Log for #openttdcoop on 30th April 2012:
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00:06:20  <PublicServer> *** Game still paused (number of players)
00:06:21  <PublicServer> *** dwarf joined the game
00:11:24  <PublicServer> *** dwarf has left the game (leaving)
01:22:04  *** dwarf has quit IRC
02:37:16  *** dwarf has joined #openttdcoop
02:37:21  <dwarf> !p;ayers
02:37:28  <dwarf> !players
02:37:30  <PublicServer> dwarf: There are currently no clients connected to the server
02:39:29  <dwarf> !password
02:39:29  <PublicServer> dwarf: rashes
02:40:02  <PublicServer> *** Game still paused (number of players)
02:40:04  <PublicServer> *** dwarf joined the game
02:40:09  <PublicServer> *** dwarf has left the game (leaving)
02:41:49  *** Steven has joined #openttdcoop
02:41:52  <Steven> !password
02:41:52  <PublicServer> Steven: rashes
02:42:45  <PublicServer> *** Game still paused (number of players)
02:42:46  <PublicServer> *** Steven joined the game
03:00:09  *** Steven has quit IRC
03:00:13  <PublicServer> *** Steven has left the game (leaving)
03:10:33  <Big_Meech> hi
03:16:40  <dwarf> hi
03:16:43  <dwarf> play?
03:16:46  <dwarf> !password
03:16:47  <PublicServer> dwarf: rashes
03:17:10  <PublicServer> *** Game still paused (number of players)
03:17:10  <PublicServer> *** dwarf joined the game
03:21:21  *** th_gergo has quit IRC
04:00:04  *** Rhamphoryncus has quit IRC
04:05:32  <rails> dwarf, do you want to build
04:05:32  <rails> ?
04:05:59  <PublicServer> <dwarf> yes, just fix a few things
04:13:30  <dwarf> rails
04:13:34  <dwarf> are you here?
04:17:09  <rails> yep
04:17:11  <rails> gimme a sec
04:17:19  <rails> !password
04:17:19  <PublicServer> rails: rashes
04:17:32  <PublicServer> <dwarf> ok
04:17:38  <PublicServer> *** Game still paused (number of players)
04:17:38  <PublicServer> *** Game unpaused (number of players)
04:17:40  <PublicServer> *** peer joined the game
04:17:49  <rails> where are you fixing?
04:40:44  <PublicServer> <dwarf> gtg
04:40:46  <PublicServer> <dwarf> bye
04:40:49  <PublicServer> *** dwarf has left the game (leaving)
04:40:49  <PublicServer> *** Game paused (number of players)
04:44:24  *** mermi has joined #openttdcoop
04:44:54  <mermi> Excuse me. But would you please visit my website? Thank you so much!
04:44:59  *** mermi has left #openttdcoop
04:47:00  <PublicServer> *** peer has left the game (leaving)
05:16:14  *** EyeMWing has quit IRC
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06:02:27  <dwarf> !password
06:02:27  <PublicServer> dwarf: gopher
06:02:47  <PublicServer> *** Game still paused (number of players)
06:02:47  <PublicServer> *** dwarf joined the game
06:08:11  <PublicServer> *** dwarf has left the game (leaving)
06:09:02  <Big_Meech> i hi
06:09:49  <Big_Meech> shit, sorry. I'm here now
06:09:58  <Big_Meech> ill pay attention to the window if youre still there dwarf
06:10:10  <dwarf> hi
06:10:15  <dwarf> cool
06:10:18  <Big_Meech> want me to join up ?
06:10:27  <dwarf> yea, thanks
06:10:48  <Big_Meech> !password
06:10:48  <PublicServer> Big_Meech: gopher
06:11:00  <PublicServer> *** dwarf joined the game
06:11:13  <PublicServer> *** Game still paused (number of players)
06:11:14  <PublicServer> *** Big Meech joined the game
06:11:17  <PublicServer> *** Big Meech has joined company #1
06:11:17  <PublicServer> *** Game unpaused (number of players)
06:11:21  <PublicServer> <Big Meech> booya
06:14:07  <PublicServer> <Big Meech> sorry abotu earlier, wasnt paying attention
06:14:13  <PublicServer> <Big Meech> trying to get these files done
06:14:32  <PublicServer> <dwarf> no problem
06:14:57  <PublicServer> <dwarf> I'm only doing some cosmetic stuff anyways
06:15:08  <PublicServer> <dwarf> should finalize this game soon
06:15:27  <PublicServer> <Big Meech> yep
06:15:47  <PublicServer> <Big Meech> I havent been here in a few days so i may as well give it a look around
06:16:42  <PublicServer> <Big Meech> nice lookging work around here
06:23:25  <PublicServer> <Big Meech> how are you Dwarf ?
06:23:35  <PublicServer> <dwarf> good
06:23:43  <PublicServer> <dwarf> not doing anything right now
06:23:49  <PublicServer> <Big Meech> aaah
06:23:55  <PublicServer> <Big Meech> schoo l over?
06:23:57  <PublicServer> <dwarf> I shold write a presentation....
06:24:05  <PublicServer> <dwarf> no, still have finals
06:24:12  <PublicServer> <Big Meech> aaah
06:24:22  <PublicServer> <dwarf> how about you?
06:24:36  <PublicServer> <Big Meech> I graduated in 2005 so no school here
06:30:07  *** Firestar has joined #openttdcoop
06:30:19  *** Khaos_Raider has joined #openttdcoop
06:30:22  <Firestar> !password
06:30:22  <PublicServer> Firestar: stinks
06:30:31  <Firestar> hi
06:30:39  <PublicServer> <Big Meech> o/
06:30:55  <Khaos_Raider> uhhh, it seems that I need an unknown grf to enter the welcome server, anybody know what it is?
06:30:56  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
06:30:58  <Firestar> how are things there going on?
06:31:13  <Khaos_Raider> !grf
06:31:13  <PublicServer> Khaos_Raider: (Version 8.0)
06:31:31  <Big_Meech> download that package and put it in the proper directory
06:31:39  <PublicServer> *** Firestar joined the game
06:31:46  <Big_Meech> brb
06:31:53  <Khaos_Raider> thanks
06:32:29  <Khaos_Raider> Is it possible to have two different versions of openttd on your pc at once? (nightly and stable)
06:32:37  <PublicServer> <Firestar> yes
06:32:57  <Khaos_Raider> ok, I might consider playing on the public server now :) thanks!
06:33:04  <PublicServer> <Firestar> np
06:34:29  <Khaos_Raider> uhhh, which directory is for grf's? I always use the in game downloader :P
06:34:58  <PublicServer> <Firestar> wait a bit
06:35:21  <Khaos_Raider> ok
06:37:17  *** Khaos_Raider has quit IRC
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06:38:03  <Khaos_Raider> uhh, did I miss anything?
06:38:14  <Khaos_Raider> I accidentally closed the window :P
06:39:13  <Firestar> Khaos_Raider: C:/Documents and Settings/My Documents/OpenTTD/newgrf
06:39:17  *** Zeknurn` has joined #openttdcoop
06:39:41  <Khaos_Raider> thanks! I was searching in c drive
06:39:41  <Khaos_Raider> derp
06:39:44  <Firestar> put the  ottdc grf pack folder in there
06:40:42  <Khaos_Raider> umm, do I put the whole folder or seperately out in the seperate folders inside of it?
06:40:49  <Big_Meech> drag and drop the folder
06:40:54  <Khaos_Raider> thanks :)
06:41:16  <Big_Meech> you should have new files, and or 250+grf's
06:41:23  <Khaos_Raider> 250 :O
06:41:28  <Khaos_Raider> damn thats a lot
06:41:32  <Big_Meech> theres like 310 on my box
06:41:38  <Firestar> well ihave right now 440 newgrfs on my box
06:41:54  <Khaos_Raider> how do you manage to sort through them?
06:42:04  <Firestar> me?
06:42:11  <Khaos_Raider> both of you :P
06:42:34  <Big_Meech> actually
06:42:44  <Big_Meech> I dont, it does it for me whenever i join a game
06:42:46  <Firestar> i dont actually use much of them only some and i have the rest only for public server
06:42:48  <Big_Meech> i dont play SP too often anymore
06:42:57  <Khaos_Raider> oh
06:43:09  <Big_Meech> also Khaos, I think you might need to make a new folder called data, and copy the grf's in there
06:43:10  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
06:43:15  <Khaos_Raider> I play single player more, so it seems more daunting :)
06:43:24  *** Zeknurn has quit IRC
06:43:49  *** ODM has joined #openttdcoop
06:44:03  <Big_Meech> at least i had to make the date folder for the grf pack i downloaded
06:44:09  <Big_Meech> * data folder
06:44:14  *** sla_ro|master has joined #openttdcoop
06:44:21  <Big_Meech> ODM could confer that for me
06:44:27  <Firestar> im playing SP sometimes but then on the largest map i can get. im just right now working on a network where i can make the 1000 points rating in performance
06:44:51  <Firestar> big we reached max trains again
06:45:04  <Big_Meech> good =D
06:45:19  <Khaos_Raider> wow, my best is using every industry in a really small map :)
06:45:21  <PublicServer> <Firestar> some stations need some more trains :P
06:45:34  <Firestar> its quite difficult
06:45:36  <Khaos_Raider> I used to be good at this game but I stopped playing for ages
06:45:41  <Big_Meech> I cant do anything about the rains, im not admin
06:45:44  <Khaos_Raider> I had to re learn pre signals
06:46:02  <Big_Meech> signals are good =D
06:46:07  <Khaos_Raider> it was hard :(
06:46:12  <Firestar> i still have to learn some of the shortcuts of ottd
06:46:16  <Khaos_Raider> theyre pretty confusing
06:46:26  <Khaos_Raider> specially with prios
06:46:38  <Big_Meech> prios and presignals and shit are easy onece you do them 100 + times
06:46:40  <Firestar> thats why i include them only at stations
06:46:58  <Big_Meech> you'll get better
06:46:59  <Khaos_Raider> brb, gonna join a game, the server is connected to irc right?
