Config
Log for #openttdcoop on 27th October 2012:
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00:43:55  <Dom_> !playercount
00:43:55  <PublicServer> Dom_: Number of players: 0 (0 spectators)
00:43:59  <Dom_> !password
00:43:59  <PublicServer> Dom_: clammy
00:44:41  <PublicServer> *** Game still paused (number of players)
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01:58:06  <Sylf> !password
01:58:06  <PublicServer> Sylf: clammy
01:58:26  <PublicServer> *** Game still paused (number of players)
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02:11:51  <PublicServer> *** Sylf has joined company #1
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02:20:08  <Jerik> !password
02:20:08  <PublicServer> Jerik: ninety
02:20:17  <PublicServer> *** Game still paused (number of players)
02:20:17  <PublicServer> *** Game unpaused (number of players)
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02:20:23  <PublicServer> <Sylf> hi
02:20:27  <PublicServer> <Jerik> Hey
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07:45:19  <Dom_> !playercount
07:45:19  <PublicServer> Dom_: Number of players: 0 (0 spectators)
07:45:22  <Dom_> !password
07:45:22  <PublicServer> Dom_: locker
07:47:46  <PublicServer> *** Game still paused (number of players)
07:47:49  <PublicServer> *** Dom joined the game
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07:57:11  <Maraxus> !password
07:57:11  <PublicServer> Maraxus: locker
07:57:23  <PublicServer> *** Game still paused (number of players)
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08:38:55  <Dom_> !password
08:38:55  <PublicServer> Dom_: lessen
08:39:23  <PublicServer> *** Game still paused (number of players)
08:39:23  <PublicServer> *** Game unpaused (number of players)
08:39:25  <PublicServer> *** Dom joined the game
08:40:07  <PublicServer> <Dom> hi
08:41:33  <PublicServer> <Maraxus> hi
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09:06:28  <PublicServer> <Dom> -.-
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10:30:39  <PublicServer> <Dom> ahm we have a problem
10:30:51  <PublicServer> <Dom> we need $$$
10:30:54  <PublicServer> *** Dom has joined spectators
10:30:54  <PublicServer> *** Game paused (number of players)
10:30:58  <PublicServer> <Dom> afk
10:31:00  <PublicServer> <Maraxus> make a few MMs?
10:31:06  <PublicServer> <Dom> oh true :)
10:35:06  *** Dom_ has quit IRC
10:35:32  <PublicServer> *** Dom has left the game (general timeout)
10:35:32  <PublicServer> *** Dom has left the game (connection lost)
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11:32:28  <Dom_> !playercount
11:32:28  <PublicServer> Dom_: Number of players: 1 (1 spectators)
11:32:33  <Dom_> !password
11:32:33  <PublicServer> Dom_: razing
11:32:42  <PublicServer> *** Game still paused (number of players)
11:32:44  <PublicServer> *** Dom joined the game
11:32:52  <PublicServer> <Dom> hi
11:33:10  <PublicServer> <Maraxus> hi
11:33:16  <PublicServer> *** Maraxus has joined company #1
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12:23:19  <Jam35> !password
12:23:19  <PublicServer> Jam35: puffer
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12:23:56  <PublicServer> <Jam35> hi
12:24:02  <PublicServer> <Maraxus> hi
12:24:08  <PublicServer> <Dom> hi
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12:45:04  <PublicServer> <Dom> gtgo cya later
12:45:11  <PublicServer> *** Dom has joined spectators
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12:45:13  <PublicServer> <Maraxus> cu
12:45:34  <PublicServer> *** Dom has left the game (general timeout)
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13:16:18  <BenJTotterdell> !dl
13:16:18  <PublicServer> BenJTotterdell: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:16:18  <PublicServer> BenJTotterdell: http://www.openttd.org/en/download-trunk/r24625
13:16:59  <Dom_> !playercount
13:16:59  <PublicServer> Dom_: Number of players: 1 (1 spectators)
13:19:33  <BenJTotterdell> !password
13:19:33  <PublicServer> BenJTotterdell: recede
13:19:38  <PublicServer> *** Game still paused (number of players)
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13:23:04  <PublicServer> <BenTotterdell> What does Cows stand for?
