Config
Log for #openttdcoop on 15th June 2012:
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00:01:22  <dwarf> !password
00:01:22  <PublicServer> dwarf: speedy
00:01:45  <PublicServer> *** Game still paused (number of players)
00:01:48  <PublicServer> *** dwarf joined the game
00:09:00  <PublicServer> *** dwarf has left the game (leaving)
00:25:55  *** Vinnie_nl has quit IRC
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00:59:51  *** Osama has joined #openttdcoop
00:59:57  <Osama> Hi
01:00:01  <Osama> I am new here
01:00:15  <Osama> I just wanted to join into the openttdcoop public server
01:00:28  <Osama> but I got banned as soon as I started my company
01:00:33  <Osama> anyone know why?
01:02:35  <Osama> !password
01:02:35  <PublicServer> Osama: speedy
01:09:33  <Osama> hello?
01:15:46  <Mazur> Why are you using the nick "Osama" and calling your company "Terrorist company"?
01:16:19  <Mazur> Are you trying to upset people?  Because it certainly looks like it, that way.
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01:26:09  <Osama_> I certainly don't mean to offend anyone
01:26:26  <Osama_> Why do you automatically assume that?
01:27:21  <Mazur> Because a frequent reaction to your nick will be being offended.
01:28:18  <Osama_> To the nick "Osama" ?
01:28:21  <Mazur> Yes.
01:28:39  <Osama_> That is like saying people will be offended by the name "George"
01:28:44  <Osama_> it is a very common first name
01:29:31  <Mazur> No, at the momen it has a very specific meaning, which you clearly know, or else you would not have named your company as you did.
01:29:42  <Osama_> even so
01:29:56  <Osama_> An immediate ban is uncalled for
01:30:03  <Osama_> you could have told me to change my name
01:30:05  <Osama_> I would have
01:30:06  <Mazur> Anyway, the long and short of it is, that you can not use that nick or similar on our servers.
01:30:10  <Mazur> I did.
01:30:22  <Mazur> And you did not even react.
01:30:34  <Mazur> Anyway, you are not the one making the rules here.
01:30:45  <Mazur> End of discussion.
01:31:07  <Osama_> Haha
01:31:28  <Osama_> I love how you think you have control over something very valuable to me when in fact you do not
01:31:44  <KenjiE20> he doesn't he has control over our community server
01:31:59  <KenjiE20> don't like the rules, don't stay
01:32:03  <Mazur> Which is hte only thing I am concerned with at this moment.
01:32:23  <Osama_> I agree with the rules
01:32:28  <Osama_> Just not with you
01:32:36  <Mazur> That's your problem
01:32:59  <Osama_> No that's your problem actually.
01:33:12  <Osama_> Running a community server like it's your own personal one
01:33:18  <Osama_> Making rules on your own.
01:33:27  <KenjiE20> mods rule is law
01:33:45  <Osama_> And then banning people by your own judgement of what is "offensive"
01:34:06  <KenjiE20> I am more inclined to beliwe Mazur over yours that you did indeed name your company that
01:34:19  <KenjiE20> in which case, he is entirely entitled to do what he did
01:34:22  <Osama_> I am not denying that I named myself Osama
01:34:42  <Mazur> <Stablean> #:7(Mauve) Company Name: 'Terrorist'  Year Founded: 1929  Money: 99466  Loan: 100000  Value: 1  (T:0, R:0, P:0, S:0) protected
01:35:01  <Osama_> Yeah I did that
01:35:24  <KenjiE20> I couldn't care less if you are called osama, but coupling it with that co name is stupid at least, troll at worst
01:36:04  <Osama_> But you didnt even see my play
01:36:17  <Osama_> how did you automatically assume I was a troll?
01:36:18  <KenjiE20> not even the point
01:36:44  <KenjiE20> the combination of names is inflamatory
01:36:58  <Osama_> As per whom?
01:37:00  <Osama_> You?
01:37:28  <KenjiE20> as per potential
01:38:11  <Osama_> what potential?
01:40:44  <Osama_> Unban me now
01:42:12  <Osama_> Please unban me now.
01:42:21  <Osama_> I will use a different name.
01:42:36  <Mazur> You are unbanned, but consider yourself on warning.
01:42:45  <Osama_> oohhh
01:42:48  <Osama_> warning?
01:43:19  <Osama_> What happens after the warning?
01:43:24  <Osama_> The police show up at my door?
01:44:10  <Osama_> Let me tell you something.
