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00:01:19 <V453000> !password 00:01:19 <PublicServer> V453000: vandal 00:01:28 <PublicServer> *** Game still paused (number of players) 00:01:30 <PublicServer> *** V453000 joined the game 00:01:34 <PublicServer> <V453000> oh well :) 00:02:17 <PublicServer> *** V453000 has left the game (leaving) 00:15:43 *** barnex has joined #openttdcoop 00:17:25 <PublicServer> *** LoPo has left the game (leaving) 00:17:54 <barnex> Hello, I'm trying to setup #openttdcoop-like game for my friends and myself, and I have some trouble with newgrf pack… Seems like the directory structure of the newest grfpack (http://wiki.openttdcoop.org/GRF) is different than what's expected on the openttd.cfg page (http://wiki.openttdcoop.org/Openttd.cfg) 00:19:20 <barnex> there are no directories def/jp/uk, instead I have dirs like 7_stations or 5_industries_cargos 00:37:35 <V453000> hi 00:37:45 <V453000> barnex: do you have an option to upload a savegame on the server? 00:38:01 <V453000> if yes, then just generate the map as you want it, upload it on the server and load it 00:38:08 <V453000> no need to mess with config 00:39:58 <barnex> I'll do that, thanks 00:40:07 <V453000> very welcome 00:56:24 *** LoPo has quit IRC 02:07:43 *** pugi_ has joined #openttdcoop 02:07:49 <PublicServer> *** Game still paused (number of players) 02:07:52 <PublicServer> *** Mazur joined the game 02:09:55 <PublicServer> *** Mazur has left the game (leaving) 02:13:24 *** pugi has quit IRC 02:13:25 *** pugi_ is now known as pugi 02:16:08 *** Razaekal has joined #openttdcoop 02:16:08 *** Razaekel is now known as Guest2807 02:16:09 *** Razaekal is now known as Razaekel 02:23:29 *** Guest2807 has quit IRC 02:39:21 *** DiAbL0 has joined #openttdcoop 03:08:19 *** KenjiE20 has quit IRC 04:33:49 *** absolutis has joined #openttdcoop 04:34:42 <absolutis> !screenshot 05:10:32 <absolutis> !password 05:10:32 <PublicServer> absolutis: vandal 05:11:03 <PublicServer> *** Game still paused (number of players) 05:11:06 <PublicServer> *** Absolutis joined the game 05:39:36 *** sla_ro|master has joined #openttdcoop 05:39:37 *** absolutis has quit IRC 05:39:37 <PublicServer> *** Absolutis has left the game (connection lost) 06:03:36 *** LoPo has joined #openttdcoop 06:03:39 *** Webster sets mode: +o LoPo 06:08:26 *** Mucht has joined #openttdcoop 06:08:26 *** ChanServ sets mode: +o Mucht 06:16:33 *** condac_ has joined #openttdcoop 06:23:54 *** burns has quit IRC 06:31:54 *** Wold has quit IRC 06:32:16 *** Wold has joined #openttdcoop 06:48:51 *** DiAbL0 has quit IRC 06:53:13 *** LoPo has quit IRC 06:56:28 *** tycoondemon2 has joined #openttdcoop 06:56:28 *** tycoondemon has quit IRC 07:07:01 *** Ryton has joined #openttdcoop 07:07:32 <Ryton> !password 07:07:32 <PublicServer> Ryton: winced 07:07:39 <PublicServer> *** Game still paused (number of players) 07:07:40 <PublicServer> *** Ryton joined the game 07:07:53 *** Rhamphoryncus has joined #openttdcoop 07:08:55 <PublicServer> <Ryton> lol, all plans were too easy, Mark? Thus, you make such a beast? :D 07:11:49 *** Phoenix_the_II has quit IRC 07:13:21 <PublicServer> *** Ryton has left the game (leaving) 07:22:55 <Ryton> Its more or less clear imho :-) 07:23:13 <Ryton> @stage building? ;-) 07:23:13 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: building? ;-) | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 07:23:17 <Ryton> lol 07:23:21 <Ryton> @stage VOTING 07:23:22 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: VOTING | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 07:23:28 <Ryton> I didnt think I could change it :D 08:37:31 *** pugi has quit IRC 08:49:29 *** Wold has quit IRC 09:06:00 *** pugi has joined #openttdcoop 09:35:40 *** Wold has joined #openttdcoop 10:28:23 *** absolutis has joined #openttdcoop 10:48:10 <absolutis> !players 10:48:13 <PublicServer> absolutis: There are currently no clients connected to the server 10:48:14 <absolutis> !password 10:48:14 <PublicServer> absolutis: winced 10:48:55 <PublicServer> *** Game still paused (number of players) 10:48:57 <PublicServer> *** Absolutis joined the game 10:57:51 <Ryton> isn't it time to declare a winner & to start building? :-) 10:58:03 <PublicServer> <Absolutis> yeah 10:58:43 <PublicServer> *** Game still paused (number of players) 10:58:43 <PublicServer> *** Game unpaused (number of players) 10:58:43 <PublicServer> *** Ryton joined the game 10:59:15 <PublicServer> <Ryton> tough the CL5 question remains: can it be reconsidered? 11:02:47 <PublicServer> <Absolutis> the M wagons worked for 1 lower cl 11:02:49 <PublicServer> <Absolutis> when i tested 11:02:59 <PublicServer> <Ryton> ah ok 11:08:22 <PublicServer> <Ryton> so, what shall we do? 11:09:29 <PublicServer> <Ryton> maybe try S wagon? ;--) 11:13:51 <PublicServer> <Ryton> ah well 11:13:58 <PublicServer> <Ryton> only marginal difference, CL4 or CL5 11:14:16 <PublicServer> <Ryton> lets just start with CL5 as it is 11:14:34 <PublicServer> <Ryton> ok? 11:16:19 <V453000> !password 11:16:19 <PublicServer> V453000: ambush 11:16:30 <PublicServer> <V453000> hi 11:16:31 <PublicServer> *** V453000 joined the game 11:16:38 <PublicServer> <Absolutis> hello 11:16:48 <PublicServer> <Absolutis> looks like your plan has most votes 11:16:54 <PublicServer> <V453000> mhm :) 11:17:01 <PublicServer> <Ryton> as expected? ;-) 11:17:03 <PublicServer> <Absolutis> ah, i see 11:17:18 <PublicServer> <V453000> how is CL5 a problem 11:17:25 <PublicServer> <Ryton> its large 11:17:27 <PublicServer> <V453000> no it isnt 11:17:45 <PublicServer> <Absolutis> CL9 would be large 11:17:47 <PublicServer> <V453000> also, wagons changing CL is just ridiculous 11:18:01 <PublicServer> <Ryton> nope 11:18:17 <PublicServer> <Ryton> see the second comment in the blog of mark: its not the train length that matters 11:18:25 <PublicServer> <Ryton> but the number of wagons between the curve 11:18:31 <PublicServer> <V453000> ...................................................... 