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Log for #openttdcoop on 18th December 2012:
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01:59:57  <bootmii> join #openttdcoop.pro
02:01:27  <bootmii> !password
02:01:27  <PublicServer> bootmii: clamps
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12:09:14  <Dom_> !password
12:09:14  <PublicServer> Dom_: clamps
12:09:26  <PublicServer> *** Game still paused (number of players)
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12:38:53  <Ryton> hi dom
12:39:00  <Ryton> I like PSG249
12:39:20  <Ryton> small & crowded
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17:57:41  <Kalaidos> !password
17:57:41  <PublicServer> Kalaidos: grouse
17:57:53  <PublicServer> *** Game still paused (number of players)
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17:59:14  <PublicServer> <Tray> hi
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17:59:18  <PublicServer> <Kalaidos> Hi
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18:14:35  <mfb-> hi
18:14:41  <mfb-> !password
18:14:41  <PublicServer> mfb-: swills
18:14:42  <Sturmi> hai
18:14:53  <PublicServer> *** mfb joined the game
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18:18:11  <Kalaidos> Hi
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18:31:08  <PublicServer> <mfb> jam at "this mess"
18:31:55  <PublicServer> <mfb> hmm, missing prio
18:32:13  <PublicServer> <mfb> and signal gap
18:33:43  *** Dom_ has joined #openttdcoop
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18:34:55  <PublicServer> <Ryton> hi there
18:34:58  <PublicServer> <mfb> hi
18:42:09  <PublicServer> *** Ryton has joined spectators
18:44:22  <PublicServer> <Ryton> from SLH give it a name to MSH power grid could use a 3rd
18:45:49  <PublicServer> *** Ryton has joined company #1
18:46:15  <PublicServer> <Ryton> nvr mind
18:46:21  <PublicServer> <Ryton> one of the prios was broken
18:46:39  <PublicServer> <Ryton> probably solved now ( or better at least)
18:47:10  <PublicServer> <mfb> BBH05 jams
18:47:22  <PublicServer> <mfb> needs a better connection E->S
18:47:48  <PublicServer> <Ryton> which way is E now? :-)
18:48:35  <mfb-> the jamming one
18:48:51  <PublicServer> <mfb> from batteries
18:49:09  <PublicServer> <mfb> well, NE
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19:17:40  <PublicServer> <Kalaidos> I kinda miss those huge jams
19:17:54  <PublicServer> <Ryton> those are easy to generate :p
19:18:12  <PublicServer> <Kalaidos> but natural ones are much more beautiful !
19:18:34  <PublicServer> <Ryton> train jams are natural?
19:19:00  *** Okami_Xci has left #openttdcoop
19:19:12  <PublicServer> <Kalaidos> but of course, haven't you heard of the fauna of Mars?
19:19:22  <PublicServer> <Kalaidos> those resident slugs are quite eager
19:19:28  <PublicServer> <Ryton> not yet, but I have the feeling you can enlighten me!
19:19:34  <PublicServer> <Kalaidos> similar to our ants
19:19:36  <PublicServer> <Ryton> aha
19:19:53  <PublicServer> <Kalaidos> they work in huge colonies and spent all day carrying stuff fromA to B and back
19:20:20  <PublicServer> <Kalaidos> Instead of oder trails they simply follow those rails or whatever they're called
19:20:26  <PublicServer> <Ryton> and they use ancient technology layed there by their gods? :p
19:20:40  <PublicServer> <Kalaidos> well maybe !
19:20:54  <PublicServer> <Kalaidos> I'm not an expert in ancient Marsian history
19:20:57  <PublicServer> <Ryton> maybe we should rebuild corn/grain circles then! :-)
19:21:59  <PublicServer> <Ryton> well, you know quite interesting OTT-related historic details already
19:22:19  <PublicServer> <Kalaidos> .. I do? : D
19:23:41  <PublicServer> <Ryton> baaah
19:23:44  <PublicServer> <Ryton> jam you have :s
19:23:47  <PublicServer> <Kalaidos> ?
19:23:49  <PublicServer> <Ryton> SLH toffee sweets
19:23:51  <PublicServer> <Kalaidos> where?
19:25:09  <PublicServer> <Kalaidos> no wonder
19:25:16  <PublicServer> <Kalaidos> those are sure some ancient signals in there
19:25:54  <PublicServer> <Ryton> it was my fault,one signal too many so trains jammed the xit
19:25:57  <PublicServer> <Ryton> exit*
19:26:45  *** Dom_ has quit IRC
19:26:47  <PublicServer> <Ryton> can one check !what does this do?
19:27:13  <PublicServer> <Ryton> ยต
19:27:19  <PublicServer> <Ryton> lengthen the prio by one?
19:27:33  <PublicServer> <Ryton> but there is a signal gap of 3 behind it...
19:27:35  <PublicServer> <Kalaidos> I don't know
19:27:39  <Sturmi> !password
19:27:39  <PublicServer> Sturmi: snitch
19:28:02  <PublicServer> <Kalaidos> this is not some kind of penalty, no?
19:28:16  <PublicServer> <Ryton> nope, i think a prio
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19:28:23  <PublicServer> <Ryton> but w/o the entry signal on the right line
19:28:41  <PublicServer> <Kalaidos> : D
19:28:43  <Sturmi> i would tell you if i could connect -.-
19:28:57  <PublicServer> <Ryton> lag?
19:29:05  <PublicServer> <Ryton> or inappropiate computer, sturmi?
19:29:12  <Sturmi> no, the server is not in the list
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19:30:15  <PublicServer> <Ryton> strange
19:30:17  *** Okami_Xci has left #openttdcoop
19:30:21  <PublicServer> <Ryton> can you connect based on ip?
19:30:24  <PublicServer> <Ryton> try !ip
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19:30:30  <Sturmi> !ip
19:30:30  <PublicServer> Sturmi: ps.openttdcoop.org
19:30:47  <PublicServer> <Ryton> or just publicserver.openttdcoop.org (at least something like that)
19:31:05  <PublicServer> <Ryton> wow
19:31:06  <Sturmi> hey that works, thx :D
19:31:10  <Sturmi> !password
19:31:10  <PublicServer> Sturmi: hushed
19:31:11  <PublicServer> <Ryton> jam in battery drop...
