Config
Log for #openttdcoop on 29th June 2012:
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00:00:03  <PublicServer> <Vinnie> Damn you trains
00:01:28  <PublicServer> <Vinnie> Nooooooo!!!
00:01:39  <PublicServer> <Vinnie> with one station ok, with 2 it fails
00:01:54  <PublicServer> <LoPo> lol
00:05:08  <PublicServer> <Vinnie> sleepy time and then figure this mess out
00:05:11  <PublicServer> <Vinnie> laters
00:05:18  <PublicServer> <LoPo> awww :|
00:05:32  <PublicServer> <LoPo> laters
00:05:42  <PublicServer> <Vinnie> you need help then?
00:05:58  <PublicServer> <LoPo> no but like when peeps are around :)
00:06:12  <PublicServer> <LoPo> rt98700: wait
00:06:12  <PublicServer> <Vinnie> vacation?
00:06:18  <PublicServer> <LoPo> let me do the PF logic
00:06:22  <PublicServer> <LoPo> me?
00:06:25  <PublicServer> <Vinnie> y
00:06:27  <PublicServer> <LoPo> yeah :)
00:06:41  <PublicServer> <Vinnie> so see you tommorow then, i got it to
00:06:47  <PublicServer> <LoPo> cool :)
00:07:01  <PublicServer> <Vinnie> school is awesome
00:07:04  <PublicServer> *** Vinnie has left the game (leaving)
00:08:38  <PublicServer> <LoPo> look nice ha :)
00:08:39  <PublicServer> <LoPo> good job
00:08:49  <PublicServer> <rt98700> thanks
00:08:56  <PublicServer> <rt98700> :)
00:12:03  <PublicServer> <LoPo> oky
00:12:05  <PublicServer> <LoPo> lets see
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00:13:39  <PublicServer> <rt98700> See?
00:14:28  <PublicServer> <LoPo> yes i need to connect them all
00:17:19  <PublicServer> <LoPo> see what im doing?
00:17:26  <PublicServer> <rt98700> yes
00:17:52  <PublicServer> <rt98700> A lot of flow hack. rs
00:18:22  <PublicServer> <rt98700> But in waht intent?
00:18:44  <PublicServer> <LoPo> its a pathfinding trap
00:18:54  <PublicServer> <LoPo> look at the trains orders
00:18:54  <PublicServer> <rt98700> yes
00:19:26  <PublicServer> <rt98700> Ordens indiretas...
00:19:29  <PublicServer> <LoPo> see they only have 1
00:19:35  <PublicServer> <rt98700> ops...
00:19:57  <PublicServer> <rt98700> Yes.
00:20:17  <PublicServer> <LoPo> and to get them nito my SL i need to lure them
00:20:27  <PublicServer> <LoPo> via these weird tracks
00:20:45  <PublicServer> <rt98700> Ok.
00:21:04  <PublicServer> <rt98700> Can I ask you something?
00:21:07  <PublicServer> <LoPo> sure
00:23:55  <PublicServer> <rt98700> See !question
00:24:25  <PublicServer> <LoPo> oky
00:24:31  <PublicServer> <LoPo> i see it
00:25:05  <PublicServer> <LoPo> what is the question?
00:25:27  <PublicServer> <rt98700> I think is easier to make something like this.
00:25:59  <PublicServer> <LoPo> ??
00:26:13  <PublicServer> <LoPo> easier for what?
00:26:15  <PublicServer> <rt98700> so when a traim pass through an entrance she will get red by memory.
00:26:23  <PublicServer> <LoPo> what yes
00:26:34  <PublicServer> <rt98700> to make a train get in on sl
00:26:44  <PublicServer> <LoPo> oky
00:26:51  <PublicServer> <LoPo> but you also need to lure them
00:28:05  <PublicServer> <rt98700> Why lure trains is necessary?
00:28:37  <PublicServer> <LoPo> how will you get them inside your SL then?
00:29:58  <PublicServer> <rt98700> Well. I finish my though. and I will make some trains in two smal lines...
00:30:14  <PublicServer> <rt98700> # I will finish
00:30:42  <PublicServer> <LoPo> look them go :)
00:32:06  <PublicServer> <LoPo> but why not make your own SL ? :)
00:32:12  <PublicServer> <LoPo> then you can test your idea
00:32:27  <PublicServer> <LoPo> i liked you idea somehow so :) give it a try
00:32:31  <PublicServer> <rt98700> :)
00:32:36  <PublicServer> <rt98700> ok
00:32:58  <PublicServer> <rt98700> Test direct on game... :) Give me a location!
00:36:25  <PublicServer> <rt98700> Lopo?
00:36:40  <PublicServer> <LoPo> yes?
00:38:12  <PublicServer> <rt98700> Ifound a cola fountain. It's ok to make a SL? ^_^"
00:38:42  <PublicServer> <LoPo> omg im brilliant :P
00:38:54  <PublicServer> <LoPo> rt98700: yes sure
00:39:09  <PublicServer> <LoPo> omg
00:39:19  <PublicServer> <rt98700> XDDD
00:39:25  <PublicServer> <LoPo> see that train? :P
00:39:35  <PublicServer> <LoPo> train 38
00:39:42  <PublicServer> <rt98700> I'm folloing
00:40:40  <PublicServer> <rt98700> yes
00:40:50  <PublicServer> <LoPo> aha!
00:40:53  <PublicServer> <rt98700> XD
00:41:07  <PublicServer> <LoPo> i found the fail
00:41:09  <PublicServer> <LoPo> hmmm
00:44:17  <PublicServer> <rt98700> So if there are some witing trains you will close all entrances to sl.
00:44:25  <PublicServer> <LoPo> yes
00:44:35  <PublicServer> <LoPo> look now
00:44:45  <PublicServer> <rt98700> ok
00:45:03  <PublicServer> <LoPo> ah this sucks :P
00:45:45  <PublicServer> <LoPo> need to fix that
00:46:31  <PublicServer> <LoPo> lol
00:46:34  <PublicServer> <LoPo> fail :P
00:48:19  <PublicServer> <rt98700> I'll start my sl. :)
00:49:13  <PublicServer> <LoPo> nooo!!! D:SAD
00:49:19  <PublicServer> <LoPo> my industry died :(
00:49:38  <PublicServer> <rt98700> :(
00:49:56  <PublicServer> <rt98700> I marcked here. Is ok?
00:50:33  <PublicServer> <LoPo> yes?
00:50:48  <PublicServer> <rt98700> Its ok this location?
00:54:56  <PublicServer> <LoPo> make an easy SRNW station
00:55:34  <PublicServer> <LoPo> rt98700: do you know how srnw stations work?
00:55:52  <PublicServer> <rt98700> Well I'm just learning from yours. Yes. But never construct one.
00:55:58  <PublicServer> <LoPo> oky
00:56:04  <PublicServer> <LoPo> go ahead then
00:56:23  <PublicServer> <LoPo> the one at Nonburg woods is a difficult one
00:56:30  <PublicServer> <LoPo> the other is much easier
00:57:04  <PublicServer> <rt98700> I dont have fear from difficults. =p
01:03:48  <PublicServer> <rt98700> Now I get it. :)
01:04:02  <PublicServer> <LoPo> hehe
01:04:05  <PublicServer> <LoPo> you sure? :P
01:04:36  <PublicServer> <rt98700> Some shure. Finally I understand how work your station.
01:05:02  <PublicServer> <LoPo> oky tell me then ;)
01:05:56  <PublicServer> <rt98700> trains load and get to a lay to wait the others trains load too.
01:06:16  <PublicServer> <LoPo> yes
01:06:42  <PublicServer> <rt98700> When all trains are full, they trigger one not and green the signals.
01:07:12  <PublicServer> <LoPo> yes
01:07:14  <PublicServer> <LoPo> good :)
01:07:36  <PublicServer> <rt98700> whem they reach the line end they trigger the other not. and the waintting trains  get green to enter the station.
01:08:10  <PublicServer> <rt98700> this grants that altrains will have cargo to get.
01:08:12  <PublicServer> <LoPo> jep
01:08:43  <PublicServer> <rt98700> Its simple. rs
01:09:22  <PublicServer> <rt98700> I'm just wondering how to apply this concept with my thoughs.
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01:11:06  <PublicServer> <LoPo> im going to sleep
01:11:11  <PublicServer> <LoPo> its realy late :S
01:11:33  <PublicServer> <rt98700> Where you from?
01:11:39  <PublicServer> <LoPo> netherlands
01:11:59  <PublicServer> <rt98700> Brazil here.
01:12:09  <PublicServer> <LoPo> haha cool :)
01:12:19  <PublicServer> <rt98700> :)
01:13:21  <PublicServer> <rt98700> I'll leave a sign asking to nobody finish this sl. It's ok do that?
01:13:32  <PublicServer> <LoPo> sure
01:13:40  <PublicServer> <LoPo> its your project
01:14:04  <PublicServer> <LoPo> im not sure wheter im here tomorrow
01:14:14  <PublicServer> <LoPo> when your around i mean
01:14:26  <PublicServer> <LoPo> but during daytime in europe ill be online
01:14:48  <PublicServer> <rt98700> Oks.
01:15:00  <PublicServer> <rt98700> My timezone is GMT-3
01:15:06  <PublicServer> <rt98700> Yours?
01:15:13  <PublicServer> <LoPo> +1 i think
01:15:19  <PublicServer> <LoPo> its 3.15 here
01:15:41  <PublicServer> <LoPo> 11 at your place/
01:15:41  <PublicServer> <rt98700> here is 10.15pm
01:15:42  <PublicServer> <LoPo> ?
01:16:03  <PublicServer> <LoPo> ah yes and we have daylightsavings :P
01:16:13  <PublicServer> <LoPo> so another +1 :P
01:16:15  <PublicServer> <rt98700> :)
01:16:21  <PublicServer> <rt98700> Kkkkk
01:16:25  <PublicServer> <rt98700> ok.