06:47:12  <Big_Meech> yes, chat in here shows up in game
06:47:19  <Khaos_Raider> cool
06:47:33  <Firestar> i dont exactly like prios/pre-signals but im still using them on public server
06:49:16  <PublicServer> <Firestar> ive been on a 24h livestream 2 days ago
06:51:29  <Khaos_Raider> where can I find nightly r24119?
06:51:41  <Khaos_Raider> I wanna play on the public server :(
06:51:55  <PublicServer> *** Big Meech has left the game (general timeout)
06:51:55  <PublicServer> *** Big Meech has left the game (connection lost)
06:52:08  <Big_Meech>
06:52:09  * Khaos_Raider slaps PublicServer around a bit with a large fishbot
06:52:19  *** Absolutis has joined #openttdcoop
06:52:23  <Big_Meech> !password
06:52:23  <PublicServer> Big_Meech: circus
06:52:40  <PublicServer> <dwarf> well, can't really find anything to fix
06:52:47  <PublicServer> *** Big Meech joined the game
06:52:50  <PublicServer> *** Big Meech has joined company #1
06:52:59  <Khaos_Raider> thanks
06:53:06  <PublicServer> <dwarf> I should sleep, I have a driving test tomorrow :D
06:53:10  <Khaos_Raider> didnt know that they kept the files on their server
06:53:14  <PublicServer> <Firestar> me neither
06:53:32  <PublicServer> <Big Meech> gl with the test
06:53:47  <PublicServer> <dwarf> yea, I hope it'll be ok
06:53:58  <PublicServer> *** Absolutis joined the game
06:53:59  <PublicServer> <Big Meech> hi
06:54:02  <PublicServer> <dwarf> I have a licence for 7 years
06:54:09  <PublicServer> <Big Meech> dont run into people with your can and i think you will be ok
06:54:23  <PublicServer> <dwarf> but these americans don't like my european licence :D
06:54:33  <PublicServer> <Big Meech> LMAO
06:54:36  <PublicServer> <Big Meech> it happens
06:55:06  <PublicServer> <dwarf> cu
06:55:08  <PublicServer> <Firestar> typical americans
06:55:10  <PublicServer> <Firestar> cya
06:55:16  <PublicServer> *** dwarf has left the game (leaving)
06:55:26  <Khaos_Raider> do you extract the nightly zip into the ottd program files folder?
06:55:38  <Khaos_Raider> god damnit I'm suck a pc noob
06:55:43  <Khaos_Raider> *such
06:55:49  <Absolutis> you just extract it somewhere
06:56:06  <Khaos_Raider> it said it needs some missing sound files
06:56:15  <Firestar> in a new folder on the desktop for example
06:56:15  <Khaos_Raider> which it wont download :(
06:56:29  <Khaos_Raider> I extracted it into a folder in mydocs
06:56:31  <Absolutis> hmh
06:56:36  <Khaos_Raider> but when I ran it it didnt work
06:56:51  <Firestar> baseset is missing probably
06:57:02  <Khaos_Raider> yeah, thats the word it used
06:57:05  <Absolutis> what about running the stable version
06:57:19  <Absolutis> then downloading openG/S/MSX from there
06:57:20  <Khaos_Raider> could I copy + paste open gfx/sfx/msx in?
06:57:35  <Khaos_Raider> stable is working
06:57:55  <Absolutis> nah, downloading those with stable puts them in my docs/openttd/content_download folder
06:57:59  <Absolutis> all can find them from there
06:58:10  <Khaos_Raider> actually, just went into the stable
06:58:15  <Khaos_Raider> no sound :(
06:58:23  <Absolutis> hmh
06:58:43  <PublicServer> <Big Meech> opensfx
06:59:35  <Khaos_Raider> hang on got an idea brb
06:59:57  <PublicServer> <Big Meech> pour water on cpu
07:00:32  <Khaos_Raider> lol
07:00:43  <Khaos_Raider> just opened the nightly and it wouldnt work
07:00:52  <Khaos_Raider> said it needed opensfx
07:01:01  <Khaos_Raider> could I just copy + paste?
07:01:08  <PublicServer> <Big Meech> I think so
07:02:35  <PublicServer> *** Big Meech has left the game (general timeout)
07:02:35  <PublicServer> *** Big Meech has left the game (connection lost)
07:02:36  <Khaos_Raider> yay! it worked!
07:02:41  <Khaos_Raider> meet you on the server!
07:04:16  <Khaos_Raider> !password
07:04:16  <PublicServer> Khaos_Raider: circus
07:04:18  <PublicServer> <Firestar> we almost reached 50,000,000,000
07:04:24  <PublicServer> *** Khaos_Raider has left the game (connection lost)
07:04:43  <PublicServer> *** Khaos_Raider joined the game
07:04:46  <PublicServer> <Absolutis> what? euro or smthing?
07:04:46  <PublicServer> <Khaos_Raider> whoah
07:04:52  <PublicServer> <Khaos_Raider> this is damn awesome
07:04:54  <PublicServer> <Firestar> dollars
07:05:02  <PublicServer> <Absolutis> welcome to openttdcoop
07:05:05  <PublicServer> <Khaos_Raider> but sooooo laggy
07:05:07  <PublicServer> <Absolutis> aka insanity
07:05:07  <Big_Meech> !password
07:05:07  <PublicServer> Big_Meech: skulls
07:05:21  <PublicServer> <Firestar> i dont have the dollar on my keyboard only the euro
07:05:33  <PublicServer> <Khaos_Raider> ok
07:05:41  <PublicServer> *** Big Meech joined the game
07:05:43  <PublicServer> <Khaos_Raider> so what is the goal of this game?
07:05:51  <Big_Meech> make the screen smaller to prevent some lag
07:05:59  <PublicServer> <Khaos_Raider> what are we trying to achieve
07:06:13  <PublicServer> <Khaos_Raider> city growth, mega train line ect.
07:06:15  <PublicServer> <Big Meech> see !!NETWORK PLAN I!!
07:06:25  <PublicServer> <Big Meech> in the signlist
07:06:27  <PublicServer> <Firestar> hey absolutis can you see something thats needs some fixing?
07:06:37  <PublicServer> *** Khaos_Raider has joined company #1
07:06:53  <PublicServer> <Firestar> cause i cant
07:06:59  <PublicServer> <Absolutis> heheh
07:07:09  <PublicServer> <Absolutis> custom currency suffix 0
07:07:20  <PublicServer> <Firestar> big how were things going on stable server?
07:08:03  <PublicServer> <Khaos_Raider> never played on toyland
07:08:08  <PublicServer> <Khaos_Raider> this is wierd -_-
07:08:12  <Big_Meech> I logged out of stable cuz i was lagging hard
07:08:37  <Big_Meech> stable wasnt running Khaos because nobody was on a team
07:08:53  <PublicServer> <Firestar> raider toyland landscape looks much different than this
07:08:55  <PublicServer> <Absolutis> big usage of PBS?
07:09:16  <PublicServer> <Firestar> the Japanese Landscape NewGRF changed it to this
07:09:26  <PublicServer> <Firestar> where absolutis
07:09:53  <PublicServer> <Firestar> slh 08 is jammed
07:10:01  <Absolutis> stable
07:10:18  <PublicServer> <Khaos_Raider> to be honest im still learning all this tuff
07:10:20  <PublicServer> <Absolutis> well idk
07:10:22  *** Zeknurn` has quit IRC
07:10:22  <PublicServer> <Khaos_Raider> *stuff
07:10:32  <PublicServer> <Khaos_Raider> so I may be able to do much
07:10:34  <PublicServer> <Absolutis> we all are, sweetie
07:10:38  <PublicServer> <Khaos_Raider> Im here just to watch n learn
07:10:41  <PublicServer> <Absolutis> :P
07:10:48  <PublicServer> <Absolutis> or were, anyway
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07:11:26  <PublicServer> <Firestar> im learning everything in praxis also when im trying to do it
07:11:36  <PublicServer> *** dwarf joined the game
07:11:40  <PublicServer> <Khaos_Raider> so the idea is to make trains refit every time they drop off?