13:26:05  <Sylf> livestocks
13:26:30  <PublicServer> <BenTotterdell> But i don't like Beef, I prefer Pig
13:26:44  <PublicServer> <BenTotterdell> *Pork
13:28:50  <PublicServer> *** BenTotterdell has left the game (leaving)
14:10:51  *** Maraxus has joined #openttdcoop
14:11:07  <Maraxus> !playercount
14:11:07  <PublicServer> Maraxus: Number of players: 1 (1 spectators)
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14:45:43  <V453000> !password
14:45:43  <PublicServer> V453000: recede
14:46:05  <PublicServer> *** Game still paused (number of players)
14:46:05  <PublicServer> <V453000> hy
14:46:08  <PublicServer> *** V453000 joined the game
14:46:27  <PublicServer> *** Game still paused (number of players)
14:46:27  <PublicServer> *** Game unpaused (number of players)
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14:46:33  <PublicServer> <Maraxus> hi
14:46:35  <PublicServer> <V453000> hi
14:48:51  <PublicServer> <V453000> I assume Dom was drunk when building steel station
14:52:15  <Dom_> !password
14:52:15  <PublicServer> Dom_: recede
14:52:21  <PublicServer> *** BenTotterdell joined the game
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14:52:51  <PublicServer> <Dom> hi
14:52:53  <PublicServer> <BenTotterdell> hi
14:53:19  <PublicServer> <Maraxus> if your refering to CL issues in overflow one other station has that as well
14:53:43  <PublicServer> <V453000> rather to everything in general
14:53:45  <PublicServer> <V453000> hi Dom
14:53:51  <PublicServer> <V453000> you have a ton of issues at steel stuff
14:54:09  <PublicServer> <Dom> i see
14:54:35  <PublicServer> <V453000> I already told you about the CL with the last exactly the same station
14:54:41  <PublicServer> <V453000> the PBS breaks any 2ways
14:54:51  <PublicServer> <V453000> prio for depot is canceled by exit signals from waiting bays
14:55:05  <PublicServer> <V453000> and always have at least 2 entrances to the station before the split to the overflow
14:56:19  <PublicServer> <V453000> 3 not 2 :p
15:04:33  <PublicServer> <V453000> :o
15:04:36  <PublicServer> <V453000> why the bombing
15:04:58  <PublicServer> <V453000> 2 entrances could work like that
15:08:14  <PublicServer> <Dom> what can i do about the slow signals?
15:08:20  <PublicServer> <Dom> pbs?
15:08:46  <PublicServer> <V453000> how would that help
15:08:48  <PublicServer> <V453000> and why
15:09:14  <PublicServer> <V453000> issue is this long signal gap
15:09:20  <PublicServer> <Dom> yes
15:09:27  <PublicServer> <V453000> how does PBS solve that
15:09:33  <PublicServer> <BenTotterdell> i think i might have made cow drop too big....
15:09:47  <PublicServer> <V453000> thats just fine Ben
15:09:53  <PublicServer> <BenTotterdell> k
15:10:59  <PublicServer> <V453000> that doesnt solve anything either Dom
15:11:14  <PublicServer> <V453000> how about
15:11:40  <PublicServer> <V453000> ?