01:16:36  <PublicServer> <LoPo> k see you
01:16:50  <PublicServer> <rt98700> I'll go to work now. C'u
01:16:53  <PublicServer> <LoPo> bb
01:16:57  <PublicServer> <rt98700> o/
01:16:59  <PublicServer> *** LoPo has left the game (leaving)
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07:37:05  <dwarf> !password
07:37:05  <PublicServer> dwarf: adrift
07:37:31  <PublicServer> *** Game still paused (number of players)
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08:33:15  <Vinnie_nl> !passwrod
08:33:19  <Vinnie_nl> !password
08:33:19  <PublicServer> Vinnie_nl: adrift
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11:10:18  <BiG_MeEcH> hi
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11:17:17  <LoPo> hellow
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11:23:10  <LoPo> !password
11:23:10  <PublicServer> LoPo: adrift
11:23:20  <PublicServer> *** Game still paused (number of players)
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11:24:38  <Maraxus> !password
11:24:38  <PublicServer> Maraxus: adrift
11:24:54  <PublicServer> *** Game still paused (number of players)
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11:24:59  <PublicServer> <Maraxus> hi
11:29:44  <PublicServer> <LoPo> ey
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11:45:20  <PublicServer> <LoPo> Maraxus: where are you building?
11:45:26  <PublicServer> <Maraxus> nowhere
11:45:44  <PublicServer> <LoPo> oky
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11:56:42  <PublicServer> <LoPo> have you seen my hub? :P
11:57:29  <PublicServer> <Maraxus> I have :)
12:03:17  <PublicServer> <Maraxus> hard to figure out what is happening with all that logic
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12:03:35  <PublicServer> <LoPo> lol :P
12:03:57  <PublicServer> <LoPo> those lines are the path finding traps
12:04:11  <PublicServer> <LoPo> there are waiting bays next to the ML
12:04:23  <PublicServer> <LoPo> when all queues in the SL are full
12:04:33  <rb98700> !password
12:04:33  <PublicServer> rb98700: bluing
12:04:38  <PublicServer> <LoPo> the stations are just SRNW stations
12:05:36  <PublicServer> *** rt98700 joined the game
12:05:40  <PublicServer> <rt98700> Hi
12:05:46  <PublicServer> <LoPo> ey brazillian guy :P
12:06:01  <PublicServer> <Maraxus> hi
12:06:27  <PublicServer> <rt98700> hahah I don't know how call your nacionality in english...
12:06:37  <PublicServer> <LoPo> dutch guy :P
12:06:51  <PublicServer> <rt98700> hahah
12:08:49  <PublicServer> <rt98700> Lopo. I finish my sl at work this night, and works pretty, but I was not able to make trains get in my SL. >< I need learn how to do this.
12:09:08  <PublicServer> <LoPo> lol
12:09:18  <PublicServer> <LoPo> well show me what you build?
12:09:26  <PublicServer> <LoPo> you did it in single player?
12:09:36  <PublicServer> <rt98700> Yes.
12:09:38  <PublicServer> <LoPo> k
12:10:45  <PublicServer> <rt98700> Ok. But I just get home. How long you will stay here?
12:10:45  <Vinnie_nl> Cookies
12:10:48  <Vinnie_nl> !password
12:10:49  <PublicServer> Vinnie_nl: bluing
12:10:58  <PublicServer> <LoPo> some time
12:11:11  <PublicServer> *** Vinnie joined the game
12:11:14  <PublicServer> <Vinnie> Hi
12:11:20  <PublicServer> <LoPo> hello
12:11:20  <PublicServer> <Maraxus> hi
12:11:33  <PublicServer> <Vinnie> so whats new?
12:11:35  <PublicServer> <rt98700> Ok. I'll be back soon.
12:11:41  <PublicServer> <rt98700> hi!
12:11:47  <PublicServer> <LoPo> kk
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12:13:23  <PublicServer> <Vinnie> time to get mad again
12:13:29  <PublicServer> <LoPo> hehe
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12:25:29  <PublicServer> <Vinnie> im lost once more
12:25:35  <PublicServer> <LoPo> good
12:27:37  <rb98700> I cant connect... ><
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12:28:02  <Vinnie_nl> why not, what error?
12:29:28  <rb98700> The company name are empty...
12:29:38  <PublicServer> <LoPo> hu
12:29:38  <rb98700> # is
12:30:06  <PublicServer> <LoPo> restart your ottd? or research for servers?
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12:31:16  <PublicServer> <Vinnie> damnit why does it keep failing
12:31:58  <rb98700> I restart and I reserach. The nema of sever get an ip number.
12:32:05  <Vinnie_nl> !ip
12:32:05  <PublicServer> Vinnie_nl: ps.openttdcoop.org
12:32:18  <PublicServer> <Vinnie> type that into the join server
12:32:20  <rb98700> !ip
12:32:20  <PublicServer> rb98700: ps.openttdcoop.org
12:32:55  <rb98700> Ok
12:32:57  <rb98700> It work
12:33:03  <rb98700> !password
12:33:03  <PublicServer> rb98700: refuge
12:33:11  <rb98700> Thanks
12:33:15  <rb98700> :)
12:33:16  <PublicServer> *** rt98700 joined the game
12:33:17  <PublicServer> <LoPo> :)
12:33:43  <PublicServer> <rt98700> Lopo. I forgot my save game at work. So I will remake it
12:33:50  <PublicServer> <LoPo> k
12:38:44  <PublicServer> <Vinnie> this better work now
12:41:34  <PublicServer> <Vinnie> Sesy !!!
12:41:36  <PublicServer> <Vinnie> sexy
12:41:44  <PublicServer> <LoPo> ?
12:41:50  <PublicServer> <Vinnie> it works
12:41:56  <PublicServer> <Vinnie> finally
12:42:15  <PublicServer> <LoPo> hmmm
12:42:17  <PublicServer> <Vinnie> and its pretty compact
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12:45:58  <PublicServer> <Vinnie> but ofcourse now i think of something else that is needed for it to work alright
12:46:15  <PublicServer> <LoPo> ?
12:46:49  <PublicServer> <Vinnie> well this device only lets in trains if the Sideline needs some, but i need to get a minimum amount of trains in
12:47:13  <PublicServer> <LoPo> oky
12:47:48  <PublicServer> <LoPo> well then ill use your device as well >_< :P
12:47:54  <PublicServer> <LoPo> nha jk
12:48:09  <PublicServer> <Vinnie> really, your Sideline works without any logic
12:48:23  <PublicServer> <LoPo> :)
12:48:33  <PublicServer> <LoPo> see them train waiting? :)
12:48:51  <PublicServer> <Vinnie> thats good isnt it
12:48:57  <PublicServer> <LoPo> yes
12:49:01  <PublicServer> <LoPo> lol
12:49:07  <PublicServer> <LoPo> wtf
12:49:25  <PublicServer> <LoPo> some train took another exit
12:50:59  <PublicServer> <Vinnie> hmm i think i copy some of yours now
12:51:23  <PublicServer> <Vinnie> the shortgreen from station will be a filled waiting bay
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12:52:18  <PublicServer> <LoPo> yeah but i might need to fix a thing or two
12:55:12  <PublicServer> <Vinnie> Candy :)
12:55:54  <PublicServer> <Vinnie> oops
12:58:14  <PublicServer> <rt98700> Almost done...
12:58:20  <PublicServer> <LoPo> cool
12:58:52  <PublicServer> <LoPo> lol its huge
12:59:58  <PublicServer> <LoPo> but is see it also checks for empty trains?
13:00:56  <PublicServer> <rt98700> Yes...
13:02:18  <PublicServer> <LoPo> btw vinnie
13:02:20  <PublicServer> <Vinnie> ?
13:02:31  <PublicServer> <LoPo> you might need an edge detector for your train counter
13:02:42  <PublicServer> <LoPo> which gives a short green
13:02:56  <PublicServer> <LoPo> instead of a green as long as these train are
13:03:02  <PublicServer> <Vinnie> a slow train for the counter is also good
13:03:12  <PublicServer> <Vinnie> i think
13:03:14  <PublicServer> <LoPo> u sure?
13:03:17  <PublicServer> <LoPo> :P
13:03:24  <PublicServer> <LoPo> otherwise it will count 2
13:03:34  <PublicServer> <Vinnie> yes i know
13:03:45  <PublicServer> <Vinnie> we shall see in the next hour if it works :)
13:03:51  <PublicServer> <LoPo> k
13:03:57  <PublicServer> <LoPo> looking forward to it :)
13:10:19  <PublicServer> <rt98700> Oks Lopo... I'm where I need your guidence. :)
13:10:29  <PublicServer> <LoPo> oky
13:10:40  <PublicServer> <LoPo> what is the problem?
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13:11:08  <PublicServer> <rt98700> I dont know how make trains get in my SL.
13:12:15  <PublicServer> <LoPo> use a path finind trap
13:12:21  <PublicServer> <LoPo> finding*
13:13:01  <PublicServer> <rt98700> I tryied, but it fails.
13:13:19  <PublicServer> <Vinnie> time for trains
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13:13:37  <PublicServer> <rt98700> even by copying your work...
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13:15:03  <PublicServer> <LoPo> oky
13:15:09  <PublicServer> <LoPo> ill explane a bit more
13:15:35  <PublicServer> <LoPo> lets make an example
13:15:58  <PublicServer> <LoPo> see it?
13:16:28  <PublicServer> <LoPo> rt98700: ?? do you see my example?
13:16:35  <PublicServer> <rt98700> Shure
13:16:50  <PublicServer> <LoPo> k we have a train
13:16:58  <PublicServer> <LoPo> with only 1 order
13:17:16  <PublicServer> <LoPo> but now we want it to be somewhere else
13:17:18  <PublicServer> <LoPo> like here
13:17:20  <PublicServer> <rt98700> Ok I saw
13:17:35  <PublicServer> <LoPo> how do i get it on that track?
13:17:41  <PublicServer> <LoPo> any idea?
13:18:05  <PublicServer> <LoPo> see your station is on that track :P
13:18:20  <PublicServer> <LoPo> Prindbury north
13:18:38  <PublicServer> <LoPo> rt98700: any idea hoe to get the train there?
13:18:50  <PublicServer> <rt98700> I'm thinking. ^_^
13:18:52  <PublicServer> <LoPo> ah penalty
13:19:00  <PublicServer> <LoPo> kk im going to get some coffe
13:19:10  <PublicServer> <LoPo> when im back ill show you how :D
13:21:40  <PublicServer> <LoPo> HA!
13:21:50  <PublicServer> <LoPo> you figured it out :P
13:22:10  <PublicServer> <LoPo> rt98700: very good :)
13:22:26  <PublicServer> <LoPo> now you know how a pathfinding trap works
13:24:28  <PublicServer> <LoPo> rt98700: are you still here?
