Log for #openttdcoop on 14th April 2012:
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04:17:03  <Meechtastic> hi
04:17:06  <Meechtastic> !password
04:17:06  <PublicServer> Meechtastic: stoned
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04:22:24  <PublicServer> <Big Meech> fancy schmancy ;)
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07:07:44  <Absolutis> !password
07:07:45  <PublicServer> Absolutis: stoned
07:08:00  <Absolutis> !players
07:08:03  <PublicServer> Absolutis: There are currently no clients connected to the server
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08:31:00  <Hazzard> lol
08:31:03  <Hazzard> too bad
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09:56:43  <V453000> !password
09:56:43  <PublicServer> V453000: stoned
09:57:12  <PublicServer> *** Game still paused (number of players)
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09:57:13  <Chris_Booth> haha epic password
09:57:41  <V453000> if it was steamed then it would be awsome
09:57:53  <V453000> but 7 letters ...
10:04:40  <Chris_Booth> I am amazed that we are not swamped by our dutch friends now :P
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10:05:23  <Ryton> !password
10:05:24  <PublicServer> Ryton: stoned
10:06:37  <V453000> LOL :D
10:07:03  <PublicServer> <V453000> 5 out of 6 new engines drawn btw
10:07:09  <PublicServer> <V453000> update this weekend probably
10:07:49  <PublicServer> *** Game still paused (number of players)
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10:08:05  <Ryton> who chos e the passwords? getting funnier every day!
10:08:17  <PublicServer> <Chris Booth> they are in a list on AP
10:10:19  <Ryton>  it is extracted from a dictionary, I guess?
10:10:40  <Ryton> !password
10:10:40  <PublicServer> Ryton: teller
10:11:27  <PublicServer> *** Player has left the game (general timeout)
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10:13:40  <PublicServer> <V453000> brilliant
10:13:47  <PublicServer> <V453000> Flagstaff has a new paper mill
10:13:57  <PublicServer> <Chris Booth> did it need one?
10:14:03  <PublicServer> <V453000> look at it
10:14:14  <PublicServer> <Chris Booth> lol
10:14:16  <Ryton> !password
10:14:16  <PublicServer> Ryton: teller
10:14:37  <PublicServer> *** Ryton joined the game
10:14:40  <PublicServer> <Ryton> try 2
10:14:44  <PublicServer> <Chris Booth> I lve the industry placer sometimes
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10:15:10  <PublicServer> <V453000> should be gimped
10:16:42  <Ryton> try 3
10:16:52  <Ryton> !password
10:16:52  <PublicServer> Ryton: teller
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10:17:34  <PublicServer> <Ryton> care to build, V?
10:17:40  <PublicServer> <V453000> no, drawing shit
10:17:59  <PublicServer> <Ryton> ok
10:19:09  <PublicServer> <Ryton> is there an advantage to have inline entry presignals at Fruit food pickup?
10:20:29  <PublicServer> <V453000> no that is just a marker where trains are expected to stop
10:20:47  <PublicServer> <Ryton> oh ok :-) like a visual aid? :-)
10:20:53  <PublicServer> <V453000> exactly
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10:55:46  <mib_zgu5yu> can anyone tell me if my train gets coal from multiple mines when it's delivered do i get paid for the last station i took coal from or does it remember how much i took from what station and calculate it like that?
10:56:10  <XeryusTC> it calculates for every station seperate
10:56:19  <mib_zgu5yu> thx
10:56:47  <Meechtastic> hi
10:57:14  <XeryusTC> hey meech
10:57:23  <XeryusTC> !rcon set max_trains
10:57:23  <PublicServer> XeryusTC: Current value for 'max_trains' is: '1600' (min: 0, max: 5000)
11:03:28  <PublicServer> *** XeryusTC has left the game (leaving)
11:17:12  <hylje> hello mice
11:20:57  * Meechtastic squeaks
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12:00:07  <Absolutis> !password
12:00:07  <PublicServer> Absolutis: carved
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13:02:52  <PublicServer> *** Game still paused (number of players)
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13:04:19  <PublicServer> <Absolutis> hey
13:04:21  <PublicServer> <Chris Booth> hi Absolutis
13:05:05  <PublicServer> <Absolutis> what other games you play besides tihs
13:05:08  <PublicServer> <Absolutis> this*
13:05:28  <PublicServer> <Chris Booth> sometimes I play gran turisom, but I am rubbish
13:05:42  <PublicServer> <Chris Booth> sometimes I play forza 4 and the same applys
13:05:48  <PublicServer> <Chris Booth> and GTA IV
13:05:50  <PublicServer> <Chris Booth> you?
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13:06:04  <PublicServer> <Absolutis> realm of the mad god, hoi 3 mostly
13:06:18  <PublicServer> <Chris Booth> HOI?
13:06:22  <PublicServer> <Absolutis> hearts of iron
13:06:32  <PublicServer> <Absolutis> paradox's WWII strategy series
13:06:32  <PublicServer> <Chris Booth> oh never heard of it
13:07:30  <PublicServer> <Absolutis> off to play some realm of the mad god, i can stay if you want
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13:15:53  <PublicServer> <Chris Booth> Absolutis:  no need to
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14:18:28  <mfb-> hi
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14:50:05  <Absolutis> !password
14:50:05  <PublicServer> Absolutis: panged
14:52:57  <Absolutis> !password
14:52:57  <PublicServer> Absolutis: panged
14:53:13  <PublicServer> *** Game still paused (number of players)
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14:53:15  <PublicServer> <Absolutis> hey
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14:53:21  <PublicServer> <Absolutis> anything needs upgrading?
14:53:47  <PublicServer> <mfb> no idea
14:53:57  <PublicServer> <mfb> ah, MSH01
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14:57:45  <PublicServer> <Absolutis> hmh
14:58:37  <PublicServer> <Absolutis> hmh
14:58:52  <PublicServer> <Absolutis> third is pretty tricky actually
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15:26:38  <PublicServer> <XeryusTC> hello
15:26:44  <PublicServer> <mfb> hi
15:28:22  <PublicServer> <XeryusTC> nice
15:28:34  <PublicServer> <XeryusTC> bbh32 has had some upgrades but none involved a chooser xD
15:28:48  <PublicServer> <mfb> lol
15:29:07  <PublicServer> <mfb> didn't look at that part
15:31:41  <PublicServer> <XeryusTC> better
15:32:11  <PublicServer> <XeryusTC> the chooser in bbh15 worked great without presignals
15:33:39  <PublicServer> <mfb> MSH01 -> north capacity is reached
15:33:47  <PublicServer> <mfb> BBH01 needs a new line
15:34:17  <PublicServer> <XeryusTC> i wont stop you from adding it :P
15:34:31  <PublicServer> <mfb> looks like a funny project at the BBH
15:34:41  <PublicServer> <XeryusTC> :P
15:34:43  <PublicServer> <mfb> you are sure that you don't want to expand it again? :D
15:35:41  <PublicServer> <mfb> (why is that a single line?)
15:35:55  <PublicServer> <XeryusTC> no clue
15:37:33  <PublicServer> <XeryusTC> or we could tunnel the ML
15:37:43  <PublicServer> <mfb> most traffic is on ML
15:37:47  <PublicServer> <mfb> that is good
15:39:01  <PublicServer> <mfb> hmm
15:39:04  <PublicServer> <XeryusTC> need to build a new joiner :o
15:39:10  <PublicServer> <mfb> wait
15:39:33  <PublicServer> <mfb> like this?
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15:39:39  <PublicServer> <XeryusTC> we can just swith out the ML
15:40:33  <PublicServer> <XeryusTC> this feels hackish :o
15:41:32  <PublicServer> <XeryusTC> btw
15:41:42  <PublicServer> <XeryusTC> we are needlessly switching two ML lanes atm
15:41:52  <PublicServer> <mfb> no
15:41:58  <PublicServer> <mfb> it is the middle join
15:42:08  <PublicServer> <mfb> well, we can tunnel it
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15:42:23  <PublicServer> <XeryusTC> huh
15:42:41  <PublicServer> <mfb> hmm
15:42:43  <PublicServer> <mfb> not so easy
15:43:01  <PublicServer> <mfb> and how do we join this?
15:43:33  <PublicServer> <XeryusTC> wait
15:43:41  <PublicServer> <mfb> ?
15:43:43  <PublicServer> <mfb> ok
15:44:13  <PublicServer> <mfb> that is complicated
15:44:45  <PublicServer> <XeryusTC> at least it doesnt have a double tunnel straight after a join ;)
15:44:56  <PublicServer> <mfb> pff
15:45:06  <PublicServer> <Absolutis> back
15:45:20  <PublicServer> <mfb> the second version with the tunnel didn't have that
15:46:18  <PublicServer> <mfb> done?
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15:46:21  <PublicServer> <XeryusTC> think so
15:46:36  <PublicServer> <XeryusTC> now the other one :P
15:47:02  <PublicServer> <mfb> 3+2->3
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15:50:05  <PublicServer> <mfb> hmm
15:50:35  <PublicServer> <XeryusTC> train limit reached :P
15:50:47  <PublicServer> <XeryusTC> lets not increase it further
15:52:33  <PublicServer> <mfb> :D
15:58:17  <PublicServer> <XeryusTC> copper might need seperate lines to drop and pickup from the MSH
15:58:28  <PublicServer> <mfb> why?
15:58:58  <PublicServer> <XeryusTC> it was full just a minute ago
15:59:15  <PublicServer> <XeryusTC> traffic had problems accessing it at the slh and the bypass
15:59:28  <PublicServer> <mfb> hmm
16:04:03  <PublicServer> <mfb> maybe a general 3rd line?
