Config
Log for #openttdcoop on 25th March 2012:
Times are UTC Toggle Colours
00:00:11  <PublicServer> <Maraxus> gn
00:00:21  <PublicServer> *** Maraxus has left the game (leaving)
00:00:41  *** Maraxus has quit IRC
00:01:27  <PublicServer> *** Hazzard has joined company #1
00:08:11  <PublicServer> <Hazzard> I think the priority should be shorter
00:09:08  *** Zuu has quit IRC
00:09:31  <PublicServer> <Firestar> cu
00:09:33  <PublicServer> *** Firestar has left the game (leaving)
00:09:39  <PublicServer> <Hazzard> Bye
00:09:45  *** Firestar has quit IRC
00:16:29  <PublicServer> *** Sylf joined the game
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00:22:21  <PublicServer> *** Sylf has joined company #1
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00:26:41  <PublicServer> <Mazur> Sylf comes in and suddenly we are jammed again.
00:26:51  <PublicServer> <Sylf> yeah.
00:28:09  <PublicServer> <Mazur> BBH 03 -> Drop.
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00:41:35  <PublicServer> <Hazzard> Next game I want to make a plan with TL 1
00:41:45  <PublicServer> <Sylf> go for it
00:41:51  <PublicServer> <Sylf> but good luck getting the votes :P
00:41:58  <PublicServer> <Hazzard> ^^
00:42:40  <PublicServer> <Hazzard> 2*45s will litter the landscape
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01:02:59  <PublicServer> <Mazur> Ad you can see, more trains exit in the same time period, now.
01:03:14  <PublicServer> <Hazzard> wha
01:03:24  <PublicServer> <Mazur> SLH 09.
01:04:55  <PublicServer> <Hazzard> That is a lot of WIPs
01:05:16  <PublicServer> <Mazur> Yes, but not by who, and nothing happening.
01:05:50  <PublicServer> <andyp> anyone want to step up and finish it?
01:05:56  <PublicServer> <Mazur> Not I.
01:06:12  <PublicServer> <Hazzard> That is a mes
01:12:53  <PublicServer> <andyp> want help at SHL02?
01:12:59  <PublicServer> <Hazzard> Yes
01:13:14  <PublicServer> <Hazzard> I am just trying to redirect the traffic but I am getting a lot of lag
01:18:12  <PublicServer> <andyp> so we even need slh02?
01:18:46  <PublicServer> <andyp> SLH9, 2, and 6 all basically run into each other
01:18:49  <PublicServer> <Hazzard> Well, we can't just go Sideline hub 01, sideline hub 03
01:19:23  <PublicServer> <andyp> Why not?  And if the lack of 2 is bothersome, rename 9
01:19:57  <PublicServer> <andyp> A little work to 9 and it should handle the traffic, it almost does with the temp merge of SLH02 traffic
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01:25:07  <PublicServer> <andyp> cleared some old track for you
01:25:19  <PublicServer> <Hazzard> For me?
01:30:14  <PublicServer> <Mazur> All you are doing now is basically pointless, once SLH 02 is rebuild, those lines will connect there.
01:32:33  <PublicServer> <Hazzard> I gtg now
01:33:12  <PublicServer> <Mazur> So do I.
01:33:30  <PublicServer> *** Hazzard has joined spectators
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01:35:34  <Hazzard> So
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01:35:50  <Hazzard> Leave it SLH 02 to whoever happens to enter the game next
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01:39:24  <andy_p> !priority
01:39:28  <andy_p> !password
01:39:29  <PublicServer> andy_p: fracas
01:40:01  <andy_p> !password
01:40:01  <PublicServer> andy_p: fracas
01:40:19  <PublicServer> *** Game still paused (number of players)
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01:40:21  *** pugi_ is now known as pugi
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01:57:56  <Ryton> !password
01:57:56  <PublicServer> Ryton: cogent
01:58:21  <PublicServer> *** Game still paused (number of players)
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01:58:36  <PublicServer> <Ryton> wth is cogent?
01:58:36  <PublicServer> <Ryton> @@cogent
01:58:53  <PublicServer> <Ryton> damn this map is cramped...
02:00:57  <Hazzard> It has something to do with wacking stuff
02:01:29  <PublicServer> <Ryton> how did the RV game end up?
02:01:29  <PublicServer> <Ryton> I missed most of it, unfortunately
02:01:41  <Hazzard> There were 2000 rvs
02:01:47  <PublicServer> <Ryton> not bad
02:02:05  <PublicServer> <Ryton> I shoulld DL the savegame and investigate (another day)
02:02:11  <Hazzard> Evething was running pretty smoothly except for the north drop and candy pickup, which wasn't working very well
02:02:37  <Hazzard> Depots were flooded
02:02:41  <Hazzard> You can download the final
02:02:48  <Hazzard> If you want to see
02:03:21  <PublicServer> <Ryton> St Pauls is  quite overgrown :-)
02:04:20  <PublicServer> <Ryton> so 40% of traffic is going from SW to NE of the map?
02:04:44  <Hazzard> Which game?
02:04:53  <PublicServer> <Ryton> this one :-)
02:05:01  <PublicServer> *** Game still paused (number of players)
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02:05:21  <PublicServer> <Ryton> oil pickup to oil ref, then to goods drop
02:05:21  <PublicServer> *** Ryton has joined company #1
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02:05:21  <PublicServer> *** Game unpaused (number of players)
02:05:29  <PublicServer> <Ryton> I'm just looking tough
02:05:37  <PublicServer> <Ryton> not planning on building today (tonight)
02:05:40  <PublicServer> *** Hazzard has joined spectators
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02:06:10  <PublicServer> <Hazzard> SLH 02 is nuked
02:06:34  <PublicServer> *** Hazzard has joined company #1
02:06:34  <PublicServer> *** Game unpaused (number of players)
02:06:37  <PublicServer> <Ryton> wow, gone?
02:06:59  <PublicServer> <Ryton> on purpose, or accident? Must be on purpose... was it so bad? ;-)
02:07:32  <PublicServer> <Hazzard> On purpose
02:07:52  <PublicServer> <Hazzard> The lanes are being upgraded to LLLLRRRR
02:08:50  <PublicServer> <Ryton> it just has woods & farms?
02:09:28  <PublicServer> <Hazzard> There is that one iron ore mine and the bank at medicine hat
02:09:28  <PublicServer> <Hazzard> Oil rigs too
02:09:38  <PublicServer> <Ryton> ah I missed those
02:10:02  <PublicServer> <Ryton> lol @ name Medicine hat btw :-)à
02:10:13  <PublicServer> <Ryton> I wonder who ever entered that name in the cities list :p
02:10:19  <PublicServer> <Hazzard> lol @ Lesser Slave Lake
02:10:33  <PublicServer> <Hazzard> and Whiskey Gap
02:11:35  <PublicServer> <Ryton> lol @ lesser slave lake too :-D
02:12:33  <PublicServer> <Hazzard> There are a lot of things that need to be fixed
02:12:45  <PublicServer> <Ryton> yeah, it seems so
02:12:51  <PublicServer> <Ryton> but its an interesting map too
02:13:09  <PublicServer> <Ryton> stillquite some space available
02:13:17  <PublicServer> <Ryton> if TF is allowed
02:13:43  <PublicServer> <Hazzard> The oil rigs are putting a big strain on the network
02:13:45  <PublicServer> <Hazzard> TF?
02:13:48  <PublicServer> <Ryton> Terraform
02:13:54  <PublicServer> <Ryton> abbreviation
02:13:56  <PublicServer> <Hazzard> It is
02:14:06  <PublicServer> <Ryton> then it shouldnt be a problem
02:14:48  <PublicServer> <Hazzard> There is the entire oil rig loop in the bottom part of the map
02:14:55  <PublicServer> <Ryton> I saw, yes
02:15:17  <PublicServer> <Ryton> and a full pickup :)-)
02:15:28  <PublicServer> <Ryton> 5E6 liters of oil :-)
02:16:47  <PublicServer> <Hazzard> My feeder station has almost 9k tonnes of ore waiting
02:17:09  <PublicServer> <Hazzard> Really needs more trains, but the network needs to be upgraded
02:17:35  <PublicServer> <Ryton> I only see 10k on Hazzards feeding station?
02:17:42  <PublicServer> <Ryton> or is there another?
02:17:53  <PublicServer> <Hazzard> That is it
02:18:00  <PublicServer> <Ryton> 5e6 oil > 10k ore :p ;-)
02:18:22  <PublicServer> <Hazzard> True, but oil is *1000
02:18:48  <PublicServer> <Ryton> ok, point taken :-)
02:19:22  <PublicServer> *** Hazzard has joined spectators
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02:19:30  <PublicServer> <Ryton> so you'd like 3LR3R from ore drop to your station?
02:19:34  <PublicServer> <Ryton> 3L3L*
02:19:40  <PublicServer> <Ryton> 3R3Lthat is*
02:20:07  <PublicServer> <Hazzard> The entire network needs a lot of work
02:20:14  <PublicServer> <Ryton> Its ok
02:20:24  <PublicServer> <Ryton> ive seen worse ;-)
02:20:58  <PublicServer> *** Hazzard has joined company #1
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02:21:36  <PublicServer> <Ryton> BBH04 is 4-4 completely, but  BBH°2 isnt
02:21:46  <PublicServer> <Ryton> thats the first step imho
02:22:02  <PublicServer> <Hazzard> That is why it was demolished
02:22:28  <PublicServer> <Hazzard> 06 needs upgrading too
02:23:16  <PublicServer> <Ryton> why is there mixing between BBH°2 and BBHJ°02?
02:23:38  <PublicServer> <Ryton> hmm, sorry, between BBH04 and BBH02 that is
02:24:14  <PublicServer> <Hazzard> it was an effort to keep the traffic flowing
02:24:16  <PublicServer> <Ryton> if the lines can handle the joinning traffic at the first BBH, wont they arrive OK at the second?
