Log for #openttdcoop on 19th April 2012:
Times are UTC Toggle Colours
00:07:19  *** dwarf has joined #openttdcoop
00:07:28  <dwarf> !password
00:07:28  <PublicServer> dwarf: pealed
00:07:39  <PublicServer> *** dwarf has left the game (connection lost)
00:07:39  <PublicServer> *** Game still paused (number of players)
00:07:54  <PublicServer> *** Game still paused (number of players)
00:07:54  <PublicServer> *** Game unpaused (number of players)
00:07:55  <PublicServer> *** dwarf joined the game
00:16:34  <PublicServer> <Mazur> lo
00:27:16  *** pugi has quit IRC
00:28:50  <PublicServer> <dwarf> later
00:28:54  <PublicServer> *** dwarf has left the game (leaving)
00:28:54  <PublicServer> *** Game paused (number of players)
00:28:59  <PublicServer> <Mazur> BYye.
00:35:35  <PublicServer> *** Mazur has left the game (leaving)
00:35:54  *** dwarf has quit IRC
00:45:49  *** Meech_Grande has joined #openttdcoop
00:46:04  <Meech_Grande> !join #openttdcoop.stable
00:46:04  <PublicServer> Meech_Grande: try /join
00:46:55  <Meech_Grande> !players
00:46:57  <PublicServer> Meech_Grande: There are currently no clients connected to the server
00:47:02  <Meech_Grande> !passwor
00:47:04  <Meech_Grande> !password
00:47:04  <PublicServer> Meech_Grande: keener
00:47:27  <PublicServer> *** Game still paused (number of players)
00:47:28  <PublicServer> *** Big Meech joined the game
00:48:44  *** Sylf has quit IRC
00:51:23  <PublicServer> *** Big Meech has joined company #1
00:51:28  <PublicServer> *** Big Meech has left the game (leaving)
00:57:06  <PublicServer> *** Game still paused (number of players)
00:57:09  <PublicServer> *** Mazur joined the game
00:58:14  <Meech_Grande> !password
00:58:14  <PublicServer> Meech_Grande: keener
00:58:38  <Meech_Grande> basically wanted to see how traffic was flowing mostly
00:58:44  <PublicServer> *** Game still paused (number of players)
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00:58:49  <PublicServer> *** Game unpaused (number of players)
00:59:01  <PublicServer> <Big Meech> and hello
00:59:03  <PublicServer> <Mazur> Well, at the moemnt, it is.
00:59:04  <PublicServer> <Mazur> lo
00:59:15  <PublicServer> <Mazur> Flowing, that is.
00:59:21  <PublicServer> <Big Meech> i usually do more looking than building sadly
00:59:37  <PublicServer> <Mazur> Building will come.
01:00:21  <PublicServer> <Mazur> I watched mstly in my first game, then I read the Wiki, while building primaries in my second game, and so on and so on.
01:00:31  <PublicServer> <Big Meech> yep
01:01:05  <PublicServer> <Mazur> Learned overflows in my third, I think, graduated to hubs in 4 or 5.
01:01:23  <PublicServer> <Big Meech> thing is, i should know hwo to do all that shit by now
01:01:33  <PublicServer> <Big Meech> so either im lazy, or i dotn get it xD
01:01:47  <PublicServer> <Mazur> The scale here is a little daunting.
01:04:20  <PublicServer> <Mazur> You gotta love how ring 4 has 4 lanes, while ring 1 stillis mostly 2.
01:05:26  <PublicServer> <Big Meech> well if someone hadnt funded al lthat oil, ring 4 might have less rail
01:05:42  <PublicServer> <Big Meech> ;)
01:06:32  <PublicServer> <Mazur> OIl doesn't go near ring 4.
01:06:50  <PublicServer> <Big Meech> then i dont know what im looking at then
01:07:01  *** Hazzard has quit IRC
01:07:17  <PublicServer> <Mazur> Look at hte network plan, the numbers are there.
01:07:51  <PublicServer> <Mazur> 4 is Wood/Coal.
01:07:57  <PublicServer> <Big Meech> ok
01:08:11  <PublicServer> <Mazur> 1 is oil & grain, I think.
