Log for #openttdcoop on 1st July 2012:
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01:12:16  *** dwarf has joined #openttdcoop
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05:14:48  <rb98700> !players
05:14:51  <PublicServer> rb98700: There are currently no clients connected to the server
05:15:16  <rb98700> Someone ther ho wants to play?
05:15:54  <rb98700> # There are someone alive here? rs
05:16:27  <rb98700> !password
05:16:27  <PublicServer> rb98700: gunman
05:17:09  <PublicServer> *** Game still paused (number of players)
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06:17:41  <rb98700> ??
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06:47:25  <rb98700> Hi someone want to play?
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09:26:11  <Vinnie_nl> !password
09:26:12  <PublicServer> Vinnie_nl: gunman
09:26:18  <PublicServer> *** Game still paused (number of players)
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09:26:22  <PublicServer> <Vinnie> piew pief
09:33:27  <PublicServer> *** Vinnie has joined spectators
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10:54:35  <rb98700> Vinnie?
10:54:43  <Vinnie_nl> thats me
10:54:53  <rb98700> Want play?
10:55:12  <Vinnie_nl> maybe a bit later
10:56:21  <rb98700> Ok. I have a idea for drop stations I would like to show you. And I will need some help. ^_^
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11:30:33  <Vinnie_nl> !playercount
11:30:33  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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11:57:37  <rb98700> Vinnie Now I cant play... Could you let S drop to me? :)
12:03:31  <Chris_Booth> rb98700: you want to play?
12:04:32  <Vinnie_nl> he cant:)
12:04:40  <Chris_Booth> oh
12:05:00  <Vinnie_nl> but neither do i have any idea what he wants
12:05:03  <Chris_Booth> so he wants someone to finish the South Drop
12:05:05  <Vinnie_nl> !password
12:05:06  <PublicServer> Vinnie_nl: facile
12:05:17  <Vinnie_nl> its done, but i think he has an idea to expand
12:05:23  <Chris_Booth> oh okay
12:05:39  <Chris_Booth> Vinnie_nl: can we have a new map on stable?
12:05:44  <PublicServer> *** Game still paused (number of players)
12:05:45  <PublicServer> *** Vinnie joined the game
12:05:59  <PublicServer> *** Game still paused (number of players)
12:05:59  <PublicServer> *** Game unpaused (number of players)
12:05:59  <PublicServer> *** Chris Booth joined the game
12:06:00  <Vinnie_nl> looked like you still got some room on stable
12:07:24  <PublicServer> *** tneo joined the game
12:09:40  <Chris_Booth> not really
12:10:20  <Chris_Booth> unless your idea of some room and my idea of some room are different
12:10:48  <PublicServer> <Vinnie> someone did a briliant expansion of my Sideline
12:11:10  <PublicServer> <Chris Booth> SLH 03?
12:11:16  <PublicServer> <Vinnie> yeah
12:11:30  <PublicServer> <Vinnie> he connected another station and did the logic lines correct
12:13:04  <PublicServer> <Vinnie> have you made a map for stable
12:13:11  <PublicServer> <Chris Booth> no
12:13:25  <PublicServer> <Vinnie> but if i do i have to do a !restart of the server
12:13:37  <PublicServer> <Vinnie> and somehow if i do that stablean does not come back
12:14:30  <PublicServer> *** tneo has left the game (leaving)
12:15:00  <PublicServer> <Vinnie> nice
12:15:18  <PublicServer> <Vinnie> didnt know you can do a always red like that
12:15:24  <PublicServer> <Chris Booth> lol
12:15:34  <PublicServer> <Chris Booth> one of those funny things about signals
12:16:05  <PublicServer> <Chris Booth> the only signal it can see is it self and it is red XD
12:16:51  <PublicServer> <Chris Booth> do you need to use !restart?
12:17:01  <PublicServer> <Chris Booth> can you just use !rcon ls?
12:17:16  <PublicServer> <Vinnie> maybe it needs to check for new content and that needs a restart
12:17:30  <PublicServer> <Chris Booth> the use !content
12:17:46  <PublicServer> <Chris Booth> I don't know tbh
12:17:56  <PublicServer> <Chris Booth> not loaded a new map for ages
12:19:19  <PublicServer> <Vinnie> are you also op there?
12:20:29  <PublicServer> <Chris Booth> no
12:20:39  <PublicServer> <Chris Booth> I am banned from the IRC
12:20:49  <PublicServer> <Vinnie> that must suck
12:20:51  <PublicServer> <Chris Booth> no
12:21:13  <PublicServer> <Chris Booth> I can still join the IRC via a VPN webIRC or some other means
12:21:28  <PublicServer> <Chris Booth> which is why I am banned in the first place
12:22:50  <PublicServer> <Vinnie> as long as your still welcome in this community
12:26:29  <PublicServer> <Chris Booth> oh one day I will make enough of a mess that I will not be welcome
12:27:30  <Vinnie_nl> bad to say that, the might not wait for it
12:27:48  <Vinnie_nl> brb need to remove all my newgrf's to see if i can still play the map
12:27:50  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
12:27:56  <PublicServer> *** Vinnie has left the game (leaving)
12:27:57  <PublicServer> *** Game paused (number of players)
12:28:12  <PublicServer> <Chris Booth> okay
12:29:17  <Vinnie_nl> oke lets try it
12:29:24  <Vinnie_nl> will you play in welcome?
