Log for #openttdcoop on 3rd July 2012:
Times are UTC Toggle Colours
00:00:06  <PublicServer> <LoPo> the one with tilt
00:00:12  <PublicServer> <V453000> that is overflow for the ML trains
00:00:15  <PublicServer> <LoPo> ah
00:00:25  <PublicServer> <LoPo> well this is oky
00:00:28  <PublicServer> <LoPo>  /care CL
00:00:30  <PublicServer> <V453000> but CL2 is rather ok
00:00:32  <PublicServer> <V453000> and here..
00:00:34  <PublicServer> <V453000> :)
00:00:41  <PublicServer> <V453000> the CL1 was ugly this is ok
00:00:47  <PublicServer> <LoPo> ye
00:00:53  <PublicServer> <V453000> so lets see if it fits
00:01:47  <PublicServer> <V453000> hell yes
00:01:53  <PublicServer> <V453000> retard of the year award
00:01:59  <PublicServer> <V453000> :D
00:02:05  <PublicServer> <LoPo> :)
00:04:15  <PublicServer> <V453000> surprise, I forgot another one
00:04:25  <PublicServer> <V453000> fixable :D
00:04:27  <PublicServer> <LoPo> lol
00:04:29  <PublicServer> <V453000> or
00:04:55  <PublicServer> <V453000> ohhh
00:04:58  *** Vinnie_nl has quit IRC
00:04:58  <PublicServer> <V453000> it is actually not possible
00:05:18  <PublicServer> <LoPo> why?
00:05:34  <PublicServer> <V453000> cause this
00:05:40  <PublicServer> <LoPo> no depot under bridge
00:07:06  <PublicServer> <LoPo> what about wrapping the PF logic line aruond the depot
00:07:26  <PublicServer> <LoPo> and then use the tracks through the station instead of a bridge?
00:07:28  <PublicServer> <V453000> well the logic must not detect the depot area
00:07:38  <PublicServer> <LoPo> yes ofc
00:07:57  <PublicServer> <V453000> ah right I see you mean the other side
00:08:04  <PublicServer> <V453000> or
00:08:26  <PublicServer> <LoPo> like that
00:08:29  <PublicServer> <V453000> dont need that
00:08:36  <PublicServer> <LoPo> k
00:08:42  <PublicServer> <V453000> that is basically a pf trap to all stations
00:08:46  <PublicServer> <V453000> better have a specific one
00:08:52  <PublicServer> <V453000> althought this might indeed work too
00:08:54  <PublicServer> <LoPo> ah
00:09:00  <PublicServer> <LoPo> yeah that is true
00:09:08  <PublicServer> <V453000> as each of them is the best option at the time of that choice
00:09:31  <PublicServer> <V453000> but unreliable
00:09:45  <PublicServer> <LoPo> put some extra penalty on the other directions?
00:09:51  <PublicServer> <V453000> nah
00:10:01  <PublicServer> <V453000> I dont think that solves the layout issue anyway
00:10:55  <PublicServer> <V453000> hm
00:11:01  <PublicServer> <LoPo> ^^
00:12:37  <PublicServer> <V453000> :D
00:13:07  <PublicServer> <LoPo> :)
00:13:43  <PublicServer> <V453000> this looks right
00:13:55  <PublicServer> <V453000> logic output on every tile is correct
00:14:01  <PublicServer> <V453000> EXCEPT one fucking thing
00:14:16  <PublicServer> <V453000> k
00:17:00  <PublicServer> <LoPo> uhmm
00:17:03  <PublicServer> <LoPo> whos that?
00:17:05  <PublicServer> *** Mazur has left the game (processing map took too long)
00:17:05  <PublicServer> *** Mazur has left the game (connection lost)
00:17:13  <PublicServer> <V453000> clue not, someone with autojoiner :)
00:17:15  <PublicServer> <LoPo> ah Mazur :)
00:17:22  <PublicServer> <V453000> :)
00:17:36  <PublicServer> <LoPo> auto joiner AND slow internet :P
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00:19:31  <PublicServer> <V453000> yay
00:19:46  <PublicServer> <V453000> the depot is rather funny but looks like it  fits
00:22:33  <PublicServer> <V453000> oh holy shit lopo that is a LOT of tracks :D
00:22:41  <PublicServer> <LoPo> :D
00:22:55  <PublicServer> <LoPo> more coming
00:23:09  <PublicServer> <V453000> I can see that :d
00:24:45  <PublicServer> <LoPo> hmmmm
00:25:01  <PublicServer> <LoPo> im gona use the pf-lines from the other side
00:25:20  <PublicServer> <V453000> inevitable mess incoming :D
00:29:40  <PublicServer> <V453000> ah you have it for 4 lines
00:29:42  <PublicServer> <V453000> kk :)
00:29:52  <PublicServer> <LoPo> yes
00:36:04  <PublicServer> *** Mazur has left the game (processing map took too long)
00:36:04  <PublicServer> *** Mazur has left the game (connection lost)
00:38:52  <PublicServer> <LoPo> ups
00:39:42  <Mazur> Ottd does not combine with a big download anymore.
00:42:20  <PublicServer> <LoPo> dont worry Mazur
00:42:26  <PublicServer> <LoPo> its super borring atm :P
00:43:03  <Mazur> I kinda figured, but sometimes you just want to see it with your own eyes.
00:43:04  <PublicServer> <V453000> perhaps he could makeit more entertaining :p
00:43:17  <Mazur> I've been known to do that.
00:43:18  <PublicServer> <LoPo> :)
00:43:32  <PublicServer> <LoPo> will pauzing the game help?
00:43:38  <PublicServer> <LoPo> manually?
00:44:00  <Mazur> Nah, I'll conk out on unpause pretty sharpish, too.
00:44:59  <Mazur> It's jsut I've seen so many unrelated episodes of Allo, allo, I decided I was going to download the whole series and for once just see them all, frmo the firs to the last.
00:45:22  <PublicServer> <LoPo> lol
00:46:18  <Mazur> Not the most sophisticated humour, but good fun nonetheless.
