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XeryusTC 16:20:06 *** V453000 has joined #openttdcoop 16:20:06 *** Osai has joined #openttdcoop 16:20:06 *** synthon.oftc.net sets mode: +ovov V453000 V453000 Osai Osai 16:20:06 *** atdt has joined #openttdcoop 16:20:06 *** SmatZ has joined #openttdcoop 16:20:06 *** orudge has joined #openttdcoop 16:20:06 *** PierreW has joined #openttdcoop 16:20:06 *** synthon.oftc.net sets mode: +ov SmatZ SmatZ 16:20:12 *** ChanServ sets mode: +v Webster 16:33:01 *** Jam35 has quit IRC 17:00:48 <PublicServer> *** Game still paused (number of players) 17:00:50 <PublicServer> *** Bassals joined the game 17:02:15 <PublicServer> *** Bassals has left the game (leaving) 17:52:15 *** pugi has quit IRC 18:26:17 *** bassals has quit IRC 18:28:01 *** andbo has joined #openttdcoop 18:39:20 *** Ryton_ has joined #openttdcoop 18:39:27 <Ryton_> !players 18:39:29 <PublicServer> Ryton_: There are currently no clients connected to the server 18:39:36 <Ryton_> bah :( 18:56:37 <Ryton_> anyone willing to join? 18:56:45 <Ryton_> between now & in 2 hours? 18:57:00 <Sturmi> hm, lets have a look :) 18:57:29 <Sturmi> !password 18:57:29 <PublicServer> Sturmi: relays 18:57:36 <PublicServer> *** Game still paused (number of players) 18:57:39 <PublicServer> *** Sturmi joined the game 18:58:15 <PublicServer> *** Sturmi has joined company #1 18:58:43 <Ryton_> super 18:58:46 <Ryton_> !password 18:58:46 <PublicServer> Ryton_: relays 18:59:09 <Ryton_> thanks :-) 18:59:33 <PublicServer> *** Game still paused (number of players) 18:59:34 <PublicServer> *** Game unpaused (number of players) 18:59:34 <PublicServer> *** Ryton joined the game 18:59:44 <PublicServer> <Ryton> chaos? :D 18:59:56 <PublicServer> <Sturmi> yes 19:00:02 <PublicServer> <Ryton> its back :-) 19:00:12 <PublicServer> <Sturmi> means, there is no initial plan 19:00:23 <PublicServer> <Ryton> yes, I know :-) 19:00:49 <PublicServer> <Sturmi> well, some think every coop game ends in chaos :D 19:03:20 <PublicServer> <Ryton> BBH03 is nice 19:04:05 <PublicServer> <Ryton> are you building somewhere? 19:04:31 <PublicServer> <Sturmi> hm, i think about redoing sugar sweets pickup 19:04:41 <PublicServer> <Sturmi> but actually i gotta go soon 19:04:55 <PublicServer> <Ryton> oki 19:04:59 <PublicServer> <Ryton> another time then 19:05:02 <PublicServer> <Ryton> but ty for joining :-) 19:05:17 <PublicServer> <Ryton> SLH give it a name seems to need another connection 19:05:27 <PublicServer> <Ryton> and you build the rest, so it might be fun to add the last one 19:05:45 <PublicServer> <Sturmi> i know why i didnt add the rest ;D 19:05:59 <PublicServer> <Ryton> too difficult? 19:06:09 <PublicServer> <Sturmi> and not really needed 19:06:17 <PublicServer> <Ryton> still, if a train gets lost 19:06:23 <PublicServer> <Ryton> its good to give it options 19:06:26 <PublicServer> <Ryton> even if it is a CL1 track 19:06:28 <PublicServer> <Sturmi> true 19:06:38 <PublicServer> <Ryton> and you still have space for a bridge there 19:06:45 <PublicServer> <Ryton> so shouldnt be so hard either 19:07:27 <PublicServer> <Ryton> most rail is universal rail? 19:07:46 <PublicServer> <Ryton> or normal one? 19:08:05 <PublicServer> <Sturmi> used rails are universal or maglev 19:08:05 <PublicServer> <Ryton> urail it seems 19:10:31 <PublicServer> <Ryton> pff, annoying 19:10:33 <PublicServer> <Ryton> I'm out of shape 19:16:29 <PublicServer> <Sturmi> ouch, thats a tight turn 19:22:23 <PublicServer> <Sturmi> better than before 19:22:41 <PublicServer> <Sturmi> nope, its pbs 19:22:52 <PublicServer> <Sturmi> if their way is blocked they stay 19:22:54 <PublicServer> <Ryton> wont it increase traffic on the main ring then? 19:22:57 <PublicServer> <Ryton> ok 19:23:07 <PublicServer> <Ryton> single