12:30:07  <PublicServer> <Chris Booth> yes
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12:32:02  <Chris_Booth> I am in there now Mr Vinnie
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12:44:16  <lolwut> hi, i cant find vast + fences 0.2.0
12:44:39  <lolwut> tried the crawler and google
12:44:57  <lolwut> found 3 other missing grfs, but not the vast fences
12:44:59  <Webster> Read the Quickstart - #openttdcoop Wiki - (again, try !grf)
12:45:40  <lolwut> lol sorry, thatone was in the repo O_o
12:45:47  <lolwut> how did i miss that
12:49:34  <Vinnie_nl> wait should not happen
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13:17:53  <Chris_Booth> gggr Telerik controls
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16:02:41  <Vinnie_nl> !password
16:02:41  <PublicServer> Vinnie_nl: widens
16:02:52  <PublicServer> *** Game still paused (number of players)
16:02:54  <PublicServer> *** Vinnie joined the game
16:04:04  <PublicServer> *** Game still paused (number of players)
16:04:04  <PublicServer> *** Game unpaused (number of players)
16:04:06  *** mfb- has joined #openttdcoop
16:04:06  *** ChanServ sets mode: +o mfb-
16:04:06  <PublicServer> *** mfb joined the game
16:04:10  <mfb-> hi
16:04:12  <PublicServer> <Vinnie> hey
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16:06:38  <PublicServer> <mfb> question: what does train 823 wait for?
16:07:10  <PublicServer> <mfb> but why?
16:07:35  <PublicServer> <Vinnie> it only demands trains when a buffer infront of a station is emtpty
16:07:37  <PublicServer> <mfb> ah
16:07:43  <PublicServer> <mfb> the northern tunnel
16:07:45  <PublicServer> <Vinnie> this way the sideline will not take all trains of a type
16:07:47  <PublicServer> <mfb> I see
16:10:09  <PublicServer> <Vinnie> Lopo made a pretty smart system there
16:10:23  <PublicServer> <mfb> yeah
16:12:42  <PublicServer> <mfb> what does candyfloss counter at SLH03 count?
16:13:11  <PublicServer> <Vinnie> it lets in 2 trains each time a primary sends a demand
16:13:56  <PublicServer> <mfb> ah, and demand is simply the filling procedure
16:14:15  <PublicServer> <Vinnie> i made it the waiting bay so it gets trains in the waiting bay
16:14:25  <PublicServer> <mfb> yeah
16:15:11  <PublicServer> <mfb> hmm... train subtractor would be a bit overkill here
16:15:35  <PublicServer> <Vinnie> no do what you want
16:16:01  <PublicServer> <mfb> large really messy system which I am probably unable to fix once I make any mistake :D
16:16:23  <PublicServer> <Vinnie> nice, build it
16:16:59  <PublicServer> <mfb> we already have one in the archive
16:23:08  <PublicServer> <mfb> hmm... we have no SL with a simple overflow yet?
16:23:34  <PublicServer> <Vinnie> no mostly we tried multiple cargo's on a Sideline first
16:23:44  <PublicServer> <mfb> that was the idea
16:23:50  <PublicServer> <mfb> multiple cargos
16:24:02  <PublicServer> <mfb> each station gets its specific PF trap
16:24:16  <PublicServer> <mfb> and trains which do not reach a station overflow back to the ML
16:24:30  <PublicServer> <Vinnie> yes but the train/cargotype selection is hard
16:24:48  <PublicServer> <mfb> I do not select at the ML->SL exit
16:24:50  <PublicServer> <Vinnie> yes but my sideline for examle blocks the entry if its full, so no overflow needed
16:25:05  <PublicServer> <mfb> yes, and the overflow is a different concept
16:25:15  <PublicServer> <mfb> a copy of an existing concept would be pointless ;)
16:25:25  <PublicServer> <Vinnie> but then you can do only one cargotype, right?
16:25:29  <PublicServer> <mfb> no
16:25:39  <PublicServer> <Vinnie> interesting
16:26:13  <PublicServer> <mfb> see !here
16:27:00  <PublicServer> <Vinnie> i understand, but isnt that taking almost every train of the mainline?
16:27:22  <PublicServer> <mfb> well, signal gaps would have to control the flow a bit
16:27:36  <PublicServer> <mfb> if there is no station of that type, no train uses the SL
16:27:47  <PublicServer> <Vinnie> ofcourse
16:28:26  <PublicServer> <mfb> the other option is to keep the number of trains in the SL constant
16:28:47  <PublicServer> <mfb> that needs some logic, but it is quite easy to do
16:29:02  <PublicServer> <Vinnie> yes one not gate connecting exit to entry
16:29:10  <PublicServer> <mfb> exactly
16:29:25  <PublicServer> <Vinnie> and perhaps one back to keep the train from exiting while no new one has joined
16:29:31  <PublicServer> <mfb> which means that each cargo type needs a dedicated "exit line"
16:29:49  <PublicServer> <mfb> I think I did this with a single NOT gate before
16:29:55  <PublicServer> <Vinnie> or an overflow that also works as the exit
16:29:57  <PublicServer> <mfb> and yes of course, you have to control it both ways
16:30:47  <PublicServer> <Vinnie> no wait you dont need overflow, the sideline will not recieve trains from the wrong cargotype
16:30:57  <PublicServer> <mfb> yeah
16:31:36  <PublicServer> <mfb> see !1to1
16:32:46  <PublicServer> <Vinnie> nice
16:33:44  <PublicServer> <Vinnie> but you still need one exit for each cargo
16:34:06  <PublicServer> <mfb> yeah
16:34:26  <PublicServer> <mfb> lol dinnton woods
16:34:48  <PublicServer> <mfb> interesting concept, but the train uses the wrong side
16:34:59  <PublicServer> <Vinnie> probably due to the depot
16:35:35  <PublicServer> <mfb> that is not connected anyway
16:36:50  <PublicServer> <mfb> still too slow
16:37:41  <PublicServer> <Vinnie> why no not gate when he enters the other side?
