Config
Log for #openttdcoop on 26th July 2012:
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00:30:59  <inkoate> Oh, Mazur, you asked me if this was my first time here, I completely didn't see that message.
00:31:12  <inkoate> Its not, but I don't have a ton of openttd experience, so I just watch for now.
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00:53:21  <Sassafrass> I'm missing some NewGRF content for the public server, where can I get it?
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00:55:26  <inkoate> @newgrf
00:55:30  <inkoate> !newgrf
00:55:30  <PublicServer> inkoate: Please use /msg for the newgrf list (and use !grf)
00:55:39  <inkoate> Try that, sassafrass
00:55:46  <Sassafrass> !newgrf
00:55:46  <PublicServer> Sassafrass: Please use /msg for the newgrf list (and use !grf)
00:55:56  <Sassafrass> !grf
00:55:56  <PublicServer> Sassafrass: http://www.openttdcoop.org/wiki/GRF (Version 8.0)
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01:30:11  <inkoate> If anyone does come around and start building tonight, ping me. I'd love to watch and learn (and possibly help out).
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06:53:57  <kakben> @quickstart
06:53:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
06:54:48  <kakben> !help
06:54:49  <PublicServer> kakben: http://www.openttdcoop.org/wiki/IRC_Commands
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07:43:11  <Sassafrass> !password
07:43:11  <PublicServer> Sassafrass: denial
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12:11:18  *** kinetic.oftc.net sets mode: +ov Mazur Mazur
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13:38:09  <Syl59> !password
13:38:09  <PublicServer> Syl59: scalps
13:38:21  <PublicServer> *** Game still paused (number of players)
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13:38:22  <PublicServer> <[FR]Syl59> Hi mazur
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14:34:07  <cypher> Is there any way to register my nickname with the server?
14:34:21  <cypher> (quick, before the guy who keeps using my nickname gets back]
14:38:20  <Wold> well..
14:38:22  <Wold> yeah?
14:39:38  <Wold> ./msg nickserv register email password
14:40:00  <Wold> no, the other way round password email
15:01:43  <cypher> Wold : thanks, I'll give it a try
15:02:53  <cypher> Guh, that dude is registered already :(
15:04:20  <Wold> well ... you can try to flood the server and guess the password
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15:04:45  <LoPo> lo
15:05:34  <LoPo> !password
15:05:40  <PublicServer> LoPo: legacy
15:05:41  <PublicServer> *** Game still paused (number of players)
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15:06:41  <PublicServer> <LoPo> hi
15:07:06  <cypher> Wold i actually did, i thought it might be me registered at some point and forgetting it later :)
15:07:17  <PublicServer> <CYPHER> hi
15:21:08  <Wold> cypher, do you keep logs?
15:21:17  <cypher> nope
15:21:30  <PublicServer> <LoPo> logs of what?
15:21:45  <Wold> see your mail account around 13th of may - it's when the nick was registered
15:22:05  <PublicServer> <LoPo> your nick?
15:22:06  <PublicServer> <LoPo> ormine?
15:22:33  <Wold> and i've send a password change request to the email right now for your nickname :)
15:23:01  <LoPo> my nickname?
15:23:05  <LoPo> who are you?
15:23:36  <cypher> And since there are no news in my inbox, that makes it not my account :)
15:23:40  <LoPo> same here
15:23:42  <Wold> LoPo, not yours - cyphers :)
15:25:25  <Wold> well if you can find the owner of the ip address maybe you can reclaim it :)
15:25:33  <Wold> Last host: 64.69.77.108
15:25:39  <PublicServer> <LoPo> what is wrong?
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15:38:08  <cypher> What?
15:38:25  <cypher> LoPo : were you playing? I can come back :)
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15:45:31  <inkoate> What are the relative benefits of electric railway vs. deisel/steam?
15:45:35  <inkoate> why would you build in one vs the other?
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16:48:18  <inkoate> !password
16:48:18  <PublicServer> inkoate: jackal
16:48:27  <PublicServer> *** Game still paused (number of players)
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16:48:51  <PublicServer> <Inkoate> Mazur, if you want to work I can join the company to unpause
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17:19:38  <PublicServer> <Mazur> No, I am here for that very purpose, if anyone else wants to work.
17:20:16  <PublicServer> <Mazur> I don;t know nor grok this particular game to contribute much, if anything.
17:23:59  <Chris_Booth> hi
17:26:16  <PublicServer> *** Game still paused (number of players)
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17:28:12  <PublicServer> <Inkoate> Chris, where are you working right now? Would love to just watch and learn.
17:28:25  <PublicServer> <Chris Booth> Inkoate: I am not at the moment
17:28:31  <PublicServer> <Inkoate> Ah, ok
17:28:50  <PublicServer> <Chris Booth> I am thinking about adding a 5th line to the town loop
17:30:18  <PublicServer> <Inkoate> At the Good and food drop, you mean?