16:05:18  <PublicServer> <Absolutis> look at the lake next to SLH 07
16:05:31  <PublicServer> <mfb> :D
16:06:17  <PublicServer> <Absolutis> that's a reference to nethack
16:06:32  <PublicServer> <XeryusTC> jam at bbh28
16:07:06  <PublicServer> <XeryusTC> hmm
16:07:24  <PublicServer> <XeryusTC> how about fully balanced 2 lane between bbh28 and 26? :P
16:07:34  <PublicServer> <mfb> great idea :p
16:08:00  <PublicServer> <XeryusTC> note, if i do it we will get some land bridges :P
16:08:00  <PublicServer> <Absolutis> i think 29-26 would do
16:08:48  <PublicServer> <XeryusTC> temporarily disconnected in bbh28 to send some trains the long way
16:09:20  <PublicServer> <mfb> massive jam near copper station now
16:09:44  <PublicServer> <XeryusTC> overflow doesnt work as well as expected
16:09:46  <PublicServer> <XeryusTC> brb
16:09:48  <PublicServer> <mfb> it does
16:09:58  <PublicServer> <mfb> but its capacity is too small for that
16:10:16  <PublicServer> <XeryusTC> well, if a train exits the depot while a train enters the block then they run into the red in front of the station ;)
16:10:26  <PublicServer> <mfb> ah
16:10:36  <PublicServer> <XeryusTC> i've been watching it for a while
16:10:42  <PublicServer> <mfb> I see
16:10:42  <PublicServer> <XeryusTC> see, this happens :P
16:10:48  <PublicServer> <XeryusTC> but brb
16:12:59  <PublicServer> <XeryusTC> back
16:13:10  <PublicServer> <XeryusTC> i dont think more overflow is going to help
16:14:01  <PublicServer> <mfb> 3rd line then?
16:14:09  <PublicServer> <XeryusTC> no
16:14:19  <PublicServer> <XeryusTC> production fluctuates between 2000 and 2900
16:14:25  <PublicServer> <XeryusTC> well, 2000 and 3000 really
16:14:39  <PublicServer> <XeryusTC> well, maybe an overflow is the best way to solve it
16:15:05  <PublicServer> <XeryusTC> or less trains in general so we dont transport everything and we can catch up on that during low production
16:15:39  <PublicServer> <mfb> somehow the trains come in waves
16:15:49  <PublicServer> <XeryusTC> that always happens
16:16:39  <PublicServer> <XeryusTC> i suspected that it was the same problem we had like a year ago, where we had too few trains so the % transported dropped and we got to little cargo to supply all the trains
16:16:40  <V453000> !password
16:16:40  <PublicServer> V453000: groped
16:16:55  <PublicServer> <V453000> o/
16:16:55  <PublicServer> *** V453000 joined the game
16:17:00  <PublicServer> <Absolutis> o/
16:17:04  <PublicServer> <XeryusTC> leading to a raise in % transported and causing a raise in rating
16:17:14  <PublicServer> <XeryusTC> leading to waving caused by the industry itself
16:17:24  <PublicServer> <V453000> yeah we dealt with that in 179
16:17:24  <PublicServer> <XeryusTC> but as i've added quite some trains this doesnt seem to be the case
16:17:46  <PublicServer> <XeryusTC> so it is save to say that we can delete all the trains in the overflow :P
16:17:48  <PublicServer> <mfb> well, now the working overflow might help to reduce these jams a bit
16:18:03  <PublicServer> <V453000> of course overflow helps
16:18:37  <PublicServer> <V453000> XD
16:18:39  <PublicServer> <XeryusTC> wtf is that slug doing there?
16:18:49  <PublicServer> <Absolutis> slugging
16:19:44  <PublicServer> <XeryusTC> can we get rid of the slug?
16:19:50  <PublicServer> <V453000> idk why it is there
16:19:56  <PublicServer> <Absolutis> imo yeah
16:19:58  <PublicServer> <mfb> delaying that a bit
16:20:05  <PublicServer> <XeryusTC> why?
16:20:31  <PublicServer> <mfb> to avoid waves
16:20:42  <PublicServer> <mfb> why do we have two depots now?
16:20:44  <PublicServer> <XeryusTC> waves are natural in openttdcoop
16:21:11  <PublicServer> <V453000> if you want to avoid waves then we should build a proper high capacity overflow which is able to keep the station rating constant
16:22:05  <PublicServer> <mfb> that is huge :(
16:22:40  <PublicServer> <XeryusTC> it is a problem of waves in primaries mainly imo
16:22:49  <PublicServer> <V453000> sure
16:22:55  <PublicServer> <V453000> b
16:23:02  <PublicServer> <V453000> which just gets worse at the secondary
16:23:33  <PublicServer> <XeryusTC> what would really solve it is by removing trains from the pickup so the amount of trains becomes more stable through the waves
16:23:35  <PublicServer> <V453000> if you build a powerful overflow, the waves dont get multiplied
16:24:06  <PublicServer> <V453000> if you remove trains then you get always stuff waiting which I hate at secondaries tbh
16:24:43  <PublicServer> <XeryusTC> which is worse than jamming?
16:24:57  <PublicServer> <V453000> overflow doesnt jam
16:25:08  <PublicServer> <XeryusTC> this does
16:25:10  <PublicServer> <V453000> actually not
16:25:13  <PublicServer> <V453000> your station does, the station doesnt
16:25:16  <PublicServer> <XeryusTC> but overflows are only masking the problems imo
16:25:19  <PublicServer> <V453000> the combo signals do
16:25:25  <PublicServer> <V453000> not really
16:25:39  <PublicServer> <V453000> they automatically react to the waves of primary trains coming
16:25:43  <PublicServer> <V453000> and keep ratings good
16:25:57  <PublicServer> <V453000> there is no real problem afterwards
16:26:03  <PublicServer> <XeryusTC> you tuck the jam away in an infinite space
16:26:09  <PublicServer> <V453000> it isnt a jam
16:26:15  <PublicServer> <V453000> just a flexible train count
16:26:19  <PublicServer> <XeryusTC> it is now
16:26:31  <PublicServer> <XeryusTC> and you can name it what you want, but it is just a jam in a depot
16:26:36  <PublicServer> <V453000> it isnt :)
16:26:42  <PublicServer> <V453000> doesnt cause problems so it isnt jam
16:26:52  <PublicServer> <V453000> jam is a problem
16:26:55  <PublicServer> <XeryusTC> xD
16:27:14  <PublicServer> <XeryusTC> i think you dont understand me, you just put the current jam we get all the time away in a depot
16:27:28  <PublicServer> <XeryusTC> thus you shift the jam from the ML to the depot
16:27:34  <PublicServer> <XeryusTC> that is just hiding the problem, not fixing it
16:27:35  <PublicServer> <V453000> not exactly
16:27:42  <PublicServer> <V453000> that jam would have been at the station entrance
16:27:52  <PublicServer> <V453000> you juts provide endless waiting bays
16:28:07  <PublicServer> <V453000> the ML has only the amount which gets picked up
16:28:19  <PublicServer> <V453000> which is actually higher with overflows as you keep high station ratings
16:28:22  <PublicServer> *** Absolutis has left the game (connection lost)
16:29:46  <PublicServer> <XeryusTC> so we might as wel make the size of the entry 20x just so we have more place to store the jam?
16:30:02  <PublicServer> <V453000> pretty much
16:30:16  <PublicServer> <mfb> to store trains which are needed later
16:30:18  <PublicServer> <XeryusTC> that is not really a solution
16:30:21  <PublicServer> <V453000> it is
16:30:29  <PublicServer> <V453000> secondary waves would also be nonexistent
16:30:39  <PublicServer> <V453000> or ... not multiplying with primary waves
16:30:43  <PublicServer> <mfb> and jamming
16:30:53  <PublicServer> <XeryusTC> disconnect it again
16:32:00  <PublicServer> *** TWerkhoven joined the game
16:32:23  <PublicServer> <mfb> nice jam :D
16:33:14  <PublicServer> <mfb> 3rd line BBH29->west, or other ideas?
16:34:12  <PublicServer> <XeryusTC> hmm
16:34:18  <PublicServer> <XeryusTC> we still need to upgrade 28-26
16:34:40  <PublicServer> <mfb> that is this part
16:35:02  <PublicServer> <mfb> at the moment it is working
16:35:21  <PublicServer> <XeryusTC> yes, at the moment, but i'd like it to keep working
16:35:27  <PublicServer> <mfb> ;)
16:36:01  <PublicServer> <mfb> feel free to expand it
16:36:03  <PublicServer> <XeryusTC> might want to do bbh1-msh12 first
16:36:17  <PublicServer> <mfb> that single line?
16:36:24  <PublicServer> <XeryusTC> so we can disconnect large parts of the hub at the same time without disturbing the network too much
16:36:38  <PublicServer> <XeryusTC> imo bbh23 and 26 need proper merging now :P
16:37:04  <PublicServer> <mfb> and a 3rd to MSH12
16:37:20  <PublicServer> <XeryusTC> would 3rd really be necessary?
16:37:38  <PublicServer> <mfb> if you send more traffic via BBH29...
16:37:40  <PublicServer> <XeryusTC> or are you planning to add more trains?
