Config
Log for #openttdcoop on 16th November 2012:
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00:00:15  *** mfb- has quit IRC
00:00:46  *** Progman has quit IRC
00:17:08  <PublicServer> <Dom> one jam solved!
00:17:40  <PublicServer> <Dom> tdammers:  where are you buidling?
00:17:54  <PublicServer> <tdammers> I did a little wood pickup
00:18:17  <PublicServer> <Dom> have you signed it?
00:18:19  <PublicServer> <tdammers> attached it to the feeder net near SL02 transfer
00:18:31  <PublicServer> <tdammers> did not sign
00:18:57  <PublicServer> <Dom> pls sign everything you built, as you can see everything is signed
00:19:00  <PublicServer> <Dom> :)
00:19:15  <PublicServer> <tdammers> k
00:19:58  <PublicServer> <tdammers> the subnet around this isn't signed thogh
00:20:22  <PublicServer> <tdammers> oh wait, it is
00:20:26  <PublicServer> <Dom> Tray just forgott it
00:20:28  <PublicServer> <tdammers> nm
00:20:30  <PublicServer> <Dom> yes i put it there :)
00:20:34  <PublicServer> <tdammers> ah.
00:20:41  <PublicServer> <Dom> because i remember him building it :)
00:22:00  <PublicServer> <tdammers> btw, is there a convention that says to prefer presignals over path signals?
00:22:14  <PublicServer> <Dom> no
00:22:29  <PublicServer> <tdammers> so that's just personal preference then
00:25:54  <V453000> !password
00:25:55  <PublicServer> V453000: earthy
00:26:07  <PublicServer> *** V453000 joined the game
00:26:11  <PublicServer> <Dom> wb
00:26:13  <PublicServer> <V453000> o/
00:26:43  <PublicServer> <tdammers> the stuff around SLH06 isn't signed either
00:27:02  <PublicServer> <Dom> because it was all build by dwarf
00:28:29  *** dwarf has joined #openttdcoop
00:28:32  <dwarf> !players
00:28:35  <PublicServer> dwarf: Client 263 (Orange) is V453000, in company 1 (Sharkey & Co.)
00:28:35  <PublicServer> dwarf: Client 255 (Orange) is Dom, in company 1 (Sharkey & Co.)
00:28:35  <PublicServer> dwarf: Client 257 (Orange) is tdammers, in company 1 (Sharkey & Co.)
00:28:41  <dwarf> !password
00:28:41  <PublicServer> dwarf: earthy
00:29:11  <PublicServer> *** dwarf joined the game
00:29:17  <PublicServer> <Dom> hi
00:29:41  <PublicServer> <dwarf> hi
00:31:01  <V453000> I wonder if mfb and LoPo were talking about the same thing previously
00:31:04  <V453000> about the srnw stations
00:31:12  <PublicServer> <Dom> idk maybe
00:31:32  <PublicServer> <V453000> I assume LoPo was talking about Maaria North design which he did invent in the last srnw psg
00:31:39  <PublicServer> <Dom> true
00:31:55  <PublicServer> <V453000> while mfb linked to some completely different stations in 199 which were both of the basic not-gated design
00:32:21  <PublicServer> <Dom> pertelli woods and punkaharju woods
00:32:24  <PublicServer> <Dom> kind of
00:32:38  <PublicServer> <V453000> yes
00:33:37  <PublicServer> <V453000> well they seemed to understand each other so lets keep it at that :D
00:33:55  <PublicServer> <Dom> :D
00:37:27  <PublicServer> <Dom> refinery producin 6k goods :)
00:38:33  <PublicServer> <V453000> well these trains have fairly high throughput capabilities
00:43:12  <PublicServer> <V453000> k I was like we could have a record of cargo delivered
00:43:14  <PublicServer> <V453000> then I looked
00:43:20  <PublicServer> <V453000> pzg21 600 000 units
00:43:28  <PublicServer> <V453000> pzg13 2300 000 units
00:43:32  <PublicServer> <V453000> guess not :D
00:43:49  <PublicServer> <Dom> :D
00:44:00  <PublicServer> <V453000> that basically means that any game would have to produce 200 000 goods in total
00:44:10  <PublicServer> <V453000> or like 100 and transport them
00:44:12  <PublicServer> <V453000> ... not happening
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00:45:18  <PublicServer> <V453000> making a stupid game with 10 maxed refineries would actually be relatively easy if you did one network for each refinery
00:45:25  <PublicServer> <V453000> but point to point is kinda .. :)
00:45:39  <PublicServer> <V453000> other than that I dont see how to reach any similar result
00:45:39  <PublicServer> <Dom> maybe in the next public gameƟ
00:46:21  <PublicServer> <V453000> I personally am not playing a game of connecting 10 wells -> refinery times 10
00:46:35  <PublicServer> <V453000> unless it has a special idea
00:47:13  <PublicServer> <V453000> also what I wanted to say by this is, the 200169 is only 512x512
00:47:27  <PublicServer> <V453000> we could do a boost game for 256x256
00:47:35  <PublicServer> *** dwarf has left the game (leaving)
00:47:40  <PublicServer> <Dom> and srnw?
