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00:01:13 *** cyph3r has quit IRC 00:37:13 *** elecRules has quit IRC 00:40:22 *** efess has joined #openttdcoop 00:46:52 *** pugi has quit IRC 01:20:28 *** brylie has quit IRC 01:45:35 *** Dom_ has joined #openttdcoop 01:56:55 *** DiAbL0 has joined #openttdcoop 02:02:29 <Dom_> !password 02:02:29 <PublicServer> Dom_: ampler 02:02:36 <PublicServer> *** Game still paused (number of players) 02:02:37 <PublicServer> *** Dom joined the game 02:19:07 *** elecRules has joined #openttdcoop 02:19:46 *** elecRules is now known as Guest2936 02:20:28 *** Guest2936 has quit IRC 02:20:53 <PublicServer> *** Dom has left the game (leaving) 02:21:31 *** elecRules_ has joined #openttdcoop 04:43:53 *** Dom_ has quit IRC 05:50:29 *** DiAbL0 has quit IRC 06:20:18 *** sla_ro|master has joined #openttdcoop 06:29:12 *** andbo has joined #openttdcoop 06:49:15 *** Tray has joined #openttdcoop 06:55:25 <V453000> !password 06:55:25 <PublicServer> V453000: ampler 06:55:37 <PublicServer> *** Game still paused (number of players) 06:55:39 <PublicServer> *** V453000 joined the game 07:16:26 *** valhallasw has joined #openttdcoop 07:26:08 <V453000> !unpause 07:26:08 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 07:26:08 <PublicServer> *** Game unpaused (number of players) 08:19:32 *** elecRules has joined #openttdcoop 08:19:51 *** Dom_ has joined #openttdcoop 08:20:02 *** Dom_ has quit IRC 08:20:07 *** elecRules is now known as Guest2962 08:30:12 *** Dom_ has joined #openttdcoop 08:31:19 *** roboboy has joined #openttdcoop 08:38:41 *** Guest2962 is now known as elecRules 08:54:33 *** roboboy has quit IRC 09:00:25 <V453000> !auto 09:00:25 <PublicServer> *** V453000 has enabled autopause mode. 09:00:27 <PublicServer> *** Game paused (number of players) 09:14:00 *** Nickshanks has joined #openttdcoop 09:15:17 <Nickshanks> Wiki.openttd.org/Stations should link to [[Distant-join stations]] 09:21:51 <V453000> not our wiki 09:22:03 <V453000> tell that in #openttd 09:23:22 <Nickshanks> Ok, thx 09:23:46 <Nickshanks> Is that room on this server? 09:34:43 *** Nickshanks has quit IRC 09:42:52 *** cyph3r has joined #openttdcoop 09:58:05 <PublicServer> *** V453000 has left the game (general timeout) 09:58:05 <PublicServer> *** V453000 has left the game (connection lost) 10:04:37 *** sla_ro|master has quit IRC 10:05:49 <Dom_> !password 10:05:49 <PublicServer> Dom_: outrun 10:06:19 <PublicServer> *** Game still paused (number of players) 10:06:21 <PublicServer> *** Dom joined the game 10:54:54 *** roboboy has joined #openttdcoop 11:03:26 <PublicServer> *** Dom has left the game (leaving) 11:03:30 *** Dom_ has quit IRC 11:11:27 <V453000> !password 11:11:27 <PublicServer> V453000: wilted 11:15:04 *** Tray has quit IRC 11:22:05 *** roboboy has quit IRC 11:23:34 *** roboboy has joined #openttdcoop 11:50:49 *** roboboy has quit IRC 13:01:05 <PublicServer> *** Game still paused (number of players) 13:01:07 <PublicServer> *** V453000 joined the game 13:03:24 <V453000> !unpause 13:03:24 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 13:03:26 <PublicServer> *** Game unpaused (number of players) 13:07:18 *** rb98700 has joined #openttdcoop 13:07:41 *** rb98700 has left #openttdcoop 13:32:40 *** Dom_ has joined #openttdcoop 13:34:06 <V453000> Dom_: come see soemthing 13:36:28 *** Dom_ has quit IRC 13:36:42 <V453000> mh 13:46:18 *** Dom_ has joined #openttdcoop 13:50:48 *** Dom_ has quit IRC 14:03:38 *** Dom_ has joined #openttdcoop 14:15:57 <Dom_> !password 14:15:57 <PublicServer> Dom_: wilted 14:16:26 <PublicServer> <Dom> hi 14:16:27 <PublicServer> *** Dom joined the game 14:16:30 <PublicServer> <Dom> yeah i saw it 14:16:48 <PublicServer> *** Dom has joined company #1 14:17:17 <PublicServer> <V453000> 5 mins brb 14:17:23 <PublicServer> <Dom> oh ok 14:19:33 *** Woodbutcher has joined #openttdcoop 14:19:37 <Woodbutcher> !password 14:19:37 <PublicServer> Woodbutcher: wilted 14:20:42 <PublicServer> <V453000> k im here 14:20:44 <PublicServer> <V453000> first thing 14:20:59 <PublicServer> <V453000> PBS->2way is not the same as presignals in signal layout 14:21:13 <PublicServer> *** Woodbutcher joined the game 14:21:14 <PublicServer> <Dom> ok why? 14:21:16 <PublicServer> <V453000> always, allllwayyysss you have to look where will trains stop 14:21:27 <PublicServer> <Woodbutcher> hi guys 14:21:30 <PublicServer> <V453000> for example example 14:21:32 <PublicServer> <V453000> hi 14:21:42 <PublicServer> <V453000> univ tracks can help us here with that 14:21:46 <PublicServer> <V453000> train stops here 14:21:54 <PublicServer> <V453000> the 2way there makes another train go in 14:21:58 <PublicServer> <V453000> which we obviously do not want 14:22:08 <PublicServer> <Dom> yes 14:22:08 <PublicServer> <V453000> so the correct is this 14:22:14 <PublicServer> <V453000> same for the second choice 14:22:21 <PublicServer> <V453000> there it is a bit harder 14:22:25 <PublicServer> <V453000> as there are 2 options 14:22:27 <PublicServer> <Dom> so the double signal has to be a bit more in? 14:22:29 <PublicServer> <V453000> first one is 14:22:43 <PublicServer> <V453000> of course, it must not exceed where the train is 14:22:49 <PublicServer> <V453000> otherwise it creates a new waiting space 14:22:59 <PublicServer> <V453000> I will show you how I mark waiting spaces later 14:23:01 <PublicServer> <Dom> ok 14:23:12 <PublicServer> *** Woodbutcher has joined company #1 14:23:16 <PublicServer> <V453000> this thing is exactly 5 tiles which is good 14:23:20 <PublicServer> <V453000> but the problem is 14:23:23 <PublicServer> <V453000> this 14:23:29 <PublicServer> <V453000> the train can stop also elsewhere 14:23:43 <PublicServer> <V453000> so the last signal must be there 14:23:57 <PublicServer> <Dom> ok 14:24:04 <PublicServer> <Woodbutcher> sorry where ya looking? 