Log for #openttdcoop on 28th June 2012:
Times are UTC Toggle Colours
00:00:04  <V453000> if it does what the concept defines it to do, it can be expanded
00:00:46  <V453000> so what I need to know when building it is what it should do, what is the concept
00:01:07  <V453000> laying rails is based on everything in the game, landscape, rules, train requirements, ...
00:01:43  <V453000> I understand that seeing the same layout twice makes it easier to read, but "learning" or even memorizing the layout is not useful for anything
00:01:52  <V453000> that is like building a station but not knowing how signals work
00:02:04  <LoPo> yeah that is true
00:02:06  <V453000> (which many hopeless noobs do)
00:02:19  <V453000> ((those far from our server obviously))
00:02:24  <LoPo> but building and seeing how it works help
00:02:25  <LoPo> s
00:02:33  <LoPo> lol
00:02:46  <V453000> seeing how it works is all you need? :D
00:02:53  <V453000> it doesnt just help
00:03:15  <LoPo> if it aint broke dont fix it! :P
00:03:47  <V453000> take for example a rather random messy merger with situational choices
00:03:50  <V453000> how do you describe that
00:04:01  <LoPo> no, but sometimes i have this feeling that, adding tracks and more random stuff isnt the right way to do it
00:04:04  <V453000> track A joins 1, 2 and 5, track B joins 2, 3 and 4, etc
00:04:16  <LoPo> ofc more tracks will work
00:04:22  <V453000> you cant describe that you would get million options
00:04:32  <V453000> you just say "give enough choices"
00:04:38  <LoPo> yes
00:04:49  <V453000> and again that is how it works, that is the general idea of a merger
00:05:05  <LoPo> but after some point you will see that spilling a line more than 3 times is a bit useless
00:05:14  <LoPo> in this example then
00:05:36  <LoPo> splitting*
00:05:42  <V453000> yes but that is because people add random rails without understanding the concept
00:05:45  <LoPo> spilling = splitting
00:05:48  <V453000> I understood that :(
00:05:49  <V453000> :)
00:05:51  <LoPo> kk
00:06:26  <V453000> and well, might be useless, but fills the role of "make enough choices"
00:06:34  <LoPo> yes
00:07:10  <V453000> so I would say that it doesnt change the general idea, a choice is a choice, like A->B. Whether the -> is one or two bridges is the same
00:07:13  <LoPo> true but, this is the point wheter you understand the concept or not and just adding more tracks
00:07:37  <V453000> that is what I say all the time? :D
00:07:46  <LoPo> i know
00:08:07  <LoPo> but i was talking about those random tracks
00:08:25  <V453000> well if someone builds random tracks, he obviously does it wrong
00:08:37  <LoPo> ah :) what a relieve :P
00:08:48  <LoPo> i build random tracks al the time :D
00:08:51  <V453000> that is like building a plan by drawing it (which some do)
00:09:10  <V453000> yes but your random tracks have some roles for you :)
00:09:22  <LoPo> ofc trains will run over it
00:09:35  <LoPo> but, yeah random tracks
00:10:10  <LoPo> it is like this
00:10:21  <LoPo> when my girlfriend looks at OTTD
00:10:30  <LoPo> she only sees ranodm tracks
00:10:59  <LoPo> then i tell her what (for example this hub) they do
00:11:18  <LoPo> so then she understands the concept
00:11:31  <LoPo> but its still one big mess of tracks in her eyes
00:11:36  <V453000> I see that, but that to know that you only need to know signals
00:11:39  <V453000> well obviously :)
00:12:00  <LoPo> so the next thing is to understand the "layout"
00:12:09  <LoPo> or sections of the hub
00:12:18  <V453000> but sure
00:12:30  <V453000> but that is just not trying to understand everything at once, but doing it sequentially
00:12:41  <LoPo> ofc
00:12:57  <LoPo> but you have to start somewhere
00:13:07  <V453000> I want to do a hub. I go to BBH page, I see that it consists of A, B, C, and A B C does this this and that.
00:13:21  <V453000> obviously I expect myself to know how signals etc works
00:13:27  <LoPo> yes
00:13:41  <V453000> where is understanding the layout then
00:13:55  <LoPo> but its about seeing the different things
00:14:25  <LoPo> about seeing where what is
00:14:41  <LoPo> seeing/understanding
00:15:01  <V453000> but you just look at it, connect two points on the monitor and tell yourself, ok  this leads here, so it does bla
00:15:11  <LoPo> yeah
00:16:25  <V453000> but that is all in the basic guides isnt it
00:16:30  <V453000> like "make waiting bays" etc
00:17:10  <LoPo> ye
00:17:27  <LoPo> but now
00:17:33  <LoPo> im going to sleep :P
00:17:41  <V453000> you cant really take a BBH and write everything about it, like "waiting bay, "presignal because bla, etc
00:17:44  <V453000> yeah
00:17:58  <LoPo> no im not going to do that
00:18:11  <V453000> I think I see your point, or at least partially, but people just need to learn in stages and try to understand how it works
00:18:22  <LoPo> :)
00:18:37  <V453000> if they have some experience with the game, identifying layout should be moderately simlpe
00:18:51  <V453000> of course if it is a total mayhem of rails it is badly readable, that happens
00:19:00  <LoPo> true
00:19:24  <LoPo> that is something you realy have to learn
00:19:31  <LoPo> "reading rails"
00:20:14  <V453000> perhaps I am a bit too focused on making guides for the people who already learned a lot, but I honestly think people just need to learn sequentially. For that I agree that for example wiki could have a lot better structure.
00:20:33  <V453000> if I do not understand what the thing does I read it, and if in that article is again something I do not know, I read that again
00:20:48  <V453000> the wiki might be a mess, but these things are there
00:21:06  <LoPo> well i think its nice to have  more advanced ttd arctiles
00:21:25  <LoPo> but i think some more noobie arctiles are in place to
00:21:53  <V453000> I can see what you mean with that, like making a new tutorial
00:22:07  <V453000> with detailed decription of for example that here you need waiting bay etc
00:22:15  <LoPo> yes but more like explaining different concepts
00:22:39  <V453000> well sure you write you need waiting bay here because you need trains to do whatever
00:22:46  <V453000> which links to the idea of the concept
00:22:57  <LoPo> :D
00:23:26  <LoPo> damn never thought a the concept of a waiting bay is to let trains wait in it
00:23:27  <V453000> to conclude the discussion, I think that redoing such tutorial material would be very useful, but would require redoing quite a part of the wiki at the same time
00:23:38  <LoPo> sure
00:23:45  <LoPo> but we have enough people
00:23:48  <LoPo> i think
00:23:49  <V453000> well if you tell someone waiting bay he might not realize it needsto be 1xTL etc
00:23:53  <V453000> no we dont have any people
00:23:59  <V453000> not people who want to write
00:24:08  <V453000> big difference is have people and have people who do something
00:24:17  <LoPo> oky
00:24:32  <LoPo> well I'm willing to help
00:24:46  *** Mazur has quit IRC
00:24:46  <V453000> but not to be pessimistic, I already made some preparations in that direction, we could just continue
00:25:00  <LoPo> oky
00:25:03  <V453000> I will look what I actually did and what needs to be done tomorrow
00:25:12  <LoPo> k
00:25:16  <V453000> I did some new reordering of main page
00:25:29  <V453000> which basically tells the whole idea of what each part of wiki does
00:25:33  <V453000> so you dont get 3 tutorials etc
00:25:44  <V453000> of course, tutorial is one part of the wiki which can be redone completely
00:26:04  <V453000> I just had somewhere written what should be in it, I will try to dig it up, good night :P
00:26:22  <LoPo> well thx again for the feedback, ill start of rewriting parts of it tomorrow :)
00:26:36  <V453000> very welcome :)
00:26:38  <LoPo> and see ya
00:27:14  *** LoPo has quit IRC
00:33:52  *** Mazur has joined #openttdcoop
00:33:52  *** ChanServ sets mode: +o Mazur
00:41:39  *** pugi has quit IRC
03:22:41  *** Zeknurn has quit IRC
04:06:12  *** Ryton_ has quit IRC
05:52:16  *** sla_ro|master has joined #openttdcoop
05:56:19  <Mazur> .
06:25:58  *** sla_ro|master has quit IRC
06:28:12  *** Zeknurn has joined #openttdcoop
06:29:18  *** sla_ro|master has joined #openttdcoop
06:59:54  *** Tray has joined #openttdcoop
07:19:46  *** brylie has quit IRC
07:44:03  *** valhallasw has joined #openttdcoop
08:08:13  *** Ryton has joined #openttdcoop
08:08:19  <Ryton> blub
08:14:51  *** valhallasw has quit IRC
08:20:25  *** Zeknurn has quit IRC
08:42:09  *** Rhamphoryncus has quit IRC
08:54:20  *** Zeknurn has joined #openttdcoop
09:53:01  *** pugi has joined #openttdcoop
10:08:48  *** sla_ro|master has quit IRC
11:44:48  *** Tray has quit IRC
11:59:54  <rb98700> !players
11:59:56  <PublicServer> rb98700: There are currently no clients connected to the server
12:00:03  <rb98700> !password
12:00:03  <PublicServer> rb98700: fezzes
12:00:44  <PublicServer> *** Game still paused (number of players)
12:00:47  <PublicServer> *** rt98700 joined the game
12:03:20  *** Tray has joined #openttdcoop
12:29:06  *** Tray has quit IRC
12:45:59  <PublicServer> *** Game still paused (number of players)
13:02:00  <PublicServer> *** rt98700 has left the game (leaving)
13:14:12  *** sla_ro|master has joined #openttdcoop
13:19:43  <Webster> 1 new tweet(s): openttdcoop New post: Advanced Building Revue 12: Overflows III, 18 seconds ago via #openttdcoop Blog. (218332773243559938)
13:20:43  <V453000> ^ :)
13:22:17  <Webster> Latest update from blog: Advanced Building Revue 12: Overflows III <>
13:22:18  *** Razaekal has joined #openttdcoop
13:22:19  *** Razaekel is now known as Guest1549
13:22:19  *** Razaekal is now known as Razaekel
13:22:29  *** LoPo has joined #openttdcoop
13:22:33  <LoPo> ey
13:22:42  <LoPo> V453000: you didnt use shadowbox :P
13:23:16  <V453000> hi, I actually did but I have no clue why doesnt it work
13:23:52  <LoPo> ow
13:24:44  <V453000> I even copied it from the other ABR
13:24:45  <V453000> but no
13:25:50  <LoPo> hmmm
13:25:52  <LoPo> strange
13:26:04  <LoPo> but nice ABR :)
13:26:16  *** Guest1549 has quit IRC
13:27:05  <V453000> .)
13:28:02  <V453000> there isnt THAT much new stuff currently, but it is finally documented, basically just like the previous one
13:28:43  <LoPo> yeah i like it
13:28:56  <LoPo> i already see some intressting stuff
13:29:13  <V453000> the combo reverser is new, and really good
13:29:22  <V453000> and the PBS wtf stations also have great potential
13:29:33  <LoPo> you mean the dual reservers?
13:29:36  <V453000> no
13:29:39  <LoPo> like double bridging?
13:29:54  <V453000> C1
13:30:24  <LoPo> ah
13:30:31  <V453000> it is written in the article, as you detect through it from behind, the reverser iteslf does not count as a free platform
13:30:33  <LoPo> red signal goes throug reserver
13:30:42  <V453000> +-
13:30:56  <V453000> basically just making trains wait for reverser to clear if needed
13:31:06  <V453000> like if 2 or 3 train wave comes
13:31:12  <V453000> which is also good stuff
13:31:23  <V453000> makes it more reliable
13:31:55  <V453000> this is just weird cheat with signals :) I like it though
13:32:12  <LoPo> hehe, yeah that is realy cool
13:33:37  <V453000> I will be going, have to do something useful before tomorrow :) big beer day tomorrow
13:34:09  <V453000> laters
13:35:16  <LoPo> k
13:35:18  <LoPo> bye
13:48:05  *** Vinnie_nl has joined #openttdcoop
13:48:38  <Vinnie_nl> !password
13:48:38  <PublicServer> Vinnie_nl: presto
13:48:47  <PublicServer> *** Game still paused (number of players)
13:48:49  <PublicServer> *** Vinnie joined the game
13:52:56  <LoPo> ey vinnie
13:53:29  <PublicServer> *** Game still paused (number of players)
13:53:29  <PublicServer> *** Game unpaused (number of players)
13:53:30  <PublicServer> *** LoPo joined the game
13:55:57  <PublicServer> <Vinnie> hello
14:02:33  <PublicServer> <Vinnie> nee to go to the shop, brb
14:02:39  <PublicServer> <LoPo> k
14:02:43  <PublicServer> <Vinnie> should i keep logged in?