00:48:11  <PublicServer> <V453000> perhaps this wont make you exactly laugh but I am going to take a shower and return
00:48:12  <PublicServer> <V453000> brb :p
00:48:26  <PublicServer> <LoPo> :D
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00:59:49  <PublicServer> <V453000> back
01:00:31  <PublicServer> <LoPo> wb
01:03:59  <PublicServer> <V453000> this game is ill.
01:04:09  <PublicServer> <LoPo> ill or SICK?
01:04:11  <PublicServer> <LoPo> :P
01:04:17  <PublicServer> <V453000> both I guess
01:04:23  <PublicServer> <V453000> rather ill
01:04:29  <PublicServer> <LoPo> why?
01:04:39  <PublicServer> <V453000> cloning a million rails is mental :D
01:04:46  <PublicServer> <LoPo> haha
01:04:48  <PublicServer> <LoPo> true
01:05:22  <PublicServer> <LoPo> i would be done in 5 min if there was a copy/paste option :)
01:15:07  <PublicServer> <LoPo> i hope 1 SL will be sufficient
01:15:25  <PublicServer> <V453000> at least the station wont take much throughput
01:15:35  <PublicServer> <LoPo> yeah
01:15:37  <PublicServer> <V453000> unless you want to connect something else to it too
01:15:48  <PublicServer> <V453000> but this wont get above 1 line throughput ever
01:15:50  <PublicServer> <LoPo> well if the trains get loaded im happy :)
01:16:05  <PublicServer> <LoPo> we could build 2 stations :P
01:16:08  <PublicServer> <V453000> :D
01:16:12  <PublicServer> <V453000> k
01:16:14  <PublicServer> <LoPo> one west aswell
01:16:24  <PublicServer> <LoPo> but P:P
01:16:30  <PublicServer> <V453000> well it doesnt have to be the same
01:17:40  <PublicServer> <LoPo> the station is huge :P
01:17:50  <PublicServer> <V453000> especially huge for the thorughput it has :)
01:18:08  <PublicServer> <V453000> but I think for being a srnw transfer it is still relatively small
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01:45:15  <PublicServer> <V453000> the !info for pf traps is for you
01:45:25  <PublicServer> <LoPo> k
01:53:35  <PublicServer> <V453000> not yet :D
01:53:42  <PublicServer> <V453000> lost madman here
01:53:44  <PublicServer> <LoPo> ?
01:57:10  <PublicServer> <LoPo> ow did a train enter :P
01:57:12  <PublicServer> <LoPo> sorry
01:57:19  <PublicServer> <V453000> yes one somehow sneaked in :)
02:01:20  <PublicServer> <LoPo> omg
02:01:26  <PublicServer> <V453000> sup
02:01:28  <PublicServer> <LoPo> im such an iddiot :P
02:01:34  <PublicServer> <V453000> nuke all?
02:01:37  <PublicServer> <LoPo> no :P
02:01:43  <PublicServer> <LoPo> i fixed it
02:01:43  <PublicServer> <V453000> boring
02:06:49  <PublicServer> <LoPo> so those north lines are pf trap lines? or also logic lines?
02:06:59  <PublicServer> <V453000> the ones in the top are only logic
02:07:01  <PublicServer> <V453000> bottom will be pf
02:07:07  <PublicServer> <LoPo> ah
02:07:10  <PublicServer> <LoPo> oky
02:07:20  <PublicServer> <LoPo> can i connect them?
02:07:24  <PublicServer> <V453000> yes
02:07:31  <PublicServer> <V453000> I wont do anything in the top anymore
02:07:37  <PublicServer> <V453000> or at leaest I dont expect to
02:15:52  <PublicServer> <V453000> ohhhh yeah, wonderful that I fixed one thing but other issue arose
02:16:07  <PublicServer> <LoPo> which is?
02:16:09  <PublicServer> <V453000> or
02:16:19  <PublicServer> * V453000 is now busy being confused
02:16:23  <PublicServer> <LoPo> k
02:16:45  <PublicServer> <V453000> ah right all is fine
02:16:51  <PublicServer> <V453000> confused --
02:17:26  <PublicServer> <LoPo> ow
02:26:46  <PublicServer> <V453000> violence on test trains!
02:27:00  <PublicServer> <LoPo> they enjoy it ^^
02:28:44  <PublicServer> <LoPo> ah
02:28:52  <PublicServer> <LoPo> now i see how it work :)
02:28:54  <PublicServer> <V453000> :)
02:29:08  <PublicServer> <LoPo> short green when feeder train leaves
02:29:19  <PublicServer> <LoPo> cool
02:29:21  <PublicServer> <V453000> yes
02:29:29  <PublicServer> <V453000> and feeder train not going in unless there is train waiting
02:29:36  <PublicServer> <LoPo> yeah
02:29:38  <PublicServer> <V453000> with some details to make it work perfectly
02:30:00  <PublicServer> <LoPo> yeah, question: why the absolute red gate?
02:30:22  <PublicServer> <V453000> 2 conditions, 1. is train waiting?, 2. empty platform?
02:30:58  <PublicServer> <LoPo> only because of 2 conditions"?