exit pbs 19:23:09 <PublicServer> <Ryton> right 19:23:17 <PublicServer> <Ryton> path signal on exit 19:25:09 *** Tray has joined #openttdcoop 19:25:40 <PublicServer> <Ryton> could make it 2 exits 19:25:43 <PublicServer> <Ryton> but indeed probably not worth it 19:26:10 <PublicServer> <Sturmi> it isnt, as you already said this exit is only for lost trains 19:26:10 <PublicServer> <Ryton> for 2 statoins :p 19:26:14 *** Kalaidos has joined #openttdcoop 19:26:18 <Kalaidos> !password 19:26:18 <PublicServer> Kalaidos: pitied 19:26:26 <PublicServer> <Ryton> migth add some primaries there later on 19:26:28 <PublicServer> *** Kalaidos joined the game 19:26:30 <PublicServer> <Ryton> hi Kalaidos 19:26:30 <PublicServer> <Kalaidos> Hi 19:26:37 <PublicServer> <Sturmi> hai 19:27:16 <PublicServer> <Ryton> is 514 a lost one? 19:27:18 <PublicServer> <Ryton> i doubt it :-) 19:27:36 <PublicServer> <Ryton> either S is shorter to sugar drop 19:27:46 <PublicServer> <Ryton> or the 3way PBS doesnt work as intended 19:27:49 *** Jam35 has joined #openttdcoop 19:28:28 <PublicServer> <Sturmi> right... its definitely shorter 19:28:42 <PublicServer> <Ryton> so, it could use 2 later on 19:28:52 <PublicServer> <Ryton> but not now, for 3 trains :-) 19:29:38 <PublicServer> <Sturmi> hes got a hard time waiting for a gap there :D 19:29:44 <PublicServer> <Ryton> yeah 19:30:02 <PublicServer> <Ryton> but the second train isnt loaded yet 19:30:04 <PublicServer> <Ryton> so should be ok 19:30:34 <PublicServer> <Ryton> I thnk squeezing in a second exit is possible tough 19:30:40 <PublicServer> <Ryton> by tunneling the most northern mainline 19:30:52 <PublicServer> <Sturmi> you mean the inner 19:30:55 <PublicServer> <Ryton> yeah 19:31:01 <PublicServer> <Ryton> the eastern, sorry :-) 19:31:05 <PublicServer> <Sturmi> i thought the same 19:31:07 <PublicServer> <Ryton> the inner it is 19:31:21 <PublicServer> <Ryton> or 19:31:27 <PublicServer> <Ryton> just merging further South 19:31:37 <PublicServer> <Ryton> and bridge the exitting line 19:32:00 <PublicServer> <Sturmi> do as you please... i gotta go 19:32:02 <PublicServer> <Sturmi> cya 19:32:16 <PublicServer> *** Sturmi has left the game (leaving) 19:32:20 <PublicServer> <Ryton> ok 19:33:08 *** Tray has quit IRC 19:36:26 <PublicServer> <Ryton> ru building somewhere, Kalaidos? 19:46:49 *** bassals has joined #openttdcoop 19:50:46 <PublicServer> <Ryton> I'll be off soon 19:53:32 <PublicServer> *** Ryton has joined spectators 19:53:32 <PublicServer> *** Game paused (number of players) 19:53:37 <PublicServer> <Ryton> ok, Kalaidos? 19:53:51 <PublicServer> <Ryton> or do you still need to finish something? 19:54:39 <Kalaidos> oh, sorry 19:54:45 <Kalaidos> It's fine, you can go 19:54:53 <PublicServer> <Ryton> oki 19:54:53 <Kalaidos> I was afk anyway : D 19:54:57 <PublicServer> <Ryton> thanks for joining though :-) 19:55:04 <PublicServer> <Ryton> i build some minor things 19:55:10 <PublicServer> <Ryton> see you around! 19:55:15 <Kalaidos> see you 19:55:39 <PublicServer> <Ryton> nice simmetry btw :-) 19:55:45 <PublicServer> *** Ryton has left the game (leaving) 19:56:03 <Ryton_> reminds me of sylfs ''fishbone orderless side line for all cargo-types 20:02:15 *** valhallasw has quit IRC 20:04:04 *** valhallasw has joined #openttdcoop 20:09:28 <PublicServer> *** Game still paused (number of players) 20:09:28 <PublicServer> *** Game unpaused (number of players) 20:09:29 <PublicServer> *** XeryusTC joined the game 20:12:00 <PublicServer> *** XeryusTC has left the game (connection lost) 20:12:00 <PublicServer> *** Game paused (number of players) 20:18:00 <PublicServer> *** Kalaidos has left the game (leaving) 20:18:13 <Kalaidos> oj 20:18:15 <Kalaidos> *oh 20:18:20 <Kalaidos> were you building something? 