16:37:52  <PublicServer> <mfb> ?
16:38:14  <PublicServer> <mfb> it blocks just because it is ther
16:38:30  <PublicServer> <Vinnie> oke
16:39:02  <PublicServer> <mfb> that might help
16:39:12  <PublicServer> <mfb> slower dummy entry :D
16:39:22  <PublicServer> <mfb> now we need more trains
16:40:09  <PublicServer> <mfb> almost
16:41:23  <PublicServer> <mfb> aww
16:41:49  <PublicServer> <Vinnie> haha
16:43:37  <PublicServer> <Vinnie> huge problem in trains on that sideline
16:43:58  <PublicServer> <mfb> ?
16:44:04  <PublicServer> <mfb> too few
16:44:08  <PublicServer> <Vinnie> y
16:45:10  <PublicServer> <mfb> yeah
16:47:56  <PublicServer> <mfb> all these trains!
16:48:55  <PublicServer> <mfb> what is !BPSP10 Work?
16:48:57  <PublicServer> <Vinnie> to few?
16:49:17  <PublicServer> <mfb> ?
16:49:20  <PublicServer> <Vinnie> a newcommer trying to build
16:49:24  <PublicServer> <mfb> ah
16:49:30  <PublicServer> <Vinnie> and signing it wrong
16:49:40  <PublicServer> <Vinnie> or he did not connect it, either one
16:50:38  <PublicServer> <mfb> I think I'll use the area south of SLH03 for the 1to1-design
16:50:48  <PublicServer> <mfb> kill the lakes
16:51:06  <PublicServer> <Vinnie> sure i think tonight i will expand my SLH 03
16:51:24  <PublicServer> <mfb> fine, central part near brunninghead cross
16:51:38  <PublicServer> <mfb> that leaves enough room for another design in the south
16:51:57  <PublicServer> <Vinnie> sure
16:53:42  <PublicServer> <Vinnie> i have to go eat, brb
16:57:33  *** LoPo has joined #openttdcoop
16:57:36  <LoPo> hello
16:57:40  <LoPo> !players
16:57:43  <PublicServer> LoPo: Client 1043 (Orange) is Vinnie, in company 1 (New Sefingley Transport)
16:57:43  <PublicServer> LoPo: Client 1044 (Orange) is mfb, in company 1 (New Sefingley Transport)
16:57:48  <PublicServer> <mfb> hi
16:57:55  <LoPo> !password
16:57:55  <PublicServer> LoPo: herpes
16:58:11  <PublicServer> *** LoPo joined the game
16:59:04  <PublicServer> <LoPo> whats with the designs?
16:59:15  <PublicServer> <mfb> two concepts for new SLHs
16:59:29  <PublicServer> <LoPo> oky
17:00:23  <PublicServer> <LoPo> and what does  1 to 1 ?
17:00:44  <PublicServer> <mfb> for each outgoing train of a cargo type, it lets another one in
17:00:47  <PublicServer> <LoPo> ah
17:03:05  <PublicServer> <LoPo> k i had an idea of a new station design :)
17:03:08  <PublicServer> <LoPo> time to test it
17:04:14  <PublicServer> <mfb> the tricky part is the SLH exit :)
17:08:24  <PublicServer> <LoPo> :):)
17:08:38  <PublicServer> <LoPo> mfb what do you think of drafingbridge west\
17:08:56  <PublicServer> <LoPo> ?
17:09:18  <PublicServer> <mfb> hmm
17:09:36  <PublicServer> <mfb> assuming that they all load in the correct order...
17:09:42  <PublicServer> <LoPo> yes
17:09:52  <PublicServer> <LoPo> thats the only thing i have to check
17:10:00  <PublicServer> <mfb> quite a lot of delay there
17:10:06  <PublicServer> <LoPo> but the last one is sortoff a save for that
17:10:12  <PublicServer> <mfb> they might load their own cargo
17:10:46  <PublicServer> <mfb> what about that?
17:11:04  <PublicServer> <LoPo> ??
17:11:18  <PublicServer> <mfb> could make the train path shorter
17:11:28  <PublicServer> <LoPo> uhmm
17:11:34  <PublicServer> <LoPo> nope
17:11:36  <PublicServer> <LoPo> fail
17:11:38  <PublicServer> <mfb> ok fail
17:12:00  <PublicServer> <LoPo> they dont take 90 degrees
17:12:04  <PublicServer> <mfb> but the loading order is not important
17:12:07  <PublicServer> <mfb> yeah
17:12:37  <PublicServer> <LoPo> well "this" one must be the last one
17:12:47  <PublicServer> <mfb> of course
17:13:09  <PublicServer> <LoPo> so maybe just give him a delay when he's returning to the station
17:13:11  <mfb-> !rcon set fund_industries
17:13:11  <PublicServer> mfb-: 'fund_industries' is an unknown setting.
17:13:20  <mfb-> !rcon set fund_primary_industries
17:13:20  <PublicServer> mfb-: 'fund_primary_industries' is an unknown setting.
17:13:23  <mfb-> grml
17:13:31  <PublicServer> <LoPo> grml?
