
13:01:50  <Mark> it will need expanding later
13:02:09  <PublicServer> *** Game still paused (number of players)
13:02:11  <PublicServer> *** mfb joined the game
13:02:28  <PublicServer> <mfb> ok
13:02:38  <PublicServer> <mfb> looks like we have a winner?
13:03:17  <Hazzard> Yes
13:03:24  <PublicServer> <mfb> 16 votes... I cannot remember so many in the last 30 PSGs
13:03:41  <Hazzard> :D
13:03:51  <mfb-> building? :)
13:04:05  <Hazzard> :)
13:04:38  <Hazzard> Mark: So that means the all the ML's are completed and hubs built?
13:04:43  <Mark> yeah
13:04:46  <Mark> doesnt take long at all
13:04:51  <Mark> especially not if there's only 4 hubs
13:05:28  <mfb-> @stage Building
13:05:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | | New players, use @quickstart and !help |"
13:05:42  <mfb-> Mazur ?
13:05:52  <Hazzard> :D
13:05:56  <Mark> we were going to start building later today
13:07:17  <Hazzard> !password
13:07:17  <PublicServer> Hazzard: minces
13:07:43  <PublicServer> *** Game still paused (number of players)
13:07:44  <PublicServer> *** Hazzard joined the game
13:09:55  <PublicServer> *** Absolutis has joined company #1
13:09:55  <PublicServer> *** Game unpaused (number of players)
13:09:59  <PublicServer> <Absolutis> yay, building
13:09:59  <Hazzard> Mark: It seems that still may happen
13:10:59  <PublicServer> <mfb> hmm
13:11:05  <PublicServer> <mfb> where to place the steel mill
13:11:07  <PublicServer> *** Hazzard has joined company #1
13:11:16  <PublicServer> <Absolutis> maybe next to the ridge?
13:11:26  <PublicServer> <Absolutis> hmm, station on a hill?
13:11:29  <PublicServer> <Hazzard> The very nice ridge?
13:11:39  <PublicServer> <Absolutis> yep
13:12:01  <PublicServer> <mfb> we need 2 pickups and one drop at this line
13:12:12  <PublicServer> <mfb> and probably a SLH somewhere
13:12:22  <PublicServer> <mfb> hmm, could fit in
13:12:26  <PublicServer> <mfb> near lloydminster
13:15:16  <PublicServer> <Hazzard> I like the spamming bought land
13:15:34  <PublicServer> <Absolutis> i like trains.
13:15:48  <PublicServer> <Hazzard> Noooooo
13:15:54  <PublicServer> <Absolutis> *splat*
13:16:34  <PublicServer> <mfb> if you build the oil drop there, we need some long SLs for the antler lake region
13:16:45  <PublicServer> <mfb> well, fits in
13:18:09  <PublicServer> <mfb> I would prefer Erail...
13:18:18  <PublicServer> <mfb> @whoever is increasing our rail number
13:18:25  <PublicServer> <Hazzard> Not me
13:19:43  <PublicServer> <Hazzard> So
13:19:49  <PublicServer> <Hazzard> Is there anything I can help with?
13:19:56  <PublicServer> <mfb> build a hub or a station?
13:20:50  <PublicServer> <Hazzard> :o
13:21:00  <PublicServer> <Absolutis> you think that's a bit too little for oil drop?
13:21:08  <Hazzard> @junctionary
13:21:15  <Hazzard> !junctionary
13:21:15  <PublicServer> Hazzard:
13:21:20  <PublicServer> <mfb> goods drop is the easiest one, BBH is the most difficult I think
13:21:36  <PublicServer> <mfb> probably enough for oil
13:22:10  <PublicServer> <mfb> like this?
13:22:10  <PublicServer> <Hazzard> Are you using oil rigs?
13:22:24  <PublicServer> <Absolutis> oh, only rigs?
13:22:30  <PublicServer> <Absolutis> then that's definitely enough
13:22:37  <PublicServer> <Hazzard> There are no oil wells
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13:23:24  <Firstar> when will we go to the next stage?
13:23:30  <PublicServer> <mfb> what is placehiolder?
13:23:32  <Firstar> nvm
13:23:34  <PublicServer> <mfb> which next stage? finalizing?
13:23:43  <Firstar> doesnt matter
13:23:47  <Firstar> !password
13:23:47  <PublicServer> Firstar: guilds
13:24:04  <PublicServer> <Hazzard> Placeholder is just so I can see how you build the hub
13:24:10  <PublicServer> <Hazzard> :P
13:24:39  <PublicServer> *** Firestar joined the game
13:25:35  <PublicServer> <mfb> CL5 is a bit annoying
13:26:32  <Mark> @bbh
13:26:32  <Webster> bbh: Back Bone Hub, see also:
13:26:42  <Mark> read that rather than copying from the junctionary
13:26:45  <PublicServer> <Bassals> hello!
13:26:51  <PublicServer> *** Bassals has joined company #1
13:26:55  <PublicServer> <Firestar> hi
13:26:57  <PublicServer> <mfb> hi
13:26:59  <PublicServer> <Absolutis> is !here okay for steel mill MSH btw?
13:27:01  <PublicServer> <Bassals> have you guys started?
13:27:12  <Hazzard> I'm not going to try a BBH yet :P
13:27:18  <PublicServer> <mfb> a bit off, but why not
13:28:11  <Bassals> I'm changing the laptop and I come with you guys
13:28:18  <PublicServer> *** Bassals has left the game (leaving)
13:28:20  <PublicServer> <Firestar> k
13:28:33  *** Bassals has quit IRC
13:28:47  <PublicServer> <Firestar> can i help you a bit?
13:29:09  <PublicServer> <mfb> who is "you"?
13:29:35  <PublicServer> <Firestar> Absolutis
13:29:38  <PublicServer> <Absolutis> sure
13:32:52  <PublicServer> *** Mark has joined company #1
13:33:29  <PublicServer> <Hazzard> Do you just buldoze the forrest?
13:33:35  <PublicServer> <Mark> what forest :P
13:33:41  <PublicServer> <Mark> press X and there is no forest
13:33:43  <PublicServer> <Absolutis> wait it to die
13:33:57  <PublicServer> <Absolutis> the industry
13:34:15  <PublicServer> <Hazzard> How long do you think that will take?
13:34:23  *** bassals has joined #openttdcoop
13:34:25  <bassals> !password
13:34:25  <PublicServer> bassals: mildew
13:34:37  <PublicServer> *** bassals joined the game
13:34:39  <PublicServer> <Absolutis> well
13:34:49  <PublicServer> <Absolutis> it will at least be before we start
13:35:43  <PublicServer> <Mark> hm i always forget to add a nice bridge set
13:36:29  <PublicServer> *** Absolutis has left the game (leaving)
13:36:31  <PublicServer> <bassals> is it CL5 and coop-TF?
13:36:33  <PublicServer> <mfb> right
13:38:11  <PublicServer> <bassals> we will deliver goods to Acme
13:38:14  <PublicServer> <bassals> nice :-D
13:44:25  *** Chris_Booth has quit IRC
13:47:08  <PublicServer> <Mark> feel free to signal my ugly-ass bbh if you're bored :)
13:47:20  <PublicServer> <Hazzard> Who?
13:47:23  <PublicServer> <Mark> anyone
13:47:34  <PublicServer> <Hazzard> Okedoke
13:47:50  <PublicServer> <mfb> crap
13:47:53  <PublicServer> <Mark> btw mfb, i kicked your ass :P
13:48:27  <PublicServer> <mfb> I am building like 50% of the time only :p
13:49:13  <PublicServer> <mfb> that is so ugly :(
13:49:27  <PublicServer> <mfb> one waiting bay had 4 tiles
13:49:46  <PublicServer> <Mark> use pbs at the split before it :P
13:49:48  <PublicServer> <Mark> saves you a tile
13:49:56  <PublicServer> <mfb> would give 4.5
13:49:59  <PublicServer> <Mark> although it is ugly :)
13:50:01  <PublicServer> <mfb> that is the ugly part
13:50:01  <PublicServer> <Mark> oh
13:50:03  <PublicServer> <mfb> :D
13:50:07  <PublicServer> <mfb> well, I solved it
13:50:17  <PublicServer> <mfb> but now it looks ugly
13:50:32  <PublicServer> <Hazzard> I have read a lot of conflickting things about how to signal synced bridges
13:50:46  <PublicServer> <Mark> just use normal signals
13:50:48  <PublicServer> <Mark> especially for short ones
13:50:59  <PublicServer> <Mark> doesnt really matter if you use pbs/presignals/normal on those
13:51:06  <PublicServer> <Hazzard> Ok
13:51:29  <PublicServer> <Mark> (im sure V has something to say about that though)
13:51:39  <PublicServer> <Hazzard> Uhoh?
13:51:47  <PublicServer> <Mark> he always has something to say
13:51:50  <PublicServer> <Mark> about anything :P
13:51:58  <PublicServer> <mfb> just do what Mark said :p
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13:54:08  <tycoondemon> is the stable server new?
13:54:16  <PublicServer> <Mark> not really
13:54:22  <PublicServer> <Mark> about a year old (?)
13:54:29  <PublicServer> <mfb> more
13:54:30  <Dixon> !password
13:54:30  <PublicServer> Dixon: falcon
13:54:43  <PublicServer> <mfb> CL5
13:54:44  <PublicServer> *** Dixon: joined the game
13:54:52  <tycoondemon> hmm
13:55:11  <PublicServer> <Dixon:> hi
13:55:17  <PublicServer> <mfb> that does not work like this
13:55:17  <PublicServer> <Hazzard> Hello
13:55:59  <PublicServer> <mfb> do it like this
13:56:13  <PublicServer> <Hazzard> Who are you talking to?
