Log for #openttdcoop on 3rd June 2012:
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00:14:14  *** Nat_AFK is now known as NataS
00:17:09  *** Webster has joined #openttdcoop
00:17:13  *** ChanServ sets mode: +o Webster
00:18:40  <Chris_Booth> Webster should say kurching every time someone donates money
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00:21:57  <Chris_Booth> I am off to bed now
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01:05:18  <bflmpsvz> !password
01:05:18  <PublicServer> bflmpsvz: tattle
01:05:34  <PublicServer> *** Game still paused (number of players)
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07:17:28  <Alk_> !info
07:17:28  <PublicServer> Alk_: #:1(Orange) Company Name: 'Company 236'  Year Founded: 2000  Money: 19508946037  Loan: 0  Value: 19514194067  (T:999, R:0, P:0, S:0) unprotected
07:17:34  <Alk_> !players
07:17:37  <PublicServer> Alk_: There are currently no clients connected to the server
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08:28:03  <soloswitch> !password
08:28:03  <PublicServer> soloswitch: tattle
08:28:13  <PublicServer> *** Game still paused (number of players)
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09:01:53  <Vinnie_nl> !playercount
09:01:53  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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09:59:00  <tycoondemon> !password
09:59:00  <PublicServer> tycoondemon: tattle
09:59:35  <PublicServer> *** Game still paused (number of players)
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10:00:37  <Vinnie_nl> hi
10:00:43  <PublicServer> <tycoondemon> hi
10:02:43  <Chris_Booth> hi
10:04:44  <Vinnie_nl> !password
10:04:44  <PublicServer> Vinnie_nl: tattle
10:04:55  <PublicServer> *** tycoondemon has joined company #1
10:05:06  <PublicServer> *** Game still paused (number of players)
10:05:06  <PublicServer> *** Game unpaused (number of players)
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10:16:19  <PublicServer> <Bassals> hello!
10:16:21  <PublicServer> <Vinnie> hey
10:17:53  <PublicServer> *** Chris Booth joined the game
10:18:05  <PublicServer> <Chris Booth> hi
10:18:07  <PublicServer> <Vinnie> hey
10:18:09  *** Alk_ has joined #openttdcoop
10:18:19  <Alk_> !players
10:18:21  <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236)
10:18:21  <PublicServer> Alk_: Client 7950 (Orange) is Vinnie, in company 1 (Company 236)
10:18:21  <PublicServer> Alk_: Client 7954 is Bassals, a spectator
10:18:21  <PublicServer> Alk_: Client 7956 (Orange) is Chris Booth, in company 1 (Company 236)
10:18:25  <PublicServer> <Chris Booth> wow we have a lot of oil
10:18:39  <Alk_> hey
10:18:50  <PublicServer> <Vinnie> hi
10:18:52  <PublicServer> <Chris Booth> hey Alk
10:19:43  <Alk_> !password
10:19:43  <PublicServer> Alk_: typhus
10:19:56  <PublicServer> *** Alk joined the game
10:20:09  <Alk_> want it running or i can go spec?
10:20:14  <Alk_> i just wanted to check it out
10:20:33  <PublicServer> <Chris Booth> it is running
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10:20:59  <PublicServer> <Alk> nvm
10:21:33  <PublicServer> <Alk> i enjoy watching this, even tho i dont understand much
10:21:47  <PublicServer> <Alk> its like watching the insides of a clock, all  the gears ticking away
10:22:05  <PublicServer> <Chris Booth> I don't understand it either
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10:23:35  <PublicServer> <Alk> i understand the basics tho, but i still need to learn the tricks
10:24:07  <PublicServer> <Vinnie> well lets build to learn
10:24:29  <PublicServer> <Chris Booth> shall we add a 6th ml?
10:24:33  <PublicServer> <Alk> we should mayeb move to the freebuild server, since this is quite laggy for me
10:24:39  <PublicServer> <Chris Booth> or is there a plan to archive this map?
10:24:53  <PublicServer> <Vinnie> it is finalizing so i guess its not needed
10:24:59  <PublicServer> <Alk> its being finalised, so its going to archive soon
10:25:21  <PublicServer> <Chris Booth> has anyone made the archive entry?