07:11:42  <PublicServer> <Firestar> back already?
07:11:48  <PublicServer> <Absolutis> in this game yes
07:11:58  <PublicServer> <Absolutis> you should download some saves from the archive
07:12:09  <PublicServer> <Absolutis> there's different plans, different goals there
07:12:11  <PublicServer> <Khaos_Raider> might do that
07:12:11  <PublicServer> <dwarf> just checking out the jam at SLH8
07:12:19  <PublicServer> *** Absolutis has joined spectators
07:12:21  <PublicServer> <dwarf> it's not that bad
07:12:40  <PublicServer> <dwarf> and I think only a 5th lane east would help
07:12:58  <PublicServer> <Khaos_Raider> well, it might need fixing asap
07:13:03  <rails> !password
07:13:03  <PublicServer> rails: skulls
07:13:04  <PublicServer> <Firestar> it was firstly jammed at main sl entry but then it seems it solved itself
07:13:11  <PublicServer> <Khaos_Raider> cos wont trains get negative income if they wait too long?
07:13:22  <PublicServer> *** peer joined the game
07:14:22  <PublicServer> <Khaos_Raider> also, why is the universal rail used?
07:14:36  <PublicServer> <Firestar> we dont use it right now
07:14:38  <PublicServer> <dwarf> income is not a problem
07:14:49  <PublicServer> <Khaos_Raider> wouldnt monorail/maglev allow higher speeds?
07:14:51  <PublicServer> <Big Meech> used for refiting regular rail to monorail / maglev
07:15:01  <PublicServer> <dwarf> but we want an efficient network
07:15:03  <PublicServer> <Firestar> its only here to make the replacement easier
07:15:03  <PublicServer> <Big Meech> yes but sometimes its not about speed
07:15:26  <PublicServer> <Khaos_Raider> whoops, my transperancy setting makes rails/electric rails look universal :P
07:15:36  <PublicServer> <Firestar> sometimes it about strategy and planning
07:16:18  <PublicServer> <Firestar> electric rails are much lighter than universal
07:16:20  <PublicServer> <Khaos_Raider> cuhill north bypass jam
07:16:47  <PublicServer> <Khaos_Raider> meh, maybe im just stupid :P
07:17:02  <PublicServer> <Big Meech> no
07:17:08  <PublicServer> <Firestar> its only a jam when theres nothing moving
07:17:30  <PublicServer> <Khaos_Raider> there was temporarily
07:17:36  <PublicServer> <Khaos_Raider> it looked like one
07:17:50  <PublicServer> <Khaos_Raider> I noticed it was just prios doin their job :P
07:18:02  <PublicServer> <peer> lol prios
07:18:53  <PublicServer> <Firestar> only bout a year or two then we reach the €50,000,000,000
07:18:59  <PublicServer> <Khaos_Raider> are we aiming to utilise every industry?
07:19:13  <PublicServer> <Absolutis> nah
07:19:13  <PublicServer> <Firestar> every primary
07:19:15  <PublicServer> *** Absolutis has joined company #1
07:19:37  <PublicServer> <Big Meech> again, most of the plan is at !!NETWORK PLAN!! if yo uwant to see what is going on
07:19:51  <PublicServer> <Khaos_Raider> yeah, I looked at it
07:20:01  <PublicServer> <Firestar> read yourself through it
07:20:03  <PublicServer> <Khaos_Raider> just some things I didnt get
07:20:34  <PublicServer> <Big Meech> V453000's plans are messy
07:20:40  <PublicServer> <Big Meech> you should ahve seen his treasure map
07:20:44  <PublicServer> <Firestar> not messy but complex
07:20:54  <PublicServer> <Firestar> which game?
07:20:58  <PublicServer> <Big Meech> and his brain surgery schematic
07:21:20  <PublicServer> <Khaos_Raider> whats up with the hindburg bus service?
07:21:30  <PublicServer> <Khaos_Raider> why is it even there?
07:21:48  <PublicServer> <Absolutis> to grow the city i presume
07:22:46  <PublicServer> <Firestar> its there so that they allow all the time fizzy drinks to be transported and dropped off i the station
07:22:53  <PublicServer> <Firestar> near the city
07:23:04  <PublicServer> <Firestar> i think
07:23:10  <PublicServer> <Khaos_Raider> are fizzy drinks like ggods?
07:23:16  <PublicServer> <Khaos_Raider> *goods
07:23:22  <PublicServer> <Firestar> sort of
07:23:40  <PublicServer> <Big Meech> in toyland the industries are funny or kidlike
07:23:50  <PublicServer> <Big Meech> fizzy drinks are basically goods or food
07:24:00  <PublicServer> <Big Meech> if that makes any sense
07:24:14  <PublicServer> <Khaos_Raider> yeah
07:24:16  <PublicServer> <Khaos_Raider> makes sense
07:24:38  <PublicServer> <Khaos_Raider> + check the sign list, I found a primary industry with good prod. rates
07:24:46  <PublicServer> <Big Meech> there are also bags of candy which are like goods or food
07:24:48  <PublicServer> <Khaos_Raider> it needs some transportin :)
07:25:06  <PublicServer> <Absolutis> can't limeited trains
07:25:08  <PublicServer> <Firestar> we already reached the max nr of trains
07:25:18  <PublicServer> <Khaos_Raider> oh, right
07:25:20  <PublicServer> <Khaos_Raider> derp
07:25:56  <PublicServer> <Firestar> and the production amount doesnt matter itll grow in some years
07:26:10  <PublicServer> *** Big Meech has left the game (general timeout)
07:26:10  <PublicServer> *** Big Meech has left the game (connection lost)
07:26:40  *** Big_Meech has quit IRC
07:26:42  <PublicServer> *** Khaos_Raider has left the game (leaving)
07:26:55  <Khaos_Raider> its too laggy, gonna leave
07:26:57  <Khaos_Raider> cya!
07:27:01  *** Big_Meech has joined #openttdcoop
07:27:04  <PublicServer> <Firestar> cu in the next game
07:27:12  <Khaos_Raider> Ill be there :)
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07:27:38  <PublicServer> <peer> when is next due to start
07:30:11  <Big_Meech> after this game is finalized, I suppose
07:30:56  <Firestar> and when is game finalizing stratin?
07:30:58  <Big_Meech> we're still in building stage
07:31:12  <Firestar> *starting
07:31:37  <Big_Meech> guess whe nall the noobs are done building
07:31:53  <Big_Meech> =D
07:32:25  <Firestar> most of them maybe?
07:32:49  <Absolutis> when the game is getting hard to expand i think
07:33:44  <Firestar> well someone could raise the train limit so that some more primaries can be connected if there are any left
07:34:37  <PublicServer> <Firestar> SLH town drop refit station is a bit jammy
07:35:52  <PublicServer> <Absolutis> which one?
07:36:14  <PublicServer> <Firestar> nvm its solving itself
07:36:22  <PublicServer> <Firestar> near nennbury
07:36:24  <PublicServer> *** Absolutis has joined spectators
07:37:53  <Big_Meech> also good at long division.
07:38:41  <Firestar> well stable is still the same game
07:38:50  <Big_Meech> it is
07:38:58  <Big_Meech> you should ask for a new map
07:39:06  <Firestar> why me?
07:39:16  <Big_Meech> b/c I already did
07:39:16  <Firestar> its not me playing on stable
07:39:30  <Big_Meech> so why does it matter then to you?
07:40:04  <Firestar> nvm
07:40:33  <Big_Meech> sorry.
07:40:49  <Big_Meech> Im looking forward to a new map there actualkkly
07:41:44  <Firestar> im always looking forward to new challenges
07:41:53  <Firestar> on new maps
07:42:34  <Big_Meech> looking forward to NUTS again
07:43:49  <Firestar> im looking forward to a new trainset
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07:46:21  <Firestar> jcya in the next game
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08:00:55  <PublicServer> <dwarf> is anyone building?
08:01:03  *** ChanServ sets mode: +v Sylf
08:01:03  *** ChanServ sets mode: +v hylje
08:01:03  *** ChanServ sets mode: +o planetmaker
08:01:05  <PublicServer> <dwarf> or just want to watch?
08:01:17  <PublicServer> <dwarf> I can stay in for 10 more minutes
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09:28:04  <Dvohoritch> !password
09:28:04  <PublicServer> Dvohoritch: fetish
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09:29:30  <PublicServer> <Dvohoritch> The trains
09:29:36  <PublicServer> <Dvohoritch> It makes my computer cry
09:33:53  <TWerkhoven[l]> time for an upgrade
09:34:06  <PublicServer> <Dvohoritch> Yeah...
09:34:28  <PublicServer> <Dvohoritch> Although, tihs can run Crysis on highest wihtout a lot of lag
09:34:50  <PublicServer> <peer> eeey crysis
09:34:56  <PublicServer> <Dvohoritch> And it fails at displaying 1600+ trains.
09:35:10  <PublicServer> <peer> yeah mine chugs too
09:35:33  <PublicServer> <Dvohoritch> Anyway.
09:35:39  <PublicServer> <Dvohoritch> Time to replace some trains?
