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Log for #openttdcoop on 25th June 2012:
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00:00:21  <PublicServer> <rt98700> The only way that I could make was by rebiulding  it... Oh... I'm wathing you...
00:03:26  <PublicServer> <Mazur> Ok, now I've created rom for a thid betweenhte other two.
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00:09:32  <PublicServer> <rt98700> :)
00:09:59  <PublicServer> <Mazur> Like it?
00:10:09  <PublicServer> <rt98700> Yeah...
00:10:19  <PublicServer> * Mazur is not the world greatest builder.
00:10:33  <PublicServer> <rt98700> XD
00:11:03  <PublicServer> <Mazur> BUt by moving the join after hte split, traffic should be way better.
00:11:37  <PublicServer> <rt98700> And the lane from MSH02 to Notrh station?
00:14:27  <PublicServer> <rt98700> I made that free tunnel in MSH 02.
00:21:40  <PublicServer> <Mazur> And now there is room.
00:22:06  <PublicServer> <Mazur> Though I hardly see a need with traffic this low.
00:23:32  <PublicServer> <rt98700> I made this to make sequence in Dwarf work
00:23:46  <PublicServer> <rt98700> at SLH 10
00:26:12  <PublicServer> <rt98700> I'm learning, but the 4th lane shouldn't have connections to noth, too?
00:26:58  <PublicServer> <Mazur> Yes, it should have all the same connections the other lanes have.
00:31:23  <PublicServer> <rt98700> :) And. Do you do anything different that I imagined? I'm not familiar to this... Yet.
00:32:34  <PublicServer> <Mazur> Well, all hte basic concerns have ways to deal with them are in the Wiki.
00:32:56  <PublicServer> <rt98700> Yeah.
00:33:44  <PublicServer> <rt98700> I read a lot. But in game is not too easy to make what I see in wiki.
00:34:31  <PublicServer> <Mazur> Yes, it's alwasy different to translate what you know about to an actual situation in an active game.
00:36:26  <PublicServer> <Mazur> I see you've added a prio jsut after those tunnels you've build in MSH 02.  You kn0w what prios are and how they work? Where and how to use them?
00:38:24  <PublicServer> <rt98700> Yes. But in that case I only reproduce it to move tha lines to left.
00:38:42  <PublicServer> <Mazur> Well, it's not going to do any good there.
00:39:20  <PublicServer> <Mazur> You use them at joins.
00:39:35  <PublicServer> <Mazur> And with those other two lines busy, you don't want to join them.
00:40:07  <PublicServer> <rt98700> Of course.
00:41:05  <PublicServer> <rt98700> Could I show you what I thinked?
00:41:45  <PublicServer> <Mazur> SUre.
00:41:55  <PublicServer> <Mazur> You can show me what you thought.
00:42:17  <PublicServer> <rt98700> Ok.
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01:00:15  <Barb> I cant seem to download the newgrfs for the public server using the online downloader
01:00:18  <Barb> where can I get them?
01:01:11  <PublicServer> <rt98700> Just cheking... I'm doing anything worng?
01:01:41  <PublicServer> <Mazur> Not that I can see.
01:01:49  <PublicServer> <rt98700> :)
01:01:49  <Barb> !password
01:01:49  <PublicServer> Barb: lading
01:02:20  <Barb> not the public server. i meant the welcome server
01:02:24  <Barb> cant find the grfs
01:02:39  <Barb> help?
01:02:56  <Mazur> Which newGRFs are you missing?
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01:03:45  <Barb> cnadian stations, DB Set, HOVS, Modern Suburban Stations, New Depots, North AMerican City Set, North American Roads, Test file, UK tram set
01:04:32  <Barb> it managed to download some of the new grfs required
01:04:34  <Barb> just not those ones
01:07:10  <Mazur> Thaths all probably in the extra set we use.
01:07:49  <Mazur> http://wiki.openttdcoop.org/GRF
01:13:56  <PublicServer> <rt98700> Well, now comes the part where I need help.
01:15:16  <PublicServer> <rt98700> And you see anything to correct?
01:21:48  <PublicServer> <Mazur> No,all good.
01:22:21  <Barb> awesome
01:22:24  <Barb> that worked
01:22:24  <Barb> thanks
01:22:41  <Mazur> np
01:23:23  <PublicServer> <rt98700> NowI need to connect the extra lane to north drop & pickup.
01:28:18  <PublicServer> <Mazur> I killed off hte north bit off Waimalu.
01:30:08  <PublicServer> <Mazur> So you have room to go west past the town to hte Main stations.
01:30:49  <PublicServer> <Mazur> See?
01:32:57  <PublicServer> <rt98700> Yes.
01:40:32  <PublicServer> <rt98700> Oh... I see a easyer way...
01:43:31  <PublicServer> <Mazur> That is hte way I just cleared, yes.
01:43:47  <PublicServer> <rt98700> :)
01:46:19  <PublicServer> <rt98700> I was trying to merge in meddle of this "nest", but I'll move the merge foward.
01:46:21  <PublicServer> <rt98700> XD
01:48:41  <PublicServer> <Mazur> Btw, I gotta go soon.
01:49:03  <PublicServer> <rt98700> Ok... I'll try be fastter.
01:51:22  <PublicServer> <Mazur> Or leave it unfinished for now
01:51:52  <PublicServer> <rt98700> Ok.
01:52:27  <PublicServer> <rt98700> Thanks a lot for all help. I learn a lot today!
01:52:28  <PublicServer> <rt98700> :)
02:00:19  <PublicServer> <Mazur> Ok, see you.
02:00:29  <PublicServer> <rt98700> See you.
02:00:31  <PublicServer> *** Mazur has left the game (leaving)
02:00:31  <PublicServer> *** Game paused (number of players)
02:00:36  <PublicServer> <rt98700> thanks again
02:06:17  <Mazur> And don't forget to sign your work, not sure if you can in paused mode, otherwise, do it tomorrow if you can,
02:07:57  <Mazur> !pssword
02:08:08  <Mazur> !password
02:08:08  <PublicServer> Mazur: cocoon
02:08:26  <PublicServer> *** Game still paused (number of players)
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02:08:41  <PublicServer> <Mazur> So you can leave signs as to what you did and still have to do.
