Config
Log for #openttdcoop on 28th August 2012:
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09:15:15  <Tray> !password
09:15:15  <PublicServer> Tray: prudes
09:15:43  <PublicServer> *** Game still paused (number of players)
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13:34:47  <mfb-> hi
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13:34:55  <PublicServer> *** Game still paused (number of players)
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13:35:33  <PublicServer> <mfb> lol MSH C blocks all trains
13:37:31  <mfb-> !unpause
13:37:31  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
13:37:33  <PublicServer> *** Game unpaused (number of players)
13:38:59  <mfb-> !auto
13:39:00  <PublicServer> *** mfb- has enabled autopause mode.
13:39:01  <PublicServer> *** Game paused (number of players)
13:41:42  *** Ryton has joined #openttdcoop
13:41:54  <Ryton> !players
13:41:56  <PublicServer> Ryton: Client 596 (Orange) is mfb, in company 1 (Gangsta Oil Inc.)
13:42:06  <Ryton> hi mfb
13:42:20  <PublicServer> <mfb> hi
13:43:40  <Ryton> i cannot join you ATM, but I can play in 3.5 hrs from now, to tackle slh C, if notbdone
13:44:30  <Ryton> *not done yet
13:45:11  <Ryton> will you still be here, then?
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13:48:28  <Ryton> msh c blocks? I hope it isnt due to the preparation for the 6th...:-$
13:49:35  <Ryton> due to = caused by
13:52:56  <mfb-> it was
13:53:28  <PublicServer> <mfb> some trains went to the unconnected line, probably related to twoway signals
13:53:42  <PublicServer> <mfb> and jammed one of the raw drop exits
13:54:44  <PublicServer> <mfb> + 1 goods exit
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15:54:12  *** Webster sets mode: +o LoPo
15:54:27  <LoPo> omg i back!
15:54:31  <LoPo> hi ^^
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16:39:53  <Tray> !playercount
16:39:53  <PublicServer> Tray: Number of players: 0 (0 spectators)
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17:28:06  <Ryton> !playercount
17:28:06  <PublicServer> Ryton: Number of players: 0 (0 spectators)
17:28:31  <Ryton> wb Lopo!
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18:11:34  <Ryton> !password
18:11:35  <PublicServer> Ryton: prudes
18:12:04  <PublicServer> *** Game still paused (number of players)
18:12:05  <PublicServer> *** Ryton joined the game
18:12:17  <PublicServer> <Ryton> hey Lopo, Tray, mfb, or others: feel free to join me :-)
18:18:12  <PublicServer> <Ryton> I'll be in SP, I'll read the chat now and then
18:36:15  <PublicServer> <Ryton> Yuppie, it works (in SP) :))
19:09:32  <mfb-> what?
19:09:56  <PublicServer> <Ryton> SLH-C
19:10:02  <PublicServer> <Ryton> 6th line :p
19:10:12  <mfb-> :p
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19:20:55  <mfb-> Ryton: do you want to build that here?
19:40:40  <mfb-> !password
19:40:40  <PublicServer> mfb-: prudes
19:40:50  <PublicServer> *** Game still paused (number of players)
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19:44:20  <PublicServer> <Ryton> ah, hi mfb
19:44:27  <PublicServer> <Ryton> I can start  a few mins
19:45:57  <PublicServer> <Ryton> back
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20:02:09  <PublicServer> <Ryton> hmm
20:02:17  <PublicServer> <Ryton> I should put my example next to it
20:02:20  <PublicServer> <Ryton> doesnt work out anymoer :-)à
20:02:26  <PublicServer> <Ryton> anhmore
20:02:26  <PublicServer> <mfb> :D
20:04:13  <PublicServer> <Ryton> better now
20:05:48  <PublicServer> <mfb> I knew it was too easy... forgot the overflows :(
20:09:02  <PublicServer> <Ryton> lol
20:09:09  <PublicServer> <Ryton> It was sooo much cleaner in my SP
20:09:11  <PublicServer> <Ryton> but
20:09:14  <PublicServer> <mfb> :D
20:09:16  <PublicServer> <Ryton> I'll redo it again later
20:09:29  <PublicServer> <mfb> see signs
20:09:35  <PublicServer> <mfb> oh
20:09:42  <PublicServer> <mfb> wtf
20:09:44  <PublicServer> <mfb> ok fine
20:10:12  <PublicServer> <mfb> the new line is the 4th?
20:10:30  <PublicServer> <mfb> or something there
20:11:04  <PublicServer> <mfb> what is wrong there?
20:11:08  <PublicServer> <Ryton> nothing
20:11:10  <PublicServer> <Ryton> its ugly
20:11:16  <PublicServer> <Ryton> but my savegame solution wasnt synced
20:11:42  <PublicServer> <mfb> maybe you moved the bridges of 5th
20:11:43  <PublicServer> <Ryton> now the merge, that was the tricky part
20:12:07  <PublicServer> <Ryton> yes that too, but, else I cannot sync them imho
20:12:07  <PublicServer> <Ryton> or maybe
20:12:13  <PublicServer> <mfb> sorry, 5th
20:12:23  <PublicServer> <mfb> hmm right
20:12:29  <PublicServer> <mfb> why don't you open your savegame in parallel?
20:14:12  <PublicServer> <Ryton> thats cleaner
20:14:31  <PublicServer> <Ryton> btw, should the 3 become 4?
20:14:33  <PublicServer> <Ryton> the exit?
20:14:35  <PublicServer> <Ryton> or keep 3?
20:14:37  <PublicServer> <mfb> ?
20:14:51  <PublicServer> <Ryton> your 4> 3
20:15:02  <PublicServer> <mfb> oh, 4 are better :D
20:15:04  <PublicServer> <Ryton> keep 3 there, or will the 6th stress that into a required 4?
20:15:14  <PublicServer> <Ryton> bc otherwise its double work :;p
20:24:24  <PublicServer> <Ryton> pff, MSH A+C is tight
20:24:45  <PublicServer> <mfb> ?
20:24:59  <PublicServer> <Ryton> can I remover your emergency balancing, mfb?
20:25:09  <PublicServer> <mfb> of course
20:25:11  <PublicServer> <mfb> add a better one;)
20:25:14  <PublicServer> <Ryton>  :p
20:25:21  <PublicServer> <Ryton> I was afraid of that answer :p
20:25:51  <PublicServer> <Ryton> I'll focus on SLH C first
20:33:53  <PublicServer> <Ryton> I'll be going soon
20:33:59  <PublicServer> *** Ryton has joined spectators
20:33:59  <PublicServer> *** Game paused (number of players)
20:34:04  <PublicServer> <Ryton> you can always unpause ;-)
20:34:06  <PublicServer> <Ryton> cyua
20:34:08  <PublicServer> *** Ryton has left the game (leaving)
20:34:10  <PublicServer> <mfb> cu
20:34:15  <mfb-> !unpause
20:34:15  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
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20:49:49  <mfb-> !auto
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20:50:06  <mfb-> ok, 6th just needs a proper merge at MSH C and the 4th at goods drop A+C
20:50:12  <mfb-> the other parts work
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