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00:06:20 <PublicServer> *** Game still paused (number of players) 00:06:21 <PublicServer> *** dwarf joined the game 00:11:24 <PublicServer> *** dwarf has left the game (leaving) 01:22:04 *** dwarf has quit IRC 02:37:16 *** dwarf has joined #openttdcoop 02:37:21 <dwarf> !p;ayers 02:37:28 <dwarf> !players 02:37:30 <PublicServer> dwarf: There are currently no clients connected to the server 02:39:29 <dwarf> !password 02:39:29 <PublicServer> dwarf: rashes 02:40:02 <PublicServer> *** Game still paused (number of players) 02:40:04 <PublicServer> *** dwarf joined the game 02:40:09 <PublicServer> *** dwarf has left the game (leaving) 02:41:49 *** Steven has joined #openttdcoop 02:41:52 <Steven> !password 02:41:52 <PublicServer> Steven: rashes 02:42:45 <PublicServer> *** Game still paused (number of players) 02:42:46 <PublicServer> *** Steven joined the game 03:00:09 *** Steven has quit IRC 03:00:13 <PublicServer> *** Steven has left the game (leaving) 03:10:33 <Big_Meech> hi 03:16:40 <dwarf> hi 03:16:43 <dwarf> play? 03:16:46 <dwarf> !password 03:16:47 <PublicServer> dwarf: rashes 03:17:10 <PublicServer> *** Game still paused (number of players) 03:17:10 <PublicServer> *** dwarf joined the game 03:21:21 *** th_gergo has quit IRC 04:00:04 *** Rhamphoryncus has quit IRC 04:05:32 <rails> dwarf, do you want to build 04:05:32 <rails> ? 04:05:59 <PublicServer> <dwarf> yes, just fix a few things 04:13:30 <dwarf> rails 04:13:34 <dwarf> are you here? 04:17:09 <rails> yep 04:17:11 <rails> gimme a sec 04:17:19 <rails> !password 04:17:19 <PublicServer> rails: rashes 04:17:32 <PublicServer> <dwarf> ok 04:17:38 <PublicServer> *** Game still paused (number of players) 04:17:38 <PublicServer> *** Game unpaused (number of players) 04:17:40 <PublicServer> *** peer joined the game 04:17:49 <rails> where are you fixing? 04:40:44 <PublicServer> <dwarf> gtg 04:40:46 <PublicServer> <dwarf> bye 04:40:49 <PublicServer> *** dwarf has left the game (leaving) 04:40:49 <PublicServer> *** Game paused (number of players) 04:44:24 *** mermi has joined #openttdcoop 04:44:54 <mermi> Excuse me. But would you please visit my website? www.elusiveparticle.tk Thank you so much! 04:44:59 *** mermi has left #openttdcoop 04:47:00 <PublicServer> *** peer has left the game (leaving) 05:16:14 *** EyeMWing has quit IRC 05:38:13 *** EyeMWing has joined #openttdcoop 06:02:27 <dwarf> !password 06:02:27 <PublicServer> dwarf: gopher 06:02:47 <PublicServer> *** Game still paused (number of players) 06:02:47 <PublicServer> *** dwarf joined the game 06:08:11 <PublicServer> *** dwarf has left the game (leaving) 06:09:02 <Big_Meech> i hi 06:09:49 <Big_Meech> shit, sorry. I'm here now 06:09:58 <Big_Meech> ill pay attention to the window if youre still there dwarf 06:10:10 <dwarf> hi 06:10:15 <dwarf> cool 06:10:18 <Big_Meech> want me to join up ? 06:10:27 <dwarf> yea, thanks 06:10:48 <Big_Meech> !password 06:10:48 <PublicServer> Big_Meech: gopher 06:11:00 <PublicServer> *** dwarf joined the game 06:11:13 <PublicServer> *** Game still paused (number of players) 06:11:14 <PublicServer> *** Big Meech joined the game 06:11:17 <PublicServer> *** Big Meech has joined company #1 06:11:17 <PublicServer> *** Game unpaused (number of players) 06:11:21 <PublicServer> <Big Meech> booya 06:14:07 <PublicServer> <Big Meech> sorry abotu earlier, wasnt paying attention 06:14:13 <PublicServer> <Big Meech> trying to get these files done 06:14:32 <PublicServer> <dwarf> no problem 06:14:57 <PublicServer> <dwarf> I'm only doing some cosmetic stuff anyways 06:15:08 <PublicServer> <dwarf> should finalize this game soon 06:15:27 <PublicServer> <Big Meech> yep 06:15:47 <PublicServer> <Big Meech> I havent been here in a few days so i may as well give it a look around 06:16:42 <PublicServer> <Big Meech> nice lookging work around here 06:23:25 <PublicServer> <Big Meech> how are you Dwarf ? 06:23:35 <PublicServer> <dwarf> good 06:23:43 <PublicServer> <dwarf> not doing anything right now 06:23:49 <PublicServer> <Big Meech> aaah 06:23:55 <PublicServer> <Big Meech> schoo l over? 06:23:57 <PublicServer> <dwarf> I shold write a presentation.... 06:24:05 <PublicServer> <dwarf> no, still have finals 06:24:12 <PublicServer> <Big Meech> aaah 06:24:22 <PublicServer> <dwarf> how about you? 06:24:36 <PublicServer> <Big Meech> I graduated in 2005 so no school here 06:30:07 *** Firestar has joined #openttdcoop 06:30:19 *** Khaos_Raider has joined #openttdcoop 06:30:22 <Firestar> !password 06:30:22 <PublicServer> Firestar: stinks 06:30:31 <Firestar> hi 06:30:39 <PublicServer> <Big Meech> o/ 06:30:55 <Khaos_Raider> uhhh, it seems that I need an unknown grf to enter the welcome server, anybody know what it is? 06:30:56 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 06:30:58 <Firestar> how are things there going on? 06:31:13 <Khaos_Raider> !grf 06:31:13 <PublicServer> Khaos_Raider: http://www.openttdcoop.org/wiki/GRF (Version 8.0) 06:31:31 <Big_Meech> download that package and put it in the proper directory 06:31:39 <PublicServer> *** Firestar joined the game 06:31:46 <Big_Meech> brb 06:31:53 <Khaos_Raider> thanks 06:32:29 <Khaos_Raider> Is it possible to have two different versions of openttd on your pc at once? (nightly and stable) 06:32:37 <PublicServer> <Firestar> yes 06:32:57 <Khaos_Raider> ok, I might consider playing on the public server now :) thanks! 06:33:04 <PublicServer> <Firestar> np 06:34:29 <Khaos_Raider> uhhh, which directory is for grf's? I always use the in game downloader :P 06:34:58 <PublicServer> <Firestar> wait a bit 06:35:21 <Khaos_Raider> ok 06:37:17 *** Khaos_Raider has quit IRC 06:37:51 *** Khaos_Raider has joined #openttdcoop 06:38:03 <Khaos_Raider> uhh, did I miss anything? 06:38:14 <Khaos_Raider> I accidentally closed the window :P 06:39:13 <Firestar> Khaos_Raider: C:/Documents and Settings/My Documents/OpenTTD/newgrf 06:39:17 *** Zeknurn` has joined #openttdcoop 06:39:41 <Khaos_Raider> thanks! I was searching in c drive 06:39:41 <Khaos_Raider> derp 06:39:44 <Firestar> put the ottdc grf pack folder in there 06:40:42 <Khaos_Raider> umm, do I put the whole folder or seperately out in the seperate folders inside of it? 06:40:49 <Big_Meech> drag and drop the folder 06:40:54 <Khaos_Raider> thanks :) 06:41:16 <Big_Meech> you should have new files, and or 250+grf's 06:41:23 <Khaos_Raider> 250 :O 06:41:28 <Khaos_Raider> damn thats a lot 06:41:32 <Big_Meech> theres like 310 on my box 06:41:38 <Firestar> well ihave right now 440 newgrfs on my box 06:41:54 <Khaos_Raider> how do you manage to sort through them? 06:42:04 <Firestar> me? 06:42:11 <Khaos_Raider> both of you :P 06:42:34 <Big_Meech> actually 06:42:44 <Big_Meech> I dont, it does it for me whenever i join a game 06:42:46 <Firestar> i dont actually use much of them only some and i have the rest only for public server 06:42:48 <Big_Meech> i dont play SP too often anymore 06:42:57 <Khaos_Raider> oh 06:43:09 <Big_Meech> also Khaos, I think you might need to make a new folder called data, and copy the grf's in there 06:43:10 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 06:43:15 <Khaos_Raider> I play single player more, so it seems more daunting :) 06:43:24 *** Zeknurn has quit IRC 06:43:49 *** ODM has joined #openttdcoop 06:44:03 <Big_Meech> at least i had to make the date folder for the grf pack i downloaded 06:44:09 <Big_Meech> * data folder 06:44:14 *** sla_ro|master has joined #openttdcoop 06:44:21 <Big_Meech> ODM could confer that for me 06:44:27 <Firestar> im playing SP sometimes but then on the largest map i can get. im just right now working on a network where i can make the 1000 points rating in performance 06:44:51 <Firestar> big we reached max trains again 06:45:04 <Big_Meech> good =D 06:45:19 <Khaos_Raider> wow, my best is using every industry in a really small map :) 06:45:21 <PublicServer> <Firestar> some stations need some more trains :P 06:45:34 <Firestar> its quite difficult 06:45:36 <Khaos_Raider> I used to be good at this game but I stopped playing for ages 06:45:41 <Big_Meech> I cant do anything about the rains, im not admin 06:45:44 <Khaos_Raider> I had to re learn pre signals 06:46:02 <Big_Meech> signals are good =D 06:46:07 <Khaos_Raider> it was hard :( 06:46:12 <Firestar> i still have to learn some of the shortcuts of ottd 06:46:16 <Khaos_Raider> theyre pretty confusing 06:46:26 <Khaos_Raider> specially with prios 06:46:38 <Big_Meech> prios and presignals and shit are easy onece you do them 100 + times 06:46:40 <Firestar> thats why i include them only at stations 06:46:58 <Big_Meech> you'll get better 06:46:59 <Khaos_Raider> brb, gonna join a game, the server is connected to irc right? 