15:11:58  <PublicServer> <Dom> looks better :)
15:12:08  <PublicServer> <V453000> you can do it for the other half :p
15:12:18  <PublicServer> <V453000> no
15:12:18  <PublicServer> <V453000> keep those
15:13:48  <PublicServer> <V453000> the overflow has one broken thing
15:13:51  <PublicServer> <Dom> i see
15:13:53  <PublicServer> <V453000> the right one
15:14:27  <PublicServer> <V453000> there you go
15:14:37  <PublicServer> <Dom> thanks :)
15:14:51  <PublicServer> <V453000> last thing, wood&grain goods drop has the short array again
15:15:06  <PublicServer> <V453000> *slow
15:15:12  <PublicServer> <Dom> ok
15:16:40  <PublicServer> <V453000> you could do something else here
15:16:42  <PublicServer> <V453000> how about this
15:18:40  <PublicServer> <V453000> see the idea? :)
15:18:46  <PublicServer> <Dom> yes overflow
15:18:52  <PublicServer> <V453000> +-
15:18:56  <PublicServer> <Dom> :)
15:19:15  <PublicServer> <V453000> the main point was to make the entrance fast
15:19:27  <PublicServer> <V453000> the overflow is just a "fix" to the possible error of those signals
15:19:34  <PublicServer> <Dom> ok
15:19:40  <PublicServer> <V453000> btw train cannot fit between platform and 2way
15:19:47  <PublicServer> <V453000> best remove the signals before platforms
15:20:14  <PublicServer> <V453000> with fast trains signals before platforms are kind of counterproductive
15:20:28  <PublicServer> <V453000> BenTotterdell: 2 combo signals leading to 1 signal block are bad
15:20:38  <PublicServer> <V453000> juts make it a waiting bay, you have the space for it
15:20:54  <PublicServer> <BenTotterdell> like this?
15:21:01  <PublicServer> <V453000> yeah
15:21:23  <PublicServer> <V453000> the detector line is better in the other direction btw
15:21:25  <PublicServer> <V453000> like
15:21:52  <PublicServer> <BenTotterdell> i've never built an overflow btw :P
15:21:58  <PublicServer> <V453000> I know :)
15:27:10  <PublicServer> <Dom> so one more hub ?
15:27:44  <PublicServer> <BenTotterdell> @V
15:28:38  <PublicServer> <V453000> wha?
15:28:48  <PublicServer> <BenTotterdell> for prio to work?
15:28:50  <PublicServer> <V453000> oh, no I just forgot to connect it
15:29:00  <PublicServer> <V453000> no
15:29:04  <PublicServer> <V453000> I jsut forgot to connect it
15:42:53  <PublicServer> <V453000> interesting but viable method for the detection+prio Ben
15:43:11  <PublicServer> <BenTotterdell> i dunno if its gonna work tbh
15:43:15  <PublicServer> <V453000> it is
15:43:25  <PublicServer> <V453000> I like that you dont just copy other things
15:43:36  <PublicServer> <V453000> the left line will be a bit problematic though
15:43:50  <PublicServer> <V453000> or not
15:44:45  <PublicServer> <V453000> 1 depot always
15:46:15  <PublicServer> <BenTotterdell> i couldn't workout how to do that in my head :P
15:46:45  <PublicServer> <V453000> a nice thing is to let the depot have prio
15:46:51  <PublicServer> <V453000> if trains are coming, depot wont release any
15:48:45  <PublicServer> <V453000> there is
15:49:27  <PublicServer> <BenTotterdell> nice!
15:49:29  <PublicServer> <V453000> :)
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15:52:36  <PublicServer> <Dom> v?
15:52:42  <PublicServer> <V453000> never
15:52:45  <PublicServer> <Dom> is this possible sign !here
15:52:47  <PublicServer> <Dom> :)
15:53:05  <PublicServer> <V453000> it is a gap obviously
15:53:05  <PublicServer> <V453000> what else
15:53:05  <PublicServer> <Dom> oh no it isnt
15:55:00  <PublicServer> <V453000> :p
15:55:59  <PublicServer> *** XeryusTC joined the game
15:58:03  <PublicServer> <V453000> would probably be good to provide choices there Ben
15:58:09  <PublicServer> <V453000> with prio to full
15:58:40  <PublicServer> <BenTotterdell> they already made there choice tho
15:58:54  <PublicServer> <BenTotterdell> can't give these trains too many options, thats just to kind
15:58:56  <PublicServer> <V453000> doubt they made it smart enough back then
15:59:07  <PublicServer> <BenTotterdell> they make the choices, they have to live with them
15:59:29  <PublicServer> <V453000> well firstly full trains shouldnt be the ones making the decition
15:59:43  <PublicServer> <V453000> secondly it is just too far to call it proper :p
16:00:07  <PublicServer> <XeryusTC> whatcha building?