09:35:54  <PublicServer> <peer> idk, im just a noob
09:35:57  <PublicServer> <Dvohoritch> lol
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09:36:15  <PublicServer> <Dvohoritch> I fear the traffic if I would order all trains to replace
09:36:47  <PublicServer> <peer> LOLO
09:36:53  <PublicServer> <peer> just like
09:36:56  <PublicServer> <peer> wait
09:37:02  <PublicServer> <peer> they all have refit orders
09:37:09  <PublicServer> <peer> thats a service innit
09:37:23  <PublicServer> <Dvohoritch> Yeah, but they need to be replaced
09:37:29  <PublicServer> <Dvohoritch> Cause they're old
09:37:37  <PublicServer> <peer> yeh, they'll replace if you set autoreplace
09:37:47  <PublicServer> <Dvohoritch> And tyhere's  a button that'll order all trains to replace
09:37:57  <PublicServer> <Dvohoritch> But that would most likely mean shittons of traffi
09:37:59  <PublicServer> <Dvohoritch> c
09:38:01  <PublicServer> <peer> dont hit that, it's not nessesary
09:38:07  <PublicServer> <Dvohoritch> I know
09:38:13  <PublicServer> <Dvohoritch> And that's why I don't.
09:38:31  <PublicServer> <peer> because all trains have a "refit" order, which is a service at a depot, that _should_ trigger a replace
09:38:38  <PublicServer> <peer> i've never tried it
09:38:53  <PublicServer> <Dvohoritch> No
09:38:59  <PublicServer> <Dvohoritch> I don't think so
09:39:07  <PublicServer> <Dvohoritch> Else there ould be a lot less errors
09:39:28  <PublicServer> <peer> autoreplace isnt on?
09:40:02  <PublicServer> <Dvohoritch> Nope
09:41:10  <PublicServer> <peer> the problem is, what to replace engines with?
09:41:25  <PublicServer> <Dvohoritch> Dunno
09:41:35  <PublicServer> <Dvohoritch> Maglevs
09:41:41  <PublicServer> <Dvohoritch> LEt's make it happen
09:41:47  <PublicServer> <Dvohoritch> ;)
09:41:47  <PublicServer> <peer> oh god
09:45:30  <PublicServer> <peer> so uhh
09:45:36  <PublicServer> <Dvohoritch> ?
09:45:44  <PublicServer> <peer> what are we doing?
09:45:45  <V453000> !password
09:45:45  <PublicServer> V453000: resins
09:45:49  <PublicServer> <Dvohoritch> Stuff
09:45:55  <PublicServer> <V453000> morning
09:45:56  <PublicServer> *** V453000 joined the game
09:46:04  <PublicServer> <Dvohoritch> Morning your lordship!
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09:46:11  <PublicServer> <peer> morning V
09:46:13  <PublicServer> <Dvohoritch> Or was it my lordship?
09:46:23  <PublicServer> <V453000> probably everybodys lorship :p
09:46:25  <PublicServer> <peer> how goes it sir?
09:46:40  <Cermix> morning all..
09:46:46  <PublicServer> <V453000> good stuff
09:46:46  <Cermix> !password
09:46:46  <PublicServer> Cermix: resins
09:46:49  <PublicServer> <Dvohoritch> Mornin'
09:47:04  <PublicServer> *** Cermix joined the game
09:47:12  <PublicServer> <peer> we should upgrade to maglev c:
09:47:18  <PublicServer> <Dvohoritch> 3:
09:47:20  <PublicServer> <V453000> we do not autorenew trains btw
09:47:22  <PublicServer> <Cermix> lol..
09:47:22  <PublicServer> <Dvohoritch> :3
09:47:25  <PublicServer> <V453000> should we?
09:47:28  <PublicServer> <V453000> tell why
09:47:38  <PublicServer> <Dvohoritch> To stop the messages
09:47:44  <PublicServer> <peer> and because maglev
09:47:47  <PublicServer> <peer> c:
09:47:49  <PublicServer> <V453000> you stop the messages in your message settings :)
09:47:51  <PublicServer> <Dvohoritch> THe voices man, the voices!
09:47:53  <PublicServer> <Dvohoritch> Oh
09:47:55  <PublicServer> <Dvohoritch> OK
09:48:57  <PublicServer> <peer> i dont understand 10 Town Drop.
09:49:01  <PublicServer> <Dvohoritch> Holy carp
09:49:13  <PublicServer> <V453000> what is weird
09:49:16  <PublicServer> <Dvohoritch> You guys refit a train for different cargoes erry time
09:49:22  <PublicServer> <V453000> yes
09:49:28  <PublicServer> <V453000> ah that
09:49:30  <PublicServer> <peer> yeah, refit game :P
09:49:30  <PublicServer> <V453000> no not always
09:49:32  <PublicServer> <V453000> just in some games
09:50:09  <PublicServer> <Dvohoritch> Never thought of that before
09:50:19  <PublicServer> <V453000> it reduces the amount of trains going empty by a large amount
09:50:21  <PublicServer> <Dvohoritch> I like to micro my trains' cargo
09:50:28  <PublicServer> <Dvohoritch> Then again, I don
09:50:32  <PublicServer> <Dvohoritch> 't use 1600
09:52:10  <PublicServer> <V453000> btw maglev is not automatically better in this train set
09:52:28  <PublicServer> <peer> i know
09:52:32  <PublicServer> <Dvohoritch> I was joking about it
09:54:12  <PublicServer> <Dvohoritch> Up the train limit by one please
10:02:14  <PublicServer> <peer> what were the 8 nyan sisters?
10:02:40  <PublicServer> <Cermix> 8 nyan trains circling arround
10:02:55  <PublicServer> <peer> someone killed them? :(
10:03:41  <PublicServer> <Cermix> yeah.. the toy factory station needed to be expanded..
10:04:08  <PublicServer> <peer> aslo, i put down a sign when we hit 50kkk
10:04:15  <PublicServer> <peer> also**
10:04:49  <PublicServer> <V453000> yay people counting money
10:04:51  <PublicServer> <V453000> always love that
10:05:01  <PublicServer> <peer> i missed it by about two years though
10:05:11  <PublicServer> <V453000> still
10:05:17  <PublicServer> <V453000> says nothing
10:05:31  <PublicServer> <Dvohoritch> But awesome
10:05:38  <PublicServer> <Dvohoritch> Finished it for ya ;)
10:05:48  <PublicServer> <V453000> even amount of trees on the map would be more interesting number than amount of cash
10:05:54  <PublicServer> <Cermix> V is right.. I think more important is how much cargo were transported
10:06:52  <PublicServer> <peer> about 215,000~ ish units?
10:06:54  <PublicServer> <peer> :3
10:08:05  <Big_Meech> give me a few hours to count all the trees
10:08:18  <Big_Meech> im only going to count the white and black ones though for now
10:08:21  <PublicServer> <Cermix> 860 000 units of cargo in last year approximatelly
10:08:39  <PublicServer> <Dvohoritch> Can we go for a million?
10:09:25  <PublicServer> <V453000> idk see how much pzg13 had
10:11:31  <PublicServer> <Cermix> I must say that this is the most awesome toyland game I ever played
10:12:01  <PublicServer> <Dvohoritch> Maybe an idea for next game
10:12:11  <PublicServer> <Dvohoritch> Minimal industries
10:12:14  <PublicServer> <Dvohoritch> 30 towns
10:12:24  <PublicServer> <Dvohoritch> Get to X million people
10:13:02  <PublicServer> <V453000> have you actually looked in our archives?
10:13:04  <PublicServer> <Dvohoritch> No
10:13:14  <PublicServer> <V453000> might be a major issue :p
10:13:16  <PublicServer> <Dvohoritch> But I just got the idea
10:13:20  <V453000> @records
10:13:20  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
10:13:24  <PublicServer> <Dvohoritch> Most likely already done then.
10:14:26  <PublicServer> <Dvohoritch> But it was a 5 second idea
10:14:38  <PublicServer> <Dvohoritch> etc etc
10:15:08  <PublicServer> <Dvohoritch> Guys.
10:15:19  <PublicServer> <Dvohoritch> Check out 08 cuhill drop
10:15:29  <PublicServer> <Dvohoritch> Is that working as intended?
10:15:51  <PublicServer> <V453000> what would be wrong?
10:16:26  <PublicServer> <Dvohoritch> Nevermind, it solved itself
10:16:36  <PublicServer> <Dvohoritch> It was jamming  bit
10:16:39  <PublicServer> <Dvohoritch> a bit*
10:17:19  <PublicServer> <Dvohoritch> And I wasn't sure if it worked alright.
10:18:13  <PublicServer> <Dvohoritch> Anyway
10:18:23  <PublicServer> <Dvohoritch> I have to go
10:18:25  <PublicServer> <Dvohoritch> Later
10:18:35  <PublicServer> <Cermix> cya
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10:27:14  <Cermix>
10:29:02  <rails> vas ist das?
10:29:45  <V453000> clock
10:30:05  <Cermix> I think you can figure it out by youurself..