14:03:00  *** cornishpasty is now known as CORNISHPASTY
14:04:49  *** CORNISHPASTY is now known as CornishPasty
14:24:54  *** bassals has joined #openttdcoop
14:26:19  <PublicServer> <Vinnie> back
14:30:51  <PublicServer> <Vinnie> nice description, " new thingie"
14:33:32  <bassals> hey guys
14:33:39  <PublicServer> <LoPo> hellow
14:33:39  <PublicServer> <Vinnie> hey
14:33:47  <bassals> have you tried to open the savegame in the last blog post?
14:33:50  <V453000> !password
14:33:51  <PublicServer> V453000: lamest
14:34:00  <PublicServer> <LoPo> yes
14:34:06  <PublicServer> <V453000> hi
14:34:06  <PublicServer> *** V453000 joined the game
14:34:15  <PublicServer> <LoPo> there is indeed a bug
14:34:21  <PublicServer> <V453000> what is wrong
14:34:23  <PublicServer> <LoPo> you will have to force open it
14:34:35  <bassals> it does not recognise my nuts
14:34:44  <PublicServer> <LoPo> remove the nuts.grf and add NUTS_0.2.1grf
14:34:50  <PublicServer> <V453000> oooh :d
14:34:56  <PublicServer> <LoPo> then it will works :)
14:34:58  <PublicServer> <V453000> I guess I did it with my local testversion
14:35:09  <PublicServer> <LoPo> yeah ifigured
14:35:20  <PublicServer> <LoPo> its just the namen of the file
14:35:27  <PublicServer> <LoPo> name*
14:35:44  <V453000> no it isnt :)
14:35:49  <V453000> it is nuts 0.2.2
14:35:53  <V453000> which isnt available yet obviously
14:36:09  <PublicServer> <LoPo> oky, but it works with 0.2.1
14:36:17  <V453000> yes, because they are compatible
14:36:57  <PublicServer> <LoPo> btw when you force open it :P its funny to see ore cargo trains as engines :P
14:37:19  <PublicServer> <V453000> fixed anyway
14:37:19  <PublicServer> <LoPo> and steamers as cargo trains
14:37:23  <bassals> so i have to wait till it's published?
14:38:23  <bassals> ah thank you
14:43:01  <PublicServer> <Vinnie> nice blog article V, seen some designs earlier but now with a nice explanation. Thank you
14:43:11  <PublicServer> <V453000> yw
14:43:31  <PublicServer> <V453000> there is a bit of something new too
14:43:57  <PublicServer> <LoPo> hidden cyclotron stations ;P
14:44:13  <PublicServer> <Vinnie> G is such a nice design
14:44:44  <PublicServer> <V453000> it is, but H is quite an improvement I think
14:44:46  <PublicServer> <V453000> both work
14:53:07  <PublicServer> <LoPo> argh, im sick of this lag :S
14:54:15  <PublicServer> <V453000> we can end the game if you want really
14:54:21  <PublicServer> <V453000> im not going to be on for the next few days much though
14:54:27  <PublicServer> <V453000> not for like 3 days
14:54:37  <PublicServer> <V453000> but that doesnt mean we cant have new game
14:54:47  <PublicServer> <LoPo> oky, but if we start a new game, I want to build right away
14:54:53  <PublicServer> <LoPo> so we need a plan :)
14:55:00  <PublicServer> <V453000> some srnw isnt a bad idea
14:55:15  <PublicServer> <LoPo> omg I couldnt agree less ;P
14:55:33  <PublicServer> <V453000> perhaps multiple cargoes, each cargo gets its unreachable waypoint, or something similar
14:55:39  <PublicServer> <LoPo> what about SRNW + refit
14:55:59  <PublicServer> <LoPo> primary->drop1->drop2->primary
14:56:04  <PublicServer> <Vinnie> thats chaos like we did earlier
14:56:12  <PublicServer> <V453000> well yeah that is an option but idk..
14:56:27  <PublicServer> <V453000> true that we had like 2 good not 400% overkill stations in that game
14:56:34  <PublicServer> <V453000> might be worth replaying
14:56:47  <PublicServer> <LoPo> which game was that?
14:56:50  <PublicServer> <V453000> 216?
14:57:09  <V453000> 214
14:57:16  <Vinnie_nl> 214
14:57:27  <PublicServer> <Vinnie> the 1 BBH 7L_7R
14:57:41  <PublicServer> <V453000> yeah that was a beast
14:57:44  <PublicServer> <LoPo> yes but now refit at the drop stations
14:57:47  <PublicServer> <LoPo> not at pickup
14:57:54  <PublicServer> <V453000> ?
14:58:00  <PublicServer> <LoPo> and its only 1 refit
14:58:03  <PublicServer> <V453000> that doesnt make sense to me
14:58:21  <PublicServer> <V453000> that isnt self regulation that is just refit to different cargo
14:58:43  <PublicServer> <V453000> the point of the refit is to choose the cargo that is needed
14:58:54  <PublicServer> <V453000> not to come to the SL with a fixed cargo with which it will also return to the drop
14:59:13  <PublicServer> <LoPo> why? if the pickup is full the train will go back to its primary instead of refitting
14:59:51  <PublicServer> <LoPo> but oky no refit :)\
15:00:10  <PublicServer> <V453000> I dont say no refit
15:00:16  <PublicServer> <V453000> but refit at drop makes no sense to me
15:00:30  <PublicServer> <V453000> you want a pickup where whatever train comes, is able to pick any cargo
15:00:48  <PublicServer> <LoPo> yes i know
15:00:58  <PublicServer> <LoPo> but that is what we did aleady
15:01:00  <PublicServer> <V453000> then why refit at drop
15:01:03  <PublicServer> <LoPo> already*
15:01:05  <PublicServer> <V453000> yes because that makes sense
15:01:27  <PublicServer> <LoPo> to take the processed goods to the other drop?
15:01:33  <PublicServer> <LoPo> using the same trains
15:01:37  <PublicServer> <V453000> ah right like normal refit
15:01:43  <PublicServer> <LoPo> like normal refit
15:01:46  <PublicServer> <V453000> hm
15:01:58  <PublicServer> <V453000> well that limits the srnw to the old style
15:02:09  <PublicServer> <V453000> as the orders must be reachable
15:02:09  <PublicServer> <LoPo> use flipflops at SLH exits
15:02:25  <PublicServer> <V453000> nah flipflops shouldnt be needed
15:02:28  <PublicServer> <LoPo> well minimal oders i guess
15:02:48  <PublicServer> <LoPo> oky
15:02:58  <PublicServer> <V453000> and flipflops dont even make sense as you dont know if the train is going to return back to SL or drop, so the train counts get rerandomized and the spread isnt equal
15:03:13  <CornishPasty> I prefer regular shoes to flipflops
15:03:53  <PublicServer> <LoPo> why, you want equal drops at both stations
15:04:23  <PublicServer> <LoPo> im thinking of 1 ML with the drops/pickups at the end
15:04:29  <PublicServer> <LoPo> these will refit
15:04:39  <PublicServer> <V453000> I can see 2 options: A- rather normal refit game, organic look of network, with self-reg networks (doesnt even have to be self-reg). B- big srnw game with unreachable waypoint for each cargo
15:04:41  <PublicServer> <LoPo> and accept the same cargoes
15:04:48  <PublicServer> <V453000> thats boring
15:04:54  <PublicServer> <Vinnie> no shoes are better than any shoes
15:05:20  <PublicServer> <LoPo> then i vote for option 2 :)
15:05:23  <PublicServer> <V453000> like psg 225 with the wood refit - we did srnw there too
15:05:39  <PublicServer> <LoPo> i might get a chance to buildmy train cargo detector :P
15:05:53  <PublicServer> <V453000> alright then, option 2 needs some idea :)
15:06:12  <PublicServer> <LoPo> oky
15:06:15  <PublicServer> <Vinnie> logic !!!!! :)
15:06:22  <PublicServer> <LoPo> ?
15:06:30  <PublicServer> <V453000> I dont feel like building tons of logic
15:06:50  <PublicServer> <LoPo> could be singlw WP
15:07:01  <PublicServer> <V453000> hell we could do just the refit game, and build whatever SL you want
15:07:04  <PublicServer> <V453000> like 225
15:07:06  <PublicServer> <V453000> or similar
15:07:16  <PublicServer> <LoPo> but no orders are much nicer :P
15:07:26  <PublicServer> <V453000> yes for global srnw
15:07:40  <PublicServer> <Vinnie> nice i hacked a 3rd in the Goods and Food drop South mess
15:08:07  <PublicServer> <LoPo> lol nice vinnie
15:08:26  <PublicServer> <V453000> but we could make it simply: if we get some constructive idea how to make global srnw, lets do that, if not, do more of a freelance game of do whatever SL you want
15:08:48  <PublicServer> <Vinnie> you mean transfers to ML srnw?
15:08:49  *** Ryton has quit IRC
15:09:30  <PublicServer> <V453000> free SL design.
15:09:52  <PublicServer> <V453000> transfer is an option
15:11:03  <PublicServer> <V453000> could do something like farm only, so you get the option of multiple cargoes
15:11:26  <PublicServer> <LoPo> cows/grain?
15:11:32  <PublicServer> <LoPo> or cows/grain/goods?
15:11:38  <PublicServer> <V453000> no oil and wood :D
15:11:46  <PublicServer> <LoPo> wow
15:11:52  <PublicServer> <V453000> could include goods, doesnt matter
15:12:22  <PublicServer> <LoPo> what about different train lengths
15:12:22  <PublicServer> <V453000> if so, likely through the refit I assume
15:12:29  <PublicServer> <V453000> different train lengths are the same as unreachable orders
15:12:35  <PublicServer> <V453000> with therefore pointless logic
15:12:45  <PublicServer> <LoPo> for the drops it is
15:12:51  <PublicServer> <LoPo> but for pickups?
15:13:09  <PublicServer> <LoPo> how do we get the right train at the right primary?
15:13:23  <PublicServer> <V453000> by unreachable waypoint, like in the last logic game
15:13:24  *** Zeknurn has quit IRC
15:13:35  <PublicServer> <V453000> 223
15:13:49  <PublicServer> <V453000> the original plan Mark had was with TL split as well
15:14:00  <PublicServer> <LoPo> ow
15:14:02  <PublicServer> <V453000> but that only adds logic, nothing more
15:14:04  <PublicServer> <LoPo> OW!
15:14:05  *** Zeknurn has joined #openttdcoop
15:14:14  <PublicServer> <LoPo> ah, with al the stupid logic lines...
15:14:21  <PublicServer> <LoPo> hmmmm\
15:14:36  <PublicServer> <LoPo> oky
15:14:40  <PublicServer> <V453000> one pf trap is definitely less than proper TL splitters everwyhere
15:14:54  <PublicServer> <LoPo> im game :)
15:15:06  <PublicServer> <LoPo> 4 cagroes!
15:15:21  <PublicServer> <LoPo> now a network layout :P
15:15:34  <PublicServer> <Vinnie> the failed PZ20 game layout
15:15:51  <PublicServer> <V453000> it didnt fail we just didnt play it
15:15:53  <PublicServer> <V453000> big difference
15:16:09  <PublicServer> <LoPo> we could use that
15:16:15  <PublicServer> <Vinnie> oke then i name it, the PZ20 game that wasnt played enough
15:16:19  <PublicServer> <LoPo> and then the drops in the corners
15:17:09  <PublicServer> <LoPo> k k  :)
15:17:15  <PublicServer> <LoPo> we have a game!
15:17:17  <PublicServer> <V453000> just a ring is the same isnt it
15:17:39  <PublicServer> <Vinnie> but this game is also a ring
15:17:59  <PublicServer> <V453000> thats nice but this game could change, srnw systematically cant
15:18:02  <PublicServer> <V453000> that is always a loop
15:18:08  <PublicServer> <LoPo> yeah but  i think its nice to have some space between the full tracks and empty ones
15:18:58  <PublicServer> <V453000> idk do what you want
15:19:46  <PublicServer> <LoPo> oky
15:20:10  <PublicServer> <LoPo> but i cant starta new game; and i also want others to agree with the idea
15:20:41  <PublicServer> <V453000> then either make voting or make something I agree with :D
15:20:47  <PublicServer> <V453000> and others as well ofc :)
15:21:26  <PublicServer> <Vinnie> but who will make map?
