Log for #openttdcoop on 21st November 2012:
Times are UTC Toggle Colours
00:05:02  <PublicServer> *** Sylf has left the game (leaving)
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01:09:48  <bootmii> !password
01:09:48  <PublicServer> bootmii: faints
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01:10:16  <PublicServer> *** Game still paused (number of players)
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01:10:44  <PublicServer> *** bootmii has changed his/her name to David
01:13:16  <PublicServer> *** David has changed his/her name to bootmii
01:14:00  <PublicServer> <bootmii> So are passengers part of our plan?
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01:14:58  <bootmii> !unpause
01:14:58  <PublicServer> bootmii: you must be channel op to use !unpause
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02:58:27  <bootmii> !password
02:58:27  <PublicServer> bootmii: faints
02:58:55  <PublicServer> *** Game still paused (number of players)
02:58:55  <PublicServer> *** bootmii joined the game
02:59:12  <PublicServer> <bootmii> I'm spectating. Would you please unpause?
03:00:34  <PublicServer> <bootmii> I'm a spectator. I'm not joining Sharky.
03:00:42  <PublicServer> <bootmii> Please unpause the game.
03:01:12  <PublicServer> *** bootmii has left the game (leaving)
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03:16:53  <Sylf> hm?
03:17:45  <Sylf> bootmii, the game will be paused until there are more than 2 players in the company
03:18:16  <Sylf> It takes 2 players minimum for coop to work
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04:07:53  <Hazzard> Hello
04:08:22  <Sylf> hi
04:12:08  <Hazzard> Hey
04:12:56  <Hazzard> More people should be like you; not dead
04:12:58  <Hazzard> Bye
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04:13:08  <Sylf> ....
04:13:11  <Sylf> weirdness
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05:11:15  <dwarf> !password
05:11:15  <PublicServer> dwarf: faints
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06:24:25  <dwarf> !password
06:24:25  <PublicServer> dwarf: faints
06:24:52  <PublicServer> *** Game still paused (number of players)
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07:53:33  <tycoondemon> !password
07:53:33  <PublicServer> tycoondemon: nuance
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11:53:16  <Tray> !password
11:53:16  <PublicServer> Tray: nuance
11:53:49  <PublicServer> *** Game still paused (number of players)
11:53:50  <PublicServer> *** Tray joined the game
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12:43:41  <Vinnie_nl> !playercount
12:43:41  <PublicServer> Vinnie_nl: Number of players: 1 (0 spectators)
12:43:57  <Vinnie_nl> !password
12:43:57  <PublicServer> Vinnie_nl: nuance
12:44:11  <PublicServer> *** Game still paused (number of players)
12:44:11  <PublicServer> *** Vinnie|Wierdo-Gamer joined the game
12:44:27  <PublicServer> *** Vinnie|Wierdo-Gamer has changed his/her name to Vinnie
12:44:35  <PublicServer> *** Vinnie has joined company #1
12:44:35  <PublicServer> *** Game unpaused (number of players)
12:44:47  <PublicServer> <Vinnie> Hello Tray
12:46:29  <PublicServer> <Tray> hi
12:56:20  <Dom_> !password
12:56:20  <PublicServer> Dom_: caging
12:56:47  <PublicServer> *** Dom joined the game
12:56:51  <PublicServer> <Dom> hello
12:56:54  <PublicServer> <Vinnie> Hello
12:57:45  <PublicServer> <Dom> sign !here
12:58:22  <PublicServer> <Vinnie> Allgreen test with wrong signal
12:58:30  <PublicServer> <Dom> yes
13:00:00  <PublicServer> <Vinnie> chaos begins
13:00:06  <PublicServer> <Dom> ?
13:00:20  <PublicServer> <Vinnie> MSH lumpy Bumby expansion
13:01:12  <tycoondemon> this seems to be an unusual network for openttdcoop
13:01:29  <Vinnie_nl> By the naming of hubs?
13:02:42  <tycoondemon> long trains, more chaotic looking junctions
13:03:06  <PublicServer> <Dom> you should have seen the semi chaos network with tl2 maglev xD
13:04:16  <PublicServer> <Vinnie> CL ^^
13:04:19  <PublicServer> <Vinnie> CL1
13:04:41  <PublicServer> <Dom> i think it was 2, but still it was fun :D
13:04:56  <PublicServer> <Vinnie> No i do CL1 inside a hub now
13:05:02  <PublicServer> <Dom> oh :D
13:05:08  <PublicServer> <Vinnie> But what game was that?
13:05:11  <PublicServer> <Vinnie> number
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13:05:33  <PublicServer> <Dom> i think 241
13:05:55  <PublicServer> <Dom> 243
13:05:57  <PublicServer> <Dom> #
13:06:38  <Vinnie_nl> Screenshot looks good
13:10:09  *** zwamkat has quit IRC
13:30:25  <PublicServer> <Vinnie> wow im getting better at this
13:31:07  <PublicServer> <Dom> :)
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13:46:00  <PublicServer> <Vinnie> lol, every platform at Oil goods pickup has a revesed pbs signal, so there all equal
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13:49:50  <PublicServer> <Vinnie> brb
13:50:00  <PublicServer> <Dom> k
13:54:18  <PublicServer> *** Vinnie has left the game (leaving)
13:54:20  <Vinnie_nl> !password
13:54:20  <PublicServer> Vinnie_nl: aspire
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13:56:24  <PublicServer> <Vinnie #1> oil seems to do to well
13:56:28  <PublicServer> <Dom> yes
13:56:42  <PublicServer> <Dom> i thought we could try to max out the factory?
13:56:48  <PublicServer> <Vinnie #1> and still 22 milion liters waiting at SLH 03
13:57:02  <PublicServer> <Dom> 9 mill at slh 04
13:57:32  <PublicServer> <Vinnie #1> so possibly lay 6 tracks there?
13:57:54  <PublicServer> <Dom> and better balancing
13:58:28  <PublicServer> <Vinnie #1> but that should mean the lake will die
13:58:59  <PublicServer> <Dom> some parts yes
13:59:33  <PublicServer> <Dom> if we don't wan to kill so much lake we could connect the drop exit directly into the msh
13:59:39  <PublicServer> <Dom> sign !here
14:01:27  <PublicServer> <Dom> the entry would almost stay the same
14:01:34  <PublicServer> <Vinnie #1> I can kill a diamond mine
14:01:52  <PublicServer> <Dom> ?
14:02:34  <PublicServer> <Dom> :( poor diamonds..
