Log for #openttdcoop on 13th April 2012:
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02:42:07  <Steven> !password
02:42:07  <PublicServer> Steven: specks
02:42:12  <PublicServer> *** Steven has left the game (connection lost)
02:42:12  <PublicServer> *** Game still paused (number of players)
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05:29:46  <Ryton> !password
05:29:46  <PublicServer> Ryton: skunks
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07:28:59  <Hazzard> Hello
07:44:28  <Ryton> hey
07:56:56  <Hazzard> Hi
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08:34:10  <Firestar> !password
08:34:10  <PublicServer> Firestar: skunks
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09:54:46  <bassals> !password
09:54:46  <PublicServer> bassals: skunks
09:55:17  <PublicServer> *** Game still paused (number of players)
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09:57:04  <sietse> !password
09:57:04  <PublicServer> sietse: skunks
09:57:09  <PublicServer> *** Sietse has left the game (connection lost)
09:57:10  <PublicServer> *** Game still paused (number of players)
09:57:42  <PublicServer> *** Game still paused (number of players)
09:57:42  <PublicServer> *** Sietse joined the game
09:57:44  <PublicServer> <bassals> hello
09:57:47  <PublicServer> <Sietse> hiya
09:58:11  <V453000> o/
09:58:47  <PublicServer> <Sietse> BBH36 xD
09:59:10  <V453000> :)
09:59:20  <V453000> how do you like the trains? :P
09:59:30  <PublicServer> <Sietse> I like small trains
10:00:09  <V453000> I mean the train set xD
10:00:11  <PublicServer> <Sietse> also quite slick set :)
10:00:21  <PublicServer> <Sietse> you made it?\
10:01:03  <V453000> noooo
10:01:13  <V453000> :>
10:01:55  <V453000> ok maybe :p
10:02:09  <PublicServer> <bassals> hahaahhaha
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10:17:34  <Hazurd> Hello
10:18:25  <bassals> hello
10:18:51  <Mark> howdy
10:19:22  <Hazurd> !password
10:19:22  <PublicServer> Hazurd: merest
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10:19:38  <Firestar> !password
10:19:39  <PublicServer> Firestar: merest
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10:19:46  <PublicServer> *** Game still paused (number of players)
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10:20:32  <Firestar> !password
10:20:33  <PublicServer> Firestar: merest
10:20:55  <PublicServer> *** Firestar joined the game
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10:23:23  <Hazurd> BBH14 has a signal gap in the priority
10:23:32  <PublicServer> <Mark> fix it :P
10:23:57  <Hazurd> I can't :(
10:26:11  <PublicServer> <Mark> needs 2nd from BBH34 to steel & paper
10:26:45  <PublicServer> <bassals> ewqqwaaa
10:27:03  <PublicServer> <Mark> what? :D
10:27:13  <PublicServer> <bassals> messing with the shortcuts
10:27:19  <PublicServer> <Mark> get your cat of your keyboard
10:30:12  *** Maraxus has joined #openttdcoop
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10:32:22  <PublicServer> <Mark> wtf
10:32:33  <PublicServer> <Mark> wtf is that shit anyway
10:32:44  <PublicServer> <Firestar> i didnt build
10:33:03  <PublicServer> <Mark> :/
10:33:11  <PublicServer> <bassals> i guess it's not awsome anymore
10:33:31  <PublicServer> <Firestar> no it isnt w/o trains
10:34:41  <PublicServer> <Mark> what people's obsession with building random crap around the hq?
10:34:53  *** Zeknurn has quit IRC
10:34:59  <PublicServer> <Mark> i got bored of that when i turned 10
10:35:09  <PublicServer> <Firestar> ask the ones who builds them
10:35:19  <PublicServer> <bassals> it's fun
10:35:25  <PublicServer> <Mark> :/
10:36:55  <V453000> just dont give a damn and let them do shit Mark :D
10:37:01  <V453000> no point in caring tbh
10:37:14  *** Absolutis has joined #openttdcoop
10:37:31  <PublicServer> <Mark> meh
10:37:45  <PublicServer> <Firestar> steel paper drop might need expansion
10:37:47  <PublicServer> <Mark> if you got nothing better to do, at least make something creative or original :P
10:38:00  <Absolutis> !password
10:38:00  <PublicServer> Absolutis: stoked
10:38:03  <PublicServer> *** Absolutis has left the game (connection lost)
10:38:17  <PublicServer> *** Absolutis joined the game
10:39:55  <PublicServer> <Absolutis> cheers
10:39:58  <PublicServer> <Mark> :/
10:40:00  <PublicServer> <Firestar> lol
10:42:33  *** Zeknurn has joined #openttdcoop
10:47:52  <PublicServer> <Mark> considering getting rid of SLH19 completely
10:47:55  <PublicServer> <Mark> its in a horrible spot :/
10:51:39  <PublicServer> <Mark> better
10:52:17  <PublicServer> *** Absolutis has left the game (leaving)
11:10:36  <PublicServer> <Mark> whoever is adding tracks, try connecting hubs as you go
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11:11:10  <PublicServer> <Firestar> im a noob at hubs you know so thats why i dont connect
11:11:22  <PublicServer> <Mark> if you dont try you'll stay a noob
11:11:53  <PublicServer> <Firestar> idc i just dont wan to ruin the network
11:12:00  <PublicServer> <Mark> this way you're making it very unclear which hubs need expanding
11:14:02  <PublicServer> <Mark> have a go at MSH06 and 07
11:14:09  <PublicServer> <Mark> its the only bit that still needs LLRR
11:14:27  <PublicServer> <Mark> its pretty easy
11:14:52  *** roboboy has quit IRC
11:28:28  <PublicServer> *** XeryusTC joined the game
11:28:32  <PublicServer> <XeryusTC> hello
11:28:34  <PublicServer> <Firestar> hi
11:28:36  <PublicServer> <bassals> hello
11:28:50  <PublicServer> <XeryusTC> oh, people have already expanded the south :D
11:29:20  <PublicServer> <Firestar> having problems with The Orchards -.-
11:29:54  <PublicServer> <XeryusTC> what?
11:30:00  <PublicServer> <bassals> what?
11:30:18  <PublicServer> <Firestar> that dumb town dont let me delete two houses that are in the way
11:30:42  <PublicServer> <Firestar> and when i want to bribe comes regional investigator
11:32:48  <PublicServer> <XeryusTC> msh3 probably needs another upgrade :D
11:32:59  <PublicServer> <XeryusTC> or trains using both lines
11:34:17  <PublicServer> <Firestar> jam is already gone
11:35:04  <PublicServer> <bassals> in msh11?
11:35:10  <PublicServer> <Firestar> msh 0
11:35:13  <PublicServer> <Firestar> 03
11:40:31  <PublicServer> <Mark> boom
11:40:33  <PublicServer> <bassals> :-(
11:40:35  <PublicServer> <XeryusTC> \o/
11:40:41  <PublicServer> <XeryusTC> more free train slots :D
11:41:00  <PublicServer> <Mark> limit is 1200 :P
11:41:06  <PublicServer> <XeryusTC> i know ;)
11:41:22  <PublicServer> <XeryusTC> but stop spoiling my joke
11:41:32  <PublicServer> <Mark> hehe sorry :>
11:42:07  <Hazurd> How small can good synced 4 way LR hub be?
11:42:19  <PublicServer> <Mark> pretty small
11:42:49  <V453000> !password
11:42:49  <PublicServer> V453000: billed
11:43:02  <PublicServer> <V453000> haiooo
11:43:02  <PublicServer> *** V453000 joined the game
11:43:06  <PublicServer> <Firestar> hi
11:43:06  <PublicServer> <bassals> hello
11:43:09  <PublicServer> <XeryusTC> yarr
11:43:23  <Hazurd> I have been trying to make a tiny one
11:44:17  <PublicServer> <Firestar> MSH 11 needs expansion right now
11:44:23  <PublicServer> <Mark> RIGHT NOW!
11:44:23  <Hazurd> It takes up 20x20
11:45:07  <PublicServer> <bassals> yes msh11
11:45:21  <PublicServer> <XeryusTC> i like how it is deadlocked
11:45:45  <PublicServer> <Mark> ouch
11:45:52  <PublicServer> <V453000> cute :)
11:45:54  <PublicServer> <XeryusTC> fixed somewhat
11:46:44  <PublicServer> <Mark> could do with another track there
11:46:58  <PublicServer> <Mark> nice join btw
11:47:04  <PublicServer> <XeryusTC> quite
11:47:04  <PublicServer> <Firestar> where?
11:47:08  <PublicServer> <Mark> this one/
11:47:18  <PublicServer> <XeryusTC> hackfest join :P
11:47:20  <PublicServer> <bassals> to where?
11:48:02  <PublicServer> <XeryusTC> if we upgrade we might want to merge bbh28 and msh 11 btw
11:48:21  <PublicServer> <Mark> yea probably
11:48:39  <PublicServer> <Mark> not much traffic going south on 28
11:48:54  <PublicServer> <XeryusTC> and put some more space between the lanes
11:49:41  <PublicServer> <XeryusTC> i've sent all those copper goods trains to depot
11:49:51  <PublicServer> <XeryusTC> should clear up the ml there a bit
11:51:23  <PublicServer> <Mark> hmmm
11:51:25  <PublicServer> <Mark> strange
11:51:39  <PublicServer> <Mark> you'd think those penalties would send goods trains around bbh29 and 26
11:51:45  <PublicServer> <XeryusTC> we should rebuild the entire copper thing
11:52:13  <PublicServer> <XeryusTC> 150 copper trains for a 6 platform station on one line xD
11:52:19  <PublicServer> <Mark> :)
11:53:14  <PublicServer> <XeryusTC> fruit also needs upgrading to two lanes for the drop
11:53:44  <PublicServer> <XeryusTC> sending all copper trains to depot too
11:54:35  <PublicServer> <Mark> just finishing MSH06
11:54:41  <PublicServer> <Mark> will give you a hand in a bit ;)
11:54:57  <PublicServer> <XeryusTC> i'm going to rebuild the station first
11:57:43  <PublicServer> *** bassals has joined spectators
11:59:28  <PublicServer> <V453000> what a nice lake it was Xeryus :(
11:59:38  <PublicServer> <XeryusTC> meh
11:59:48  <PublicServer> <XeryusTC> land there was artifically raised anyway :P
11:59:54  <PublicServer> <V453000> not quite
12:00:56  <PublicServer> <V453000> if you just did a normal terminus ...