06:47:12 <Big_Meech> yes, chat in here shows up in game 06:47:19 <Khaos_Raider> cool 06:47:33 <Firestar> i dont exactly like prios/pre-signals but im still using them on public server 06:49:16 <PublicServer> <Firestar> ive been on a 24h livestream 2 days ago 06:51:29 <Khaos_Raider> where can I find nightly r24119? 06:51:41 <Khaos_Raider> I wanna play on the public server :( 06:51:55 <PublicServer> *** Big Meech has left the game (general timeout) 06:51:55 <PublicServer> *** Big Meech has left the game (connection lost) 06:52:08 <Big_Meech> http://www.openttd.org/en/download-trunk/r24119 06:52:09 * Khaos_Raider slaps PublicServer around a bit with a large fishbot 06:52:19 *** Absolutis has joined #openttdcoop 06:52:23 <Big_Meech> !password 06:52:23 <PublicServer> Big_Meech: circus 06:52:40 <PublicServer> <dwarf> well, can't really find anything to fix 06:52:47 <PublicServer> *** Big Meech joined the game 06:52:50 <PublicServer> *** Big Meech has joined company #1 06:52:59 <Khaos_Raider> thanks 06:53:06 <PublicServer> <dwarf> I should sleep, I have a driving test tomorrow :D 06:53:10 <Khaos_Raider> didnt know that they kept the files on their server 06:53:14 <PublicServer> <Firestar> me neither 06:53:32 <PublicServer> <Big Meech> gl with the test 06:53:47 <PublicServer> <dwarf> yea, I hope it'll be ok 06:53:58 <PublicServer> *** Absolutis joined the game 06:53:59 <PublicServer> <Big Meech> hi 06:54:02 <PublicServer> <dwarf> I have a licence for 7 years 06:54:09 <PublicServer> <Big Meech> dont run into people with your can and i think you will be ok 06:54:23 <PublicServer> <dwarf> but these americans don't like my european licence :D 06:54:33 <PublicServer> <Big Meech> LMAO 06:54:36 <PublicServer> <Big Meech> it happens 06:55:06 <PublicServer> <dwarf> cu 06:55:08 <PublicServer> <Firestar> typical americans 06:55:10 <PublicServer> <Firestar> cya 06:55:16 <PublicServer> *** dwarf has left the game (leaving) 06:55:26 <Khaos_Raider> do you extract the nightly zip into the ottd program files folder? 06:55:38 <Khaos_Raider> god damnit I'm suck a pc noob 06:55:43 <Khaos_Raider> *such 06:55:49 <Absolutis> you just extract it somewhere 06:56:06 <Khaos_Raider> it said it needs some missing sound files 06:56:15 <Firestar> in a new folder on the desktop for example 06:56:15 <Khaos_Raider> which it wont download :( 06:56:29 <Khaos_Raider> I extracted it into a folder in mydocs 06:56:31 <Absolutis> hmh 06:56:36 <Khaos_Raider> but when I ran it it didnt work 06:56:51 <Firestar> baseset is missing probably 06:57:02 <Khaos_Raider> yeah, thats the word it used 06:57:05 <Absolutis> what about running the stable version 06:57:19 <Absolutis> then downloading openG/S/MSX from there 06:57:20 <Khaos_Raider> could I copy + paste open gfx/sfx/msx in? 06:57:35 <Khaos_Raider> stable is working 06:57:55 <Absolutis> nah, downloading those with stable puts them in my docs/openttd/content_download folder 06:57:59 <Absolutis> all can find them from there 06:58:10 <Khaos_Raider> actually, just went into the stable 06:58:15 <Khaos_Raider> no sound :( 06:58:23 <Absolutis> hmh 06:58:43 <PublicServer> <Big Meech> opensfx 06:59:35 <Khaos_Raider> hang on got an idea brb 06:59:57 <PublicServer> <Big Meech> pour water on cpu 07:00:32 <Khaos_Raider> lol 07:00:43 <Khaos_Raider> just opened the nightly and it wouldnt work 07:00:52 <Khaos_Raider> said it needed opensfx 07:01:01 <Khaos_Raider> could I just copy + paste? 07:01:08 <PublicServer> <Big Meech> I think so 07:02:35 <PublicServer> *** Big Meech has left the game (general timeout) 07:02:35 <PublicServer> *** Big Meech has left the game (connection lost) 07:02:36 <Khaos_Raider> yay! it worked! 07:02:41 <Khaos_Raider> meet you on the server! 07:04:16 <Khaos_Raider> !password 07:04:16 <PublicServer> Khaos_Raider: circus 07:04:18 <PublicServer> <Firestar> we almost reached 50,000,000,000 07:04:24 <PublicServer> *** Khaos_Raider has left the game (connection lost) 07:04:43 <PublicServer> *** Khaos_Raider joined the game 07:04:46 <PublicServer> <Absolutis> what? euro or smthing? 07:04:46 <PublicServer> <Khaos_Raider> whoah 07:04:52 <PublicServer> <Khaos_Raider> this is damn awesome 07:04:54 <PublicServer> <Firestar> dollars 07:05:02 <PublicServer> <Absolutis> welcome to openttdcoop 07:05:05 <PublicServer> <Khaos_Raider> but sooooo laggy 07:05:07 <PublicServer> <Absolutis> aka insanity 07:05:07 <Big_Meech> !password 07:05:07 <PublicServer> Big_Meech: skulls 07:05:21 <PublicServer> <Firestar> i dont have the dollar on my keyboard only the euro 07:05:33 <PublicServer> <Khaos_Raider> ok 07:05:41 <PublicServer> *** Big Meech joined the game 07:05:43 <PublicServer> <Khaos_Raider> so what is the goal of this game? 07:05:51 <Big_Meech> make the screen smaller to prevent some lag 07:05:59 <PublicServer> <Khaos_Raider> what are we trying to achieve 07:06:13 <PublicServer> <Khaos_Raider> city growth, mega train line ect. 07:06:15 <PublicServer> <Big Meech> see !!NETWORK PLAN I!! 07:06:25 <PublicServer> <Big Meech> in the signlist 07:06:27 <PublicServer> <Firestar> hey absolutis can you see something thats needs some fixing? 07:06:37 <PublicServer> *** Khaos_Raider has joined company #1 07:06:53 <PublicServer> <Firestar> cause i cant 07:06:59 <PublicServer> <Absolutis> heheh 07:07:09 <PublicServer> <Absolutis> custom currency suffix 0 07:07:20 <PublicServer> <Firestar> big how were things going on stable server? 07:08:03 <PublicServer> <Khaos_Raider> never played on toyland 07:08:08 <PublicServer> <Khaos_Raider> this is wierd -_- 07:08:12 <Big_Meech> I logged out of stable cuz i was lagging hard 07:08:37 <Big_Meech> stable wasnt running Khaos because nobody was on a team 07:08:53 <PublicServer> <Firestar> raider toyland landscape looks much different than this 07:08:55 <PublicServer> <Absolutis> big usage of PBS? 07:09:16 <PublicServer> <Firestar> the Japanese Landscape NewGRF changed it to this 07:09:26 <PublicServer> <Firestar> where absolutis 07:09:53 <PublicServer> <Firestar> slh 08 is jammed 07:10:01 <Absolutis> stable 07:10:18 <PublicServer> <Khaos_Raider> to be honest im still learning all this tuff 07:10:20 <PublicServer> <Absolutis> well idk 07:10:22 *** Zeknurn` has quit IRC 07:10:22 <PublicServer> <Khaos_Raider> *stuff 07:10:32 <PublicServer> <Khaos_Raider> so I may be able to do much 07:10:34 <PublicServer> <Absolutis> we all are, sweetie 07:10:38 <PublicServer> <Khaos_Raider> Im here just to watch n learn 07:10:41 <PublicServer> <Absolutis> :P 07:10:48 <PublicServer> <Absolutis> or were, anyway 07:11:04 *** Zeknurn has joined #openttdcoop 07:11:26 <PublicServer> <Firestar> im learning everything in praxis also when im trying to do it 07:11:36 <PublicServer> *** dwarf joined the game 07:11:40 <PublicServer> <Khaos_Raider> so the idea is to make trains refit every time they drop off? 07:11:42 <PublicServer> <Firestar> back already? 07:11:48 <PublicServer> <Absolutis> in this game yes 07:11:58 <PublicServer> <Absolutis> you should download some saves from the archive 07:12:09 <PublicServer> <Absolutis> there's different plans, different goals there 07:12:11 <PublicServer> <Khaos_Raider> might do that 07:12:11 <PublicServer> <dwarf> just checking out the jam at SLH8 07:12:19 <PublicServer> *** Absolutis has joined spectators 07:12:21 <PublicServer> <dwarf> it's not that bad 07:12:40 <PublicServer> <dwarf> and I think only a 5th lane east would help 07:12:58 <PublicServer> <Khaos_Raider> well, it might need fixing asap 07:13:03 <rails> !password 07:13:03 <PublicServer> rails: skulls 07:13:04 <PublicServer> <Firestar> it was firstly jammed at main sl entry but then it seems it solved itself 07:13:11 <PublicServer> <Khaos_Raider> cos wont trains get negative income if they wait too long? 07:13:22 <PublicServer> *** peer joined the game 07:14:22 <PublicServer> <Khaos_Raider> also, why is the universal rail used? 07:14:36 <PublicServer> <Firestar> we dont use it right now 07:14:38 <PublicServer> <dwarf> income is not a problem 07:14:49 <PublicServer> <Khaos_Raider> wouldnt monorail/maglev allow higher speeds? 