17:13:48  <PublicServer> <LoPo> did your industry died? :P
17:14:06  <mfb-> !rcon set raw_industry_construction
17:14:06  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
17:14:18  <PublicServer> <mfb> want to speed that up a bit
17:14:23  <mfb-> !rcon set raw_industry_construction 1
17:14:42  <mfb-> !rcon set raw_industry_construction 2
17:14:45  <PublicServer> <LoPo> ah
17:15:00  <PublicServer> <mfb> I stopped the 17%-train
17:15:10  <PublicServer> <LoPo> lol so did i! :P
17:15:25  <PublicServer> <LoPo> great minds think allike ;)
17:15:30  <PublicServer> <mfb> :D
17:15:49  <PublicServer> <mfb> lol
17:16:11  <PublicServer> <mfb> (it is not the first timing bridge here btw.)
17:16:22  <PublicServer> <LoPo> ?
17:16:36  <PublicServer> <mfb> I fixed rytons moving train with some of them
17:16:38  <PublicServer> <LoPo> yeah i used it some where else
17:16:57  <PublicServer> <LoPo> at satown east
17:17:28  <PublicServer> <mfb> and... action!
17:17:58  <PublicServer> <mfb> fail
17:18:12  <PublicServer> <LoPo> hmmm
17:18:12  <PublicServer> <mfb> 691 is empty
17:18:16  <PublicServer> <LoPo> yesh
17:18:27  <PublicServer> <LoPo> kk
17:18:37  <PublicServer> <mfb> what about that as speedup?
17:18:55  <PublicServer> <mfb> hmm
17:19:06  <PublicServer> <mfb> does not help much
17:19:06  <PublicServer> <LoPo> nope
17:19:28  <PublicServer> <LoPo> lets delay them more
17:20:47  <PublicServer> <LoPo> lol
17:25:14  <PublicServer> <Vinnie> back
17:25:14  <PublicServer> <LoPo> hmmm
17:25:27  <PublicServer> <LoPo> it also needs to stop the next trains
17:25:42  <PublicServer> <LoPo> wb vinnie
17:26:02  <PublicServer> <mfb> crap
17:26:14  <PublicServer> <Vinnie> already prepairing for 3rd?
17:26:21  <PublicServer> <mfb> me? for 4
17:26:27  <PublicServer> <LoPo> and 4th
17:26:49  <PublicServer> <mfb> I don't expect that it can be expanded in a useful way
17:26:52  <PublicServer> <mfb> therefore, better plan big
17:27:02  <PublicServer> <mfb> I think I got all lines now
17:27:32  <PublicServer> <mfb> oh crap
17:27:54  <PublicServer> <mfb> connected them all the wrong way
17:29:32  <PublicServer> <Vinnie> the SL exit should have an easier expandable design. to complex now
17:29:54  <PublicServer> <mfb> you see why I design it for 4 lines
17:30:08  <PublicServer> <mfb> another upgrade would have to be out of place
17:30:14  <PublicServer> <mfb> which is possible
17:30:52  <PublicServer> <Vinnie> with 5 lines i think your already at a trainlimit of 2000. we are not going to get there in a week
17:30:59  <PublicServer> <mfb> fine
17:31:05  <PublicServer> <mfb> so where is the problem ;)
17:31:07  <PublicServer> <Vinnie> i think
17:31:19  <PublicServer> <Vinnie> my 2 line design is still crap
17:32:53  <PublicServer> <LoPo> k retry :)
17:33:03  <PublicServer> <LoPo> now only 1 train can enter
17:34:07  <PublicServer> <LoPo> lol its slow but it works :)
17:34:46  <PublicServer> <LoPo> muwhahah!
17:35:11  <PublicServer> <mfb> nooooo
17:35:11  <PublicServer> <LoPo> Vinnie: check out my new station without not gate
17:35:23  <PublicServer> <LoPo> and expandeble as well ;)
17:35:53  <PublicServer> <Vinnie> what station?
17:36:03  <PublicServer> <LoPo> Drafingbridge West
17:36:34  <PublicServer> <Vinnie> timing ok?
17:36:44  <PublicServer> <LoPo> yesh
17:36:51  <PublicServer> <LoPo> just check it out ;)
17:36:57  <PublicServer> <LoPo> alsmost loading time
17:37:47  <PublicServer> <LoPo> :D
17:37:51  <PublicServer> <Vinnie> that looks nice
17:38:47  <PublicServer> <Vinnie> how long did you need to time that right?
17:39:21  <PublicServer> <LoPo> well the time from when i got online till some min ago
17:39:47  <PublicServer> <LoPo> i just added more slow bridges to the station
17:40:01  <PublicServer> <LoPo> the most north one must be the last one
17:40:25  <PublicServer> <LoPo> the rest can be faster
17:40:25  <PublicServer> *** mfb has joined spectators
17:40:27  <PublicServer> <mfb> I finish that later
17:40:42  <PublicServer> <LoPo> oky
17:40:43  <PublicServer> <mfb> second part will be c&p :D
17:42:18  <PublicServer> <LoPo> easy? :P
17:45:27  <PublicServer> <LoPo> hmmm
17:45:38  *** Chris_Booth[ph] has joined #openttdcoop
17:45:41  <PublicServer> <Vinnie> ?
17:45:43  <PublicServer> <LoPo> i think that i see a way to make it faster :)
17:46:26  <PublicServer> <LoPo> ah nice
17:46:28  <PublicServer> <LoPo> plastic :)
17:46:57  <Chris_Booth[ph]> Make a sign over it saying "Wooooooooosh" ?
17:47:03  <PublicServer> <LoPo> omg!
17:47:15  <PublicServer> <LoPo> how did you knew it!
17:47:15  <Chris_Booth[ph]> Everything seems faster under a wish sign
17:47:15  <PublicServer> <Vinnie> Miep Miep is even faster
17:47:29  *** MrD2DG has joined #openttdcoop
17:47:29  <PublicServer> <LoPo> no my idea was to paint them red ;D
17:47:46  <Chris_Booth[ph]> Oh red go faster strip
17:48:17  <PublicServer> <Vinnie> im gonna rebuild my entire sideline. for fun
17:48:35  <PublicServer> <LoPo> for fun?