16:00:27  <PublicServer> <BenTotterdell> fine
16:00:27  <PublicServer> <Dom> bhh
16:00:49  <PublicServer> <XeryusTC> 13?
16:03:24  <PublicServer> <XeryusTC> V453000: acceleration is horrible btw
16:03:38  <PublicServer> <V453000> and surprise is? :)
16:03:57  <PublicServer> <XeryusTC> that you decided to go with it :o
16:05:03  <PublicServer> <V453000> its not that terrible, still can be worked with
16:05:14  <PublicServer> <XeryusTC> true
16:05:32  <PublicServer> <XeryusTC> but still, it is like t he entire length of the wood drop exit :o
16:05:38  <PublicServer> <V453000> that isnt a huge problem
16:05:49  <PublicServer> <V453000> the important thing is that like 0-150 is not too bad
16:06:13  <PublicServer> <XeryusTC> but we should care about 0-265 ;)
16:06:20  <PublicServer> <V453000> not exactly
16:06:42  <PublicServer> <V453000> you dont care about 0-643 with Lev4 either
16:09:28  <PublicServer> <BenTotterdell> so the factory makes cows?
16:10:18  <PublicServer> <XeryusTC> V: we dont care about lev4 at all
16:10:26  <PublicServer> <XeryusTC> unless we make a 45 min recording about a lev4 game :P
16:10:48  <PublicServer> <BenTotterdell> I've watched it
16:10:58  <PublicServer> <BenTotterdell> didn't understand a word... :P
16:11:04  <PublicServer> <V453000> it was dogshit, written would be so much better
16:11:10  <PublicServer> <XeryusTC> :D
16:11:25  <PublicServer> <XeryusTC> we should've finished after 20 mins tbh
16:11:35  <PublicServer> <V453000> also my point about acceleration was, a lot of time (converted to accel time) is often lost in low speeds
16:11:53  <PublicServer> <V453000> these trains have quite a lot of T.E. which makes them quite good in the low speeds
16:12:08  <PublicServer> <V453000> so they can get into the traffic quite quickly, and then speed up along with the rest
16:12:38  <PublicServer> <BenTotterdell> Jai Fini la Cow Factory
16:12:46  <PublicServer> <V453000> good
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16:12:52  <PublicServer> <V453000> cows are imported though :p
16:13:14  <PublicServer> <XeryusTC> well, if they dont reach top speed fast they'll still block other trains ;)
16:13:21  <PublicServer> <V453000> and speed up with those
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16:13:24  <PublicServer> <XeryusTC> only going half of the speed of the other trains isnt fast enough :P
16:13:47  <PublicServer> <XeryusTC> anyway, i should finish reading these chapters on neural networks instead of discussing this :o
16:14:38  <PublicServer> <V453000> cant say I have too much to tell about that except flooding neural ways with alcohol
16:15:05  <PublicServer> <XeryusTC> drenching a computer in alcohol usually doesnt make it behave more intelligent :(
16:15:20  <PublicServer> <V453000> neural isnt like nerves?
16:15:24  <PublicServer> <V453000> thought it was :d
16:16:23  <PublicServer> <XeryusTC> neural network = computer simulation of neurons in the brain
16:16:26  <PublicServer> <V453000> cow coming your ways
16:16:28  <PublicServer> <BenTotterdell> i don't think that crossing is useless.