14:02:40  <PublicServer> <Dom> they also have feelings :D
14:02:54  <PublicServer> <Vinnie #1> its only carbon
14:03:20  <PublicServer> <Dom> true but still worth some money
14:06:53  <PublicServer> <Vinnie #1> where did the jams go, with 4th added there not fully used
14:07:07  <PublicServer> <Dom> waves
14:08:17  <PublicServer> <Vinnie #1> Ahh that overflow
14:13:37  <PublicServer> <Vinnie #1> I think its that simple
14:13:48  <PublicServer> <Dom> what?
14:13:58  <PublicServer> <Vinnie #1> overflow
14:14:00  <PublicServer> <Vinnie #1> for oil
14:14:06  <PublicServer> <Dom> pf trap yes
14:14:28  <PublicServer> <Dom> time will show
14:14:50  <PublicServer> <Vinnie #1> or train 117
14:16:33  <PublicServer> <Vinnie #1> But we do have a artic game where oil is bigger then wood
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14:25:56  <PublicServer> <Vinnie #1> tl3 9 tile prio
14:26:08  <PublicServer> <Vinnie #1> how does that jam :P
14:26:15  <PublicServer> <Dom> where?
14:26:29  <PublicServer> <Vinnie #1> SLH08 feeder
14:26:59  <PublicServer> <Dom> xD
14:27:25  <PublicServer> <Vinnie #1> watch this hack
14:28:11  <PublicServer> <Dom> :)
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14:36:16  <PublicServer> <Vinnie #1> Interesting, to pickup all oil goods you need to have 3 trains loading at the same time
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14:36:38  <PublicServer> <Dom> xD
14:38:36  <PublicServer> <Vinnie #1> but i am doing something wrong because i think you can do that with 8 platforms
14:41:18  <PublicServer> <Vinnie #1> if your interested i am going to talk some shit to calculate that
14:42:17  <PublicServer> <Vinnie #1> Production / trainload is 15k / 560  = 26 trainloads a month
14:42:35  <PublicServer> <Vinnie #1> avarage days before a track clears 10 days
14:43:05  <PublicServer> <Vinnie #1> we need 10 days * 26 trainloads= 260 days a month to ship all
14:43:32  <PublicServer> <Vinnie #1> 260 days needed / 30available  = 8 platforms
14:43:46  <PublicServer> <Vinnie #1> but that is so few, so what am i doing wrong
14:56:33  <PublicServer> *** Vinnie #1 has joined spectators
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15:17:36  <Ammler> @calc (12096/560*4)
15:17:36  <Webster> Ammler: 86.4
15:17:39  <Ammler> Vinnie_nl: ^
15:17:44  <Ammler> (space)
15:22:37  <Webster> 1 new tweet(s): openttdcoop add DevZone system upgrade on Friday morning ^AM, 1 minute ago via SupyTweet. (271272058829291520)
15:24:37  <Webster> 1 new tweet(s): openttdcoop DevZone system upgrade on Friday morning ^AM, 1 minute ago via SupyTweet. (271272592789356544)
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15:45:18  <Hazzard> Hello
15:45:22  <Hazzard> !dl win32
15:45:22  <PublicServer> Hazzard:
15:45:26  <PublicServer> <Vinnie> Hi
15:46:18  <Hazzard> !password
15:46:18  <PublicServer> Hazzard: shucks
15:46:49  <PublicServer> <Vinnie> Dom: still  here?
15:47:03  <PublicServer> <Dom> yes
15:47:10  <PublicServer> <Dom> but im going in 5 mins
15:47:24  <PublicServer> <Vinnie> do you think Coew and paper drop has enough platforms if i add 4th?
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15:47:54  <PublicServer> <Dom> + 2 platforms should be enough
15:48:17  <Hazzard> Can someone give me the direct link to the openttdcoop grf pack?
15:48:27  <Vinnie_nl> !grf
15:48:27  <PublicServer> Vinnie_nl:
15:48:48  <Vinnie_nl>
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15:49:22  <Hazzard> Ugh, this computer doesn't seem to like
15:49:50  <Vinnie_nl> Maybe its blocked in China
15:50:08  <Hazzard> I'm not in China anymore though
15:53:05  <Hazzard> !password
15:53:05  <PublicServer> Hazzard: broach
15:53:23  <PublicServer> *** Hazzard joined the game
15:53:34  <PublicServer> <Hazzard> Hey guys
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15:54:06  <PublicServer> <Vinnie> welcome to more madness
15:55:36  <PublicServer> <Hazzard> Feeders?
15:55:42  <PublicServer> <Dom> gtgo
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15:55:44  <PublicServer> <Dom> bb
15:55:51  <PublicServer> <Vinnie> cya\
15:55:54  <PublicServer> *** Dom has left the game (leaving)
16:17:53  <PublicServer> <Hazzard> It seems like a lot of the trains going to SL09 organic central are getting their wheat and livestock from the wrong place
16:18:11  <PublicServer> <Hazzard> both have a 0% rating
16:18:53  <PublicServer> <Vinnie> maybe it has to do with the 7000 cargo waiting
16:19:11  <PublicServer> <Vinnie> because SLH03 oil also has a low rating and lots of resources
16:20:10  <PublicServer> <Hazzard> All of the trains that are supposed to get livestock from SL09 OC are getting it from Kustavi Valley, it seems
16:21:46  <PublicServer> <Hazzard> Which doesn't make any sense
16:21:56  <PublicServer> <Hazzard> The station is too small
16:22:22  <PublicServer> <Vinnie> but that farm produces most
16:22:28  <PublicServer> <Hazzard> Ah
16:22:34  <PublicServer> <Hazzard> yes
16:22:34  <PublicServer> <Vinnie> and is closest to the transfer
16:22:40  <PublicServer> <Hazzard> I see, feeders
16:22:58  <PublicServer> <Vinnie> which makes me suspect that if a train loads from multiple sources it takes the one from the furthest away first
16:23:00  <PublicServer> <Vinnie> more value
16:26:20  <PublicServer> <Vinnie> now i got an interesting question, does a 9 tile train load/unload at the same speed as a 3 tile train? Same engines and wagons, just longer
16:27:02  <PublicServer> <Hazzard> It would make sense if it did...but does it?
16:27:16  <PublicServer> <Hazzard> I dunno
16:27:31  <PublicServer> <Vinnie> im figuring out a test setup
16:27:53  <PublicServer> <Vinnie> but have no clue how you can make a 3 tile train and a 9 tile train start loading at a same time
16:28:48  <PublicServer> <Vinnie> ahh yes i got an idea
16:29:14  <PublicServer> <Hazzard> you could do it like !this
16:29:52  <PublicServer> <Vinnie> the 3 tile train will stop earlier at the station
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16:30:19  <PublicServer> <Vinnie> ehm
16:30:25  <PublicServer> <Hazzard> I think there is some way to set what end of the platform they stop at
16:30:40  <PublicServer> <Vinnie> then the 3 tile train will break later
16:31:02  <PublicServer> <Hazzard> Will it?