14:24:06 <PublicServer> <V453000> this way 14:24:09 <PublicServer> <V453000> wood drop 14:24:17 <PublicServer> <V453000> or wood butchery if you will 14:24:19 <PublicServer> <V453000> :) 14:24:27 <PublicServer> <V453000> now same for the other choices 14:24:29 <PublicServer> <Dom> and the same on the other merge? 14:24:35 <PublicServer> <V453000> sort of 14:24:38 <PublicServer> <V453000> 2 points for standing again 14:24:56 <PublicServer> <V453000> now, 14:25:06 <PublicServer> <V453000> entry signal is a signal where trains are supposed to stop 14:25:16 <PublicServer> <V453000> so it can also be used to mark waiting spaces 14:25:30 <PublicServer> <Dom> how do you mean mark? 14:25:36 <PublicServer> <V453000> like a marker 14:25:46 <PublicServer> <Dom> oh ok 14:25:48 <PublicServer> <V453000> look at where I placed them 14:25:58 <PublicServer> <V453000> positions in which trains can stop 14:26:12 <PublicServer> <Dom> yes 14:26:19 <PublicServer> <V453000> in this case we can afford something a bit different - we have 5 tiles from teh join 14:26:37 <PublicServer> <V453000> those 14:26:47 <PublicServer> <V453000> trains can stop there, too 14:27:01 <PublicServer> <V453000> either way as you can see, we have space remaining for presignals 14:27:03 <PublicServer> <V453000> so we can use those 14:27:42 <PublicServer> <Dom> so is is better to use pre signals then? 14:27:45 <PublicServer> <V453000> moral is, always measure waiting bays 14:27:53 <PublicServer> <Dom> ok will do 14:27:55 <PublicServer> <V453000> it is basically the same, but if you can use presignals 14:28:11 <PublicServer> <V453000> the points where trains stop are extremely important to care about 14:28:17 <PublicServer> <V453000> you can make things a lot more efficiently that way 14:28:23 <PublicServer> <V453000> lets show you when expanding the station 14:28:47 <PublicServer> <V453000> might not be a bad idea to rebuild it 14:28:49 <PublicServer> <Dom> could we expand the station in the evening pls? 14:28:52 <PublicServer> <Dom> true :) 14:29:02 <PublicServer> <V453000> sure 14:29:08 <PublicServer> <Dom> ok 14:29:15 <PublicServer> <Dom> thank you! 14:29:25 <PublicServer> <V453000> I might make a temporary solution but lets do the proper one when you want 14:29:47 <PublicServer> <V453000> yeah I will just add a temp 3rd 14:29:53 <PublicServer> <Dom> ok 14:30:11 <PublicServer> <Dom> anyway im gone bb 14:30:11 <PublicServer> <V453000> this will be easy, want to participate Woodbutcher? 14:30:14 <PublicServer> <V453000> cya 14:30:20 <PublicServer> *** Dom has left the game (leaving) 14:30:22 <PublicServer> <Woodbutcher> cya 14:30:24 *** Dom_ has quit IRC 14:30:41 <PublicServer> <Woodbutcher> um ok, where are you again? 14:31:00 <PublicServer> <V453000> wood station 14:31:06 <PublicServer> <V453000> bottom corner of the map 14:31:52 <PublicServer> <V453000> this will be our 3rd 14:31:52 *** sla_ro|master has joined #openttdcoop 14:32:26 <PublicServer> <V453000> you can add 4 platforms to the station if you want 14:32:28 <PublicServer> <V453000> with the new line 14:32:42 <PublicServer> <Woodbutcher> i'm still trying to find what station you are talking about 14:33:42 <PublicServer> <Woodbutcher> ah see i was nearby but it said textile/ironworks so that through me off 14:34:44 <PublicServer> <V453000> alright 14:34:55 <PublicServer> <V453000> wood going to iron works is a bit odd inded 14:34:59 <PublicServer> <V453000> anyway, 14:35:05 <PublicServer> <V453000> want to give it a try? 14:35:28 <PublicServer> <Woodbutcher> give what a try exactly? 14:35:38 <PublicServer> <V453000> there is a !3rd line 14:35:48 <PublicServer> <V453000> add that to the station 14:36:10 <PublicServer> <Woodbutcher> ah 14:36:37 <PublicServer> <V453000> this is real easy we will do something harder after that 14:36:45 <PublicServer> <Woodbutcher> lol 14:37:25 <PublicServer> <V453000> I will give you a hint, add 6 platforms 14:37:51 <PublicServer> <Woodbutcher> and terraforming is ok? 14:38:29 <PublicServer> <V453000> you dont need to feel guilty now 14:38:59 <PublicServer> <Woodbutcher> i wouldn't feel guilty just wondering if it was ok or not :) 14:39:06 <PublicServer> <V453000> generally is 14:39:13 <PublicServer> <V453000> depends on the reason 14:40:18 <V453000> !rcon set max_trains 1400 14:42:17 *** TNepr has joined #openttdcoop 14:42:31 <PublicServer> <V453000> want to use skype? 14:42:49 <PublicServer> <Woodbutcher> i would but my mic is messed up 14:42:52 <PublicServer> <V453000> k nevermind then 14:42:57 *** TNepr has left #openttdcoop 14:43:11 <PublicServer> <Woodbutcher> i need to buy a new headset 14:43:21 <PublicServer> <V453000> k, I should ask you why did you make 2 entrances for each 2 platforms 14:43:28 <PublicServer> <V453000> but I know you just took it from the other half, right? 14:43:42 <PublicServer> <Woodbutcher> yeah i'm just copying what's already there 14:43:44 <PublicServer> <V453000> everything you build needs to have a reason 14:43:51 <PublicServer> <Woodbutcher> or trying to 14:43:57 <PublicServer> <V453000> making an X of 2 is typically for 2 lines 14:44:03 <PublicServer> <V453000> so each of the incoming 2 lines gets 1 of the X 14:44:09 <PublicServer> <V453000> does that make any sense? 