Config
Log for #openttdcoop on 7th December 2012:
Times are UTC Toggle Colours
00:02:11  <PublicServer> <mfb> 7th completed
00:02:39  <PublicServer> <Sturmi> was fun to watch you
00:03:06  <PublicServer> <mfb> was fun to build
00:04:14  <PublicServer> *** XeryusTC joined the game
00:04:17  <PublicServer> <mfb> gn
00:04:23  <PublicServer> <Sturmi> gn
00:04:33  <PublicServer> *** mfb has left the game (leaving)
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00:09:17  <PublicServer> <Sturmi> good night
00:09:20  <PublicServer> *** Sturmi has left the game (leaving)
00:09:20  <PublicServer> *** Game paused (number of players)
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00:09:57  <oskar> nn'
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01:04:12  <dr-dinosaur> !online
01:06:47  <Dom_> !playercount
01:06:47  <PublicServer> Dom_: Number of players: 0 (0 spectators)
01:08:10  <Dom_> !password
01:08:10  <PublicServer> Dom_: sewers
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10:06:16  <LoPo> lo
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10:07:00  <Okami_Xci> o/
10:07:05  <Okami_Xci> !password
10:07:05  <PublicServer> Okami_Xci: sewers
10:07:54  <Okami_Xci> <3 its snowing outside <3
10:08:06  <V453000> it is snow everywhere ehre
10:08:17  <V453000> finally not snowing for a change :)
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10:09:57  <Okami_Xci> time to behave like an idiot, and go for a walk outside on my day off.
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14:10:48  *** Webster sets mode: +o Mark
14:10:49  <Webster> Hi! From all your Coop Friends!
14:11:02  <Mark> yo
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14:11:59  <Mark> !dl win64
14:11:59  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-windows-win64.zip
14:13:43  <Mark> !password
14:13:43  <PublicServer> Mark: sewers
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17:40:14  <Vinnie> !password
17:40:14  <PublicServer> Vinnie: sewers
17:40:34  <Vinnie> !dl win64
17:40:34  <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-windows-win64.zip
17:41:18  <PublicServer> *** Game still paused (number of players)
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17:41:27  <Vinnie> tekst filter SWEET
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17:49:41  <Gregor-PLNL> !pssword
17:49:46  <Gregor-PLNL> !password
17:49:46  <PublicServer> Gregor-PLNL: sewers
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18:04:55  <Kalaidos> !download
18:04:55  <PublicServer> Kalaidos: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:04:55  <PublicServer> Kalaidos: http://www.openttd.org/en/download-trunk/r24784
18:07:07  <Kalaidos> !password
18:07:07  <PublicServer> Kalaidos: boxers
18:07:13  <PublicServer> *** Game still paused (number of players)
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18:10:11  <LoPo> hi
18:10:17  <PublicServer> <Kalaidos> Hi
18:10:21  <Maraxus> !password
18:10:21  <PublicServer> Maraxus: scoots
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18:10:37  <PublicServer> <Maraxus> hi
18:10:40  <PublicServer> <Kalaidos> Hi
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18:23:15  <Gregor-PLNL> why do you guys use such small cars? I have built a station, scheduled some trains there with quite big diamond cars (about 50 bags each), but they were replaced by someone to small ones - 18 bags each
18:24:43  <PublicServer> <Maraxus> look at the !! TRAINYARD !! - it specifies which trains are used in this game
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18:24:56  <Gregor-PLNL> where is it?
18:25:06  <PublicServer> <Maraxus> look in the sign list
18:25:06  <PublicServer> <0DM> check the sign list
18:25:10  <Gregor-PLNL> ok
18:25:14  <PublicServer> <0DM> hold the map, it's in there
18:25:20  <PublicServer> <0DM> map button*
18:26:38  <PublicServer> *** 0DM has left the game (general timeout)
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18:32:23  <LoPo> lol
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18:33:27  <Kalaidos> ?
