Config
Log for #openttdcoop on 6th October 2012:
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11:38:35  <V> !password
11:38:35  <PublicServer> V: quakes
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12:19:15  <BenTotterdell> Greetings, have not been here in a long while!
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12:23:18  <Webster> Latest update from dznews: OpenGFX - OpenGFX 0.4.5 <http://dev.openttdcoop.org/news/72> || DevZone Help Center - Hardware Check <http://dev.openttdcoop.org/news/71> || World Airliners Set - Release of Version 0.1 <http://dev.openttdcoop.org/news/70> || GRFCodec / NFORenum - GRFCodec 6.0.1 <http://dev.openttdcoop.org/news/69> || DevZone Help Center - New Server <http://dev.openttdcoop.org/news/68>
12:23:18  <XeryusTC> welcome back
12:23:24  <Vinnie_nl> !dl osx
12:23:25  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-macosx-universal.zip
12:23:53  <XeryusTC> V453000: how is the game?
12:24:07  <Vinnie_nl> !password
12:24:07  <PublicServer> Vinnie_nl: quakes
12:24:38  <PublicServer> *** Game still paused (number of players)
12:24:40  <PublicServer> <Vinnie> hello
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12:26:35  <BenTotterdell> !download win32
12:26:35  <PublicServer> BenTotterdell: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-windows-win32.zip
12:30:55  <BenTotterdell> !password
12:30:55  <PublicServer> BenTotterdell: quakes
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12:39:02  <BenTotterdell> !quakes
12:39:06  <BenTotterdell> !password
12:39:06  <PublicServer> BenTotterdell: replay
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13:18:01  <Sylf> !password
13:18:01  <PublicServer> Sylf: replay
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14:04:25  <V453000> !password
14:04:25  <PublicServer> V453000: replay
14:04:35  <PublicServer> *** Game still paused (number of players)
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14:04:42  <PublicServer> <V453000> hio
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14:07:13  <BenTotterdell> !password
14:07:13  <PublicServer> BenTotterdell: deters
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14:07:53  <PublicServer> <V453000> hi :)
14:07:59  <PublicServer> <BenTotterdell> hi
14:08:09  <PublicServer> <BenTotterdell> not been here in like 18months :P
14:08:32  <PublicServer> <V453000> I know :) nice to see you
14:08:52  <PublicServer> <BenTotterdell> remember most stuff, being playing a little single recently
14:12:22  <PublicServer> <V453000> idk :)
14:12:44  <PublicServer> <V453000> ah
14:12:46  <PublicServer> <BenTotterdell> me wants to build sometihng! get back in the game!
14:13:14  <PublicServer> <BenTotterdell> wheres the ! directory, i forget :(
14:13:21  <PublicServer> <BenTotterdell> nvm found
14:13:24  <PublicServer> <V453000> :)
14:33:55  <elecRules> !dl lin64
14:33:55  <PublicServer> elecRules: http://binaries.openttd.org/nightlies/trunk/r24463/openttd-trunk-r24463-linux-generic-amd64.tar.xz
14:35:44  <elecRules> !pw
14:35:46  <elecRules> !password
14:35:47  <PublicServer> elecRules: knifes
14:36:39  <elecRules> !password
14:36:39  <PublicServer> elecRules: cobweb
14:36:58  <PublicServer> *** elecRules joined the game
14:40:01  <PublicServer> <V453000> feel free to rebuild the steel pickup as well
14:40:07  <PublicServer> <V453000> should be one station not two
14:40:39  <PublicServer> <BenTotterdell> hmm ok, well I need to adjust the merge of this MSH 03 first
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14:54:48  <PublicServer> <elecRules> Why're there bidirectional signals @ North Goods/Steel pickup?
15:01:43  <PublicServer> <V453000> to make trains go to the overflow?
15:01:57  <PublicServer> <elecRules> I meant !these ones
15:02:07  <PublicServer> <V453000> yes
15:02:34  <PublicServer> <elecRules> does the train get "stuck" if they're unidirectional?