13:56:19  <PublicServer> <Firestar> me
13:56:19  <PublicServer> <mfb> MSH01
13:56:21  <PublicServer> <mfb> no idea who
13:56:55  <PublicServer> <Mark> just call them BBHs
13:56:59  <PublicServer> <mfb> try to leave some tiles between the MLs
13:57:05  <PublicServer> <Mark> there can be SLHs on the branches so they're BBHs
13:57:05  <PublicServer> <mfb> easier to add SLHs then
13:57:28  <PublicServer> <mfb> now we have two BBH01
13:57:34  <PublicServer> <mfb> my sign was there first :p
13:57:40  <PublicServer> <Mark> fine :P
13:57:42  <PublicServer> <Firestar> i already made one line fromBBH 01
13:57:57  <PublicServer> <Mark> try to leave some mroe room
13:58:12  <PublicServer> <Mark> saves moving a busy ML when trying to build a SLH later on
13:59:42  <PublicServer> <Hazzard> ooh
13:59:49  <PublicServer> <Hazzard> I almost left myself open to a grammar nazi
13:59:56  <PublicServer> <Mark> :P
14:00:06  <PublicServer> <Mark> and saved yourself just in time
14:00:44  <PublicServer> <Firestar> magic dozer isnt on i guess
14:00:55  <PublicServer> <Mark> probably not
14:00:59  <PublicServer> <Hazzard> erm
14:01:01  <PublicServer> <Mark> its dangarous in cargo games
14:01:11  <PublicServer> <Mark> dangerous*
14:01:18  <hylje> let's get dangerous
14:03:53  <PublicServer> <mfb> not with a tile in between of course ;)
14:04:07  <PublicServer> <Hazzard> ?
14:04:09  <PublicServer> <Mark> :P
14:04:23  <PublicServer> <Hazzard> I have no idea which coments are directed at who
14:04:25  <PublicServer> <mfb> see sign "try to..."
14:06:11  <PublicServer> <Mark> tip for ML builders: look at !curves
14:06:25  <PublicServer> <Mark> if you keep the curves equally long signalling will stay aligned when autosignalling
14:06:39  <Hazzard> !curves
14:06:43  <PublicServer> <mfb> did you mean "difference of 2"?
14:06:53  <PublicServer> <mfb> and who cares about that?
14:06:59  <PublicServer> <Mark> looks prettier :)
14:07:21  <PublicServer> <Mark> suppose it doesnt matter than much nowadays as we got bridges over signals...
14:07:27  <PublicServer> <Mark> since like 5 years
14:08:46  <PublicServer> <mfb> I just look how it fits into the landscape and build it like this
14:09:24  <PublicServer> <Mark> im not bothered at all really, just a little tip most people probably didnt know about :)
14:10:36  <PublicServer> <Mark> good point
14:13:14  <PublicServer> <mfb> try ctrl+drag at the signals
14:13:16  <PublicServer> <mfb> near Gunn
14:13:30  <PublicServer> <mfb> well
14:13:36  <PublicServer> <mfb> with a one-way signal :p
14:13:54  <PublicServer> <Hazzard> Wow
14:14:04  <PublicServer> <Hazzard> Is that part of openttd?
14:14:10  <PublicServer> <mfb> of course
14:14:21  <PublicServer> <Hazzard> Why have I not known about this
14:14:28  <PublicServer> <Sietse> heya
14:14:34  <PublicServer> *** Sietse has joined company #1
14:15:15  <PublicServer> <mfb> like this?
14:17:26  <PublicServer> <Mark> oh remember tto, one signal at a time :)
14:17:33  <PublicServer> <mfb> :D
14:18:03  <PublicServer> <Hazzard> Ahh
14:18:33  <PublicServer> <Hazzard> Scott Joplin ragtimes
14:18:35  <PublicServer> <Hazzard> Good music
14:19:01  <PublicServer> <mfb> is there any oil goods pickup in progress?
14:19:21  <PublicServer> <Hazzard> No
14:20:30  <PublicServer> <mfb> evil
14:20:44  <PublicServer> <mfb> more trees?
14:22:56  <PublicServer> <Firestar> ill be back in 15-20 min
14:26:44  <PublicServer> <mfb> really, use trees ;)
14:27:00  <PublicServer> <Dixon:> whos bribing
14:27:03  <PublicServer> <Hazzard> Me
14:27:09  <PublicServer> <mfb> whoever bribes
14:27:15  <PublicServer> <mfb> wait, what is wrong at eckville?
14:27:44  <PublicServer> <Dixon:> ?
14:27:48  <PublicServer> <mfb> BBH should come first there
14:28:03  <PublicServer> <Hazzard> ?
14:28:13  <PublicServer> <mfb> eckville <- town name
14:28:43  <PublicServer> <Hazzard> I know
14:28:43  <PublicServer> <mfb> and the only place where I see some construction
14:29:21  <PublicServer> <Hazzard> :\ My bad
14:30:09  <PublicServer> *** {TWerkhoven[l]} joined the game
14:36:12  <PublicServer> <Firestar> back
14:36:18  *** fonsinchen has quit IRC
14:36:50  <PublicServer> <Dixon:> lol
14:36:52  <PublicServer> <Hazzard> That time it wasnt me
14:36:58  <PublicServer> <mfb> who bribes everything all the time?
14:36:59  <PublicServer> <Dixon:> oh
14:37:11  <Maraxus> !password
14:37:11  <PublicServer> Maraxus: delude
14:37:22  <PublicServer> <Dixon:> not me i use trees
14:37:25  <PublicServer> *** Maraxus joined the game
14:37:29  <PublicServer> <Maraxus> hi
14:41:15  <PublicServer> *** TWerkhoven[l] has left the game (leaving)
14:41:46  <Hazzard> !junctionary
14:41:46  <PublicServer> Hazzard:
14:42:54  <PublicServer> <mfb> need diagonal bridges :/
14:43:11  <PublicServer> <mfb> that has no similarity with a circle now
14:43:23  <PublicServer> <Hazzard> ?
14:43:37  <PublicServer> <mfb> BBH03
14:44:15  <PublicServer> <mfb> on paper, it this looks lilke a circle :D
14:44:25  <PublicServer> <Hazzard> You dray out the design first?
14:44:35  <PublicServer> <mfb> in this case, I did
14:44:39  <PublicServer> <Dixon:> what paper you using :)
14:45:01  <PublicServer> <mfb> well, "paper"
14:45:03  <PublicServer> <mfb> paint :p
14:45:18  <PublicServer> <Hazzard> :)
14:47:46  <V453000> !password
14:47:46  <PublicServer> V453000: wested
14:47:54  <PublicServer> <V453000> hi
14:47:56  <PublicServer> <mfb> hi
14:47:57  <PublicServer> *** V453000 joined the game
14:47:58  <PublicServer> <Maraxus> hi V
14:47:58  <PublicServer> <Dixon:> hi
14:48:02  <PublicServer> <Firestar> hi
14:48:24  <PublicServer> <Hazzard> CCCCOMBO BREAKER
14:48:43  <PublicServer> <Hazzard> Sorru
14:48:49  <PublicServer> <Hazzard> Sorry
14:49:00  <PublicServer> <Hazzard> Couldn't resist
14:51:08  <PublicServer> <Hazzard> It looks like a half circle
14:51:37  <PublicServer> <mfb> yeah
14:51:51  <PublicServer> <V453000> someone intends to build goods pickup at refinery or shall I?
14:52:13  <PublicServer> <mfb> I think this is still free
14:52:44  <PublicServer> <V453000> who built the drop anyway?
14:52:54  <PublicServer> <mfb> absolutis
14:52:56  <PublicServer> <V453000> thought so
14:53:02  <PublicServer> <mfb> :D
14:53:20  <PublicServer> <mfb> the forest went from 36/month to 96 since then
14:53:30  <PublicServer> <V453000> progress. :D
14:53:40  <PublicServer> <mfb> in the wrong direction :D
14:55:30  <PublicServer> <Hazzard> G'night guys
14:55:34  <PublicServer> <V453000> see you
14:55:37  <PublicServer> <Mark> cya
14:55:39  <PublicServer> <Hazzard> Have fun
14:55:41  <PublicServer> <Firestar> cya
14:55:41  <PublicServer> <mfb> cu
14:55:41  <PublicServer> <Maraxus> cu
14:55:43  <PublicServer> <Dixon:> bye
14:55:45  <PublicServer> *** Hazzard has left the game (leaving)
14:55:51  <Hazzard> :)
14:55:53  *** Hazzard has quit IRC
14:56:47  <PublicServer> <mfb> boring ML connections to do at BBH03 if someone wants
14:57:04  *** sla_ro|master has joined #openttdcoop
14:58:06  <PublicServer> <Dixon:> ig got go cya all later
14:58:12  <PublicServer> <mfb> cu
14:58:18  <PublicServer> <V453000> later
14:58:20  <PublicServer> *** Dixon: has joined spectators
14:58:24  <PublicServer> <Maraxus> cu
14:58:24  <PublicServer> <Firestar> cya
14:58:24  <PublicServer> *** Dixon: has left the game (leaving)
14:59:10  *** Dixon has quit IRC
15:06:06  <PublicServer> <mfb> thanks
15:06:10  <PublicServer> <Firestar> np
15:11:29  <PublicServer> <V453000> gravity =D
15:11:56  <PublicServer> <mfb> :p
15:12:04  <PublicServer> <mfb> nice overflow design at oil
15:12:18  <PublicServer> <V453000> Mark: wtf are "wtf presignals"
15:12:50  <PublicServer> <mfb> just removing the exit signal would do the same
15:12:56  <PublicServer> <V453000> exactly
15:13:47  <PublicServer> <V453000> but if you look how lazy Mark is for example at the bridges, you can tell that he wouldnt build it if he thought it does nothing ;)
15:13:57  <PublicServer> <mfb> lol
15:15:02  <Mark> youre lazy
15:15:03  <PublicServer> <mfb> 3-line design?