20:26:14 *** genon has quit IRC 20:42:41 *** Maraxus has quit IRC 21:12:26 *** Ryton_ has quit IRC 21:19:32 *** sla_ro|master has joined #openttdcoop 21:22:13 *** bassals has quit IRC 21:28:03 *** Kelnoc has joined #openttdcoop 21:38:32 *** Kalaidos has quit IRC 21:39:31 *** Kelnoc has quit IRC 21:40:23 *** ODM has quit IRC 21:45:04 *** sla_ro|master has quit IRC 21:58:38 *** Sylf[JP] has joined #openttdcoop 22:06:50 *** mfb- has joined #openttdcoop 22:06:51 *** ChanServ sets mode: +o mfb- 22:06:56 <mfb-> hi 22:07:12 <PublicServer> *** Game still paused (number of players) 22:07:15 <PublicServer> *** mfb joined the game 22:10:04 *** andbo has quit IRC 22:34:43 *** Gregor-PLNL has quit IRC 22:35:51 *** Eldarion has joined #openttdcoop 22:46:03 *** Eldarion has quit IRC 22:46:17 <V453000> !password 22:46:18 <PublicServer> V453000: casket 22:46:30 <PublicServer> *** Game still paused (number of players) 22:46:30 <PublicServer> *** Game unpaused (number of players) 22:46:32 <PublicServer> <V453000> haio 22:46:33 <PublicServer> *** V453000 joined the game 22:48:52 <PublicServer> <mfb> do you see jams? 22:49:47 <PublicServer> <V453000> occassional slowdowns but nothing serious 22:50:21 <PublicServer> <V453000> well BBH02 from the north 22:50:23 <mfb-> !rcon set max_trains 1300 22:50:35 <PublicServer> <V453000> is pretty fucked actually 22:53:57 <PublicServer> <V453000> well 22:54:07 <PublicServer> <V453000> how about we make something completely awkward like a new ML 22:54:18 <PublicServer> <V453000> guess that is boring 22:56:36 <PublicServer> <V453000> I just wanted to do something messy but I guess thati s too late at this point 22:59:39 <PublicServer> <V453000> im just wondering how to cause chaos 22:59:44 <PublicServer> <V453000> like utter mess 22:59:54 *** Chris_Booth has joined #openttdcoop 22:59:54 <PublicServer> <V453000> maybe not this game, but in general 23:00:09 <hylje> chaossss 23:00:17 <Chris_Booth> @logs 23:00:18 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 23:02:46 <PublicServer> <V453000> luggage 23:05:00 <PublicServer> <V453000> bitches 23:11:10 <PublicServer> <V453000> awesome 23:11:16 <PublicServer> <V453000> 1 cola well production drops 23:11:19 <PublicServer> <V453000> half of the map fucked 23:15:55 *** Chris_Booth has quit IRC 23:18:19 *** Sylf[JP] has quit IRC 23:19:21 <Sturmi> !password 23:19:21 <PublicServer> Sturmi: motels 23:19:33 <PublicServer> *** Sturmi joined the game 23:19:36 <PublicServer> <V453000> o/ 23:19:38 <PublicServer> <Sturmi> hey 23:21:17 <PublicServer> *** Sturmi has joined company #1 23:23:27 <PublicServer> <V453000> I keep getting distracted by the train visuals 23:30:24 <PublicServer> <V453000> win 23:30:34 <PublicServer> <Sturmi> :) 23:30:49 <PublicServer> <V453000> wtf are those short waiting bays 23:30:53 <PublicServer> <V453000> you built that? :d 23:31:12 <PublicServer> <Sturmi> yea but already saw that problem 23:32:11 <mfb-> where? 23:34:11 <PublicServer> <mfb> do houses die if town growth is disabled? 23:34:25 <PublicServer> <mfb> it looks like they stay forever 23:39:06 <V453000> ye 23:39:08 <V453000> if no growth, also no dying 23:39:25 <PublicServer> <mfb> what about funded growth? 