14:44:19 <PublicServer> <Woodbutcher> yeah 14:44:21 <PublicServer> <V453000> the current entrance is a bit odd but that is the general code 14:44:23 <PublicServer> <V453000> so 14:44:27 <PublicServer> <V453000> if you add just one line 14:44:33 <PublicServer> <V453000> you dont need anything like that 14:44:40 <PublicServer> <V453000> we will add something similar to the station later on, but not now 14:45:04 <PublicServer> <V453000> so, TASK: try to adjust the station for just 1 line 14:45:11 <PublicServer> <Woodbutcher> well i thought the other lines had to have a choice of these platforms 14:45:22 <PublicServer> <V453000> nah we are adding just a temporary add-on 14:45:33 <PublicServer> <V453000> we will rebuild the station for 3 lines later on 14:46:04 <PublicServer> <Woodbutcher> so ditch the x's? 14:46:09 <PublicServer> <V453000> yes 14:46:11 <PublicServer> <V453000> or at least half of them 14:46:18 <PublicServer> <V453000> this can stay 14:46:25 <PublicServer> <Woodbutcher> ok 14:46:39 <PublicServer> <Woodbutcher> the next part the same? 14:46:49 <PublicServer> <Woodbutcher> waypoints/depots? 14:46:49 <PublicServer> <V453000> connect it first 14:46:56 <PublicServer> <V453000> aka finish the entrance :) 14:47:59 <PublicServer> <V453000> right 14:48:15 <PublicServer> <V453000> yeah signal it :) 14:48:34 <PublicServer> <V453000> good, but 14:48:40 <PublicServer> <V453000> our trains are long 5 tiles 14:48:43 <PublicServer> <V453000> you want them to wait in these areas 14:49:53 <PublicServer> <V453000> if we were especially pedantic and want good throughput, you want the first split to provide good choices 14:49:56 <PublicServer> <V453000> now it is either A or B 14:50:10 <PublicServer> <V453000> while B is 2 parts 14:50:24 <PublicServer> <Woodbutcher> ok 14:50:34 <PublicServer> <Woodbutcher> so split earlier? 14:50:38 <PublicServer> <V453000> it is good if trains can get to each of the 3 waiting bays directly 14:50:56 <PublicServer> <V453000> example 14:51:07 *** Tray has joined #openttdcoop 14:51:10 <PublicServer> <V453000> understand why? 14:51:16 <PublicServer> <Woodbutcher> yep 14:51:19 <PublicServer> <V453000> cool 14:51:29 <PublicServer> <V453000> the last thing we can do here is make the bays faster by adding signals there 14:51:35 <PublicServer> <V453000> so another train can refill the bay faster 14:51:46 <PublicServer> <Woodbutcher> the tight curves are ok cause the trains are slowing down? 14:52:01 <PublicServer> <V453000> there are no tight curves, CL is 3 14:52:17 <PublicServer> <Woodbutcher> ok 14:52:27 <PublicServer> <V453000> not for great building: the signals should be as close to the pre-signal as possible 14:52:33 <PublicServer> <V453000> but of course according to train waiting spaces 14:52:44 <PublicServer> <V453000> that is what makes things work very fast in high throughput 14:52:58 <PublicServer> <V453000> lets show another option 14:53:49 <PublicServer> <Woodbutcher> which do you think is better 14:53:59 <PublicServer> <V453000> thanks to the fact that this waiting bay can accept almost 100% thgourhput of one line, you can have both choices there 14:54:06 <PublicServer> <V453000> both are important to know 14:54:20 <PublicServer> <V453000> not for this specific station, there the first simple one is enough 14:54:26 <PublicServer> <V453000> but this is important for general building 14:54:41 <PublicServer> <V453000> if you have 3 choices and your split is 2+1, you can do it - but the 2 must have good throughput 14:55:17 <PublicServer> <V453000> that would be enough for now about station entrance 14:55:27 <PublicServer> <V453000> unless you have a question 14:56:15 <PublicServer> <Woodbutcher> my only question would be that it does the length of those matter cause the trains shouldn't wait there 14:56:25 <PublicServer> <Woodbutcher> but you don't want it to block the other choice, right? 14:56:59 <PublicServer> <Woodbutcher> that make sense? 14:56:59 <PublicServer> <V453000> you want to: 1. not block other choice (so it can be as long as possible, more than 1x TL - 5 tiles) 14:57:17 <PublicServer> <Woodbutcher> ok thought so 14:57:19 <PublicServer> <V453000> 2. make it as fast as possible (as short distance between signal and presignal) 14:57:29 <PublicServer> <V453000> which means that 5 tiles are the ideal case 14:57:35 <PublicServer> <V453000> less is broken, more is slower 14:58:21 <PublicServer> <V453000> that is the general logic of waiting bays you need to know, it gets used pretty much everywhere, no matter what you build 14:58:55 <PublicServer> <Woodbutcher> ok got it I think 14:59:14 <PublicServer> <Woodbutcher> did that matter? 14:59:16 <PublicServer> <V453000> you will get used to it 14:59:19 <PublicServer> <V453000> it made it a bit slower 14:59:25 <PublicServer> <V453000> but it probably wouldnt matter 14:59:31 <PublicServer> <V453000> not much at least 14:59:47 <PublicServer> <V453000> I will help you fill the inner part of the station now, that is just cloning 14:59:49 <PublicServer> <Woodbutcher> ok 14:59:52 <PublicServer> <V453000> first we need a waypoint 14:59:55 <PublicServer> <V453000> then a depot 15:00:11 <PublicServer> <V453000> and as they are on every tile you need to swap them with a tunnel 15:00:25 <PublicServer> <V453000> here is a simple trick for quick line creation 15:02:12 <PublicServer> <V453000> now the exit 15:02:30 <PublicServer> <V453000> as we just add an add-on of 3rd, we wont merge it with the other lines yet 15:02:49 <PublicServer> <Woodbutcher> ok 15:02:51 <PublicServer> <V453000> station exit has only one purpose 15:02:53 <PublicServer> <V453000> get trains away 15:03:11 <PublicServer> <V453000> if you can guess how many platforms are enough for one line, you generally dont need any choices 15:03:26 <PublicServer> <V453000> it is sometimes nicer to have them, but that depends 15:03:33 <PublicServer> <V453000> try to make the exit 15:04:23 <PublicServer> <Woodbutcher> is the 3rd line already somewhere where I need to connect to? 15:04:33 <PublicServer> <V453000> no we will build that afterwards 15:04:39 <PublicServer> <Woodbutcher> ok 15:09:02 <PublicServer> <V453000> just join them :) 15:09:16 <PublicServer> <Woodbutcher> ok 15:09:31 <PublicServer> <V453000> it can matter in some cases, but generally it is ok to do it just anyhow 15:09:45 <PublicServer> <V453000> only 2 things to be achieved here 15:09:47 <PublicServer> <Woodbutcher> so should the others just come to down? 15:09:49 <PublicServer> <V453000> 1 - curves 15:10:08 <PublicServer> <V453000> 2 - having a TL of waiting space after a platform to make it faster, butI consider that rather a waste of space 15:10:19 <PublicServer> <V453000> where to down do you mean 15:10:49 <PublicServer> <Woodbutcher> like connect that instead 15:11:00 <PublicServer> <V453000> like this? 15:11:02 <PublicServer> <Woodbutcher> yeah 15:11:04 <PublicServer> <V453000> signal it 15:11:38 <PublicServer> <V453000> gäääääääääp :P 15:12:01 *** Maraxus has joined #openttdcoop 15:12:04 <PublicServer> <V453000> the "missing spaces" are for signals 15:12:18 <PublicServer> <V453000> cant afford 5 tile signal gap 15:12:40 <PublicServer> <V453000> by doing that you can fix that 15:12:46 <PublicServer> <Woodbutcher> ok 15:12:46 <PublicServer> <V453000> see now? 15:12:49 <PublicServer> <Woodbutcher> yep 15:12:53 <PublicServer> <V453000> good 15:12:59 <PublicServer> <V453000> lets lead the 3rd line out of this mess 15:15:43 <PublicServer> <Woodbutcher> where to now? 15:15:49 <PublicServer> <V453000> what do you think 15:16:27 <PublicServer> <Woodbutcher> well i looks like trains are goin both ways 15:16:33 <PublicServer> <V453000> well then :) 15:17:11 <PublicServer> <Woodbutcher> well yeah but do you want to run a 3rd line the whole way or connect to the existing lines? 15:17:37 <PublicServer> <V453000> we will make a merger ahead 15:17:55 <PublicServer> <V453000> we could do that first in fact 15:18:00 *** andbo has quit IRC 15:18:09 <PublicServer> <Woodbutcher> ok 15:18:17 <PublicServer> <V453000> so, when going to the left, there are 2 lines and some merger stuff later 15:18:33 <PublicServer> <V453000> the 2 lines apparently choose from another 3 lines afterwards 15:18:47 <PublicServer> <V453000> option 1 - merge 3->2 before anything happens there 15:19:01 <PublicServer> <V453000> option 2 - let our 3rd line choose from any of the 3 lines 15:19:15 <PublicServer> <V453000> ABC those 3 being 15:19:46 <PublicServer> <V453000> the main question is probably going to be if we are actually able to provide such choices 15:20:04 <PublicServer> <V453000> ( we can ) 15:20:19 <PublicServer> <V453000> I would suggest making our 3rd choosing directly from A B or C 15:21:01 <PublicServer> <Woodbutcher> ok noob question on the terminology first 15:21:07 <PublicServer> <V453000> sure 15:22:00 <PublicServer> <Woodbutcher> merge 3->2 means we have 3 lines goin into 2? or 2 goin into 3 cause for me it seems to be written backwards 15:22:06 *** ODM has joined #openttdcoop 15:22:06 *** ChanServ sets mode: +o ODM 15:22:12 <PublicServer> <V453000> we would have 3->2 15:22:26 <PublicServer> <Woodbutcher> which means what 15:22:33 <PublicServer> <V453000> see the eventual 15:22:35 <PublicServer> <Woodbutcher> 2 lines joining 3 15:22:37 <PublicServer> <V453000> 3 into 2 of course 15:22:55 <PublicServer> <V453000> I said it but it is confusing ... 3->2 first, 2->3 afterwards 15:23:06 <PublicServer> <V453000> other option, keep 2->3 and make 1->3 next to it 15:24:41 <PublicServer> <V453000> I am currently just moving tracks around to allow join of each 15:24:47 <PublicServer> <Woodbutcher> i see 15:25:17 <PublicServer> <Woodbutcher> phone brb 15:31:36 <PublicServer> <Woodbutcher> back sorry 15:31:41 <PublicServer> <V453000> its fine :) 15:31:55 <PublicServer> <V453000> as you can see I have found the 3 choices and connected them 15:32:07 <PublicServer> <V453000> as direct 1->ABC wasnt possible, I have 2+1 as we talked about earlier 15:32:21 <PublicServer> <V453000> also, where are univ tracks I dont know if trains can stop there 15:32:27 <PublicServer> <V453000> so - no signals 15:32:29 <PublicServer> <V453000> we can try to adjust that now 15:33:12 <PublicServer> <V453000> train can stop on those 2 signals 15:33:46 <PublicServer> <V453000> either it clashes with choice (signal A) 15:34:12 <PublicServer> <V453000> or it clashes with the other choice, signal B, or it waits for the previous train at the priority (signal B again) 15:34:42 <PublicServer> <V453000> those are the only 2 spots where train stops 15:34:48 <PublicServer> <V453000> so we can make signalling accordingly 15:34:55 <PublicServer> <V453000> ok so far? 15:35:13 <PublicServer> <Woodbutcher> i think so 15:35:16 <PublicServer> <V453000> good 15:35:38 <PublicServer> <V453000> farthest train can stop there 15:35:46 <PublicServer> <V453000> so the last signal is here 15:35:52 <PublicServer> <V453000> rest is just a fill to make it faster 15:36:14 <PublicServer> <V453000> this tile actually works too I think 15:36:24 <PublicServer> <V453000> 5.5 still works as 5 here 15:36:49 <PublicServer> <V453000> we do the same with the other choices 15:36:59 <PublicServer> <V453000> try it 15:37:13 <PublicServer> <V453000> for that line 15:37:36 <PublicServer> <Woodbutcher> try what? not sure I follow 15:37:43 <PublicServer> <V453000> correct signals 15:38:01 <PublicServer> <V453000> investigate spots where trains can stop 15:38:04 <PublicServer> <V453000> and make as fast signals as possible 15:38:58 <PublicServer> <V453000> on this line 15:39:42 <PublicServer> <V453000> good, now calculate from there 5 tiles 15:39:56 <PublicServer> <V453000> convert them to univ rail 15:41:10 <PublicServer> <V453000> 4,5 so far 15:41:20 <PublicServer> <V453000> right 15:41:26 <PublicServer> <V453000> so where does the next train stop 15:41:52 <PublicServer> <V453000> sign it or covert the signal to entry :) 15:42:00 <PublicServer> <V453000> yes 15:42:18 <PublicServer> <V453000> now, are there any other options where could a train stop? 15:42:44 <PublicServer> <Woodbutcher> well i imagine the other line 15:43:04 <PublicServer> <V453000> where does that stop in such case 15:43:06 <PublicServer> <Woodbutcher> right or no? 15:43:12 <PublicServer> <V453000> hint 15:43:18 <PublicServer> <V453000> aww there we go :) 15:43:29 <PublicServer> <V453000> yes here :p 15:43:47 <PublicServer> <V453000> so you have 2 stopping points 15:44:21 <PublicServer> <V453000> how could the signals work on the line 15:44:55 <PublicServer> <Woodbutcher> ? 