02:09:27  <PublicServer> <Mazur> Or is that done, too?
02:10:47  <PublicServer> *** Mazur has left the game (leaving)
02:10:47  <PublicServer> *** Game paused (number of players)
02:26:09  <rb98700> We can signals in pause mode.
02:26:12  <rb98700> :)
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03:59:02  <rb98700> hi
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05:03:30  <Grallen> Hey.  Is it cool to join the server just to observe?
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06:33:08  <BiG_MeEcH> hi
06:33:09  <BiG_MeEcH> !players
06:33:11  <PublicServer> BiG_MeEcH: There are currently no clients connected to the server
06:36:45  <dwarf> hi
06:38:30  <dwarf> I have better games to play
06:38:50  <dwarf> IKEA furniture
06:38:51  <dwarf> :D
07:09:49  <rb98700> hi
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15:37:56  <Alk_> !players
15:37:58  <PublicServer> Alk_: There are currently no clients connected to the server
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16:53:12  <rb98700> !password
16:53:12  <PublicServer> rb98700: chicer
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17:34:52  <Ryton_> any anime to build here today?
17:35:12  <dwarf> !players
17:35:14  <PublicServer> dwarf: Client 1432 (Orange) is rt98700, in company 1 (Black & Co.)
17:35:21  <dwarf> !password
17:35:21  <PublicServer> dwarf: chicer
17:36:13  <PublicServer> *** Game still paused (number of players)
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17:36:47  <Ryton_> great! :-)
17:37:05  <PublicServer> <dwarf> hi
17:37:15  <Ryton_> I'll join in 40 mins
17:38:02  <Ryton_> anime ¬Ľanimo btw...
17:38:28  <Ryton_> I hate auto spell check!
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17:57:54  <PublicServer> <rt98700> hi
18:02:25  <PublicServer> <rt98700> Sorry I was having lunch.
18:14:47  <dwarf> np, I dont have time for playing now
18:24:44  <rb98700> ok
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18:47:42  <soloswitch> !password
18:47:42  <PublicServer> soloswitch: redoes
18:47:51  <PublicServer> *** Game still paused (number of players)
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19:02:38  <Ryton_> !password
19:02:38  <PublicServer> Ryton_: redoes
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19:04:24  <PublicServer> <Ryton> @@(wiki redoes)
19:04:26  <Webster> PublicServer: An error has occurred and has been logged. Please contact this bot's administrator for more information.
19:04:56  <Ryton_> @dict redoes
19:04:58  <Webster> Ryton_: No definition for "redoes" could be found in wn
19:05:12  <PublicServer> <Ryton> red ouse?
19:07:28  <PublicServer> <Ryton> anyone around?
19:07:33  <Chris_Booth> no
19:07:44  <PublicServer> <Ryton> a pitty to all of them :P
19:07:52  <Chris_Booth> lol
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19:09:58  <PublicServer> <Chris Booth> oh looks like I am arround Ryton
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19:23:54  <PublicServer> <Ryton> hmm
19:23:57  <PublicServer> <Ryton> you are NOT :p
19:24:07  <PublicServer> <Ryton> at least not simultaneously with me :'(
19:24:26  <PublicServer> <Ryton> was busy in other window ... didnt notice your arrival & departure
19:24:48  <PublicServer> <Ryton> btw, is anyone here from NY city ?
19:26:35  <Vinnie_nl> !password
19:26:35  <PublicServer> Vinnie_nl: breded
19:26:59  <PublicServer> *** Game still paused (number of players)
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19:27:01  <PublicServer> <Vinnie> Hi
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19:29:11  <PublicServer> <Ryton> hi V
19:29:27  <PublicServer> <Ryton> brb, got to steal a mouse from a nearby computer :p
19:29:28  <V453000> hi
19:29:51  <PublicServer> <Ryton> hi V2
19:30:13  <PublicServer> <Ryton> better: Openttd WITH mouse
19:30:16  <V453000> 2? how dare you :P
19:30:30  <PublicServer> <Ryton> ok, you can choose: V3 or V4 :P
19:30:42  <PublicServer> <Ryton> vinnie & Volcano are first in the alfabet :-)
19:30:43  <V453000> :D
19:30:47  <PublicServer> <Vinnie> is there no 4th?
19:30:53  <V453000> V666
19:31:07  <PublicServer> <Ryton> V6^6^6 then... :p
19:31:29  <PublicServer> <Vinnie> 216?
19:32:19  <PublicServer> <Ryton> where are the issues on this map? :-)
19:32:30  <PublicServer> <Ryton> pretty fluid imho
19:32:32  <PublicServer> <Vinnie> MSH01 was slow
19:32:48  <PublicServer> <Ryton> south part?
19:33:06  <PublicServer> <Vinnie> east where the trains stand still
19:33:24  <PublicServer> <Ryton> there is a 4th :-)
19:33:30  <PublicServer> <Vinnie> not done
19:33:53  <PublicServer> <Ryton> rue, but done at the rest of the N side
19:34:00  <PublicServer> <Ryton> is it needed tough?
19:34:10  <PublicServer> <Ryton> some waiting trains, but no real jams imho
19:36:08  <rb98700> Can I join you?
19:36:11  <PublicServer> <Vinnie> well then let rb98700 finish 4th
19:36:54  <rb98700> !password
19:36:54  <PublicServer> rb98700: impure
19:37:20  <PublicServer> *** rt98700 joined the game
19:37:27  <PublicServer> <rt98700> Hi
19:37:34  <PublicServer> <Ryton> hi there
19:37:36  <PublicServer> <Vinnie> hi
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19:38:46  <PublicServer> <rt98700> I'm still learning. Someone has any advice?
19:39:02  <PublicServer> <Ryton> yeah: stop it: its addictive ;-)
19:39:08  <PublicServer> <Vinnie> no, you did nice work on 4th
19:40:01  <PublicServer> <Ryton> indeed: nice work :-))
19:40:32  <PublicServer> <rt98700> :) Ok Thanks.
