Config
Log for #openttdcoop on 21st August 2012:
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11:28:28  <StarLite> !password
11:28:29  <PublicServer> StarLite: meting
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15:02:05  <Ryton> happy hour!
15:03:39  <Ryton> who' ll join me?
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15:07:17  <TNepr> So I heard you guys play openttd
15:12:39  <TNepr> @quickstart
15:12:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:13:32  *** Ryton_ has joined #openttdcoop
15:13:36  <Ryton_> we do
15:13:45  <Ryton_> if enough people are joining :-)
15:14:03  <Ryton_> you have some experience with the game?
15:15:04  <TNepr> Yeah, I've been playing it for a bit
15:16:01  <Ryton_> mainly online, or offline?
15:16:23  <TNepr> online
15:18:29  <Ryton_> but anyway
15:18:41  <Ryton_> you came to the right place :-)
15:18:55  <Ryton_> joining openttdcoop is an extreme openttd experience ;-)
15:19:26  <TNepr> I saw, your wiki is practically packed with crazy shit
15:19:28  <Ryton_> some of the games here are really crazy networks, others are mind-boggling
15:19:38  <Ryton_> but always good troughput :-)
15:19:46  <Ryton_> and fun network plans
15:20:01  <Ryton_> have a look at the server, if you can get trough the @quickstart
15:20:16  <Ryton_> or download an autosave and run it offline
15:20:19  <Ryton_> !autosave
15:20:22  <Ryton_> @autosave
15:20:26  <Ryton_> @url autosave
15:20:29  <Ryton_> hmm
15:20:41  <Ryton_> @google openttdcoop autosave
15:20:43  <Webster> Ryton_: Readme.txt - OpenTTD: <http://wiki.openttd.org/Readme.txt>; List of patches - OpenTTD: <http://wiki.openttd.org/List_of_patches>; Transport Tycoon Forums • View topic - Autosave per [real time ...: <http://www.tt-forums.net/viewtopic.php?f=32&t=57250>; openttd server auto reload last autosave: <http://www.bitchx.com/log/openttd-o/openttd-o-20-May-2010/openttd-o-20-May-2010-00.php>
15:21:17  <Ryton_> http://ps.openttdcoop.org/public/save/autosave/
15:21:20  <Ryton_> this is what I ment :p
15:21:50  <Ryton_> but, I'm gone now. back in 30'
15:22:00  <Ryton_> see you around!!
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15:26:23  <Ammler> you can also simply !save and download p.o.o/public/save/game.sav
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15:57:43  <Ryton> ty ammler, thats quite handy to know!
15:58:03  <Ryton> !save
15:58:03  <PublicServer> Saving game...
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17:03:43  <Tray> !playercount
17:03:43  <PublicServer> Tray: Number of players: 0 (0 spectators)
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17:57:33  <Ryton> hiya
18:00:44  <Ryton> !playercount
18:00:46  <PublicServer> Ryton: Number of players: 0 (0 spectators)
18:05:58  <Ryton> who wants to make the playercount a prime number today?
18:09:29  <Ryton> !password
18:09:29  <PublicServer> Ryton: tomcat
18:10:05  <PublicServer> *** Game still paused (number of players)
18:10:07  <PublicServer> *** Ryton joined the game
18:20:37  <PublicServer> <Ryton> does pbs also give 2way eol with a combo presignal behind it?
18:20:47  <PublicServer> <Ryton> (a red one)?
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18:37:53  <PublicServer> <Ryton> hi alang
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19:06:24  <Ryton> booh cb
19:18:56  <Tray> !password
19:18:56  <PublicServer> Tray: cartel
19:19:28  <PublicServer> *** Game still paused (number of players)
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19:30:49  <MrD2DG> !password
19:30:49  <PublicServer> MrD2DG: pining
19:30:59  <PublicServer> <Player> Hi
19:31:01  <PublicServer> *** Player has joined spectators
19:31:33  <PublicServer> <Tray> Welcome. We would appreciate it if you rename yourself with some kind of unique name.
19:31:41  <PublicServer> <Player> Oh my bad
19:31:47  <PublicServer> <Player> New computer :s BRB
19:31:53  <PublicServer> *** Player has left the game (leaving)
19:40:06  <MrD2DG> !password
19:40:07  <PublicServer> MrD2DG: pining
19:40:25  <PublicServer> <MrD2DG> Back
19:40:25  <PublicServer> *** MrD2DG joined the game
19:44:43  <PublicServer> <Ryton> where's the action?
