Log for #openttdcoop on 5th September 2012:
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00:09:28  <atdt> !password
00:09:28  <PublicServer> atdt: heckle
00:09:36  <PublicServer> *** Game still paused (number of players)
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08:36:22  <Dom_> !players
08:36:25  <PublicServer> Dom_: There are currently no clients connected to the server
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08:52:40  <Dom_> !password
08:52:40  <PublicServer> Dom_: heckle
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11:19:08  <Dom_> !players
11:19:10  <PublicServer> Dom_: There are currently no clients connected to the server
11:26:10  <atdt> !password
11:26:10  <PublicServer> atdt: heckle
11:26:20  <PublicServer> *** Game still paused (number of players)
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11:26:48  <PublicServer> *** Game unpaused (number of players)
11:26:48  <PublicServer> *** Dom joined the game
11:27:17  <PublicServer> <Dom> hi
11:29:03  <PublicServer> *** Dom has joined spectators
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11:29:07  <PublicServer> *** Dom has joined company #1
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11:29:29  <PublicServer> <Dom> i upgraded your bbh 02 btw
11:42:57  <PublicServer> <atdt> oh thanks, i was at work all day yesterday
11:43:21  <PublicServer> <Dom> np there is just a missing merger from gold drop to south BBH02
11:43:25  <PublicServer> <atdt> i see that
11:43:40  <PublicServer> <atdt> i meant to put a sign there
11:44:00  <PublicServer> <Dom> i was to lazy yesterday :D
11:44:11  <PublicServer> <atdt> lol it shows
11:45:45  <PublicServer> <atdt> bbh 05 is jamming
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11:46:15  <PublicServer> <atdt> slh 01->06
11:46:50  <PublicServer> <Dom> yes it needs LL RR
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11:49:01  <PublicServer> <Dom> BBH @ fluntburg will be fun for expanding xD
11:49:19  <PublicServer> <Dom> and BBH @ planingley
11:49:30  <PublicServer> <atdt> the whole map will be covered in train tracks
11:49:40  <PublicServer> <Dom> yep
11:50:53  <PublicServer> <Dom> they wanted madness xD
11:51:03  <PublicServer> <Dom> they are gonna  get sparta :D
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11:52:21  <PublicServer> <atdt> indeed
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12:37:45  <XeryusTC> ssl for bnc is not on 9999?
12:37:55  <PublicServer> <Dom> ?
12:38:38  <atdt> theres a openttdcoop bnc?
12:46:59  <atdt> !!help
12:47:02  <atdt> !help
12:47:02  <PublicServer> atdt:
12:47:17  <atdt> !gap
12:47:23  <PublicServer> atdt: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
12:47:29  <atdt> !gap 2 7
12:47:29  <PublicServer> atdt: You need 2 tunnels/bridges for trainlength 2 and gap 7.
12:47:34  <atdt> !gap 2 8
12:47:35  <PublicServer> atdt: You need 2 tunnels/bridges for trainlength 2 and gap 8.
12:47:52  <atdt> !gap 2 9
12:47:53  <PublicServer> atdt: You need 3 tunnels/bridges for trainlength 2 and gap 9.
13:00:14  <PublicServer> <Dom> -.-"
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13:11:10  <MrD2DG> !password
13:11:10  <PublicServer> MrD2DG: quiets
13:11:20  <PublicServer> *** MrD2DG joined the game
13:11:22  <PublicServer> <MrD2DG> Hi
13:11:25  <PublicServer> <atdt> hi
13:11:27  <PublicServer> <Dom> hi MrD2DG
13:26:53  <PublicServer> <Dom> :D
13:28:39  <PublicServer> <Dom> MrD2DG:  you are a hub builder right?
13:28:54  <MrD2DG> Haha yes...
13:28:59  <MrD2DG> why?
13:29:10  <PublicServer> <Dom> planingley would need a bbh :D
13:29:40  <PublicServer> <MrD2DG> ahh yeah i noticed
13:29:54  <PublicServer> <MrD2DG> but im sorta afk atm :p
13:29:54  <PublicServer> <Dom> and i want to do 2nd on msh 02
13:30:04  <PublicServer> <Dom> sort of :D
13:30:15  <PublicServer> <MrD2DG> yeah im eating :P
13:30:27  <PublicServer> <Dom> ah buon appetit :)
13:30:38  <PublicServer> <MrD2DG> Thanks
13:39:17  <PublicServer> <atdt> fuck fuck fuck
13:39:19  <PublicServer> <atdt> fuck
13:39:21  <PublicServer> <atdt> sorry
13:39:27  <PublicServer> <Dom> :D
13:39:37  <PublicServer> <atdt> lol flooded the paper mill
13:39:59  <PublicServer> <Dom> and i the paper drop :D
13:43:11  <PublicServer> <atdt> we'll need someone with the super bulldozer to delete my mistake :/
13:43:29  <PublicServer> <Dom> why?
13:44:16  <PublicServer> <atdt> i paniced, raised the land, and built a new paper mill before i remembered how to redo the canal trick :(
13:44:40  <PublicServer> <Dom> ok now we have 2 mills :D
13:48:30  <PublicServer> <Dom> i was missing some paper trains on the other side :D
13:48:33  <PublicServer> <Dom> at paper drop
13:48:43  <PublicServer> <atdt> ?
13:48:53  <PublicServer> <atdt> hmm
13:52:17  <PublicServer> <MrD2DG> BAAAAAACK
13:52:20  <PublicServer> <Dom> wb
13:52:26  <PublicServer> <MrD2DG> TY
13:52:38  <PublicServer> <MrD2DG> Okay so LL_RR BBH?
13:52:44  <PublicServer> <Dom> yes
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13:52:54  <PublicServer> <Dom> if you want you can make it LLL RRR :D
13:52:56  <PublicServer> <atdt> yerp
13:52:58  <PublicServer> <atdt> nooo
13:53:00  <PublicServer> <MrD2DG> :P
13:53:03  <PublicServer> <Dom> :D
13:53:25  <PublicServer> <MrD2DG> Hmm disconnect and rebuild would be faster
13:53:31  <PublicServer> <Dom> ok
13:53:33  <PublicServer> <MrD2DG> trains can go other ways right?
13:53:41  <PublicServer> <Dom> yep it will jam
13:53:47  <PublicServer> <Dom> but i like jam
13:53:47  <PublicServer> <Dom> :D
13:53:49  <PublicServer> <MrD2DG> :s
13:53:51  <PublicServer> <atdt> bbh01->fluntburg needs a rebuild
13:53:58  <PublicServer> <MrD2DG> hmm lets try :P
13:54:36  <PublicServer> <Dom> ill do a BBH near Drendingworth
13:55:18  <PublicServer> <atdt> wait why
13:55:26  <PublicServer> <Dom> ?