00:47:44  <PublicServer> <Dom> single cargo?
00:47:53  <PublicServer> <V453000> that doesnt really matter
00:47:56  <PublicServer> <Dom> ok
00:48:22  <PublicServer> <V453000> all that really matters is sipmlicity for boost so you can make something huge
00:48:33  <PublicServer> <V453000> whether the one drop accepts 5 or 1 cargoes doesnt really matter
00:48:41  <PublicServer> <Dom> ok
00:48:52  <PublicServer> <V453000> it matters only from the point that each raw cargo produces different ratio of goods
00:49:04  <PublicServer> <V453000> so choosing the highest rated cargo might help as well
00:50:04  <PublicServer> <Dom> im gonna go gn8
00:50:06  <PublicServer> <V453000> there was a table with that somewhere
00:50:08  <PublicServer> <V453000> cya
00:50:14  <PublicServer> <Dom> table?
00:50:48  <PublicServer> <V453000> well yeah some page where was written how much goods do you get from dropping X grain etc
00:51:08  <PublicServer> <Dom> i think it was on ottd-forums
00:51:34  <PublicServer> <V453000> ottd has no forums there is only tt- :P
00:51:48  <PublicServer> <Dom> thats what i meant :)
00:51:58  <PublicServer> <V453000> searching forums is ass
00:52:05  <PublicServer> <V453000> I either find it on openttd wiki or ask
00:52:41  <PublicServer> <Dom> :)
00:52:44  <PublicServer> <Dom> anyway gn8
00:52:55  <PublicServer> *** Dom has left the game (leaving)
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00:59:23  <V453000> ok so it looks like it is 1:1 for all cargoes :O for original industries that is
00:59:53  <PublicServer> *** V453000 has left the game (general timeout)
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00:59:55  <PublicServer> *** Game paused (number of players)
01:00:08  <PublicServer> *** tdammers has left the game (leaving)
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01:10:43  <dwarf> !password
01:10:43  <PublicServer> dwarf: thrash
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07:09:46  <Sylf> !password
07:09:46  <PublicServer> Sylf: thrash
07:10:04  <PublicServer> *** Game still paused (number of players)
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08:08:15  <Tray> !password
08:08:15  <PublicServer> Tray: thrash
08:08:28  <PublicServer> *** Game still paused (number of players)
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09:28:00  <PublicServer> *** Tray has left the game (leaving)
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09:46:48  <Dom_> !password
09:46:48  <PublicServer> Dom_: cackle
09:47:15  <PublicServer> *** Game still paused (number of players)
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10:24:08  *** ChanServ sets mode: +o ODM
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11:17:54  <PublicServer> *** Game still paused (number of players)
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12:01:56  <V453000> !password
12:01:56  <PublicServer> V453000: nutmeg
12:02:05  <PublicServer> *** Game still paused (number of players)
12:02:07  <PublicServer> <V453000> hi
12:02:07  <PublicServer> *** V453000 joined the game
12:02:51  <PublicServer> <Bassals> hello
12:03:03  <PublicServer> *** Bassals has joined company #1
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12:03:09  <PublicServer> <V453000> o/
12:03:11  <PublicServer> <0DM> yo
12:03:34  <PublicServer> <0DM> heh i missed everything agian:P
12:03:44  <PublicServer> <0DM> with the i and the a in correct order
12:03:46  <PublicServer> <V453000> you can build a BBH if you want
12:04:16  <PublicServer> <V453000> BBH 0 needs a replacement rather sooner than later
12:04:18  <PublicServer> <Bassals> I thought this engine needed erail
12:04:18  <PublicServer> <0DM> let's have a look at zhe plan
12:04:29  <PublicServer> <V453000> it is uranium Bassals :)
12:04:39  <PublicServer> <V453000> but yes originally there was indeed a bug that it needed erail
12:04:46  <PublicServer> <0DM> heh was just looking at 0, it's so bad it backed unwittingly into genius
12:05:00  <PublicServer> <V453000> lol
12:05:08  <PublicServer> <Bassals> what is the logic train doing in there?
12:05:16  <PublicServer> <V453000> about the same thing as the hub itself
12:05:22  <PublicServer> <V453000> fucking stuff up
12:05:28  <PublicServer> <0DM> yay TL9
12:06:06  <PublicServer> <V453000> 0DM knows this train set yet? :)
12:06:29  <PublicServer> <0DM> this is the one you made right?
12:06:31  <PublicServer> <0DM> so no:P
12:06:37  <PublicServer> <V453000> yes it is :)
12:07:08  <PublicServer> <0DM> i prefer mine slightly more realistic, but well done^^
12:07:22  <PublicServer> <V453000> the name is "unrealistic" :P
12:07:29  *** Okami_Xci has joined #openttdcoop
12:07:33  <PublicServer> <0DM> that does not change my statement:D
12:07:48  *** Okami_Xci has left #openttdcoop
12:07:52  <PublicServer> <0DM> SO SLH's are really just for one transfer station, aye?