16:31:24  <PublicServer> <Vinnie> I think it does
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16:31:58  <PublicServer> <Hazzard> at the end of the order to load it says either [middle], [far end] or [near end]
16:34:18  <PublicServer> <Vinnie> oke near oil
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16:35:32  <PublicServer> <Vinnie> interesting
16:38:15  <PublicServer> <Vinnie> now to make it complex
16:38:27  <PublicServer> <Vinnie> a longer train unloads and loads as fast as a short train
16:38:59  <PublicServer> <Vinnie> Longer trains are more efficient on a mainline since it will use more tiles of it
16:39:21  <PublicServer> <Vinnie> In a platform it has a drawback of time it needs to clear the platform again
16:39:48  <PublicServer> <Vinnie> Now there must be a way to find the optimum solution between those two settings
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16:43:03  <PublicServer> <Hazzard> Infinitely many tl 0 trains
16:43:25  <PublicServer> <Vinnie> or ships
16:43:36  <PublicServer> <Hazzard> Yes!
16:44:30  <Sylf> f no >_<
16:44:52  <PublicServer> <Vinnie> you can also stack RV's under the right settings
16:44:58  <PublicServer> <Vinnie> so not ships then
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16:47:40  <PublicServer> <Hazzard> Right settings?
16:47:52  <PublicServer> <Hazzard> Conditions or actual game settings?
16:48:15  <PublicServer> <Vinnie> something in advanced settings is named quantum effects
16:48:18  <PublicServer> <Vinnie> that one
16:49:39  <PublicServer> <Vinnie> Vehicles -> Pathfinding -> 4th one Queing for RV
16:50:22  <PublicServer> <Hazzard> Hmm
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16:50:30  <PublicServer> <Hazzard> New menus, I see
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16:54:05  <Sturmi> !password
16:54:05  <PublicServer> Sturmi: spongy
16:54:31  <PublicServer> *** Sturmi joined the game
16:54:35  <PublicServer> <Sturmi> hey
16:54:41  <PublicServer> <Hazzard> Hello
16:54:43  <PublicServer> <Vinnie> hello
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17:00:00  <Vinnie_nl> @calc(415*1,6)
17:00:26  <Vinnie_nl> @calc (415*1,6)
17:00:37  <Vinnie_nl> @calc (415*16/10)
17:00:37  <Webster> Vinnie_nl: 664
17:00:58  <PublicServer> <Vinnie> wow this is a good number :)
17:00:59  <V> wtf are you doing? :d
17:01:10  <PublicServer> <Sturmi> math homeworks
17:01:22  <PublicServer> <Vinnie> No this is the start of me going insane
17:01:27  <Hazzard> Nice
17:01:35  <Hazzard> @help
17:01:35  <Webster> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
17:01:41  <PublicServer> <Vinnie> a tile is 664 km long
17:01:53  <V> #openttdcoop.bots if you need to spam webster or something
17:01:57  <Hazzard> That seems a bit long
17:02:01  <Vinnie_nl> didnt work earlier
17:02:15  *** valhallasw has quit IRC
17:02:15  <Vinnie_nl> i try again
17:04:05  <PublicServer> <Vinnie> V can i expand your SLH MEOW?
17:04:39  <V> !password
17:04:39  <PublicServer> V: likest
17:04:53  <PublicServer> *** V453000 joined the game
17:05:04  <PublicServer> <V453000> ofc
17:05:12  <PublicServer> <Vinnie> ty
17:05:15  <PublicServer> *** Dom joined the game
17:05:18  <PublicServer> <Dom> hello
17:05:21  <PublicServer> <Vinnie> hello
17:05:27  <PublicServer> <V453000> hy
17:08:17  <PublicServer> <Dom> :(
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17:08:31  <PublicServer> <Vinnie> ?
17:08:41  <PublicServer> <Dom> to many vehicles in the game
17:08:51  <PublicServer> <Hazzard> Always too many
17:09:09  <PublicServer> *** Vinnie has joined spectators
17:09:09  <PublicServer> <Dom> never
17:09:11  <PublicServer> <Vinnie> brb
17:10:38  <PublicServer> <Sturmi> whats up with train 833?
17:11:08  <PublicServer> <Hazzard> Lol
17:17:04  <PublicServer> <Hazzard> ooooooooo
17:17:14  <PublicServer> <Dom> and it starts again -.-
17:22:30  <PublicServer> <Hazzard> How's the progress on SLH MEOW?
17:22:44  <PublicServer> <Sturmi> wip
17:23:19  <PublicServer> <Sturmi> (work is paused) :)
17:23:33  <PublicServer> <Hazzard> hah
17:23:39  <PublicServer> <Hazzard> I get it!
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17:33:21  <dwarf> !password
17:33:21  <PublicServer> dwarf: sleazy
17:33:30  <Hazzard> Hey
17:33:37  <PublicServer> <Sturmi> wtf
17:33:44  <PublicServer> <Sturmi> oil trains confused again
17:33:51  <dwarf> !password
17:33:51  <PublicServer> dwarf: ampere
17:33:55  <PublicServer> <Hazzard> lol
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17:34:07  <PublicServer> <Sturmi> this time at slh meow
17:34:07  <PublicServer> *** dwarf joined the game
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17:34:24  <PublicServer> <Hazzard> Actually, there is another confused train at Free BBQ
17:34:50  <PublicServer> <Hazzard> 90* turns need to be disabled
17:35:04  <PublicServer> <Sturmi> by default
17:35:11  <PublicServer> <Vinnie> ask an admin for !setdef
17:35:29  <PublicServer> <Hazzard> Yo V453000
17:35:55  <PublicServer> <Hazzard> Hmm
17:35:59  <PublicServer> <Hazzard> It's already off though
17:36:57  <PublicServer> <Sturmi> and another full oil train into the sideline...
17:37:01  <PublicServer> <V453000> the 90deg thing happened again?
17:37:03  <PublicServer> <Hazzard> ?