16:37:46  <PublicServer> <mfb> no
16:38:02  <PublicServer> <mfb> (but if that is the plan... well :D)
16:38:36  <PublicServer> <XeryusTC> well, we dont need more trains imo
16:51:28  <PublicServer> <mfb> wtf BBH25
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16:53:34  <PublicServer> <V453000> surprising? :d
16:53:40  <mfb-> the text
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16:53:44  <PublicServer> <V453000> yes
16:57:20  *** Khol__ has quit IRC
16:58:56  <PublicServer> <XeryusTC> i will upgrade that entire area when i get back from dinner
16:59:03  <PublicServer> <mfb> :)
16:59:21  <PublicServer> <XeryusTC> but i dont know when dinner is ready yet
16:59:29  <PublicServer> *** XeryusTC has left the game (leaving)
17:08:49  <sietse> !password
17:08:49  <PublicServer> sietse: bidden
17:08:49  *** Chris_Booth has quit IRC
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17:09:05  <PublicServer> <Sietse> hey
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17:17:17  <PublicServer> <V453000> hi
17:17:27  <PublicServer> <Sietse> hey V
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17:56:34  <mib_y9b9vr> hey how can i make a train only stop in a station if it's not 100% full and if it's full just go non stop?
17:57:04  <V453000> by some conditional orders
17:57:55  <V453000> something like these
17:58:04  <V453000> but of course adjusted to your needs
17:58:40  <mib_y9b9vr> thx
18:00:39  <mib_y9b9vr> and how do i add a order like that with jump to order if load ....?
18:00:41  *** fonsinchen has joined #openttdcoop
18:01:39  <V453000>
18:07:21  *** Absolutis has quit IRC
18:07:22  <V453000> success?
18:10:24  *** sla_ro|master has joined #openttdcoop
18:10:26  <mib_y9b9vr> yes!
18:10:29  <mib_y9b9vr> thx
18:10:38  <V453000> very welcome :)
18:15:06  <PublicServer> *** V453000 has left the game (leaving)
18:15:06  <PublicServer> *** Game paused (number of players)
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18:52:32  <PublicServer> *** Sietse has left the game (leaving)
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19:01:11  *** Firestar has joined #openttdcoop
19:01:18  <Firestar> !password
19:01:18  <PublicServer> Firestar: fezzes
19:01:21  <Firestar> hi all
19:01:25  <PublicServer> <mfb> hi
19:01:33  <Firestar> how are things?
19:01:33  *** Firartix has quit IRC
19:01:50  <PublicServer> <mfb> I think this game is done soon
19:01:58  <PublicServer> *** Game still paused (number of players)
19:01:58  <PublicServer> *** Game unpaused (number of players)
19:01:58  <PublicServer> *** Firestar joined the game
19:03:24  <Maraxus> !password
19:03:24  <PublicServer> Maraxus: fezzes
19:03:43  <PublicServer> *** Maraxus joined the game
19:03:48  <PublicServer> <Maraxus> hi
19:03:54  <PublicServer> <mfb> hi
19:03:54  <PublicServer> <Firestar> hi
19:04:36  *** Guest323 has quit IRC
19:06:10  <PublicServer> <Firestar> i hope theres a new game soon
19:06:40  <PublicServer> <mfb> you don't like this one?
19:07:02  <PublicServer> <Firestar> i dont mean i dont like it
19:07:16  <PublicServer> <Firestar> i like this one but theres nothing really much more to do here
19:07:26  <PublicServer> <mfb> solve jams ;)
19:08:10  <PublicServer> <Firestar> there arent any jams
19:08:36  <PublicServer> <mfb> BBH28->29->26.>23 frequently jams
19:08:39  <V453000> there is not much to do in a game with 36 hubs
19:08:40  <V453000> right
19:08:47  <PublicServer> <mfb> but Xeryus announced that he plans to expand this later
19:09:05  <PublicServer> <mfb> copper area jams from time to time
19:09:19  <PublicServer> <mfb> BBH01 has a jamming line from east
19:09:34  <PublicServer> <mfb> because it should get a third line to MSH01
19:09:40  <PublicServer> <mfb> that is something you can do
19:10:52  <PublicServer> <mfb> lol
19:11:44  <PublicServer> <Maraxus> interesting construction
19:12:13  <PublicServer> *** XeryusTC joined the game
19:12:16  <PublicServer> <XeryusTC> back
19:12:24  <PublicServer> <Firestar> hi
19:12:38  <PublicServer> <XeryusTC> still not fixed the jamming huh?
19:12:42  *** Zeknurn has quit IRC
19:12:52  <PublicServer> <mfb> you planned to do it
19:12:55  <PublicServer> <Firestar> i just came some minutse ago
19:12:55  <PublicServer> <XeryusTC> i did
19:13:02  <PublicServer> <XeryusTC> and i will start now
19:13:12  <PublicServer> <XeryusTC> after i send those food trains to depot
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19:13:26  <PublicServer> <XeryusTC> pickup only :P
19:13:29  <Mazur> !password
19:13:29  <PublicServer> Mazur: cooler
19:13:32  <PublicServer> <mfb> food?
19:13:42  <PublicServer> <XeryusTC> yeah, fruit food
19:13:49  <Mazur> You forgot: "30 days in the", P.
19:13:55  <PublicServer> *** Mazur has left the game (connection lost)
19:14:13  <PublicServer> *** Mazur joined the game
19:14:17  <PublicServer> <Firestar> hi Mazur
19:14:20  <PublicServer> <Mazur> lo
19:14:46  <PublicServer> <mfb> nice jam
19:14:49  <PublicServer> <XeryusTC> :P
19:16:12  <PublicServer> <Firestar> fruit food pickup trains will have a lot of food to transport when youre finished
19:16:14  <PublicServer> <XeryusTC> btw, the valley and the hills might die in the process
19:16:17  <PublicServer> <Firestar> XeryusTC
19:16:41  <PublicServer> <XeryusTC> most will deteriorate anyway
19:17:51  <PublicServer> *** TWerkhoven has left the game (connection lost)
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19:18:04  <PublicServer> <Firestar> MSH 12 has a nice jam
19:18:14  <PublicServer> <XeryusTC> yes yes
19:18:46  <PublicServer> <Firestar> BBH 1 needs a little upgrading too
19:18:56  <PublicServer> <Firestar> for goods drop entry
19:19:07  <PublicServer> <XeryusTC> expect some jamming while i've removed a big hub...
19:21:55  <PublicServer> <Firestar> i just turned the 3 stopped train around
19:23:21  <PublicServer> <mfb> we can add signals later
19:23:43  <PublicServer> <XeryusTC> i prefer to do that while working
19:23:45  <PublicServer> <mfb> ok
19:24:49  <PublicServer> <Firestar> want a little assistance? ;)
19:25:11  <PublicServer> <Firestar> were you merging the two BBHs together?
19:27:06  <PublicServer> <mfb> like that?
19:27:16  <PublicServer> <XeryusTC> sure :)
19:28:22  <PublicServer> <XeryusTC> let the double tunnels be the chooser imo
19:28:29  <V453000> !password
19:28:30  <PublicServer> V453000: clicks
19:28:38  <PublicServer> <V453000> hi
19:28:38  <PublicServer> <XeryusTC> the traffic is already split, no need to make a slow X
19:28:38  <PublicServer> *** V453000 joined the game
19:28:40  <PublicServer> <Firestar> hi
19:28:43  <PublicServer> <mfb> hi
19:28:46  <PublicServer> <Maraxus> hi V
19:29:00  <PublicServer> <XeryusTC> hey V
19:29:02  <PublicServer> <Mazur> Where are you busy, actually?
19:29:12  <PublicServer> <V453000> look for the nukes Mazur
19:29:34  <PublicServer> <Mazur> I was, didn;t find them.
19:30:02  <PublicServer> <mfb> where do you get the !lines to here?
19:30:16  <PublicServer> <XeryusTC> working on that atm :)
19:30:22  <PublicServer> <mfb> ok
19:33:32  <PublicServer> <XeryusTC> /hate
19:33:35  <PublicServer> <mfb> bridge?
19:33:54  <PublicServer> <mfb> or tunnel the lines
19:34:08  <PublicServer> <mfb> or that
19:34:14  <PublicServer> <V453000> oh Xeryus going tunnel frenzy? :>
19:34:29  <PublicServer> <mfb> oh, right
19:36:27  <PublicServer> <XeryusTC> need that line to cross and merge
19:36:30  <PublicServer> <XeryusTC> someone up for the task?
19:36:45  <PublicServer> <Mazur> Still not located you lot.
19:36:47  <PublicServer> <mfb> this?
19:36:53  <PublicServer> <XeryusTC> yes
19:37:03  <PublicServer> <Firestar> check !here
19:37:05  <PublicServer> <mfb> hmm
19:37:07  <PublicServer> <XeryusTC> and the other line to that
19:37:13  <PublicServer> <XeryusTC> which you are free to move
19:37:15  <PublicServer> <mfb> ok
19:37:17  <PublicServer> <mfb> mine
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19:37:27  <PublicServer> <XeryusTC> greedy!
19:37:37  <PublicServer> <V453000> minions released
19:37:47  <PublicServer> <Mazur> Tanks, Fire.
19:37:58  <PublicServer> <Mazur> BBH 26/23
19:38:00  <PublicServer> <mfb> see sign
19:38:04  <PublicServer> <Firestar> np
19:38:30  <PublicServer> <mfb> or do you plan anything more fancy there?
19:38:41  <PublicServer> <XeryusTC> no
19:38:44  <PublicServer> <XeryusTC> just that :)
19:38:54  <PublicServer> <XeryusTC> oh, and the other lines ofcourse
19:44:24  <PublicServer> <XeryusTC> well, that kind of defeated the point xD
19:44:31  <PublicServer> <mfb> ?