23:39:39 <PublicServer> <V453000> then they die/get rebuilt 23:39:49 <PublicServer> <mfb> ok 23:39:55 <PublicServer> <mfb> no loophole for infinite city size 23:40:01 <PublicServer> <V453000> :D 23:40:11 <PublicServer> <V453000> I was wondering which sneaky thing do you want to do with it 23:40:46 <PublicServer> <V453000> I dont really know if it would add houses to a 2/3 M town 23:40:51 <PublicServer> <V453000> the funding that is 23:42:07 <PublicServer> <mfb> but it is a loophole to close any gaps 23:44:34 <PublicServer> <V453000> what is a loophole 23:44:41 <PublicServer> <mfb> see overthill 23:44:51 <PublicServer> <mfb> I fill the gaps between the roads 23:45:05 <PublicServer> <mfb> with temporary roads 23:45:19 <PublicServer> <V453000> ah that you mean 23:45:21 <PublicServer> <V453000> :DD 23:45:31 <PublicServer> <V453000> I see 23:45:38 <PublicServer> <V453000> so you want to create a cheat city with only buildings, no roads 23:45:46 <PublicServer> <mfb> hmm no 23:45:52 <PublicServer> <mfb> just filling some gaps 23:45:58 <PublicServer> <mfb> but it would be possible :D 23:46:04 <PublicServer> <V453000> cheat potential 23:46:06 <PublicServer> <V453000> BTW 23:46:09 <PublicServer> <V453000> I have one thing 23:46:17 <PublicServer> <V453000> you know FIRS recycling depot right? 23:46:21 <PublicServer> <V453000> which produces recyclables 23:46:35 <PublicServer> <mfb> right 23:46:49 <PublicServer> <V453000> do you know what is its production based on? 23:47:08 <PublicServer> <mfb> town size I think 23:47:10 <PublicServer> <V453000> yes 23:47:14 <PublicServer> <V453000> and do you know what is the cap? 23:47:16 <mfb-> house count probably 23:47:20 <mfb-> none? :D 23:47:24 <PublicServer> <V453000> YES :D 23:47:30 <PublicServer> <V453000> 65k or something 23:47:34 <mfb-> tons/(month*house)? 23:47:42 <PublicServer> <V453000> idk 23:47:56 <PublicServer> <V453000> but I assume house count yes 23:48:06 <PublicServer> <V453000> idk how exactly is it counted 23:48:12 <PublicServer> <V453000> but worth trying? :P 23:48:25 <mfb-> hmm 23:48:29 <mfb-> mega industry 23:48:45 <mfb-> like pax+recycling stuff 23:49:09 <PublicServer> <V453000> well I rather meant 1 town and growing it to max, and seeing how much recycling we get 23:49:23 <PublicServer> <V453000> 1 road town? :P without road junctions 23:49:57 <PublicServer> <V453000> Sbahns AND ice within 1 town? :D 23:49:57 <mfb-> 19 houses, 516 pop -> 54 tons 23:50:21 <mfb-> 34 houses, 1178 pop -> 104 tons 23:50:23 <PublicServer> <V453000> how many houses does a 2M town have 23:50:33 <mfb-> so ~3tons/house, or ~60k for a megacity 23:50:40 <mfb-> a bit more than 30k 23:50:45 <V453000> :DD 23:50:50 <V453000> that could be seriously funny 23:50:56 <mfb-> hmm no 23:51:02 <mfb-> http://wiki.openttdcoop.org/images/8/8a/Spiraltown.png 26k 23:51:15 <V453000> still a shitload 23:51:32 <PublicServer> <V453000> how many tiles does a 2M town need? 23:51:35 <Sturmi> wth is that? 23:51:35 <PublicServer> <V453000> 300x300? 23:51:43 <mfb-> 26k + 50% 23:51:58 <mfb-> so ~40k, or 200*200 23:52:04 <V453000> hmm 23:52:39 <mfb-> 17200 houses with transrapid sbahn need ~170x170 23:52:41 <PublicServer> <V453000> if you add infrastructure you have like 400x400 I guess 23:52:58 <mfb-> but that is pointless "go to next station" sbahn 23:53:03 <PublicServer> <V453000> ye 23:53:04 <mfb-> or, no orders at all 23:53:42 <mfb-> 14 houses, 268 pop -> 27 tons 23:53:48 <mfb-> looks like population counts 23:53:54 <mfb-> even better, 1/10 23:54:05 <mfb-> so 2.3 million would give 230k production :D :D :D 23:54:14 <V453000> looks like it 23:54:23 <V453000> 230k probably isnt possible 23:54:29 <V453000> I think 65k is max 23:54:38 <mfb-> the production/tile limit could apply there as well 23:54:43 <mfb-> similar to secondary industries 23:54:59 <mfb-> this would limit production to ~8k? 23:54:59 <PublicServer> <V453000> I dont think it does but idk 23:55:13 <PublicServer> <V453000> im going to try on stable 23:55:17 <mfb-> :D 23:55:32 <mfb-> when? 23:55:39 <PublicServer> <V453000> on wednesday 23:55:49 <PublicServer> <V453000> later this week 23:55:53 <PublicServer> <V453000> need shit done tomorrow/tuesday 23:55:59 <PublicServer> <V453000> then fuck everything 23:57:04 <mfb-> just saw your 143-tile-tunnel at PSG245 :D 23:58:34 <V453000> :D