18:37:03  <Gregor-PLNL> sorry, I was away, found it, but why such cars? does it have any reason or just additional flavor in the game?
18:41:10  <PublicServer> <Maraxus> you would have to ask the one who made the winning plan why those cars were chosen
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18:44:23  <mfb-> hi
18:44:27  <PublicServer> <Kalaidos> Hi
18:44:29  <PublicServer> <Maraxus> hi
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18:45:12  <PublicServer> <mfb> any jams?
18:45:42  <PublicServer> <Kalaidos> there was one on SL03, but its gone now
18:46:17  <PublicServer> <mfb> MLs look quite empty
18:46:55  <PublicServer> <Kalaidos> well, we're at the train limit : p
18:47:05  <PublicServer> <mfb> SLs are an issue
18:47:07  <PublicServer> <mfb> hmm train limit
18:47:13  <mfb-> !rcon set max_trains 1050
18:47:21  <PublicServer> <mfb> 50 more should not be an issue
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19:04:34  <PublicServer> <Kalaidos> how are size and theme of the next map decided on btw?
19:04:48  <PublicServer> <mfb> someone (probably V) makes a new one
19:04:59  <PublicServer> <Kalaidos> I see, ty
19:05:17  <PublicServer> <Kalaidos> a one-man democracy then
19:06:25  <PublicServer> <mfb> oh plondinghead south is new
19:06:51  <PublicServer> <mfb> don't forget to sign it
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19:33:08  <Gregor-PLNL> was there ever a game focused on the money? ie to make most money of one train per year or sth similar?
19:35:10  <Gregor-PLNL> mfb-: I put my sign close to that station, is it what you meant?
19:35:50  <Kalaidos> yeah
19:36:03  <Gregor-PLNL> but I run only four new trains
19:36:12  <Gregor-PLNL> and now we have 1048 :)
19:36:27  <mfb-> at least not in the last 50 games
19:36:47  <PublicServer> <mfb> (@money)
19:37:07  <mfb-> well, good networks make a lot of money
19:37:08  <Gregor-PLNL> mfb-: as far as I saw on wiki, money was always kind of side effect :)
19:37:12  <mfb-> but it was not the main target
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19:40:03  <Gregor-PLNL> stupid question - what is the main target of the current game?
19:42:24  <Kalaidos> force one of the admins to raise the train limit again and jam all the networks and then solve the mess
19:42:53  <Gregor-PLNL> some new concepts being tested?
19:43:10  <Kalaidos> not that I know of, no
19:43:17  <Kalaidos> But I'm that experienced either
19:43:38  <Kalaidos> I guess the whole roundabout and SLs connecting the two MLs is kinda unusual
19:43:44  <Kalaidos> which led to all the reversers
19:43:57  <PublicServer> *** Maraxus has joined spectators
19:44:22  <Kalaidos> then again, this is my first openttd game since forever
19:51:12  <Vinnie> !password
19:51:13  <PublicServer> Vinnie: weaken
19:51:22  <PublicServer> *** Vinnie joined the game
19:51:24  <PublicServer> <Vinnie> Hello
19:52:16  <Gregor-PLNL> can it happen that for 20 years in game no jams and suddenly (nobody breaks antyhing) it jams?
19:52:25  <PublicServer> <Vinnie> yes
19:52:35  <PublicServer> <mfb> that can happen, but it might be related with a network error
19:53:32  <PublicServer> <mfb> any specific example?
19:53:43  <Gregor-PLNL> which didn't occur/happen in last >20 years?
19:54:09  <PublicServer> <mfb> some bugs occur infrequently
19:54:28  <PublicServer> <Vinnie> Yes possible primary that decreased production -> no overflow -> SLH will jam -> mainline will jam
19:55:20  <PublicServer> <Vinnie> i dont know who did !reversed signal but it breaks the split
19:55:57  <Gregor-PLNL> decreased? and trains stuck in waiting queues?
19:56:02  <PublicServer> <mfb> why do we have that at all?