19:44:41  <PublicServer> <XeryusTC> near the bbh26 sign
19:44:47  <PublicServer> <XeryusTC> tried to make space, ended up with no more
19:45:25  <PublicServer> <XeryusTC> ?
19:45:35  <PublicServer> <mfb> hmm
19:45:39  <PublicServer> <mfb> but this line is missing
19:45:47  <PublicServer> <XeryusTC> yes
19:46:05  <PublicServer> <mfb> merge here?
19:47:51  <PublicServer> <V453000> what about this
19:48:01  <PublicServer> <mfb> as what?
19:48:07  <PublicServer> <mfb> this?
19:48:15  <PublicServer> <V453000> A instead of A
19:48:22  <PublicServer> <V453000> ending at B
19:48:29  <PublicServer> <XeryusTC> see !getting this
19:48:31  <PublicServer> <V453000> to get space for bridges "getting this to here"
19:48:34  <PublicServer> <XeryusTC> that needs to cross all of that too
19:48:36  <PublicServer> <mfb> can we add CDE please? :D
19:48:42  <PublicServer> <XeryusTC> i forgot that while building the centre
19:48:48  <PublicServer> <XeryusTC> so basically it is already becoming a hack fest :s
19:49:10  <PublicServer> <XeryusTC> yes
19:49:12  <PublicServer> <mfb> there we have our bridges
19:49:14  <PublicServer> <XeryusTC> that was the idead
19:49:17  <PublicServer> <mfb> now we have more than we need
19:49:27  <PublicServer> <mfb> unless B gets two lines
19:49:41  <PublicServer> <XeryusTC> fucking uneven level
19:49:51  <PublicServer> <V453000> can get rid of this
19:50:07  <PublicServer> <XeryusTC> lets just let B go around
19:50:18  <PublicServer> <V453000> wait this fits
19:51:00  <PublicServer> <V453000> east
19:51:00  <PublicServer> <V453000> easy
19:51:38  <PublicServer> <XeryusTC> good
19:51:40  <PublicServer> <V453000> or even that but I like merging bridges and pslitting them again . w/e
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19:51:54  <PublicServer> <mfb> but now, B is not connected to both lines
19:52:00  <PublicServer> <mfb> I'll do that
19:52:15  <PublicServer> <mfb> no not like that
19:52:21  <PublicServer> <V453000> just make it 3->2
19:52:28  <PublicServer> <mfb> hmm
19:52:42  <PublicServer> <mfb> I would expect more traffic on the middle line
19:52:52  <PublicServer> <V453000> well then fiddle later
19:52:54  <PublicServer> <V453000> I believe 2 is enough
19:53:00  <PublicServer> <mfb> I can do it now? ;)
19:53:06  <PublicServer> <V453000> nah
19:53:20  <PublicServer> <V453000> the total output is 2 anyway atm
19:54:22  <PublicServer> <XeryusTC> good
19:54:25  <PublicServer> <XeryusTC> now pick up where i left :D
19:54:47  <PublicServer> <mfb> we are still missing W->N
19:54:55  <PublicServer> <V453000> oh yes and typically we are missing N->E
19:55:05  <PublicServer> <XeryusTC> E->N is missing
19:55:07  <PublicServer> <XeryusTC> W->N is not
19:55:39  <PublicServer> <V453000> that one is there
19:55:44  <PublicServer> <XeryusTC> oh that
19:55:44  <PublicServer> <XeryusTC> that is half there
19:55:46  <PublicServer> <V453000> or is it
19:55:48  <PublicServer> <mfb> and the other line has just a jbs connection
19:55:52  <PublicServer> <V453000> ohh not that line
19:55:54  <PublicServer> <XeryusTC> bit join before split :s
19:56:01  <PublicServer> <XeryusTC> jbs?
19:56:07  <PublicServer> <V453000> more importantly A -> A isnt there
19:56:07  <PublicServer> <mfb> join before split
19:56:14  <PublicServer> <Firestar> PBS
19:56:30  <PublicServer> <mfb> that was a bit unrelated?
19:56:49  <PublicServer> <mfb> N->E is just a singe line
19:56:51  <PublicServer> <mfb> that fits in
19:56:53  <PublicServer> <V453000> tunnelz?
19:56:55  <PublicServer> <mfb> "somehow" :D
19:57:05  <PublicServer> <XeryusTC> wtf tunnels?
19:57:16  <PublicServer> <V453000> well we need that connection
19:57:26  <PublicServer> <V453000> I think this is the least ass way to do it
19:57:26  <PublicServer> <XeryusTC> yes, but not like that
19:57:37  <PublicServer> <XeryusTC> see !go via here
19:57:43  <PublicServer> <XeryusTC> go the wrong way around :P
19:57:45  <PublicServer> <mfb> see to N?
19:57:51  <PublicServer> <V453000> yeah
19:57:51  <PublicServer> <V453000> that too
19:58:05  <PublicServer> <XeryusTC> tbh i dont like to N
19:58:11  <PublicServer> <V453000> why
19:58:26  <PublicServer> <XeryusTC> because it is ugly
19:58:27  <PublicServer> <V453000> ...
19:58:49  <PublicServer> <XeryusTC> move that underneath itself a bit
19:58:56  <PublicServer> <XeryusTC> and we might just be able to tunnel the lines
19:59:23  <PublicServer> <XeryusTC> because that split is fuck ugly
19:59:37  <PublicServer> <V453000> work
19:59:39  <PublicServer> <V453000> s
19:59:39  <PublicServer> <mfb> but it works
19:59:46  <PublicServer> <mfb> without any gap
19:59:48  <PublicServer> <XeryusTC> going around also works
19:59:58  <PublicServer> <mfb> but there is a way to connect it
20:00:14  <PublicServer> <Firestar> it does not matter how it looks
20:00:17  <PublicServer> <XeryusTC> just go around ffs
20:00:20  <PublicServer> <XeryusTC> this is fucking ugly
20:00:30  <PublicServer> <mfb> I think it is elegant
20:00:40  <PublicServer> <V453000> I like it too
20:00:46  <PublicServer> <V453000> ha
20:00:50  <PublicServer> <mfb> here, if you don't like that
20:00:56  <PublicServer> <Firestar> it does NOT matter how it look the main thing is that it works
20:00:58  <PublicServer> <XeryusTC> if you do it like that it is better :)
20:00:59  <PublicServer> <V453000> suffer
20:01:12  <PublicServer> <V453000> Firestar please, you dont tell us what matters
20:01:40  <PublicServer> <XeryusTC> ugly isnt always pretty, it is also indication of a possible point of failure
20:03:39  <PublicServer> <XeryusTC> WHY DOESNT IT JUST WORK!
20:03:50  <PublicServer> <mfb> 5 tunnels :D
20:03:52  <PublicServer> <XeryusTC> i should've went with a turboroundabout kind of thing
20:03:58  <PublicServer> <XeryusTC> also, those big tunnels?
20:04:01  <PublicServer> <XeryusTC> do we need them?
20:04:04  <PublicServer> <mfb> with 5 layers :D
20:04:07  <PublicServer> <mfb> they are N->E
20:04:10  <PublicServer> <V453000> wtf is a turboroundabout
20:04:30  <PublicServer> <XeryusTC> do N->E via Big Valley
20:04:38  <PublicServer> <Firestar> a roundabout with 502 kmh
20:04:50  <mfb-> can we build this? :D
20:05:10  <PublicServer> <V453000> no :>
20:05:34  <PublicServer> <XeryusTC> fucking magic roundabout
20:05:40  <PublicServer> <XeryusTC> btw, N is only one line
20:05:43  <PublicServer> <XeryusTC> leave it like that
20:05:49  <PublicServer> <XeryusTC> it is not used anyway
20:05:55  <PublicServer> <XeryusTC> also, go via big valley
20:06:01  <PublicServer> <mfb> why do we have 6 tunnels for that single line and direction?
20:06:15  <PublicServer> <Firestar> look at its lenghts
20:06:15  <PublicServer> <XeryusTC> seriously
20:06:17  <PublicServer> <V453000> cuz we do
20:06:21  <PublicServer> <V453000> :d
20:06:27  <PublicServer> <mfb> firestar: it is not even a full line
20:06:30  <PublicServer> <XeryusTC> if you build it like this i will hate you forever and just destroy the hub and do everything by myself
20:06:33  <PublicServer> <V453000> there !
20:06:51  <PublicServer> <V453000> ...
20:06:53  <PublicServer> <V453000> why not
20:06:56  <PublicServer> <XeryusTC> go via Big Valley
20:06:57  <PublicServer> <V453000> you dont even have a reason
20:07:07  <PublicServer> <XeryusTC> because it is stupid
20:07:10  <PublicServer> <V453000> right
20:07:16  <PublicServer> <V453000> build it yourself
20:07:22  <PublicServer> <Firestar> no comment
20:08:40  <PublicServer> <mfb> big valley is gone :D
20:08:50  <PublicServer> <mfb> got replaced by big mess
20:08:52  <PublicServer> <Firestar> not yet
20:08:58  <PublicServer> <mfb> the valley, not the town
20:09:09  <PublicServer> <Firestar> kkk
20:10:07  <PublicServer> <V453000> wonderful
20:10:13  <PublicServer> <V453000> truly not stupid
20:10:23  <PublicServer> <XeryusTC> at least they are not 30 fucking tile tunnels
20:10:30  <PublicServer> <V453000> how horrible
20:10:34  <PublicServer> <V453000> tunnels
20:11:40  <PublicServer> <mfb> W southern line -> N is a bit problematic
20:11:55  <PublicServer> <mfb> as they have to take a single tunnel
20:11:57  <PublicServer> <XeryusTC> yeah, only works halve
20:12:07  <PublicServer> <XeryusTC> should've gone around :P
20:12:13  <PublicServer> <mfb> hmm wait
20:12:23  <PublicServer> <mfb> what about that?