01:08:46  <PublicServer> <Mazur> 2 is steel & LS, 3 is town and iron ore.
01:10:13  <PublicServer> <Mazur> You realise you could build a valuables primary at any bank and drop it at TOWN, of course.
01:10:44  <PublicServer> <Big Meech> lol, should I ?
01:10:54  <PublicServer> <Mazur> If you like
01:11:40  <PublicServer> <Big Meech> i was admiring the dutch and canadaian stations earlier
01:12:26  <PublicServer> <Mazur> Yes, they are nice, but we mostly actually build the industrial things, unless we play a pax game.
01:12:52  <PublicServer> <Big Meech> yep, never seen them before in game
01:13:27  <PublicServer> <Mazur> Just a matter of NewGRFs.
01:14:21  <PublicServer> <Mazur> Ooer, and near a connected mine, too, must be a sign.
01:17:41  <PublicServer> <Mazur> Yesterday I had a funny: I saw one of my trains passing by its SLH as if it was absent.
01:17:59  <PublicServer> <Big Meech> drunk operators
01:17:59  <PublicServer> <Mazur> Took me 2 minutes before I saw hte erversed signal.
01:18:29  <PublicServer> <Mazur> Just after hte tunnel by the SLH  06 injector.
01:19:08  <PublicServer> <Mazur> But it's really strange to follow a train and see it go right by hte split, competely ignoring it.
01:19:30  <PublicServer> <Big Meech> I was operating it
01:20:04  <PublicServer> <Mazur> So how did you know hte split was useless because of the reversed signal?
01:20:30  <PublicServer> <Big Meech> =P
01:20:40  <PublicServer> <Mazur> Got ya there.
01:22:02  <PublicServer> <Mazur> Amazing, my hub is essentially still what I build, only a third line from ring 2 to ring 1 added.
01:22:26  <PublicServer> <Mazur> And that without rebuilding abny existing bits.
01:24:00  <PublicServer> <Mazur> Except mfb apparently fixed some signals.
01:24:20  <PublicServer> <Mazur> But lets say that was only on the new line.
01:24:30  <PublicServer> <Mazur> ha!  I am inwincible!
01:24:52  <PublicServer> <Big Meech> lol
01:26:03  <PublicServer> *** Big Meech has left the game (general timeout)
01:26:03  <PublicServer> *** Big Meech has left the game (connection lost)
01:26:04  <PublicServer> *** Game paused (number of players)
01:26:25  <Meech_Grande> !password
01:26:25  <PublicServer> Meech_Grande: defies
01:26:43  *** Razaekel is now known as Guest857
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01:26:43  *** Razaekal is now known as Razaekel
01:26:45  <PublicServer> *** Game still paused (number of players)
01:26:46  <PublicServer> *** Big Meech joined the game
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01:26:58  <PublicServer> *** Game unpaused (number of players)
01:27:38  <PublicServer> <Mazur> Hm, trying to figure !this.
01:28:32  <PublicServer> <Big Meech> i can say i didnt build that
01:29:18  <PublicServer> <Mazur> I think I know: It stops a following train when trains approach the join from both sides.
01:29:56  <PublicServer> <Big Meech> theres a signal gap
01:30:11  <PublicServer> <Mazur> Where?
01:30:46  <PublicServer> *** Big Meech has left the game (connection lost)
01:30:46  <PublicServer> *** Game paused (number of players)
01:30:50  <PublicServer> <Mazur> Yes.
01:31:07  <PublicServer> <Mazur> Must be intentional.
01:32:10  *** Guest857 has quit IRC
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01:34:16  <Big_Meech> lol, funny, that has never happened to me before on linux
01:34:41  <Big_Meech> !password
01:34:41  <PublicServer> Big_Meech: gleams
01:35:20  <PublicServer> *** Game still paused (number of players)
01:35:22  <PublicServer> *** Big Meech joined the game
01:35:24  <PublicServer> <Mazur> Oh, an easy Iron Ore mine.
01:35:58  <PublicServer> <Mazur> At !here
01:36:00  <PublicServer> *** Big Meech has joined company #1
01:36:00  <PublicServer> *** Game unpaused (number of players)
01:36:21  <PublicServer> <Big Meech> did you see the gap?
