Config
Log for #openttdcoop on 27th July 2012:
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00:36:47  *** MDGrein has quit IRC
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01:05:28  <Hazzard> Hello
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01:53:26  <inkoate> !players
01:53:29  <PublicServer> inkoate: Client 3403 (Orange) is Mazur, in company 1 (Fort Brartbridge Transport)
01:55:51  <inkoate> !password
01:55:51  <PublicServer> inkoate: refuge
01:56:03  <PublicServer> *** Game still paused (number of players)
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01:58:32  <XeryusTC> hello
01:58:42  <PublicServer> <inkoate> Hey
01:59:03  <XeryusTC> how long has the ps not been updated O_o
01:59:14  <inkoate> The PS?
01:59:21  <inkoate> public server?
01:59:36  <XeryusTC> yes
01:59:42  <XeryusTC> havent played in maybe a month
01:59:43  <PublicServer> *** Game still paused (number of players)
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01:59:43  <PublicServer> *** XeryusTC joined the game
01:59:45  <XeryusTC> still running the same revision
01:59:49  <PublicServer> <inkoate> ohhh
01:59:57  <PublicServer> <inkoate> no idea, I'm pretty new here myself
02:01:06  <PublicServer> *** XeryusTC has left the game (leaving)
02:01:06  <PublicServer> *** Game paused (number of players)
02:01:19  <XeryusTC> i would update the server
02:01:27  <XeryusTC> but i´ve had a few beers and i´m not really in the mood
02:01:42  <PublicServer> <inkoate> haha, fair enough
02:04:04  <PublicServer> *** inkoate has joined company #1
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02:31:01  <Hazzard> !password
02:31:01  <PublicServer> Hazzard: phobia
02:32:06  <Hazzard> !dl lin64
02:32:07  <PublicServer> Hazzard: http://binaries.openttd.org/nightlies/trunk/r24349/openttd-trunk-r24349-linux-generic-amd64.tar.xz
02:32:34  <Hazzard> How have things been going since I was gone?
02:36:46  <PublicServer> *** Game still paused (number of players)
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06:51:18  *** pi_ is now known as kakben
06:58:24  <kakben> hello, i am new here. thought i might drop by the server sometime so i started by joining the irc
06:58:47  <kakben> any plans on playing today or tomorrow?
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10:08:12  <Absolutis> !players
10:08:13  <PublicServer> Absolutis: There are currently no clients connected to the server
10:08:19  <Absolutis> !password
10:08:19  <PublicServer> Absolutis: phobia
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10:09:58  <PublicServer> *** Game still paused (number of players)
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11:50:26  <Troy_McClure> !password
11:50:26  <PublicServer> Troy_McClure: phobia
11:50:32  <PublicServer> *** Game still paused (number of players)
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12:01:05  <Absolutis> !password
12:01:06  <PublicServer> Absolutis: phobia
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13:43:43  <Ryton> ola
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14:51:08  <PublicServer> *** Game still paused (number of players)
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14:51:26  <PublicServer> <mfb> just looking
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15:11:04  <Ryton> !info
15:11:04  <PublicServer> Ryton: #:1(Orange) Company Name: 'Fort Brartbridge Transport'  Year Founded: 2100  Money: 12621355227  Loan: 0  Value: 12624799528  (T:1750, R:0, P:0, S:0) unprotected
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15:11:52  <inkoate> hi all
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15:20:37  *** Webster sets mode: +o LoPo
15:21:00  <LoPo> lo
15:22:23  <LoPo> !password
15:22:26  <PublicServer> LoPo: phobia
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15:23:46  <Phillip> !passwprd
15:23:50  <Phillip> !password
15:23:50  <PublicServer> Phillip: phobia
15:24:21  <PublicServer> *** Game still paused (number of players)
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15:25:34  <PublicServer> <LoPo> Phillip: join the comp?