20:12:35  <PublicServer> <V453000> I guess that will be ugly mfb
20:13:05  <PublicServer> <XeryusTC> what did you do?
20:13:19  <PublicServer> <mfb> only 5 tiles :D
20:13:53  <PublicServer> <XeryusTC> see, way better
20:16:18  <PublicServer> <XeryusTC> it should be complete now
20:16:36  <PublicServer> <Firestar> afk
20:16:40  <PublicServer> *** Firestar has joined spectators
20:17:08  <PublicServer> <mfb> I think so
20:17:54  <PublicServer> <mfb> massive jam at BBH01
20:18:04  <PublicServer> <XeryusTC> \o/
20:18:41  <Firestar> have fun rebuilding it :D
20:18:44  <PublicServer> <mfb> and SLH12 is jamming again
20:18:51  <PublicServer> <mfb> no, just expanding that line
20:20:27  <PublicServer> <mfb> wtf, green slug
20:24:10  *** alang has quit IRC
20:24:59  <Firestar> back
20:25:22  <PublicServer> <mfb> I don't understand the merge in MSH01 towards goods
20:27:02  <PublicServer> *** Firestar has joined company #1
20:28:47  <PublicServer> <Mazur> Ah, my trains have been let lose again.
20:29:09  <PublicServer> <mfb> are they dangerous?
20:29:39  <PublicServer> <Mazur> Not necesarily.
20:29:53  <PublicServer> <Mazur> Nice jam.
20:30:07  <PublicServer> <mfb> where?
20:30:09  <PublicServer> <Firestar> goes all the way up to fruit drop
20:30:20  <PublicServer> <Mazur> around MSH 12 v2
20:30:23  <PublicServer> <Firestar> it went
20:30:27  <PublicServer> <Mazur> Gone now.
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20:34:08  <PublicServer> <XeryusTC> started the food trains again btw
20:34:26  <PublicServer> <XeryusTC> while stuff is jammed :s
20:35:00  <PublicServer> <mfb> 3rd done between BBH01 and MSH01
20:35:02  <PublicServer> <mfb> let's see
20:35:09  <PublicServer> <XeryusTC> slh12 deadlocked
20:35:19  <PublicServer> <mfb> I hat this SLH
20:35:29  <PublicServer> <mfb> ~5th deadlock I see there
20:36:07  <PublicServer> <mfb> oh, exit jams
20:36:23  <PublicServer> <mfb> nice circular jam
20:36:34  <PublicServer> <Mazur> Yes.
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20:36:44  <PublicServer> <XeryusTC> removed connection at bbh36 to fix it
20:37:10  <PublicServer> <mfb> I let some trains out
20:37:10  <PublicServer> <Mazur> I didn't see where those trains would leave the circle.
20:37:20  <PublicServer> <mfb> BBH35
20:37:50  <PublicServer> <XeryusTC> trains are lost btw
20:37:56  <PublicServer> <XeryusTC> it seems
20:37:58  <PublicServer> <Firestar> guess why
20:38:00  <PublicServer> <mfb> which trains?
20:38:02  <PublicServer> <Mazur> At !temp diconnected.
20:38:05  <PublicServer> <Mazur> ?
20:38:12  <PublicServer> <Mazur> Ah.
20:38:14  <PublicServer> <XeryusTC> no
20:38:16  <PublicServer> <XeryusTC> in general it seemed
20:38:23  <PublicServer> <Mazur> At htat location, but to hte other side.
20:38:45  <PublicServer> <mfb> how do you see this?
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20:41:26  <PublicServer> <Mazur> Grian  MS jam.
20:41:48  <PublicServer> <Mazur> Needs overflow.
20:41:54  <PublicServer> <mfb> it had one...
20:42:04  <PublicServer> <mfb> Xeryus!
20:42:16  <PublicServer> <V453000> :)
20:42:31  <PublicServer> <V453000> it was probably ugly
20:42:45  <PublicServer> <mfb> it had an accessible depot
20:43:13  <PublicServer> <V453000> could still be made invisible
20:43:19  <PublicServer> <mfb> of course
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20:44:17  <PublicServer> <XeryusTC> what?
20:44:59  <dwarf> hi
20:45:05  <PublicServer> <mfb> hi
20:45:08  <PublicServer> <Firestar> hi
20:45:15  <dwarf> what is the pw for the public game?
20:45:21  <V453000> @quickstart
20:45:22  <Webster> Quickstart - #openttdcoop Wiki -
20:45:28  <V453000> read this first please
20:45:32  <Firestar> !password
20:45:32  <PublicServer> Firestar: warble
20:45:58  <V453000> @kick Firestar
20:45:59  *** Firestar was kicked by Webster (V453000)
20:46:09  <PublicServer> <Firestar> sry
20:46:15  <V453000> no you are not
20:46:41  <XeryusTC> @slowstart
20:46:41  <Webster> Read everything on the wiki, and I mean everything
20:46:44  <XeryusTC> way better
20:47:00  <PublicServer> <mfb> hmpf
20:47:08  <dwarf> !password
20:47:08  <PublicServer> dwarf: warble
20:47:34  <PublicServer> <Firestar> jam
20:47:40  <PublicServer> <Firestar> bbh 14
20:47:47  <dwarf> I've already read a bunch of things but this one skipped my attention
20:47:59  <PublicServer> <mfb> no
20:48:01  <dwarf> at first I will just spectate anyways
20:48:07  <PublicServer> <mfb> BBH25 is jamming
20:48:22  <PublicServer> <Firestar> BBH 14 15 and MSH 08 too
20:48:29  <PublicServer> *** dwarf has left the game (connection lost)
20:48:43  <PublicServer> <mfb> it is BBH25
20:49:10  <PublicServer> <mfb> which is interesting
20:49:12  <PublicServer> *** dwarf has left the game (connection lost)
20:49:16  <KyleS> !ip
20:49:16  <PublicServer> KyleS:
20:49:20  <PublicServer> <mfb> was a bottleneck before
20:49:24  <PublicServer> <mfb> but it never caused such jam
20:49:39  <PublicServer> <Firestar> till now
20:49:45  <PublicServer> <mfb> right
20:50:07  <PublicServer> *** Firestar has joined spectators
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20:53:47  <PublicServer> <Firestar> half moon lake transfer is causing jams
20:54:01  <PublicServer> <mfb> again...
20:57:05  <PublicServer> <XeryusTC> why the overflow at Half Moon Lake Transfer if the problem was clearly just too many trains
20:57:11  <PublicServer> <Firestar> it seems everythings flowing now
20:57:21  <PublicServer> <mfb> I don't want to visit that station ever again
20:57:31  <PublicServer> <mfb> it is not the first time I removed trains there
20:57:34  <PublicServer> <XeryusTC> msgh9 is jammed
20:57:44  <PublicServer> <mfb> where?
20:57:47  <PublicServer> <XeryusTC> msh9 even
20:57:49  <PublicServer> <mfb> ah, food
20:58:01  <PublicServer> <mfb> they all use one side
20:58:08  <PublicServer> <mfb> something disconnected?
20:58:16  <PublicServer> <XeryusTC> other side only leads north
20:58:22  <PublicServer> <mfb> fruit food pickup should go to the other side
20:58:37  <PublicServer> <mfb> or at least did so before
20:58:40  <PublicServer> <XeryusTC> nice
20:58:46  <PublicServer> <XeryusTC> Cochrane Valley also has too many trains
20:59:08  <PublicServer> <mfb> production dropped :(
20:59:30  <PublicServer> <XeryusTC> not really surprising
20:59:38  <PublicServer> <XeryusTC> anyway, i'm already sending of a hand full of trains
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21:02:36  <PublicServer> <mfb> jam at MSH10
21:02:48  <PublicServer> <mfb> missing entry signal, fixed
21:03:02  <PublicServer> <XeryusTC> msh9 is not getting better
21:03:09  <PublicServer> <mfb> I am checking train routes now
21:03:27  <PublicServer> <mfb> fruit food trains are the problem
21:03:35  <PublicServer> <mfb> they should take the northern route
21:03:45  <PublicServer> <mfb> which does work
21:03:45  <PublicServer> <XeryusTC> yes
21:03:52  <PublicServer> <mfb> I followed a train
21:04:00  <PublicServer> <mfb> force them via waypoint?
