Config
Log for #openttdcoop on 18th June 2012:
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00:21:36  *** BiG_MeEcH has joined #openttdcoop
00:21:39  <BiG_MeEcH> re-hi
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01:29:09  <dwarf> hi
01:29:12  <dwarf> !password
01:29:12  <PublicServer> dwarf: serene
01:29:43  <PublicServer> *** Game still paused (number of players)
01:29:43  <PublicServer> *** dwarf joined the game
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04:51:59  <dwarf> hi
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05:55:25  <dwarf> hi
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06:20:22  <dwarf> hi
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06:44:13  *** ChanServ sets mode: +o ODM
06:46:07  <dwarf> hi
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07:52:30  <Absolutis> !password
07:52:30  <PublicServer> Absolutis: serene
07:52:31  <Absolutis> hey
07:52:35  <Absolutis> on linux here, woo
07:52:38  <Absolutis> !players
07:52:40  <PublicServer> Absolutis: Client 4624 (Orange) is dwarf, in company 1 (Nattery not included)
07:52:59  <PublicServer> *** Game still paused (number of players)
07:52:59  <PublicServer> *** Game unpaused (number of players)
07:53:00  <PublicServer> *** Absolutis joined the game
07:53:07  <PublicServer> <Absolutis> @@logs
07:53:08  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
07:53:09  <PublicServer> <dwarf> hi
07:53:13  <Absolutis> @logs
07:53:25  <PublicServer> <Absolutis> hmh, webster still hates me
07:56:39  <Absolutis> http://www.linuxlinks.com/article/20080510052539217/Games.html
07:56:45  <Absolutis> yay openttd is on that list
08:04:29  <PublicServer> <dwarf> aw we're at the train limit again
08:04:59  <PublicServer> <Absolutis> any part of the network need upgrading?
08:06:13  <PublicServer> <Absolutis> no i think all stations are good
08:06:35  <PublicServer> <dwarf> it looks good to me
08:21:10  *** Absolutis has quit IRC
08:21:12  <PublicServer> *** Absolutis has left the game (connection lost)
08:21:13  <PublicServer> *** Game paused (number of players)
08:22:24  *** Hazzard has joined #openttdcoop
08:22:32  <dwarf> hi
08:22:58  <Hazzard> Hello
08:22:59  <Hazzard> !info
08:22:59  <PublicServer> Hazzard: #:1(Orange) Company Name: 'Nattery not included'  Year Founded: 1950  Money: 2573805880  Loan: 0  Value: 2579142770  (T:1333, R:0, P:0, S:0) unprotected
08:23:47  <dwarf> can you join so I can finish something?
08:24:48  <Hazzard> too much lag :(
08:25:15  <PublicServer> <dwarf> :(
08:25:42  <PublicServer> <dwarf> anyways, it's not a big deal, will work, just looks stupid
08:27:54  <dwarf> than it seems it's time for me to sleep
08:27:58  <dwarf> cya
08:31:14  <PublicServer> *** dwarf has left the game (general timeout)
08:31:14  <PublicServer> *** dwarf has left the game (connection lost)
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10:01:04  *** sla_ro|master has quit IRC
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12:07:04  <Vinnie_nl> !password
12:07:04  <PublicServer> Vinnie_nl: surges
12:07:15  <PublicServer> *** Game still paused (number of players)
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14:30:52  <PublicServer> *** Vinnie has left the game (leaving)
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16:46:10  <solo> !password
16:46:10  <PublicServer> solo: surges
16:46:22  <PublicServer> *** Game still paused (number of players)
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16:56:18  *** dwarf has joined #openttdcoop
16:56:55  <dwarf> !players
16:56:58  <PublicServer> dwarf: There are currently no clients connected to the server
17:19:54  *** perk11 has quit IRC
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17:55:05  <soloswitch> !password
17:55:05  <PublicServer> soloswitch: surges
17:55:14  <PublicServer> *** Game still paused (number of players)
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17:58:07  <dwarf> !password
17:58:07  <PublicServer> dwarf: surges
17:58:29  <PublicServer> *** Game still paused (number of players)
17:58:29  <PublicServer> *** Game unpaused (number of players)
17:58:31  <PublicServer> <soloswitch> hi
17:58:31  <PublicServer> *** dwarf joined the game
17:58:47  <PublicServer> <dwarf> hi
18:01:04  <PublicServer> <dwarf> I'll have to leave very soon, so don't start anything big
18:01:07  <PublicServer> <soloswitch> ok
18:02:18  <PublicServer> <soloswitch> lol bbh03 seems a bit complex now
18:03:12  <PublicServer> <dwarf> yes, it has multiple narrowings inside the hub
18:03:34  <PublicServer> <soloswitch> narrowings?
18:03:58  <PublicServer> <dwarf> you can see the ML from west comes in with 4, but only 2 goes towards north
18:04:16  <PublicServer> <dwarf> they megre right after the split to south
18:04:23  <PublicServer> <soloswitch> ah
18:05:09  <PublicServer> <soloswitch> we need waiting bays at the slh 04 farm stations
18:05:15  <PublicServer> <dwarf> we should get an admin to increase tl
18:05:21  <PublicServer> <soloswitch> to?