12:01:02  <PublicServer> <V453000> but no we rape the landscape
12:01:04  <Hazurd>
12:01:11  <PublicServer> <XeryusTC> you know i hate terminus
12:01:17  <PublicServer> <V453000> I dont quite care
12:01:24  <PublicServer> <V453000> even  an unbalanced roro would fit the landscape better
12:01:38  <PublicServer> <V453000> any other player would get shouted at for this
12:01:45  <PublicServer> <XeryusTC> tbh, i dont see what's wrong with a bit of tF
12:01:52  <PublicServer> <V453000> this isnt a bit
12:02:22  <PublicServer> <V453000> the whole lake area got destroyed imo
12:02:28  <PublicServer> <XeryusTC> xD
12:02:34  <PublicServer> <XeryusTC> i terraformed 20 tiles max
12:02:45  <PublicServer> <Firestar> 30 tiles max
12:02:47  <PublicServer> <V453000> yes but is horribly obvious
12:02:53  <PublicServer> <XeryusTC> /care
12:03:11  <PublicServer> <V453000> making a good example
12:03:12  <Hazurd> As long as it looks nice
12:03:19  <PublicServer> <Mark> hire terrarestorations inc
12:03:21  <PublicServer> <V453000> this doesnt look nice at all Hazard
12:03:39  <PublicServer> *** Firestar has joined spectators
12:03:50  <Hazurd> Well then make it look nice
12:04:05  <PublicServer> <Firestar> im afk a little while
12:04:20  <PublicServer> <Mark> good as new
12:06:06  <PublicServer> <Mark> these tracks meant for expansion lying everywhere are ugly
12:11:03  *** Maraxus has quit IRC
12:12:02  <Hazurd> So Nivlac is new here?
12:13:48  *** Maraxus has joined #openttdcoop
12:14:20  <Maraxus> !password
12:14:21  <PublicServer> Maraxus: crumbs
12:14:35  <PublicServer> *** Maraxus joined the game
12:14:38  <PublicServer> <Maraxus> hi
12:14:44  <PublicServer> <Mark> howdy
12:14:48  <PublicServer> <XeryusTC> hello
12:14:50  <PublicServer> <Firestar> back
12:14:52  <PublicServer> <Firestar> hi
12:14:55  <PublicServer> *** Firestar has joined company #1
12:15:07  <Hazurd> What is this doing on the wiki ._.
12:15:11  <Hazurd> ->
12:15:23  <Hazurd> clone of this random page
12:15:24  <Webster> Title: Network Layers - How to Make a Network More Efficient - Axaptapedia (at
12:15:45  <V453000> spam
12:16:08  <V453000> deleted, thanks for reporting
12:17:08  <PublicServer> <Mark> woohoo
12:17:14  <PublicServer> <Mark> LLRR ring done...
12:17:32  <PublicServer> *** bassals has left the game (general timeout)
12:17:32  <PublicServer> *** bassals has left the game (connection lost)
12:17:36  <PublicServer> <XeryusTC> btw, why are copper trains not able to get to the drop from the east?
12:19:30  <PublicServer> <XeryusTC> join these lines together before splitting?
12:19:48  <PublicServer> <XeryusTC> and ML merge
12:20:20  <PublicServer> <Mark> all goods go west
12:20:26  <PublicServer> <Mark> so you dont really need that join
12:21:36  <PublicServer> <Mark> go around the outside of the hub
12:21:54  <PublicServer> <XeryusTC> maybe rebuild those hubs first?
12:22:02  <PublicServer> <XeryusTC> would also take care of copper and goods joining again
12:22:05  <PublicServer> <XeryusTC> if we do it properly
12:24:34  <Ryton> !password
12:24:34  <PublicServer> Ryton: crumbs
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12:25:30  <Ryton> !password
12:25:30  <PublicServer> Ryton: holier
12:25:56  <PublicServer> *** Ryton joined the game
12:26:17  <PublicServer> <Ryton> ellow
12:26:19  <PublicServer> <Firestar> hi
12:26:21  <PublicServer> <Maraxus> hi
12:26:27  <PublicServer> <Mark> ollaw
12:29:13  <PublicServer> <Mark> these maglevs do load fast now
12:30:08  <PublicServer> <XeryusTC> we should be able to run trains again
12:30:34  <PublicServer> <Firestar> should i connect again?
12:30:49  <PublicServer> <XeryusTC> no
12:30:51  <PublicServer> <XeryusTC> mark?
12:31:04  <Mark> hm?
12:31:31  <PublicServer> <XeryusTC> want to upgrade to 3 lanes first?
12:31:50  <PublicServer> <Mark> probably better
12:32:08  <PublicServer> <Mark> its pretty tight with BBH28
12:32:18  <PublicServer> <XeryusTC> yeah, better to merge them
12:32:25  <PublicServer> <Mark> yea
12:32:32  <PublicServer> <V453000> just bypass it
12:32:40  <PublicServer> <Mark> ugly
12:32:53  <PublicServer> <Firestar> does not matter
12:32:59  <PublicServer> <V453000> beautiful compared to the station
12:33:11  <PublicServer> <XeryusTC> the station is a sexy beast
12:33:29  <PublicServer> <XeryusTC> maybe connect the exit between bbh 28 and bbh 29
12:33:31  <PublicServer> <V453000> not like it looks exactly the same as you always build ;)
12:33:33  <PublicServer> <Firestar> the important thing is that itll work, it doesnt matter how it looks
12:33:35  <PublicServer> <XeryusTC> and upgrade that to two lane
12:33:50  <PublicServer> <Mark> Firestar: ugly in style, not ugly in looks
12:33:52  <PublicServer> <XeryusTC> keep the entry where it is
12:33:59  <PublicServer> <Mark> bypassing that is
12:34:49  <PublicServer> <Mark> that'd work
12:34:52  <PublicServer> <Mark> im on it
12:35:14  <PublicServer> <XeryusTC> so exit to between bbh28 and 29?
12:35:24  <PublicServer> <Mark> yea
12:35:27  <PublicServer> <Mark> well
12:35:28  <PublicServer> <XeryusTC> cool
12:35:30  <PublicServer> <Mark> yea
12:36:04  <PublicServer> <Mark> will get some more trains through the center aswell probably
12:36:20  <PublicServer> <XeryusTC> jup
12:36:34  <PublicServer> <XeryusTC> i'm going to rebuild the drop exit btw
12:37:16  <PublicServer> <V453000> just make something small like every 2nd line gets merged to one and the rest to the other
12:39:07  <PublicServer> *** V453000 has left the game (leaving)
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12:41:20  <PublicServer> <Mark> goods should go west straight away imo
12:41:27  <PublicServer> <Mark> that's where they'll all go anyway
12:41:37  <PublicServer> <XeryusTC> true
12:43:12  <PublicServer> *** Sietse has left the game (leaving)
12:45:32  <PublicServer> <Mark> thefuck?
12:45:52  <PublicServer> <XeryusTC> hmm?
12:45:56  <PublicServer> <Mark> trains :D
12:46:02  <PublicServer> <XeryusTC> lol
12:46:06  *** Joosta has joined #openttdcoop
12:46:09  <PublicServer> <XeryusTC> might've still been running around
12:46:29  <Joosta> !password
12:46:29  <PublicServer> Joosta: widths
12:46:42  <PublicServer> *** Joosta joined the game
12:48:04  <Hazurd> Hi
12:48:11  <PublicServer> <Mark> hello
12:48:13  <PublicServer> <XeryusTC> hello
12:48:17  <PublicServer> <Firestar> hi
12:49:19  *** sla_ro|master has quit IRC
12:50:39  <PublicServer> <XeryusTC> mark: lets send the stopped trains out ;)
12:51:38  <PublicServer> <Mark> dunno if southbound will need LLRR
12:54:59  <PublicServer> <Firestar> afk little while
12:55:01  <PublicServer> *** Firestar has left the game (leaving)
12:57:14  <PublicServer> <XeryusTC> westbound connections done
12:57:24  <PublicServer> <Mark> cool
12:57:27  <PublicServer> <Mark> bring it on :)
12:57:27  <Firestar> k
12:57:52  <PublicServer> <Mark> trains released
12:57:59  <PublicServer> <XeryusTC> ok :)
12:58:03  <PublicServer> <XeryusTC> wait with goods trains btw
12:58:27  <PublicServer> <Mark> released them already
12:58:37  <PublicServer> <XeryusTC> it's fine then
12:58:49  <PublicServer> <XeryusTC> fortunately all the trains found their way to a overflow deopot on a primary
12:59:03  <PublicServer> <Mark> :D
12:59:09  <PublicServer> <Mark> nasty
12:59:19  <PublicServer> <XeryusTC> we should really reintroduce the rule of not building accessible depots on SLs :P
12:59:25  <PublicServer> <Mark> yea...
12:59:49  <PublicServer> <XeryusTC> so far so good
13:00:04  <PublicServer> <Mark> oh
13:00:06  <PublicServer> <Mark> interesting
13:00:16  <PublicServer> <XeryusTC> hmm?
13:00:23  <PublicServer> <Mark> ore trains going west go south at 11b
13:00:35  <PublicServer> <Mark> and then west at BBH26
13:00:59  <PublicServer> <Mark> that might be causing problems real soon :P
13:01:09  <PublicServer> <XeryusTC> :D
13:01:31  <PublicServer> <XeryusTC> well, at least the center needs some proper upgrades then :D
13:01:41  <PublicServer> <Mark> yep :)
13:01:55  <V453000> Mark: that hasnt ever been un-introduced I think :p
13:02:03  *** Zeknurn has quit IRC
13:02:06  <V453000> oh xeryus said it, sorry :)
13:02:09  <V453000> still. :)
13:02:27  <PublicServer> <XeryusTC> yeah, i hoped it wasnt unintroduced, but people still do it
13:02:37  <PublicServer> *** Joosta has left the game (leaving)
13:02:47  <PublicServer> <Mark> nasty overflows on stations with 2 platforms and 5 trains
13:02:59  *** Joosta has quit IRC
13:03:09  <PublicServer> <XeryusTC> might want to remove full load from copper goods trains soon
13:03:51  <PublicServer> <Mark> tl2 is awesome
13:04:01  <PublicServer> <XeryusTC> you only realised this now?