12:07:58  <PublicServer> <V453000> can be
12:08:02  <PublicServer> <V453000> doesnt have to
12:08:12  <PublicServer> <0DM> aah, as long as there is a transfer
12:08:14  <PublicServer> <V453000> no
12:08:20  <PublicServer> <V453000> there doesnt have to be a transfer either
12:08:50  <PublicServer> <0DM> euh, doesn't the plan say that? i may be confused
12:09:05  <PublicServer> <V453000> that is just a suggestion not a rule
12:09:08  <PublicServer> <0DM> aaah
12:09:22  <PublicServer> <0DM> i'll just be confused and eat some cookies^^
12:09:44  <PublicServer> <V453000> transfers are cute and allows you to use some other shorter trains at primaries :)
12:09:46  <PublicServer> <V453000> should be fun
12:10:00  <PublicServer> <0DM> yup
12:10:08  <PublicServer> <0DM> i'm just having a google at bbh0 now
12:10:31  <PublicServer> <V453000> tunnel-only hubs are kinda fashionable in this game
12:10:34  <PublicServer> <V453000> soo ... :P
12:10:45  <PublicServer> <0DM> heh i did one last time i was on
12:10:51  <PublicServer> <0DM> need to think of something new^^
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12:11:05  <PublicServer> <V453000> tunnel only hubs are not that rare :)
12:11:11  <PublicServer> <V453000> but still nice
12:11:17  <PublicServer> <0DM> they always look better
12:14:37  <PublicServer> <V453000> needed electricity or univ rail :p
12:14:48  <PublicServer> <0DM> wtf is universal rail:D
12:15:02  <PublicServer> <V453000> sure :) easy autoreplacing between rail - monorail - maglev
12:15:14  <PublicServer> <V453000> not to mention mixed network of all types
12:15:16  <PublicServer> <0DM> aaah
12:15:23  <PublicServer> <0DM> so everything goes on universal?
12:15:26  <PublicServer> <V453000> yes
12:15:32  <PublicServer> <0DM> creative
12:15:38  <PublicServer> <V453000> also sometimes like in cities when you use 2 rail types
12:15:40  <PublicServer> <V453000> like
12:15:54  <PublicServer> <0DM> yeah i know what you mean
12:15:56  <PublicServer> <V453000> you cant have them together on one tile
12:15:56  <PublicServer> <0DM> that was a bit bad
12:16:02  <PublicServer> <V453000> -> univ rail
12:16:12  <PublicServer> <V453000> for both
12:16:59  <PublicServer> <V453000> apart from that each of the rail types has a few train classes, each with its own specifics and making every train usable at some point
12:17:10  <PublicServer> <V453000> now there is basically the choice only from the most modern engines in classes
12:17:28  <PublicServer> <V453000> but that still is like 15 different engines
12:18:10  <PublicServer> <V453000> also as every class has its own "tech tree", when you play a normal game from 1920 till 2100, a train comes roghly every 2 years
12:18:20  <PublicServer> <V453000> so you can autoreplace pretty often, makes it fun
12:18:38  <PublicServer> <0DM> sometimes i think this game has too many options and possibilities now:P
12:18:44  <PublicServer> <V453000> :)
12:19:06  <PublicServer> <0DM> might start a "vanilla" game on me own at some point:D
12:19:16  <PublicServer> <V453000> also, every single cargo in any wagon is visible if it is empty/full, and you can distinguish wagons even when empty- which cargo are they able to carry
12:19:22  <PublicServer> <V453000> ha :)
12:19:28  <PublicServer> <V453000> see pzg21, that was vanilla
12:19:38  <PublicServer> <0DM> not criticizing you btw, think you did a great job
12:19:48  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
12:19:48  <PublicServer> <0DM> just confused by everything whenever i open the game again:D
12:20:00  <PublicServer> <V453000> I know I am just presenting the features to you :P
12:20:06  <PublicServer> <0DM> haha
12:20:16  <PublicServer> <0DM> i'll just put some rails down, im sure i can still do that:P
12:20:22  <PublicServer> <V453000> :)
12:20:45  <PublicServer> <V453000> CL1.5 is this btw
12:20:59  <PublicServer> <V453000> can be handy to know
12:21:05  <PublicServer> <0DM> yup
12:21:11  <PublicServer> <V453000> nothing else slows down
12:21:13  <PublicServer> <0DM> you can make tiny things with that
12:21:23  <PublicServer> <V453000> yes :)
12:21:33  <PublicServer> <0DM> so i might make it massive anyway
12:21:56  <PublicServer> <V453000> well TL9 still does require some huge ass waiting bays if you dont manage to hide them in tunnels etc :p
12:23:53  <PublicServer> <V453000> I will be off as I should be doing something productive
12:23:55  <PublicServer> <V453000> catch ya later :P
12:24:05  <PublicServer> *** V453000 has left the game (leaving)
12:24:07  <PublicServer> <0DM> cya
12:24:35  <V453000> feel free to just stop traffic going over that spot and nuke/rebuild it
12:24:41  <V453000> no harm in that :)
12:24:47  <PublicServer> <0DM> haha
12:24:49  <PublicServer> <Bassals> V the tracks newgrf is it yours?
