Config
Log for #openttdcoop on 2nd May 2012:
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00:08:03  <PublicServer> <XeryusTC> you doing anything?
00:15:07  *** holyduck has quit IRC
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00:32:03  <PublicServer> *** XeryusTC has left the game (leaving)
00:32:03  <PublicServer> *** Game paused (number of players)
00:32:22  <dwarf> aww
00:32:38  <dwarf> I was too busy didn't see youasked
00:32:50  <dwarf> just rebuilding sweets drop entry
00:33:54  <dwarf> could you come back?
00:36:01  *** pugi has quit IRC
00:36:26  <Mark> dwarf: still here?
00:36:31  <dwarf> yep
00:36:34  <Mark> !unpause
00:36:34  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
00:36:35  <PublicServer> *** Game unpaused (number of players)
00:36:35  <Mark> there
00:36:40  <dwarf> thx
00:36:41  <dwarf> :D
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01:40:44  <PublicServer> <dwarf> finally
01:40:51  <PublicServer> <dwarf> sweets doesn't jam
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01:54:10  <PublicServer> <dwarf> gtg now
01:54:14  <PublicServer> <dwarf> cu
01:54:34  <PublicServer> <dwarf> damnit
01:55:05  <PublicServer> *** dwarf has left the game (leaving)
01:55:05  <PublicServer> *** Game paused (number of players)
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02:00:56  <XeryusTC> !auto
02:00:56  <PublicServer> *** XeryusTC has enabled autopause mode.
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02:47:43  <dwarf> !players
02:47:45  <PublicServer> dwarf: There are currently no clients connected to the server
02:49:52  <dwarf> anyone here?
02:53:38  <dwarf> !password
02:53:38  <PublicServer> dwarf: mimics
02:53:57  <PublicServer> *** Game still paused (number of players)
02:53:58  <PublicServer> *** dwarf joined the game
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05:40:10  <dwarf> !players
05:40:13  <PublicServer> dwarf: There are currently no clients connected to the server
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07:06:06  <dwarf> !players
07:06:09  <PublicServer> dwarf: There are currently no clients connected to the server
07:06:13  <dwarf> hi
07:06:18  <dwarf> anyone here
07:06:19  <dwarf> ?
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07:54:51  <Hazzard> Hello guys
07:55:28  <hylje> hey mice
07:55:49  <Hazzard> Mhm?
07:56:12  <hylje> oh sorry i've just been playing too much transformice
07:59:10  <Hazzard> Lol
07:59:13  <Hazzard> No idea what that is
07:59:41  <hylje> it's a silly mouse game
07:59:45  <hylje> www.transformice.com
08:00:40  *** Cermix has joined #openttdcoop
08:01:44  <Cermix> !password
08:01:44  <PublicServer> Cermix: mimics
08:01:59  <PublicServer> *** Game still paused (number of players)
08:02:00  <PublicServer> *** Cermix joined the game
08:04:45  <V453000> what the fuck is that hylje :D
08:07:27  <PublicServer> *** Game still paused (number of players)
08:07:27  <PublicServer> *** Game unpaused (number of players)
08:07:27  <PublicServer> *** dwarf joined the game
08:07:31  <PublicServer> <dwarf> hi
08:07:34  <PublicServer> <Cermix> hi
08:25:59  <V453000> !password
08:25:59  <PublicServer> V453000: cement
08:26:10  <PublicServer> <V453000> hi
08:26:11  <PublicServer> *** V453000 joined the game
08:26:14  <PublicServer> <Cermix> hi
08:27:21  <PublicServer> <V453000> oh FUCK
08:27:35  <PublicServer> <V453000> SL08
08:27:38  <PublicServer> <V453000> depot got deleted
08:27:48  <PublicServer> <V453000> who used direct depot order :(
08:29:22  <V453000> !rcon set max_trains 5555
08:29:43  <V453000> !rcon set max_trains 0
08:30:13  <PublicServer> <V453000> mfb did?
08:30:15  <PublicServer> <V453000> the fuck
08:30:22  <PublicServer> <V453000> that must be fixed
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08:50:06  <PublicServer> <Cermix> why?