13:04:04  <PublicServer> <Mark> :D
13:04:16  <Hazurd> Lags my computer :(
13:04:26  <PublicServer> <XeryusTC> that's just the huge amount of trains
13:04:33  <PublicServer> <Mark> 1154
13:04:36  <PublicServer> <Mark> hardly huge
13:04:58  <PublicServer> <XeryusTC> 1000+ is quite huge
13:05:08  <Hazurd> Yes
13:05:12  <PublicServer> <XeryusTC> back when we were still on brian's server every game was limited to 500 ;)
13:05:24  <PublicServer> <Mark> you dinosaur
13:06:26  <PublicServer> <XeryusTC> this should release trains faster :D
13:06:58  *** TWerkhoven has joined #openttdcoop
13:07:04  <PublicServer> <Mark> turn off realistic accel :P
13:07:11  <PublicServer> <XeryusTC> :D
13:07:17  <PublicServer> <XeryusTC> i doubt we'll want that
13:07:33  <PublicServer> <Mark> i dont think we do
13:07:36  <PublicServer> <XeryusTC> we should do a game with old accel
13:07:40  <PublicServer> <XeryusTC> would be fun
13:07:42  <PublicServer> <Mark> no
13:07:48  <PublicServer> <XeryusTC> everything very flat :D
13:07:50  <PublicServer> <Mark> no
13:07:52  <PublicServer> <Mark> just no
13:07:58  <PublicServer> <XeryusTC> :D
13:08:28  <V453000> well if you do instead of double bridges something like hexa bridges, it is possible :D
13:08:48  <V453000> and probably tunnels intead of bridges to make trains slow after the split
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13:09:13  <PublicServer> <XeryusTC> and then accel space behind the tunnels
13:10:36  <PublicServer> <XeryusTC> damn
13:10:40  <PublicServer> <XeryusTC> bbh22 is ugly :P
13:11:14  <PublicServer> *** Mazur joined the game
13:11:16  <PublicServer> <Mark> youre ugly
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13:11:38  <PublicServer> <Mazur> I know.
13:11:58  <PublicServer> <Mark> @ XeryusTC :P
13:12:00  <PublicServer> <XeryusTC> jam :D
13:12:14  <PublicServer> <XeryusTC> north ML is too busy for trains to join at bbh27
13:12:16  <PublicServer> <Mark> whatthefuck
13:12:34  <PublicServer> <Mark> someone connecting all those random tracks
13:12:49  <PublicServer> <XeryusTC> which random tracks?
13:12:54  <PublicServer> <XeryusTC> like at bbh23?
13:13:09  <PublicServer> <Mark> yea
13:13:21  <PublicServer> <XeryusTC> yeah, i wondered who had done that
13:13:35  <PublicServer> <XeryusTC> lol, we have a city called Whiskey Gap
13:13:49  <PublicServer> <Mark> yea
13:13:55  <PublicServer> <Mark> alberta town names are epic
13:14:01  <PublicServer> <XeryusTC> i noticed
13:14:07  <PublicServer> <Mark> Dog Head
13:14:17  <PublicServer> <XeryusTC> Big Valley:
13:14:23  <PublicServer> <Mazur> BBH 27 has prios.
13:14:46  <PublicServer> <Mark> no trailer parks this time
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13:15:01  <PublicServer> <Mark> oh
13:15:03  <PublicServer> <Mark> Swan City Trailer Court
13:15:21  <PublicServer> <XeryusTC> bbhs have prios more often
13:15:33  <PublicServer> *** bassals joined the game
13:15:35  <PublicServer> <Mark> it should
13:15:38  <PublicServer> <bassals> Hello!
13:15:45  <PublicServer> <Mark> i always have prios on joins
13:15:59  <PublicServer> <Mazur> Well, the consqeunce is, that SLH 20 is 100% blocked.
13:16:09  <PublicServer> <Mark> yea
13:16:19  <PublicServer> <Mark> as opposed to the ML being blocked
13:16:25  <PublicServer> <Mark> thats what prios are for :P
13:16:35  <PublicServer> <Mark> it just means ML capacity is too low
13:16:41  <PublicServer> <XeryusTC> slh 20 has too long prio anyway :P
13:16:55  <PublicServer> <XeryusTC> we could make a MSH11d :D
13:16:58  <PublicServer> <Mazur> 100% blocked is alwasy wrong.
13:17:08  <PublicServer> <XeryusTC> between  bbh27 and slh20 :P
13:17:31  <PublicServer> <Mark> hmm
13:17:33  <PublicServer> <Mark> possible
13:17:48  <PublicServer> <Mazur> "We" excluding me, I'm not that good.
13:18:18  <PublicServer> <Mark> or we could move the goods join past BBH27
13:18:32  <PublicServer> <Mark> oooh bypasses
13:18:32  <PublicServer> <XeryusTC> no
13:18:38  <PublicServer> <XeryusTC> that is the wrong way :P
13:18:46  <PublicServer> <XeryusTC> yes, that is what i said with MSH11d :P
13:19:05  <PublicServer> <Mark> that'll work
13:19:19  <Firestar> back
13:19:33  <Firestar> !password
13:19:33  <PublicServer> Firestar: doting
13:19:40  <PublicServer> <Mark> nice turn
13:20:38  <PublicServer> *** Firestar joined the game
13:21:20  <PublicServer> <XeryusTC> at least the jam is shorter now :P
13:21:27  <PublicServer> <Mark> :)
13:21:35  <PublicServer> <Mark> easy enough to add a track there
13:21:37  <PublicServer> <XeryusTC> exit jammed
13:21:43  <PublicServer> <XeryusTC> going south
13:21:45  <PublicServer> <Mark> yea
13:21:52  <PublicServer> <Firestar> guess why
13:22:04  <PublicServer> <Mark> fixed :D
13:22:18  <PublicServer> <XeryusTC> :D
13:22:40  <PublicServer> <Mark> maybe not
13:22:48  <PublicServer> <Mark> im afraid we'll need another line
13:23:02  <PublicServer> <XeryusTC> yeah, jammed even worse now :P
13:23:44  <PublicServer> <XeryusTC> so ruin the hill bbh29 is on by upgrading it to 2 lanes?
13:24:22  <PublicServer> <XeryusTC> i really wonder who connected all those second lanes
13:24:40  <PublicServer> <Mark> Firestar: did you?
13:25:00  <PublicServer> <Firestar> not every
13:25:14  <PublicServer> <Mark> just the ugly ones :D
13:25:39  <PublicServer> <Mark> suppose it doesnt matter much
13:25:48  <PublicServer> <XeryusTC> well, actually it does
13:25:50  <PublicServer> <Mark> would be better if you did it properly though
13:25:52  <PublicServer> <XeryusTC> its ugly and ineffective as fuck
13:26:06  <PublicServer> <XeryusTC> [/subtle]
13:26:49  <PublicServer> <Mark> i doubt Winfield Mines needs 8 trains
13:27:07  <PublicServer> <Mark> its 40 tiles away from the factory :D
13:28:26  <PublicServer> <XeryusTC> probably :P
13:29:16  <PublicServer> <XeryusTC> removing 4 of the trains :P
13:30:22  <PublicServer> <Mark> everything seems to be moving
13:30:22  <PublicServer> <XeryusTC> wtf
13:30:30  <PublicServer> <XeryusTC> Ministik Woods
13:30:32  <PublicServer> <Mark> ?
13:30:54  <PublicServer> <XeryusTC> look at the bridge
13:31:21  <PublicServer> <Mark> what bridge
13:31:31  <PublicServer> <XeryusTC> leading to Ministik mines
13:31:38  <PublicServer> <Mark> whats wrong with it?
13:31:44  <PublicServer> <XeryusTC> it is bidirectional
13:31:51  <PublicServer> <bassals> yes
13:32:09  <PublicServer> <Firestar> whats the problem then?
13:32:23  <PublicServer> <XeryusTC> bidir is the slowest thing ever
13:32:26  <PublicServer> <bassals> but perhaps we could build another one
13:32:44  <PublicServer> <Mark> wtf :D
13:32:55  <PublicServer> <Mark> thats the most random thing ever
13:33:29  <PublicServer> <XeryusTC> this is better
13:34:15  <PublicServer> <XeryusTC> we can remove some copper trains btw
13:35:21  <PublicServer> <Mark> 90% of SLHs are on the outside ring
13:36:16  <PublicServer> <Mark> Firestar: look at BBH23
13:36:22  <PublicServer> <Mark> at the "here"
13:37:04  <PublicServer> <Firestar> ?
13:37:07  <PublicServer> <Mark> watch
13:37:51  <PublicServer> <Mark> if youre going to join mainlines
13:37:57  <PublicServer> <Mark> do it this way
13:38:03  <PublicServer> <Mark> wont jam and is easy to expand
13:38:25  <PublicServer> <Mark> dont worry about prios
13:38:35  <PublicServer> <Mark> just that
13:38:37  <PublicServer> <Mark> eays
13:38:39  <PublicServer> <Mark> easy
13:39:10  <PublicServer> <Mark> and at joins, just dont merge them at all
13:39:16  <PublicServer> <Mark> like !here
13:41:09  <PublicServer> <Mark> use that
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13:43:03  <PublicServer> <XeryusTC> overflows make it so damn hard to see which stations have too many trains :s
13:43:18  <PublicServer> <Mark> overflows on primaries should be banned
13:43:24  <PublicServer> <Mark> Firestar: thats way better
13:43:27  <PublicServer> <Mark> and a good base for later expansion
13:43:31  <PublicServer> <XeryusTC> overflows at all should be banned
13:43:33  <PublicServer> <Firestar> thx
13:48:49  <Hazurd> Why?
13:49:04  <PublicServer> <XeryusTC> shower tiems
13:49:06  <PublicServer> <XeryusTC> brb
13:50:52  <PublicServer> <Mark> you were doing fine
13:51:02  <PublicServer> <Mark> just sync them the other way
13:56:11  <PublicServer> <Firestar> Mark: could you maybe help at BBH19?
13:56:17  <PublicServer> <Mark> yep
13:56:19  <PublicServer> <Mark> second
13:57:49  <PublicServer> <Mark> build from the center outwards
13:57:56  <PublicServer> <Mark> that way you'll never run out of space
13:58:10  <PublicServer> <Mark> and never use too much either
13:59:46  <PublicServer> <Mark> dont worry
13:59:52  <PublicServer> <Mark> it doesnt need expanding there
14:00:02  <PublicServer> <Mark> probably never will
14:01:01  <PublicServer> *** bassals has joined spectators
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14:10:17  <Firestar> cu later
14:10:19  <PublicServer> *** Firestar has left the game (leaving)
14:10:23  <PublicServer> <Mark> cya
14:10:24  *** Firestar has quit IRC
14:11:15  <PublicServer> <XeryusTC> build a proper service centre
14:11:35  <PublicServer> <Mark> nice
14:11:47  <PublicServer> <Mark> have you killed all SL depots?