17:37:11  <PublicServer> <Hazzard> I think so
17:37:22  <PublicServer> <Hazzard> At the circle overflow whatever thing
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17:39:29  <BenJTotterdell> !password
17:39:29  <PublicServer> BenJTotterdell: ampere
17:39:53  <PublicServer> *** BenTotterdell joined the game
17:40:53  <PublicServer> <Sturmi> Hazzard: your change made trains  from inner ML switch into sideline when they could not go straight
17:41:32  <PublicServer> <Hazzard> It shouldn't do that with the PBS
17:41:54  <PublicServer> <Sturmi> it does when there are twoway signals behind the pbs
17:42:08  <PublicServer> <Hazzard> Yes
17:42:35  <PublicServer> <Hazzard> I think it would be worth removing the 2-way signals
17:42:38  <PublicServer> <Hazzard> It's not a big deal anyway
17:42:52  <PublicServer> <Sturmi> will be obsolete soon
17:42:58  <PublicServer> <Vinnie> sometimes a train stops without those two-ways
17:43:00  <PublicServer> <Sturmi> as soon as vinnie is done
17:43:38  <PublicServer> *** dwarf has left the game (leaving)
17:44:39  <PublicServer> <Hazzard> So there will be 3 tracks out of BBH01?
17:44:49  <PublicServer> <Vinnie> that is how i left it
17:44:51  <PublicServer> <Sturmi> there are already
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17:45:08  <iTKerry> !password
17:45:08  <PublicServer> iTKerry: ampere
17:45:10  <PublicServer> <Sturmi> they merge at that pbs merger
17:45:35  <PublicServer> <BenTotterdell> moved stuff around, moved stuff back :P lol
17:45:38  <PublicServer> *** iTKerry|RV-Gamer joined the game
17:45:45  <PublicServer> <Hazzard> :/
17:46:01  <PublicServer> <BenTotterdell> its happened to me many times, dw
17:46:35  <PublicServer> <Hazzard> Yeah
17:46:49  <PublicServer> <Hazzard> This isn't the first time I've been new at ottdc
17:47:41  <PublicServer> <BenTotterdell> hmm
17:50:01  <PublicServer> <Vinnie> ty
17:50:07  <PublicServer> <Sturmi> yw
17:50:25  <PublicServer> <iTKerry|RV-Gamer> hello guys
17:50:28  <PublicServer> <BenTotterdell> hi
17:50:32  <PublicServer> <Sturmi> looks like done
17:50:36  <PublicServer> <Sturmi> hi
17:50:50  <PublicServer> <Hazzard> So, Strumi, have I met you before?
17:50:56  <PublicServer> <iTKerry|RV-Gamer> this map is done?
17:51:10  <PublicServer> <Sturmi> possible if you participated in psg200 and 201
17:51:41  <PublicServer> <Hazzard> I first joined in the 230's I believe
17:51:51  <PublicServer> <Hazzard> The wiki doesn't seem to be working
17:51:55  <PublicServer> <Hazzard> probably in the 220s actually
17:53:11  <PublicServer> <Hazzard> Furball will be fun to upgrade
17:54:07  *** dwarf has quit IRC
17:55:35  <PublicServer> <BenTotterdell> another one of V's hubs I just can't understand
17:55:54  <PublicServer> <Sturmi> never try to understand a mad man :D
17:56:37  <PublicServer> <Sturmi> but it looks just great
17:57:16  <PublicServer> <BenTotterdell> oh yes, it looks amazing
17:57:35  <PublicServer> <Vinnie> did someone already asked him if we can change it?
17:57:46  <PublicServer> <Sturmi> nope
17:57:52  <PublicServer> <Vinnie> I mean upgrade :)
17:58:32  <BenJTotterdell> best do that really, he gets protective
17:58:44  <PublicServer> <Sturmi> and i dont remember he gave a general permission to mess with it
17:59:14  <PublicServer> <Vinnie> do random trees
17:59:16  <PublicServer> <Vinnie> this is ugly
17:59:18  <PublicServer> <BenTotterdell> why?
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17:59:28  <PublicServer> <BenTotterdell> do trees?
17:59:30  <PublicServer> <Sturmi> looks better than naked
17:59:40  <PublicServer> <BenTotterdell> i never see trees anyways
17:59:42  <Sander> !download
17:59:42  <PublicServer> Sander: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:59:42  <PublicServer> Sander:
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18:01:55  <PublicServer> <Vinnie> only 4 extra lines inside
18:03:04  <Vinnie_nl> V / V453000, can I also expand BBH furball or do you wish to do that yourself?
18:03:45  <V> id prefer to do it
18:03:53  <Vinnie_nl> oke
18:09:08  <V> NUTS sacrifices are to be mad first though
18:09:14  <V> made*
18:09:30  <Hazzard> sacrifices?
18:10:06  <V> preparing new Holy Shit Value train class
18:10:46  <PublicServer> <Vinnie> cheaty train with huge HP and speed?
18:11:49  <V> I dont even know what the stats are going to be actually
18:12:25  <PublicServer> *** iTKerry|RV-Gamer has left the game (general timeout)
18:12:25  <PublicServer> *** iTKerry|RV-Gamer has left the game (connection lost)
18:12:33  <PublicServer> <Vinnie> oh this merger is more complex
18:13:03  <PublicServer> <Hazzard> Which one?
18:13:09  <PublicServer> <Vinnie> BBH043
18:13:11  <PublicServer> <Vinnie> 03
18:13:26  *** mfb- has joined #openttdcoop
18:13:26  *** ChanServ sets mode: +o mfb-
18:13:31  <mfb-> hi
18:13:41  <PublicServer> <Vinnie> Hello
18:13:43  <iTKerry> !password
18:13:43  <PublicServer> iTKerry: juiced
18:14:05  <PublicServer> *** iTKerry|RV-Gamer joined the game
18:14:12  <PublicServer> <Hazzard> Hello
18:14:22  <PublicServer> <Vinnie> that merger to oil drop is still a bit buggy
18:14:28  <PublicServer> <iTKerry|RV-Gamer> hi ^^
18:14:34  <PublicServer> <Vinnie> Hello
18:18:12  <PublicServer> <Hazzard> A to B?
18:18:18  <PublicServer> <Hazzard> not B to A?
18:18:20  <PublicServer> <Hazzard> :P
18:18:24  <PublicServer> <Vinnie> doesnt matter
18:18:32  <PublicServer> <Vinnie> just place the signals right
18:18:44  <PublicServer> <Sturmi> trains have to drive backwards on that bit
18:18:54  <PublicServer> <iTKerry|RV-Gamer> where u bild now?
18:19:16  <PublicServer> <Vinnie> BBH03
18:19:23  <PublicServer> <iTKerry|RV-Gamer> tnx
18:20:02  <PublicServer> <BenTotterdell> well if u have any suggestions on how to fix slazy lazy to oil merge be my guest
18:20:20  <PublicServer> <Hazzard> Where is that called?
18:20:22  <PublicServer> <Vinnie> No i just tried something with prio's
18:20:36  <PublicServer> <Hazzard> ah
18:20:38  <PublicServer> <Vinnie> But i don't know if that fixed everything?