17:48:42  <PublicServer> <Vinnie> and expandibility
17:49:00  <PublicServer> <Vinnie> and eyecandy
17:49:00  <PublicServer> <Vinnie> and cleanup
17:49:09  <PublicServer> <Vinnie> actually to fix my mess
17:50:09  <PublicServer> <LoPo> muwhahah
17:50:16  <PublicServer> <LoPo> omg this is smart :P
17:50:17  <PublicServer> <LoPo> kk
17:50:23  <PublicServer> <Vinnie> you are smart
17:50:39  <PublicServer> <LoPo> i used the timetable to set a max speed :P
17:50:54  *** dwarf has joined #openttdcoop
17:50:58  <PublicServer> <LoPo> much better than those stupid slow bridges
17:53:08  <PublicServer> <LoPo> :D
17:53:12  <PublicServer> <LoPo> lol!
17:58:55  <PublicServer> <LoPo> check Flodinghall East
17:58:58  <PublicServer> <LoPo> if you like
17:59:03  <Maraxus> !password
17:59:03  <PublicServer> Maraxus: pimple
17:59:34  <PublicServer> *** Maraxus joined the game
17:59:34  <PublicServer> <Maraxus> hi
17:59:34  <PublicServer> <LoPo> ey Marax
18:00:45  *** Kittenpeach has joined #openttdcoop
18:04:33  <PublicServer> <LoPo> owowo
18:04:37  <PublicServer> <LoPo> almost ^^
18:06:00  <PublicServer> <LoPo> hehe :P
18:06:31  <PublicServer> <LoPo> works like a charm :)
18:06:37  <PublicServer> <LoPo> k who needs help!
18:07:19  <PublicServer> <LoPo> Vinnie?
18:07:21  <PublicServer> <LoPo> Maraxus?
18:07:39  <PublicServer> <Maraxus> just looking around atm
18:07:42  <PublicServer> <LoPo> oky
18:07:52  <PublicServer> <LoPo> have you seen my new station?
18:08:11  <PublicServer> <Maraxus> am looking at it atm
18:08:17  <PublicServer> <LoPo> v1.1?
18:08:22  *** Chris_Booth[ph] has quit IRC
18:08:23  <PublicServer> <LoPo> or 1.0?
18:08:26  <PublicServer> <Maraxus> 1.0
18:08:36  <PublicServer> <LoPo> k v1.1 is better :)
18:08:46  <PublicServer> <Vinnie> Yes
18:08:49  <PublicServer> <LoPo> but they are basicly the same
18:09:04  <PublicServer> <LoPo> it works? vinnie?
18:09:26  <PublicServer> <Vinnie> it worked before so what changed?
18:09:40  <PublicServer> <LoPo> ? :P
18:09:47  <PublicServer> <LoPo> you sad "yes"
18:09:57  <PublicServer> <Vinnie> you said, Vinnie?
18:10:03  <PublicServer> <LoPo> so i thought you were happy about something
18:10:13  <PublicServer> <LoPo> ow yes i asked you if you needed help?
18:10:20  <PublicServer> <Vinnie> no i dont
18:10:26  <PublicServer> <LoPo> k
18:10:33  <PublicServer> <Vinnie> im just thinking how i can do all trainstypes with only one counter
18:10:43  <PublicServer> *** mfb has joined company #1
18:10:50  <mfb-> re
18:11:03  <PublicServer> <Vinnie> and i got a pretty good idea
18:11:12  <PublicServer> <LoPo> prehaps use mfbs 1 on 1 design?
18:11:18  <PublicServer> <Vinnie> no with my gate
18:11:33  <PublicServer> <LoPo> yes
18:11:34  <PublicServer> <Vinnie> to let only trains in when its demanded
18:11:34  <PublicServer> <LoPo> in addition to your gate
18:13:14  <PublicServer> <mfb> do you need the 4th timing train at all?