11:18:33 <PublicServer> <Ryton> so shorter wagons means faster speed 11:18:39 <PublicServer> <V453000> no 11:18:39 <PublicServer> <V453000> that doesnt 11:18:49 <PublicServer> <V453000> only that matters is train length 11:18:57 <PublicServer> <Ryton> well: not here :-) 11:19:07 <PublicServer> <V453000> yes because the set is probably coded that way 11:19:29 <PublicServer> <Ryton> yes, see comment of Hirundo at 11:19:36 <PublicServer> <Ryton> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 11:19:50 <PublicServer> <Ryton> According to my interpretation of the code, it doesn’t use tiles as a unit in any way. Instead, it uses the number of vehicles between a curve as unit of measurement. So, trains with shorter wagons should be able to navigate corners faster. It may be worth the effort to do some testing in this regard 11:20:08 <PublicServer> <Ryton> qod :-) 11:20:14 <PublicServer> <V453000> I dont think that applies generally 11:20:16 <PublicServer> <V453000> but 11:20:22 <PublicServer> <V453000> either way CL5 it is .) 11:20:36 <PublicServer> <Ryton> oki 11:20:59 <PublicServer> <V453000> this map isnt hard after all 11:22:36 <PublicServer> <Absolutis> V, did you change the stage to BUILDING or? 11:23:23 <PublicServer> <Ryton> ok to declare a winner? 11:24:49 <V453000> @stage building 11:24:49 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG242 (r24463) | STAGE: building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands" 11:27:36 <PublicServer> <Absolutis> Ryton, only members may declare the winners 11:27:44 <PublicServer> <Ryton> oops :-) 11:27:54 <PublicServer> <Ryton> then I shall not :-) 11:28:12 <PublicServer> <Ryton> who wants to? 11:28:15 <PublicServer> <V453000> not like it matters :) 11:28:22 <PublicServer> <Ryton> true :-) 11:28:28 <PublicServer> <V453000> not in this case, at least 11:28:34 <PublicServer> <Ryton> Lets start building? :-) 11:28:44 <PublicServer> <Ryton> LLLRRR it is 11:29:06 <PublicServer> <Ryton> can you lay some general directions, V? 11:29:14 <PublicServer> <Ryton> lay down* 11:31:28 <PublicServer> <V453000> ring 11:32:43 <PublicServer> <Ryton> k 11:34:21 <PublicServer> <V453000> there you go 11:34:31 <PublicServer> <Ryton> I'll give "C" area a go 11:34:34 <PublicServer> <Ryton> if thats ok 11:35:09 <PublicServer> <V453000> idk if you mean C station, MSH or SL area but meh 11:35:31 <PublicServer> <Ryton> C MSH first, then C station, then C sl hub :p 11:36:26 <PublicServer> <V453000> :) 11:38:13 <PublicServer> <V453000> just be careful about which direction does what 11:38:17 <PublicServer> <V453000> is important in megers 11:46:13 <PublicServer> <Ryton> hmm, crap 11:46:28 <PublicServer> <Ryton> easiest to bridge the priorized side, right? 11:46:42 <PublicServer> <Ryton> sorry, the side that has to wait 11:47:04 <PublicServer> <Ryton> else priorities cannot be adjusted... or is it ok to make 2x length 4 bridge prio? 11:57:38 <PublicServer> <Absolutis> hm 11:57:56 <PublicServer> <Absolutis> aren't goods MSH merges empty goods + empty raw? 11:58:15 <PublicServer> <Absolutis> ah no wait 11:58:21 <PublicServer> <Absolutis> full goods + empty goods right 12:02:50 <Ryton> @gap 5 2 12:02:50 <Webster> Ryton: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 12:03:17 <Ryton> oh, <11 is still 2... thats interesting :-) 12:18:42 <PublicServer> <Ryton> bah, i missd 12:18:50 <Ryton> full goods have priority 12:18:55 <Ryton> I gave it to other track :s 12:19:01 <Ryton> ... :'( 12:19:08 <Ryton> I was right the first time :p 12:20:58 <Ryton> how long should the priority be? 12:21:04 <Ryton> ~10 tiles? 12:25:12 *** Sassafrass has joined #openttdcoop 12:25:25 *** sedontane has joined #openttdcoop 12:25:31 <sedontane> !players 12:25:34 <PublicServer> sedontane: Client 695 (Orange) is Absolutis, in company 1 (Gangstas Inc.) 12:25:34 <PublicServer> sedontane: Client 698 (Orange) is Ryton, in company 1 (Gangstas Inc.) 12:25:34 <PublicServer> sedontane: Client 704 (Orange) is V453000, in company 1 (Gangstas Inc.) 12:25:43 <sedontane> !password 12:25:43 <PublicServer> sedontane: solder 12:25:57 <PublicServer> *** Player has joined spectators 12:26:42 <PublicServer> *** Sassafrass joined the game 12:26:45 <PublicServer> <Player> heyn all 12:26:49 <PublicServer> <Player> damnit 12:26:59 <PublicServer> *** Player has left the game (leaving) 12:27:12 *** Tray has joined #openttdcoop 12:27:12 <sedontane> !password 12:27:12 <PublicServer> sedontane: solder 12:27:23 <PublicServer> *** Sedontane joined the game 12:29:28 <PublicServer> <Sedontane> I take it the plan being used is the one at !! NETWORK PLAN !! and not the other ones 12:29:38 <PublicServer> <Absolutis> as usually yeah 12:29:56 <PublicServer> <Sedontane> not been on in a while, maybe a year or so 12:30:10 <PublicServer> <Absolutis> ik 12:30:19 <PublicServer> <Absolutis> i've been here for what, 2 years now? 12:30:25 <PublicServer> <V453000> Ryton: why do you not rebuild it instead of signing that it is wrong? 12:30:25 <PublicServer> <Absolutis> like on openttdcoop 12:30:59 <PublicServer> <V453000> 2 years sounds possible 12:31:09 <PublicServer> <Absolutis> yup 2 years 12:32:03 <PublicServer> <Sassafrass> do we delete the old network plans? 12:32:13 <PublicServer> <Absolutis> if they get in the way 12:34:03 <PublicServer> <V453000> that is wrong as well Ryton 12:34:25 <PublicServer> <Ryton> hmm, arent the empty raws joining htat way? 12:34:35 <PublicServer> <Ryton> I mean the full goods 12:34:53 <PublicServer> <Ryton> full goods => priority to "sideline" 12:36:47 <PublicServer> <Sedontane> good grief, last time I was ACTIVE here was 2007 12:37:09 <PublicServer> <V453000> :) 12:37:16 <PublicServer> <Ryton> thats a while back :-) 12:37:22 <PublicServer> <Sedontane> yeah 12:39:16 <PublicServer> <Sassafrass> CL? 12:39:26 <PublicServer> <Ryton> 5ish :'( 12:39:28 <PublicServer> <Absolutis> curve lenght 12:39:35 <PublicServer> <Sassafrass> 5 ish :o 12:40:18 <PublicServer> <Sassafrass> can I attempt MSH? 12:40:32 <PublicServer> <Absolutis> fine my me 12:40:50 <PublicServer> <V453000> hm there is some amount of shit going on in the plan :) 12:40:50 <PublicServer> <Absolutis> is someone building goods D+B MSH? 12:40:52 <PublicServer> <Sedontane> I really dont understand this network