08:50:16  <PublicServer> <Cermix> signals on both side?
08:51:09  <PublicServer> <dwarf> ah
08:51:24  <PublicServer> <dwarf> because PBS likes twosided signals
08:51:31  <PublicServer> <Cermix> lol
08:51:53  <PublicServer> <dwarf> for some reason takes much longer to give a path to a onesided
08:52:51  <Hazzard> Really?
08:52:54  <Hazzard> I never knew that
08:53:16  <PublicServer> <V453000> depends
08:53:26  <PublicServer> <V453000> but 2ways definitely help
08:57:21  <PublicServer> <dwarf> does PBS hate red twoways?
08:58:39  <PublicServer> <V453000> just 2 trains made under 10k
09:00:37  <PublicServer> <V453000> if I see right, all trains that didnt turn profit this year yet, are full
09:00:43  <PublicServer> <V453000> so they are on the way to drop
09:00:45  <PublicServer> <V453000> -> will make $
09:01:39  <PublicServer> <V453000> SLH11 might still need 4th though
09:02:13  <PublicServer> <V453000> which would require 5th on toy factory entrance
09:02:15  <PublicServer> <V453000> not worth it I guess
09:03:16  <Cermix> lol
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09:19:19  <PublicServer> *** V453000 has left the game (leaving)
09:19:25  <V453000> back soonish
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09:37:23  <Mazth> !info
09:37:23  <PublicServer> Mazth: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 31434569018  Loan: 0  Value: 31438026520  (T:1732, R:0, P:0, S:0) unprotected
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09:56:04  <PublicServer> <dwarf> cermix, are you building?
09:56:15  <PublicServer> <Cermix> no
09:56:30  <PublicServer> <dwarf> then I'll go
09:56:32  <PublicServer> <Cermix> you?
09:56:34  <PublicServer> <Cermix> ok
09:56:36  <PublicServer> *** Cermix has joined spectators
09:56:36  <PublicServer> *** Game paused (number of players)
09:56:38  <PublicServer> <dwarf> cu
09:56:41  <PublicServer> <Cermix> cya
09:56:43  <PublicServer> *** dwarf has left the game (leaving)
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10:14:25  <Hazzard> Hello
10:16:54  *** th_gergo has quit IRC
10:20:57  <Cermix> hello
10:34:21  <PublicServer> *** Cermix has left the game (leaving)
10:36:00  <Mark> hello
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12:13:57  <PublicServer> *** Game still paused (number of players)
12:13:58  <PublicServer> *** tneo joined the game
12:15:45  <PublicServer> *** tneo has left the game (leaving)
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12:30:25  <Hazzard> Hey
12:30:48  <Hazzard> Done finalizing yet?
12:31:44  <Cermix> !password
12:31:44  <PublicServer> Cermix: toffee
12:31:54  <Hazzard> !players
12:31:55  <Hazzard> !info
12:31:55  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 31610435008  Loan: 0  Value: 31613848790  (T:1732, R:0, P:0, S:0) unprotected
12:31:55  <PublicServer> Hazzard: Current/maximum clients:     0/255
12:31:55  <PublicServer> Hazzard: Current/maximum companies:   1/ 1
12:31:55  <PublicServer> Hazzard: Current/maximum spectators:  0/10
12:31:55  <PublicServer> Hazzard: Client #1  name: 'PublicServer'  company: 255  IP: server
12:31:56  <PublicServer> Hazzard: Client #2575  name: 'Cermix'  company: 1  IP: 217.196.213.166
12:31:56  <PublicServer> Hazzard: doneclientcount
12:31:58  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 31610435008  Loan: 0  Value: 31613848790  (T:1732, R:0, P:0, S:0) unprotected
12:31:58  <PublicServer> Hazzard: There are currently no clients connected to the server
12:32:01  <PublicServer> *** Game still paused (number of players)
12:32:01  <PublicServer> *** Cermix joined the game
12:32:10  <Hazzard> Whoa there
12:32:31  <Hazzard> What just happened