01:36:48  <PublicServer> <Mazur> Yes, I suppose it's inentional for some reason.
01:37:21  <PublicServer> <Big Meech> not sure
01:38:31  *** Meech_Grande has quit IRC
01:41:48  <PublicServer> <Mazur> Found and added an easy Iron Ore mine.
01:42:09  <PublicServer> <Big Meech> yep
01:42:16  <PublicServer> <Big Meech> im too lazy to do stuff atm
01:45:18  <PublicServer> <Big Meech> trying to figure out why my box here went nuts on me few mins ago xD
01:45:42  <PublicServer> <Mazur> That's always fun.
01:46:00  <PublicServer> <Mazur> Especially just after a pakcage update run.
01:46:07  <PublicServer> <Big Meech> nah, that wasnt running
01:46:25  <PublicServer> <Big Meech> i was playing a playlist on vlc, then song ended, screen went to text only, logged me out of ubuntu
01:46:35  <PublicServer> <Big Meech> login screen came back on
01:46:37  <PublicServer> <Big Meech> logged in
01:46:43  <PublicServer> <Big Meech> said wtf to myself xD
01:46:57  <PublicServer> <Big Meech> but I digress
01:47:00  <PublicServer> <Mazur> X server crash.
01:47:08  <PublicServer> <Big Meech> good times
01:47:22  <PublicServer> <Big Meech> but anyhoo, if you need to go, pelase do, ill be gone for a bit
01:47:24  <PublicServer> <Big Meech> bb
01:47:34  <PublicServer> <Mazur> Okies.
01:50:44  <PublicServer> <Big Meech> i lied
01:50:50  <PublicServer> <Big Meech> back for 10 more mins or so
01:51:00  <PublicServer> <Mazur> 's Ok, I've been known to lie on occasion.
01:51:07  <PublicServer> <Big Meech> =O
01:51:37  <PublicServer> <Mazur> Dwarf weill be here in an hour or so.
01:52:33  <PublicServer> <Mazur> If he keeps to hte pattern.
02:00:01  <PublicServer> <Big Meech> kk bb
02:00:08  <PublicServer> <Mazur> ~\o
02:13:08  <PublicServer> <Mazur> Hm, MSH 2b might need a third.
02:16:48  <PublicServer> <Mazur> Found a second set of unmoving trains: The trainyard.
02:25:56  <PublicServer> <Mazur> Ok, I'm off.  See you!
02:26:46  <PublicServer> *** Mazur has left the game (leaving)
02:26:46  <PublicServer> *** Game paused (number of players)
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03:34:37  <dwarf> !playercount
03:34:37  <PublicServer> dwarf: Number of players: 2 (0 spectators)
03:34:46  <dwarf> !password
03:34:46  <PublicServer> dwarf: groove
03:34:53  <Absolutis> !playercount
03:34:53  <PublicServer> Absolutis: Number of players: 1 (0 spectators)
03:35:08  <PublicServer> *** Game still paused (number of players)
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03:35:10  <PublicServer> *** dwarf joined the game
03:36:44  *** Steven has joined #openttdcoop
03:37:09  <Steven> !password
03:37:09  <PublicServer> Steven: groove
03:37:15  <PublicServer> *** Steven has left the game (connection lost)
03:37:17  <PublicServer> <Big Meech> hi dwarf
03:37:40  <PublicServer> *** Steven has left the game (connection lost)
03:39:03  <PublicServer> *** Steven joined the game
03:39:07  <PublicServer> <Big Meech> hi steven
03:39:12  <PublicServer> <Steven> hi meech
03:48:27  <PublicServer> <Big Meech> how are you two ?
03:48:40  <PublicServer> <dwarf> working on SLH7
03:48:55  <PublicServer> <Big Meech> steven, is that the same steven from welcome server?