02:24:28  <PublicServer> <Ryton> tough I may be wrong... (Im just a beginner here)
02:24:38  <PublicServer> <Hazzard> I'm a beginer too
02:24:57  <PublicServer> <Hazzard> Before it merged into 3 lines then split into the hub
02:25:07  <PublicServer> <Ryton> BBH 02 isnt 4-4 yet, but close to it imho
02:25:10  <PublicServer> <Ryton> easily expandable
02:25:13  <PublicServer> <Ryton> with some time :-)
02:25:40  <PublicServer> <Hazzard> Someone proposed to expand it to R6 L6
02:26:04  <PublicServer> <Ryton> thats  a challenge :-D
02:26:22  <PublicServer> <Ryton> you know it becomes more difficult in cubical powers?
02:26:32  <PublicServer> <Hazzard> What
02:26:58  <PublicServer> <Ryton> if you need 10x10 squares for a 1x1 BBH,, you  can expect 1x10
02:27:28  <PublicServer> <Ryton> hmm, that doesnt make sense :p sorry . just a lot more space for 3L3R or higher order ;-)
02:27:43  <PublicServer> <Ryton> just meaning, it doesnt just increase linearly
02:27:50  <PublicServer> <Hazzard> You mean it increases exponetially?
02:28:01  <PublicServer> <Ryton> 2<3<<<<4<<<<<<<<5 etc ;-)
02:28:13  <PublicServer> <Ryton> some exponent, yes
02:28:15  <PublicServer> <Hazzard> Yeah
02:29:10  <PublicServer> <Ryton> 2 is doable for me, 3 is tricky, 6 is... well, why bother starting ;-)
02:29:20  <PublicServer> <Hazzard> I haven't made a hub yet
02:29:24  <PublicServer> <Hazzard> a BBH hub
02:29:34  <PublicServer> <Ryton> you did make a SLH :-)
02:29:44  <PublicServer> <Hazzard> Yup :)
02:29:50  <PublicServer> <Ryton> thats a start :-)
02:30:01  <PublicServer> <Hazzard> But now it's massive because of the upgrade
02:30:13  <PublicServer> <Ryton> it was expandable, thats a good point :-)
02:30:15  <PublicServer> <Hazzard> It was so pretty back when it was LLRR
02:31:17  <PublicServer> <Hazzard> What is weird is oil trains often come into the hub to turn around
02:31:47  <PublicServer> <Hazzard> They have their own turnaround line
02:32:37  <PublicServer> <Ryton> cant you penalise the turnaround loop? then they'll avoid it (but might cause jams in BBH02 ;-))
02:33:01  <PublicServer> <Hazzard> I am not completely familiar with penlaties
02:33:11  <PublicServer> <Ryton> TL =5?
02:33:29  <PublicServer> <Ryton> @@gap 5
02:33:29  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
02:33:38  <PublicServer> <Hazzard> without the turnaround they go into the coal mine overflow
02:34:04  <PublicServer> <Ryton> penalties are just additional signals, roads or stations
02:34:10  <PublicServer> <Ryton> that the trains try to avoid
02:34:13  <PublicServer> <Ryton> inverse signals, that is
02:34:29  <PublicServer> <Hazzard> Like this?
02:34:35  <PublicServer> <Ryton> inverse PBS is a penalty, if it is present trains will favour another track
02:34:59  <PublicServer> <Hazzard> Isn't going through a station a penalty?
02:35:18  <PublicServer> <Ryton> yeah that too
02:35:38  <PublicServer> <Ryton> but station > inverse PBS I think > road crossing
02:35:46  <PublicServer> <Ryton> there is some order
02:35:57  <PublicServer> <Ryton> but you can place more reverse pbses at a line than stations :p ;-)
02:36:16  <PublicServer> <Ryton> I don't know the exact math :-)
02:36:23  <PublicServer> <Hazzard> Anyway, I have to go
02:36:34  <PublicServer> <Ryton> oki
02:36:37  <PublicServer> <Hazzard> See you later
02:36:39  <PublicServer> <Ryton> so should i :-)
02:36:57  <PublicServer> <Ryton> cu around!
02:37:03  <PublicServer> <Hazzard> See you
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03:26:33  <Firestar> !password
03:26:34  <PublicServer> Firestar: tarter
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03:45:06  <PublicServer> <Firestar> hi
03:45:13  <PublicServer> <Hazzard> Hello
03:45:30  <PublicServer> <Hazzard> Today I have nothing and everything to do at the same time
03:46:57  <PublicServer> <Firestar> how that?
03:47:39  <PublicServer> <Hazzard> I have a lot of stuff I need to do but I am depending on other people
03:49:51  <PublicServer> <Hazzard> There is something at the steel and sawmill stations that make the trains want to go the the right lane when exiting
03:51:26  <PublicServer> <Firestar> want to know how much oil refinery producing?
03:52:04  <PublicServer> <Hazzard> over 9000?
03:52:11  <PublicServer> <Firestar> over 10k
03:53:14  <PublicServer> <Hazzard> Does bank production ever increase?
03:53:33  <PublicServer> <Firestar> it needs much longer than any other industry
03:58:17  <PublicServer> <Hazzard> What do you think about SLH02?
03:59:00  <PublicServer> <Firestar> well idk
04:02:01  <PublicServer> <Hazzard> I think that is temporary
04:10:12  <PublicServer> <Firestar> youre starting with the SLH 06 upgrade?
04:10:22  <PublicServer> <Hazzard> I'm trying to
04:11:26  <PublicServer> <Hazzard> Lag
04:18:30  <PublicServer> *** Hazzard has left the game (general timeout)
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04:24:16  <Rhamphoryncus> !password
04:24:16  <PublicServer> Rhamphoryncus: allots
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04:24:43  <PublicServer> <Firestar> hi
04:25:01  <PublicServer> <Rhamphoryncus> ahoy
04:27:39  <PublicServer> <Hazzard> Let move this back a little bit
04:29:53  <PublicServer> <Hazzard> We actually aren't going to have room for a prio
04:30:00  <PublicServer> <Hazzard> ?
04:30:06  <PublicServer> <Hazzard> Maybe bridges and whatever
04:32:29  <PublicServer> <Rhamphoryncus> Gee, why are all these town names familiar...
04:32:49  <PublicServer> <Firestar> cause theyre Alberta
04:33:31  <PublicServer> <Rhamphoryncus> There we go.  Appropriate graffiti applied
04:35:21  <PublicServer> <Hazzard> Now we have another hub needing to be upgraded
04:35:48  <PublicServer> <Firestar> why we doont just make SLH 02?
04:35:58  <PublicServer> <Hazzard> Seems like the steel pickup is failing
04:37:08  <PublicServer> <Firestar> lol
04:37:10  <PublicServer> <Hazzard> :|
04:37:16  <PublicServer> <Firestar> PBS Fail
04:37:28  <PublicServer> <Rhamphoryncus> yeah, they'll do that
04:38:02  <PublicServer> <Hazzard> There were too many trains anyway
04:40:13  <PublicServer> <Hazzard> Ok
04:40:46  <PublicServer> <Hazzard> I think having SL02 is find
04:40:48  <PublicServer> <Hazzard> fine
04:41:14  <PublicServer> <Hazzard> The hubs are close together though
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06:00:53  <Hazzard> !ping
06:00:53  <PublicServer> Hazzard: pong
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08:20:18  <Firestar> !players
08:20:20  <PublicServer> Firestar: Client 2009 is Sietse, a spectator
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08:43:18  <PublicServer> <Chris Booth> hi
08:43:40  <PublicServer> <Hazzard> Hello
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09:06:56  <Firestar> !password
09:06:56  <PublicServer> Firestar: skewed
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09:30:44  <V453000> !password
09:30:44  <PublicServer> V453000: rioter
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09:36:23  <V453000> !changepw
09:36:23  <PublicServer> V453000: Password changed to tomboy
09:36:27  <V453000> !auto
09:36:27  <PublicServer> *** V453000 has enabled autopause mode.
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09:37:59  <PublicServer> <V453000> hi
09:38:01  <PublicServer> <Maraxus> hi
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09:42:36  <PublicServer> <Hazzard> Hello
09:42:42  <PublicServer> <V453000> hai
09:42:46  <PublicServer> <Maraxus> hi
09:45:00  <PublicServer> <Hazzard> Do you think there should or shouldn't be a SLH 02?
09:45:18  <PublicServer> <V453000> oh o_O
09:45:40  <PublicServer> <V453000> better if it is there
09:45:58  <PublicServer> <V453000> unless you want to expand 09 to LL_RR which is not what you want to do with a SLH in general
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09:54:08  <PublicServer> <Hazzard> The sooner it is built, the better
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10:22:31  <PublicServer> <Hazzard> That one train is filling up at a 1x1 station
10:22:41  <PublicServer> <Hazzard> That is supposed to be an overflow
10:22:59  <PublicServer> <V453000> ah nevermind
10:23:21  <PublicServer> <V453000> leave it
10:23:32  <PublicServer> <V453000> it works now
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10:38:51  <Firestar> hi
10:38:59  <Firestar> how were things there?
10:39:02  <Firestar> !password
10:39:02  <PublicServer> Firestar: rabble
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11:00:57  <Tray> !password
11:00:57  <PublicServer> Tray: roamed
11:01:21  <PublicServer> *** Tray joined the game
11:03:13  <PublicServer> <Tray> ISR, finally (:
11:03:45  <PublicServer> <V453000> :P
11:03:52  <Hazzard> ISR?