17:30:34  <PublicServer> <Chris Booth> yes
17:31:09  <PublicServer> <Inkoate> gotcha.
17:43:11  <PublicServer> <Chris Booth> ooh BBH 05 is now much better Win
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17:55:09  <PublicServer> <Inkoate> do openttdcoop folks usually play with 32bpp? Or is that even possible?
17:55:19  <PublicServer> <Chris Booth> it is possible
17:55:26  <PublicServer> <Chris Booth> but don't think it has been done
17:55:40  <PublicServer> <Inkoate> I se.
17:55:41  <PublicServer> <Inkoate> *see
17:55:53  <PublicServer> <Chris Booth> not many full 32bbp grfs out there
17:56:00  <PublicServer> <Chris Booth> lots of 8bbp
17:56:24  <PublicServer> <Inkoate> so its just hard to get all the sprites we'd need?
17:56:26  <PublicServer> <Chris Booth> yes
17:56:40  <PublicServer> <Chris Booth> or have mixed 8bpp and 32 bpp
18:00:33  <PublicServer> <Inkoate> That makes sense
18:00:35  <PublicServer> <Chris Booth> I think this map is at a stage of expand everything or new game
18:00:49  <PublicServer> <Chris Booth> not my plan so will have to wait for V453000 to decide that
18:02:47  <PublicServer> <Chris Booth> Inkoate: we have a kinda sandbox server if you want to learn some stuff
18:02:58  <PublicServer> <Chris Booth> it is on the lastest stable version
18:03:09  <PublicServer> <Chris Booth> can be found in the IRC channel #openttdcoop.stable
18:03:16  <PublicServer> <Inkoate> Yeah, i think I've read of it.
18:03:16  <PublicServer> <Inkoate> cool
18:03:34  <PublicServer> <Chris Booth> It is more relaxed than in here
18:03:52  <PublicServer> <Chris Booth> and lots of our players have a cheaky play over there
18:07:07  <PublicServer> *** Chris Booth has joined spectators
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18:07:08  <PublicServer> <Chris Booth> I am afk now
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19:16:44  <Troy_McClure> !password
19:16:45  <PublicServer> Troy_McClure: lapels
19:16:54  <PublicServer> *** Game still paused (number of players)
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19:17:56  <PublicServer> <Troy McClure> hi Maz
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19:37:49  <inkoate> !password
19:37:49  <PublicServer> inkoate: bureau
19:38:06  <inkoate> oh sure, the password is like the hardest word to spell in the english language...
19:38:23  <Troy_McClure> its not that hard
19:38:28  <PublicServer> *** Inkoate joined the game
19:38:30  <PublicServer> <Troy McClure> hi
19:38:31  <inkoate> :)
19:38:38  <PublicServer> <Inkoate> I just always get it wrong
19:38:40  <PublicServer> <Inkoate> hello
19:40:18  <PublicServer> <Inkoate> What are you working on, if anything?
19:40:33  <PublicServer> <Troy McClure> nothing wrong with it theoretically
19:40:47  <PublicServer> <Troy McClure> but the trains from up have a bias to take the top track
19:41:05  <PublicServer> <Troy McClure> and I don't want to solve it with penalties, so I'm changing the layout
19:41:07  <PublicServer> <Inkoate> sorry, where?
19:41:21  <PublicServer> <Troy McClure> so there 's less difference between distance to both
19:41:23  <PublicServer> <Troy McClure> at !!here
19:41:29  <PublicServer> <Troy McClure> near prios /mfb
19:41:43  <PublicServer> <Inkoate> got it
19:42:07  <PublicServer> <Inkoate> huh. that !!here sign isn't in the sign list
19:42:25  <PublicServer> <Inkoate> oh, no there it is, nvm
19:46:47  <PublicServer> *** Chris Booth joined the game
19:47:02  <PublicServer> <Chris Booth> hi
19:47:06  <PublicServer> <Inkoate> Hey
19:47:52  <PublicServer> <Troy McClure> hi
19:49:14  <PublicServer> <Inkoate> There's three station tracks at the goods and food drop that get no trains no matter how backed up things are
19:49:40  <PublicServer> <Chris Booth> the ones that aren't connected?
19:49:52  <PublicServer> <Inkoate> well, ok, so there are six tracks... :)
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19:50:54  <PublicServer> <Inkoate> labeled them busted tracks?
19:50:56  <PublicServer> <Chris Booth> no they work
19:51:10  <PublicServer> <Chris Booth> I have seen them used
19:51:28  <PublicServer> <Inkoate> well, yeah, they're hooked up, but I guess I'm saying not balanced as well
19:52:46  <PublicServer> <Chris Booth> they seem fine to me
19:52:56  <PublicServer> <Inkoate> Maybe I just caught it at a weird time
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19:55:11  <PublicServer> <Inkoate> haha, where is the option to not give me the "train is getting old" messages?