01:44:21  <Osama_> Enjoy your little power trip you have going there
01:44:57  <Osama_> Cause you will never have control over anything worth having control over ever in your life
01:45:33  <Osama_> Oh, you can take your warning and shove it
01:45:55  <Osama_> Getting out of a ban is as easy as changing my ip.
01:46:21  <Mazur> I know, I saw your BarackObama.
01:46:30  <Osama_> Good
01:47:06  <Mazur> BUt you are so mistaken, to think it's about power.  Some of us don;t care about power, I, for one, have a life.
01:47:49  <Osama_> Well good for you.
01:48:05  <KenjiE20> welp that's easy
01:48:08  <KenjiE20> @kban Osama_
01:48:08  *** Webster sets mode: +b *!~ae0162b8@101.haydn.openttdcoop.org
01:48:09  *** Osama_ was kicked by Webster (KenjiE20)
01:48:59  <KenjiE20> just easier
01:49:20  <Mazur> Yeah.
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02:15:16  <m1n3cr4f7> new site to get premium minecraft upgrades, no info needed: http://totallyfreeminecraft.com/ supplies are limited so get yours now!
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02:21:58  *** ChanServ sets mode: +v Mazur
02:21:58  *** ChanServ sets mode: +v Webster
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02:25:35  <m1n3cr4f7> new site to get premium minecraft upgrades, no info needed: http://totallyfreeminecraft.com/ supplies are limited so get yours now!
02:25:37  *** m1n3cr4f7 has left #openttdcoop
02:25:45  <Webster> Title: Free Minecraft Codes - Free Minecraft Premium Account (at totallyfreeminecraft.com)
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02:37:00  <dwarf> !players
02:37:03  <PublicServer> dwarf: There are currently no clients connected to the server
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05:41:49  <dwarf> !players
05:41:52  <PublicServer> dwarf: There are currently no clients connected to the server
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05:49:43  <dwarf> hi
05:49:52  <dwarf> anyone to play?
05:50:12  <Hazzard> Too laggy
05:50:50  <dwarf> ahh, I don't know if it works with my new home net
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05:51:17  <dwarf> adefinatelly not in my room, but sitting right next to the wifi router it might
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08:00:29  <Hazzard> !ping
08:00:29  <PublicServer> Hazzard: pong
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10:14:58  <Hazzard> !password
10:14:58  <PublicServer> Hazzard: speedy
10:16:19  <PublicServer> *** Hazzard has left the game (processing map took too long)
10:16:19  <PublicServer> *** Hazzard has left the game (connection lost)
10:16:19  <PublicServer> *** Game still paused (number of players)
10:16:42  <PublicServer> *** Game still paused (number of players)
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10:19:42  <PublicServer> *** Game still paused (number of players)
10:19:42  <PublicServer> *** Game unpaused (number of players)
10:19:44  <PublicServer> *** Bassals joined the game
10:19:48  <PublicServer> <Bassals> hello!
10:20:08  <PublicServer> <Hazzard> hi
10:22:24  <PublicServer> <Bassals> why does it have wheat?
10:22:42  <PublicServer> <Hazzard> ?
10:22:47  <planetmaker> wheat?
10:22:54  <PublicServer> <Bassals> A pAgan Karri Farm Livestock
10:23:16  <PublicServer> <Hazzard> thats not right
10:23:35  <PublicServer> <Bassals> it should not happen unless a train stops into that station
10:23:50  <PublicServer> <Hazzard> Maybe it became an accidental overflow
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10:25:01  <PublicServer> <Bassals> but we are using no-stop orders...
10:25:35  <planetmaker> re-constructions in the network can nevertheless cause that sometimes. Or a wrong order somewhen somewhere
10:25:35  <PublicServer> <Hazzard> hopefully
10:25:38  <PublicServer> <Hazzard> I have too much lag
10:25:46  <Ryton> oi
10:25:49  <Ryton> !password
10:25:49  <PublicServer> Ryton: speedy
10:26:08  <PublicServer> *** Ryton joined the game
10:26:12  <Ryton> let's see
10:26:15  <bassals> ah...
10:26:24  <PublicServer> *** Hazzard has joined spectators
10:26:48  <PublicServer> <Ryton> where's the action?
