Config
Log for #openttdcoop on 16th December 2012:
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11:42:49  <tycoondemon> !paswword
11:42:55  <tycoondemon> !password
11:42:55  <PublicServer> tycoondemon: flunky
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13:46:39  <LoPo> hi
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18:39:27  <Ryton_> !players
18:39:29  <PublicServer> Ryton_: There are currently no clients connected to the server
18:39:36  <Ryton_> bah :(
18:56:37  <Ryton_> anyone willing to join?
18:56:45  <Ryton_> between now & in 2 hours?
18:57:00  <Sturmi> hm, lets have a look :)
18:57:29  <Sturmi> !password
18:57:29  <PublicServer> Sturmi: relays
18:57:36  <PublicServer> *** Game still paused (number of players)
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18:58:43  <Ryton_> super
18:58:46  <Ryton_> !password
18:58:46  <PublicServer> Ryton_: relays
18:59:09  <Ryton_> thanks :-)
18:59:33  <PublicServer> *** Game still paused (number of players)
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18:59:44  <PublicServer> <Ryton> chaos? :D
18:59:56  <PublicServer> <Sturmi> yes
19:00:02  <PublicServer> <Ryton> its back :-)
19:00:12  <PublicServer> <Sturmi> means, there is no initial plan
19:00:23  <PublicServer> <Ryton> yes, I know :-)
19:00:49  <PublicServer> <Sturmi> well, some think every coop game ends in chaos :D
19:03:20  <PublicServer> <Ryton> BBH03 is nice
19:04:05  <PublicServer> <Ryton> are you building somewhere?
19:04:31  <PublicServer> <Sturmi> hm, i think about redoing  sugar sweets pickup
19:04:41  <PublicServer> <Sturmi> but actually i gotta go soon
19:04:55  <PublicServer> <Ryton> oki
19:04:59  <PublicServer> <Ryton> another time then
19:05:02  <PublicServer> <Ryton> but ty for joining :-)
19:05:17  <PublicServer> <Ryton> SLH give it a name seems to need another connection
19:05:27  <PublicServer> <Ryton> and you build the rest, so it might be fun to add the last one
19:05:45  <PublicServer> <Sturmi> i know why i didnt add the rest ;D
19:05:59  <PublicServer> <Ryton> too difficult?
19:06:09  <PublicServer> <Sturmi> and not really needed
19:06:17  <PublicServer> <Ryton> still, if a train gets lost
19:06:23  <PublicServer> <Ryton> its good to give it options
19:06:26  <PublicServer> <Ryton> even if it is a CL1 track
19:06:28  <PublicServer> <Sturmi> true
19:06:38  <PublicServer> <Ryton> and you still have space for a bridge there
19:06:45  <PublicServer> <Ryton> so shouldnt be so hard either
19:07:27  <PublicServer> <Ryton> most rail is universal rail?
19:07:46  <PublicServer> <Ryton> or normal one?
19:08:05  <PublicServer> <Sturmi> used rails are universal or maglev
19:08:05  <PublicServer> <Ryton> urail it seems
19:10:31  <PublicServer> <Ryton> pff, annoying
19:10:33  <PublicServer> <Ryton> I'm out of shape
19:16:29  <PublicServer> <Sturmi> ouch, thats a tight turn
19:22:23  <PublicServer> <Sturmi> better than before
19:22:41  <PublicServer> <Sturmi> nope, its pbs
19:22:52  <PublicServer> <Sturmi> if their way is blocked they stay
19:22:54  <PublicServer> <Ryton> wont it increase traffic on the main ring then?