02:31:04  <PublicServer> <V453000> well yes
02:31:26  <PublicServer> <V453000> well I could detect that platform from the other end and link it in a different way
02:31:28  <PublicServer> <LoPo> but it checks those conditons via one logic line so :S
02:31:30  <PublicServer> <V453000> but the effect would be the same
02:31:50  <PublicServer> <V453000> it only checks whether there is a train waiting
02:31:56  <PublicServer> <LoPo> yes
02:32:02  <PublicServer> <LoPo> so
02:32:04  <PublicServer> <LoPo> hmmm
02:32:07  <PublicServer> <V453000> that isnt enough
02:33:29  <PublicServer> <V453000> idk maybe that conditon isnt 100% required
02:33:35  <PublicServer> <V453000> but I am sure this works flawless
02:33:38  <PublicServer> <LoPo> :)
02:33:48  <PublicServer> <LoPo> it also looks cooler :P
02:34:03  <PublicServer> <V453000> and I believe you remember how much shit it takes to make a srnw transfer station work properly
02:34:09  <PublicServer> <LoPo> yeah
02:35:03  <PublicServer> <LoPo> well maybe ill build the other one :)
02:35:13  <PublicServer> <V453000> I wont. :D
02:35:16  <PublicServer> <LoPo> :)
02:35:23  <PublicServer> <LoPo> no you wont :P
02:38:29  <PublicServer> <V453000> slowly getting there
02:43:37  <PublicServer> <LoPo> im gona take a shouwer; and maybe go to bad afterward
02:43:43  <PublicServer> <LoPo> bed*
02:43:51  <PublicServer> <V453000> im going to finish 2 gates and goign too
02:43:54  <PublicServer> <LoPo> ill stay connected so you can finish
02:43:56  <PublicServer> <V453000> just feel free to leave
02:44:06  <PublicServer> <LoPo> :)
02:44:12  <PublicServer> <LoPo> well if i dont see you anymore
02:44:19  <PublicServer> <LoPo> see ya :P
02:44:22  <PublicServer> <LoPo> and if i do
02:44:24  <PublicServer> <V453000> I will leave the discovery that nothing works and the design is broken for tomorrow
02:44:24  <PublicServer> <V453000> gnight
02:44:30  <PublicServer> <LoPo> ignore what i sad :P
02:44:44  <PublicServer> <V453000> I always ignore what you say! :D
02:44:47  <PublicServer> <V453000> :)
02:44:49  <PublicServer> <LoPo> omg!
02:44:51  <PublicServer> <LoPo> :P
02:45:05  <PublicServer> <LoPo> well if its only the gates
02:45:19  <PublicServer> <LoPo> the rest is basicly trains right?
02:45:37  <PublicServer> <V453000> there, done
02:45:47  <PublicServer> <V453000> now only logic and "dummy" trains
02:45:58  <PublicServer> <LoPo> dummy = feeders?
02:46:04  <PublicServer> <V453000> ofc
02:46:07  <PublicServer> <LoPo> :)
02:49:41  <PublicServer> <V453000> ^^
02:51:39  <PublicServer> <LoPo> you should add an overflow for the dummy trains ^^ :P
02:51:49  <PublicServer> <V453000> I am
02:52:28  <PublicServer> <V453000> there
02:52:34  <PublicServer> <V453000> loopyshit
02:52:36  <PublicServer> <LoPo> yeah
02:53:14  <PublicServer> <V453000> ok, should be ready for trains, lets do that tomorrow
02:53:17  <PublicServer> <LoPo> kk
02:53:23  <PublicServer> <V453000> there will probably be some errors anyway
02:53:41  <PublicServer> <V453000> gnight
02:53:44  <PublicServer> <V453000> almost 5 am x.x
02:53:46  <PublicServer> <LoPo> also some gates are missingtrains
02:53:52  <PublicServer> <LoPo> ye:P
02:53:54  <PublicServer> <LoPo> gn
02:53:56  <PublicServer> <V453000> ah right
02:53:56  <PublicServer> <LoPo> bye
02:53:59  <PublicServer> *** V453000 has left the game (leaving)
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03:22:39  <rb98700> !players
03:22:41  <PublicServer> rb98700: There are currently no clients connected to the server
03:22:51  <rb98700> !password
03:22:51  <PublicServer> rb98700: teaing
03:24:35  <PublicServer> *** Game still paused (number of players)
03:24:35  <PublicServer> *** rt98700 joined the game
03:31:56  <PublicServer> <rt98700> WOW!!!
05:05:08  <PublicServer> *** rt98700 has left the game (leaving)
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10:01:17  <LoPo> lo
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10:05:36  <LoPo> !password
10:05:36  <PublicServer> LoPo: teaing
10:05:46  <PublicServer> *** Game still paused (number of players)
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10:07:11  <PublicServer> *** Game still paused (number of players)
10:07:11  <PublicServer> *** Game unpaused (number of players)
10:07:13  <PublicServer> <V453000> hu
10:07:13  <PublicServer> *** V453000 joined the game
10:11:29  <PublicServer> <V453000> I think I am ready for trains
10:11:36  *** bassals has joined #openttdcoop
10:12:15  <PublicServer> *** Bassals joined the game
10:12:32  <PublicServer> <Bassals> hello
10:12:36  <PublicServer> <V453000> hi
10:12:38  <PublicServer> *** Bassals has joined company #1
10:13:53  <PublicServer> <V453000> WTF
10:13:56  <PublicServer> <V453000> train 1077
10:14:03  <PublicServer> <V453000> "no more space for new orders" ??
10:14:19  <PublicServer> <V453000> wtf
10:14:31  <PublicServer> <V453000> cant put orders?
10:15:45  <PublicServer> <Bassals> do you think that this is a nuts issue?
10:16:07  <PublicServer> <V453000> doubt that
10:17:05  <PublicServer> <V453000> motherfuck
10:17:11  <PublicServer> <V453000> it is a limit of openttd
10:17:21  <PublicServer> <V453000> and guess WHICH orders took all the slots
10:17:24  <PublicServer> <V453000> implicit of course
10:17:38  <PublicServer> <Bassals> agh
10:17:57  <PublicServer> <Bassals> but we cannot establish implicit orders...
10:19:11  <PublicServer> <LoPo> i can add oders
10:19:21  <PublicServer> <V453000> yes now when I removed some implicit orders from some train
10:19:30  <LoPo> ah
10:19:41  <PublicServer> <V453000> <3 implicit order
10:20:39  <PublicServer> <V453000> cola connected to the SL
10:21:02  <PublicServer> <V453000> battery train joined too :o
10:21:33  <PublicServer> <V453000> ok now wtf
10:21:51  <PublicServer> <V453000> ohhh
10:23:17  <PublicServer> <V453000> ok
10:23:27  <PublicServer> <V453000> something be bad
10:23:58  <PublicServer> <V453000> how could battery trains ever go here
10:24:14  <PublicServer> <V453000> one candyfloss, too
10:24:56  <PublicServer> <LoPo> uhmmm
10:26:06  <PublicServer> <LoPo> the exits still needs some tunning i guess
10:26:36  <PublicServer> <V453000> the logic signal is connected everywhere?