14:11:58  <PublicServer> <XeryusTC> no
14:12:01  <PublicServer> <XeryusTC> working on that now
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14:15:52  <PublicServer> <XeryusTC> damn slh9
14:15:55  <PublicServer> <XeryusTC> spaghettifest
14:16:07  <PublicServer> <Mark> :D
14:17:09  <PublicServer> <XeryusTC> time to remove the overflow at oil goods :P
14:20:31  <PublicServer> <Mark> heh
14:20:38  <PublicServer> <Mark> that should've been put behind an inverter really
14:21:34  <PublicServer> <XeryusTC> someone feel like removing the overflow on steel? :P
14:21:48  <PublicServer> <Mark> and get killed by V? :D
14:22:10  <PublicServer> <XeryusTC> yeah :D
14:22:28  <PublicServer> <XeryusTC> we dont have a slh19 :P
14:22:36  <PublicServer> <Mark> yeah i killed it
14:22:46  <PublicServer> <XeryusTC> hmm, ok :)
14:22:52  <PublicServer> <XeryusTC> anyway, checked all the SLs for depots
14:22:55  <PublicServer> <XeryusTC> and removed them afaik
14:23:03  <PublicServer> <Mark> the overflow at steel is fine
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14:23:06  <PublicServer> <Mark> its not accesible
14:23:12  <PublicServer> <Mark> the one at grain is
14:23:27  <PublicServer> <XeryusTC> not anymore
14:23:41  <PublicServer> <Mark> lol
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14:25:07  <PublicServer> <Mark> looks like you succeded
14:25:20  <PublicServer> <XeryusTC> missed one overflow
14:25:46  <PublicServer> <Mark> i disconnected your SC, trains cant find any depots now
14:25:57  <PublicServer> <Mark> the one at steel/paper is invisible
14:26:07  <PublicServer> <XeryusTC> good :)
14:26:13  <PublicServer> <XeryusTC> brb
14:27:40  <PublicServer> <XeryusTC> black
14:27:47  <PublicServer> <XeryusTC> lol South Cooking Lake :D
14:28:03  <PublicServer> <XeryusTC> and a town named Vauxhall xD
14:29:17  <PublicServer> <Mark> MLs without space inbetween is ugly
14:29:23  <PublicServer> <XeryusTC> i know
14:29:41  <PublicServer> <XeryusTC> same as weird spacing like LLR_R
14:29:51  <PublicServer> <Mark> :)
14:30:02  <PublicServer> <Mark> we should do another LRRL game
14:30:14  <PublicServer> <XeryusTC> next game!
14:30:21  <PublicServer> <XeryusTC> archive this now, in an hour we have a new game :P
14:30:33  <PublicServer> <Mark> D:
14:30:39  <PublicServer> <XeryusTC> up the train limit to 1300?
14:30:57  <PublicServer> <Mark> we dont even have 1200 yet
14:31:03  <PublicServer> <XeryusTC> i know
14:31:06  <PublicServer> <XeryusTC> but the network can probably handle it
14:31:16  <PublicServer> <XeryusTC> msh11a is jammed
14:31:30  <PublicServer> <XeryusTC> we need 3 lanes east there
14:31:32  <PublicServer> <Mark> MSH10 to BBH01 really needs expanding
14:32:02  <PublicServer> <XeryusTC> i'd want to rebuild fruit too then
14:32:56  <PublicServer> <Mark> maybe we can bypass that just like copper
14:33:24  <PublicServer> <XeryusTC> that would mean we'd have to upgrade bbh29-23 and bbh27 probably
14:33:40  <PublicServer> <Mark> probably
14:35:18  <PublicServer> <XeryusTC> wtf
14:35:34  <PublicServer> <XeryusTC> one lane to the east at msh11 is almost empty
14:35:40  <PublicServer> <XeryusTC> except from some goods trains
14:37:02  <PublicServer> <Mark> weird
14:37:08  <PublicServer> <XeryusTC> food is jammed
14:37:08  <PublicServer> <Mark> trains dont like joining to that lane on SLHs
14:37:10  <PublicServer> <XeryusTC> again :P
14:37:48  <PublicServer> <XeryusTC> it was disconnected at slh3
14:38:02  <PublicServer> <XeryusTC> oh, that was the inner one :P
14:39:24  <PublicServer> <XeryusTC> copper is also jammed again :s
14:39:42  <PublicServer> <XeryusTC> it seems fruit and copper switch jams all the time :D
14:40:50  *** alang has joined #openttdcoop
14:42:39  <PublicServer> *** bassals has left the game (leaving)
14:44:45  <PublicServer> <XeryusTC> i've started on bbh1 btw
14:47:14  *** Meech_ has joined #openttdcoop
14:47:21  *** Meech_ has left #openttdcoop
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14:55:22  <Firestar> !password
14:55:22  <PublicServer> Firestar: orgasm
14:55:38  <PublicServer> *** Firestar joined the game
14:56:28  <Hazzard> ._.
14:57:04  <PublicServer> <XeryusTC> one side of bbh1 is upgraded
14:59:10  *** Hazzard has quit IRC
15:01:30  <PublicServer> <XeryusTC> i might go kill all fruit activity
15:01:53  <PublicServer> <XeryusTC> and i was about to say after i upgrade the service centre but that isnt necessary anymore :D
15:02:39  <PublicServer> <XeryusTC> all trains to depot :D
15:02:53  <PublicServer> <XeryusTC> well, all fruit trains
15:07:43  <PublicServer> <XeryusTC> mark?
15:08:13  <PublicServer> <Firestar> we ll need more food trains too when station is finishe
15:08:56  <PublicServer> <XeryusTC> Firestar: how good are you at building stations?
15:09:06  <PublicServer> <Firestar> not really
15:11:19  <PublicServer> <XeryusTC> goddamnit, dont just stop trains in the middle of the ML
15:11:29  <PublicServer> <Firestar> ok ok
15:11:33  <PublicServer> <Firestar> calm down
15:12:02  <XeryusTC> Mark?
15:13:43  <PublicServer> <Firestar> is the third line for fruity food trains?
15:13:56  <PublicServer> <XeryusTC> it is all shared
15:14:03  <PublicServer> <Firestar> ok
15:18:13  <PublicServer> <XeryusTC> i dont feel like building the station btw
15:18:27  <V453000> !password
15:18:27  <PublicServer> V453000: sleepy
15:18:38  <PublicServer> *** V453000 joined the game
15:18:41  <PublicServer> <V453000> haioo
15:18:41  <PublicServer> <XeryusTC> V!
15:18:43  <PublicServer> <Mazur> Then you don't _have_ to build hte station.
15:18:49  <PublicServer> <XeryusTC> rebuild fruit for me :D
15:18:51  <PublicServer> <Mazur>  quit moping and build it!
15:18:53  <PublicServer> <Firestar> hi V453000!!
15:18:55  <PublicServer> <V453000> oh nice :D
15:19:09  <PublicServer> <V453000> hm okay
15:19:16  <PublicServer> <Firestar> have fun :D!
15:19:30  <PublicServer> <V453000> keep MSH 12 location or turn it the other way around?
15:19:32  <PublicServer> <XeryusTC> oh, and no ML accessible overflows
15:19:38  <PublicServer> <V453000> ...
15:19:42  <PublicServer> <XeryusTC> do whatever you want
15:19:56  <PublicServer> <V453000> I think turning it towards BBH 23 is better
15:20:42  <PublicServer> *** Ryton has left the game (leaving)
15:20:50  <PublicServer> <XeryusTC> well, if only soneone isnt building a giant line to a primary :P
15:21:00  <PublicServer> <XeryusTC> but yes, more traffic in the centre would be awesome
15:21:02  <PublicServer> <V453000> ye
15:22:41  <PublicServer> <XeryusTC> use the proper stations btw
15:22:47  <PublicServer> <V453000> later
15:22:53  <PublicServer> <Mazur> You could always use a waypoint for some  cargoes.
15:23:03  <PublicServer> <V453000> no
15:23:06  <PublicServer> <V453000> not changing all trains orders :d
15:23:12  <PublicServer> <V453000> well you could change just food, but
15:23:15  <PublicServer> <V453000> out of the question.
15:24:18  <PublicServer> <Mazur> Fine. I'll revert them all.
15:25:00  <PublicServer> <V453000> btw I have 4 more nuttahs to set sail for madness :)
15:25:22  <PublicServer> <XeryusTC> nice :)
15:25:32  <PublicServer> <Mazur> Is any of them called Mazur?
15:25:41  <PublicServer> <V453000> no
15:26:01  <PublicServer> <Mazur> Good, because I'm in no condition to set sail.
15:26:15  <PublicServer> <XeryusTC> maybe i should stop being so ocd about signals :P
15:26:17  <Ryton> Is any of em a logic train?
15:26:24  <PublicServer> <V453000> no Ryton
15:27:32  <XeryusTC> !gap 2 9
15:27:32  <PublicServer> XeryusTC: You need 3 tunnels/bridges for trainlength 2 and gap 9.
15:27:46  <XeryusTC> was afraid of that :s
15:28:01  <PublicServer> <V453000> of what ? :o
15:28:03  <PublicServer> <Firestar> of what?
15:28:11  <Ryton> a care to unveil part of the mystery already, V?
15:28:21  <PublicServer> <V453000> of course not Ryton :) surprise
15:29:09  <PublicServer> <Mark> back
15:29:09  <Ryton> pfft :-)
15:31:26  <PublicServer> <Mark> oh 3rd in progress?
15:31:40  <PublicServer> <Firestar> yup
15:31:42  <PublicServer> <XeryusTC> yeah
15:31:56  <PublicServer> <Mark> why is the split at bbh28 disabled?
15:32:04  <PublicServer> <Firestar> new fruit station in progress too
15:34:31  <Maraxus> !password
15:34:31  <PublicServer> Maraxus: rustle
15:34:46  <PublicServer> *** Maraxus joined the game
15:34:50  <PublicServer> <Maraxus> hi
15:34:52  <PublicServer> <Mazur> Mark: Probably because the join east at BBH 27 was overused.
15:38:07  <PublicServer> *** Mazur has left the game (leaving)
15:39:07  <PublicServer> <Firestar> thinking xeryus?
15:39:10  <PublicServer> <XeryusTC> yes
15:39:16  <PublicServer> <V453000> omg write it somewhere
15:39:19  <PublicServer> <V453000> :P
15:39:29  <PublicServer> <Firestar> :P
15:43:39  <PublicServer> <XeryusTC> damn
15:43:41  <PublicServer> <XeryusTC> that was intense :P
15:43:51  <PublicServer> <XeryusTC> and i just removed all expandability out of msh 11a :P
15:48:50  <PublicServer> <XeryusTC> why has turning right at bbh28 been disabled
15:48:52  <PublicServer> <XeryusTC> from the west
15:49:22  <PublicServer> <Mark> i just asked that
15:50:20  <PublicServer> <V453000> alright fruit station standing, now the MSH
15:53:02  <PublicServer> <XeryusTC> Mark: can you pick up that 3rd line at msh11c?