15:21:45  <PublicServer> <V453000> doesnt matter, lopo could, or whoever
15:23:35  <PublicServer> <LoPo> k look south of the network plan
15:23:53  <PublicServer> <V453000> ._.
15:23:59  <PublicServer> <LoPo> like this :)
15:24:09  <PublicServer> <V453000> that looks stupidly complex to me
15:24:15  <PublicServer> <Vinnie> thats not alot of space between full and empty
15:24:25  <PublicServer> <LoPo> monorail is full trains
15:24:37  <PublicServer> <V453000> why split empty lines like that
15:25:09  <PublicServer> <LoPo> want just one ring then?
15:25:22  <PublicServer> <V453000> unless there is some reason to do that
15:25:40  <PublicServer> <LoPo> what was the reason you came with it with PZG20?
15:25:58  <PublicServer> <Vinnie> i did
15:26:04  <PublicServer> <LoPo> oky
15:26:04  <PublicServer> <V453000> because there was a lot of space to be covered in there
15:26:15  <PublicServer> <V453000> and longer ML was likely to be better
15:26:29  <PublicServer> <V453000> as it was more like local, not stressed in a few points
15:26:36  <PublicServer> <Vinnie> i mean i did bring it up for this game
15:26:46  <PublicServer> <LoPo> well why wouldnt that be reason enough to build it?
15:27:04  <PublicServer> <LoPo> its just layout ;)
15:27:10  <PublicServer> <V453000> because you dont have that much logic there
15:27:12  <PublicServer> <LoPo> concept stays the same :P
15:27:28  <PublicServer> <V453000> you can do easy split like normal which wont take any more space than join
15:27:29  <PublicServer> <LoPo> we have 4 cargos so allot of sations
15:27:35  <PublicServer> <V453000> yes
15:27:41  <PublicServer> <V453000> splitting froma main ring is enough
15:27:47  <PublicServer> <LoPo> it covers the map nicely
15:27:53  <PublicServer> <V453000> crossing the MLs 8 times is .. just stupid crossing
15:28:01  <PublicServer> <V453000> a SL split can cover it just as well
15:28:07  <PublicServer> <LoPo> oky
15:28:34  <PublicServer> <V453000> but when in that game every exit from ML needed all the logic, of course having longer ML could have been key to success
15:28:48  <PublicServer> <V453000> maybe even long map is not a bad idea
15:29:07  <PublicServer> <V453000> like 1024*256
15:29:13  <PublicServer> <LoPo> aha
15:29:13  <PublicServer> <Vinnie> layout like PZ13?
15:29:27  <PublicServer> <V453000> no
15:29:33  <PublicServer> <V453000> that is just boring
15:29:43  <PublicServer> <V453000> at least something like 180 I would say
15:30:06  <PublicServer> <V453000> could actually do 180 with various cargoes
15:30:28  <PublicServer> <V453000> with unreachable waypoints
15:30:31  <PublicServer> <V453000> no need for splitter logic
15:30:44  <PublicServer> <LoPo> what about this then?
15:30:47  <PublicServer> <V453000> and we havent used that for more than 50 games
15:31:02  <PublicServer> <V453000> I dont understand that tbh
15:31:14  <PublicServer> <V453000> 2way, suddenly 1way, line between drops?
15:31:28  <PublicServer> <V453000> right
15:31:32  <PublicServer> <LoPo> monorail is full trains
15:31:43  <PublicServer> <LoPo> rail empry
15:31:53  <PublicServer> <LoPo> overflows at the end of them
15:32:03  <PublicServer> <V453000> lets do all cargoes, and drop at 2 stations all of them
15:32:03  <PublicServer> <LoPo> or just a reverser
15:32:06  <PublicServer> <V453000> randomly chosen between the 2
15:32:24  <PublicServer> <V453000> like 180
15:32:26  <PublicServer> <LoPo> likt this?
15:32:32  <PublicServer> <V453000> rather vice versa
15:32:55  <PublicServer> <LoPo> yeah oky
15:33:37  <PublicServer> <LoPo> yeah cool
15:33:37  <PublicServer> <V453000> all cargoes, each has unreachable waypoints
15:34:16  <PublicServer> <LoPo> but
15:34:19  <PublicServer> <V453000> logic split between MLs, flipflop at ML join is also a good option to get rid of waves
15:34:37  <PublicServer> <Vinnie> nice
15:34:38  <PublicServer> <LoPo> you have 2 different staions?
15:34:45  <PublicServer> <V453000> no technically same stations
15:34:48  <PublicServer> <V453000> anything dropped
15:34:54  <PublicServer> <LoPo> or do they accept all?
15:34:57  <PublicServer> <V453000> yes all
15:35:31  <PublicServer> <LoPo> oky
15:35:45  <PublicServer> <LoPo> and each cargo its own unreachable station
15:35:45  <PublicServer> <Vinnie> but a SL will have an exit to both full lines, divided by a flip-flop?
15:35:53  <PublicServer> <V453000> yes
15:35:56  <PublicServer> <LoPo> ah yes
15:36:03  <PublicServer> <V453000> yes to both .. :)
15:36:22  <PublicServer> <V453000> really just a copy of 180 with different cargoes
15:36:24  <PublicServer> <LoPo> cool
15:36:39  <PublicServer> <Vinnie> interesting but no secondaries
15:36:41  <PublicServer> <V453000> I dont think it is a big shame to use it again as it is like 50 games since
15:36:48  <PublicServer> <V453000> who needs secondaries :)
15:37:06  <PublicServer> <V453000> almost 60 :)
15:37:08  <PublicServer> <Vinnie> they double the traincount ^^
15:37:34  <PublicServer> <V453000> we will save a lot of logic trains on the splits in compare to 180
15:37:40  <PublicServer> <V453000> but million flipflops stays
15:37:54  <PublicServer> <V453000> that game had 750 logic trains irrc
15:38:12  <PublicServer> <Vinnie> we can do with way less
15:38:26  <PublicServer> <V453000> probably
15:39:04  <PublicServer> <V453000> toyland? :)
15:39:06  <PublicServer> <LoPo> oky now we have a game :)
15:39:08  <PublicServer> <LoPo> omg :P
15:39:18  <PublicServer> <LoPo> toyland + nuts plz then
15:39:52  <PublicServer> <V453000> question is line counts
15:39:58  <PublicServer> <V453000> 6 lines of ML everywhere was enough last time
15:40:05  <PublicServer> <V453000> that is like 2200 trains already
15:40:17  <PublicServer> <Vinnie> start with 3?
15:40:27  <PublicServer> <V453000> could do that
15:40:41  <PublicServer> <V453000> could also start with 2
15:40:53  <PublicServer> <LoPo> 2 is fine i guess
15:40:59  <PublicServer> <V453000> so you first have one flipflop to 2, then add another 2 to 4 lines total, etc
15:41:14  <PublicServer> <Vinnie> yeah i got it working on the welcome server
15:41:21  <PublicServer> <V453000> lol
15:41:23  <PublicServer> <Vinnie> worked like a charm as you told
15:41:26  <PublicServer> <LoPo> flipflopflap
15:42:16  <PublicServer> <Vinnie> sidelines could be hard
15:42:18  <PublicServer> <V453000> we gotta use brainmelters then :D
15:42:25  <PublicServer> <LoPo> :D
15:42:55  <PublicServer> <LoPo> i was thinking; could you make a train with growing hair? which gets longer when the train ages? :P
15:43:02  <PublicServer> <V453000> yes
15:43:08  <PublicServer> <LoPo> that would be awsome :D
15:43:18  <PublicServer> <Vinnie> you do want 1 Sideline exit for all cargotypes on that sideline? or do you want one for each cargotype?
15:43:18  <PublicServer> <LoPo> all hardrocker trains :D
15:43:21  <PublicServer> <V453000> could also do something like train goes faster = longer hair
15:43:33  <PublicServer> <V453000> either way Vinnie
15:43:35  <PublicServer> <LoPo> omg nice ;P
15:43:46  <PublicServer> <V453000> the pf traps you provide for them, these trains will go there
15:44:21  <PublicServer> <Vinnie> yes but it needs to detect when its full, and i cant yet wrap my head about how to do that
15:44:28  <PublicServer> <Vinnie> with one Sideline exit
15:44:34  <PublicServer> <LoPo> signal gaps
15:44:41  <PublicServer> <LoPo> or overflow
15:45:03  <PublicServer> <V453000> well that is a big question yes
15:45:09  <PublicServer> <Vinnie> signal gaps could jam the other cargotypes and overflow could take to many trains into the sideline
15:45:19  <PublicServer> <V453000> can be done  various ways, usually the parking lot way is used
15:45:48  <PublicServer> <V453000> but that is the point of such game, that is probably the biggest question and I thin solutions are various
15:45:50  <PublicServer> <Vinnie> or logic to count but that is pretty overkill
15:46:04  <PublicServer> <V453000> might not be overkill :)
15:46:11  <PublicServer> <LoPo> count what>
15:46:14  <PublicServer> <LoPo> ?
15:46:17  <PublicServer> <V453000> trains needed
15:46:23  <PublicServer> <Vinnie> the trains for a cargotype
15:46:29  <PublicServer> <LoPo> the counter doesnt sees the cargo type
15:46:39  <PublicServer> <Vinnie> it can with a pf trap
15:46:53  <PublicServer> <LoPo> only counting 1 type?
15:46:56  <PublicServer> <Vinnie> yes
15:46:59  <PublicServer> <LoPo> hmmm
15:47:21  <PublicServer> <LoPo> i dont see the point in that :P
15:47:43  <PublicServer> <V453000> I do  but no matter
15:47:45  <PublicServer> <V453000> do it how you want :)
15:47:47  <PublicServer> <Vinnie> but i think you need a limit on the amount of sidelines, to make things less complex
15:47:56  *** Maraxus has joined #openttdcoop
15:48:22  <PublicServer> <V453000> things are super complex, the less sidelines you get, the more complex
15:48:32  <PublicServer> <V453000> exactly due to the reasons you just touched
15:48:44  <PublicServer> <V453000> if you have million sidelines, each for only 1 cargo, no problem
15:49:18  <PublicServer> <Vinnie> but arnt we all going for a single sideline with all cargo's?
15:49:20  <PublicServer> <V453000> for example last game I did something like an internal SL overflow. If there was a single train in that overflow, no new trains were let in
15:49:31  <PublicServer> <V453000> not necessarily?
15:49:41  <PublicServer> <V453000> let newer players play the game too
15:49:53  <PublicServer> <V453000> combined SL would need some idea
15:50:09  <PublicServer> <Vinnie> ofcourse let new player play it aswell
15:50:19  <PublicServer> <V453000> yes
15:50:23  <PublicServer> <Vinnie> but i guessed what we would build
15:50:24  <PublicServer> <V453000> then cant force combined SLs
15:50:46  <PublicServer> <V453000> well you probably need to separate such SL at some point(s) anyway
15:52:24  <PublicServer> <Vinnie> my only idea right now is that you have to split each mainline into the 4-6 cargotypes with pf traps and then select if they should join or not
15:52:34  <PublicServer> <Vinnie> but that would be a big mess on the SL exit
15:55:47  <LoPo> no you could make a mixed ML
15:55:56  <LoPo> and then pull random trains from it
15:56:13  <LoPo> you have PF traps behind your stations
15:56:32  <LoPo> or at SL splits to get them into the right primary
15:56:32  <V453000> yes but the question is how to get trains to SL
15:56:46  <V453000> w/e, do it as you like :D
15:56:47  <LoPo> well they will see the PF
15:56:54  <LoPo> :P
15:57:01  <LoPo> i already have 2/3 ideas
15:57:02  <V453000> yes but if you get 90% sugar trains useless there
15:57:27  <V453000> !getsave
15:57:27  <PublicServer> V453000: OK :-)
15:57:33  <V453000> where is the archive entry? :)
15:57:35  <LoPo> well if you make your "train form the ML puller" correctly it will only pull the train your SL needs
15:57:38  <PublicServer> <Vinnie> i had a brainfart so got a good idea now
15:57:56  <LoPo> :)
15:57:58  <V453000> yes and that train from the ML puller is the question how to do
15:58:13  <LoPo> yes
15:58:18  <LoPo> it will be funn ^^
15:58:24  <V453000> archive first :)
15:58:27  <PublicServer> <Vinnie> mine is as simple as a cookie
15:58:45  <PublicServer> *** V453000 has left the game (leaving)
15:59:02  <PublicServer> <Vinnie> Lopo you played here longer then me, you know a good story about this game
15:59:06  <PublicServer> <Vinnie> ?