19:40:54  <PublicServer> <Vinnie> will you complete it?
19:41:04  <PublicServer> <rt98700> Yes.
19:41:47  <PublicServer> <rt98700> But if you have any better idea I will be glad to listen and see.
19:42:33  <PublicServer> <Ryton> I've added some paper trains
19:42:40  <PublicServer> <Ryton> ratio was pretty low (50%)
19:42:47  <PublicServer> <Ryton> up to 67 % ,now
19:43:09  <PublicServer> <Ryton> and the drop 'll probably be able to handle just a bit more of em
19:43:35  <PublicServer> <Vinnie> yeah but the who paper MSH needs 4th now
19:43:41  <PublicServer> <Vinnie> the exit is slow
19:45:27  <PublicServer> <Vinnie> tip for you rt98700, two combo signals in a row will create a priority but the mainline will have a gap of 3
19:46:37  <PublicServer> <rt98700> Ok. I'll keep this in mind. Thanks
19:49:11  <PublicServer> <Ryton> rt98700:  ty for the overflow at Oma'o valley
19:52:49  <PublicServer> <Vinnie> can i help anyone?
19:53:09  <PublicServer> <Ryton> do you do household chores too? ;-)
19:53:19  <PublicServer> <Vinnie> where do you live?
19:53:25  <PublicServer> <Ryton> Belgium
19:53:36  <PublicServer> <Vinnie> no travel distance is to great
19:53:42  <PublicServer> <Ryton> nah :p
19:53:49  <PublicServer> <Ryton> Earth is nearby for you, no?
19:54:04  <PublicServer> <Ryton> or are you on holiday on Alfa Centauri this week? :-)
19:54:32  <PublicServer> <Vinnie> depends on the mood of my friend E.T.
19:55:10  <PublicServer> <Ryton> He's grumpy these days... got sacked by his G.F. a few weeks ago
19:55:24  <PublicServer> <Ryton> or is ET  an "it"?
19:56:03  <PublicServer> <Vinnie> i know, he keeps whining about it. But i told him. with that finger skills of yours you can get any girl
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19:56:33  <PublicServer> <Ryton> lol :D
19:57:15  <PublicServer> <Ryton> was CHIPS in the station list earlier this week too?
19:57:25  <PublicServer> <Ryton> I missed that completely!
19:57:36  <PublicServer> <Vinnie> you mean last game?
19:57:42  <PublicServer> <Ryton> no this one
19:57:50  <PublicServer> <Ryton> I love the tree-stationtile :-D
19:57:57  <PublicServer> <Vinnie> seems stupid to remove a station grf
19:58:11  <PublicServer> <Vinnie> thats Vast, i think
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19:58:15  <dwarf> !password
19:58:15  <PublicServer> dwarf: wobbly
19:58:41  <PublicServer> *** dwarf joined the game
19:58:53  <PublicServer> <dwarf> hi
19:58:55  <PublicServer> <Vinnie> hello
19:58:55  <PublicServer> <rt98700> hi
19:59:33  <PublicServer> <rt98700> I think that I ended 4th...
20:00:03  <PublicServer> <rt98700> It seems ok to me...
20:00:53  <PublicServer> <Vinnie> after that SLH 10 is good to connect
20:00:56  <PublicServer> <Ryton> hmm, there are some errors in those station sprites
20:01:02  <PublicServer> <Ryton> I see things double and tripple :-)
20:01:14  <PublicServer> <rt98700> Missing? where?
20:01:24  <PublicServer> <Ryton> see "my new favorite station tile
20:01:38  <PublicServer> <Ryton> and then zoom in or out :-)
20:01:58  <PublicServer> <Vinnie> can you start sign with a !
20:02:00  <PublicServer> <Ryton> it retains the old zoom level sprites in my view
20:02:02  <PublicServer> <Vinnie> easier to find
20:02:08  <PublicServer> <Ryton> a ok :-)
20:04:02  <PublicServer> <Ryton> and? same problem with you?
20:04:08  <PublicServer> <Ryton> oronly here?
20:04:34  <PublicServer> <Ryton> rest of the stations/trains/game are showing normally
20:09:02  <PublicServer> <Vinnie> MSH01 east, who will do 4th there?
20:13:08  <PublicServer> <Ryton> 4th where?
20:13:14  <PublicServer> <Ryton> ah there
20:13:24  <PublicServer> <Vinnie> northern side of the Mainline
20:13:24  <PublicServer> <Ryton> almost done? :-)
20:13:27  <PublicServer> <Vinnie> one side is done
20:13:33  <PublicServer> <Ryton> kk
20:13:39  <PublicServer> <Ryton> I'll give it a start
20:14:07  <PublicServer> <Ryton> @@(tunnel 5)
20:14:08  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
20:14:16  <PublicServer> <Ryton> oh, plenty of space :-)
20:14:23  <PublicServer> <Ryton> still tunnel can be lengthened :-)
20:14:49  <PublicServer> <Vinnie> ?
20:14:55  <PublicServer> <Ryton> nvr mind
20:15:19  <PublicServer> <dwarf> Ill do the 4->2 merge to south
20:16:03  <PublicServer> <rt98700> Thanks for help with missing merge.
20:16:41  <PublicServer> <Vinnie> i bet this trainset will not follow websters !tunnel command. way to fast and great acceleration
20:17:19  <PublicServer> <dwarf> that is the safe way
20:17:31  <PublicServer> <dwarf> youll never need more tunnels than thayt
20:17:41  <PublicServer> <dwarf> as it uses only geometry
20:18:56  <PublicServer> <Vinnie> shall i upgrade the other part to 3 + 3 > 4?
20:19:14  <PublicServer> <Vinnie> all work on the same 50 by 50 part of junction
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20:28:56  <PublicServer> <Ryton> hmm
20:29:08  <PublicServer> <Ryton> is that normal that 2 tracks going E are blocked? :-p
20:29:26  <PublicServer> <Vinnie> yeah for the last 10 min or so
20:29:29  <PublicServer> <Vinnie> working on that
20:29:39  <PublicServer> <Ryton> ok no prob
20:29:41  <PublicServer> <Ryton> just wondering
20:29:47  <PublicServer> <Ryton> only now it reached MSH01 E :p
20:30:06  <PublicServer> <Ryton> or only now I noticed
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20:39:22  <PublicServer> <Vinnie> not bad
20:40:04  <PublicServer> <rt98700> It cool see how you all work.