10:26:58  <PublicServer> <LoPo> at the bottom ones yes
10:28:10  <bassals> !ping
10:28:10  <PublicServer> bassals: pong
10:28:29  <PublicServer> <V453000> hm
10:29:14  <PublicServer> <V453000> amazing and the reversing broke
10:29:20  <PublicServer> *** Bassals has left the game (general timeout)
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10:29:49  <PublicServer> <LoPo> the traps were not connected
10:30:01  <PublicServer> <V453000> trains also refuse to go to reverser in overflow :z
10:30:47  <PublicServer> <V453000> this is retarded every time we add orders we must remove implicit orders
10:30:49  <PublicServer> <V453000> every time
10:32:56  <PublicServer> <V453000> oh right reversing is ok it just didnt have red signal
10:34:38  <PublicServer> <LoPo> good bye bubbles train
10:35:44  <PublicServer> <V453000> ok that should be sorted
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10:40:43  <PublicServer> <V453000> wow shit
10:40:50  <PublicServer> <V453000> you have the pf traps messed up it seems
10:40:57  <PublicServer> <V453000> at !there
10:41:03  <PublicServer> <V453000> the wooden bridge is named sugar
10:41:10  <PublicServer> <V453000> but leads to candy pf trap in my station
10:41:21  <PublicServer> <LoPo> ow
10:41:23  <PublicServer> <LoPo> hmmm
10:41:37  <PublicServer> <LoPo> fk
10:42:03  <PublicServer> <V453000> it does lead to sugar wp
10:42:33  <PublicServer> <V453000> k :D
10:42:36  <PublicServer> <LoPo> yeah but that is also for the southern traps
10:44:18  <PublicServer> <V453000> will add catch depots in case any idiot wanted to go to these tracks again
10:47:13  <PublicServer> <LoPo> :(
10:47:31  <PublicServer> <LoPo> i cant get candy inside the SL anymore
10:48:25  <PublicServer> <LoPo> ajisdhas
10:48:31  <PublicServer> <LoPo> im getting coffee
10:48:35  <PublicServer> <V453000> that is probably because the next SL exit has a lot less penalty
10:48:41  <PublicServer> <V453000> shorter path through that trap
10:50:31  <PublicServer> <LoPo> they are not supposed to see the next exit
10:50:39  <PublicServer> <LoPo> because of the reservers
10:50:42  <PublicServer> <V453000> oh true
10:55:59  <V453000> !rcon set max_trains 1200
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11:02:38  <Vinnie_nl> !password
11:02:38  <PublicServer> Vinnie_nl: droves
11:02:53  <PublicServer> *** Vinnie joined the game
11:02:55  <PublicServer> <Vinnie> hello
11:02:57  <PublicServer> <V453000> hai
11:03:03  <PublicServer> <LoPo> hi
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11:04:50  <PublicServer> <Vinnie> wow that huge
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11:07:20  <PublicServer> <V453000> toffee and sugar shows some hate LoPo
11:07:26  <PublicServer> <LoPo> i know
11:07:36  <PublicServer> <V453000> and cola trains keep coming despite having red
11:07:54  <PublicServer> <V453000> ok sugar train coming noaw
11:08:20  <PublicServer> <LoPo> coke is fine
11:08:38  <PublicServer> <LoPo> when the waiting bay is empty it will keep pulling till its full again
11:08:44  <PublicServer> <LoPo> so that can take some trains
11:09:02  <PublicServer> <V453000> yes sure
11:09:16  <PublicServer> <V453000> just thought some t rains joined when they shouldnt, maybe not
11:09:30  <PublicServer> <LoPo> k
11:11:08  <PublicServer> *** Vinnie has joined spectators
11:13:04  <PublicServer> <V453000> zz
11:13:10  <PublicServer> <LoPo> ?
11:13:10  <PublicServer> <V453000> for some reason sugar reversing doesnt work
11:14:35  <PublicServer> <V453000> how about that
11:14:49  <PublicServer> <V453000> ^^
11:15:03  <PublicServer> <LoPo> hmmm?
11:15:11  <PublicServer> <LoPo> ow
11:15:13  <PublicServer> <V453000> that signal
11:15:24  <PublicServer> <LoPo> lolol
11:15:38  <PublicServer> <LoPo> train 262
11:15:45  <PublicServer> <LoPo> is going for the motherload!
11:15:56  <PublicServer> <V453000> FUCK
11:16:03  <PublicServer> <LoPo> haha :"D
11:16:15  <PublicServer> <V453000> I wonder how that happened
11:16:21  <PublicServer> <LoPo> he's on an andventure :P
11:16:35  <PublicServer> <LoPo> he just ignored the station and
11:18:49  <PublicServer> <V453000> seems to work now?
11:19:07  <PublicServer> <LoPo> yeshhhhhhh
11:19:09  <PublicServer> <LoPo> ...
11:19:19  <PublicServer> <LoPo> stupid trains
11:19:37  <PublicServer> <V453000> oh I see how the dumbass got lost
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11:19:52  <PublicServer> <V453000> to the ML
11:20:22  <PublicServer> <LoPo> WP on wrong track?
11:20:24  <PublicServer> <V453000> no
11:20:30  <PublicServer> <V453000> just both WPs red
11:20:41  <PublicServer> <LoPo> oky
11:20:43  <PublicServer> <V453000> and it didnt like the overflow reverser
11:21:02  <PublicServer> <LoPo> ah
11:22:17  <PublicServer> *** Vinnie has left the game (general timeout)
11:22:17  <PublicServer> *** Vinnie has left the game (connection lost)
11:22:45  <PublicServer> <V453000> moar tranez :D
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11:25:40  <Maraxus> !password
11:25:40  <PublicServer> Maraxus: golfed
11:25:52  <PublicServer> *** Maraxus joined the game
11:25:59  <PublicServer> <Maraxus> hi
11:32:24  <PublicServer> *** V453000 has left the game (leaving)
11:39:12  <PublicServer> *** Maraxus has joined spectators
11:39:12  <PublicServer> *** Game paused (number of players)
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11:53:02  <rb98700> Hi!