07:14:51 <PublicServer> <Big Meech> used for refiting regular rail to monorail / maglev 07:15:01 <PublicServer> <dwarf> but we want an efficient network 07:15:03 <PublicServer> <Firestar> its only here to make the replacement easier 07:15:03 <PublicServer> <Big Meech> yes but sometimes its not about speed 07:15:26 <PublicServer> <Khaos_Raider> whoops, my transperancy setting makes rails/electric rails look universal :P 07:15:36 <PublicServer> <Firestar> sometimes it about strategy and planning 07:16:18 <PublicServer> <Firestar> electric rails are much lighter than universal 07:16:20 <PublicServer> <Khaos_Raider> cuhill north bypass jam 07:16:47 <PublicServer> <Khaos_Raider> meh, maybe im just stupid :P 07:17:02 <PublicServer> <Big Meech> no 07:17:08 <PublicServer> <Firestar> its only a jam when theres nothing moving 07:17:30 <PublicServer> <Khaos_Raider> there was temporarily 07:17:36 <PublicServer> <Khaos_Raider> it looked like one 07:17:50 <PublicServer> <Khaos_Raider> I noticed it was just prios doin their job :P 07:18:02 <PublicServer> <peer> lol prios 07:18:53 <PublicServer> <Firestar> only bout a year or two then we reach the €50,000,000,000 07:18:59 <PublicServer> <Khaos_Raider> are we aiming to utilise every industry? 07:19:13 <PublicServer> <Absolutis> nah 07:19:13 <PublicServer> <Firestar> every primary 07:19:15 <PublicServer> *** Absolutis has joined company #1 07:19:37 <PublicServer> <Big Meech> again, most of the plan is at !!NETWORK PLAN!! if yo uwant to see what is going on 07:19:51 <PublicServer> <Khaos_Raider> yeah, I looked at it 07:20:01 <PublicServer> <Firestar> read yourself through it 07:20:03 <PublicServer> <Khaos_Raider> just some things I didnt get 07:20:34 <PublicServer> <Big Meech> V453000's plans are messy 07:20:40 <PublicServer> <Big Meech> you should ahve seen his treasure map 07:20:44 <PublicServer> <Firestar> not messy but complex 07:20:54 <PublicServer> <Firestar> which game? 07:20:58 <PublicServer> <Big Meech> and his brain surgery schematic 07:21:20 <PublicServer> <Khaos_Raider> whats up with the hindburg bus service? 07:21:30 <PublicServer> <Khaos_Raider> why is it even there? 07:21:48 <PublicServer> <Absolutis> to grow the city i presume 07:22:46 <PublicServer> <Firestar> its there so that they allow all the time fizzy drinks to be transported and dropped off i the station 07:22:53 <PublicServer> <Firestar> near the city 07:23:04 <PublicServer> <Firestar> i think 07:23:10 <PublicServer> <Khaos_Raider> are fizzy drinks like ggods? 07:23:16 <PublicServer> <Khaos_Raider> *goods 07:23:22 <PublicServer> <Firestar> sort of 07:23:40 <PublicServer> <Big Meech> in toyland the industries are funny or kidlike 07:23:50 <PublicServer> <Big Meech> fizzy drinks are basically goods or food 07:24:00 <PublicServer> <Big Meech> if that makes any sense 07:24:14 <PublicServer> <Khaos_Raider> yeah 07:24:16 <PublicServer> <Khaos_Raider> makes sense 07:24:38 <PublicServer> <Khaos_Raider> + check the sign list, I found a primary industry with good prod. rates 07:24:46 <PublicServer> <Big Meech> there are also bags of candy which are like goods or food 07:24:48 <PublicServer> <Khaos_Raider> it needs some transportin :) 07:25:06 <PublicServer> <Absolutis> can't limeited trains 07:25:08 <PublicServer> <Firestar> we already reached the max nr of trains 07:25:18 <PublicServer> <Khaos_Raider> oh, right 07:25:20 <PublicServer> <Khaos_Raider> derp 07:25:56 <PublicServer> <Firestar> and the production amount doesnt matter itll grow in some years 07:26:10 <PublicServer> *** Big Meech has left the game (general timeout) 07:26:10 <PublicServer> *** Big Meech has left the game (connection lost) 07:26:40 *** Big_Meech has quit IRC 07:26:42 <PublicServer> *** Khaos_Raider has left the game (leaving) 07:26:55 <Khaos_Raider> its too laggy, gonna leave 07:26:57 <Khaos_Raider> cya! 07:27:01 *** Big_Meech has joined #openttdcoop 07:27:04 <PublicServer> <Firestar> cu in the next game 07:27:12 <Khaos_Raider> Ill be there :) 07:27:15 *** Khaos_Raider has quit IRC 07:27:38 <PublicServer> <peer> when is next due to start 07:30:11 <Big_Meech> after this game is finalized, I suppose 07:30:56 <Firestar> and when is game finalizing stratin? 07:30:58 <Big_Meech> we're still in building stage 07:31:12 <Firestar> *starting 07:31:37 <Big_Meech> guess whe nall the noobs are done building 07:31:53 <Big_Meech> =D 07:32:25 <Firestar> most of them maybe? 07:32:49 <Absolutis> when the game is getting hard to expand i think 07:33:44 <Firestar> well someone could raise the train limit so that some more primaries can be connected if there are any left 07:34:37 <PublicServer> <Firestar> SLH town drop refit station is a bit jammy 07:35:52 <PublicServer> <Absolutis> which one? 07:36:14 <PublicServer> <Firestar> nvm its solving itself 07:36:22 <PublicServer> <Firestar> near nennbury 07:36:24 <PublicServer> *** Absolutis has joined spectators 07:37:53 <Big_Meech> also good at long division. 07:38:41 <Firestar> well stable is still the same game 07:38:50 <Big_Meech> it is 07:38:58 <Big_Meech> you should ask for a new map 07:39:06 <Firestar> why me? 07:39:16 <Big_Meech> b/c I already did 07:39:16 <Firestar> its not me playing on stable 07:39:30 <Big_Meech> so why does it matter then to you? 07:40:04 <Firestar> nvm 07:40:33 <Big_Meech> sorry. 07:40:49 <Big_Meech> Im looking forward to a new map there actualkkly 07:41:44 <Firestar> im always looking forward to new challenges 07:41:53 <Firestar> on new maps 07:42:34 <Big_Meech> looking forward to NUTS again 07:43:49 <Firestar> im looking forward to a new trainset 07:46:13 <PublicServer> *** Firestar has left the game (leaving) 07:46:21 <Firestar> jcya in the next game 07:46:25 *** Firestar has quit IRC 07:48:35 *** TWerkhoven[l] has joined #openttdcoop 07:49:42 *** fonsinchen has joined #openttdcoop 08:00:39 <PublicServer> *** dwarf has joined spectators 08:00:39 <PublicServer> *** Game paused (number of players) 08:00:55 <PublicServer> <dwarf> is anyone building? 08:01:03 *** ChanServ sets mode: +v Sylf 08:01:03 *** ChanServ sets mode: +v hylje 08:01:03 *** ChanServ sets mode: +o planetmaker 08:01:05 <PublicServer> <dwarf> or just want to watch? 08:01:17 <PublicServer> <dwarf> I can stay in for 10 more minutes 08:03:59 <PublicServer> *** dwarf has joined company #1 08:03:59 <PublicServer> *** Game unpaused (number of players) 08:13:43 <PublicServer> *** dwarf has left the game (leaving) 08:13:43 <PublicServer> *** Game paused (number of players) 08:16:33 *** pugi has joined #openttdcoop 08:32:49 *** fonsinchen has quit IRC 08:33:35 *** fonsinchen has joined #openttdcoop 08:37:24 *** dwarf has quit IRC 08:45:53 <PublicServer> *** Absolutis has left the game (leaving) 08:47:15 *** Absolutis has quit IRC 08:57:52 *** th_gergo has joined #openttdcoop 09:00:39 *** fonsinchen has quit IRC 09:04:45 *** fonsinchen has joined #openttdcoop 09:26:52 *** Dvohoritch has joined #openttdcoop 09:28:04 <Dvohoritch> !password 09:28:04 <PublicServer> Dvohoritch: fetish 09:28:20 <PublicServer> *** Game still paused (number of players) 09:28:20 <PublicServer> *** Game unpaused (number of players) 09:28:22 <PublicServer> *** Dvohoritch joined the game 09:29:30 <PublicServer> <Dvohoritch> The trains 09:29:36 <PublicServer> <Dvohoritch> It makes my computer cry 09:33:53 <TWerkhoven[l]> time for an upgrade 09:34:06 <PublicServer> <Dvohoritch> Yeah... 09:34:28 <PublicServer> <Dvohoritch> Although, tihs can run Crysis on highest wihtout a lot of lag 09:34:50 <PublicServer> <peer> eeey crysis 09:34:56 <PublicServer> <Dvohoritch> And it fails at displaying 1600+ trains. 09:35:10 <PublicServer> <peer> yeah mine chugs too 09:35:33 <PublicServer> <Dvohoritch> Anyway. 09:35:39 <PublicServer> <Dvohoritch> Time to replace some trains? 