18:13:24  <PublicServer> *** Vinnie has joined spectators
18:13:38  <PublicServer> <LoPo> im gona figure that out in a sec mfb
18:13:52  <PublicServer> <mfb> ah
18:14:15  <PublicServer> <mfb> hmm the 4th train loaded cargo for the first dummy
18:14:29  <PublicServer> <LoPo> yes but im gona decrease its size now
18:14:39  <PublicServer> <LoPo> plz check out v1.1
18:14:42  <PublicServer> <mfb> maybe you can make the other train smaller
18:14:52  <PublicServer> <mfb> ah no, its fine
18:15:27  <PublicServer> <mfb> not full
18:15:27  <PublicServer> <LoPo> :)
18:15:33  <PublicServer> <mfb> 802
18:16:15  <PublicServer> <LoPo> hmmm
18:16:37  <PublicServer> <Vinnie> that hub is briliant mfb
18:16:52  <PublicServer> <mfb> :)
18:17:28  <PublicServer> <mfb> too bad that bubbles+plastic do not have a second tunnel/bridge ;)
18:17:38  <PublicServer> <mfb> but that will work
18:18:08  <PublicServer> <Vinnie> bubbles can have it with CL1
18:18:34  <PublicServer> <mfb> hmm I would have to modify toffee and batteries as well
18:18:58  <PublicServer> <mfb> not really useful
18:19:04  <PublicServer> *** Vinnie has joined company #1
18:19:32  <PublicServer> <Vinnie> no need to modify others
18:19:39  <PublicServer> <mfb> go on
18:19:46  <PublicServer> <mfb> bridge
18:19:48  <PublicServer> <mfb> :D
18:19:52  <PublicServer> <mfb> yeah
18:20:04  *** dwarf has quit IRC
18:20:11  <PublicServer> <mfb> hmm well
18:20:29  <PublicServer> <mfb> it is better
18:20:29  <PublicServer> <mfb> thanks
18:20:29  <PublicServer> <Vinnie> np
18:24:16  <PublicServer> <Vinnie> tommorow i shall make my new madness, time to test in Singleplayer first
18:24:22  <PublicServer> <mfb> :p
18:24:40  <PublicServer> *** Vinnie has left the game (leaving)
18:24:43  <Vinnie_nl> bb
18:25:00  <PublicServer> <mfb> cu
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18:39:50  <V453000> !password
18:39:50  <PublicServer> V453000: sodomy
18:40:04  <PublicServer> <V453000> hi
18:40:04  <PublicServer> *** V453000 joined the game
18:40:06  <PublicServer> <mfb> hi
18:40:08  <PublicServer> <Maraxus> hi V
18:40:10  <PublicServer> <LoPo> hellow
18:40:23  <PublicServer> <V453000> so how shitty is this game yet? :D
18:40:40  <PublicServer> <LoPo> define shitty? :P
18:44:46  <PublicServer> <V453000> looks like nobody thought out some way how to make an unified SLH split either :)
18:44:56  <PublicServer> <mfb> we have an overflow design
18:45:27  <PublicServer> <V453000> I will probably try something tomorrow too
18:45:31  <PublicServer> <V453000> for today, I have had quite enough :) have fun
18:45:34  <PublicServer> <mfb> apart from that ("grab every train"), how do you split trains at the ML without dedicated twoways?
18:45:49  <PublicServer> <V453000> hardly :)
18:46:27  <PublicServer> *** V453000 has left the game (leaving)
18:51:49  <PublicServer> <mfb> aww
18:52:02  <PublicServer> <LoPo> ?
18:52:09  <PublicServer> <mfb> V: do you think that can work? :D
18:52:11  <PublicServer> <LoPo> your missing sugar
18:52:21  <PublicServer> <mfb> oh right
18:54:19  <PublicServer> <LoPo> lol
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19:03:08  <PublicServer> <LoPo> is it possible to close an path finding trap?
19:03:15  <PublicServer> <mfb> "close"?
19:03:21  <PublicServer> <LoPo> yes
19:03:29  <PublicServer> <LoPo> that its not vissible anymore
19:03:35  <PublicServer> <mfb> manually?
19:03:51  <PublicServer> <LoPo> i whatever way
19:04:01  <PublicServer> <mfb> add a reversed signal
19:04:15  <PublicServer> <LoPo> k not manually then? :)
19:04:25  <PublicServer> <mfb> that would be interesting
19:04:40  <PublicServer> <LoPo> well, thats why i asked it
19:04:54  <PublicServer> <mfb> tell me if you find a way ;)
19:05:04  <PublicServer> <LoPo> howmuch penalty gives a train?
19:05:06  <PublicServer> <mfb> you can make red twoways at splits
19:05:22  <PublicServer> <LoPo> im gona test someing
19:10:35  <PublicServer> <LoPo> omg
19:10:37  <PublicServer> <mfb> ?
19:10:44  <PublicServer> <LoPo> kk check this
19:11:00  <PublicServer> <mfb> ?
19:11:06  <PublicServer> <LoPo> w8 for it
19:11:48  <PublicServer> <LoPo> ^^
19:11:54  <PublicServer> <mfb> ah... well there is a problem
19:12:04  <PublicServer> <mfb> the other direction is easy to reach
19:12:30  <PublicServer> <mfb> the train can give some penalty if it is quite close
19:12:53  <PublicServer> <mfb> just some signal blocks away
19:12:56  <PublicServer> <mfb> well, would be sufficient
19:13:04  <PublicServer> <LoPo> this works somehow
19:13:11  <PublicServer> <LoPo> so PFT on the ML
19:13:13  <PublicServer> <mfb> somehow is bad :D
19:13:19  <PublicServer> <LoPo> and inside the SL
19:13:35  <PublicServer> <LoPo> i can "close"  the pft with a train
19:14:55  <PublicServer> <LoPo> hmmm
19:15:01  <PublicServer> <LoPo> its the red signal
19:15:11  <PublicServer> <LoPo> not the train
19:16:33  <PublicServer> <LoPo> hmmmm :)
19:16:39  <PublicServer> <LoPo> intresting
19:16:51  <PublicServer> <LoPo> time for some more tests
19:25:02  <PublicServer> <LoPo> haha!
19:25:09  <PublicServer> <LoPo> it works! :D
19:25:14  <PublicServer> <LoPo> trolololo
19:25:16  <PublicServer> <mfb> gz :p
19:25:17  <PublicServer> <LoPo> omg
19:25:51  <PublicServer> <LoPo> huhu:P
19:26:03  <PublicServer> <LoPo> it work sometimes :P
19:28:13  <PublicServer> <LoPo> omg wtf!