12:24:55  <PublicServer> <0DM> hey bassals
12:25:00  <V453000> no it isnt Bassals that is the CS rails
12:25:11  <PublicServer> <Bassals> hello 0DM
12:25:17  <PublicServer> <Bassals> okay
12:25:19  <PublicServer> <0DM> doing well?:)
12:25:29  <PublicServer> <Bassals> well I have a job now
12:25:35  <PublicServer> <0DM> congrats!
12:25:37  <PublicServer> <Bassals> and I cannot play that much
12:25:44  <V453000> if you load 2 track sets - one not-railtype on and one railtype one, railtype usually changes only normal rail while the non-railtype changes also univ rail
12:27:40  <bassals> okay
12:28:08  <bassals> but it is not a design originally intended for univ-rail, it is just generic then?
12:28:09  <V453000> but I am kind of planning to draw my own univ rail
12:28:21  <V453000> it is just univ rail using CS rail sprites
12:28:29  <V453000> just because it is overwritten by that newGRF
12:28:36  <bassals> yes
12:28:39  <V453000> univ rail uses any original rail sprites there are in the current game
12:29:55  <bassals> do you want to draw a univ rail?
12:30:01  <bassals> will it have catenary?
12:30:08  <bassals> I mean those cables
12:30:25  <V453000> I kind of do, depends if I find the time and effort to do it
12:30:29  <V453000> no it probably wont :)
12:33:01  <V453000> it would probably consist of something like a seemingly mix of all 3 rail types
12:33:06  <V453000> or something similarly stupid
12:33:41  <V453000> electricity, dunno
12:33:42  <V453000> maybe
12:36:05  <V453000> ass thing is I will have to discover how to code it first
12:36:14  <V453000> which is generally the biggest problem for me
12:36:28  <V453000> after I have it coded it it nice because then I just replace sprites
12:37:30  <PublicServer> <0DM> i officially have no inspiration:D
12:38:01  <V453000> see BBH Furball if you need inspiration :P Also, there is new junctionary, idk if you know
12:38:10  <PublicServer> <0DM> think i do:P
12:38:28  <PublicServer> <0DM> i just had nearly an idea! getting there
12:38:34  <V453000> yeah probably it is there for a while
12:38:40  <V453000> could actually do some updates :)
12:39:40  <V453000> oh I forgot to tell you, we built 4way hubs in the last two pro zone games :P
12:40:08  *** Vinnie has joined #openttdcoop
12:40:11  <Vinnie> !password
12:40:11  <PublicServer> Vinnie: dusted
12:40:44  <PublicServer> *** Vinnie joined the game
12:40:48  <PublicServer> <Vinnie> Hello
12:40:58  <PublicServer> <0DM> hey
12:41:24  <V453000> omg hi
12:41:26  <PublicServer> *** Vinnie has joined company #1
12:41:34  <PublicServer> <Vinnie> Fuck im leaving again
12:41:35  <PublicServer> <Vinnie> :P
12:41:43  <V453000> :d
12:41:44  <PublicServer> <0DM> that was short
12:42:30  <PublicServer> <Vinnie> V doesn't like my mental unstability
12:42:40  <PublicServer> <0DM> how strange
12:43:08  <V453000> I didnt say that
12:43:22  <PublicServer> <Vinnie> not with words :)
12:43:28  <V453000> :d
12:43:33  <V453000> bs
12:44:18  <V453000> also we need a new pzg so get your brain cells working :)
12:44:36  <PublicServer> <Vinnie> so what does sign !WB stand for?
12:47:18  <V453000> welcome back, we bitch, weird bastards?
12:47:34  <PublicServer> <0DM> well baked
12:47:37  <PublicServer> <Vinnie> no its placed on my SLH, so it isnt Welcome back
12:47:45  <V453000> ah
12:47:57  <PublicServer> <0DM> westbound?
12:47:57  <V453000> that is indirect translation "this SLH is complete shi"
12:48:09  <PublicServer> <Vinnie> i see
12:48:15  <PublicServer> <Vinnie> cant argue with that
12:48:31  <PublicServer> *** Bassals has joined spectators
12:49:06  <PublicServer> <Vinnie> "well build" i love my god complex
12:50:04  <V453000> hm, KenjiE20 : could @@records link to http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame ?
12:50:04  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) 
12:50:17  <V453000> would be appropriate I think
12:52:11  <bassals> btw
12:52:23  <PublicServer> <Vinnie> yes
12:53:33  <PublicServer> <0DM> so, max gap for two tunnels?:p
12:55:15  <bassals> sorry
12:55:28  <PublicServer> <0DM> eh?
12:55:30  <PublicServer> <Vinnie> me2
12:55:38  <bassals> yes http://wiki.openttdcoop.org/Map_Preparation should link to V453000's document
12:55:59  <bassals> I mean is more complete
13:01:16  <V453000> do it? :)
13:01:19  <V453000> it is a wiki
13:01:30  <V453000> that means it shouldnt be only me editing it
13:04:50  *** Dom_ has joined #openttdcoop
13:06:38  <Dom_> !password
13:06:38  <PublicServer> Dom_: bipeds
13:06:44  <V453000> hm those settings are actually missing some key settings which werent there when those wki pages were written
13:07:05  <PublicServer> *** Dom joined the game
13:07:40  <PublicServer> <Dom> hi
13:07:44  <PublicServer> <0DM> hey mate
13:08:35  <PublicServer> <Vinnie> hello
13:09:17  <PublicServer> <0DM> doing well?:)
13:09:27  <PublicServer> <Dom> yes and you?