11:04:03  <PublicServer> <Tray> Industrial station renewal
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11:13:52  <sietse> !password
11:13:52  <PublicServer> sietse: slided
11:13:57  <PublicServer> *** Sietse has left the game (connection lost)
11:14:24  <PublicServer> *** Sietse joined the game
11:14:27  <PublicServer> <Sietse> hi all
11:14:30  <PublicServer> <V453000> hi
11:14:36  <PublicServer> <Hazzard> Hello
11:14:38  <PublicServer> <Maraxus> hi
11:16:02  <PublicServer> <V453000> lol someone actually counted how many rails there are at one tile in BBH 04
11:16:30  <PublicServer> <Hazzard> Mhm, 5
11:18:28  <PublicServer> <Sietse> why is that mixer there? (at !temp /hazzard)
11:18:47  <PublicServer> <V453000> I guess to allow trains choose the fourth line if they need to
11:18:57  <PublicServer> <V453000> as BBH 02 has no choices yet from that line
11:18:59  <PublicServer> <V453000> only to south
11:19:10  <PublicServer> <Sietse> aah, ok
11:19:17  <PublicServer> <Hazzard> Its like a fake 4th line
11:22:02  <PublicServer> <Hazzard> BBHs 2 and 3 both need expansion
11:22:24  <PublicServer> <Hazzard> And there is still no SLH 02
11:24:34  <PublicServer> <Hazzard> A train took the unbuilt line at north BBH3 :P
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11:26:01  <PublicServer> <V453000> well I upgraded refinery and BBH 04 yesterday so I will leave that for someone else
11:26:05  <re3m1> !help
11:26:05  <PublicServer> re3m1: http://www.openttdcoop.org/wiki/IRC_Commands
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11:26:35  <PublicServer> <Hazzard> BBH 4 is ok for now
11:26:41  <PublicServer> <Hazzard> I think
11:26:59  <re3m1> !password
11:26:59  <PublicServer> re3m1: slided
11:27:19  <PublicServer> <V453000> yes it should be
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11:28:30  <re3m1> !download win64
11:28:30  <PublicServer> re3m1: http://binaries.openttd.org/nightlies/trunk/r23974/openttd-trunk-r23974-windows-win64.zip
11:28:43  <PublicServer> <V453000> should be even a bit better now, I made one of the choices a bit stronger
11:31:21  <PublicServer> <V453000> there we go
11:31:32  <PublicServer> <V453000> jam at 04 almost dissipated
11:32:38  <PublicServer> <V453000> yes there are multiple rails with that count :)
11:32:42  <PublicServer> <Hazzard> :)
11:32:52  <PublicServer> <V453000> if the bridge was 1 tile longer it could have been 6 :)
11:33:02  <PublicServer> <Hazzard> Too bad :P
11:33:32  <PublicServer> <V453000> hm probably not worth doing that :)
11:34:48  <PublicServer> <V453000> powerplants dont die btw
11:35:00  <PublicServer> <V453000> just a note at the X near bbh 02
11:35:10  <PublicServer> <Hazzard> Really?
11:35:20  <PublicServer> <V453000> yes
11:35:30  <PublicServer> <Hazzard> They are there forever D:
11:35:36  <PublicServer> <V453000> why do you think everyone starts with coal on other servers, they are sure they wont die
11:36:00  <PublicServer> <V453000> coal gives good profit too, but goods producing cargoes do that too if you do it well
11:36:08  <PublicServer> <Hazzard> Well, I always started with coal because thats what the noob tutorial on the TTD wiki said
11:36:22  <PublicServer> <V453000> lol
11:37:16  <re3m1> !password
11:37:16  <PublicServer> re3m1: stocky
11:37:40  <PublicServer> <Hazzard> Do the trains coming from the south ever get to turn right ?
11:37:54  <PublicServer> <V453000> they wont choose that line if they ened to
11:39:36  <PublicServer> <V453000> this will give them the choice at least
11:39:43  <PublicServer> <V453000> I doubt it will help anything though
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11:41:24  <V453000> does anyone have experience with javascript please?
11:41:45  <V453000> http://valbek.eu/struktura.html I have this page and I am trying to make the shadowbox script, but it somehow aligns to the wrong position
11:41:46  <Webster> Title: Zkouska Popup (at valbek.eu)
11:42:09  <V453000> there are some many if else conditions on position but I have no clue which does what
11:44:17  <PublicServer> *** Hazzard has joined spectators
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11:49:31  <Maraxus> have looked at it and not sure what it does, so can't help
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11:51:44  <V453000> yeah, me neither :D
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11:58:41  <PublicServer> *** Hazzard has joined company #1
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11:59:03  <PublicServer> <Hazzard> A train has turned right
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12:06:04  <Maraxus> !password
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12:35:25  <Hazzard> !ping
12:36:23  <Hazzard> :(
12:38:24  <planetmaker> !fish
12:38:27  <planetmaker> ui
12:38:34  <Mazur> !ui
12:38:43  <Hazzard> Server is down?
12:38:58  <Mazur> !password
12:38:59  <planetmaker> rather in other network it seems
12:39:26  <Mazur> Server gives no sign of life, either.,
12:39:35  <planetmaker> indeed. server down it seems
12:39:45  <planetmaker> no ping. no ssh
12:39:57  <planetmaker> 29 packets transmitted, 0 received, 100% packet loss, time 27998ms
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12:40:14  <Hazzard> It didn't say netsplit
12:40:20  <Mazur> Last ping reply from te5-5-vl12.cr2.dp.nl.proserve.nl
12:40:26  <planetmaker> @topic add SERVER OFFLINE temporarily
12:40:26  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | SERVER OFFLINE temporarily"
12:41:31  <Mazur> Probably a router, providers like to play with them during weekends.
12:41:42  <Mazur> Less business traffic.
12:53:47  <Hazzard> V453000: Is your NUTS train set avaliable?
12:54:39  <V453000> do you see it on bananas? .)
12:56:51  <Mazur> Oh, you want to play with V453000s nuts?
12:57:18  <Mazur> Does your girlfriend know?  Oh, right, computer geek, what am I saying, no girlfriend of course.
12:57:47  <Hazzard> :P
12:58:44  <Hazzard> V453000: Nope
12:58:55  <V453000> well, is it available then? .)
12:59:04  <V453000> it will be there when it is available
12:59:14  <Mazur> Your less Sábliková has done well again at the WC speed-skating distances, V453000.
12:59:37  <V453000> I give a fuck. :D
12:59:40  <V453000> really
12:59:49  <Mazur> You might, she's a nice woman.
12:59:54  <V453000> lol
13:00:17  <V453000> I dont think she would like my nuts
13:00:26  <Mazur> You never know.
13:01:03  <Hazzard> So your NUTS aren't avaliable?
13:01:27  <V453000> I guess I chose the least appropriate name for my train set xD
13:01:30  <^Spike^> ehm
13:01:33  <^Spike^> where is server hosted?
13:01:35  <Mazur> Anyway, your lot is third in the medal ranking.
13:01:56  <Mazur> I thought Germany, might be the Netherlands, though.
13:02:11  <V453000> we are still first at drinking beer however
13:02:14  <V453000> which is all that matters
13:02:49  <Mazur> Dutch IP.
13:02:54  <^Spike^> i was more asking as i get alot of mails about network stuff of datacenters these days cause of my job
13:03:00  <^Spike^> so thought i might look into it :)
13:03:21  <Mazur> org-name:       BServed Hosting
13:03:44  <Mazur> I could tgake a bus to there, irt's not too far.
13:03:55  <Mazur> Near the beech, too.
13:03:57  <^Spike^> hosting doesn't mean they have the server there
13:04:02  <^Spike^> big chance server is in amsterdam :)
13:04:11  <Mazur> Not really.
13:04:25  <Mazur> Amsterdam is expensive.
13:04:56  <Mazur> And Noordwijkerhout has good connections because of ESA.
13:09:17  <^Spike^> oh well seems nothing i can find
13:09:32  <^Spike^> in the end not much we can do other then kick the person that runs the server :)
13:12:49  <Hazzard> I don't have a nyan cat train :(
13:18:42  <V453000> hm :)
13:19:17  <V453000> if I get at least some spare time in the near future, then you might have it soon
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13:34:36  <PublicServer> Autopilot engaged
13:34:36  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
13:34:36  *** ChanServ sets mode: +v PublicServer
13:34:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | SERVER OFFLINE temporarily"
13:39:07  <Hazzard> Hooray
13:39:53  <PublicServer> *** Game still paused (number of players)
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13:46:39  <PublicServer> *** Game still paused (number of players)
13:46:39  <PublicServer> *** Game unpaused (number of players)
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14:05:51  *** ChanServ sets mode: +o Sylf
14:09:31  <PublicServer> <Hazzard> SLH06
14:10:44  <sietse> !password
14:10:44  <PublicServer> sietse: trites
14:10:49  <PublicServer> *** Sietse has left the game (connection lost)
14:11:16  <PublicServer> *** Sietse joined the game
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14:11:45  *** ChanServ sets mode: +o Phoenix_the_II
14:12:16  <PublicServer> <Hazzard> Did you bribe joffre?
14:12:38  <PublicServer> <Hazzard> Hmm
14:16:45  <^Spike^> @undo
14:16:45  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | SERVER OFFLINE temporarily"
14:16:54  <^Spike^> @redo
14:16:54  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG229 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | SERVER OFFLINE temporarily"
14:16:57  <^Spike^> @undo
14:16:57  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | SERVER OFFLINE temporarily"
14:16:58  <^Spike^> @undo
14:16:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG230 (r23974) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
14:19:14  <PublicServer> *** Hazzard has left the game (general timeout)
14:19:14  <PublicServer> *** Hazzard has left the game (connection lost)
14:19:14  <PublicServer> *** Game paused (number of players)
14:20:16  <PublicServer> *** Game still paused (number of players)
14:20:17  <PublicServer> *** Game unpaused (number of players)
14:20:18  <PublicServer> *** Hazzard joined the game
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14:22:39  <PublicServer> <Mazur> XTC!
14:22:50  <PublicServer> <XeryusTC> nice
14:23:16  <PublicServer> <XeryusTC> dat jam
14:23:31  <PublicServer> <Mazur> ¿Què?
14:23:38  <PublicServer> <XeryusTC> slh 6
14:23:40  <PublicServer> <Mazur> Which one?
14:23:50  <PublicServer> <XeryusTC> station didnt have the industry within its pickup range
14:24:00  <PublicServer> <XeryusTC> Joffre Woods
14:24:19  <PublicServer> <Hazzard> Qoq
14:24:21  <PublicServer> <XeryusTC> but it jammed to bbh3, the drop station and back to bbh3
14:24:32  <PublicServer> <Mazur> Oh, I moved it recently to allow for end of platform signals.