15:53:20  <PublicServer> <XeryusTC> i'm kind of guessing what you've done there :P
15:53:34  <PublicServer> <Mark> k
16:02:53  <PublicServer> <Firestar> does anyone here know the game "A-Train"?
16:05:35  <PublicServer> <Mark> dont make that 3rd
16:05:37  <PublicServer> <Mark> its not needed
16:09:57  *** bassals has quit IRC
16:10:05  <PublicServer> <Mark> DONT TRY TO HELP ME
16:10:08  <PublicServer> <V453000> sky is blue, roses are red, trains are retarded
16:10:10  <PublicServer> <Mark> its confusing the fuck out of me
16:10:12  <PublicServer> <V453000> poem.
16:12:23  <PublicServer> <Mark> 3rd at msh10 ready
16:12:33  <PublicServer> <Firestar> max trains reached
16:12:40  <Mark> !rcon max_trains 1400
16:12:41  <PublicServer> Mark: ERROR: command not found
16:12:44  <Mark> !rcon set max_trains 1400
16:13:47  <PublicServer> <V453000> fruit station ready
16:13:57  <PublicServer> <Firestar> shall i send them out?
16:15:48  <PublicServer> <XeryusTC> good thing i build that SC :D
16:15:54  <PublicServer> <V453000> ..
16:16:13  <PublicServer> <Firestar> yeah
16:16:15  <PublicServer> <XeryusTC> you should've seen the chaos when we depotted all copper related trains :P
16:16:22  <PublicServer> <V453000> I can imagine
16:16:26  <PublicServer> <XeryusTC> they all went into an overflow on a SL terminus
16:16:29  <PublicServer> <XeryusTC> wasn't pretty
16:16:32  <PublicServer> <V453000> lol
16:16:46  <PublicServer> <V453000> thats why invisible depots are required in overflows
16:17:00  <PublicServer> <XeryusTC> yes
16:17:02  <PublicServer> <V453000> idk who built it without that
16:17:04  <PublicServer> <Firestar> how long did it take to depot the copper trains?
16:17:06  <PublicServer> <XeryusTC> and preferably no overflows on SLs ata ll :P
16:18:04  <PublicServer> <XeryusTC> but 3rd is probably not really necessary without fruit on the north ML
16:18:34  <PublicServer> <V453000> lets see how long that statement lasts :p
16:18:52  <PublicServer> <XeryusTC> and it still needs to be connected to bbh1 :P
16:18:55  <PublicServer> <XeryusTC> on one side
16:18:57  <PublicServer> <Firestar> only thing is that we need more fruit  food trains
16:19:07  <PublicServer> <XeryusTC> lets wait with building those
16:19:19  <PublicServer> <Firestar> we cant build anymore trains :P
16:19:35  *** Progman has joined #openttdcoop
16:19:46  <PublicServer> <XeryusTC> actually, someone raised the limit :P
16:21:44  <PublicServer> <V453000> satisfied with the loading times? :D
16:21:51  <PublicServer> <XeryusTC> yeah
16:21:57  <PublicServer> <XeryusTC> much better :)
16:24:35  *** ODM has joined #openttdcoop
16:24:35  *** ChanServ sets mode: +o ODM
16:26:55  *** mfb- has joined #openttdcoop
16:26:55  *** ChanServ sets mode: +o mfb-
16:27:04  <mfb-> hi
16:27:11  <PublicServer> <Maraxus> hi
16:27:13  <PublicServer> <V453000> hai
16:27:20  <PublicServer> <XeryusTC> ohai
16:27:21  <PublicServer> *** mfb joined the game
16:27:29  <PublicServer> <Firestar> hi
16:27:35  <PublicServer> <mfb> fruit :D
16:27:41  <PublicServer> <XeryusTC> quite
16:27:48  <PublicServer> <V453000> :p
16:28:06  <PublicServer> <XeryusTC> dinner time
16:28:20  <PublicServer> *** Maraxus has joined spectators
16:30:49  <PublicServer> <V453000> these trains are cute when they look from the valuables shed like at rubber drop :D
16:30:52  <PublicServer> <mfb> what does that second line between BBH06 and 09 mean?
16:30:54  *** valhallasw has quit IRC
16:31:26  <PublicServer> <V453000> I guess that is a moral help as 2nd line :D
16:31:33  <PublicServer> <mfb> :p
16:31:57  <PublicServer> *** Firestar has left the game (leaving)
16:32:08  <Firestar> ill be back later!
16:32:10  *** Firestar has left #openttdcoop
16:32:19  <PublicServer> <V453000> thats what I feared
16:32:45  <PublicServer> <mfb> lol @ oil goods pickup
16:32:56  <PublicServer> <V453000> lol :)
16:33:10  <PublicServer> <mfb> what about an invisible depot?
16:33:14  <PublicServer> <V453000> it wasnt
16:33:25  <PublicServer> <mfb> and why do we have a service centre?
16:33:35  <PublicServer> <V453000> cuz Xeryus stored trains in it
16:33:45  <PublicServer> <V453000> like for example all copper trains when he rebuilt copper factory
16:33:52  <PublicServer> <mfb> ah
16:33:58  <PublicServer> <V453000> and dont look at copper factory :)
16:34:02  <PublicServer> <V453000> the landscape is a bit altered
16:34:09  <PublicServer> <mfb> too late
16:34:39  <PublicServer> <mfb> interesting
16:35:57  <PublicServer> <mfb> (that does work?)
16:36:19  <PublicServer> <V453000> what exactly?
16:36:25  <PublicServer> <mfb> copper region
16:36:33  <PublicServer> <V453000> idk some mess
16:36:43  <PublicServer> <V453000> doesnt seem to jam so I guess it does
16:36:45  <PublicServer> <mfb> one line is jamming at BBH27
16:36:51  <PublicServer> <V453000> hm
16:36:57  <PublicServer> <V453000> oh
16:37:00  <PublicServer> <mfb> caused by joining trains
16:37:06  <PublicServer> <mfb> yep, that
16:37:53  <PublicServer> <mfb> hmm
16:38:08  <PublicServer> <mfb> BBH bypass operation and remove the jbs?
16:38:10  <PublicServer> <V453000> indeed
16:38:17  <PublicServer> <V453000> hmf
16:38:31  <PublicServer> <mfb> hmf?
16:38:33  <PublicServer> <V453000> nah
16:38:44  <PublicServer> <V453000> hmf = enhanced hm
16:39:06  <PublicServer> <V453000> it might work now
16:39:08  <PublicServer> <mfb> I can see how it works
16:39:18  <PublicServer> <mfb> and this is really a line where it would help
16:39:33  <PublicServer> <V453000> idk do whatever you consider fitting :)
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16:40:21  <PublicServer> <mfb> ok, bbh bypass operation alone works fine
16:41:17  <PublicServer> <mfb> is it me, or is there a missing connection SLH20->BBH26->E?
16:43:04  <PublicServer> <V453000> Holy shit :D
16:43:29  <Chris_Booth> hi
16:43:33  <PublicServer> <mfb> hi
16:43:35  <PublicServer> <V453000> hy
16:43:43  <PublicServer> <V453000> got a new steamer drawn :p
16:43:58  <Chris_Booth> sick
16:44:26  <PublicServer> *** Chris Booth joined the game
16:45:53  *** blokje_ has joined #openttdcoop
16:46:54  <PublicServer> <Chris Booth> what sort v?
16:48:19  *** valhallasw has joined #openttdcoop
16:49:16  <PublicServer> <XeryusTC> back
16:49:27  <PublicServer> <Chris Booth> wb boss
16:49:29  <PublicServer> <XeryusTC> bbh bypass is still necessary?
16:50:27  <PublicServer> <Chris Booth> XeryusTC: closed it and see, but I would guess now
16:50:34  <PublicServer> <Chris Booth> that it is not needed
16:50:52  <mfb-> it is useful
16:50:54  <PublicServer> <XeryusTC> i disconnected it before i went to dinner
16:51:04  <PublicServer> <XeryusTC> but someone reconnected it in the meanwhile
16:51:07  <mfb-> I connected it because the trains jammed one ML at the BBH
16:51:15  <mfb-> with the bypass, the jam went away
16:51:28  *** blokje_ has left #openttdcoop
16:53:27  <PublicServer> <XeryusTC> added some copper goods trains
16:53:29  <PublicServer> <V453000> Chris Booth: strong but slow :)
16:54:16  <PublicServer> <XeryusTC> V453000: btw, mark suggested a LRRL plan for the next gmae
16:54:19  <PublicServer> <XeryusTC> game*
16:54:33  <PublicServer> <XeryusTC> wanna do that with pax? :D
16:54:35  <PublicServer> <V453000> I am not playing anything similar ever again, but feel free to
16:54:43  <PublicServer> <XeryusTC> why not?
16:54:53  <PublicServer> <mfb> similar to what?
16:54:59  <PublicServer> <V453000> why yes, it just makes all lines far apart from where you need them
16:55:22  <PublicServer> <V453000> you need to make mergers linked to all lines anyway
16:55:44  <PublicServer> <V453000> making any LRLR or LLRR or LRRL is imo pointless
16:55:55  <PublicServer> <V453000> not the second option xd
17:03:25  <PublicServer> <mfb> BBH10/33 begin to become one large hub
17:04:15  <PublicServer> <V453000> hm :)
17:07:41  <PublicServer> <V453000> beer time!
17:07:43  <PublicServer> *** V453000 has left the game (leaving)
17:07:47  <PublicServer> <XeryusTC> HF!
17:10:09  <PublicServer> <mfb> massive jam
17:10:15  <PublicServer> <mfb> SLH01
17:10:50  <PublicServer> <mfb> solved
17:10:56  <PublicServer> <XeryusTC> hmm, i just added a few new trains to that station :P
17:10:56  <PublicServer> *** mfb has joined spectators
17:11:04  <PublicServer> <mfb> that was the problem :p
17:28:09  <PublicServer> *** Maraxus has joined company #1
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17:30:01  <Firestar> !password
17:30:01  <PublicServer> Firestar: buffed
17:31:07  <PublicServer> *** Firestar joined the game
17:31:39  <PublicServer> <XeryusTC> bbh32 jammed :o
17:33:15  <PublicServer> <XeryusTC> hopefully earlier split fixes it
17:35:35  <PublicServer> *** mfb has joined company #1
17:36:59  <PublicServer> <XeryusTC> food drop might need double lanes
17:37:49  <PublicServer> <mfb> double where?