13:09:35  <PublicServer> <0DM> alright, cheers:)
13:09:41  <PublicServer> <Dom> :)
13:13:20  <V453000> btw I did some searching yesterday on what we were talking about, all primaries from original industries do produce goods 1:1
13:13:30  <V453000> goods/any other secondary
13:13:45  <V453000> for some reason I thought the ratios differed, they dont
13:14:17  <PublicServer> * Vinnie kills a smurf
13:14:23  <PublicServer> <0DM> poor smurf
13:14:25  <PublicServer> <Dom> oh for the boost game :)
13:14:25  <PublicServer> <0DM> what didhe ever do to you
13:14:39  <PublicServer> <Vinnie> colletral damage
13:15:14  <PublicServer> <Vinnie> btw ther blood isn't blue
13:15:28  <PublicServer> <Dom> is it red?
13:15:28  <PublicServer> <0DM> what colour does a smurf go when you choke it?
13:15:38  <PublicServer> <Dom> purple :D
13:16:52  <V453000> Vinnie seeing smurfs? wat
13:16:57  <V453000> dutch...
13:17:02  <PublicServer> <Dom> :D
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13:17:37  <PublicServer> <Vinnie> Smurfs are oldschool, Snorks are the future
13:17:57  <Sturmi> !password
13:17:57  <PublicServer> Sturmi: bipeds
13:18:11  <PublicServer> *** Sturmi joined the game
13:18:31  <PublicServer> <Vinnie> BBH0 has been nuked :(
13:18:35  <PublicServer> <Sturmi> hey
13:18:38  <PublicServer> <Vinnie> hello
13:18:40  <PublicServer> <0DM> sorry:P
13:18:59  <PublicServer> <Dom> hi
13:19:05  <PublicServer> <Dom> kill it :D
13:19:35  <PublicServer> <Sturmi> bbh0 proved to be a jamfest
13:20:03  *** cyph3r has joined #openttdcoop
13:25:12  <Okami_Xci> !password
13:25:12  <PublicServer> Okami_Xci: slided
13:25:40  <PublicServer> *** Okami_Xci joined the game
13:25:43  <PublicServer> <Okami_Xci> o/
13:25:49  <PublicServer> <Vinnie> hello
13:25:49  <PublicServer> <Dom> hi
13:25:49  <PublicServer> <0DM> heyho
13:25:53  <PublicServer> <0DM> loads of new faces for me:P
13:25:56  <PublicServer> <Sturmi> hi
13:26:07  <PublicServer> <Dom> where?
13:26:14  <PublicServer> <0DM> here!
13:26:21  <PublicServer> <Dom> :)
13:27:50  <V453000> Sturmi you bitch!
13:28:00  <V453000> it wasnt a jamfest, EVIL ODM just needed to nuke it
13:28:01  <PublicServer> <0DM> that's a bit rude
13:28:07  <V453000> for unexplainable reasons.
13:28:17  <V453000> :P
13:28:23  <PublicServer> <Dom> haha jamfest
13:28:25  <PublicServer> <0DM> well it's still a jamfest
13:28:25  <PublicServer> <Dom> xD
13:28:43  <PublicServer> <Okami_Xci> awww why did the roundabout have to get nuked
13:28:47  <V453000> :D
13:28:52  <PublicServer> <Vinnie> lets build a new one
13:29:03  <PublicServer> <Dom> make a new roundabout
13:29:18  <V453000> x_x
13:31:17  <PublicServer> *** Bassals has left the game (leaving)
13:32:10  <PublicServer> *** Vinnie has joined spectators
13:45:57  <PublicServer> <Dom> afk
13:46:03  <PublicServer> *** Dom has joined spectators
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13:50:11  <V453000> !password
13:50:11  <PublicServer> V453000: unwell
13:50:21  <PublicServer> <V453000> o/
13:50:21  <PublicServer> *** V453000 joined the game
13:50:37  <PublicServer> <0DM> yo
13:51:11  <PublicServer> <V453000> you should  give a bit more shit about balancing ODM :)
13:51:25  <PublicServer> <0DM> "  " that's how much shit I am giving it:D
13:51:35  <PublicServer> <V453000> I can see that :)
13:52:10  <PublicServer> <V453000> especially you cannot give prio to one line just cause
13:52:28  <PublicServer> <0DM> I did, so, apparently you can!
13:52:34  <PublicServer> <V453000> k :D
13:52:36  <PublicServer> <Okami_Xci> lol /agree
13:57:11  <PublicServer> *** Okami_Xci has left the game (leaving)
13:59:06  <PublicServer> <0DM> Hm I actually think it's quite pretty
14:08:20  <PublicServer> *** Dom has left the game (leaving)
14:10:18  *** andbo has quit IRC
14:16:56  <PublicServer> <V453000> ODM dont you remember any old record games?