15:15:04  <Mark> and fat
15:15:08  <Mark> dunno why i did that :P
15:15:22  <PublicServer> <V453000> well you do it a lot so I was wondering
15:15:40  <PublicServer> <Firestar> be right back
15:15:48  <Mark> yeah dont know really :)
15:15:51  <Mark> looks cleaner
15:15:58  <PublicServer> <V453000> not really
15:16:02  <PublicServer> <V453000> just shows there is a gap
15:16:28  <PublicServer> <V453000> which doesnt have to be there in some cases
15:17:34  *** theholyduck has joined #openttdcoop
15:18:56  <PublicServer> <Firestar> back
15:20:35  <PublicServer> <mfb> keep the symmetry? :D
15:21:04  <PublicServer> <V453000> ah that
15:21:06  <PublicServer> <V453000> idk
15:21:08  <PublicServer> <V453000> yet
15:21:23  <PublicServer> <V453000> probably not though
15:30:36  <PublicServer> <bassals> what's the meaning of the exit presignals before depots?
15:30:50  <PublicServer> <Mark> trains cant leave the depot if its red
15:30:52  <PublicServer> <mfb> depots have an entry signal inside
15:30:58  <PublicServer> <bassals> no no
15:31:05  <PublicServer> <bassals> in the entrance
15:31:08  <PublicServer> <bassals> like factory drop
15:31:10  <PublicServer> <mfb> ?
15:31:21  <PublicServer> <bassals> oh, they're gone XD
15:31:23  <PublicServer> <V453000> uh
15:31:29  <PublicServer> <V453000> there are many issues in the station
15:31:35  <PublicServer> <mfb> hmm
15:31:37  <PublicServer> <mfb> right
15:31:47  <PublicServer> <mfb> ok, something to do later
15:32:01  <PublicServer> <Mark> i dont think that overflow works
15:32:12  <PublicServer> <mfb> it does not
15:32:14  <PublicServer> <V453000> it probably does
15:32:17  <PublicServer> <mfb> and it is completely pointless
15:32:27  <PublicServer> <V453000> and yes, pointless on drop
15:32:49  <PublicServer> <bassals> hey?
15:33:04  <PublicServer> <V453000> that solves it too I guess :d
15:33:12  <PublicServer> <V453000> who nuked it?
15:33:17  <PublicServer> <Firestar> myself
15:33:27  <PublicServer> <V453000> didnt care to hear the issues?
15:33:38  <PublicServer> <Mark> it wasnt unfixable really
15:33:40  <PublicServer> <Firestar> not really
15:34:02  <PublicServer> <Mark> it would've worked fine
15:35:05  <PublicServer> <Firestar> im just not a really good player of ottd. and if there would be too much trains at the station...
15:35:17  <PublicServer> <Mark> so fix it when its overloaded
15:35:29  <PublicServer> <V453000> well you wont learn by just killing it
15:35:35  <PublicServer> <Mark> most of the network will have to be rebuilt at some point
15:37:42  <PublicServer> <Firestar> lol we could transport goods (beer)+
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15:38:48  <PublicServer> <V453000> what do you think is oil refinedy pickup going to be called like
15:38:54  <PublicServer> <V453000> OH, which bad person called it this way
15:40:04  <PublicServer> <Firestar> we should transport from factory some beer too ya know
15:40:15  <PublicServer> <mfb> where do we get the beer?
15:40:40  *** Zeknurn` has quit IRC
15:40:42  <PublicServer> <Firestar> factory makes goods and loads on the goods (beer) trains ya know
15:40:54  <PublicServer> <Mark> firs has beer
15:41:04  <PublicServer> <Mark> or it doesnt actually, just a brewery
15:41:14  <PublicServer> <V453000> Alcohol ... :/
15:41:20  <PublicServer> <mfb> wtf
15:43:16  <PublicServer> <bassals> probably they consume a lot of beer in Acme
15:43:19  <PublicServer> <Mark> there's your next project V, alcoholic industry set
15:43:33  <PublicServer> <V453000> lol
15:44:27  <PublicServer> <V453000> I did consider doing something more static afterwards, but probably not industries
15:44:42  <PublicServer> <V453000> some infrastructure might be likely
15:45:00  <Mark> better dirt roads
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15:45:09  *** ChanServ sets mode: +o ODM
15:45:10  <Mark> thats an easy one for you :P
15:45:45  <PublicServer> <V453000> why? :o
15:46:04  <PublicServer> <V453000> firstly there are NA roads which look great and secondly why easy :D
15:46:30  <PublicServer> <V453000> I actually think stuff which is very repetitive has to be done a bit carefully so the texture doesnt suck
15:47:08  <PublicServer> <V453000> thankfully it doesnt have nowhere near the amount of sprites a train set has so you can focus on them a bit more :)
15:47:38  <Mark> they should look more track-ish imo :)
15:47:41  <PublicServer> <Firestar> does anyone know the town T & E Trailer park?
15:47:52  <Mark> yeah its in alberta
15:48:02  <PublicServer> <V453000> ah I see :) trackish :)
15:48:14  <PublicServer> <V453000> well, pay me money so I dont have to go to work and anything is possible :D
15:48:24  <PublicServer> <V453000> :P
15:48:42  <Mark> hehe
15:48:47  <Mark> lets see if nuts is any good first :P
15:48:51  <PublicServer> <V453000> :D
15:49:51  <Ammler> there is a nuts release?
15:49:59  <PublicServer> <V453000> not yet
15:51:25  <PublicServer> <Maraxus> are you going for a second try with the factory drop/pickup, Firestar?
15:51:35  <PublicServer> <Firestar> idk
15:51:38  <PublicServer> <Firestar> maybe
15:53:04  <PublicServer> <mfb> wtf
15:53:04  <PublicServer> <Firestar> lol
15:54:22  <PublicServer> <Firestar> four steel mills near each other
15:55:23  *** Mucht has joined #openttdcoop
15:55:23  *** ChanServ sets mode: +o Mucht
16:00:27  *** Ayero has joined #openttdcoop
16:00:28  <Ayero> !password
16:00:28  <PublicServer> Ayero: topped
16:00:34  <PublicServer> *** Ayero has left the game (connection lost)
16:00:48  <PublicServer> <mfb> firestar: the third line is not done yet?
16:00:50  <PublicServer> *** Ayero joined the game
16:01:10  <PublicServer> <Firestar> k
16:01:12  <PublicServer> <mfb> I'm thinking about a third way to build it
16:02:06  <PublicServer> <Firestar> who made those two engines in mazurs plan?
16:03:46  <PublicServer> <mfb> I made the train near the plan
16:04:06  <PublicServer> <Firestar> and who made the train IN the plan?
16:04:25  <PublicServer> <V453000> is that important somehow ? :D
16:04:44  <PublicServer> <Firestar> not :D
16:05:58  <PublicServer> <mfb> we never had hills there
16:06:20  <PublicServer> <Firestar> i TF it earlier
16:06:28  <PublicServer> <mfb> really?
16:06:30  <PublicServer> <bassals> why is it stopped?
16:06:32  <PublicServer> <Firestar> ye
16:06:38  <PublicServer> <mfb> ...
16:06:46  <PublicServer> <mfb> what is stopped?
16:06:52  <PublicServer> <Firestar> what
16:07:14  <PublicServer> <bassals> the train in the plan -_-
16:07:20  <PublicServer> <mfb> wtf
16:07:30  <PublicServer> <mfb> what is so important about that train?
16:07:36  <PublicServer> <V453000> absolutely no clue
16:07:46  <PublicServer> <V453000> OMG its a train
16:07:56  <PublicServer> <Firestar> me neithter
16:08:16  <PublicServer> *** XeryusTC joined the game
16:08:24  <PublicServer> <XeryusTC> w00t, mazur won :D
16:08:39  <PublicServer> <Firestar> hi XeryusTC
16:08:49  <PublicServer> <bassals> all because of you XeryusTC
16:09:04  <PublicServer> <mfb> common line is too long :/
16:09:10  <PublicServer> <Firestar> i changed my mind
16:09:12  <PublicServer> <XeryusTC> can i claim a main station?
16:09:33  <PublicServer> <mfb> factory and saw/steel mill
16:09:33  <PublicServer> <XeryusTC> for some timelapsing later on
16:09:33  <PublicServer> <Ayero> your all important train crashed =\
16:09:33  <PublicServer> <Firestar> you can claim factory drop pickup
16:09:37  <PublicServer> <Firestar> if you want
16:10:36  <PublicServer> *** Mazur joined the game
16:11:12  <PublicServer> <Mazur> You're all morons, you know that, right?
16:11:20  <PublicServer> <V453000> I do
16:11:23  <PublicServer> <XeryusTC> :D
16:11:28  <PublicServer> <mfb> ? :D
16:11:42  <PublicServer> <Firestar> :D
16:12:09  <PublicServer> <V453000> Mazur: still better than when getting voted, saying "OMG the plan so wont work" and leaving the game for good
16:12:19  <PublicServer> <V453000> getting bored in the process
16:12:40  <PublicServer> <V453000> like someone :)
16:13:18  <PublicServer> <XeryusTC> anyone mind if i claim saw/steel mill now and build it later tonight?
16:13:36  <PublicServer> <Mazur> V453000: I might yet, at that.
16:13:55  <PublicServer> <V453000> you definitely wont show us a theater like mr. Booth did
16:15:49  <PublicServer> <Mazur> That's a slur on my thespian abilities.
16:17:05  <PublicServer> <XeryusTC> Mazur: btw, we are not all morons, basically only mfb is ;)
16:17:16  <PublicServer> <V453000> xD
16:17:19  <mfb-> hey
16:17:22  <PublicServer> <Firestar> xD
16:17:28  <PublicServer> <V453000> I call a vote to ban XeryusTC
16:17:34  <PublicServer> <V453000> vote passed
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16:17:46  <PublicServer> <XeryusTC> oh, and V453000 is also a moron :P
16:18:04  <PublicServer> <mfb> you have my vote too, V
16:18:06  <PublicServer> <Firestar> i call a vote to punish XeryusTC
16:23:00  <PublicServer> <mfb> leave some space between the directions
16:33:08  <PublicServer> <mfb> V: do you plan to change the oil drop, too?
16:33:22  <PublicServer> <V453000> not sure
16:33:36  <PublicServer> <V453000> I dont think I need to
16:34:00  <PublicServer> <V453000> no that wouldnt be that way
16:34:06  <PublicServer> <Firestar> i think some one coukd make the factory drop station
16:34:08  <PublicServer> <V453000> but the station is pretty bad anyway
16:34:15  <PublicServer> <mfb> +pickup
16:34:18  <PublicServer> <V453000> one half has 3 joins, other has 2
16:34:21  <PublicServer> <V453000> and on wrong places
16:34:36  <PublicServer> <mfb> hmm.. right
16:34:42  <PublicServer> <mfb> well that is easy to fix
16:35:56  <PublicServer> <V453000> ...