03:48:57  <PublicServer> <dwarf> Had a plan, but it doesn't wor as I expected
03:49:07  <PublicServer> <Steven> yes
03:49:13  <PublicServer> <Big Meech> aah, ok =D
03:49:15  <PublicServer> <Big Meech> and ok =D
03:50:51  <PublicServer> *** dwarf has left the game (general timeout)
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03:51:10  <dwarf> !password
03:51:11  <PublicServer> dwarf: wrench
03:51:25  <PublicServer> *** dwarf joined the game
03:51:37  <PublicServer> <Big Meech> wb
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03:59:59  <PublicServer> *** Steven has left the game (connection lost)
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04:06:27  <PublicServer> *** Big Meech has left the game (general timeout)
04:06:27  <PublicServer> *** Big Meech has left the game (connection lost)
04:06:29  <PublicServer> *** Game paused (number of players)
04:06:41  <Big_Meech> !password
04:06:41  <PublicServer> Big_Meech: wolves
04:06:47  <dwarf> anyways, I was just done
04:06:55  <dwarf> are you doing something?
04:06:59  <PublicServer> *** Game still paused (number of players)
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04:09:59  <PublicServer> *** Big Meech has left the game (connection lost)
04:10:01  <PublicServer> *** Game paused (number of players)
04:10:26  <PublicServer> *** Game still paused (number of players)
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04:10:32  <PublicServer> *** Game unpaused (number of players)
04:12:48  <PublicServer> <Big Meech> sorry abt the disconnects
04:23:55  <PublicServer> *** Big Meech has left the game (general timeout)
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04:23:55  <PublicServer> *** Game paused (number of players)
04:24:07  <Big_Meech> !password
04:24:07  <PublicServer> Big_Meech: balled
04:24:09  <dwarf> I'll go now
04:24:20  <Big_Meech> oh ok
04:24:22  <Big_Meech> you done?
04:24:27  <PublicServer> *** Game still paused (number of players)
04:24:28  <dwarf> yes
04:24:28  <PublicServer> *** Big Meech joined the game
04:24:31  <Big_Meech> alright
04:24:37  <PublicServer> *** Big Meech has left the game (leaving)
04:24:39  <dwarf> do you want to finish sg?
04:24:42  <dwarf> ok
04:24:44  <Big_Meech> nah
04:24:50  <dwarf> cu
04:24:52  <Big_Meech> connection is terrible
04:24:55  <Big_Meech> seeya
04:26:29  <PublicServer> *** dwarf has left the game (leaving)
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04:54:35  <elecRules> !dl lin32
04:54:35  <PublicServer> elecRules: unknown option "lin32"
04:54:38  <elecRules> !dl
04:54:38  <PublicServer> elecRules: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
04:54:38  <PublicServer> elecRules:
04:54:42  <elecRules> !dl lin
04:54:42  <PublicServer> elecRules:
04:56:15  <PublicServer> *** elecRules liked to make screenshot of last action, but nobody was working since. (
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07:06:26  <Hazzard> Hello
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07:50:50  <dwarf> !playercount
07:50:50  <PublicServer> dwarf: Number of players: 0 (0 spectators)
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08:27:07  <dwarf> !playercount
08:27:07  <PublicServer> dwarf: Number of players: 0 (0 spectators)
08:27:15  <dwarf> anyone want to play?
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08:28:37  <dwarf> hi
08:47:00  <Hazzard> Hello
08:47:04  <Hazzard> !info
08:47:04  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 7108546457  Loan: 0  Value: 7113020204  (T:1201, R:0, P:0, S:0) unprotected
08:47:22  <Hazzard> Too many trains for me
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11:09:07  <Hazzard> !ping
11:09:07  <PublicServer> Hazzard: pong
11:20:59  <PublicServer> *** Game still paused (number of players)
11:21:02  <PublicServer> *** Mazur joined the game
12:02:58  <Big_Meech> hi
12:03:01  <Big_Meech> !players
12:03:03  <PublicServer> Big_Meech: Client 1409 (Orange) is Mazur, in company 1 (Bloggs & Co.)
12:03:17  <Mazur> Dat's me.
12:03:21  <Mazur> Lo
12:03:30  <Big_Meech> !password
12:03:30  <PublicServer> Big_Meech: sultry
12:03:52  <PublicServer> *** Game still paused (number of players)
12:03:53  <PublicServer> *** Big Meech joined the game
12:03:58  <PublicServer> *** Big Meech has joined company #1
12:03:58  <PublicServer> *** Game unpaused (number of players)
12:04:04  <PublicServer> <Big Meech> ;)
12:09:54  <PublicServer> <Big Meech> in the welcome server, theres a town called ma-me-o-beach
12:10:12  <PublicServer> <Mazur> It's an existing place somwhere.