12:32:32  <Hazzard> !players
12:32:35  <PublicServer> Hazzard: Client 2575 (Orange) is Cermix, in company 1 (Prunbourne Transport)
12:32:43  <Cermix> hi
12:32:47  <Cermix> again :D
12:32:49  <Hazzard> Hello
12:33:07  <Hazzard> Weird
12:33:12  <Hazzard> I got the client count :P
12:33:17  <Hazzard> !help
12:33:17  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands
12:34:30  <V453000> !clientcount
12:34:36  <V453000> player
12:34:42  <V453000> !playercount
12:34:42  <PublicServer> V453000: Number of players: 1 (0 spectators)
12:34:46  <V453000> you bean that
12:34:48  <V453000> mean
12:34:50  <V453000> duh keyboard
12:35:34  <Cermix> I really think we should be finishing this game.. as I see, no jams at all
12:35:39  <Hazzard> [20:32] <+PublicServer> Hazzard: Current/maximum clients:     0/255 [20:32] <+PublicServer> Hazzard: Current/maximum companies:   1/ 1 [20:32] <+PublicServer> Hazzard: Current/maximum spectators:  0/10 [20:32] <+PublicServer> Hazzard: Client #1  name: 'PublicServer'  company: 255  IP: server [20:32] <+PublicServer> Hazzard: Client #2575  name: 'Cermix'  company: 1  IP: 217.196.213.166 [20:32] <+PublicServer> Hazzard: doneclientcount
12:35:48  <Hazzard> I don't think that is supposed to happen :/
12:36:03  <Hazzard> Unless I am secretly an op or something
12:36:13  <V453000> there are jams afaik ... some SLHs jam
12:36:40  <V453000> hm yes hazzard it looks a bit messed up
12:38:06  <Hazzard> If I type "!players" then quickly type "!info" it does that
12:38:17  <PublicServer> *** Cermix has left the game (leaving)
12:38:47  <KenjiE20> that's the way the hack works
12:39:05  <Hazzard> :D
12:39:07  <KenjiE20> it just spews out console until it sees something that looks like the end of a command
12:40:31  <Hazzard> right
12:43:30  <Hazzard> No idea what tha means
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13:01:37  <Hazzard> V453000, do you know how to make it so refit cargos are all at an equal amount, not pax being 4x and goods being 2x?
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13:25:42  <V453000> what do you mean Hazzard?
13:35:45  <Hazzard> "By default, passenger capacity is 4x, and mail/goods capacity 2x larger than capacity for other cargoes. The capacity set here is used for the default (i.e. first refittable) cargo. Use the cargo_capacity callback to avoid this effect. "
13:35:50  <V453000> ahh
13:36:50  <V453000> make a switch(FEAT_TRAINS, SELF, some_name_of_switch_you_want, cargo_type_in_veh){PASS: return 20; MAIL: return 20;}
13:36:55  <V453000> or any other cargo in that
13:37:19  <V453000> and in the graphics block if the vehicle write cargo_capacity: some_name_of_switch_you_want;
13:37:35  <V453000> *of the vehicle
13:38:02  <V453000> the switch is probably something else than FEAT_TRAINS ... idk what RVs have
13:39:50  <V453000> hope that helps
13:41:48  <Hazzard> Thanks
13:43:13  <V453000> yw
13:54:45  <Hazzard> Do you have an example?
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14:09:47  <V453000> you actually tried what I told you?
14:15:02  <Hazzard> I am not sure what to put in cargo_type_in_veh
14:15:32  <V453000> see the wiki
14:15:34  <V453000> switch block
14:16:08  <V453000> I dont mind helping you but please try to find information on your own too
14:16:09  <Hazzard> http://newgrf-specs.tt-wiki.net/wiki/NML:Switch?
14:16:29  <V453000> yes
14:16:42  <V453000> <expression>The expression that will be evaluated to make a decision. This expression may contain variables. Instead of a single expression this may also be an array of expressions. In that case all of the array elements are evaluated in order and the last one is used to make a decision.