15:59:12  <LoPo> uhmm
15:59:28  <V453000> once upon a time
15:59:38  <LoPo> yeah i got some
15:59:47  <PublicServer> <Vinnie> well then i know how it should end
15:59:50  <LoPo> shall i make the entry?
15:59:54  <PublicServer> <Vinnie> sure
16:04:58  <LoPo> how you want to end the story?
16:05:13  <V453000> EVERYBODY DIED
16:05:21  <LoPo> we ended up with 1k trains bla bla bla?
16:05:50  <V453000> yes for me, unless you have some more constructive idea
16:05:52  <PublicServer> <Vinnie> and they all lived happily ever after
16:06:54  <PublicServer> <Vinnie> that thingie is still amazing
16:09:06  <LoPo> lol :P
16:09:14  <LoPo> whydoesnt it save it :(
16:09:22  <PublicServer> <Vinnie> log in
16:09:33  <PublicServer> <Vinnie> or a calaculation on top of the page
16:09:34  <V453000> you cant even edit when not logged in
16:09:54  <V453000> which pisses me off because I always click in the edit window and nothing happens :D
16:09:58  <LoPo> ah i think its done
16:10:08  <LoPo> still needs a picture and the savegame
16:10:19  <V453000> unless -> unlike
16:10:44  <LoPo> unlike like? :P
16:10:52  <V453000> ..
16:11:11  <LoPo> sorry
16:11:22  <V453000> my english isnt perfect either :p
16:11:23  <V453000> !save
16:11:23  <PublicServer> Saving game...
16:11:29  <PublicServer> <Vinnie> i thnk picture of the map with trains on it is nice
16:11:30  <V453000> !transfer 238 game.sav
16:11:34  <PublicServer> V453000: PublicServerGame_238_Final.sav
16:11:34  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->
16:11:56  <V453000> add one :p
16:11:57  <PublicServer> <Vinnie> but where is my printscreen button on the bloody mac
16:12:02  <V453000> !gamenr 239
16:12:02  <PublicServer> *** V453000 has set gamenr to 239 (next !restart)
16:12:12  <V453000> ctrl+S for openttd? :)
16:12:21  <PublicServer> <Vinnie> ty
16:12:31  <PublicServer> <Vinnie> i shall upload picture then
16:12:34  <V453000> !date
16:12:34  <PublicServer> V453000: 29 Jul 2290
16:12:38  <V453000> !restart
16:12:38  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
16:12:53  <PublicServer> *** Vinnie has left the game (leaving)
16:12:53  <PublicServer> *** Game paused (number of players)
16:13:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
16:13:01  <PublicServer> Thank you for playing r24349.
16:13:06  <PublicServer> Server has exited
16:13:07  *** PublicServer has quit IRC
16:13:41  *** PublicServer has joined #openttdcoop
16:13:41  <PublicServer> Autopilot engaged
16:13:41  <PublicServer> Loading savegame: '#openttdcoop - The Public Server ('
16:13:41  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG239 (r24349) | STAGE: Building. | | New players, use @quickstart and !help |"
16:13:42  *** ChanServ sets mode: +v PublicServer
16:14:12  <PublicServer> ***  made screenshot at 00020CA5:
16:14:17  <LoPo> im gona prepare supper so a bit afkish
16:14:39  <PublicServer> *** Game still paused (manual, number of players)
16:14:45  <V453000> !auto
16:14:45  <PublicServer> *** V453000 has enabled autopause mode.
16:14:46  <V453000> !changepw
16:14:46  <PublicServer> V453000: Password changed to solder
16:14:47  <PublicServer> *** Game still paused (number of players)
16:14:54  <PublicServer> *** Game still paused (number of players)
16:14:56  <PublicServer> *** V453000 joined the game
16:15:00  <PublicServer> *** Game still paused (number of players)
16:15:00  <PublicServer> *** Game unpaused (number of players)
16:15:02  <PublicServer> *** LoPo joined the game
16:15:14  <PublicServer> <LoPo> oei my eyes :P
16:21:57  <PublicServer> <LoPo> forced overflow?
16:22:11  <PublicServer> <V453000> is needed
16:22:45  <PublicServer> <V453000> I guess we agree on TL3?
16:22:45  <PublicServer> <V453000> or?
16:23:03  <PublicServer> <V453000> could do 5 if you want
16:23:10  <PublicServer> <V453000> or 4, whatever
16:24:49  *** ODM has joined #openttdcoop
16:24:49  *** ChanServ sets mode: +o ODM
16:25:01  <PublicServer> *** Vinnie joined the game
16:25:04  <PublicServer> <Vinnie> hi
16:26:04  <PublicServer> <Vinnie> lets see what we can make of this
16:26:52  <PublicServer> <V453000> pretty much instant accel
16:27:09  <PublicServer> <Vinnie> i was checking if it was monorail, i couldn't tell
16:27:59  <PublicServer> <Vinnie> any cheats, magic dozer or something else?
16:28:05  <PublicServer> <V453000> just dozor
16:28:31  <PublicServer> <V453000> oh yeah and maybe some cash :)
16:28:55  <PublicServer> <Vinnie> wow EU is generous this month
16:30:26  <PublicServer> <V453000> ML. :)
16:31:40  <PublicServer> <Vinnie> mine was so pretty :(
16:31:50  <PublicServer> *** Bassals joined the game
16:32:02  <PublicServer> *** Bassals has joined company #1
16:32:04  <PublicServer> <Bassals> hello
16:32:04  <PublicServer> <Vinnie> i think im going for an easy drop
16:32:06  <PublicServer> <Vinnie> Hello
16:32:12  <PublicServer> <V453000> hai
16:32:54  <PublicServer> <Vinnie> welcome to operation, brainmelt the candy edition
16:33:00  <PublicServer> <LoPo> :)
16:33:18  <PublicServer> <Bassals> no voting again?
16:33:24  <PublicServer> <V453000> do we need it?
16:33:35  <PublicServer> <Bassals> :-p
16:33:41  <PublicServer> <V453000> just say if you think so
16:33:43  <PublicServer> <LoPo> hmmm
16:33:49  <PublicServer> <Bassals> it's okay for me
16:34:12  <PublicServer> <LoPo> couldnt you build the plan somewhere elso :P
16:34:14  <PublicServer> <LoPo> else*
16:34:24  <PublicServer> <V453000> no need
16:34:52  <PublicServer> <Bassals> why did you use different rails in the plan?
16:34:59  <PublicServer> <V453000> to show what is wha
16:35:01  <PublicServer> <V453000> t
16:35:11  <PublicServer> <V453000> empty trains, full trains
16:37:01  <PublicServer> <Vinnie> can i have North drop?
16:37:04  <PublicServer> <V453000> never!
16:37:10  <PublicServer> <Vinnie> South?
16:37:12  <PublicServer> <V453000> ..
16:37:18  <PublicServer> <V453000> just build whatever you want
16:38:37  *** Rhamphoryncus has joined #openttdcoop
16:39:12  <PublicServer> <Vinnie> 12 tile station limit on purpose?
16:39:23  <V453000> !rcon set station_spread 666
16:39:26  <PublicServer> <V453000> yes
16:39:32  <PublicServer> <V453000> we dont want a big game
16:39:43  <PublicServer> <Vinnie> good, i hate those
16:41:10  <PublicServer> *** LoPo has joined spectators
16:41:16  <PublicServer> <LoPo> dinner time!
16:41:19  <PublicServer> <V453000> :D k
16:41:21  <PublicServer> <V453000> later
16:41:35  <PublicServer> <Vinnie> cu
16:44:49  <PublicServer> <Bassals> also flip flop to choose between the ml lanes?
16:44:57  <PublicServer> <V453000> yes, like psg180
16:45:27  <PublicServer> <Bassals> but don't we priorize the ML trains in those merges?
16:45:37  <PublicServer> <V453000> can, dont have to
16:45:56  <PublicServer> <V453000> what is the problem?
16:47:00  <PublicServer> <Bassals> i don't know, it sounds weird to me
16:47:42  <PublicServer> <V453000> well yeah but why
16:48:04  <PublicServer> <V453000> thati s pretty bad Vinnie
16:48:07  <PublicServer> <V453000> the first signal gap is big
16:48:25  <PublicServer> <Vinnie> i can fix that
16:49:40  <PublicServer> <Vinnie> there
16:49:50  <PublicServer> <V453000> y
16:49:52  <PublicServer> <V453000> better
16:50:42  <PublicServer> <V453000> hm 7 splits is a lot
16:50:45  <PublicServer> <V453000> but I cant think of a better option
16:50:51  <PublicServer> <Vinnie> i know one
16:50:57  <PublicServer> <Vinnie> you can do it in one
16:51:09  <PublicServer> <V453000> k I will keep it simple :)
16:51:43  <PublicServer> <Vinnie> but i think i will start with a SL with only two cargo's
16:51:49  <PublicServer> <Vinnie> for simplicity
16:52:00  <PublicServer> *** phatmatt joined the game
16:57:25  *** brylie has joined #openttdcoop
16:58:08  <PublicServer> <V453000> this wont be just bigass
16:58:08  <PublicServer> <Vinnie> oh nvm it wont work like i want to
16:58:10  <PublicServer> <V453000> this will be giga ass
16:59:29  <PublicServer> <V453000> hm
17:01:08  <PublicServer> <Vinnie> tough isnt it
17:01:18  <PublicServer> <Vinnie> kinda like it
17:01:25  <PublicServer> <V453000> of course :) I think it isnt possible with unified split
17:01:39  <PublicServer> <V453000> because you cant recognize which train there is on the ML
17:01:53  <PublicServer> <V453000> so whenever you set signal to green, random train will come in
17:02:16  <PublicServer> <Vinnie> i agree
17:04:06  <PublicServer> <Vinnie> also i see some problems with letting in the correct amount of trains
17:04:16  <PublicServer> <V453000> I go take a dump, the shitty ideas must come out
17:04:35  <PublicServer> <Vinnie> i hope it doesnt work like that
17:06:31  <PublicServer> <V453000> well the thing with correct amount of trains release is also a problem with just 1 cargo :) with more it just gets more interesting
17:06:46  <PublicServer> <V453000> or rather, multiplied. Complexity is the same
17:07:00  <PublicServer> <Vinnie> should i use a counter?
17:07:14  <PublicServer> <V453000> idk use something you think will work :)
17:08:28  <PublicServer> <V453000> oh and
17:08:40  <PublicServer> <V453000> having the 2way as the presignal is quite dangerous
17:08:50  <PublicServer> <V453000> either needs failsafe or moving
17:09:06  <PublicServer> <V453000> unless there is 0 chance that it can get red
17:09:22  <PublicServer> <Vinnie> damnit
17:09:33  <PublicServer> <Vinnie> this will take hours to figure out properly
17:09:44  <PublicServer> <V453000> hm .)
17:09:50  <PublicServer> <Vinnie> oke failsafe in the sml manner
17:09:53  <PublicServer> <V453000> well you Could use a parking lot
17:10:06  <PublicServer> <V453000> just accept trains as long as they fit in
17:10:13  <PublicServer> <V453000> but that needs separate SLs
17:10:26  <PublicServer> <Vinnie> thats needed anyways
17:10:37  <PublicServer> <Vinnie> so you are doing a trainbuffer at the SL split?
17:10:47  <PublicServer> <V453000> something like that
17:10:49  <PublicServer> <Vinnie> that fixes it anyway
17:10:55  <PublicServer> <Vinnie> my dinnertime, brb
17:11:04  <PublicServer> <V453000> yes as I said, moving the signal :)
17:12:40  <PublicServer> <LoPo> V453000: you are workin gin the center?