12:10:20  <PublicServer> <Big Meech> i should live there
12:10:29  <V453000> should there be a town called "meech is a bitch" next game?
12:10:44  <PublicServer> <Big Meech> please
12:10:50  <PublicServer> <Big Meech> we will put HQ there
12:11:53  <Rhamphoryncus> Ahh, pidgeon lake.  That's why I recognized the name
12:12:37  <PublicServer> <Big Meech> I like it when they put pigeon lake in  a desert
12:12:46  <hylje> pigeons
12:13:40  <Mazur>
12:13:41  <Webster> Title: Tom Lehrer - Poisoning Pigeons in the Park - with intro - YouTube (at
12:13:49  <PublicServer> <Big Meech> 77777 rail peices xD
12:13:57  <Hazzard> Wow
12:14:04  <PublicServer> <Big Meech> oops, you build 2 more =P
12:15:00  <Rhamphoryncus> Still weird hearing names I'm familiar with
12:15:32  <PublicServer> <Big Meech> how about, Head-smashed-in bufflo jump ?
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12:16:33  <Hazzard> Dammit
12:16:42  <Hazzard> Why is the name Tom Lehrer familiar
12:17:18  <PublicServer> <Mazur> Did you take Maths from him?
12:17:53  <Hazzard> huh
12:19:03  <Hazzard> god
12:19:12  <Hazzard> I can't figure it out
12:19:25  <Hazzard> I won't be able to sleep tonight
12:19:28  <PublicServer> <Mazur> That was hte week that was?
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12:27:21  <Hazzard> ah
12:27:24  <Hazzard> I know
12:27:37  <Hazzard> freaking pbs news
12:32:28  <PublicServer> *** Big Meech has left the game (general timeout)
12:32:28  <PublicServer> *** Big Meech has left the game (connection lost)
12:32:28  <PublicServer> *** Game paused (number of players)
12:33:32  <Mazur> !unpause
12:33:32  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
12:33:32  <PublicServer> *** Game unpaused (number of players)
12:33:37  <Big_Meech> !password
12:33:37  <PublicServer> Big_Meech: joyful
12:33:58  <PublicServer> *** Big Meech joined the game
12:34:05  <PublicServer> *** Big Meech has joined company #1
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12:36:38  <Vinnie_nl> !dl 0sx
12:36:38  <PublicServer> Vinnie_nl: unknown option "0sx"
12:36:42  <Vinnie_nl> !dl osx
12:36:42  <PublicServer> Vinnie_nl:
12:37:12  <Vinnie_nl> !password
12:37:13  <PublicServer> Vinnie_nl: joyful
12:37:38  <PublicServer> *** Vinnie joined the game
12:37:41  <PublicServer> <Mazur> Vin.
12:37:43  <PublicServer> <Mazur> LTNS.
12:37:43  <PublicServer> <Vinnie> hey
12:39:26  <PublicServer> *** Vinnie has left the game (leaving)
12:39:32  <Vinnie_nl> cya
12:39:39  *** Vinnie_nl has quit IRC
12:39:48  <PublicServer> <Mazur> Bye.
12:45:00  <PublicServer> *** Big Meech has left the game (general timeout)
12:45:00  <PublicServer> *** Big Meech has left the game (connection lost)
12:45:17  <Mazur> !auto
12:45:17  <PublicServer> *** Mazur has enabled autopause mode.
12:45:17  <PublicServer> *** Game paused (number of players)
12:55:53  <PublicServer> <Mazur> Look.  I builded a piece of third line.
12:56:07  <PublicServer> <Mazur> Yes, yes, all on my own.
12:57:55  <Mark> !password
12:57:55  <PublicServer> Mark: joyful
12:58:09  <PublicServer> *** Game still paused (number of players)
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12:58:09  <PublicServer> *** Mark joined the game
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13:16:41  <Hazzard> !ping
13:16:41  <PublicServer> Hazzard: pong
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14:23:19  <Hazzard> !ping
14:23:19  <PublicServer> Hazzard: pong
14:24:44  <Mazur> Nobody here but us chickens.