13:25:22  <PublicServer> <LoPo> hmmm
13:26:03  <PublicServer> <Vinnie> lol
13:26:06  <PublicServer> <LoPo> ? :P
13:26:18  <PublicServer> <Vinnie> i got some pf trouble
13:26:43  <PublicServer> <LoPo> hehe :P
13:28:31  <PublicServer> <Vinnie> how did you fix that?
13:28:39  <PublicServer> <LoPo> fix what?
13:28:44  <PublicServer> <Vinnie> you should have the same problem
13:28:50  <PublicServer> <LoPo> the PFT logiclines
13:28:58  <PublicServer> <Vinnie> trains taking another exit because of the pf trap near station
13:29:31  <PublicServer> <LoPo> like?
13:31:02  <PublicServer> <rt98700> I'm back... sorry
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13:31:33  <PublicServer> <rt98700> Ok. Thanks.
13:32:03  <PublicServer> <LoPo> Vinnie: ah you mean at my SL entrance?
13:32:06  <PublicServer> <Vinnie> yes
13:32:12  <PublicServer> <rt98700> I will try something.
13:32:27  <PublicServer> <LoPo> well for example im the only one with sugar
13:32:42  <PublicServer> <LoPo> so yes those trains will sometimes take a random entry
13:33:08  <PublicServer> <LoPo> but i think when there are more sugar primaries over the rest of the SL the problem will go away
13:34:02  <PublicServer> <rt98700> But waht was your intention by building that huge split?
13:34:17  <PublicServer> <LoPo> my SLH>
13:34:19  <PublicServer> <LoPo> ?
13:34:34  <PublicServer> <rt98700> Y
13:34:52  <PublicServer> <LoPo> well it has waiting bays next to the ML
13:35:12  <PublicServer> <LoPo> and it can serve all the cargoes
13:35:22  <PublicServer> <rt98700> Um... OKs.
13:35:22  <PublicServer> <LoPo> and is has all the PFTs :P
13:35:32  <PublicServer> <rt98700> :)
13:35:38  <PublicServer> <LoPo> and it pulls trains to east and west
13:35:40  <PublicServer> <LoPo> and...
13:35:46  <PublicServer> <LoPo> want me to go on? :P
13:36:28  <PublicServer> <Vinnie> im gonna spam some candy trains for me
13:36:34  <PublicServer> <LoPo> cool
13:37:00  <PublicServer> <rt98700> No bridge/tunnel ml?
13:37:14  <PublicServer> <LoPo> but i think 100 per primary is enough for a start
13:37:32  <PublicServer> <LoPo> i mean per cargy type
13:37:38  <PublicServer> <LoPo> rt98700: dunno
13:37:52  <PublicServer> <Vinnie> yes we slmost got a forced red
13:38:58  <PublicServer> <Vinnie> nvm i fucked up
13:39:04  <PublicServer> <LoPo> lol
13:39:10  <PublicServer> <LoPo> nice game ha? :P
13:39:21  <PublicServer> <Vinnie> logic gates need trains
13:39:23  <PublicServer> <Vinnie> who knew
13:39:34  <PublicServer> <LoPo> lol no shit :P
13:39:40  <PublicServer> <Vinnie> its true
13:39:46  <PublicServer> <LoPo> :D
13:42:00  <PublicServer> <Vinnie> come on give me a shitload of trains
13:43:52  <PublicServer> <LoPo> and does it work?
13:44:10  <PublicServer> <LoPo> doesnt seems to >_<
13:44:18  <PublicServer> <LoPo> all bays are full
13:44:25  <PublicServer> <Vinnie> not yet one wrong connection
13:44:27  <PublicServer> <LoPo> and still trains are pulled of
13:45:57  <PublicServer> <LoPo> one memory was broken aswell
13:46:00  <PublicServer> <LoPo> i fixed it
13:46:26  <PublicServer> <Vinnie> what was wrong?
13:47:10  <PublicServer> <LoPo> well broken, there was an exit signal in it instead of combo
13:47:21  <PublicServer> <LoPo> no it works :)
13:47:36  <PublicServer> <Vinnie> its shut off till i remove the backlog
13:48:27  <PublicServer> <Vinnie> now lets see
13:48:59  <PublicServer> <Vinnie> it let in 3 trains :(
13:49:33  <PublicServer> <Vinnie> counter to slow
13:51:03  <PublicServer> <Vinnie> oke lets see now
13:52:13  <PublicServer> <rt98700> Lopo? You are busy?
13:52:19  <PublicServer> <LoPo> sometimes
13:52:37  <PublicServer> <LoPo> let me finish something
13:52:47  <PublicServer> <rt98700> ok
13:52:57  <PublicServer> <rt98700> no hush
13:54:15  <PublicServer> <LoPo> fk
13:55:49  <PublicServer> <LoPo> k
13:55:59  <PublicServer> <LoPo> whats up?
13:56:05  <PublicServer> <LoPo> rt98700?
13:56:49  <PublicServer> <LoPo> yes
13:56:59  <PublicServer> <rt98700> Trains not get insl by left.
13:57:29  <PublicServer> <rt98700> I think that is because proximit
13:57:48  <PublicServer> <LoPo> ?
13:58:53  <PublicServer> <rt98700> procximity to the floos station.
13:59:04  <PublicServer> <rt98700> See?
13:59:39  <PublicServer> <LoPo> done :P
13:59:45  <PublicServer> <rt98700> Ok... Thanks!
14:00:09  <PublicServer> <LoPo> some penalty did the job
14:00:12  <PublicServer> <Vinnie> great now it lets in 4 trains, what am i doing
14:01:03  <PublicServer> <rt98700> I'll make a couter to not steal all trains into my sl
14:01:13  <PublicServer> <rt98700> # counter
14:01:15  <PublicServer> <LoPo> good
14:04:51  <PublicServer> <LoPo> im going to change my PFT logic lines
14:05:13  <PublicServer> <LoPo> so RT you will have to reconnect it later
14:05:15  <PublicServer> <LoPo> oky?
14:05:42  <PublicServer> <LoPo> ill make a more dedicated system now
14:07:52  <PublicServer> <Vinnie> your right LoPo, counter needs an edge
14:08:02  <PublicServer> <LoPo> :)
14:09:26  <PublicServer> <Vinnie> or does it im so lost right now
14:09:40  <PublicServer> <LoPo> let me see
14:10:15  <PublicServer> <LoPo> looks like it does not need it
14:10:34  <PublicServer> *** Maraxus has left the game (leaving)
14:11:26  <PublicServer> <LoPo> but it adds 3 trains when 2 are leaving
14:11:32  <PublicServer> <LoPo> or lol
14:11:38  <PublicServer> <Vinnie> it does
14:11:48  <PublicServer> <LoPo> it add trains when a bay is blocked :P
14:11:50  <PublicServer> <Vinnie> something is maing the counter forget the first to add
14:11:58  <PublicServer> <LoPo> make an overflow vinnie
14:12:12  <PublicServer> <Vinnie> later
14:12:19  <PublicServer> <LoPo> later?
14:12:26  <PublicServer> <Vinnie> this is still debug mode
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14:12:48  <PublicServer> <LoPo> how can you debug when there are trains jamming the SL?
14:12:52  *** bassals has joined #openttdcoop
14:12:58  <PublicServer> <Vinnie> i unjam it manually
14:13:04  <PublicServer> <LoPo> k
14:13:32  <PublicServer> *** Bassals joined the game
14:13:49  <PublicServer> <Bassals> hello
14:13:51  <PublicServer> <LoPo> ey
14:13:54  <PublicServer> <Vinnie> Hi
14:19:36  <PublicServer> <LoPo> madness!
14:19:51  <PublicServer> <rt98700> Ah!
14:19:54  <PublicServer> <Vinnie> where?
14:20:01  <PublicServer> <LoPo> at my hub :)
14:20:28  <PublicServer> <rt98700> know wy is not working... =p
14:20:59  <PublicServer> <LoPo> it fits like a glove :)
14:21:25  <PublicServer> <LoPo> lol maybe i should rebuild the other side aswell :P
14:22:03  <PublicServer> <LoPo> lol vinnie
14:22:09  <PublicServer> <LoPo> that is to fast ;P
14:22:27  <PublicServer> <Vinnie> yeah but it was to slow
14:22:32  <PublicServer> <LoPo> one train = one count right?
14:22:38  <PublicServer> <Vinnie> y
14:22:40  <PublicServer> <LoPo> not like 10
14:22:43  <PublicServer> <LoPo> what it now does ;P
14:23:05  <PublicServer> <LoPo> use double engine
14:23:08  <PublicServer> <LoPo> for moah powa
14:23:10  <PublicServer> <Vinnie> why
14:23:13  <PublicServer> <LoPo> and accel speed
14:23:24  <PublicServer> <Vinnie> double weight + double power should make no difference
14:23:30  <PublicServer> <LoPo> oky
14:24:40  <PublicServer> <Bassals> a
14:24:50  <PublicServer> <LoPo> b?
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14:25:22  <PublicServer> <Vinnie> why the hell
14:25:29  <bpsp10> !password
14:25:29  <PublicServer> bpsp10: plazas
14:25:48  <PublicServer> *** bpsp10 joined the game
14:25:56  <PublicServer> <LoPo> jesus loves you to my friend
14:26:06  <PublicServer> *** bpsp10 has left the game (leaving)
14:26:11  <PublicServer> <LoPo> lol
14:26:15  <PublicServer> <Vinnie> did he got scared
14:26:21  <PublicServer> <LoPo> i think so :P
14:26:47  <PublicServer> *** bpsp10 joined the game
14:27:07  <PublicServer> <Vinnie> ayway my cake is ready :) brb
14:27:14  <PublicServer> <Bassals> cake? :-O
14:27:21  <PublicServer> <Vinnie> cake
14:27:21  <bpsp10> hey all... this is my first game....
14:27:25  <PublicServer> <Vinnie> Hi
14:27:29  <PublicServer> <Bassals> hello bpsp10
14:27:39  <bpsp10> I've read through all the docs on wiki over past few days....
14:27:54  <PublicServer> <LoPo> omg
14:27:57  <PublicServer> <LoPo> pro
14:28:00  <PublicServer> <LoPo> :D
14:28:01  <bpsp10> so I want to start helping
14:28:05  <PublicServer> <Bassals> this is good
14:28:19  <PublicServer> <LoPo> k tell me what is a logic gate?