17:12:45  <PublicServer> *** LoPo has joined company #1
17:12:52  <PublicServer> <V453000> y
17:15:06  *** dwarf has joined #openttdcoop
17:33:47  <PublicServer> *** LoPo has joined spectators
17:33:56  <PublicServer> <LoPo> k im off for now
17:34:06  <PublicServer> <Bassals> bye
17:34:24  <PublicServer> *** LoPo has left the game (leaving)
17:39:26  <PublicServer> <Vinnie> thats huge
17:42:50  <dwarf> !players
17:42:52  <PublicServer> dwarf: Client 4 (Orange) is V453000, in company 1 (New Sefingley Transport)
17:42:52  <PublicServer> dwarf: Client 10 (Orange) is Vinnie, in company 1 (New Sefingley Transport)
17:42:52  <PublicServer> dwarf: Client 15 (Orange) is Bassals, in company 1 (New Sefingley Transport)
17:42:52  <PublicServer> dwarf: Client 21 is phatmatt, a spectator
17:42:53  <dwarf> !password
17:42:53  <PublicServer> dwarf: cornea
17:42:59  <PublicServer> <Vinnie> hey dwarf
17:43:19  <PublicServer> *** dwarf joined the game
17:46:03  <dwarf> hi
17:46:10  <dwarf> new game hah
17:46:22  <dwarf> I dont get the plan
17:46:32  <PublicServer> <Vinnie> i can understand that
17:46:39  <PublicServer> <Vinnie> you know how SRNW works?
17:47:00  <dwarf> yes
17:47:16  <dwarf> I dont understand hose dead end lines
17:47:25  <PublicServer> <Vinnie> well its basicly a SRNW with multiple cargos on the mainline
17:47:47  <PublicServer> <Vinnie> well thats where te full trains join
17:48:26  <PublicServer> <Bassals> all SL take empty trains from the inner rails and put them onto the outer lanes
17:48:44  <PublicServer> <Vinnie> yes
17:49:17  <dwarf> ah, ok
17:49:52  <PublicServer> <Bassals> there are no secondary trains in here either
17:49:58  <PublicServer> <Vinnie> no
17:50:01  <PublicServer> <Vinnie> to complicated
17:50:28  <dwarf> and how do trains know which SLs have cargo for them?
17:50:29  <PublicServer> <Bassals> SrNw
17:50:29  <PublicServer> <Vinnie> well that is the trick we are figuring out
17:50:29  <dwarf> I mean different cargo types
17:50:40  <PublicServer> <Vinnie> still same answer dwarf
17:50:47  <dwarf> ok
17:50:49  <dwarf> hmm
17:50:59  <PublicServer> <Bassals> I thought that's what the waypoints are for
17:51:15  <PublicServer> <Vinnie> yes but the waypoints are used in each sideline
17:51:16  <dwarf> well, Im unable for thinking now, been flying for 24 hours
17:51:27  <PublicServer> <Bassals> in a plane?
17:51:33  <PublicServer> <Vinnie> thats a round trip sydney?
17:51:39  <dwarf> with transfers ofc
17:52:08  <dwarf> no, San Francisco - Budapest with long layovers
17:52:39  <PublicServer> <Bassals> if you don't have a clear head i would not recommend you to look at srnw games
17:52:49  <Maraxus> !password
17:52:49  <PublicServer> Maraxus: teamed
17:52:50  <dwarf> I know
17:52:56  <PublicServer> <Bassals> :-D
17:53:00  <dwarf> cya all
17:53:06  <PublicServer> *** Maraxus joined the game
17:53:08  <PublicServer> <Maraxus> hi
17:53:11  <PublicServer> <Bassals> hey, it was just a joke
17:57:04  <dwarf> :D laughng, but really half asleep
17:57:55  <PublicServer> *** dwarf has left the game (general timeout)
17:57:55  <PublicServer> *** dwarf has left the game (connection lost)
18:03:53  <PublicServer> <Vinnie> upgrading will be a pain
18:03:59  <PublicServer> <Vinnie> expacially the logic
18:05:24  *** dwarf has quit IRC
18:14:13  <PublicServer> <Vinnie> who is still here?
18:14:34  <PublicServer> <Maraxus> i am
18:21:20  <PublicServer> <Vinnie> now i need more logic :(
18:23:26  <PublicServer> <Vinnie> building anything?
18:23:36  <PublicServer> <Maraxus> no
18:23:52  <PublicServer> <Vinnie> we do it the hard way, you can make easy Sidelines if you want
18:24:10  <PublicServer> <Vinnie> just a single cargo
18:25:11  *** Tray has joined #openttdcoop
18:39:16  <PublicServer> <Vinnie> well im stuck
18:50:12  <PublicServer> <Vinnie> V if you can read this, can you give some feedback on my logic, later on
18:52:26  <PublicServer> *** Vinnie has joined spectators
18:52:34  <PublicServer> *** Maraxus has joined spectators
18:52:48  <PublicServer> <Vinnie> you dont want to build?
18:53:51  <PublicServer> <Maraxus> I'd like to understand some of the concepts better first
18:54:23  <PublicServer> <Maraxus> any recommending reading?
18:54:50  *** Ryton has joined #openttdcoop
18:55:15  <bassals> !ping
18:55:15  <PublicServer> bassals: pong
18:55:22  <PublicServer> <Vinnie> why don't i help you
18:56:09  <PublicServer> <Vinnie> lets finish the Mainline first we need south drop
18:56:11  <bassals> I guess V is not building right now, so I'm going to spectate too
18:56:22  <PublicServer> *** Bassals has joined spectators
18:56:22  <PublicServer> *** Game paused (number of players)
18:56:30  <PublicServer> <Maraxus> ok
18:56:36  <PublicServer> *** Maraxus has joined company #1
18:56:36  <PublicServer> *** Game unpaused (number of players)
18:56:38  <PublicServer> *** Vinnie has joined company #1
18:56:58  <PublicServer> <Vinnie> so who will make the south drop?
18:57:25  <PublicServer> *** Ryton joined the game
18:57:29  <PublicServer> <Vinnie> hello
18:58:24  <PublicServer> <Vinnie> no volonteers for south drop?
19:00:37  <PublicServer> <Vinnie> Maraxus: if you want to start a SL i suggest that you build one near trainyard
19:00:54  <PublicServer> <Vinnie> just a simple exit from the 4 lines to one side is enough
19:01:01  <PublicServer> <Maraxus> ok
19:06:05  <PublicServer> <Vinnie> anyone else wanna build the overflow near south drop?
19:06:50  <PublicServer> <Ryton> I'd like to build something
19:06:56  <PublicServer> <Ryton> but dont know yet what
19:07:06  <PublicServer> <Ryton> probably not the overflow :p
19:07:12  <PublicServer> <Vinnie> im gonna explain in a second to Maraxushow to make a SL
19:08:46  <PublicServer> <Vinnie> Oke ML done
19:08:46  <PublicServer> <Ryton> I'll join him/youthen :))
19:09:04  <PublicServer> <Ryton> cause a simple one (one cargo) would be doable for me
19:09:14  <PublicServer> <Vinnie> yes we do a 1 cargo SL
19:09:14  <PublicServer> <Ryton> but I have 2 left feet when it concerns flip-flops
19:09:20  <PublicServer> <Ryton> ah ok :-)
19:09:34  <PublicServer> <Vinnie> its builders choice how to make a SL
19:09:57  <PublicServer> <Vinnie> but the 3 attempts so far are all to try and make a multiple cargo SL
19:10:23  <PublicServer> <Ryton> who doesnt love a challenge :-))
19:10:29  <PublicServer> <Vinnie> almost there Maraxus, finish it and i will tell the next step
19:11:03  <PublicServer> <Vinnie> oh btw, this is a SRNW game, the pre signals at a split need to be two-ways
19:11:41  *** soloswitch has joined #openttdcoop
19:11:47  <soloswitch> !password
19:11:47  <PublicServer> soloswitch: karats
19:12:00  <PublicServer> *** soloswitch joined the game
19:12:03  <PublicServer> <soloswitch> hi
19:12:05  <PublicServer> <Vinnie> hello
19:12:11  <PublicServer> <Maraxus> hi
19:12:30  <PublicServer> <Vinnie> can i finish Maraxus?
19:12:36  <PublicServer> <Maraxus> sure
19:12:38  <PublicServer> <Vinnie> or help
19:12:56  <PublicServer> <soloswitch> never got srnw
19:13:02  <PublicServer> <soloswitch> so i guess ill skip this game
19:13:14  <PublicServer> <Vinnie> this map will be epic
19:13:16  <PublicServer> <soloswitch> lol
19:13:19  <PublicServer> <soloswitch> ill come back
19:13:21  <PublicServer> *** soloswitch has left the game (leaving)
19:13:25  *** soloswitch has quit IRC
19:13:52  <PublicServer> <Vinnie> first rule of SRNW, we dont want to many trains in a SLH
19:14:00  <PublicServer> <Vinnie> only the ones that can be loaded
19:14:06  <PublicServer> <Ryton> can the trains do refit? or is that also agianst the orders?
19:14:08  <PublicServer> <Vinnie> and a buffer of a couple
19:14:18  <PublicServer> <Ryton> hmm, nvr mind
19:14:18  <PublicServer> <Vinnie> Ryton: to hard with SRNW
19:14:26  <PublicServer> <Ryton> refit needs orders, ... :p
19:14:38  <PublicServer> <Vinnie> so we make some gaps in the split to decrease the amount of trains
19:15:16  <PublicServer> <Vinnie> we make the gaps smaller or bigger later on when we need to
19:15:27  <PublicServer> <Vinnie> this way we adjust how many trains join the split
19:15:43  <PublicServer> <Vinnie> now we need to trick the trains into joining this SL
19:15:50  <PublicServer> <Ryton> many plastic & forests on the map... i'll go for a single cargo then :-)
19:15:59  <PublicServer> <Vinnie> so we make a pf-trap to the checkpoints
19:16:06  <PublicServer> <Vinnie> what cargo Maraxus?
19:16:16  <PublicServer> <Ryton> is it allowed to make a PF trap per station?
19:16:23  <PublicServer> <Ryton> then you can share one sideline :p
19:16:29  <PublicServer> <Maraxus> candyfloss
19:17:09  <PublicServer> <Ryton> since station-spread is huge (666)
19:17:18  <PublicServer> <Ryton> why not make an unreachable  station per sideline?
19:17:24  <PublicServer> <Ryton> or per primary :p
19:17:54  <PublicServer> <Vinnie> station spread is 64 in my game
19:18:14  <PublicServer> <Ryton> ah probably there is a max limit then?
19:18:28  <PublicServer> <Ryton> V453000 rcon'ed it to 666 earlier today :-)
19:18:55  <PublicServer> <Vinnie> max is 64 so i guess it took that
19:19:02  <PublicServer> <Ryton> yeah
19:19:08  <PublicServer> <Vinnie> do you understand the pf trap Maraxus?
19:19:26  <PublicServer> <Ryton> if I build a SL close to the unreachable stations, it might work :pp
19:19:40  <PublicServer> <Ryton> but then they can be connected just as well too
19:20:10  <PublicServer> <Vinnie> Maraxus: still here?
19:20:17  <PublicServer> <Maraxus> I understand as much as it will make trains go to the sideline when trying to reach the waypoint, but why?
19:20:37  <PublicServer> <Vinnie> trains will get no order so we trick them to join this sideline
19:20:58  <PublicServer> <Vinnie> otherwise trains will never join this sideline
19:21:24  <PublicServer> <Vinnie> now we make the primary stations
19:21:27  <PublicServer> <Vinnie> you know how to?
19:21:53  <PublicServer> <Maraxus> no
19:22:03  <PublicServer> <Ryton> Dummies?
19:22:55  <PublicServer> <Ryton> bah, unreachable stations are waypoints :p
19:22:58  <PublicServer> <Vinnie> still understandable so far?
19:23:00  <PublicServer> <Ryton> what's the spread on them?
19:23:10  <PublicServer> <Vinnie> 64 Ryton
19:23:17  <PublicServer> <Ryton> kk
19:24:15  <PublicServer> <Ryton> tunnel cheat isnt active :'( :p
19:24:46  <PublicServer> <Vinnie> good isnt it
19:25:40  <PublicServer> <Maraxus> logic constructs isn't one of my strengths
19:26:18  <PublicServer> <Vinnie> oke watch what will hapen when the train is fully loaded
19:26:32  *** whitequark has left #openttdcoop
19:27:08  <PublicServer> <Vinnie> or skip order to fast forward
19:31:12  <PublicServer> <Vinnie> do you see that when the train unloads the signal flicks to green?
19:31:15  <PublicServer> <Ryton> but, like this the rating will be lousy :p
19:31:25  <PublicServer> <Vinnie> Ryton: actually its higher
19:31:28  <PublicServer> <Ryton> or the profit, at least :-)
19:31:51  <PublicServer> <Vinnie> Maraxus: will you make the other station?
19:31:57  <PublicServer> <Maraxus> why does it work? wouldn't the train just continue past the block signal in front of the station?