20:41:12  <PublicServer> *** dwarf has joined company #1
20:41:24  <PublicServer> <Vinnie> now time to fix South
20:42:46  <PublicServer> <Vinnie> but how
20:45:20  <PublicServer> <Vinnie> big jam inbound
20:46:48  <PublicServer> <Ryton> I guess someting is missing there? :-)
20:46:55  <PublicServer> <Vinnie> i know
20:47:25  <PublicServer> <Ryton> at least connect it somewhere :-))
20:47:31  <PublicServer> <Vinnie> no
20:48:17  <PublicServer> <Ryton> better :-)
20:49:11  <PublicServer> *** dwarf has joined spectators
20:49:28  <PublicServer> <rt98700> Hey. what means "3 + 3 > 4"?
20:49:52  <PublicServer> <Ryton> 3+ 3 tracks join
20:49:58  <PublicServer> <Ryton> to 4 new ones :)
20:51:21  <PublicServer> <rt98700> Get it.
20:51:27  <PublicServer> <rt98700> :-) Thanks
20:51:37  <PublicServer> <Ryton> yw
20:51:43  <PublicServer> <Ryton> thank vinnie for buiolding it :-)
20:51:57  <PublicServer> <Vinnie> ?
20:53:47  <PublicServer> <Ryton> why is the divisor broken?
20:54:13  <PublicServer> <Ryton> ok fixed again
20:54:31  <PublicServer> <rt98700> It works. I don't know how marked as not working...
20:54:42  <PublicServer> <Ryton> me neither
20:54:44  <PublicServer> <rt98700> how = ho
20:54:46  <PublicServer> <Ryton> I ment the original one
20:54:53  <PublicServer> <Ryton> was stuck, probably beause of the crash?
20:54:56  <PublicServer> <Vinnie> pff the 5 min wait
20:55:34  <PublicServer> <Ryton> it is a nasty position
20:55:36  <PublicServer> <Ryton> ah, gone :-)
20:55:58  <PublicServer> <rt98700> I'ts work to. I made the other to show a option with on not gate. Using less trains in the end..
20:56:25  <PublicServer> <Ryton> could be usefull for heavy logic games
20:57:03  <PublicServer> <Ryton> vinnie: with the tunnel cheat, you can just use crossing tunnels ;-)
20:57:11  <PublicServer> <Vinnie> oh right
20:57:25  <PublicServer> <rt98700> I was able to make logc splitters dividing up to 10 lanes at home.
20:59:19  <PublicServer> <Ryton> ah
20:59:39  <PublicServer> <Ryton> logic fails
20:59:45  <PublicServer> <Ryton> since it does not see a path to the south
20:59:47  <PublicServer> <Ryton> makes sense :-
20:59:49  <PublicServer> <Ryton> so trains wait :-)
21:00:50  <PublicServer> <rt98700> the trigger was disarmed. ;)
21:01:08  <PublicServer> <Vinnie> pf trap
21:01:10  <PublicServer> <Ryton> now yes
21:01:38  <PublicServer> <Ryton> how do you lower diagonally?
21:01:44  <PublicServer> <Ryton> I can only do that in a square
21:01:50  <PublicServer> <Ryton> or just fast clicing? ;-)
21:09:45  <PublicServer> <Ryton> what about the unused track? :-)
21:09:52  <PublicServer> <Vinnie> in time
21:09:59  <PublicServer> <Ryton> yes, but what should it become?
21:10:09  <PublicServer> <Vinnie> the merge i killed
21:10:10  <PublicServer> <Ryton> a 2cond exit for the MSH to south?
21:10:28  <PublicServer> <Ryton> 3->2?
21:10:38  <PublicServer> <Ryton> 3 > 2+2?
21:10:54  <PublicServer> *** dwarf has joined company #1
21:12:24  <PublicServer> <dwarf> there shold be 1 track of the ML at MSH 1 south join priorized imho
21:12:52  <PublicServer> <Ryton> PF trap in 1 dir is enough?
21:13:10  <PublicServer> <Vinnie> yes
21:13:13  <PublicServer> <Ryton> kk
21:13:16  <PublicServer> <Vinnie> inner lane is mostly preffered
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21:17:58  <PublicServer> <Vinnie> there cleaned up my mess
21:21:04  <PublicServer> *** dwarf has joined spectators
21:21:26  <PublicServer> *** dwarf has joined company #1
21:23:38  <PublicServer> *** dwarf has left the game (leaving)
21:23:46  <PublicServer> <Ryton> clean
21:23:48  <PublicServer> <Vinnie> yes
21:23:58  <PublicServer> * Ryton is flabbergasted :p
21:24:12  <PublicServer> <Vinnie> took a mess, to create some nice stuff
21:24:35  <PublicServer> <Ryton> now, what about a 3rd lane into the MS at NW side? :p
21:24:53  <PublicServer> <Ryton> ah, there is a 3rd in, nvr mind
21:25:45  <PublicServer> <rt98700> I think that I'll create one more station, you don't mind.
21:27:21  <PublicServer> <Vinnie> so what now
21:27:39  <PublicServer> <Ryton> rt98700:  about your merge around MSH02
21:27:45  <PublicServer> <Ryton> I think it is obsolete :s
21:27:59  <PublicServer> <Ryton> it merges to a track that is already connected :-)
21:28:33  <PublicServer> <rt98700> Could you mark it?
21:28:35  <PublicServer> <Ryton> hmm, nvr mind
21:28:45  <PublicServer> <Ryton> there is one track that isnt merged yet
21:28:45  <PublicServer> <Vinnie> its a 4 > 3 > 2
21:28:47  <PublicServer> <Ryton> so it makes sense
21:29:17  <PublicServer> <Ryton> ok :-) my mistake :-)
21:29:31  <PublicServer> <rt98700> np :)
21:29:45  <PublicServer> <Vinnie> haha entrance is slow now
21:30:00  <PublicServer> <rt98700> Where?