13:55:33  <PublicServer> <atdt> oh that one
13:57:47  <PublicServer> <atdt> oh dear
13:58:02  <PublicServer> <MrD2DG> someone cut off another exuit :/
13:58:06  <PublicServer> <Dom> yep
13:58:08  <PublicServer> <Dom> :D
13:58:19  <PublicServer> <MrD2DG> Probably shoudl have waited til i was finished xD but megh
13:58:22  <PublicServer> <MrD2DG> *meh
13:58:40  <PublicServer> <atdt> better hurry, the network has exploded
13:58:46  <PublicServer> <MrD2DG> :P
13:58:48  <PublicServer> <Dom> :D
14:01:18  <PublicServer> <atdt> let us all remember the consequences of blowing up 2 bbh's at a time :p
14:01:27  <PublicServer> <MrD2DG> Haha
14:04:51  <PublicServer> <Dom> i know :)
14:06:52  <PublicServer> <atdt> its a bbh race
14:07:04  <PublicServer> <MrD2DG> :P
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14:18:45  <PublicServer> <Dom> up and running
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14:30:44  <PublicServer> <Dom> oh i didn't know we are doing LLL-RRR BBH xD
14:30:56  <PublicServer> <MrD2DG> Haha well I thought i would just incase :P
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14:31:06  <PublicServer> <atdt> showoff
14:31:12  <PublicServer> <Dom> :D
14:31:19  <PublicServer> <MrD2DG> xD Meh it'll take a while anyway i build slooow :P
14:32:06  <PublicServer> <Dom> so if you have time there is another bbh waiting at fluntburg xD and another one betweeen slh 08 and slh 01
14:32:19  <PublicServer> <Dom> XD
14:32:29  <PublicServer> <MrD2DG> xD
14:32:47  <PublicServer> <Dom> ill do the one between the hubs
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14:33:13  <PublicServer> <atdt> i'm bugfixing atm
14:33:28  <PublicServer> <Dom> slh 01 needs upgrade
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14:40:25  <PublicServer> <atdt> MSH 01 needs some fixing
14:40:35  <PublicServer> <Dom> go ahead :)
14:40:45  <PublicServer> <MrD2DG> :P
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14:44:45  <PublicServer> <Dom> hmmm...
14:44:56  <PublicServer> <Dom> shit -.-
14:45:02  <PublicServer> <MrD2DG> Lol what?
14:50:05  *** TNepr has quit IRC
14:55:56  <Ryton> btw, were q. gx destroy a canal less paper mill?
14:55:56  <Ryton> u
14:56:02  <Ryton> 32.2
14:57:24  <PublicServer> <Dom> xD
14:59:22  <PublicServer> <Dom> forgott some lines in the bbh before xD
14:59:40  <PublicServer> <MrD2DG> :P
15:00:06  <PublicServer> <Dom> stupid oil town drop -.-"
15:00:26  <PublicServer> <Dom> takes up valuable space for msh
15:07:50  <PublicServer> <Dom> anyways gtgo
15:07:53  <PublicServer> <MrD2DG> BB
15:07:55  <PublicServer> <atdt> later dom
15:07:57  <PublicServer> <Dom> bb
15:08:07  <PublicServer> <Dom> btw hf @ fluntburg BBH :D
15:08:17  <PublicServer> <atdt> ugg
15:08:35  <PublicServer> *** Dom has left the game (leaving)
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15:52:44  <PublicServer> <atdt> i'm going to rebuild BBH 01
15:52:54  <PublicServer> <MrD2DG> Oki
16:24:57  <PublicServer> <atdt> aaaaa
16:25:02  <PublicServer> <MrD2DG> ?
16:25:04  <PublicServer> <atdt> dont send me trains
16:25:08  <PublicServer> <MrD2DG> oh shit
16:25:19  <PublicServer> <MrD2DG> so was trying to redirect
16:25:37  <PublicServer> <atdt> whew
16:25:41  <PublicServer> <MrD2DG> xD
16:26:03  <PublicServer> <atdt> lol
16:26:25  <PublicServer> <MrD2DG> :P
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16:30:55  <Ryton> sorry for my gibberish English earlier...
16:31:11  <PublicServer> <MrD2DG> Lol I dont remember what you said
16:31:45  <MrD2DG> brb
16:32:40  <Ryton> but, I read something about printing work industry beeing flooded. does this mean it can be removed like that?
16:32:51  <PublicServer> <atdt> erm
16:32:53  <PublicServer> <atdt> no
16:32:59  <Ryton> or was it still standing
16:33:21  <PublicServer> <atdt> i rebuilt it on higher ground without thinking through what i was doing
16:33:38  <Ryton> oh no prob to me
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16:33:54  <absolutis> !dl lin64
16:33:54  <PublicServer> absolutis:
16:34:06  <Ryton> but it was gone then? thats good news ;-)
16:39:10  <absolutis> !grf
16:39:10  <PublicServer> absolutis: (Version 8.0)
16:39:11  <absolutis> hello
16:39:38  <PublicServer> <atdt> hi
16:40:05  <absolutis> !password
16:40:05  <PublicServer> absolutis: accrue
16:40:12  <PublicServer> *** Player has joined spectators
16:41:32  <PublicServer> *** Player has changed his/her name to Absolutis
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16:43:00  <PublicServer> <Absolutis> hm jam
16:43:06  <PublicServer> <atdt> yeah its all jammed up
16:43:10  <PublicServer> <atdt> bbh rebuilds in progress
16:43:13  <PublicServer> <Absolutis> originates from broken station
16:43:17  <PublicServer> <Absolutis> brinham transfer
16:43:31  <PublicServer> <Absolutis> broken oferflow*
16:43:56  <Ryton> let me guess, the overflow failed again?
16:44:07  <PublicServer> <Absolutis> yes
16:44:27  <PublicServer> <Absolutis> though i'm not quite sure why
16:44:49  <PublicServer> <Absolutis> i'm guessing because of no arrow
16:44:52  <Ryton> pff, it works mostly, but then suddenly fails without appearentreason
16:45:04  <Ryton> there was one
16:45:18  <Ryton> just across the bridge
16:45:20  <PublicServer> <Absolutis> was there?
16:45:30  <PublicServer> <Absolutis> perhaps it wasn't proper enough
16:45:30  <Ryton> tunnel
16:46:01  <Ryton> there should be 2 choices + depot there
16:46:15  <Ryton> w\o that it has failed before
16:46:34  <Ryton> but, feel free to improve
16:47:14  <Ryton> i tried 4 versions yesterday till this was okish
16:48:28  <Ryton> transfer is the oil station, right?
16:50:26  <absolutis> y
16:55:44  <PublicServer> *** Absolutis has left the game (leaving)
16:58:56  <Ryton> !password
16:58:56  <PublicServer> Ryton: opaque
16:59:38  <PublicServer> *** Ryton joined the game
16:59:39  <PublicServer> <Ryton> ellow
17:01:15  <PublicServer> <MrD2DG> Baaaack
17:01:45  <PublicServer> <Ryton> who removed SLH02?
17:01:53  <PublicServer> <Ryton> is it ok to connect it to SLH04?