16:16:30  <PublicServer> <V453000> hm okay
16:16:41  <PublicServer> <V453000> crossing is useless, it doesnt do anything there
16:16:46  <XeryusTC> http://en.wikipedia.org/wiki/Neural_network
16:16:47  <Webster> Title: Neural network - Wikipedia, the free encyclopedia (at en.wikipedia.org)
16:16:51  <PublicServer> <V453000> its for sync, those two lines have different destinations
16:16:58  <PublicServer> <BenTotterdell> makes both lines same length
16:17:16  <PublicServer> <BenTotterdell> oh i see
16:17:16  <PublicServer> <V453000> yes
16:17:18  <PublicServer> <BenTotterdell> ok
16:17:20  <PublicServer> <V453000> but they dont connect :)
16:17:20  <PublicServer> <V453000> yeah
16:17:30  <PublicServer> <BenTotterdell> the other is ok tho
16:17:44  <PublicServer> <V453000> actually not
16:17:46  <PublicServer> <V453000> that is sync without it
16:18:00  <PublicServer> <BenTotterdell> oh yeah.... lmao
16:18:38  <PublicServer> <V453000> SLHs minions :p
16:22:56  <PublicServer> *** XeryusTC has left the game (connection lost)
16:24:37  <PublicServer> <BenTotterdell> anyways, I think I need a shower and to get dressed / eat something
16:24:44  <PublicServer> <BenTotterdell> it is 5.30pm
16:24:52  <PublicServer> <Dom> 6:30
16:24:58  <PublicServer> <Dom> :)
16:25:04  <PublicServer> <V453000> 18:24
16:25:14  <PublicServer> <BenTotterdell> do u get heart burn from not eating?
16:25:24  <PublicServer> <V453000> dunno
16:25:34  <PublicServer> <BenTotterdell> too much acid in stomach maybe
16:25:56  <PublicServer> <V453000> must be related to beer
16:26:11  <PublicServer> <V453000> everything is related to beer
16:26:13  <PublicServer> *** BenTotterdell has left the game (general timeout)
16:26:13  <PublicServer> *** BenTotterdell has left the game (connection lost)
16:26:37  <BenJTotterdell> obv my internet wants me to stop too!
16:26:55  <PublicServer> <Dom> Jam
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16:27:07  <PublicServer> <V453000> where
16:27:10  <PublicServer> <Dom> no
16:27:13  <PublicServer> <Dom> Jam 35
16:27:19  <PublicServer> <V453000> what with him
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16:27:41  <PublicServer> <Dom> wanna build a slh with him
16:27:47  <PublicServer> <V453000> btw if you type J and tab, it will fill his name
16:27:54  <PublicServer> <Dom> ok
16:28:01  <PublicServer> <Jam35> hello
16:28:04  <PublicServer> <V453000> hi
16:28:06  <PublicServer> <Dom> hi
16:28:12  <PublicServer> <Maraxus> hi
16:28:18  <PublicServer> <Jam35> you called?
16:28:19  <PublicServer> <Dom> wanna built a slh?
16:28:29  <PublicServer> <V453000> we need many SLHs so you better make one each :P or more
16:28:33  <PublicServer> <Jam35> can't right now
16:28:47  <PublicServer> <Jam35> gimme 1/4 hr or so
16:30:43  <PublicServer> <V453000> does anyone have an idea why do people keep saying "this line is not in the plan" at the thing between BBH 08 and 09 while it clearly is there?
16:31:10  <PublicServer> <V453000> the scheme just showed the hubs vice versa
16:37:31  <PublicServer> <Dom> hm
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16:47:23  <PublicServer> <Dom> its harder to build a slh than a bbh -.-"
16:50:39  <PublicServer> <V453000> its different. :)
16:51:21  <PublicServer> <V453000> if you arent sure, making a SLH where ML has no bridges is a good move
16:51:48  <PublicServer> <Dom> OK
16:51:54  <PublicServer> <Dom> ups sry caps
16:51:56  <PublicServer> <Dom> ok
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16:53:51  <dwarf> hi
16:53:55  <dwarf> !password
16:53:55  <PublicServer> dwarf: enemas
16:53:57  <PublicServer> <Dom> hi
16:54:14  <PublicServer> *** dwarf joined the game
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16:57:17  <PublicServer> <Jam35> Right...
16:57:20  <PublicServer> <Jam35> where?
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17:08:40  <dwarf> !password
17:08:40  <PublicServer> dwarf: staved
17:08:57  <PublicServer> *** dwarf joined the game
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17:18:19  <PublicServer> <V453000> the SLH which is built near MSH 05 is _really_ close to the MSH :/
17:18:29  <PublicServer> <V453000> you should try to build it somewhere between the two hubs
17:18:36  <PublicServer> <dwarf> I know
17:18:42  <PublicServer> <dwarf> it'll be ok
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17:37:39  <PublicServer> <XeryusTC> hmm, 2 slhs in 12 minutes :o
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17:37:55  <PublicServer> <XeryusTC> both shit though :P
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17:42:25  <PublicServer> <Maraxus> could someone check the logic at !here?