19:22:57  <PublicServer> <Ryton> ok
19:23:07  <PublicServer> <Ryton> single exit pbs
19:23:09  <PublicServer> <Ryton> right
19:23:17  <PublicServer> <Ryton> path signal on exit
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19:25:40  <PublicServer> <Ryton> could make it 2 exits
19:25:43  <PublicServer> <Ryton> but indeed probably not worth it
19:26:10  <PublicServer> <Sturmi> it isnt, as you already said this exit is only for lost trains
19:26:10  <PublicServer> <Ryton> for 2 statoins :p
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19:26:18  <Kalaidos> !password
19:26:18  <PublicServer> Kalaidos: pitied
19:26:26  <PublicServer> <Ryton> migth add some primaries there later on
19:26:28  <PublicServer> *** Kalaidos joined the game
19:26:30  <PublicServer> <Ryton> hi Kalaidos
19:26:30  <PublicServer> <Kalaidos> Hi
19:26:37  <PublicServer> <Sturmi> hai
19:27:16  <PublicServer> <Ryton> is 514 a lost one?
19:27:18  <PublicServer> <Ryton> i doubt it :-)
19:27:36  <PublicServer> <Ryton> either S is shorter to sugar drop
19:27:46  <PublicServer> <Ryton> or the 3way PBS doesnt work as intended
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19:28:28  <PublicServer> <Sturmi> right... its definitely shorter
19:28:42  <PublicServer> <Ryton> so, it could use 2 later on
19:28:52  <PublicServer> <Ryton> but not now, for 3 trains :-)
19:29:38  <PublicServer> <Sturmi> hes got a hard time waiting for a gap there :D
19:29:44  <PublicServer> <Ryton> yeah
19:30:02  <PublicServer> <Ryton> but the second train isnt loaded yet
19:30:04  <PublicServer> <Ryton> so should be ok
19:30:34  <PublicServer> <Ryton> I thnk squeezing in a second exit is possible tough
19:30:40  <PublicServer> <Ryton> by tunneling the most northern mainline
19:30:52  <PublicServer> <Sturmi> you mean the inner
19:30:55  <PublicServer> <Ryton> yeah
19:31:01  <PublicServer> <Ryton> the eastern, sorry :-)
19:31:05  <PublicServer> <Sturmi> i thought the same
19:31:07  <PublicServer> <Ryton> the inner it is
19:31:21  <PublicServer> <Ryton> or
19:31:27  <PublicServer> <Ryton> just merging further South
19:31:37  <PublicServer> <Ryton> and bridge the exitting line
19:32:00  <PublicServer> <Sturmi> do as you please... i gotta go
19:32:02  <PublicServer> <Sturmi> cya
19:32:16  <PublicServer> *** Sturmi has left the game (leaving)
19:32:20  <PublicServer> <Ryton> ok
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19:36:26  <PublicServer> <Ryton> ru building somewhere, Kalaidos?
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19:50:46  <PublicServer> <Ryton> I'll be off soon
19:53:32  <PublicServer> *** Ryton has joined spectators
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19:53:37  <PublicServer> <Ryton> ok, Kalaidos?
19:53:51  <PublicServer> <Ryton> or do you still need to finish something?
19:54:39  <Kalaidos> oh, sorry
19:54:45  <Kalaidos> It's fine, you can go
19:54:53  <PublicServer> <Ryton> oki
19:54:53  <Kalaidos> I was afk anyway : D
19:54:57  <PublicServer> <Ryton> thanks for joining though :-)
19:55:04  <PublicServer> <Ryton> i build some minor things
19:55:10  <PublicServer> <Ryton> see you around!
19:55:15  <Kalaidos> see you
19:55:39  <PublicServer> <Ryton> nice simmetry btw :-)
19:55:45  <PublicServer> *** Ryton has left the game (leaving)
19:56:03  <Ryton_> reminds me of sylfs ''fishbone orderless side line for all cargo-types
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20:18:13  <Kalaidos> oj
20:18:15  <Kalaidos> *oh
20:18:20  <Kalaidos> were you building something?
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22:06:56  <mfb-> hi
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22:46:17  <V453000> !password
22:46:18  <PublicServer> V453000: casket
22:46:30  <PublicServer> *** Game still paused (number of players)
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22:46:32  <PublicServer> <V453000> haio
22:46:33  <PublicServer> *** V453000 joined the game
22:48:52  <PublicServer> <mfb> do you see jams?