15:02:45  <PublicServer> <elecRules> i.e. try to enter the last bay instead of going to the overflow
15:03:35  <PublicServer> <V453000> exactly
15:03:58  <PublicServer> <elecRules> I've been away from TTD too long, lol... I've forgotten it's brand of "logic" ;P
15:04:00  <PublicServer> <BenTotterdell> ok, i've got rid of that X, its not perfect. But i think for the throughflow its fine
15:06:25  <PublicServer> <V453000> :)
15:07:09  <PublicServer> <V453000> dont think I could ever forget the logic of openttd :d
15:07:31  <PublicServer> <elecRules> Blame preparation for final exams, then... stupid high school
15:11:21  <PublicServer> <V453000> yeah I hated high school too
15:11:43  <PublicServer> <V453000> the things we idiots did were hillarious though
15:11:47  <PublicServer> <elecRules> xD
15:12:25  <PublicServer> <BenTotterdell> ok fixed the second X
15:13:28  <PublicServer> <V453000> the !that one is not really needed btw
15:13:38  <PublicServer> <V453000> it leads to the same station, each of the lines should be fine
15:14:08  <PublicServer> <elecRules> fixed
15:14:27  <PublicServer> <BenTotterdell> I don't really get that station tbh, its all a bit much of a muchness in my opinion
15:14:38  <PublicServer> <BenTotterdell> why are there 2 :P
15:14:52  <PublicServer> <V453000> because someone didnt use brainz
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15:15:22  <PublicServer> <V453000> rebuild if you can/want :)
15:15:28  <PublicServer> <V453000> overflow would be good to have however
15:15:42  <PublicServer> <elecRules> It'd be a major pain to rebuild without somehow stopping all traffic to that station :P
15:15:44  <PublicServer> <V453000> (pretty much necessary there)
15:16:34  <PublicServer> <BenTotterdell> well we could rebuild 1 into a bigger 1, whilst using the other. so no traffic stopped
15:17:04  <PublicServer> <elecRules> is there enough space to expand the outer/first one outwards?
15:17:06  <PublicServer> <V453000> or even build a small temporary one somewhere aside
15:17:36  <PublicServer> <BenTotterdell> which is the first?
15:17:46  <PublicServer> <elecRules> "steel I"
15:17:48  <PublicServer> <elecRules> first
15:18:15  <PublicServer> <elecRules> can the injector above it be removed safely? or is it critical
15:18:33  <PublicServer> <elecRules> oh *facepalm* that's an overflow
15:19:23  <PublicServer> <BenTotterdell> lets use ii while i is rebuilt?
15:19:29  <PublicServer> <elecRules> OK
15:19:32  <PublicServer> <elecRules> taking down the overflow, I guess
15:19:46  <PublicServer> <BenTotterdell> I have stopped all traffic to ii
15:19:52  <PublicServer> <BenTotterdell> I even
15:19:59  <PublicServer> <elecRules> xD
15:20:25  <PublicServer> <BenTotterdell> I vote for blowing it all up :)
15:20:35  <PublicServer> <elecRules> lol
15:20:37  <PublicServer> <elecRules> it is quite ...horrific
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15:21:41  <PublicServer> <V453000> oh and please make normal platform shape there
15:21:44  <PublicServer> <V453000> this is wtf
15:21:55  <PublicServer> <BenTotterdell> *2
15:21:59  <PublicServer> <V453000> you also get some space that way
15:23:05  <PublicServer> <BenTotterdell> how do u get the messages at the bottom to stop? I can't find the option :(
15:23:19  <PublicServer> <elecRules> click on the  news icon
15:23:22  <PublicServer> <elecRules> message settings
15:23:29  <PublicServer> <BenTotterdell> cheers
15:24:11  <PublicServer> <V453000> id suggest just making an X in front of the platforms but .. :)
15:24:17  <PublicServer> <elecRules> But X of doom!
15:24:20  <PublicServer> <V453000> what?
15:24:31  <PublicServer> <elecRules> i.e. slowdowns
15:24:53  <PublicServer> <BenTotterdell> I will rebuild exit
15:24:59  <PublicServer> <BenTotterdell> only 6 platforms?
15:25:03  <PublicServer> <BenTotterdell> or make 8?
15:25:10  <PublicServer> <elecRules> hmm
15:25:16  <PublicServer> <elecRules> 6 might be enough
15:25:27  <PublicServer> <V453000> how does X make a slowdown
15:25:49  <PublicServer> <elecRules> because interference, signal gap, etc
15:25:59  <PublicServer> <BenTotterdell> not at a station
15:26:14  <PublicServer> <V453000> simply guess if an X has a higher throughput than 2 platforms
15:26:16  <PublicServer> <elecRules> Still, better to use proper entrances, IMO
15:26:43  <PublicServer> <V453000> X isnt proper, k :)
15:28:02  <PublicServer> <BenTotterdell> whats tf rule for this map?
15:28:28  <PublicServer> <BenTotterdell> cant see it at network plan
15:28:31  <PublicServer> <V453000> reasonable :)
15:28:50  <PublicServer> <elecRules> damn, how to do this properly without hairpin turns...