19:55:17  <PublicServer> <Inkoate> getting spammed by them
19:55:17  <PublicServer> <Troy McClure> yes
19:55:27  <PublicServer> <Troy McClure> in the bar, at message settings
19:55:50  <PublicServer> <Inkoate> ah, thank you. Of course, you wouldn't put it with the rest of the settings.
19:56:32  <PublicServer> <Troy McClure> Chris, could you check at SLH06
19:56:47  <PublicServer> <Chris Booth> I could, but I don't want to
19:56:55  <PublicServer> <Troy McClure> hmm
19:57:02  <PublicServer> <Troy McClure> working on anything then?
19:57:08  <PublicServer> <Chris Booth> no
19:57:14  <PublicServer> <Troy McClure> (it was just for control, not anything else)
19:57:16  <PublicServer> <Chris Booth> damn it I should have said being annoying
19:57:32  <PublicServer> <Chris Booth> what you want me to do to SLH 06?
19:57:42  <PublicServer> <Troy McClure> I've changed a bit
19:57:49  <PublicServer> <Chris Booth> the prior
19:57:51  <PublicServer> <Troy McClure> but I think one prio is too short
19:57:53  <PublicServer> <Chris Booth> looks fine to me
19:57:55  <PublicServer> <Troy McClure> y
19:58:06  <PublicServer> <Troy McClure> k
19:58:08  <PublicServer> <Troy McClure> thanks
19:58:34  <PublicServer> <Chris Booth> a 3rd line might be more usefull bu that is limited by the BBH more than the SLH
19:58:44  <PublicServer> <Troy McClure> yes, I know
19:59:00  <PublicServer> <Troy McClure> I was trying to solve it with at least interference
20:01:57  <PublicServer> <Chris Booth> I tryed to play the UK map the otherday I was hopeless
20:02:09  <PublicServer> <Troy McClure> went bankrupt?
20:02:11  <PublicServer> <Troy McClure> or what?
20:02:21  <PublicServer> <Chris Booth> no bombed the country to shit
20:02:43  <PublicServer> <Chris Booth> made massive MLs and kill most towns
20:02:50  <PublicServer> <Chris Booth> the map is just to big
20:03:08  <PublicServer> <Troy McClure> the world is big IRL
20:03:15  <PublicServer> <Chris Booth> yep
20:03:33  <PublicServer> <Chris Booth> it also had to many towns on it so they had to be dealt with
20:03:43  <PublicServer> <Troy McClure> "dealt with"
20:03:45  <PublicServer> <Troy McClure> nice expression ;)
20:03:56  <PublicServer> <Chris Booth> :P
20:04:35  <PublicServer> <Chris Booth> I might try it again after editing the map so there are only the top 15 cities and then work on it properly
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20:08:23  <PublicServer> <Inkoate> Is this one nearly done, you guys think, or are there more stations/trains to add?
20:08:45  <PublicServer> <Troy McClure> well, I don't know
20:08:55  <PublicServer> <Troy McClure> but there are stations that need more trains
20:09:22  <PublicServer> <Troy McClure> but that would be suboptimization
20:09:25  <PublicServer> <Troy McClure> but that is the goal
20:09:31  <PublicServer> <Troy McClure> everything transported
20:09:37  <PublicServer> <Troy McClure> all stations loading
20:09:41  <PublicServer> <Troy McClure> anyways, need to go
20:09:51  <PublicServer> <Inkoate> See ya
20:10:01  <PublicServer> <Troy McClure> bb
20:10:03  <PublicServer> <Troy McClure> have fun
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20:45:31  <LoPo> !password
20:45:31  <PublicServer> LoPo: raster
20:45:46  <PublicServer> *** Game still paused (number of players)
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20:45:46  <PublicServer> *** LoPo joined the game
20:45:48  <PublicServer> <LoPo> hi
20:57:29  <inkoate> Hey LoPo, what's up?
20:57:36  <PublicServer> <LoPo> ceiling
20:57:40  <PublicServer> <LoPo> ;)
20:57:50  <PublicServer> <LoPo> brb, getting a drink
20:58:22  <PublicServer> <LoPo> comming onling?
21:00:26  <LoPo> inkoate: are you also coming?
21:00:43  <inkoate> sure, why no
21:00:44  <inkoate> not
21:00:59  <inkoate> !password
21:00:59  <PublicServer> inkoate: khakis
21:01:16  <PublicServer> *** Inkoate joined the game
21:01:35  <PublicServer> <Inkoate> don't know what to work on, I'm a complete newb
21:01:58  <PublicServer> <LoPo> help me expand the line from SLH 06 to BBH 05
21:02:24  <PublicServer> <Inkoate> ah, yes, ok
21:02:34  <PublicServer> <Inkoate> folks were talking about this earlier, it needs another line
21:08:54  <PublicServer> <LoPo> oky, that was the easy part :)
21:09:00  <PublicServer> <Inkoate> haha
21:09:11  <PublicServer> <Inkoate> the line needs to come down further at the BBH, no?