16:36:10  <PublicServer> <V453000> why?
16:36:20  <PublicServer> <mfb> split for oil drop?
16:36:26  <PublicServer> <V453000> like this?
16:36:36  <PublicServer> <mfb> still thinking
16:36:38  <PublicServer> <V453000> these two lines dont have to cross there
16:37:12  <PublicServer> <mfb> that is good
16:37:23  <PublicServer> <mfb> not so deep
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16:42:25  <PublicServer> <XeryusTC> back
16:42:45  <PublicServer> <Firestar> back
16:42:51  <PublicServer> <Firestar> back
16:42:55  <PublicServer> <XeryusTC> good to know that ; and : get sorted before ! :o
16:43:19  <PublicServer> <Mazur> Jeff Beck?
16:43:21  <PublicServer> <mfb> - too
16:43:41  <PublicServer> *** mfb has joined spectators
16:43:43  <PublicServer> <mfb> afk
16:43:46  <PublicServer> <Firestar> cya
16:43:48  <PublicServer> <mfb> one BBH is left
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16:47:54  <PublicServer> <V453000> I hate not having ISR
16:48:12  <PublicServer> <XeryusTC> we dont have it?
16:48:14  <PublicServer> <XeryusTC> RAGE!
16:48:20  <PublicServer> <V453000> ask lord Mark
16:56:26  <PublicServer> <V453000> refinery should be complete
16:56:48  <PublicServer> <XeryusTC> \o/
16:57:14  <PublicServer> <Mazur> Except for the bit waiting for the forest to die, of course/
16:57:44  <PublicServer> <Firestar> hey mazur ya could see what "spawned" in your plan
17:04:43  <PublicServer> *** Maraxus has joined spectators
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17:05:30  <Joosta> !password
17:05:30  <PublicServer> Joosta: boding
17:05:44  <PublicServer> *** Joosta joined the game
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17:14:28  <PublicServer> *** Joosta has left the game (leaving)
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17:18:48  <PublicServer> <Mazur> Noone brave enough to build the last BBH?
17:19:06  <Firstar> no
17:19:25  <Firstar> not even factory stations
17:20:55  <PublicServer> <Mazur> Nor I, to be fair.
17:21:10  <PublicServer> <Mazur> Besides, dinner is on the way.
17:21:16  <PublicServer> <Mazur> later.
17:21:19  <PublicServer> *** Mazur has left the game (leaving)
17:24:53  <Mazur> If you need me, just mention my nickname and I'll ignore you in hte order received.
17:29:12  <PublicServer> *** Ayero has left the game (leaving)
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17:41:16  <Firstar> hi CB
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17:52:40  <PublicServer> <mfb> who needs help?
17:52:46  <PublicServer> <mfb> the sea?
17:54:21  <PublicServer> *** mfb has joined company #1
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17:54:49  <PublicServer> <mfb> what happened at the factory?
17:55:25  <Firstar> nothing i was bored XD
17:55:45  <PublicServer> <mfb> not bored enough to build it :p
17:56:11  <PublicServer> *** mfb has left the game (general timeout)
17:56:11  <PublicServer> *** mfb has left the game (connection lost)
17:56:28  <mfb-> "Your computer is too slow to keep up with the server" wtf
17:56:36  <mfb-> !password
17:56:36  <PublicServer> mfb-: fronds
17:57:04  <Firstar> wasnt brave enough
17:57:08  <PublicServer> *** mfb has left the game (connection lost)
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17:57:23  <Firstar> !password
17:57:23  <PublicServer> Firstar: fronds
17:57:36  <mfb-> it can keep up with >2k trains and large towns, but not this simple map? I doubt that
17:58:06  <Firstar> i just dont know how to make the entrance / exit lines
17:58:55  <Firstar> !password
17:58:55  <PublicServer> Firstar: wested
17:59:00  <mfb-> maybe you can look at similar stations?
17:59:12  <PublicServer> *** Firestar joined the game
17:59:20  <PublicServer> <Maraxus> I can show you something that might work...
17:59:47  <PublicServer> *** {TWerkhoven[l]} joined the game
18:00:35  <PublicServer> <Firestar> i meant the junctions
18:10:41  <PublicServer> <Maraxus> exit needs to be balanced as well
18:11:12  <PublicServer> <Firestar> and thats what i dont know how to
18:14:06  <mfb-> oh well
18:14:17  <mfb-> merging and splitting the lines is easy
18:14:36  <mfb-> can be done like in any side of any BBH
18:21:18  <PublicServer> <Firestar> thx Maraxus
18:21:24  <PublicServer> <Maraxus> np
18:37:32  <PublicServer> <Firestar> hey Maraxus check !her
18:38:43  <PublicServer> <Maraxus> :)
18:43:00  <PublicServer> <Firestar> will i get a like for !OPENTTD?
18:43:30  <PublicServer> <Mark> no certainly not
18:43:37  <PublicServer> <Firestar> check the sign
18:43:41  <PublicServer> <Mark> i have
18:43:45  <PublicServer> <Mark> and, certainly not
18:43:55  <PublicServer> <Firestar> just a joke
18:44:01  <PublicServer> *** XeryusTC joined the game
18:44:13  <PublicServer> <Firestar> wb
18:44:35  <PublicServer> <XeryusTC> ty
18:56:37  <PublicServer> <Firestar> ill be back insome minutes
18:58:38  <PublicServer> *** Firestar has left the game (leaving)
19:01:29  *** Tray has joined #openttdcoop
19:01:35  <Tray> !password
19:01:35  <PublicServer> Tray: ignite
19:02:16  <PublicServer> *** Tray joined the game
19:14:46  <PublicServer> <Mark> X timelapsing? :)
19:14:52  <PublicServer> <XeryusTC> not yet
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19:20:41  *** ChanServ sets mode: +o Mucht
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19:26:08  <Firstar> !password
19:26:08  <PublicServer> Firstar: yeasts
19:26:27  <XeryusTC> i will start recording when my connection restabilises
19:26:38  <XeryusTC> which might not happen before my sister leaves :o
19:27:12  <Firstar> when will she leave?
19:27:54  <Firstar> !password
19:27:54  <PublicServer> Firstar: forded
19:28:09  <PublicServer> *** Firestar joined the game
19:37:17  <PublicServer> <Firestar> i wish magic dozer would be on then i could remove the sawmill at facory stations
19:37:25  <PublicServer> <Firestar> *factory
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19:49:43  <V453000> !password
19:49:43  <PublicServer> V453000: urning
19:49:53  <PublicServer> *** V453000 joined the game
19:49:57  <PublicServer> <V453000> o/
19:49:58  <XeryusTC> am recording btw
19:50:57  <PublicServer> <Firestar> hi V453000
19:51:29  <PublicServer> <Firestar> i cant even remember when you last time recorded XeryusTC
19:51:43  <PublicServer> <XeryusTC> december probably
19:52:10  <PublicServer> <Firestar> your making the iron ore/wood drop forthe steel mill/sawmill right?
19:52:15  <PublicServer> <XeryusTC> yes
19:52:23  <PublicServer> <V453000> for what else :D
19:52:41  <PublicServer> <Firestar> the pickup?
19:53:04  <PublicServer> <V453000> well if it is ore/wood then it is quite clear isnt it :)
19:53:14  <PublicServer> <XeryusTC> hmm xD
19:53:21  <PublicServer> <Firestar> well i renamed it right now
19:53:32  <PublicServer> <XeryusTC> i like all caps :P
19:53:33  <PublicServer> <V453000> oh :>
19:54:13  <PublicServer> <XeryusTC> don't help pls
19:54:31  <PublicServer> *** TWerkhoven[l] has left the game (general timeout)
19:54:31  <PublicServer> *** TWerkhoven[l] has left the game (connection lost)
19:54:50  <burns> !password
19:54:50  <PublicServer> burns: urning
19:55:04  <PublicServer> *** condac joined the game
19:56:43  <PublicServer> <Firestar> are you creating a mountain here too or what V? XD
19:56:57  <PublicServer> <V453000> hm?
19:57:03  <PublicServer> <Firestar> cause lot of TF
19:57:10  <PublicServer> <V453000> not that much
19:57:28  <PublicServer> <XeryusTC> back in ye olde days i would've flattened the place :P
19:57:40  <PublicServer> <Firestar> good old times
19:57:43  <PublicServer> <V453000> yes because you are a noob, I am going to use the downhill for mergers instead
19:57:46  <PublicServer> <V453000> :P
19:58:04  <PublicServer> <Firestar> gravity mergers?
19:58:11  <PublicServer> <V453000> yey
19:58:11  <PublicServer> <XeryusTC> DON'T CHALLENGE MY SKILL
19:58:24  <PublicServer> <XeryusTC> "gravity mergers" are so 2006
19:58:36  <PublicServer> <Firestar> your skill is as good as Vs. (almost)
20:00:16  <PublicServer> <XeryusTC> V, are my zigzags slow?
20:00:41  <PublicServer> <V453000> hm :D
20:00:45  <PublicServer> <XeryusTC> i knew it xD
20:00:47  <PublicServer> <V453000> lots of slows there
20:00:50  <PublicServer> *** condac has left the game (leaving)
20:00:59  <PublicServer> <XeryusTC> oh lol xD
20:03:09  <PublicServer> <Firestar> how will you merg the three lines into two?
20:03:27  <PublicServer> <XeryusTC> i will call this time lapse: what happens if you dont play this game for a couple of months
20:03:31  <PublicServer> <V453000> not making it for 2
20:04:34  <PublicServer> <Firestar> i know what happens when you dont play for some onths
20:04:41  <PublicServer> <Firestar> *months sometimes
20:05:59  <PublicServer> <Firestar> when did Lloyminster die?