09:35:54 <PublicServer> <peer> idk, im just a noob 09:35:57 <PublicServer> <Dvohoritch> lol 09:36:00 *** fonsinchen has quit IRC 09:36:15 <PublicServer> <Dvohoritch> I fear the traffic if I would order all trains to replace 09:36:47 <PublicServer> <peer> LOLO 09:36:53 <PublicServer> <peer> just like 09:36:56 <PublicServer> <peer> wait 09:37:02 <PublicServer> <peer> they all have refit orders 09:37:09 <PublicServer> <peer> thats a service innit 09:37:23 <PublicServer> <Dvohoritch> Yeah, but they need to be replaced 09:37:29 <PublicServer> <Dvohoritch> Cause they're old 09:37:37 <PublicServer> <peer> yeh, they'll replace if you set autoreplace 09:37:47 <PublicServer> <Dvohoritch> And tyhere's a button that'll order all trains to replace 09:37:57 <PublicServer> <Dvohoritch> But that would most likely mean shittons of traffi 09:37:59 <PublicServer> <Dvohoritch> c 09:38:01 <PublicServer> <peer> dont hit that, it's not nessesary 09:38:07 <PublicServer> <Dvohoritch> I know 09:38:13 <PublicServer> <Dvohoritch> And that's why I don't. 09:38:31 <PublicServer> <peer> because all trains have a "refit" order, which is a service at a depot, that _should_ trigger a replace 09:38:38 <PublicServer> <peer> i've never tried it 09:38:53 <PublicServer> <Dvohoritch> No 09:38:59 <PublicServer> <Dvohoritch> I don't think so 09:39:07 <PublicServer> <Dvohoritch> Else there ould be a lot less errors 09:39:28 <PublicServer> <peer> autoreplace isnt on? 09:40:02 <PublicServer> <Dvohoritch> Nope 09:41:10 <PublicServer> <peer> the problem is, what to replace engines with? 09:41:25 <PublicServer> <Dvohoritch> Dunno 09:41:35 <PublicServer> <Dvohoritch> Maglevs 09:41:41 <PublicServer> <Dvohoritch> LEt's make it happen 09:41:47 <PublicServer> <Dvohoritch> ;) 09:41:47 <PublicServer> <peer> oh god 09:45:30 <PublicServer> <peer> so uhh 09:45:36 <PublicServer> <Dvohoritch> ? 09:45:44 <PublicServer> <peer> what are we doing? 09:45:45 <V453000> !password 09:45:45 <PublicServer> V453000: resins 09:45:49 <PublicServer> <Dvohoritch> Stuff 09:45:55 <PublicServer> <V453000> morning 09:45:56 <PublicServer> *** V453000 joined the game 09:46:04 <PublicServer> <Dvohoritch> Morning your lordship! 09:46:09 *** Cermix has joined #openttdcoop 09:46:11 <PublicServer> <peer> morning V 09:46:13 <PublicServer> <Dvohoritch> Or was it my lordship? 09:46:23 <PublicServer> <V453000> probably everybodys lorship :p 09:46:25 <PublicServer> <peer> how goes it sir? 09:46:40 <Cermix> morning all.. 09:46:46 <PublicServer> <V453000> good stuff 09:46:46 <Cermix> !password 09:46:46 <PublicServer> Cermix: resins 09:46:49 <PublicServer> <Dvohoritch> Mornin' 09:47:04 <PublicServer> *** Cermix joined the game 09:47:12 <PublicServer> <peer> we should upgrade to maglev c: 09:47:18 <PublicServer> <Dvohoritch> 3: 09:47:20 <PublicServer> <V453000> we do not autorenew trains btw 09:47:22 <PublicServer> <Cermix> lol.. 09:47:22 <PublicServer> <Dvohoritch> :3 09:47:25 <PublicServer> <V453000> should we? 09:47:28 <PublicServer> <V453000> tell why 09:47:38 <PublicServer> <Dvohoritch> To stop the messages 09:47:44 <PublicServer> <peer> and because maglev 09:47:47 <PublicServer> <peer> c: 09:47:49 <PublicServer> <V453000> you stop the messages in your message settings :) 09:47:51 <PublicServer> <Dvohoritch> THe voices man, the voices! 09:47:53 <PublicServer> <Dvohoritch> Oh 09:47:55 <PublicServer> <Dvohoritch> OK 09:48:57 <PublicServer> <peer> i dont understand 10 Town Drop. 09:49:01 <PublicServer> <Dvohoritch> Holy carp 09:49:13 <PublicServer> <V453000> what is weird 09:49:16 <PublicServer> <Dvohoritch> You guys refit a train for different cargoes erry time 09:49:22 <PublicServer> <V453000> yes 09:49:28 <PublicServer> <V453000> ah that 09:49:30 <PublicServer> <peer> yeah, refit game :P 09:49:30 <PublicServer> <V453000> no not always 09:49:32 <PublicServer> <V453000> just in some games 09:50:09 <PublicServer> <Dvohoritch> Never thought of that before 09:50:19 <PublicServer> <V453000> it reduces the amount of trains going empty by a large amount 09:50:21 <PublicServer> <Dvohoritch> I like to micro my trains' cargo 09:50:28 <PublicServer> <Dvohoritch> Then again, I don 09:50:32 <PublicServer> <Dvohoritch> 't use 1600 09:52:10 <PublicServer> <V453000> btw maglev is not automatically better in this train set 09:52:28 <PublicServer> <peer> i know 09:52:32 <PublicServer> <Dvohoritch> I was joking about it 09:54:12 <PublicServer> <Dvohoritch> Up the train limit by one please 10:02:14 <PublicServer> <peer> what were the 8 nyan sisters? 10:02:40 <PublicServer> <Cermix> 8 nyan trains circling arround 10:02:55 <PublicServer> <peer> someone killed them? :( 10:03:41 <PublicServer> <Cermix> yeah.. the toy factory station needed to be expanded.. 10:04:08 <PublicServer> <peer> aslo, i put down a sign when we hit 50kkk 10:04:15 <PublicServer> <peer> also** 10:04:49 <PublicServer> <V453000> yay people counting money 10:04:51 <PublicServer> <V453000> always love that 10:05:01 <PublicServer> <peer> i missed it by about two years though 10:05:11 <PublicServer> <V453000> still 10:05:17 <PublicServer> <V453000> says nothing 10:05:31 <PublicServer> <Dvohoritch> But awesome 10:05:38 <PublicServer> <Dvohoritch> Finished it for ya ;) 10:05:48 <PublicServer> <V453000> even amount of trees on the map would be more interesting number than amount of cash 10:05:54 <PublicServer> <Cermix> V is right.. I think more important is how much cargo were transported 10:06:52 <PublicServer> <peer> about 215,000~ ish units? 10:06:54 <PublicServer> <peer> :3 10:08:05 <Big_Meech> give me a few hours to count all the trees 10:08:18 <Big_Meech> im only going to count the white and black ones though for now 10:08:21 <PublicServer> <Cermix> 860 000 units of cargo in last year approximatelly 10:08:39 <PublicServer> <Dvohoritch> Can we go for a million? 10:09:25 <PublicServer> <V453000> idk see how much pzg13 had 10:11:31 <PublicServer> <Cermix> I must say that this is the most awesome toyland game I ever played 10:12:01 <PublicServer> <Dvohoritch> Maybe an idea for next game 10:12:11 <PublicServer> <Dvohoritch> Minimal industries 10:12:14 <PublicServer> <Dvohoritch> 30 towns 10:12:24 <PublicServer> <Dvohoritch> Get to X million people 10:13:02 <PublicServer> <V453000> have you actually looked in our archives? 10:13:04 <PublicServer> <Dvohoritch> No 10:13:14 <PublicServer> <V453000> might be a major issue :p 10:13:16 <PublicServer> <Dvohoritch> But I just got the idea 10:13:20 <V453000> @records 10:13:20 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 10:13:24 <PublicServer> <Dvohoritch> Most likely already done then. 10:14:26 <PublicServer> <Dvohoritch> But it was a 5 second idea 10:14:38 <PublicServer> <Dvohoritch> etc etc 10:15:08 <PublicServer> <Dvohoritch> Guys. 10:15:19 <PublicServer> <Dvohoritch> Check out 08 cuhill drop 10:15:29 <PublicServer> <Dvohoritch> Is that working as intended? 10:15:51 <PublicServer> <V453000> what would be wrong? 10:16:26 <PublicServer> <Dvohoritch> Nevermind, it solved itself 10:16:36 <PublicServer> <Dvohoritch> It was jamming bit 10:16:39 <PublicServer> <Dvohoritch> a bit* 10:17:19 <PublicServer> <Dvohoritch> And I wasn't sure if it worked alright. 10:18:13 <PublicServer> <Dvohoritch> Anyway 10:18:23 <PublicServer> <Dvohoritch> I have to go 10:18:25 <PublicServer> <Dvohoritch> Later 10:18:35 <PublicServer> <Cermix> cya 10:18:38 <PublicServer> *** Dvohoritch has left the game (leaving) 10:21:13 <PublicServer> *** peer has left the game (leaving) 10:26:21 <PublicServer> *** V453000 has left the game (leaving) 10:26:21 <PublicServer> *** Game paused (number of players) 10:27:05 <PublicServer> *** Cermix has left the game (leaving) 10:27:14 <Cermix> http://files.msurma.net/wykop/1120247/zegarek.php 10:29:02 <rails> vas ist das? 10:29:45 <V453000> clock 10:30:05 <Cermix> I think you can figure it out by youurself.. 10:30:13 <rails> but its like 10:30:21 <rails> skipping a minute 10:34:06 <Dvohoritch> Refresh it 10:41:25 *** tycoondemon has quit IRC 10:42:28 *** tycoondemon has joined #openttdcoop 10:44:05 <rails> !password 10:44:05 <PublicServer> rails: elbows 10:44:31 <PublicServer> *** Game still paused (number of players) 10:44:31 <PublicServer> *** peer joined the game 10:48:57 <rails> how much ram does a PSG use? 10:49:36 <rails> (what i'm asking is do i need a beefy box to run a ottd server) 10:50:37 *** Ihmemies has joined #openttdcoop 10:51:46 *** TWerkhoven2[l] has joined #openttdcoop 10:52:11 *** Mazth has quit IRC 10:52:50 *** TWerkhoven has joined #openttdcoop 10:56:58 *** Cermix has quit IRC 10:58:39 *** TWerkhoven[l] has quit IRC 11:00:03 *** TWerkhoven2[l] has quit IRC 11:04:49 *** Ryton has joined #openttdcoop 11:07:39 <Ryton> @ rails: the speed of a single processor is the most limiting factor for openttd. it does not use multiTREAD for pathfinding. 