17:02:12  <PublicServer> <Ryton> there are a whole bunch of trains on the mainline making circles now :;p
17:02:42  <PublicServer> <MrD2DG> Hmm I thought it was a temp disconnect whilst the bbh was being rebuilt
17:02:48  <PublicServer> <Ryton> could be
17:02:52  <PublicServer> <Ryton> but SLH02 is gone now :p
17:03:10  <PublicServer> <Ryton> and SLH04 is closeby and only used a bit
17:03:10  <PublicServer> <MrD2DG> Meh :P
17:03:13  <PublicServer> <atdt> yeah it was really close to the bbh
17:03:32  <PublicServer> <atdt> i hope you dont mind
17:06:04  <PublicServer> <atdt> now to rebuild slh 04
17:06:11  <PublicServer> <Ryton> yeah
17:06:14  <PublicServer> <Ryton> add a line
17:06:18  <PublicServer> <Ryton> shouldnt be hard
17:06:45  <PublicServer> <atdt> unfortunately i need to go to work
17:06:47  <PublicServer> <Ryton> maybe make it a 2 line slh altogehter
17:06:53  <PublicServer> <Ryton> I'll give it some work
17:06:56  <PublicServer> <atdt> cool
17:06:58  <PublicServer> <Ryton> plenty of space
17:07:05  <PublicServer> <atdt> maybe some prios on the new bbh 01 too?
17:07:24  <PublicServer> <Ryton> just needs some presignals
17:07:31  <PublicServer> <atdt> yup
17:07:33  <PublicServer> <atdt> ty ty
17:08:19  <PublicServer> *** atdt has joined spectators
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17:20:36  <PublicServer> <Ryton> wth
17:20:42  <PublicServer> <Ryton> overflow at Fluntburg mines
17:20:55  <PublicServer> <Ryton> just sends trains back toMainline? :p
17:20:55  <PublicServer> <Ryton> thats inefficient ;-)
17:21:16  <PublicServer> <atdt> it was a temp fix that got left in :/
17:21:25  <PublicServer> <Ryton> no prob
17:21:28  <PublicServer> <Ryton> but now it doesnt have a proper overflow :-)
17:21:59  <PublicServer> <atdt> it didnt before :p
17:26:14  <PublicServer> <Ryton> madness was allowed, right? :p
17:26:21  <PublicServer> <atdt> encouraged
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17:26:41  <PublicServer> <Ryton> they got maddness
17:26:44  <PublicServer> <Ryton> in SLH04 :p
17:26:52  <PublicServer> <Ryton> see exit to east
17:27:16  <PublicServer> <atdt> wat
17:27:31  <PublicServer> <atdt> looks spartan
17:28:04  <PublicServer> <Ryton> check the prio especially :p
17:28:04  <PublicServer> <Ryton> a bit unorthodox
17:28:04  <PublicServer> <Ryton> but it should work
17:28:08  <V453000> !password
17:28:08  <PublicServer> V453000: perils
17:28:22  <PublicServer> <V453000> hiy
17:28:24  <PublicServer> *** V453000 joined the game
17:28:26  <PublicServer> <MrD2DG> Hi
17:28:29  <PublicServer> <atdt> i suppose it works...
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17:32:10  <Mark> yo
17:32:13  <PublicServer> <Ryton> hi mark
17:32:16  <PublicServer> <MrD2DG> Hihi
17:32:17  <PublicServer> <V453000> hy
17:33:19  <Mark> !password
17:33:19  <PublicServer> Mark: perils
17:33:21  <PublicServer> *** Mark joined the game
17:34:06  <PublicServer> <Dom> hi
17:34:08  <PublicServer> *** Dom joined the game
17:34:10  <PublicServer> <MrD2DG> WB
17:34:13  <PublicServer> <Dom> ty
17:34:55  <PublicServer> <Ryton> wow @ bbh04
17:35:01  <PublicServer> <Ryton> what a beast
17:35:07  <PublicServer> <Dom> yep!!
17:35:09  <PublicServer> <MrD2DG> xD
17:35:33  <PublicServer> <Ryton> slh04 is readyish
17:35:33  <PublicServer> <Ryton> but please check :p
17:35:33  <PublicServer> <Ryton> exit still needed
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17:39:44  <PublicServer> <Ryton> yay ready
17:40:27  <PublicServer> <Ryton> thats not ready yet
17:40:35  <PublicServer> <atdt> ah
17:40:36  <PublicServer> <Ryton> will become 2 lines split then join
17:40:38  <PublicServer> <Ryton> quick fix :-))
17:40:44  <PublicServer> <Ryton> bc other side had more trains atm
17:42:35  <PublicServer> *** atdt has left the game (leaving)
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17:43:14  <PublicServer> <Ryton> better now
17:43:50  *** ODM has joined #openttdcoop
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17:44:14  <PublicServer> <Ryton> hmm
17:44:20  <PublicServer> <Ryton> sync in the middle ishard
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17:50:06  <PublicServer> <Ryton> can gold drop be flooded a bit more?
17:51:34  <PublicServer> *** Ryton has joined spectators
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17:52:24  <mfb-> hi
17:52:29  <PublicServer> <MrD2DG> Hi
17:52:32  <PublicServer> <Dom> hi
17:52:32  <PublicServer> <Ryton> hi
17:52:45  <PublicServer> *** mfb joined the game
17:53:14  <PublicServer> <mfb> BBH 04 :D
17:54:40  <PublicServer> <Dom> BBH Fluntburg xD
17:54:54  <PublicServer> <MrD2DG> :P
17:56:28  <PublicServer> <mfb> nice jam at the SL
17:56:30  *** Ryton has joined #openttdcoop
17:56:54  <PublicServer> <Mark> thanks
17:57:04  <PublicServer> <mfb> and a lot of broken overflows
17:57:46  <PublicServer> <V453000> and people have no clue what arrows are for
17:57:56  <PublicServer> <mfb> :p
17:58:14  <PublicServer> <V453000> wonderful :)
17:58:40  <Ryton> to kill deer? :-P
17:58:46  <PublicServer> <mfb> and signal gaps everywhere :/
17:59:35  <PublicServer> <Mark> what are arrows for? :P
17:59:40  <PublicServer> <MrD2DG> :P
18:00:56  <PublicServer> <mfb> what are signals for?
18:01:43  <PublicServer> <mfb> looks like Dom does not like balancing
18:02:00  <PublicServer> <Dom> :) where?
18:02:08  <PublicServer> <mfb> BBH05, BBH02
18:02:46  <PublicServer> <mfb> BBH 06
18:02:53  <PublicServer> <Dom> and bbh 07
18:03:11  <PublicServer> <mfb> oh that has no space in its sign
18:03:46  <PublicServer> <mfb> short: "all"
18:03:46  <PublicServer> <Dom> yes
18:04:59  *** Progman has joined #openttdcoop
18:05:28  <PublicServer> <mfb> jam in 3... 2...
18:06:53  <PublicServer> <mfb> what is that?
18:07:05  <PublicServer> <MrD2DG> merge?
18:07:13  <PublicServer> <mfb> merge what into what?