18:20:57  <PublicServer> <Sturmi> no, it didnt.
18:21:12  <PublicServer> <Sturmi> try to cleanup your waiting bays... some are way too long
18:21:38  <PublicServer> <iTKerry|RV-Gamer> guys, when this game is end? :D
18:21:45  <PublicServer> <Sturmi> when its done
18:22:03  <PublicServer> <Hazzard> Too long
18:22:25  <PublicServer> <Vinnie> Anyone wanna keep that story?
18:23:46  <mfb-> BenJTotterdell: all to all might help
18:24:55  <PublicServer> <Vinnie> i think i made a big error
18:25:09  <PublicServer> <Sturmi> by removing the sins?
18:25:09  <Dom_>
18:25:09  <Webster> Title: Spare Ribs - Polkaholix, Length: 4m 15s, Views: 53621, Likes: 178
18:25:14  <Dom_> i like spare ribs :D
18:25:24  <PublicServer> <Sturmi> yea dom, that song is great
18:25:42  <PublicServer> <Vinnie> My error is to make a 3 + 3 Merge when i wanted a 2 + 3 merge
18:25:46  <V> what the ass is that Dom
18:26:02  <PublicServer> <Dom> V don't you like spare ribs? :D
18:26:33  <PublicServer> <Sturmi> did you ever see polkaholix live?
18:27:04  <V> I think that is something like asking "have you drank arsen yet" ?
18:27:31  <PublicServer> <Hazzard> arsen?
18:27:44  <V> substitute with any poison of choice
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18:29:07  <PublicServer> <Vinnie> your going ahead of yourself
18:29:13  <PublicServer> <Vinnie> it still needs the split South
18:29:21  <PublicServer> <Sturmi> just making room for a third
18:29:40  <PublicServer> <Dom> Sturmi:  no i havent  i was just searching for a song on spare ribs and found that didnt know the band before
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18:29:54  <PublicServer> <Sturmi> was fun :D
18:31:53  <PublicServer> <Dom> gtgo
18:31:55  <PublicServer> <Dom> bb
18:31:57  <PublicServer> <Vinnie> cu
18:32:03  <PublicServer> *** Dom has left the game (leaving)
18:32:07  <PublicServer> <Sturmi> you were right vin, that was kinda stupid
18:32:09  <PublicServer> <Sturmi> cu
18:32:29  <PublicServer> <Vinnie> now its like 2 lines right?
18:33:04  <PublicServer> <Sturmi> i should not build after work :D
18:34:15  <mfb-> and not at work either
18:34:22  <PublicServer> <Vinnie> why not?
18:34:28  <PublicServer> <Hazzard> Lol
18:35:00  <PublicServer> <Vinnie> bank is in the way
18:35:41  <mfb-> it would be "work", not work
18:37:44  <PublicServer> <Vinnie> so nowfurball has all connections ready
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18:39:04  <PublicServer> *** BenTotterdell has left the game (leaving)
18:39:36  <PublicServer> <Vinnie> other join for the person who did that at  BBH03
18:39:42  *** BenJTotterdell has quit IRC
18:42:18  <PublicServer> <Hazzard> Have oil wells been buffed?
18:42:33  <mfb-> in which way?
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18:44:59  <PublicServer> <Hazzard> They produce a reasonable amount of oil and don't die?
18:45:53  <PublicServer> <Vinnie> yeah interesting, also no station names from nearby industries to fix that
18:46:57  <V> think about it a bit more Vinnie :)
18:54:52  <PublicServer> <Vinnie> thats a good placed power plant
18:55:10  <PublicServer> <Sturmi> inside bbh03?
18:55:16  <PublicServer> <Vinnie> yeah
18:55:23  <PublicServer> <Sturmi>  it die :p
18:55:29  <PublicServer> <Vinnie> are you still working there?
18:55:31  <PublicServer> <Sturmi> *let it die
18:55:34  <PublicServer> <Vinnie> Power plants never die
18:55:44  <PublicServer> <Sturmi> i know
18:56:02  <PublicServer> <Sturmi> magic dozer pls
18:56:08  <PublicServer> <Vinnie> we can however build a cold fusion reactor and make the power plant obsolite
18:57:04  <PublicServer> <Sturmi> however, doing that merge would be way over my current brain capacity
18:57:59  <PublicServer> <Vinnie> that waiting bay is only 5 tiles short
18:58:10  <PublicServer> <Hazzard> Where?
18:58:36  <PublicServer> <Vinnie> BBH03
18:58:44  <PublicServer> <Vinnie> :P
18:58:58  <PublicServer> <Vinnie> i haven't killed a smurf in two days
18:59:01  <PublicServer> <Vinnie> doing good
18:59:20  <PublicServer> <Hazzard> okay
18:59:57  <PublicServer> <Vinnie> but there is a bigger problem in that merge
19:00:26  <PublicServer> <Sturmi> evil powerplant
19:02:48  <PublicServer> <Hazzard> Ok
19:03:03  <PublicServer> <Hazzard> I've forget where that waiting bay was anyway
19:03:13  <PublicServer> <Vinnie> i made it hard for you
19:03:15  <PublicServer> <Vinnie> :P
19:03:25  <PublicServer> <Vinnie> the game not that other thing
19:03:53  <PublicServer> <Hazzard> Smurf killing?
19:04:35  <PublicServer> <Hazzard> I gtg
19:04:41  <PublicServer> <Vinnie> oke cu
19:04:52  <PublicServer> *** Hazzard has left the game (leaving)
19:07:34  <PublicServer> <Vinnie> thats one :)
19:11:59  <PublicServer> <Vinnie> oh that might not work
19:15:19  <PublicServer> <Sturmi> nice
19:17:43  *** Hazzard has quit IRC
19:17:49  <PublicServer> <Vinnie> nice work
19:17:52  <PublicServer> <Sturmi> well done
19:18:00  <PublicServer> <Vinnie> you did the start
19:18:34  <PublicServer> <Sturmi> you did the confusing stuff :D
19:18:42  <PublicServer> <Vinnie> was that confusing?
19:19:13  <PublicServer> <Sturmi> merges for 3 or more lines always confuse me
19:20:32  <PublicServer> <Vinnie> trick is to just build stuff
19:20:38  <PublicServer> <Vinnie> then you will learn most
19:21:21  <PublicServer> <Sturmi> sure, thats how i did it at the cowdrop msh
19:21:57  <PublicServer> <Vinnie> yeah that was a nice start :)
19:22:03  <PublicServer> <Vinnie> but hard to find back :P
19:22:17  <PublicServer> <Vinnie> atleast to the North
19:22:51  <PublicServer> <Vinnie> want to connect that 4th there?