14:20:46  <Hazzard> I am a noob at this
14:22:34  <V453000> the expression is the "question" the switch block makes
14:22:58  <V453000> so if you have there cargo_type_in_veh, the switch block asks what cargo is in the vehicle
14:23:14  <V453000> if you have there vehicle_type_id, it asks for the id of the leading vehicle
14:23:15  <V453000> etc
14:23:34  <V453000> and the PASS: XX; MAIL: XX; are the outputs in cases of different cargoes
14:23:55  <V453000> understand?
14:24:15  <Hazzard> I think so
14:25:31  <V453000> just put there cargo_type_in_veh and type in the PASS: something; values all the cargoes you need
14:25:49  <V453000> maybe it would be enough to have default value on X and then just re-define pax/mail/goods to the same value
14:35:33  <V453000> !password
14:35:33  <PublicServer> V453000: toffee
14:35:47  <PublicServer> *** Game still paused (number of players)
14:35:49  <PublicServer> *** V453000 joined the game
14:36:00  <V453000> !unpause
14:36:00  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
14:36:01  <PublicServer> *** Game unpaused (number of players)
14:39:13  <Hazzard> I can't figure out how to refernce the switch in the vehicle block
14:39:29  <V453000> [15:37] <@V453000> and in the graphics block if the vehicle write cargo_capacity: some_name_of_switch_you_want;
14:40:03  <PublicServer> <V453000> if you try it somewhere, it will probably tell you some error that will help
14:43:39  <Cermix> in one TTD game can be up to 300 000 vehicles.. (15 companies, each 5k trains, cars, shops and planes) Interested if my PC would handle it :D
14:46:13  <Cermix> OTTD is not optimised for multicore CPUs, is it?
14:47:16  *** Hazzard has quit IRC
14:47:39  <Cermix> CPU*
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14:50:00  <Hazzard> Should it be
14:50:03  <Hazzard> "cargo_capacity:			switch_cargo_hoverflat;"?
14:51:04  <V453000> try? :)
14:52:23  <Hazzard> I get an error saying that the switch isn't referenced, and (for the line above) expression cannot be assigned to a parameter
14:52:42  <V453000> define the switch before the vehicle item definition
14:55:24  <Hazzard> doesn't work :/ I'll try figuring it out later
14:55:49  <V453000> just paste me the code so I can see the issue
14:55:52  <V453000> later
14:56:23  <V453000> !save
14:56:23  <PublicServer> Saving game...
14:56:27  <V453000> 100 rating, no jams
14:56:28  <V453000> 1000
14:57:10  <V453000> Mark: do you mind if I use my map? It is pretty much identical to yours, but is of normal size, has more stations and uses north american cities combined with TTRS and swedish houses ... with TTRS roads
14:57:19  <Cermix> um.. game finished?
14:57:38  <V453000> !getsave http://dl.dropbox.com/u/20419525/psg235startV1.sav
14:57:40  <PublicServer> V453000: OK :-)
14:57:43  <V453000> !save
14:57:43  <PublicServer> Saving game...
14:57:49  <V453000> !transfer 234 game.sav
14:57:56  <PublicServer> V453000: PublicServerGame_234_Final.sav
14:57:56  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_234_Final.sav)
14:58:20  <PublicServer> *** V453000 has left the game (leaving)
14:58:20  <PublicServer> *** Game paused (number of players)
14:58:32  <V453000> !date
14:58:32  <PublicServer> V453000: 15 Apr 2531
15:00:14  <Hazzard> I gtg now
15:01:04  *** Hazzard has quit IRC
15:07:02  <V453000> !info
15:07:02  <PublicServer> V453000: #:1(Orange) Company Name: 'Prunbourne Transport'  Year Founded: 2100  Money: 31813951878  Loan: 0  Value: 31817320438  (T:1729, R:0, P:0, S:0) unprotected
15:08:54  <V453000> poll: image for wiki archive?
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15:10:17  <Cermix> Beer station + Entrance ?
15:10:46  *** Zeknurn has joined #openttdcoop
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15:16:56  <Mark> !password
15:16:56  <PublicServer> Mark: toffee
15:16:59  <PublicServer> *** Mark has left the game (connection lost)
15:16:59  <PublicServer> *** Game still paused (number of players)
15:17:17  <PublicServer> *** Game still paused (number of players)
15:17:18  <PublicServer> *** Mark joined the game
15:18:34  <PublicServer> *** Mark has left the game (leaving)
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15:28:43  <V453000> Mark: which map ? :)
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15:30:34  <Mark> hm?