19:31:21  <PublicServer> *** Sturmi joined the game
19:31:28  <PublicServer> <Ryton> or exit
19:31:29  <PublicServer> <Kalaidos> : )
19:31:38  <PublicServer> <Ryton> hmm
19:31:48  <PublicServer> <Ryton> exit of SLH toffee, wrong signal (again)
19:31:58  <PublicServer> <Ryton> hope it wasnt me ... but probably it was
19:32:16  <PublicServer> <Ryton> how do you enjoy the view now, Kalaidos? :-)
19:32:23  <PublicServer> <Sturmi> wrong signal where?
19:32:33  <PublicServer> <Ryton> removed now
19:32:39  <PublicServer> <Kalaidos> Much more than 10 minutes ago : p
19:32:53  <PublicServer> <Ryton> I was troubleshooting earlier around SLH giveitaname
19:32:59  <PublicServer> <Ryton> which is now named SLH toffee
19:33:09  <PublicServer> <Ryton> seems I caused worse jam than before :p
19:33:12  <PublicServer> <Ryton> but solved now (I think)
19:33:19  <PublicServer> <Kalaidos> what happened to the naming convention that SLH get female names?
19:33:29  <PublicServer> <Sturmi> ryton broke it :D
19:33:55  <PublicServer> <Sturmi> well, Dom already did with slh motherf*cker
19:34:42  <PublicServer> <Ryton> I didnt name it
19:35:00  <PublicServer> <Sturmi> and about the !what does this do signals... it has 2 functions
19:35:12  <PublicServer> <Ryton> oh tell me?
19:35:26  <PublicServer> <Sturmi> first: lenghten the prio
19:35:28  <PublicServer> <Ryton> I understand that it is a longer prio IF there is an entry signal ato ther side
19:35:31  <PublicServer> <Ryton> and...?
19:35:47  <PublicServer> <Sturmi> second, prio for both parts of the doubled track
19:36:38  <PublicServer> <Ryton> ah, you couldnt move the rightmost bridge
19:36:48  <PublicServer> <Ryton> elegant solution :-)
19:37:14  <PublicServer> <Sturmi> pbs can bring funny things into prio logic :)
19:37:16  <PublicServer> <Ryton> btw,for 1)
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19:37:26  <PublicServer> <Ryton> the prio => you might want an entry signal on the other line ;-)
19:37:48  <PublicServer> <Sturmi> oh
19:37:50  <PublicServer> <Sturmi> true
19:38:26  <PublicServer> <Ryton> & there was a small signal gap just E of that point, but again: very elegant!
19:38:48  <PublicServer> <Sturmi> on the mainline or in a split?
19:38:50  <PublicServer> <Ryton> btw, Kalaidos still slows /jams present
19:39:00  <PublicServer> <Ryton> not due to SLH-withouthafemalename atm
19:39:56  <PublicServer> <Ryton> SLH Jolene that is from now on ;-)
19:40:02  <PublicServer> <Kalaidos> : D
19:40:13  <PublicServer> <Ryton> or how do you write that name? :s
19:40:39  <PublicServer> <Kalaidos> I have no idea tbh
19:40:49  <PublicServer> <Kalaidos> Probably depends anyway
19:41:03  <PublicServer> <Sturmi> i dont know a jolene, so i cant tell ;)
19:41:09  <PublicServer> <Kalaidos> And I'm sure Lonelia is not a proper female name either : D
19:41:23  <PublicServer> <Ryton> battery drop seems crowded
19:41:33  <PublicServer> <Sturmi> parents can be cruel when it is about names
19:41:43  <PublicServer> <Ryton> might be usefull to expand it
19:41:46  <PublicServer> <Sturmi> battery drop suffers the jam from bbh05
19:41:48  <PublicServer> <Kalaidos> oh yes, they can
19:42:12  <PublicServer> <Ryton> it often did seem a good idea at the time, i assume ;-)
19:42:34  <PublicServer> <Kalaidos> many ideas do
19:42:48  <PublicServer> <Ryton> 3 lines in for batteries seems insufficient
19:43:02  <PublicServer> <Ryton> so either make a 4-th N, or add some platforms?
19:43:12  <PublicServer> <Ryton> I assume the second option would be most efficient
19:43:19  <PublicServer> <Sturmi> wont bring anything when the exit isnt expanded
19:43:37  <PublicServer> <Ryton> exit is 2 lines atm
19:43:53  <PublicServer> <Ryton> entry 2 too
19:43:59  <PublicServer> <Sturmi> the bottlenecks are the hubs to south
19:44:01  <PublicServer> <Ryton> so if entry can handle, so should the exit, no?
19:44:24  <PublicServer> <Ryton> lol, again a block at "my" sl...
19:44:26  <PublicServer> <Ryton> pff
19:44:52  <PublicServer> <Ryton> hmm
19:45:04  <PublicServer> <Sturmi> you think that helps?
19:45:26  <PublicServer> <Ryton> offcourse it does
19:46:12  <PublicServer> <Kalaidos> Interesting
19:46:22  <PublicServer> <Ryton> 2 trains less :p
19:46:28  <PublicServer> <Kalaidos> Marsian Slugs turn to stone when they die : D
19:46:54  <PublicServer> <Sturmi>  i might add a overflow at batery drop :/
19:47:40  <PublicServer> <Kalaidos> I wonder if the jam at Battery Drop isn't caused by that one at Jolene
19:47:54  <PublicServer> <Sturmi> both depend on each other
19:48:05  <PublicServer> <Ryton> probably
19:48:12  <PublicServer> <Ryton> but this one is more recent imho
19:48:15  <PublicServer> <Kalaidos> some kind of deadlock situation then?
19:49:10  <PublicServer> <Ryton> expanded toffee sweets drop a tad
19:49:22  <PublicServer> <Ryton> might help, now wating trains were blocking SLH jolene
19:49:32  <PublicServer> <Ryton> should be a bit less now
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19:50:42  <bmarky> hey all
19:50:46  <bmarky> !download
19:50:46  <PublicServer> bmarky: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:50:46  <PublicServer> bmarky: http://www.openttd.org/en/download-trunk/r24784
19:50:46  <PublicServer> <Kalaidos> Hi
19:51:37  <PublicServer> <Ryton> pff
19:51:44  <PublicServer> <Ryton> why is this train moving in?