10:25:27  <PublicServer> <Chris Booth> or shall I do that then
10:25:29  <PublicServer> <Vinnie> not me
10:26:35  <PublicServer> <Vinnie> Alk really to laggy or can you do a little?
10:26:51  <PublicServer> <Alk> i can do, if its not near ML
10:27:00  <PublicServer> <Vinnie> great
10:27:12  <PublicServer> <Vinnie> what do you know about mergers?
10:27:30  <PublicServer> <Alk> never merge before split
10:27:36  <PublicServer> <Alk> and prio to ML
10:28:16  <PublicServer> <Alk> ye i was looking at this
10:28:43  <PublicServer> <Vinnie> can you make a merge there?
10:28:55  <Bassals> I would not say "never" but "it is not recommended"
10:29:15  <PublicServer> <Alk> sce
10:29:17  <PublicServer> <Alk> sec
10:29:42  <PublicServer> <Alk> pc fighint a bit, imma close some things
10:30:33  <PublicServer> <Alk> i dunno much about prios tho
10:32:51  <PublicServer> <Alk> the most basic thing i could think of
10:33:35  <PublicServer> <Alk> yes i know, not good with those :(
10:34:21  <PublicServer> <Vinnie> oke for this example i use TL3
10:34:28  <PublicServer> <Vinnie> so also a curvelength of 3
10:34:36  <Alk_> !cl
10:34:46  <PublicServer> <Chris Booth> okay I have added the wiki entry for this map
10:34:56  <PublicServer> <Chris Booth> feel free to edit what I have writen
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10:35:22  <PublicServer> <Chris Booth> it is hidden at the moment, just remove the <!-- --> tags when we save the map
10:37:04  <PublicServer> <Alk> why not for the other ml?
10:37:23  <PublicServer> <Vinnie> other mainline is not crossed, so no need for the bridge
10:37:26  <PublicServer> <Alk> oh i know,
10:37:28  <PublicServer> <Alk> yup
10:37:38  <PublicServer> <Alk> bridges have longer signal gap
10:38:16  <PublicServer> <Vinnie> now you
10:43:22  <PublicServer> <Alk> hmm prios
10:43:50  <PublicServer> <Alk> would this work?
10:43:56  <PublicServer> <Vinnie> no
10:44:28  <PublicServer> *** TWerkhoven joined the game
10:44:31  <PublicServer> <Alk> so i need a combo
10:44:35  <PublicServer> <Vinnie> yes
10:44:45  <PublicServer> <Vinnie> and it needs to be a two way signal
10:45:32  <PublicServer> <Alk> this?
10:45:46  <PublicServer> <Alk> i should probably merge before the prio
10:45:52  <PublicServer> <Alk> would be easier
10:45:59  <PublicServer> <Vinnie> no double bridges/tunnels are hard to prioritize
10:46:17  <PublicServer> <Vinnie> that will work
10:46:19  <PublicServer> <Alk> see ':P
10:47:05  <Alk_> !curve
10:47:06  <PublicServer> Alk_:
10:47:09  <PublicServer> <Vinnie> done?
10:47:27  <PublicServer> <Alk> should be
10:48:58  <PublicServer> <Alk> no train waiting bay also, i dont think it fits after tunnels
10:49:25  <PublicServer> <Vinnie> that one is perfect
10:50:04  <PublicServer> <Vinnie> so the dimensions are ok
10:50:06  <PublicServer> <Alk> mkay
10:50:20  <PublicServer> <Vinnie> just some signals and curves that arnt good yet
10:50:21  <PublicServer> <Alk> i need to find the setting that shows tile lenght when placing rail
10:50:27  <Bassals> !screenshot
10:51:23  <PublicServer> <Alk> got it
10:51:53  <PublicServer> <Alk> i know how i can fix one CL
10:52:40  <PublicServer> *** Bassals liked to make screenshot of last action, but nobody was working since. (
10:52:48  <PublicServer> <Alk> like so
10:52:59  <PublicServer> <Vinnie> yes
10:53:23  <Chris_Booth> @coin
10:53:23  <Webster> Chris_Booth: tails
10:53:47  <PublicServer> <Alk> just thought of that
10:54:01  <PublicServer> <Vinnie> yes it isnt hard
10:54:10  <Chris_Booth> @8ball will it rain on the queen of england today?