15:30:44  <Mark> !rcon ls
15:30:44  <PublicServer> Mark: 0) .. (Parent directory)
15:30:47  <PublicServer> Mark: 1) archive/ (Directory)
15:30:47  <PublicServer> Mark: 2) psg235startV1.sav
15:30:47  <PublicServer> Mark: 3) psg235start3.sav
15:30:47  <PublicServer> Mark: 4) psg235start2.sav
15:30:50  <PublicServer> Mark: 5) psg235start.sav
15:30:50  <PublicServer> Mark: 6) psg234start3.sav
15:30:50  <PublicServer> Mark: 7) psg234start2.sav
15:30:50  <PublicServer> Mark: 8) psg234start1.sav
15:30:50  <PublicServer> Mark: 9) Bloggs & Co., 2197-03-19.sav
15:30:50  <PublicServer> Mark: you have 23 more messages
15:30:58  <Mark> start3?
15:31:02  <Mark> what did you change?
15:31:39  <V453000> no V1
15:31:56  <V453000> I made a bigger map, 256x512 makes only for tiny Sbahns imo :(
15:32:06  <V453000> especially with that amount of water really
15:32:17  <Mark> wasnt aiming for massive sbahns
15:32:20  <V453000> but I used very similar newgrf settings to yours
15:32:23  <V453000> well not massive
15:32:25  <Mark> but do as you want
15:32:25  <V453000> but at least something :p
15:33:00  <Mark> i like making good looking sbahns that match the geography
15:33:05  <Mark> rather than copying some pattern over and over
15:33:18  <V453000> doesnt have to be pattern at all
15:33:25  <V453000> that would be a flat map like 201 was
15:35:59  <V453000> hm
15:36:04  <V453000> what about mountainous smooth
15:37:38  <Mark> why not just load my map
15:37:58  <Mark> whatever
15:39:07  <V453000> I just feel like we havent had a nice pax game in a long time and I think bigger map would be nicer for that
15:40:06  <V453000> hilly/mountainous, rough and water is insane with pax game
15:42:37  <Mark> k go for it
15:44:18  <V453000> lets try one and you decide if we play it or not
15:45:16  <V453000> !getsave http://dl.dropbox.com/u/20419525/psg235startV2.sav
15:45:17  <PublicServer> V453000: OK :-)
15:45:20  <V453000> !rcon load 2
15:45:29  <PublicServer> *** Game still paused (manual, number of players)
15:45:30  <V453000> !changepw
15:45:30  <PublicServer> V453000: Password changed to teeing
15:45:33  <V453000> !auto
15:45:33  <PublicServer> *** V453000 has enabled autopause mode.
15:45:33  <PublicServer> *** Game still paused (number of players)
15:45:46  <PublicServer> *** Game still paused (number of players)
15:45:47  <PublicServer> *** V453000 joined the game
15:46:54  <PublicServer> <V453000> I think this is pretty reasonable :) come have a look please
15:48:17  *** Progman has joined #openttdcoop
15:48:30  <Mark> !password
15:48:30  <PublicServer> Mark: teeing
15:48:54  <PublicServer> *** Game still paused (number of players)
15:48:54  <PublicServer> *** Game unpaused (number of players)
15:48:55  <PublicServer> *** Mark joined the game
15:49:10  <PublicServer> <Mark> yea its nice
15:49:32  <PublicServer> <V453000> hope you dont mind
15:49:53  <PublicServer> <Mark> ive already found myself a nice little corner
15:49:57  <PublicServer> <V453000> :>
15:50:19  <Mark> @setpsg 243
15:50:19  <Webster> use !gamenr
15:50:21  <Mark> @setpsg 235
15:50:21  <Webster> use !gamenr
15:50:25  <Mark> !gamenr 235
15:50:25  <PublicServer> *** Mark has set gamenr to 235 (next !restart)
15:50:31  <Mark> @stage Planning
15:50:31  <V453000> y
15:50:31  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG234 (r24119) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:50:33  <V453000> !restart
15:50:34  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
15:50:39  <V453000> lets get the logs right
15:51:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:51:01  <PublicServer> Thank you for playing r24119.