10:27:02  <PublicServer> <Hazzard> A pagan karri farm livestock
10:27:24  <PublicServer> *** Hazzard has left the game (leaving)
10:32:24  <Ryton> hmm
10:32:36  <Ryton> I'll be off too
10:32:39  <Ryton> sorry
10:32:41  <PublicServer> <Bassals> okay
10:32:48  <PublicServer> <Bassals> goodbye
10:34:32  <PublicServer> *** Bassals has joined spectators
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10:44:54  <V453000> Hazzard that is why terminus overflows should have escape path so when lost trains which got into the overflow, can also get out
10:51:35  <Hazzard> Okay
10:53:42  <PublicServer> *** Game still paused (number of players)
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11:40:16  <V453000> http://www.tt-forums.net/viewtopic.php?f=26&t=55998&p=1027592#p1027592 some pixel stuff if anyone is interested
11:40:17  <Webster> Title: Transport Tycoon Forums View topic - NUTS!!! Let's go NUTS!!! (at www.tt-forums.net)
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13:40:28  <LoPo> hellow
13:41:19  <LoPo> !password
13:41:19  <PublicServer> LoPo: ravish
13:41:23  <PublicServer> *** LoPo has left the game (connection lost)
13:41:25  <PublicServer> *** Game still paused (number of players)
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15:16:17  <Vinnie_nl> !playercount
15:16:17  <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators)
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15:16:57  <PublicServer> <Vinnie> Hi, LoPo
15:17:06  <LoPo> ey
15:17:45  <PublicServer> <Vinnie> want to play?
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15:26:10  <LoPo> uhmm
15:26:24  <LoPo> Vinnie_nl: dunno
15:26:43  <Vinnie_nl> after football then
15:26:45  <Vinnie_nl> :)
15:32:31  <LoPo> im going ot leave soon
15:32:43  <LoPo> prehaps later tonight
15:34:13  <LoPo> btw Vinnie_nl; what did you think about that other save game i showed you?
15:34:26  <Vinnie_nl> really good
15:34:39  <Vinnie_nl> nice stuff you make
15:34:52  <LoPo> atm im working on a smaller version of the PZ game
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15:34:58  <LoPo> with the dummy trains
15:35:01  <LoPo> but...
15:35:11  <LoPo> its a pain in the #$@@!$@
15:35:13  <LoPo> :P
15:35:24  <Vinnie_nl> gl with that
15:35:44  <LoPo> after some years the dummy trains have different distances between them...
15:36:04  <Vinnie_nl> well make the room between them viriable
15:36:10  <Vinnie_nl> variable
15:36:19  <Vinnie_nl> i got an idea for that after a ML station
15:36:21  <LoPo> i use gaps of 5 tiles
15:36:33  <LoPo> should be enough
15:37:22  <Vinnie_nl> make the dummies flow into a depot and shoot them out every 5 tiles. this way they get renewed every round
15:37:29  <LoPo> also if you increase the gaps; you will have less capacity
15:37:39  <Vinnie_nl> you can even jam your ML and it will reset itself
15:37:41  <LoPo> yes that is what im doing now :)
15:38:00  <LoPo> but then there is another problem
15:38:34  <Vinnie_nl> like?
15:39:09  <LoPo> the amount dummy trains on the ML must be divisible by 3
15:39:28  <LoPo> so first i need to count all dummies on the ML
15:39:38  <Vinnie_nl> then release them from a depot in counts of 3
15:39:38  <LoPo> and then i need to make it fit
15:40:04  <Vinnie_nl> 3 depots and one large line with 5 tile intervals where they go from
15:40:10  <LoPo> yes :P but if the ML can hold 31 train it will fail
15:40:32  <Vinnie_nl> you managed to make it fun
15:40:40  <LoPo> hehe
15:41:00  <LoPo> well the main thing is to replace the exact dummy
15:42:16  <LoPo> first i build some sort of constand flow "resetter"
15:42:25  <LoPo> but i think it needs soms logic
15:42:52  <V453000> if you make the ML in some simple shape like a square with just 4 curves then you can even count the tiles if you want
15:43:10  <LoPo> which detects the first dummy
15:43:10  <V453000> but I think having a resetter is safer
15:43:13  <LoPo> true V
15:43:27  <V453000> the counting would work with 100% perfect logic
15:43:29  <LoPo> i made a U shaped ML
15:43:31  <V453000> resetter can fix issues
15:43:37  <LoPo> yes
15:43:51  <LoPo> and hi ^^
15:44:22  <V453000> hi hi
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15:44:27  *** ChanServ sets mode: +o ODM
15:44:51  <LoPo> V453000: check out this little game of me
15:45:01  <LoPo> http://wiki.openttdcoop.org/images/f/f5/SRNW_NoOrders1_LoPo.sav
15:45:21  <Vinnie_nl> uploaded under images :/
15:45:33  <LoPo> ow
15:45:37  <LoPo> sorry
15:46:02  <Vinnie_nl> i dont mind, just noticing
15:46:51  <LoPo> hmmm, the "uploader" says that .sav is also allowed
15:48:38  <V453000> it also shouldnt be on wiki at all
15:50:25  <LoPo> well
15:50:27  <LoPo> oky
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15:50:59  <PublicServer> *** LoPo has left the game (leaving)
15:51:05  <LoPo> im going now
15:51:08  <LoPo> see you
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15:51:18  <V453000> looks nice
15:51:19  <V453000> oh
15:51:21  <V453000> kk
15:51:50  <V453000> but the amount of logic is just ridiculously too high :)
15:55:40  <Mazur> Sounds logical.