14:28:17  <planetmaker> creeek! creeek! ;-)
14:31:41  <Mazur> And one cricket, but that won't be long, chickens eat crickets.
14:44:59  <Hazzard> !ping
14:44:59  <PublicServer> Hazzard: pong
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16:25:15  <PublicServer> *** Game still paused (number of players)
16:25:15  <PublicServer> *** Game unpaused (number of players)
16:25:15  <PublicServer> *** mfb joined the game
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16:27:59  *** ChanServ sets mode: +o ODM
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16:30:58  *** ChanServ sets mode: +o mfb-
16:31:01  <mfb-> hi
16:42:12  <PublicServer> <Mazur> lo
16:43:54  <PublicServer> <Mazur> I added a third from SLH 14 to BBH 04 to allow SLH 14 to release any trais at all, but a bit before that will need a third, too.
16:43:54  <PublicServer> <mfb> MSH04 jams
16:44:48  <PublicServer> <mfb> well yeah...
16:44:50  <PublicServer> <mfb> we have 3 input lines :D
16:45:08  <PublicServer> <Mazur> Or 6, if you like.
16:45:15  <PublicServer> <Mazur> 7
16:45:18  <PublicServer> <mfb> 3 from MSH02a
16:45:36  <PublicServer> <mfb> I think we should change MSH02b
16:45:46  <PublicServer> <mfb> let 3 lines from the station pass
16:45:52  <PublicServer> <mfb> and merge the other two into it
16:45:55  <PublicServer> <Mazur> Ah, you switched to my "issue".
16:46:29  <PublicServer> <Mazur> That seems the right way.
16:46:56  <PublicServer> <Mazur> Means SLH14 will have to be rediseigned, too.
16:47:14  <PublicServer> <Mazur> In 'adding' te third I just moved the join, really.
16:48:04  <PublicServer> <mfb> hmm
16:48:34  <PublicServer> <Mazur> I'll remove the old prios.
16:48:46  <PublicServer> <mfb> maybe we need them?
16:49:16  <PublicServer> <Mazur> Then we build new ones to measure.
16:49:42  <PublicServer> <mfb> fine, there is the exit
16:54:09  <PublicServer> <Mazur> hat would give room for a proper prio.
16:54:23  <PublicServer> <mfb> you don't like my prio? :(
16:54:34  <PublicServer> <Mazur> Seems a bit short.
16:54:54  <PublicServer> <mfb> I don't think this is a problem
16:55:04  <PublicServer> <Mazur> And it _is_ cute.
16:55:14  <PublicServer> <mfb> your 3->2 jams
16:59:50  <PublicServer> <mfb> better balancing might be sufficient there
17:00:33  <PublicServer> <Mazur> Any balancing, you mean.  Forget about "better".
17:00:39  <PublicServer> <mfb> :D
17:02:41  <PublicServer> *** mfb has left the game (general timeout)
17:02:42  <PublicServer> *** mfb has left the game (connection lost)
17:02:43  <PublicServer> *** Game paused (number of players)
17:02:51  <mfb-> !password
17:02:51  <PublicServer> mfb-: quorum
17:03:02  <PublicServer> *** Game still paused (number of players)
17:03:02  <PublicServer> *** Game unpaused (number of players)
17:03:04  <PublicServer> *** mfb joined the game
17:03:17  <PublicServer> <mfb> oh
17:03:23  <PublicServer> <mfb> the game is unpaused
17:03:30  <PublicServer> <mfb> full jam :D
17:06:06  <PublicServer> <mfb> circular jam :D
17:06:20  <PublicServer> <Mazur> Yes, I made a right mess out of things.
17:07:38  <PublicServer> <Mazur> I started on the balancer, stopped two lanes, deleted a section for it, then realised I had to remember the three splits as well.
17:08:29  <PublicServer> <Mazur> Thne I rebuild quickly what I could, but now miss several connections.