14:24:43  <PublicServer> <Mazur> Stoopid not to check.
14:24:54  <PublicServer> <XeryusTC> and now it is jammed further up the line
14:27:08  <PublicServer> <Mazur> Now I remember _why_ is had no end-of-platform signals.
14:27:23  <PublicServer> <XeryusTC> ?
14:27:33  <PublicServer> <XeryusTC> bbh3 jams btw
14:27:43  <PublicServer> <Mazur> And I just thought of an odd construction that would release both platforms at full load one by one.
14:28:13  <PublicServer> <Hazzard> BBHs 2 and 3 need expansions
14:28:27  <PublicServer> <Hazzard> and there still is no SLH02
14:28:34  <PublicServer> <Mazur> *LLOL*  THey just finished upgrading them.
14:28:40  <PublicServer> <Mazur> Yes.
14:33:30  <PublicServer> *** Sietse has left the game (general timeout)
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14:50:36  *** ChanServ sets mode: +o mfb-
14:50:41  <mfb-> hi
14:51:11  <PublicServer> *** mfb joined the game
14:54:48  *** LoPo has joined #openttdcoop
14:55:45  <LoPo> hello
14:55:45  <LoPo> !password
14:55:45  <PublicServer> LoPo: hurdle
14:55:49  <PublicServer> <mfb> hi
14:56:00  <PublicServer> *** LoPo joined the game
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14:57:21  <Maraxus> !password
14:57:21  <PublicServer> Maraxus: hurdle
14:57:34  <PublicServer> *** Maraxus joined the game
14:57:42  <PublicServer> <Maraxus> hi
14:57:49  <PublicServer> <mfb> hi
14:59:21  <PublicServer> *** LoPo has joined spectators
15:00:26  <PublicServer> *** LoPo has left the game (leaving)
15:00:30  <PublicServer> <mfb> looks like it is impossible to say "please sign your work" often enough
15:02:12  <PublicServer> <mfb> or "if you do not understand a system, don't try to fix it"
15:10:15  <PublicServer> *** Chris Booth joined the game
15:10:42  <PublicServer> <Chris Booth> hi
15:10:44  <PublicServer> <mfb> hi
15:10:46  <PublicServer> <Maraxus> hi
15:11:20  <PublicServer> <mfb> Mazur, is this your broken waiting bay?
15:13:14  <PublicServer> <mfb> waiting bayS
15:15:32  <PublicServer> <mfb> hmm
15:23:10  <PublicServer> <Mazur> Where, mfb?
15:23:20  <PublicServer> <Mazur> Where I tuned?
15:23:20  <PublicServer> <mfb> SLH09
15:23:26  <PublicServer> <mfb> SL->south
15:23:36  <PublicServer> <mfb> two waiting bays were 4 tiles long
15:23:46  <PublicServer> <mfb> and some other bad stuff
15:24:00  <PublicServer> <Mazur> None of that is mine anymore, except  some tuning to lessen the problems.
15:24:08  <PublicServer> <mfb> ah ok
15:24:31  <PublicServer> <mfb> no idea who does this, but we have a lot of bad constructions in this game
15:24:57  <PublicServer> <mfb> prio signals in the wrong direction (several close to each other, so not just a single mistake)
15:24:57  <PublicServer> <Mazur> Hazzard is an (little bit over-)enthousiastic noob.
15:25:17  <PublicServer> <mfb> strange twoways forcing trains to use SLHs they do not want to, or going in wrong directions
15:25:19  <PublicServer> <Mazur> Andy_p likewise, though he talks as if he knows stuff.
15:25:21  <PublicServer> <mfb> and a lot of stuff like that
15:26:27  <PublicServer> <Mazur> The twoway was mine, because trains kept taking the shortest connection, or so I thought.
15:26:37  <PublicServer> <mfb> well
15:26:47  <PublicServer> <mfb> some trains too the outer lines
15:26:50  <PublicServer> <mfb> which end at  SLH04
15:26:52  <PublicServer> <Mazur> And that started small jams.
15:26:55  <PublicServer> <mfb> as SL exit only
15:27:01  <PublicServer> <Mazur> I had not seen _any_.
15:27:16  <PublicServer> <mfb> so you forced trains from SLH09 to go to SL 04
15:27:22  <PublicServer> <Mazur> Yep.
15:27:24  <PublicServer> <Mazur> :-)
15:27:26  <PublicServer> <mfb> which is never the direction the trains want to take
15:27:44  <PublicServer> <Mazur> Well, I had not followed the lines downstream.
15:27:52  <PublicServer> <Mazur> That would have been the smart move.
15:28:21  <PublicServer> <Mazur> Just thought, if they miss an exit, they will come back and try again.
15:28:27  <PublicServer> <Mazur> If I thought at all.
15:28:57  <PublicServer> <Mazur> But SLH 09 is _not_ 4l_4R ready, then, but misses conenctions.
15:29:09  <PublicServer> <Mazur> Downstream.
15:29:15  <PublicServer> <mfb> the SLH is
15:29:18  <PublicServer> <mfb> the ML is not
15:32:56  *** MrD2DG has joined #openttdcoop
15:34:00  <MrD2DG> !password
15:34:01  <PublicServer> MrD2DG: dither
15:34:17  <PublicServer> *** MrD2DG joined the game
15:34:21  <PublicServer> <MrD2DG> Hihi
15:34:27  <PublicServer> <mfb> hi
15:34:27  <PublicServer> <Maraxus> hi
15:34:33  <PublicServer> <Mazur> lolo
15:40:19  <PublicServer> <MrD2DG> So urm whats the plan seems to be a mix of 4L_R4 and 3L_R3
15:40:49  <PublicServer> <mfb> I think 4 lines for this ML is a good idea, looking at all the stuff which is ready for it
15:41:03  <PublicServer> <mfb> I am building the 3rd to saw/steel mill right now
15:41:21  <PublicServer> <mfb> and expanding BBH03 afterwards
15:41:29  <PublicServer> <Mazur> The plan, as you put it, is to remove jams by adding tracks where needed.
15:41:39  <PublicServer> <MrD2DG> Yeah, anyone planning to upgrade BBH 02? Seems to be a cross of LL_RR and LLL_RRR
15:41:45  <PublicServer> <Mazur> It would be nice if someone rebuild SLH 02.
15:42:07  <PublicServer> <Mazur> I lack hte vision for it.
15:42:38  <PublicServer> <MrD2DG> The plan as I put it? :P Well what would you call the 'current focus' then?
15:43:07  <PublicServer> <Mazur> Finish the sodding messes everyone started but did;t finish.
15:43:25  <PublicServer> <MrD2DG> Ahh, fair enough :P
15:43:35  *** fonsinchen has joined #openttdcoop
15:44:07  <PublicServer> <MrD2DG> Bit early for signals no? :P
15:44:13  <PublicServer> <mfb> where?
15:44:19  <PublicServer> <MrD2DG> SLH 02
15:44:21  <PublicServer> <mfb> ah :D
15:44:25  <PublicServer> <MrD2DG> :P
15:44:31  <PublicServer> <Mazur> Making prio over bridge while you lay track.
15:46:43  <PublicServer> <mfb> 5? :D
15:46:47  <PublicServer> <MrD2DG> Where?
15:46:49  <PublicServer> <mfb> ah
15:46:51  <PublicServer> <Mazur> hat is 4.
15:46:57  <PublicServer> <MrD2DG> Isnt CL4?
15:47:01  <PublicServer> <mfb> no
15:47:03  <PublicServer> <MrD2DG> Shit
15:47:13  <PublicServer> <MrD2DG> I built whoel of SLH 09 wrong then
15:47:27  <PublicServer> <Mazur> 4 is not terribly wrong, but it is wrong.
15:47:27  <PublicServer> <MrD2DG> *whole
15:47:29  <PublicServer> <mfb> I fixed at least one of it
15:47:41  <Mazur> @clcalc erail 4
15:47:41  <Webster> Mazur: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
15:47:45  <PublicServer> <mfb> ah, more there
15:47:51  <PublicServer> <MrD2DG> :s Ill fix it later then
15:47:57  <Mazur> @clcalc erail 5
15:47:57  <Webster> Mazur: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
15:48:05  <PublicServer> <mfb> crap
15:48:11  <PublicServer> <MrD2DG> Dunno why i thought 4 :/
15:48:18  <PublicServer> <Mazur> But TL is 5, so CL5 works.
15:49:36  <PublicServer> <Mazur> No room for prios, M?
15:49:43  <PublicServer> <MrD2DG> Ugh
15:49:46  <PublicServer> <mfb> prios nearly always fit in
15:50:00  <PublicServer> <Mazur> mfb: SLH 02.
15:50:14  <PublicServer> <mfb> ?
15:50:36  <PublicServer> <Mazur> MrD2DG was building tracks without space between.
15:50:43  <PublicServer> <mfb> see SLH02
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15:56:30  <PublicServer> <MrD2DG> Urg
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15:59:47  <PublicServer> <Mazur> If we (I) move the two parallel exit lines one tile south, I can fix the short waiting bay and a prio for the first exit.
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16:00:06  <PublicServer> <MrD2DG> Ok
16:00:48  <PublicServer> <mfb> this would be possible, too
16:04:30  <PublicServer> <Mazur> Hm, no, the bay would require even one more.
16:04:52  <PublicServer> <MrD2DG> Hmm
16:05:00  <PublicServer> <mfb> see my idea?
16:05:06  <PublicServer> <MrD2DG> Where?
16:05:21  <PublicServer> <mfb> this
16:05:28  <PublicServer> *** XeryusTC has left the game (leaving)
16:05:36  <PublicServer> <Mazur> But that is a copy of the first bay.
16:05:40  <PublicServer> <Mazur> Ah,.
16:05:49  <PublicServer> <MrD2DG> Oh
16:07:28  <PublicServer> <Mazur> That kast signal going NE looks funny.  :-)
16:08:07  <PublicServer> <Mazur> As if it's beside the crossconnected tarcks.