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17:43:03  <PublicServer> <V453000> why
17:43:09  <PublicServer> <V453000> oooh
17:43:11  <PublicServer> <V453000> hehe :)
17:43:42  <PublicServer> <V453000> there we go
17:43:48  <PublicServer> <Maraxus> :)
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17:48:16  <Chris_Booth> booo
17:48:30  * Chris_Booth moons everyone
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17:58:04  <PublicServer> <V453000> hi cow
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18:02:13  <PublicServer> <Chris Booth> omg this is going to be a slow train game XD
18:03:07  <PublicServer> * Chris Booth approves
18:03:37  <PublicServer> <V453000> how is 265 slow :d
18:03:49  <PublicServer> <Chris Booth> no not speed, but acceleration
18:03:55  <PublicServer> <V453000> oh :)
18:04:07  <PublicServer> <Chris Booth> 1165mph is fast
18:04:13  <PublicServer> <V453000> that it is
18:04:23  <PublicServer> <Chris Booth> 165 XD
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18:11:37  <PublicServer> <V453000> that too :>
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18:23:15  <PublicServer> <V453000> who in hell made ships
18:23:22  <PublicServer> <Chris Booth> I don't know
18:23:26  <V453000> !rcon set max_ships 0
18:23:53  <PublicServer> <V453000> just no.
18:23:56  <PublicServer> <Chris Booth> why?
18:24:02  <PublicServer> <V453000> not ships
18:24:04  <PublicServer> <Chris Booth> they looked coo;
18:24:07  <PublicServer> <Chris Booth> cool
18:24:29  <PublicServer> <Chris Booth> and only went like 8 tiles
18:25:15  <PublicServer> <V453000> one day I will make you a newgrf with newobjects of ships
18:25:27  <PublicServer> <Chris Booth> now?
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18:27:05  <PublicServer> <V453000> no
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18:44:00  <BenJTotterdell> !password
18:44:00  <PublicServer> BenJTotterdell: adverb
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18:53:04  <PublicServer> <Jam35> stuck train at steel drop
18:53:46  <PublicServer> <Dom> there is nothgin stuck there
18:53:58  <PublicServer> <Jam35> at the overflow?
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19:06:25  <PublicServer> <BenTotterdell> is !this acceptable?
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19:10:11  <PublicServer> <V453000> of course it is
19:10:17  <PublicServer> <V453000> doesnt even need doubling nor a pf trap
19:10:35  <PublicServer> <V453000> well pf trap might and might not be necessary, cant tell - depends on rotation and stuff
19:10:53  <PublicServer> <BenTotterdell> i dunno what a pf trap is
19:14:00  <PublicServer> <Jam35> need to fund a factory for the steel no?
19:14:34  <PublicServer> <BenTotterdell> i would expect so
19:17:16  <PublicServer> <V453000> the thing you built is a pf trap :d
19:17:20  <PublicServer> <V453000> the thing that simulates a path
19:17:30  <PublicServer> <V453000> (pathfinder trap)
19:19:22  <PublicServer> <BenTotterdell> aye ok, I just thought it was logical to build one
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19:25:12  <PublicServer> <V453000> intuitively the trains have nowhere else to go than to the station exit
19:25:15  <PublicServer> <V453000> so the trap shouldnt be necessary
19:25:35  <PublicServer> <V453000> but ... sometimes train dumbness wins over that
19:25:45  <PublicServer> <BenTotterdell> better safe than sorry
19:25:56  <PublicServer> <V453000> exactly
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19:28:00  <PublicServer> <Jam35> could you not rejoin following that path anyway
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19:28:41  <PublicServer> <BenTotterdell> yes, however thats not very fun :P
19:28:55  <PublicServer> <Jam35> k :)
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19:29:17  <PublicServer> <BenTotterdell> got to keep the CL :P
19:29:33  <PublicServer> <Jam35> what and a stop and reverse is better :)
19:29:43  <PublicServer> <BenTotterdell> :P
19:29:57  <PublicServer> <BenTotterdell> not much slower
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19:30:07  <PublicServer> <BenTotterdell> plus there is nothing in the rules abour reversing trains
19:30:14  <PublicServer> <Jam35> fun was a valid reason
19:35:52  <PublicServer> <Jam35> cow+steel goods is not accepting goods
19:37:32  <PublicServer> <BenTotterdell> lets grow this badboy
19:43:06  <PublicServer> <BenTotterdell> yay it accepts goods :D
19:55:17  <PublicServer> <Jam35> will the oil rigs that had boats picking up, eventually stop leaving oil there?