19:32:25  <PublicServer> <Vinnie> maybe you can see it work with some trains on the mainline
19:32:52  <PublicServer> <Vinnie> you can build a depot near north or south drop and send 10 candyfloss trains
19:32:58  <PublicServer> <Vinnie> but make a group please
19:33:37  <PublicServer> <Ryton> its not yet connected
19:33:44  <PublicServer> <Vinnie> what?
19:33:59  <PublicServer> <Ryton> nvr mind
19:34:03  <PublicServer> <Ryton> the exit I ment :-)
19:34:05  <PublicServer> <Ryton> meant :-)
19:34:08  <PublicServer> <Ryton> but they can come already
19:34:16  <PublicServer> <Vinnie> anyone wanna make the flip-flop?
19:38:18  <PublicServer> <Ryton> where should the overflow go?
19:38:20  <PublicServer> <Ryton> back to the mainline?
19:38:30  <PublicServer> <Vinnie> what overflow?
19:38:52  <PublicServer> <Ryton> well
19:38:58  <PublicServer> <Ryton> if too many trains come in
19:39:06  <PublicServer> <Ryton> all the SL is full with candyfloss trains
19:39:16  <PublicServer> <Ryton> then no further sidelines will get candyfloss trains?
19:39:26  <PublicServer> <Vinnie> thats why we have gaps
19:39:26  <PublicServer> <Ryton> or we need much less signals
19:39:36  <PublicServer> <Vinnie> so not to many trains go in the SL
19:39:39  <PublicServer> <Ryton> oki
19:40:01  <PublicServer> <Ryton> so if no candyfloss train reaches the last station: not enough candyfloss trains then?
19:40:04  <PublicServer> <Ryton> or too small gap?
19:40:22  <PublicServer> <Vinnie> yes in a way
19:44:03  <PublicServer> <Vinnie> watch as tha magic will happen
19:44:30  <PublicServer> <Vinnie> yes
19:44:32  <PublicServer> <Ryton> ty
19:44:39  <PublicServer> <Vinnie> timing is precices
19:44:41  <PublicServer> <Ryton> apart from that,o k?
19:45:05  <PublicServer> <Vinnie> transfer order
19:45:20  <PublicServer> <Ryton> ah kk
19:45:22  <PublicServer> <Ryton> no unload
19:45:25  <PublicServer> <Ryton> makes sense :-))
19:45:35  <PublicServer> <Vinnie> you see how the trains ignore the first station
19:45:54  <PublicServer> <Ryton> hmm
19:45:56  <PublicServer> <Ryton> howcome?
19:45:58  <PublicServer> <Vinnie> we need pf traps there
19:46:52  <PublicServer> <Ryton> better
19:46:59  <PublicServer> <Vinnie> see how i fixed first? you do second
19:47:02  <PublicServer> <Ryton> exit is flipflop?
19:47:09  <PublicServer> <Vinnie> yes
19:47:11  <PublicServer> <Ryton> you = Maraxus or me? =p
19:47:21  <PublicServer> <Vinnie> i think Maraxusis afk
19:47:31  <PublicServer> <Ryton> there is a gap under the bridge. is that intentional?
19:47:37  <PublicServer> <Maraxus> almost afk
19:47:55  <PublicServer> <Vinnie> wrong signal
19:47:58  <PublicServer> <Vinnie> ty
19:48:12  <PublicServer> <Vinnie> ps your dummy train faced the wrong way
19:48:20  <PublicServer> <Vinnie> it send out empty trains
19:48:34  <PublicServer> <Ryton> ah lol
19:48:36  <PublicServer> <Ryton> oopz:p
19:49:06  <PublicServer> <Vinnie> shall we just add more trains?
19:49:18  <PublicServer> <Vinnie> no wait we need the factories
19:49:24  <PublicServer> <Ryton> okµ$
19:49:30  <PublicServer> <Vinnie> can you do that?
19:49:32  <PublicServer> <Maraxus> sleep time - gn
19:49:34  <PublicServer> <Ryton> afk for a sec too
19:49:34  <PublicServer> <Vinnie> gn
19:49:44  <PublicServer> *** Maraxus has left the game (leaving)
19:49:48  *** Maraxus has quit IRC
19:50:00  <PublicServer> *** Ryton has joined spectators
19:51:48  <PublicServer> <Vinnie> so pretty
19:54:18  <PublicServer> *** Vinnie has joined spectators
19:54:18  <PublicServer> *** Game paused (number of players)
19:55:58  <PublicServer> <Ryton> b
19:56:44  <PublicServer> <Vinnie> oke
19:56:50  <PublicServer> *** Ryton has joined company #1
19:56:50  <PublicServer> *** Game unpaused (number of players)
19:56:52  <PublicServer> <Vinnie> wanna extend the SL
19:56:54  <PublicServer> <Ryton> sure
19:56:56  <PublicServer> *** Vinnie has joined company #1
19:57:04  <PublicServer> <Vinnie> some primaries in the South
19:57:10  <PublicServer> <Ryton> one candy-sl for the whole side?
19:57:12  <PublicServer> <Ryton> or only local?
19:57:14  <PublicServer> <Ryton> kk
19:57:33  <PublicServer> <Vinnie> well like this we need 6 SL for a single spot
19:57:44  <PublicServer> <Vinnie> so i think its best to do both sides
19:57:52  <PublicServer> <Ryton> whats the speed of the TL3 trains?
19:57:55  <PublicServer> <Ryton> 3t bridges ok?
19:58:01  <PublicServer> <Ryton> i guess yes
19:58:11  <PublicServer> <Ryton> 258 kmh
19:58:27  <PublicServer> <Vinnie> magic dozer
19:58:30  <PublicServer> <Vinnie> use it
19:58:34  <PublicServer> <Ryton> yeah :-))
19:58:36  <PublicServer> <Ryton> now i remember
19:58:48  <PublicServer> <Ryton> but still i'm into preservation :p
19:59:10  <PublicServer> <Vinnie> it was a factory on a spot we dont need it, im not feeling guilty
19:59:16  <PublicServer> <Ryton> np
19:59:38  <PublicServer> <Vinnie> no not like that
19:59:40  <PublicServer> <Ryton> it can be connected to any exit, right?
19:59:46  <PublicServer> <Ryton> not?
19:59:52  <PublicServer> <Vinnie> i ment serve from east to west
20:00:07  <PublicServer> <Ryton> ?
20:00:13  <PublicServer> <Vinnie> you take the entire north south side
20:00:15  <PublicServer> <Ryton> you mean the other side
20:00:17  <PublicServer> <Ryton> ah ok
20:00:53  <PublicServer> <Ryton> and the ones North & W of it, then?
20:01:03  <PublicServer> <Ryton> just the E side of the ML, I guess?
20:01:10  <PublicServer> <Ryton> with the new SLH under construction :-)
20:01:16  <PublicServer> <Vinnie> just the two !this one
20:01:30  <PublicServer> <Vinnie> V his Sl will take the rest
20:01:34  <PublicServer> <Ryton> kk
20:02:20  <PublicServer> <Ryton> roro primary is ok too?
20:02:31  <PublicServer> <Vinnie> we only did roro so far
20:02:37  <PublicServer> <Ryton> terminus I mean :p
20:02:47  <PublicServer> <Vinnie> terminus is harder to build
20:02:53  <PublicServer> <Ryton> I'll give it a try :-)
20:03:03  <PublicServer> <Ryton> no deadline, right? :-)
20:03:21  <PublicServer> <Vinnie> remember the dummy faces loading to the not gate
20:03:23  <PublicServer> <Vinnie> nope
20:03:25  <PublicServer> <Ryton> oki
20:06:07  <PublicServer> <Vinnie> will also work with that one tile gap
20:07:07  <PublicServer> <Bassals> Dinnton Nord and Dinnton Woods should be the same station
20:07:17  <PublicServer> <Vinnie> why?
20:07:19  <PublicServer> <Ryton> yeah
20:07:29  <PublicServer> <Ryton> I made them 2 seperate ones, now I notice
20:07:31  <PublicServer> <Ryton> with building this
20:07:45  <PublicServer> <Vinnie> oke i was looking at wrong stations
20:07:53  <PublicServer> <Ryton> here I did it right :))
20:08:11  <PublicServer> <Vinnie> Bassals: wanna join to?
20:08:17  <PublicServer> <Bassals> isn't it called Woods?
20:08:27  <PublicServer> <Bassals> Dinnton Woods?
20:08:55  <PublicServer> *** Bassals has joined company #1
20:09:15  <PublicServer> <Vinnie> you know SRNW or need help?
20:09:32  <PublicServer> <Vinnie> CL Ryton
20:09:32  <PublicServer> <Bassals> do you mean me?
20:09:35  <PublicServer> <Vinnie> Bassals:  yes
20:09:41  <PublicServer> <Bassals> I know SRNW
20:12:00  <PublicServer> <Bassals> where are we injecting the trains?
20:12:12  <PublicServer> <Vinnie> i made one at North drop
20:12:18  <PublicServer> <Vinnie> just temp
20:13:00  <PublicServer> <Vinnie> Ryton: pf trap is on the wrong track, the station needs it
20:13:34  <PublicServer> <Ryton> ah lol
20:13:36  <PublicServer> <Ryton>  :-)
20:13:48  <PublicServer> <Vinnie> and check the gate in latest primary
20:13:51  <PublicServer> <Ryton> actually, no :-) seems to work
20:13:58  <PublicServer> <Ryton> ah, error there?
20:14:00  <PublicServer> <Vinnie> please
20:14:22  <PublicServer> <Ryton> kk
20:14:40  <PublicServer> <Vinnie> the entry signal to
20:15:10  <PublicServer> <Bassals> where did the train from the trainyard go? :-D
20:15:20  <PublicServer> <Ryton> ran off?
20:15:31  <PublicServer> <Vinnie> i think it backfired into the pf trap
20:15:47  <PublicServer> <Vinnie> 6
20:15:48  <PublicServer> <Bassals> ah yes train 6
20:16:45  <PublicServer> <Ryton> ty for tip on logic. you are right offcourse
20:17:29  <PublicServer> <Vinnie> more trains?
20:17:38  <PublicServer> <Ryton> yeah
20:17:58  <PublicServer> <Vinnie> thats 40 now
20:18:13  <PublicServer> <Ryton> I'll try for terminus :p
20:18:27  <PublicServer> <Vinnie> you need to seperate the two lines, No X
20:18:37  <PublicServer> <Ryton> yeah
20:18:40  <PublicServer> <Vinnie> both need to enter the platforms at the same time
20:18:46  <PublicServer> <Ryton> kk :-)
20:18:52  <PublicServer> <Ryton> I have a design in mind
20:20:10  <PublicServer> <Bassals> now
20:20:20  <PublicServer> <Bassals> now Dinnton woods needs a pf trap too
20:22:52  <PublicServer> <Ryton> moare trains :-))
20:23:16  <PublicServer> <Vinnie> map is to big for these slow trains
20:25:22  <PublicServer> <Vinnie> almost good
20:26:05  <PublicServer> <Ryton> hmm
20:26:08  <PublicServer> <Ryton> kk got it
20:26:22  *** rb98700 has quit IRC
20:26:22  <PublicServer> <Vinnie> Ryton:  candyfloss forrest is no longer in range of station
20:26:44  <PublicServer> <Ryton> loll
20:26:50  <PublicServer> <Bassals> oh :-)
20:27:06  <PublicServer> <Vinnie> do a station walk
20:28:04  <PublicServer> <Bassals> ah
20:28:06  <PublicServer> <Ryton> tum pi tum
20:28:08  <PublicServer> <Vinnie> it was good
20:28:34  <PublicServer> <Ryton> the first tation was preferred
20:28:41  <PublicServer> <Ryton> waiting bay filled, even if other one was empty
20:28:47  <PublicServer> <Ryton> if more trains arrive, it would be ok yes
20:28:57  <PublicServer> <Vinnie> then use two way signals
20:28:59  <PublicServer> <Ryton> µbut now it was pretty slow :p
20:29:05  <PublicServer> <Ryton> they were 2way :p
20:29:11  <PublicServer> <Ryton> thought I had to change them toi 1 way :))
20:29:13  <PublicServer> <Ryton> but 2 way was ok :)
20:30:27  <PublicServer> <Ryton> but
20:30:29  <PublicServer> <Ryton> I'mm off
20:30:31  <PublicServer> <Vinnie> oke
20:30:34  <PublicServer> <Ryton> ty for the explanatoins
20:30:37  <PublicServer> <Bassals> bye
20:30:39  <PublicServer> <Vinnie> gn np
20:30:43  <PublicServer> <Ryton> and the patience/troubleshooting :-)
20:30:50  <PublicServer> *** Ryton has left the game (leaving)
20:32:50  <PublicServer> <Vinnie> thats stupid it needs a pf trap
20:32:56  <PublicServer> <Bassals> yes
20:33:37  <bassals> oh, I'm afk for a minutte
20:36:00  <PublicServer> <Vinnie> why is there a sign !connect me later?