10:54:10  <Webster> Chris_Booth: In your dreams.
10:54:11  <PublicServer> <Alk> just need to think a bit more
10:54:22  <Chris_Booth> lol
10:54:32  <PublicServer> <Vinnie> is it today the 60 year thing?
10:54:43  <Chris_Booth> yes
10:55:15  <Chris_Booth> and the queen has to travel down the Thames on a boat
10:55:31  <PublicServer> <Vinnie> she must get wet then
10:55:31  <PublicServer> <Alk> i wonder if i could make the tunnel shorter, that would help with the signal gap too
10:55:41  <PublicServer> <Vinnie> no the gap is ok
10:55:47  <PublicServer> <Vinnie> how long is it?
10:56:03  <PublicServer> <Vinnie>  @@(gap 3)
10:56:04  <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
10:56:05  <PublicServer> <Alk> 5 tiles
10:56:13  <PublicServer> <Alk> is the tunnel
10:56:23  <PublicServer> <Vinnie> 5 is less then 9 so 2 tunnels is enough
10:56:53  <Chris_Booth> @dice 3d6
10:56:53  <Webster> Chris_Booth: 1, 3, and 4
10:57:01  <PublicServer> <Vinnie> and the tunnels are also sync, which is good
10:57:16  <Chris_Booth> @monologue
10:57:16  <Webster> Chris_Booth: Your current monologue is at least 1 line long.
10:57:44  <PublicServer> <Alk> sadly i don't understand the prio thing very well
10:57:59  <PublicServer> <Vinnie> oke lets start from the beginning then
10:58:09  <PublicServer> <Vinnie> do you know how pre signals work?
10:58:09  <PublicServer> <Alk> i can understand that a train from the ML sets off the exit signal, which sets off the pre-entry which blocks SL
10:58:13  <Chris_Booth> @cyborg
10:58:30  <PublicServer> <Alk> but why the combo signal?
10:58:32  <PublicServer> <Vinnie> sounds like you got it
10:58:47  <PublicServer> <Vinnie> to make the prio 5 tiles long
10:59:01  <PublicServer> <Vinnie> otherwise it would be only 3 tule long
10:59:27  <PublicServer> <Alk> so with TL 3, the entry would turn on, after the train passes, and the pre-entry would allow the SL train, blocking ML?
10:59:59  <Chris_Booth> C.H.R.I.S.B.O.O.T.H: Cybernetic Handcrafted Replicant Intended for Scientific Battle, Online Observation and Thorough Harm
11:00:01  <Chris_Booth> lol
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11:00:49  <Chris_Booth> V.I.N.N.I.E: Versatile Individual Normally for Nocturnal Infiltration and Exploration
11:01:09  <Chris_Booth> Vinnie your a hoe bot XD
11:01:15  <PublicServer> <Vinnie> ยง
11:01:26  <PublicServer> <Vinnie> im exploring hoe's
11:01:44  <PublicServer> <Bassals> are you building in here?
11:01:54  <PublicServer> <Alk> hmm, why doesnt the 3 tle long count tiles beofre the exit, as the 5 tile counts
11:02:00  <PublicServer> <Alk> vinnie is tutoring me ;)
11:02:06  <PublicServer> <Vinnie> the maglev part is where the sideline detects a train
11:02:30  <PublicServer> <Vinnie> because its an entry signal not a combo signal
11:02:44  <PublicServer> <Vinnie> that does not look any further back
11:02:54  <PublicServer> <Alk> oh i think, for the 3 tile, you have 2 exit signals, the first one should be a block signal
11:03:00  <PublicServer> <Alk> that confused me
11:03:30  <PublicServer> <Alk> it is unneccesary, the firwst exit signal for the 3tile, AFAIK
11:03:32  <PublicServer> <Bassals> two exit signs in a row are not doing anything
11:03:35  <PublicServer> <Alk> yup
11:04:10  <PublicServer> <Alk> hmmkay
11:04:38  <PublicServer> <Vinnie> but now the question, can you place two combo signals behind eacother like the 5 tile prio
11:05:14  <PublicServer> <Alk> that would close the entire line of combos
11:05:20  <PublicServer> <Alk> thats why the parallel track
11:05:27  <PublicServer> <Alk> it gives a seperate block for the combo
11:05:30  <PublicServer> <Vinnie> nice you got it
11:05:51  <PublicServer> <Alk> so faster trains need longer prios?