21:09:22  <PublicServer> <Inkoate> further east that is
21:10:24  <PublicServer> <LoPo> yes
21:10:42  <PublicServer> <LoPo> now it needs to enter the hub
21:10:48  <PublicServer> <Inkoate> I can help a little bit at least. :)
21:10:48  <PublicServer> <Inkoate> Yeah
21:10:54  <PublicServer> <Inkoate> need to find another way under tetford
21:11:01  <PublicServer> <LoPo> nha
21:11:12  <PublicServer> <LoPo> im gona cheat it in ;)
21:11:14  <PublicServer> <Inkoate> just join in the tunnels already there?
21:11:16  <PublicServer> <Inkoate> heh
21:13:27  <PublicServer> <LoPo> use electric railways plz
21:13:34  <PublicServer> <Inkoate> oh, damn sorry
21:13:40  <PublicServer> <LoPo> np ;)
21:13:50  <PublicServer> <LoPo> ah stupid farm
21:13:57  <PublicServer> <Inkoate> always in the way
21:17:31  <PublicServer> <LoPo> hmmm
21:18:13  <PublicServer> <LoPo> stupid cl :"P
21:18:27  <PublicServer> <Inkoate> you're going to jump the middle track with the northern track?
21:18:35  <PublicServer> <LoPo> ?
21:18:42  <PublicServer> <LoPo> which one?
21:19:08  <PublicServer> <Inkoate> just south of the farm where you have the track sitting there, you're going to conenct that to the new one?
21:19:31  <PublicServer> <LoPo> yes and no :P
21:19:37  <PublicServer> <Inkoate> hehe
21:19:45  <PublicServer> <Inkoate> that works too
21:20:08  <PublicServer> <LoPo> lets make it nicer
21:21:12  <PublicServer> <Inkoate> then like this?
21:21:18  <PublicServer> <LoPo> no
21:21:24  <PublicServer> <LoPo> its done not
21:21:34  <PublicServer> <Inkoate> oh yeah, I see it
21:21:41  <PublicServer> <Inkoate> cool
21:22:27  <PublicServer> <Inkoate> Is the stuff at prio? a priority of some kind?
21:22:38  <PublicServer> <LoPo> yes
21:23:24  <PublicServer> <LoPo> k now the other line
21:23:34  <PublicServer> <LoPo> from the bbh to the slh
21:23:44  <PublicServer> <Inkoate> yup
21:24:02  <PublicServer> <Inkoate> have a confused train though
21:24:04  <PublicServer> <Inkoate> on the new line
21:24:26  <PublicServer> <LoPo> that is you fault :P
21:24:30  <PublicServer> <Inkoate> lol
21:24:32  <PublicServer> <LoPo> no electricity ;)
21:24:46  <PublicServer> <Inkoate> lol
21:24:48  <PublicServer> <Inkoate> I can fix that
21:24:48  <PublicServer> <LoPo> :)
21:24:58  <PublicServer> <LoPo> already fixed it
21:25:04  <PublicServer> <Inkoate> yup
21:31:38  <PublicServer> <Inkoate> shall I run the line all the way up to the SLH?
21:31:44  <PublicServer> <Inkoate> or as far as I can get it
21:31:46  <PublicServer> <LoPo> :) yes
21:32:00  <PublicServer> <Inkoate> electrified, of course
21:32:03  <PublicServer> <LoPo> :)
21:32:50  <PublicServer> <Inkoate> animals WP is in the way... ;)
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21:33:00  <PublicServer> <LoPo> move the ML a bit
21:33:07  <PublicServer> <Inkoate> yup, going to
21:35:45  <PublicServer> <Inkoate> ooh, drastic
21:35:59  <PublicServer> <LoPo> not drastic :)
21:36:02  <PublicServer> <Inkoate> heh
21:36:05  <PublicServer> <LoPo> usefull
21:36:11  <PublicServer> <Inkoate> yeah, more drastic than Iw as being
21:36:17  <PublicServer> <LoPo> ah k :)
21:36:19  <PublicServer> <Inkoate> that's all
21:37:10  <PublicServer> <Inkoate> haha, thank you
21:37:12  <PublicServer> <LoPo> oops :P
21:37:18  <PublicServer> <Inkoate> I was thinking we might just have to level it
21:39:16  <PublicServer> <Inkoate> just to get them off that line eventually
21:39:30  <PublicServer> <LoPo> ye
21:42:42  <PublicServer> <Inkoate> I gotta admit, I didn't anticipate whatever it is you're building right now...