14:28:25  <bpsp10> where do i start! lol
14:28:27  <PublicServer> <Bassals> hahaha
14:28:39  <PublicServer> <LoPo> uhmm
14:28:41  <PublicServer> <Bassals> well it's not an easy game now
14:28:46  <bpsp10> read does not equal understood ;) hahaha
14:28:52  <PublicServer> <LoPo> kk :)
14:28:54  <PublicServer> <Bassals> because it's SRNW
14:28:56  <PublicServer> <LoPo> well join the team
14:29:02  <PublicServer> <LoPo> and build some stations :)
14:29:10  <PublicServer> <LoPo> i could use some est of my hub
14:29:36  <PublicServer> <LoPo> u know how to build srnw stations?
14:29:48  <bpsp10> I'll go and re-read that section ;)
14:30:02  <PublicServer> <LoPo> nooo :(
14:30:14  <PublicServer> <LoPo> come and build
14:30:14  <PublicServer> <Bassals> yes, he should read
14:30:14  <PublicServer> <LoPo> you will learn quiker
14:30:39  <bpsp10> lol LoPo...
14:30:58  <PublicServer> <LoPo> dont laugh at me :P
14:31:01  <bpsp10> which section are you working on? I can see what you're doing and see if I can work out with the docs and what I see
14:31:16  <PublicServer> <LoPo>  im building around SLH 02
14:32:27  <PublicServer> <Vinnie> why are your sugar trains retarded
14:32:37  <PublicServer> <Vinnie> they enter my SL with no traps to sugar
14:32:51  <PublicServer> <LoPo> sorry
14:32:58  <PublicServer> <LoPo> im rebuiklding allot of stuff
14:33:08  <PublicServer> <LoPo> so my SL is not reachableatm
14:33:19  <PublicServer> <Vinnie> oke that explains alot
14:33:53  <PublicServer> <Bassals> argh, Vinnie I'm building a provisional overflow okay?
14:34:03  <PublicServer> <Vinnie> for me?
14:34:22  <PublicServer> <Bassals> yes, for your message
14:35:32  <PublicServer> <Vinnie> hmm can it be so simple
14:36:52  <bpsp10> Man I am seriously confused!
14:37:00  <bpsp10> I thought it was hard enough reading the docs...!!!
14:37:03  <PublicServer> <Vinnie> W win
14:37:04  <bpsp10> lol
14:37:07  <PublicServer> <Vinnie> muhahaha
14:37:25  <PublicServer> <Vinnie> start by typing ingame, mutch eaiser
14:37:25  <PublicServer> <Bassals> SRNW can blow my mind
14:37:55  <PublicServer> <Bassals> now, where are those sugar trains supposed to go?
14:38:06  <bpsp10> I press the ` to open chat command.... but when I try to send the message it said command not found
14:38:20  <PublicServer> <Bassals> press ENTER
14:38:30  <PublicServer> <LoPo> enter>
14:38:32  <PublicServer> <LoPo> ?
14:38:53  <bpsp10> i type and press enter and "ERROR: command not found"
14:38:56  <PublicServer> <Vinnie> enter the matrix
14:39:02  <PublicServer> <Vinnie> return key
14:39:04  <PublicServer> <Vinnie> then chat
14:39:06  <PublicServer> <Bassals> return
14:39:16  <PublicServer> <bpsp10> hello
14:39:19  <PublicServer> <bpsp10> ahhh!!!
14:39:21  <PublicServer> <Vinnie> :)
14:39:24  <PublicServer> <bpsp10> it works!!
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14:40:38  <PublicServer> <Bassals> but, you don't need to quit the IRC...
14:40:48  <PublicServer> <bpsp10> oh.... I quit the IRC! lol
14:40:55  <PublicServer> <bpsp10> I will get the hang of this....
14:41:46  <PublicServer> <Vinnie> fail once more
14:42:32  <PublicServer> <LoPo> lol
14:42:38  <PublicServer> <LoPo> train 3 :D
14:42:42  <PublicServer> <LoPo> is on the move!
14:43:04  <PublicServer> <Bassals> oh
14:43:11  <PublicServer> <Vinnie> damnit now it lets in one train
14:44:24  <PublicServer> <bpsp10> why are there so many trains that go round and roung in circles?
14:44:46  <PublicServer> <Bassals> these are "logic trains"
14:44:46  <PublicServer> <Vinnie> gates
14:45:13  <PublicServer> <LoPo> we call them the funny ones
14:45:21  <PublicServer> <Bassals> or dummy
14:45:23  <PublicServer> <LoPo> would be a nice job tho
14:45:45  <PublicServer> <LoPo> just going full speed in circels :P
14:45:56  <PublicServer> <Vinnie> Nascar
14:46:10  <PublicServer> <Bassals> and suddenly stop when some train is full
14:46:20  <PublicServer> <bpsp10> lol
14:46:35  <PublicServer> <Vinnie> from 2000 kmph to 0 in a millisecond, you need an airbag
14:47:45  <PublicServer> <Vinnie> YES!!!!!!!!!
14:47:55  <PublicServer> <Bassals> ?
14:48:03  <PublicServer> <Vinnie> it lets in only 2 trains
14:48:58  <PublicServer> <Vinnie> using the right train in the right gate is so tricky
14:50:10  <PublicServer> *** bpsp10 has joined spectators
14:50:26  <PublicServer> <Vinnie> bpsp10: need help getting started?
14:50:36  <PublicServer> <rt98700> Everything is working here...
14:50:38  <PublicServer> <bpsp10> yeh Vinnie!!
14:50:44  <PublicServer> <rt98700> Some one need help?
14:50:46  <PublicServer> <bpsp10> very overwhelmed
14:51:08  <bassals> it's normal for the first time in here
14:51:08  <PublicServer> <Vinnie> oke this is a special game, trains will have only one order
14:51:24  <PublicServer> <Bassals> oh, now all plastic trains are getting into  slh1 too
14:51:30  <PublicServer> <Vinnie> so we need to balance traffic with red lights so each station gets enough trains
14:51:44  <PublicServer> <LoPo> omg
14:51:46  <PublicServer> <LoPo> wtf
14:51:53  <PublicServer> <LoPo> i build 8 exits :P
14:52:03  <PublicServer> <LoPo> there are only 7 cargoes
14:52:05  <PublicServer> <LoPo> OMG!
14:52:16  <PublicServer> <Bassals> :-P
14:52:52  <PublicServer> <Vinnie> LoPo: how long till you connect the pf traps from the other side?
14:53:18  <PublicServer> <LoPo> after i fix some stuff
14:53:37  <PublicServer> <Vinnie> so bpsp10 join the company and i show you how to build
14:54:19  <PublicServer> <bpsp10> ok vinnie
14:54:25  <PublicServer> *** bpsp10 has joined company #1
14:54:37  <PublicServer> <Vinnie> you know the sign list?
14:54:59  <PublicServer> <bpsp10> you mean what different signs mean?
14:55:06  <PublicServer> <bpsp10> or where the game instructions set is?
14:55:12  <PublicServer> <Vinnie> no the list where all the signs can be found
14:55:31  <PublicServer> <rt98700> Time to heve lunch... I'll be back...
14:55:33  <PublicServer> <bpsp10> on wiki?
14:55:34  <PublicServer> <Vinnie> keep the minimap symbol pressed
14:55:36  <PublicServer> <Vinnie> ingame
14:55:46  <PublicServer> <Vinnie> 5th from left
14:55:48  <PublicServer> <bpsp10> ahh ok I see what you mean
14:55:59  <PublicServer> <Vinnie> look for sign !we start here
14:56:13  <PublicServer> <Vinnie> then click on it
14:56:29  <PublicServer> <Vinnie> if your there build something to let me know
14:56:35  <PublicServer> <bpsp10> ok I'm at that sign
14:57:10  <PublicServer> <Vinnie> oke, stations in this psg are different
14:57:21  <PublicServer> <Vinnie> we build something with monorail
14:57:32  <PublicServer> <Vinnie> 3 tiles long
14:57:42  <PublicServer> <bpsp10> ok
14:57:44  <PublicServer> <Vinnie> a trainbuffer in front
14:58:10  <PublicServer> <Vinnie> a gap of 1 tile behind platform
14:58:20  <PublicServer> <Vinnie> then another trainbuffer
14:58:42  <PublicServer> <Vinnie> press x to remove trees
14:59:10  <PublicServer> <Vinnie> then we add some logic to complete the station
15:00:02  <PublicServer> <Vinnie> and that is the hard part,
15:00:13  <PublicServer> <bpsp10> so what this logic bit do?
15:00:24  <PublicServer> <Vinnie> lets put some trains on it and you see it
15:00:54  <PublicServer> <Vinnie> you see that the entry signals are red?
15:01:06  <PublicServer> <bpsp10> yes
15:01:19  <PublicServer> <Vinnie> so trains will only enter when we want to
15:01:50  <PublicServer> <LoPo> argh!
15:01:56  <PublicServer> <LoPo> it doesnt work anymore :(
15:01:58  <PublicServer> <Vinnie> that is why we use a dummy train
15:02:12  <PublicServer> <Vinnie> see it loads the cargo for two 3 tile trains
15:02:26  <PublicServer> <Vinnie> when its full it will move forward and trigger the logic
15:02:29  <PublicServer> <Vinnie> to go green
15:02:45  <PublicServer> <Vinnie> and let 2, 3 tile trains enter the station
15:03:03  <PublicServer> <rt98700> Lopo
15:03:10  <PublicServer> <LoPo> yes
15:03:30  <PublicServer> <Vinnie> is it a bit clear so far?
15:03:57  <PublicServer> <bpsp10> brb
15:03:59  <PublicServer> <bpsp10> sorry
15:04:09  <PublicServer> <Bassals> see you
15:04:43  <PublicServer> <LoPo> can some1 plz check my candy floss entrance :S
15:05:03  <PublicServer> <Vinnie> 2 min plz
15:05:26  <PublicServer> <rt98700> The pathfider prefers allways the shorter way. If your trap lane get too long the pathfinder will ignore it. I think that this is the problem.
15:05:46  <PublicServer> <rt98700> Ok... Now works... ><" Kkkk
15:05:59  <PublicServer> <Bassals> no, it was a plasti train
15:06:01  <PublicServer> <LoPo> it worked before
15:06:05  <PublicServer> <LoPo> why not now?
15:06:23  <PublicServer> <rt98700> The length...