19:52:06  <PublicServer> <Kalaidos> I wasabout to  ask the same
19:52:12  <PublicServer> <Sturmi> ?
19:52:19  <PublicServer> <Kalaidos> toffee sweets drop
19:52:24  <bmarky> !grf
19:52:25  <PublicServer> bmarky: http://www.openttdcoop.org/wiki/GRF
19:52:27  <PublicServer> <Ryton> see !this train
19:52:37  <PublicServer> <Kalaidos> if both drop stations are full trains seems to prefer to clog up everything
19:52:43  <PublicServer> <Ryton> a train choses a full exit signal before an empty one
19:52:45  <PublicServer> <Kalaidos> instead of taking the waiting space
19:52:45  <PublicServer> <Ryton> from time to time
19:53:20  <PublicServer> <Ryton> maybe there IS a difference between semaphores and the ordinary lights
19:53:30  <PublicServer> <Ryton> aha, its closer?
19:54:26  <PublicServer> <Ryton> ty Sturmi, but there was another issue
19:54:30  <PublicServer> <Ryton> but this can also help, ty
19:54:44  <PublicServer> <Ryton> ah bah, already a bridge there
19:55:02  <PublicServer> <Sturmi> you want to make the bays longer?
19:55:17  <PublicServer> <Kalaidos> not longer
19:55:27  <PublicServer> <Kalaidos> just move them by one tile
19:55:29  <PublicServer> <Ryton> no, there is an entry signal with 3 exits
19:55:36  <PublicServer> <Ryton> each leading to toffee drop
19:56:11  <PublicServer> <Ryton> if 2 exits are full, some trains still preferred an full single exit signal over an empty one
19:56:17  <PublicServer> <Ryton> full => red
19:56:20  <PublicServer> <Ryton> empyt => green
19:56:46  <PublicServer> <Kalaidos> By pushing the station back one tile
19:57:00  <PublicServer> <Kalaidos> a train can wait at !here without blocking I hope
19:57:14  <PublicServer> <Sturmi> yes it can
19:57:20  <PublicServer> <Sturmi> due to pbs
19:57:34  <PublicServer> <Kalaidos> before it would block both station entries if it was waiting at the bridge
19:57:56  <PublicServer> <Ryton> but pbs can do magic indeed :-)
19:58:10  <PublicServer> <Kalaidos> I don't trust PBS : )
19:58:24  <PublicServer> <Ryton> cool, this does seem to solve the battery jam too! :-)
19:58:28  <PublicServer> <Ryton> (not) :P
19:58:38  <PublicServer> <Sturmi> never trust an automatism further thatn you can throw it :D
19:58:38  <PublicServer> <Kalaidos> : p
19:59:16  <PublicServer> <Kalaidos> they lack choice at MSH power grid
19:59:28  <PublicServer> <Kalaidos> or no
19:59:34  <PublicServer> <Kalaidos> they have
19:59:38  <PublicServer> <Kalaidos> but don't make use of it
19:59:40  <PublicServer> <Sturmi> no they lack a presignal
19:59:44  <PublicServer> <Kalaidos> yeah
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20:00:11  <PublicServer> <Kalaidos> Our earthly ants are smarter I'd wager.
20:02:30  <PublicServer> <Ryton> lets be creative
20:02:52  <PublicServer> <Kalaidos> I like the sound of that
20:04:27  <PublicServer> <Kalaidos> you use a bridge to extend priority below it, right?
20:04:37  <PublicServer> <Ryton> yes, but, I think it can be improved
20:04:43  <PublicServer> <Ryton> using a tnnel instead
20:04:51  <PublicServer> <Sturmi> or a shorter bridge
20:05:21  <PublicServer> <Ryton> hmm, yes, but. now you cannot lengthen the prio if needed
20:05:28  <PublicServer> <Sturmi> its long enough
20:05:37  <PublicServer> <Sturmi> and you still can
20:05:38  <PublicServer> <Ryton> oki
20:06:00  <PublicServer> <Sturmi> like this
20:06:14  <PublicServer> <Kalaidos> pbs magic strikes again : o
20:06:17  <PublicServer> <Sturmi> :D
20:06:35  <PublicServer> <Ryton> elegant again :-)
20:06:41  <PublicServer> <Ryton> I'm starting to like pbs prios ;-)
20:06:55  <PublicServer> <Kalaidos> I concur
20:07:53  <PublicServer> <Kalaidos> even Battery Drop has resolved for the most part
20:07:59  <PublicServer> <Kalaidos> Pick Up jams a bit tho : D
20:08:06  <PublicServer> <Ryton> there are some waves imho
20:08:12  <PublicServer> <Ryton> just give it 10 years
20:08:16  <bmarky> would someone help me out? have a wierd problem with toyland2mars grf
20:08:24  <PublicServer> <Sturmi> just wait for the next wave
20:10:38  <PublicServer> <Ryton> Kalaidos &/| Sturmi: care to help with a propper 2+2 split at !wip?
20:10:51  <bmarky> can't connect cause it says i dont have it, yet i installed the whole grf pack and even the missing part manually
20:10:54  <PublicServer> <Ryton> that could balance the load on the lines to the E
20:11:41  <PublicServer> <Kalaidos> I could try helping I guess : D
20:11:56  <PublicServer> <Kalaidos> just gimme a min
20:13:42  <PublicServer> <Ryton> pff, cannot move those bridges one tile up
20:14:16  <PublicServer> <Sturmi> pls dont place thos ugly semaphores ;)
20:14:26  <PublicServer> <Ryton> srry :p
20:14:32  <PublicServer> <Ryton> those are my default signals ;-)
20:14:38  <PublicServer> <Ryton> changed it now
20:14:51  <bmarky> !pw
20:14:56  <bmarky> !password
20:14:56  <PublicServer> bmarky: jester
20:15:10  <PublicServer> *** bmarky joined the game
20:15:19  <PublicServer> <Ryton> & now the entry is jammed again
20:15:29  <PublicServer> <Ryton> ah no, toys pick is
20:15:43  <PublicServer> <Ryton> train 808 was stopped?