10:30:13  <rails> but its like
10:30:21  <rails> skipping a minute
10:34:06  <Dvohoritch> Refresh it
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10:44:05  <rails> !password
10:44:05  <PublicServer> rails: elbows
10:44:31  <PublicServer> *** Game still paused (number of players)
10:44:31  <PublicServer> *** peer joined the game
10:48:57  <rails> how much ram does a PSG use?
10:49:36  <rails> (what i'm asking is do i need a beefy box to run a ottd server)
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11:07:39  <Ryton> @ rails: the speed of a single processor is the most limiting factor for openttd. it does not use multiTREAD for pathfinding.
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12:09:34  <TaKeN> @quickstart
12:09:35  <Webster> Quickstart - #openttdcoop Wiki -
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16:31:17  *** ChanServ sets mode: +o mfb-
16:31:20  <mfb-> hi
16:31:25  <PublicServer> *** Game still paused (number of players)
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16:31:36  <PublicServer> <mfb> large jam at SL11
16:32:03  <PublicServer> <mfb> wtf entry/exit signals
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16:43:36  <PublicServer> <Mazur> AH, we're rolling.
16:46:03  <PublicServer> <Mazur> Jam's gone again.
16:46:13  <PublicServer> <mfb> I reverted the signals to pbs
16:46:44  <PublicServer> <Mazur> At SLH 11, Yes, I came across that.  Was that hte reason?
16:46:54  <PublicServer> <mfb> I think so
16:47:33  <PublicServer> <Mazur> There certainly seems to be not the slioghtest hint of jamming there, now.
16:47:43  <PublicServer> <mfb> :p
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16:54:25  <PublicServer> <mfb> why do we have RV1? :D
16:54:44  <PublicServer> <mfb> the town looks big enough
16:55:40  <PublicServer> <mfb> 11. jun, let's check again in 20 days
16:56:14  <PublicServer> <mfb> mazur: what was wrong with combined drop+pickup at hinburg?
16:56:34  <PublicServer> <Mazur> The principle.
16:57:00  <PublicServer> <mfb> used like this, it is fine
16:57:27  <PublicServer> <Mazur> And I wanted to see if I could esperate them without major dispruptions.
16:59:30  <PublicServer> <Mazur> If tyou prefer, you can rejoin them.
16:59:37  <PublicServer> <Mazur> Or I.
17:00:08  <PublicServer> <mfb> I'm working on a direct line from SLH11
17:00:16  <PublicServer> <mfb> didn't know that we had those trains at all
17:00:30  <PublicServer> <mfb> ok, done
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17:01:16  <PublicServer> <Mazur> Direct line from Downing Street 10?  From the WHite House?  From the guy above stairs?
17:01:33  <PublicServer> <mfb> SLH11->SL
17:01:45  <PublicServer> <mfb> all other trains have to go via town drop
17:03:12  <PublicServer> <Mazur> catch lost trains cathes them, but does not rerelease thme into the wild.
17:03:26  <PublicServer> <mfb> ?
17:03:32  <PublicServer> <mfb> we have even more trains there?
17:03:50  <PublicServer> <Mazur> 7 of 'em.
17:04:09  <PublicServer> <mfb> oh, cola :D
17:04:23  <PublicServer> <Mazur> A previous batch of 4 I released last night.
17:04:38  <PublicServer> <mfb> well, now they have their line
17:05:37  <PublicServer> <Mazur> A plastic one, too.
17:06:47  <PublicServer> <Mazur> Hm, why is ere a COLA pickup at the far side of Hinburg?
17:07:01  <PublicServer> <Mazur> Oh, you rejoine them.
17:07:09  <PublicServer> <Mazur> +d
17:07:47  <PublicServer> <mfb> I wonder how SL11-trains got there
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17:08:47  <PublicServer> <Mazur> Platforms need reseparating
17:08:47  <Firestar> !password
17:08:47  <PublicServer> Firestar: casted
17:08:53  <Firestar> lo
17:08:59  <PublicServer> <Mazur> lo
17:09:01  <PublicServer> <mfb> they need a pbs exit
17:09:16  <PublicServer> <mfb> hi
17:09:28  <PublicServer> *** Firestar joined the game
17:09:51  <PublicServer> <mfb> same at the other side
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17:10:17  <PublicServer> <mfb> hmm no
17:10:17  <PublicServer> <mfb> easier
17:10:45  <PublicServer> <mfb> that was one thing I wanted to build anyway
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17:14:03  <PublicServer> <Mazur> One platform will not be reached.
17:14:18  <PublicServer> <mfb> hmm right :D
17:14:41  <PublicServer> <Mazur> It used to be on the other half.
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17:15:23  <V453000> !psasword
17:15:26  <V453000> !password
17:15:26  <PublicServer> V453000: casted
17:15:27  <PublicServer> <mfb> well. that is fine
17:15:35  <Firestar> hi V
17:15:38  <PublicServer> <V453000> o/
17:15:39  <PublicServer> *** V453000 joined the game
17:15:42  <PublicServer> <Mazur> \o
17:15:46  <PublicServer> <mfb> hi
17:16:13  <PublicServer> *** Cermix joined the game
17:16:24  <PublicServer> <Mazur> Hi, Cement-mix.
17:16:40  <PublicServer> <Cermix> hi all
17:16:45  <Firestar> hi
17:18:24  <PublicServer> <Firestar> SLH 08 is a bit jammed
17:18:46  <PublicServer> <mfb> probably coming from sweets
17:18:57  <PublicServer> <mfb> the 4 outgoing lines are full
17:19:49  <PublicServer> <mfb> 5th? :D
17:25:21  <PublicServer> <Mazur> Can;t say I blame 'em.  *burp*  Bit full myself.
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17:36:07  <Inkoate> !password
17:36:09  <PublicServer> Inkoate: roomed
17:36:22  <PublicServer> *** Inkoate joined the game
17:40:09  <PublicServer> <mfb> I placed a sign !needs 5th
17:40:11  <PublicServer> <mfb> :D
17:40:17  <PublicServer> *** mfb has joined spectators
17:41:13  <PublicServer> <Inkoate> My untrained eye is like... "Where would you even put a 5th??"
17:44:08  <PublicServer> <Inkoate> well, could you get rid of the prios on the righthand side and just create a 5th line that runs along there?
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17:50:37  <Ryton_2> !password
17:50:37  <PublicServer> Ryton_2: revels
17:50:39  <Ryton_2> hi all
17:50:56  <PublicServer> *** Ryton joined the game
17:51:00  <PublicServer> <Cermix> Hi Ryton_2
17:55:24  <Maraxus> !password
17:55:25  <PublicServer> Maraxus: revels
17:55:39  <PublicServer> *** Maraxus joined the game
17:55:52  <PublicServer> <Maraxus> hi
17:55:52  <PublicServer> <Ryton> hi max
17:55:52  <PublicServer> <Ryton> Maraxus:
17:56:35  <PublicServer> <Ryton> mfb: the needs 5th: is that towards MSH or towards  sweets factory ?
17:56:35  <PublicServer> <Ryton> or both?
17:56:35  <PublicServer> <Cermix> towards
17:56:45  <mfb-> sweets factory includes the MSH :D
17:56:47  <PublicServer> <Ryton> ty Cermix ;-) :D
17:57:07  <mfb-> the 5th should get connected to both
17:57:07  <mfb-> no idea about the merger, might be able to handle the traffic without expansion
17:57:15  <PublicServer> <Ryton> well, yes . but I mean :-)) does sweets factory needs to be expanded, or the north side of the exit ?
17:58:57  <PublicServer> <Ryton> the thing is: your 5 split into 4 and 3 later... which part is blocking ?
17:59:29  <PublicServer> <Ryton> (4 towards sweets drop, 3 directly to MSH
18:01:57  *** dwarf has joined #openttdcoop
18:02:10  <dwarf> !players
18:02:12  <PublicServer> dwarf: Client 1976 is Inkoate, a spectator
18:02:12  <PublicServer> dwarf: Client 1955 is mfb, a spectator
18:02:12  <PublicServer> dwarf: Client 1980 (Orange) is Ryton, in company 1 (Prunbourne Transport)
18:02:12  <PublicServer> dwarf: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport)
18:02:12  <PublicServer> dwarf: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport)
18:02:14  <PublicServer> dwarf: Client 1983 (Orange) is Maraxus, in company 1 (Prunbourne Transport)
18:02:17  <dwarf> !password
18:02:17  <PublicServer> dwarf: revels
18:02:47  <PublicServer> *** dwarf joined the game
18:02:59  <mfb-> Ryton: if the distribution is right, none of them
18:04:51  <PublicServer> *** dwarf has joined company #1
18:07:55  <PublicServer> <Ryton> @@gap 3
18:07:55  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:08:02  <Ryton_2> @@gaps 3
18:08:05  <Ryton_2> @gaps 3
18:08:05  <Webster> Ryton_2: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:10:43  <PublicServer> <Inkoate> can you use 32bpp on openttdcoop?