15:06:33  <PublicServer> <LoPo> for some reason plastic trains take the candy entracnes
15:06:39  <PublicServer> <Bassals> do you mean that SLH1 pathfinder line needs to be longer?
15:07:42  <PublicServer> <rt98700> Um... How you divided the trains?
15:09:47  <PublicServer> <bpsp10> vinnie i am back quickly
15:09:53  <PublicServer> <bpsp10> bloody life gets in the way of fun!
15:10:29  <PublicServer> <Vinnie> ok
15:11:36  <PublicServer> <Vinnie> dirty hacking trains
15:11:38  <PublicServer> <bpsp10> so I think I could replicate a station like that
15:11:56  <PublicServer> <Vinnie> ofcourse
15:12:50  <PublicServer> <bpsp10> I have to go for now but I'll be back online in an hour I hope
15:12:56  <PublicServer> <Vinnie> oke cya then
15:13:04  <PublicServer> <Bassals> goodbye
15:13:18  <PublicServer> <Vinnie> bloody trains
15:13:21  <PublicServer> <bpsp10> when I'm back... do I just find an industry and try like you've shown me Vinnie?
15:13:27  <PublicServer> <LoPo> k it seems to work again
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15:14:12  <PublicServer> <Vinnie> one second bpsp10 the whole sideline is failing
15:14:26  <PublicServer> <bpsp10> ok vinniw
15:14:46  <PublicServer> <Vinnie> yes i see now, well multiple cargo's are not going to work
15:15:21  <PublicServer> <Bassals> we just need a lot of pf traps
15:15:43  <PublicServer> <Vinnie> no they overtake a waiting bay from another cargo to get into the sideline
15:17:22  <bassals> perhaps the SL should not have waiting bays
15:17:38  <PublicServer> <Vinnie> then how will you detect the different cargo?
15:17:49  <PublicServer> *** bpsp10 has left the game (leaving)
15:18:32  <PublicServer> <Vinnie> i can do it like we have it now, but i need a reverser after the SL entry
15:18:41  <PublicServer> <Vinnie> so they dont see the pf traps behind each station
15:19:05  <PublicServer> <Bassals> okay
15:19:55  <PublicServer> <Vinnie> did you just made a reverser LoPo?
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15:25:18  <PublicServer> <Vinnie> dude, no cyclotron
15:25:25  <PublicServer> <rt98700> ok
15:25:35  <PublicServer> <LoPo> cyclortron? :D
15:25:37  <PublicServer> <LoPo> where?
15:25:40  <PublicServer> <Vinnie> they insert train in only a single interval
15:25:56  <PublicServer> <LoPo> haha
15:25:58  <PublicServer> <Vinnie> just insert when a space is avaiable
15:26:56  <PublicServer> <rt98700> I'm thinking inlate game. When this part of line whill be in a heavy traffic.
15:26:58  <PublicServer> <Vinnie> damnit i must use reversers
15:27:24  <PublicServer> <Vinnie> in lategame that will have 6 lines
15:27:28  <PublicServer> <rt98700> Whit a normal join a train will wait too long to get in
15:27:54  <PublicServer> <rt98700> Ok.
15:28:04  <PublicServer> <Bassals> SLH2 needs to make all those trains back to the ML
15:28:38  <PublicServer> <Vinnie> haha, fail on your side now :)
15:28:48  <PublicServer> <LoPo> wtf
15:28:55  <PublicServer> <Vinnie> you see, you got same problem as me
15:28:57  <PublicServer> <Bassals> and a reverser
15:29:15  <PublicServer> <Vinnie> each exit needs a reverser before entering a sideline
15:29:25  <PublicServer> <Bassals> not each exit
15:29:27  <PublicServer> <Vinnie> so the pf wont see the other exits as a shortcut
15:29:38  <PublicServer> <Vinnie> why not all?
15:29:40  <PublicServer> <Bassals> after they merge it's okay
15:29:47  <PublicServer> <Bassals> but before any station
15:30:29  <PublicServer> *** rt98700 has left the game (general timeout)
15:30:29  <PublicServer> *** rt98700 has left the game (connection lost)
15:31:05  <PublicServer> <Bassals> you need to hideto them the stations' pf traps
15:31:15  <PublicServer> <Vinnie> exactly
15:31:58  <PublicServer> <Vinnie> so for SLH 02 that would be one !reverser
15:32:00  <PublicServer> <Vinnie> i think
15:32:03  <PublicServer> <Vinnie> or not?
15:32:05  <PublicServer> <Bassals> yes
15:32:12  <PublicServer> <Bassals> well two
15:32:26  <PublicServer> <Bassals> because those two lanes only mrge after the first station
15:32:28  <PublicServer> <Vinnie> yes ofourse one for each Sideline
15:32:50  <PublicServer> <Vinnie> men this is tough
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15:34:28  <rodrigo> !password
15:34:28  <PublicServer> rodrigo: spider
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15:34:50  <PublicServer> *** rt98700 joined the game
15:35:46  <PublicServer> <Vinnie> but my logic still works  :)
15:36:00  <PublicServer> <Vinnie> expanding is only a pain
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15:38:26  <PublicServer> <LoPo> make a double one then
15:38:41  <PublicServer> <rt98700> Talking with me?
15:38:56  <PublicServer> <LoPo> talking to the one building the reservers
15:38:58  <PublicServer> <Bassals> to me I guess
15:40:46  <PublicServer> <LoPo> nice
15:41:08  <PublicServer> <LoPo> i build the other one below
15:41:22  <PublicServer> <Bassals> yes, I have seen that
15:41:24  <PublicServer> <LoPo> :)
15:41:31  <PublicServer> <Bassals> is this going to fool the trains?
15:41:49  <PublicServer> <LoPo> i think it will work
15:41:49  <PublicServer> <Vinnie> it should
15:41:59  <PublicServer> <LoPo> because the PFTs are now splitted
15:42:13  <PublicServer> <LoPo> they will only see the one at the entrance
15:42:20  <PublicServer> <LoPo> not the rest inside the SL
15:42:47  <PublicServer> <Bassals> well it's working
15:44:21  <PublicServer> <Vinnie> cya later ppl
15:44:27  <PublicServer> <Bassals> goodbye
15:44:27  <PublicServer> <LoPo> bb
15:44:33  <PublicServer> *** Vinnie has left the game (leaving)
15:45:25  <PublicServer> <LoPo> it looks realy good now
15:46:17  <PublicServer> <rt98700> Ummm... These reversals. How thwy work?
15:46:23  <PublicServer> <rt98700> they
15:46:41  <PublicServer> <LoPo> its to hide the rest of the Sidelines pathfind traps
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15:46:52  *** ChanServ sets mode: +o Mucht
15:47:03  <PublicServer> <Bassals> the pathfinder cannot "see" the railwaw after the reverser
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15:48:02  <PublicServer> <Bassals> what is train 9 doing?
15:48:36  <PublicServer> <LoPo> nothing
15:48:42  <PublicServer> <LoPo> there was an splitter there
15:48:45  <PublicServer> <LoPo> but i removed it
15:48:47  <PublicServer> <Bassals> ah
15:52:46  <PublicServer> <rt98700> Oh damage!!!!
15:53:40  <PublicServer> <LoPo> where?
15:53:56  <PublicServer> <rt98700> At my splitter
15:54:18  <PublicServer> <rt98700> trains dont obey the red/grenn signal.
15:54:25  <PublicServer> <rt98700> #green
15:54:37  <PublicServer> <LoPo> skateguy splitter?
15:54:45  <PublicServer> <rt98700> Yes
15:55:03  <PublicServer> <rt98700> The allways stops at red signal.
15:55:33  <PublicServer> <LoPo> now it will work
15:56:03  <PublicServer> <rt98700> Wy? o.o I can't understand...
15:56:45  <PublicServer> <LoPo> im looking at you station now :P
15:57:00  <PublicServer> <LoPo> your splitter works now
15:57:10  <PublicServer> <rt98700> Yes.
15:57:26  <PublicServer> <LoPo> i realy like your splitter
15:57:38  <PublicServer> <rt98700> Hahaah
15:57:45  <PublicServer> <LoPo> looks cool
15:58:07  <PublicServer> *** phatmatt joined the game
15:58:11  <PublicServer> <rt98700> I'll made when i'm boring and try to reinvent things...
15:58:56  <PublicServer> <rt98700> If you like iy please sign a enjoy. ^_^
15:59:15  <PublicServer> <LoPo> haha :P no
15:59:25  <PublicServer> <rt98700> hahahah
15:59:31  <PublicServer> <rt98700> =p
16:00:35  <PublicServer> <rt98700> You have any comments about my work?
16:00:49  <PublicServer> <rt98700> # have you...
16:10:11  <PublicServer> <rt98700> Um... Need any help?
16:10:21  <PublicServer> <LoPo> me?
16:10:36  <PublicServer> <rt98700> y
16:10:51  <PublicServer> <LoPo> you can build some station
16:11:26  <PublicServer> <rt98700> Where you want a station?
16:12:00  <PublicServer> <LoPo> why dont you add stations to you SL?
16:12:10  <PublicServer> <rt98700> Oks.
16:14:06  <Mazur> !password
16:14:06  <PublicServer> Mazur: fazing
16:14:23  <PublicServer> *** Mazur joined the game
16:15:31  <PublicServer> <rt98700> Um... Theres no way to add other cargo type in my Sl...
16:15:45  <PublicServer> <LoPo> lol
16:15:48  <PublicServer> <LoPo> fix it then! :P
16:16:00  <PublicServer> <LoPo> so far im the only one yet
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16:17:18  <PublicServer> <rt98700> Kkkkk
16:18:37  <PublicServer> <rt98700> The only way to get a multy-cargo SL is doing your waiting bay...
16:22:35  <PublicServer> *** Mazur has left the game (leaving)
16:22:37  <PublicServer> <rt98700> And my work with counter is beautifull... T_T
16:23:05  *** valhallasw has joined #openttdcoop
16:23:34  <Vinnie_nl> !password
16:23:34  <PublicServer> Vinnie_nl: fazing
16:23:48  <PublicServer> *** Vinnie joined the game
16:23:49  <PublicServer> <Vinnie> its so addictive
16:24:19  <PublicServer> <LoPo> nice
16:24:22  <PublicServer> <LoPo> its working! :P
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16:24:30  <PublicServer> <rt98700> Where?