18:07:24  <PublicServer> <MrD2DG> town drop into the line
18:07:29  <PublicServer> <MrD2DG> just expanding what was there before
18:07:39  <PublicServer> <mfb> well, you just have 2 incoming lines
18:07:46  <PublicServer> <mfb> and 3 outgoing lines
18:07:59  <PublicServer> <MrD2DG> Yeah...
18:08:22  <PublicServer> <MrD2DG> was gonna keep the town drop exit to 2 lines
18:08:27  <PublicServer> <mfb> ah
18:08:44  <PublicServer> <mfb> and if you plan to continue all 3 lines, good luck there :D
18:08:48  <PublicServer> <MrD2DG> :P
18:13:56  <PublicServer> <mfb> that is even larger :/
18:14:23  <PublicServer> <Mark> then you fucking do it
18:14:43  <PublicServer> <Mark> im over it anyway
18:14:44  <PublicServer> <mfb> I would do that
18:14:50  <PublicServer> <Mark> do it
18:14:50  <PublicServer> <mfb> ah ok
18:15:09  <PublicServer> <mfb> that looks nice
18:19:49  <PublicServer> *** Ryton has joined company #1
18:20:14  <PublicServer> <MrD2DG> wait what
18:20:16  <PublicServer> <Ryton> pff
18:20:20  <PublicServer> <mfb> ?
18:20:20  <PublicServer> <Ryton> paper drop is fullish
18:20:24  <PublicServer> <Ryton> exit at least
18:20:35  <PublicServer> <mfb> prio missing
18:20:39  <PublicServer> <Ryton> &
18:20:42  <PublicServer> <Ryton> and only one line
18:20:44  <PublicServer> <MrD2DG> Why is tyhat line connected?
18:21:04  <PublicServer> <Ryton> ah I was going to add a bridge to second line
18:21:04  <PublicServer> <mfb> I am quite sure I added a prio
18:21:06  <PublicServer> <Ryton> but this works too :-)
18:21:28  <PublicServer> <mfb> what does "fixed waiting lane" mean at all
18:21:30  <PublicServer> <mfb> it was not broken
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18:25:18  <Maraxus> !password
18:25:18  <PublicServer> Maraxus: ailing
18:25:30  <PublicServer> <Ryton> pff
18:25:30  <PublicServer> *** Maraxus joined the game
18:25:34  <PublicServer> <Maraxus> hi
18:25:36  <PublicServer> <mfb> hi
18:25:38  <PublicServer> <Dom> hi
18:25:44  <PublicServer> <Ryton> there shoudlnt be lifestock at Windingville coal :'('
18:25:50  <PublicServer> <mfb> mooh
18:26:56  <PublicServer> <mfb> maybe some "not-nonstop" order
18:27:06  <PublicServer> <mfb> at the time SLH07 had no exit
18:27:46  <PublicServer> <mfb> found it
18:27:58  <PublicServer> <mfb> was the cattle station next to it
18:28:04  <PublicServer> <mfb> probably
18:29:13  <PublicServer> *** Tray joined the game
18:30:42  <PublicServer> <Ryton> yes, but then he shouldnt load there, should he?
18:31:04  <PublicServer> <Ryton> the orders were nonstop
18:31:10  <PublicServer> <mfb> without non-stop, the train wants to load
18:31:17  <PublicServer> <mfb> the wp order was not
18:31:19  <PublicServer> <Ryton> well, yes, but it was non-stop, no?
18:31:21  <PublicServer> <Ryton> ah crap
18:31:31  <PublicServer> <mfb> (I changed this)
18:31:35  <PublicServer> <Ryton> ty then :-)
18:31:37  <PublicServer> <Ryton> my mistake probably
18:33:59  <PublicServer> <Ryton> BBH01 to BBH03 may need 3rd going shouth
18:34:01  <PublicServer> <Ryton> south*
18:34:23  <PublicServer> <mfb> hmm.. or shorter balancing lines
18:34:34  <PublicServer> <Ryton> oh
18:34:37  <PublicServer> <Ryton> jam at paper pickup
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18:34:47  <PublicServer> <Ryton> ah, rebuilding
18:34:49  <PublicServer> <Ryton> oil
18:34:51  <PublicServer> <Ryton> nvr mind
18:34:57  <PublicServer> <mfb> coming from oil drop
18:35:07  <PublicServer> <Ryton> np
18:35:09  <PublicServer> <mfb> ah, there is some work in progress
18:35:23  <PublicServer> <Ryton> suddenly paper drop station was empty :p
18:35:27  <PublicServer> <Ryton> I felt alarmed ;-)
18:35:33  <PublicServer> <mfb> :p
18:36:06  <PublicServer> <Dom> :)
18:37:48  <PublicServer> <Tray> there is a very !strange bypass
18:37:51  <PublicServer> <Tray> sense?
18:38:09  <PublicServer> <mfb> :D
18:38:12  <PublicServer> <Mark> wtf
18:38:14  <PublicServer> <mfb> overflow attempt?
18:38:24  <PublicServer> <Ryton> ah,
18:38:39  <PublicServer> <Ryton> thats still a ruin from rebuilding SLH01 (not mine)
18:38:42  <PublicServer> <Ryton> but I noticed it then
18:39:00  <PublicServer> <Ryton> was when mainline was rebuild, atdt told me
18:40:52  <atdt> ~!password
18:40:55  <atdt> !password
18:40:55  <PublicServer> atdt: ganged
18:41:07  <PublicServer> *** atdt joined the game
18:41:14  <PublicServer> <Ryton> wb
18:41:18  <PublicServer> <Dom> wb
18:41:20  <PublicServer> <mfb> wb
18:41:23  <PublicServer> <atdt> madness
18:41:25  <PublicServer> <MrD2DG> wb
18:41:31  <PublicServer> <Dom> sparta
18:41:41  <PublicServer> <mfb> madness where?
18:41:52  <PublicServer> <atdt> the whole thing
18:42:08  <PublicServer> <mfb> just 540 trains ;)
18:42:14  <PublicServer> <atdt> the thing was jamming when i got to it mfb
18:42:24  <PublicServer> <atdt> so i made it not jam
18:42:34  <PublicServer> <atdt> other than that... no guarantees
18:42:36  <PublicServer> <mfb> maybe someone else messed around there, too
18:42:46  <PublicServer> <Dom> where?
18:42:48  <PublicServer> <mfb> as I saw it it was very wrong
18:42:54  <PublicServer> <mfb> MSH 02
18:43:08  <PublicServer> <mfb> wtf is !wtf
18:43:26  <PublicServer> <Dom> lol
18:44:18  <PublicServer> <atdt> i failed to get rid of it after fixing the bbh
18:44:44  <PublicServer> <mfb> gives a nice jam now
18:44:56  <PublicServer> <atdt> its going away
18:45:02  <PublicServer> <atdt> lol rainbow car
18:45:20  <PublicServer> <atdt> train 355 RAINBOW TRAIN
18:45:34  <PublicServer> <Dom> xD
18:45:37  <PublicServer> <Dom> true that :D
18:46:21  <PublicServer> <atdt> BBH 04 hurts me
18:46:29  <PublicServer> <MrD2DG> Lol why
18:46:51  <PublicServer> <atdt> its... hypnotic
18:46:55  <PublicServer> <mfb> at least it has no errors
18:47:01  <PublicServer> <mfb> or I do not see them
18:47:01  <PublicServer> <MrD2DG> xD
18:47:11  <PublicServer> <MrD2DG> Pffft ofc no errors :P
18:47:49  <PublicServer> <mfb> well, a small one :p
18:47:56  <PublicServer> <MrD2DG> Lol where?