11:06:06  <PublicServer> <Vinnie> no it all depends on the acceleration
11:06:11  <PublicServer> <Bassals> that's not an easy question actually
11:06:26  <PublicServer> <Vinnie> if its instant at topspeed, a prio of trainlength + 2 tiles is enough
11:07:29  <PublicServer> <Alk> no point doing a 3 tile prio then
11:07:42  <PublicServer> <Chris Booth> I am off now
11:07:44  <PublicServer> <Alk> you rarely go below TL3
11:07:44  <PublicServer> <Chris Booth> toodles
11:07:46  <PublicServer> <Vinnie> depends on the situation
11:07:48  <PublicServer> <Alk> laters
11:07:51  <PublicServer> *** Chris Booth has left the game (leaving)
11:07:53  <PublicServer> <Vinnie> cya
11:07:59  <PublicServer> <Vinnie> im also gonna get some lunch brb
11:10:00  <Bassals> bye
11:15:16  <PublicServer> <Bassals> are you making a roro station?
11:15:23  <PublicServer> <Alk> im trying, with a buffer
11:22:07  <PublicServer> <Alk> should be done
11:22:41  <PublicServer> <Vinnie> back
11:22:59  <PublicServer> <Vinnie> the CL3 in the station is an SBend, no need for that to be 3 tiles
11:23:05  <PublicServer> <Alk> yeah
11:23:19  <PublicServer> <Alk> traisn should be slow too
11:23:26  <PublicServer> <Alk> depends on accel tho
11:23:56  <PublicServer> <Alk> its for TL 3 btw
11:23:56  <PublicServer> <Vinnie> how about making a hub?
11:24:12  <PublicServer> <Alk> ill see in a sec, brb
11:25:06  <PublicServer> <Alk> back
11:25:28  <PublicServer> <Alk> i can try a hub, but is the station fine?
11:29:26  <PublicServer> <Bassals> oh
11:30:01  <PublicServer> <Alk> mouse is floating :( server is a bit laggy
11:31:00  <PublicServer> <Vinnie> station was fine
11:31:14  <PublicServer> <Alk> ill try make a hub here
11:31:20  <PublicServer> <Vinnie> i see
11:31:58  <PublicServer> <Vinnie> mergers are complexer to make then splits, try to start with a merger
11:32:12  <PublicServer> <Alk> actually ill try with a L_R ML
11:32:20  <PublicServer> <Vinnie> :)
11:32:41  <PublicServer> <Vinnie> if you need an example just ask
11:32:51  <PublicServer> <Alk> ok
11:33:39  <PublicServer> <Bassals> i'm leaving
11:33:42  <PublicServer> <Alk> BB
11:33:44  <PublicServer> <Vinnie> cya
11:33:46  <PublicServer> <Bassals> goodbye
11:33:52  <PublicServer> *** Bassals has left the game (leaving)
11:34:44  <PublicServer> <Vinnie> i would go inside
11:34:51  <PublicServer> <Alk> jsut thought
11:35:17  <PublicServer> <Vinnie> bridge that later, it will be more complex soon
11:35:23  <PublicServer> <Vinnie> that bridge is easy
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11:35:32  <Firestar> !password
11:35:32  <PublicServer> Firestar: dubbed
11:35:52  <Firestar> hi
11:35:55  <PublicServer> <Alk> hihi
11:35:57  <PublicServer> <Vinnie> hey
11:36:20  <Firestar> how things?
11:36:28  <PublicServer> <Vinnie> great, with you?
11:36:47  <Firestar> too
11:36:58  <PublicServer> *** Firestar joined the game
11:39:30  <PublicServer> <Vinnie> nice
11:40:32  <PublicServer> <Alk> do i need CL 3 here too?