19:44:49  <PublicServer> <Ryton> wb MrD2DG
19:44:59  <PublicServer> <MrD2DG> Thanks :) And I dunno :P
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19:45:14  <PublicServer> <Tray> I'm currently upgrading stations
19:45:16  <PublicServer> <Ryton> I had an idea about adding logic to the choices area :-)
19:45:24  <PublicServer> <Ryton> but I dont know if it will be usefull :p
19:45:30  <PublicServer> <Tray> added a couple of trains and hope that afterwards something brakes to fix (:
19:45:52  <PublicServer> <MrD2DG> Just built a new computer wanted to test my cpu but not enough trains :'(
19:46:14  <PublicServer> <Ryton> load 2-3 Pax games instead?
19:46:29  <PublicServer> <MrD2DG> Ahh yeah I'll do that later :D
19:47:07  <PublicServer> <Tray> run for(int i = 0; i< MAX_INT; i++)?
19:47:47  <MrD2DG> ^ ?
19:47:57  <PublicServer> <Ryton> what is for()?
19:48:04  <PublicServer> <Tray> Hrm.
19:48:23  <PublicServer> <Tray> Something like a loop in most c-based programming languages.
19:48:37  <PublicServer> <Tray> what happened to haamstede woods trains?
19:48:38  <MrD2DG> I don't know that much about computers :P But building one is really easy nowadays
19:48:57  <PublicServer> <Tray> oh nothing, I'm just stupid
19:49:03  <PublicServer> <MrD2DG> :P
19:52:05  <PublicServer> <Tray> Drop A had no sawmill o:
19:52:13  <PublicServer> <Ryton> maybe it died?
19:52:23  <PublicServer> <Tray> how so?
19:52:35  <MrD2DG> Jam?
19:52:43  <PublicServer> <Ryton> long time that no wood was delivered?
19:54:17  <PublicServer> <MrD2DG> BBL
19:54:23  <PublicServer> *** MrD2DG has left the game (leaving)
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20:12:55  <PublicServer> <Tray> any jam so far?
20:13:03  <PublicServer> <Ryton> not at MShA
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20:21:43  <PublicServer> <Tray> Upgrading A might be a good idea soon.
20:21:51  <PublicServer> <Tray> as well as b
20:22:19  <PublicServer> <Ryton> i'm taking away the space there :p
20:22:25  <PublicServer> <Ryton> with an experiment
20:22:32  <PublicServer> <Tray> where?
20:22:39  <PublicServer> <Ryton> but it can be deleted any time
20:22:45  <PublicServer> <Ryton> at "experimenting"
20:23:24  <PublicServer> <Tray> what do you want to do?
20:24:02  <PublicServer> *** Ryton has left the game (general timeout)
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20:24:02  <PublicServer> *** Game paused (number of players)
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20:25:14  <Ryton>  im trying to stay online
20:26:16  <Ryton> trying to make trains take the straight choice when its free, and other when its not, w/o penalties
20:26:54  <Ryton> and making surethat the line that gois straight has full capacity
20:27:06  <Ryton> !password
20:27:06  <PublicServer> Ryton: sunset
20:27:24  <PublicServer> *** Game still paused (number of players)
20:27:24  <PublicServer> *** Game unpaused (number of players)
20:27:24  <PublicServer> *** Ryton joined the game
20:27:36  <PublicServer> <Ryton> its easy with pbs
20:27:46  <PublicServer> <Ryton> but I'd like to see with presignals :-)
20:30:25  <PublicServer> <Tray> finally trainlimit.
20:33:25  <PublicServer> <Ryton> nooo
20:33:31  <PublicServer> <Ryton> can I please have 4 vehiclesN
20:33:41  <PublicServer> <Ryton> my logic tracks should be occupied
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20:37:32  <mfb-> hi
20:37:33  <PublicServer> *** mfb joined the game
20:37:52  <PublicServer> <Tray> hi
20:38:02  <PublicServer> <Ryton> hi mfb
20:38:22  <PublicServer> <Tray> do you see any network flaw?