21:42:57  <PublicServer> <LoPo> ?
21:43:07  <PublicServer> <LoPo> why?
21:43:13  <PublicServer> <Inkoate> I don't understand what its doing.
21:43:23  <PublicServer> <Inkoate> unless its just a big prio?
21:43:38  <PublicServer> <LoPo> lets find out then :D
21:43:48  <PublicServer> <Inkoate> oooh, a mystery!
21:43:51  <PublicServer> <LoPo> ow shit
21:44:29  <PublicServer> <LoPo> k now it will work ;)
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21:44:43  <PublicServer> <LoPo> lol
21:44:45  <PublicServer> <Inkoate> haha, ok
21:45:03  <PublicServer> <Inkoate> that was the easiet way to do that?
21:45:05  <PublicServer> <Inkoate> :)
21:45:07  <PublicServer> <LoPo> the first wone was wrong
21:45:22  <PublicServer> <LoPo> ow now it still doens work
21:45:30  <PublicServer> <Inkoate> yeah, there's a combo wrong somewhere.
21:45:33  <PublicServer> <Inkoate> there it goes
21:45:51  <PublicServer> <LoPo> but its a reserver
21:46:05  <PublicServer> <Inkoate> to regulate flow on the ML?
21:46:23  <PublicServer> <Inkoate> or just a fancy way to let them switch lines?
21:46:25  <PublicServer> <LoPo> becuase the corner of the exit track to the SL was to steap
21:46:28  <PublicServer> <LoPo> no
21:46:34  <PublicServer> <Inkoate> got it
21:46:49  <PublicServer> <LoPo> fancy way of building a 180 deg corner ;P
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21:50:23  <PublicServer> <Inkoate> cool, thanks for letting me watch.
21:50:34  <PublicServer> <LoPo> watching is always free :)
21:50:40  <PublicServer> <LoPo> but building is better :)
21:50:43  <PublicServer> <Inkoate> hah
21:50:43  <PublicServer> <Inkoate> first one is always free
21:50:48  <PublicServer> <LoPo> ;)
21:50:55  <PublicServer> <LoPo> thats a secret
21:51:01  <PublicServer> <Inkoate> hehe
21:51:57  <PublicServer> <Inkoate> the northernmost eastbound lane is still jamming.
21:52:03  <PublicServer> <Inkoate> don't know quite how to help it though
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21:52:21  <PublicServer> <LoPo> where?
21:52:32  <PublicServer> <LoPo> at the hub?
21:52:40  <PublicServer> <Inkoate> at !!here
21:52:53  <PublicServer> <LoPo> ye
21:53:12  <PublicServer> <LoPo> exit is to slow
21:53:30  <PublicServer> <Inkoate> yeah
21:53:41  <PublicServer> <Inkoate> third tunnel over there?
21:53:51  <PublicServer> <LoPo> hmmm
21:54:05  <PublicServer> <LoPo> doubling and more buffer
21:54:16  <PublicServer> <Inkoate> its actually moving better now
21:54:38  <PublicServer> <LoPo> :O its magic
21:54:50  <PublicServer> <Inkoate> heh
21:55:04  <PublicServer> <LoPo> the wave of trains is just gonefor now
21:55:08  <PublicServer> <LoPo> it will be back soon
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21:58:58  <PublicServer> <LoPo> look
21:59:08  <PublicServer> <LoPo> now it jammes again
21:59:27  <PublicServer> <LoPo> ow and now its gone
21:59:29  <PublicServer> <LoPo> ...
21:59:32  <PublicServer> <Inkoate> hehe
21:59:35  <PublicServer> <Inkoate> hard to test
22:02:12  <PublicServer> <Inkoate> why do you have signals facing the "wrong" way just before the tunnels under tetford?
22:02:50  <PublicServer> <LoPo> reserved two-way pbs give extra penalty
22:04:04  <PublicServer> <Inkoate> so they'll be even less likely to take that route?
22:05:30  <PublicServer> <Inkoate> the wave at SLH06 might be fixable with a prio against the trains coming out of your 360
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22:07:20  <PublicServer> <Inkoate> hmm, no
22:07:24  <PublicServer> <Inkoate> nvm
22:10:58  <PublicServer> <LoPo> back
22:11:08  <PublicServer> <Inkoate> hey
22:11:43  <PublicServer> <LoPo> ye you can do that indeed
22:11:58  <Sassafrass> !password
22:11:58  <PublicServer> Sassafrass: anuses
22:12:02  <Sassafrass> lol
22:12:02  <PublicServer> <LoPo> but doublin gis better i think
22:12:09  <PublicServer> <LoPo> hi sas
22:12:14  <Sassafrass> nice password
22:12:14  <PublicServer> *** Sassafrass joined the game
22:12:16  <Sassafrass> hi
22:12:17  <PublicServer> <LoPo> and brb need to take a dump
22:12:20  <PublicServer> <LoPo> :P
22:12:26  <PublicServer> <Inkoate> you think doubling the tunnel?