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20:11:50  <PublicServer> <Maraxus> gn
20:11:54  <PublicServer> <Dom> n8
20:11:56  <PublicServer> <Jam35> cya
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20:31:39  <PublicServer> <V453000> oh yeah LOL
20:31:41  <PublicServer> <V453000> they wont
20:31:59  <PublicServer> <Jam35> oil rigs?
20:32:09  <PublicServer> <Jam35> :D ok
20:32:45  <PublicServer> <V453000> yeah
20:32:55  <PublicServer> <V453000> that is dumb ass behavior though
20:32:55  <PublicServer> <V453000> but meh
20:36:41  <PublicServer> <V453000> Dom: want a little hint at SLH 09?
20:37:00  <PublicServer> <Dom> sure
20:37:18  <PublicServer> <V453000> that track is best made as a waiting bay
20:37:21  <PublicServer> <V453000> as a train can stop there
20:37:32  <PublicServer> <V453000> so there is a buffer for 1 train
20:37:38  <PublicServer> <V453000> good
20:37:49  <PublicServer> <V453000> just in general nice to know ;) makes the exits from the ML not jam
20:38:03  <PublicServer> <V453000> well they obviously still could, but the probability is greatly reduced
20:38:50  <PublicServer> <Dom> ok thx
20:38:52  <PublicServer> <Dom> :)
20:38:52  <PublicServer> <V453000> yw
20:38:52  <PublicServer> <V453000> hm
20:38:52  <PublicServer> <V453000> wood/grain goods drop
20:39:08  <PublicServer> <Dom> yes?
20:39:14  <PublicServer> <V453000> see the tunnels
20:39:16  <PublicServer> <V453000> below
20:39:23  <PublicServer> <V453000> remember that too :p
20:39:40  <PublicServer> <Dom> yes but now i think the gap is too long
20:39:43  <PublicServer> <V453000> this definitely doesnt help it
20:40:09  <PublicServer> <V453000> im not sure but this might
20:40:16  <PublicServer> <V453000> actually should
20:40:23  <PublicServer> <V453000> also,
20:40:41  <PublicServer> <V453000> but I think the previous solution should be just fine as well
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20:41:03  <PublicServer> <V453000> I just never built it anywhere so wont take that as a proved concept
20:41:11  <PublicServer> <Dom> ok
20:47:07  <PublicServer> <V453000> hm
20:47:21  <PublicServer> <V453000> those industries at the distant part of SLH 07 would probably be happy to get their own SLH
20:50:40  <PublicServer> <Jam35> oh ok soz
20:50:44  <PublicServer> <V453000> its okay
20:50:51  <PublicServer> <V453000> we will just reroute them
20:51:09  <PublicServer> <V453000> they are really sad now
20:57:35  <PublicServer> <V453000> they happy now
20:59:05  <PublicServer> <V453000> keep that for the forest etc :)
20:59:27  <PublicServer> <Jam35> ok
21:00:01  <PublicServer> <Jam35> how far is too far, how many is too many?
21:00:15  <PublicServer> <V453000> exactly as much as it is :p
21:00:23  <PublicServer> <Jam35> ok
21:00:25  <PublicServer> <Jam35> lol
21:00:28  <PublicServer> <V453000> should be somewhat by sense :p
21:00:40  <PublicServer> <V453000> when you see that the SLH is reaching to the next ML, it is weird
21:00:42  <PublicServer> <Jam35> what if you have none
21:01:00  <PublicServer> <Jam35> k
21:02:26  <PublicServer> <V453000> a systematically nice SLH there too, Jam35
21:02:44  <PublicServer> <V453000> some things could be nicer but generally the structure is nice and clean
21:02:50  <PublicServer> <Jam35> er really?