18:48:02  <PublicServer> <mfb> is !prio intended?
18:48:20  <PublicServer> <MrD2DG> Hmm
18:48:30  <PublicServer> <Tray> why not?
18:48:36  <PublicServer> <mfb> it is quite short
18:48:42  <PublicServer> <mfb> and why did you add twoway signals?
18:48:42  <PublicServer> <MrD2DG> Well yeah the prio was intended
18:49:01  <PublicServer> <MrD2DG> Not sure tbh :P
18:49:13  <PublicServer> <MrD2DG> There are no missing signals there
18:49:24  <PublicServer> <mfb> yeah, because I added them
18:49:34  <PublicServer> <MrD2DG> Ahh
18:51:38  <PublicServer> <mfb> looks like FPP needs a better entry
18:51:52  <PublicServer> <MrD2DG> Yeah
18:52:43  <PublicServer> <Ryton> who built Fluntburg mines, btw?
18:52:51  <PublicServer> <atdt> me :p
18:52:57  <PublicServer> <Ryton> kk
18:53:07  <PublicServer> <Ryton> no builder sign anymore there :-)
18:54:33  <PublicServer> <Ryton> BBH01 to
18:54:39  <PublicServer> <Ryton> O3 definitely needs a 3rd now
18:57:27  <PublicServer> <Dom> afk
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19:00:46  <PublicServer> <mfb> tunnel the oil rig?
19:01:05  <PublicServer> <mfb> for N->S
19:01:29  <PublicServer> <Ryton> looks good
19:03:19  <PublicServer> <Ryton> wow mfb, soo quick
19:03:30  <PublicServer> <mfb> :)
19:05:12  <PublicServer> <mfb> well, depends on traffic
19:05:15  <PublicServer> *** Dom has left the game (general timeout)
19:05:15  <PublicServer> *** Dom has left the game (connection lost)
19:05:19  <PublicServer> <mfb> atdt: what do you plan? :D
19:05:29  <PublicServer> <Ryton> I'm so bad at judging what side to give prio in a bbh
19:05:32  <PublicServer> <Ryton> and which sides to connect
19:05:42  <PublicServer> <Ryton> you cannot switch sides every few minutes :-)
19:05:58  <PublicServer> <mfb> 3->2 is easy. split one line, merge it to the other two
19:07:46  <PublicServer> <Ryton> noooo
19:07:48  <PublicServer> <Ryton> sorry :s
19:08:27  <PublicServer> <mfb> 3rd to north?
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19:14:45  <PublicServer> <mfb> ryton: see wrundtown north
19:16:39  <PublicServer> <mfb> adtd: please do not terraform like that
19:16:54  <PublicServer> <atdt> the name of the game is madness, is it not?
19:17:04  <PublicServer> <mfb> it is not "free TF"
19:17:27  <PublicServer> <mfb> in addition, there is absolutely no point in that
19:17:37  <PublicServer> <atdt> i agree, there is absolutely no point
19:17:55  <PublicServer> <mfb> ryton: check your station please, it jams the SL
19:18:02  <PublicServer> <Ryton> which one?
19:18:08  <PublicServer> <mfb> wrundtown north
19:18:22  <PublicServer> <atdt> should I stop this, put everything more or less back the way it was, and forget all about it?
19:18:32  <PublicServer> <mfb> that would be a good idea
19:18:32  <PublicServer> <Ryton> pff
19:18:35  <PublicServer> <Ryton> overflow worked earlier
19:19:05  <PublicServer> <Ryton> look
19:19:37  <PublicServer> <mfb> no
19:19:55  <PublicServer> <mfb> :D
19:20:03  <PublicServer> <mfb> you have an "arrow" at this tile
19:20:10  <PublicServer> <mfb> (a split)
19:20:16  <PublicServer> <mfb> they like that
19:20:34  <PublicServer> <mfb> that could work
19:20:40  <PublicServer> <Ryton> wow
19:20:57  <PublicServer> <Ryton> weird behaviour :-)
19:20:59  <PublicServer> <Ryton> but ty
19:21:04  <PublicServer> <Ryton> but
19:21:08  <PublicServer> <Ryton> now the overflow doesnt work
19:21:18  <PublicServer> <mfb> with block signal it does
19:21:24  <PublicServer> <Ryton> ah good
19:21:26  <PublicServer> <mfb> not fully... but it works
19:21:29  <PublicServer> <Ryton> good enough :-)
19:21:43  <PublicServer> <Ryton> ty
19:22:29  <PublicServer> <MrD2DG> Why not..?
19:22:35  <PublicServer> <mfb> what happens there?
19:22:50  <PublicServer> <MrD2DG> frees the bay quicker..
19:22:57  <PublicServer> <mfb> I just saw some TF
19:23:22  <PublicServer> <MrD2DG> Yes...
19:23:44  <PublicServer> <mfb> well that is fine
19:23:58  <PublicServer> <Ryton> I like messy overflows :p
19:24:08  <PublicServer> <MrD2DG> I was planning on making that entry a double but since you just connected everything meh...
19:24:08  <PublicServer> <Ryton> as you can imagine
19:24:40  <PublicServer> <mfb> well, the 6 platforms limit the traffic
19:24:52  <PublicServer> <MrD2DG> Yeah true
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19:30:56  <PublicServer> <mfb> I doubt that this will fit
19:31:19  <PublicServer> <MrD2DG> Hmm
19:31:25  <PublicServer> <mfb> maybe if you shift the bridges 1 tile west
19:31:43  <PublicServer> <Ryton> bah
19:32:10  <PublicServer> <mfb> :D
19:32:20  <PublicServer> <mfb> ?
19:32:36  <PublicServer> <MrD2DG> oh
19:33:18  <PublicServer> <MrD2DG> Hmm guess that'll do for now
19:34:36  <PublicServer> <mfb> hmm
19:34:39  <PublicServer> <MrD2DG> Wasnt the gap fine..? :P
19:34:52  <PublicServer> <mfb> well, improvable :D
19:35:12  <PublicServer> <MrD2DG> Now unsynced :P
19:36:04  <PublicServer> <mfb> easy fix
19:38:56  <PublicServer> <Ryton> hmm
19:38:57  <PublicServer> <mfb> FPP exit jams
19:38:57  <PublicServer> <Ryton> bad idea :s
19:39:04  <PublicServer> <Ryton> double entry => double exit needed too
19:39:11  <PublicServer> <Ryton> paper drop exit will do soonish too
19:39:13  <PublicServer> <MrD2DG> I think it should be doubled
19:39:23  <PublicServer> <MrD2DG> the lines are there just need to be carried through
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19:40:47  <PublicServer> <mfb> what are you building?