15:45:05 <PublicServer> <V453000> "this" 15:45:07 <PublicServer> <V453000> needs to be faster 15:45:10 <PublicServer> <V453000> using block signals 15:45:17 <PublicServer> <V453000> try to find out where can they be 15:45:39 <PublicServer> <V453000> that would be ideal 15:45:53 <PublicServer> <V453000> but based on the stopping places we cant do that 15:46:31 <PublicServer> <V453000> train stops there 15:46:39 <PublicServer> <V453000> so its tail is here 15:46:45 <PublicServer> <V453000> no additional train can be let in 15:46:48 <PublicServer> <V453000> see ? 15:46:56 *** valhallasw has quit IRC 15:47:02 <PublicServer> <Woodbutcher> ok i was off by one 15:47:08 <PublicServer> <V453000> well its important :) 15:47:12 <PublicServer> <V453000> now the thing is 15:47:14 <PublicServer> <Woodbutcher> lol i know 15:47:16 <PublicServer> <V453000> we have 2 stopping points 15:47:26 <PublicServer> <V453000> what now 15:48:08 <PublicServer> <V453000> ok the answer is we have to adapt the this :p 15:48:18 <PublicServer> <Woodbutcher> so take the other out 15:48:21 <PublicServer> <V453000> yes 15:48:43 <PublicServer> <V453000> want to try the topmost line? 15:48:46 <PublicServer> <V453000> the middle is hardest 15:49:02 <PublicServer> <Woodbutcher> topmost with the bridge? 15:49:12 <PublicServer> <V453000> that one 15:49:18 <PublicServer> <Woodbutcher> ah 15:49:54 <PublicServer> <Woodbutcher> isn't it done? 15:49:56 <PublicServer> <V453000> you can always just stop trains there to help you but it is best if you can count it 15:50:00 <PublicServer> <V453000> its not optimal 15:51:07 <PublicServer> <V453000> that one works 15:51:37 <PublicServer> <V453000> how is the next 15:51:54 <PublicServer> <V453000> that is just 4 tiles 15:52:32 <PublicServer> <V453000> see what happens 15:52:42 <PublicServer> <V453000> blocked the fork 15:52:45 <PublicServer> <Woodbutcher> yep 15:52:56 <PublicServer> <V453000> now we want to make it as fast as possible 15:53:03 <PublicServer> <V453000> but we know we cant use the last "spot" 15:53:19 <PublicServer> <V453000> answer is the second waiting position 15:54:15 <PublicServer> <V453000> but it has to keep this 15:54:21 <PublicServer> <V453000> so that last signal cant be there 15:54:32 <PublicServer> <V453000> I wont torture you with this any further, but try to understand it :) 15:54:51 <PublicServer> <Woodbutcher> i think i understand except why the 2 pre signals in that line 15:54:54 <PublicServer> <V453000> it is simple in the end, you just find spots where trains stop 15:55:04 <PublicServer> <V453000> entry signal = where train stops 15:55:19 <PublicServer> <V453000> 2 options 15:55:21 <PublicServer> <V453000> so 2 15:55:31 <PublicServer> <V453000> it is just a guide 15:55:42 <PublicServer> <Woodbutcher> ok 15:55:44 <PublicServer> <V453000> doesnt do anything functionally 15:55:56 <PublicServer> <V453000> but I really recommend to use that 15:56:26 <PublicServer> <V453000> I will just finish with the middle 15:56:32 <PublicServer> <V453000> unless you want to do it? 15:56:32 <PublicServer> <Woodbutcher> ok 15:56:43 <PublicServer> <Woodbutcher> you do it, that's fine 15:59:49 <PublicServer> <V453000> I use PBS there to get space for the last waiting bay 16:00:48 <PublicServer> <V453000> and you can see that I also adjust the tracks to fit better 16:00:55 <PublicServer> <Woodbutcher> yep 16:01:13 <PublicServer> <V453000> as good as it can get now 16:01:15 <PublicServer> <Woodbutcher> what's that other bit of track anything? 16:01:29 <PublicServer> <V453000> that is saing that there cant be a signal 16:01:40 <PublicServer> <Woodbutcher> ok 16:01:47 <PublicServer> <V453000> isnt necessary though 16:02:01 <PublicServer> <V453000> the 2ways are enough to mark an end of the purposeful waiting bay 16:02:08 <PublicServer> <Woodbutcher> and the 2way for the pbs to work together 16:02:23 <PublicServer> <V453000> yeah that is just to make it work a bit faster 16:02:26 <PublicServer> <V453000> could be 1way normally 16:02:33 <PublicServer> <Woodbutcher> ok 16:02:59 <PublicServer> <V453000> good 16:03:05 <PublicServer> <V453000> lets connect the 3rd there :p 16:04:07 <PublicServer> <V453000> I will make there a simple 3->2 for now 16:08:34 <PublicServer> <V453000> there we go 16:08:44 <PublicServer> <V453000> final thing, make the 3rd line active 16:09:14 <PublicServer> <V453000> lets simply let any line which is joining the current 2 lines able to also join the 3rd 16:14:45 <PublicServer> <V453000> see what I did? 16:14:55 <PublicServer> <V453000> +- 16:14:57 <PublicServer> <Woodbutcher> yep i was watching 16:15:07 <PublicServer> <V453000> I know but if it makes some sense to you 16:15:33 <PublicServer> <Woodbutcher> yeah, it would take me way longer to work it out 16:15:44 <PublicServer> <Woodbutcher> but i see what you did 16:15:50 <PublicServer> <V453000> good 16:16:12 <PublicServer> <V453000> we have successfully expanded the station now :p 16:16:32 <PublicServer> <V453000> not to mention the other improvements on mergers :> 16:16:32 <PublicServer> <Woodbutcher> :) 16:16:59 <PublicServer> <V453000> I will wait for Dom with expanding the station itself 16:17:01 <PublicServer> <V453000> the entrance 16:17:11 <PublicServer> <V453000> as the current first 2 lines are not optimal 16:17:14 <PublicServer> <Woodbutcher> sure np 16:17:28 <PublicServer> <V453000> just join if you want to participate :) 16:17:39 <PublicServer> <V453000> now lets see how the ret of the network is doing 16:17:41 <PublicServer> <Woodbutcher> i will if i'm free 16:17:48 <PublicServer> <V453000> we added about 10 forests yesterday 16:18:36 <PublicServer> <V453000> one cluster at SLH 08, one at SLH 03 16:24:04 *** pugi has joined #openttdcoop 16:27:30 <PublicServer> <Woodbutcher> well i gotta go for a bit, thanks for the lessons 16:27:40 <PublicServer> <Woodbutcher> cya 16:27:40 <PublicServer> <V453000> you are welcome, see you around 16:27:46 <PublicServer> <V453000> if you keep irc on I will highlight you when Dom comes 16:27:48 <PublicServer> *** Woodbutcher has left the game (leaving) 16:29:40 <PublicServer> <V453000> mh 16:29:47 <PublicServer> <V453000> uranium trains needing electricity:> 16:29:54 <PublicServer> <V453000> dumb train set 16:42:48 <PublicServer> *** V453000 has joined spectators 16:42:48 <PublicServer> *** Game paused (number of players) 17:08:03 *** cyph3r has quit IRC 17:29:04 *** Progman has joined #openttdcoop 18:25:43 *** cypher has joined #openttdcoop 19:05:59 *** Mark has joined #openttdcoop 19:06:10 <Mark> yo 19:08:58 <V453000> oy 19:11:15 <^Spike^> yo?oy!? 19:12:34 <PublicServer> <V453000> I have a funny 1->7 here Mark 19:12:44 <PublicServer> <V453000> (so get your noob ass here and behold the dogshit) 19:17:16 <Mark> what 19:17:21 <Mark> 1->7? 19:18:05 <Mark> !password 19:18:06 <PublicServer> Mark: teases 19:18:19 <PublicServer> *** Game still paused (number of players) 19:18:19 <PublicServer> *** Spike joined the game 19:18:23 <PublicServer> *** Game still paused (number of players) 19:18:23 <PublicServer> *** Game unpaused (number of players) 19:18:25 <PublicServer> *** Mark joined the game 19:18:33 <PublicServer> <Mark> welcome screen moved? 19:21:23 *** Tray has quit IRC 19:22:25 <PublicServer> *** Spike has left the game (leaving) 19:23:30 <PublicServer> *** Mark has left the game (leaving) 19:23:30 <PublicServer> *** Game paused (number of players) 19:25:02 <PublicServer> <V453000> did it? 19:25:17 <PublicServer> <V453000> its possible actually I have been reloading stuff yesterday 19:25:56 *** mfb- has joined #openttdcoop 19:25:56 *** ChanServ sets mode: +o mfb- 19:26:09 <PublicServer> *** Game still paused (number of players) 19:26:09 <PublicServer> *** Game unpaused (number of players) 19:26:09 <PublicServer> *** mfb joined the game 19:26:11 <PublicServer> <mfb> hi 19:27:01 <PublicServer> <V453000> hello :) 19:27:15 <PublicServer> *** V453000 has joined company #1 19:27:56 <PublicServer> <mfb> ugly hack at SLH03 19:28:06 <PublicServer> <V453000> added 3rd to sawmill, rebuilding the station when Dom returns 19:28:08 <PublicServer> <V453000> not ugly really 19:28:18 <PublicServer> <V453000> the trains return from that direction 19:28:32 <PublicServer> <mfb> probably because it is inside 19:28:36 <PublicServer> <V453000> yes of course 19:28:58 <PublicServer> <mfb> well, ugly in terms of the SL design 19:29:13 <PublicServer> <V453000> most of the SLs end up that way if you need small expansions 19:29:35 <PublicServer> <mfb> SLH01 has access to both sides :p 19:29:37 <PublicServer> <mfb> for everything 19:29:55 <PublicServer> <V453000> myeah 19:31:05 <PublicServer> <mfb> interesting addition at your split 19:31:55 <PublicServer> <V453000> which one? 19:32:01 <PublicServer> <mfb> 1->7 19:32:07 <PublicServer> <V453000> I mean which addition 19:32:09 <PublicServer> <mfb> with the penalty thing 19:32:17 <PublicServer> <V453000> ah, that was intended originally 19:32:31 <PublicServer> <V453000> what I hit my head more was when I saw how presignals fail 19:32:37 <PublicServer> <mfb> oh, I can reduce FS for my wood station a bit :D 19:33:43 <PublicServer> <V453000> we could have actually made timber -> engineering supplies instead of fertiliser plant 19:34:13 <PublicServer> <V453000> we have a tooon of FS 19:34:51 <PublicServer> <V453000> well we still could ... not like it matters that much now 19:35:09 <PublicServer> <V453000> would be nice as we would include timber 19:35:35 <PublicServer> <V453000> would actually be quite quick as well 19:35:45 <PublicServer> <V453000> just adding the 2 industries and changing one refit order 19:35:56 <PublicServer> <V453000> lets do that and lets see 19:37:45 <PublicServer> <V453000> lets see 19:37:55 <PublicServer> <V453000> hm 19:44:02 *** TNepr has joined #openttdcoop 19:45:27 *** TNepr1 has joined #openttdcoop 19:47:41 <PublicServer> <V453000> motherfucking shit 19:47:45 <PublicServer> <V453000> full load for FS 19:47:47 <PublicServer> <V453000> whoever did that should be shot 19:47:54 <PublicServer> <mfb> where? 19:48:00 <PublicServer> <V453000> wood trains 19:48:02 <PublicServer> <V453000> all of them 19:48:24 <PublicServer> <mfb> new train group for fixed? 19:48:48 <PublicServer> <V453000> idk I just fixed some randomly 19:49:14 <PublicServer> <mfb> I'll fix all 19:49:20 <PublicServer> <V453000> ooooh 19:49:26 <PublicServer> <V453000> my SL is loading timber :D 19:49:32 <PublicServer> <mfb> ? 