21:03:16  <PublicServer> <V453000> come to SLH 12 sign I will show you something
21:03:34  <PublicServer> <Jam35> there :)
21:03:58  <PublicServer> <V453000> lets make it into this direction
21:04:16  <PublicServer> <V453000> what im going to do is make a sort of L_LRR
21:05:02  <PublicServer> <V453000> now this is because of the tunnels below
21:05:13  <PublicServer> <V453000> if you have the exit between the 2 lines
21:05:24  <PublicServer> <V453000> you can merge before going into the 2tunnel
21:05:34  <PublicServer> <V453000> so the trains can never jam there
21:05:52  <PublicServer> <V453000> because total throughput of the SL is a maximum of 1 line, so this cant be a bottleneck
21:06:02  <PublicServer> <V453000> I could of course do that with a normal LL_RR, the L_lRR is just a trick to save space
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21:13:24  <PublicServer> <V453000> see the idea? :)
21:13:40  <PublicServer> <Jam35> yes sir
21:13:58  <PublicServer> <V453000> just never hesitate to move with things :)
21:22:48  <PublicServer> <V453000> we should try to spread the traffic as much as possible
21:22:58  <PublicServer> <V453000> (connect primaries in many parts of map)
21:23:08  <PublicServer> <Dom> YES
21:23:14  <PublicServer> <Dom> sry caps again..
21:23:20  <PublicServer> <V453000> its fine :)
21:23:34  <PublicServer> <Dom> :)
21:23:34  <PublicServer> <V453000> better than when my employer sent me a caps locked mail
21:23:49  <PublicServer> <Dom> defenitly
21:24:11  <PublicServer> <Jam35> *definitely
21:24:13  <PublicServer> <V453000> DEFINITELY
21:24:15  <PublicServer> <V453000> :)
21:24:21  <PublicServer> <Dom> :)
21:24:35  <PublicServer> <Jam35> :)
21:24:39  <PublicServer> <V453000> :)
21:24:49  <PublicServer> *** V453000 has changed his/her name to :)
21:24:53  <PublicServer> <:)> :).
21:25:03  <PublicServer> <Jam35> you win
21:25:10  <PublicServer> <:)> happiest thing ever :)
21:25:25  <PublicServer> <:)> name (
21:25:28  <PublicServer> *** :) has changed his/her name to (
21:25:32  <PublicServer> <(> also this is possible :)
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21:25:46  <PublicServer> <(> : included from the chat thing
21:25:49  <PublicServer> *** ( has changed his/her name to V453000_idiot
21:26:09  <PublicServer> *** V453000_idiot has changed his/her name to V453000
21:26:18  <PublicServer> <Jam35> :D
21:27:06  <PublicServer> <Jam35> off now to enjoy an extra hours sleep
21:27:13  <PublicServer> <V453000> haha yeah
21:27:16  <PublicServer> <V453000> gnight
21:27:19  <PublicServer> <Dom> n8
21:27:33  <PublicServer> <Jam35> cya
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21:29:25  <PublicServer> <V453000> some of the industries are going quite batshit on production already :)
21:29:47  <PublicServer> <Dom> xD yeah
21:30:07  <PublicServer> <Dom> we need people to build some hubs :)
21:30:19  <PublicServer> <V453000> just a few SLHs
21:30:21  <PublicServer> <V453000> it is quite ok now
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22:18:49  <PublicServer> <V453000> well gnight :)
22:18:56  <PublicServer> <Dom> n8 cya
22:19:03  <PublicServer> <V453000> or are you building?
22:19:04  <PublicServer> <V453000> I can stay
22:19:22  <PublicServer> <Dom> no im not all the time here and there a primary but not important
22:19:24  <PublicServer> <Dom> :)
22:23:46  <PublicServer> <V453000> gnight then :)
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22:27:12  <PublicServer> <Dom> n8
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