15:25:55  <PublicServer> <Phillip> maybe later
15:26:05  <PublicServer> <LoPo> now i cant build :S
15:38:46  <PublicServer> *** Phillip has joined company #1
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15:39:34  <PublicServer> <LoPo> jeejs
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15:48:12  <inkoate> hey lopo
15:49:00  <inkoate> !password
15:49:01  <PublicServer> inkoate: goalie
15:49:09  <PublicServer> *** Inkoate joined the game
16:14:49  <PublicServer> *** Phillip has joined spectators
16:26:39  <PublicServer> <LoPo> Inkoate: how is it going? :)
16:26:51  <inkoate> not bad
16:27:06  <PublicServer> <Inkoate> breaking things, probably. :)
16:27:24  <PublicServer> <LoPo> well, if you break it, you also have to fix it afterward ;P
16:27:30  <PublicServer> <Inkoate> :)
16:27:44  <PublicServer> <LoPo> we can rebuild it totally
16:28:00  <PublicServer> <LoPo> but first i need to eat
16:28:23  <PublicServer> <Inkoate> lol, thank you
16:28:33  <PublicServer> <Inkoate> trying to get this terrain to work with me
16:31:26  <PublicServer> <LoPo> k dinner time
16:31:28  <PublicServer> <LoPo> brb
16:34:07  <PublicServer> <Inkoate> k, I gotta get lunch too, so be back
16:36:38  <PublicServer> *** Phillip has left the game (leaving)
17:04:43  <PublicServer> <Inkoate> so that outside line coming from the tunnel doesn't HAVE to connect to the middle southbound line?
17:05:17  <PublicServer> <LoPo> look at the start of the tunnels
17:05:35  <PublicServer> <LoPo> north of Tetford
17:05:43  <PublicServer> <Inkoate> ah, so if it needs to, it'll know to take a different tunnel.
17:05:49  <PublicServer> <LoPo> there is enough choice
17:05:55  <PublicServer> <Inkoate> cool
17:05:55  <PublicServer> <LoPo> ye
17:06:17  <PublicServer> <LoPo> balancing is about having choises
17:06:47  <PublicServer> <LoPo> at some point it doesnt make any sence to split to 3 or 5 lines
17:06:55  <PublicServer> <Inkoate> that just gets insane. :)
17:07:05  <PublicServer> <LoPo> well, yes and no
17:07:19  <PublicServer> <LoPo> it depents on what "kind" of merger you build
17:07:53  <PublicServer> <LoPo> if (for example) you have many priority lines, you want the other lines to have as many choises/splits
17:11:11  <PublicServer> <Inkoate> well it looks like that addition is done.
17:11:45  <PublicServer> <LoPo> yep
17:19:31  <PublicServer> <Inkoate> are you working on something? I have to get back to real work
17:19:39  <PublicServer> <Inkoate> but I can leave myself logged in if you want the unpause.
17:21:17  <PublicServer> <LoPo> real work? :P
17:21:20  <PublicServer> <LoPo> sure go ahead
17:21:34  <PublicServer> <Inkoate> Haha, I know. Building over my lunch break. :)
17:21:37  <PublicServer> <Inkoate> Catch you later.
17:22:03  <PublicServer> *** Inkoate has left the game (leaving)
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17:25:27  <damac> !password
17:25:27  <PublicServer> damac: shears
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17:26:25  <PublicServer> *** damac has left the game (downloading map took too long)
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17:26:26  <PublicServer> *** Game still paused (number of players)
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17:28:53  <PublicServer> *** Game still paused (number of players)
17:29:20  <damac> !password
17:29:20  <PublicServer> damac: shears
17:30:13  <PublicServer> *** damac has left the game (downloading map took too long)
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17:30:15  <PublicServer> *** Game still paused (number of players)
17:31:51  <damac> !password
17:31:52  <PublicServer> damac: shears
17:32:25  <PublicServer> *** damac has left the game (downloading map took too long)
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17:32:25  <PublicServer> *** Game still paused (number of players)
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17:55:09  <Ryton> !players
17:55:12  <PublicServer> Ryton: There are currently no clients connected to the server
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19:41:34  *** Dom is now known as Guest968
19:41:53  *** Guest968 is now known as DomDom
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19:44:22  <DomDom> !password
19:44:22  <PublicServer> DomDom: shears
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19:45:07  <PublicServer> *** Game still paused (number of players)
19:45:09  <PublicServer> *** Dom joined the game
19:45:23  <Ryton> anyone playin later?
19:46:07  <Ryton> hi Dom. Ill join in 30'
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19:57:01  <PublicServer> *** Dom has joined company #1
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20:20:54  <PublicServer> <Dom> :)
20:21:38  *** Aztec_ has left #openttdcoop
20:22:00  <PublicServer> <Dom> :)
20:22:06  <PublicServer> <Dom> :)
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20:23:25  <Aztec_> @quickstart
20:23:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:26:17  <Aztec_> Maybe I should've said hello first, sorry. Anyway: Hello and hopefully a pleasent day for everyone.