20:15:50  <PublicServer> <Sturmi> oops
20:15:53  <PublicServer> <Ryton> I moved it again :p
20:16:07  <PublicServer> <Sturmi> forgot to unstop it
20:16:13  <PublicServer> <Sturmi> fixed a signal gap there
20:16:56  <PublicServer> <Kalaidos> ok, back
20:19:14  <PublicServer> <Sturmi> sorry
20:19:16  <PublicServer> <Sturmi> bad ida
20:19:18  <PublicServer> <Ryton> np
20:19:33  <PublicServer> <Ryton> you go ahaid :-)
20:19:39  <PublicServer> <Ryton> probably the result will be better ;-)
20:21:02  <PublicServer> <Ryton> Sturmi: that is why I was trying to move !these bridges before
20:21:04  <PublicServer> <Sturmi> still doesnt fit
20:21:10  <PublicServer> <Sturmi> yea
20:21:26  <PublicServer> <Sturmi> but won't really help
20:21:37  <PublicServer> <Ryton> hmm, idk, it might :-)
20:21:52  <PublicServer> <Sturmi> let me rethink this
20:22:02  <PublicServer> <Ryton> oki
20:23:45  <PublicServer> <Ryton> better :-))
20:24:16  <PublicServer> <Ryton> but still, it would help if you could move the bridges below :p
20:26:48  <PublicServer> <Ryton> still, inner to outer line is missing
20:27:06  <PublicServer> <Sturmi> no it isnt
20:27:24  <PublicServer> <Sturmi> or do you mean to south?
20:27:27  <PublicServer> <Kalaidos> its not?
20:27:33  <PublicServer> <Kalaidos> to South I think
20:27:36  <PublicServer> <Ryton> yeah to south I mean
20:27:38  <PublicServer> <Sturmi> it has prio
20:27:41  <PublicServer> <Ryton> ah oke
20:27:57  <PublicServer> <Ryton> but not full prio
20:28:19  <PublicServer> <Kalaidos> how does prio solve the problem of a missing connection?
20:28:33  <PublicServer> <Ryton> ifthat line has priority, it will not slow down
20:28:39  <PublicServer> <Ryton> so no need to divide the traffic to other lines
20:28:49  <PublicServer> <Ryton> but then the other joining lines need choices
20:28:56  <PublicServer> <Sturmi> the whole merger is shit
20:28:58  <PublicServer> <Kalaidos> ah ok
20:29:17  <PublicServer> <Ryton> it is a bit unbalanced, yes :-)
20:29:23  <PublicServer> <Sturmi> in other words: XTC's mergers are weird
20:29:41  <PublicServer> <Ryton> he does know how  to build tough :-)
20:30:05  <PublicServer> <Ryton> they work if main traffic loads do not shift
20:30:13  <PublicServer> <Ryton> but that is the case with any bbh
20:31:07  <PublicServer> <Sturmi> lets see if a bit of unbalancing helps
20:31:13  <PublicServer> <Ryton> lolz
20:31:27  <PublicServer> <Sturmi> hmm, more needed
20:34:33  <PublicServer> <Sturmi> seems to work
20:34:47  <PublicServer> <Sturmi> moar choices for trains from west
20:35:01  *** pugi has joined #openttdcoop
20:35:16  <PublicServer> <Ryton> nice job
20:35:32  <PublicServer> <Ryton> but still slowdowns down to battery station
20:36:06  <PublicServer> <Sturmi> the split isnt so good
20:36:12  <PublicServer> <Sturmi> waiting bays are too short
20:40:34  <PublicServer> <Sturmi> looks better
20:40:40  *** Asteryz has joined #openttdcoop
20:40:45  <PublicServer> <Kalaidos> Just noticed that the cola beer trains take quite the long way
20:41:11  <PublicServer> <Kalaidos> If we turned around thefacing of Cola beer drop we could divert that traffic onto lesser used lines
20:41:34  <PublicServer> <Ryton> orjust make it bi-directional and let the trains choose?
20:43:01  <PublicServer> <Ryton> hmm, nvr mind my bidirectional
20:43:23  <PublicServer> <Ryton> thats asking for trouble ;-)
20:43:26  <PublicServer> <Kalaidos> nah
20:43:38  <PublicServer> <Kalaidos> it's just asking for hald of the stations to be ignored
20:43:43  <PublicServer> <Kalaidos> *half
20:44:05  <PublicServer> <Ryton> si
20:44:17  <PublicServer> <Ryton> Sindingbury will be doomed if you push trough, Kalaidos
20:44:43  <PublicServer> <Sturmi> if you turn it around you will have a huge wtf from bbh george over mountain top
20:44:45  <PublicServer> *** bmarky has left the game (leaving)
20:44:51  *** bmarky has quit IRC
20:45:35  <Asteryz> Heya, I casually play openttd and lately ive been trying to look at your save games for "inspiration", but I cant seem to get all the grfs to work I think I have your pack 3x on my hdd right now xD could any1 point me to a guide? or explain me where exactly I have to place your pack? :p
20:45:51  <PublicServer> <Kalaidos> but less wtf at BBH 02->01 -> 04
20:46:36  <bassals> Asteryz: what OS are you using?
20:46:39  <PublicServer> <Ryton> Asteryz: what OS do you have? windows, linux, ...?
20:46:43  <Asteryz> win7
20:47:21  <bassals> you should have a folder in your user name/documents called OpenTTD
20:47:25  <PublicServer> <Ryton> my documents \openttd
20:47:30  <Sturmi> c:\users\documents\ottd\newgrf\
20:47:55  <Sturmi> there is my grfpack
20:48:06  <Sturmi> the rest comes via bananas
20:48:31  <Asteryz> thanks :)
20:48:39  <PublicServer> <Ryton> good luck!