15:51:06  <PublicServer> Server has exited
15:51:07  <Mark> oi
15:51:07  *** PublicServer has quit IRC
15:51:09  <Mark> oh
15:51:18  <Mark> dinner
15:51:22  <V453000> :) enjoy
15:51:31  *** PublicServer has joined #openttdcoop
15:51:32  <PublicServer> Autopilot engaged
15:51:32  <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)'
15:51:32  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG235 (r24119) | STAGE: Planning | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:51:32  *** ChanServ sets mode: +v PublicServer
15:51:34  <Cermix> well. I cant join there,.. one grf missing (new trees)
15:51:43  <V453000> isnt it in our grf pack? :z
15:51:56  <PublicServer> ***  made screenshot at 00011D2D: http://ps.openttdcoop.org/publicserver/webcam/00011D2D.png
15:52:10  <V453000> hang on, I will replace it with test trees which look the same but are in pack for sure
15:52:20  <V453000> their author is retarded so it was put away from bananas
15:52:27  <Cermix> ok, thanks
15:53:46  <V453000> !getsave http://dl.dropbox.com/u/20419525/psg235startV3.sav
15:53:47  <PublicServer> V453000: OK :-)
15:53:51  <V453000> !rcon cd 3
15:53:53  <V453000> !rcon load 2
15:53:54  <PublicServer> *** Game still paused (manual, number of players)
15:53:58  <V453000> !changepw
15:53:58  <PublicServer> V453000: Password changed to wigwam
15:53:58  <V453000> !auto
15:53:58  <PublicServer> *** V453000 has enabled autopause mode.
15:54:00  <PublicServer> *** Game still paused (number of players)
15:54:14  <PublicServer> *** Game still paused (number of players)
15:54:17  <PublicServer> *** V453000 joined the game
15:54:20  <PublicServer> *** Cermix has left the game (connection lost)
15:54:20  <PublicServer> *** Game still paused (number of players)
15:54:38  <PublicServer> *** Game still paused (number of players)
15:54:38  <PublicServer> *** Game unpaused (number of players)
15:54:39  <PublicServer> *** Cermix joined the game
15:54:40  <PublicServer> <Cermix> Ha..
15:54:43  <PublicServer> <Cermix> works
15:55:33  <PublicServer> <Cermix> PAX game is about transporting passengers?
15:55:35  <PublicServer> <V453000> y
15:56:17  <PublicServer> <Cermix> wow.. new experience :D  Will be just watching to know what to do :D
15:56:36  <PublicServer> <V453000> just look in the archive for pax games?
15:56:42  <PublicServer> <V453000> or even read @@ABR05
15:56:45  <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
15:56:55  <PublicServer> <V453000> that actually even links to some pax games
15:57:17  <PublicServer> <Cermix> will read it.. but practice is more important..
15:57:31  <PublicServer> <V453000> well if you dont know what to do, reading is first
15:57:57  <PublicServer> <V453000> passenger networks are quite specific
15:59:25  <Cermix> I am lazy to read :D I will just watch and learn :D
15:59:47  <PublicServer> <V453000> dont ask for help then
16:01:07  <Cermix> The network construction.. is it like in cargo game? ( main lines, sidelines)?
16:01:15  <PublicServer> <V453000> depends
16:01:48  <Cermix> on?