19:29:58  <PublicServer> <LoPo> muwhahah :D
19:30:09  <PublicServer> <LoPo> k check south of my hub mfb
19:30:43  <PublicServer> <mfb> nice
19:30:49  <PublicServer> <LoPo> k no i close it
19:30:57  <PublicServer> <LoPo> uu
19:31:00  <PublicServer> <LoPo> ASDKASD
19:31:06  <PublicServer> <mfb> not so nice ;)
19:31:14  <PublicServer> <LoPo> :( now its brokebn again
19:31:24  <PublicServer> <mfb> let's see
19:31:31  <PublicServer> <mfb> seems closed
19:31:41  <PublicServer> <mfb> bad
19:31:58  <PublicServer> <mfb> that is strange
19:32:25  <PublicServer> <mfb> candy incoming
19:32:40  <PublicServer> <mfb> partially closed :D
19:32:42  <PublicServer> <LoPo> k
19:32:49  <PublicServer> <LoPo> yeah
19:32:59  <PublicServer> <LoPo> but
19:33:03  <PublicServer> <LoPo> i got an idea
19:33:06  <PublicServer> <mfb> me too
19:33:08  <PublicServer> <LoPo> lets overkill
19:33:43  <PublicServer> <mfb> ah.. I see
19:34:05  <PublicServer> <LoPo> it worked i a way :P
19:34:23  <PublicServer> <LoPo> ah
19:34:29  <PublicServer> <LoPo> yes
19:35:03  <rb98700> Hi!
19:35:06  <rb98700> !
19:35:09  <PublicServer> <LoPo> hellow
19:35:11  <PublicServer> <mfb> hi
19:35:12  <rb98700> !password
19:35:12  <PublicServer> rb98700: encore
19:35:55  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:35:55  <PublicServer> *** rt98700 has left the game (connection lost)
19:36:37  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:36:37  <PublicServer> *** rt98700 has left the game (connection lost)
19:37:26  <PublicServer> <mfb> ...
19:37:32  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:37:32  <PublicServer> *** rt98700 has left the game (connection lost)
19:37:44  <PublicServer> <LoPo> slow internet? :P
19:37:54  <PublicServer> <LoPo> omg
19:38:20  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:38:20  <PublicServer> *** rt98700 has left the game (connection lost)
19:38:45  <rb98700> Not my connection.
19:39:04  <PublicServer> <LoPo> k time for the hub
19:39:09  <rb98700> Is the way to europe again.
19:39:24  <PublicServer> <LoPo> ofc blame europe :P
19:40:00  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:40:00  <PublicServer> *** rt98700 has left the game (connection lost)
19:40:06  <rb98700> =
19:40:08  <rb98700> -/
19:40:09  <mfb-> might be in south america, too :p
19:40:25  <Vinnie_nl> blame us goverment that is eavesdropping on your internetbehaviour
19:40:28  <rb98700> It's possible...
19:40:54  <mfb-> oh come on...
19:41:04  <PublicServer> <mfb> you pause the game for ~30s each time
19:41:06  <PublicServer> *** rt98700 has left the game (processing map took too long)
19:41:06  <PublicServer> *** rt98700 has left the game (connection lost)
19:41:44  <rb98700> Sorry... =/ I'll try later.
19:43:21  <PublicServer> <mfb> 42 open logic connections. great
19:43:30  <PublicServer> <LoPo> 42? :P
19:43:50  <PublicServer> <mfb> 3 per line, 2 sides, 7 cargo types
19:44:41  <PublicServer> <mfb> wtf
19:44:55  <PublicServer> <LoPo> ?
19:44:55  <PublicServer> <mfb> a train used the SL
19:45:01  <PublicServer> <mfb> it is a dead end
19:45:01  <PublicServer> <LoPo> you sL?
19:45:08  <PublicServer> <mfb> yes
19:45:10  <PublicServer> <LoPo> your SL?
19:45:21  <PublicServer> <mfb> oh, connection error
19:45:28  <PublicServer> <mfb> the ML is a dead end, too
19:46:26  <PublicServer> <Maraxus> gn
19:46:36  <PublicServer> <mfb> gn
19:46:36  <PublicServer> <LoPo> bb
19:46:42  <PublicServer> *** Maraxus has left the game (leaving)
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19:47:58  <PublicServer> <LoPo> uhmm
19:48:37  <PublicServer> <mfb> uhm?
19:48:47  <PublicServer> <LoPo> yeah i builded something stupid :P
19:55:31  <PublicServer> <LoPo> sigh
20:00:46  <rb98700> !password
20:00:46  <PublicServer> rb98700: unpaid
20:01:10  <PublicServer> *** mfb has left the game (general timeout)
20:01:10  <PublicServer> *** mfb has left the game (connection lost)
20:01:14  <PublicServer> <LoPo> omg!
20:01:20  <PublicServer> *** rt98700 has left the game (processing map took too long)
20:01:20  <PublicServer> *** rt98700 has left the game (connection lost)
20:01:20  <PublicServer> *** Game still paused (number of players)
20:01:22  <PublicServer> *** Game still paused (number of players)
20:01:22  <PublicServer> *** Game unpaused (number of players)
20:01:26  <PublicServer> *** mfb joined the game
20:02:20  <PublicServer> <mfb> aww
20:02:34  <PublicServer> <LoPo> ?
20:02:36  <PublicServer> <mfb> why do we have those tunnels parallel to the ML
20:02:38  <PublicServer> <LoPo> what happend?
20:03:12  <rb98700> !pg
20:03:17  <PublicServer> <LoPo> you mean the PF tunnels?
20:03:21  <PublicServer> <mfb> yeah
20:03:31  <PublicServer> <mfb> I want to tunnel orthogonal to that
20:03:49  <PublicServer> <mfb> does not fit by 2 tiles
20:04:07  <PublicServer> <mfb> hmm I need the tunnels anyway
20:04:11  <PublicServer> <LoPo> bypass the tunnels a bid?