plan 12:42:46 <PublicServer> <V453000> oh well 12:43:00 <PublicServer> <V453000> the antisymmetry breaks it :D 12:43:59 <PublicServer> <V453000> well doesnt matter 12:44:06 <PublicServer> <V453000> only makes MSH B and C a bit simplier 12:44:14 <PublicServer> <Ryton> oh, does it? :p 12:44:44 <PublicServer> <Ryton> and you only tell this to me now? :p 12:45:00 *** sedontane has quit IRC 12:45:02 <PublicServer> <V453000> yes 12:45:18 <PublicServer> <V453000> you should have figured yourself by looking at the plan :) 12:45:40 <PublicServer> <Sedontane> im gonna leave this one for now . . . good luck, looks like it could be awesome, at the very least it bends the hell outta my brain 12:45:43 <PublicServer> <Ryton> well, V: 12:45:49 <PublicServer> *** Sedontane has left the game (leaving) 12:45:51 <PublicServer> <Ryton> depends what you will do with conditionals 12:46:05 <PublicServer> <V453000> which conditionals XD 12:46:11 <PublicServer> <Ryton> if you say goods are not loaded; then go to next goods pickup, then it is needed 12:46:19 <PublicServer> <Ryton> if you dont use that, well; ok :p 12:46:33 <PublicServer> <V453000> why the hell would you imply there are conditionals for goods 12:46:43 <PublicServer> <Ryton> to make one group of goods trains 12:46:46 <PublicServer> <Ryton> instead of 4 12:46:56 <PublicServer> <V453000> yes we casually do that 12:46:58 <PublicServer> <V453000> .. 12:47:02 *** LoPo has joined #openttdcoop 12:47:05 *** Webster sets mode: +o LoPo 12:47:16 <PublicServer> <Ryton> but ok, good :-)) 12:47:22 <PublicServer> <Ryton> then MSH C is ready :p 12:47:33 <PublicServer> <Ryton> after 3 rebuilds of a section, that is obsolete :p 12:48:03 <PublicServer> <V453000> you dont split the line that has prio ... 12:48:13 <PublicServer> <V453000> or well you can 12:48:13 <PublicServer> <Ryton> hmm? 12:48:19 <PublicServer> <V453000> but you must split the direction which doesnt have prio 12:48:37 <PublicServer> <Ryton> thats what i did; didnt i? 12:48:43 <PublicServer> <Ryton> double bridges on the side that does not have prio 12:48:49 <PublicServer> <V453000> what 12:48:59 <PublicServer> <V453000> double bridges are amazing but how does that give choice 12:49:01 <PublicServer> <Ryton> on the merger i mean 12:49:07 <PublicServer> <Ryton> ah you need choices ... 12:49:11 <PublicServer> <Ryton> kk :p 12:49:18 <PublicServer> <Ryton> I was just going to stop the ML :p 12:49:56 <PublicServer> <V453000> mhm 12:49:58 <PublicServer> <Ryton> thats more tricky then :-) 12:51:12 <PublicServer> <Absolutis> hm 12:51:30 <PublicServer> <Absolutis> okay if my goods drop spokes at gd a + c are LL_RR 12:54:30 <PublicServer> <V453000> hmf 12:54:36 <PublicServer> <Sassafrass> afk for a bit 12:54:42 <PublicServer> <V453000> the MSH definitely wont have L_R enough either Ryton 12:54:45 <PublicServer> <V453000> z_Z 12:54:55 <PublicServer> <Ryton> kk 12:54:57 <PublicServer> <Ryton> LLRR then? 12:55:05 <PublicServer> <Sassafrass> this is my first LLL_RRR hub, so it's going to take me awhile 12:55:36 <PublicServer> <Absolutis> i haven't ever done a twoway msh/bbh strangely 12:55:43 <PublicServer> <Absolutis> only LL_RR -> LL 12:55:57 <PublicServer> <Ryton> its tricky :s 12:57:43 <PublicServer> *** V453000 has left the game (leaving) 12:58:54 *** Maraxus has joined #openttdcoop 13:05:19 *** Mucht has quit IRC 13:07:42 <PublicServer> <Ryton> making choices in between 2 cities in a curve, on a hill with CL5 is hard :p 13:21:46 <PublicServer> <Absolutis> hmh 13:21:48 <PublicServer> <Absolutis> dilemma 13:28:22 <PublicServer> <Ryton> and; dillemma solved? 13:28:29 <PublicServer> <Absolutis> nope 13:28:59 <PublicServer> <Absolutis> hm, guess i have to have a little CL 13:36:40 <PublicServer> <Absolutis> brb 13:36:52 <PublicServer> *** Absolutis has joined spectators 13:37:22 <LoPo> !password 13:37:22 <PublicServer> LoPo: summon 13:37:32 <PublicServer> *** LoPo joined the game 13:38:12 <PublicServer> <Sassafrass> back 13:38:30 <PublicServer> <LoPo> hi 13:38:40 <PublicServer> <Sassafrass> I have bagels! 13:40:54 <PublicServer> *** LoPo has joined spectators 13:46:50 <PublicServer> *** Sassafrass has joined spectators 13:46:50 <PublicServer> *** Game paused (number of players) 13:46:58 <PublicServer> <Ryton> hi 13:47:08 <PublicServer> <Ryton> can i continue 13:47:10 <PublicServer> <Ryton> for 1 minute? 13:47:12 <PublicServer> *** Sassafrass has joined company #1 13:47:12 <PublicServer> *** Game unpaused (number of players) 13:47:14 <PublicServer> <Ryton> 2 more tracks 13:47:24 <PublicServer> <Ryton> ok now 13:49:11 <PublicServer> <Ryton> thx Sass 13:49:15 <PublicServer> <Sassafrass> np 13:49:22 <PublicServer> <Sassafrass> im eating 13:50:44 <PublicServer> <Ryton> is evil X ok? 13:51:06 <PublicServer> <Ryton> on a join? 13:51:36 <PublicServer> <Ryton> as in MSH A+C. That could make it easier for me as well in MSH C 13:51:56 <PublicServer> <Sassafrass> no idea 13:59:56 *** Firestar has joined #openttdcoop 14:00:17 <Maraxus> !password 14:00:18 <Firestar> !password 14:00:18 <PublicServer> Maraxus: troupe 14:00:18 <PublicServer> Firestar: troupe 14:00:36 <PublicServer> *** Firestar joined the game 14:00:38 <PublicServer> *** Maraxus joined the game 14:00:39 <Firestar> hi maraxus 14:00:42 <PublicServer> <Maraxus> hi 14:04:09 <PublicServer> <Ryton> up to 11 its 2 bridges 14:04:25 <PublicServer> <Sassafrass> k 14:06:03 <PublicServer> <Ryton> could someone check upon MSH C? 14:06:37 <PublicServer> <Ryton> second Q: goods pickup should have an overflow, right? 14:06:47 <PublicServer> <Sassafrass> yeah I think 14:09:29 <PublicServer> <Sassafrass> stupid radio tower :( 14:14:51 <PublicServer> *** Maraxus has joined spectators 14:21:23 <PublicServer> <Ryton> for goods, LR will be enough at first, no? 14:21:47 <PublicServer> <Sassafrass> LL RR is what abso did 14:21:53 <PublicServer> <Ryton> for goods pickup too? 14:22:03 <PublicServer> <Sassafrass> goods C,A 14:22:05 <PublicServer> <Ryton> for drop I agree, but should pickup be LLRR too? 14:22:07 <PublicServer> <Sassafrass> no 14:22:09 <PublicServer> <Ryton> thats goods drop, no? 14:22:09 <PublicServer> <Sassafrass> he did drop 14:22:15 <PublicServer> <Sassafrass> yeah 14:22:18 <PublicServer> <Ryton> then I'm wrong :p 14:22:20 <PublicServer> <Sassafrass> i don't know 14:22:20 <PublicServer> <Ryton> lets see 14:22:30 <PublicServer> <Ryton> isnt A, B,C,D the goods pickup? 