16:09:17  <V453000> !password
16:09:17  <PublicServer> V453000: foiled
16:09:30  <PublicServer> <V453000> hi
16:09:31  <PublicServer> *** V453000 joined the game
16:09:32  <PublicServer> <MrD2DG> Hi
16:09:34  <PublicServer> <Mazur> Ho, V.
16:09:36  <PublicServer> <mfb> hi
16:09:36  <PublicServer> <Maraxus> hi V
16:09:55  <PublicServer> <Mazur> You should be M453000.
16:10:17  <PublicServer> <Mazur> Or we get confused by not being able to address "M".
16:10:21  <PublicServer> <mfb> Mris Booth?
16:10:31  <PublicServer> <MrD2DG> :P
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16:11:33  <PublicServer> <Mazur> We're making another fine mess in building a new SLH 02.
16:11:33  *** ChanServ sets mode: +o ODM
16:11:39  <PublicServer> <MrD2DG> :P
16:12:09  <PublicServer> <Chris Booth> thast always the way :P
16:12:20  <PublicServer> <MrD2DG> Ugh the prio
16:12:44  <PublicServer> <mfb> which one?
16:12:57  <PublicServer> <mfb> is fine
16:13:12  <PublicServer> <mfb> but I would prefer this
16:13:14  <PublicServer> <MrD2DG> Yes but it stops me form extending the tunels
16:13:21  <PublicServer> <MrD2DG> Need one extra tile :s
16:13:24  <PublicServer> <Chris Booth> does that mean SLH 07 is getting 4 lines?
16:13:26  <PublicServer> <mfb> where?
16:13:41  <PublicServer> <mfb> why 07?
16:13:58  <PublicServer> <Chris Booth> have you seen the jams inside the hub?
16:14:04  <PublicServer> <Chris Booth> and how much cargo is waiting?
16:14:15  <PublicServer> <mfb> that was just a temporary thing
16:14:21  <PublicServer> <mfb> as I am building at BBH03
16:14:31  <PublicServer> <Mazur> I did not even know we hàd  a SLH 07.
16:14:39  <PublicServer> <mfb> we have 10
16:14:47  <XeryusTC> damn, exporting the timelapse for the 3rd time :o
16:14:51  <PublicServer> <V453000> 9,5 :p
16:15:03  <PublicServer> <mfb> 08 is 1/2, too
16:15:13  <PublicServer> <Mazur> But that is not proof they are numbered 1-10.
16:15:24  <V453000> XeryusTC: dont forget to mention there that you forgot to build one pickup xD
16:15:26  <PublicServer> <Chris Booth> lol
16:15:46  <XeryusTC> hmm?
16:15:51  <PublicServer> <Chris Booth> SLH 01 is the best SLH
16:15:57  <PublicServer> <Chris Booth> you missed steel pickup
16:16:04  <PublicServer> <Chris Booth> you only built a goods one XTC
16:16:10  <PublicServer> <Chris Booth> or Vice Versa
16:16:20  <XeryusTC> oh
16:16:22  <XeryusTC> pickup sharing <3
16:16:34  <PublicServer> <Chris Booth> yes
16:16:44  <PublicServer> <Mazur> I prefer Vice Vera, she's much prettier and not very picky.
16:16:47  <PublicServer> <Chris Booth> you should also add a pick of it now
16:16:53  <XeryusTC> especially good when the network jams as much as it did earlier today :P
16:17:49  <PublicServer> <Mazur> There's your one tile.
16:18:17  <PublicServer> <MrD2DG> Hmmm
16:18:19  <PublicServer> <Chris Booth> spank you
16:19:13  <PublicServer> <Chris Booth> mfb: I think I might never sign my work
16:19:23  <PublicServer> <Chris Booth> and it was me that hacked the hell out of BBH 01
16:19:41  <PublicServer> <mfb> ...
16:20:23  <PublicServer> <Chris Booth> sorry was it really that bad once I finished with it?
16:20:45  <PublicServer> <MrD2DG> Gap seems very big :/
16:20:59  <PublicServer> <mfb> well, the balancing was broken, and I fixed one or two curves
16:20:59  <PublicServer> <V453000> which one?
16:21:01  <PublicServer> <Mazur> My supermarket now opens on Sundays. Woot!  Did some fine groceries, and it's sunny, out.
16:21:15  <PublicServer> <V453000> TL5 can take some punishment MrD2DG
16:21:28  <PublicServer> <V453000> just7
16:21:30  <PublicServer> <mfb> which gap?
16:21:33  <PublicServer> <V453000> or something like that
16:21:36  <PublicServer> <V453000> very ok
16:22:04  <PublicServer> <mfb> this looks bad
16:22:11  <PublicServer> <MrD2DG> Very
16:22:25  <PublicServer> <MrD2DG> Bomb it?
16:22:25  <PublicServer> <mfb> like this?
16:22:39  <PublicServer> <V453000> by the way
16:22:45  <PublicServer> <V453000> why are there these bridtges at !here
16:22:55  <PublicServer> <mfb> no idea
16:22:55  <PublicServer> <Mazur> It was a work in progress.
16:22:59  <PublicServer> <MrD2DG> Because of the gap problem
16:23:01  <PublicServer> <mfb> maybe a sync attempt
16:23:08  <PublicServer> <V453000> yeah sync is cute but fuck sync
16:23:12  <PublicServer> <MrD2DG> LOL
16:23:18  <PublicServer> <mfb> (in a SL :D)
16:23:21  <PublicServer> <mfb> (in a splitted SL!)
16:23:24  <PublicServer> <MrD2DG> I wont be able to live knowing i built something out of sync
16:23:30  <PublicServer> <V453000> :D omg
16:23:32  <PublicServer> <MrD2DG> TBH the split is waaaay to big bomb it?
16:23:38  <PublicServer> <mfb> :p
16:23:40  <PublicServer> <mfb> what?
16:23:48  <PublicServer> <V453000> its rather ok
16:23:54  <PublicServer> <MrD2DG> Looks terrible
16:24:12  <PublicServer> <Mazur> Looks can be deceiving.
16:24:14  <PublicServer> <Chris Booth> thats what she said
16:24:16  <PublicServer> <MrD2DG> :/
16:24:39  <PublicServer> <mfb> like this?
16:24:53  <PublicServer> <MrD2DG> ooh that might work
16:25:32  <PublicServer> <MrD2DG> Hmm still cant cross the split line
16:25:40  <PublicServer> <mfb> oh sorry
16:25:46  <PublicServer> <MrD2DG> Ill build a separate oen i guess
16:25:52  <PublicServer> <MrD2DG> Its fine :P
16:26:10  <PublicServer> <mfb> done
16:26:12  <PublicServer> <MrD2DG> Ok
16:27:02  <PublicServer> <V453000> btw mfb I made use of your flipflop in the end :P
16:27:09  <PublicServer> <mfb> \o/
16:27:35  <PublicServer> <mfb> that looks like more than 1
16:27:43  <PublicServer> <V453000> no it is just one
16:28:03  <PublicServer> <V453000> the other 2 not gates are to make the 2way green when train enters
16:28:06  <PublicServer> <mfb> ah
16:28:30  <PublicServer> <V453000> in normal cases it makes green itself by the flipflop, but if 2 trains enter both bays, flipflop wont make that ofc
16:29:05  <PublicServer> <Mazur> Flip-flops are bad for the arc of hte foot and your lower back.
16:30:18  <PublicServer> <V453000> the downhill acceleration is just ridiculous
16:30:29  <PublicServer> *** mfb has left the game (leaving)
16:30:56  <PublicServer> <Mazur> mfb accelerated downhill, too.
16:30:59  <PublicServer> <MrD2DG> Lol
16:31:01  <PublicServer> <V453000> I know :)
16:31:04  <PublicServer> <V453000> oh that :D
16:31:05  <PublicServer> <V453000> lol
16:37:41  <PublicServer> *** Chris Booth has left the game (leaving)
16:40:57  <V453000> @seen Mark
16:40:57  <Webster> V453000: Mark was last seen in #openttdcoop 20 hours, 30 minutes, and 58 seconds ago: <Mark> V453000: your overflow is locked again
16:43:04  *** Joosta has joined #openttdcoop
16:43:18  <Joosta> !password
16:43:18  <PublicServer> Joosta: napalm
16:43:33  <PublicServer> *** Joosta joined the game
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17:12:53  <andy|p> !password
17:12:53  <PublicServer> andy|p: wetter
17:13:16  <andy|p> !password
17:13:16  <PublicServer> andy|p: gargle
17:13:21  <PublicServer> *** andyp has left the game (connection lost)
17:13:38  <PublicServer> *** andyp joined the game
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17:22:31  <Firestar> hi
17:22:34  <PublicServer> <MrD2DG> Hi
17:22:49  *** Chris_Booth[ph] has joined #openttdcoop
17:23:00  <PublicServer> *** Firestar joined the game
17:26:41  <PublicServer> <Firestar> can i maybe someone of assistance?
17:27:03  <PublicServer> <MrD2DG> someones already helping me :P
17:27:25  <PublicServer> <andyp> CL3 works right?
17:27:32  <PublicServer> <MrD2DG> Id say no
17:27:42  <PublicServer> <Firestar> CL5 works
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17:38:59  <PublicServer> <MrD2DG> Whoever helped with the last bits of SLH 02 remember to add your name :)
17:40:49  <PublicServer> *** Firestar has left the game (leaving)
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17:43:17  <PublicServer> *** tneo joined the game
17:43:30  <PublicServer> <Mazur> tsenex.
17:45:00  <PublicServer> <MrD2DG> Grrr
17:46:59  <PublicServer> <MrD2DG> ?
17:47:02  <PublicServer> <MrD2DG> CL3
17:47:12  <PublicServer> <Mazur> Never join in a bridge join.
17:47:26  <PublicServer> <MrD2DG> I was gonna move the bridges ofc
17:47:28  <PublicServer> <MrD2DG> :)
17:47:40  <PublicServer> <MrD2DG> Was trying to figure out where to
17:47:58  <PublicServer> <Mazur> Well, it's only a SL CL3, so no biggie.
