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00:14:14 *** Nat_AFK is now known as NataS 00:17:09 *** Webster has joined #openttdcoop 00:17:13 *** ChanServ sets mode: +o Webster 00:18:40 <Chris_Booth> Webster should say kurching every time someone donates money 00:20:24 *** welterde has quit IRC 00:21:57 <Chris_Booth> I am off to bed now 00:22:31 *** Booth has quit IRC 00:22:38 *** Chris_Booth has quit IRC 00:27:19 *** justlurking has quit IRC 00:36:04 *** Vinnie_nl has quit IRC 00:44:19 <PublicServer> *** Vinnie has left the game (general timeout) 00:44:19 <PublicServer> *** Vinnie has left the game (connection lost) 00:56:49 *** Bassals has quit IRC 01:04:44 *** bflmpsvz has joined #openttdcoop 01:05:18 <bflmpsvz> !password 01:05:18 <PublicServer> bflmpsvz: tattle 01:05:34 <PublicServer> *** Game still paused (number of players) 01:05:35 <PublicServer> *** bflmpsvz joined the game 01:16:42 *** pugi has quit IRC 01:24:44 *** Firartix has quit IRC 01:26:29 <PublicServer> *** bflmpsvz has left the game (leaving) 01:26:43 *** bflmpsvz has left #openttdcoop 02:12:57 *** welterde has joined #openttdcoop 03:06:48 *** Dr_Tan has joined #openttdcoop 03:13:47 *** NataS has quit IRC 03:25:46 *** alang has joined #openttdcoop 04:21:07 *** Razaekal has joined #openttdcoop 04:21:07 *** Razaekel is now known as Guest2497 04:21:10 *** Razaekal is now known as Razaekel 04:26:33 *** Guest2497 has quit IRC 04:28:10 *** Dr_Tan is now known as Nat_aS 05:32:48 *** BiG_MeEcH has quit IRC 05:37:59 *** BiG_MeEcH has joined #openttdcoop 06:01:38 *** Rhamphoryncus has joined #openttdcoop 06:03:58 *** Zeknurn has quit IRC 06:04:40 *** Zeknurn has joined #openttdcoop 06:51:24 *** TWerkhoven has joined #openttdcoop 07:05:29 *** sla_ro|master has joined #openttdcoop 07:17:11 *** Alk_ has joined #openttdcoop 07:17:28 <Alk_> !info 07:17:28 <PublicServer> Alk_: #:1(Orange) Company Name: 'Company 236' Year Founded: 2000 Money: 19508946037 Loan: 0 Value: 19514194067 (T:999, R:0, P:0, S:0) unprotected 07:17:34 <Alk_> !players 07:17:37 <PublicServer> Alk_: There are currently no clients connected to the server 07:19:34 *** Nat_aS is now known as Nat_AFK 07:50:00 *** Alk_ has quit IRC 08:00:24 *** valhallasw has joined #openttdcoop 08:23:39 *** Progman has joined #openttdcoop 08:26:16 *** Tray has joined #openttdcoop 08:28:02 *** soloswitch has joined #openttdcoop 08:28:03 <soloswitch> !password 08:28:03 <PublicServer> soloswitch: tattle 08:28:13 <PublicServer> *** Game still paused (number of players) 08:28:13 <PublicServer> *** soloswitch joined the game 08:38:25 <PublicServer> *** soloswitch has left the game (leaving) 08:38:26 *** soloswitch has quit IRC 09:01:42 *** Vinnie_nl has joined #openttdcoop 09:01:53 <Vinnie_nl> !playercount 09:01:53 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 09:16:44 *** Bassals has joined #openttdcoop 09:20:45 *** Chris_Booth has joined #openttdcoop 09:45:24 *** valhalla1w has joined #openttdcoop 09:46:25 *** valhallasw has quit IRC 09:46:33 *** th_gergo has joined #openttdcoop 09:46:40 *** th_gergo has left #openttdcoop 09:55:06 *** pugi has joined #openttdcoop 09:59:00 <tycoondemon> !password 09:59:00 <PublicServer> tycoondemon: tattle 09:59:35 <PublicServer> *** Game still paused (number of players) 09:59:36 <PublicServer> *** tycoondemon joined the game 10:00:37 <Vinnie_nl> hi 10:00:43 <PublicServer> <tycoondemon> hi 10:02:43 <Chris_Booth> hi 10:04:44 <Vinnie_nl> !password 10:04:44 <PublicServer> Vinnie_nl: tattle 10:04:55 <PublicServer> *** tycoondemon has joined company #1 10:05:06 <PublicServer> *** Game still paused (number of players) 10:05:06 <PublicServer> *** Game unpaused (number of players) 10:05:08 <PublicServer> *** Vinnie joined the game 10:16:17 <PublicServer> *** Bassals joined the game 10:16:19 <PublicServer> <Bassals> hello! 