14:22:36 <PublicServer> <Ryton> for drop, LLRR is needed 14:22:42 <PublicServer> <Ryton> but thats for A &C 14:22:46 <PublicServer> <Sassafrass> oh 14:22:48 <PublicServer> <Sassafrass> yeah I don't know 14:22:50 <PublicServer> <Ryton> just for C pickup, LR should be ok then, i think 14:22:56 <PublicServer> <Sassafrass> he did LLL_RRR for B+D drop 14:23:16 <PublicServer> <Ryton> pff 14:23:19 <PublicServer> <Ryton> poor you :-) 14:24:49 <PublicServer> *** Firestar has joined spectators 14:33:02 <Tray> !password 14:33:02 <PublicServer> Tray: friars 14:33:16 <Tray> !dl win32 14:33:16 <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip 14:36:43 <PublicServer> *** Tray joined the game 14:46:51 <PublicServer> <Tray> Ryton? Is there a special reason for mixing pbs and presignals at goodspickup C? 14:47:21 <PublicServer> <Firestar> hi tray 14:47:27 <PublicServer> *** Firestar has joined company #1 14:47:31 <PublicServer> <Tray> hello. 14:47:45 <PublicServer> <Firestar> how things? 14:48:23 <PublicServer> <Tray> good, I guess. 14:49:21 <PublicServer> <Ryton> who wants to make primary drop C? 14:49:27 <PublicServer> <Ryton> LLRR 14:50:25 <PublicServer> <Tray> What's the point of !please check? 14:50:39 <PublicServer> <Ryton> well, to see if this is ok 14:50:49 <PublicServer> <Ryton> further South, the ML doesnt have priority 14:50:55 <PublicServer> <Ryton> so it needs choices, according to V 14:51:05 <PublicServer> <Ryton> I'm wondering if that area is ok like this 14:51:25 <PublicServer> <Ryton> btw, about pickup: no, the presignals can be killed 14:52:01 <PublicServer> <Tray> V is right. Didn't see the prio (: 14:52:19 <PublicServer> <Tray> Looks okay for me at least. 15:02:32 <Tray> @calc erail 221 15:02:41 <Tray> @@calc erail 221 15:04:04 <PublicServer> <Tray> Erhm, what's the curve length for erail and 221 speed? 15:04:11 *** ODM has joined #openttdcoop 15:04:11 *** ChanServ sets mode: +o ODM 15:04:12 <PublicServer> <Ryton> 5 15:04:14 <PublicServer> <Ryton> CL5 here 15:04:32 <PublicServer> <Ryton> @(ccalc erail 221) 15:04:38 <PublicServer> <Ryton> @@(ccalc erail 221) 15:04:52 <PublicServer> <Ryton> @@(calc erail 221) 15:05:03 <PublicServer> <Tray> At MSH D+B there are several curve length issues. 15:05:17 <PublicServer> <Ryton> its still wip, isnt it? 15:05:35 <PublicServer> <Ryton> but true 15:05:41 <PublicServer> <Tray> I just want to state it now, it might be annoying to fix that issues later. 15:05:47 <PublicServer> <Ryton> true 15:06:01 <PublicServer> <Sassafrass> this is my first hub 15:06:11 <PublicServer> <Ryton> pff, even 3>2 with CL5 is annoying 15:06:13 <PublicServer> <Sassafrass> and this mountain is making it difficult 15:07:24 <PublicServer> <Ryton> buldoooze 15:07:26 <PublicServer> <Ryton> ;-) 15:07:32 <PublicServer> <Ryton> V hasnt stated low tf :p 15:07:42 <PublicServer> <Ryton> so... use whatever you need ;-) 15:07:48 <PublicServer> <Ryton> but try to let it look natural 15:08:00 <PublicServer> <Ryton> not like SLH C :pp 15:11:26 <PublicServer> <Sassafrass> thanks for point that out tray 15:11:32 <PublicServer> <Sassafrass> anything else? 15:13:41 *** pugi has quit IRC 15:14:06 <PublicServer> <Ryton> thx for Knegsel Valley 15:14:08 <PublicServer> <Ryton> looks good 15:14:30 <PublicServer> <Ryton> =Tray? 15:14:44 <PublicServer> <Tray> Yes. 15:14:50 <PublicServer> <Ryton> kk 15:15:00 <PublicServer> <Tray> No problem, that was something easy (; 15:15:14 <PublicServer> <Ryton> the SLH splits are easier ;-) 15:17:46 <PublicServer> <Tray> Oh thanks. 15:17:57 <PublicServer> <Ryton> yw 15:17:59 <PublicServer> *** LoPo has left the game (leaving) 15:18:15 <PublicServer> *** Maraxus has left the game (leaving) 15:21:48 <PublicServer> <Firestar> well the LLL_RRR Ring is complete 15:22:00 <PublicServer> <Sassafrass> nice 15:22:14 <PublicServer> <Ryton> nope 15:22:16 <PublicServer> <Tray> Maybe it's a whole lot easier to just bridge the mainline 15:22:16 <PublicServer> <Ryton> not good :p 15:22:38 <PublicServer> <Ryton> who needs easy? 15:22:40 <PublicServer> <Firestar> MSH B still has to be build but the circle is closedd 15:22:46 <PublicServer> <Firestar> at least 15:24:32 <PublicServer> <Ryton> loooollm 15:24:35 *** pugi has joined #openttdcoop 15:24:50 <PublicServer> <Ryton> I type could you please die 15:24:53 <PublicServer> <Ryton> and it dissapears 15:25:05 <PublicServer> <Ryton> ah well 15:25:07 <PublicServer> <Firestar> xD 15:25:09 <PublicServer> <Ryton> it worked before 15:25:11 <PublicServer> <Ryton> and does now :))à 15:27:13 <PublicServer> <Ryton> good job 15:28:47 <PublicServer> <Sassafrass> D: 15:29:01 <PublicServer> <Sassafrass> whose building my hub 15:29:24 <PublicServer> <Ryton> Tray I think 15:29:31 <PublicServer> <Ryton> or Firestar? 15:29:41 <PublicServer> <Sassafrass> I'm going to do it, I'm just slow 15:29:59 <PublicServer> <Tray> I didn't. 15:30:06 <PublicServer> <Sassafrass> tray is this a cl problem? 15:30:16 <PublicServer> <Firestar> i was building it 15:31:13 <PublicServer> <Tray> This may also fix the cl (; 15:31:58 <PublicServer> <Ryton> can I fix the CL4? 15:32:09 <PublicServer> <Ryton> just move the tunnels upwardsby one 15:32:15 <PublicServer> <Ryton> and one to the W 15:32:54 <PublicServer> <Sassafrass> hmm? 15:33:04 <PublicServer> <Ryton> cl4 up to the east 15:33:04 <PublicServer> <Sassafrass> what was the point of that 15:33:18 <PublicServer> <Sassafrass> oh 15:33:32 <PublicServer> <Ryton> there you go :-) 15:34:02 *** pugi has quit IRC 15:34:10 <PublicServer> <Ryton> & if needed, the tunnels can be a bit higher too 15:34:14 <PublicServer> <Ryton> that saves you one tile on the N 15:34:24 <PublicServer> <Ryton> but probably not required 15:36:26 <PublicServer> <Ryton> Firestar: are you building somewhere, 15:36:26 <PublicServer> <Ryton> ? 