17:48:17  <PublicServer> <MrD2DG> :s Oki
17:48:23  <PublicServer> <Mazur> But if you want to play around with it and fix the CLs, feel free.
17:48:29  <PublicServer> <MrD2DG> :P I will
17:48:55  <PublicServer> <Mazur> Just don;t hold up the trains too much, they already are behind schedule.
17:49:03  <PublicServer> <MrD2DG> Yeah i wont
17:49:21  <PublicServer> *** tneo has left the game (leaving)
17:49:38  <PublicServer> <andyp> if trains can take CL3 at full speed, then why bother to "fix" it?
17:50:16  <PublicServer> <MrD2DG> They can? Haven't checked, I do it for consistency anyway
17:50:30  <PublicServer> <MrD2DG> Not point in lazily building when you can fix...
17:50:45  <PublicServer> <Mazur> They cannot, andyp.
17:51:00  <PublicServer> <MrD2DG> Thought so, there we go then...
17:51:02  <Mazur> !clcalc erail 3
17:51:07  <Mazur> @clcalc erail 3
17:51:07  <Webster> Mazur: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
17:51:28  <PublicServer> <Mazur> 168 != 231.
17:52:02  <PublicServer> <Mazur> Volgens Bartjens.
17:55:04  <PublicServer> <Mazur> Z curves are full speed, always.
17:55:18  <PublicServer> <Mazur> Oh, different reason.
17:55:24  <PublicServer> <MrD2DG> Yeah but not consecutively
17:55:26  <PublicServer> <MrD2DG> And yes :P
17:56:25  <PublicServer> <andyp> sorry, trains do slow down on even CL4
17:56:37  <PublicServer> <Mazur> We know.
17:56:47  <PublicServer> <MrD2DG> :P
17:57:13  <PublicServer> <MrD2DG> Ugh CL4 but meh
17:57:29  <PublicServer> <MrD2DG> Oh
17:57:48  <PublicServer> <Mazur> No, that would again be join on bridge join.
17:58:09  <PublicServer> <MrD2DG> Hmm that factory
17:58:15  <PublicServer> <Mazur> Yeah.
17:58:37  <PublicServer> <MrD2DG> Urm
17:58:51  <PublicServer> <Mazur> Thinking out loud.
17:59:05  <PublicServer> <MrD2DG> :)
18:00:01  <PublicServer> <MrD2DG> Without repositioning the primaries' lines I can't think of a solution so er, you go for it :)
18:00:31  <PublicServer> <MrD2DG> Gotta work on SLH 09 can't believe I built it thinking trains were 4TL long ¬_¬
18:00:31  <PublicServer> *** Sylf joined the game
18:05:27  <PublicServer> <Mazur> How's that?
18:05:42  <PublicServer> <MrD2DG> :O
18:05:46  <PublicServer> <MrD2DG> Looks good to me
18:05:57  <PublicServer> *** andyp has left the game (leaving)
18:05:57  *** Zeknurn` has joined #openttdcoop
18:06:02  <PublicServer> <MrD2DG> Wait its the same
18:06:22  <PublicServer> <MrD2DG> bridge merge problem
18:07:42  *** lmergen has joined #openttdcoop
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18:09:28  <PublicServer> <MrD2DG> Oh you did it
18:09:36  <PublicServer> <MrD2DG> :)
18:11:43  <PublicServer> <MrD2DG> Only the BBH's blocking the upgrade now
18:12:45  <PublicServer> <Mazur> Yeah, a SP removal of those fucktories would come in handy about now.
18:12:48  <V453000> !password
18:12:48  <PublicServer> V453000: seizes
18:12:57  <PublicServer> *** V453000 joined the game
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18:13:07  <PublicServer> <V453000> hy
18:13:13  <PublicServer> <MrD2DG> :P
18:13:13  <PublicServer> <Mazur> Low.
18:13:14  <Chris_Booth[ph]> Hi
18:13:15  <PublicServer> <MrD2DG> Hi
18:13:17  <PublicServer> <Maraxus> hi
18:13:17  <PublicServer> <V453000> high
18:13:23  <PublicServer> <Mazur> Finished around SLH 02 for now.
18:13:29  <Chris_Booth[ph]> As a kite
18:13:29  <PublicServer> <V453000> good
18:13:32  <PublicServer> <MrD2DG> Well mfb promised to upgrade BBH 03 so thats one sort of done I guess :)
18:14:03  <PublicServer> <Mazur> Current target seems to be BBH 02 connects.
18:14:35  <PublicServer> <V453000> ehm
18:14:45  <PublicServer> <MrD2DG> Yeah
18:14:47  <PublicServer> <V453000> why the hell is teh chooser after BBH 04 with prios and with single tunnels
18:15:01  <PublicServer> <V453000> if it is just line between choices
18:15:05  <PublicServer> <V453000> choice between lines
18:15:08  <PublicServer> <V453000> ^^
18:15:08  <Chris_Booth[ph]> Bad choice :p
18:15:20  <PublicServer> <Mazur> No clue, not touched that, so what were you thinking when you build it?
18:15:27  <PublicServer> <V453000> I didnt build that
18:15:33  <PublicServer> <MrD2DG> Wasnt me :P
18:15:39  <PublicServer> <Mazur> Sure, disclaim now.
18:16:08  *** Chris_Booth[ph]_ has joined #openttdcoop
18:16:09  <PublicServer> <MrD2DG> Haven't had the brain capacity to touch one of this games BBH's yet
18:16:27  <PublicServer> *** Chris Booth joined the game
18:16:35  <PublicServer> *** Sylf has joined company #1
18:16:51  <PublicServer> <Mazur> I've had the brian capacity not to toucj any of this games BBHs yet.
18:17:01  <PublicServer> <MrD2DG> Lol
18:17:37  *** mfb- has joined #openttdcoop
18:17:38  *** ChanServ sets mode: +o mfb-
18:17:44  <mfb-> hi
18:17:49  <PublicServer> <V453000> hi
18:17:52  <PublicServer> <Maraxus> hi
18:17:54  <PublicServer> <Mazur> Mufby!  Wb.
18:18:00  <PublicServer> <MrD2DG> So BBH 04 is fully 4L_R4 North <> East but only tripled west?
18:18:02  <PublicServer> <MrD2DG> Hi
18:18:06  <PublicServer> *** mfb joined the game
18:18:22  <PublicServer> <V453000> seems to be enough so far MrD2DG
18:18:37  <PublicServer> <V453000> not to mention that the plan was to have that connection as the most traffic ;)
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18:18:54  *** Chris_Booth[ph]_ is now known as Chris_Booth[ph]
18:18:54  <PublicServer> <MrD2DG> :P Ok
18:19:00  <PublicServer> <Mazur> Prediction of the plan.
18:19:32  <PublicServer> <MrD2DG> And BBH 02 is a Mix of doubled, triple and quadrupled lines :s
18:19:40  <PublicServer> <mfb> well, some oil spam happened afterwards
18:19:44  <PublicServer> <Mazur> I guess the planner had totally overlooked the fact that there would be this many boils
18:19:58  <PublicServer> <Mazur> Stupid git.
18:20:00  <PublicServer> <V453000> this happens in every oil rig game mfb .) sooner or later
18:20:04  <PublicServer> <MrD2DG> :P
18:20:26  <PublicServer> <mfb> oh, oil ref pickup has a poor rating
18:20:33  <PublicServer> <mfb> improve that, and we need a 4th drop line
18:20:55  <PublicServer> <V453000> drop has 4 now
18:21:02  <PublicServer> <mfb> ?
18:21:08  <PublicServer> <V453000> refinery drop
18:21:14  <PublicServer> <mfb> I meant goods drop
18:21:16  <PublicServer> <Chris Booth> mfb: is talking about goods drop
18:21:23  <PublicServer> <V453000> ooohhh
18:21:25  <PublicServer> <Mazur> from oil pickup.
18:21:29  <PublicServer> <V453000> no I dont think
18:21:33  <PublicServer> <Chris Booth> mfb: oil ref will need 4 though
18:21:43  <PublicServer> <V453000> not that many trains on the goods line
18:22:10  <PublicServer> <mfb> because the ref pickup has 35% rating
18:22:16  <PublicServer> <Chris Booth> well I recon oil ref needs anoth 120 trains
18:22:28  <PublicServer> <Mazur> reckon
18:22:39  <PublicServer> <Chris Booth> we have 47% of steel
18:22:49  <PublicServer> <Chris Booth> and only 61% on sawmill goods
18:23:19  <PublicServer> <Chris Booth> we could easly end up with 400+ goods trians
18:23:41  <PublicServer> <Chris Booth> but that would only be 25% of the trains we use
18:23:44  <PublicServer> <Mazur> But what do we do about BBH 02?  Remvoe factories in SP or work around them?
18:24:02  <PublicServer> <mfb> work around
18:24:04  <PublicServer> <Chris Booth> turn magic buldozer on
18:24:15  <PublicServer> <MrD2DG> Need a universal 3rd line as a minimum imo.
18:24:50  <PublicServer> <V453000> just hack it
18:25:00  <PublicServer> <V453000> make the E->S connection only LL_RR as is now
18:25:02  <PublicServer> <V453000> and merge it 4->2
18:25:11  <PublicServer> <V453000> seems like the traffic there is very low
18:25:24  <PublicServer> <V453000> no need to make full 4 line connection there it seems
18:25:34  <PublicServer> <MrD2DG> Awww
18:25:53  <PublicServer> <mfb> E<->S has just some trains from SLH04 and maybe 09
18:26:07  <PublicServer> <mfb> apart from that, trains have no reason to use this
18:26:18  <PublicServer> <V453000> exactly
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18:29:38  <Firestar> hows there going?
18:30:17  *** Firestar has quit IRC
18:32:43  <PublicServer> <MrD2DG> Ugh train limit
18:33:02  <PublicServer> <mfb> yeah, the network limits the train number...