11:53:08  <rb98700> !players
11:53:10  <PublicServer> rb98700: Client 1645 is LoPo, a spectator
11:53:10  <PublicServer> rb98700: Client 1671 is Maraxus, a spectator
11:53:22  <rb98700> !password
11:53:23  <PublicServer> rb98700: patchy
11:53:25  <LoPo> hiya
11:54:18  <PublicServer> *** Game still paused (number of players)
11:54:20  <PublicServer> *** rt98700 joined the game
11:55:20  <PublicServer> <rt98700> For the grandmother of mother of my mother! Whattahel!!!!? O.O
11:56:34  <PublicServer> <rt98700> Ok... I'll try to understand.
11:59:04  <PublicServer> *** LoPo has joined company #1
11:59:04  <PublicServer> *** Game unpaused (number of players)
11:59:08  <PublicServer> <LoPo> ? :)
11:59:38  <PublicServer> <rt98700> Ok... So in one line you call in all types of trains...
12:01:12  <PublicServer> <rt98700> Tha shapa of hub scares but is not too hard to understand, but needs a logic brain! haha
12:01:30  <PublicServer> <rt98700> # the shape
12:02:28  <PublicServer> <LoPo> yeah but meh
12:02:50  <PublicServer> <rt98700> ?
12:09:36  <PublicServer> <rt98700> Well... I'm think I get wrong server... I must be in prozone... ^_^ Kkkkk
12:14:04  <PublicServer> <LoPo> hehe :)
12:27:48  <PublicServer> <rt98700> Lopo.. You are biulding something?
12:27:54  <LoPo> yes
12:27:59  <LoPo> but in SP
12:28:06  <LoPo> will build it soon here
12:28:12  <PublicServer> <rt98700> Ah ok...
12:28:48  <PublicServer> <rt98700> Welll when you have some time, please tell me. ^_^
12:33:27  <PublicServer> <LoPo> tell you what? :P
12:33:34  <PublicServer> <rt98700> ?
12:33:40  <PublicServer> <LoPo> ow
12:33:42  <PublicServer> <rt98700> Ah
12:33:44  <PublicServer> <LoPo> sure i can help
12:35:04  <PublicServer> <LoPo> rt98700?
12:35:10  <PublicServer> <LoPo> you need help?
12:35:37  <PublicServer> <rt98700> Could you helpe whit the in other side of my slh? I want learn hom create something that will not be a mess in end. ^_^
12:36:09  <PublicServer> <LoPo> its about planning your full and empty lines
12:36:19  <PublicServer> <rt98700> Yes...
12:36:19  <PublicServer> <LoPo> thats all :)
12:36:29  <PublicServer> <rt98700> Kkkkkk
12:36:47  <PublicServer> <LoPo> shall i help some?
12:36:47  <PublicServer> <rt98700> OK... So I'll try
12:36:53  <PublicServer> <LoPo> where do you start?
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12:37:07  <PublicServer> <rt98700> At batteries.
12:37:15  <PublicServer> <LoPo> no what line?
12:37:46  <PublicServer> <rt98700> Thats the antrance.
12:37:49  <PublicServer> <rt98700> entrance
12:43:31  <PublicServer> <LoPo> you dont need reservers there
12:43:41  <PublicServer> <LoPo> you have them at your SL exit right?
12:44:09  <PublicServer> <rt98700> You are right
12:44:23  <PublicServer> <LoPo> k
12:44:30  <PublicServer> <LoPo> ill lay some tracks
12:44:51  <PublicServer> <rt98700> :)
12:45:05  <PublicServer> <LoPo> ow btw
12:45:08  <PublicServer> <LoPo> w8
12:45:18  <PublicServer> <LoPo> see that lake=
12:45:21  <PublicServer> <LoPo> =
12:45:22  <PublicServer> <LoPo> ?
12:45:32  <PublicServer> <rt98700> im there
12:45:42  <PublicServer> <LoPo> i wanted to build that station there
12:45:50  <PublicServer> <LoPo> which im building in SP
12:46:00  <PublicServer> <LoPo> but
12:46:02  <PublicServer> <LoPo> meh :)
12:46:04  <PublicServer> <LoPo> nvm
12:46:11  <PublicServer> <LoPo> you can have the primaries
12:46:16  <PublicServer> <rt98700> Well do it.
12:46:42  <PublicServer> <rt98700> Np whit is in your or in my sl...
12:46:52  <PublicServer> <rt98700> with
12:47:47  <PublicServer> <LoPo> k that is your full line
12:47:57  <PublicServer> <LoPo> uhmm
12:48:00  <PublicServer> <LoPo> empty i mean
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12:49:30  <PublicServer> <LoPo> and that is the full line
12:49:56  <PublicServer> <LoPo> you can now build the stations
12:50:18  <PublicServer> <rt98700> k
12:50:39  <PublicServer> <rt98700> Thank ya! XD
12:55:32  <PublicServer> <LoPo> think about how you position you stations
12:55:43  <PublicServer> <LoPo> where the exits and entrances will be
12:55:53  <PublicServer> <rt98700> ok
12:56:23  <PublicServer> <LoPo> look
12:56:33  <PublicServer> <rt98700> Im looking
12:57:35  <PublicServer> <LoPo> like that
12:58:41  <PublicServer> <LoPo> do you get it?
12:59:13  <PublicServer> <rt98700> Yes.
13:02:57  <PublicServer> <LoPo> yes :) very nice
13:04:03  <PublicServer> <rt98700> Thanks
13:04:06  <PublicServer> <rt98700> XD
13:22:11  <PublicServer> <rt98700> Aha!
13:22:17  <PublicServer> <rt98700> XD
13:23:51  <PublicServer> <rt98700> Um... Now, how can I control how much trains get in sl?
13:24:14  <PublicServer> <LoPo> ?
13:24:29  <PublicServer> <LoPo> like you did it on east
13:28:27  <PublicServer> <rt98700> Oh damm stupid train! ><
13:32:04  <PublicServer> <rt98700> Two questions:
13:32:50  <PublicServer> <rt98700> Why trains only want use on lane of station?
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13:41:42  <PublicServer> <rt98700> Ok...
13:42:41  <PublicServer> <rt98700> You saw this station?
13:43:23  <PublicServer> <rt98700> Maybe a reverser in entrance>
13:43:26  <PublicServer> <rt98700> ?