15:36:40 <PublicServer> <Firestar> not really im eating 15:36:55 <PublicServer> <Firestar> and watching sassafrass 15:37:13 <PublicServer> <Firestar> why? 15:37:51 <PublicServer> *** Ryton has joined spectators 15:38:45 <PublicServer> *** Ryton has joined company #1 15:39:06 <PublicServer> <Ryton> just interested 15:39:32 <PublicServer> <Ryton> btw, the tracks between Goods D,B & C, and goods C,A and B will be almost empty imho 15:39:38 <PublicServer> <Ryton> only empty goods trains coming back 15:39:52 <PublicServer> <Ryton> from D, resp B 15:40:10 <PublicServer> <Ryton> so LLL RRR there will be overkill 15:41:19 *** mfb- has joined #openttdcoop 15:41:19 *** ChanServ sets mode: +o mfb- 15:41:24 <mfb-> hi 15:41:27 <PublicServer> <Ryton> hi mf 15:41:29 <PublicServer> <Sassafrass> hi 15:41:31 <PublicServer> <Ryton> & bye :-) 15:41:33 <PublicServer> *** Ryton has joined spectators 15:41:37 <PublicServer> *** Ryton has left the game (leaving) 15:41:57 <PublicServer> <Firestar> hi mfb 15:42:59 <PublicServer> *** Tray has left the game (leaving) 15:49:19 *** Ryton has quit IRC 15:49:21 *** pugi has joined #openttdcoop 15:50:05 <PublicServer> <Sassafrass> hmmmmmmm 15:59:35 <PublicServer> *** mfb joined the game 16:01:48 <Tray> !password 16:01:48 <PublicServer> Tray: penned 16:02:00 <PublicServer> *** Tray joined the game 16:02:04 <PublicServer> <Firestar> wb tray 16:02:06 *** pugi has quit IRC 16:03:51 *** pugi has joined #openttdcoop 16:13:50 <PublicServer> <Firestar> cya all later 16:13:52 <PublicServer> *** Firestar has left the game (leaving) 16:13:58 *** Firestar has quit IRC 16:35:54 <PublicServer> <mfb> oh this is fun :D 16:36:00 <PublicServer> <mfb> CL issues with CL5 16:36:50 <PublicServer> *** Absolutis has joined company #1 16:36:52 <PublicServer> <Absolutis> back 16:38:18 <PublicServer> <Sassafrass> awefjaoweuiaowieur 16:38:20 <PublicServer> <Sassafrass> i messed up 16:38:34 <PublicServer> <mfb> I would begin with the short curves 16:43:44 <PublicServer> <mfb> hmm 16:43:46 <PublicServer> <mfb> C looks ready? 16:44:02 <PublicServer> <mfb> all hubs in between are done, too 16:44:24 <PublicServer> <Absolutis> goods a/c is not really done 16:44:43 <PublicServer> <mfb> well, primary-related things are done 16:44:54 <PublicServer> <Absolutis> well yea 16:45:00 *** TheFluff has left #openttdcoop 16:45:06 <PublicServer> <Absolutis> except for SLH A, you can finish that 16:45:12 <PublicServer> <mfb> train yard is missing 16:45:17 <PublicServer> <Absolutis> oh for C 16:45:19 <PublicServer> <Absolutis> nm 16:45:22 <PublicServer> <mfb> SLH A is done 16:45:45 <PublicServer> <Absolutis> no line from the other side 16:45:47 <PublicServer> <mfb> (the part relevant for the ML) 16:45:53 <PublicServer> <Absolutis> oh. 16:46:03 <PublicServer> <mfb> that is fine, all primary trains come from this side 16:49:47 *** Ryton has joined #openttdcoop 16:50:08 <Ryton> hi. yeah C should be ready 16:50:23 <PublicServer> <mfb> I have the wrong prios at MSH D 16:50:26 <Ryton> give or take a few errors 16:50:49 <PublicServer> <mfb> fixing that now 16:51:59 <Maraxus> !password 16:51:59 <PublicServer> Maraxus: shabby 16:52:14 <PublicServer> *** Maraxus joined the game 16:52:25 <PublicServer> <Maraxus> hi 16:52:28 <PublicServer> <mfb> hi 16:53:33 <Ryton> btw, is llrr needed for the goods pickup? 16:53:50 <PublicServer> <mfb> it is 16:53:55 <Ryton> k 16:53:58 <PublicServer> <mfb> oh wait, where 16:54:05 <PublicServer> <mfb> C? 16:54:06 <Ryton> pickup 16:54:10 <Ryton> yeah 16:54:20 <PublicServer> <mfb> is better 16:54:21 <Ryton> a b c and d 16:54:26 <Ryton> kk 16:55:06 <Ryton> but probably primary slh may get upgraded then? 16:55:22 <PublicServer> <Sassafrass> mfb 16:55:24 <PublicServer> <mfb> two lines out 16:55:26 <PublicServer> <Sassafrass> how's this? 16:55:33 <PublicServer> <mfb> you can expect that we will use those 2 lines :D 16:55:42 <Ryton> or do 2 lines of raw generate 1+ goods? 16:55:55 <Ryton> k 16:55:58 <PublicServer> <mfb> 2 full lines -> with ~60% pickup a bit more than 1 line 16:56:11 <Ryton> kk 16:56:26 <PublicServer> <mfb> better :) 16:56:33 <PublicServer> <Sassafrass> what's wrong at weird signals? 16:56:53 <PublicServer> <Tray> a split does not need presignals 16:57:03 <PublicServer> <mfb> this 16:57:12 *** valhallasw has joined #openttdcoop 16:57:17 <PublicServer> <Sassafrass> what's the easy fix at !CL (easy to fix) 16:57:23 <PublicServer> <mfb> trains are not supposed to choose between one of the tracks 16:57:27 <PublicServer> <mfb> they have to take one side 16:57:33 <PublicServer> <mfb> S-bend 16:57:56 <PublicServer> <mfb> like that 16:58:06 <PublicServer> <Sassafrass> isn't that what it was 16:58:08 <PublicServer> <mfb> no 16:58:18 <PublicServer> <mfb> was similar to this 16:58:18 <PublicServer> <Sassafrass> oh 16:58:24 <PublicServer> <Sassafrass> i see the difference 16:59:06 <PublicServer> <Sassafrass> wow that took me so long 16:59:08 <PublicServer> <Sassafrass> and I'm only half way done 16:59:12 <PublicServer> <mfb> I would connect more to the middle line 16:59:43 <Ryton> oh, a goods pickup needs overflow too! ill add it later 17:00:10 <PublicServer> <Absolutis> same for d+b 17:00:18 <PublicServer> <mfb> there is an obvious position for that :D 17:00:21 <PublicServer> <mfb> by the way 17:00:39 <PublicServer> <mfb> see signs at C 17:00:53 <PublicServer> <mfb> and I would expect some signals in the curves 17:03:47 *** Mark has joined #openttdcoop 17:04:39 <PublicServer> <mfb> a second split? 17:04:57 <PublicServer> <mfb> wtf absolutis 17:05:03 <PublicServer> <Absolutis> ? 17:05:05 <PublicServer> <mfb> are you sure this is correct? 