11:40:42  <PublicServer> <Vinnie> S-Bend, so no
11:41:56  <PublicServer> <Vinnie> nice you got all connections
11:42:03  <PublicServer> <Alk> signals now
11:42:29  <PublicServer> <Vinnie> well lets see, you made some tracks that force into signalgaps of 2 tiles
11:42:51  <PublicServer> <Alk> isnt SG ment 2 tiles usually
11:42:57  <PublicServer> <Vinnie> in thiss server they want only signalgaps of 1, so you also need to fix that later
11:43:15  <PublicServer> <Alk> ok
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11:46:37  <PublicServer> <Vinnie> yes thats easier
11:47:55  <PublicServer> <Alk> should be done, except the part i should move further
11:48:48  <PublicServer> <Alk> i was just checking that part
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11:50:42  <PublicServer> <Alk> ok, i declare this done
11:50:49  <PublicServer> <Vinnie> compare your two priorities
11:51:24  <PublicServer> <Alk> it is 2 way now
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11:51:35  <PublicServer> <Vinnie> still 1 has a signal that is wrong
11:52:01  <PublicServer> <Alk> :)
11:52:29  <PublicServer> <Alk> why?
11:52:55  <PublicServer> <Vinnie> right now there are two tiles between the entry and the exit signal
11:53:13  <PublicServer> <Alk> so it s equal to the other one?
11:53:31  <PublicServer> <Alk> the bridge has longer gap tho
11:53:34  <PublicServer> <Vinnie> yes 1 tile away from the entry signal
11:53:44  <PublicServer> <Vinnie> no that will not work
11:53:58  <PublicServer> <Vinnie> you can do his
11:54:21  <PublicServer> <Vinnie> for example
11:54:31  <PublicServer> <Alk> yes, make the signal gap shorter
11:54:49  <PublicServer> <Vinnie> but also this way has the sync problem
11:55:15  <PublicServer> <Vinnie> eachtrack across the bridge should be the same length
11:55:37  <PublicServer> <Alk> whats with the S-bends ignoring CL?
11:57:09  <PublicServer> <Alk> and that is determined by the distance between 2 bends?
11:57:31  <PublicServer> <Vinnie> its hard to explain, more experience that will tell when a curve is good or bad
11:58:01  <PublicServer> <Alk> i think i know, the train cant enter 2 bends that go same way at the same time
11:58:15  <PublicServer> <Alk> but i guess its hard to explain
11:58:29  <PublicServer> *** TWerkhoven has left the game (leaving)
11:58:29  <PublicServer> <Vinnie> but now im kinda bored
11:58:37  <PublicServer> <Alk> im going too atm
11:58:39  <PublicServer> <Vinnie> we should do this with actual trains
11:58:53  <PublicServer> <Alk> i suggested the sandbox server before
11:58:56  <PublicServer> <Alk> but later
11:59:03  <PublicServer> <Vinnie> well thats filled with tracks already
11:59:11  <PublicServer> <Alk> doesnt it reset?
11:59:25  <PublicServer> <Vinnie> yeah sometimes, maybe once in 2 days
11:59:35  <PublicServer> <Alk> ok, later then, i must go
11:59:41  <PublicServer> <Vinnie> but more when ppl are bored there then a set time
11:59:43  <PublicServer> <Vinnie> cya
11:59:49  <PublicServer> *** Vinnie has left the game (leaving)
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11:59:54  <PublicServer> *** Game paused (number of players)
12:00:03  <Alk_> later you can explain balancing maybe
12:00:08  <Vinnie_nl> sure
12:00:24  <Alk_> !afk
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13:01:10  <Skinkworks> !password
13:01:10  <PublicServer> Skinkworks: slopes
13:01:28  <PublicServer> *** Game still paused (number of players)
13:03:27  <PublicServer> *** Player has left the game (leaving)
13:04:16  <Skinkworks> !password
13:04:17  <PublicServer> Skinkworks: vaster
13:04:22  <PublicServer> *** Skinkworks has left the game (connection lost)
13:04:22  <PublicServer> *** Game still paused (number of players)
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14:33:36  <Vinnie_nl> !paswword
14:33:40  <Vinnie_nl> !password
14:33:40  <PublicServer> Vinnie_nl: blazes
14:33:54  <PublicServer> *** Game still paused (number of players)
14:33:55  <PublicServer> *** Vinnie joined the game
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14:44:27  <Alk_> need to unpause?