21:30:06  <PublicServer> <Vinnie> MSH 01
21:30:26  <PublicServer> <rt98700> E or S?
21:30:36  <PublicServer> <Vinnie> the entrance to drop
21:31:33  <PublicServer> <Ryton> I dont see the slowness :s
21:31:42  <PublicServer> <Ryton> long waiting times for one track, yes
21:31:46  <PublicServer> <Ryton> but apart from that?
21:32:44  <PublicServer> <rt98700> This may cause some minors jams, nothing more, I think.
21:33:26  <PublicServer> <Ryton> rightmost track is often emptied
21:33:32  <PublicServer> <rt98700> But the prio within tunnels is too long...
21:33:34  <PublicServer> <Ryton> so has descent troughput
21:34:01  <PublicServer> <Ryton> could be made shorter tunnel
21:34:13  <PublicServer> <Ryton> or split in the middle
21:34:23  <PublicServer> <rt98700> Or move join forward...
21:35:21  <PublicServer> <Vinnie> tricky
21:35:27  <PublicServer> <Ryton> now its a bit too short, no?
21:35:34  <PublicServer> <Ryton> should have good troughput of full line imho
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21:37:19  <PublicServer> <Vinnie> tada
21:37:19  <PublicServer> <Ryton> lol
21:37:22  <PublicServer> <Ryton> overkill :DD
21:37:33  <PublicServer> <Ryton> now THATs a prio :-)
21:37:38  <PublicServer> <Vinnie> i used space that wasnt used
21:37:48  <PublicServer> <rt98700> :-)
21:40:19  <PublicServer> <rt98700> I get a general voew ... I think that are no other major problems to fix.
21:41:34  *** Firestar has joined #openttdcoop
21:41:41  <Firestar> !password
21:41:41  <PublicServer> Firestar: flunky
21:41:51  <Firestar> hi
21:42:10  <PublicServer> <Vinnie> some balancing checkup near factory drop
21:42:12  <PublicServer> <Vinnie> hello
21:42:30  <PublicServer> <rt98700> I'm wanna make a extra lane !here. What do you think?
21:42:31  <PublicServer> *** Firestar joined the game
21:42:38  <PublicServer> <rt98700> hi
21:43:02  <PublicServer> <Vinnie> do it
21:43:13  <PublicServer> <rt98700> ok
21:43:15  <PublicServer> <Ryton> 4th is ready further down the line :-)
21:43:25  <PublicServer> <Vinnie> 2 + 3 > 4 is so easy
21:43:39  <PublicServer> <rt98700> :) Not for me. Kkkkk
21:43:46  <PublicServer> <Vinnie> i say bomb it all and fix it in 5 min
21:43:48  <PublicServer> <Ryton> I'll have a go at it too, if I may?
21:44:02  <PublicServer> <Firestar> how things?
21:44:04  <PublicServer> <Ryton> can I join you in the build, rt98700?
21:44:15  <PublicServer> <Ryton> tough I'm worse than you :p
21:44:25  <PublicServer> <Ryton> much worse (for sure :-)
21:44:40  <PublicServer> <Ryton> bomb or easy approach?
21:44:43  <PublicServer> <Firestar> im the worst :P
21:44:51  <rb98700> Shure
21:45:13  <PublicServer> <rt98700> Let's bomb...
21:45:23  <PublicServer> <Ryton> its 3+3 =>4  btw
21:45:29  <PublicServer> <Ryton> south is coming with 3
21:45:35  <PublicServer> <Vinnie> oh thats a bit harder
21:45:43  <PublicServer> <Ryton> but going to 2
21:45:50  <PublicServer> <Ryton> better to fix it directly, no?
21:45:53  <PublicServer> <rt98700> Should I observe to lern?
21:45:56  <PublicServer> <Vinnie> need a plan?
21:45:58  <PublicServer> <Ryton> and try 3+3 =>4?
21:46:00  <PublicServer> <Ryton> yeah :p
21:46:02  <PublicServer> <Ryton> I do at least
21:46:08  <PublicServer> <Ryton> need a plan :-
21:46:10  <PublicServer> <rt98700> Sorry...
21:46:34  <PublicServer> <Vinnie> oke split it into 2 groups, two merges of 2 + 2 > 2
21:46:56  <PublicServer> <Vinnie> can you imagine how that would look?
21:47:00  <PublicServer> <Ryton> yeah
21:47:06  <PublicServer> <Ryton> so first merge 1 from south
21:47:12  <PublicServer> <Ryton> then merge 2 others with the remaining 2
21:47:26  <PublicServer> <Ryton> any advice about which ones to merge first?
21:47:38  <PublicServer> <Ryton> the least busy, I presume?
21:47:56  <PublicServer> <Ryton> or a few of each?
21:48:06  <PublicServer> <Vinnie> there equal traffic
21:48:12  <PublicServer> <Vinnie> so builders choice
21:48:22  <PublicServer> <Ryton> ah, mix them directly from E and S
21:48:22  <PublicServer> <rt98700> I think you could make fron inne to outside...
21:49:00  <PublicServer> <Ryton> hmm, I'm failing the 2 lines mergin later here join :p
21:49:02  <PublicServer> <Ryton> to see *
21:49:02  <PublicServer> <Vinnie> start there and you never run out of space
21:49:16  <PublicServer> <Ryton> lets try
21:49:30  <PublicServer> <Vinnie> in a 2 + 2 > 2 you have two merging lines?
21:49:46  <PublicServer> <Ryton> and choices to all?
21:49:49  <PublicServer> <Ryton> or only the inner ones?
21:49:51  <PublicServer> <Vinnie> yes
21:49:54  <PublicServer> <Ryton> :p
21:49:56  <PublicServer> <Ryton> bah :-)
21:50:00  <PublicServer> <Ryton> my plan was :p
21:50:18  <PublicServer> <Firestar> well at least we have plenty of money to work with
21:50:35  <PublicServer> <Vinnie> good, but it can be a single bridge
21:50:36  <PublicServer> <Ryton> not that easy then :-)
21:50:46  <PublicServer> <Ryton> ah that simplifies things
21:50:56  <PublicServer> <Vinnie> and try to make a trainbuffer
21:51:24  <PublicServer> <Firestar> gonna help ya a bit ok?