19:41:08  <PublicServer> <Ryton> ah, I thought  the drop needed a second too
19:41:11  <PublicServer> <Ryton> but you can do it inside :-)
19:41:17  <PublicServer> <Ryton> better :-)
19:41:20  <PublicServer> <mfb> well, maybe
19:42:31  <PublicServer> <atdt> what do you mean that just slows down trains
19:42:50  <PublicServer> <mfb> you merge those lines later anyway
19:42:54  <PublicServer> <mfb> that system can stop trains
19:42:58  <PublicServer> <mfb> for no reason
19:43:09  <PublicServer> <Ryton> I didnt write it, but: if 2 lines are full, and you create additional merges they slow down more
19:45:03  <PublicServer> <atdt> its there because later it will become 2 lines in that station for each direction
19:45:21  <PublicServer> <mfb> in this case, it is even worse
19:45:39  <PublicServer> <mfb> if a line can handle the traffic before that thing, it can handle the traffic afterwards, too
19:48:54  <PublicServer> *** atdt has left the game (leaving)
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19:58:02  <PublicServer> <Ryton> yay
19:58:20  <PublicServer> <mfb> ?
19:58:22  <PublicServer> <Ryton> Brinham Transfer trains finally listen
19:58:32  <PublicServer> <Ryton> the overflow kept on failing for some reason
19:58:40  <PublicServer> <Ryton> worked 10+ minutes well
19:58:46  <PublicServer> <Ryton> and then failed miserably
19:59:08  <PublicServer> <Ryton> now its ugly, but working :;p
19:59:22  <PublicServer> <MrD2DG> Lol at SLH 04
19:59:24  <PublicServer> <MrD2DG> Jesus
19:59:44  <PublicServer> <Ryton> the hub or the "self expression"? :-)
19:59:46  <PublicServer> <mfb> black hole
19:59:57  <PublicServer> <MrD2DG> The "self expression" :P
20:00:16  <PublicServer> <Ryton> gold drop is keeping up nicely atm
20:00:31  <PublicServer> <Ryton> I'm adding gold trains like hell, but it doesnt show there :-)
20:00:37  <PublicServer> <MrD2DG> :P
20:00:47  <PublicServer> <Ryton> ah, BBH03 stocks them :p
20:00:57  <PublicServer> <Ryton> may need a 3rd N too
20:00:59  <PublicServer> <mfb> working on that
20:01:02  <PublicServer> <Ryton> makes sense, after 3rd south
20:01:09  <PublicServer> <Ryton> can I help?
20:01:28  <PublicServer> <mfb> sur
20:01:30  <PublicServer> <mfb> +e
20:02:21  <PublicServer> <mfb> that is -> west and ready
20:02:47  <PublicServer> <mfb> :/
20:03:18  <PublicServer> <mfb> fixed
20:03:57  <PublicServer> <mfb> the other line is to north
20:05:17  <PublicServer> <mfb> :D
20:05:23  <PublicServer> <Ryton> not ok
20:05:25  <PublicServer> <Ryton> I know :-)
20:05:36  *** pugi has joined #openttdcoop
20:07:13  <PublicServer> <mfb> ;)
20:07:16  <PublicServer> <Ryton> wd
20:07:46  <PublicServer> <mfb> that should work
20:08:28  <MrD2DG> brb
20:08:32  <PublicServer> *** MrD2DG has left the game (leaving)
20:09:04  <PublicServer> <Ryton> hmm
20:09:11  <PublicServer> <Ryton> just disconnecting isnt good I guess
20:14:50  <PublicServer> <Tray> surprise
20:14:59  <PublicServer> <Ryton> oh ow :-)
20:15:42  <PublicServer> <Ryton> handy: flooded industries can be removed easily :-)
20:15:52  <PublicServer> <Ryton> and re-located whenever needed
20:15:59  <PublicServer> <Ryton> (sealevel industries, that is)
20:16:07  <PublicServer> <Ryton> loll
20:16:16  <PublicServer> <Ryton> now my gold trains finally return to their station
20:16:22  <PublicServer> <Ryton> huge line :-)
20:16:25  *** MrD2DG has quit IRC
20:16:32  <PublicServer> <Ryton> 16 waiting
20:16:42  <PublicServer> <Ryton> ah, & jam
20:17:02  <PublicServer> <mfb> where?
20:17:16  <PublicServer> <Ryton> Wrenfingbridge: Mines
20:17:26  <PublicServer> <Ryton> could jam before, fixed now
20:17:33  <PublicServer> <Ryton> a small one
20:17:37  <PublicServer> <Ryton> no consequences :-)
20:19:39  <PublicServer> <Ryton> hmm
20:19:57  <PublicServer> <Ryton> 5 lost paper trains coming from BBH04 to papermill
20:20:17  <PublicServer> <Ryton> "were stuck at shouldnt be used"
20:21:53  <PublicServer> <mfb> the other unused connection keeps unused
20:22:15  <PublicServer> <mfb> red 2200?
20:22:17  <PublicServer> <mfb> it is 2199
20:22:19  <PublicServer> <Ryton> it was red
20:22:21  <PublicServer> <mfb> and the signal is green :p
20:22:21  <PublicServer> <Ryton> well :p
20:22:28  <PublicServer> <Ryton> 3 months from now, I just typed it
20:22:38  <PublicServer> <Ryton> but
20:22:38  <PublicServer> <Ryton> the
20:22:52  <PublicServer> <Ryton> ditto wasnt connected so its strange
20:22:52  <PublicServer> <mfb> (you know that one signal is enough?)
20:23:02  <PublicServer> <Ryton> was connected with 90°turns
20:23:09  <PublicServer> <Ryton> no, I didnt knew that :-)
20:23:17  <PublicServer> <Ryton> a single signal then?
20:24:27  <PublicServer> <Ryton> 2 x single signals, yes, that I knew
20:24:37  <PublicServer> <Ryton> but is it possible with 1 signal too?
20:24:43  <PublicServer> <Ryton> I'm off
20:25:38  <mfb-> it is
20:25:39  <mfb-> good night
20:25:58  <PublicServer> <Ryton> interesting
20:26:00  <PublicServer> <Ryton> cya
20:26:02  <PublicServer> <mfb> I meant a single twoway signal, but that works too
20:26:04  <PublicServer> <Ryton> show me one day :-)
20:26:14  <PublicServer> <Ryton> oh single 2 way too?