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16:34:14  <PublicServer> <Vinnie_Highlight_me> hi
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16:34:18  <PublicServer> *** Vinnie_Highlight_me has changed his/her name to Vinnie
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16:36:58  <TWerkhoven> allo
16:37:04  <TWerkhoven> meant to join welcome second time
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17:03:43  <Alk_> !players
17:03:44  <PublicServer> Alk_: There are currently no clients connected to the server
17:14:53  <Vinnie_nl> alk still here?
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17:27:01  <dwarf> !password
17:27:01  <PublicServer> dwarf: apples
17:27:08  <dwarf> !players
17:27:10  <PublicServer> dwarf: There are currently no clients connected to the server
17:27:27  <dwarf> noone
17:27:39  <dwarf> is ever playing
17:39:49  <Vinnie_nl> join server
17:39:56  <Vinnie_nl> ppl will join when one is waiting
17:44:25  <PublicServer> *** Game still paused (number of players)
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17:45:41  <PublicServer> *** Game still paused (number of players)
17:45:42  <PublicServer> *** Game unpaused (number of players)
17:45:43  <PublicServer> *** Vinnieq joined the game
17:45:55  <PublicServer> <Vinnieq> hey
17:45:57  <PublicServer> *** Vinnieq has changed his/her name to Vinnie
17:48:39  <PublicServer> <Vinnie> oh this is bad
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17:54:34  <PublicServer> <dwarf> what?
17:54:44  <PublicServer> <Vinnie> big station walks
17:55:06  <PublicServer> <dwarf> yea, someone keeps doing that
17:55:24  <PublicServer> <dwarf> can you have a look, is it fine !here?
17:55:42  <PublicServer> <Vinnie> what changed?
17:55:44  <PublicServer> <dwarf> 4 entrances from east
17:55:54  <PublicServer> <dwarf> not connected yet
17:56:31  <PublicServer> <Vinnie> it was balanced before, each line has 2 splits and then 2 joins
17:56:37  <PublicServer> <Vinnie> this is no longer the case
17:56:56  <PublicServer> <Vinnie> but it works
17:57:17  <PublicServer> <dwarf> the southern pairs will be shifted
17:58:23  <PublicServer> <Vinnie> inner pair will be 4th?
17:58:27  <PublicServer> <dwarf> should be like this temporarily
17:58:41  <PublicServer> <dwarf> yes
17:59:23  <PublicServer> <Vinnie> Split broken can no longer reach join 1
18:00:18  <PublicServer> <Vinnie> it has 2 exit lanes instead of 4 now\
18:01:15  <PublicServer> <Vinnie> now it has 3
18:01:28  <PublicServer> <Vinnie> what you want is very difficult to fit in
18:01:38  <PublicServer> <Vinnie> i would suggest a rebuild to make room
18:01:53  <PublicServer> <Vinnie> if you want perfect balancing
18:03:39  <PublicServer> <dwarf> I can try if you don't mind jamming it all up
18:03:57  <PublicServer> <Vinnie> Mainline is a loop. trains can find another route
18:04:51  <PublicServer> <Vinnie> bit mutch
18:05:06  <PublicServer> <dwarf> what?
18:05:16  <PublicServer> <Vinnie> the stop of traffic on the left
18:05:16  <PublicServer> <dwarf> ah, right
18:05:52  <PublicServer> <Vinnie> you have an idea about how to make it?