15:29:21  <PublicServer> <V453000> well now you have just two 3 platform stations
15:29:35  <PublicServer> <V453000> you might need some X for choices
15:29:43  <PublicServer> <elecRules> ...yeah *facepalm* we will have to use X
15:29:49  <PublicServer> <V453000> also signals before platforms are not exactly helping anything
15:30:37  <PublicServer> <V453000> this is also an option without your x
15:31:00  <PublicServer> <V453000> also those slow trains do not really need braking space
15:31:04  <PublicServer> <elecRules> diagonals only, you mean?
15:31:27  <PublicServer> <elecRules> like that?
15:31:53  <PublicServer> <BenTotterdell> give braking space!
15:31:59  <PublicServer> <BenTotterdell> i like it
15:32:05  <PublicServer> <elecRules> slow trains don't need much space...
15:32:15  <PublicServer> <V453000> choice for each of course
15:32:33  <PublicServer> <V453000> outer dont have to do that :)
15:32:55  <PublicServer> <elecRules> Hmm.
15:35:22  <PublicServer> <V453000> that is not a good idea
15:35:28  <PublicServer> <V453000> :)
15:35:38  <PublicServer> <elecRules> One...more...tile...damn it
15:35:42  <PublicServer> <elecRules> TF, I guess
15:35:44  <PublicServer> <V453000> not just about one tile
15:35:53  <PublicServer> <V453000> you also need waiting bays
15:36:04  <PublicServer> <elecRules> Well, even more TF, then
15:36:26  <PublicServer> <V453000> you could do it a bit simplier
15:36:37  <PublicServer> <elecRules> hairpin tur
15:36:41  <PublicServer> <elecRules> turn*
15:37:11  <PublicServer> <elecRules> OH
15:40:22  <PublicServer> <V453000> what would you do about it
15:40:26  <PublicServer> <V453000> or what is the problem there
15:40:40  <PublicServer> <elecRules> the X
15:40:42  <PublicServer> <V453000> so
15:42:25  <PublicServer> <V453000> two trains will never even meet there
15:43:25  <PublicServer> <elecRules> Gotta connect that somehow...
15:43:28  <PublicServer> <V453000> ..
15:44:07  <PublicServer> <elecRules> or do you mean "wrong bridge type"
15:44:17  <PublicServer> <V453000> I just like those it doesnt matter
15:44:33  <PublicServer> <elecRules> why'd you demolish the one I put there earlier though, lol
15:44:43  <PublicServer> <V453000> thought I would do it differently
15:44:47  <PublicServer> <elecRules> ah
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15:54:09  <PublicServer> <V453000> there we go
15:54:19  <PublicServer> <BenTotterdell> looks nice :)
15:54:23  <PublicServer> <elecRules> So that's what the craziness at the top was for
15:54:25  <PublicServer> <elecRules> lols
15:54:37  <PublicServer> <elecRules> where does the depot go, though?
15:54:51  <PublicServer> <V453000> where would it go it is a station
15:54:54  <PublicServer> <V453000> a depot I mean
15:54:57  <PublicServer> <V453000> what the
15:55:07  <PublicServer> <elecRules> Doesn't the overflow need a depot?
15:55:09  <PublicServer> <V453000> it has one?
15:55:23  <PublicServer> <elecRules> I had buildings invisible
15:55:27  <PublicServer> <V453000> :d
15:55:38  <PublicServer> <BenTotterdell> we ready to go ??
15:55:44  <PublicServer> <V453000> yes
15:57:18  <PublicServer> <V453000> oh
15:57:28  <PublicServer> <V453000> grain and ore drop is also quite wtf
15:57:35  <PublicServer> <V453000> not just the exit
15:58:54  <PublicServer> <BenTotterdell> i'ma do a bit more work on the merge at the exit.
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16:00:54  <PublicServer> <V453000> im preparing an extremely special piece of text for the blog btw :)
16:01:36  <PublicServer> <elecRules> ;)
16:08:23  <Sylf> !password
16:08:23  <PublicServer> Sylf: tanked
16:08:32  <PublicServer> *** Sylf joined the game
16:08:34  <PublicServer> <Sylf> hi
16:08:44  <PublicServer> <BenTotterdell> hi
16:08:46  <PublicServer> <elecRules> hi ;)
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16:11:48  <PublicServer> <V453000> hello Sylf :)
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16:15:58  <PublicServer> <Sylf> h
16:16:13  <PublicServer> <Sylf> that south steel rebuild looks insane again
16:16:19  <PublicServer> <Sylf> simple in concept
16:16:29  <PublicServer> <Sylf> but implementation is so tight and crazy :)
16:17:11  <Tray> !password
16:17:12  <PublicServer> Tray: tanked
16:17:32  <PublicServer> *** Tray joined the game
16:18:57  <PublicServer> <V453000> :P
16:19:39  <PublicServer> <V453000> we should have a CL1.5 + TL6 game
16:19:42  <PublicServer> <V453000> .