20:37:14  *** rb98700 has joined #openttdcoop
20:37:59  <PublicServer> *** Vinnie has joined spectators
20:38:57  *** Ryton has quit IRC
20:40:35  <PublicServer> *** Vinnie has joined company #1
20:40:48  <PublicServer> *** Vinnie has joined spectators
20:40:56  <PublicServer> *** Vinnie has left the game (leaving)
20:40:59  <Vinnie_nl> im off gn
20:45:56  <PublicServer> *** V453000 has left the game (leaving)
20:45:56  <PublicServer> *** Game paused (number of players)
20:49:40  <PublicServer> *** Bassals has joined spectators
20:50:22  <PublicServer> *** Bassals has joined company #1
20:50:43  <PublicServer> *** Bassals has joined spectators
20:50:46  <PublicServer> *** Bassals has left the game (leaving)
20:58:26  *** Vinnie_nl has quit IRC
21:02:57  *** Chris_Booth has joined #openttdcoop
21:09:47  *** Tray has quit IRC
21:11:40  <LoPo> hi
21:11:42  <LoPo> !players
21:11:45  <PublicServer> LoPo: Client 21 is phatmatt, a spectator
21:12:01  *** ODM has quit IRC
21:12:51  <LoPo> !password
21:12:51  <PublicServer> LoPo: quilts
21:12:58  <PublicServer> *** Game still paused (number of players)
21:13:00  <PublicServer> *** LoPo joined the game
21:15:44  <PublicServer> <LoPo> anyone here?
21:18:38  <Mazur> No, I'm over there ----------->
21:18:53  <Mazur> !password
21:18:53  <PublicServer> Mazur: minced
21:19:14  <PublicServer> *** Game still paused (number of players)
21:19:14  <PublicServer> *** Game unpaused (number of players)
21:19:14  <PublicServer> *** Bassals joined the game
21:19:26  <PublicServer> <Bassals> yellow
21:19:28  <PublicServer> <LoPo> ey
21:19:34  <PublicServer> <LoPo> lest play?
21:19:57  *** Ryton_ has joined #openttdcoop
21:20:03  <Ryton_> lo
21:20:14  <PublicServer> *** Mazur has left the game (downloading map took too long)
21:20:14  <PublicServer> *** Mazur has left the game (connection lost)
21:20:33  <Mazur> !password
21:20:33  <PublicServer> Mazur: minced
21:20:38  <PublicServer> <Bassals> we somehow need a lane in !overflow
21:20:58  <PublicServer> *** Mazur has left the game (processing map took too long)
21:20:58  <PublicServer> *** Mazur has left the game (connection lost)
21:21:03  <Ryton_> as the sign implies: could one "!connect me later"? thx
21:21:04  <Mazur> Give me a sec to get in....
21:21:21  <Ryton_> if not done already
21:21:49  <PublicServer> *** Mazur joined the game
21:21:51  *** Ryton_ has quit IRC
21:21:54  <PublicServer> *** Mazur has joined company #1
21:24:42  <PublicServer> *** Chris Booth joined the game
21:24:50  <PublicServer> *** Mazur has left the game (general timeout)
21:24:50  <PublicServer> *** Mazur has left the game (connection lost)
21:24:54  <PublicServer> <Chris Booth> hi
21:24:56  <PublicServer> <Bassals> hello
21:25:16  * Mazur salutes General Timeout.
21:25:20  <Mazur> lo
21:27:43  <PublicServer> *** Chris Booth has left the game (leaving)
21:43:47  <Mazur> !password
21:43:47  <PublicServer> Mazur: rooked
21:44:00  <PublicServer> *** Mazur joined the game
21:45:36  <PublicServer> *** Mazur has left the game (general timeout)
21:45:36  <PublicServer> *** Mazur has left the game (connection lost)
21:45:53  <Mazur> Flock that.
21:46:32  <PublicServer> <LoPo> we should make a general linkage at every SL
21:46:42  <CornishPasty> flock(that)
21:46:45  <PublicServer> <Bassals> what do you mean general linkage?
21:47:16  <PublicServer> <LoPo> that the PFT is easy reachable
21:50:31  <PublicServer> <Bassals> are we going to use single-cargo SL?
21:50:41  <PublicServer> <LoPo> what youwant
21:50:47  <PublicServer> <LoPo> im making a multy cagro
21:51:01  <PublicServer> <Bassals> ah
21:51:31  <PublicServer> <Bassals> nonburg is for candyfloss too, is it not?
21:51:37  <PublicServer> <LoPo> yes
21:51:43  <PublicServer> <Bassals> wood
21:53:04  *** Chris_Booth has quit IRC
21:58:25  <PublicServer> <LoPo> we should overflow those train beck to the ML
21:58:31  <PublicServer> <Bassals> yes
21:58:48  <PublicServer> <Bassals> back to the empty ML or back to the start of the SL?
21:58:50  *** Vinnie_nl has joined #openttdcoop
21:58:59  <PublicServer> <LoPo> uhmm
21:59:09  <Vinnie_nl> !playercount
21:59:09  <PublicServer> Vinnie_nl: Number of players: 6 (2 spectators)
21:59:09  <PublicServer> <LoPo> both i think :P
21:59:15  <PublicServer> <Bassals> I mean because if we make it to the ML
21:59:39  <PublicServer> <Bassals> would you use a flip flop towards the two directionsÇ?
21:59:44  <Vinnie_nl> !password
21:59:44  <PublicServer> Vinnie_nl: suites
21:59:54  <PublicServer> *** Vinnie joined the game
21:59:56  <PublicServer> <Vinnie> hello again
22:00:01  <PublicServer> <LoPo> hi
22:00:11  <PublicServer> <Bassals> hello
22:00:18  <PublicServer> <Bassals> what was your idea Vinnie?
22:00:32  <PublicServer> <Vinnie> idea for what?
22:00:59  *** KenjiE20 has quit IRC
22:01:04  <PublicServer> <Vinnie> send them back to the empty mainline
22:01:16  <PublicServer> <Bassals> but there are two directions
22:01:17  <PublicServer> <Bassals> two senses
22:01:23  <PublicServer> <Vinnie> well flip-flop
22:02:21  <PublicServer> <Vinnie> i dont want to make my complex SL, it will take foreever
22:02:45  <PublicServer> <Bassals> hm
22:03:39  <PublicServer> <Bassals> hey I am sorry but I need to go
22:03:42  <PublicServer> <Bassals> goodbye
22:03:44  <PublicServer> <Vinnie> cya
22:03:47  <PublicServer> *** Bassals has left the game (leaving)
22:03:52  *** bassals has quit IRC
22:05:00  <PublicServer> *** phatmatt has left the game (leaving)
22:05:21  <PublicServer> <Vinnie> your station will not work lopo
22:05:28  <PublicServer> <LoPo> ow?
22:06:07  <PublicServer> <Vinnie> when the first train is loaded he will transfer but it will be picked up by the second train loading
22:06:17  <PublicServer> <LoPo> no it will not
22:06:43  <PublicServer> <Vinnie> why not?
22:07:06  <PublicServer> <LoPo> because the loader w8 for each other
22:07:20  <PublicServer> <Vinnie> cool
22:07:26  <PublicServer> <LoPo> look
22:07:28  <PublicServer> <Vinnie> amazing
22:07:30  <PublicServer> <LoPo> and learn :P
22:07:36  <PublicServer> <LoPo> muwhahaha\
22:07:44  <PublicServer> <LoPo> work like a charm ;)
22:08:07  <PublicServer> <Vinnie> it is pure evil
22:08:17  <PublicServer> <LoPo> yeah :) sorry
22:08:44  <PublicServer> <LoPo> omg
22:08:58  <PublicServer> <LoPo> why does my SL doesnt get any trains
22:09:12  <PublicServer> <Vinnie> you need the pf trap
22:09:19  <PublicServer> <LoPo> i have one! :S
22:09:33  <PublicServer> <LoPo> see it?
22:09:36  <PublicServer> <LoPo> at !PFT
22:09:50  <PublicServer> <Vinnie> to far
22:10:00  <PublicServer> <LoPo> to far from the ML?
22:10:06  <PublicServer> <Vinnie> trains look 10 signals ahead in there calculations
22:10:09  <PublicServer> <Vinnie> yes
22:10:14  <PublicServer> <LoPo> hmmm
22:10:18  <PublicServer> <LoPo> that sucks
22:10:48  <PublicServer> <LoPo> ow w8
22:10:48  <PublicServer> <LoPo> look it works!
22:10:58  <PublicServer> <LoPo> no vinnie
22:11:12  <PublicServer> <LoPo> i want multiple cargoes take the same exit
22:11:12  <PublicServer> <Vinnie> :(
22:11:26  <PublicServer> <LoPo> but hmmm
22:11:32  <PublicServer> <LoPo> now i get your exit as well
22:11:34  <PublicServer> <Vinnie> how are you going to sort that
22:12:09  <PublicServer> <LoPo> they will find the correct station themself
22:12:16  <PublicServer> <LoPo> and if there is to much
22:12:30  <PublicServer> <LoPo> i trow them back at the ML
22:12:48  <PublicServer> <LoPo> i think
22:12:52  <PublicServer> <Vinnie> but like this you take all trains from the mainline and if to mutch then you trow them back
22:13:10  <PublicServer> <LoPo> well not all of it
22:14:08  <PublicServer> <LoPo> hmmm yeah i see your point
22:16:14  <PublicServer> <Vinnie> this will take so many trains
22:21:25  <PublicServer> <LoPo> yep there we have it
22:21:32  <PublicServer> <LoPo> k you got me vinnie :P
22:21:42  <PublicServer> <LoPo> im gona rebuild my entry
22:21:44  <PublicServer> <Vinnie> with?
22:21:58  <PublicServer> <LoPo> now it blocks the split
22:22:08  <PublicServer> <LoPo> k time for some changens
22:23:20  *** sla_ro|master has quit IRC
22:31:32  <PublicServer> <LoPo> lol :P
22:31:51  <PublicServer> <Vinnie> :)
22:31:59  <PublicServer> <LoPo> im such a moron
22:32:05  <PublicServer> <Vinnie> me 2
22:32:08  <PublicServer> <Vinnie> im stuck
22:32:15  <PublicServer> <LoPo> im gona copy your idea a bitvinnie
22:32:31  <PublicServer> <Vinnie> sure but finish up my logic
22:32:46  <PublicServer> <LoPo> your logic?
22:32:52  <PublicServer> <LoPo> whats wrong with it?
22:33:26  <PublicServer> <Vinnie> its not working
22:33:42  <PublicServer> <LoPo> what must happen?
22:35:04  <PublicServer> <LoPo> how does it work? :P
22:35:14  <PublicServer> <Vinnie> well i must sober up before thinking any more about it
22:35:24  <PublicServer> <LoPo> oky :P
22:36:07  <PublicServer> <Vinnie> oke lets start from scratch
22:36:34  <PublicServer> <LoPo> oky lets start with scratches  :D
22:37:43  <PublicServer> <Vinnie> hmm tough cookie
22:39:25  <PublicServer> <LoPo> il like cookies :)
22:39:36  <PublicServer> <Vinnie> not these
22:42:46  <PublicServer> <LoPo> DIE!!!
22:43:12  <PublicServer> <Vinnie> boom baby
22:43:52  <PublicServer> <Vinnie> damnit i need to create a new gate
22:44:06  *** KenjiE20 has joined #openttdcoop
22:44:06  *** ChanServ sets mode: +o KenjiE20
22:44:42  <PublicServer> <LoPo> which one?
22:44:46  <PublicServer> <LoPo> absolute red?
22:44:49  <PublicServer> <LoPo> green?