17:38:01  <PublicServer> <XeryusTC> msh9 to drop and back
17:38:11  <PublicServer> <mfb> oh food
17:38:22  <PublicServer> <mfb> I read fruit
17:38:32  <PublicServer> <mfb> right, that needs a second line
17:38:42  <PublicServer> <Firestar> fruit food needs more trains
17:39:05  <PublicServer> <mfb> which makes the issue at food drop even bigger
17:39:16  <PublicServer> <Firestar> yeah right
17:44:36  <PublicServer> *** Mazur joined the game
17:45:28  <PublicServer> <mfb> ok, somehow we have to modify the station
17:45:39  <PublicServer> <mfb> or include freaking long tunnels
17:47:05  <PublicServer> <XeryusTC> msh11b is jammed :s
17:47:47  <PublicServer> <mfb> needs a second line south?
17:49:05  <PublicServer> <mfb> if you fix this, BBH26 breaks down
17:49:12  <PublicServer> <Mazur> The problem seems to be at !jamopint.
17:49:22  <PublicServer> <mfb> well, it already does
17:49:53  <PublicServer> <XeryusTC> bbh28 to msh12 would need upgrading i think
17:50:27  <PublicServer> <mfb> the second line from BBH23 might be enough
17:51:06  <PublicServer> <Mazur> How about that diversion?
17:52:05  <PublicServer> *** XeryusTC has left the game (leaving)
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17:53:58  <PublicServer> <Mazur> It stopped working, they now take the old route again.
17:55:43  <PublicServer> <mfb> hmm
17:56:09  <PublicServer> <mfb> this?
17:56:33  <PublicServer> <mfb> that is ugly at the moment
17:57:51  <PublicServer> <Mazur> Much betterm thanks.
17:58:58  <PublicServer> <Mazur> The return of hte BBH 27 east jam.
17:59:16  <PublicServer> <Firestar> :P
17:59:30  <PublicServer> <mfb> where?
17:59:49  <PublicServer> <mfb> see BBH bypass operation
18:00:11  <PublicServer> <mfb> that really helps
18:00:17  <PublicServer> <mfb> if it is not closed
18:00:39  <PublicServer> <mfb> hmm
18:00:42  <PublicServer> <mfb> another idea
18:00:48  <PublicServer> <Mazur> ZTrying to find out why it isn't used, it looks reconnected.
18:01:13  <PublicServer> *** Firestar has left the game (leaving)
18:01:19  *** Firestar has quit IRC
18:01:57  <PublicServer> <mfb> solved
18:02:02  *** Firartix has joined #openttdcoop
18:02:19  <PublicServer> <mfb> let's make it like this
18:02:25  <PublicServer> <Mazur> Better,
18:03:08  <PublicServer> <mfb> (that should be obvious)
18:03:32  *** Chris_Booth[ph] has quit IRC
18:03:33  <PublicServer> <Mazur> (SO I like stating the obvious.  That should be obvious.)
18:03:40  <PublicServer> <mfb> :D
18:04:22  <PublicServer> *** Mark has left the game (general timeout)
18:04:22  <PublicServer> *** Mark has left the game (connection lost)
18:04:23  <PublicServer> <Mazur> Yeah, not if you're going to point at me so obviously.
18:05:32  <PublicServer> <mfb> interesting that food drop works with 8 platforms niw
18:05:36  <PublicServer> <mfb> *now
18:05:58  <PublicServer> <Mazur> It did not before?
18:06:20  <PublicServer> <mfb> well, it was full and there was a jam at the MSH
18:08:51  <PublicServer> <Mazur> but I think MSH 11b indeed needs an extra south.
18:09:41  <PublicServer> <Mazur> Or at least a third bridge.,
18:11:24  <XeryusTC> landbridges!
18:11:33  <XeryusTC> i miss those :(
18:15:48  <PublicServer> <Mazur> And a fourth, perhaps.
18:15:54  <PublicServer> <mfb> :p
18:16:54  <PublicServer> <Mazur>  I'm off, it's nearly movie time.
18:17:25  <PublicServer> <Mazur> And I got the recorder already on another movie and HIGNFY, so no chance to record this one.
18:18:15  <PublicServer> <Mazur> One month of crap on TV, and then one day all channels are worthwhile at the same timeslots.
18:18:37  <PublicServer> <Mazur> have fnu.
18:18:37  <PublicServer> *** Mazur has left the game (leaving)
18:23:50  <PublicServer> <mfb> oh, train limit :(
18:24:03  <PublicServer> <mfb> big jam at MSH10
18:24:11  <PublicServer> <mfb> line from east
18:24:17  <PublicServer> <mfb> well, from south
18:24:35  <PublicServer> <mfb> comes from MSH11b
18:24:47  <PublicServer> <Maraxus> it's probably related to !here
18:24:47  <PublicServer> <mfb> whoa
18:25:05  <PublicServer> <mfb> SLH12
18:26:06  <PublicServer> <mfb> network jam :D
18:27:08  <PublicServer> <mfb> that will need some time to unjam
18:27:27  <PublicServer> <Maraxus> should we toss an overflow at Charlesworth Woods?
18:27:40  <PublicServer> <mfb> hmm
18:28:59  <PublicServer> <mfb> maybe 4 waiting positions are enough
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18:30:33  <PublicServer> <mfb> still in jamming mode :D
18:32:05  <PublicServer> <mfb> what is that?
18:32:21  <PublicServer> <Maraxus> just thinking about 2nd line west
18:32:35  <PublicServer> <mfb> copper goods jams
18:36:47  *** Chris_Booth[ph] has joined #openttdcoop
18:38:08  <PublicServer> <mfb> copper goods needs an overflow or less trains
18:46:28  *** Chris_Booth[ph] has quit IRC
18:46:39  <PublicServer> <mfb> 63000 maglev tiles :D
18:46:46  <PublicServer> <Maraxus> wow
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19:06:24  <PublicServer> <Chris Booth> is there a scheme to LL_RR everything?
19:06:31  <PublicServer> <mfb> no
19:06:37  <PublicServer> <mfb> just expand everything which jams
19:10:42  <PublicServer> *** Chris Booth has left the game (leaving)
19:14:01  *** Zeknurn has joined #openttdcoop
19:17:51  <PublicServer> <Maraxus> I'm sure !this can be synced, but how?
19:18:35  <PublicServer> <mfb> like this
19:18:48  <PublicServer> <mfb> or at the other side
19:18:54  <PublicServer> <mfb> but that is tricky
19:20:09  *** valhallasw has quit IRC
19:20:44  <PublicServer> <Maraxus> sometimes you look in the wrong places for solutions...
19:21:31  *** valhallasw has joined #openttdcoop
19:23:39  <Mark> !password
19:23:40  <PublicServer> Mark: jested
19:23:50  <PublicServer> *** Mark joined the game
19:23:52  <PublicServer> <Mark> 'lo
19:23:55  <PublicServer> <Maraxus> hi
19:24:01  <PublicServer> <mfb> hi
19:25:16  <Mark> !rcon set max_trains
19:25:16  <PublicServer> Mark: Current value for 'max_trains' is: '1400' (min: 0, max: 5000)
19:25:21  <Mark> !rcon set max_trains 1600
19:32:55  <PublicServer> *** Mark has left the game (general timeout)
19:32:55  <PublicServer> *** Mark has left the game (connection lost)
19:40:50  *** Chris_Booth is now known as Guest202
19:40:51  *** Chris_Booth has joined #openttdcoop
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19:52:48  <PublicServer> *** Mazur joined the game
19:53:11  <PublicServer> <Mazur> lo
19:53:18  <PublicServer> <mfb> hi
19:53:36  <PublicServer> <Maraxus> hi
19:54:18  <PublicServer> <Mazur> Works much better with four bridges, indeed, and without join.
20:08:48  <PublicServer> *** Mazur has left the game (leaving)
20:11:48  <PublicServer> <mfb> what happened to our HQ?
20:13:58  <PublicServer> <Maraxus> don't know - someone didn't like it?
20:15:52  <PublicServer> *** XeryusTC joined the game
20:16:08  <PublicServer> <XeryusTC> hello
20:17:33  *** Chris_Booth has quit IRC
20:17:58  <PublicServer> <XeryusTC> why does copper have an overflow? :/
20:18:12  <PublicServer> <mfb> the goods trains blocked the copper trains
20:18:46  <PublicServer> <XeryusTC> slh13 is jammed too
20:18:52  <PublicServer> <mfb> crap
20:18:58  <PublicServer> <XeryusTC> if there's too many trains then you need to delete some
20:19:12  <PublicServer> <mfb> hmm well
20:19:15  <PublicServer> <mfb> not so bad at SLH13
20:19:21  <PublicServer> <XeryusTC> what happened to train management?
20:19:27  <PublicServer> <mfb> wait
20:19:33  <PublicServer> <mfb> we have so many trains using the ML now
20:19:40  <PublicServer> <mfb> that is new
20:19:54  <PublicServer> <mfb> reducing the number would be bad
20:19:56  <PublicServer> <mfb> we need this number
20:20:02  <PublicServer> <mfb> they just come in waves sometimes
20:20:16  <PublicServer> <XeryusTC> i'm not removing trains from copper pickup
20:20:18  <PublicServer> <mfb> something happened at the MLs
20:20:29  <PublicServer> <XeryusTC> i just removed trains from a primary which had 5 trains waiting in front of it
20:20:46  <PublicServer> <XeryusTC> and instead of covering it up by building a depot i deleted them ;)
20:22:08  <PublicServer> <mfb> take other lines, stupit trains!
20:22:39  <PublicServer> <mfb> copper ore drop -> SLH09
20:22:40  *** Chris_Booth has joined #openttdcoop
20:22:46  <PublicServer> <mfb> why do they go via SLH13?
20:23:25  <PublicServer> <XeryusTC> dunno, you made the dish of spaghetti named slh9
20:23:28  <PublicServer> <mfb> anyway, wave is gone
20:23:50  <PublicServer> <mfb> well, the position of SLH09 is fixed
20:24:16  <PublicServer> <mfb> but they have strange ideas about the best way to get there
20:24:35  <PublicServer> <mfb> (and I like the spaghetti there)
20:24:56  <PublicServer> *** Chris Booth joined the game
20:25:00  <PublicServer> <Chris Booth> bk
20:25:02  <PublicServer> <XeryusTC> there is nothing wrong with the spaghetti
20:25:04  <PublicServer> <XeryusTC> but you can debug it yourself :P
20:25:10  <PublicServer> <mfb> the SLH is fine
20:25:16  <PublicServer> <mfb> nothing to debug
20:25:42  <PublicServer> <XeryusTC> it is a weird route to take from copper though
20:26:02  <PublicServer> <Chris Booth> have you followed a train that takes that route?