20:49:13  <PublicServer> <Ryton> and I wish you a high brain melting point
20:49:23  <PublicServer> <Kalaidos> I actually fear, if we were moving the cola beer drop, the bigger wtf would come up between Mountain Drop and World's Edge
20:49:27  <PublicServer> <Sturmi> it'll vaporize :D
20:49:37  <PublicServer> <Kalaidos> Don't remind me
20:49:44  <PublicServer> <Sturmi> the whole line from drop to george
20:49:50  <PublicServer> <Kalaidos> I believe the first OpenTTD game I checked out was the Pro Zone #5 one or something
20:50:08  <PublicServer> <Kalaidos> With the huge roundabout of MagLevs or something
20:50:18  <PublicServer> <Sturmi> sounds fun :D
20:50:27  <bassals> check out PSG201
20:50:34  <PublicServer> <Sturmi> the first game where i participated was psg200
20:50:39  <bassals> oooh
20:50:41  <bassals> lucky
20:50:48  <PublicServer> <Sturmi> with extreme mess of logic lines
20:50:54  <bassals> that game is great too
20:50:54  <PublicServer> <Kalaidos> Well, I didn't participate in that game, I  just loaded it locally : p
20:51:11  <Asteryz> you guys are sick..
20:51:19  <PublicServer> <Sturmi> :D
20:51:20  <bassals> but PSG201 is truly amazing
20:51:26  <Asteryz> I just zoomed out a little xD
20:51:29  <PublicServer> <Sturmi> yep
20:51:40  <PublicServer> <Kalaidos> first game I participated in was public #142
20:51:47  <PublicServer> <Kalaidos> stayed around for a few games
20:51:53  <PublicServer> <Kalaidos> then took a major break
20:51:56  <PublicServer> <Kalaidos> until #249 : D
20:51:58  <PublicServer> <Ryton> wow, Kalaidos you are an oldie!
20:52:12  <PublicServer> <Kalaidos> old and not wise !
20:52:43  <PublicServer> <Kalaidos> I was glad when I finally worked out most of interactions of pre-signals and priorities
20:52:53  <PublicServer> <Kalaidos> and then usddenly, pbs started to appear everywhere !
20:53:35  <PublicServer> <Sturmi> ah, the time when pbs was overused
20:54:35  <bassals> it is still overused...
20:54:41  <PublicServer> <Kalaidos> also, Asteryz: Don't be shy to join here : D
20:54:55  <PublicServer> <Kalaidos> I started out by watching half a game and then correcting a wrong signal
20:55:04  <Asteryz> Dude after seeing this. I think ill never be ready xD
20:55:19  <PublicServer> <Kalaidos> then slowly I dared adding simple primary stations
20:55:28  *** Mark has joined #openttdcoop
20:55:28  *** Webster sets mode: +o Mark
20:55:29  <PublicServer> <Kalaidos> and even today I don't dare much more : D
20:55:30  <Webster> Hi! From all your Coop Friends!
20:55:33  <PublicServer> <Sturmi> asteryz, thats only a small game ;)(
20:55:38  <bassals> we all started thinking that
20:55:45  <PublicServer> <Kalaidos> yeah
20:55:47  <PublicServer> <Ryton> prozone shouldnt be your reference
20:56:25  <PublicServer> <Kalaidos> Just leave all the big and messy stuff to the others first : D
20:56:28  <PublicServer> <Kalaidos> like I do : p
20:56:38  <PublicServer> <Ryton> thats like concerning olympic medal candidates as an everyday sporment ;-)
20:56:46  <PublicServer> <Ryton> sportmen*
20:57:24  <PublicServer> <Sturmi> whats wrong with that? they do sports everyday, so they are everyday sprotsmen :D
20:57:30  <PublicServer> <Kalaidos> : D
20:58:36  <PublicServer> <Ryton> you can do that, Sturmi :-) Myself, I'm looking for more reachable goals :p
20:58:44  <bassals> I do not understand the analogy much...
20:59:32  <PublicServer> <Ryton> well, i'm just saying that in this game, imho, openttdcoop-Prozone is 'la creme de la creme'
20:59:40  <PublicServer> <Kalaidos> yup
20:59:41  <Asteryz> I just loaded PSG201 as some1 mentioned.. theres trees there, I did not expect to see any the first few secs xD
21:00:04  <PublicServer> <Kalaidos> I believe everyone just makes trees invisible
21:00:14  <PublicServer> <Kalaidos> and then doesn't care about them anymore : D
21:00:24  <PublicServer> <Sturmi> trees?
21:00:26  <PublicServer> <Kalaidos> yup
21:00:28  <PublicServer> <Sturmi> what trees?
21:00:38  <PublicServer> <Kalaidos> didn't you know? Mars has got trees !
21:00:42  <PublicServer> <Ryton> mars doesnt have trees ;-)
21:00:55  <PublicServer> <Ryton> only 'thingies'
21:01:01  <PublicServer> <Ryton> mushrooms
21:01:15  <PublicServer> <Kalaidos> Mushrooms are about the only thing I'd recognize
21:01:16  <PublicServer> <Ryton> if you call slugs fauna, this must be martian flora
21:01:26  <PublicServer> <Kalaidos> but there are trees !
21:01:32  <PublicServer> <Kalaidos> yup
21:01:43  <PublicServer> <Kalaidos> truly an exciting ecosystem
21:01:57  <PublicServer> <Ryton> the green ones, you mean?
21:01:57  <PublicServer> <Kalaidos> Slugs, mushrooms and lava.
21:01:59  <PublicServer> <Kalaidos> yeah
21:02:52  <Asteryz> aww, I need a password to watch ur game :p
21:02:59  <Kalaidos> type !password
21:02:59  <mfb-> @quickstart
21:03:00  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:03:17  <PublicServer> <Ryton> @@slowstart
21:03:17  <Webster> Read everything on the wiki, and I mean everything
21:03:21  <PublicServer> <Ryton> even better :-)
21:03:53  <Sturmi> and everything from the blog too :p
21:03:59  <Sturmi> for real brainmelt
21:04:08  <PublicServer> <mfb> :D
21:05:02  <PublicServer> <mfb> SHL Toffee sweets is ill
21:05:21  <PublicServer> <Kalaidos> because it turned female?