18:13:48  <PublicServer> <V453000> 32bpp is just a base set or newgrf isnt it
18:13:55  <PublicServer> <V453000> as openttd supports 32bpp now
18:15:12  <Inkoate> I think its a newgrf, yeah, but not 100% sure
18:16:23  <PublicServer> <V453000> whats the problem with using it then
18:16:50  <Inkoate> are you able to use a newgrf locally that the server isn't using?
18:17:04  <PublicServer> <V453000> depends
18:17:12  <PublicServer> <V453000> you can load some static newgrfs
18:17:26  <PublicServer> <V453000> mostly works if the newgrf affects only visual stuff
18:17:32  <PublicServer> <Inkoate> ahh, gotcha.
18:17:55  <PublicServer> <Inkoate> I'll see if I can figure that out then.
18:18:05  <PublicServer> *** Inkoate has left the game (leaving)
18:31:05  <PublicServer> <dwarf> if you get 5th ready in sweets station, you'll just have to connect it to SLH8
18:31:23  <PublicServer> <dwarf> I don't think 5th would be needed further south
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18:31:55  <Inkoate> !password
18:31:55  <PublicServer> Inkoate: rouses
18:32:09  <PublicServer> *** Inkoate joined the game
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18:34:49  <PublicServer> <dwarf> playing with trackpad is really bad
18:34:56  <PublicServer> <dwarf> should work anyways
18:36:03  <PublicServer> <dwarf> cu
18:36:09  <PublicServer> *** dwarf has left the game (leaving)
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18:43:00  *** dwarf has quit IRC
18:43:18  <Mazth> !password
18:43:18  <PublicServer> Mazth: misers
18:43:50  <PublicServer> *** Mazth joined the game
18:44:03  <Mazth> !players
18:44:06  <PublicServer> Mazth: Client 1995 is Inkoate, a spectator
18:44:06  <PublicServer> Mazth: Client 1955 is mfb, a spectator
18:44:06  <PublicServer> Mazth: Client 1980 (Orange) is Ryton, in company 1 (Prunbourne Transport)
18:44:06  <PublicServer> Mazth: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport)
18:44:06  <PublicServer> Mazth: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport)
18:44:08  <PublicServer> Mazth: Client 1983 (Orange) is Maraxus, in company 1 (Prunbourne Transport)
18:44:08  <PublicServer> Mazth: Client 1999 is Mazth, a spectator
18:44:49  <PublicServer> <mfb> ehm
18:45:00  <PublicServer> <mfb> 5th->sweets? :D
18:45:23  <PublicServer> <Ryton> yeah; what about it? = > WIP
18:45:29  <PublicServer> <mfb> ah ok
18:45:39  <PublicServer> <Ryton> was solving a cl2 first :-)
18:45:49  <PublicServer> *** mfb has joined company #1
18:46:25  <PublicServer> <mfb> prios done
18:50:53  <PublicServer> <Inkoate> the 5th that dwarf built only goes to MSH, though, right?
18:50:58  <PublicServer> <Ryton> atm, yes
18:51:10  <PublicServer> <Ryton> working on connecting to sweets drop too
18:51:17  <PublicServer> <Ryton> but other side would be easier for that :-)
18:51:27  <PublicServer> <Ryton> the line is on the north :s
18:51:29  <PublicServer> <Inkoate> hah, yeah... that's what I was thinking
18:51:40  <PublicServer> <Ryton> it can be shifted
18:51:59  <PublicServer> <Ryton> or with a detour (can go over other lines, but thats ugly :s
18:51:59  <PublicServer> <Inkoate> I'll be watching with curiosity... :)
18:55:55  <PublicServer> *** Mazth has left the game (leaving)
19:09:57  <PublicServer> <Ryton> 5th ready(ish
19:10:59  <PublicServer> <Ryton> hmm
19:11:01  <PublicServer> <Ryton> nvr mind, still some issues
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19:35:50  <Joosta> !password
19:35:50  <PublicServer> Joosta: musing
19:36:06  <PublicServer> *** Joosta joined the game
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19:47:06  <PublicServer> <Maraxus> gn
19:47:08  <PublicServer> *** Inkoate has left the game (leaving)
19:47:13  <PublicServer> <Cermix> gn
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19:48:15  <PublicServer> <Ryton> 5th online
19:48:33  <PublicServer> <Ryton> tough I doubt it can be stressed to the max
19:51:07  <PublicServer> <Ryton> cool, 3 trains to train limit
19:51:13  <PublicServer> <Ryton> who takes em? mememe!
19:55:18  *** Chris_Booth has joined #openttdcoop
19:55:57  <Chris_Booth> hi
19:56:05  <PublicServer> <Ryton> hi chris
19:56:16  <PublicServer> <Cermix> hi
19:56:26  <PublicServer> <Ryton> care to pressurize the 5th lane between SLH08 and MSH sweets?
19:56:33  <PublicServer> <Ryton> I think it should hold
19:56:47  <PublicServer> <Ryton> but plz check / improve where needed ;-)
20:03:19  <PublicServer> *** Ryton has left the game (leaving)
20:03:21  <PublicServer> *** Chris Booth joined the game
20:05:05  <Cermix> @penalty
20:05:14  <Cermix> @penalty station
20:05:18  <Cermix> nothing?..
20:11:51  <PublicServer> <Chris Booth> why is !this reversed?
20:15:55  <Ryton_2> @wiki penalty
20:15:56  <Webster> Ryton_2: I didn't find anything for "penalty", but here's the result for "Shift Mainlines":
20:15:57  <Webster> Ryton_2:
20:15:58  <Webster> Ryton_2: By PhazorX, written up by OwenS, this is a development from the concept LBR mainlines
20:16:01  <Ryton_2> @wiki penalties
20:16:02  <Webster> Ryton_2:
20:16:03  <Webster> Ryton_2: "Penalties are used by YAPF (Yet Another PathFinder) to determine which route a train should take between its current position and its destination. Penalties can be pretty much everything; the amount of trains driving the same route, a road crossing, a red two-way signal, a slope, a short curve... It's worth noting that trains ignore penalties if they don't have orders. The reason for this is (2 more messages)
20:16:08  <Ryton_2> here you go, Cermix  :-)
20:16:30  <Ryton_2> @next
20:16:34  <Ryton_2> @message
20:16:36  <Ryton_2> @more
20:16:36  <Webster> Ryton_2: pretty simple; if trains don't have a destination there is no reason to determine the cost of the route. For you this means that you should always give trains an order, even if the order is to go to a dummy station and can't actually be reached. This may be relevant for dummy trains or trains on timers.Below is a list of the penalties and their respective values used in r17814.\nNOTE: These (1 more message)
20:16:42  <Ryton_2> @more
20:16:42  <Webster> Ryton_2: values tend to change quite often, so don't rely on them being up-to-date."
20:17:27  <Ryton_2> !password
20:17:27  <PublicServer> Ryton_2: rental
20:17:47  <PublicServer> *** Ryton joined the game
20:18:18  <PublicServer> <Ryton> good question, CB
20:18:29  <PublicServer> <Ryton> wasnt ment :-)
20:18:55  <PublicServer> <Ryton> a remenant from a  building phase
20:19:33  <Cermix> thx Rytone
20:19:50  <PublicServer> <Ryton> try Ry <tab> Cermix ;-)
20:20:17  <Cermix> I know.. I dont use it in short named users
20:21:30  <PublicServer> *** Chris Booth has left the game (leaving)
20:25:14  *** LoPo has joined #openttdcoop
20:25:17  <LoPo> hello
20:26:04  <PublicServer> <Ryton> I dont have a problem with it, Cermix, just informing you
20:26:08  <PublicServer> <Ryton> could be usefull :-)
20:26:50  <PublicServer> <Ryton> lopo?
20:27:13  <LoPo> ?
20:27:19  <LoPo> need help?
20:27:22  <LoPo> !password
20:27:22  <PublicServer> LoPo: fondle
20:27:33  <PublicServer> <Ryton> if part of your east-most line of  "rebuild merger" would connect to W side of sweets station entry
20:27:33  <PublicServer> *** LoPo joined the game
20:27:39  <PublicServer> <Ryton> it would solve al ot. is that ok for you?
20:27:46  <PublicServer> <Ryton> that part of the station is under-occupied
20:28:24  <PublicServer> <LoPo> what?
20:28:38  <PublicServer> <Ryton> see !here
20:28:44  <PublicServer> <Ryton> i'd like to cross all the lines and connect to the last one
20:28:46  <PublicServer> <LoPo> im looking
20:28:52  <PublicServer> <Ryton> since this line has priority
20:28:55  <PublicServer> <LoPo> oky
20:28:58  <PublicServer> <Ryton> and slows down many others behind it :-)
20:29:05  <PublicServer> <LoPo> connect them to !here2
20:29:32  <PublicServer> <LoPo> or !here3
20:29:54  <PublicServer> <Ryton> possible too yes
20:30:25  <PublicServer> <Ryton> ah better
20:32:46  <PublicServer> <Ryton> ty lopo
20:34:01  <PublicServer> <LoPo> something like this
20:34:21  <PublicServer> <LoPo> you can get more lines over it
20:34:31  <PublicServer> <Ryton> yeah
20:34:31  <PublicServer> <Ryton> superb
20:34:37  <PublicServer> <Ryton> should work great
20:34:47  <PublicServer> <Ryton> if we disapprove now the other line :-)
20:35:14  <PublicServer> <LoPo> wow 5 lines
20:35:34  <PublicServer> <Ryton> yeah, but its just new, not really tested yet
20:36:02  <PublicServer> <Ryton> so please fix if there are errors
20:36:02  <Inkoate> !password
20:36:02  <PublicServer> Inkoate: herons
20:36:02  <PublicServer> *** Inkoate has left the game (connection lost)
20:36:03  <PublicServer> <LoPo> 5th is directly from SLH 8
20:36:09  <PublicServer> <LoPo> so whats the point?