18:05:39  <PublicServer> <dwarf> I mena train limit
18:05:42  <PublicServer> <soloswitch> oh
18:05:49  <PublicServer> <soloswitch> very true
18:15:37  <PublicServer> <dwarf> ok, I think that overflow should work
18:15:55  <PublicServer> <soloswitch> oh cool
18:16:09  <PublicServer> <soloswitch> i thought you were going shortly? :P
18:16:35  <PublicServer> <dwarf> hmm, no
18:19:26  <PublicServer> <dwarf> think it's good now
18:19:30  <PublicServer> <soloswitch> :)
18:23:01  <PublicServer> <soloswitch> right i need to go now dwarf
18:23:09  <PublicServer> <soloswitch> but ill remain in game so you can build
18:23:15  <PublicServer> <dwarf> ok, bye
18:23:29  <PublicServer> *** dwarf has left the game (leaving)
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18:56:33  <HHH> !password
18:56:33  <PublicServer> HHH: outlaw
19:01:07  <PublicServer> *** HHH has left the game (connection lost)
19:01:07  <PublicServer> *** Game still paused (number of players)
19:01:40  <PublicServer> *** HHH has left the game (connection lost)
19:01:42  <PublicServer> *** Game still paused (number of players)
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20:12:42  *** chlorine has joined #openttdcoop
20:13:02  <chlorine> !password
20:13:02  <PublicServer> chlorine: outlaw
20:13:16  <PublicServer> *** Game still paused (number of players)
20:13:16  <PublicServer> *** chlorine joined the game
20:14:56  <PublicServer> *** chlorine has joined spectators
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20:30:38  <Vinnie_nl> !playercount
20:30:38  <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators)
20:30:47  <Vinnie_nl> hi anyone also active?
20:35:00  <chlorine> Hi, I'm around.
20:39:55  *** Alk_ has joined #openttdcoop
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20:40:09  <Alk_> !players
20:40:10  <chlorine> But then I'm a moron. Note for self: using shared orders is not always good :(
20:40:12  <PublicServer> Alk_: Client 4871 is chlorine, a spectator
20:40:23  <Alk_> :(
20:41:06  <chlorine> Bah, no big deal, live and learn :)
20:56:24  <Vinnie_nl> what is wrong with shared orders
20:57:01  <Vinnie_nl> !password
20:57:01  <PublicServer> Vinnie_nl: outlaw
20:57:12  <PublicServer> *** Game still paused (number of players)
20:57:15  <PublicServer> *** Vinnie joined the game
20:59:09  <chlorine> When you use them for copying normal train orders to monorail trains it creates a mess.
20:59:21  <chlorine> Especially when the order contains visiting a depot :p
21:00:43  <Vinnie_nl> why depots?
21:00:47  <Vinnie_nl> are you playing with breakdowns?
21:01:17  <chlorine> No, But I'm playing with breakdowns allowed, and I noticed that my trains went really out of my way to find depots,
21:01:38  <chlorine> so now I'm experimenting giving them orders to visit a depot close to their route regularly.
21:01:44  <chlorine> Seems to be working all right.
21:01:58  <Vinnie_nl> try a waypoint on a line and after that a find nearest depot
21:01:59  <chlorine> Except when I mess up of course :/
21:02:10  <chlorine> What's a waypoint?
21:02:36  <Vinnie_nl> the one left of station in track building selection
21:02:51  <Vinnie_nl> similar to a station but trains cant stop there
21:03:06  <chlorine> ooh, I never noticed this one.
21:03:36  <chlorine> I'll go do some research on it, and learn how to give order to go to nearest depot also, thanks :)
21:04:58  <PublicServer> *** Vinnie has left the game (leaving)
21:06:56  <V453000> it is in the same spot as conditional orders
21:07:02  <V453000> just look at the wiki.openttd.org
21:07:18  <chlorine> Yes, just found it, thanks :)
21:07:46  *** TWerkhoven has quit IRC
21:07:55  <chlorine> I really must do something wrong though, I often see an implicit stop that has nothing to do here appear in my trains' orders...
21:07:57  *** sla_ro|vista has quit IRC
21:08:07  <V453000> use non-stop orders
21:08:24  <Vinnie_nl> at a PBS signal junction?
21:08:30  <V453000> implicit orders are a super annoying feature that takes effect only when you use orders without non-stop
21:09:08  <chlorine> OK I think cutting my line to move it aside is what caused it.
21:09:15  <V453000> basically, without non-stop, your trains got lost and visited a random station - and stopped in it. And each such stop out of the actual real orders is made as implicit order
21:09:24  <chlorine> It _is_ annoying, I'll think I'll try non-stop indeed.
21:09:45  <V453000> it cant happen with non-stop because then trains stop only in the stations in which they should
21:09:53  <V453000> and generally it is very dangerous to use not-nonstop
21:09:57  <chlorine> Nice, thanks.
21:11:22  <Vinnie_nl> there is a setting for it, so there non-stop by default
21:11:42  <chlorine> Even nicer :)
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21:12:07  <chlorine> This setting is not used on the server though?
21:12:29  <Vinnie_nl> client side setting
21:12:52  <chlorine> Uh, OK :)
21:13:23  <chlorine> I'll be sure to set it so I don't mess up the game the next time I join, I've been triple checking that I used it for the few trains I added.
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21:24:18  <dwarf> !players
21:24:21  <PublicServer> dwarf: Client 4871 is chlorine, a spectator
21:24:29  <dwarf> !password
21:24:29  <PublicServer> dwarf: outlaw
21:24:48  <PublicServer> *** Game still paused (number of players)
21:24:51  <PublicServer> *** dwarf joined the game
21:25:00  <dwarf> hi chlorine
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21:27:41  <chlorine> hi
21:29:18  <dwarf> wanna play?
21:29:45  <chlorine> No, it's almost time for bed for me, thanks :)
21:30:01  <chlorine> I'll finish small stuff in my own game and I'll be off.
21:33:44  <chlorine> OK, all done, see you later! :)
21:33:46  *** chlorine has quit IRC
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23:30:21  <dwarf> hi
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