21:05:31  <PublicServer> <Sturmi> lmao
21:05:33  <PublicServer> <mfb> oh, it got a name
21:05:41  <PublicServer> <mfb> the lines are ill
21:06:07  <PublicServer> <Ryton> better
21:06:19  <PublicServer> <Ryton> but... not usefull for other primaries now
21:06:25  <PublicServer> <mfb> it is
21:06:29  <PublicServer> <Ryton> ah oke it is
21:06:31  <PublicServer> <Ryton> nnvr mind
21:06:37  <PublicServer> <Sturmi> just connect tehm after the drop
21:07:15  <PublicServer> <Ryton> yup.
21:07:30  <PublicServer> <Ryton> but, to my defence: the split at the top was build afterwards ,-)
21:08:19  <bassals> mfb-: yesterday I could not edit the wiki because of you having blocked a spammer
21:08:40  <Sturmi> you were the spammer?
21:08:45  <bassals> no
21:09:02  <Asteryz> !password
21:09:02  <PublicServer> Asteryz: gabbed
21:09:03  <bassals> it said that we shared IPs but that was obviously false
21:09:26  <PublicServer> *** Asteryz joined the game
21:09:33  <Asteryz> oh god this is red
21:09:40  <PublicServer> <Sturmi> welcome to the home of madness :D
21:09:54  <PublicServer> <Kalaidos> welcome to the home of the Marsian slugs
21:09:56  <PublicServer> <Asteryz> hello mars natives!
21:11:12  <PublicServer> <Kalaidos> MSH candy seems to be jamming a bit
21:11:21  <mfb-> bassals: depends on your ip
21:11:30  <mfb-> does it work again?
21:11:34  <PublicServer> *** Ryton has joined spectators
21:11:36  <bassals> it works
21:11:39  *** valhallasw has joined #openttdcoop
21:11:40  <mfb-> ah I see
21:11:58  <bassals> I think that there are no more autoblocks, that's how mediawiki works
21:12:13  <bassals> after a day or so
21:12:21  <bassals> do you have checkuser installed?
21:12:39  <mfb-> I don't know
21:13:03  <bassals> i've just checked and it is not installed
21:13:44  <bassals> well, doesn't matter much, just so that you guys know that the blocking feature may fail sometimes
21:13:56  <PublicServer> <mfb> I can allow more ip-related things
21:14:10  <PublicServer> <mfb> I don't see an effect from them anyway
21:32:21  <PublicServer> *** Ryton has left the game (connection lost)
21:35:21  <PublicServer> <Kalaidos> those must be some big air bubbles
21:35:59  <PublicServer> <Kalaidos> one air bubble requires as much space as a ton of candyfloss
21:37:05  <PublicServer> <Sturmi> and each bubble weighs a ton :o
21:37:17  <hylje> it's candyland it doesn't need to make sense
21:37:25  <PublicServer> <Kalaidos> : D
21:37:35  <PublicServer> <Kalaidos> seems like there's thick air in candyland.
21:41:45  <PublicServer> <mfb> they have a solid surface of something
21:41:51  <PublicServer> <mfb> that could be massive
21:41:55  *** Ryton has quit IRC
21:42:21  <PublicServer> <mfb> a swimming pool of cola \o/
21:42:47  <PublicServer> <Kalaidos> sounds... sticky : o
21:43:25  <PublicServer> <Sturmi> take a swim and then towel with candyfloss :D
21:43:39  <PublicServer> <mfb> sounds like a great idea
21:43:59  <PublicServer> <mfb> hmm no candyfloss at clutter
21:44:13  <PublicServer> <Kalaidos> and then climb onto one of those mssive bubbles and sleep?
21:44:23  <PublicServer> <Sturmi> or into
21:44:31  <Asteryz> So, I've looked around for a bit, this looks a lot more manageable if I stay away from the big parts :p but where are you guys building right now? :p
21:44:35  <PublicServer> <mfb> and get transported to bubble drop?
21:44:55  <PublicServer> <Sturmi> and finally have some beer :D
21:45:01  <PublicServer> <mfb> you could look for some primary industry to connect
21:45:07  <PublicServer> <Kalaidos> I believe everyone's either connecting primaries here and there
21:45:15  <PublicServer> <Kalaidos> or waiting for a jam to happen : D
21:45:17  <PublicServer> <mfb> I wait for houses at overthill
21:45:39  <PublicServer> <Sturmi> i wait for a crashing spaceship
21:45:43  <PublicServer> <mfb> but the town refuses to build them :(
21:46:31  *** Mark has quit IRC
21:46:37  <Asteryz> how about destroying a couple blocks to make a point?
21:46:52  <PublicServer> <mfb> then I need even more houses :p
21:47:15  <Asteryz> well shit..
21:54:35  <PublicServer> <Kalaidos> what is the stuff at the 'redesign' sign near BBH 02 for, anyway?
21:54:53  <PublicServer> <Sturmi> to demonstrate the power of pbs
21:54:59  *** sla_ro|master has quit IRC
21:54:59  <PublicServer> <Kalaidos> oh ok
21:55:01  <mfb-> :D
21:55:05  <PublicServer> <Kalaidos> : D
21:55:10  <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=63604
21:55:11  <Webster> Title: Transport Tycoon Forums View topic - Hello, need some help (at www.tt-forums.net)
21:55:29  <mfb-> we discussed some alternative to the "unnecessary complicated" structures
21:55:49  <mfb-> and V and me think that some users in this thread would love that redisn
21:55:53  <mfb-> *redesign
21:56:13  <V453000> also XeryusTC said I have bad influence on building standards, so this is the step in the right direction
21:56:22  <PublicServer> <mfb> which fails like... as soon as the second train arrives
21:56:27  <Sturmi> ohai V
21:56:30  <PublicServer> <mfb> really? :D
21:56:32  <V453000> hi :)
21:57:33  <Kalaidos> : D
22:00:57  <Kalaidos> This thread reminds me when I showed someone a screen of openTTD co-op of some major hub and he was all like "you can't tell me that thing is efficient - it is way too big !"