19:23:29  <PublicServer> <Sturmi> not today
19:24:39  <PublicServer> <Sturmi> omg my computer is doin funny things...
19:24:49  <PublicServer> <Sturmi> got about 3fps
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19:27:50  <V> with a game from 1994? unthinkable
19:29:02  <PublicServer> <Sturmi> you had 1200 trains in original ttd?
19:29:16  <PublicServer> <Vinnie> V, can we have a higher trainlimit please?
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19:31:52  <V> !info
19:31:53  <PublicServer> V: #:1(Orange) Company Name: 'Sharkey & Co.'  Year Founded: 2100  Money: 14081502935  Loan: 0  Value: 14086304471  (T:1278, R:0, P:0, S:0) unprotected
19:31:59  <V> !rcon set max_trains
19:31:59  <PublicServer> V: you are not allowed to use !rcon
19:32:08  <V> ah im not identified
19:33:55  <V> and nickserv is fucking stubborn, so no :)
19:34:09  <PublicServer> <Vinnie> Ty for trying
19:34:32  <V> I will increase it when bnc is back up
19:34:41  <PublicServer> <iTKerry|RV-Gamer> guys
19:34:43  <PublicServer> <Vinnie> BNC?
19:34:49  <PublicServer> <iTKerry|RV-Gamer> look at SLH 04
19:35:03  <PublicServer> *** iTKerry|RV-Gamer has joined company #1
19:35:15  <V> @whoami
19:35:15  <Webster> V: V453000
19:35:17  <V> @op
19:35:17  *** Webster sets mode: +o V
19:35:25  <V> !rcon set max_trains 1333
19:35:27  <V> there
19:35:32  <PublicServer> <Vinnie> ty
19:35:43  * V slaps V453000
19:35:53  <PublicServer> <Vinnie> nice sign response there
19:36:09  <PublicServer> <Sturmi> :D
19:36:11  <V> something about useless penises?
19:36:51  <PublicServer> <iTKerry|RV-Gamer> but
19:36:53  <PublicServer> <Vinnie> i will try to fit that remark in a sign somewhere in this map
19:37:00  <PublicServer> <iTKerry|RV-Gamer> rly this ML is useful
19:37:22  <PublicServer> <Vinnie> Yeah if we break one hub in perticular
19:37:45  <PublicServer> <Vinnie> but we don't know wich one, the network will use this route
19:38:09  <PublicServer> <Sturmi> that ML was very populated before dwarf changed the merge at bbh07
19:38:31  <PublicServer> <Vinnie> so was there a missing connection that made this the only route?
19:38:41  <PublicServer> <Sturmi> not really
19:39:13  <PublicServer> <Vinnie> like traom 695
19:39:19  <PublicServer> <Sturmi> that route was kinda jammed, dwarf changed the hub and suddenly the north route exploded
19:39:21  <PublicServer> <Vinnie> train* its lost in furball
19:41:07  <PublicServer> <Vinnie> found that problem
19:41:29  <PublicServer> <Sturmi> which?
19:41:43  <PublicServer> <Vinnie> one reversed signal in SLH03
19:41:51  <PublicServer> <Vinnie> the exit was not visible
19:42:45  <PublicServer> <Vinnie> but about that mainline
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19:43:06  <BenJTotterdell> !password
19:43:06  <PublicServer> BenJTotterdell: upshot
19:43:07  <PublicServer> <Vinnie> that is not usable unless traffic comes from BBH02
19:43:13  <PublicServer> <Vinnie> rest is all faster
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19:50:59  <V> can you please make an universal depot and build 3 pax wagons, one rail, mono and one maglev?
19:51:06  <V> without attaching a train to it
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19:51:37  <PublicServer> <Vinnie> Express or local?
19:51:53  <V> wagons dont divide in ice/local :)
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19:52:10  <PublicServer> <Sturmi> done
19:52:12  <PublicServer> <Vinnie> and then?
19:52:23  <V> do they all look the same?
19:52:27  <PublicServer> <Sturmi> yes
19:52:27  <PublicServer> <Vinnie> Yes
19:52:32  <V> good thanks
19:52:38  <V> fixed in next version :)
19:52:46  <PublicServer> <Vinnie> More wheels :)
19:54:49  <PublicServer> <Vinnie> did we lose 2 trains?
19:56:29  <Sturmi> i thik they crashed during MEOW upgrade
19:56:59  <PublicServer> <Vinnie> cant remember that :)
19:57:43  <PublicServer> *** BenTotterdell has left the game (leaving)
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20:01:15  <PublicServer> <Vinnie> shall we add a SLH so that that ML will be used?
20:01:57  <PublicServer> <Vinnie> or connect wood at SLH04
20:07:15  <PublicServer> *** Vinnie has joined spectators
20:07:21  <mfb-> wood at SLH05 would give interesting traffic
20:08:09  <PublicServer> *** Sturmi has joined spectators
20:08:09  <PublicServer> *** Game paused (number of players)
20:09:29  <PublicServer> *** Vinnie has left the game (connection lost)
20:10:34  <Vinnie_nl> i think it will also use the North Mainline
20:10:58  <Vinnie_nl> since the unussed line is longer to the wooddrop
20:15:54  <PublicServer> *** iTKerry|RV-Gamer has left the game (leaving)
20:26:36  <PublicServer> *** Game still paused (number of players)
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21:43:02  <PublicServer> <mfb> wtf... the whole map is full with CL1-curves (which is fine)
21:43:17  <PublicServer> <Sturmi> cl1 is enough
21:43:23  <PublicServer> <mfb> and we have one single "cl?"-sign
21:43:27  <PublicServer> <mfb> yeah
21:44:01  <PublicServer> <mfb> just wondered why we had this single sign
21:44:32  <PublicServer> <Sturmi> maybe someone wondered about short cl? :)
21:44:42  <PublicServer> <mfb> but just that one, not the 1000 others?
21:45:04  <PublicServer> <Sturmi> who knows
21:45:28  <PublicServer> <mfb> I have at least 9 of them in my hub
21:45:34  <PublicServer> <mfb> (the hub where the sign was)
21:45:42  <PublicServer> <Sturmi> we even have some cl0
21:45:46  *** V was kicked by V453000 (bitch)
21:45:49  <PublicServer> <mfb> ah, 10
21:45:55  <PublicServer> <mfb> what is CL0?
21:46:01  <PublicServer> <Sturmi> 90deg turn
21:46:01  <PublicServer> <mfb> 90°-turn?
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21:46:07  <PublicServer> <mfb> that does not work :p
21:46:17  <PublicServer> <Sturmi> somehow it is activated
21:46:37  <V453000> people found a way how to reproduce the 90deg again? :)
21:46:44  <PublicServer> <mfb> where?