20:06:15  <PublicServer> <V453000> I guess when XeryusTC looked at it
20:06:17  <PublicServer> <V453000> it ran away
20:06:20  <PublicServer> <V453000> it didnt die
20:06:35  *** Chris_Booth has quit IRC
20:06:35  <PublicServer> <XeryusTC> had to take a phone call xD
20:07:05  <PublicServer> <Firestar> dont say anything bad bout xeryus
20:07:17  <PublicServer> <Firestar> at least i like him
20:07:31  <PublicServer> <XeryusTC> yeah V! don't piss of my fanboy!
20:07:38  <PublicServer> <Firestar> xD
20:07:40  <PublicServer> <V453000> on your one fanboy :)
20:07:50  <PublicServer> <Firestar> he has more
20:07:58  <PublicServer> <XeryusTC> at least i have one ;)
20:07:59  <PublicServer> <V453000> you use multiple nicks Firestar?
20:08:06  <PublicServer> <Firestar> no
20:08:20  <PublicServer> <Firestar> i know some other people too whio like him
20:08:30  <PublicServer> <V453000> hm thats surprising
20:08:32  <PublicServer> <V453000> xD
20:08:46  <PublicServer> <XeryusTC> don't diss my 60 ish youtube subscribers :P
20:09:08  <PublicServer> <V453000> xd
20:09:30  <PublicServer> <V453000> all my arguments are invalid now
20:09:43  <bassals> are you writing signs in his station or something?
20:10:14  <PublicServer> <Firestar> can we do that in OTTD?
20:11:18  <PublicServer> <XeryusTC> rage
20:12:24  <PublicServer> <Firestar> V can you somehow make that damn sawmill at Factory Pickup disappear?
20:12:38  <PublicServer> <V453000> if you cant, I cant
20:12:43  <PublicServer> <V453000> client == client
20:14:37  <PublicServer> <Firestar> caus its actually blocking the exit
20:14:44  <PublicServer> <V453000> well it cant live forever can it
20:15:12  <PublicServer> <Firestar> i already wrote it i see him in hell but it wont die
20:15:20  <PublicServer> <V453000> oh it will
20:15:34  <PublicServer> <bassals> it only blocks two lanes :-P
20:20:26  <PublicServer> <Firestar> why dont you make a snake nest again V453000?
20:20:36  <PublicServer> <V453000> doesnt fit too well
20:20:44  <PublicServer> <Firestar> here
20:20:47  <PublicServer> <V453000> and b) it takes fucking eternity to build it :)
20:21:29  <PublicServer> <Firestar> for someone who doesnt has your building speed actually more
20:21:47  <PublicServer> <V453000> speed is not important
20:21:55  <PublicServer> <Firestar> knowledge?
20:22:02  <PublicServer> <Firestar> experience?
20:22:05  <PublicServer> <V453000> if you call it that way
20:22:12  <PublicServer> <V453000> yes
20:22:23  <PublicServer> <Firestar> k
20:22:37  <PublicServer> <V453000> doesnt help if you can build 1000 rails in 3 seconds if you dont know how to
20:22:41  <PublicServer> <Firestar> is there actually a screenshot already from the game=
20:22:47  <PublicServer> <Firestar> ?
20:22:47  <PublicServer> <XeryusTC> at least the exit is huge :D
20:22:49  <PublicServer> <V453000> ?
20:23:01  <PublicServer> <V453000> lol XeryusTC :)
20:23:23  <PublicServer> <XeryusTC> not to refix that entry :P
20:23:49  <PublicServer> <Firestar> well one signal is missing at entry
20:25:47  <PublicServer> <V453000> hm this merger isnt exactly tiny either but for a TL5 all to all with 6->3 I guess it isnt that horrific
20:26:18  <PublicServer> <V453000> all the stupid TL3 games make you think it will be small :)
20:26:25  <PublicServer> <XeryusTC> yeah
20:26:31  <PublicServer> <XeryusTC> TL5 messes with my mind :(
20:26:41  <PublicServer> <Firestar> with every mind
20:26:48  <PublicServer> <Firestar> if played too much TL3
20:27:06  <PublicServer> <XeryusTC> that should work
20:27:08  <PublicServer> <XeryusTC> brb
20:27:12  <PublicServer> <Firestar> XeryusTC: you forgot one entrysignal
20:28:40  <PublicServer> <XeryusTC> :o?
20:28:48  <PublicServer> <Firestar> nvm
20:30:14  <PublicServer> <Firestar> hows going V?
20:30:20  <PublicServer> <XeryusTC> 40 mins of recording
20:30:22  <PublicServer> <V453000> snaking it up
20:30:48  <PublicServer> <Firestar> speeded up to 15 minutes
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20:35:03  <PublicServer> <V453000> please leave it alone
20:35:09  <PublicServer> <V453000> it only distracts me
20:35:24  <PublicServer> *** Chris Booth joined the game
20:35:41  <PublicServer> <XeryusTC> i feel like trolling Firestar by keeping the sawmill alive :D
20:35:54  <PublicServer> <Firestar> idc
20:36:26  <PublicServer> <XeryusTC> i like how my station is like 5x as long as wide :D
20:37:09  *** Mucht has quit IRC
20:37:36  <PublicServer> <XeryusTC> anyway, i am off to drink beer and smoke hookah
20:37:38  <PublicServer> <XeryusTC> gn!
20:37:40  <PublicServer> *** XeryusTC has left the game (leaving)
20:37:48  <PublicServer> <V453000> cya
20:37:50  <PublicServer> <Maraxus> cu
20:39:52  <PublicServer> <Firestar> BBH 02 will have to be rebuild too cause of LLL_RRR
20:40:07  <PublicServer> <Firestar> be right back
20:42:13  <PublicServer> <Firestar> back
20:45:37  <PublicServer> <V453000> that would do it for one part
20:55:39  <PublicServer> <Firestar> thinking V?
20:55:45  <PublicServer> <V453000> hm?
20:56:16  <PublicServer> <Firestar> bout the building
20:56:24  <PublicServer> <V453000> I try to
20:56:34  <PublicServer> <V453000> is something wrong?
20:56:40  <PublicServer> <Firestar> no
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21:07:06  <PublicServer> <Firestar> i think itll be time for another  towns death soone
21:07:20  <PublicServer> <V453000> which one?
21:07:26  <PublicServer> <Firestar> anyone
21:07:32  <PublicServer> <V453000> xD
21:07:43  <PublicServer> <Chris Booth> oh i am in here as well
21:07:45  <PublicServer> <Chris Booth> hi
21:07:51  <PublicServer> <V453000> hi
21:07:54  <PublicServer> <Maraxus> hi
21:08:04  <PublicServer> <Firestar> it can be Valhalla Centre or Standard  too
21:08:06  <PublicServer> <Firestar> hi
21:08:52  <PublicServer> <Chris Booth> only 1 loco?
21:08:58  <PublicServer> <Firestar> yes
21:09:00  <PublicServer> <V453000> what?
21:09:03  <PublicServer> <V453000> who said that
21:09:10  <PublicServer> <Chris Booth> TL 5 BR182
21:09:13  <PublicServer> <Firestar> what?
21:09:15  <PublicServer> <Chris Booth> check the train yard
21:09:26  <PublicServer> <V453000> ...
21:09:28  <PublicServer> <Chris Booth> 1 loco is not going to work
21:09:30  <PublicServer> <Firestar> does it say 2x BR182?
21:09:36  <PublicServer> <V453000> not everyone says the amount of trains
21:09:50  <PublicServer> <V453000> but 1 is absolutely out of consideration
21:10:01  <PublicServer> <Firestar> should i fix it?
21:10:18  <PublicServer> <Chris Booth> would help
21:10:25  <PublicServer> <Chris Booth> otherwise its going to fail
21:13:37  <PublicServer> <V453000> why is grain 2 together and rest 2 heads? :D
21:13:39  <PublicServer> <Chris Booth> Iron Ore train rules
21:13:49  <PublicServer> <V453000> omg
21:13:55  <PublicServer> <Chris Booth> I was broed
21:13:58  <PublicServer> <Chris Booth> bored
21:15:44  <PublicServer> <Chris Booth> V453000: you want me to make them all the same?
21:15:58  <PublicServer> <V453000> I like it uniform but I dont care too much
21:16:16  <PublicServer> <Chris Booth> I was going to make them all different , but Firestar stoped me
21:18:47  <Firstar> sry didnt know
21:18:58  <Firstar> im back in some min
21:19:01  <PublicServer> <V453000> nono, whatever HE does, STOP HIM :P
21:19:31  *** LoPo has joined #openttdcoop
21:20:05  <LoPo> hello
21:20:08  <LoPo> !password
21:20:08  <PublicServer> LoPo: cowing
21:20:19  <PublicServer> <V453000> hi
21:20:25  <PublicServer> <Maraxus> hi
21:21:33  <PublicServer> *** LoPo joined the game
21:22:25  <PublicServer> <Chris Booth> that is a beast of a hub
21:22:32  <PublicServer> <V453000> meow
21:22:43  <PublicServer> <Chris Booth> vrooooooom
21:23:33  <PublicServer> <LoPo> hi
21:24:24  <PublicServer> *** Chris Booth has left the game (leaving)
21:28:14  <PublicServer> <V453000> what the fuck did I just do
21:28:28  <PublicServer> <LoPo> random tracks?
21:28:30  <PublicServer> <LoPo> :P
21:31:03  <Firstar> im back
21:32:15  <PublicServer> <V453000> alright that makes more sense
21:32:57  <PublicServer> <Firestar> can i connect it to the lines?
21:33:08  <PublicServer> <V453000> sure
21:38:38  <PublicServer> <Firestar> i hope im not distracting you too much V
21:38:48  <PublicServer> <V453000> a lot tbh
21:39:37  <Chris_Booth> just start typing shit to annoy him
21:39:48  <Chris_Booth> then you will be in the same boat as me
21:40:00  <PublicServer> <Firestar> which i dont want
21:40:04  <PublicServer> <V453000> no, you cant just try and achieve that
21:40:10  <PublicServer> <V453000> not so easy
21:40:20  <PublicServer> <bassals> do you want to use boats to collect the oil?