10:16:21 <PublicServer> <Vinnie> hey 10:17:53 <PublicServer> *** Chris Booth joined the game 10:18:05 <PublicServer> <Chris Booth> hi 10:18:07 <PublicServer> <Vinnie> hey 10:18:09 *** Alk_ has joined #openttdcoop 10:18:19 <Alk_> !players 10:18:21 <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236) 10:18:21 <PublicServer> Alk_: Client 7950 (Orange) is Vinnie, in company 1 (Company 236) 10:18:21 <PublicServer> Alk_: Client 7954 is Bassals, a spectator 10:18:21 <PublicServer> Alk_: Client 7956 (Orange) is Chris Booth, in company 1 (Company 236) 10:18:25 <PublicServer> <Chris Booth> wow we have a lot of oil 10:18:39 <Alk_> hey 10:18:50 <PublicServer> <Vinnie> hi 10:18:52 <PublicServer> <Chris Booth> hey Alk 10:19:43 <Alk_> !password 10:19:43 <PublicServer> Alk_: typhus 10:19:56 <PublicServer> *** Alk joined the game 10:20:09 <Alk_> want it running or i can go spec? 10:20:14 <Alk_> i just wanted to check it out 10:20:33 <PublicServer> <Chris Booth> it is running 10:20:46 *** valhalla1w has quit IRC 10:20:59 <PublicServer> <Alk> nvm 10:21:33 <PublicServer> <Alk> i enjoy watching this, even tho i dont understand much 10:21:47 <PublicServer> <Alk> its like watching the insides of a clock, all the gears ticking away 10:22:05 <PublicServer> <Chris Booth> I don't understand it either 10:23:33 *** perk11 has joined #openttdcoop 10:23:35 <PublicServer> <Alk> i understand the basics tho, but i still need to learn the tricks 10:24:07 <PublicServer> <Vinnie> well lets build to learn 10:24:29 <PublicServer> <Chris Booth> shall we add a 6th ml? 10:24:33 <PublicServer> <Alk> we should mayeb move to the freebuild server, since this is quite laggy for me 10:24:39 <PublicServer> <Chris Booth> or is there a plan to archive this map? 10:24:53 <PublicServer> <Vinnie> it is finalizing so i guess its not needed 10:24:59 <PublicServer> <Alk> its being finalised, so its going to archive soon 10:25:21 <PublicServer> <Chris Booth> has anyone made the archive entry? 10:25:27 <PublicServer> <Chris Booth> or shall I do that then 10:25:29 <PublicServer> <Vinnie> not me 10:26:35 <PublicServer> <Vinnie> Alk really to laggy or can you do a little? 10:26:51 <PublicServer> <Alk> i can do, if its not near ML 10:27:00 <PublicServer> <Vinnie> great 10:27:12 <PublicServer> <Vinnie> what do you know about mergers? 10:27:30 <PublicServer> <Alk> never merge before split 10:27:36 <PublicServer> <Alk> and prio to ML 10:28:16 <PublicServer> <Alk> ye i was looking at this 10:28:43 <PublicServer> <Vinnie> can you make a merge there? 10:28:55 <Bassals> I would not say "never" but "it is not recommended" 10:29:15 <PublicServer> <Alk> sce 10:29:17 <PublicServer> <Alk> sec 10:29:42 <PublicServer> <Alk> pc fighint a bit, imma close some things 10:30:33 <PublicServer> <Alk> i dunno much about prios tho 10:32:51 <PublicServer> <Alk> the most basic thing i could think of 10:33:35 <PublicServer> <Alk> yes i know, not good with those :( 10:34:21 <PublicServer> <Vinnie> oke for this example i use TL3 10:34:28 <PublicServer> <Vinnie> so also a curvelength of 3 10:34:36 <Alk_> !cl 10:34:46 <PublicServer> <Chris Booth> okay I have added the wiki entry for this map 10:34:56 <PublicServer> <Chris Booth> feel free to edit what I have writen 10:35:08 *** valhallasw has joined #openttdcoop 10:35:22 <PublicServer> <Chris Booth> it is hidden at the moment, just remove the <!-- --> tags when we save the map 10:37:04 <PublicServer> <Alk> why not for the other ml? 10:37:23 <PublicServer> <Vinnie> other mainline is not crossed, so no need for the bridge 10:37:26 <PublicServer> <Alk> oh i know, 10:37:28 <PublicServer> <Alk> yup 10:37:38 <PublicServer> <Alk> bridges have longer signal gap 10:38:16 <PublicServer> <Vinnie> now you 10:43:22 <PublicServer> <Alk> hmm prios 10:43:50 <PublicServer> <Alk> would this work? 10:43:56 <PublicServer> <Vinnie> no 10:44:28 <PublicServer> *** TWerkhoven joined the game 10:44:31 <PublicServer> <Alk> so i need a combo 10:44:35 <PublicServer> <Vinnie> yes 10:44:45 <PublicServer> <Vinnie> and it needs to be a two way signal 10:45:32 <PublicServer> <Alk> this? 10:45:46 <PublicServer> <Alk> i should probably merge before the prio 10:45:52 <PublicServer> <Alk> would be easier 10:45:59 <PublicServer> <Vinnie> no double bridges/tunnels are hard to prioritize 10:46:17 <PublicServer> <Vinnie> that will work 10:46:19 <PublicServer> <Alk> see ':P 10:47:05 <Alk_> !curve 10:47:06 <PublicServer> Alk_: http://www.openttdcoop.org/wiki/Max_Curve_Speed 10:47:09 <PublicServer> <Vinnie> done? 10:47:27 <PublicServer> <Alk> should be 10:48:58 <PublicServer> <Alk> no train waiting bay also, i dont think it fits after tunnels 10:49:25 <PublicServer> <Vinnie> that one is perfect 10:50:04 <PublicServer> <Vinnie> so the dimensions are ok 10:50:06 <PublicServer> <Alk> mkay 10:50:20 <PublicServer> <Vinnie> just