22:49:47  <PublicServer> <V453000> occassional slowdowns but nothing serious
22:50:21  <PublicServer> <V453000> well BBH02 from the north
22:50:23  <mfb-> !rcon set max_trains 1300
22:50:35  <PublicServer> <V453000> is pretty fucked actually
22:53:57  <PublicServer> <V453000> well
22:54:07  <PublicServer> <V453000> how about we make something completely awkward like a new ML
22:54:18  <PublicServer> <V453000> guess that is boring
22:56:36  <PublicServer> <V453000> I just wanted to do something messy but I guess thati s too late at this point
22:59:39  <PublicServer> <V453000> im just wondering how to cause chaos
22:59:44  <PublicServer> <V453000> like utter mess
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22:59:54  <PublicServer> <V453000> maybe not this game, but in general
23:00:09  <hylje> chaossss
23:00:17  <Chris_Booth> @logs
23:00:18  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
23:02:46  <PublicServer> <V453000> luggage
23:05:00  <PublicServer> <V453000> bitches
23:11:10  <PublicServer> <V453000> awesome
23:11:16  <PublicServer> <V453000> 1 cola well production drops
23:11:19  <PublicServer> <V453000> half of the map fucked
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23:19:21  <Sturmi> !password
23:19:21  <PublicServer> Sturmi: motels
23:19:33  <PublicServer> *** Sturmi joined the game
23:19:36  <PublicServer> <V453000> o/
23:19:38  <PublicServer> <Sturmi> hey
23:21:17  <PublicServer> *** Sturmi has joined company #1
23:23:27  <PublicServer> <V453000> I keep getting distracted by the train visuals
23:30:24  <PublicServer> <V453000> win
23:30:34  <PublicServer> <Sturmi> :)
23:30:49  <PublicServer> <V453000> wtf are those short waiting bays
23:30:53  <PublicServer> <V453000> you built that? :d
23:31:12  <PublicServer> <Sturmi> yea but already saw that problem
23:32:11  <mfb-> where?
23:34:11  <PublicServer> <mfb> do houses die if town growth is disabled?
23:34:25  <PublicServer> <mfb> it looks like they stay forever
23:39:06  <V453000> ye
23:39:08  <V453000> if no growth, also no dying
23:39:25  <PublicServer> <mfb> what about funded growth?
23:39:39  <PublicServer> <V453000> then they die/get rebuilt
23:39:49  <PublicServer> <mfb> ok
23:39:55  <PublicServer> <mfb> no loophole for infinite city size
23:40:01  <PublicServer> <V453000> :D
23:40:11  <PublicServer> <V453000> I was wondering which sneaky thing do you want to do with it
23:40:46  <PublicServer> <V453000> I dont really know if it would add houses to a 2/3 M town
23:40:51  <PublicServer> <V453000> the funding that is
23:42:07  <PublicServer> <mfb> but it is a loophole to close any gaps
23:44:34  <PublicServer> <V453000> what is a loophole
23:44:41  <PublicServer> <mfb> see overthill
23:44:51  <PublicServer> <mfb> I fill the gaps between the roads
23:45:05  <PublicServer> <mfb> with temporary roads
23:45:19  <PublicServer> <V453000> ah that you mean
23:45:21  <PublicServer> <V453000> :DD
23:45:31  <PublicServer> <V453000> I see
23:45:38  <PublicServer> <V453000> so you want to create a cheat city with only buildings, no roads
23:45:46  <PublicServer> <mfb> hmm no
23:45:52  <PublicServer> <mfb> just filling some gaps
23:45:58  <PublicServer> <mfb> but it would be possible :D
23:46:04  <PublicServer> <V453000> cheat potential
23:46:06  <PublicServer> <V453000> BTW
23:46:09  <PublicServer> <V453000> I have one thing
23:46:17  <PublicServer> <V453000> you know FIRS recycling depot right?