21:40:27  <PublicServer> <V453000> ask once again bassals
21:40:29  <PublicServer> <V453000> :)
21:40:31  <PublicServer> <V453000> didnt work
21:40:34  <PublicServer> <bassals> XD
21:41:05  <PublicServer> <V453000> Firestar please stop
21:41:12  <PublicServer> <V453000> it is absolutely not helping, sorry
21:42:16  <mfb-> !password
21:42:16  <PublicServer> mfb-: impart
21:42:27  <PublicServer> *** mfb joined the game
21:42:35  <PublicServer> <V453000> hi
21:42:48  <PublicServer> <mfb> hi
21:42:54  <PublicServer> <Firestar> ello
21:43:00  <PublicServer> <Maraxus> hi
21:43:10  <PublicServer> <mfb> only 3 30tile-tunnels per line?
21:43:17  <PublicServer> <V453000> lets see how it works
21:44:27  <PublicServer> <Firestar> and CB i know much ways of how to annoy people
21:44:33  <PublicServer> <Firestar> not just in real life
21:46:03  <PublicServer> <mfb> the tunnels are really crazy :D
21:46:06  <PublicServer> <V453000> :)
21:46:20  <PublicServer> <V453000> what is the !4 tiles?
21:46:35  <PublicServer> <mfb> a train could wait at the oneway signal right after this
21:46:41  <PublicServer> <mfb> blocking the pbs split
21:46:45  <PublicServer> <V453000> could it
21:47:07  <PublicServer> <V453000> hm I dont think it can
21:47:13  <PublicServer> <mfb> hmm, counting again
21:47:21  <PublicServer> <V453000> this is one option
21:47:23  <PublicServer> <Firestar> except if theres a jam
21:47:26  <PublicServer> <mfb> ok, you are right
21:47:36  <PublicServer> <V453000> alright
21:47:51  <PublicServer> <V453000> I was messing with that so I didnt have it counted anyway
21:52:10  <PublicServer> <V453000> that should do it I guess
21:52:37  <PublicServer> *** LoPo has joined spectators
21:52:41  <PublicServer> <mfb> maybe the southern prio is a bit short
21:52:56  <PublicServer> <V453000> hm perhaps
21:53:06  <PublicServer> <mfb> but I think trains will prefer other lines first
21:54:08  <PublicServer> <Firestar> and now all of the lines were connected
21:54:14  <PublicServer> <V453000> :)
21:54:33  <PublicServer> <V453000> ML complete?
21:54:56  <PublicServer> <Firestar> so can we start the first trains actually?
21:55:10  <PublicServer> <Firestar> i can see the whole ML s complete
21:55:20  <PublicServer> <mfb> SLHs? primaries?
21:56:50  <PublicServer> <Firestar> what does mean "palletized"?
21:57:14  <PublicServer> <V453000> well a palette is some flat piece isnt it
21:57:32  <PublicServer> <V453000> so I think either it is the flat thing on which boxes are often placed
21:57:40  <PublicServer> <Firestar> k
21:57:47  <PublicServer> <V453000> or something that the goods are in flat shapes, but I dont think it is that case
21:58:01  <V453000>
21:58:02  <Webster> Title: Pallet - Wikipedia, the free encyclopedia (at
21:58:06  <PublicServer> <V453000> I would guess that
21:58:10  <PublicServer> <Firestar> except for lumber from sawmills
21:58:46  <PublicServer> <Firestar> lumber is always flat actually
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22:03:41  <PublicServer> *** Mazur joined the game
22:05:17  <PublicServer> <V453000> all trains should have unload and leave empty on drop order
22:05:23  <PublicServer> <V453000> to whoever made the trainyard orders
22:05:34  <PublicServer> <Firestar> not me
22:06:00  <PublicServer> <V453000> what the fuck ... XeryusTC built one pickup for both?
22:06:10  <PublicServer> <Mazur> You can deny all you want, Firestar, won't clear your name.
22:06:12  <PublicServer> <mfb> :D
22:06:23  <PublicServer> <Firestar> i really didnt made the orders
22:06:29  <PublicServer> <Firestar> only the trains
22:06:35  <PublicServer> <mfb> I made the goods orders
22:06:35  <PublicServer> <V453000> no steel trains until we have 2nd pickup I would say
22:06:38  <PublicServer> <mfb> ha!
22:06:56  <PublicServer> <Firestar> say what you want im innocent
22:09:55  *** lmergen has quit IRC
22:10:02  <PublicServer> <mfb> no, not like that
22:10:08  <PublicServer> <mfb> short curv
22:10:10  <PublicServer> <mfb> +e
22:11:04  <PublicServer> <mfb> ??
22:11:36  <Chris_Booth> boob
22:13:52  <PublicServer> <mfb> thanks for the signals
22:13:55  <PublicServer> <Firestar> np
22:16:33  <PublicServer> <Mazur> No wood train in trainyard?
22:16:47  <PublicServer> <mfb> oh
22:16:50  <PublicServer> <Mazur> Other side.
22:18:09  <PublicServer> <Firestar> the first oil train already on its train
22:18:19  <PublicServer> <Firestar> trail*
22:18:37  <PublicServer> <mfb> please sign your stations
22:19:03  <PublicServer> <Firestar> thats not my station
22:19:17  <PublicServer> <mfb> please sign your stations @ builder
22:21:20  <PublicServer> <mfb> now we have grain+livestock too
22:21:47  <PublicServer> <mfb> V: I think the train orders should be "no loading"
22:22:05  <PublicServer> <V453000> not really
22:22:05  <PublicServer> <mfb> forced unload gives waiting cargo if the drop fails for some reason
22:22:11  <PublicServer> <V453000> yes which is good
22:22:16  <PublicServer> <mfb> why?
22:22:18  <PublicServer> <V453000> keeps primaries serviced
22:22:28  <PublicServer> <V453000> if they didnt drop it they would be useless
22:22:34  <PublicServer> <mfb> we get a station rating and the station might pick up stuff from primaries
22:22:48  <PublicServer> <V453000> what?
22:23:02  <PublicServer> *** Chris Booth joined the game
22:23:06  <PublicServer> <V453000> you dont get station rating for unloading stuff there
22:23:08  <PublicServer> <Chris Booth> crunch
22:23:38  <PublicServer> <mfb> if it is unloaded like transfer?
22:23:56  <PublicServer> <Chris Booth> if thats the case you get negative rating
22:23:56  <PublicServer> <V453000> you get ratings only for picking up
22:24:10  <PublicServer> <Chris Booth> pickupd only give you possitive rating
22:25:05  <PublicServer> <Chris Booth> what is with the OTTD in the lake?
22:25:11  <PublicServer> <V453000> idk but it is ugly
22:25:21  <PublicServer> <Chris Booth> can the hi
22:25:27  <PublicServer> <mfb> train 88 tests that
22:26:09  <PublicServer> <mfb> it has a rating
22:26:25  <PublicServer> <V453000> sure but doesnt accept from the mine
22:26:36  <PublicServer> <mfb> let's see
22:26:38  <PublicServer> <V453000> if you stop the train then the cargo wont increase
22:26:41  <PublicServer> <mfb> 19 tonnes at the moment
22:26:43  <PublicServer> <V453000> it if will, it is a bug
22:27:01  <PublicServer> <mfb> ok, I see
22:27:12  <PublicServer> <Firestar> erm
22:27:26  <PublicServer> <V453000> the reason why this COULD really make the station accept that cargo is when people start PANIC PANIC, and send there a loading train to "deliver" the cargo
22:27:28  <PublicServer> <Firestar> why did a wood train come tothe factory?
22:27:46  *** Hazzard has joined #openttdcoop
22:27:48  <PublicServer> <mfb> bad wood order
22:27:55  <Hazzard> Hello!
22:28:07  <Hazzard> !playercount
22:28:07  <PublicServer> Hazzard: Number of players: 12 (2 spectators)
22:28:11  <PublicServer> <Chris Booth> Is Hazmat
22:28:17  <PublicServer> <Firestar> hi
22:28:36  <Hazzard> !password
22:28:36  <PublicServer> Hazzard: feline
22:28:51  <PublicServer> <mfb> and bad wood train group
22:29:14  <PublicServer> <Chris Booth> nasty
22:29:20  <PublicServer> <mfb> fixed
22:29:49  <PublicServer> *** Hazzard joined the game
22:30:02  <PublicServer> <Hazzard> Ooh, A train!
22:30:08  <PublicServer> <mfb> now the station gets iron @V
22:30:23  <PublicServer> <V453000>
22:30:29  <PublicServer> <mfb> but it is nearly dead
22:30:43  <PublicServer> <mfb> cannot reproduce it with this station any more
22:31:02  <PublicServer> <mfb> maybe I'll try again later
22:31:32  <PublicServer> <Hazzard> Why is there wood at the factory drop?
22:31:43  <PublicServer> <Firestar> caus bad wood order
22:31:45  <PublicServer> <mfb> someone got the wood orders wrong
22:31:55  <PublicServer> <Hazzard> :)
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22:32:07  <PublicServer> <mfb> it will be removed after a while
22:32:21  <PublicServer> <Firestar> its being removed right now
22:32:23  <PublicServer> <Chris Booth> train 92 doesn't like any path
22:32:33  <PublicServer> <Hazzard> Why are there trains next to the main stations?
22:32:39  <PublicServer> <mfb> :D
22:32:47  <PublicServer> <V453000> the shit
22:32:49  <PublicServer> <mfb> copy template
22:32:51  <PublicServer> <Mazur> Probably goods pickup copues.
22:33:02  <PublicServer> <mfb> that should fix it?
22:33:10  <PublicServer> <V453000> cannot be 1way
22:33:16  <PublicServer> <mfb> why?
22:33:18  <PublicServer> <V453000> PBS doesnt go into 1ways, remember?
22:33:24  <PublicServer> <Hazzard> Why are there the half circles?