18:06:02  <PublicServer> <dwarf> some
18:09:44  <PublicServer> <Vinnie> no your already stuck
18:10:42  <PublicServer> <Vinnie> i would begin here
18:10:53  <PublicServer> <Vinnie> that corner is easy and you can fit the rest in later
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18:13:27  <chlorine> !password
18:13:27  <PublicServer> chlorine: whaled
18:13:30  <PublicServer> *** chlorine has left the game (connection lost)
18:13:51  <PublicServer> *** chlorine joined the game
18:14:00  <PublicServer> <chlorine> hello
18:14:06  <PublicServer> <Vinnie> hi
18:14:29  <PublicServer> <Vinnie> need help dwarf?
18:15:11  <PublicServer> <dwarf> would be nice
18:15:24  <Alk_> yes im here vinnie
18:15:31  <PublicServer> <Vinnie> oke lets focus on the first join
18:16:05  <PublicServer> <Vinnie> our 4 splits are ABCD
18:21:13  <PublicServer> *** Alk has left the game (connection lost)
18:21:27  <Alk_> !password
18:21:27  <PublicServer> Alk_: whaled
18:21:33  <PublicServer> *** Alk has left the game (connection lost)
18:21:37  <Alk_> grr
18:21:45  <Alk_> i cant join, says my pc is too slow to handle it
18:22:02  <PublicServer> <chlorine> It did the same for me once, I tried again and it worked.
18:22:18  <Alk_> !info
18:22:18  <PublicServer> Alk_: #:1(Orange) Company Name: 'Nattery not included'  Year Founded: 1950  Money: 1737318042  Loan: 0  Value: 1744801042  (T:1159, R:0, P:0, S:0) unprotected
18:22:28  <PublicServer> <dwarf> be quick entering the pw, it count to the timeout time
18:22:28  <Alk_> hmm there are 1.1k trains
18:22:57  <PublicServer> *** Alk joined the game
18:22:58  <Alk_> found solution
18:23:06  <Alk_> put max nr of trains to 2k
18:23:54  <PublicServer> <Alk> oh one question i wanted to ask ages ago, but exams came inbetween so i couldnt play much
18:24:05  <PublicServer> <Alk> why do you guys use block signals instead of pbs?
18:24:20  <PublicServer> <dwarf> pbs slows server down
18:24:31  <PublicServer> <dwarf> more work to calculate paths
18:24:37  <PublicServer> <Alk> makes sense
18:24:47  <PublicServer> <chlorine> I thought it was because path signals made you stupid, apparently I've been lied to ;)
18:25:14  <PublicServer> <Alk> i should try my hand at building something
18:25:32  <PublicServer> <Vinnie> dwarf does my building make sense to you?
18:25:39  <PublicServer> <dwarf> yes
18:25:49  <PublicServer> <dwarf> I see the pattern now
18:25:51  <PublicServer> <Vinnie> great because its really that simple
18:26:28  <PublicServer> <Alk> why are goods trains circling the coal mine?
18:26:38  <PublicServer> <Vinnie> we are rebuilding
18:26:42  <PublicServer> <Alk> ok
18:30:21  <PublicServer> <chlorine> Are you extending just the hub or also the ML?
18:30:35  <PublicServer> <Vinnie> only the merger but it gets bigger
18:30:45  <PublicServer> <Vinnie> so the ML will be relocated
18:31:11  <PublicServer> <chlorine> OK
18:36:05  <PublicServer> <Vinnie> you can help anytime
18:36:15  <PublicServer> <Alk> if i understood more, i'd
18:37:06  <PublicServer> <chlorine> Yes, same here. I'm currently reading on mergers :p
18:37:38  <PublicServer> <Vinnie> ML try sync
18:40:01  <PublicServer> <Vinnie> nasty
18:40:23  <PublicServer> <dwarf> why put a radio tower in a valley
18:40:45  <PublicServer> <Alk> to be useless
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18:44:06  <PublicServer> <Vinnie> \
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18:50:36  <PublicServer> <Vinnie> nice whoever did that
18:52:06  <PublicServer> <Vinnie> oke
18:57:35  <PublicServer> <dwarf> nice, thx vinnie
18:57:41  <PublicServer> <Vinnie> np
18:57:59  <PublicServer> <Vinnie> i like doing this stuff
18:58:10  <PublicServer> <chlorine> Is it done? WHy are the two tracks at the 4th sign not connected?
18:58:32  <PublicServer> <Vinnie> we expanded so those are new
18:59:06  <PublicServer> <dwarf> go on with the other half of the BBH?