11:23:28 *** Tray has joined #openttdcoop 11:33:12 *** condac has quit IRC 11:34:22 *** condac has joined #openttdcoop 11:59:56 *** TaKeN has joined #openttdcoop 11:59:59 *** Ryton has quit IRC 12:09:34 <TaKeN> @quickstart 12:09:35 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 12:09:56 *** TaKeN has quit IRC 12:26:21 <PublicServer> *** peer has left the game (leaving) 12:47:59 *** Rhamphoryncus has joined #openttdcoop 12:51:08 *** valhallasw has joined #openttdcoop 12:56:14 *** Maraxus has joined #openttdcoop 13:02:24 *** th_gergo has quit IRC 13:09:51 *** Absolutis has joined #openttdcoop 13:35:01 *** Tray has quit IRC 13:37:41 *** th_gergo has joined #openttdcoop 13:45:44 *** th_gergo has quit IRC 14:51:22 *** th_gergo has joined #openttdcoop 14:58:00 *** sla_ro|master has quit IRC 15:16:14 *** pugi has quit IRC 15:47:40 *** sla_ro|master has joined #openttdcoop 15:55:46 *** tkjacobsen has quit IRC 16:24:23 <PublicServer> *** Mazur has left the game (connection lost) 16:24:23 <PublicServer> *** Game still paused (number of players) 16:24:31 *** tkjacobsen has joined #openttdcoop 16:24:41 <PublicServer> *** Game still paused (number of players) 16:24:41 <PublicServer> *** Mazur joined the game 16:31:16 *** mfb- has joined #openttdcoop 16:31:17 *** ChanServ sets mode: +o mfb- 16:31:20 <mfb-> hi 16:31:25 <PublicServer> *** Game still paused (number of players) 16:31:25 <PublicServer> *** Game unpaused (number of players) 16:31:27 <PublicServer> *** mfb joined the game 16:31:36 <PublicServer> <mfb> large jam at SL11 16:32:03 <PublicServer> <mfb> wtf entry/exit signals 16:32:46 *** Tray has joined #openttdcoop 16:34:15 *** Progman has joined #openttdcoop 16:43:36 <PublicServer> <Mazur> AH, we're rolling. 16:46:03 <PublicServer> <Mazur> Jam's gone again. 16:46:13 <PublicServer> <mfb> I reverted the signals to pbs 16:46:44 <PublicServer> <Mazur> At SLH 11, Yes, I came across that. Was that hte reason? 16:46:54 <PublicServer> <mfb> I think so 16:47:33 <PublicServer> <Mazur> There certainly seems to be not the slioghtest hint of jamming there, now. 16:47:43 <PublicServer> <mfb> :p 16:52:05 *** Absolutis_ has joined #openttdcoop 16:54:25 <PublicServer> <mfb> why do we have RV1? :D 16:54:44 <PublicServer> <mfb> the town looks big enough 16:55:40 <PublicServer> <mfb> 11. jun, let's check again in 20 days 16:56:14 <PublicServer> <mfb> mazur: what was wrong with combined drop+pickup at hinburg? 16:56:34 <PublicServer> <Mazur> The principle. 16:57:00 <PublicServer> <mfb> used like this, it is fine 16:57:27 <PublicServer> <Mazur> And I wanted to see if I could esperate them without major dispruptions. 16:59:30 <PublicServer> <Mazur> If tyou prefer, you can rejoin them. 16:59:37 <PublicServer> <Mazur> Or I. 17:00:08 <PublicServer> <mfb> I'm working on a direct line from SLH11 17:00:16 <PublicServer> <mfb> didn't know that we had those trains at all 17:00:30 <PublicServer> <mfb> ok, done 17:01:07 *** Ryton has joined #openttdcoop 17:01:16 <PublicServer> <Mazur> Direct line from Downing Street 10? From the WHite House? From the guy above stairs? 17:01:33 <PublicServer> <mfb> SLH11->SL 17:01:45 <PublicServer> <mfb> all other trains have to go via town drop 17:03:12 <PublicServer> <Mazur> catch lost trains cathes them, but does not rerelease thme into the wild. 17:03:26 <PublicServer> <mfb> ? 17:03:32 <PublicServer> <mfb> we have even more trains there? 17:03:50 <PublicServer> <Mazur> 7 of 'em. 17:04:09 <PublicServer> <mfb> oh, cola :D 17:04:23 <PublicServer> <Mazur> A previous batch of 4 I released last night. 17:04:38 <PublicServer> <mfb> well, now they have their line 17:05:37 <PublicServer> <Mazur> A plastic one, too. 17:06:47 <PublicServer> <Mazur> Hm, why is ere a COLA pickup at the far side of Hinburg? 17:07:01 <PublicServer> <Mazur> Oh, you rejoine them. 17:07:09 <PublicServer> <Mazur> +d 17:07:47 <PublicServer> <mfb> I wonder how SL11-trains got there 17:08:28 *** Firestar has joined #openttdcoop 17:08:47 <PublicServer> <Mazur> Platforms need reseparating 17:08:47 <Firestar> !password 17:08:47 <PublicServer> Firestar: casted 17:08:53 <Firestar> lo 17:08:59 <PublicServer> <Mazur> lo 17:09:01 <PublicServer> <mfb> they need a pbs exit 17:09:16 <PublicServer> <mfb> hi 17:09:28 <PublicServer> *** Firestar joined the game 17:09:51 <PublicServer> <mfb> same at the other side 17:10:16 *** Zeknurn has quit IRC 17:10:17 <PublicServer> <mfb> hmm no 17:10:17 <PublicServer> <mfb> easier 17:10:45 <PublicServer> <mfb> that was one thing I wanted to build anyway 17:10:58 *** Zeknurn has joined #openttdcoop 17:14:03 <PublicServer> <Mazur> One platform will not be reached. 17:14:18 <PublicServer> <mfb> hmm right :D 17:14:41 <PublicServer> <Mazur> It used to be on the other half. 17:15:01 *** Cermiyx has joined #openttdcoop 17:15:13 *** Cermiyx is now known as Cermix 17:15:23 <V453000> !psasword 17:15:26 <V453000> !password 17:15:26 <PublicServer> V453000: casted 17:15:27 <PublicServer> <mfb> well. that is fine 17:15:35 <Firestar> hi V 17:15:38 <PublicServer> <V453000> o/ 17:15:39 <PublicServer> *** V453000 joined the game 17:15:42 <PublicServer> <Mazur> \o 17:15:46 <PublicServer> <mfb> hi 17:16:13 <PublicServer> *** Cermix joined the game 17:16:24 <PublicServer> <Mazur> Hi, Cement-mix. 17:16:40 <PublicServer> <Cermix> hi all 17:16:45 <Firestar> hi 17:18:24 <PublicServer> <Firestar> SLH 08 is a bit jammed 17:18:46 <PublicServer> <mfb> probably coming from sweets 17:18:57 <PublicServer> <mfb> the 4 outgoing lines are full 17:19:49 <PublicServer> <mfb> 5th? :D 17:25:21 <PublicServer> <Mazur> Can;t say I blame 'em. *burp* Bit full myself. 17:26:29 <PublicServer> *** Firestar has left the game (leaving) 17:26:38 *** Firestar has quit IRC 17:28:19 <PublicServer> *** Mazur has left the game (leaving) 17:33:34 *** Inkoate has joined #openttdcoop 17:36:07 <Inkoate> !password 17:36:09 <PublicServer> Inkoate: roomed 17:36:22 <PublicServer> *** Inkoate joined the game 17:40:09 <PublicServer> <mfb> I placed a sign !needs 5th 17:40:11 <PublicServer> <mfb> :D 17:40:17 <PublicServer> *** mfb has joined spectators 17:41:13 <PublicServer> <Inkoate> My untrained eye is like... "Where would you even put a 5th??" 17:44:08 <PublicServer> <Inkoate> well, could you get rid of the prios on the righthand side and just create a 5th line that runs along there? 17:50:32 *** Ryton_2 has joined #openttdcoop 17:50:37 <Ryton_2> !password 17:50:37 <PublicServer> Ryton_2: revels 17:50:39 <Ryton_2> hi all 17:50:56 <PublicServer> *** Ryton joined the game 17:51:00 <PublicServer> <Cermix> Hi Ryton_2 17:55:24 <Maraxus> !password 17:55:25 <PublicServer> Maraxus: revels 17:55:39 <PublicServer> *** Maraxus joined the game 17:55:52 <PublicServer> <Maraxus> hi 17:55:52 <PublicServer> <Ryton> hi max 17:55:52 <PublicServer> <Ryton> Maraxus: 17:56:35 <PublicServer> <Ryton> mfb: the needs 5th: is that towards MSH or towards sweets factory ? 17:56:35 <PublicServer> <Ryton> or both? 17:56:35 <PublicServer> <Cermix> towards 17:56:45 <mfb-> sweets factory includes the MSH :D 17:56:47 <PublicServer> <Ryton> ty Cermix ;-) :D 17:57:07 <mfb-> the 5th should get connected to both 17:57:07 <mfb-> no idea about the merger, might be able to handle the traffic without expansion 17:57:15 <PublicServer> <Ryton> well, yes . but I mean :-)) does sweets factory needs to be expanded, or the north side of the exit ? 17:58:57 <PublicServer> <Ryton> the thing is: your 5 split into 4 and 3 later... which part is blocking ? 