16:02:12  <PublicServer> <V453000> on plan, obviously
16:03:10  <Cermix> gonna check save games
16:03:16  <PublicServer> *** Cermix has left the game (leaving)
16:03:16  <PublicServer> *** Game paused (number of players)
16:04:29  <PublicServer> <V453000> hm I dont have a clue what plan to make :D
16:04:32  <PublicServer> <V453000> be back later
16:04:38  <PublicServer> *** V453000 has left the game (leaving)
16:09:32  *** pugi has quit IRC
16:24:13  *** th_gergo has joined #openttdcoop
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16:37:16  *** ChanServ sets mode: +o ODM
16:37:31  <Mark> !password
16:37:31  <PublicServer> Mark: wigwam
16:37:41  <PublicServer> *** Game still paused (number of players)
16:37:44  <PublicServer> *** Mark joined the game
16:38:27  <LoPo> hi
16:38:52  <PublicServer> *** Game still paused (number of players)
16:38:52  <PublicServer> *** TWerkhoven joined the game
16:39:10  <Mark> V453000: which are the tilting trains again?
16:39:57  <Mark> @clcalc
16:39:57  <Webster> Mark: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:40:13  <Mark> @clcalc mono tilt 402
16:40:13  <Webster> Mark: Required CL for monorail at 402km/h, with tilt bonus, is 6 (11 half tiles) or TL
16:40:38  <Mark> !unpause
16:40:39  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
16:40:41  <PublicServer> *** Game unpaused (number of players)
16:42:51  <Mark> @clcalc mono tilt 341
16:42:51  <Webster> Mark: Required CL for monorail at 341km/h, with tilt bonus, is 4 (7 half tiles) or TL
16:43:00  <Mark> @clcalc mono tilt 311
16:43:00  <Webster> Mark: Required CL for monorail at 311km/h, with tilt bonus, is 4 (6 half tiles) or TL
16:43:59  <V453000> Mark: they should have it written there
16:44:04  <PublicServer> <Mark> yeah i realised
16:44:30  <PublicServer> <Mark> whirlpool, 341kmh at CL4 is pretty nice
16:44:32  <PublicServer> <Mark> though accel is poor
16:44:46  <PublicServer> <Mark> HOLY FUCK
16:44:57  <PublicServer> <Mark> lightning must've struck 100 metres away
16:46:23  <PublicServer> *** XeryusTC joined the game
16:46:37  <XeryusTC> !auto
16:46:37  <PublicServer> *** XeryusTC has enabled autopause mode.
16:47:13  <PublicServer> *** LoPo joined the game
16:47:28  <Mark> @clcalc mono tilt 300
16:47:28  <Webster> Mark: Required CL for monorail at 300km/h, with tilt bonus, is 3 (5 half tiles) or TL
16:47:51  <PublicServer> <XeryusTC> another nuts game xD
16:48:03  <PublicServer> <Mark> yeah first nuts pax game though
16:48:27  <PublicServer> <XeryusTC> that wouldn't be true if another plan was chosen the previous game :P
16:48:57  <PublicServer> <Mark> that wouldve been hybrid
16:48:59  <PublicServer> <Mark> which is horrible :P
16:49:11  <Mark> @clcalc mono tilt 310
16:49:11  <Webster> Mark: Required CL for monorail at 310km/h, with tilt bonus, is 4 (6 half tiles) or TL
16:49:14  <Mark> @clcalc mono tilt 305
16:49:14  <Webster> Mark: Required CL for monorail at 305km/h, with tilt bonus, is 4 (6 half tiles) or TL
16:49:16  <Mark> @clcalc mono tilt 301
16:49:16  <Webster> Mark: Required CL for monorail at 301km/h, with tilt bonus, is 4 (6 half tiles) or TL
16:49:25  <Mark> @clcalc mono tilt 200
16:49:25  <Webster> Mark: Required CL for monorail at 200km/h, with tilt bonus, is 2 (3 half tiles) or TL
16:49:30  <Mark> @clcalc mono tilt 250
16:49:30  <Webster> Mark: Required CL for monorail at 250km/h, with tilt bonus, is 3 (4 half tiles) or TL
16:49:43  <Mark> @clcalc mono tilt 201