19:49:34 <PublicServer> <mfb> ah that 19:49:36 <PublicServer> <mfb> :D 19:49:56 <PublicServer> <V453000> :)) 19:51:00 <PublicServer> <V453000> these forests are going to love the timber 19:51:41 *** TNepr2 has joined #openttdcoop 19:52:02 <PublicServer> <mfb> ok, all fixed 19:52:06 *** TNepr has quit IRC 19:52:20 <PublicServer> <V453000> cool thanks 19:54:58 *** TNepr1 has quit IRC 19:55:42 <PublicServer> <V453000> forests going apeshit 19:55:53 <PublicServer> <V453000> once the production is enough to give supplies every month, it is just off the chain 19:57:27 *** sla_ro|master has quit IRC 19:58:17 *** Chris_Booth has joined #openttdcoop 20:03:31 <PublicServer> <mfb> oh, train limit 20:03:45 <PublicServer> <mfb> do you see any jams? 20:04:13 <PublicServer> <mfb> MSH04 ML -> MSL jams 20:04:19 <PublicServer> <mfb> at one side 20:04:29 <PublicServer> <V453000> hm 20:04:39 <PublicServer> <V453000> oh 20:04:49 <PublicServer> <mfb> at boh sides 20:04:49 <PublicServer> <mfb> +t 20:04:51 <PublicServer> <V453000> that is from the station 20:04:57 <PublicServer> <mfb> as station jams 20:05:16 <PublicServer> <V453000> Dom asked me to wait with rebuilding as he wants to do it as well 20:05:31 <PublicServer> <V453000> we can get away with the jams for that time I think ... he said he comes tonight 20:06:09 <PublicServer> <mfb> hmm 20:06:19 <PublicServer> <mfb> ok not so serious 20:06:53 <PublicServer> <V453000> well even if it was worse ... meh 20:07:30 <mfb-> !rcon set max_trains 1503 20:09:37 <V453000> !rcon set max_trains 1504 20:09:41 <V453000> GENEROSITY 20:09:59 <mfb-> ;) 20:12:12 <PublicServer> <V453000> hm 20:12:22 <PublicServer> <V453000> might need 4th on the bottom left side of map soon 20:12:30 <PublicServer> <V453000> if we want to connect all the wood that goes there 20:12:44 <PublicServer> <V453000> hm, also we have not enough FS now :D 20:13:06 <PublicServer> <V453000> wow quite a lot 20:13:12 <PublicServer> <V453000> I will kill the lumber then 20:13:14 <PublicServer> <V453000> brb 20:13:21 <PublicServer> *** V453000 has left the game (leaving) 20:14:34 <V453000> !getsave https://dl.dropbox.com/u/20419525/Nelson%20%26%20Co.%2C%202332-10-06.sav 20:14:38 <PublicServer> V453000: OK :-) 20:14:39 <V453000> !rcon load 2 20:14:50 <PublicServer> *** Game still paused (manual, number of players) 20:14:51 <V453000> !changepw 20:14:51 <PublicServer> V453000: Password changed to sonnet 20:14:54 <V453000> !auto 20:14:54 <PublicServer> *** V453000 has enabled autopause mode. 20:14:56 <PublicServer> *** Game still paused (number of players) 20:15:00 <PublicServer> *** Game still paused (number of players) 20:15:03 <PublicServer> *** mfb joined the game 20:15:06 <PublicServer> *** Game still paused (number of players) 20:15:08 <PublicServer> *** V453000 joined the game 20:15:32 <PublicServer> *** mfb has joined company #1 20:15:32 <PublicServer> *** Game unpaused (number of players) 20:16:00 <PublicServer> <V453000> TIMBER :D 20:16:06 <PublicServer> <V453000> see center 20:16:22 <PublicServer> <mfb> :D 20:16:40 <PublicServer> <V453000> well whatever ... was a nice try 20:16:56 *** TNepr2 has quit IRC 20:17:22 <PublicServer> <V453000> it could probably be achieved rather okay with a small chemical stealing 20:17:28 <PublicServer> <V453000> but this worked somewhat ok 20:19:46 <PublicServer> *** Chris Booth joined the game 20:19:50 <PublicServer> <Chris Booth> derp 20:20:16 <PublicServer> <V453000> pred 20:20:30 <PublicServer> <V453000> fix your noob config btw, doesnt have eol 20:20:48 <PublicServer> <Chris Booth> send me your config 20:21:39 <PublicServer> <V453000> you dont want my config 20:21:49 <PublicServer> <V453000> tons of grf presets that wont work 20:22:12 <PublicServer> <Chris Booth> I can remove them 20:22:14 <PublicServer> <V453000> also, dont be a lazy bitch and change your settings :> 20:22:37 <PublicServer> <Chris Booth> me lazy? 20:22:47 <PublicServer> <V453000> noo 20:22:49 <PublicServer> <mfb> sure 20:23:11 <PublicServer> <Chris Booth> lol 20:23:36 <PublicServer> <Chris Booth> well if you drop box me yours V453000 I can use it for hints 20:23:48 <PublicServer> <mfb> "hints" 20:23:52 <PublicServer> <V453000> what hints 20:24:07 <PublicServer> <V453000> I wrote 40 pages of hints a week ago 20:24:14 <PublicServer> <V453000> that not enough? 20:24:28 <PublicServer> <Chris Booth> If I wanted to read I would buy a book 20:24:42 <PublicServer> <V453000> print it, have fun :D 20:25:44 <PublicServer> <Chris Booth> looks like the Textile mill needs a 3th line 20:25:56 <PublicServer> <Chris Booth> 4th 20:26:06 <PublicServer> <mfb> station is the bottleneck 20:26:06 <PublicServer> <V453000> no the station just needs improving 20:26:52 <PublicServer> <mfb> well, not improving. just more platforms 20:27:03 <PublicServer> <V453000> balancing might solve this actually 20:27:11 <PublicServer> <V453000> but not in the long run :) 20:27:29 <PublicServer> <mfb> well the outer lines are not full 20:27:36 <PublicServer> <V453000> exactly 20:28:55 <PublicServer> <mfb> what 20:29:11 <PublicServer> <mfb> that was the old split :D 20:29:17 <PublicServer> <V453000> dont ask me :) 20:29:24 <PublicServer> <mfb> same at the other pairs 20:29:30 <PublicServer> <V453000> oh 20:29:32 <PublicServer> <V453000> yeah 20:29:36 <PublicServer> <V453000> I thought it swaps 20:29:38 <PublicServer> <V453000> somehow 20:29:40 <PublicServer> <V453000> oh wow :) 20:29:59 <PublicServer> *** Chris Booth has left the game (leaving) 20:30:49 <PublicServer> <mfb> that helped a bit 20:31:19 <PublicServer> <V453000> will add 4 more platforms and make it properly balanced later anyway 20:31:29 <PublicServer> <mfb> oh, metal stacking 20:31:43 <PublicServer> <V453000> hm 20:31:57 <PublicServer> <V453000> well the pickup station is far from ideal too ... I at least removed the tunnels