14:47:51  <PublicServer> *** Game still paused (number of players)
14:47:51  <PublicServer> *** Game unpaused (number of players)
14:47:54  <PublicServer> *** XeryusTC joined the game
14:48:17  <XeryusTC> not anymore :P
14:49:59  <PublicServer> <XeryusTC> because it seems like it does
14:52:49  <PublicServer> <Vinnie> better fix it, the one who build it probably doesnt read it anyway
14:53:07  <PublicServer> <XeryusTC> ok, fixed :P
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14:55:58  <chlorine> Hello
14:58:51  <PublicServer> <Vinnie> is there anything left to do?
14:59:04  <PublicServer> <XeryusTC> i'm moving some stations from slh4 to slh 5
15:00:27  <PublicServer> <Vinnie> looks pretty
15:00:34  <PublicServer> *** Vinnie has joined company #1
15:05:59  <PublicServer> <XeryusTC> hmm
15:06:06  <PublicServer> <XeryusTC> this might not actually be better :P
15:06:52  <PublicServer> <Vinnie> 61 trains, maybe it can work
15:07:38  <PublicServer> <Vinnie> no, look at SLH05 exit
15:07:44  <PublicServer> <XeryusTC> oh
15:07:46  <PublicServer> <XeryusTC> it is clearing up now :)
15:08:32  <PublicServer> <Vinnie> it needs LL_RR
15:08:42  <PublicServer> <Vinnie> its now L_RR
15:09:04  <PublicServer> <XeryusTC> hmm
15:09:14  <PublicServer> <XeryusTC> i'm going to move the wood back on slh4
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15:44:15  <Alk_> !players
15:44:17  <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236)
15:44:17  <PublicServer> Alk_: Client 8022 (Orange) is Vinnie, in company 1 (Company 236)
15:44:17  <PublicServer> Alk_: Client 8026 (Orange) is XeryusTC, in company 1 (Company 236)
15:44:33  <Alk_> anything intresting going on?
15:44:45  <PublicServer> <Vinnie> just some tweaaks
15:47:37  <PublicServer> <Vinnie> i see the error
15:47:45  <PublicServer> <Vinnie> there is a missing connection
16:11:30  <PublicServer> <Vinnie> cya later
16:11:37  <PublicServer> *** Vinnie has left the game (leaving)
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16:15:34  <PublicServer> *** Game paused (number of players)
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16:44:49  <soloswitch> !password
16:44:50  <PublicServer> soloswitch: tinged
16:44:59  <PublicServer> *** Game still paused (number of players)
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17:25:38  <Skinkworks> !password
17:25:39  <PublicServer> Skinkworks: adjoin
17:25:49  <PublicServer> *** Skinkworks has left the game (connection lost)
17:26:00  <Skinkworks> !password
17:26:00  <PublicServer> Skinkworks: adjoin
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18:06:39  *** Chris_Booth has joined #openttdcoop
18:14:33  *** bulio has joined #openttdcoop
18:14:42  <bulio> I'm playing a heightmap of eastern US
18:15:09  <bulio> had a few quick questions though
18:15:22  <bulio> I need to demolish a station to make way for better capacity
18:15:31  <bulio> but if I do, all the trains get an invalid order
18:15:49  <bulio> I've got about 25 trains on that route, so its hard manually setting them to the new station
18:15:53  <bulio> is there a way to change this?
18:16:03  <V453000> 1. dont kill the station completely, just remove parts of it
18:16:10  <V453000> 2. use shared orders - ctrl click when cloning
18:16:18  <V453000> also hi :p
18:16:37  <Chris_Booth> Hi
18:16:37  <bulio> hey!
18:16:46  <bulio> Ive played ttd in the past
18:16:56  <bulio> then yesterday for 14 hours when my internet was dead
18:17:03  <bulio> but I couldnt look up certain things
18:17:12  <bulio> so I was a bit limited
18:17:18  <Chris_Booth> how is everyone
18:17:21  <bulio> shared orders wouldve saved so much time
18:17:22  <Chris_Booth> ?
18:17:36  <Chris_Booth> oh yes they do bulio
18:17:42  <Chris_Booth> CTRL click trains
18:18:07  <bulio> 2042x2042 map, .6BN, 35 planes, 33 trains (one mainline), 98 trucks, 102 ships
18:18:18  <Chris_Booth> why suck a big map?