18:59:18  <PublicServer> *** Alk has left the game (leaving)
18:59:30  <Alk_> sadly cant observe more atm, il ljoin ya guys tomorrow
18:59:32  <PublicServer> <Vinnie> if you look closely at the balancer you see that each merging line has 2 splits and 2 joins before joining the prio
18:59:38  <PublicServer> *** Vinnie has left the game (general timeout)
18:59:38  <PublicServer> *** Vinnie has left the game (connection lost)
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18:59:57  <Maraxus> !password
18:59:57  <PublicServer> Maraxus: mayors
19:00:09  <PublicServer> *** Vinnie joined the game
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19:00:19  <PublicServer> <Maraxus> hi
19:00:29  <PublicServer> <Vinnie> me, why dont you give it a try first
19:00:31  <PublicServer> <Vinnie> Hello
19:00:33  <PublicServer> <chlorine> Hi
19:00:41  <PublicServer> <dwarf> sure
19:00:47  <PublicServer> <Vinnie> use some signs to make it clear for yourself
19:01:41  <PublicServer> <Vinnie> actually this one can be simple
19:02:03  <PublicServer> <dwarf> 4+3->4
19:02:06  <PublicServer> <Vinnie> yes
19:02:22  <PublicServer> <dwarf> leave the 4 priod and split all 3?
19:03:21  <PublicServer> <Vinnie> hmm
19:04:19  <PublicServer> <dwarf> what did you change?
19:04:25  <PublicServer> <Vinnie> nothing
19:04:56  <PublicServer> <Vinnie> changing it if it allows tf and then changing it back
19:08:29  <PublicServer> <Vinnie> no
19:15:45  <PublicServer> <Vinnie> ahh your smart
19:15:51  <PublicServer> <Vinnie> and im an idiot
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19:19:26  <PublicServer> <Vinnie> that merger will be a pain
19:25:48  <PublicServer> <Vinnie> stupid pf
19:26:18  <PublicServer> <dwarf> what difference do those tracks after the station make?
19:26:40  <PublicServer> <Vinnie> they should make the pathfinder work better
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19:38:00  <PublicServer> <Vinnie> my temp lines to make space
19:47:00  <PublicServer> <Vinnie> shit
19:47:10  <PublicServer> <Vinnie> nvm
19:49:00  <PublicServer> <Vinnie> my mergers always get so big
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19:51:02  <PublicServer> <dwarf> it looks pretty nontheless
19:52:33  <Ryton_> !password
19:52:33  <PublicServer> Ryton_: budges
19:52:49  <PublicServer> *** Ryton joined the game
19:53:09  <PublicServer> <Vinnie> ppl lets hit the trainlimit again
19:53:39  <PublicServer> <Ryton> Paper pickup blocks till MSH02 entrance
19:54:26  <PublicServer> <Ryton> wouldnt it make more sense to split wood and paper earlier?
19:54:29  <PublicServer> <Vinnie> ah must be a result of BBH 01 extension
19:54:56  <PublicServer> <Ryton> only 1 /2 lines is blocking :-)
19:55:02  <PublicServer> <Ryton> ah moving again now :-)
19:55:08  <PublicServer> <Ryton> so probably temporary
19:55:18  <PublicServer> <Ryton> ah lol @ sign :-)
19:55:20  <PublicServer> <Ryton> I'm slow :p
19:55:34  <PublicServer> <Vinnie> ^^ i hack the jam
19:55:44  <PublicServer> <Ryton> thats cheating ;-)
19:55:54  <PublicServer> <Ryton> wont it be a wave now? :p
19:56:13  <PublicServer> <Vinnie> so i wait till the station has about 2k waiting and then i will make it full load again
19:56:16  <PublicServer> <Vinnie> yeah
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19:57:24  <PublicServer> <Vinnie> stupid trains
19:58:04  <PublicServer> <Ryton> never more than 100 paper in teh pickup
19:58:10  <PublicServer> <Ryton> dont we need more wood trains? ;-)
19:58:36  <PublicServer> <Vinnie> SLH06
19:58:58  <PublicServer> <Vinnie> trains are using it to turn
19:59:08  <PublicServer> <Vinnie> why?
20:00:06  <PublicServer> <Vinnie> fixed it
20:00:25  <PublicServer> <chlorine> How?
20:01:01  <PublicServer> <chlorine> Ouch :(
20:02:27  <PublicServer> *** Ryton has left the game (leaving)
20:03:25  <PublicServer> <Vinnie> wow 4th is really needed
20:09:15  <PublicServer> <dwarf> gtg now, thx Vinne for the educational help
20:09:29  <PublicServer> <dwarf> cu
20:10:00  <PublicServer> *** dwarf has left the game (leaving)
20:11:25  <PublicServer> <chlorine> I'm off, see you.