16:20:16  <PublicServer> <Sylf> sounds NUTS
16:20:30  <PublicServer> <Tray> Any reason? I mean: I like long slow trains, but they're not popular around here
16:20:51  <PublicServer> <V453000> sure because CL1.5 is awesome and I want to build a snake nest
16:21:53  <PublicServer> <V453000> also we havent used superstrong trains yet :p
16:22:11  <PublicServer> <Sylf> that's shocking
16:22:34  <PublicServer> <V453000> oh and on the side note get your brains ready to read 30+ pages of text :p
16:22:49  <PublicServer> <Sylf> NO!
16:23:07  <PublicServer> <V453000> yes :)
16:24:09  <PublicServer> <V453000> I decided to write down some "notes" from map making
16:24:13  <PublicServer> <V453000> turned out a bit long :d
16:24:55  <PublicServer> <BenTotterdell> We have reached 1k trains.
16:25:02  <PublicServer> <BenTotterdell> thats our currenlt limity
16:25:16  <PublicServer> <Sylf> we need more?
16:25:19  <PublicServer> <V453000> no
16:25:37  <PublicServer> <V453000> MSH 03 needs that 3rd
16:25:47  <PublicServer> <BenTotterdell> ye
16:27:51  <PublicServer> <elecRules> Gotta go to bed (0300 local time), cya soon everyone ;)
16:27:57  <PublicServer> *** elecRules has left the game (leaving)
16:27:59  <PublicServer> <V453000> byez
16:28:14  <elecRules> o/
16:30:06  <PublicServer> <BenTotterdell> not sure how I am gonna do this tbh
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16:39:24  <PublicServer> <BenTotterdell> hmm, i am wondering, If i should just have 1 track for steel/goods, then the others mixed
16:39:59  <PublicServer> <BenTotterdell> be easiest to implement, and V. effective
16:45:54  <PublicServer> *** Sylf has joined spectators
16:51:47  <PublicServer> <BenTotterdell> :(
16:58:29  <PublicServer> <BenTotterdell> 3rd lane done :D
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18:23:26  <BenTotterdell> !password
18:23:26  <PublicServer> BenTotterdell: whisks
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18:25:09  <PublicServer> <V453000> hello again :)
18:25:19  <PublicServer> <BenTotterdell> Hi
18:29:29  <PublicServer> <V453000> the !horrible thing isnt that terrible :) works
18:29:47  <PublicServer> <BenTotterdell> I changed it after i wrote that sign
18:29:54  <PublicServer> <BenTotterdell> its still not that nice tho
18:30:01  <PublicServer> <V453000> it is okay to build a bit dirty if it works
18:30:43  <PublicServer> <V453000> what I have a bigger problem with is when people do stupid things which might work at that point but generally with a broken concept
18:30:49  <PublicServer> <V453000> like grain ore drop
18:31:35  <PublicServer> <BenTotterdell> aye
18:32:02  <PublicServer> <BenTotterdell> its not very efficient
18:32:09  <PublicServer> <BenTotterdell> and doesn't look nice at all
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18:32:46  <Chris_Booth[ph]> Hi
18:33:01  <PublicServer> <BenTotterdell> Hey Chris
18:33:22  <Chris_Booth[ph]> WoW that is an old face!
18:33:29  <PublicServer> <BenTotterdell> hahah :D
18:33:39  <Chris_Booth[ph]> Hi Ben
18:34:31  <PublicServer> <V453000> helo :)
18:34:47  <Chris_Booth[ph]> Have coop got server issues?
18:38:03  <PublicServer> <V453000> no clue
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18:39:27  <PublicServer> <V453000> aw piss, now I have a question for you guys :d I have an article. It is long as shit so I do not want to put it on the web and would prefer to keep it in a pdf. Thing is, I want to insert images, but not in full size. Images which could be enlarged upon clicking. Is this possible in any shape or form in pdf?
18:47:31  <Sylf> no, not in pdf... but you can insert a hyperlink in pdf
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18:53:36  <V453000> yeah considered that
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19:03:05  <slickgoku> @quickstart
19:03:06  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:05:25  <slickgoku> !password
19:05:25  <PublicServer> slickgoku: supper
19:06:06  <PublicServer> *** Player has left the game (processing map took too long)
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19:07:36  <slickgoku> !supper
19:07:40  <slickgoku> !password
19:07:40  <PublicServer> slickgoku: braves
19:08:17  <PublicServer> *** Player has left the game (processing map took too long)
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19:09:29  <PublicServer> *** Player has left the game (downloading map took too long)
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