18:18:27  <bulio> I wanted to fill it out
18:18:39  <Chris_Booth> impossible
18:18:49  <Chris_Booth> you will never fill a map that size
18:18:53  <bulio> well
18:19:08  <bulio> I mean like I wanted to make a miniature eastern seaboard
18:19:15  <Chris_Booth> you can try, but the management of train a line will just be to much
18:19:22  <bulio> yeah
18:19:32  <bulio> theres no way ill have a single mainline
18:19:37  <bulio> I do a lot of transfers from ships
18:19:46  <Chris_Booth> yucky
18:19:50  <bulio> I think my longest route is oil
18:19:58  <bulio> 4 platforms up top
18:20:08  <bulio> 30 boats, 10 trains work them
18:20:22  <bulio> the boats take them port to port down the coast
18:20:32  <bulio> cause theyre limited in dfistance i think
18:21:13  <Chris_Booth> use bouys
18:21:23  <Chris_Booth> they extend your distance
18:21:38  <bulio> shit
18:21:45  <bulio> I knew they were good for something
18:21:53  <Chris_Booth> lol
18:21:53  <bulio> I think I need a new map
18:22:03  <bulio> with all the things I couldve done properly
18:22:06  <bulio> im on the wiki too
18:22:20  <bulio> whats a decent map size for one player?
18:22:39  <bulio> I like towns growing big, lots of different ways to transport stuff
18:23:50  <Chris_Booth> bulio: have you check out oru wiki?
18:24:04  <bulio> im on it now
18:24:13  <bulio> I need to read up on presignals
18:24:15  <Chris_Booth> there are some archived game on it
18:24:17  <bulio> I forget how to use them
18:24:18  *** Nat_AFK is now known as Nat_aS
18:24:30  <bulio> and theres a bunch of new types
18:31:03  <Vinnie_nl> !password
18:31:03  <PublicServer> Vinnie_nl: outran
18:31:12  <PublicServer> *** Game still paused (number of players)
18:31:12  <PublicServer> *** Game unpaused (number of players)
18:31:15  <PublicServer> *** Vinnie joined the game
18:31:31  <Chris_Booth> hi Vinnie
18:31:33  <PublicServer> <Vinnie> tycoondemon: are you here or afk?
18:31:35  <PublicServer> <Vinnie> hey]
18:32:12  <Chris_Booth> I can join if you want
18:32:29  <PublicServer> <Vinnie> no he is here ingame unpaused
18:32:35  <Chris_Booth> oh
18:32:42  <PublicServer> *** Chris Booth joined the game
18:32:45  <PublicServer> <Vinnie> but he has been for the whole day, i think
18:33:03  <PublicServer> <Chris Booth> might need moving to spectate
18:33:26  <PublicServer> <Vinnie> yeah neither one of us is op
18:33:39  <PublicServer> <Chris Booth> V453000 is here though
18:34:43  <PublicServer> <Chris Booth> if you ask him I think he would tell you if tycoondemon should be moved or now
18:34:45  <PublicServer> <Chris Booth> not
18:35:50  <PublicServer> <Vinnie> well if V453000 or another admin is reading, could he move client 7947 into spectator mode. tycoondemon has been ideling all day here.
18:38:11  <bulio> how can I upgrade a bunch of stuff at once?
18:38:21  <bulio> say, I wanna replace a bunch of busses or trains with a better model
18:38:22  <PublicServer> <Vinnie> trains or maglev track?
18:38:50  <PublicServer> <Vinnie> go to the screen with all the busses listed
18:39:16  <PublicServer> <Vinnie> there should be a dropdown in the lower part of the screen that says replace vehicles
18:39:50  <Chris_Booth> what vinnie said
18:40:47  <PublicServer> <Vinnie> this game is never going to end :(
18:41:00  <Chris_Booth> it is
18:41:02  <Chris_Booth> :)
18:41:15  <Chris_Booth> it has ended really
18:41:27  <Chris_Booth> we just need an admin to archive it and supply a new map
18:41:41  <PublicServer> <Vinnie> well we can propose a map to speed it up
18:42:10  <Chris_Booth> yes we can
18:43:41  <planetmaker>
18:43:49  <planetmaker> ^ bulio
18:43:53  <Chris_Booth> Vinnie_nl: have you got a map?