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20:02:31  <PublicServer> <Vinnie> i want something near impossible
20:15:35  <PublicServer> <Vinnie> who is not afk?
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20:20:09  <Webster> Hi! From all your Coop Friends!
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20:24:36  <mfb-> !rcon set max_trains 1150
20:24:38  <mfb-> Vinnie: ?
20:24:44  <PublicServer> <Vinnie> yes
20:24:51  <mfb-> what is near impossible?
20:25:01  <Gregor-PLNL> :)
20:25:03  <PublicServer> <Vinnie> a 4th into Inner 1
20:25:25  <PublicServer> <mfb> :D
20:25:39  <PublicServer> <mfb> from there?
20:25:45  <PublicServer> <Vinnie> i got 5 and 7
20:25:52  <PublicServer> <mfb> ok
20:25:54  <PublicServer> <Vinnie> why there?
20:26:04  <PublicServer> <mfb> well, would allow tunnels for many lines
20:26:20  <PublicServer> <Kalaidos> How did that train to Lenningwell Ridge High end up in Finningbury Diamonsmine...?
20:26:27  <PublicServer> <Kalaidos> *diamond
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20:27:05  <PublicServer> <mfb> interesting
20:27:59  <PublicServer> <Vinnie> im so stuck :P
20:28:07  <PublicServer> <mfb> go to the other side
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20:28:36  <Gregor-PLNL> where are jams now?
20:29:03  <PublicServer> <mfb> don't see any
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20:29:29  <PublicServer> <Vinnie> nice that helps
20:30:41  <PublicServer> <mfb> 4th is tricky
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20:31:24  <PublicServer> <mfb> 1+2 are easy
20:33:54  <PublicServer> <Kalaidos> I'm not quite sure, if Chenfingford Woods should support 41 trains.
20:34:42  <PublicServer> <mfb> :D
20:35:08  <PublicServer> <mfb> I don't think this works Vinnie
20:35:34  <PublicServer> <mfb> go down
20:35:37  <PublicServer> <mfb> brudge the NS line
20:35:51  <PublicServer> <mfb> hmm
20:35:57  <Gregor-PLNL> where are you building now?
20:36:03  <PublicServer> <mfb> inner 1
20:36:47  <PublicServer> <mfb> uzgly
20:36:49  <PublicServer> <mfb> -z
20:37:05  <PublicServer> <Vinnie> really?
20:37:09  <PublicServer> <mfb> CL1
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20:37:20  <PublicServer> <Vinnie> oh that i can fix that
20:37:26  <PublicServer> <mfb> really?
20:37:40  <PublicServer> <mfb> CL1
20:38:06  <PublicServer> <mfb> well, acceptable
20:38:20  <PublicServer> <mfb> oh
20:38:31  <PublicServer> <mfb> crap
20:38:37  <PublicServer> <Kalaidos> ?
20:39:03  <PublicServer> <Vinnie> fun :D
20:39:18  <PublicServer> <mfb> let's do this
20:39:54  <PublicServer> <Vinnie> that is 4th
20:40:00  <PublicServer> <mfb> I know
20:40:06  <PublicServer> <mfb> but what to do with it?
20:40:08  <Gregor-PLNL> I can't find it
20:40:12  <Gregor-PLNL> which station is it close to?
20:40:26  <PublicServer> <Vinnie> Factory drop
20:40:28  <PublicServer> <mfb> factory drop
20:40:59  <PublicServer> <Vinnie> mind if i temp close your 1 and 2?
20:41:31  <PublicServer> <mfb> was thinking the same
20:43:29  <PublicServer> <mfb> ah, even better
20:43:55  <Tray> !password
20:43:55  <PublicServer> Tray: craggy
20:44:17  <Tray> !dl win32
20:44:17  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-windows-win32.zip
20:45:34  <PublicServer> <mfb> hmm
20:45:37  <PublicServer> *** Tray joined the game
20:45:40  <PublicServer> <Vinnie> lower split?
20:45:46  <PublicServer> <mfb> ?