16:24:36  <PublicServer> <rt98700> xd
16:24:38  <PublicServer> <LoPo> where else? :P
16:24:40  <PublicServer> <rt98700> XD
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16:37:58  <PublicServer> <LoPo> Vinnie: how is your stuff going?
16:38:02  <PublicServer> <Vinnie> good
16:41:56  <PublicServer> <LoPo> rt98700: the key with srnw stations is also to keep them compact
16:43:38  *** bpsp10 has joined #openttdcoop
16:43:45  <bpsp10> !password
16:43:45  <PublicServer> bpsp10: eldest
16:43:52  <PublicServer> <Vinnie> i use so mutch overkill
16:43:52  <PublicServer> <rt98700> Ok. I'll not argue. I just want know why.
16:44:03  <PublicServer> *** bpsp10 joined the game
16:44:23  <PublicServer> <bpsp10> hey all, I'm back
16:44:29  <PublicServer> <Vinnie> Hi
16:44:31  <PublicServer> <rt98700> Hi!
16:44:33  <PublicServer> <Bassals> hello
16:44:47  <PublicServer> <LoPo> why to build compact? :P
16:44:53  <PublicServer> <rt98700> Yes
16:45:11  <PublicServer> <bpsp10> Where can I help? I'd like to try a station like Vinnie showed earlier
16:45:11  <PublicServer> <LoPo> well we already use allot of space for the logic
16:46:38  <PublicServer> <LoPo> rt98700:  its just that you have a station which serves 3 trains and its realy huge
16:47:00  <PublicServer> <rt98700> Ok... It has sense. I'll try make on mor compact
16:47:00  <PublicServer> <LoPo> here ill show a smaller design
16:47:15  <PublicServer> <rt98700> Oh!!!  go ahead
16:47:45  <PublicServer> <LoPo> see
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16:48:13  <PublicServer> <rt98700> Yours are soo tiny next mine...
16:48:23  <PublicServer> <LoPo> not gate and feeder and its done :P
16:49:13  <PublicServer> <LoPo> done
16:49:27  <PublicServer> <LoPo> see what i mean?
16:49:37  <PublicServer> <LoPo> mine also serves 3 trains
16:49:43  <PublicServer> <LoPo> and its 80% smaller
16:50:14  <PublicServer> <LoPo> also the logic lines are eighter hidden under some tracks
16:50:40  <PublicServer> <LoPo> its just something to think about :)
16:50:46  <PublicServer> <rt98700> I understand it.
16:50:56  <PublicServer> <LoPo> ofc this IS another design
16:51:06  <PublicServer> <LoPo> there is no check for empty trains
16:51:26  <PublicServer> <LoPo> but you can build that aswell in a smaller matter
16:51:32  <PublicServer> <LoPo> k im going to eat now
16:51:38  <PublicServer> *** LoPo has joined spectators
16:55:46  <PublicServer> <Vinnie> my SL does not get enough trains, is something taking a buch of candy trains?
16:56:04  <PublicServer> <rt98700> Mine? ^_^
16:56:34  <PublicServer> <rt98700> But my counter is working well...
17:05:38  <PublicServer> <rt98700> Oh! damage!!!!
17:05:44  <PublicServer> <rt98700> ><
17:08:02  <PublicServer> <rt98700> Sory Vinnie. My couter fails. I'll think about later.
17:08:09  *** Progman has joined #openttdcoop
17:08:12  <PublicServer> <Vinnie> why does it fail
17:08:34  <PublicServer> <rt98700> Get in more than 10 trains in sl
17:08:52  <PublicServer> <rt98700> I Cant understand why
17:09:24  <PublicServer> <Vinnie> entrance counter should have an edge detector
17:10:06  <PublicServer> <rt98700> Umm... I don't get it...
17:10:18  <PublicServer> <bpsp10> vinnie are you around?
17:10:24  <PublicServer> <Vinnie> well when a train gets counted you should allow entance counter to count one
17:10:32  <PublicServer> <Vinnie> not multiple times
17:10:32  <PublicServer> <Vinnie> yes im here
17:10:51  <PublicServer> <bpsp10> I am trying to replicate the station you built... can you check I got it correct?
17:10:53  <PublicServer> <rt98700> Ah!
17:11:03  <PublicServer> <bpsp10> sign = !BPSP10 Work
17:11:07  <PublicServer> <Vinnie> can you place a sign starting with ! so i can find it
17:11:25  <PublicServer> <Vinnie> almost ok
17:11:42  <PublicServer> <bpsp10> what do I need to change?
17:11:43  <PublicServer> <rt98700> Like this?
17:11:45  <PublicServer> <Vinnie> but i need to get my dinner now brb
17:11:51  <PublicServer> <bpsp10> ok Vinnie :)
17:13:37  <Mazur> Can't a guy eat his dinner in peace?
17:13:49  <Mazur> Wrong channel.
17:14:08  <PublicServer> <bpsp10> Vinnie, let me me know when you are back :) I'd like to understand the corner bit
17:15:10  <PublicServer> <rt98700> I can help you bpsp?
17:16:56  <PublicServer> <rt98700> ???? BPSP10??
17:16:56  <PublicServer> <bpsp10> can you look at !BPSP10 Work
17:16:59  <PublicServer> <rt98700> ko
17:17:05  <PublicServer> <rt98700> im there
17:17:08  <PublicServer> <rt98700> ok
17:17:27  <PublicServer> <rt98700> how can I help you?
17:17:29  <PublicServer> <bpsp10> I had "fake" station in line
17:17:36  <PublicServer> <bpsp10> Vinnie said change
17:17:43  <PublicServer> <bpsp10> so I'm trying to now do this
17:17:51  <PublicServer> <bpsp10> but wondering why I needed changing
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17:17:58  <PublicServer> <rt98700> Ok
17:18:11  <PublicServer> <Bassals> it only needs the dummy loading train
17:18:11  <PublicServer> <rt98700> Look at this
17:19:13  <PublicServer> <bpsp10> i understand it's for loading train
17:19:21  <PublicServer> <bpsp10> just wondering why my approach was wrong?
17:19:47  <PublicServer> <bpsp10> this was my original approach
17:19:59  <PublicServer> <bpsp10> but vinnie said corner should be different
17:20:22  <PublicServer> <Bassals> the corner needs to be a pi/2 turn
17:20:36  <PublicServer> <Bassals> so that the loading train does not go there
17:20:42  <PublicServer> <bpsp10> ah ok
17:20:50  <PublicServer> <bpsp10> so to stop train going forward
17:21:05  <PublicServer> <Bassals> like this for example
17:21:07  <PublicServer> <rt98700> Trains get through a plane line... But they not will make 90 degrees.
17:21:33  <PublicServer> <bpsp10> so as long as track is connected... make sure there is a 90 degree and it's good?
17:21:47  <PublicServer> <rt98700> Yes
17:21:51  <PublicServer> <bpsp10> and then I need a two way signal at station end?
17:22:01  <PublicServer> <rt98700> Like this or this
17:22:23  <PublicServer> <bpsp10> ok RT
17:22:29  <PublicServer> <bpsp10> so this is now ready?
17:22:31  <PublicServer> <rt98700> Yeah. Thats it.
17:22:37  <PublicServer> <rt98700> XD
17:22:40  <PublicServer> <bpsp10> that's great :)
17:23:00  <PublicServer> <LoPo> where are you guys building?
17:23:02  <PublicServer> <bpsp10> I have to go now though!! But At least I have made a station!
17:23:20  <PublicServer> <Bassals> okay
17:23:22  <PublicServer> <Bassals> see you
17:23:33  <PublicServer> <rt98700> C'u
17:23:33  <PublicServer> <LoPo> ah
17:23:40  <PublicServer> <LoPo> bb
17:24:23  <PublicServer> *** LoPo has joined company #1
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17:27:07  *** bpsp10 has quit IRC
17:35:41  <PublicServer> <LoPo> have you guys seen the trailer of Iron Fist?
17:35:51  <PublicServer> <Bassals> is that a movie?
17:36:51  <PublicServer> <LoPo> yes
17:37:05  <PublicServer> *** phatmatt has left the game (leaving)
17:37:11  <PublicServer> <rt98700> No. Is good?
17:37:17  <PublicServer> <LoPo> dunno
17:37:27  <PublicServer> <Bassals> s
17:37:33  <PublicServer> <LoPo> it isnt in the theathers yet
17:38:12  <PublicServer> <rt98700> Um. And trailer?
17:38:33  <PublicServer> <LoPo> you can find it on IGN
17:39:03  <PublicServer> <rt98700> Ok. I'll search later. Iron fist?
17:39:07  <PublicServer> <LoPo> yes
17:39:10  <PublicServer> <rt98700> :)
17:39:32  <PublicServer> <LoPo> its a new movie from quentin tarantino
17:40:40  *** einKarl has quit IRC
17:43:45  <PublicServer> <rt98700> Lopo? Are you back?
17:43:51  <PublicServer> <LoPo> yes
17:45:11  <PublicServer> <rt98700> I can make a splitter to divide in equal way the flow in each ML lane?
17:45:26  <PublicServer> <rt98700> # Can I...
17:45:36  <PublicServer> <LoPo> uhmm
17:45:55  <PublicServer> <LoPo> what do you mean?
17:46:05  <PublicServer> <LoPo> and where?
17:46:18  <PublicServer> <rt98700> Loop at skate.
17:46:31  <PublicServer> <rt98700> See the join to ML next?
17:46:41  <PublicServer> <LoPo> yes
17:46:48  <PublicServer> <LoPo> the east full ML
17:47:08  <PublicServer> <rt98700> Make an other slpitter there.
17:47:14  <PublicServer> <LoPo> ye
17:47:30  <PublicServer> <rt98700> Ye?
17:56:24  <PublicServer> <Vinnie> back
17:56:27  <PublicServer> <Bassals> hello
17:56:30  <PublicServer> <LoPo> wb
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17:59:42  <PublicServer> <Bassals> ping
17:59:44  <PublicServer> <Vinnie> pong
17:59:44  <bassals> !ping
17:59:44  <PublicServer> bassals: pong
17:59:51  <PublicServer> <LoPo> PENG!
17:59:58  <PublicServer> <Bassals> thanks
18:00:26  <PublicServer> <Vinnie> ask for a troll and you get it
18:00:31  <PublicServer> <Bassals> heh
18:00:33  <PublicServer> <LoPo> hmmm some nice tip guys
18:01:05  <PublicServer> <LoPo> i think its best to use a reserver after every PFT
18:01:05  <PublicServer> <LoPo> some = a
18:01:16  <PublicServer> <Vinnie> you mean also in the sidelines?