18:33:56  <PublicServer> <mfb> ugly CL5 :/
18:34:02  <PublicServer> <mfb> 4 would fit in perfectly
18:34:28  <PublicServer> <V453000> oh which plan had TL4 which was it :D :D :D
18:34:28  <PublicServer> <V453000> :P
18:34:34  <PublicServer> <mfb> :D
18:34:37  <PublicServer> <MrD2DG> Lol
18:34:40  <PublicServer> <V453000> but yeah CL5 is quite a lot :)
18:34:59  <PublicServer> <V453000> just use CL4 when you think it wont hurt
18:35:01  <PublicServer> <V453000> I do it too
18:35:01  <PublicServer> <Sylf> uh huh, Mr. CL4 6-way BBH
18:35:07  <PublicServer> <V453000> :D
18:35:57  <PublicServer> *** Chris Booth has left the game (leaving)
18:36:13  <PublicServer> <mfb> ah, found a way
18:36:43  <PublicServer> <MrD2DG> Since when did the canal water differ from ocean water?
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18:38:31  <PublicServer> <V453000> wha?
18:38:42  <PublicServer> <V453000> opengfx does that?
18:39:00  <PublicServer> <MrD2DG> Well it does now, I believe they used to be the same
18:39:06  <PublicServer> <Sylf> yeah, I think since the river implementation
18:39:17  <PublicServer> <MrD2DG> When building islands using canals in the ocean you ca see a difference
18:39:19  <PublicServer> <MrD2DG> Ahh
18:39:50  <PublicServer> <V453000> hm yeah :o
18:40:37  <PublicServer> <Mazur> Well, the islands do influence currents and thus waves.
18:40:39  <PublicServer> <V453000> well, buy TTD :p
18:40:46  <PublicServer> <mfb> lol
18:40:54  <PublicServer> <Mazur> By TTD!
18:41:04  <PublicServer> <MrD2DG> Meh, I don't like original GFX anyway :)
18:41:40  <PublicServer> <V453000> I dont understand how could you do that, but your choice :D
18:42:18  <PublicServer> <MrD2DG> :P Well I know you 'believe' OGFX looks too dark, but I like the softer feel, original looks weird to me now :)
18:43:10  <PublicServer> <V453000> well, softer, thats it, not enough contrast imo
18:43:52  <PublicServer> <V453000> it mostly does use all 8 shades of colours  which is good, but mostly they are far from each other with a gradient in between which makes it a bit not so specific in shapes
18:44:18  <PublicServer> *** MrD2DG has left the game (general timeout)
18:44:18  <PublicServer> *** MrD2DG has left the game (connection lost)
18:46:02  <PublicServer> *** V453000 has left the game (leaving)
18:47:09  <MrD2DG> True
18:48:35  <MrD2DG> Maybe 32bpp will address the sharpness issue :)
18:49:02  <MrD2DG> !password
18:49:02  <PublicServer> MrD2DG: furies
18:49:18  <PublicServer> *** MrD2DG joined the game
18:49:39  <V453000> that has nothing to do with it :)
18:50:32  <PublicServer> <mfb> hmm
18:50:37  <PublicServer> <mfb> now BBH03 has some sort of circle :)
18:51:11  <PublicServer> <MrD2DG> Well i guess not then :P
18:52:02  <PublicServer> <Sylf> so many rails...
18:52:52  <PublicServer> <MrD2DG> No-one touching BBH 02?
18:53:10  <PublicServer> <Sylf> I thought you were :P
18:53:42  <PublicServer> <MrD2DG> Lol no way, don't have the energy
18:54:24  <PublicServer> <mfb> BBH03 is ready for 4 incoming lines
18:55:30  <PublicServer> <MrD2DG> Hmm well SLH 04-06 are remaining LL_RR i think
18:55:42  <PublicServer> <mfb> why?
18:56:13  <PublicServer> <mfb> wtf is that
18:56:19  <PublicServer> <MrD2DG> Recommended by V because of low traffic
18:56:59  <PublicServer> <Sylf> so, we worked on LLLL_RRRR in the low traffic area?
18:57:05  <PublicServer> <MrD2DG> Yes :s
18:57:13  <PublicServer> <mfb> I don't care
18:57:20  <PublicServer> <mfb> add more trains there and we need >2 lines
18:57:30  <PublicServer> <MrD2DG> That was my plan :D
18:57:36  <PublicServer> <mfb> no idea who started the 4 lines
18:57:42  <PublicServer> <mfb> but completing is better than removing
18:57:48  <PublicServer> <MrD2DG> *cough*
18:58:21  <PublicServer> <MrD2DG> No point adding anything until BBH 02 is upgraded though as the entry lines are slow
18:58:55  <PublicServer> <mfb> well, now it has 4 exit lines available
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18:59:14  <PublicServer> <mfb> east
18:59:29  <PublicServer> <Sylf> the N<->S line at BBH2 is pretty full
18:59:31  <PublicServer> <MrD2DG> Hmm wasn't too sure as they are labelled temp
18:59:45  <PublicServer> <mfb> what?
18:59:55  <sietse> !password
18:59:56  <PublicServer> sietse: nimble
19:00:00  <PublicServer> *** Sietse has left the game (connection lost)
19:00:12  <PublicServer> <Sylf> even if you connect those 4th lines at BBH2, the traffic would still be slow
19:00:13  <V453000> MrD2DG: I recommended that for the inside connection of BBH 02 not for any SLHs
19:00:29  <PublicServer> <MrD2DG> I know
19:00:31  <PublicServer> *** Sietse joined the game
19:00:34  <PublicServer> <Sietse> hallo
19:00:37  <PublicServer> <mfb> hi
19:00:39  <PublicServer> <MrD2DG> I said BBH 02 the SLH's are already upgraded
19:00:43  <PublicServer> <MrD2DG> Hi
19:00:52  <PublicServer> <Maraxus> hi
19:02:00  <XeryusTC> https://www.youtube.com/watch?v=MiXHR6b8tB4
19:02:02  <Webster> Title: #openttdcoop PSG230 - Steel mill and sawmill station construction - YouTube (at www.youtube.com)
19:02:35  <PublicServer> *** XeryusTC joined the game
19:07:05  <PublicServer> <mfb> no work in progress at BBH02?
19:07:20  <PublicServer> <Sylf> no
19:07:20  <PublicServer> <MrD2DG> ^
19:08:15  <PublicServer> <mfb> any objections to an expansion?
19:08:17  <PublicServer> <XeryusTC> why cant trains turn right at slh10?
19:08:27  <V453000> XeryusTC: there aint mentioned that there is a steel pickup missing! :)
19:08:27  <PublicServer> <mfb> oil only
19:08:27  <PublicServer> <MrD2DG> Ofc not :)
19:08:32  <V453000> XeryusTC: cause they dont ned to :)
19:08:43  <PublicServer> <XeryusTC> but what if new industries spawn
19:08:57  <PublicServer> <Sylf> let em die
19:09:07  <PublicServer> <mfb> or use another SLH
19:09:09  <PublicServer> <MrD2DG> *until network upgrade
19:09:13  <V453000> or "finish" the SLH :)
19:09:21  <PublicServer> <MrD2DG> or that :P
19:09:28  <PublicServer> <XeryusTC> i'll finish it ;)
19:09:42  <PublicServer> <MrD2DG> Yep, ignore BBH 02 :P
19:09:56  <PublicServer> <XeryusTC> yes
19:10:25  <PublicServer> <MrD2DG> Oh, whos working there?
19:10:30  <PublicServer> <mfb> me
19:10:40  <PublicServer> <MrD2DG> So whos working on BBH 03 then :s
19:10:54  <PublicServer> <mfb> bbh03?
19:11:00  <PublicServer> <MrD2DG> Yes
19:11:02  <PublicServer> <mfb> what happens there?
19:11:13  <PublicServer> <MrD2DG> Just saw some lines being moved..
19:11:35  <PublicServer> <MrD2DG> thought it was gonna be fully upgraded
19:11:37  <PublicServer> <mfb> no idea
19:11:49  <PublicServer> <mfb> well, it has 4 incoming lines from N
19:11:55  <PublicServer> <Maraxus> that's me upgrading some prios
19:11:55  <PublicServer> <mfb> 4 outgoing lines is trivial
19:12:04  <PublicServer> <mfb> where?
19:12:07  <PublicServer> <MrD2DG> Oh
19:12:19  <PublicServer> <Maraxus> at !here
19:12:49  <PublicServer> <mfb> that is not the BBH
19:13:06  <PublicServer> <mfb> somehow trains hate one line
19:13:20  <PublicServer> <MrD2DG> Yep 2nd innermost
19:13:30  <PublicServer> <mfb> towards steel mill
19:13:49  <PublicServer> <mfb> ah, signal issue
19:14:35  <PublicServer> <mfb> ok, back to BBH02
19:16:05  <PublicServer> <XeryusTC> done :D
19:16:36  <PublicServer> <mfb> exit?
19:16:42  <PublicServer> <XeryusTC> at slh 10
19:16:42  <PublicServer> <Sylf> left turn from ML :P
19:16:56  <PublicServer> <mfb> MLsouth ->SL 10 ?
19:16:56  <PublicServer> <XeryusTC> oh, that's also missing xD
19:16:58  <PublicServer> <XeryusTC> nice
19:17:00  <PublicServer> <XeryusTC> slacker V :P
19:17:14  <PublicServer> <mfb> there is a tile for this
19:17:17  <PublicServer> <mfb> if you like
19:22:25  <PublicServer> <Sylf> 50 tile tunnels :D
19:22:59  <PublicServer> <XeryusTC> RAGE! :P
19:23:00  <PublicServer> <mfb> :p
19:23:00  <PublicServer> <Sylf> EPIC!
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19:24:58  <PublicServer> <XeryusTC> more done
19:25:05  <PublicServer> <XeryusTC> doesnt look half bad :o
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19:30:46  <PublicServer> *** XeryusTC has left the game (leaving)
19:31:01  <PublicServer> *** Sietse has left the game (general timeout)
19:31:01  <PublicServer> *** Sietse has left the game (connection lost)
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19:37:23  <PublicServer> *** MrD2DG has left the game (general timeout)
19:37:23  <PublicServer> *** MrD2DG has left the game (connection lost)
19:42:55  <PublicServer> <mfb> eh....