20:26:38  <DomDom> hello :)
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20:36:54  <Ryton> !password
20:36:54  <PublicServer> Ryton: comets
20:37:00  <PublicServer> *** Game still paused (number of players)
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20:37:02  <PublicServer> <Ryton> ellow
20:37:02  <PublicServer> *** Ryton joined the game
20:37:15  <PublicServer> <Ryton> wow, quite a tranformation
20:37:21  <PublicServer> <Ryton> compared to 1 week ago!
20:37:53  <PublicServer> <Ryton> I like BBH 04: huge
20:38:07  <PublicServer> <Ryton> or 06
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20:43:15  <PublicServer> <Ryton> cool, 4th foor goods drop too
20:51:41  <Aztec_> Somehow OTTD multiplayer feels strange. :/
20:52:25  <PublicServer> *** Ryton has joined spectators
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20:55:10  <PublicServer> <Ryton> lol @ proper way to transport gold :D
20:56:00  <PublicServer> <Dom> sry was afk :D
20:56:14  <PublicServer> <Ryton> im afk for 3 mins now :-)
20:56:14  <PublicServer> <Ryton> but brb
20:56:20  <PublicServer> *** Ryton has joined company #1
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20:58:09  <PublicServer> <Ryton> b
20:58:12  <PublicServer> <Dom> wb
20:58:15  <PublicServer> <Ryton> but anyway
20:58:21  <PublicServer> <Ryton> we need more trains
20:58:27  <PublicServer> <Dom> :D i know
20:58:29  <PublicServer> <Ryton> or divert some from high-scoring statinos
20:58:39  <PublicServer> <Ryton> i moved a dozen already
20:58:46  <PublicServer> <Ryton> to the 2 worse ones (<25% transported)
21:06:07  <PublicServer> <Ryton> hard to find stations
21:06:10  <PublicServer> <Ryton> with tooo many trains :p
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21:06:41  <PublicServer> <Ryton> only Lanville Heights is still overcrowded atm
21:06:58  <DomDom> ok
21:07:30  <PublicServer> <Ryton> but I took some already from there,and production may be wavy between seasons?
21:07:40  <PublicServer> <Ryton> does lifestock production of a farm vary during hte year?
21:07:44  <PublicServer> <Dom> idk
21:07:58  <PublicServer> <Dom> for livestock there is always season :D
21:08:12  <PublicServer> <Dom> for grain in rl yes in the game idk xD
21:09:10  <PublicServer> <Ryton> only 58 primaries :-D
21:09:20  <PublicServer> <Ryton>  + -
21:12:27  <PublicServer> <Ryton> 3 free trains :--))
21:12:30  <PublicServer> <Ryton> spend em wisely...
21:13:00  <PublicServer> <Dom> i wont :) im playin with the merger  @ paper station
21:13:14  <PublicServer> <Dom> printworks
21:13:42  <PublicServer> <Ryton> at wood drop, or paper pickup?
21:13:48  <PublicServer> <Ryton> or further down the line?
21:13:54  <PublicServer> <Dom> paper gold drop
21:14:08  <PublicServer> <Dom> the one built by Syl and Me
21:14:10  <PublicServer> <Ryton> ah kk
21:14:12  <PublicServer> <Ryton> not PW :p
21:14:22  <PublicServer> <Dom> x)
21:14:34  <PublicServer> <Ryton> oh it is .? nvr mind
21:14:52  <PublicServer> <Dom> ?
21:14:58  <PublicServer> <Ryton> it IS called printing works :-)
21:15:09  <PublicServer> <Ryton> I always mix up printing works and
21:15:19  <PublicServer> <Ryton> paper mill
21:15:27  <PublicServer> <Ryton> never know which one comes first :p
21:15:30  <PublicServer> <Dom> np :D
21:15:46  <PublicServer> <Ryton> so: merger ....
21:15:50  <PublicServer> <Ryton> but it works ok, no?
21:16:00  <PublicServer> <Dom> it does
21:16:03  <PublicServer> <Ryton> 3+3 => 4
21:16:13  <PublicServer> <Ryton> ah good :-)
21:16:19  <PublicServer> <Dom> and now im looking how its doing
21:16:22  <PublicServer> <Dom> :D
21:16:45  <PublicServer> <Dom> LoPo's idea :)
21:17:03  <PublicServer> <Ryton> give priority to N side, whcih is: pickup?