18:01:20  <PublicServer> <LoPo> yes
18:01:42  <PublicServer> <Vinnie> sounds pretty redudant
18:01:44  <PublicServer> <Bassals> oh
18:01:51  <PublicServer> <Bassals> the counter is not fail-safe
18:01:53  <PublicServer> <LoPo> well
18:02:31  <PublicServer> <rt98700> I'll fix it
18:02:41  <PublicServer> <LoPo> it's a tip
18:02:48  <PublicServer> <LoPo> you dont need to use it
18:02:58  <PublicServer> <Bassals> how can that be fixed┬┐
18:03:16  <PublicServer> <Bassals> this is a legit question
18:03:22  <PublicServer> <Vinnie> look up a SML joiner
18:03:37  <PublicServer> <rt98700> Ok... You are looking at my couter?
18:03:41  <PublicServer> <Vinnie> it has a failasafe and you can use the same concept
18:04:23  <bassals> okay
18:04:33  <bassals> I guess you mean http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/
18:05:05  <Vinnie_nl> the first picture has it
18:06:08  *** sla_ro|master has joined #openttdcoop
18:07:23  <PublicServer> <rt98700> Ok... Now is fail safe.
18:07:24  <PublicServer> <rt98700> :)
18:07:24  <PublicServer> <Vinnie> hm my farms grow
18:07:29  <PublicServer> <Bassals> does this really work if there is a train behind?
18:07:51  <PublicServer> <Vinnie> there is always a 1 signal block gap between trains
18:07:57  <PublicServer> <Bassals> if there are two trains on the ML, doesn't the second turn it red?
18:08:03  <PublicServer> <rt98700> The gap of one signal wll never let this hapen...
18:08:09  <PublicServer> <rt98700> only in jams
18:10:47  <PublicServer> <Vinnie> lol
18:21:25  <PublicServer> <Vinnie> damnit i keep adding trains
18:21:39  <PublicServer> <LoPo> which i am greatfull for :)
18:22:03  <PublicServer> <Vinnie> only for candyfloss you lazy dutchie :P
18:22:17  <PublicServer> <LoPo> :D
18:22:27  <PublicServer> <rt98700> Kkkk
18:22:29  <PublicServer> <LoPo> i get massive waves sometimes :P
18:23:00  <PublicServer> <Vinnie> well those waves should sprea dout
18:24:41  <PublicServer> <Vinnie> maybe its time for my second cargo
18:25:38  <PublicServer> <rt98700> Lopo?
18:25:42  <PublicServer> <rt98700> ><
18:25:43  <PublicServer> <LoPo> rt98700?
18:26:07  <PublicServer> <rt98700> Plastic trains at wrong station... Could you help-me?
18:26:41  <PublicServer> <LoPo> your path finding trap is broken
18:26:55  <PublicServer> <LoPo> look at !pft broken
18:28:17  <PublicServer> <LoPo> you see it?
18:28:20  <PublicServer> <rt98700> Ummm. What are wrong?
18:28:34  <PublicServer> <rt98700> # is
18:28:34  <PublicServer> <LoPo> the lines are all togetter
18:28:43  <PublicServer> <LoPo> that is not good
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18:29:17  <PublicServer> <rt98700> One title distance?
18:30:37  <PublicServer> <LoPo> you will need another line for your plastic trains to pull them from the ML
18:30:45  <PublicServer> <LoPo> and to split them at your SL split
18:31:29  <PublicServer> <rt98700> I think I get waht I do wrong. I'll try some thing
18:31:35  <PublicServer> <LoPo> k
18:32:46  <Maraxus> !password
18:32:46  <PublicServer> Maraxus: seduce
18:33:02  <PublicServer> *** Maraxus joined the game
18:33:03  <PublicServer> <Vinnie> Hey
18:33:10  <PublicServer> <Maraxus> hi
18:33:20  <PublicServer> <LoPo> elowa
18:34:31  <PublicServer> <LoPo> time for bubbles!
18:34:39  <PublicServer> <LoPo> and cola :D
18:34:48  <PublicServer> <Vinnie> bubbles?
18:34:56  <PublicServer> <rt98700> Now I think that will work
18:35:10  <PublicServer> <LoPo> bubbles yes
18:39:53  <PublicServer> <Vinnie> i like my logic, completly useless and overkill but i like it
18:40:15  <PublicServer> <LoPo> overkill is good :P
18:41:33  <PublicServer> <Vinnie> now a volulonteerd to copy my gate
18:41:43  <PublicServer> <Bassals> I can help you
18:42:01  <PublicServer> <Vinnie> are you sure
18:42:24  <PublicServer> <Bassals> no, I don't even
18:42:28  <PublicServer> <Vinnie> i need a copy of !thes
18:43:10  <PublicServer> <Bassals> okay
18:43:41  <PublicServer> <Vinnie> near the cargo 2 sign
18:44:49  <PublicServer> <Bassals> well there isn't much space...
18:44:55  <PublicServer> <Vinnie> i know
18:45:01  <PublicServer> <LoPo> space is relative
18:45:03  <PublicServer> <Vinnie> but lets try it anyway
18:45:13  <PublicServer> <Bassals> I guess you want to service that sugar
18:45:19  <PublicServer> <Bassals> mine
18:45:19  <PublicServer> <Vinnie> nope
18:45:29  <PublicServer> <Bassals> ah
18:46:15  <PublicServer> <Vinnie> now the counter
18:46:37  <PublicServer> <Vinnie> no wait thi mainline will get expanded later, lets build it far away
18:47:20  <PublicServer> <Vinnie> there
18:47:43  <PublicServer> <Bassals> cheater...
18:47:45  <PublicServer> <Bassals> :-D
18:47:57  <PublicServer> <Vinnie> i dont cheat, right now
18:48:11  <PublicServer> <Bassals> you killed a factory... :-P
18:48:50  <PublicServer> <Vinnie> will you make the rest?
18:49:44  <PublicServer> <LoPo> omg ftw
18:49:44  <PublicServer> <rt98700> Yes!!!!!!!!!
18:49:54  <PublicServer> <LoPo> 237 candy trains
18:50:09  <PublicServer> <rt98700> Plastc at right station!
18:50:13  <PublicServer> <rt98700> XD
18:50:22  <PublicServer> <LoPo> gj :)
18:51:09  <PublicServer> <LoPo> damn i gtg
18:51:12  <PublicServer> *** LoPo has joined spectators
18:51:16  <PublicServer> <LoPo> beer time :P
18:51:18  <PublicServer> <LoPo> see ya
18:51:22  <PublicServer> <Vinnie> i bet its your sleepy time
18:51:24  <PublicServer> <Vinnie> cya
18:52:50  <PublicServer> <Vinnie> stuck?
18:59:06  <PublicServer> <Vinnie> signals the other way
18:59:58  <planetmaker> @log
19:00:30  <PublicServer> <Vinnie> that should simplify
19:01:20  <PublicServer> <Bassals> ooops
19:01:21  <planetmaker> @logs
19:01:22  <PublicServer> <Bassals> yes
19:01:22  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
19:01:31  <PublicServer> <Vinnie> next the reset in the counter
19:01:45  <PublicServer> <Vinnie> and then the two memory things
19:03:33  <PublicServer> <rt98700> Hey people. I have some bubbles trains al SL. Are someone working with?
19:03:33  *** ODM has joined #openttdcoop
19:03:33  *** ChanServ sets mode: +o ODM
19:04:28  <PublicServer> <Vinnie> its an and gate
19:04:39  <PublicServer> <Vinnie> so needs a signal there
19:05:21  <PublicServer> <Vinnie> now the wierd triangle
19:05:23  <PublicServer> <rt98700> C'u!
19:05:37  <PublicServer> <Vinnie> bye
19:06:48  <PublicServer> <rt98700> Vinnie & Lopo & co. Thanks for all help and patience. :)
19:06:55  <PublicServer> <Bassals> bye
19:07:03  <PublicServer> <Vinnie> anytime
19:07:13  <PublicServer> <rt98700> bye
19:07:16  <PublicServer> *** rt98700 has joined spectators
19:07:37  *** Ryton_ has joined #openttdcoop
19:07:42  <Ryton_> oi
19:08:05  <PublicServer> <Vinnie> ello
19:08:33  <Ryton_> !Players
19:08:49  <Ryton_> who's in?
19:08:56  <PublicServer> <Vinnie> 3 players
19:09:29  <Ryton_> !password
19:09:29  <PublicServer> Ryton_: goosed
19:09:29  <bassals> !ping
19:09:29  <PublicServer> bassals: pong
19:09:40  <Ryton_> pang!
19:09:49  <bassals> :-S
19:10:15  <PublicServer> *** Ryton joined the game
19:10:17  <PublicServer> *** rt98700 has left the game (leaving)
19:10:49  *** rb98700 has joined #openttdcoop
19:10:50  <PublicServer> <Bassals> where are the gates for the stations?
19:11:08  <PublicServer> <Vinnie> other side of ml
19:11:14  <PublicServer> <Vinnie> in the working example
19:12:56  <PublicServer> <Bassals> ah it wont fit
19:13:06  <PublicServer> <Bassals> well np
19:13:13  <PublicServer> <Vinnie> what wont?
19:14:29  <PublicServer> <Bassals> Vinnie?
19:14:31  <PublicServer> <Ryton> what will cargo 2 be? :-))
19:14:33  <PublicServer> <Vinnie> ?
19:14:44  <PublicServer> <Bassals> did you write that sign?
19:14:50  <PublicServer> <Vinnie> no
19:14:52  <PublicServer> <Bassals> ah okay
19:14:54  <PublicServer> <Ryton> I did :-)
19:15:00  <PublicServer> <Ryton> wip = work in progress :-)
19:15:03  <PublicServer> <Vinnie> im watching you so no need to ask that
19:15:08  <PublicServer> <Bassals> yes I know
19:15:18  <PublicServer> <Ryton> I was wondering to see who was busy there :-)
19:15:54  <PublicServer> <Bassals> i'm just computing the tunnels
19:16:52  <PublicServer> <Vinnie> yes tunnels can be tricky
19:18:58  <PublicServer> <Vinnie> took me 2 days to get this gate working :)
19:19:32  <PublicServer> <Ryton> LoPo's area is impressive
19:19:46  <PublicServer> <Vinnie> it nice
19:20:48  <PublicServer> <Vinnie> ?