17:59:29 <PublicServer> <Ryton> (4 towards sweets drop, 3 directly to MSH 18:01:57 *** dwarf has joined #openttdcoop 18:02:10 <dwarf> !players 18:02:12 <PublicServer> dwarf: Client 1976 is Inkoate, a spectator 18:02:12 <PublicServer> dwarf: Client 1955 is mfb, a spectator 18:02:12 <PublicServer> dwarf: Client 1980 (Orange) is Ryton, in company 1 (Prunbourne Transport) 18:02:12 <PublicServer> dwarf: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport) 18:02:12 <PublicServer> dwarf: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport) 18:02:14 <PublicServer> dwarf: Client 1983 (Orange) is Maraxus, in company 1 (Prunbourne Transport) 18:02:17 <dwarf> !password 18:02:17 <PublicServer> dwarf: revels 18:02:47 <PublicServer> *** dwarf joined the game 18:02:59 <mfb-> Ryton: if the distribution is right, none of them 18:04:51 <PublicServer> *** dwarf has joined company #1 18:07:55 <PublicServer> <Ryton> @@gap 3 18:07:55 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:08:02 <Ryton_2> @@gaps 3 18:08:05 <Ryton_2> @gaps 3 18:08:05 <Webster> Ryton_2: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:10:43 <PublicServer> <Inkoate> can you use 32bpp on openttdcoop? 18:13:48 <PublicServer> <V453000> 32bpp is just a base set or newgrf isnt it 18:13:55 <PublicServer> <V453000> as openttd supports 32bpp now 18:15:12 <Inkoate> I think its a newgrf, yeah, but not 100% sure 18:16:23 <PublicServer> <V453000> whats the problem with using it then 18:16:50 <Inkoate> are you able to use a newgrf locally that the server isn't using? 18:17:04 <PublicServer> <V453000> depends 18:17:12 <PublicServer> <V453000> you can load some static newgrfs 18:17:26 <PublicServer> <V453000> mostly works if the newgrf affects only visual stuff 18:17:32 <PublicServer> <Inkoate> ahh, gotcha. 18:17:55 <PublicServer> <Inkoate> I'll see if I can figure that out then. 18:18:05 <PublicServer> *** Inkoate has left the game (leaving) 18:31:05 <PublicServer> <dwarf> if you get 5th ready in sweets station, you'll just have to connect it to SLH8 18:31:23 <PublicServer> <dwarf> I don't think 5th would be needed further south 18:31:31 *** TWerkhoven has quit IRC 18:31:55 <Inkoate> !password 18:31:55 <PublicServer> Inkoate: rouses 18:32:09 <PublicServer> *** Inkoate joined the game 18:32:42 *** Progman has quit IRC 18:34:49 <PublicServer> <dwarf> playing with trackpad is really bad 18:34:56 <PublicServer> <dwarf> should work anyways 18:36:03 <PublicServer> <dwarf> cu 18:36:09 <PublicServer> *** dwarf has left the game (leaving) 18:36:35 *** Tray has quit IRC 18:42:22 *** Mazth has joined #openttdcoop 18:43:00 *** dwarf has quit IRC 18:43:18 <Mazth> !password 18:43:18 <PublicServer> Mazth: misers 18:43:50 <PublicServer> *** Mazth joined the game 18:44:03 <Mazth> !players 18:44:06 <PublicServer> Mazth: Client 1995 is Inkoate, a spectator 18:44:06 <PublicServer> Mazth: Client 1955 is mfb, a spectator 18:44:06 <PublicServer> Mazth: Client 1980 (Orange) is Ryton, in company 1 (Prunbourne Transport) 18:44:06 <PublicServer> Mazth: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport) 18:44:06 <PublicServer> Mazth: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport) 18:44:08 <PublicServer> Mazth: Client 1983 (Orange) is Maraxus, in company 1 (Prunbourne Transport) 18:44:08 <PublicServer> Mazth: Client 1999 is Mazth, a spectator 18:44:49 <PublicServer> <mfb> ehm 18:45:00 <PublicServer> <mfb> 5th->sweets? :D 18:45:23 <PublicServer> <Ryton> yeah; what about it? = > WIP 18:45:29 <PublicServer> <mfb> ah ok 18:45:39 <PublicServer> <Ryton> was solving a cl2 first :-) 18:45:49 <PublicServer> *** mfb has joined company #1 18:46:25 <PublicServer> <mfb> prios done 18:50:53 <PublicServer> <Inkoate> the 5th that dwarf built only goes to MSH, though, right? 18:50:58 <PublicServer> <Ryton> atm, yes 18:51:10 <PublicServer> <Ryton> working on connecting to sweets drop too 18:51:17 <PublicServer> <Ryton> but other side would be easier for that :-) 18:51:27 <PublicServer> <Ryton> the line is on the north :s 18:51:29 <PublicServer> <Inkoate> hah, yeah... that's what I was thinking 18:51:40 <PublicServer> <Ryton> it can be shifted 18:51:59 <PublicServer> <Ryton> or with a detour (can go over other lines, but thats ugly :s 18:51:59 <PublicServer> <Inkoate> I'll be watching with curiosity... :) 18:55:55 <PublicServer> *** Mazth has left the game (leaving) 19:09:57 <PublicServer> <Ryton> 5th ready(ish 19:10:59 <PublicServer> <Ryton> hmm 19:11:01 <PublicServer> <Ryton> nvr mind, still some issues 19:22:44 *** condac has quit IRC 19:22:58 *** condac has joined #openttdcoop 19:23:55 *** Absolutis_ has quit IRC 19:25:24 *** Absolutis has quit IRC 19:29:55 *** th_gergo has quit IRC 19:32:30 *** Joosta has joined #openttdcoop 19:35:50 <Joosta> !password 19:35:50 <PublicServer> Joosta: musing 19:36:06 <PublicServer> *** Joosta joined the game 19:43:29 <PublicServer> *** Joosta has left the game (leaving) 19:43:37 *** Joosta has quit IRC 19:47:06 <PublicServer> <Maraxus> gn 19:47:08 <PublicServer> *** Inkoate has left the game (leaving) 19:47:13 <PublicServer> <Cermix> gn 19:47:15 <PublicServer> *** Maraxus has left the game (leaving) 19:47:27 *** Maraxus has quit IRC 19:48:15 <PublicServer> <Ryton> 5th online 19:48:33 <PublicServer> <Ryton> tough I doubt it can be stressed to the max 19:51:07 <PublicServer> <Ryton> cool, 3 trains to train limit 19:51:13 <PublicServer> <Ryton> who takes em? mememe! 19:55:18 *** Chris_Booth has joined #openttdcoop 19:55:57 <Chris_Booth> hi 19:56:05 <PublicServer> <Ryton> hi chris 19:56:16 <PublicServer> <Cermix> hi 19:56:26 <PublicServer> <Ryton> care to pressurize the 5th lane between SLH08 and MSH sweets? 19:56:33 <PublicServer> <Ryton> I think it should hold 19:56:47 <PublicServer> <Ryton> but plz check / improve where needed ;-) 20:03:19 <PublicServer> *** Ryton has left the game (leaving) 20:03:21 <PublicServer> *** Chris Booth joined the game 20:05:05 <Cermix> @penalty 20:05:14 <Cermix> @penalty station 20:05:18 <Cermix> nothing?.. 20:11:51 <PublicServer> <Chris Booth> why is !this reversed? 20:15:55 <Ryton_2> @wiki penalty 20:15:56 <Webster> Ryton_2: I didn't find anything for "penalty", but here's the result for "Shift Mainlines": 20:15:57 <Webster> Ryton_2: http://wiki.openttdcoop.org/Shift_Mainlines 20:15:58 <Webster> Ryton_2: By PhazorX, written up by OwenS, this is a development from the concept LBR mainlines 20:16:01 <Ryton_2> @wiki penalties 20:16:02 <Webster> Ryton_2: http://wiki.openttdcoop.org/Penalties 20:16:03 <Webster> Ryton_2: "Penalties are used by YAPF (Yet Another PathFinder) to determine which route a train should take between its current position and its destination. Penalties can be pretty much everything; the amount of trains driving the same route, a road crossing, a red two-way signal, a slope, a short curve... It's worth noting that trains ignore penalties if they don't have orders. The reason for this is (2 more messages) 20:16:08 <Ryton_2> here you go, Cermix :-) 20:16:30 <Ryton_2> @next 20:16:34 <Ryton_2> @message 20:16:36 <Ryton_2> @more 20:16:36 <Webster> Ryton_2: pretty simple; if trains don't have a destination there is no reason to determine the cost of the route. For you this means that you should always give trains an order, even if the order is to go to a dummy station and can't actually be reached. This may be relevant for dummy trains or trains on timers.Below is a list of the penalties and their respective values used in r17814.\nNOTE: These (1 more message) 20:16:42 <Ryton_2> @more 20:16:42 <Webster> Ryton_2: values tend to change quite often, so don't rely on them being up-to-date." 20:17:27 <Ryton_2> !password 20:17:27 <PublicServer> Ryton_2: rental 20:17:47 <PublicServer> *** Ryton joined the game 20:18:18 <PublicServer> <Ryton> good question, CB 20:18:29 <PublicServer> <Ryton> wasnt ment :-) 20:18:55 <PublicServer> <Ryton> a remenant from a building phase 20:19:33 <Cermix> thx Rytone 20:19:50 <PublicServer> <Ryton> try Ry <tab> Cermix ;-) 20:20:17 <Cermix> I know.. I dont use it in short named users 20:21:30 <PublicServer> *** Chris Booth has left the game (leaving) 20:25:14 *** LoPo has joined #openttdcoop 20:25:17 <LoPo> hello 20:26:04 <PublicServer> <Ryton> I dont have a problem with it, Cermix, just informing you 20:26:08 <PublicServer> <Ryton> could be usefull :-) 20:26:50 <PublicServer> <Ryton> lopo? 20:27:13 <LoPo> ? 