20:36:09  <PublicServer> *** Inkoate joined the game
20:36:13  <PublicServer> <Ryton> yes, still needs to be connected
20:36:23  <PublicServer> <Ryton> and lengthened
20:36:33  <PublicServer> <Ryton> so we can add more trains? ;-))
20:36:40  <PublicServer> <Ryton> mfb asked for a 5th...
20:37:00  <PublicServer> <Ryton> 5th isnt connected properly yet
20:37:23  <PublicServer> <Ryton> ok if I revrese the prio then?
20:37:29  <PublicServer> <mfb> well, it has a connection
20:37:46  <PublicServer> <mfb> but it shouldn't get prio there
20:38:58  <PublicServer> <LoPo> i think that the 2 different styles of entry also give problems
20:39:28  <PublicServer> <mfb> I think you directed too much traffic to the 2nd line from westr
20:39:30  <PublicServer> <LoPo> because the 4/5th have far less choise
20:39:45  <PublicServer> <mfb> 5th is fine again
20:40:00  <PublicServer> <LoPo> look at !this
20:40:14  <PublicServer> <LoPo> that is not "fine"
20:40:16  <PublicServer> <LoPo> :P
20:40:24  <PublicServer> <Ryton> again reversed
20:40:34  <PublicServer> <Ryton> which this?
20:40:48  <PublicServer> <Ryton> ah oke
20:41:31  <PublicServer> <Ryton> better?
20:41:34  <PublicServer> *** Ryton has left the game (leaving)
20:41:45  <Ryton_2> sorry have to go :-)
20:41:50  <Ryton_2> if not, plz fix yourself
20:42:38  <PublicServer> <mfb> ok, we have a 5th at SLH08
20:43:45  <PublicServer> <mfb> bad jam at 4th -> sweets
20:44:03  <PublicServer> <mfb> ah, signal gap
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20:44:42  <PublicServer> *** XeryusTC joined the game
20:44:51  <PublicServer> <XeryusTC> hey
20:45:02  <PublicServer> <mfb> hi
20:45:16  <PublicServer> <LoPo> hey
20:45:35  <PublicServer> <mfb> SLH08 is a nice mess now
20:45:53  *** Ryton has quit IRC
20:46:01  <PublicServer> <LoPo> :)
20:47:24  <PublicServer> <mfb> yeah, 30 years without train at BBH03 N->E
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20:47:56  <PublicServer> <mfb> at least at the point where I added a check
20:48:58  <PublicServer> <LoPo> ?
20:49:05  <PublicServer> <mfb> that would break the setup
20:49:20  <PublicServer> <LoPo> now it blocks 2 lines
20:49:28  <PublicServer> <mfb> it does not block any line
20:49:38  <PublicServer> <mfb> it just reduces the number of waiting bays to 1
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20:50:00  <PublicServer> <LoPo> oky
20:50:26  <PublicServer> <mfb> and if we ever get any train there, it will just make the combo signal sred
20:51:08  <PublicServer> <mfb> interesting, SLH14-trains for sweets come from the other side
20:51:14  <PublicServer> <mfb> but their way back is somewhere else
20:51:45  <PublicServer> <LoPo> well they take BBH01
20:51:59  <PublicServer> <mfb> yeah
20:52:17  <PublicServer> <mfb> maybe related to the entry/exit positions
20:53:13  <PublicServer> <LoPo> the exit "forces" them to take further exits
20:53:30  <PublicServer> <mfb> no, but the eastern route is shorter then
20:53:54  <PublicServer> <LoPo> barley :P
20:54:04  <PublicServer> <mfb> enough ;)
20:54:18  <PublicServer> <LoPo> i think if they skipp the first 3 they only can take the east exits
20:54:30  <PublicServer> <mfb> they have to decide right at the station exit
20:54:36  <PublicServer> <mfb> with one-way signals
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20:54:50  <PublicServer> <LoPo> ah
20:54:56  <PublicServer> <LoPo> now i see it
20:55:12  <PublicServer> <LoPo> hmmm
20:59:58  <PublicServer> *** Inkoate has left the game (leaving)
21:02:43  <PublicServer> <mfb> great, tracks without erail
21:02:58  *** Inkoate has left #openttdcoop
21:03:07  <PublicServer> <mfb> fixe
21:03:08  <PublicServer> <mfb> +d
21:03:10  <PublicServer> <LoPo> lol where?
21:03:24  <PublicServer> <mfb> one tile in SLH08
21:03:30  <PublicServer> <mfb> probably related to the expansion for 5th
21:03:36  <PublicServer> <LoPo> ow! :)
21:03:42  <PublicServer> <mfb> and we have two tiles universal rail somewhere
21:03:52  <PublicServer> <LoPo> now that is fixed we fixed all problems :D
21:03:57  <PublicServer> *** Mazur joined the game
21:04:08  <PublicServer> <mfb> simple thing
21:04:14  <PublicServer> <Mazur> Yes, I am.
21:04:14  <PublicServer> <mfb> I converted the whole map to erail
21:04:24  <PublicServer> <LoPo> how do you do that?
21:04:26  <PublicServer> <mfb> hi Mazur
21:04:28  <PublicServer> <Mazur> lo
21:04:30  <PublicServer> <mfb> with the convert tool
21:04:33  <PublicServer> <mfb> and drag+drop
21:04:43  <PublicServer> <LoPo> drag the whole map?
21:04:49  <PublicServer> <Mazur> Yep.
21:04:51  <PublicServer> <mfb> zoom out, drag
21:05:02  <PublicServer> <mfb> arrow keys are useful
21:05:08  <PublicServer> <Mazur> Works even in multiplayer, they just are unaffected.
21:05:10  <PublicServer> <LoPo> ah :)
21:08:04  <PublicServer> <Mazur> That should not be possible.
21:08:14  <PublicServer> <LoPo> lol
21:08:22  <PublicServer> <LoPo> pbs fail
21:09:48  <PublicServer> <LoPo> but this refit station is troubeling use more than it should be
21:09:51  <PublicServer> <Mazur> That's another fine mess I've gotten myself into, STanley.
21:09:57  <PublicServer> <LoPo> us*
21:09:59  *** dwarf has joined #openttdcoop
21:10:06  <dwarf> !players
21:10:09  <PublicServer> dwarf: Client 2026 (Orange) is LoPo, in company 1 (Prunbourne Transport)
21:10:09  <PublicServer> dwarf: Client 1955 (Orange) is mfb, in company 1 (Prunbourne Transport)
21:10:09  <PublicServer> dwarf: Client 2039 (Orange) is Mazur, in company 1 (Prunbourne Transport)
21:10:09  <PublicServer> dwarf: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport)
21:10:09  <PublicServer> dwarf: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport)
21:10:13  <PublicServer> <Mazur> Gives me something to do, otherwise it would be the most boring SL.
21:10:14  <dwarf> \password
21:10:19  <dwarf> !password
21:10:19  <PublicServer> dwarf: cleats
21:10:27  <PublicServer> *** Cermix has joined spectators
21:10:40  <PublicServer> *** dwarf joined the game
21:11:44  <PublicServer> <Mazur> The only real problem with the refit centre is the stacking in depot 1.
21:12:03  <PublicServer> <LoPo> hmmm
21:12:13  <mfb-> where?
21:12:20  <PublicServer> <Mazur> SL 12 refit.
21:12:58  <PublicServer> <LoPo> they all stack
21:13:04  <PublicServer> <Mazur> I had a prio for its exit to help release hte backlog, without it it keeps trains too lnog.
21:13:08  <PublicServer> <mfb> exit design is... bad
21:13:20  <PublicServer> <LoPo> make it like the first one
21:13:27  <PublicServer> <mfb> and now they block in circles
21:13:36  <PublicServer> <Mazur> Design?  Where?  I thoght I just threw some tracks together..
21:13:48  <PublicServer> <mfb> ;)
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21:15:02  <PublicServer> <mfb> should help
21:15:09  <PublicServer> <Mazur> Good show.
21:15:19  <PublicServer> <mfb> now the refit exit is free
21:15:54  <PublicServer> <Mazur> Yes, I had not thought te incoming trains frmo hte SLH through, they _are_ all for Town Drop.
21:16:48  <PublicServer> <Mazur> And now the primary trains are leaving the SL again, things will clear up.