23:46:21  <PublicServer> <V453000> which produces recyclables
23:46:35  <PublicServer> <mfb> right
23:46:49  <PublicServer> <V453000> do you know what is its production based on?
23:47:08  <PublicServer> <mfb> town size I think
23:47:10  <PublicServer> <V453000> yes
23:47:14  <PublicServer> <V453000> and do you know what is the cap?
23:47:16  <mfb-> house count probably
23:47:20  <mfb-> none? :D
23:47:24  <PublicServer> <V453000> YES :D
23:47:30  <PublicServer> <V453000> 65k or something
23:47:34  <mfb-> tons/(month*house)?
23:47:42  <PublicServer> <V453000> idk
23:47:56  <PublicServer> <V453000> but I assume house count yes
23:48:06  <PublicServer> <V453000> idk how exactly is it counted
23:48:12  <PublicServer> <V453000> but worth trying? :P
23:48:25  <mfb-> hmm
23:48:29  <mfb-> mega industry
23:48:45  <mfb-> like pax+recycling stuff
23:49:09  <PublicServer> <V453000> well I rather meant 1 town and growing it to max, and seeing how much recycling we get
23:49:23  <PublicServer> <V453000> 1 road town? :P without road junctions
23:49:57  <PublicServer> <V453000> Sbahns AND ice within 1 town? :D
23:49:57  <mfb-> 19 houses, 516 pop -> 54 tons
23:50:21  <mfb-> 34 houses, 1178 pop -> 104 tons
23:50:23  <PublicServer> <V453000> how many houses does a 2M town have
23:50:33  <mfb-> so ~3tons/house, or ~60k for a megacity
23:50:40  <mfb-> a bit more than 30k
23:50:45  <V453000> :DD
23:50:50  <V453000> that could be seriously funny
23:50:56  <mfb-> hmm no
23:51:02  <mfb-> http://wiki.openttdcoop.org/images/8/8a/Spiraltown.png 26k
23:51:15  <V453000> still a shitload
23:51:32  <PublicServer> <V453000> how many tiles does a 2M town need?
23:51:35  <Sturmi> wth is that?
23:51:35  <PublicServer> <V453000> 300x300?
23:51:43  <mfb-> 26k + 50%
23:51:58  <mfb-> so ~40k, or 200*200
23:52:04  <V453000> hmm
23:52:39  <mfb-> 17200 houses with transrapid sbahn need ~170x170
23:52:41  <PublicServer> <V453000> if you add infrastructure you have like 400x400 I guess
23:52:58  <mfb-> but that is pointless "go to next station" sbahn
23:53:03  <PublicServer> <V453000> ye
23:53:04  <mfb-> or, no orders at all
23:53:42  <mfb-> 14 houses, 268 pop -> 27 tons
23:53:48  <mfb-> looks like population counts
23:53:54  <mfb-> even better, 1/10
23:54:05  <mfb-> so 2.3 million would give 230k production :D :D :D
23:54:14  <V453000> looks like it
23:54:23  <V453000> 230k probably isnt possible
23:54:29  <V453000> I think 65k is max
23:54:38  <mfb-> the production/tile limit could apply there as well
23:54:43  <mfb-> similar to secondary industries
23:54:59  <mfb-> this would limit production to ~8k?
23:54:59  <PublicServer> <V453000> I dont think it does but idk
23:55:13  <PublicServer> <V453000> im going to try on stable
23:55:17  <mfb-> :D
23:55:32  <mfb-> when?
23:55:39  <PublicServer> <V453000> on wednesday
23:55:49  <PublicServer> <V453000> later this week
23:55:53  <PublicServer> <V453000> need shit done tomorrow/tuesday
23:55:59  <PublicServer> <V453000> then fuck everything
23:57:04  <mfb-> just saw your 143-tile-tunnel at PSG245 :D
23:58:34  <V453000> :D

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