some signals and curves that arnt good yet 10:50:21 <PublicServer> <Alk> i need to find the setting that shows tile lenght when placing rail 10:50:27 <Bassals> !screenshot 10:51:23 <PublicServer> <Alk> got it 10:51:53 <PublicServer> <Alk> i know how i can fix one CL 10:52:40 <PublicServer> *** Bassals liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/000109C4.png) 10:52:48 <PublicServer> <Alk> like so 10:52:59 <PublicServer> <Vinnie> yes 10:53:23 <Chris_Booth> @coin 10:53:23 <Webster> Chris_Booth: tails 10:53:47 <PublicServer> <Alk> just thought of that 10:54:01 <PublicServer> <Vinnie> yes it isnt hard 10:54:10 <Chris_Booth> @8ball will it rain on the queen of england today? 10:54:10 <Webster> Chris_Booth: In your dreams. 10:54:11 <PublicServer> <Alk> just need to think a bit more 10:54:22 <Chris_Booth> lol 10:54:32 <PublicServer> <Vinnie> is it today the 60 year thing? 10:54:43 <Chris_Booth> yes 10:55:15 <Chris_Booth> and the queen has to travel down the Thames on a boat 10:55:31 <PublicServer> <Vinnie> she must get wet then 10:55:31 <PublicServer> <Alk> i wonder if i could make the tunnel shorter, that would help with the signal gap too 10:55:41 <PublicServer> <Vinnie> no the gap is ok 10:55:47 <PublicServer> <Vinnie> how long is it? 10:56:03 <PublicServer> <Vinnie> @@(gap 3) 10:56:04 <Webster> PublicServer: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 10:56:05 <PublicServer> <Alk> 5 tiles 10:56:13 <PublicServer> <Alk> is the tunnel 10:56:23 <PublicServer> <Vinnie> 5 is less then 9 so 2 tunnels is enough 10:56:53 <Chris_Booth> @dice 3d6 10:56:53 <Webster> Chris_Booth: 1, 3, and 4 10:57:01 <PublicServer> <Vinnie> and the tunnels are also sync, which is good 10:57:16 <Chris_Booth> @monologue 10:57:16 <Webster> Chris_Booth: Your current monologue is at least 1 line long. 10:57:44 <PublicServer> <Alk> sadly i don't understand the prio thing very well 10:57:59 <PublicServer> <Vinnie> oke lets start from the beginning then 10:58:09 <PublicServer> <Vinnie> do you know how pre signals work? 10:58:09 <PublicServer> <Alk> i can understand that a train from the ML sets off the exit signal, which sets off the pre-entry which blocks SL 10:58:13 <Chris_Booth> @cyborg 10:58:30 <PublicServer> <Alk> but why the combo signal? 10:58:32 <PublicServer> <Vinnie> sounds like you got it 10:58:47 <PublicServer> <Vinnie> to make the prio 5 tiles long 10:59:01 <PublicServer> <Vinnie> otherwise it would be only 3 tule long 10:59:27 <PublicServer> <Alk> so with TL 3, the entry would turn on, after the train passes, and the pre-entry would allow the SL train, blocking ML? 10:59:59 <Chris_Booth> C.H.R.I.S.B.O.O.T.H: Cybernetic Handcrafted Replicant Intended for Scientific Battle, Online Observation and Thorough Harm 11:00:01 <Chris_Booth> lol 11:00:22 *** Firartix has joined #openttdcoop 11:00:49 <Chris_Booth> V.I.N.N.I.E: Versatile Individual Normally for Nocturnal Infiltration and Exploration 11:01:09 <Chris_Booth> Vinnie your a hoe bot XD 11:01:15 <PublicServer> <Vinnie> ยง 11:01:26 <PublicServer> <Vinnie> im exploring hoe's 11:01:44 <PublicServer> <Bassals> are you building in here? 11:01:54 <PublicServer> <Alk> hmm, why doesnt the 3 tle long count tiles beofre the exit, as the 5 tile counts 11:02:00 <PublicServer> <Alk> vinnie is tutoring me ;) 11:02:06 <PublicServer> <Vinnie> the maglev part is where the sideline detects a train 11:02:30 <PublicServer> <Vinnie> because its an entry signal not a combo signal 11:02:44 <PublicServer> <Vinnie> that does not look any further back 11:02:54 <PublicServer> <Alk> oh i think, for the 3 tile, you have 2 exit signals, the first one should be a block signal 11:03:00 <PublicServer> <Alk> that confused me 11:03:30 <PublicServer> <Alk> it is unneccesary, the firwst exit signal for the 3tile, AFAIK 11:03:32 <PublicServer> <Bassals> two exit signs in a row are not doing anything 11:03:35 <PublicServer> <Alk> yup 11:04:10 <PublicServer> <Alk> hmmkay 11:04:38 <PublicServer> <Vinnie> but now the question, can you place two combo signals behind eacother like the 5 tile prio 11:05:14 <PublicServer> <Alk> that would close the entire line of combos 11:05:20 <PublicServer> <Alk> thats why the parallel track 11:05:27 <PublicServer> <Alk> it gives a seperate block for the combo 11:05:30 <PublicServer> <Vinnie> nice you got it 11:05:51 <PublicServer> <Alk> so faster trains need longer prios? 