14:17:07  <PublicServer> <0DM> euh, only one or two
14:17:13  <PublicServer> <V453000> I did a new hall of fame page where are also old records, but I dont remember psg100 and older
14:17:30  <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame please add them there if you know of any
14:17:34  <PublicServer> <Vinnie> oke my patience is up
14:17:41  <PublicServer> <0DM> oh, i started before that, but can't remember if there were any records
14:17:43  <PublicServer> * Vinnie kills the second smurf
14:17:49  <PublicServer> <0DM> first one i really remember was 121
14:17:51  <PublicServer> *** Vinnie has joined company #1
14:18:00  <PublicServer> <V453000> well 121 is obviously legendary :)
14:18:31  <PublicServer> <V453000> what do you mean by that Vinnie
14:18:50  <PublicServer> <Vinnie> sign !WB\
14:19:46  <PublicServer> <Sturmi> my guess: people who jumped off that huge bridge
14:20:12  <PublicServer> <Vinnie> anyway, 105 smurfs in total
14:20:16  <ODM> nice hall of fame
14:20:27  <PublicServer> <Vinnie> so this game has an end
14:20:58  <V453000> it will be a bit nicer int he future hopefully, for now there is mainly the content
14:21:53  <ODM> you want some more fancyness?:p
14:22:10  <V453000> always
14:22:38  <V453000> main really new things are 256x256 record category
14:22:40  <V453000> which should be fun
14:22:52  <PublicServer> <0DM> more trains on a smaller area
14:22:57  <V453000> trains already have 1800 there, but production or world pop could be fun on 256x256
14:23:04  <PublicServer> <0DM> have we done anything TL1 lately?
14:23:14  <PublicServer> <V453000> TL1 is boring
14:23:14  <PublicServer> <V453000> TL2 is nice
14:23:24  <PublicServer> <0DM> TL1 looks way more mad^^
14:23:50  <PublicServer> <V453000> +- ... but if you use good accelerating trains (as you should for TL1), bridges can be a real issue
14:24:12  <PublicServer> <V453000> also CL1 is a bit stupid tbh
14:24:27  <PublicServer> <V453000> but.. :)
14:24:45  <PublicServer> *** 0DM has left the game (leaving)
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14:40:59  <PublicServer> *** Sturmi has joined spectators
14:41:07  <PublicServer> *** V453000 has left the game (leaving)
14:41:07  <PublicServer> *** Game paused (number of players)
14:47:24  <PublicServer> *** Vinnie has joined spectators
14:49:24  <PublicServer> *** Vinnie has left the game (leaving)
15:17:32  <V453000> hm someone forgot gamenr :)
15:17:33  <V453000> !gamenr
15:17:33  <PublicServer> V453000: This is game number: 247
15:17:38  <V453000> !gamenr 248
15:17:38  <PublicServer> *** V453000 has set gamenr to 248 (next !restart)
15:17:40  <V453000> !restart
15:17:40  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
15:17:50  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
15:17:50  <PublicServer> Thank you for playing r24673.
15:17:54  <PublicServer> Server has exited
15:17:54  *** PublicServer has quit IRC
15:18:36  *** PublicServer has joined #openttdcoop
15:18:36  <PublicServer> Autopilot engaged
15:18:36  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
15:18:36  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG248 (r24673) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands"
15:18:36  *** ChanServ sets mode: +v PublicServer
15:19:23  <PublicServer> ***  made screenshot at 0000F09E: http://ps.openttdcoop.org/publicserver/webcam/0000F09E.png
15:22:27  <V453000> !password
15:22:27  <PublicServer> V453000: lesion
15:22:38  <PublicServer> *** Game still paused (number of players)
15:22:39  <PublicServer> *** V453000 joined the game
15:22:42  <PublicServer> *** V453000 has left the game (leaving)
15:24:43  <V453000> !getsave https://dl.dropbox.com/u/20419525/Sharkey%20%26%20Co.%2C%202300-09-01.sav
15:24:45  <PublicServer> V453000: OK :-)
15:24:47  <V453000> !rcon cd 3
15:24:49  <V453000> !rcon load 2
15:24:59  <PublicServer> *** Game still paused (manual, number of players)
15:25:00  <V453000> !changepw
15:25:00  <PublicServer> V453000: Password changed to curled
15:25:13  <PublicServer> *** Game still paused (manual, number of players)
15:25:14  <PublicServer> *** V453000 joined the game
15:25:25  <PublicServer> *** V453000 has left the game (leaving)
15:25:29  <V453000> !auto
15:25:29  <PublicServer> *** V453000 has enabled autopause mode.
15:25:29  <PublicServer> *** Game still paused (number of players)
15:27:27  <bassals> please delete http://wiki.openttdcoop.org/Read_through_in_depth_Idol_Lash_Reviews
15:27:38  <bassals> I am fixing your hall of fame links btw
15:28:52  *** Maraxus has joined #openttdcoop
15:29:25  <V453000> I just did
15:29:29  <V453000> what was wrong with the links?