20:26:12  <PublicServer> <Chris Booth> to see if they pass any 2 ways or bad signals?
20:26:35  <PublicServer> <mfb> hmm
20:26:49  <PublicServer> <mfb> I have to catch them at copper drop
20:26:51  <PublicServer> <XeryusTC> is it full trains or empty ones btw?
20:26:59  <PublicServer> <mfb> empty
20:27:06  <PublicServer> <mfb> let's see
20:27:28  <PublicServer> <XeryusTC> following 245
20:27:32  <PublicServer> <XeryusTC> which just left the primary
20:27:35  <PublicServer> <XeryusTC> so it can take a while
20:27:41  <PublicServer> <mfb> 285
20:27:43  <PublicServer> <mfb> just left copper
20:27:50  <PublicServer> <mfb> got it
20:27:56  <PublicServer> <Chris Booth> 298
20:28:14  <PublicServer> <XeryusTC> i see :)
20:28:17  <PublicServer> <XeryusTC> fixed :D
20:28:23  <PublicServer> <Chris Booth> missing X?
20:28:31  <PublicServer> <XeryusTC> one of the reasons i hate maglev
20:28:43  <PublicServer> <mfb> missing X
20:28:49  <PublicServer> <mfb> 281 as new test
20:29:03  <PublicServer> <mfb> :)
20:29:05  <PublicServer> <mfb> now it works
20:29:09  <PublicServer> <mfb> and !tmp jams
20:29:09  *** Progman has quit IRC
20:29:11  <PublicServer> <Chris Booth> now it jams
20:29:13  <PublicServer> <mfb> :D :D :D
20:29:36  <PublicServer> <XeryusTC> should've made a proper fix :P
20:30:46  <PublicServer> <mfb> joke ;)
20:31:02  <PublicServer> <mfb> that is the SL
20:33:40  <PublicServer> <mfb> ?
20:33:47  <PublicServer> <mfb> oh, interesting
20:34:12  <PublicServer> <Chris Booth> fuck
20:34:14  <PublicServer> <mfb> more is not possible
20:34:22  <PublicServer> <mfb> not without killinmg the mixer
20:34:30  <Ryton> !password
20:34:30  <PublicServer> Ryton: blazed
20:34:33  <Ryton> where is the mess?
20:34:38  <PublicServer> <mfb> BBH23
20:34:49  <PublicServer> *** Ryton joined the game
20:34:50  <PublicServer> <XeryusTC> rebuild the mixer?
20:35:17  <PublicServer> <mfb> we found another solution
20:36:28  <PublicServer> <mfb> can we use "this" line in some way?
20:36:33  <PublicServer> <mfb> it has low traffic
20:37:13  <PublicServer> <mfb> hmm no
20:37:15  <PublicServer> <mfb> mix that to both
20:37:21  <PublicServer> <Chris Booth> okay
20:37:35  <PublicServer> <Ryton> part of spagghetti hub (SLH09 could be simplified, no? By !moving this bridge 1 tile?
20:38:04  <PublicServer> <XeryusTC> a lot can be solved by some careful teraforming
20:38:25  <PublicServer> <mfb> why should we move this?
20:38:32  <PublicServer> <mfb> where is the problem with the current layout?
20:38:46  <PublicServer> <Ryton> true, dont touch a working aparatus :-))
20:38:53  <PublicServer> <Ryton> it just looks so... curvy :-)
20:38:55  <PublicServer> <XeryusTC> only problem that i see with it is slightly confusing :P
20:39:13  <PublicServer> <mfb> it is fine like this
20:39:15  <PublicServer> <XeryusTC> but well, i <3 spaghetti
20:39:25  <PublicServer> <Ryton> true
20:40:07  <PublicServer> <Chris Booth> I must be able to get here
20:40:13  <PublicServer> <mfb> ?
20:40:23  <PublicServer> <Chris Booth> BBH 23
20:40:30  <PublicServer> <mfb> what is that?
20:41:00  <PublicServer> <XeryusTC> maybe
20:41:14  <PublicServer> <XeryusTC> we should just convert bbh23&26 in one big 4 way LLxRR hub
20:41:44  <PublicServer> <Ryton> would be a nice challenge :P
20:41:54  <PublicServer> <mfb> that is nice
20:42:08  <hylje> LLxRR? small time
20:42:46  <hylje> !password
20:42:46  <PublicServer> hylje: mopped
20:42:55  <PublicServer> *** hylje joined the game
20:43:30  <PublicServer> <hylje> that's a lot of BBHs
20:43:57  <PublicServer> <hylje> bah cheating they're mostly LR
20:44:01  <PublicServer> <hylje> humbug
20:44:03  <PublicServer> <mfb> :p
20:44:05  <PublicServer> <Chris Booth> lol
20:44:07  <PublicServer> <mfb> not any more
20:44:07  <PublicServer> <XeryusTC> time to add a new record :P
20:44:13  <PublicServer> <Chris Booth> some of them are more cool
20:44:19  <PublicServer> <Ryton> all edges are LLRR?
20:44:25  <PublicServer> <mfb> no
20:44:27  <PublicServer> <mfb> but 3/4 is
20:44:29  <PublicServer> <Ryton> or higher
20:44:38  <PublicServer> <mfb> southern corner is not
20:44:43  <PublicServer> <mfb> or at least only partial
20:44:45  <PublicServer> <Chris Booth> BBH 23 -> 26 is just 1 hub now
20:44:56  <PublicServer> <mfb> BBH24 N->E jams
20:45:26  <PublicServer> <XeryusTC> fuck, bbh24 is jamming again
20:45:26  <PublicServer> <Ryton> you mean MSH04, mfb
20:45:28  <PublicServer> <Ryton> ?
20:45:34  <PublicServer> <mfb> no
20:45:54  <PublicServer> <mfb> ah with that
20:45:56  <PublicServer> <hylje> it's funny how we usually have like two BBHs
20:45:57  <PublicServer> <Ryton> yes, sorry :-))
20:46:04  <PublicServer> <mfb> MSH04, BBH07, BBH34
20:46:31  <PublicServer> <mfb> well, 2 is a bit low
20:46:34  <PublicServer> <Ryton> 34 is doubled
20:46:48  <PublicServer> <Chris Booth> we have had games with 0
20:46:50  <PublicServer> <mfb> not to west
20:46:52  <PublicServer> <hylje> gotta get 2 rails between BBH24 to BBH25
20:47:02  <PublicServer> <Ryton> ah true, ty
20:47:05  <PublicServer> <mfb> that is a good idea
20:47:35  <PublicServer> <mfb> both outgoing directions can get two lines
20:48:17  <PublicServer> <mfb> tricky one ;)
20:48:21  <PublicServer> <hylje> how much TF?
20:48:24  <PublicServer> <mfb> but I can help
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20:48:55  <PublicServer> <XeryusTC> the pbs X in 25 should be replaced at the very least
20:51:34  <PublicServer> <Chris Booth> I guess our improvements in BBH 23 where just to good :P
20:51:37  <PublicServer> <mfb> ;)
20:51:48  <PublicServer> <XeryusTC> bbh24 has been jaming before
20:52:10  <PublicServer> <XeryusTC> although i have to admit that that was when i was building trains in the SC
20:52:32  <PublicServer> <hylje> i'll do the bbh24 merge
20:53:42  <PublicServer> <mfb> HQ is working again
20:58:01  <PublicServer> <hylje> nice prios
20:58:27  <PublicServer> <Chris Booth> would have flickered as it was
20:58:33  <PublicServer> <mfb> right
20:59:59  <PublicServer> <mfb> BBH07 is still without upgrade :D
21:00:29  <PublicServer> <Ryton> yes
21:00:43  <PublicServer> <Ryton> Im trying to upgrade SLH08 now
21:00:53  <PublicServer> <Ryton> and go east from there ;-) (from easy to hard, imho :-)
21:01:40  <PublicServer> <mfb> and 11, 13, 16, 17, 20, 21, 36
21:01:50  <PublicServer> <mfb> but compared to the total number... not many
21:01:52  <PublicServer> <Chris Booth> dont forget 91
21:01:59  <PublicServer> <mfb> 91?
21:04:16  <hylje> did my part :P
21:04:31  <PublicServer> *** hylje has left the game (leaving)
21:05:43  <PublicServer> <Chris Booth> yes 91 :{
21:05:49  <PublicServer> <Chris Booth> we need an SLH 91
21:08:24  <mfb-> build one
21:08:38  <mfb-> don't forget 22-90
21:08:40  <PublicServer> <Chris Booth> I prefer not to
21:08:50  <PublicServer> <XeryusTC> nice, slh20 is jammed again :D
21:08:55  * mfb- fetches popcorn and watches
21:09:14  <PublicServer> <Chris Booth> can they all be shit hubs?
21:09:25  <PublicServer> <mfb> what do you expect, with this prio length and a single line :D
21:09:35  <PublicServer> <mfb> coop rules ;)
21:09:55  <PublicServer> <XeryusTC> goign to force them the other way around :P
21:10:01  <PublicServer> <Chris Booth> bad XeryusTC
21:12:24  <PublicServer> <mfb> BBH26 W->N ...
21:12:47  <PublicServer> <Chris Booth> I am getting way to much lag to play anymore
21:12:53  <PublicServer> <Chris Booth> bb
21:12:55  <PublicServer> *** Chris Booth has left the game (leaving)
21:13:43  <PublicServer> <mfb> wtf
21:16:01  *** LoPo has joined #openttdcoop
21:16:07  <LoPo> hello
21:16:10  <LoPo> !players
21:16:13  <PublicServer> LoPo: Client 1265 (Orange) is Maraxus, in company 1 (Nuttahfuggas Inc.)
21:16:13  <PublicServer> LoPo: Client 1276 (Orange) is mfb, in company 1 (Nuttahfuggas Inc.)
21:16:13  <PublicServer> LoPo: Client 1330 (Orange) is XeryusTC, in company 1 (Nuttahfuggas Inc.)
21:16:13  <PublicServer> LoPo: Client 1336 (Orange) is Ryton, in company 1 (Nuttahfuggas Inc.)
21:16:14  <PublicServer> <Maraxus> hi
21:16:18  <PublicServer> <mfb> hi
21:16:23  <LoPo> !password
21:16:23  <PublicServer> LoPo: jostle
21:16:44  <PublicServer> *** LoPo joined the game
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21:21:20  <PublicServer> <LoPo> so :) what can i do
21:21:26  <PublicServer> <LoPo> need SLH's?
21:21:28  <PublicServer> <mfb> expand things which jam
21:21:30  <PublicServer> <LoPo> or something else?
21:22:29  <PublicServer> <Ryton> can one check "how to cross w/o massive TF?