22:02:34  <V453000> :DD
22:02:56  <mfb-> :D
22:03:42  <V453000> now imagine, on the czech community openttd forums are zero people who would disagree with that
22:03:43  <V453000> zero
22:05:25  <Kalaidos> : D
22:06:06  <V453000> some seriously good time with them
22:06:29  <V453000> some long time ago I had a quest to ask them if the tunnels of CS rails could be used in Swedish Rails
22:06:48  <V453000> I got a reply "tunnels in different countries are different." Without actually saying yes or no
22:07:00  <V453000> it wasnt from the original author I think, but still
22:07:17  <V453000> as if the newGRF had anything to do with a country
22:07:26  <Kalaidos> haha
22:07:53  <Sturmi> good answer :D
22:08:04  <Sturmi> i like the road tunnels of their set
22:08:18  <V453000> or I was seeking a programmer for NUTS ... I wrote some post about it where this was in the FIRST line and in the conclusion. First 3 replies: And do you code it yourself? We would need a coder for our -shit-. etc
22:08:48  <Sturmi> looks like they like beer as much as you do :D
22:09:29  <Kalaidos> : D
22:09:34  <V453000> a great moment was when some guy asked about some setting ... I replied, he replied back, quoting my post. Then some admin came and removed the quote, but that was all he did, he couldnt just reply to him and solve his issue
22:09:43  <V453000> so now in every reply I make I quote previous post
22:10:21  <V453000> they seem to be patiently removing them so far
22:11:01  <V453000> another interesting thing is that every single czech person I met online is not on these forums
22:11:08  <V453000> that cant be a coincidence
22:11:55  <Kalaidos> why would they remove the quotes...?
22:11:56  <Sturmi> maybe there is another czech forum where they hide?
22:12:18  <mfb-> why do they remove quotes?
22:12:24  <mfb-> oh, same idea
22:12:28  <Kalaidos> : D
22:13:02  <Sturmi> to make it more interesting (harder) to follow the thread
22:13:27  <Sturmi> why do they allow quotes at all?
22:14:20  <V453000> they are quotes of the previous post
22:14:33  <V453000> so there is -post- --quote-- -next post-
22:14:53  <V453000> it does make sense to remove them, but only removing them and not helping people with answers is downright retarded
22:15:06  <V453000> esp because there is like 1 new thread open/2weeks
22:19:00  <bassals> so what do you want to do differently?
22:19:12  <bassals> after that tt-forum thread?
22:19:56  <V453000> nothing of course
22:21:28  <bassals> ah okay
22:21:34  <Kalaidos> next co-op game: ghetto hubs with pbs only.
22:21:51  <hylje> only 2*45 curves allowed
22:21:52  <V453000> the thead is completely unimportant, person asks for help, I reply, retards flame without posting constructive hints for the one who asked and hating on openttdcoop without obviously knowing shit about it, I flame retards for saying what they said, I get flamed for being a retarded OMG BEAT THE GAME type of person, enemy realizes his post was too retarded, discussion ends
22:22:16  <V453000> nothing to ever touch what happens here :) just one dumb encounter with idiots
22:23:35  <V453000> the only thing different to other encounters is that mfb and Ammler were a part of it so we actually talk about it and make fun of it
22:24:09  <V453000> when I first joined the forums I tried to enlighten them, but I shortly after realized that realism is uncurable illness
22:24:46  <hylje> the idea that openttd is a game offends them greatly
22:24:58  <hylje> i assume the worst triggering word for them is "fun"
22:24:58  <bassals> Kalaidos: actually once I read that openttdcoop was "stuck in the past" for using presignals
22:25:31  <Kalaidos> I actually found and downloaded OpenTTD because I was thinking about creating a 'realistic' train network. Boy was I in for a surprise.
22:25:52  <Kalaidos> didn't help I ended up on the co-op wiki before I found the 'normal' manual wiki ; D
22:26:17  <Kalaidos> I guess I'm stuck in the past too then
22:26:21  <V453000> oh I havent tried that yet hylje, I will try to offend them next time
22:28:11  <V453000> yeah I have actually read serious saying from unmentioned developer that presignals are left only for compatibility with old savegames and you only need PBS now
22:28:22  <V453000> that was just one of them though, that doesnt mean the rest is as retarded
22:28:56  <Kalaidos> treat him like a marketing guy, advertising his new product : p
22:29:08  <hylje> well if they fix multiplayer performance and add a pre-signaling PBS i don't see why not
22:29:43  <V453000> their point probably is, PBS simply IS a "modern" feature which allows for lazy play. Consider that 95% people never even try presignals because they would have to use brain
22:30:37  <Kalaidos> Developers saying "you don't need them anyway" doesn't help that either
22:30:40  <hylje> well i'd also take a proper train control system UI with PBS
22:31:10  <hylje> so you could code priority directly to the signals
22:31:51  <Kalaidos> but what will happen to our needlessly convulted templates then?
22:31:56  <Kalaidos> *voluted
22:32:04  <hylje> they will become needlessly convoluted TCS code
22:32:51  <V453000> BURN THE HERETIC! BURN THE TEMPLATE REPLICATOR
22:33:36  <hylje> along with non-wormhole bridges and tunnels that would make coop a lot more interesting
22:33:59  <hylje> more about doing crazy concepts and less about working around OTTD shortcomings
22:34:01  <V453000> wormhole is good
22:34:16  <V453000> but something like more positioning, diagonal bridges etc would not hurt anything
22:37:04  <hylje> i'd love to see bridge/tunnel doubling go away
22:37:16  <V453000> I would hate to
22:37:26  <V453000> like absolutely hate
22:37:34  <V453000> it wouldnt give anything new, only remove that one thing
22:38:02  *** Gregor-PLNL has quit IRC
22:38:07  <V453000> similarly to autorefit, it would only be a feature which makes something "easier" and remove the ways of solving it - but it would not add any new possibility itself ... bridge would just behave as a track
22:38:09  <mfb-> he said template!