20:11:27  <PublicServer> <Vinnie> cya
20:11:29  <PublicServer> *** chlorine has left the game (leaving)
20:11:31  <PublicServer> <Maraxus> cu
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20:13:25  <dwarf> !passwrd
20:13:28  <dwarf> !passwrod
20:13:34  <dwarf> !password
20:13:34  <PublicServer> dwarf: myopic
20:13:56  <PublicServer> *** dwarf joined the game
20:14:44  <PublicServer> <dwarf> hmm
20:15:18  <PublicServer> <dwarf> it's not that terribly laggy, though I only have 2 Mbps
20:17:14  *** Ryton has quit IRC
20:19:36  <PublicServer> *** dwarf has left the game (leaving)
20:27:05  <PublicServer> *** Vinnie has joined spectators
20:27:05  <PublicServer> *** Game paused (number of players)
20:27:17  <PublicServer> <Vinnie> where you building Maraxus?
20:27:32  <Maraxus> no
20:31:28  <PublicServer> <Maraxus> gn
20:31:43  <PublicServer> *** Maraxus has left the game (leaving)
20:33:16  <Vinnie_nl> gn
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20:35:50  <PublicServer> *** Vinnie has left the game (general timeout)
20:35:50  <PublicServer> *** Vinnie has left the game (connection lost)
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21:20:37  *** dwarf has joined #openttdcoop
21:20:42  <dwarf> !players
21:20:44  <PublicServer> dwarf: There are currently no clients connected to the server
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21:52:18  <V453000> !password
21:52:18  <PublicServer> V453000: capped
21:52:29  <PublicServer> *** Game still paused (number of players)
21:52:30  <PublicServer> *** V453000 joined the game
22:00:07  <PublicServer> *** V453000 has left the game (leaving)
22:07:21  <dwarf> !password
22:07:21  <PublicServer> dwarf: capped
22:07:40  <PublicServer> *** Game still paused (number of players)
22:07:41  <PublicServer> *** dwarf joined the game
22:10:18  *** paczpro has joined #openttdcoop
22:10:28  <paczpro> hello
22:10:46  <PublicServer> <dwarf> hi
22:11:42  <paczpro> so quite here
22:12:55  <paczpro> is some server with normal-climate map, to coop?
22:13:23  <paczpro> i see only witch strange futuristic
22:13:45  <PublicServer> <dwarf> no, only this and pro zone
22:14:10  <paczpro> pro zone is password need?
22:14:20  <hylje> it's coop
22:14:24  <dwarf> yes, that's only for members
22:14:30  <hylje> but you can't join a company anyway
22:15:13  <paczpro> yes but other 2 servers is on password
22:15:13  <dwarf> what do you mean by futuristic btw?
22:15:25  <dwarf> !quickstart
22:15:31  <paczpro> futuristic - some megalev itp
22:16:59  <dwarf> http://wiki.openttdcoop.org/Quickstart
22:19:06  <paczpro> o lol my english not well for this
22:19:18  <paczpro> i'm from PL
22:19:38  <dwarf> I'm from Hungary
22:20:15  <dwarf> the point is, you can get a pw here for the public server with the !password command
22:20:39  <dwarf> but don't build anything until you understand the basics from the wiki
22:21:03  *** valhalla1w has joined #openttdcoop
22:21:27  <paczpro> oh i see now that U mean
22:22:32  *** Chris_Booth has joined #openttdcoop
22:22:40  <dwarf> hi CB
22:22:41  <paczpro> but i looking coop with the normal climate, not that like this in open server... U know what i mean?
22:22:53  <Chris_Booth> hi dwarf
22:23:05  <Chris_Booth> paczpro: this server is open
22:23:07  <Chris_Booth> !password
22:23:07  <PublicServer> Chris_Booth: capped
22:23:13  <paczpro> hi Chris! u play with me today?