20:38:40  <PublicServer> <mfb> 5->3 at SLH C could get some love
20:38:52  <PublicServer> <mfb> but it seems to work currently
20:39:03  <PublicServer> <Tray> MSH a+c
20:39:05  <PublicServer> <mfb> goods drop A+C has one jamming line
20:39:13  <PublicServer> <mfb> as the MSH has no balancing
20:40:35  <PublicServer> <Tray> I think it' an exit problem.
20:40:54  <PublicServer> <mfb> its the MSH merge
20:41:14  <PublicServer> <mfb> and the station entry could be better, too
20:41:20  <PublicServer> <Tray> I think we are talking about the same unbalanced thingie. (:
20:42:02  <PublicServer> <Tray> fixed (:
20:42:13  <PublicServer> <mfb> well...
20:42:16  <PublicServer> <mfb> not much better
20:43:44  <PublicServer> <Tray> not much better either
20:43:55  <PublicServer> <mfb> it works for now
20:44:18  <PublicServer> <mfb> most A goods trains are on this line
20:44:24  <PublicServer> <mfb> see the incoming ML
20:44:34  <PublicServer> <mfb> >90% there
20:44:49  <PublicServer> <mfb> that is by design
20:44:59  <PublicServer> <mfb> as MSH A does not mix in any way
20:45:21  <PublicServer> <mfb> did I mention that mixing is important?
20:46:43  <PublicServer> <Tray> as we're talking about mixers, mine failed?
20:46:54  <PublicServer> <Ryton> noê
20:47:00  <PublicServer> <mfb> which one?
20:47:06  <PublicServer> <Ryton> pinnball
20:47:08  <PublicServer> <Tray> that ugly pbs thingie
20:47:23  <PublicServer> <mfb> traffic became too high
20:47:37  <PublicServer> <mfb> and xx trains were waiting there
20:48:43  <PublicServer> <Ryton> sorry that I bogged down msh A
20:48:53  <PublicServer> <Ryton> experimental area can go any time you'd like
20:49:00  <PublicServer> <Ryton> ?
20:49:07  <PublicServer> <Ryton> can we get 4 more trains though?
20:49:13  <PublicServer> <Ryton> i think it works like this :p-)
20:49:20  <PublicServer> <mfb> ?
20:49:30  <PublicServer> <Ryton> train limit
20:49:33  <PublicServer> <mfb> where is experimental area?
20:49:41  <mfb-> !rcon set max_trains
20:49:41  <PublicServer> mfb-: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
20:49:44  <PublicServer> <Ryton> MSH A, North
20:49:46  <mfb-> !rcon set max_trains 1100
20:49:47  <PublicServer> <Ryton> and centre :p
20:49:51  <PublicServer> <mfb> ah
20:49:53  <PublicServer> <Ryton> and west :-)
20:50:08  <PublicServer> <mfb> what does it do?
20:50:27  <PublicServer> <Ryton> goal is to force trains straight ahaid when they are not blocked
20:50:34  <PublicServer> <Ryton> if blocked, the other 2 paths should open
20:50:40  <PublicServer> <Ryton> (w/o penalties)
20:50:58  <PublicServer> <Ryton> but offcourse using reverse pbs or stations would be easier
20:51:00  <PublicServer> <mfb> what is wrong with a simple split?
20:51:10  <PublicServer> <Ryton> well, it creates train joins
20:51:20  <PublicServer> <mfb> ?
20:51:23  <PublicServer> <Ryton> thus slowing trains, which are not needed in low traffic conditions
20:51:41  <PublicServer> <Ryton> but,  I have to go
20:51:44  <PublicServer> <Ryton> just delete :-)
20:52:06  <PublicServer> <Ryton> cya
20:52:08  <PublicServer> *** Ryton has joined spectators
20:52:16  <PublicServer> <Tray> I think I found a simple minded solution.
20:52:20  <PublicServer> *** Ryton has left the game (leaving)
20:52:32  <PublicServer> <mfb> it produces a red signal in specific conditions where this signal is red anyway
20:52:44  <PublicServer> <Tray> I removed the choices at A exit
20:53:06  <Ryton> and makes other exits green
20:53:59  <PublicServer> <Tray> what do you think about this?
20:54:14  <PublicServer> <mfb> I do not remember the old version
20:54:22  <PublicServer> <Tray> like drop
20:54:28  <PublicServer> <mfb> ?
20:55:06  <PublicServer> <Tray> new <-> old signs
21:11:45  <PublicServer> *** Tray has left the game (connection lost)
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