22:33:30  <PublicServer> <V453000> but it totally bounces into itself
22:33:32  <PublicServer> <mfb> hmm
22:33:38  <PublicServer> <mfb> needs an additional tile
22:33:48  <PublicServer> <V453000> oh wait
22:33:50  <PublicServer> <V453000> everything is ok
22:33:52  <PublicServer> <mfb> like this
22:33:55  <PublicServer> <Hazzard> That is a funky stations
22:33:57  <PublicServer> <V453000> wha?
22:34:07  <PublicServer> <V453000> everything works as inteneded
22:34:13  <PublicServer> <mfb> ah
22:34:15  <PublicServer> <Hazzard> `
22:34:17  <PublicServer> <mfb> I see ;)
22:34:19  <PublicServer> <V453000> Chris Booth: the train is at entry, not PBS
22:34:21  <PublicServer> <Hazzard> It still is funky
22:34:27  <PublicServer> <V453000> the way how the overflow release works
22:34:47  <PublicServer> <Chris Booth> ah I see
22:34:53  <PublicServer> <mfb> not so easy to see the difference
22:34:55  <PublicServer> <V453000> kinda hard to distinguis with DB set
22:34:57  <PublicServer> <V453000> yeah
22:35:03  <PublicServer> <V453000> yes there it is :)
22:35:29  <PublicServer> <V453000> I will send some more trains I want to test how the choosing of reverser half works
22:37:03  <PublicServer> <mfb> iron ore has one BR182 in the middle?
22:37:13  <PublicServer> <V453000> ask mr B
22:37:19  <PublicServer> <mfb> well, fine
22:37:21  <PublicServer> <Chris Booth> lol
22:37:39  <PublicServer> <Chris Booth> yes that was me
22:38:15  <PublicServer> <V453000> ok ze overflow should work nicely
22:38:45  <PublicServer> <mfb> they prefer one, but use both?
22:38:55  <PublicServer> <V453000> they shouldnt exactly prefer one
22:38:58  <PublicServer> <V453000> but we will see
22:39:20  <PublicServer> <Hazzard> Can I attempt a side line hub?
22:39:26  <PublicServer> <V453000> of course
22:41:13  <PublicServer> <Firestar> cya
22:41:19  <PublicServer> *** Firestar has left the game (leaving)
22:41:24  <PublicServer> <mfb> wait...
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22:41:42  <PublicServer> <mfb> goods drop is only used by goods trains, right? :D
22:41:48  <PublicServer> <V453000> no
22:41:52  <PublicServer> <V453000> also coal and valuables
22:41:59  <PublicServer> <mfb> ah right
22:42:06  <PublicServer> <mfb> valuables?
22:42:12  <PublicServer> <V453000> read plan? :D
22:42:22  <PublicServer> <mfb> hmm ok
22:42:25  <PublicServer> <Chris Booth> V453000: I see 1 issue with you nice overflow
22:42:31  <PublicServer> <mfb> (I won't build that)
22:43:13  <PublicServer> <Mazur> WE dump it all there, Life, the universe, Everything!
22:43:15  <PublicServer> <Chris Booth> unless you planed the overflow trains to ever use 2 platforms due to the reversed PBS's
22:43:25  <PublicServer> <V453000> of course I did
22:43:40  <PublicServer> <Chris Booth> then it is not an issue
22:43:50  <PublicServer> <Chris Booth> rather a feature
22:43:52  <PublicServer> <V453000> if I wanted all 3 I could have put a PBS instead of the presignals
22:44:22  <PublicServer> <V453000> this gives an obscure condition which makes sure that it releases only when there isnt enough trains
22:44:52  <PublicServer> <V453000> which is either when there is only one train hidden in one of the 2 platforms
22:44:58  <PublicServer> <V453000> or none ofc
22:45:32  <PublicServer> <V453000> I used something very similar in 219 steel pickup already
22:47:28  <Mark> evening :)
22:47:42  <PublicServer> <mfb> hi
22:47:44  <PublicServer> <Mazur> Everning.
22:47:50  <PublicServer> <Chris Booth> gooday
22:48:52  <PublicServer> <Chris Booth> hhhm
22:49:34  <PublicServer> <Chris Booth> V453000 are you against adding a not gate or 2 to your overflow to make it smart?
22:49:56  <PublicServer> <V453000> why that?
22:50:07  <PublicServer> <Chris Booth> look at the depots now
22:50:25  <PublicServer> <Mark> steel and goods in one pickup?
22:50:27  <PublicServer> <Chris Booth> if we used a tiny big of logis, we could make trains go to the empty tunnel
22:50:29  <PublicServer> <Mark> did X build that?
22:50:32  <PublicServer> <mfb> he did
22:50:38  <PublicServer> <Mark> what a noob :)
22:51:04  <PublicServer> <V453000> an flipflop you mean
22:51:26  <PublicServer> <Chris Booth> kinda, but not
22:51:37  <PublicServer> <mfb> there is a nice one which could get its first application *hint*
22:51:47  <PublicServer> <V453000> yes I know mfb dont worry :)
22:51:53  <PublicServer> <mfb> :D
22:52:00  <PublicServer> <V453000> nono Chris :)
22:52:18  <PublicServer> <V453000> would make trains unable to choose
22:52:20  <PublicServer> <V453000> or ... go through them
22:52:31  <PublicServer> <Chris Booth> at the moment they choose the wrong one
22:52:41  <PublicServer> <V453000> hm, bastards
22:52:47  <PublicServer> *** Tray has left the game (leaving)
22:52:52  <PublicServer> <V453000> no that is stupid
22:52:58  <PublicServer> <mfb> like this, with just one reverser?
22:53:09  <PublicServer> <mfb> or a choice between both for both lines
22:53:23  <PublicServer> <Chris Booth> was going to do that to both lines
22:55:29  <PublicServer> <V453000> oh wiat
22:55:36  <PublicServer> <V453000> I already solved that with the waypoints
22:55:46  <PublicServer> *** Mazur has left the game (leaving)
22:56:29  *** Tray has quit IRC
22:56:42  <PublicServer> <V453000> the PF traps are to make them go to the waypoint, and they should hate one of the paths if only one tunnel is full I think
22:57:36  <PublicServer> <V453000> hm no
22:58:26  <PublicServer> *** Sylf joined the game
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22:59:26  <PublicServer> <Hazzard> Can someone check my design so far
22:59:36  <PublicServer> <Hazzard> I'm guessing I have made some mistakes
22:59:56  <PublicServer> <V453000> not bad so far, you will see when signalling
22:59:58  <PublicServer> <Chris Booth> i can see 1 minor 1
23:00:16  <PublicServer> <Hazzard> What is that?
23:00:26  <PublicServer> <Hazzard> Hmm
23:00:37  <PublicServer> <Hazzard> That is true
23:02:35  <PublicServer> <mfb> that is better
23:02:37  <PublicServer> <Hazzard> Like that?
23:02:39  <PublicServer> <Chris Booth> yep
23:04:29  <PublicServer> <Chris Booth> nn all
23:04:32  <PublicServer> <V453000> cya
23:04:35  <PublicServer> *** Chris Booth has left the game (leaving)
23:04:39  <PublicServer> <mfb> cu
23:04:47  *** Chris_Booth has quit IRC
23:06:52  <PublicServer> <mfb> you can move the other ML
23:07:05  <PublicServer> <Hazzard> :(
23:07:23  <PublicServer> <Mark> Hazzard: want a hint there?
23:07:26  <PublicServer> <Hazzard> Yes
23:07:41  <PublicServer> <Mark> try that
23:07:51  <PublicServer> <mfb> wtf
23:08:05  <PublicServer> <Mark> wont get in trouble with CL that way
23:08:23  <PublicServer> <mfb> try that ;)
23:08:38  <PublicServer> <Hazzard> ?
23:08:56  <PublicServer> <Hazzard> Ahha
23:09:50  <PublicServer> <Hazzard> Yay
23:10:56  <PublicServer> <Hazzard> Is that good?
23:11:12  <PublicServer> <mfb> that will work
23:12:04  *** Zuu has joined #openttdcoop
23:15:36  <PublicServer> <mfb> why so complicated :p
23:16:07  <PublicServer> *** Mazur has left the game (connection lost)
23:16:25  <PublicServer> *** Sylf has joined company #1
23:16:26  <PublicServer> *** Mazur joined the game
23:16:33  <PublicServer> <mfb> you don't have to remove any houses
23:16:43  <PublicServer> <Hazzard> I know
23:17:14  <PublicServer> <mfb> your prios are a bit short
23:17:16  <PublicServer> <mfb> for TL5
23:17:35  <PublicServer> <Hazzard> oke doke
23:21:45  <PublicServer> <Hazzard> How would you guys fix the easy to fix problem?
23:22:27  <PublicServer> <Sylf> extend the merge point by 1 tile
23:22:41  <PublicServer> <Hazzard> By moving the other bridge backwards?
23:22:47  <PublicServer> <Sylf> yup
23:23:49  <PublicServer> <Hazzard> Lol
23:24:45  <PublicServer> <Mazur> Do you know about CTRL-drag clicking signals, Hazzard?
23:24:47  <PublicServer> <Sylf> you know about the ctrl-drag feature for the signals?
23:24:49  <PublicServer> *** bassals has left the game (leaving)
23:24:51  <PublicServer> <Sylf> :P
23:24:53  <PublicServer> <Hazzard> Yes
23:25:00  <PublicServer> <Sylf> A few words/sec too slow
23:25:02  <PublicServer> * Mazur high5s Sylf.
23:25:50  <Mark> @clcalc
23:25:51  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
23:26:26  <Mark> @calc erail 3.5 231
23:26:37  <Mark> @clcalc help
23:26:37  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
23:26:39  <PublicServer> <V453000> 3.5?
23:26:51  <Mark> @calc erail 231
23:26:53  *** sla_ro|master has quit IRC
23:26:59  <Mark> @clcalc erail 231
23:26:59  <Webster> Mark: Required CL for rail at 231km/h is 7 (12 half tiles) or TL
23:27:03  <Mark> there
23:27:04  <Mark> k
23:27:17  <Mark> uh
23:28:26  <PublicServer> <Hazzard> Okay
23:28:32  <PublicServer> <Hazzard> It's done?