for metal 20:32:20 <PublicServer> <mfb> drop is at capacity limit, too 20:32:22 <PublicServer> <mfb> (center) 20:32:41 <PublicServer> <mfb> hmm maybe just a signal issue 20:33:35 <PublicServer> <mfb> ok, not good but working 20:36:46 <V453000> holy nutballs 20:36:47 <V453000> http://www.youtube.com/watch?v=u9emjalsOsE 20:36:48 <Webster> Title: "Minecraft Style" - A Parody of PSYs Gangnam Style (Music Video) - YouTube (at www.youtube.com) 20:38:17 <mfb-> ^^ 20:42:42 <PublicServer> <mfb> lol ok 20:42:56 <PublicServer> <mfb> found a station where the primary trains tried to load FS 20:43:16 <PublicServer> <V453000> interesting 20:44:14 <PublicServer> <V453000> added even more choices to teh wood drop 20:44:24 <PublicServer> <mfb> :p 20:44:26 <PublicServer> <V453000> it is almost a station now 20:44:32 <PublicServer> <mfb> :p 20:44:50 <PublicServer> <mfb> I fixed that 10-tile signal gap ;) 20:45:08 <PublicServer> <V453000> :> 20:47:40 *** [1]Mark has joined #openttdcoop 20:49:19 <PublicServer> <V453000> im wondering how much do we actually want to expand this game 20:49:23 <PublicServer> <V453000> I wouldnt go too far 20:49:29 <PublicServer> <V453000> for some reason nobody plays the game 20:49:31 <PublicServer> <V453000> except a few people 20:49:38 <PublicServer> <V453000> a few being 2 20:49:58 <PublicServer> <mfb> I think 1500 trains is a good limit 20:50:04 <PublicServer> <mfb> some fixes 20:50:10 <PublicServer> <mfb> maybe some trains somewhere 20:50:12 <PublicServer> <mfb> and done 20:50:18 <PublicServer> <mfb> more would need expansions 20:50:28 <PublicServer> <V453000> I think we should do a game where we start with LL_RR, lately we started with 3 lines and that is a huge difference 20:50:46 <PublicServer> <mfb> or even L_R 20:50:52 <PublicServer> <mfb> the last game with that was good 20:51:14 <PublicServer> <V453000> L_R is always great but I think we need to make people involved more right from the beginning 20:51:44 <PublicServer> <mfb> that is the concept behind L_R 20:51:49 <PublicServer> <mfb> everyone can build a hub 20:52:07 <PublicServer> <V453000> yes but that isnt a hub 20:52:13 <PublicServer> <mfb> :p 20:52:27 <PublicServer> <V453000> LL_RR still is pretty easy but you learn basic rules 20:52:45 <PublicServer> <V453000> I think there are quite a few people on stable who could use that right now 20:53:53 <PublicServer> <V453000> could make a LL_RR network with many BBHs, temperate, original train set, use AsiaStar 20:54:00 <PublicServer> <V453000> see how it turns out 20:54:41 *** Mark has quit IRC 20:54:41 *** [1]Mark is now known as Mark 20:56:58 <PublicServer> <V453000> also it doesnt really allow CL violation :D 20:57:08 <PublicServer> <mfb> ? 20:57:14 <PublicServer> <V453000> asiastar 20:57:20 <PublicServer> <V453000> with 265 kmh, CLs hurt 20:57:27 <PublicServer> <mfb> right 21:05:15 *** ODM has quit IRC 21:05:18 <PublicServer> <V453000> I added 2nd set of platforms for the wooden metal in center 21:08:26 <PublicServer> <mfb> "wood metal" :D 21:08:30 <PublicServer> <V453000> :) 21:08:40 <PublicServer> <V453000> combined with iron ore! 21:08:41 *** Mark has quit IRC 21:08:50 <PublicServer> <mfb> really? 21:09:00 <PublicServer> <mfb> ah there 21:09:10 <PublicServer> <V453000> yeah in a ratio of about 1:200 21:54:36 *** Webster has joined #openttdcoop 21:54:36 *** ChanServ sets mode: +o Webster 21:55:38 *** Progman has quit IRC 21:58:14 <Webster> Latest update from openttd: OpenTTD 1.2.3-RC1 <http://www.openttd.org/en/news/174> || OpenTTD 1.2.2 <http://www.openttd.org/en/news/173> || OpenTTD 1.2.2-RC1 <http://www.openttd.org/en/news/172> || OpenTTD 1.2.1 <http://www.openttd.org/en/news/171> || OpenTTD 1.2.1-RC1 <http://www.openttd.org/en/news/170> 21:58:43 <Webster> Latest update from dznews: NewGRF Meta Language - NML 0.2.4 released <http://dev.openttdcoop.org/news/75> || DevZone Help Center - Unresolveable Issues <http://dev.openttdcoop.org/news/73> || OpenGFX - OpenGFX 0.4.5 <http://dev.openttdcoop.org/news/72> 21:59:14 <Webster> Latest update from blog: Creating Maps <http://blog.openttdcoop.org/2012/10/16/creating-maps/> || Scheduled downtime of #openttdcoop Wednesday 3am CEST – 3pm CEST <http://blog.openttdcoop.org/2012/09/24/scheduled-downtime-of-openttdcoop-wednesday-3am-cest-3pm-cest/> || Fun with NoCarGoal <http://blog.openttdcoop.org/2012/08/24/fun-with-nocargoal/> || New member: LoPo <http://blog.openttdcoop.org/2012/07/08/new-member-lopo/> || Orderless Multi Cargo SRNW – My first article! <http://blog.openttdcoop.org/2012/07/07/orderless-multi-cargo-srnw-my-first-article/> || Advanced Building Revue 12: Overflows III <http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/> || Next on the list: industries! <http://blog.openttdcoop.org/2012/05/18/next-on-the-list-industries/> || Thank you & Good bye <http://blog.openttdcoop.org/2012/05/14/thank-you-good-bye/> || New member: Mazur <http://blog.openttdcoop.org/2012/04/16/new-member-mazur/> || Titlegame competition – now voting! <http://blog.openttdcoop.org/2012/02/21/titlegame-competition-now-voting/> 22:27:42 *** mfb- has quit IRC 22:33:33 <PublicServer> *** V453000 has left the game (leaving) 23:17:17 *** TNepr has joined #openttdcoop 23:19:24 *** TNepr1 has joined #openttdcoop 23:20:07 *** TNepr1 has left #openttdcoop 23:25:46 *** TNepr has quit IRC 23:40:44 *** Dom_ has joined #openttdcoop 23:40:50 <Dom_> !playercount 23:40:50 <PublicServer> Dom_: Number of players: 0 (0 spectators) 23:40:53 <Dom_> !password 23:40:53 <PublicServer> Dom_: graven 23:41:12 <PublicServer> *** Game still paused (number of players) 23:41:14 <PublicServer> *** Dom joined the game 23:45:14 <PublicServer> *** Dom has left the game (leaving)