21:04:02  <PublicServer> <mfb> :(
21:04:16  <PublicServer> <XeryusTC> must be something else
21:04:31  <PublicServer> <mfb> well, we modified the path with BBH23
21:04:45  <PublicServer> <XeryusTC> yes, but the path they used to take is now straight
21:04:52  *** Firestar has joined #openttdcoop
21:04:56  <PublicServer> <XeryusTC> maybe we fixed the south route somehow
21:05:06  <PublicServer> *** Firestar has left the game (leaving)
21:05:12  <PublicServer> <mfb> checking that too now
21:05:16  <PublicServer> <XeryusTC> bbh 22 is still beautiful as usual xD
21:05:16  <Firestar> afk for some time
21:05:56  <PublicServer> <mfb> BBH32->31->30->25->24
21:05:58  <PublicServer> <mfb> that is the issue with 25
21:06:05  <PublicServer> <mfb> the fruit food trains are new
21:06:23  <PublicServer> <mfb> ->BBH23 (S->E) -> MSH12
21:06:27  <PublicServer> <mfb> S->W
21:06:45  <PublicServer> <mfb> that route is shorter
21:07:07  <PublicServer> <mfb> maybe the old BBH23 had some problems there
21:07:30  <PublicServer> <mfb> ok
21:07:37  <PublicServer> <mfb> [ ] expand the southern route
21:07:43  <PublicServer> <mfb> [ ] force trains north with waypoint
21:07:46  <PublicServer> <mfb> [ ] something else
21:07:53  <PublicServer> <XeryusTC> fixed mixing at bbh22 in the meanwhile :P
21:08:31  <PublicServer> <XeryusTC> i currently like the waypoint more than hacking a 2nd line in on that route
21:08:55  <PublicServer> <mfb> me too
21:09:25  <PublicServer> <XeryusTC> hmm, why dont people use presignals on double tunnels and bridges anymore :/
21:09:40  <PublicServer> <mfb> they tend to stay in evil mode with maglev and heavy traffic
21:09:57  <PublicServer> <mfb> and they work with block signals unless they would get in evil mode
21:10:07  <PublicServer> <XeryusTC> that is the 2nd evil mode i have run in to in 3 days
21:10:17  <PublicServer> <XeryusTC> evil mode is horribly non-descriptive
21:10:27  <PublicServer> <mfb> I saw a lot of them here
21:10:34  <TWerkhoven[l]> its where trains conspire to jam the line
21:10:55  <PublicServer> <Mazur> Conspire or aspire?
21:10:55  <V453000> @wiki evil mode
21:10:57  <PublicServer> <XeryusTC> but that is not the presignal's fault, it is usually because trains have been stopped in the past further down the line
21:10:57  <Webster> V453000: I didn't find anything for "evil mode", but here's the result for "Guides:Glossary":
21:10:58  <Webster> V453000:
21:10:59  <Webster> V453000: ^^ Back to Guides-Index | Building-Index >>
21:11:01  <PublicServer> <mfb> and it is the reason why I usually don't bridge MLs for SLHs
21:11:09  <PublicServer> <mfb> at least with maglev
21:11:13  <V453000> == evil mode
21:12:34  <PublicServer> <XeryusTC> lets call it DI then :P
21:12:53  <PublicServer> <V453000> about as descriptive as evil mode
21:12:55  <PublicServer> <XeryusTC> btw, it is easy to clear by just stopping a train in front of the doubled point and wait for it to clear
21:12:58  <PublicServer> <XeryusTC> then start it again
21:13:04  <PublicServer> <mfb> destructive interference is quantum mechanics, sorry ;)
21:13:07  <PublicServer> <XeryusTC> well, lets call them blocked bridges then :P
21:13:09  <PublicServer> <V453000> yes but we need something to make it unstop itself
21:13:16  <PublicServer> <mfb> that is the point
21:13:18  <PublicServer> <V453000> which works with unpresignalled bridges
21:13:20  <PublicServer> <mfb> block signals unjam themself
21:13:35  <PublicServer> <V453000> not like we used it in the pzg with Lev4s
21:14:09  <PublicServer> <XeryusTC> block signals work on fixing it yes, but they also cause it
21:14:15  <PublicServer> <V453000> lol?
21:14:21  <PublicServer> <V453000> how do they cause it
21:14:21  <PublicServer> <XeryusTC> well, not the exact same thing, but trains stopping at the double bridges
21:14:32  <PublicServer> <mfb> they do not, as long as one bridge is free
21:14:34  <PublicServer> <V453000> has nothing to do with how entrance of tunnels is signalled
21:14:38  <PublicServer> <mfb> they always take a free bridge then
21:14:42  <PublicServer> <XeryusTC> i have to agree though that non pre signals is better
21:15:06  <PublicServer> <V453000> I think both options are viable in some scenarios
21:15:16  <PublicServer> <V453000> but as an anti-evil mode, the block signals are the only solution I know
21:15:54  <PublicServer> <XeryusTC> but the blocked bridges are caused by trains having to wait for a merge or whatever on those bridges
21:15:56  <PublicServer> <mfb> SLH07 deadlocked
21:16:11  <PublicServer> *** Chris Booth joined the game
21:16:22  <PublicServer> <mfb> lol
21:16:24  <Firestar> !password
21:16:24  <PublicServer> Firestar: dramas
21:16:39  <PublicServer> *** Firestar joined the game
21:16:41  <PublicServer> <Firestar> hi CB
21:16:43  <PublicServer> <Chris Booth> hi
21:16:46  <PublicServer> <mfb> hi
21:17:14  <PublicServer> <Chris Booth> oh BBH 23 ate 26
21:17:25  <PublicServer> <mfb> was hungry
21:17:31  <PublicServer> <XeryusTC> assimilated
21:17:48  <mfb-> 6 hubs without any expansion left ;)
21:19:20  <PublicServer> <Chris Booth> why is there a 2 way in 23?
21:19:54  <PublicServer> <XeryusTC> because the other route to north is a bit fubar
21:20:12  <PublicServer> <XeryusTC> so this was thrown in
21:20:46  <PublicServer> <Chris Booth> so you don't want them using here?
21:20:53  <PublicServer> <XeryusTC> we do
21:20:57  <PublicServer> <Firestar> MSH 09 would need an upgrade so that trains can leave better
21:21:03  <PublicServer> <XeryusTC> but the other route in the chooser cant turn north
21:21:19  <PublicServer> <Chris Booth> okay
21:21:41  <PublicServer> <XeryusTC> also, there still is no reason to keep the voting board around on top after we started building
21:21:51  <PublicServer> <XeryusTC> #thelittlethingsthatannoyme
21:21:59  <PublicServer> <Chris Booth> twitter!
21:23:09  <PublicServer> <Chris Booth> I hate twitter so much
21:24:24  <PublicServer> <Chris Booth> BBH 20 -> BBH 22 are to empty
21:25:24  <PublicServer> *** Firestar has left the game (leaving)
21:25:26  *** Firestar has quit IRC
21:25:40  <PublicServer> <Chris Booth> I am also trying to think the last time we had a service centre that we used
21:26:54  <PublicServer> *** Chris Booth has left the game (connection lost)
21:31:07  <mfb-> this game? :D
21:33:15  <PublicServer> <XeryusTC> added north waypoint to food trains
21:33:23  <PublicServer> <mfb> :D
21:35:21  <PublicServer> <XeryusTC> censorship is starting to run rampant in this country
21:35:27  <PublicServer> <mfb> ?
21:35:53  <PublicServer> <XeryusTC> fucking judge decided that our pirate party had to disable a reverse proxy for the pirate bay yesterday or thursday
21:36:04  <PublicServer> <XeryusTC> otherwise they had to pay 10k per day up to 1 million
21:36:14  <mfb-> :o
21:36:18  <PublicServer> <V453000> gnight, nuts 0.0.8 tomorrow! :)
21:36:21  <PublicServer> *** V453000 has left the game (connection lost)
21:36:23  <PublicServer> <XeryusTC> but, he decided that without hearing the pirate party on what they had to say
21:36:42  <PublicServer> <Maraxus> gn
21:36:48  <PublicServer> *** Maraxus has left the game (leaving)
21:37:04  <PublicServer> <XeryusTC> and so they complied, but left instruction on how to use a proxy on the same page today
21:37:13  *** Maraxus has quit IRC
21:37:30  <PublicServer> <mfb> not unexpected
21:38:12  <PublicServer> <XeryusTC> no, but then the anti piracy group that sued them in the first place decided to order them today to take that generic info offline too
21:38:34  <PublicServer> <XeryusTC> this is all after they won a court case so two ISPs had to block the pirate bay about 3 months ago
21:39:02  <PublicServer> <XeryusTC> note that the anti piracy group is just a lobby group from hollywood
21:39:38  <PublicServer> <XeryusTC> they are currently sueing all other major ISPs in the country to block tpb too
21:40:00  <PublicServer> <XeryusTC> and those cases use the same judge, and the ISPs have objected to that but they kept the judge
21:40:15  <PublicServer> <mfb> sounds great
21:40:37  <PublicServer> <XeryusTC> but, the case they anti piracy group won also states that they can add domains and ips to block afterwards without interference of the court
21:40:56  <PublicServer> <mfb> ...
21:40:59  <PublicServer> <XeryusTC> and it can only be blocked if taken to the judge, but they have to block it in advance or they will get fined anyway
21:41:25  <Chris_Booth> lol
21:41:30  <PublicServer> <XeryusTC> so basically, the anti piracy group can block anything they want for now, and if they send a mean letter they will most likely get the judge's approval
21:41:40  <PublicServer> <XeryusTC> which turns them into the IP bully of this country
21:42:35  <Chris_Booth> XeryusTC: make your own proxy service and see how long it lasts
21:42:57  <PublicServer> <XeryusTC> they have threatened to sue 15 year olds who did that in the past few weeks :s
21:43:03  <PublicServer> <XeryusTC> fortunately i can still run TOR :D
21:43:11  <PublicServer> <XeryusTC> and i use other websites anyway
21:43:25  <PublicServer> <XeryusTC> but the plain ability to censor anything they want is just stupid
21:43:31  <PublicServer> <XeryusTC> especially since they are not afraid to do it
21:44:02  <TWerkhoven[l]> wasnt there also a survey or something showing that the amount of ppl actually using tpb was nearly the same as before the bloc?k
21:44:26  <XeryusTC> yes
21:44:39  <XeryusTC> came out the say time as the takedown notice for the reverse proxy
21:44:46  <PublicServer> <mfb> wouldn't even surprise me if it would increase due to a larger resonance in the internet
21:45:01  <TWerkhoven[l]> hehe
21:45:17  <Chris_Booth> don't forget the publicity
21:45:44  <Chris_Booth> what would they do if you used a UK or some other country to proxy to TPB?