16:49:43  <Webster> Mark: Required CL for monorail at 201km/h, with tilt bonus, is 2 (3 half tiles) or TL
16:50:52  <PublicServer> <Mark> TL12 maelstrom limited to 200kmh
16:51:06  <PublicServer> <Mark> super accel and can do TL2 at full speed
16:51:15  <XeryusTC> !rcon set smoke_amount 1
16:51:36  <Mark> @clcalc mono tilt 100
16:51:36  <Webster> Mark: Required CL for monorail at 100km/h, with tilt bonus, is 1 (0 half tiles) or TL
16:51:41  <Mark> @clcalc mono tilt 150
16:51:41  <Webster> Mark: Required CL for monorail at 150km/h, with tilt bonus, is 1 (1 half tiles) or TL
16:52:05  <Mark> @clcalc mono tilt 222
16:52:05  <Webster> Mark: Required CL for monorail at 222km/h, with tilt bonus, is 2 (3 half tiles) or TL
16:52:08  <Mark> @clcalc mono tilt 230
16:52:08  <Webster> Mark: Required CL for monorail at 230km/h, with tilt bonus, is 2 (3 half tiles) or TL
16:52:10  <Mark> @clcalc mono tilt 240
16:52:10  <Webster> Mark: Required CL for monorail at 240km/h, with tilt bonus, is 3 (4 half tiles) or TL
16:52:15  <Mark> @clcalc mono tilt 235
16:52:15  <Webster> Mark: Required CL for monorail at 235km/h, with tilt bonus, is 2 (3 half tiles) or TL
16:52:17  <XeryusTC> damnit
16:52:22  <XeryusTC> take it to pm :P
16:52:31  <Mark> yeah good point
16:52:32  <Mark> sorry :P
16:52:47  <XeryusTC> yes you will be
16:52:48  <XeryusTC> :P
16:53:09  <PublicServer> <Mark> HOLY FUCKING THUNDER
16:53:23  <XeryusTC> !rcon set smoke_amount 0
16:56:12  <planetmaker> !rcon set smoke_amount
16:56:12  <PublicServer> planetmaker: Current value for 'smoke_amount' is: '0' (min: 0, max: 2)
16:57:51  <PublicServer> <Mark> speed limits are ugly
16:58:01  <PublicServer> <Mark> close to cheating really :P
16:58:15  <PublicServer> <LoPo> ?
16:58:21  <PublicServer> <LoPo> with which trains?
16:58:21  <PublicServer> <Mark> look at train 1
16:58:23  <PublicServer> <Mark> any
16:58:29  <PublicServer> <LoPo> realy?
16:58:39  <PublicServer> <Mark> look at the timetable
16:58:50  <PublicServer> <Mark> i limited it to 394 so it can do that curve at full speed
16:58:52  <PublicServer> <LoPo> ah smart :)
16:58:52  <PublicServer> <XeryusTC> lol nice
16:59:36  <PublicServer> <Mark> it'll do that at full speed now
17:00:00  <PublicServer> <Mark> shame it doesnt have tilt
17:00:10  <PublicServer> <Mark> could have it do 400kmh through that curve
17:02:08  <PublicServer> *** XeryusTC has left the game (leaving)
17:03:07  <Cermix> !password
17:03:07  <PublicServer> Cermix: bulges
17:03:20  <PublicServer> *** Cermix joined the game
17:04:05  <PublicServer> <Cermix> ugly train....
17:04:27  *** Absolutis has joined #openttdcoop
17:04:42  <PublicServer> <Mark> yeah
17:04:56  <PublicServer> <Cermix> how did you limit the train speed?
17:05:02  <PublicServer> <Mark> timetabled
17:05:17  <PublicServer> <Cermix> oh.. wow
17:05:20  <PublicServer> <Cermix> never used it
17:05:29  <V453000> !password
17:05:29  <PublicServer> V453000: bulges
17:05:50  <Absolutis> hey
17:05:51  <PublicServer> <V453000> hi
17:05:52  <PublicServer> *** V453000 joined the game
17:06:02  <Absolutis> !password
17:06:02  <PublicServer> Absolutis: bulges
17:06:17  <PublicServer> <Mark> hiya
17:06:23  <PublicServer> <V453000> hmm
17:06:26  <PublicServer> <V453000> what about
17:06:32  <PublicServer> <Mark> borderline cheating imho :P
17:06:38  <PublicServer> <V453000> ?
17:06:40  <PublicServer> <Mark> train 1
17:06:50  <PublicServer> <V453000> what is wrong with it