21:17:19  <PublicServer> <Ryton> ah no, to drop, nvr mind :-)
21:17:25  <PublicServer> <Ryton> makes perfect sense :-)
21:17:39  <PublicServer> <Dom> not for me xD
21:18:09  <PublicServer> <Ryton> well: if the drop trains cannot leave nand jam, you have a problem
21:18:15  <PublicServer> <Ryton> if pickup jams, thats more acceptable :p
21:18:25  <PublicServer> <Dom> true :D
21:18:35  <PublicServer> <Ryton> else both will jam after a while, doubling the trouble
21:18:43  <PublicServer> <Dom> well when we built it that was a nice jam :D
21:20:05  <PublicServer> <Ryton> wow
21:20:07  <PublicServer> <Ryton> waaayyyy
21:20:17  <PublicServer> <Dom> ?
21:20:17  <PublicServer> <Ryton> to many goods trains there
21:20:25  <PublicServer> <Ryton> about 15 in the overflow
21:20:35  <PublicServer> <Ryton> and 6 more on the waiting bays
21:21:37  <PublicServer> <Ryton> hmm
21:21:39  <PublicServer> <Ryton> I got to learn that :p
21:21:45  <PublicServer> <Ryton> how do you sell multiple trains at once? :p
21:22:07  <PublicServer> <Dom> the delete signs in the depot
21:22:21  <PublicServer> <Dom> the one with 3 trains is for all trains stopped at the depot
21:22:32  <PublicServer> <Ryton> ah, didnt knew that, I always moved them one by one... :§
21:22:46  <PublicServer> <Ryton> but now we have a dozen, yay
21:23:04  <PublicServer> <Ryton> lets help the 26% ones?
21:23:04  <PublicServer> <Dom> :D
21:23:21  *** ODM has quit IRC
21:23:28  <PublicServer> <Dom> ok
21:23:35  <PublicServer> <Ryton> +10 at Benford mines
21:23:41  <PublicServer> <Ryton> 41 => 51
21:23:47  <PublicServer> <Ryton> should be helping some :-)
21:24:14  <PublicServer> <Dom> + 4 in new fluntown mines
21:24:23  <PublicServer> <Dom> ups +3
21:25:21  <PublicServer> <Dom> + 3 in new flunton woods
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21:26:20  <PublicServer> <Ryton> hmm, still the same :p
21:26:27  <PublicServer> <Dom> ?
21:26:49  <PublicServer> <Ryton> not really an improved rating there
21:26:59  <PublicServer> <Ryton> so trains must be having trouble joining or leaving somewhere
21:27:11  <PublicServer> <Ryton> with a low chance of entering the lines... bottleneck is elsewere imho
21:27:29  <PublicServer> <Dom> ?
21:27:39  <PublicServer> <Ryton> Benford mines => slh09
21:27:50  <PublicServer> <Ryton>  i added 10 trains, but still it has comparable rating
21:28:04  <PublicServer> <Ryton> thus, the trains are not really adding to the troughput
21:28:19  <PublicServer> <Ryton> thus, they must be stopped /have low chance of joining somewhere
21:28:42  <PublicServer> <Dom> hmm
21:29:04  <PublicServer> <Ryton> or mabye it needs  a bit more time
21:29:18  <PublicServer> <Ryton> but i doubt it, cause the rating is dropping even :p
21:29:32  <PublicServer> <Dom> trains arent stopped anywhere or jamming
21:29:42  <PublicServer> <Ryton> doesnt have to be "stopped"
21:29:46  <PublicServer> <Dom> lol gold drop a bit ...
21:30:08  <PublicServer> <Ryton> but eg a slow chance of joining, with huge turnaround time, makes the difference of 10 trains only minor
21:31:46  <PublicServer> <Dom> brb
21:32:13  <PublicServer> <Ryton> can you check !why slowdown here?
21:38:39  <PublicServer> <Ryton> I'll be off soon
21:39:04  <PublicServer> <Ryton> How hard can it be to transport 30 bags of gold...
21:39:08  <PublicServer> <Ryton> per month
21:39:15  <PublicServer> <Ryton> that it needs 51 trains :p
21:39:17  <PublicServer> <Ryton> cya all
21:39:31  <PublicServer> <Ryton> ah, + feeder station of 1100 bags :p
21:39:41  <PublicServer> *** Ryton has left the game (leaving)
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