20:45:48  <PublicServer> <Tray> hi
20:45:48  <PublicServer> <mfb> ah
20:46:48  <PublicServer> <Vinnie> oh wait
20:47:18  <PublicServer> <mfb> ok does not work
20:47:26  <PublicServer> <Vinnie> not possible unless lower ML
20:48:21  <PublicServer> <Vinnie> for 3rd that bridge is to short
20:49:27  <PublicServer> <mfb> there we go
20:49:41  <PublicServer> <Vinnie> maybe this?
20:49:48  <PublicServer> <Vinnie> might be a bit smaller footprint
20:50:18  <PublicServer> <mfb> good
20:50:20  <PublicServer> <Vinnie> only suggestion\
20:52:31  <PublicServer> <Vinnie> my idea was to make this the primairy exit of the food pickup
20:52:46  <PublicServer> <Vinnie> it jams the other 2
20:52:50  <PublicServer> <mfb> food pickup?
20:52:57  <PublicServer> <Vinnie> factory pickup*
20:53:03  <PublicServer> <mfb> ah
20:53:05  <PublicServer> <mfb> well, shift them
20:54:23  <PublicServer> <Tray> there are a couple of lost trains ):
20:54:34  <PublicServer> <mfb> fix them :)
20:55:00  <PublicServer> <Tray> wasn't there a messagethingie to display lost trains?
20:55:11  <PublicServer> <mfb> I don't think so :(
20:55:14  <PublicServer> <Tray> I don't find the setting and clicking on all trains is pretty boring
20:55:17  <PublicServer> <Vinnie> news settings
20:55:21  <PublicServer> <mfb> and train info news is pointless
20:55:27  <PublicServer> <Vinnie> you might get mad tough
20:55:29  <PublicServer> <mfb> as we have ~1000 old trains
20:55:58  <Gregor-PLNL> I cannot see where you make changes, I just wanted to look
20:56:07  <Gregor-PLNL> can you just place a sign for a moment there? :)
20:56:11  <PublicServer> <Vinnie> its really slow
20:56:21  <PublicServer> <mfb> sign " inner 1 /Tray"
20:56:21  <PublicServer> <Vinnie> sign !here
20:56:35  <PublicServer> <Vinnie> its about 2 min thinking 30 seconds of building
20:56:49  <PublicServer> <mfb> (hub names always begin with a space so they are on top in the sign list)
20:57:34  <Gregor-PLNL> ok, thanks :)
20:57:41  <PublicServer> <Tray> OKAY trains news is much more annoying than clicking on trains
20:57:55  <PublicServer> <mfb> :D
20:58:21  <PublicServer> <mfb> cool circle
20:58:27  <PublicServer> <mfb> :D
20:58:37  <PublicServer> <mfb> looks very nice
20:58:37  <PublicServer> <Vinnie> oh yeah that could be
20:59:27  <PublicServer> <Vinnie> we need that 1 tile
20:59:31  <PublicServer> <Vinnie> double bridge
20:59:45  <PublicServer> <Maraxus> gn
20:59:48  <PublicServer> <Vinnie> cu
20:59:54  <PublicServer> *** Maraxus has left the game (leaving)
21:00:02  <PublicServer> <mfb> gn
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21:00:44  <PublicServer> <Vinnie> cant make bridge
21:00:46  <PublicServer> <mfb> bridge does not work otherwise
21:02:40  <PublicServer> <mfb> reverse there?
21:02:54  <PublicServer> <Vinnie> yes please
21:04:02  <Gregor-PLNL> wow
21:07:38  <PublicServer> <Vinnie> i should drink either more or less to speed this thinking process up
21:07:44  <PublicServer> <mfb> :D
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21:09:19  <PublicServer> <Vinnie> basicly its this 4 > 3
21:09:26  <PublicServer> <Vinnie> but my mind jams after that part
21:09:33  <PublicServer> <mfb> 4->3?
21:09:37  <PublicServer> <mfb> we have 4 exit lines
21:09:42  <Gregor-PLNL> will one of the reversers connected to the new line?