22:45:20  <PublicServer> <Vinnie> that part is wrong
22:46:06  <PublicServer> <Vinnie> oke lets start the madness
22:46:08  <PublicServer> <LoPo> yeah i saw that
22:46:11  <PublicServer> <LoPo> but
22:46:29  <PublicServer> <LoPo> how does it work? :P
22:46:35  <PublicServer> <LoPo> you have a counter
22:46:38  <PublicServer> <Vinnie> yes
22:46:49  <PublicServer> <LoPo> which counts?
22:46:59  <PublicServer> <LoPo> trains
22:47:02  <PublicServer> <Vinnie> to 2 as each primary needs 2 trains
22:47:08  <PublicServer> <LoPo> k
22:47:11  <PublicServer> <Vinnie> yes trains entering the SL
22:47:17  <PublicServer> <LoPo> 2 cargo trains
22:47:27  <PublicServer> <LoPo> and then it closes the gate
22:47:29  <PublicServer> <Vinnie> y, empty ones
22:47:31  <PublicServer> <Vinnie> yes
22:47:33  <PublicServer> <LoPo> oky
22:47:53  <PublicServer> <LoPo> aand what does the souther part do?
22:48:23  <PublicServer> <Vinnie> well if you have 2 primaries from the same cargo, it should count the emtpies twice
22:48:37  <PublicServer> <Vinnie> i need some kind of logic to make it count twice
22:48:47  <PublicServer> <Vinnie> if two greens enter the same time
22:49:09  <PublicServer> <Vinnie> dont try it because its very broken
22:49:31  <PublicServer> <LoPo> what does the "not sure yet"
22:49:37  <PublicServer> <Vinnie> it does not count twice it keeps the reset from counter in a permanent green
22:50:07  <PublicServer> <LoPo> permanent green?
22:50:29  <PublicServer> <LoPo> yea no shit :P
22:50:31  <PublicServer> <Vinnie> green here will reset counter
22:50:37  <PublicServer> <LoPo> you have a not gate behind it
22:50:40  <PublicServer> <LoPo> yes
22:50:56  <PublicServer> <Vinnie> but time to nuke a part
22:50:57  <PublicServer> <LoPo> green is lets say when a train leaves the SL
22:51:07  <PublicServer> <LoPo> oky
22:58:44  <PublicServer> <Vinnie> im getting somewhere
22:58:46  <PublicServer> <Vinnie> and you?
22:58:53  <PublicServer> <LoPo> take a look :)
22:59:15  <PublicServer> <Vinnie> your trainbuffer is 2 tiles
22:59:33  <PublicServer> <LoPo> ow lol that one is wrong ;)
23:04:08  <PublicServer> <LoPo> this doesnt work
23:04:14  <PublicServer> <Vinnie> nope
23:08:36  <PublicServer> <Vinnie> well
23:08:54  <PublicServer> <Vinnie> almost
23:10:32  <PublicServer> <Vinnie> it now lets 4 trains in
23:10:46  <PublicServer> <Vinnie> so neatly there, need some debugging
23:11:04  <PublicServer> <Vinnie> but 6 when two signals become green at the same time
23:11:31  <PublicServer> <LoPo> :)
23:17:08  <PublicServer> <Vinnie> one gate giving trouble :(
23:17:22  <PublicServer> <LoPo> which one?
23:17:28  <PublicServer> <Vinnie> this gate
23:17:38  <PublicServer> <LoPo> flikers?
23:17:46  <PublicServer> <Vinnie> yes
23:17:56  <PublicServer> <LoPo> always use double engines
23:18:15  <PublicServer> <LoPo> whit speeds above 2k
23:18:17  <PublicServer> <Vinnie> not not that flicker
23:18:23  <PublicServer> <LoPo> ow
23:18:25  <PublicServer> <LoPo> then wat?
23:18:28  <PublicServer> <LoPo> what* :P
23:18:30  <PublicServer> <LoPo> show me
23:18:32  <PublicServer> <Vinnie> see this
23:18:48  <PublicServer> <Vinnie> wait i need a reset
23:18:51  <PublicServer> <LoPo> k
23:19:10  <PublicServer> <Vinnie> oke now sl demands trains, seen with top signal
23:19:20  <PublicServer> <Vinnie> so it should count to two
23:19:22  <PublicServer> <LoPo> k
23:19:25  <PublicServer> <Vinnie> 1
23:19:31  <PublicServer> <Vinnie> 2
23:19:49  <PublicServer> <LoPo> hmmm
23:19:53  <PublicServer> <Vinnie> and still green because of some strange flicker in this gate
23:19:57  <PublicServer> <LoPo> one memory is still green
23:20:11  <PublicServer> <Vinnie> so 2 more and its red
23:20:21  <PublicServer> <Vinnie> reset to green
23:20:36  <PublicServer> <Vinnie> watch when i do the second count to the wierd gate
23:21:02  <PublicServer> <Vinnie> a short green no longer then a milisecond
23:21:20  <PublicServer> <LoPo> yeah
23:21:26  <PublicServer> <LoPo> show me agian :P
23:22:13  <PublicServer> <Vinnie> its green now
23:22:15  <PublicServer> <LoPo> no w8
23:22:23  <PublicServer> <Vinnie> now it should ask 4 trains to count
23:22:40  <PublicServer> <LoPo> here
23:22:46  <PublicServer> <LoPo> that was it
23:23:05  <PublicServer> <LoPo> i think i know what it is
23:23:09  <PublicServer> <Vinnie> nope not with one
23:23:27  <PublicServer> <LoPo> train 83 gives a green signal
23:23:38  <PublicServer> <LoPo> and red if it moves away from that spot
23:23:54  <PublicServer> <LoPo> but the problem is that train 27 is to fast
23:24:22  <PublicServer> <LoPo> hmmm
23:24:40  <PublicServer> <Vinnie> nope that broke it
23:24:51  <PublicServer> <LoPo> ok
23:25:05  <PublicServer> <Vinnie> so different gate there
23:29:02  *** pugi_ has joined #openttdcoop
23:29:41  <rb98700> !players
23:29:44  <PublicServer> rb98700: Client 82 (Orange) is LoPo, in company 1 (New Sefingley Transport)
23:29:44  <PublicServer> rb98700: Client 103 (Orange) is Vinnie, in company 1 (New Sefingley Transport)
23:29:49  <rb98700> !password
23:29:49  <PublicServer> rb98700: heaped
23:29:51  <PublicServer> <LoPo> ey dude
23:30:01  <PublicServer> <Vinnie> i now get why that is an annoying command
23:30:17  <PublicServer> <LoPo> lol? :P
23:30:27  <PublicServer> <LoPo> why?
23:30:44  <PublicServer> <Vinnie> y
23:30:55  <PublicServer> <Vinnie> highlight for no reason
23:31:08  <PublicServer> <LoPo> true
23:31:36  <PublicServer> *** rt98700 joined the game
23:31:38  <rb98700> Hey...
23:31:42  <PublicServer> <Vinnie> hi
23:31:43  <rb98700> A new game!
23:31:46  <rb98700> XD
23:31:52  <PublicServer> <Vinnie> chat in here, mutch easier
23:32:19  <PublicServer> <rt98700> hi
23:32:34  *** pugi has quit IRC
23:32:34  <PublicServer> <Vinnie> :)
23:32:35  *** pugi_ is now known as pugi
23:34:00  <PublicServer> <rt98700> psg 180 has a large jam. We  have think in how let not this hapen later.
23:34:11  <PublicServer> <LoPo> lol
23:34:18  <PublicServer> <Vinnie> we have no jams, ever
23:34:30  <PublicServer> <rt98700> yet. rs
23:34:40  <PublicServer> <Vinnie> slowdowns, maybe
23:35:14  <PublicServer> <LoPo> absolute green gate?
23:35:28  <PublicServer> <Vinnie> LoPo: remember this  !gate and how its prio is?
23:35:47  <PublicServer> <rt98700> Where are you?
23:36:52  <PublicServer> <LoPo> uhmm
23:37:02  <PublicServer> <LoPo> yes but i prefer another one
23:37:16  <PublicServer> <Vinnie> im gonna abuse it
23:37:20  <PublicServer> <LoPo> oky
23:37:34  <PublicServer> <Vinnie> but what is yours?
23:37:44  <PublicServer> <rt98700> What are you diong?
23:37:54  <PublicServer> <Vinnie> ig i can explain that
23:38:00  <PublicServer> <Vinnie> if
23:38:10  <PublicServer> <LoPo> not gate + thingie
23:38:20  <PublicServer> <Vinnie> again thingie
23:38:43  <PublicServer> <Vinnie> that is briliant btw, from V
23:38:57  <PublicServer> <Vinnie> PSG 200
23:38:59  <PublicServer> <LoPo> what?
23:39:17  <PublicServer> <Vinnie> that is a PSG 200 gate
23:39:27  <PublicServer> <LoPo> same difference
23:39:37  <PublicServer> <LoPo> :p
23:39:51  <PublicServer> <rt98700> oks. how many lanes you want to split from?
23:43:09  <PublicServer> <Vinnie> stupid gate
23:43:42  <PublicServer> <LoPo> what do you want?
23:44:00  <PublicServer> <Vinnie> the train to obey me
23:44:19  <PublicServer> <LoPo> use mine ;)
23:44:45  <PublicServer> <Vinnie> no idea how it works
23:44:47  <PublicServer> <LoPo> like tjhat
23:44:53  <PublicServer> <LoPo> k ill show you
23:45:29  <PublicServer> <Vinnie> sign me some parts
23:46:31  <PublicServer> <LoPo> omg :P
23:46:53  <PublicServer> <Vinnie> triggers by a shortgreen?
23:47:00  <PublicServer> <LoPo> there we go
23:47:46  <PublicServer> <LoPo> that is noting
23:48:08  <PublicServer> <Vinnie> oke ty
23:48:18  <PublicServer> <LoPo> red = absolute red now
23:48:32  <PublicServer> <LoPo> and green is absolute green
23:49:02  <PublicServer> <LoPo> see
23:49:08  <PublicServer> <Vinnie> i just need to add that little gate and mu will work
23:49:15  <PublicServer> <Vinnie> y
23:49:26  <PublicServer> <LoPo> well i saw you building that other one
23:49:44  <PublicServer> <LoPo> it might help
23:50:51  <PublicServer> <Vinnie> rt98700: this is a hard game
23:51:05  <PublicServer> <Vinnie> just figuring out some advanced stuff
23:52:00  <PublicServer> <LoPo> rt98700: you can help me :)
23:52:06  <PublicServer> <LoPo> wanna do that?
23:52:09  <PublicServer> <rt98700> But is what i like most. All my lone games I have some logic. I just not get "the end of the day" for this construction yet
23:52:24  <PublicServer> <rt98700> Shure
23:52:33  <PublicServer> <LoPo> k see !here
23:52:45  <PublicServer> <rt98700> im there
23:52:49  <PublicServer> <LoPo> can you finish that part
23:52:56  <PublicServer> <LoPo> like the other side
23:53:02  <PublicServer> <LoPo> ill make you a start
23:53:12  <PublicServer> <LoPo> its just copy and stuff
23:53:26  <PublicServer> <Vinnie> that looks very nice
23:53:36  <PublicServer> <LoPo> see it
23:53:38  <PublicServer> <LoPo> ?
23:53:44  <PublicServer> <LoPo> rt98700: like that :)
23:54:12  <PublicServer> <LoPo> and the tunnel aswell
23:54:23  <PublicServer> <rt98700> ok
23:54:26  <PublicServer> <LoPo> etc :)
23:54:32  <PublicServer> <LoPo> go ahead :)
23:54:32  <PublicServer> <rt98700> The directions is mirroed?
23:54:42  <PublicServer> <LoPo> and see the other side for info
23:54:44  <PublicServer> <LoPo> yes
23:54:51  <PublicServer> <rt98700> ok
23:55:09  <PublicServer> <LoPo> Vinnie: and thx :P
23:56:33  <PublicServer> <LoPo> w8
23:56:36  <PublicServer> <LoPo> rt98700: w8
23:56:46  <PublicServer> <LoPo> cross must be next to the signals
23:56:52  <PublicServer> <LoPo> rt98700: ??
23:57:00  <PublicServer> <LoPo> like that
23:57:23  <PublicServer> <rt98700> Ah! ok.
23:57:26  <PublicServer> <LoPo> ;)
23:58:32  <PublicServer> <Vinnie> hmm what ig
23:58:35  <PublicServer> <Vinnie> if
23:59:25  <PublicServer> <Vinnie> damnit
23:59:29  <PublicServer> <Vinnie> so easy
23:59:43  <PublicServer> <LoPo> lol

Powered by YARRSTE version: svn-trunk