13:45:43  <PublicServer> <LoPo> yeah :)
13:45:50  <PublicServer> <LoPo> my transfer station works :)
13:46:12  <PublicServer> <rt98700> I look foward to see it. XD
13:48:35  <PublicServer> <LoPo> kk :)
13:48:50  <PublicServer> <LoPo> done ^^
13:48:56  <PublicServer> <LoPo> Safingbridge: south :P
13:49:30  <PublicServer> <rt98700> Oh damm it! ><
13:49:33  <PublicServer> <LoPo> ???
13:49:43  <PublicServer> <rt98700> ok I'll go there
13:50:26  <PublicServer> <rt98700> See ! this wrong...
13:50:40  <PublicServer> <LoPo> hehe
13:50:47  <PublicServer> <LoPo> dont use pre signaling
13:50:51  <PublicServer> <LoPo> use PBS
13:51:25  <PublicServer> <rt98700> Ok
13:53:23  <PublicServer> <rt98700> So you 2 make tests on sp... Heheh
13:53:34  <PublicServer> <LoPo> sometimes ;)
13:53:40  <PublicServer> <LoPo> well no :P
13:53:55  <PublicServer> <LoPo> i started on SP because no-one was here
13:54:02  <PublicServer> <LoPo> and i wanted to testit :P
13:54:08  <PublicServer> <LoPo> but then you came
13:54:18  <PublicServer> <LoPo> and i already had some progress
13:54:18  <PublicServer> <LoPo> so
13:54:40  <PublicServer> <rt98700> I understand. XD
13:55:30  <PublicServer> <rt98700> Umm... I got an idea... XD
13:56:04  <PublicServer> <rt98700> I wathing you in a window.
13:56:34  <PublicServer> <LoPo> lol
14:02:43  <PublicServer> *** Maraxus has joined company #1
14:02:55  <PublicServer> <LoPo> hi
14:03:01  <V453000> !password
14:03:01  <PublicServer> V453000: fluids
14:03:01  <PublicServer> <Maraxus> hi
14:03:16  <PublicServer> <V453000> hi
14:03:16  <PublicServer> *** V453000 joined the game
14:03:18  <PublicServer> <rt98700> Hi
14:03:24  <PublicServer> <Maraxus> hi V
14:03:26  <PublicServer> <LoPo> hi
14:03:26  <PublicServer> <rt98700> ki
14:03:29  <PublicServer> <rt98700> hi
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14:05:31  <PublicServer> <V453000> oh ml jams
14:06:23  <PublicServer> <rt98700> Thats why I had to close one of my exits...
14:06:45  <PublicServer> <V453000> to whoever is doing the carnage at Safingbridge South: you have 1 signal block, 2 output combo signals
14:07:03  <PublicServer> <V453000> a detects both of b
14:07:09  <PublicServer> <LoPo> ???
14:07:11  <PublicServer> <LoPo> it wiorks
14:07:14  <PublicServer> <LoPo> it works :P
14:07:17  <PublicServer> <V453000> ok..
14:07:56  <PublicServer> <LoPo> yeah it could be a two way aswell
14:08:08  <PublicServer> <LoPo> but with this i save some space
14:08:18  <PublicServer> <V453000> 2way?
14:08:26  <PublicServer> <LoPo> yes like
14:08:38  <PublicServer> <V453000> I mean that the entry signals detect the same combo signals
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14:08:56  <PublicServer> <V453000> that intended?
14:09:18  <PublicServer> <LoPo> hmmm
14:09:56  <PublicServer> <LoPo> ow
14:10:02  <PublicServer> <LoPo> i dont need that one...
14:10:08  <PublicServer> <V453000> if you made it 1 tile longer you could separate it with a 2way PBS
14:10:26  <PublicServer> <V453000> like
14:10:44  <PublicServer> <LoPo> no that doenst work
14:10:47  <PublicServer> <LoPo> i tested it :(
14:10:58  <PublicServer> <V453000> as in separation between logic?
14:11:00  <PublicServer> <V453000> that does
14:11:14  <PublicServer> <V453000> a wont detect B
14:11:16  <PublicServer> <LoPo> true
14:11:23  <PublicServer> <V453000> well that is what you need isnt it
14:11:55  <PublicServer> <LoPo> well not realy
14:12:09  <PublicServer> <LoPo> both entry signals must be green at the same time
14:12:15  <PublicServer> <V453000> oh ok
14:13:37  <PublicServer> <V453000> alright I see how is that supposed to work
14:14:00  <PublicServer> <V453000> when both bays full release both trains
14:14:02  <PublicServer> <V453000> right
14:14:06  <PublicServer> <LoPo> :)
14:14:36  <PublicServer> <LoPo> i wanted only 1 gate
14:14:51  <PublicServer> <V453000> make such gate :)
14:14:53  <PublicServer> <LoPo> and use PBS blockage for the train release
14:15:23  <PublicServer> <V453000> that gate wont actually be too hard I guess
14:15:33  <PublicServer> <LoPo> its just Not
14:15:35  <PublicServer> <V453000> as it is just a not
14:15:38  <PublicServer> <LoPo> ye
14:15:49  <PublicServer> <LoPo> easy shizzle
14:17:28  <PublicServer> <V453000> I am just curious if that will work 100% safe
14:17:46  <PublicServer> <LoPo> me2:P
14:17:52  <PublicServer> <V453000> but I think it could
14:18:10  <PublicServer> <V453000> as both of the releases require the station to be empty
14:18:25  <PublicServer> <V453000> so there shouldnt be any obstacles
14:19:11  <PublicServer> <V453000> I would suggest making the not gate with a delay or slow trains to make sure that both trains stop, both dummy and loading train.
14:19:45  <PublicServer> <LoPo> hmmm :) that might be usefull yes
14:20:04  <PublicServer> <V453000> slow gate will probably work ok, delay is more reliable
14:20:26  <PublicServer> <LoPo> ow you  mean fixed delay?