22:12:26  <PublicServer> <Inkoate> hahah, ok
22:12:33  <PublicServer> <Inkoate> hi sassafrass
22:12:44  <PublicServer> <Sassafrass> hi Inkoate
22:17:48  <PublicServer> <LoPo> back
22:18:45  <PublicServer> <Sassafrass> lol
22:18:51  <PublicServer> <Sassafrass> "This is some high quality coal"
22:19:13  <PublicServer> <LoPo> :)
22:19:49  <PublicServer> <Inkoate> back too
22:22:20  <PublicServer> <Inkoate> yup, there you go LoPo
22:22:26  <PublicServer> <LoPo> ?
22:22:32  <PublicServer> <Inkoate> doubling the line
22:22:52  <PublicServer> <Inkoate> I was trying to set that up, but you did it better than I was thinking..
22:23:15  <PublicServer> <LoPo> :)
22:23:26  <PublicServer> <LoPo> its still not perfect
22:23:32  <PublicServer> <Inkoate> yeah, still too much volume
22:23:50  <PublicServer> <Inkoate> could put in one more potentially?
22:27:01  <PublicServer> <LoPo> this should worl
22:27:03  <PublicServer> <LoPo> work
22:27:09  <PublicServer> <Inkoate> looks good
22:27:40  <PublicServer> <Inkoate> we might even want more on the far side of the tunnels, but.
22:27:50  <PublicServer> <LoPo> ye
22:27:58  <PublicServer> <LoPo> we/you can do that :)
22:28:04  <PublicServer> <Inkoate> hehe
22:29:14  <PublicServer> <LoPo> no yes?
22:31:11  <PublicServer> <LoPo> Inkoate?
22:31:17  <PublicServer> <Inkoate> Yeah?
22:31:19  <PublicServer> <LoPo> ah
22:31:26  <PublicServer> <LoPo> you started :)
22:31:31  <PublicServer> <Inkoate> well, just barely
22:31:33  <PublicServer> <Inkoate> hah
22:32:05  <PublicServer> <Inkoate> trying to figure out how far to double to.
22:32:23  <PublicServer> <LoPo> till the first split
22:32:59  <PublicServer> <Inkoate> k
22:36:25  <PublicServer> <Inkoate> better?
22:39:31  <PublicServer> <LoPo> lol
22:39:42  <PublicServer> <LoPo> that is still JBS Inkoate
22:39:56  <PublicServer> <Inkoate> JBS?
22:40:10  <PublicServer> <LoPo> see your work ;)
22:40:48  <PublicServer> <Inkoate> doesn't it have to here?
22:40:53  <PublicServer> <LoPo> make is join after split
22:40:58  <PublicServer> <LoPo> yes
22:41:00  <PublicServer> <Inkoate> some of the trains are heading south
22:41:00  <PublicServer> <LoPo> but
22:41:03  <PublicServer> <LoPo> yes
22:41:07  <PublicServer> <LoPo> and some west
22:41:10  <PublicServer> <Inkoate> right
22:41:14  <PublicServer> <LoPo> but
22:41:28  <PublicServer> <LoPo> this is no improvement
22:41:46  <PublicServer> <Sassafrass> where are you guys
22:41:48  <PublicServer> <LoPo> you just lengthed the tracks a bit
22:41:58  <PublicServer> <LoPo> west of SLH 06
22:42:34  <PublicServer> <LoPo> want me to show how to do it better or do you give it another try :)
22:43:08  <PublicServer> <Inkoate> I'll give it another go, I think I see what you're getting at.
22:43:20  <PublicServer> <LoPo> :)
22:47:46  <PublicServer> <LoPo> that tunnel is quit long
22:48:05  <PublicServer> <Inkoate> yeah
22:48:18  <PublicServer> <Inkoate> break it up in the middle?
22:48:24  <PublicServer> <LoPo> :)
22:48:38  <PublicServer> <Inkoate> does that even work? :)
22:48:48  <PublicServer> <Inkoate> right
22:48:50  <PublicServer> <LoPo> yes
22:48:52  <PublicServer> <Inkoate> :)
22:49:03  <PublicServer> <LoPo> curve length is 3 minimal
22:50:49  <PublicServer> <LoPo> done:)
22:50:53  <PublicServer> <Inkoate> tada!
22:50:54  <PublicServer> <Inkoate> danke
22:54:00  <PublicServer> <Sassafrass> LoPo I like your tuntown woods
22:54:10  <PublicServer> <LoPo> me2 :)
22:54:25  <PublicServer> <LoPo> but thx
22:54:36  <PublicServer> <LoPo> any thing in paticular?