21:17:07  <PublicServer> <mfb> and jamming a bit in the process :)
21:17:25  <PublicServer> <mfb> but they just need time and not a second line
21:17:52  <PublicServer> <Mazur> Indeed.
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21:18:30  <PublicServer> <Mazur> The SL was operating well enough before I started messing about again.
21:18:48  <PublicServer> <Mazur> Like I said, boring.
21:19:15  <PublicServer> <LoPo> ?
21:21:13  <PublicServer> <Mazur> Wow, traind 1728 is bringing no fewer than 3 fizzy driunk to town drop.  One for each of us and an empty flatcar to sit on.
21:21:31  *** ODM has quit IRC
21:22:03  <PublicServer> <LoPo> :D more than enouhg
21:22:19  <mfb-> :D
21:22:33  <PublicServer> <mfb> SL clear :)
21:23:15  <PublicServer> <Mazur> Only Prartfield Candyfloss needs to space its trains again, but its working on that.
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21:27:49  <Mazur> rcon set ywpf.rail_firstred_twoway_oel
21:27:58  <Mazur> rcon set yapf.rail_firstred_twoway_eol
21:28:06  <Mazur> !rcon set yapf.rail_firstred_twoway_eol
21:28:06  <PublicServer> Mazur: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
21:28:17  <Mazur> Not noticably.
21:28:21  <mfb-> ?
21:28:37  <PublicServer> <Mazur> Still looking at the refit.
21:28:39  <PublicServer> <mfb> the signals become red after the trains choose one line
21:28:58  <PublicServer> <mfb> ah wait
21:29:01  <PublicServer> <Mazur> THey even choose it when the twoway is red.
21:29:07  <PublicServer> <mfb> they just want to reach the waypoint
21:29:09  <PublicServer> <LoPo> of
21:29:15  <PublicServer> <Mazur> Of course.
21:29:17  <PublicServer> <LoPo> ofc
21:29:19  <PublicServer> <mfb> the signal is behind their target
21:29:47  <PublicServer> <LoPo> but why did you removed the combo-entry?
21:30:07  <PublicServer> *** dwarf has left the game (leaving)
21:30:09  <PublicServer> <mfb> use the beer system for stack-proof depots
21:30:13  <PublicServer> <Mazur> I was trying to see whether it made a difference, and they were presigs.
21:30:36  <PublicServer> <LoPo> pre / entry whatever :P
21:31:10  <PublicServer> <LoPo> no use the signals like toy refit :D
21:31:22  <PublicServer> <Mazur> Nah, now they have a free exit I doubt the trainds will again knock off for 5 minutes for q quick one in hte deports.
21:31:40  <PublicServer> <mfb> toy refit really reduces its capacity with this
21:31:55  *** Chris_Booth has joined #openttdcoop
21:32:14  <PublicServer> <LoPo> why?
21:32:53  <PublicServer> <mfb> one train could go towards the depot before the other train loaded
21:33:11  <PublicServer> <mfb> what happened to train 1607?
21:33:17  <PublicServer> <LoPo> and now it has to w8?
21:33:24  <PublicServer> <mfb> right
21:33:27  <PublicServer> <LoPo> yeah i see it
21:33:41  <PublicServer> <mfb> well
21:33:44  <PublicServer> <LoPo> but i think it doesnt make any different
21:33:47  <PublicServer> <mfb> it works
21:33:49  <PublicServer> <LoPo> difference
21:33:55  <PublicServer> <mfb> I added some signals where it was possible
21:34:08  <PublicServer> <LoPo> it needs to unload before it can load anyways
21:34:13  <PublicServer> <mfb> at the other 50%, they have to wait longer
21:34:25  <PublicServer> <LoPo> there are enough platoforms :)
21:34:53  <PublicServer> <mfb> make it large enough, and even the worst non-blocking design can handle it... ;)
21:35:04  <PublicServer> <LoPo> lol?
21:35:06  <PublicServer> <LoPo> no
21:35:17  <PublicServer> <mfb> btw. why do we have two stations there? :)
21:35:27  <PublicServer> <LoPo> why is this a worse non-blocking system?
21:35:38  <PublicServer> <mfb> I didn't say this
21:35:44  <PublicServer> <LoPo> oky
21:35:57  <PublicServer> <mfb> but signals after each pickup exit would improve it
21:36:09  <PublicServer> <LoPo> i dont waht toys to w8 at drop like at beer drop
21:36:15  <PublicServer> <LoPo> thats why i have 2
21:36:22  <PublicServer> <LoPo> but he also have 2...
21:36:24  <PublicServer> <LoPo> hmmm\
21:36:34  <PublicServer> <LoPo> why are there beers w8ing at beer drop? :P
21:36:38  <PublicServer> <mfb> well, does not change anything
21:36:48  <PublicServer> <LoPo> true
21:36:54  <PublicServer> <mfb> 1% rating :D
21:37:04  <PublicServer> <mfb> and bubbles are there, too
21:37:16  <PublicServer> <mfb> even with a good rating
21:37:24  <PublicServer> <LoPo> yeah :P
21:37:47  <PublicServer> <LoPo> some1 screwed up their orders...
21:39:05  <PublicServer> <mfb> ~40000 tons/month secondary production
21:39:15  <PublicServer> <Mazur> Once one train waits for a certain cargo, the only way to get the station clear of it id to rebuild all pltforms under a new name.
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21:40:27  <mfb-> => 250 trains/month or ~8trains/day
21:42:24  <PublicServer> <mfb> is it me, or does "double tunnel!" not look like one :D
21:42:55  <PublicServer> <LoPo> its 2 :P
21:43:01  <PublicServer> <Mazur> I suppsoed we
21:43:07  <PublicServer> <LoPo> but their on one tile
21:43:09  <PublicServer> <LoPo> :P
21:43:16  <PublicServer> <mfb> hack!
21:43:18  <PublicServer> <Mazur> we haven;t snorted the right combination of chemicals.
21:43:40  <PublicServer> <LoPo> it doesnt look like its needs doubling...
21:45:23  <PublicServer> <Mazur> lol
21:46:33  <PublicServer> <mfb> now it is
21:46:37  <PublicServer> <Mazur> How long?
21:46:41  <PublicServer> <mfb> 50 tiles
21:46:52  <PublicServer> <Mazur> Half a million $.
21:47:02  <PublicServer> <Mazur> Eh, €.
21:47:04  <PublicServer> <mfb> so what :D
21:47:23  <PublicServer> <Mazur> Nothing, just nice to know.
21:47:38  <PublicServer> <LoPo> haha :P
21:47:52  <PublicServer> <LoPo> now its a nyan cave ;)
21:47:58  <PublicServer> <mfb> 21 millions for 247 tile
21:47:58  <PublicServer> <mfb> +s
21:48:46  <PublicServer> <mfb> got it
21:49:33  <PublicServer> <Mazur> Feel big now, having caught that little train that could but never got the chance/
21:51:21  <PublicServer> <mfb> pathill sugar mine jams
21:51:31  <PublicServer> <LoPo> nuke it!
21:51:42  <PublicServer> <mfb> and it has crappy signals
21:53:53  <PublicServer> *** Cermix has joined company #1
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21:58:46  <PublicServer> <mfb> hmm.. wait
21:58:52  <PublicServer> <mfb> 09 town drop refits
21:59:02  <PublicServer> <mfb> and then lets the train run through the station again
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21:59:16  <PublicServer> <LoPo> yeah
21:59:36  <PublicServer> *** mfb has left the game (leaving)
21:59:41  <mfb-> good night
21:59:45  <LoPo> bb
22:00:05  *** mfb- has quit IRC
22:02:56  *** dwarf has joined #openttdcoop
22:03:07  <dwarf> !password
22:03:07  <PublicServer> dwarf: saliva
22:03:27  <PublicServer> *** dwarf joined the game
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22:04:23  <PublicServer> *** dwarf has joined company #1
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22:11:04  <dwarf> what is the biggest train number that was reached in a game?
22:11:20  <dwarf> suppose it only has technical limitations
22:11:36  <dwarf> but it's pretty laggy already
22:11:48  <PublicServer> <LoPo> uhmm
22:12:10  <PublicServer> <LoPo> good question
22:12:16  <PublicServer> <LoPo> i forgot the irc command :P
22:12:53  <CornishPasty> @records
22:12:53  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
22:13:02  <PublicServer> <LoPo> ah there
22:13:18  <dwarf> cool :D
22:21:19  *** dwarf has quit IRC
22:23:14  <PublicServer> <Cermix> gn
22:23:20  <PublicServer> *** Cermix has left the game (leaving)
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22:35:14  <PublicServer> <LoPo> bye
22:35:22  <PublicServer> *** LoPo has left the game (leaving)
22:35:22  <PublicServer> *** Game paused (number of players)
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23:12:13  <PublicServer> *** V453000 has left the game (leaving)
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23:39:35  <dwarf> !players
23:39:37  <PublicServer> dwarf: There are currently no clients connected to the server
23:43:32  <Mazur> Need a second?
23:44:12  <PublicServer> *** Game still paused (number of players)
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