14:20:36  <PublicServer> <V453000> yeah
14:20:46  <PublicServer> <V453000> like just delaying the green signal a little bit
14:20:48  <PublicServer> <LoPo> then i can use your dual gate
14:21:03  <PublicServer> <LoPo> and use the thingie as delay
14:21:13  <PublicServer> <LoPo> the not not-gate :P
14:21:16  <PublicServer> <LoPo> whatever it is
14:21:31  <PublicServer> <V453000> therem might be simplier way to do that
14:22:53  <PublicServer> <V453000> even that might be enough
14:23:04  <PublicServer> <LoPo> ah
14:23:22  <PublicServer> <LoPo> yesh
14:24:08  <PublicServer> <LoPo> but
14:24:19  <PublicServer> <LoPo> now it flickers
14:24:20  <PublicServer> <V453000> y
14:24:52  <PublicServer> <V453000> so yeah that leads to this
14:24:57  <PublicServer> <LoPo> :P
14:25:05  <PublicServer> <LoPo> ill figure it out :)
14:26:44  <PublicServer> <V453000> didnt think of this gate as a delay yet :D
14:26:50  <PublicServer> <V453000> but apparently .. :)
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14:31:11  <PublicServer> *** V453000 has left the game (leaving)
14:31:23  <PublicServer> <LoPo> bye :P
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15:17:45  <PublicServer> *** Maraxus has joined spectators
15:22:29  <PublicServer> <LoPo> aaah
15:22:36  <PublicServer> *** LoPo has left the game (leaving)
15:22:36  <PublicServer> *** Game paused (number of players)
15:22:46  <LoPo> bye
15:23:03  <PublicServer> <rt98700> c'u
15:23:33  <PublicServer> <rt98700> Someone else ho want play? :)
15:26:07  <PublicServer> *** Maraxus has left the game (leaving)
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15:38:29  <Ryton_> hi y ' all
15:38:45  <PublicServer> <rt98700> hi
15:40:58  <Ryton_> I heard rumours about a super slh being made? I ll come to check it out in a few hours from now
15:41:58  <PublicServer> <rt98700> Yeah... But prepare your brain... Mine have gone a few hour ago...
15:42:04  <PublicServer> <rt98700> hours
15:45:56  <Ryton_> srnw games are extreme...
15:46:33  <Ryton_> should have seen V's pet stations
15:47:40  <Ryton_> if you get this, the rest is pea-NUTS
15:49:20  <Ryton_>  => still nuts, but smaller ;-)
15:52:15  <Ryton_> btw, is MGM's monster active already?
15:52:25  <Ryton_> mfb *
15:53:29  <Ryton_> the 42 logic gate "thingies"
15:55:52  <rb98700> Yes... I'm thik that is active...
15:55:56  <rb98700> think
15:56:35  <rb98700> And V made a pet "holy shit edition"... T_T
15:58:57  <rb98700> If you let me say.... This game become a logic madness! hahaha
16:03:32  <Ryton_> āˆµopenttd coop: to go beyond what everyone deemed possible!
16:04:57  <Ryton_> the interaction in this game between yourself, Lope, V, Vinny, etc is quite productive! :-D
16:05:49  *** ODM has joined #openttdcoop
16:05:49  *** ChanServ sets mode: +o ODM
16:19:48  <PublicServer> *** rt98700 has left the game (general timeout)
16:19:48  <PublicServer> *** rt98700 has left the game (connection lost)
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16:21:21  <rb98700> But... I have nothing to contribute to they... I only learning here...
16:21:52  *** pugi has joined #openttdcoop
16:22:12  <rb98700> In fact I only get game more uly to make a contrast to their work. Kkkkk
16:22:18  <rb98700> ugly
16:27:04  <Ryton_> well, compared to the average drop-by here, you have a very high level of understanding... even compared to some usual suspects too!
16:27:57  <Ryton_> I can't wait to see your progress from here onwards ;-)
16:30:35  <rb98700> :) These words give me hope. 'Cause when I saw their work, I lost a lot of mood
16:32:25  <Ryton_> try to see it as inspirational: there are endless possibilities, both at high -hub- level and at lower ones! ;-) :-P
16:34:52  <Ryton_> but, so far for philosophical chatter: is the 3 and 4 the line active already?
16:36:27  <rb98700> True... :)
16:37:47  <rb98700> No not yet... And we need turno on at least the 3rd...
16:37:55  <rb98700> turn
16:40:48  <Ryton_> good, that means there is sowe building at my level required ;-) : easy exit expansions, and drop stations
16:41:05  <Ryton_> *some=some
16:41:23  <Ryton_> *sowe...
16:43:56  <rb98700> ;)
16:44:13  <rb98700> I will need you as consultor... Hahaha
16:44:43  <rb98700> My exit to sdrop is jamming. ><
16:45:42  <rb98700> I unplugged it to avoid the jam. But this makes the flow unbalanced to Ndrop...
16:49:26  *** Ryton_ has quit IRC
17:08:15  <LoPo> !players
17:08:18  <PublicServer> LoPo: There are currently no clients connected to the server
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17:21:17  <rb98700> Lopo... I lost my connection... I'm connecting again...
17:21:35  <rb98700> !password
17:21:35  <PublicServer> rb98700: tuners
17:21:48  <PublicServer> *** Game still paused (number of players)
17:21:48  <PublicServer> *** rt98700 joined the game
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17:57:14  <PublicServer> *** Game still paused (number of players)
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17:57:20  <PublicServer> <Ryton> oi
18:01:01  <PublicServer> <Ryton> hi rt98700
18:06:24  <rb98700> Hi!
18:27:03  *** mfb- has joined #openttdcoop
18:27:03  *** ChanServ sets mode: +o mfb-
18:27:03  <mfb-> hi
18:27:03  <PublicServer> <rt98700> hi
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18:27:25  <PublicServer> *** mfb joined the game
18:27:51  <PublicServer> *** rt98700 has left the game (general timeout)
18:27:52  <PublicServer> *** rt98700 has left the game (connection lost)
18:28:21  <rb98700> =/
18:29:27  *** rb98700 has quit IRC
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18:32:43  <rb98700> !password
18:32:43  <PublicServer> rb98700: probed
18:32:54  <PublicServer> *** rt98700 joined the game
18:35:09  <PublicServer> <Ryton> wb
18:39:00  <PublicServer> <rt98700> Working!!!!