20:26:16  <PublicServer> <Ryton> got to try that :-)
20:26:22  <PublicServer> <Ryton> didnt knew :-)
20:26:22  <PublicServer> <mfb> it sees itself
20:26:24  <PublicServer> *** Ryton has joined spectators
20:26:28  <PublicServer> <Ryton> kk
20:26:31  <PublicServer> <Ryton> makes sense :)
20:26:33  <PublicServer> *** Ryton has left the game (leaving)
20:37:40  <PublicServer> <Maraxus> gn
20:37:51  <mfb-> gn
20:37:55  <PublicServer> *** Maraxus has left the game (leaving)
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20:42:59  <PublicServer> <V453000> why does BBH 05 have no choices to the top :o
20:43:14  <PublicServer> <mfb> bad layout?
20:43:32  <PublicServer> <V453000> choices are system not layout :-D
20:43:40  <PublicServer> <mfb> bad system?
20:43:46  <PublicServer> <V453000> +- :p
20:46:09  <PublicServer> <mfb> ah ok, that jam comes from your work
20:46:13  <PublicServer> <mfb> :D
20:46:15  <PublicServer> <V453000> possibly :)
20:49:53  <PublicServer> <V453000> ok there we go
20:51:03  *** Dom_ has joined #openttdcoop
20:52:15  <Dom_> !password
20:52:15  <PublicServer> Dom_: knacks
20:52:26  <PublicServer> *** Dom joined the game
20:52:30  <PublicServer> <Dom> hi
20:52:33  <PublicServer> *** Dom has joined company #1
20:52:35  <PublicServer> <V453000> hy
20:52:35  <PublicServer> <mfb> do you want to check a sync? :D
20:52:37  <PublicServer> <mfb> hi
20:52:43  <PublicServer> <Dom> which?
20:52:49  <PublicServer> <mfb> near MSH 03
20:52:57  <PublicServer> <mfb> I meant V ;)
20:53:07  <PublicServer> <Dom> oh ok :)
20:53:13  <PublicServer> <V453000> :>
20:53:20  <PublicServer> <V453000> fuck sync (y)
20:53:34  <PublicServer> <mfb> we don't need it
20:53:40  <PublicServer> <mfb> but it looks funny
20:53:48  <PublicServer> <V453000> yes :)
20:57:38  <PublicServer> <mfb> hmm.. it is in sync now :D
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21:04:33  <atdt> !password
21:04:33  <PublicServer> atdt: knacks
21:04:42  <PublicServer> *** atdt joined the game
21:16:17  <PublicServer> <V453000> Dom: when expanding, always provide choices please
21:16:33  <PublicServer> <V453000> both BBH 05 and BBH 06 are missing them
21:16:39  <PublicServer> <V453000> and that is a huge problem
21:16:49  <PublicServer> <V453000> well 05 has them now
21:16:55  <PublicServer> <V453000> +-
21:17:07  <PublicServer> <Dom> ok will remember and fix!
21:17:10  <PublicServer> <V453000> jesus
21:17:16  <PublicServer> <Dom> which?
21:17:23  <PublicServer> <V453000> Ryton and his awesome broken overflow
21:17:29  <PublicServer> <Dom> xD
21:17:39  <PublicServer> <mfb> which one?
21:17:41  <PublicServer> <V453000> Dom: see !4->2
21:17:48  <PublicServer> <V453000> the one which is jamming half of the map now :D
21:18:04  <PublicServer> <mfb> ?
21:18:18  <PublicServer> <mfb> ah
21:18:20  <PublicServer> <atdt> the overflow appears to have overflowed
21:18:26  <PublicServer> <V453000> its just wrong
21:18:28  <PublicServer> <mfb> ^^
21:18:31  <PublicServer> <atdt> lol
21:18:50  <PublicServer> <Dom> V: what do you mean with 4 ->2?
21:19:02  <PublicServer> <V453000> that there needs to be a merger
21:19:05  <PublicServer> <V453000> with choices
21:19:11  <PublicServer> <V453000> not one line with another forced
21:19:13  <PublicServer> <Dom> ok
21:19:39  <PublicServer> <V453000> hmm
21:19:45  <PublicServer> <V453000> how the fuck did that actually deadlock
21:20:03  <PublicServer> <V453000> was the depot improperly signalled and you fixed it already?
21:20:17  <PublicServer> <atdt> i didnt touch it
21:20:44  <PublicServer> <atdt> i dont even remotely understand wth is going on there anyway
21:21:24  <PublicServer> <V453000> the 2way signals divert trains to depot if red
21:22:06  <PublicServer> <V453000> how do you like the train set atdt btw :p
21:22:13  <PublicServer> <atdt> is nice
21:22:27  <PublicServer> <atdt> i like when the goods trains line up their colors
21:22:30  <PublicServer> <atdt> so its a rainbow train
21:22:53  <PublicServer> <V453000> which rainbow train? :)
21:23:07  <PublicServer> <atdt> there was a rainbow train earlier today and i smiled
21:23:09  <PublicServer> <mfb> happens from time to time with goods
21:23:24  <PublicServer> <V453000> §
21:23:32  <PublicServer> <V453000> like the colourful containers?
21:23:38  <PublicServer> <mfb> those
21:24:08  <PublicServer> <V453000> a bit random rainbow :D
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21:26:03  <PublicServer> <Dom> good?
21:26:18  <PublicServer> <V453000> let me see
21:26:32  <PublicServer> <V453000> almostthere
21:26:38  <PublicServer> <V453000> systematically good
21:26:41  <PublicServer> <V453000> details could be better
21:26:48  <PublicServer> <Dom> like?
21:26:54  <PublicServer> <V453000> like it is good if you first join them
21:27:00  <PublicServer> <mfb> which BBH=
21:27:02  <PublicServer> <V453000> then join the final line
21:27:13  <PublicServer> <V453000> in this case the second prio also is broken that way
21:27:16  <PublicServer> <V453000> 06
21:27:26  <PublicServer> <mfb> ah
21:27:38  <PublicServer> <V453000> in  this case I could show you 2 options
21:28:12  <PublicServer> <V453000> this is the first one
21:28:18  <PublicServer> <V453000> first join, then join the final line in one spot
21:29:08  <PublicServer> <V453000> option 2 is to join both at the same tile
21:29:18  <PublicServer> <V453000> final effect is the same
21:29:28  <PublicServer> <V453000> you join once
21:29:46  <PublicServer> <V453000> hope that helps
21:29:52  <PublicServer> <Dom> that means less jams if they join once
21:29:58  <PublicServer> <V453000> pretty much
21:30:00  <PublicServer> <Dom> you always help :D
21:30:08  <PublicServer> <Dom> thanks :)
21:30:10  <PublicServer> <V453000> it just makes the line used more effectively
21:30:12  <PublicServer> <V453000> yw
21:30:34  <PublicServer> <V453000> because if you join twice, it is likely that the ones who join later will not be able to anymore
21:30:40  <PublicServer> <V453000> as the first join already uses all free spots
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21:31:10  <PublicServer> <Dom> and every exit of a hub needs one?