21:47:04  <PublicServer> <mfb> "forbid trains and ships from making 90° turns" = on
21:47:10  <PublicServer> <Sturmi> for example in the overflows of Free BBQ
21:47:24  <PublicServer> <Sturmi> i disconnected them for that reason
21:47:30  <PublicServer> <mfb> ??
21:47:40  <PublicServer> <mfb> they don't even see that thing
21:47:50  <PublicServer> <mfb> ah
21:48:00  <PublicServer> <mfb> remove the arrow
21:48:12  <PublicServer> <mfb> they make 90°-turns with the arrow? interesting
21:48:16  <PublicServer> <mfb> reproducible?
21:48:38  <PublicServer> <Sturmi> it wasnt the arrow
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21:49:24  <PublicServer> <Sturmi> a train had stopped in the loop and while i resolved it the train suddenly went back via 90deg turn
21:49:29  <V453000> if you can reproduce it, it would be worth a bug report
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21:49:48  <PublicServer> *** Game unpaused (number of players)
21:49:58  <mfb-> ah, so you changed tracks
21:50:42  <PublicServer> <Sturmi> i reversed the train, it went back to first loop
21:51:29  <PublicServer> <mfb> why did you reverse the train :p
21:51:51  <PublicServer> <Sturmi> to provoke the fail behaviour :D
21:51:51  <PublicServer> <mfb> works fine for now
21:52:39  <PublicServer> <Sturmi> we need to wait till a train stops in the loop
21:52:53  <PublicServer> <mfb> why should it stoß?
21:52:55  <PublicServer> <mfb> *stop
21:52:57  <PublicServer> <Sturmi> some did
21:53:12  <PublicServer> <Sturmi> they left the loop while thir own end was on the X
21:53:38  <PublicServer> <Sturmi> and they stopped before crashing into themselvel
21:54:17  <PublicServer> <Sturmi> game is running slow again :/
21:55:01  <PublicServer> <Sturmi> see it?
21:55:18  <PublicServer> <mfb> hmm
21:55:21  <PublicServer> <mfb> it can continue
21:55:35  <PublicServer> <Sturmi> it didnt
21:55:41  <PublicServer> <mfb> which is strange
21:55:55  <PublicServer> <Sturmi> first of the two bugs
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21:57:17  <PublicServer> <Sturmi> ok lets try a repro
21:58:29  <PublicServer> <Sturmi> this time not :/
21:59:31  <PublicServer> <mfb> ah
21:59:45  <PublicServer> <Sturmi> ah it turned
21:59:52  <PublicServer> <mfb> no that was me
22:00:18  <PublicServer> <Sturmi> nono, when it stopped, the loco was turned towards the entry
22:00:49  <PublicServer> <mfb> when I reversed it, it was really reversed
22:00:52  <PublicServer> <Sturmi> turning 90deg seemed to be better than eol
22:00:58  <PublicServer> <mfb> ah
22:01:02  <PublicServer> <mfb> ok I see
22:01:04  <PublicServer> <Sturmi> before you reversed it
22:01:31  <PublicServer> <mfb> well the other twoway is red, too
22:02:40  *** Mark has quit IRC
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22:03:54  <PublicServer> <mfb> strange
22:04:52  <PublicServer> <mfb> ah there
22:05:06  <PublicServer> <Sturmi> even weirder
22:05:08  <PublicServer> <mfb> if the signal gets green while the train is in the first loop, it blocks
22:05:18  <PublicServer> <Sturmi> it turned towards the eol
22:05:53  <PublicServer> <mfb> in other words: I can reproduce it
22:05:59  <PublicServer> <Sturmi> yep
22:06:25  <PublicServer> <mfb> V: there?
22:06:43  <V453000> around
22:06:53  <PublicServer> <mfb> we can reproduce 90°
22:07:03  <V453000> !password
22:07:03  <PublicServer> V453000: mulled
22:07:16  <PublicServer> *** V453000 joined the game
22:07:33  <PublicServer> <V453000> im watching
22:07:35  <PublicServer> <mfb> we have to wait for the next train
22:07:43  <PublicServer> <V453000> yeah sure :)
22:08:01  <PublicServer> <mfb> coming
22:08:28  <PublicServer> <mfb> twoway gets green
22:08:30  <PublicServer> <mfb> and block
22:08:37  <PublicServer> <V453000> oh right
22:08:47  <PublicServer> <V453000> wow :)
22:08:57  <PublicServer> <mfb> and block
22:08:59  <PublicServer> <V453000> wow
22:09:02  <PublicServer> <V453000> interesting
22:09:24  <PublicServer> <mfb> and 90°
22:09:31  <PublicServer> <V453000> this is actually awesome
22:10:10  <PublicServer> <mfb> it is important that the train is still in its first round
22:10:17  <PublicServer> <V453000> right
22:10:23  <PublicServer> <V453000> just report it :)
22:10:25  <PublicServer> <mfb> and that the twoway gets green
22:10:29  <PublicServer> <V453000> you could add the thing from psg203 too
22:10:35  <PublicServer> <V453000> it is under something like !bug
22:10:53  <PublicServer> <mfb> I'll check
22:10:55  <PublicServer> <Sturmi> same bug there?
22:12:31  <mfb-> !90 degree turn bug
22:12:36  <mfb-> (there, not here)
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22:14:18  <Sturmi> funny overflow there
22:14:53  <PublicServer> <V453000> the 203 one is probably something similar
22:15:00  <PublicServer> <V453000> but it occurs always
22:15:10  <PublicServer> <V453000> well I guess it is the same
22:15:24  <Sturmi> yea
22:15:43  <Sturmi> it  tries to avoid crashing into itself by turning 90degrees
22:15:52  <PublicServer> <V453000> also, I just expanded my whole nuts code ... had parts collapsed in order to make it actually readable (20k lines of code) ... now I can do it again :d
22:16:07  <PublicServer> <V453000> uhm not really as teh 2way is green
22:16:19  <PublicServer> <V453000> it doesnt really have a reason to go 90
22:16:35  <Sturmi> the only reason is the train itself
22:17:00  <Sturmi> can a train see its own tail?
22:17:36  <V453000> I think it rather has something to do with the 2way being red
22:17:39  <V453000> the 2way it came from
22:18:08  <V453000> k happens with 1way as well
22:18:40  <V453000> actually
22:18:59  <V453000> the train is lost as fuck in that spot, except for the 90deg curve
22:19:34  <PublicServer> <V453000> it isnt exactly lost here, only when choosing track
22:24:36  <mfb-> ok, better
22:24:59  <Sylf> lost trains are capable of making 90 turn?