17:05:19 <PublicServer> <Absolutis> *facepalm* 17:05:27 <PublicServer> <Absolutis> wtf was i thinking 17:05:47 <PublicServer> <Absolutis> /drinking/smoking 17:06:05 <PublicServer> <Absolutis> lol i'm an idiot 17:08:17 *** KenjiE20 has joined #openttdcoop 17:08:17 *** ChanServ sets mode: +o KenjiE20 17:09:03 <PublicServer> *** mfb has left the game (leaving) 17:12:21 <Mark> !password 17:12:21 <PublicServer> Mark: lugged 17:12:28 <PublicServer> <Mark> yo 17:12:29 <PublicServer> *** Mark joined the game 17:12:37 <PublicServer> <Absolutis> ey marky 17:12:44 <PublicServer> <Maraxus> hi 17:14:51 <PublicServer> *** Mark has left the game (general timeout) 17:14:51 <PublicServer> *** Mark has left the game (connection lost) 17:16:50 <PublicServer> *** Tray has left the game (leaving) 17:20:36 *** Phoenix_the_II has joined #openttdcoop 17:20:36 *** ChanServ sets mode: +o Phoenix_the_II 17:20:48 <PublicServer> *** Mazur joined the game 17:21:16 <PublicServer> <Mazur> Halo 17:21:30 <Ryton> hi general 17:21:38 <PublicServer> <Maraxus> hi 17:21:49 *** Mark has quit IRC 17:21:54 <PublicServer> <Mazur> I think I'm more specific than that. 17:22:43 <Ryton> corporal? kaisar?;-) :-P 17:23:14 <Ryton> general = mr Timeout 17:24:19 <Mazur> Καισαρ? Not really, either. 17:30:45 <PublicServer> <Absolutis> hmh 17:31:00 <PublicServer> <Mazur> You think so? 17:31:15 <PublicServer> <Absolutis> i wonder if i should just connect my exit lines earlier' 17:31:22 <PublicServer> <Absolutis> on goods MSH 17:31:28 *** Mark has joined #openttdcoop 17:33:44 <PublicServer> <Mazur> The two lines in the corner of the plan are jsut a visual thing by V, it's simply one MSH, which you can build together or separated. 17:34:43 <PublicServer> <Mazur> SO I'd build the exits on that plateau, there's room there. 17:35:57 <PublicServer> <Mazur> And I see a solution for that CL you mention. 17:36:11 <PublicServer> <Absolutis> k 17:37:21 <PublicServer> <Mazur> How;s that? 17:41:27 <Ryton> !password 17:41:27 <PublicServer> Ryton: aspens 17:42:01 <PublicServer> *** Ryton joined the game 17:43:53 <PublicServer> <Ryton> mfb, why doesnt that work? 17:44:03 <PublicServer> <Ryton> 3way split doesnt? 17:44:14 <PublicServer> <Ryton> ah kk 17:44:21 <PublicServer> <Ryton> with reverser 17:44:27 <PublicServer> <Ryton> right 17:46:03 <PublicServer> <Ryton> ty Firestar ( I think?) for the eyecandy at C! :-) 17:56:45 <PublicServer> <Mazur> I don't get !overflow needed. 17:56:59 <PublicServer> <Ryton> well, mazur 17:57:03 <PublicServer> <Mazur> Ah, I see. 17:57:21 <PublicServer> <Ryton> it will block, if trains have full load order, no? 17:57:29 <PublicServer> <Mazur> Was seeing ML instead of STation Line. 17:57:39 <PublicServer> <Ryton> ah np 17:57:42 <PublicServer> <Absolutis> signal gaps intentional? 17:57:46 <PublicServer> <Absolutis> goods pick c 17:57:56 <PublicServer> <Ryton> ill add it, but eating 17:58:02 <PublicServer> <Absolutis> ah k 17:58:05 <PublicServer> <Ryton> no, thats an error then ;-) 17:58:15 <PublicServer> <Absolutis> also raw drop c 17:58:18 <PublicServer> <Ryton> fix at will :-) 17:58:24 <PublicServer> <Absolutis> k 17:58:43 <PublicServer> <Ryton> that's tray's 17:58:57 <PublicServer> <Mazur> We'll whip him soundly. 17:58:59 <PublicServer> <Ryton> but probably not ment either 17:59:11 <PublicServer> <Absolutis> mhm 18:00:12 <PublicServer> <Ryton> how"s msh goods a+ c going, abso? 18:00:18 <PublicServer> <Absolutis> almost done 18:01:00 <PublicServer> <Mazur> AFBNTK. 18:01:11 <PublicServer> <Absolutis> ? 18:01:25 <PublicServer> <Ryton> doesnt s bend slow down too? 18:01:27 <PublicServer> <Mazur> Away From But Near To Keyboard. 18:01:33 <PublicServer> <Ryton> k :-) 18:02:03 <PublicServer> <Absolutis> no! 18:02:41 <PublicServer> <Mazur> Still. 18:02:52 <PublicServer> <Absolutis> hm 18:03:02 <PublicServer> <Mazur> 4+1=5. 18:03:06 <PublicServer> <Ryton> yup 18:03:16 <PublicServer> <Ryton> good Mazur :-) 18:03:24 <PublicServer> <Ryton> 5/5 18:07:22 <PublicServer> <Absolutis> k 18:07:33 <PublicServer> <Absolutis> MSH goods don e 18:07:35 <PublicServer> <Absolutis> done* 18:08:01 <PublicServer> <Ryton> superb 18:08:08 <PublicServer> <Ryton> it doesnt accept goods yet, though :-) 18:08:18 <PublicServer> <Absolutis> no the MSH 18:08:32 <PublicServer> <Ryton> well yes, but the drop doesnt :-) 18:08:39 <PublicServer> <Ryton> but anyway, C's ready to get primaries then 18:08:41 <PublicServer> <Absolutis> i wonder why 18:08:55 <PublicServer> <Ryton> btw, what's your second statoin, abso? 18:08:57 <PublicServer> <Absolutis> enough buildings in catchment... 18:08:57 <PublicServer> <Ryton> also goods drop? 18:08:59 <PublicServer> <Absolutis> goods drop D+B 18:09:13 <PublicServer> <Ryton> yeah loll 18:09:16 <PublicServer> <Ryton> i mean the second near A+C 18:09:22 <PublicServer> <Ryton> why double? 18:09:32 <PublicServer> <Ryton> you think it will be required to have that many platforms? 18:09:34 <PublicServer> <Ryton> could be, idk 18:09:40 <PublicServer> <Absolutis> y, could be 18:09:48 <PublicServer> <Ryton> I'm just wondering 18:09:52 <PublicServer> <Absolutis> doesn't hurt to have too many anyway 18:10:14 <PublicServer> <Ryton> add some primaries, or finish the other hubs first? 18:10:25 <PublicServer> <Absolutis> hm, i'd say add primaries 18:10:35 <PublicServer> <Ryton> kk 18:10:47 <PublicServer> <Absolutis> all hubs between C and goods drop A/C done 18:10:49 <PublicServer> <Ryton> trainyard & factories still needed 18:10:51 <PublicServer> <Ryton> yeah 18:12:30 <PublicServer> <Absolutis> @@gap 5 18:12:31 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:12:43 <PublicServer> <Absolutis> @gap 5 5 18:13:01 <PublicServer> <Absolutis> @@gap 5 4 18:13:02 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:13:27 *** CornishPasty has quit IRC 18:13:53 *** CornishPasty has joined #openttdcoop 18:14:49 <PublicServer> <Ryton> @@(gap 5 3) 18:14:50 <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 18:20:09 <PublicServer> <Absolutis> gtg 18:20:11 <PublicServer> *** Absolutis has left the game (leaving) 18:20:25 *** absolutis has quit IRC 18:21:58 <Tray> !password 18:21:58 <PublicServer> Tray: chalet 18:22:32 <PublicServer> *** Tray joined the game 18:23:13 <PublicServer> <Tray> signal gaps where? 18:23:23 <PublicServer> <Ryton> no idea 18:24:01 <PublicServer> <Tray> mfb, what signal gaps do you mean? 18:25:08 <PublicServer> <Ryton> steel isnt transported, right? 18:25:11 <mfb-> ? 18:25:18 <PublicServer> <Tray> and why do we need an overflow? 18:25:31 <mfb-> context? 18:25:34 <PublicServer> <Tray> you were talking about sonme signal gaps at the station I built 18:25:54 <mfb-> that was rytons station I think 18:26:09 *** Ryton has quit IRC 18:26:14 <PublicServer> <Tray> well than, good night. 