17:10:47  <PublicServer> <mfb> indeed
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17:12:17  <PublicServer> <mfb> trains incoming
17:16:19  <PublicServer> <mfb> middle -> south is missing
17:16:25  <PublicServer> <Mazur> Yes.
17:18:54  <PublicServer> <mfb> ring jam-a-lot
17:18:56  <Maraxus> !password
17:18:56  <PublicServer> Maraxus: mantel
17:19:09  <PublicServer> *** Maraxus joined the game
17:19:28  <PublicServer> <Maraxus> hi
17:19:43  <PublicServer> <Mazur> Damn, not there yet, of course.
17:20:19  <Chris_Booth> why not Mazur?
17:23:59  <PublicServer> <mfb> jam :D
17:26:27  <PublicServer> <Mazur> Gotta go.
17:26:48  <PublicServer> <Mazur> Later.
17:26:48  <PublicServer> <mfb> cu
17:26:48  <PublicServer> *** Mazur has joined spectators
17:34:21  <PublicServer> <mfb> looks like town drop needs an expansion soon
17:35:00  <PublicServer> <mfb> probably as 4th line in
17:35:14  <PublicServer> <Maraxus> probably
17:35:18  <PublicServer> <mfb> which is something V should do ;)
17:36:17  <PublicServer> <Maraxus> so anything else need expansion?
17:38:51  <PublicServer> <mfb> well..
17:38:53  <PublicServer> <mfb> BBH05 maybe
17:39:21  <PublicServer> <mfb> ring 4 might need a 5th line
17:39:40  <PublicServer> <mfb> BBH04 could get some proper connections
17:40:14  <PublicServer> <mfb> ring 03 could be prepared for a 5th
17:44:33  <PublicServer> <Maraxus> doing some prep work at ring 03
17:45:27  <PublicServer> <mfb> oh, and see the signs at SLH16
17:46:06  <PublicServer> <Maraxus> the one about twoways?
17:46:16  <PublicServer> <mfb> no signal after the bridge
17:48:14  <PublicServer> <mfb> here is a second bridge for that
17:48:39  <PublicServer> <Maraxus> :)
17:50:05  <PublicServer> *** Mazur has joined company #1
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18:15:40  <PublicServer> <mfb> one line W->S in BBH07 jams
18:17:02  <PublicServer> <mfb> better
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18:56:47  <PublicServer> <Mazur> Who cleaned up my mess?
18:57:14  <PublicServer> <Mazur> I make a nice mess, I come back to clean it up, did one of you do it already!!
18:57:20  <PublicServer> *** Mazur has joined company #1
18:57:56  <PublicServer> <Maraxus> I unmessed it a bit - if you want you can help unmess the other part of the hubs
18:57:59  <PublicServer> <Maraxus> hub
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18:58:24  <Ryton> !password
18:58:24  <PublicServer> Ryton: haunts
18:58:41  <PublicServer> <Mazur> That would be nice, because I did nothing there to start with.
18:58:47  <PublicServer> <Mazur> And thanks for so far.
18:59:05  <PublicServer> <Maraxus> np
18:59:10  <PublicServer> *** Ryton joined the game
18:59:18  <PublicServer> <Mazur> lo, Ryton.
18:59:21  <PublicServer> <Ryton> hi, wat's up? :-)
18:59:27  <PublicServer> <Ryton> where is the action? :-)
18:59:41  <PublicServer> <Mazur> SLH 14, I think.
18:59:59  <PublicServer> <Mazur> Or 15.
19:01:05  <PublicServer> <Ryton> who is checking the tidam Wrath?
19:01:16  <PublicServer> <Ryton> tidal*
19:01:31  <PublicServer> <Ryton> a join with strange prio construction...
19:01:53  <PublicServer> <Mazur> Where?
19:01:59  <PublicServer> <Ryton> at !gap
19:02:31  <PublicServer> <Mazur> Oh, I looked a it yesterday, and swarf found that gap.
19:02:49  <PublicServer> <Mazur> I only tried to figure what it was for.
19:03:05  <PublicServer> <Ryton> yeah me to. failsafe prio or somethinglike that? ;-)
19:03:27  <PublicServer> <Mazur> No, a kind of gap maker.