21:46:01  <Chris_Booth> would the write me a letter saying by dutch law I must take it down?
21:46:33  <XeryusTC> that is what the pirate party did
21:46:40  <XeryusTC> they tunneled abroad
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21:46:40  *** Razaekal is now known as Razaekel
21:46:53  <XeryusTC> and the proxy was located on the server abroad
21:47:07  <XeryusTC> or well, the leader of the pirate party told me that at the anti-acta protest
21:47:42  *** Ryton has joined #openttdcoop
21:48:09  <Chris_Booth> the other thing you could also do is use a VPN to somewhere outside the Netherlands and see what they did
21:48:38  <PublicServer> *** Ryton has left the game (connection lost)
21:48:55  <PublicServer> *** Ryton joined the game
21:49:06  <XeryusTC> well, my isp is forced to block tpb, but with tor i´m still able to reach it ofcourse
21:49:07  <PublicServer> <Ryton> 6 trains to limit!
21:49:17  <PublicServer> <Ryton> who will take them? :-à
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21:50:44  <PublicServer> <mfb> done
21:50:58  <Chris_Booth> of course XTC it would be the same with any VPN or Proxy you used to cloak what you are doing
21:51:02  <PublicServer> <XeryusTC> msh9 is better now :)
21:52:15  <mfb-> @records
21:52:15  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
21:52:47  <PublicServer> <Ryton> wow, what was PSG219?
21:52:51  <mfb-> why do we have the PZG5 there? :D
21:52:58  <mfb-> a lot of water, and a large circular ML
21:53:10  <mfb->
21:53:16  <PublicServer> <Ryton> ty
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21:54:03  <mfb-> I think the full ring had 4 lines
21:54:17  <mfb-> the SE line to the main station had 5
21:54:41  <mfb-> and steel, SW of the map center had 3+2 or something like this
21:55:03  <PublicServer> <Ryton> found a huge signal gap in MSH10...
21:55:17  <PublicServer> <mfb> where?
21:55:23  <PublicServer> <Ryton> 9 tiles
21:55:23  <XeryusTC> PZG5 was cool
21:55:31  <XeryusTC> 8 lane unidirectional line
21:55:33  <PublicServer> <mfb> lol
21:55:43  <PublicServer> <mfb> uhm
21:55:51  <PublicServer> <mfb> we had 12 some time ago
21:56:03  <PublicServer> <Ryton> ah :-) somone must have added 1 signal ;-)
21:56:26  <mfb-> that was the main mess after the main stations
21:56:43  <mfb-> you can see the 12 outgoing lines
21:57:00  <Ryton> ouch
21:57:05  <Ryton> that looks like a PZ game to me :p
21:57:37  <mfb-> and that was a large merging grid in front of that
21:57:38  <XeryusTC> oh, that game
21:57:45  <XeryusTC> that was fun with the new joiner we invented
21:57:53  <mfb-> right
21:58:23  <PublicServer> <Ryton> I think I joined PSG211, where that joiner was perfectionised
21:58:47  <PublicServer> <Ryton> ah no, it was this one. with 6 lines
21:59:00  <XeryusTC> i think that was the only game we really used it
21:59:11  <PublicServer> <Ryton> ring + 2-3 east to west sidelines?
21:59:16  <mfb-> right
21:59:31  <mfb-> I can see your name there
21:59:48  <mfb-> in the screenshot :p
21:59:58  <PublicServer> <Ryton>  :P
22:00:20  <PublicServer> <Ryton> but that was 210. Unfortunately I missed 219
22:00:27  <PublicServer> <Ryton> looks intreaguing
22:01:45  <PublicServer> *** dwarf has left the game (general timeout)
22:01:45  <PublicServer> *** dwarf has left the game (connection lost)
22:02:41  <PublicServer> <Ryton> I thought no-grid was never used at openttdcoop
22:02:51  <PublicServer> <mfb> it was
22:03:01  <PublicServer> *** mfb has left the game (connection lost)
22:03:05  <PublicServer> <Ryton> it seems to be used in 219 :-) . I was thinking to add it to my map proposal :-)
22:03:12  <Ryton> for this game
22:03:16  <Ryton> crash?
22:03:24  <Ryton> !pllayers
22:03:29  <Ryton> !players
22:03:31  <PublicServer> Ryton: Client 1708 (Orange) is Ryton, in company 1 (Nuttahfuggas Inc.)
22:03:31  <PublicServer> Ryton: Client 1658 (Orange) is XeryusTC, in company 1 (Nuttahfuggas Inc.)
22:03:31  <PublicServer> Ryton: Client 1662 (Orange) is Mazur, in company 1 (Nuttahfuggas Inc.)
22:03:37  <PublicServer> <Ryton> nvr mind
22:05:47  *** Chris_Booth has quit IRC
22:08:17  <dwarf> !password
22:08:17  <PublicServer> dwarf: curios
22:08:37  <PublicServer> *** dwarf joined the game
22:08:48  <mfb-> gn
22:08:53  *** mfb- has quit IRC
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22:12:29  <PublicServer> *** dwarf has joined company #1
22:17:41  <PublicServer> <XeryusTC> wait
22:17:47  <PublicServer> <dwarf> hey, can I build at wheatland coal mine?
22:17:47  <PublicServer> <XeryusTC> why is there an overflow on iron drop?
22:18:11  <PublicServer> <XeryusTC> hardly makes sense to build an overflow at a primary
22:18:13  <PublicServer> <XeryusTC> drop*
22:18:23  <PublicServer> <XeryusTC> dwarf: if you follow the rules
22:18:26  <PublicServer> <XeryusTC> but you cant make trains
22:18:48  <PublicServer> <dwarf> ok
22:18:50  <PublicServer> <Mazur> Because we're at maximumn for hte mmtn, I presume.
22:18:56  <PublicServer> <Mazur> moment
22:19:16  <PublicServer> <XeryusTC> i'd rather say this is the limit and we dont build more trains
22:19:22  <PublicServer> <XeryusTC> but instead prepare for archiving
22:19:41  <PublicServer> <Ryton> what preparation does it need?
22:19:47  <PublicServer> <Ryton> remove some obsolete signals?
22:19:57  <PublicServer> <XeryusTC> general cleanup, fix jams
22:20:00  <PublicServer> <XeryusTC> like at steel
22:21:06  <PublicServer> <Mazur> Fine by me.
22:22:08  <PublicServer> <Ryton> shouldnt we fully LLRR'd the ring? :p
22:22:15  <PublicServer> <Ryton> only 2 MSH & SLH 's to go :-))
22:22:33  <PublicServer> <XeryusTC> steel needs a new station
22:22:35  <PublicServer> <Ryton> BBH°07 and SOLH08 that is
22:22:37  <PublicServer> <XeryusTC> but i'm getting some food
22:22:53  <PublicServer> <Ryton> the drop you mean?
22:23:08  <PublicServer> <Ryton> it can handle the traffic atm, no?
22:23:11  <PublicServer> <Ryton> from one line
22:26:20  <PublicServer> <XeryusTC> well, barely
22:26:26  <PublicServer> <XeryusTC> it jams all t he time
22:27:20  <PublicServer> <Ryton> and what do you propose? terminus again?
22:27:38  <PublicServer> <Ryton> same design (expand) or build from scratch?
22:29:37  <PublicServer> <XeryusTC> build from scratch
22:29:39  <PublicServer> <XeryusTC> and roro
22:29:42  <PublicServer> <XeryusTC> terminus sucks for main stations imo
22:29:56  <PublicServer> <XeryusTC> and for primaries too, but i'll allow them :P
22:30:54  <PublicServer> <XeryusTC> maybe i've fixed the jam problem with the mini prios btw
22:32:18  <PublicServer> <Ryton> lol at the @ :-) Nethack rules :-)
22:32:50  <PublicServer> <XeryusTC> ?
22:32:57  <PublicServer> <Ryton> it proves (just like openttd) that old games are not dead :-)
22:33:17  <PublicServer> <Ryton> abandonware/freeware rules
22:33:47  <PublicServer> <Ryton> check "Nothing odd here"
22:34:01  <PublicServer> <XeryusTC> oh, i kind of recognise that isometric view
22:37:19  <PublicServer> <Ryton> SLH11 is a bit absurd: just 1 station connected :p
22:37:19  <PublicServer> <Mazur> The disconnected at MSH 10 needs deleting as well?
22:38:13  <PublicServer> <Ryton> I think so
22:38:27  <PublicServer> <Ryton> the Northern line is empty, apart from the trains coming from NE
22:38:33  <PublicServer> <Mazur> If we had trains we could connect the wood and/or fruit at SLH11.
22:38:40  <PublicServer> <Ryton> since the second line coming from south is not active
22:39:38  <PublicServer> <Mazur> Hm, we;re not officially finalising yet.
22:41:01  <PublicServer> <Ryton> dwarf: the Wheatland mines you connected: it is not really done like this here... :-)
22:41:20  <PublicServer> <Ryton> normally you connect primaries to a side line hub, and that is a mainline :-)
22:41:42  <PublicServer> <Ryton> and you add priorities for the mainline :-)
22:41:42  <PublicServer> <Mazur> Btw, XeryusTC, that visible depot behind GRAIN PICKUP can be removed, as well, since I build a regular overflow.