11:06:06 <PublicServer> <Vinnie> no it all depends on the acceleration 11:06:11 <PublicServer> <Bassals> that's not an easy question actually 11:06:26 <PublicServer> <Vinnie> if its instant at topspeed, a prio of trainlength + 2 tiles is enough 11:07:29 <PublicServer> <Alk> no point doing a 3 tile prio then 11:07:42 <PublicServer> <Chris Booth> I am off now 11:07:44 <PublicServer> <Alk> you rarely go below TL3 11:07:44 <PublicServer> <Chris Booth> toodles 11:07:46 <PublicServer> <Vinnie> depends on the situation 11:07:48 <PublicServer> <Alk> laters 11:07:51 <PublicServer> *** Chris Booth has left the game (leaving) 11:07:53 <PublicServer> <Vinnie> cya 11:07:59 <PublicServer> <Vinnie> im also gonna get some lunch brb 11:10:00 <Bassals> bye 11:15:16 <PublicServer> <Bassals> are you making a roro station? 11:15:23 <PublicServer> <Alk> im trying, with a buffer 11:22:07 <PublicServer> <Alk> should be done 11:22:41 <PublicServer> <Vinnie> back 11:22:59 <PublicServer> <Vinnie> the CL3 in the station is an SBend, no need for that to be 3 tiles 11:23:05 <PublicServer> <Alk> yeah 11:23:19 <PublicServer> <Alk> traisn should be slow too 11:23:26 <PublicServer> <Alk> depends on accel tho 11:23:56 <PublicServer> <Alk> its for TL 3 btw 11:23:56 <PublicServer> <Vinnie> how about making a hub? 11:24:12 <PublicServer> <Alk> ill see in a sec, brb 11:25:06 <PublicServer> <Alk> back 11:25:28 <PublicServer> <Alk> i can try a hub, but is the station fine? 11:29:26 <PublicServer> <Bassals> oh 11:30:01 <PublicServer> <Alk> mouse is floating :( server is a bit laggy 11:31:00 <PublicServer> <Vinnie> station was fine 11:31:14 <PublicServer> <Alk> ill try make a hub here 11:31:20 <PublicServer> <Vinnie> i see 11:31:58 <PublicServer> <Vinnie> mergers are complexer to make then splits, try to start with a merger 11:32:12 <PublicServer> <Alk> actually ill try with a L_R ML 11:32:20 <PublicServer> <Vinnie> :) 11:32:41 <PublicServer> <Vinnie> if you need an example just ask 11:32:51 <PublicServer> <Alk> ok 11:33:39 <PublicServer> <Bassals> i'm leaving 11:33:42 <PublicServer> <Alk> BB 11:33:44 <PublicServer> <Vinnie> cya 11:33:46 <PublicServer> <Bassals> goodbye 11:33:52 <PublicServer> *** Bassals has left the game (leaving) 11:34:44 <PublicServer> <Vinnie> i would go inside 11:34:51 <PublicServer> <Alk> jsut thought 11:35:17 <PublicServer> <Vinnie> bridge that later, it will be more complex soon 11:35:23 <PublicServer> <Vinnie> that bridge is easy 11:35:26 *** Firestar has joined #openttdcoop 11:35:32 <Firestar> !password 11:35:32 <PublicServer> Firestar: dubbed 11:35:52 <Firestar> hi 11:35:55 <PublicServer> <Alk> hihi 11:35:57 <PublicServer> <Vinnie> hey 11:36:20 <Firestar> how things? 11:36:28 <PublicServer> <Vinnie> great, with you? 11:36:47 <Firestar> too 11:36:58 <PublicServer> *** Firestar joined the game 11:39:30 <PublicServer> <Vinnie> nice 11:40:32 <PublicServer> <Alk> do i need CL 3 here too? 11:40:42 <PublicServer> <Vinnie> S-Bend, so no 11:41:56 <PublicServer> <Vinnie> nice you got all connections 11:42:03 <PublicServer> <Alk> signals now 11:42:29 <PublicServer> <Vinnie> well lets see, you made some tracks that force into signalgaps of 2 tiles 11:42:51 <PublicServer> <Alk> isnt SG ment 2 tiles usually 11:42:57 <PublicServer> <Vinnie> in thiss server they want only signalgaps of 1, so you also need to fix that later 11:43:15 <PublicServer> <Alk> ok 11:43:29 <PublicServer> *** Firestar has left the game (leaving) 11:43:36 *** Firestar has quit IRC 11:46:37 <PublicServer> <Vinnie> yes thats easier 11:47:55 <PublicServer> <Alk> should be done, except the part i should move further 11:48:48 <PublicServer> <Alk> i was just checking that part 11:49:59 *** Skinkworks has joined #openttdcoop 11:50:42 <PublicServer> <Alk> ok, i declare this done 11:50:49 <PublicServer> <Vinnie> compare your two priorities 11:51:24 <PublicServer> <Alk> it is 2 way now 11:51:30 *** Skinkworks has quit IRC 11:51:35 <PublicServer> <Vinnie> still 1 has a signal that is wrong 11:52:01 <PublicServer> <Alk> :) 11:52:29 <PublicServer> <Alk> why? 11:52:55 <PublicServer> <Vinnie> right now there are two tiles between the entry and the exit signal 11:53:13 <PublicServer> <Alk> so it s equal to the other one? 11:53:31 <PublicServer> <Alk> the bridge has longer gap tho 11:53:34 <PublicServer> <Vinnie> yes 1 tile away from the entry signal 11:53:44 <PublicServer> <Vinnie> no that will not work 11:53:58 <PublicServer> <Vinnie> you can do his 11:54:21 <PublicServer> <Vinnie> for example 11:54:31 <PublicServer> <Alk> yes, make the signal gap shorter 11:54:49 <PublicServer> <Vinnie> but also this way has the sync problem 11:55:15 <PublicServer> <Vinnie> eachtrack across the bridge should be the same length 11:55:37 <PublicServer> <Alk> whats with the S-bends ignoring CL? 11:57:09 <PublicServer> <Alk> and that is determined by the distance between 2 bends? 