20:27:19 <LoPo> need help? 20:27:22 <LoPo> !password 20:27:22 <PublicServer> LoPo: fondle 20:27:33 <PublicServer> <Ryton> if part of your east-most line of "rebuild merger" would connect to W side of sweets station entry 20:27:33 <PublicServer> *** LoPo joined the game 20:27:39 <PublicServer> <Ryton> it would solve al ot. is that ok for you? 20:27:46 <PublicServer> <Ryton> that part of the station is under-occupied 20:28:24 <PublicServer> <LoPo> what? 20:28:38 <PublicServer> <Ryton> see !here 20:28:44 <PublicServer> <Ryton> i'd like to cross all the lines and connect to the last one 20:28:46 <PublicServer> <LoPo> im looking 20:28:52 <PublicServer> <Ryton> since this line has priority 20:28:55 <PublicServer> <LoPo> oky 20:28:58 <PublicServer> <Ryton> and slows down many others behind it :-) 20:29:05 <PublicServer> <LoPo> connect them to !here2 20:29:32 <PublicServer> <LoPo> or !here3 20:29:54 <PublicServer> <Ryton> possible too yes 20:30:25 <PublicServer> <Ryton> ah better 20:32:46 <PublicServer> <Ryton> ty lopo 20:34:01 <PublicServer> <LoPo> something like this 20:34:21 <PublicServer> <LoPo> you can get more lines over it 20:34:31 <PublicServer> <Ryton> yeah 20:34:31 <PublicServer> <Ryton> superb 20:34:37 <PublicServer> <Ryton> should work great 20:34:47 <PublicServer> <Ryton> if we disapprove now the other line :-) 20:35:14 <PublicServer> <LoPo> wow 5 lines 20:35:34 <PublicServer> <Ryton> yeah, but its just new, not really tested yet 20:36:02 <PublicServer> <Ryton> so please fix if there are errors 20:36:02 <Inkoate> !password 20:36:02 <PublicServer> Inkoate: herons 20:36:02 <PublicServer> *** Inkoate has left the game (connection lost) 20:36:03 <PublicServer> <LoPo> 5th is directly from SLH 8 20:36:09 <PublicServer> <LoPo> so whats the point? 20:36:09 <PublicServer> *** Inkoate joined the game 20:36:13 <PublicServer> <Ryton> yes, still needs to be connected 20:36:23 <PublicServer> <Ryton> and lengthened 20:36:33 <PublicServer> <Ryton> so we can add more trains? ;-)) 20:36:40 <PublicServer> <Ryton> mfb asked for a 5th... 20:37:00 <PublicServer> <Ryton> 5th isnt connected properly yet 20:37:23 <PublicServer> <Ryton> ok if I revrese the prio then? 20:37:29 <PublicServer> <mfb> well, it has a connection 20:37:46 <PublicServer> <mfb> but it shouldn't get prio there 20:38:58 <PublicServer> <LoPo> i think that the 2 different styles of entry also give problems 20:39:28 <PublicServer> <mfb> I think you directed too much traffic to the 2nd line from westr 20:39:30 <PublicServer> <LoPo> because the 4/5th have far less choise 20:39:45 <PublicServer> <mfb> 5th is fine again 20:40:00 <PublicServer> <LoPo> look at !this 20:40:14 <PublicServer> <LoPo> that is not "fine" 20:40:16 <PublicServer> <LoPo> :P 20:40:24 <PublicServer> <Ryton> again reversed 20:40:34 <PublicServer> <Ryton> which this? 20:40:48 <PublicServer> <Ryton> ah oke 20:41:31 <PublicServer> <Ryton> better? 20:41:34 <PublicServer> *** Ryton has left the game (leaving) 20:41:45 <Ryton_2> sorry have to go :-) 20:41:50 <Ryton_2> if not, plz fix yourself 20:42:38 <PublicServer> <mfb> ok, we have a 5th at SLH08 20:43:45 <PublicServer> <mfb> bad jam at 4th -> sweets 20:44:03 <PublicServer> <mfb> ah, signal gap 20:44:31 *** Progman has joined #openttdcoop 20:44:42 <PublicServer> *** XeryusTC joined the game 20:44:51 <PublicServer> <XeryusTC> hey 20:45:02 <PublicServer> <mfb> hi 20:45:16 <PublicServer> <LoPo> hey 20:45:35 <PublicServer> <mfb> SLH08 is a nice mess now 20:45:53 *** Ryton has quit IRC 20:46:01 <PublicServer> <LoPo> :) 20:47:24 <PublicServer> <mfb> yeah, 30 years without train at BBH03 N->E 20:47:49 *** tkjacobsen has quit IRC 20:47:54 <PublicServer> *** XeryusTC has left the game (leaving) 20:47:56 <PublicServer> <mfb> at least at the point where I added a check 20:48:58 <PublicServer> <LoPo> ? 20:49:05 <PublicServer> <mfb> that would break the setup 20:49:20 <PublicServer> <LoPo> now it blocks 2 lines 20:49:28 <PublicServer> <mfb> it does not block any line 20:49:38 <PublicServer> <mfb> it just reduces the number of waiting bays to 1 20:49:55 *** Ryton_2 has quit IRC 20:50:00 <PublicServer> <LoPo> oky 20:50:26 <PublicServer> <mfb> and if we ever get any train there, it will just make the combo signal sred 20:51:08 <PublicServer> <mfb> interesting, SLH14-trains for sweets come from the other side 20:51:14 <PublicServer> <mfb> but their way back is somewhere else 20:51:45 <PublicServer> <LoPo> well they take BBH01 20:51:59 <PublicServer> <mfb> yeah 20:52:17 <PublicServer> <mfb> maybe related to the entry/exit positions 20:53:13 <PublicServer> <LoPo> the exit "forces" them to take further exits 20:53:30 <PublicServer> <mfb> no, but the eastern route is shorter then 20:53:54 <PublicServer> <LoPo> barley :P 20:54:04 <PublicServer> <mfb> enough ;) 20:54:18 <PublicServer> <LoPo> i think if they skipp the first 3 they only can take the east exits 20:54:30 <PublicServer> <mfb> they have to decide right at the station exit 20:54:36 <PublicServer> <mfb> with one-way signals 20:54:38 *** Chris_Booth has quit IRC 20:54:50 <PublicServer> <LoPo> ah 20:54:56 <PublicServer> <LoPo> now i see it 20:55:12 <PublicServer> <LoPo> hmmm 20:59:58 <PublicServer> *** Inkoate has left the game (leaving) 21:02:43 <PublicServer> <mfb> great, tracks without erail 21:02:58 *** Inkoate has left #openttdcoop 21:03:07 <PublicServer> <mfb> fixe 21:03:08 <PublicServer> <mfb> +d 21:03:10 <PublicServer> <LoPo> lol where? 21:03:24 <PublicServer> <mfb> one tile in SLH08 21:03:30 <PublicServer> <mfb> probably related to the expansion for 5th 21:03:36 <PublicServer> <LoPo> ow! :) 21:03:42 <PublicServer> <mfb> and we have two tiles universal rail somewhere 21:03:52 <PublicServer> <LoPo> now that is fixed we fixed all problems :D 21:03:57 <PublicServer> *** Mazur joined the game 21:04:08 <PublicServer> <mfb> simple thing 21:04:14 <PublicServer> <Mazur> Yes, I am. 21:04:14 <PublicServer> <mfb> I converted the whole map to erail 21:04:24 <PublicServer> <LoPo> how do you do that? 21:04:26 <PublicServer> <mfb> hi Mazur 21:04:28 <PublicServer> <Mazur> lo 21:04:30 <PublicServer> <mfb> with the convert tool 21:04:33 <PublicServer> <mfb> and drag+drop 21:04:43 <PublicServer> <LoPo> drag the whole map? 21:04:49 <PublicServer> <Mazur> Yep. 21:04:51 <PublicServer> <mfb> zoom out, drag 21:05:02 <PublicServer> <mfb> arrow keys are useful 21:05:08 <PublicServer> <Mazur> Works even in multiplayer, they just are unaffected. 21:05:10 <PublicServer> <LoPo> ah :) 21:08:04 <PublicServer> <Mazur> That should not be possible. 21:08:14 <PublicServer> <LoPo> lol 21:08:22 <PublicServer> <LoPo> pbs fail 21:09:48 <PublicServer> <LoPo> but this refit station is troubeling use more than it should be 21:09:51 <PublicServer> <Mazur> That's another fine mess I've gotten myself into, STanley. 21:09:57 <PublicServer> <LoPo> us* 21:09:59 *** dwarf has joined #openttdcoop 21:10:06 <dwarf> !players 21:10:09 <PublicServer> dwarf: Client 2026 (Orange) is LoPo, in company 1 (Prunbourne Transport) 21:10:09 <PublicServer> dwarf: Client 1955 (Orange) is mfb, in company 1 (Prunbourne Transport) 21:10:09 <PublicServer> dwarf: Client 2039 (Orange) is Mazur, in company 1 (Prunbourne Transport) 21:10:09 <PublicServer> dwarf: Client 1968 (Orange) is V453000, in company 1 (Prunbourne Transport) 21:10:09 <PublicServer> dwarf: Client 1970 (Orange) is Cermix, in company 1 (Prunbourne Transport) 21:10:13 <PublicServer> <Mazur> Gives me something to do, otherwise it would be the most boring SL. 21:10:14 <dwarf> \password 21:10:19 <dwarf> !password 21:10:19 <PublicServer> dwarf: cleats 21:10:27 <PublicServer> *** Cermix has joined spectators 21:10:40 <PublicServer> *** dwarf joined the game 21:11:44 <PublicServer> <Mazur> The only real problem with the refit centre is the stacking in depot 1. 21:12:03 <PublicServer> <LoPo> hmmm 21:12:13 <mfb-> where? 21:12:20 <PublicServer> <Mazur> SL 12 refit. 21:12:58 <PublicServer> <LoPo> they all stack 21:13:04 <PublicServer> <Mazur> I had a prio for its exit to help release hte backlog, without it it keeps trains too lnog. 21:13:08 <PublicServer> <mfb> exit design is... bad 21:13:20 <PublicServer> <LoPo> make it like the first one 21:13:27 <PublicServer> <mfb> and now they block in circles 21:13:36 <PublicServer> <Mazur> Design? Where? I thoght I just threw some tracks together.. 21:13:48 <PublicServer> <mfb> ;) 21:14:20 *** tkjacobsen has joined #openttdcoop 21:15:02 <PublicServer> <mfb> should help 21:15:09 <PublicServer> <Mazur> Good show. 21:15:19 <PublicServer> <mfb> now the refit exit is free 21:15:54 <PublicServer> <Mazur> Yes, I had not thought te incoming trains frmo hte SLH through, they _are_ all for Town Drop. 21:16:48 <PublicServer> <Mazur> And now the primary trains are leaving the SL again, things will clear up. 21:17:07 <PublicServer> <mfb> and jamming a bit in the process :) 21:17:25 <PublicServer> <mfb> but they just need time and not a second line 21:17:52 <PublicServer> <Mazur> Indeed. 