22:54:42  <PublicServer> <Sassafrass> it's lovely
22:54:48  <PublicServer> <Sassafrass> the station is fun to watch
22:54:54  <PublicServer> <LoPo> :)
22:55:24  <PublicServer> <Sassafrass> it has a nice realistic touch
22:55:30  <PublicServer> <LoPo> ye
22:55:38  <PublicServer> <Sassafrass> I also like Dom's DP-Industries at the OIL DROP
22:55:42  <PublicServer> <LoPo> and its organized
22:55:51  <PublicServer> <LoPo> :)
22:56:02  <PublicServer> <Inkoate> what is this poor :P steam engine doing? :)
22:56:21  <PublicServer> <LoPo> that is just eye candy
22:56:27  <PublicServer> <Inkoate> haha
22:56:29  <PublicServer> <Inkoate> awesome
22:59:04  <PublicServer> <Sassafrass> this game has the incredible power of making me really tired sometimes
22:59:22  <PublicServer> <LoPo> ottd?
22:59:24  <PublicServer> <Inkoate> it is hypnotic in a way
22:59:46  <PublicServer> <LoPo> it will get worse over time ;P
22:59:57  <PublicServer> <LoPo> when you know how to fix things
23:00:07  <PublicServer> <LoPo> but you dont have the time
23:00:21  <PublicServer> <Inkoate> hah, the beauty of ignorance for the moment.
23:00:34  <PublicServer> <LoPo> kinda :)
23:00:51  <PublicServer> <LoPo> that's why im forcing you guys to build stuff :P
23:00:57  <PublicServer> <Inkoate> haha
23:01:00  <PublicServer> <Inkoate> so what's next to build?
23:01:03  <PublicServer> <LoPo> so i can sleep while you are building :D
23:01:26  <PublicServer> <LoPo> well there is a hard one
23:01:49  <PublicServer> <LoPo> we need a 4th from BBH 05 to BBH 04
23:03:18  <inkoate> it goes through a SLH, so you'd have to deal with that too
23:03:25  <PublicServer> <LoPo> yes
23:05:51  <PublicServer> <Inkoate> lol, you getting started? :)
23:05:57  <PublicServer> <LoPo> :P
23:06:12  <PublicServer> <LoPo> this is the easy part ;P
23:06:16  <PublicServer> <Inkoate> the man can't help himself.
23:06:22  <PublicServer> <Inkoate> heh
23:06:32  <PublicServer> <Inkoate> I hadn't even identified that as a part that has to happen yet.
23:07:39  <PublicServer> <Sassafrass> afk
23:08:37  <PublicServer> <LoPo> well
23:08:43  <PublicServer> <LoPo> this one is realy hard
23:08:49  <PublicServer> <LoPo> so i dont blame you
23:08:59  <PublicServer> <Inkoate> haha
23:09:22  <PublicServer> <LoPo> even i have sometroubles with it :)
23:11:28  <PublicServer> <LoPo> hmmm
23:11:34  <PublicServer> <LoPo> it might fit :P
23:11:34  <PublicServer> <Inkoate> heh
23:12:04  <PublicServer> <Inkoate> you planning to go under sendinghead?
23:12:11  <PublicServer> <Inkoate> :)
23:12:49  <PublicServer> <LoPo> ?
23:13:00  <PublicServer> <Inkoate> for the fourth, northbound
23:13:07  <PublicServer> <LoPo> yes
23:13:14  <PublicServer> <LoPo> keep the MLs togetter
23:13:24  <PublicServer> <LoPo> you can try it if you want
23:13:27  <PublicServer> <Inkoate> right
23:13:30  <PublicServer> <LoPo> i made the exit and entry
23:13:32  <PublicServer> <Inkoate> I'll give it a quick shot
23:14:27  <PublicServer> <LoPo> use nice bridges :P
23:14:41  <PublicServer> <LoPo> and
23:14:44  <PublicServer> <LoPo> nvm LO
23:14:46  <PublicServer> <LoPo> :P
23:14:53  <PublicServer> <Inkoate> too short, I think?
23:15:55  <PublicServer> <LoPo> ?
23:16:05  <PublicServer> <LoPo> the exit?
23:16:13  <PublicServer> <LoPo> is fine
23:16:15  <PublicServer> <Inkoate> the bridge
23:16:17  <PublicServer> <Inkoate> sorry
23:16:22  <PublicServer> <Inkoate> is too short to be of the nice kind.
23:16:43  <PublicServer> <LoPo> make some land
23:17:02  <PublicServer> <Inkoate> huh?
23:17:36  <PublicServer> <Sassafrass> should I help?