11:57:31 <PublicServer> <Vinnie> its hard to explain, more experience that will tell when a curve is good or bad 11:58:01 <PublicServer> <Alk> i think i know, the train cant enter 2 bends that go same way at the same time 11:58:15 <PublicServer> <Alk> but i guess its hard to explain 11:58:29 <PublicServer> *** TWerkhoven has left the game (leaving) 11:58:29 <PublicServer> <Vinnie> but now im kinda bored 11:58:37 <PublicServer> <Alk> im going too atm 11:58:39 <PublicServer> <Vinnie> we should do this with actual trains 11:58:53 <PublicServer> <Alk> i suggested the sandbox server before 11:58:56 <PublicServer> <Alk> but later 11:59:03 <PublicServer> <Vinnie> well thats filled with tracks already 11:59:11 <PublicServer> <Alk> doesnt it reset? 11:59:25 <PublicServer> <Vinnie> yeah sometimes, maybe once in 2 days 11:59:35 <PublicServer> <Alk> ok, later then, i must go 11:59:41 <PublicServer> <Vinnie> but more when ppl are bored there then a set time 11:59:43 <PublicServer> <Vinnie> cya 11:59:49 <PublicServer> *** Vinnie has left the game (leaving) 11:59:54 <PublicServer> *** Alk has left the game (leaving) 11:59:54 <PublicServer> *** Game paused (number of players) 12:00:03 <Alk_> later you can explain balancing maybe 12:00:08 <Vinnie_nl> sure 12:00:24 <Alk_> !afk 12:03:02 *** Razaekal has joined #openttdcoop 12:03:02 *** Razaekel is now known as Guest2543 12:03:02 *** Razaekal is now known as Razaekel 12:05:53 *** Guest2543 has quit IRC 12:20:00 *** ODM has joined #openttdcoop 12:20:00 *** ChanServ sets mode: +o ODM 12:29:31 *** Chris_Booth has quit IRC 12:43:48 *** Bassals has quit IRC 12:48:30 *** Skinkworks has joined #openttdcoop 12:54:27 *** sla_ro|master has quit IRC 12:58:58 *** Skinkworks has quit IRC 13:01:10 *** Skinkworks has joined #openttdcoop 13:01:10 <Skinkworks> !password 13:01:10 <PublicServer> Skinkworks: slopes 13:01:28 <PublicServer> *** Game still paused (number of players) 13:03:27 <PublicServer> *** Player has left the game (leaving) 13:04:16 <Skinkworks> !password 13:04:17 <PublicServer> Skinkworks: vaster 13:04:22 <PublicServer> *** Skinkworks has left the game (connection lost) 13:04:22 <PublicServer> *** Game still paused (number of players) 13:04:46 <PublicServer> *** Game still paused (number of players) 13:04:47 <PublicServer> *** Skinkworks joined the game 13:05:41 *** Skinkworks has quit IRC 13:05:45 *** valhallasw has quit IRC 13:05:54 *** Skinkworks has joined #openttdcoop 13:08:48 *** Skinkworks has quit IRC 13:23:51 *** Tray has quit IRC 13:28:22 *** Skinkworks has joined #openttdcoop 13:33:45 <PublicServer> *** Skinkworks has left the game (leaving) 13:33:47 *** Skinkworks has quit IRC 13:43:21 *** Firartix has quit IRC 13:43:45 *** Firartix has joined #openttdcoop 13:45:00 *** Tray has joined #openttdcoop 13:59:37 *** dr_gonzo_ has joined #openttdcoop 13:59:48 *** Progman has quit IRC 14:24:09 *** Vinnie_nl has quit IRC 14:33:36 *** Vinnie_nl has joined #openttdcoop 14:33:36 <Vinnie_nl> !paswword 14:33:40 <Vinnie_nl> !password 14:33:40 <PublicServer> Vinnie_nl: blazes 14:33:54 <PublicServer> *** Game still paused (number of players) 14:33:55 <PublicServer> *** Vinnie joined the game 14:35:46 *** sla_ro|master has joined #openttdcoop 14:44:27 <Alk_> need to unpause? 