21:52:02  <PublicServer> <Vinnie> me2, giving you space to build
21:52:08  <PublicServer> <Ryton> hehe :-)
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21:53:30  <PublicServer> <Ryton> cool :D
21:53:37  <PublicServer> <Ryton> plenty of spacde
21:53:39  <PublicServer> <Ryton> space
21:53:57  <PublicServer> <Vinnie> i think your not really getting it
21:54:23  <PublicServer> <Vinnie> the two merging lanesshould have access to all lines
21:54:39  <PublicServer> <Vinnie> so the outer 2 just have a prio
21:54:58  <PublicServer> <Ryton> ah
21:55:00  <PublicServer> <Ryton> lol
21:55:02  <PublicServer> <Ryton>  :p
21:55:08  <PublicServer> <Ryton> I gave them all possible choices
21:55:12  <PublicServer> <Ryton> thatsoverkill then? :-)
21:55:18  <PublicServer> <Vinnie> yes
21:55:28  <PublicServer> <Vinnie> to hard to begin with
21:55:34  <PublicServer> <Ryton> but is this ok?
21:55:44  <PublicServer> <Ryton> or better to make shared joins?
21:55:46  <PublicServer> <Vinnie> to complex
21:55:50  <PublicServer> <Ryton> I mean: joins at same location
21:55:57  <PublicServer> <Vinnie> it can be done easier
21:56:03  <PublicServer> <Ryton> ok
21:56:25  <PublicServer> <Vinnie> just a 2 + 2 >2
21:57:56  <PublicServer> <Vinnie> now connect all the A's
21:58:18  <PublicServer> <Ryton> first priorise them, no?
21:58:34  <PublicServer> <Vinnie> no we can find space for that later
22:00:21  <PublicServer> <Vinnie> now a hard one
22:00:43  <PublicServer> <Vinnie> B1 can have single bridge
22:00:49  <PublicServer> <Vinnie> it has already split
22:01:13  <PublicServer> <Ryton> ah you split every inner line?
22:01:19  <PublicServer> <Ryton> and just connect the outher ones?
22:01:19  <PublicServer> <Vinnie> yes
22:01:33  <PublicServer> <Ryton> but then the outher one should be the 2cond line?
22:02:01  <PublicServer> <Ryton> lol
22:02:11  <PublicServer> <Ryton> why move the track if you can destroy the tunnjels? :-)
22:02:46  <PublicServer> <Vinnie> C is wrong
22:03:36  <PublicServer> <Ryton> just one to mix?
22:03:42  <PublicServer> <rt98700> We have a stoped train... Any motive?
22:03:52  <PublicServer> <Vinnie> idk
22:03:55  <PublicServer> <Ryton> where?
22:04:03  <PublicServer> <Vinnie> Ryton:  C again
22:04:57  <PublicServer> <Vinnie> now the second 2 + 2 >2
22:04:59  <PublicServer> <Ryton> kk
22:05:14  <PublicServer> <Vinnie> B1 is a merging line
22:06:26  *** real` has joined #openttdcoop
22:07:28  *** dwarf has joined #openttdcoop
22:07:37  <PublicServer> <Vinnie> to firestar
22:09:44  <PublicServer> <Vinnie> tip for E ?
22:09:59  *** LoPo has joined #openttdcoop
22:10:04  <LoPo> ey
22:10:09  <LoPo> !players
22:10:12  <PublicServer> LoPo: Client 1469 (Orange) is Ryton, in company 1 (Black & Co.)
22:10:12  <PublicServer> LoPo: Client 1478 (Orange) is Vinnie, in company 1 (Black & Co.)
22:10:12  <PublicServer> LoPo: Client 1482 (Orange) is rt98700, in company 1 (Black & Co.)
22:10:12  <PublicServer> LoPo: Client 1511 (Orange) is Firestar, in company 1 (Black & Co.)
22:10:13  <PublicServer> <Firestar> hi
22:10:15  <PublicServer> <Vinnie> hello
22:10:21  *** phatmatt_ has joined #openttdcoop
22:10:21  <PublicServer> <rt98700> hello
22:10:22  <LoPo> finally some peeps :)
22:10:36  <LoPo> !password
22:10:36  <PublicServer> LoPo: scrubs
22:10:42  <PublicServer> *** LoPo joined the game
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22:11:14  <PublicServer> <Vinnie> nice very nice
22:11:20  <PublicServer> <LoPo> hmmm?
22:11:22  <PublicServer> <Vinnie> its done
22:11:29  <PublicServer> <Vinnie> MSH 02 West
22:11:39  <PublicServer> <LoPo> new merger?
22:11:43  <PublicServer> <Vinnie> E1 to E 2
22:11:50  <PublicServer> <Firestar> yep
22:13:04  <PublicServer> <LoPo> may i help? :)
22:13:14  <PublicServer> <Firestar> were almost done
22:13:16  <PublicServer> <LoPo> k
22:13:16  <PublicServer> <Vinnie> learning a bit, so idk
22:13:40  <PublicServer> <Ryton> still another 2 +2 > 3 now :-)
22:13:59  <PublicServer> <Ryton> lol
22:14:05  <PublicServer> <Ryton> still one unconnected
22:14:13  <PublicServer> <Vinnie> yes E1 to E2
22:14:16  <PublicServer> <rt98700> two
22:14:22  <PublicServer> <Vinnie> 3 tiles, CL
22:14:36  <PublicServer> <LoPo> hmmmm
22:14:46  <PublicServer> <LoPo> ah
22:14:53  <PublicServer> <LoPo> i like the design
22:15:03  <PublicServer> <Vinnie> so easy
22:15:09  <PublicServer> <LoPo> all outer tracks have prio aswell?