21:18:17 *** grimalkin has joined #openttdcoop 21:18:30 <PublicServer> <Mazur> The SL was operating well enough before I started messing about again. 21:18:48 <PublicServer> <Mazur> Like I said, boring. 21:19:15 <PublicServer> <LoPo> ? 21:21:13 <PublicServer> <Mazur> Wow, traind 1728 is bringing no fewer than 3 fizzy driunk to town drop. One for each of us and an empty flatcar to sit on. 21:21:31 *** ODM has quit IRC 21:22:03 <PublicServer> <LoPo> :D more than enouhg 21:22:19 <mfb-> :D 21:22:33 <PublicServer> <mfb> SL clear :) 21:23:15 <PublicServer> <Mazur> Only Prartfield Candyfloss needs to space its trains again, but its working on that. 21:23:48 *** Dvohoritch has quit IRC 21:27:49 <Mazur> rcon set ywpf.rail_firstred_twoway_oel 21:27:58 <Mazur> rcon set yapf.rail_firstred_twoway_eol 21:28:06 <Mazur> !rcon set yapf.rail_firstred_twoway_eol 21:28:06 <PublicServer> Mazur: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 21:28:17 <Mazur> Not noticably. 21:28:21 <mfb-> ? 21:28:37 <PublicServer> <Mazur> Still looking at the refit. 21:28:39 <PublicServer> <mfb> the signals become red after the trains choose one line 21:28:58 <PublicServer> <mfb> ah wait 21:29:01 <PublicServer> <Mazur> THey even choose it when the twoway is red. 21:29:07 <PublicServer> <mfb> they just want to reach the waypoint 21:29:09 <PublicServer> <LoPo> of 21:29:15 <PublicServer> <Mazur> Of course. 21:29:17 <PublicServer> <LoPo> ofc 21:29:19 <PublicServer> <mfb> the signal is behind their target 21:29:47 <PublicServer> <LoPo> but why did you removed the combo-entry? 21:30:07 <PublicServer> *** dwarf has left the game (leaving) 21:30:09 <PublicServer> <mfb> use the beer system for stack-proof depots 21:30:13 <PublicServer> <Mazur> I was trying to see whether it made a difference, and they were presigs. 21:30:36 <PublicServer> <LoPo> pre / entry whatever :P 21:31:10 <PublicServer> <LoPo> no use the signals like toy refit :D 21:31:22 <PublicServer> <Mazur> Nah, now they have a free exit I doubt the trainds will again knock off for 5 minutes for q quick one in hte deports. 21:31:40 <PublicServer> <mfb> toy refit really reduces its capacity with this 21:31:55 *** Chris_Booth has joined #openttdcoop 21:32:14 <PublicServer> <LoPo> why? 21:32:53 <PublicServer> <mfb> one train could go towards the depot before the other train loaded 21:33:11 <PublicServer> <mfb> what happened to train 1607? 21:33:17 <PublicServer> <LoPo> and now it has to w8? 21:33:24 <PublicServer> <mfb> right 21:33:27 <PublicServer> <LoPo> yeah i see it 21:33:41 <PublicServer> <mfb> well 21:33:44 <PublicServer> <LoPo> but i think it doesnt make any different 21:33:47 <PublicServer> <mfb> it works 21:33:49 <PublicServer> <LoPo> difference 21:33:55 <PublicServer> <mfb> I added some signals where it was possible 21:34:08 <PublicServer> <LoPo> it needs to unload before it can load anyways 21:34:13 <PublicServer> <mfb> at the other 50%, they have to wait longer 21:34:25 <PublicServer> <LoPo> there are enough platoforms :) 21:34:53 <PublicServer> <mfb> make it large enough, and even the worst non-blocking design can handle it... ;) 21:35:04 <PublicServer> <LoPo> lol? 21:35:06 <PublicServer> <LoPo> no 21:35:17 <PublicServer> <mfb> btw. why do we have two stations there? :) 21:35:27 <PublicServer> <LoPo> why is this a worse non-blocking system? 21:35:38 <PublicServer> <mfb> I didn't say this 21:35:44 <PublicServer> <LoPo> oky 21:35:57 <PublicServer> <mfb> but signals after each pickup exit would improve it 21:36:09 <PublicServer> <LoPo> i dont waht toys to w8 at drop like at beer drop 21:36:15 <PublicServer> <LoPo> thats why i have 2 21:36:22 <PublicServer> <LoPo> but he also have 2... 21:36:24 <PublicServer> <LoPo> hmmm\ 21:36:34 <PublicServer> <LoPo> why are there beers w8ing at beer drop? :P 21:36:38 <PublicServer> <mfb> well, does not change anything 21:36:48 <PublicServer> <LoPo> true 21:36:54 <PublicServer> <mfb> 1% rating :D 21:37:04 <PublicServer> <mfb> and bubbles are there, too 21:37:16 <PublicServer> <mfb> even with a good rating 21:37:24 <PublicServer> <LoPo> yeah :P 21:37:47 <PublicServer> <LoPo> some1 screwed up their orders... 21:39:05 <PublicServer> <mfb> ~40000 tons/month secondary production 21:39:15 <PublicServer> <Mazur> Once one train waits for a certain cargo, the only way to get the station clear of it id to rebuild all pltforms under a new name. 21:39:18 *** Chris_Booth has quit IRC 21:39:30 *** th_gergo has joined #openttdcoop 21:40:27 <mfb-> => 250 trains/month or ~8trains/day 21:42:24 <PublicServer> <mfb> is it me, or does "double tunnel!" not look like one :D 21:42:55 <PublicServer> <LoPo> its 2 :P 21:43:01 <PublicServer> <Mazur> I suppsoed we 21:43:07 <PublicServer> <LoPo> but their on one tile 21:43:09 <PublicServer> <LoPo> :P 21:43:16 <PublicServer> <mfb> hack! 21:43:18 <PublicServer> <Mazur> we haven;t snorted the right combination of chemicals. 21:43:40 <PublicServer> <LoPo> it doesnt look like its needs doubling... 21:45:23 <PublicServer> <Mazur> lol 21:46:33 <PublicServer> <mfb> now it is 21:46:37 <PublicServer> <Mazur> How long? 21:46:41 <PublicServer> <mfb> 50 tiles 21:46:52 <PublicServer> <Mazur> Half a million $. 21:47:02 <PublicServer> <Mazur> Eh, €. 21:47:04 <PublicServer> <mfb> so what :D 21:47:23 <PublicServer> <Mazur> Nothing, just nice to know. 21:47:38 <PublicServer> <LoPo> haha :P 21:47:52 <PublicServer> <LoPo> now its a nyan cave ;) 21:47:58 <PublicServer> <mfb> 21 millions for 247 tile 21:47:58 <PublicServer> <mfb> +s 21:48:46 <PublicServer> <mfb> got it 21:49:33 <PublicServer> <Mazur> Feel big now, having caught that little train that could but never got the chance/ 21:51:21 <PublicServer> <mfb> pathill sugar mine jams 21:51:31 <PublicServer> <LoPo> nuke it! 21:51:42 <PublicServer> <mfb> and it has crappy signals 21:53:53 <PublicServer> *** Cermix has joined company #1 21:55:02 <PublicServer> *** Mazur has left the game (leaving) 21:58:46 <PublicServer> <mfb> hmm.. wait 21:58:52 <PublicServer> <mfb> 09 town drop refits 21:59:02 <PublicServer> <mfb> and then lets the train run through the station again 21:59:14 *** dwarf has quit IRC 21:59:16 <PublicServer> <LoPo> yeah 21:59:36 <PublicServer> *** mfb has left the game (leaving) 21:59:41 <mfb-> good night 21:59:45 <LoPo> bb 22:00:05 *** mfb- has quit IRC 22:02:56 *** dwarf has joined #openttdcoop 22:03:07 <dwarf> !password 22:03:07 <PublicServer> dwarf: saliva 22:03:27 <PublicServer> *** dwarf joined the game 22:03:54 *** grimalkin has quit IRC 22:04:23 <PublicServer> *** dwarf has joined company #1 22:04:39 *** theholyduck has joined #openttdcoop 22:06:34 *** Progman has quit IRC 22:08:33 <PublicServer> *** dwarf has left the game (leaving) 22:11:04 <dwarf> what is the biggest train number that was reached in a game? 22:11:20 <dwarf> suppose it only has technical limitations 22:11:36 <dwarf> but it's pretty laggy already 22:11:48 <PublicServer> <LoPo> uhmm 22:12:10 <PublicServer> <LoPo> good question 22:12:16 <PublicServer> <LoPo> i forgot the irc command :P 22:12:53 <CornishPasty> @records 22:12:53 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 22:13:02 <PublicServer> <LoPo> ah there 22:13:18 <dwarf> cool :D 22:21:19 *** dwarf has quit IRC 22:23:14 <PublicServer> <Cermix> gn 22:23:20 <PublicServer> *** Cermix has left the game (leaving) 22:23:25 *** Cermix has quit IRC 22:26:08 *** magosi has joined #openttdcoop 22:35:14 <PublicServer> <LoPo> bye 22:35:22 <PublicServer> *** LoPo has left the game (leaving) 22:35:22 <PublicServer> *** Game paused (number of players) 22:35:34 *** LoPo has quit IRC 22:49:04 *** th_gergo has quit IRC 23:11:51 *** sla_ro|master has quit IRC 23:12:13 <PublicServer> *** V453000 has left the game (leaving) 23:39:34 *** dwarf has joined #openttdcoop 23:39:35 <dwarf> !players 23:39:37 <PublicServer> dwarf: There are currently no clients connected to the server 23:43:32 <Mazur> Need a second? 23:44:12 <PublicServer> *** Game still paused (number of players) 23:44:15 <PublicServer> *** Mazur joined the game 23:47:39 *** dwarf has quit IRC