15:30:33  <V453000> hm pzg links look broken indeed
15:30:38  <V453000> psg, I thought those worked
15:36:28  <V453000> cant say I understand what are you doing, but whatever you do and works is fine with me :)
15:37:23  <bassals> it should work now
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15:56:30  <Dom_> !password
15:56:30  <PublicServer> Dom_: curled
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15:56:59  <PublicServer> *** Game still paused (number of players)
15:57:01  <PublicServer> *** Dom joined the game
15:57:03  <PublicServer> <Dom> hello
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16:35:50  <Vinnie> !password
16:35:50  <PublicServer> Vinnie: curled
16:36:00  <PublicServer> *** Game still paused (number of players)
16:36:03  <PublicServer> *** Vinnie joined the game
16:36:34  <PublicServer> <Vinnie> Finally i'm alone here, time to have a good conversation with myself
16:36:38  <PublicServer> <Vinnie> So how are you?
16:36:57  <PublicServer> <Vinnie> I'm fine thank you for asking
16:37:08  <PublicServer> <Vinnie> but i fear we are being watched
16:37:12  <PublicServer> <Vinnie> By whoom?
16:37:18  <PublicServer> <Vinnie> Some IRC guys
16:37:19  *** valhallasw has joined #openttdcoop
16:37:21  <PublicServer> <Vinnie> thinking you are insane
16:37:28  <PublicServer> <Vinnie> I'm not
16:38:14  <PublicServer> <Vinnie> oke maybe a little
16:38:38  *** Dom_ has quit IRC
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16:40:13  *** ChanServ sets mode: +o mfb-
16:40:29  <mfb-> hi
16:40:32  <PublicServer> <Vinnie> hello
16:40:36  <PublicServer> *** Game still paused (number of players)
16:40:36  <PublicServer> *** Game unpaused (number of players)
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16:46:56  <PublicServer> <mfb> someone could not count at SLH03 :(
16:47:14  <PublicServer> <Vinnie> me
16:47:20  <PublicServer> <mfb> it got expanded
16:47:43  <PublicServer> <mfb> but I think we need a 3rd ML there
16:47:46  <PublicServer> <Vinnie> well i found more at other BBH's
16:48:02  <PublicServer> <Vinnie> but if i change all they might not lear
16:52:06  <PublicServer> <mfb> I have the bad feeling that I have to replace those bridges :(
16:52:14  <PublicServer> <Vinnie> or add more
16:52:22  <PublicServer> <mfb> that is somewhat limited
16:52:32  <PublicServer> <mfb> unless I build a second part
16:52:47  <PublicServer> <mfb> like that
16:53:14  <PublicServer> <mfb> hmm... I could redirect the wood exit
16:53:17  <PublicServer> <mfb> that is a good idea anyway
16:54:23  <PublicServer> <Vinnie> did you make that !WB sign?
16:54:25  <PublicServer> <mfb> no
16:56:57  *** sla_ro|master has quit IRC
16:58:31  <PublicServer> <Vinnie> mfb your bridge hub, did you make !this prio shorter?
16:58:59  <PublicServer> <mfb> I think this is the original version
16:59:13  <PublicServer> <Vinnie> soo the second bridge isnt prioritised
16:59:23  <PublicServer> <mfb> not sure which bridge is second
16:59:30  <PublicServer> <mfb> now I am
16:59:38  <PublicServer> <Vinnie> cheap :P
16:59:48  <PublicServer> <mfb> ;)
17:01:00  *** sla_ro|master has joined #openttdcoop
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17:07:12  *** dada78641 is now known as dada_
17:07:47  <PublicServer> <Vinnie> looks like we need 3rd there
17:07:53  <PublicServer> <mfb> I agree
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17:22:07  <PublicServer> <Vinnie> wow thats drastic
17:22:16  <PublicServer> <mfb> 3->5 bridges per direction
17:22:26  <PublicServer> <mfb> not so much
17:22:38  <PublicServer> <Vinnie> but still complete rebuild
17:22:44  <PublicServer> <mfb> yeah
17:22:54  <PublicServer> <mfb> the old system was not expandable
17:23:56  <PublicServer> <Vinnie> i see i fear the SLH  with no logic building in it has the same problem
17:24:38  <PublicServer> <mfb> ok, prio for food
17:25:46  <PublicServer> *** mfb has joined spectators
17:25:46  <PublicServer> *** Game paused (number of players)
17:25:58  <PublicServer> <mfb> feel free to unpause for you hub
17:26:18  <Vinnie> !unpause
17:26:18  <PublicServer> Vinnie: you must be channel op to use !unpause
17:26:30  <Vinnie> No problem
17:26:34  <Vinnie> Dinner for me 2
17:26:40  <PublicServer> *** Vinnie has joined spectators
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17:31:19  <dwarf> !password
17:31:19  <PublicServer> dwarf: erring
17:31:58  <PublicServer> *** Game still paused (number of players)
17:32:00  <PublicServer> *** dwarf joined the game
17:32:16  <PublicServer> <dwarf> hi
17:36:13  <V453000> !assword
17:36:16  <V453000> oh
17:36:17  <V453000> !password
17:36:17  <PublicServer> V453000: staled
17:36:28  <PublicServer> *** Game still paused (number of players)
17:36:28  <PublicServer> *** Game unpaused (number of players)
17:36:28  <PublicServer> <V453000> hi
17:36:30  <PublicServer> *** V453000 joined the game
17:36:38  <PublicServer> <dwarf> hi
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17:50:27  <PublicServer> *** mfb has joined company #1
17:57:51  <Sturmi> !password
17:57:51  <PublicServer> Sturmi: hunter
17:58:04  <PublicServer> *** Sturmi joined the game
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18:15:54  <PublicServer> *** Vinnie has joined company #1
18:16:02  <PublicServer> <Vinnie> hello ppl
18:16:05  <PublicServer> <mfb> wb
18:16:15  <PublicServer> *** dwarf has joined spectators
18:16:17  <PublicServer> <dwarf> hi
18:17:23  <PublicServer> *** dwarf has left the game (leaving)
18:17:55  <PublicServer> <Vinnie> the WB sign is removed, did dwarf place it?