19:43:05  <PublicServer> <mfb> what happened to the power station at BBH02?
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19:44:03  <MrD2DG> !PASSWORD
19:44:07  <MrD2DG> oops
19:44:09  <MrD2DG> !password
19:44:09  <PublicServer> MrD2DG: chintz
19:44:27  <PublicServer> *** MrD2DG joined the game
19:44:39  <PublicServer> <mfb> it is gone
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19:45:13  <Chris_Booth[ph]> How is it going?
19:45:39  <PublicServer> <mfb> I am missing a power station
19:46:04  <Chris_Booth[ph]> Oh
19:47:07  <PublicServer> <mfb> if you want to help at BBH02: the northern join could need some love
19:47:51  <Chris_Booth[ph]> I can't mfb I am in my phone miles away from an openttd source
19:47:59  <PublicServer> <mfb> oh
19:48:06  <Chris_Booth[ph]> Sorry
19:49:07  <PublicServer> *** Spike joined the game
19:50:13  <Chris_Booth[ph]> If only iTunes and openttd where not incomparable
19:51:02  <PublicServer> *** Sylf has left the game (leaving)
19:51:21  <Sylf> ?
19:55:05  <PublicServer> <mfb> turns out that trains are quite stupid in choosing their lines
19:56:49  <V453000> what a discovery :P
19:56:57  <PublicServer> <mfb> :p
20:00:19  <PublicServer> <mfb> wtf
20:00:39  <PublicServer> <mfb> we have strange features in !cheap join
20:00:53  <hylje> trains are generally very stupid
20:01:24  <PublicServer> <mfb> but much better than in the original game :D
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20:16:04  *** pugi_ is now known as pugi
20:17:38  <PublicServer> *** MrD2DG has left the game (general timeout)
20:17:38  <PublicServer> *** MrD2DG has left the game (connection lost)
20:26:04  <PublicServer> <Mazur> LOL.
20:26:19  <PublicServer> <Mazur> Just thought of a funny overflow.
20:26:24  <PublicServer> <mfb> ?
20:27:34  <PublicServer> <Mazur> If it even works, that is.
20:29:06  <PublicServer> <mfb> something to share?
20:29:28  <PublicServer> <Mazur> Not really, but you can see it at !funny overflow
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20:29:59  <PublicServer> <Mazur> Won't work, waiting bays one too short.
20:30:13  <PublicServer> <mfb> ah
20:30:27  <PublicServer> <Mazur> But it _is_ funny.
20:30:47  <PublicServer> <mfb> wait
20:30:50  <PublicServer> <mfb> testing?
20:31:12  <PublicServer> <mfb> :D
20:31:28  <PublicServer> <Mazur> Like I said, waiting bays one too short.
20:31:34  <PublicServer> *** Chris Booth joined the game
20:33:03  <PublicServer> <Chris Booth> lol
20:33:10  <PublicServer> <Mazur> Not mine.
20:33:16  <PublicServer> <Chris Booth> there is no need for the CLs there
20:35:43  <PublicServer> <mfb> ok
20:35:49  <PublicServer> <mfb> project 4th east done
20:36:11  <PublicServer> <Mazur> How did we lost the fucktory?
20:36:13  <PublicServer> <Chris Booth> lol thats lazy
20:36:29  <PublicServer> <mfb> what?
20:36:31  <PublicServer> <Mazur> Extra dynomites?
20:37:25  <PublicServer> <mfb> we have valuables :D
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20:42:12  <PublicServer> *** Chris Booth has left the game (connection lost)
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20:59:49  <V453000> !password
20:59:50  <PublicServer> V453000: levied
21:00:05  <PublicServer> *** V453000 joined the game
21:00:14  <PublicServer> <V453000> o/
21:00:25  <PublicServer> <Mazur> \o
21:00:32  <PublicServer> <V453000> how is the shit
21:00:50  <PublicServer> <V453000> oh nice
21:00:52  <PublicServer> <Mazur> Running with the devil.
21:02:06  <PublicServer> <V453000> ooh tunnels of neverending :D
21:02:33  <PublicServer> <V453000> trainz ++ ?
21:02:36  <PublicServer> <mfb> tunnel ends are boring
21:02:42  <PublicServer> <mfb> I think we can add trains
21:03:00  <PublicServer> <V453000> any special place? make 2ndary pickups well serviced?
21:03:08  <V453000> !rcon set max_trains 1111
21:03:15  <PublicServer> <mfb> eastern ML?
21:03:22  <PublicServer> <mfb> to  saw/steel mill and factory
21:03:37  <PublicServer> <V453000> yeah that too
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21:08:23  <PublicServer> <mfb> maybe begin the 4th there
21:08:55  <PublicServer> <V453000> like this somehow?
21:09:13  <PublicServer> <mfb> hmm
21:09:19  <PublicServer> <V453000> the split is p.bad but well
21:09:29  <PublicServer> <V453000> yeah better
21:13:37  <PublicServer> <mfb> oh oh, riverbend halt has a rating != 0%
21:13:49  <PublicServer> <V453000> o_O
21:13:55  <PublicServer> <mfb> huge improvement
21:13:57  <PublicServer> <V453000> the fucking rigs grew again
21:14:09  <PublicServer> <V453000> well holy shit
21:14:20  <PublicServer> <Mazur> Who expected that?!?
21:14:35  <PublicServer> <V453000> well 3 of them are at 2000
21:15:05  <PublicServer> <mfb> we can connect some at the goods drop line:D
21:15:11  <PublicServer> <mfb> (not through BBH02!)
21:15:29  <PublicServer> <V453000> hm yeah we could
21:16:27  <PublicServer> <V453000> hm the BBH 02 merge is quite wtf :)
21:16:49  <PublicServer> <mfb> I think it needs a 5th line
21:16:55  <PublicServer> <V453000> that is possible
21:17:11  <PublicServer> <V453000> I will expand 04 tomorrow
21:17:18  <MrD2DG> !password
21:17:18  <PublicServer> MrD2DG: broads
21:20:57  <PublicServer> <V453000> goods pickups doing quite good now
21:21:03  <PublicServer> <V453000> steel not just yet
21:21:53  <PublicServer> <mfb> more trains?
21:21:59  <PublicServer> <V453000> I guess
21:22:02  <PublicServer> <V453000> but I will be going
21:22:04  <PublicServer> <V453000> gnight :)
21:22:09  <mfb-> good night
21:22:20  <PublicServer> <Mazur> Sweep lell.
21:22:22  <mfb-> !rcon set max_trains 1200
21:22:22  <PublicServer> *** V453000 has left the game (leaving)
21:22:23  <PublicServer> mfb-: players
21:22:23  <PublicServer> mfb-: server_info
21:22:23  <PublicServer> mfb-: clients
21:22:23  <PublicServer> mfb-: echo doneclientcount
21:22:23  <PublicServer> mfb-: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2050  Money: 11241083508  Loan: 0  Value: 11377636641  (T:1111, R:9, P:0, S:0) unprotected
21:22:23  <PublicServer> mfb-: Current/maximum clients:     3/255
21:22:23  <PublicServer> mfb-: Current/maximum companies:   1/ 1
21:22:23  <PublicServer> mfb-: Current/maximum spectators:  0/10
21:22:23  <PublicServer> mfb-: Client #1  name: 'PublicServer'  company: 255  IP: server
21:22:23  <PublicServer> mfb-: Client #2278  name: 'Mazur'  company: 1  IP: 94.208.73.101
21:22:23  <PublicServer> mfb-: you have 3 more messages
21:22:23  <PublicServer> <Maraxus> gn
21:22:38  <mfb-> great...
21:22:53  <PublicServer> <Mazur> Grate maker.
21:23:17  <MrD2DG> !password
21:23:18  <PublicServer> MrD2DG: broads
21:23:48  <PublicServer> *** MrD2DG joined the game
21:23:57  <PublicServer> <mfb> the saw/steel mill stations look a bit like a maglev design
21:24:21  <PublicServer> <MrD2DG> Hihi
21:24:39  <PublicServer> <mfb> oh, and exit is jamming
21:25:28  <PublicServer> <Mazur> Well, it is 5->3 there.
21:25:52  <PublicServer> <mfb> 3 in, 3 out
21:25:54  <PublicServer> <Mazur> or however  many.
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21:26:04  <PublicServer> <Mazur> Platforms, dear.
21:26:19  <PublicServer> <mfb> 10->2 in that case
21:26:42  <PublicServer> *** MrD2DG has joined company #1
21:29:01  <PublicServer> <mfb> SLH01 has a problem
21:29:23  <PublicServer> <mfb> oh, it is the ML
21:29:33  <PublicServer> <mfb> nice jam
21:33:24  <PublicServer> *** MrD2DG has left the game (leaving)
21:42:22  <MrD2DG> !password
21:42:23  <PublicServer> MrD2DG: trites
21:42:41  <PublicServer> *** MrD2DG joined the game
22:06:56  <Mark> !password
22:06:56  <PublicServer> Mark: nudges
22:06:59  <PublicServer> *** Mark has left the game (connection lost)
22:07:16  <PublicServer> *** Mark joined the game
22:07:18  <PublicServer> <Mark> hello
22:07:20  <PublicServer> <mfb> hi
22:07:34  <PublicServer> <Maraxus> hi
22:10:28  <PublicServer> *** MrD2DG has left the game (leaving)
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22:22:58  <PublicServer> <Maraxus> gn
22:23:08  <PublicServer> *** Maraxus has left the game (leaving)
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22:26:02  <PublicServer> *** Mark has left the game (leaving)
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22:44:37  <PublicServer> <mfb> good night
22:46:57  <PublicServer> *** mfb has left the game (leaving)
22:46:58  <PublicServer> *** Game paused (number of players)
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23:18:38  <PublicServer> *** Mazur has left the game (leaving)
23:19:04  <V453000> Mark: psg74 :)
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