14:47:51 <PublicServer> *** Game still paused (number of players) 14:47:51 <PublicServer> *** Game unpaused (number of players) 14:47:54 <PublicServer> *** XeryusTC joined the game 14:48:17 <XeryusTC> not anymore :P 14:49:59 <PublicServer> <XeryusTC> because it seems like it does 14:52:49 <PublicServer> <Vinnie> better fix it, the one who build it probably doesnt read it anyway 14:53:07 <PublicServer> <XeryusTC> ok, fixed :P 14:55:54 *** chlorine has joined #openttdcoop 14:55:58 <chlorine> Hello 14:58:51 <PublicServer> <Vinnie> is there anything left to do? 14:59:04 <PublicServer> <XeryusTC> i'm moving some stations from slh4 to slh 5 15:00:27 <PublicServer> <Vinnie> looks pretty 15:00:34 <PublicServer> *** Vinnie has joined company #1 15:05:59 <PublicServer> <XeryusTC> hmm 15:06:06 <PublicServer> <XeryusTC> this might not actually be better :P 15:06:52 <PublicServer> <Vinnie> 61 trains, maybe it can work 15:07:38 <PublicServer> <Vinnie> no, look at SLH05 exit 15:07:44 <PublicServer> <XeryusTC> oh 15:07:46 <PublicServer> <XeryusTC> it is clearing up now :) 15:08:32 <PublicServer> <Vinnie> it needs LL_RR 15:08:42 <PublicServer> <Vinnie> its now L_RR 15:09:04 <PublicServer> <XeryusTC> hmm 15:09:14 <PublicServer> <XeryusTC> i'm going to move the wood back on slh4 15:19:46 *** Tray has quit IRC 15:26:29 *** Razaekal has joined #openttdcoop 15:26:29 *** Razaekel is now known as Guest2561 15:26:29 *** Razaekal is now known as Razaekel 15:33:53 *** Guest2561 has quit IRC 15:44:15 <Alk_> !players 15:44:17 <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236) 15:44:17 <PublicServer> Alk_: Client 8022 (Orange) is Vinnie, in company 1 (Company 236) 15:44:17 <PublicServer> Alk_: Client 8026 (Orange) is XeryusTC, in company 1 (Company 236) 15:44:33 <Alk_> anything intresting going on? 15:44:45 <PublicServer> <Vinnie> just some tweaaks 15:47:37 <PublicServer> <Vinnie> i see the error 15:47:45 <PublicServer> <Vinnie> there is a missing connection 16:11:30 <PublicServer> <Vinnie> cya later 16:11:37 <PublicServer> *** Vinnie has left the game (leaving) 16:15:34 <PublicServer> *** XeryusTC has left the game (leaving) 16:15:34 <PublicServer> *** Game paused (number of players) 16:27:48 *** JamesGo has joined #openttdcoop 16:30:51 *** bassals has joined #openttdcoop 16:43:07 *** Nat_AFK is now known as Nat_aS 16:44:49 *** soloswitch has joined #openttdcoop 16:44:49 <soloswitch> !password 16:44:50 <PublicServer> soloswitch: tinged 16:44:59 <PublicServer> *** Game still paused (number of players) 16:44:59 <PublicServer> *** Game unpaused (number of players) 16:45:00 <PublicServer> *** soloswitch joined the game 17:01:12 *** dr_gonzo_ has quit IRC 17:19:42 *** Progman has joined #openttdcoop 17:22:32 *** Nat_aS is now known as Nat_AFK 17:24:57 *** Skinkworks has joined #openttdcoop 17:25:38 <Skinkworks> !password 17:25:39 <PublicServer> Skinkworks: adjoin 17:25:49 <PublicServer> *** Skinkworks has left the game (connection lost) 17:26:00 <Skinkworks> !password 17:26:00 <PublicServer> Skinkworks: adjoin 17:26:06 <PublicServer> *** Skinkworks has left the game (connection lost) 17:26:59 <PublicServer> *** Skinkworks joined the game 17:31:06 <PublicServer> *** soloswitch has left the game (leaving) 17:31:07 <PublicServer> *** Game paused (number of players) 17:31:09 *** soloswitch has quit IRC 17:38:29 <PublicServer> *** Skinkworks has left the game (leaving) 17:38:34 *** Skinkworks has quit IRC 17:47:30 *** Tray has joined #openttdcoop 18:06:39 *** Chris_Booth has joined #openttdcoop 18:14:33 *** bulio has joined #openttdcoop 18:14:42 <bulio> I'm playing a heightmap of eastern US 18:15:09 <bulio> had a few quick questions though 18:15:22 <bulio> I need to demolish a station to make way for better capacity 18:15:31 <bulio> but if I do, all the trains get an invalid order 18:15:49 <bulio> I've got about 25 trains on that route, so its hard manually setting them to the new station 18:15:53 <bulio> is there a way to change this? 18:16:03 <V453000> 1. dont kill the station completely, just remove parts of it 18:16:10 <V453000> 2. use shared orders - ctrl click when cloning 18:16:18 <V453000> also hi :p 18:16:37 <Chris_Booth> Hi 18:16:37 <bulio> hey! 18:16:46 <bulio> Ive played ttd in the past 18:16:56 <bulio> then yesterday for 14 hours when my internet was dead 18:17:03 <bulio> but I couldnt look up certain things 18:17:12 <bulio> so I was a bit limited 18:17:18 <Chris_Booth> how is everyone 18:17:21 <bulio> shared orders wouldve saved so much time 18:17:22 <Chris_Booth> ? 