23:28:58  <Hazzard> !wiki balancer
23:28:59  <PublicServer> Hazzard:
23:29:06  <Hazzard> @wiki balancing
23:29:10  <Webster> Hazzard:
23:29:11  <Webster> Hazzard: << Priority | ^^ Back to Presignals Guides Index | Complex Junctions
23:29:38  <PublicServer> <Mark> V453000: are you aware you got some slow curves?
23:29:40  <PublicServer> <Mark> in BBH04
23:29:44  <PublicServer> <V453000> yes
23:29:59  <PublicServer> <Sylf> for best balancing, you'll want to control the split with presignals
23:30:29  <PublicServer> <Hazzard> So
23:30:29  <PublicServer> <Sylf> then, you want to control the length of the waiting bays and the placement of excessive signals
23:30:31  <PublicServer> <Hazzard> Merge on the inside?
23:30:33  <PublicServer> <Mark> why do you have slow curves? :P
23:30:47  <PublicServer> <Sylf> there are couple ways to make it work better
23:30:55  <PublicServer> <V453000> because they dont hurt in these spots? :)
23:31:01  <PublicServer> <Mark> noob :P
23:31:19  <PublicServer> <Sylf> that's one way...
23:31:27  <PublicServer> <Sylf> the lower side can fit 2 trains in the bay
23:31:34  <PublicServer> <Hazzard> Now a train can't fit in the top one
23:31:37  *** bassals has quit IRC
23:31:40  <PublicServer> <Hazzard> Left one
23:31:46  <PublicServer> <Sylf> it can, because of the use of the PBS
23:31:52  <PublicServer> <Hazzard> Oh, right
23:32:02  <PublicServer> <Mark> even without PBS it could
23:32:08  <PublicServer> <Sylf> the top one, yes.
23:32:14  <PublicServer> <Sylf> the bottom one, not so.
23:32:14  <PublicServer> <Mark> both
23:32:22  <PublicServer> <Hazzard> I meant the bottom one
23:32:36  <PublicServer> <Sylf> the non-pbs way would be...
23:32:38  <PublicServer> <Hazzard> But not with the current signals
23:32:40  <PublicServer> <Mark> have you got the measurement thingy on?
23:32:42  <PublicServer> <mfb> good night
23:32:46  <PublicServer> <Hazzard> Yup
23:32:49  <PublicServer> <Sylf> I do
23:32:55  <PublicServer> <Mark> night
23:33:06  <PublicServer> <Sylf> perging there is an option too
23:33:08  <PublicServer> <V453000> well Mark, in BBH 02 "why" is just pure lazy
23:33:18  <PublicServer> <mfb> I fixeda signal gap in BBH04
23:33:22  <PublicServer> <Mark> i didnt signal that
23:33:32  <PublicServer> <V453000> track layou
23:33:34  <PublicServer> <Hazzard> I did
23:33:34  <PublicServer> <V453000> t
23:33:41  <PublicServer> <Mark> whats wrong with it?
23:33:49  <PublicServer> <V453000> well a separate bridge is surely better
23:33:56  <PublicServer> <Mark> why?
23:33:58  <PublicServer> <V453000> like this
23:34:06  <PublicServer> <mfb> see BBH02
23:34:26  <PublicServer> <V453000> well not exacly at this spot but more like in the other why
23:34:40  <PublicServer> <V453000> but pre-signalling is usually good too
23:34:42  <PublicServer> <Mark> so... whats wrong
23:34:48  <PublicServer> <Mark> doesnt matter at all
23:34:51  <PublicServer> <Mark> especially not with TL5
23:34:57  <PublicServer> <V453000> well firstly trains dont have to choose properly
23:35:17  <PublicServer> <Mark> with a gap that short it doesnt matter at all
23:35:31  <PublicServer> <V453000> which tunnel they choose?
23:35:31  <PublicServer> <V453000> it does
23:35:34  <PublicServer> <V453000> the one above does
23:35:49  <PublicServer> *** mfb has left the game (leaving)
23:35:51  <PublicServer> <Mark> how?
23:35:54  <PublicServer> <V453000> sometimes trains can make something amazing like attempt to go to the same bridge
23:36:04  <PublicServer> <V453000> because they didnt really attempt to go to the first one
23:36:16  <PublicServer> <V453000> so if they prefer the bottom bridge, you have a problem
23:36:22  <PublicServer> <V453000> or .. can have, it is rather random
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23:37:13  <PublicServer> <V453000> and when you dont really sacrifice any space for it, I think it is best to just make it properly
23:37:35  <PublicServer> <Mark> leave it and we'll see if it fails
23:37:45  <PublicServer> <Mark> i'd be surprised tbh
23:37:55  <PublicServer> <Mark> its not lazy anyway , doesnt really take any more time/effort to do it your way
23:38:29  <PublicServer> *** Hazzard has joined spectators
23:39:25  <PublicServer> <V453000> I saw it break many times ... a partial solution is to add a penalty to one of the bridges, but unfortunately you have to add the penalty to the bridge with no space for the penalty, so you would have to make it longer in that case, which would eat as much space as proper construction :)
23:39:59  <PublicServer> <Mark> signals are penalties aswell, it's 3 signals either way
23:40:18  <PublicServer> <V453000> yes but you need the bottom bridge to have higher penalty
23:40:24  <PublicServer> <V453000> so they choose the first one asap
23:40:39  <PublicServer> <V453000> so if a train is on that bridge, it gives penalty of firstred signal
23:40:45  <PublicServer> <V453000> and then they pick the other bridge
23:41:16  <PublicServer> <V453000> if they pick the second one first, it is possible that they wont get the firstred penalty and a 2nd train will try to choose that bridge as well
23:41:22  <PublicServer> <V453000> which sounds dumb but happens sometimes
23:42:16  <Mark> hm maybe
23:42:20  <Mark> i'll be watching it :)
23:42:46  <PublicServer> <V453000> I think it is even in the "right" rotation to be vulnerable to breaking, but never too sure about that
23:43:09  <Mark> yeah... aparantly yapf has a preference for some corner of the map
23:43:18  <Mark> forgot which :)
23:43:33  <PublicServer> <V453000> it isnt so easy to indicate either
23:43:55  <PublicServer> <V453000> or ... I dont think there is a general rule you could say "oh ok they are trying to get to one corner"
23:45:30  <PublicServer> <Mark> was the ML between the hubs meant to be LLL_RRR?
23:45:47  <PublicServer> <Mark> final delivery?
23:45:50  <PublicServer> <Mark> what does that even mean? :D
23:46:01  <PublicServer> <V453000> I think that is the goods line
23:46:18  <PublicServer> <Mazur> The drops that do not result in pickup something else.
23:46:20  <PublicServer> <V453000> but I think building a hub as LLL_RRR makes it much better to expand than LL_RR. LLRR is a lot different
23:46:31  <PublicServer> <Mark> true that
23:46:41  <PublicServer> <V453000> so I didnt really bother making is LLRR from either side
23:46:43  <PublicServer> <Mark> my hubs are generally unexpandable anyway
23:47:21  <PublicServer> <V453000> well BBH04 isnt somehow super expandable either, but you can do stuff with it still. Usually make for example 4->3 through the center
23:47:29  <PublicServer> <V453000> which should and probably will work
23:47:53  <PublicServer> <V453000> if the center is 2 lines only, 4->2 would only work if traffic was exactly 50% to each end, which is quite unlikely
23:48:39  <PublicServer> <Mark> a pretty good way in this case would be to get rid of the join before split by making a crossover
23:49:21  <PublicServer> <Mark> but that technically makes it one hub
23:49:35  <PublicServer> <V453000> ah that you mean
23:49:41  <PublicServer> <V453000> no point I think
23:51:09  <PublicServer> *** Hazzard has joined company #1
23:52:30  <PublicServer> <V453000> ok my trains are officially a bunch of assholes who refuse to obey
23:52:52  <PublicServer> <Hazzard> I just sawa train go through the factory drop instead of the pickup overflow
23:53:11  <PublicServer> <Hazzard> Train 66
23:53:23  <PublicServer> <V453000> of course why would they go to the overflow when the last choice is drop XD
23:53:45  <PublicServer> <V453000> the last choice must be pickup
23:54:00  <PublicServer> <Hazzard> Would a PF trap fix that?
23:54:22  <PublicServer> <Sylf> better to expand the station
23:54:24  <PublicServer> <V453000> probably yes, but very stupid solution imo
23:54:38  <PublicServer> <V453000> either expand the station or just swap the platforms
23:54:41  <PublicServer> <V453000> either of those
23:54:56  <PublicServer> <Sylf> ah, a swap.
23:55:19  <PublicServer> <Hazzard> Can we add some trains to my hub?
23:55:35  <PublicServer> <Hazzard> :)
23:55:37  <PublicServer> <Mark> go for it
23:55:39  <PublicServer> <Sylf> add stations :P
23:55:49  <PublicServer> <Mark> i might prospect some industries
23:55:59  <PublicServer> <Mark> or.. actually
23:56:09  <PublicServer> <Mark> yeah just a few :)
23:56:32  <PublicServer> <Sylf> just remember, SLH4 will be sharing some space with SLH6
23:56:39  <PublicServer> <Hazzard> Yes
23:57:06  <Hazzard> @wiki sideline hub
23:57:07  <Webster> Hazzard:
23:57:08  <Webster> Hazzard: A sideline hub (SLH) is a hub that connects a sideline to a mainline. Although usually load balanced they are not always. They are however, designed not to interrupt the flow of mainline traffic as much as possible, so that trains already at full speed do not have to slow down. More information on building a sideline hub is available on the Basic Junctions guide.
23:57:40  <PublicServer> <Sylf> speaking of which...  SLH6 needs some fixes
23:57:46  <PublicServer> <Sylf> lots of CL3
23:58:00  <PublicServer> <Mark> hm wtf
23:59:01  <Mark>,_22nd_Dec_1950.png
23:59:08  <Mark> is that supposed to be an example slh?
23:59:33  <V453000> Troy ...
23:59:42  <Mark> :/
23:59:55  <Sylf> that's a poor example >_<

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