18:26:16 <PublicServer> *** Tray has left the game (leaving) 18:26:20 <PublicServer> <Ryton> oops 18:26:20 <PublicServer> <Ryton> :pm 18:26:22 *** Tray has quit IRC 18:26:39 <PublicServer> <Ryton> forgot that it was still running 18:27:00 *** taknil has joined #openttdcoop 18:27:14 <PublicServer> <Ryton> I think iron ore and coal trains are just a tad larger than 5 18:27:24 <PublicServer> <Ryton> since they do not turn around on a 5 length track 18:27:31 <PublicServer> <Ryton> even when started 18:29:58 <PublicServer> <Sassafrass> k 18:30:16 <PublicServer> <Sassafrass> it's not 100% but goods D+B is operational 18:30:45 <taknil> Heyho, n00b here. I am looking for a Maglev tracks NewGRF to go with the NUTS set. I only found the shanghai inspired tracks on BANANAS and the tracks are limited to 160kph whish is not very fun. Nutracks does not feature maglev tracks AFAIK. Any tips? 18:31:10 <PublicServer> <Ryton> should we make a Trainyard per orientation? 18:32:34 <PublicServer> <Maraxus> plan says no steel/coal... 18:32:40 <PublicServer> <Ryton> ah oopz 18:33:06 <PublicServer> <Ryton> then goods can become a blue traion 18:33:09 <PublicServer> <Ryton> thats nicer maybe 18:33:33 <PublicServer> <Ryton> that too 18:48:46 <mfb-> taknil: see the current game for newGRFs 19:02:11 <PublicServer> <Ryton> C trajectory works 19:13:11 <PublicServer> <Ryton> hmm 19:13:15 <PublicServer> <Ryton> goods trains accept passengers, not good 19:14:31 <PublicServer> <Ryton> no, that isnt it 19:14:37 <PublicServer> <Ryton> but there are passengers waiting at goodsdrop AC 19:14:46 <PublicServer> <Ryton> any idea why? 19:16:43 <PublicServer> <Maraxus> only thing I can think of is orders 19:19:29 <PublicServer> *** Sassafrass has joined spectators 19:19:49 <PublicServer> *** Ryton has joined spectators 19:20:55 <PublicServer> *** Sassafrass has left the game (leaving) 19:21:27 <PublicServer> *** Ryton has joined company #1 19:23:27 <PublicServer> <Ryton> pff 19:23:57 <PublicServer> <Maraxus> I just fixed the train yard since those were coal trains... 19:24:24 <PublicServer> <Ryton> oops 19:24:31 <PublicServer> <Ryton> my mistake 19:24:58 <PublicServer> <Ryton> those = ore trains? 19:25:42 <PublicServer> <Maraxus> current train in station is coal 19:25:59 *** Jam35 has joined #openttdcoop 19:26:05 <PublicServer> <Ryton> in what statino? 19:26:19 <PublicServer> <Maraxus> zuidveld mines 19:26:29 <PublicServer> <Ryton> k 19:26:29 <PublicServer> <Ryton> ty 19:26:48 <PublicServer> <Ryton> Almere ines too then 19:34:29 *** [1]Mark has joined #openttdcoop 19:35:06 <[1]Mark> !password 19:35:07 <PublicServer> [1]Mark: sailor 19:35:14 <PublicServer> <Mark> yo 19:35:15 <PublicServer> *** Mark joined the game 19:35:22 <PublicServer> <Ryton> l loo 19:40:29 *** Mark has quit IRC 19:40:29 *** [1]Mark is now known as Mark 19:40:49 *** Jam35 has quit IRC 19:41:36 <PublicServer> *** Mark has left the game (general timeout) 19:41:36 <PublicServer> *** Mark has left the game (connection lost) 19:42:45 <PublicServer> *** Ryton has joined spectators 19:48:34 *** Mark has quit IRC 19:50:03 <PublicServer> <Maraxus> gn 19:50:13 <PublicServer> *** Maraxus has left the game (leaving) 19:50:13 <PublicServer> *** Game paused (number of players) 19:50:36 *** Maraxus has quit IRC 19:52:38 <PublicServer> *** Ryton has joined company #1 19:52:38 <PublicServer> *** Game unpaused (number of players) 20:13:14 <PublicServer> *** Ryton has left the game (general timeout) 20:13:14 <PublicServer> *** Ryton has left the game (connection lost) 20:13:14 <PublicServer> *** Game paused (number of players) 20:13:22 *** Ryton has joined #openttdcoop 20:14:20 <Ryton> can someone fix the huge signal in c goods pickup entry? 20:15:10 <Ryton> i was workin on overflow there 20:15:50 <Ryton> thx! 20:16:08 *** Ryton has quit IRC 20:19:11 <PublicServer> *** Game still paused (number of players) 20:19:18 <PublicServer> *** Game unpaused (number of players) 20:19:18 <PublicServer> *** mfb joined the game 20:39:39 *** MrD2DG has joined #openttdcoop 20:41:04 <MrD2DG> !password 20:41:04 <PublicServer> MrD2DG: babble 20:41:35 <PublicServer> *** MrD2DG joined the game 20:41:36 <PublicServer> <MrD2DG> Hi 20:41:46 <PublicServer> <mfb> hi 20:41:48 <PublicServer> <Mazur> lo 20:43:19 *** valhallasw has quit IRC 20:45:13 *** Firestar has joined #openttdcoop 20:45:26 <Firestar> hows the game going? 20:45:40 <PublicServer> <mfb> some hubs missing 20:45:46 <PublicServer> <mfb> and many primary industries 20:45:48 <PublicServer> *** Mazur has left the game (leaving) 20:45:52 <PublicServer> <MrD2DG> I have no idea, trying tounderstand the plan :P 20:46:04 <Firestar> is the first train on its route or still not 20:46:06 <PublicServer> <mfb> see "C" area as reference 20:46:11 <Firestar> !password 20:46:11 <PublicServer> Firestar: pathos 20:46:16 <PublicServer> <mfb> 53 trains at the moment 20:46:24 <Firestar> ok 20:46:26 <PublicServer> <mfb> -10 train yard / plans => ~40 trains running 20:46:42 <Firestar> how you like the eyecandy i made? at goods C pickup 20:46:44 <PublicServer> <MrD2DG> xD 20:47:08 <PublicServer> *** Firestar joined the game 20:48:47 <PublicServer> <Firestar> some1 want help? 20:49:05 <PublicServer> <MrD2DG> Not doing anything atm :P 20:49:31 <PublicServer> <mfb> A+B+D main stations, MSH A+B missing 20:49:46 <PublicServer> <mfb> and B/D SLH 20:55:48 <PublicServer> <MrD2DG> Yeah I still don't get this plan :s, how comes MSH D doesn't have all connections? 20:56:10 <PublicServer> <mfb> primaries are coming in separate lines 20:56:25 <PublicServer> <mfb> and all empty trains are sent in a single direction 20:56:52 <PublicServer> <MrD2DG> So it is always on the outer right? 20:57:06 <PublicServer> <mfb> for D, yes 20:57:13 <PublicServer> <mfb> ah... for all 20:57:25 <PublicServer> <MrD2DG> yeah for all...? 20:57:37 <PublicServer> <mfb> right 20:57:44 *** taknil has quit IRC 20:57:51 <PublicServer> <mfb> primary trains on the ring are always counter-clockwise 20:58:10 <PublicServer> <Firestar> A nd B on the outer too? 20:58:16 <PublicServer> <MrD2DG> Oh okay 20:58:36 <PublicServer> <mfb> always CCW 20:58:39 <PublicServer> <mfb> = outer line 20:59:37 <PublicServer> <Firestar> is the way i layed down the ML actually ok? 20:59:45 <PublicServer> <mfb> where? 