21:31:10  <PublicServer> <V453000> you should fix the other 2 directions now ;)
21:31:13  <PublicServer> <Dom> :)
21:31:23  <PublicServer> <V453000> sure, exit of a hub is a merger
21:31:29  <PublicServer> <V453000> forced join is not merger
21:32:19  <PublicServer> <Dom> lool
21:32:37  <PublicServer> <Dom> i forgott 2 lines on bbh 7 xD
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21:34:23  <PublicServer> <atdt> the map is about 12.5 % covered in train tracks
21:34:51  <PublicServer> <V453000> the numbers are a bit inaccurate I think
21:35:09  <PublicServer> <V453000> as in a tile can have multiple track pieces
21:35:47  <PublicServer> <atdt> yeah that's a good point
21:35:53  <PublicServer> <atdt> it just says how many rail pieces there are
21:36:14  <mfb-> and that method of counting is odd
21:36:21  <PublicServer> <atdt> i wonder, on average, what the ratio of rail pieces to squares covered is
21:36:28  <mfb-> you can get up to 36 rail elements per tile
21:36:46  <PublicServer> <V453000> when did you do the counting? psg 221?
21:36:53  <mfb-> when we first got it
21:36:55  <mfb-> no idea
21:36:57  <PublicServer> <atdt> lol
21:37:15  <mfb-> atdt: with individual tiles, not with the map ;)
21:37:21  <PublicServer> <V453000> yeah 221
21:37:25  <PublicServer> <V453000> you can check it out there
21:37:27  <PublicServer> <mfb> but you can look at the number of signals
21:37:34  <PublicServer> <mfb> we roughly have a signal every other tile
21:37:41  <PublicServer> <V453000> 36 is max with all directions
21:37:47  <PublicServer> <atdt> that's disgusting
21:37:49  <PublicServer> <mfb> so 7300 signals means ~15000 rail tiles
21:37:59  <PublicServer> <Dom> some1 want to upgrade slh 01?
21:38:10  <PublicServer> <V453000> do it it is easy :)
21:38:12  <PublicServer> <mfb> with ~65000 tiles total
21:38:19  <PublicServer> <mfb> wow that is a lot
21:38:27  <PublicServer> <V453000> that it is
21:38:41  <PublicServer> <V453000> suspiciously lot tbh
21:38:55  <PublicServer> <mfb> well, two-sided signals count twice
21:39:02  <PublicServer> <V453000> really? :D
21:39:04  <PublicServer> <mfb> and diagonals can have a higher signal/tile density
21:39:10  <PublicServer> <atdt> makes sense
21:39:12  <PublicServer> <mfb> they count as 2
21:39:15  <PublicServer> <V453000> lol
21:39:23  <PublicServer> <mfb> 2 signals :p
21:39:29  <PublicServer> <V453000> well yeah but .. :D
21:39:35  <PublicServer> <atdt> plus however many bridges and tunnels you can stack above and below...
21:39:41  <PublicServer> <V453000> thats just silly
21:42:32  <PublicServer> <V453000> can someone tell me wtf is The Avengers all about? I honestly dont get the point of the film :-D
21:42:43  <PublicServer> <V453000> random super dudes battle shit, done
21:42:50  <PublicServer> <Dom> it's a damn gude movie :D
21:42:52  <mfb-> well tunnels/bridges just count as 4 I think
21:42:58  <PublicServer> <Dom> *good
21:43:04  <PublicServer> <mfb> oh no, 4 per tile
21:43:11  <PublicServer> <mfb> so long tunnels actually count as many tiles
21:43:37  <PublicServer> <V453000> its nice to watch but it is one of those movies you look at and never get reminded of again
21:43:50  <PublicServer> <V453000> some movies you can think about after you finish watching them
21:44:08  <PublicServer> <atdt> meh
21:44:14  <PublicServer> <atdt> opera > everything else
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22:05:44  <PublicServer> <Dom> how come there is no 2nd from from food pick -> south
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22:08:38  <PublicServer> <Dom> oh people find some motivation for BBH @ fluntburg :D
22:08:57  <PublicServer> <atdt> no you
22:10:20  <mfb-> works fine with 1 line
22:10:36  <PublicServer> <mfb> but a 2nd would be easy
22:10:52  <PublicServer> <Dom> xD i know but it looks funny there is a huge BBH next to it
22:10:54  <PublicServer> <mfb> the BBH at fluntburg works, too ;)
22:11:04  <PublicServer> <atdt> aint broke
22:11:22  <PublicServer> <atdt> man they're loaded at fluntburg
22:11:24  <PublicServer> <atdt> 2 banks
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22:16:19  <PublicServer> <Dom> hmm
22:18:58  <PublicServer> <mfb> I can't see a 3rd there
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22:31:44  <PublicServer> <mfb> good night
22:31:47  <PublicServer> <Dom> n8
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22:32:22  <PublicServer> <Dom> so bbh 06 is now done xD
22:51:56  <PublicServer> <Dom> BBH 02 aswell
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23:13:00  <PublicServer> <Dom> anyone here?
23:14:54  <PublicServer> <Dom> huhu?
23:14:56  <PublicServer> <Dom> ..
23:15:02  <PublicServer> <Dom> jam jam jam xD
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23:25:56  <atdt> !password
23:25:56  <PublicServer> atdt: bender
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23:26:09  <PublicServer> <Dom> wb
23:26:20  <PublicServer> <atdt> grape
23:30:02  <PublicServer> <atdt> there are too many wood and paper trains
23:30:04  <PublicServer> <atdt> vs the others
23:30:50  <PublicServer> <Dom> happens :)
23:30:56  <PublicServer> <Dom> yay the damn merger is done xD
23:31:02  <PublicServer> <atdt> wd
23:37:56  <PublicServer> <V453000> one note Dom
23:38:03  <PublicServer> <V453000> see !gap 2
23:38:20  <PublicServer> <V453000> and next to it
23:38:23  <PublicServer> <V453000> all this is gap
23:38:53  <PublicServer> <Dom> hmm i can do it like in  bbh 02
23:46:27  <PublicServer> <Dom> good?
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23:52:30  <PublicServer> <V453000> better :)
23:52:49  <PublicServer> <V453000> and !another gap
23:54:20  <PublicServer> <Dom> ok bbh 02 has a problem -.-
23:54:42  <PublicServer> <V453000> the prio doesnt work
23:54:44  <PublicServer> <V453000> is all
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23:54:58  <PublicServer> <V453000> does now
23:55:05  <PublicServer> <V453000> but is fucking long
23:55:29  <PublicServer> <Dom> and if its shorter the west ml is gonna jam
23:55:47  <PublicServer> <V453000> what?
23:55:53  <PublicServer> <Dom> the prio
23:55:55  <PublicServer> <V453000> I just made the prio affect both tunnels
23:55:59  <PublicServer> <Dom> i know
23:56:07  <PublicServer> <Dom> thx :D
23:56:10  <PublicServer> <V453000> the real problem is the other side
23:56:28  <PublicServer> <Dom> what other side?
23:56:44  <PublicServer> <V453000> there is a 2 tile gap
23:56:55  <PublicServer> <V453000> and the bridge is not signalled as it should
23:59:50  <PublicServer> <V453000> ultimate solution to jams
23:59:54  <PublicServer> <Dom> :D

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