21:10:13  <PublicServer> <mfb> that would be possible
21:10:13  <PublicServer> <Vinnie> well im ignoring the drop epansion + that exit line
21:10:19  <PublicServer> <mfb> ah ok
21:10:21  <PublicServer> <Vinnie> not ganna make a split to there
21:10:24  <PublicServer> <Vinnie> gonna
21:11:58  <PublicServer> <mfb> better :D
21:12:04  <PublicServer> <Tray> when is a trains getting old anyway? Is it possible to change that via grf? Is the default getting-old-date in NUTS a billion years?
21:12:16  <PublicServer> <mfb> 50 years in NUTS I think
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21:12:35  <PublicServer> <Tray> I prefer billion ):
21:12:41  <PublicServer> <mfb> ;)
21:13:16  <PublicServer> <Vinnie> oke dirty for now
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21:13:26  <PublicServer> <mfb> :D
21:13:41  <PublicServer> <mfb> SYNC!!!
21:13:43  <PublicServer> <mfb> :p
21:13:53  <PublicServer> <Vinnie> muhahaha
21:13:57  <PublicServer> <Vinnie> im not pro no sync
21:14:25  <PublicServer> <mfb> that would be
21:14:32  <PublicServer> <mfb> but trains jam anyway
21:15:02  <PublicServer> <Vinnie> yeah missing exit :P
21:15:09  <PublicServer> <mfb> who needs exits
21:15:15  <PublicServer> <Vinnie> trainz
21:15:25  <PublicServer> <mfb> who needs trains
21:15:33  <PublicServer> <Vinnie> raize RV limit?
21:15:36  <PublicServer> <Vinnie> raise
21:15:38  <PublicServer> <mfb> :D
21:15:45  <PublicServer> <Tray> please be aware: I just did a visible depot to get rid of lost trains. Don't mess around with it please. (:
21:17:48  *** damac has joined #openttdcoop
21:17:56  <damac> hello
21:17:58  <PublicServer> <Vinnie> X is same exit
21:18:07  <damac> !password
21:18:07  <PublicServer> damac: marine
21:18:08  <PublicServer> <Vinnie> Hello
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21:18:54  <PublicServer> <mfb> let's see
21:19:16  <PublicServer> <Vinnie> i doubt that works
21:19:25  <damac> !help
21:19:25  <PublicServer> damac: http://www.openttdcoop.org/wiki/IRC_Commands
21:19:38  <PublicServer> <Vinnie> only route, so pentalties should not matter
21:19:38  <PublicServer> <mfb> there is no other path for lost trains
21:19:45  <damac> !download
21:19:45  <PublicServer> damac: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:19:45  <PublicServer> damac: http://www.openttd.org/en/download-trunk/r24784
21:19:54  <PublicServer> <mfb> right
21:20:25  <PublicServer> <mfb> :D
21:20:30  <PublicServer> <mfb> lost train #1
21:20:56  <PublicServer> <Vinnie> but now the question how long did they get lost
21:21:06  <PublicServer> <Vinnie> must be before we build
21:21:08  <PublicServer> <mfb> maybe from expansions and stuff
21:21:26  <PublicServer> <Vinnie> our expansion cant send an empty train to full track
21:21:28  <PublicServer> <mfb> not our expansion
21:21:34  <PublicServer> <mfb> hmm well
21:21:39  <PublicServer> <mfb> broken inner ML can
21:21:42  <PublicServer> *** damac joined the game
21:22:01  <PublicServer> <Vinnie> missing exits?
21:22:25  <PublicServer> <mfb> broken inner ML -> train could split to some SL -> gets lost
21:22:47  <PublicServer> <Vinnie> yeah
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21:26:46  <PublicServer> <Vinnie> next PSG will be good
21:26:52  <PublicServer> <Vinnie> 250 ^^
21:27:18  <PublicServer> <damac> hello
21:27:22  <PublicServer> <Vinnie> hey
21:28:31  <PublicServer> <Tray> I think outer line is clean now
21:28:49  <PublicServer> <mfb> I'll remove it later
21:29:07  <PublicServer> <Tray> checking inne rnow ):
21:29:33  <PublicServer> <mfb> you check them manually?