19:03:33  <PublicServer> <Ryton> or joiner with accelleration area
19:04:10  <PublicServer> <Mazur> If trains come in from bot sides, another train behind one of them ets stopped.
19:04:16  <PublicServer> <Ryton> ah
19:04:23  <PublicServer> <Ryton> but what is the advantage to have a gap?
19:04:38  <PublicServer> <Mazur> Allowing joins on full lines?
19:05:01  <PublicServer> <Mazur> Goes against the Coop principle of the ML must not stop at any time.
19:05:35  <PublicServer> <Ryton> I recentlyread an interesting article at t he openTTD forums
19:05:41  <PublicServer> <Ryton> about different speed trains on shared mainline
19:05:44  <PublicServer> <Ryton> with overtaking area
19:06:03  <PublicServer> <Ryton> or with timetabled speeds (such as a few games ago)
19:06:21  <mfb-> <Mazur> Goes against the Coop principle of the ML must not stop at any time. <- except in hubs or similar constructions
19:06:33  <V453000> forums are 99,9%  people who hate to build reasonably. They do "realism".
19:06:49  <PublicServer> <mfb> build two !gap, get them in sync, and you have a compressor
19:06:57  <PublicServer> <Ryton> true V, but ... there might be some interesting solutions
19:07:07  <PublicServer> <Ryton> when efficient money making matters
19:07:29  <PublicServer> <Ryton> e.g. try to make a good profit with xxx tiles of infrastructure
19:07:33  <PublicServer> <Ryton> and only limited amount of trains
19:08:00  <PublicServer> <Ryton> ah, mfb, now it starts to make sense
19:08:16  <V453000> no, not even when money making matters
19:08:45  <PublicServer> <Ryton> it is a thin line: when money making matters & infrastructure (or space) is limited
19:09:14  <V453000> you would have to build on 64x64 with water on high
19:09:49  <V453000> doesnt matter ... I just wouldnt take forums as a valid source of knowledge
19:10:29  <PublicServer> <Ryton> forum = generation of ideas & idle chatter ;-) . like irc actually :p
19:11:58  <V453000> in theory perhaps :D
19:12:10  <V453000> I just feel like there are a few basic questions repeating every once in a while
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19:12:37  <V453000> 1. noob needs help with signals, help!. 2. building a station ... PBS wtf. 3. trains with different speeds. 4. some stupid problem with settings
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19:13:04  <PublicServer> <Ryton> there are (old) exeptions :-)
19:13:15  <V453000> lol
19:13:36  <PublicServer> <Ryton> ever read the signal patch (configurable signals) topic?
19:14:08  <V453000> no I dont read everything there
19:14:24  <V453000> but I played with it ... the idea sounds nice but playing with it is really bad
19:14:40  <V453000> you suddenly cant see which signal is linked with which, you have to  click on them and read it
19:14:49  <V453000> I prefer making it all by tracks
19:15:23  <PublicServer> <mfb> btw... did you consider upgrading town drop? :)
19:15:54  <PublicServer> <Ryton> it can reduce a huge logic gate to one tile. now THAT is efficient :-p
19:16:08  <V453000> yes but it is a fucking pain to make such logic Ryton :)
19:16:11  <V453000> !password
19:16:11  <PublicServer> V453000: peered
19:16:23  <PublicServer> *** V453000 joined the game
19:16:34  <PublicServer> <V453000> :o
19:16:40  <PublicServer> <Mazur> lo
19:16:46  <PublicServer> <Ryton> could be ;-) but so is understanding your spaghetti train logic lines ;-) :-p
19:16:49  <mfb-> well, I don't think a NOT signal is more complicated than a NOT train gate
19:17:07  <mfb-> not to mention things like the adder I built some PSGs ago
19:17:11  <PublicServer> <V453000> complicated, no. But after you build a few things you totally dont see what is what
19:17:55  <PublicServer> <Ryton> true, probably not ideal for coop (w/o good documentation)
19:18:00  <PublicServer> <V453000> hm lets just add a 2-line balanced station
19:18:07  <PublicServer> <V453000> it isnt about documentation
19:18:17  <PublicServer> <V453000> I just hate that i dont see how it works when I look at it from the normal view
19:18:23  <PublicServ