18:17:36 <Chris_Booth> oh yes they do bulio 18:17:42 <Chris_Booth> CTRL click trains 18:18:07 <bulio> 2042x2042 map, .6BN, 35 planes, 33 trains (one mainline), 98 trucks, 102 ships 18:18:18 <Chris_Booth> why suck a big map? 18:18:27 <bulio> I wanted to fill it out 18:18:39 <Chris_Booth> impossible 18:18:49 <Chris_Booth> you will never fill a map that size 18:18:53 <bulio> well 18:19:08 <bulio> I mean like I wanted to make a miniature eastern seaboard 18:19:15 <Chris_Booth> you can try, but the management of train a line will just be to much 18:19:22 <bulio> yeah 18:19:32 <bulio> theres no way ill have a single mainline 18:19:37 <bulio> I do a lot of transfers from ships 18:19:46 <Chris_Booth> yucky 18:19:50 <bulio> I think my longest route is oil 18:19:58 <bulio> 4 platforms up top 18:20:08 <bulio> 30 boats, 10 trains work them 18:20:22 <bulio> the boats take them port to port down the coast 18:20:32 <bulio> cause theyre limited in dfistance i think 18:21:13 <Chris_Booth> use bouys 18:21:23 <Chris_Booth> they extend your distance 18:21:38 <bulio> shit 18:21:45 <bulio> I knew they were good for something 18:21:53 <Chris_Booth> lol 18:21:53 <bulio> I think I need a new map 18:22:03 <bulio> with all the things I couldve done properly 18:22:06 <bulio> im on the wiki too 18:22:20 <bulio> whats a decent map size for one player? 18:22:39 <bulio> I like towns growing big, lots of different ways to transport stuff 18:23:50 <Chris_Booth> bulio: have you check out oru wiki? 18:24:04 <bulio> im on it now 18:24:13 <bulio> I need to read up on presignals 18:24:15 <Chris_Booth> there are some archived game on it 18:24:17 <bulio> I forget how to use them 18:24:18 *** Nat_AFK is now known as Nat_aS 18:24:30 <bulio> and theres a bunch of new types 18:31:03 <Vinnie_nl> !password 18:31:03 <PublicServer> Vinnie_nl: outran 18:31:12 <PublicServer> *** Game still paused (number of players) 18:31:12 <PublicServer> *** Game unpaused (number of players) 18:31:15 <PublicServer> *** Vinnie joined the game 18:31:31 <Chris_Booth> hi Vinnie 18:31:33 <PublicServer> <Vinnie> tycoondemon: are you here or afk? 18:31:35 <PublicServer> <Vinnie> hey] 18:32:12 <Chris_Booth> I can join if you want 18:32:29 <PublicServer> <Vinnie> no he is here ingame unpaused 18:32:35 <Chris_Booth> oh 18:32:42 <PublicServer> *** Chris Booth joined the game 18:32:45 <PublicServer> <Vinnie> but he has been for the whole day, i think 18:33:03 <PublicServer> <Chris Booth> might need moving to spectate 18:33:26 <PublicServer> <Vinnie> yeah neither one of us is op 18:33:39 <PublicServer> <Chris Booth> V453000 is here though 18:34:43 <PublicServer> <Chris Booth> if you ask him I think he would tell you if tycoondemon should be moved or now 18:34:45 <PublicServer> <Chris Booth> not 18:35:50 <PublicServer> <Vinnie> well if V453000 or another admin is reading, could he move client 7947 into spectator mode. tycoondemon has been ideling all day here. 18:38:11 <bulio> how can I upgrade a bunch of stuff at once? 18:38:21 <bulio> say, I wanna replace a bunch of busses or trains with a better model 18:38:22 <PublicServer> <Vinnie> trains or maglev track? 18:38:50 <PublicServer> <Vinnie> go to the screen with all the busses listed 18:39:16 <PublicServer> <Vinnie> there should be a dropdown in the lower part of the screen that says replace vehicles 18:39:50 <Chris_Booth> what vinnie said 18:40:47 <PublicServer> <Vinnie> this game is never going to end :( 18:41:00 <Chris_Booth> it is 18:41:02 <Chris_Booth> :) 18:41:15 <Chris_Booth> it has ended really 18:41:27 <Chris_Booth> we just need an admin to archive it and supply a new map 18:41:41 <PublicServer> <Vinnie> well we can propose a map to speed it up 18:42:10 <Chris_Booth> yes we can 18:43:41 <planetmaker> http://wiki.openttd.org/Autoreplace 18:43:49 <planetmaker> ^ bulio 18:43:53 <Chris_Booth> Vinnie_nl: have you got a map? 18:44:03 <Vinnie_nl> no 18:44:22 <Chris_Booth> hi planetmaker 18:44:26 <planetmaker> hi Chris_Booth 18:44:50 <Chris_Booth> still pissed off with me? 18:46:36 <PublicServer> <Vinnie> I hate waves of trains 18:48:20 <Chris_Booth> don't we all 18:48:37 <Chris_Booth> they make it hard to join the ML 18:49:06 <planetmaker> No. But I maintain all I said. I appreciate your donation much, they pay the server for well a month. But they don't grant exceptional rights either. 18:54:42 *** Razaekal has joined #openttdcoop 18:54:42 *** Razaekel is now known as Guest2586 18:54:42 *** Razaekal is now known as Razaekel 18:56:54 <Chris_Booth> Plague, Inc for iPhone/iPad rules 19:00:08 *** Guest2586 has quit IRC 19:00:27 <Alk_> so hopes for a new challenge tomorrow? 