21:29:40  <PublicServer> <mfb> see line near factory stations
21:29:44  <Gregor-PLNL> still they wait before two new long bridges
21:30:32  <PublicServer> <Tray> I checked them manually, yes.
21:30:51  <PublicServer> <mfb> I checked them via pf
21:31:14  <PublicServer> <mfb> found one on outer line
21:31:52  <PublicServer> <Tray> I'll try this
21:34:34  <PublicServer> <Vinnie> we keep losing trains
21:34:38  <PublicServer> <Vinnie> :(
21:34:48  <PublicServer> <mfb> measurement error!
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21:37:52  <Gregor-PLNL> third bridge helped
21:38:08  <PublicServer> <mfb> that was the idea :p
21:38:10  <PublicServer> <Vinnie> you may talk ingame
21:38:13  <PublicServer> <Vinnie> might be easier
21:38:43  <PublicServer> <GregorPLNL> ok
21:41:09  <PublicServer> *** damac has left the game (leaving)
21:42:45  <PublicServer> <mfb> "cleaned things up /Kalaidos" is confusing :D
21:42:59  <PublicServer> <mfb> including doubled connections
21:45:19  <PublicServer> *** mfb has left the game (general timeout)
21:45:22  <PublicServer> *** mfb has left the game (connection lost)
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21:45:26  <mfb-> !password
21:45:26  <PublicServer> mfb-: enamel
21:45:42  <PublicServer> *** Kalaidos has left the game (general timeout)
21:45:42  <PublicServer> *** Kalaidos has left the game (connection lost)
21:45:45  <mfb-> is it the server, or me?
21:45:47  <mfb-> ok, server
21:46:03  <PublicServer> <Vinnie> test
21:46:03  <Tray> I'm connected I guess.
21:46:09  <PublicServer> *** mfb has left the game (downloading map took too long)
21:46:09  <PublicServer> *** mfb has left the game (connection lost)
21:46:11  <Gregor-PLNL> I am connected I think
21:52:35  <PublicServer> <Vinnie> Goodnight
21:52:41  <PublicServer> *** Vinnie has left the game (leaving)
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22:07:51  <mfb-> !password
22:07:51  <PublicServer> mfb-: paddle
22:08:00  <PublicServer> *** mfb joined the game
22:08:12  <PublicServer> <mfb> oh, station finished
22:08:18  <PublicServer> <mfb> thanks
22:11:00  <PublicServer> <Tray> 1,035 is trapped inside of OIL (:
22:11:11  <PublicServer> <mfb> interesting
22:11:45  <PublicServer> <Tray> fixed though
22:11:46  *** damac has quit IRC
22:11:55  <PublicServer> <mfb> I fixed it
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22:28:35  <PublicServer> <mfb> who injected all those refinery goods trains?
22:34:46  *** sla_ro|master has quit IRC
22:35:29  <PublicServer> *** Tray has left the game (connection lost)
22:35:30  *** Tray has quit IRC
22:41:28  <PublicServer> <mfb> 1/4 of all trains visit a 2-platform-station! :D
22:41:51  <PublicServer> <mfb> (but only in 1 out of 8 trips)
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23:04:52  <PublicServer> *** GregorPLNL has left the game (leaving)
23:04:52  <PublicServer> *** Game paused (number of players)
23:05:24  <PublicServer> *** mfb has left the game (leaving)
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23:43:53  *** Webster sets mode: +o PoLo
23:45:30  *** PoLo is now known as LoPo
23:54:01  <LoPo> !password
23:54:01  <PublicServer> LoPo: chatty
23:55:41  <PublicServer> *** Game still paused (number of players)
23:55:41  <PublicServer> *** LoPo joined the game

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