22:15:17  <PublicServer> <Vinnie> priorities are next
22:15:19  <PublicServer> <LoPo> but
22:15:25  <PublicServer> <LoPo> 3+3->4 right?
22:15:31  <PublicServer> <Vinnie> y
22:15:35  <PublicServer> <LoPo> kkk
22:16:04  <PublicServer> <Ryton> should be ok? :p
22:16:22  <PublicServer> <Vinnie> prio's
22:17:30  <PublicServer> <Vinnie> ?
22:17:36  <PublicServer> <Vinnie> you got space
22:17:58  <PublicServer> <Ryton> ah just move other side
22:17:58  <PublicServer> <Ryton> kk
22:18:28  <PublicServer> <Vinnie> i would stack the prio's ontop of eachother
22:18:58  <PublicServer> <Vinnie> 5 tile trains mean 5 tiles between train detection, enough space to tunnel / bridge
22:18:58  <Mazur> !password
22:18:58  <PublicServer> Mazur: tattoo
22:19:12  <PublicServer> <LoPo> prio with PBS to save some space ;)
22:19:13  <PublicServer> *** Mazur joined the game
22:19:56  <PublicServer> <rt98700> Will we beat the record numbers of players today? :)
22:20:06  <PublicServer> <Vinnie>   @@records
22:20:14  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 2522 (PZG#5) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
22:20:14  <PublicServer> <LoPo> lol no
22:20:38  <PublicServer> <rt98700> Wow! 26 players!
22:21:05  <PublicServer> <Vinnie> 1 more
22:21:40  <PublicServer> <Firestar> oh hi mazur
22:21:46  <PublicServer> <Mazur> lo
22:22:24  <PublicServer> <Vinnie> perfect
22:22:27  <PublicServer> <rt98700> I don't could make all this stuff by myself.
22:22:33  <dwarf> !password
22:22:33  <PublicServer> dwarf: tattoo
22:22:37  <PublicServer> <Mazur> What is?
22:22:39  <PublicServer> <Vinnie> Ryton: just did
22:22:55  <PublicServer> *** dwarf joined the game
22:23:04  <PublicServer> <Ryton> if I can do it, definitely you could
22:23:18  <PublicServer> <Ryton> thx Vinnie! tons of great help :-))
22:23:25  <PublicServer> <Vinnie> but do you understand how i talked you though?
22:23:27  <PublicServer> <Ryton> rt98700:  go for the station exit :p
22:23:41  <PublicServer> *** Firestar has left the game (leaving)
22:23:49  *** Firestar has quit IRC
22:24:29  <PublicServer> <LoPo> and Co :P
22:24:29  <PublicServer> *** dwarf has joined company #1
22:24:34  <PublicServer> <LoPo> your welcome ;)
22:25:12  <PublicServer> <Vinnie> rt98700: wanna do the station exit, a smaller 2 + 2 > 3
22:26:42  <PublicServer> <Ryton> thx to you too LoPo :-))
22:27:00  <PublicServer> <LoPo> np, but you did most of to work!
22:27:02  <PublicServer> <LoPo> realy nice man
22:27:57  <PublicServer> <Ryton> I'm off for today
22:27:59  <PublicServer> <Ryton> cya all
22:28:02  <PublicServer> <Vinnie> cya
22:28:24  <PublicServer> *** Ryton has left the game (connection lost)
22:29:05  <PublicServer> <rt98700> Ok. I need to figure out. Any advice?
22:29:19  <PublicServer> <Vinnie> figure out what?
22:29:41  <PublicServer> <rt98700> how to make a 2+2>4
22:29:51  <PublicServer> <rt98700> opz
22:29:53  <PublicServer> <rt98700> 3
22:29:56  <PublicServer> <LoPo> 2+2=4? :P
22:30:04  <PublicServer> <Vinnie> near ryhtons creation?
22:30:34  <PublicServer> <rt98700> Yes.
22:30:42  <PublicServer> <Vinnie> oke
22:30:53  <PublicServer> <rt98700> 2+2>3
22:32:15  <PublicServer> <Vinnie> we need some space in the middle to start
22:32:25  <PublicServer> <rt98700> ok
22:32:25  <PublicServer> <Vinnie> so lets relocate the two outer lines
22:32:35  <PublicServer> <rt98700> ok
22:34:17  <PublicServer> <Vinnie> easy merger or a complex one?
22:35:00  <PublicServer> <rt98700> I need a complex to master. If was too complex I tell you.
22:36:43  <PublicServer> <Vinnie> first the split
22:37:06  <PublicServer> <rt98700> ok
22:39:36  <PublicServer> <Vinnie> split should beas small as possible
22:39:46  <PublicServer> <Vinnie> split into 3 directions can be done in one tile
22:40:00  <PublicServer> <Vinnie> you use 8 at the moment
22:40:39  <PublicServer> <Vinnie> for example
22:40:53  <PublicServer> <Vinnie> doesnt matter now we fit it in later
22:40:59  <PublicServer> <Vinnie> you make one
22:41:05  <PublicServer> <rt98700> Ok
22:42:17  <PublicServer> <Vinnie> first the connection to C
22:42:23  <PublicServer> <rt98700> the problem that yet I don't know where should I start.
22:42:37  <PublicServer> <Vinnie> there is a start :)
22:42:45  <PublicServer> <rt98700> OK
22:43:40  <PublicServer> <Vinnie> connect it to join track C
22:44:34  <PublicServer> <Vinnie> oke now the other two tracks, make a tunnel or bridge of 5 tiles after the split
22:46:42  <PublicServer> <Vinnie> the split to 3 tracks
22:46:44  <PublicServer> <rt98700> umm
22:46:50  <PublicServer> <LoPo> LOL
22:46:56  <PublicServer> <LoPo> look at !this
22:47:02  <PublicServer> <Vinnie> it will make sence in some time
22:47:06  <PublicServer> <LoPo> stupid trains
22:47:17  <PublicServer> <Vinnie> :)
22:47:19  <PublicServer> <LoPo> saw it?