21:22:41  <PublicServer> <Ryton> I wanted to make LLRR MSH, but I'm stuck there :p
21:22:50  *** Tray|2 has joined #openttdcoop
21:23:07  <PublicServer> <mfb> cross from where to what?
21:23:36  <PublicServer> <mfb> use this line
21:23:39  <PublicServer> <Ryton> ok ty
21:23:58  <PublicServer> <LoPo> why not move this line?
21:24:04  <PublicServer> <Ryton> not synced?
21:24:07  <V453000> !password
21:24:08  <PublicServer> V453000: jostle
21:24:16  <PublicServer> <mfb> I don't care
21:24:16  <PublicServer> <Ryton> but it works :-)
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21:24:18  <PublicServer> <V453000> hiaz
21:24:18  <PublicServer> *** V453000 joined the game
21:24:20  <PublicServer> <Ryton> ty
21:24:26  <PublicServer> <mfb> and it is hard to do this without massive rework
21:24:28  <PublicServer> <Maraxus> hi V
21:24:34  <PublicServer> <LoPo> hi V
21:24:40  <PublicServer> <V453000> hi hi
21:24:46  <PublicServer> <mfb> that is in sync ;)
21:24:49  <PublicServer> <mfb> ha
21:24:52  <PublicServer> <V453000> how are the nutmen? :)
21:24:59  <PublicServer> <XeryusTC> yarr
21:25:05  <PublicServer> <V453000> :P
21:25:19  <PublicServer> <XeryusTC> oh right, i was fixing slh20 before my dad disturbed me
21:25:25  <PublicServer> <XeryusTC> seems like i am too late
21:25:44  <PublicServer> <mfb> I am working on the second line
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21:31:46  <PublicServer> <XeryusTC> hmm, 1500+ trains :o
21:32:00  <PublicServer> <mfb> is there a maglev record?
21:32:03  <PublicServer> <mfb> ok, TL2...
21:32:26  <PublicServer> <mfb> 3rd?
21:32:56  <PublicServer> <mfb> or just a better join?
21:32:56  <PublicServer> <XeryusTC> and we kind of could do with a industry newgrf that limits industry growth
21:33:06  <PublicServer> <XeryusTC> where?
21:33:21  <PublicServer> <mfb> MSH01
21:33:25  <PublicServer> <mfb> some work in progress
21:33:31  <PublicServer> <LoPo> im am
21:33:46  <PublicServer> <LoPo> both
21:33:52  <PublicServer> <XeryusTC> would require 3rd i guess
21:34:22  <PublicServer> <XeryusTC> and the join doest actually work ofcourse
21:34:25  <PublicServer> <V453000> we can reroute some goods to food or coal drop if you want
21:34:35  <PublicServer> <mfb> why ;)
21:34:50  <PublicServer> <V453000> less arsing :)
21:34:57  <PublicServer> <mfb> a lot of space there for a 3rd
21:34:59  <PublicServer> <XeryusTC> oh WIP
21:35:05  <PublicServer> <V453000> LOL @ Green Acre Estates
21:35:12  <PublicServer> <V453000> slugzor
21:35:18  <PublicServer> <mfb> :p
21:35:52  <PublicServer> <mfb> LoPo: 3rd yes/no?
21:35:55  <PublicServer> <LoPo> yes
21:35:58  <PublicServer> <mfb> ok
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21:39:33  <PublicServer> <V453000> you know what is the best part about drawing?
21:39:43  <PublicServer> <XeryusTC> the beer?
21:39:45  <PublicServer> <V453000> you can do it even when drunk to death
21:41:53  <PublicServer> <mfb> there it is
21:48:35  <PublicServer> <V453000> one short one LoPo
21:48:45  <PublicServer> <LoPo> ?
21:48:55  <PublicServer> <V453000> you are working on MSH 01 arent you
21:49:01  <PublicServer> <LoPo> yes
21:49:07  <PublicServer> <V453000> well there you have a sign
21:49:14  <PublicServer> <LoPo> ah
21:49:16  <PublicServer> <LoPo> thx
21:49:20  <PublicServer> <V453000> yw
21:49:26  <PublicServer> <V453000> just move it a tile south
21:49:30  <PublicServer> <LoPo> yeah
21:50:36  <PublicServer> <Ryton> V or mfb: could you plz check  "doubled with errors?
21:51:18  <PublicServer> <mfb> I connected the other line
21:51:26  <PublicServer> <Ryton> ah ok :-))
21:51:28  <PublicServer> <Ryton> sorry
21:51:30  <PublicServer> *** XeryusTC has left the game (leaving)
21:51:51  <PublicServer> <mfb> check !this
21:51:57  <PublicServer> <Ryton> yes
21:52:19  <PublicServer> <Ryton> I'll connect IF the SLH08 is LL RR ready?
21:52:22  <PublicServer> <Ryton> else you get problems now, no?
21:52:36  <PublicServer> <mfb> I connected the line at BBH07
21:52:50  <PublicServer> <Ryton> like this I was thinking
21:52:56  <PublicServer> <Ryton> hmm
21:53:02  <PublicServer> <Ryton> not ok :-)à
21:53:12  <PublicServer> <mfb> well, as this part has nearly no traffic, I think there is no balancing problem
21:53:27  *** Chris_Booth has quit IRC
21:53:31  <PublicServer> <Ryton> no not here, but I'm trying to work on BBH-building skill ;-)
21:53:45  <PublicServer> <Ryton> no need to double it even under this traffic
21:53:47  <PublicServer> <mfb> in that case: unbalanced
21:54:01  *** Tray|2 has quit IRC
21:54:38  <PublicServer> <mfb> (the southern part, too, by the way)
21:59:20  <PublicServer> <mfb> it is in sync
21:59:35  <PublicServer> <Ryton> true
21:59:41  <PublicServer> <Ryton> but gap is a bit too long
21:59:43  <PublicServer> <mfb> but the signals in front of the bridges are bad
22:00:42  <PublicServer> <Ryton> isnt the gap 10 now?
22:00:53  <PublicServer> <mfb> so what
22:00:59  <PublicServer> <Ryton> true
22:01:02  <PublicServer> <Ryton> wont block here :-)
22:01:44  <PublicServer> <mfb> 66624 tiles maglev :D
22:01:44  <PublicServer> <Ryton> is !this acceptable?
22:02:02  <PublicServer> <mfb> that is no problem
22:02:08  <PublicServer> <Ryton> ok
22:02:34  <PublicServer> <LoPo> but there is no real balance?
22:02:38  <PublicServer> <mfb> right
22:02:44  <PublicServer> <mfb> the trains have no choice
22:02:46  <PublicServer> <LoPo> ye
22:02:53  <PublicServer> <Ryton> no, here there is no balance
22:03:23  <PublicServer> <V453000> my infrastructure says 82k rail pieces o_o
22:03:35  <PublicServer> <V453000> quite a difference from 66k
22:03:45  <PublicServer> <mfb> ?
22:03:56  <PublicServer> <V453000> [00:01] <+PublicServer> <mfb> 66624 tiles maglev :D
22:03:56  <hylje> V453000: a tile may contain multiple rail bits
22:04:04  <PublicServer> <V453000> oh true :)
22:04:22  <PublicServer> <mfb> but the 66637 already counts multiple elements per tile
22:04:28  <PublicServer> <V453000> ah I see
22:04:28  <PublicServer> <mfb> as 4,9,16,... as we tested
22:04:31  <PublicServer> <V453000> well thats odd
22:04:33  <PublicServer> <V453000> I know
22:04:35  <PublicServer> <LoPo> well i have to go now :( got to get up early tomorrow...
22:04:45  <PublicServer> <V453000> wtf it is caturday tomorrow
22:04:53  <PublicServer> <LoPo> work
22:05:05  <PublicServer> <LoPo> anyway nice trains ;)
22:05:31  <PublicServer> *** LoPo has left the game (leaving)
22:05:34  <LoPo> byebye
22:06:21  <PublicServer> <mfb> 66658...
22:06:54  *** Ryton has quit IRC
22:07:04  <V453000> :P
22:07:29  <PublicServer> <mfb> there :D
22:07:43  <PublicServer> <mfb> 15866 signals
22:07:45  <PublicServer> <V453000> oh yes
22:07:48  <PublicServer> <V453000> 66 666
22:08:06  <PublicServer> <mfb> ah, there is the number 82661
22:08:21  <PublicServer> <mfb> interesting
22:08:28  <PublicServer> <V453000> yeah
22:08:38  <PublicServer> <mfb> the rail pieces are counted as 1,4,9, .. too
22:08:44  <PublicServer> <Ryton> where can you find nr of maglev tiles?
22:08:50  <PublicServer> <V453000> @@calc(66674+15866)
22:08:51  <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
22:08:58  <PublicServer> <mfb> infrastructure -> details
22:09:03  <V453000> @calc 66674+15866
22:09:03  <Webster> V453000: 82540
22:09:14  <PublicServer> <V453000> it is rails + signals
22:09:14  <PublicServer> <mfb> ok, plus railway
22:09:20  <PublicServer> <mfb> strange counting
22:09:22  <PublicServer> <V453000> indeed
22:09:32  <PublicServer> <V453000> how is signal a rail piece
22:10:12  <PublicServer> <mfb> I know where parts of the 10 road pieces are
22:13:31  <PublicServer> <mfb> 5 dead towns
22:13:39  *** LoPo has quit IRC
22:13:54  <PublicServer> <mfb> hmm LoPo is gone
22:14:02  <PublicServer> <mfb> and MSH01 has a temporary joinn
22:14:02  <PublicServer> <Ryton> and only 100 stations ...
22:16:21  <PublicServer> <Maraxus> gn
22:16:31  <PublicServer> <mfb> gn
22:16:33  <PublicServer> *** Maraxus has left the game (leaving)
22:16:47  *** Maraxus has quit IRC
22:18:09  <PublicServer> <Ryton> cya
22:18:11  <PublicServer> *** Ryton has left the game (leaving)
22:20:43  <PublicServer> <mfb> good night
22:21:15  <PublicServer> *** mfb has left the game (leaving)
22:21:15  <PublicServer> *** Game paused (number of players)
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22:37:29  <Mark> !password
22:37:29  <PublicServer> Mark: ganged
22:37:41  <PublicServer> *** Game still paused (number of players)
22:37:41  <PublicServer> *** Game unpaused (number of players)
22:37:43  <PublicServer> <Mark> howdy
22:37:43  <PublicServer> *** Mark joined the game
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22:41:43  <PublicServer> *** Mark has left the game (general timeout)
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23:00:13  <PublicServer> *** Game still paused (number of players)
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