19:01:17 <Chris_Booth> yes 19:01:42 <Alk_> hopefully i can start building and learning tomorrow then 19:01:46 <Alk_> !players 19:01:49 <PublicServer> Alk_: Client 7947 (Orange) is tycoondemon, in company 1 (Company 236) 19:01:49 <PublicServer> Alk_: Client 8081 (Orange) is Vinnie, in company 1 (Company 236) 19:01:49 <PublicServer> Alk_: Client 8083 (Orange) is Chris Booth, in company 1 (Company 236) 19:02:16 <Alk_> btw Vinnie, i wanted to thank you for giving me those few minutes of your time to teach me ;) 19:02:26 <PublicServer> <Vinnie> that was nothing\ 19:02:38 <PublicServer> <Vinnie> we can do much complexer here 19:02:50 *** bulio has quit IRC 19:03:14 <Alk_> not today, maybe during the construction of the new map you can oversee me 19:04:03 <PublicServer> <Vinnie> maybe 19:04:34 <PublicServer> <Vinnie> and dont think you cant make complex junctions, and only build the primaries. Jus try all junctions 19:04:37 <Alk_> i kinda had an idea before, the wiki isn't very noob friendly, i thought i'd try make more explaining pages, beginner friendlier when i get more advanced also 19:04:41 <PublicServer> <Vinnie> Just* 19:05:09 <Alk_> ill take on every junction i can, i just need time to iron out the bugs 19:05:57 <Alk_> so dont expect me to build a SLH for a LLL___RRR ML fast, it'll take time at first, but later surely it'll construct faster 19:06:02 <Chris_Booth> Alk_: we are all here to help you 19:06:06 <PublicServer> <Vinnie> howcome the Mainline is still full with sync errors? 19:06:30 <PublicServer> <Vinnie> you got a 50/50 chance we already start with LLL_RRR 19:06:35 <Alk_> anyways, im off for today, cya tomorrow 19:06:37 <Alk_> darn 19:06:52 <PublicServer> <Vinnie> bye 19:07:09 <Alk_> i kinda don't wanna copy existing junctions, since thats the point of OpenTTDCoop 19:07:21 <Alk_> to develop better train infrastructures 19:07:35 <PublicServer> <Vinnie> build arround the terrain, guaranteed unique design 19:07:35 <Alk_> Bye! 19:07:46 *** Alk_ has quit IRC 19:14:31 <PublicServer> <Vinnie> CB a boost game is a long time ago, right? 19:15:09 <Chris_Booth> last boost game was years ago 19:16:26 <Chris_Booth> Vinnie_nl: there is a game on pz 19:17:00 <Vinnie_nl> chaos, i have seen it. but no one is ever there. 19:18:31 <Chris_Booth> I am 19:18:43 <PublicServer> *** Chris Booth has left the game (leaving) 19:18:45 <PublicServer> *** Vinnie has left the game (leaving) 19:18:45 <PublicServer> *** Game paused (number of players) 19:21:01 *** InCom has joined #openttdcoop 19:21:21 <InCom> !password 19:21:21 <PublicServer> InCom: teeter 19:24:22 <InCom> !password 19:24:22 <PublicServer> InCom: teeter 19:24:26 <PublicServer> *** In-Com has left the game (connection lost) 19:24:28 <PublicServer> *** Game still paused (number of players) 19:24:45 <PublicServer> *** Game still paused (number of players) 19:24:45 <PublicServer> *** In-Com joined the game 19:25:33 <PublicServer> *** In-Com has left the game (leaving) 19:35:51 *** perk11 has quit IRC 20:40:36 <InCom> !password 20:40:36 <PublicServer> InCom: teeter 20:40:48 <PublicServer> *** Game still paused (number of players) 20:40:51 <PublicServer> *** In-Com joined the game 20:44:18 <PublicServer> *** In-Com has left the game (leaving) 20:44:24 *** Nat_aS is now known as Nat_AFK 20:56:48 *** ODM has quit IRC 20:57:16 *** Tray has quit IRC 21:03:55 *** bassals has quit IRC 21:16:33 *** Vinnie_nl has quit IRC 21:21:47 *** Progman has quit IRC 21:29:33 *** chlorine has quit IRC 21:41:09 *** sla_ro|master has quit IRC 22:04:06 *** TWerkhoven has quit IRC 22:36:15 *** InCom has quit IRC 22:49:33 *** Firartix has quit IRC 22:56:51 *** Chris_Booth has quit IRC 23:21:45 *** Nat_AFK is now known as Nat_aS 23:24:39 *** th_gergo has joined #openttdcoop 23:24:45 *** th_gergo has left #openttdcoop 23:28:29 *** Steven has joined #openttdcoop 23:28:39 <Steven> !password 23:28:39 <PublicServer> Steven: teeter 23:29:44 <PublicServer> *** Game still paused (number of players) 23:29:44 <PublicServer> *** Game unpaused (number of players) 23:29:44 <PublicServer> *** Steven joined the game 23:32:28 *** Steven has quit IRC 23:51:21 <PublicServer> *** Steven has left the game (connection lost) 23:51:21 <PublicServer> *** Game paused (number of players)