18:39:03  <PublicServer> <rt98700> XD
18:39:41  <PublicServer> <rt98700> C'u
18:39:52  <PublicServer> *** rt98700 has joined spectators
18:53:33  <Maraxus> !password
18:53:33  <PublicServer> Maraxus: tonnes
18:53:48  <PublicServer> *** Maraxus joined the game
18:54:11  <PublicServer> <Maraxus> hi
18:54:14  <PublicServer> <mfb> hi
18:56:02  <PublicServer> *** Maraxus has joined company #1
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18:56:15  <PublicServer> <Ryton> oopzie
18:56:17  <PublicServer> <mfb> oh oh
18:56:21  <PublicServer> <Ryton> logic dieds
18:56:24  <PublicServer> <Ryton> died*
18:56:40  <PublicServer> <mfb> poor logic
18:59:25  <PublicServer> <Ryton> bah
18:59:47  <PublicServer> <mfb> ?
18:59:57  <PublicServer> <Ryton> I lost my plan :p
19:00:15  <PublicServer> <mfb> happens ;)
19:00:17  <PublicServer> <Ryton> lost =fort :p
19:00:19  <PublicServer> <Ryton> forgot*
19:10:33  <PublicServer> *** mfb has joined spectators
19:10:57  <PublicServer> <Ryton> pff
19:11:01  <PublicServer> <Ryton> need a 3rd gate :-)
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19:21:25  <PublicServer> <Ryton> bah, I caught a sugar train in a battery slh
19:23:14  <PublicServer> <Maraxus> sugar trains seem to be all over the place...
19:23:55  <PublicServer> <Ryton> hmm
19:24:01  <PublicServer> <Ryton> my slh is leaking trains :p
19:24:03  <PublicServer> <Ryton> not good
19:25:33  <PublicServer> <Ryton> can I fund a primary plz?
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19:45:07  <mfb-> at a specific place?
19:45:15  <PublicServer> <Ryton> yeah
19:45:17  <PublicServer> *** mfb has joined company #1
19:45:33  <PublicServer> <Ryton> somewhere around :-)
19:45:37  <PublicServer> <Ryton> plenty of space there
19:45:53  <PublicServer> *** Chris Booth joined the game
19:46:14  <mfb-> !rcon set raw_industry_construction 1
19:46:20  <mfb-> I think we can keep this setting
19:46:27  <mfb-> we have magic bulldozer anyway
19:46:33  <PublicServer> <Ryton> true
19:46:35  <PublicServer> <Ryton> ty
19:46:45  <PublicServer> <Ryton> ty
19:46:55  <PublicServer> <mfb> crap, I need more pf traps
19:47:05  <PublicServer> <Chris Booth> more you say
19:47:28  <PublicServer> <mfb> that's what I said
19:54:40  <PublicServer> *** Chris Booth has left the game (leaving)
19:55:52  <PublicServer> <Ryton> pff
19:56:43  <PublicServer> <Ryton> bah, not ok
19:57:49  <PublicServer> <mfb> something is wrong with empty S->N
19:58:17  <PublicServer> <mfb> no trains on this line
19:58:31  <PublicServer> <Ryton> i'll check too
19:58:47  <PublicServer> <mfb> LoPos construction :D
20:02:06  <PublicServer> <Ryton> I guess we need either 3rd and 4th
20:02:09  <PublicServer> <Ryton> or lots more trains
20:02:14  <PublicServer> <Ryton> so some are not absorbed by lopos part :p
20:05:28  <PublicServer> <mfb> omg I sent an empty train on the full line!
20:05:40  <PublicServer> <Ryton> I'll come back :-)
20:05:46  <PublicServer> <mfb> :p
20:08:41  <PublicServer> <Maraxus> gn
20:08:51  <PublicServer> <mfb> gn
20:08:53  <PublicServer> *** Maraxus has left the game (leaving)
20:09:00  *** Maraxus has quit IRC
20:14:12  <PublicServer> <Ryton>  :-)
20:14:12  <PublicServer> <Ryton> back :-)
20:25:01  <PublicServer> <mfb> yeah
20:25:15  <PublicServer> <mfb> now I have a logic line which additionally servers as PF-trap
20:25:35  <PublicServer> <Ryton> the holy Grail! :-)
20:25:57  <PublicServer> <mfb> hmm
20:26:07  <PublicServer> <mfb> in fact the design makes this easy
20:26:25  <PublicServer> <mfb> maybe I can get rid of some lines
20:26:29  <PublicServer> <mfb> but probably not today
20:26:39  <PublicServer> <mfb> are you working on anything?
20:30:21  <Chris_Booth> yes
20:30:46  <PublicServer> <mfb> and where are the bubbles trains :(
20:30:53  <Chris_Booth> france
20:31:53  <PublicServer> <mfb> yeah it works
20:32:20  <Chris_Booth> ooh iPhone 5 in august?
20:34:44  <PublicServer> <mfb> it works!
20:35:10  <PublicServer> *** mfb has joined spectators
20:35:10  <PublicServer> *** Game paused (number of players)
20:35:18  <PublicServer> <Ryton> this doesnt :))
20:35:22  <PublicServer> <Ryton> congrats mfb :-)
20:35:56  <PublicServer> <Ryton> was working on something, but nothing important
20:35:56  <PublicServer> <Ryton> cya later
20:36:02  <PublicServer> *** Ryton has left the game (leaving)
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20:54:56  <PublicServer> *** mfb has joined company #1
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21:12:50  <V453000> !password
21:12:50  <PublicServer> V453000: clinch
21:13:02  <PublicServer> *** Game still paused (number of players)
21:13:02  <PublicServer> <V453000> hai
21:13:05  <PublicServer> *** V453000 joined the game
21:14:02  <Chris_Booth> hi V453000
21:14:08  <V453000> hi
21:14:42  <Chris_Booth> I need a sleep!
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23:03:32  <LoPo> hi
23:03:39  <LoPo> !players
23:03:42  <PublicServer> LoPo: Client 1767 is rt98700, a spectator
23:05:09  <LoPo> !password
23:05:09  <PublicServer> LoPo: orgasm
23:05:15  <LoPo> lol!
23:05:23  <PublicServer> *** Game still paused (number of players)
23:05:26  <PublicServer> *** LoPo joined the game
23:06:31  <PublicServer> <LoPo> rt98700: ey
23:08:02  <PublicServer> *** LoPo has left the game (leaving)
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