23:17:51  <PublicServer> <Inkoate> can I destroy town buildings? :)
23:18:05  <PublicServer> <LoPo> no
23:18:16  <PublicServer> <LoPo> only that one road
23:18:19  <PublicServer> <Inkoate> awww. ;)
23:18:41  <PublicServer> <LoPo> build the rest of the hub
23:18:43  <PublicServer> <LoPo> prios
23:18:45  <PublicServer> <LoPo> signals
23:20:04  <PublicServer> <Inkoate> can't remove that road, authority won't let us.
23:20:11  <PublicServer> <Sassafrass> trees?
23:21:17  <PublicServer> <Inkoate> there we go
23:21:23  <PublicServer> <LoPo> now it does :P
23:24:11  <PublicServer> <Inkoate> at BBH4 should I follow the long loop around to the east or is there a better way to do it?
23:24:26  <PublicServer> <LoPo> let me think for a sec
23:24:29  <PublicServer> <Inkoate> k
23:25:55  <PublicServer> <LoPo> stupid train...
23:26:01  <PublicServer> <Inkoate> heh
23:26:08  <PublicServer> <LoPo> there is nothin ghtere
23:26:11  <PublicServer> <LoPo> ,,,
23:26:13  <PublicServer> <Sassafrass> you guys work fast
23:26:43  <PublicServer> <Inkoate> LoPo works fast, I break things fast for him to fix.
23:26:57  <PublicServer> <LoPo> oh
23:27:11  <PublicServer> <LoPo> there is apowerplant :P
23:27:13  <PublicServer> <LoPo> lol
23:27:13  <PublicServer> <Inkoate> yeah
23:27:15  <PublicServer> <Inkoate> annoying.
23:27:26  <PublicServer> <Sassafrass> DEMOLISH IT
23:27:32  <PublicServer> <Sassafrass> jk
23:27:50  <PublicServer> <LoPo> cant
23:28:16  <PublicServer> <LoPo> k this is done :P
23:28:30  <PublicServer> <Inkoate> yeah, just leave it like this
23:28:32  <PublicServer> <Inkoate> it'll be fine
23:30:34  <PublicServer> <LoPo> your prio is still not finished
23:32:29  <LoPo> http://wiki.openttdcoop.org/Priority
23:32:43  <PublicServer> <LoPo> use that info
23:32:54  <PublicServer> <Inkoate> grr, damn land is sloping wrong.
23:32:58  <PublicServer> <Sassafrass> brb poop
23:33:12  <PublicServer> <Inkoate> oh yeah, I know what I'm tryin to do
23:33:22  <PublicServer> <LoPo> k
23:33:28  <PublicServer> <LoPo> show me :P
23:35:51  <PublicServer> <Inkoate> ok, something of a prio
23:36:54  <PublicServer> <LoPo> nice
23:37:05  <PublicServer> <Inkoate> long enough?
23:37:20  <PublicServer> <LoPo> now it is :)
23:37:22  <PublicServer> <Inkoate> cool, that's what I was going to do next!
23:37:25  <PublicServer> <Inkoate> :)
23:37:59  <PublicServer> <Inkoate> the student has become... well, not the master but sligtly less stupid.
23:38:19  <PublicServer> <LoPo> :D
23:38:53  <PublicServer> <Inkoate> I just said to myself that we were almost done
23:38:59  <PublicServer> <Inkoate> then I realized, only half done. :)
23:39:05  <PublicServer> <LoPo> :P
23:39:12  <PublicServer> <LoPo> the harder parts
23:39:30  <PublicServer> <Sassafrass> why is train 1110 stopped?
23:39:45  <PublicServer> <Inkoate> alright, I gotta head out
23:39:53  <PublicServer> <LoPo> ?
23:40:19  <PublicServer> <Inkoate> slang for leave. :)
23:40:31  <PublicServer> <LoPo> ? = for why
23:40:36  <PublicServer> <Inkoate> oh
23:40:46  <PublicServer> <Inkoate> done at work, wife wants to get dinner. :)
23:40:53  <PublicServer> <LoPo> k
23:41:00  <PublicServer> <LoPo> to bad :P
23:41:03  <PublicServer> <Inkoate> thanks for the tutoring.
23:41:09  <PublicServer> <Inkoate> I'll be back, don't worry.
23:41:16  <PublicServer> <LoPo> np
23:41:27  <PublicServer> <LoPo> i enjoyd it to
23:42:17  <PublicServer> *** Inkoate has left the game (leaving)
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23:46:57  <PublicServer> <Sassafrass> nice work lopo
23:47:51  <PublicServer> <LoPo> its almost done
23:49:13  <PublicServer> *** Sassafrass has left the game (leaving)
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23:54:05  <PublicServer> *** LoPo has left the game (leaving)
23:54:05  <PublicServer> *** Game paused (number of players)
23:54:08  <LoPo> bye
23:55:01  *** LoPo has quit IRC

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