22:47:31  <PublicServer> <Vinnie> y
22:47:53  <PublicServer> <Vinnie> rt98700: split from track 3
22:48:07  <PublicServer> <Vinnie> the new one
22:49:37  <PublicServer> <Vinnie> 3 B to 2 B
22:50:47  <PublicServer> <Vinnie> B complete to B
22:51:55  <PublicServer> <rt98700> 3c to A?
22:51:58  <PublicServer> <Vinnie> 2 C to 3 C
22:52:05  <PublicServer> <Vinnie> yeah sorry
22:52:11  <PublicServer> <Vinnie> mixing up A and C
22:54:21  <PublicServer> <rt98700> Ok
22:54:29  <PublicServer> <Vinnie> the A connections
22:54:35  <PublicServer> <rt98700> ok
22:55:17  <PublicServer> <Vinnie> A does not split
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22:55:31  <PublicServer> <rt98700> ok
22:56:50  <PublicServer> <Vinnie> thats it, your done, merger works signalling left and some eyecandy
22:57:01  <PublicServer> <Vinnie> so the footprint is a bit smaller
22:57:35  <PublicServer> <rt98700> Track 1 splits?
22:57:49  <PublicServer> <Vinnie> no the inner two track 2 and 3 split
23:00:01  <PublicServer> <Vinnie> priorities are next
23:04:12  <PublicServer> <Vinnie> oke
23:04:26  <PublicServer> <Vinnie> last step is adding some more signals to decrease the gaps
23:04:44  <PublicServer> <Vinnie> you have 2 splits, both have presignals
23:05:06  <PublicServer> <Vinnie> after the exit signals leave a gap of at least 5 tiles and then start placing signals
23:06:00  <PublicServer> <Vinnie> oke nice work
23:06:35  <PublicServer> <rt98700> Is not beautifull but its working... :)
23:06:49  <PublicServer> <Vinnie> it is beautiful
23:08:01  *** brylie has joined #openttdcoop
23:10:07  <PublicServer> <rt98700> Thanks for all help Vinnie. :)
23:10:10  <PublicServer> <Vinnie> np
23:20:24  <PublicServer> <Vinnie> gn
23:20:31  <PublicServer> <dwarf> gn
23:20:34  <PublicServer> <LoPo> bb
23:20:36  <PublicServer> *** Vinnie has left the game (leaving)
23:20:46  *** Vinnie_nl has quit IRC
23:38:14  <PublicServer> *** dwarf has joined spectators
23:38:22  <PublicServer> *** dwarf has left the game (leaving)
23:41:24  <PublicServer> <rt98700> Vinnie?
23:42:30  <PublicServer> <LoPo> ?
23:42:32  <PublicServer> <LoPo> need help?
23:42:42  <PublicServer> <LoPo> rt98700?
23:42:52  <PublicServer> <rt98700> Yes.
23:43:03  <PublicServer> <LoPo> where?
23:43:49  <PublicServer> <LoPo> oky
23:44:03  <PublicServer> <LoPo> what is wrong
23:44:09  <PublicServer> <rt98700> The trains is not obeying the overflow...
23:44:12  <PublicServer> <LoPo> ?
23:44:12  <PublicServer> <LoPo> aha
23:44:57  <PublicServer> <LoPo> ah yes
23:45:01  <PublicServer> <rt98700> =/
23:45:03  <PublicServer> <LoPo> comon mistake
23:45:17  <PublicServer> <LoPo> exit is visible
23:45:31  <PublicServer> <rt98700> Hot fixit?
23:45:37  <PublicServer> <rt98700> how
23:45:50  <PublicServer> <LoPo> well
23:45:54  <PublicServer> <LoPo> w8
23:46:08  <PublicServer> <LoPo> lets leav e this
23:46:55  <PublicServer> <rt98700> AH!
23:46:58  <PublicServer> <LoPo> uhmm
23:47:00  <PublicServer> <LoPo> no
23:47:11  <PublicServer> <LoPo> there
23:47:25  <PublicServer> <LoPo> lol
23:47:51  <PublicServer> <rt98700> So I made the overflow at wrong side...
23:47:57  <PublicServer> <LoPo> well
23:48:08  <PublicServer> <LoPo> when the train is using the reserver
23:48:18  <PublicServer> <LoPo> it may only see the depot
23:48:22  *** brylie_ has joined #openttdcoop
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23:48:52  <PublicServer> <LoPo> the reserver is to hide the depot
23:48:55  <PublicServer> <Mazur> Ohh, jambolini!
23:49:01  <PublicServer> <LoPo> so its like a trap :P
23:49:08  *** brylie_ has joined #openttdcoop
23:49:11  <PublicServer> <rt98700> :D
23:49:11  <PublicServer> <LoPo> trains dont like depots
23:49:27  <PublicServer> <rt98700> Thanks for lesson.
23:49:37  <PublicServer> <LoPo> ah yes
23:49:47  <PublicServer> <LoPo> it still bugged
23:50:01  <PublicServer> <LoPo> hmmm
23:50:55  <PublicServer> <LoPo> yes
23:50:57  <PublicServer> <LoPo> thats is
23:51:01  <PublicServer> <LoPo> it*
23:51:35  <PublicServer> <rt98700> :) I'll reproduce in other station.
23:51:47  <PublicServer> <rt98700> Thanks for helping!
23:52:29  <PublicServer> <Mazur> Why hte odd switch jst before hte station?
23:52:34  *** brylie has quit IRC
23:52:47  <PublicServer> <LoPo> ?
23:53:13  <PublicServer> <LoPo> yeah because the exit cant be next to the reserver trap
23:53:20  <PublicServer> <Mazur> I;d have moved the station one tile over.
23:53:22  <PublicServer> <LoPo> otherwise it will take the exit
23:53:25  <PublicServer> <rt98700> 'cause I made overflow in wrong side.
23:54:20  <PublicServer> <rt98700> I'll do this later. Lopo was teaching me.
23:54:55  <PublicServer> <Mazur> I noticed, so I came to check on him.
23:55:02  <PublicServer> <LoPo> lol
23:55:16  <PublicServer> <LoPo> am I a bad teacher? :P
23:55:34  <PublicServer> <rt98700> No! Hahah :D

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