22:41:49  <PublicServer> <Ryton> and/or make it connected to both ways
22:41:51  <PublicServer> <Ryton> sorry :-)
22:42:05  <PublicServer> <Ryton>  => then it is a SLH on its own :-)
22:42:43  <PublicServer> <dwarf> I see
22:43:15  <PublicServer> <Ryton> if BBH07 is made LL RR then the whole ring is LLRR
22:43:17  <PublicServer> <Ryton> or higher
22:43:28  <PublicServer> <dwarf> Should I connect to SLH8?
22:43:42  <PublicServer> <Ryton> yes, but... what will you deliver to wheatland?
22:43:52  <PublicServer> <Ryton> it does not accept goods
22:44:00  <PublicServer> <dwarf> I'll take coal
22:44:06  <PublicServer> <Ryton> and in this game, we do not transport mail or passengers...
22:44:09  <PublicServer> <Ryton> ah yes, then you should
22:44:55  <PublicServer> <Mazur> You could connect around Marwayne Mines.
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22:47:53  <PublicServer> <XeryusTC> Mazur: i had removed it all together
22:47:59  <PublicServer> <XeryusTC> someone else added it again :o
22:48:41  <PublicServer> <Mazur> Yes, but whoever it was did so without telling me, who was building the proper overflow.
22:48:53  <PublicServer> <Mazur> Thought it might have been mfb.
22:49:06  <PublicServer> <XeryusTC> fixed some missing signals in bbh13
22:49:20  <PublicServer> <XeryusTC> i think so
22:49:22  <PublicServer> <XeryusTC> i dont build overflows
22:49:25  <PublicServer> <XeryusTC> as they are stupid
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22:49:51  <PublicServer> <Mazur> They are needed at pickups, sometimes.
22:50:09  <PublicServer> <XeryusTC> imo that just needs careful train management
22:50:19  <PublicServer> <XeryusTC> but i'm the only one not lazy enough to do it it seems
22:50:26  <PublicServer> <XeryusTC> everyone else just builds more trains until they hit the limit
22:50:28  <PublicServer> <Mazur> Hard to achieve while you are tearing up whole BBHs.
22:50:56  <PublicServer> <dwarf> can I add trains to Wheatland Mines?
22:51:42  <PublicServer> <XeryusTC> we have no free train slots
22:51:56  <PublicServer> <dwarf> ahhh
22:52:06  <PublicServer> <XeryusTC> i warned you of that before ;)
22:52:22  <PublicServer> <dwarf> so is the game going to be over soon, or what?
22:52:42  <PublicServer> <XeryusTC> i think so
22:52:51  <PublicServer> <dwarf> I thought you just told that because I'm newb
22:52:54  <PublicServer> <XeryusTC> unless some member decides to raise the train limit tomorrow
22:52:59  <PublicServer> <dwarf> ;D
22:56:52  <PublicServer> *** Mazur has left the game (leaving)
23:02:48  <PublicServer> *** XeryusTC has left the game (leaving)
23:09:20  <PublicServer> <Ryton> yay
23:09:26  <PublicServer> <Ryton>  BB H07 is doubled (I think)
23:09:29  <PublicServer> <Ryton> could one plz check?
23:09:31  <PublicServer> <dwarf> nice
23:09:31  <PublicServer> <Ryton> ty
23:09:44  <PublicServer> <Ryton> (I'm just a beginner, dwarf ;-)
23:10:23  <PublicServer> <dwarf> trains from BBH8 cant go to the outer track twds SLH8
23:11:13  <PublicServer> <Ryton> true, ty
23:11:43  <PublicServer> <Ryton> now they can ;-)
23:11:47  <PublicServer> <dwarf> yay
23:11:53  <PublicServer> <Ryton> but well spotted!
23:12:39  <PublicServer> <dwarf> how long do you have to play to be allowed to build sg like that?
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23:13:41  <PublicServer> <Ryton> allowed: 1 day
23:14:03  <PublicServer> <Ryton> to be able to do it: depends on your determination, skill and willingness to learn :-)
23:14:13  <PublicServer> <Ryton> but If I can do it, anyone can ;-)
23:14:33  <PublicServer> <dwarf> I'm quite experienced, just haven't played coop before
23:15:03  <PublicServer> <Ryton> well, the idea is the same
23:15:05  <PublicServer> <Ryton> just bigger networks ;-)
23:16:40  <PublicServer> <Ryton> dwarf: presignals are normally prefered here over PBS
23:16:50  <PublicServer> <Ryton> if it (PBS) can be avoided
23:17:12  <PublicServer> <Ryton> massive PBS causes strange behaviour from time to time :-)
23:17:15  <PublicServer> <Ryton> wd
23:17:25  <PublicServer> <Ryton> well done, ty for the help!
23:17:35  <PublicServer> <dwarf> np
23:18:10  <PublicServer> <Ryton> pfft, now probably BBH07 to
23:18:16  <PublicServer> <Ryton> BBH08 needs expanding ;-)
23:18:26  <PublicServer> <dwarf> at BBH 34 middle lane can only go east, outer only north
23:18:33  <PublicServer> <Ryton> we just shifted the problem from BBH34 to BBH07 :D
23:19:00  <PublicServer> <Ryton> ok,but total troughput stays the same
23:19:15  <PublicServer> <Ryton> should not be a problem. it is 1-> 1 line mixing there
23:19:21  <PublicServer> <Ryton> and atm BBH034 is not jamming
23:19:32  <PublicServer> <dwarf> true
23:19:34  <PublicServer> <Ryton> it can easily be mixed
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23:20:36  <PublicServer> <Ryton> but this is quite unbalanced now :-)
23:21:31  <PublicServer> <Ryton> I'd propose PBS under the BBH34 sign
23:21:44  <PublicServer> <Ryton> as a temporary solution. But like I said: i'm not the expert here; -)
23:22:18  <PublicServer> <Ryton> btwy
23:22:24  <PublicServer> <Ryton> nvr mind
23:22:34  <PublicServer> <Ryton> i thought you could add trians at your coal statoin
23:22:36  <PublicServer> <Ryton> station
23:22:47  <PublicServer> <Ryton> but the current train limit is reached, I guess
23:22:53  <PublicServer> <dwarf> yeah, no more trains :(
23:23:05  <PublicServer> <Ryton> if it is ok to youy
23:23:08  <PublicServer> <Ryton> I'll be going soon
23:23:14  <PublicServer> <Ryton> the server wil pauze
23:23:18  <PublicServer> <Ryton> but you can always DL the game
23:23:21  <PublicServer> <Ryton> and play onwards
23:23:23  <PublicServer> <dwarf> ah, we're only two
23:23:25  <PublicServer> <dwarf> ok
23:23:28  <PublicServer> <Ryton> in savegame
23:23:34  <PublicServer> <dwarf> when do you continue playing?
23:23:40  <PublicServer> <Ryton> you could raise the train limit too then ;-)
23:24:02  <PublicServer> <Ryton> I'll go to bed now, but there is a nightshift (for my timezone) that arrives roughly in 2-3 hours ;))
23:24:06  <PublicServer> <Ryton> check the logs from previous days
23:24:08  <PublicServer> <Ryton> @@logs
23:24:10  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
23:24:22  <PublicServer> <Ryton> maybe even earlier
23:24:28  <PublicServer> <dwarf> @@logs
23:24:29  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
23:24:36  <PublicServer> <Ryton> Sylf e.g. is around quite often in a couple of hours
23:24:52  <PublicServer> <Ryton> enjoy the game! and hopefully we see you again later!
23:24:52  <PublicServer> <dwarf> ok, I'm in pacific, so I'll be back soon
23:25:03  <PublicServer> <Ryton> (experience is very welcome here ;-)
23:25:14  <PublicServer> <Ryton> and plane fun too :-)
23:25:24  <PublicServer> <dwarf> haha
23:25:31  <PublicServer> *** Ryton has joined spectators
23:25:33  <PublicServer> *** Game paused (number of players)
23:25:35  <PublicServer> <dwarf> cya
23:25:35  <PublicServer> <Ryton> cya
23:25:40  <PublicServer> *** Ryton has left the game (leaving)
23:25:49  <PublicServer> *** dwarf has left the game (leaving)
23:26:23  <Ryton>  [00:50] <Mazur> Hard to achieve while you are tearing up whole BBHs.
23:26:33  <Ryton>   I am finished now ;-)
23:26:48  <Ryton> I dont know about XeryusTC tough :p
23:27:02  <XeryusTC> hmm?
23:27:04  <Ryton> (and they were only small BBH to be honest ;-) :p
23:27:12  <Ryton> yes you :-)
23:27:19  <XeryusTC> what?
23:27:25  <Ryton> maybe you have some unfinished business yet with the game? :-)
23:27:34  <Ryton> likelike with the steel drop? :-)
23:27:39  <Ryton> -like*
23:27:53  <XeryusTC> nah
23:27:57  <XeryusTC> i´m watching stuff atm
23:28:01  <XeryusTC> dont feel like playing
23:28:17  <Ryton> ok, enjoy!
23:28:20  * Ryton off
23:28:56  <Mazur> Bye.
23:32:22  <XeryusTC> ty
23:32:24  <XeryusTC> and cya
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23:56:47  <dwarf> !password
23:56:47  <PublicServer> dwarf: grovel
23:56:54  <PublicServer> *** dwarf has left the game (connection lost)
23:56:54  <PublicServer> *** Game still paused (number of players)
23:57:09  <PublicServer> *** Game still paused (number of players)
23:57:09  <PublicServer> *** dwarf joined the game
23:57:50  <dwarf> hey
23:58:15  <dwarf> when does the game on the public server continue?

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