20:59:55 <PublicServer> <mfb> which ML? 21:00:05 <PublicServer> <Firestar> LLL_RRR 21:00:18 <PublicServer> <mfb> the ML is already built 21:00:25 <PublicServer> <Firestar> i layed almost the whole track earlier 21:00:32 <PublicServer> <mfb> ah. that is fine 21:01:10 <PublicServer> <Firestar> ok cause i actualy did sometimes prettty much TF to get it "effective" 21:01:28 <PublicServer> <mfb> TF for straight lines? 21:01:42 <PublicServer> <MrD2DG> So full and empty goods connection to the ML in the shortest travel direction? 21:01:48 <PublicServer> <MrD2DG> Lol 21:01:48 <PublicServer> <Firestar> for curves 21:01:51 <PublicServer> <mfb> right 21:02:09 <PublicServer> <MrD2DG> Ok I think I get this now :P, thanks 21:02:51 <PublicServer> <MrD2DG> Ready firestar? 21:02:57 <PublicServer> <Firestar> yeah 21:03:01 <PublicServer> <MrD2DG> Ok 21:04:45 <PublicServer> <MrD2DG> Ok 21:04:59 <PublicServer> <MrD2DG> Wait are they in use by any trains? 21:05:13 <PublicServer> <MrD2DG> hmm guess not 21:05:17 <mfb-> ? 21:05:29 <PublicServer> <MrD2DG> Oh, was talking to firestar 21:09:16 <PublicServer> <mfb> why do we have iron ore at raw drop C? 21:09:36 <PublicServer> <MrD2DG> No idea 21:09:43 <PublicServer> <Firestar> dont ask me ask the who built it 21:10:05 <PublicServer> <mfb> oh, transfer :D 21:17:39 <PublicServer> <MrD2DG> hmm 21:18:51 *** Chris_Booth has joined #openttdcoop 21:22:29 <PublicServer> <MrD2DG> Middle needs ML connect 21:24:01 <PublicServer> *** Chris Booth joined the game 21:24:05 <PublicServer> <MrD2DG> Hey CB 21:24:05 <PublicServer> <Firestar> hi CB 21:24:07 <PublicServer> <Chris Booth> hi 21:25:29 <PublicServer> *** Chris Booth has left the game (leaving) 21:32:32 <PublicServer> <MrD2DG> Well 8 actually :P 21:35:22 <PublicServer> <MrD2DG> Hmm forgot how to do that 21:35:40 <PublicServer> <MrD2DG> mfb? 21:35:51 <PublicServer> <Firestar> mfb could you maybe help us a little? 21:36:10 <PublicServer> <mfb> where? 21:36:15 <PublicServer> <Firestar> MSH A 21:36:25 <PublicServer> <MrD2DG> Forgot how to do the split PBS prio thing... 21:36:47 <PublicServer> <mfb> why pbs at all? 21:37:01 <PublicServer> <MrD2DG> Ahh 21:37:21 <PublicServer> <mfb> hmm 21:37:23 <PublicServer> <mfb> ok pbs 21:37:29 <PublicServer> <MrD2DG> Lol 21:37:35 <PublicServer> <MrD2DG> There is space for a bridge there 21:37:45 <PublicServer> <MrD2DG> Meh 21:37:48 <PublicServer> <MrD2DG> thanks :P 21:38:46 <PublicServer> <mfb> this would work, too 21:39:00 <PublicServer> <MrD2DG> Ohh 21:41:00 <PublicServer> <MrD2DG> Hmm think thats done :P 21:41:46 <PublicServer> <MrD2DG> Just need the pickup and drop stations then slh time 21:43:17 <PublicServer> <Firestar> now is it done 21:43:21 <PublicServer> <MrD2DG> :P 21:43:28 <PublicServer> <Firestar> (i think :) 21:48:08 <PublicServer> <mfb> see signs 21:48:26 <PublicServer> <MrD2DG> I didnt do signals :P 21:49:28 <PublicServer> <mfb> firestar: I hope you think about the signals 21:49:34 <PublicServer> <mfb> and understand why they are wrong 21:50:40 <PublicServer> <Firestar> sry mfb havent played ottd in a while 21:51:06 <PublicServer> <Firestar> i still need to get into the game a bit 21:51:06 <PublicServer> <mfb> trains could wait at them 21:51:20 <PublicServer> <mfb> and block the split 21:51:38 <PublicServer> <mfb> that is better :) 21:53:24 <PublicServer> <MrD2DG> You dont need pre sigs 21:53:38 <PublicServer> <MrD2DG> They are completely different directions 21:54:33 <PublicServer> <mfb> why do you merge those lines at all? 21:54:44 <PublicServer> <MrD2DG> Umm 21:54:50 <PublicServer> <MrD2DG> good point 21:55:28 <PublicServer> <MrD2DG> The full > empty was an afterthought forgot when building the msh 21:55:46 <PublicServer> <MrD2DG> I don't think it shoudl be much of a problem unless/until the MSh gets busy 21:56:20 <PublicServer> <mfb> with empty lines, everything works :p 21:56:39 <PublicServer> <MrD2DG> Haha true 21:56:53 <PublicServer> <Firestar> well not too bbusy lines you mean 21:57:04 <PublicServer> <MrD2DG> Hmm we can separate later 21:57:58 <PublicServer> <MrD2DG> Ugh 21:58:18 <PublicServer> <Firestar> now how to merge into LL_RR? 21:58:29 <PublicServer> <mfb> ? 21:59:01 <PublicServer> <Firestar> how to make a 4>2 merge xD 21:59:08 <PublicServer> <mfb> what about this? 21:59:23 <PublicServer> <MrD2DG> I thought that might be CL 21:59:29 <PublicServer> <MrD2DG> 2 s bends? 21:59:41 <PublicServer> <mfb> 4 +1 = 5 21:59:59 <PublicServer> <MrD2DG> Wait I know that but 21:59:59 <PublicServer> <mfb> this is 1TL 22:00:17 <PublicServer> <MrD2DG> That is 4 tiles 22:00:27 <PublicServer> <mfb> but the straight section alone does not have any curves 22:00:38 <PublicServer> <Firestar> cya tomorrow guys 22:00:40 <PublicServer> *** Firestar has left the game (leaving) 22:00:48 <PublicServer> <MrD2DG> BB 22:00:50 <Firestar> and have fun ;) 22:00:52 <PublicServer> <MrD2DG> Hmm ok 22:00:52 <PublicServer> <mfb> gn8 22:00:58 <PublicServer> <mfb> run a train and watch :p 22:01:01 *** Firestar has quit IRC 22:01:08 <PublicServer> <MrD2DG> Lol when I get back, BRB 22:01:22 <PublicServer> <mfb> hmm 22:01:29 <PublicServer> <mfb> well, gives a short prio 22:01:43 <PublicServer> <mfb> as this cannot be done shorter 22:01:54 <PublicServer> <mfb> or this would be problematic 22:01:56 <PublicServer> <mfb> ah 22:02:23 <PublicServer> <mfb> this works 22:09:48 <mfb-> good night 22:09:56 *** Chris_Booth has quit IRC 22:09:59 <PublicServer> *** mfb has left the game (leaving) 22:09:59 <PublicServer> *** Game paused (number of players) 22:10:11 *** mfb- has quit IRC 22:29:38 <PublicServer> *** MrD2DG has left the game (leaving) 22:33:57 *** MrD2DG has quit IRC 22:40:41 *** ODM has quit IRC 22:53:26 *** perk11 has joined #openttdcoop 22:54:27 *** perk11 has quit IRC 22:58:48 *** sla_ro|master has quit IRC 23:29:04 *** pugi has quit IRC 23:38:33 *** LoPo has quit IRC 23:47:18 *** Sassafrass has quit IRC 23:54:52 *** Rhamphoryncus has quit IRC