18:44:03  <Vinnie_nl> no
18:44:22  <Chris_Booth> hi planetmaker
18:44:26  <planetmaker> hi Chris_Booth
18:44:50  <Chris_Booth> still pissed off with me?
18:46:36  <PublicServer> <Vinnie> I hate waves of trains
18:48:20  <Chris_Booth> don't we all
18:48:37  <Chris_Booth> they make it hard to join the ML
18:49:06  <planetmaker> No. But I maintain all I said. I appreciate your donation much, they pay the server for well a month. But they don't grant exceptional rights either.
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18:56:54  <Chris_Booth> Plague, Inc for iPhone/iPad rules
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19:00:27  <Alk_> so hopes for a new challenge tomorrow?
19:01:17  <Chris_Booth> yes
19:01:42  <Alk_> hopefully i can start building and learning tomorrow then
19:01:46  <Alk_> !players
19:01:49  <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236)
19:01:49  <PublicServer> Alk_: Client 8081 (Orange) is Vinnie, in company 1 (Company 236)
19:01:49  <PublicServer> Alk_: Client 8083 (Orange) is Chris Booth, in company 1 (Company 236)
19:02:16  <Alk_> btw Vinnie, i wanted to thank you for giving me those few minutes of your time to teach me ;)
19:02:26  <PublicServer> <Vinnie> that was nothing\
19:02:38  <PublicServer> <Vinnie> we can do much complexer here
19:02:50  *** bulio has quit IRC
19:03:14  <Alk_> not today, maybe during the construction of the new map you can oversee me
19:04:03  <PublicServer> <Vinnie> maybe
19:04:34  <PublicServer> <Vinnie> and dont think you cant make complex junctions, and only build the primaries. Jus try all junctions
19:04:37  <Alk_> i kinda had an idea before, the wiki isn't very noob friendly, i thought i'd try make more explaining pages, beginner friendlier when i get more advanced also
19:04:41  <PublicServer> <Vinnie> Just*
19:05:09  <Alk_> ill take on every junction i can, i just need time to iron out the bugs
19:05:57  <Alk_> so dont expect me to build a SLH for a LLL___RRR ML fast, it'll take time at first, but later surely it'll construct faster
19:06:02  <Chris_Booth> Alk_: we are all here to help you
19:06:06  <PublicServer> <Vinnie> howcome the Mainline is still full with sync errors?
19:06:30  <PublicServer> <Vinnie> you got a 50/50 chance we already start with LLL_RRR
19:06:35  <Alk_> anyways, im off for today, cya tomorrow
19:06:37  <Alk_> darn
19:06:52  <PublicServer> <Vinnie> bye
19:07:09  <Alk_> i kinda don't wanna copy existing junctions, since thats the point of OpenTTDCoop
19:07:21  <Alk_> to develop better train infrastructures
19:07:35  <PublicServer> <Vinnie> build arround the terrain, guaranteed unique design
19:07:35  <Alk_> Bye!
19:07:46  *** Alk_ has quit IRC
19:14:31  <PublicServer> <Vinnie> CB a boost game is a long time ago, right?
19:15:09  <Chris_Booth> last boost game was years ago
19:16:26  <Chris_Booth> Vinnie_nl: there is a game on pz
19:17:00  <Vinnie_nl> chaos, i have seen it. but no one is ever there.
19:18:31  <Chris_Booth> I am
19:18:43  <PublicServer> *** Chris Booth has left the game (leaving)
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19:18:45  <PublicServer> *** Game paused (number of players)
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19:21:21  <InCom> !password
19:21:21  <PublicServer> InCom: teeter
19:24:22  <InCom> !password
19:24:22  <PublicServer> InCom: teeter
19:24:26  <PublicServer> *** In-Com has left the game (connection lost)
19:24:28  <PublicServer> *** Game still paused (number of players)
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20:40:36  <InCom> !password
20:40:36  <PublicServer> InCom: teeter
20:40:48  <PublicServer> *** Game still paused (number of players)
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23:28:39  <Steven> !password
23:28:39  <PublicServer> Steven: teeter
23:29:44  <PublicServer> *** Game still paused (number of players)
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