22:25:58  <PublicServer> *** Sturmi has joined spectators
22:26:02  <V453000> yes Sylf
22:26:25  <V453000> should be a bug
22:27:56  <mfb-> category YAPF?
22:28:13  <Sylf> that's my guess
22:28:30  <mfb-> +version?
22:29:05  <Sylf> !dl
22:29:05  <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:29:05  <PublicServer> Sylf:
22:29:27  <V453000> yeah probably YAPF
22:29:29  <Sylf> trunk r24673
22:29:32  <V453000> version trunk
22:29:35  <mfb-> ok
22:29:38  *** bootmii has joined #openttdcoop
22:29:57  <bootmii> !password
22:29:57  <PublicServer> bootmii: finely
22:30:00  <V453000> btw Sylf I made all trains which are symmetrical have a reverse icon when reversed
22:30:03  <V453000> only visible in depot ofc
22:30:28  <PublicServer> *** bootmii joined the game
22:31:03  <Sylf> the setting probably is adding high penalty for such turn... but the penalty for train collision course is higher
22:31:05  <PublicServer> <Sturmi> it blocked again, this time better visible
22:31:10  <Sylf> just a guess
22:32:09  <PublicServer> <bootmii> why is it skipping so many frames?
22:32:27  <PublicServer> <V453000> you have a weak cpu
22:32:29  <PublicServer> <Sturmi> because its a huge game
22:32:32  *** bootmii has quit IRC
22:34:29  <Sylf> bootmii, can you please stay in the irc channel while you're in the game?  thx
22:37:17  <PublicServer> <bootmii> slowdown fixed it was on my end
22:37:44  <V453000> Sylf asked you something, can you please do that?
22:39:07  <V453000> bootmii?
22:40:46  <mfb-> !grf
22:40:46  <PublicServer> mfb-:
22:41:14  <PublicServer> *** bootmii has left the game (leaving)
22:41:36  <Sylf> :/
22:41:38  <PublicServer> *** V453000 has left the game (general timeout)
22:41:38  <PublicServer> *** V453000 has left the game (connection lost)
22:41:38  <PublicServer> *** Game paused (number of players)
22:42:04  *** orudge` is now known as orudge
22:43:56  <PublicServer> *** Sturmi has left the game (leaving)
22:43:56  <mfb->
22:44:04  <Sturmi> good night
22:44:22  <PublicServer> <mfb> gn8
22:46:27  *** bootmii has joined #openttdcoop
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22:48:45  <V453000> mfb-: you attached only one file
22:49:01  <bootmii> !password
22:49:01  <PublicServer> bootmii: doping
22:49:06  <mfb-> the savegame
22:49:10  <mfb-> what is missing?
22:49:14  *** Tray has quit IRC
22:49:16  <mfb-> there was no crash
22:49:18  <V453000> thought you would attach both this and that game
22:49:24  <mfb-> ah
22:49:33  <mfb-> I built the current setup there as well
22:49:40  <mfb-> together with correct timing
22:49:48  <V453000> I see
22:49:53  <mfb-> so you just have to release one train to see it
22:50:13  <PublicServer> *** Game still paused (number of players)
22:50:13  <PublicServer> *** Game unpaused (number of players)
22:50:13  <PublicServer> *** bootmii joined the game
22:50:17  <V453000> cool :)
22:51:13  *** Hazzard has joined #openttdcoop
22:51:20  <Hazzard> !password
22:51:20  <PublicServer> Hazzard: doping
22:51:25  <Hazzard> Hello
22:51:28  <Hazzard> !players
22:51:31  <PublicServer> Hazzard: Client 388 (Orange) is mfb, in company 1 (Sharkey & Co.)
22:51:31  <PublicServer> Hazzard: Client 397 (Orange) is bootmii, in company 1 (Sharkey & Co.)
22:51:57  <PublicServer> *** Hazzard joined the game
23:00:31  <PublicServer> <Hazzard> Lag?
23:00:48  <PublicServer> <mfb> yeah
23:07:07  <PublicServer> *** bootmii has left the game (general timeout)
23:07:07  <PublicServer> *** bootmii has left the game (connection lost)
23:07:48  <bootmii> got booted for a slow PC
23:08:03  <PublicServer> <Hazzard> Yeah
23:08:13  <PublicServer> <Hazzard> I had the same problem for a long time
23:10:08  <bootmii> well I started a new server
23:10:13  <bootmii> WITH THE SAME NIGHTLY!
23:10:54  <bootmii> it's Very Rough|Mountainous|Tropical
23:11:01  <bootmii> c'mon in!
23:11:02  <PublicServer> <Hazzard> Ok
23:14:22  *** valhallasw has quit IRC
23:17:05  <PublicServer> <Hazzard> If OpenTTDCoop had a company on a competitive public server, would it win?
23:17:19  <bootmii> idk
23:17:31  <PublicServer> <Hazzard> I think that would be fun
23:30:02  <PublicServer> *** Hazzard has left the game (leaving)
23:30:02  <PublicServer> *** Game paused (number of players)
23:30:45  <Hazzard> !pw
23:30:48  <Hazzard> !password
23:30:48  <PublicServer> Hazzard: spotty
23:31:00  <PublicServer> *** Game still paused (number of players)
23:31:00  <PublicServer> *** Game unpaused (number of players)
23:31:03  <PublicServer> *** Hazzard joined the game
23:43:26  <PublicServer> <mfb> good night
23:43:37  <PublicServer> <Hazzard> Night
23:43:48  <bootmii> it's only 3:43 in the afternoon
23:43:57  <mfb-> [00:44:04] <bootmii> it's only 3:43 in the afternoon
23:43:57  <bootmii> how can it be good night?
23:44:08  <PublicServer> <Hazzard> California?
23:44:12  <bootmii> yeah
23:44:18  <mfb-> openttdcoop is mainly european
23:44:37  <Hazzard> So you're 44 minutes past midnight
23:44:40  *** Mark has quit IRC
23:45:01  <bootmii> Oh. I have to remember that it's seven minutes past
23:45:23  <PublicServer> *** mfb has left the game (leaving)
23:45:23  <PublicServer> *** Game paused (number of players)
23:45:31  <bootmii> When, statistically, are there the most players on the server?
23:45:31  <PublicServer> *** Hazzard has joined spectators
23:45:35  <PublicServer> *** Hazzard has left the game (leaving)
23:45:44  <mfb-> ~20:00-22:00 CET
23:45:53  <mfb-> so.. ~4 hours ago
23:47:07  *** mfb- has quit IRC
23:52:49  *** Hazzard is now known as Hazzard_AFK

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