22:23:13  <Chris_Booth> anyone can get in
22:23:22  <dwarf> this is pw protected and has conventional trains on a somewhat unusual temperate with snow climate
22:23:32  <Chris_Booth> paczpro: I am sorry I only play with one person
22:23:44  <paczpro> sorry :)
22:23:57  <Chris_Booth> lol
22:23:59  <paczpro> i play some Chris yesterday... :)
22:24:15  <Chris_Booth> ah I am not some Chris
22:24:20  <Chris_Booth> I am the Chris
22:24:26  <paczpro> :P
22:24:49  <PublicServer> *** Game still paused (number of players)
22:24:49  <PublicServer> *** Game unpaused (number of players)
22:24:50  <PublicServer> *** Chris Booth joined the game
22:25:03  <PublicServer> <Chris Booth> herp
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22:25:59  <paczpro> ok, bye now, thx for help
22:26:03  <PublicServer> <Chris Booth> bb
22:26:10  <PublicServer> <Chris Booth> come back soon
22:26:35  <Chris_Booth> and if you ever want pointers paczpro just ask
22:27:39  *** valhalla1w has quit IRC
22:29:00  <Chris_Booth> I am going to lag out
22:29:11  <PublicServer> <dwarf> give me a minute
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22:29:20  *** charm.oftc.net sets mode: +ov hylje hylje
22:29:25  <PublicServer> *** Chris Booth has paused the server.
22:29:27  <PublicServer> *** Game paused (number of players)
22:29:31  <PublicServer> *** Chris Booth has enabled autopause mode.
22:29:33  <PublicServer> *** Game unpaused (number of players)
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22:29:57  <PublicServer> <Chris Booth> beter not near the ML now
22:31:39  <PublicServer> <Chris Booth> who ever knew an i7 930 could run out of CPU power when you are compiling, runnign iTunes and openttd :S
22:32:10  <PublicServer> <dwarf> :D
22:32:12  <PublicServer> <Chris Booth> all 8 core close to 100%
22:34:00  *** paczpro has quit IRC
22:35:30  <PublicServer> <Chris Booth> I was searching (searching) on a one-way street
22:36:16  <PublicServer> <Chris Booth> You're the voice
22:36:38  <PublicServer> <dwarf> what were you searching?
22:36:38  <PublicServer> <Chris Booth> Try and understand it!
22:36:52  <PublicServer> <Chris Booth> oh, I am just singing in chat
22:37:30  <PublicServer> <dwarf> :D
22:38:04  <PublicServer> <Chris Booth> first line was from ELO - Sweet Talking Woman
22:38:36  <PublicServer> <Chris Booth> now I am singing You're The Voice by John Farnham
22:40:38  <PublicServer> <Chris Booth> He turned to me as if to say, Hurry boy, It's waiting there for you
22:41:31  <PublicServer> *** dwarf has joined spectators
22:41:31  <PublicServer> *** Game paused (number of players)
22:41:40  <PublicServer> <Chris Booth> oh you left?
22:42:06  <PublicServer> <dwarf> are you doing something?
22:42:17  <PublicServer> <Chris Booth> not really
22:42:19  <PublicServer> <dwarf> I just wanted to finish something up
22:42:22  <PublicServer> <Chris Booth> not important
22:42:32  <PublicServer> <dwarf> I can stay a bit
22:42:38  <PublicServer> <Chris Booth> no it is fine
22:42:40  <PublicServer> <dwarf> check out BBH1
22:42:47  <PublicServer> <Chris Booth> I was just load balancing BBH 04 a bit
22:42:53  <PublicServer> <dwarf> we just added 4th with Vinnie
22:43:13  <PublicServer> *** Chris Booth has joined spectators
22:43:45  <PublicServer> <dwarf> actually he did most of the work, but I helped
22:44:03  <PublicServer> <Chris Booth> SLH 06 was baldy placed XD
22:44:45  <PublicServer> <dwarf> yep, it's wery close to SLH1 and BBH1
22:45:53  <PublicServer> <Chris Booth> well SLH 01 should be further north
22:46:03  <PublicServer> <Chris Booth> then SLH 06 could leave more room
22:46:09  <PublicServer> <Chris Booth> I blame SLH 01
22:46:35  <PublicServer> <dwarf> hmm, there is a 2+2->4 join with balancing
22:46:45  <PublicServer> <dwarf> that's completely needless
22:47:19  <PublicServer> <Chris Booth> it is now
22:47:49  <PublicServer> <Chris Booth> just make is 2+2 ->4
22:47:55  <PublicServer> *** Chris Booth has left the game (leaving)
22:48:03  <PublicServer> *** dwarf has left the game (leaving)
22:48:06  <Chris_Booth> no need to balance
22:48:11  <Chris_Booth> the split does that
22:51:19  <dwarf> I'll do it some other time
22:51:30  <dwarf> I'll have to go soon
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