19:20:55  <PublicServer> <Vinnie> why need that tunnel
19:21:05  <PublicServer> <Bassals> :*-)
19:21:36  <PublicServer> <Bassals> where is it supposed to be connected?
19:22:10  <PublicServer> <Vinnie> nowere yet, we need the stations first
19:22:29  <PublicServer> <Bassals> yes but where is the place where the gates will be placed?
19:22:45  <PublicServer> <Bassals> I thought it was on the other side of the ml
19:22:47  <PublicServer> <Vinnie> i think were you start tunnel
19:23:06  <PublicServer> <Vinnie> i thought you asked where the gates were located
19:23:20  <PublicServer> <Bassals> were to be located
19:23:31  <PublicServer> <Bassals> i probably did not word it correctly
19:24:50  <PublicServer> <Vinnie> bubbels has 4 stations
19:25:05  <PublicServer> <Bassals> are you building the stations?
19:25:16  <PublicServer> <Vinnie> i can make some
19:30:40  <PublicServer> <Ryton> btw, why do we add a diagonal edge at each side of the dummy stattion?
19:30:47  <PublicServer> <Ryton> one side would suffice, no?
19:31:09  <PublicServer> <Vinnie> both sides so trains aways face the same way when loading
19:31:13  <PublicServer> <Vinnie> one side could turn train
19:31:19  <PublicServer> <Ryton> does that makes a difference?
19:31:29  <PublicServer> <Ryton> *make
19:31:43  <PublicServer> <Vinnie> yes
19:34:30  <PublicServer> <Vinnie> simple stations
19:37:36  <PublicServer> <Bassals> what signal is it pointing?
19:38:28  <PublicServer> <Bassals> like this then?
19:38:35  <PublicServer> <Vinnie> yes
19:39:30  <PublicServer> <Bassals> in the candyfloss, the place that is checked is the central
19:39:52  <PublicServer> <Vinnie> yeah its changed a little in this one
19:39:55  <PublicServer> <Vinnie> but should still work
19:40:33  <PublicServer> <Vinnie> nice you saved a gate
19:41:01  <PublicServer> <Bassals> yeah, of course i'm a pro with this
19:41:23  <PublicServer> <Bassals> ah Vinnie
19:41:33  <PublicServer> <Bassals> I'm sorry I need to go
19:41:39  <PublicServer> <Vinnie> np
19:41:49  <PublicServer> <Bassals> well I still have some  minutes
19:42:37  <PublicServer> <Bassals> well anyways, I'm not going to connect the PFT yet...
19:42:49  <PublicServer> <Vinnie> oke
19:43:07  <PublicServer> <Bassals> so you can continue by your own
19:43:25  <PublicServer> <Bassals> I'm sure you can do it
19:43:31  <PublicServer> <Bassals> :-D
19:43:33  <PublicServer> <Bassals> goodbye
19:43:35  <PublicServer> <Vinnie> i have doubts
19:43:37  <PublicServer> <Vinnie> cya
19:43:43  <PublicServer> <Bassals> hahahaha
19:43:47  <PublicServer> <Bassals> see yo
19:43:53  <PublicServer> *** Bassals has left the game (leaving)
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19:52:45  <PublicServer> <Vinnie> miss/ damnit
19:54:13  *** valhallasw has joined #openttdcoop
19:57:32  <PublicServer> <Vinnie> such an idiot
19:59:40  <PublicServer> <Vinnie> wth
20:02:32  <PublicServer> <Ryton> Vinnie: you just had 1 cargo?
20:02:38  <PublicServer> <Ryton> all this logic for one? :p
20:02:48  <PublicServer> <Vinnie> it has 2 now
20:02:54  <PublicServer> <Ryton> ah ok
20:03:41  <PublicServer> <Ryton> doesnt shortgreen need a signal? !here
20:04:11  <PublicServer> <Vinnie> that is a test gate
20:04:22  <PublicServer> <Ryton> kk
20:04:28  <PublicServer> <Ryton> the one next to it too?
20:04:34  <PublicServer> <Vinnie> you can disconnect a track to create a shortgreen
20:04:42  <PublicServer> <Vinnie> yes
20:05:04  <PublicServer> <Vinnie> you know why nothing happens?
20:05:18  <PublicServer> <Ryton> trains are stopped? :p
20:05:24  <PublicServer> <Ryton> what should happen? :-)
20:06:22  <PublicServer> <Ryton> seems to work now :-)
20:06:56  <PublicServer> <Vinnie> ofcourse it works, i made it :)
20:07:22  <PublicServer> <Ryton> I understand most of it
20:07:28  <PublicServer> <Ryton> but wouldn'nt be able tobuild
20:07:30  <PublicServer> <Vinnie> nice
20:07:36  <PublicServer> <Ryton> n ot all :p
20:08:14  <PublicServer> <Vinnie> no need to do so
20:08:29  <PublicServer> <Vinnie> it does the exact same thing as Lopo his SLH
20:08:39  <PublicServer> <Vinnie> only in a different way
20:08:47  <PublicServer> <Vinnie> hence the name, logic overkill
20:11:14  <PublicServer> <Vinnie> still playing with it?
20:11:24  <PublicServer> <Ryton> a bit :-)
20:11:30  <PublicServer> <Vinnie> use the count trains
20:14:26  <PublicServer> <Vinnie> time for me to go, cya
20:14:30  <PublicServer> <Ryton> kk
20:14:36  <PublicServer> <Ryton> cu around
20:14:38  <PublicServer> *** Vinnie has left the game (leaving)
20:14:38  <PublicServer> <Maraxus> cu
20:19:22  <PublicServer> <Ryton> where's the action?
20:19:29  <PublicServer> <Ryton> else I'll just add some more primaries
20:20:27  <PublicServer> <Maraxus> ok
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20:49:09  <PublicServer> <Ryton> yipppiie
20:49:15  <PublicServer> <Ryton> my gate works :-))
20:49:17  <PublicServer> <Ryton> bit flickery tough :s
20:49:19  <PublicServer> <Ryton> but seems to work ok
20:50:01  <PublicServer> <Ryton> still needs flipflop exit
20:50:13  <PublicServer> <Ryton> if anyone is interested: !flipflop wanted :-)
20:50:19  <PublicServer> <Ryton> ah no
20:50:21  <PublicServer> <Ryton> not evne
20:50:47  <PublicServer> <Ryton> ready
20:51:01  <PublicServer> <Ryton> I think :p
20:51:19  <PublicServer> <Ryton> do we have battery trains?
20:51:37  <PublicServer> <Maraxus> yes
20:51:43  <PublicServer> <Ryton> lets test the,n :)-)
20:52:06  <PublicServer> <Ryton> seems to work yippi
20:52:32  <PublicServer> <Ryton> hmm
20:52:35  <PublicServer> <Ryton> I miscounted tough :s
20:52:53  <PublicServer> <Ryton> only 8 wagons
20:54:08  <PublicServer> <Ryton> idk
20:56:14  <PublicServer> *** Ryton has left the game (general timeout)
20:56:14  <PublicServer> *** Ryton has left the game (connection lost)
20:56:14  <PublicServer> *** Game paused (number of players)
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21:12:18  <PublicServer> *** Maraxus has left the game (leaving)
21:12:50  *** Ryton_ has joined #openttdcoop
21:14:35  <Ryton_> I think I know what I did wrong!
21:16:13  <Ryton_> ah well, ill fix it later!
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21:25:01  <rb98700> !password
21:25:01  <PublicServer> rb98700: homage
21:25:31  <PublicServer> *** Game still paused (number of players)
21:25:32  <PublicServer> *** rt98700 joined the game
21:25:56  <PublicServer> *** Game still paused (number of players)
21:25:56  <PublicServer> *** Game unpaused (number of players)
21:25:56  <PublicServer> *** Bassals joined the game
21:26:00  <PublicServer> <Bassals> HELLO!
21:26:10  <PublicServer> <rt98700> Hi!
21:27:12  <PublicServer> <Bassals> hey
21:27:18  <PublicServer> <Bassals> did you stop train 53?
21:27:20  <PublicServer> <rt98700> Hi!
21:27:26  <PublicServer> <rt98700> No
21:27:49  <PublicServer> <Bassals> there is no explanation
21:27:55  <PublicServer> <Bassals> so I restart them
21:50:52  *** sla_ro|master has quit IRC
22:00:47  *** Vinnie_nl has quit IRC
22:02:44  <PublicServer> *** Bassals has left the game (general timeout)
22:02:44  <PublicServer> *** Bassals has left the game (connection lost)
22:02:44  <PublicServer> *** Game paused (number of players)
22:02:48  <bassals> !ping
22:02:49  <PublicServer> bassals: pong
22:02:50  <bassals> ping
22:02:59  <bassals> oh
22:03:02  <bassals> !password
22:03:02  <PublicServer> bassals: juntas
22:03:16  <PublicServer> *** Game still paused (number of players)
22:03:16  <PublicServer> *** Game unpaused (number of players)
22:03:16  <PublicServer> *** Bassals joined the game
22:03:18  <PublicServer> <Bassals> I'm sorry
22:03:28  <PublicServer> <rt98700> Np
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22:47:35  <PublicServer> <rt98700> Could you help me?
22:47:40  <PublicServer> <Bassals> yes
22:47:42  <PublicServer> <Bassals> where?
22:48:40  <PublicServer> <rt98700> Oh is fixed! Now plasticis trains are gettin in my sl. XD
22:48:48  <PublicServer> <Bassals> hahah
22:49:15  <PublicServer> <rt98700> Some penalitys made the work. :) But thanks.
23:08:09  *** brylie has quit IRC
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23:31:02  <PublicServer> <Bassals> twas me
23:56:38  <PublicServer> <Bassals> hey rt98700
23:56:45  <PublicServer> <rt98700> Yes?
23:56:47  <PublicServer> <Bassals> I'm going to sleep
23:56:54  <PublicServer> <Bassals> are you building?
23:57:04  <PublicServer> <rt98700> Yes... T_T
23:57:26  <PublicServer> <Bassals> I still can wait for some minutes
23:57:48  <PublicServer> <Bassals> but try to finish
23:57:55  <PublicServer> <Bassals> where are you working?
23:57:57  <PublicServer> <rt98700> Help me here.
23:59:49  <PublicServer> <rt98700> I get the wrong line...

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