20:04:13  <PublicServer> <mfb> I can split them
20:04:57  <PublicServer> *** rt98700 has left the game (processing map took too long)
20:04:57  <PublicServer> *** rt98700 has left the game (connection lost)
20:05:06  <rb98700> Afff...
20:08:57  *** Chris_Booth has joined #openttdcoop
20:12:33  <PublicServer> *** rt98700 has left the game (processing map took too long)
20:12:33  <PublicServer> *** rt98700 has left the game (connection lost)
20:12:59  <rb98700> Well... I'll see Italy vs Spain...
20:13:01  <PublicServer> <LoPo> hmmm
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20:24:02  <PublicServer> <LoPo> bleg
20:24:08  <PublicServer> <LoPo> i doesnt work :(
20:24:26  <PublicServer> <LoPo> or i need a different desing
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20:34:48  <PublicServer> <LoPo> mfb: do you know the penalty of a red combo signal?
20:34:55  <PublicServer> <mfb> no
20:34:59  <PublicServer> <LoPo> k
20:35:01  <PublicServer> <mfb> hmm my design has a flaw
20:35:17  <PublicServer> <mfb> easy to fix in the design, but tricky in the hub
20:36:04  <PublicServer> <mfb> ah got it
20:48:06  <PublicServer> <LoPo> hmmm
20:48:16  <PublicServer> <LoPo> it doesnt work 100%
20:48:44  <PublicServer> <mfb> that means it is not reliable
20:48:50  <PublicServer> <LoPo> yeah
20:48:57  <PublicServer> <LoPo> when i "close" it
20:49:07  <PublicServer> <LoPo> it still sometimes allowes a train
20:50:14  <PublicServer> <mfb> well, that should be ok
20:50:24  <PublicServer> <LoPo> hmmm
20:50:50  <PublicServer> <LoPo> putting the two-way on red seems to work
20:51:04  <PublicServer> <LoPo> but then i need a pft for every cargo
20:53:18  <PublicServer> <LoPo> hmmm
20:53:32  <PublicServer> <LoPo> its the two way signal
20:53:42  <PublicServer> <LoPo> which gives the most penalty
20:57:22  <PublicServer> <mfb> YEAH
20:57:28  <PublicServer> <mfb> finally it fits
20:57:34  <PublicServer> <LoPo> :)
20:57:48  <PublicServer> <mfb> SLH 05 central area :D
20:57:58  <PublicServer> <mfb> 06
20:58:00  <PublicServer> <mfb> oh should be 05
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21:00:06  <MinchinWeb> Is there a way, with NoAI, to find out how much cargo a vehicle is currently carrying?
21:01:04  <PublicServer> *** Chris Booth joined the game
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21:06:56  <PublicServer> <LoPo> ah
21:06:58  <PublicServer> <LoPo> i see
21:07:17  <PublicServer> <LoPo> the problem also is that the ML gives different penalty for every cargo
21:07:44  <PublicServer> <mfb> depending on the following SLs probably
21:07:50  <PublicServer> <LoPo> yes
21:08:22  <PublicServer> <LoPo> so to "tune" the penalty at my exit, it cant be done because the penalty of every cargo differs :(
21:10:23  *** Tray has quit IRC
21:10:32  <PublicServer> <LoPo> lol
21:10:46  <PublicServer> <LoPo> cola even enters without penalty :P
21:11:00  <PublicServer> <mfb> ;)
21:11:58  <PublicServer> <LoPo> wow
21:12:01  *** ODM has quit IRC
21:12:09  <PublicServer> <LoPo> some construction you have there :P
21:12:23  <PublicServer> <mfb> ?
21:12:30  <PublicServer> <LoPo> your hub
21:12:42  <PublicServer> <mfb> I hope it works
21:12:53  *** Zeknurn has quit IRC
21:13:04  <PublicServer> <LoPo> its the one in one out design aswell i see
21:13:19  <PublicServer> <mfb> "the other"?
21:13:34  <PublicServer> <LoPo> one out then one in :)
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21:13:40  <PublicServer> <mfb> yeah
21:13:46  <PublicServer> <mfb> there is a second one?
21:13:57  <PublicServer> <LoPo> what do you  mean?
21:14:08  <PublicServer> <mfb> what do you mean by "aswell"?
21:14:34  <PublicServer> <LoPo> yeah next to the hub, nvm :P
21:14:58  <PublicServer> <LoPo> btw where are your PF traps?
21:15:10  <PublicServer> <mfb> coming after the exits
21:15:17  <PublicServer> <LoPo> hmmm
21:15:31  <PublicServer> <LoPo> oky :)
21:16:06  <PublicServer> <mfb> now, boring connections
21:16:22  <PublicServer> <LoPo> but then you will need tonnes of penalties on the ML to get the trains inside your SL
21:16:32  <PublicServer> <mfb> well
21:16:40  <PublicServer> <mfb> I can add them to the SL, too
21:16:42  <PublicServer> <mfb> no problem
21:16:48  <PublicServer> <mfb> global twoway for all
21:17:02  <PublicServer> <LoPo> k
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21:24:04  <PublicServer> <LoPo> mfb: are you working on something?
21:24:24  <mfb-> browsing the internet at the moment
21:24:32  <PublicServer> <LoPo> oky im going
21:24:35  <PublicServer> <mfb> SLH will need more time anyway
21:24:49  <PublicServer> <LoPo> see you tommorow? :)
21:25:16  <PublicServer> *** LoPo has left the game (leaving)
21:25:16  <PublicServer> *** Game paused (number of players)
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21:25:24  <LoPo> bye
21:25:27  <mfb-> cu
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21:40:15  <Chris_Booth> @rules
21:40:16  <Webster> Ruleset - #openttdcoop Wiki -
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