22:38:14  <V453000> sort of an unification
22:38:38  <hylje> yes bridges and tunnels shouldn't be an entire world different from normal track
22:38:48  *** Mucht has quit IRC
22:38:52  <mfb-> well bridges with signals are still tracks where you cannot add crossings
22:39:00  <V453000> but it is nicer if they are as it gives more variety
22:39:05  <Kalaidos> well in end you can still choose not to put any signals onto bridges / tunnels
22:39:05  <mfb-> unless the game would be REALISTIC
22:39:07  <Kalaidos> so there's an option !
22:39:18  <V453000> Kalaidos: that is a retarded argument
22:39:22  <mfb-> because, you know, in reality you can
22:39:30  <Kalaidos> and not a serious one at that
22:40:16  <hylje> wormhole bridges don't add anything either, they are just very limiting and require obtuse workarounds
22:40:23  *** bootmii has joined #openttdcoop
22:40:32  <bootmii> !password
22:40:33  <PublicServer> bootmii: carats
22:40:47  <V453000> yes
22:40:48  <V453000> workarounds
22:40:57  <PublicServer> *** David joined the game
22:41:03  <V453000> you could say traffic balancing is a workaround if you had automatic packer feature
22:41:29  <V453000> bootmii please use the same nick in IRC as in game otherwise I will bootyou :P
22:41:30  <PublicServer> <mfb> well, if I had that, I would certainly test it :D
22:42:41  <PublicServer> *** David has left the game (leaving)
22:43:21  <hylje> i'd love to see a packing join that would work its magic offscreen
22:43:48  <V453000> true wormhole :D
22:43:55  <V453000> trains going into undescribed entity and leaving packed
22:44:07  <mfb-> :D
22:44:24  <hylje> more like you have a "train control tower" item on the map that controls signals based on some fancy finite state machine
22:44:44  <hylje> that looks like an actual train yard controller
22:45:01  <mfb-> we can build a finite state machine!
22:45:06  <Kalaidos> mhm, finite state machine
22:45:08  <V453000> would mean you still need all to all choices though
22:45:38  <mfb-> big pbs merge would work with some magic control system
22:45:41  <hylje> exactly, that's the same thing but offscreen instead of an esoteric programming language
22:46:03  <mfb-> you say trains are an esoteric programming language? no way!
22:46:12  <hylje> the way we do on coop counts as one
22:46:23  <hylje> we should add it on esolangs.org
22:46:24  <mfb-> I program all my work-related stuff with trains!
22:46:36  <bassals> hahahha
22:46:39  <V453000> oh omfh :D
22:46:52  <mfb-> hmm actually that would run "a bit" slow
22:46:55  <hylje> isn't it turing complete right
22:46:58  <mfb-> it is
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22:48:54  <bassals> why did you mention autoreplace?
22:49:32  <hylje> so yeah, i'd love to see coop cruft get turned into actual features in the game
22:49:40  <V453000> me? I sed autorefit
22:50:20  <V453000> hylje there wouldnt be anything to play if everything would be solved by the game ;)
22:50:34  <hylje> we'd still have to solve it, just not with train programming
22:50:44  <bassals> ah yes
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22:51:56  <V453000> I just generally think that openttd is a game about solving problems, and the more problems it offers to solve, the better. And no feature should remove them, only add new
22:52:15  <V453000> like refit in depots, adds a whole new world of wtf to solve
22:52:40  <mfb-> breakdowns add problems :ugly:
22:52:48  <V453000> they actually dont
22:52:48  <bootmii> !password
22:52:48  <PublicServer> bootmii: genres
22:53:04  <mfb-> big jams everywhere are not a problem?
22:53:09  <V453000> it is something like original acceleration
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22:53:17  <V453000> original acceleration -> massive jam everywhere
22:53:34  <V453000> because it punishes you at every occasion, same as breakdowns. You technically cannot build 100% throughput
22:53:52  <mfb-> right
22:53:52  <V453000> and that is a big issue because it basically means you can build messy and it is just as bad as if you built properly
22:54:12  <V453000> so technically it gets rid of all the "problems" we have with various mergers and stuff
22:54:20  <mfb-> :D
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22:56:23  <bootmii> noBrk, realistic accel -> more throughput -> more planning to be done
22:56:26  <hylje> pretty much
22:56:50  <V453000> that too
22:56:58  <hylje> realistic acceleration without breakdowns is extremely reliable by itself so the reliability of the network matters plenty
22:57:22  <V453000> so christmas game original accel/normal breakdowns?
22:57:46  <hylje> on a original TTD size map?
22:58:08  <bootmii> and don't use terragenesis
22:58:19  <bootmii> or improved trees
22:58:29  <bootmii> or improved town layout
22:59:25  <bootmii> even make a TTD conversion NewGRF and put it on BaNaNaS in time for the game
22:59:40  <bootmii> in case someone uses OpenGFX
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23:00:10  <bassals> original accel + normal breakdowns?
23:00:11  <bootmii> basically make it as much like the original game as possible
23:00:44  <bootmii> !password
23:00:44  <PublicServer> bootmii: sulked
23:01:04  <PublicServer> *** bootmii joined the game
23:01:16  <bootmii> I closed Chrome
23:01:29  <bootmii> cuz Chrome can be a biyatch
23:03:01  <PublicServer> *** Kalaidos has left the game (leaving)
23:03:11  <Kalaidos> I'm off, good night everyone
23:03:30  *** Kalaidos has quit IRC
23:03:47  <PublicServer> <bootmii> good NIGHT?
23:04:02  <PublicServer> <bootmii> even in winter it's not dark yet
23:04:08  <Asteryz> 12:04 am here
23:04:21  <V453000> most of us are european :P
23:04:37  <bassals> what is your timezone?
23:04:46  <V453000> except Mark, Mark is from everywhere but is as dumb as any Dutch
23:05:00  <bootmii> PST
23:05:00  <V453000> oh he isnt online :(
23:05:59  <Asteryz> Mark's are weird.. I prefer Marc's
23:07:07  <PublicServer> *** bootmii has left the game (general timeout)
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23:07:15  <bassals> me too
23:08:43  <bootmii> !password
23:08:43  <PublicServer> bootmii: sulked
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23:09:01  <bassals> my brother's name is Marc actually
23:09:02  <PublicServer> *** bootmii joined the game
23:13:40  <Sturmi> good night
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23:15:01  <bassals> good night
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