18:18:06  <PublicServer> <mfb> no idea
18:20:30  <PublicServer> <mfb> oil needs a 3rd
18:20:36  <PublicServer> <mfb> + more goods trains
18:21:27  <PublicServer> <Vinnie> so pretty mutch a complte 3rd overhaul of MSH Lazy Slazy
18:21:39  <PublicServer> <mfb> that would be best
18:21:53  <Maraxus> !password
18:21:53  <PublicServer> Maraxus: opaque
18:22:07  <PublicServer> *** Maraxus joined the game
18:22:10  <PublicServer> <Maraxus> hi
18:22:20  <PublicServer> <mfb> hi
18:22:38  <PublicServer> <Vinnie> hello
18:27:16  <PublicServer> <Vinnie> pff, so hard to start
18:27:24  <PublicServer> <mfb> ?
18:27:34  <PublicServer> <Vinnie> adding a 3rd
18:27:40  <PublicServer> <mfb> ah
18:28:00  <PublicServer> <Vinnie> just like homework, only this should be fun
18:28:06  <PublicServer> <mfb> you could move the oil merger
18:28:36  <PublicServer> <mfb> or even use the space N
18:28:46  <PublicServer> <mfb> see signs
18:29:10  <PublicServer> <Vinnie> but we con do better, with smaller footprint
18:29:16  <PublicServer> <mfb> :D
18:29:16  <PublicServer> <Vinnie> can*
18:29:22  <PublicServer> <mfb> think about 4th...
18:29:40  <PublicServer> <Vinnie> if i did that i would not make a mess of SLH03
18:29:46  <PublicServer> <mfb> :D
18:30:21  <PublicServer> <mfb> it is easy to double train count there in the future
18:30:28  <PublicServer> <mfb> if that "helps" :D
18:31:06  <PublicServer> <mfb> I redirected wood trains N
18:31:12  <PublicServer> <mfb> that will make the whole thing quicker
18:31:48  <PublicServer> *** mfb has joined spectators
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18:47:14  <PublicServer> *** mfb has left the game (leaving)
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18:56:33  <PublicServer> *** Game paused (number of players)
18:56:56  <PublicServer> <Sturmi> vinnie could you get your "WB Riddle" solved?
18:56:58  *** dwarf has quit IRC
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19:00:52  <PublicServer> <Vinnie> no, noone claims the !WB sign but it has been removed in the last hour
19:01:12  <PublicServer> <Vinnie> If i can't get an answer tomorrow we will have a smurf genocide
19:01:18  <PublicServer> <Vinnie> all 103 left will die
19:02:49  <Sturmi> haha
19:03:18  <Sturmi> so we have some tasty smurf ragout for tommorrows dinner :D
19:03:51  <PublicServer> <Vinnie> i think blue tastes funny, so i will not participate in the dinner
19:04:09  *** Dom_ has quit IRC
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19:14:44  <Tray> !password
19:14:44  <PublicServer> Tray: fuzzes
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19:15:15  <PublicServer> *** Game still paused (number of players)
19:15:15  <PublicServer> *** Game unpaused (number of players)
19:15:18  <PublicServer> *** Tray joined the game
19:15:25  <PublicServer> <Tray> hi
19:34:34  <PublicServer> *** Sturmi has joined company #1
19:59:32  <Ammler> !help
19:59:32  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/IRC_Commands
20:03:30  *** Dom_ has joined #openttdcoop
20:04:01  <Dom_> !playercount
20:04:01  <PublicServer> Dom_: Number of players: 5 (2 spectators)
20:06:33  *** Dom_ has quit IRC
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21:27:50  <PublicServer> *** V453000 has left the game (leaving)
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21:40:29  <Dom_> !password
21:40:29  <PublicServer> Dom_: truism
21:40:44  <PublicServer> *** Game still paused (number of players)
21:40:47  <PublicServer> *** Dom joined the game
21:40:50  <PublicServer> <Dom> hi
21:44:14  <PublicServer> *** Dom has left the game (leaving)
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