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01:03:09 *** Jam35_ has quit IRC 01:32:11 *** EyeMWing has quit IRC 01:48:44 *** Progman has quit IRC 01:59:25 *** bootmii has joined #openttdcoop 01:59:57 <bootmii> join #openttdcoop.pro 02:01:27 <bootmii> !password 02:01:27 <PublicServer> bootmii: clamps 02:01:46 <PublicServer> *** Game still paused (number of players) 02:01:49 <PublicServer> *** David joined the game 02:03:18 <PublicServer> *** David has left the game (leaving) 02:19:15 *** bootmii has quit IRC 02:19:22 *** bootmii_ has joined #openttdcoop 02:31:16 *** bootmii_ has quit IRC 06:12:23 *** Sturmi has joined #openttdcoop 06:28:34 *** dr_gonzo___ has quit IRC 06:33:50 *** Sturmi has quit IRC 06:37:37 *** sla_ro|master has joined #openttdcoop 07:22:52 *** genon has joined #openttdcoop 07:48:26 *** Mucht has quit IRC 07:56:58 *** ODM has joined #openttdcoop 07:56:58 *** ChanServ sets mode: +o ODM 08:04:37 *** valhallasw has joined #openttdcoop 08:05:46 *** ODM has quit IRC 08:11:30 *** Gregor-PLNL has joined #openttdcoop 08:31:31 *** valhalla1w has joined #openttdcoop 08:33:20 *** valhallasw has quit IRC 08:54:43 *** Progman has joined #openttdcoop 09:03:58 *** Dom_ has joined #openttdcoop 09:41:26 *** valhallasw has joined #openttdcoop 09:43:05 *** valhalla1w has quit IRC 09:45:58 *** roboboy has joined #openttdcoop 09:48:24 *** valhallasw has quit IRC 09:52:36 *** valhallasw has joined #openttdcoop 10:14:52 *** Jam35 has joined #openttdcoop 10:19:15 *** genon has quit IRC 10:22:57 *** Jam35 has quit IRC 10:27:40 *** Jam35 has joined #openttdcoop 10:33:14 *** Dom__ has joined #openttdcoop 10:33:14 *** Dom_ has quit IRC 10:33:14 *** Dom__ is now known as Dom_ 10:42:05 *** Jam35 has quit IRC 11:02:55 *** Dom_ has quit IRC 11:05:35 *** robotboy has joined #openttdcoop 11:10:39 *** roboboy has quit IRC 11:13:12 *** Dom_ has joined #openttdcoop 11:34:31 *** sla_ro|master has quit IRC 12:07:59 *** Ryton has joined #openttdcoop 12:09:14 <Dom_> !password 12:09:14 <PublicServer> Dom_: clamps 12:09:26 <PublicServer> *** Game still paused (number of players) 12:09:29 <PublicServer> *** Dom joined the game 12:17:47 <PublicServer> *** Dom has left the game (leaving) 12:38:53 <Ryton> hi dom 12:39:00 <Ryton> I like PSG249 12:39:20 <Ryton> small & crowded 12:42:22 *** Jam35 has joined #openttdcoop 12:45:11 *** EyeMWing has joined #openttdcoop 13:06:13 *** bassals has joined #openttdcoop 14:04:12 *** bassals has quit IRC 14:13:58 *** andbo has joined #openttdcoop 14:14:11 *** Jam35 has quit IRC 14:45:07 *** Jam35 has joined #openttdcoop 14:48:22 *** andbo has quit IRC 14:51:28 *** Dom_ has quit IRC 15:27:20 *** Tray has joined #openttdcoop 15:36:40 *** Maraxus has joined #openttdcoop 16:03:35 *** Jam35 has quit IRC 16:04:00 *** Jam35 has joined #openttdcoop 16:08:10 *** valhallasw has quit IRC 16:31:10 *** Okami_Xci has joined #openttdcoop 16:50:46 *** Okami_Xci has left #openttdcoop 16:51:42 *** Sturmi has joined #openttdcoop 17:00:28 *** Gregor-PLNL has quit IRC 17:09:09 *** Okami_Xci has joined #openttdcoop 17:11:24 *** sla_ro|master has joined #openttdcoop 17:16:04 *** Mucht has joined #openttdcoop 17:16:05 *** ChanServ sets mode: +o Mucht 17:27:37 *** andbo has joined #openttdcoop 17:29:08 *** Dom_ has joined #openttdcoop 17:57:30 *** Kalaidos has joined #openttdcoop 17:57:41 <Kalaidos> !password 17:57:41 <PublicServer> Kalaidos: grouse 17:57:53 <PublicServer> *** Game still paused (number of players) 17:57:54 <PublicServer> *** Kalaidos joined the game 17:59:12 <PublicServer> *** Game still paused (number of players) 17:59:12 <PublicServer> *** Game unpaused (number of players) 17:59:14 <PublicServer> <Tray> hi 17:59:14 <PublicServer> *** Tray joined the game 17:59:18 <PublicServer> <Kalaidos> Hi 18:14:27 *** mfb- has joined #openttdcoop 18:14:27 *** ChanServ sets mode: +o mfb- 18:14:35 <mfb-> hi 18:14:41 <mfb-> !password 18:14:41 <PublicServer> mfb-: swills 18:14:42 <Sturmi> hai 18:14:53 <PublicServer> *** mfb joined the game 18:16:29 *** Gregor-PLNL has joined #openttdcoop 18:18:11 <Kalaidos> Hi 18:30:23 *** genon has joined #openttdcoop 18:31:08 <PublicServer> <mfb> jam at "this mess" 18:31:55 <PublicServer> <mfb> hmm, missing prio 18:32:13 <PublicServer> <mfb> and signal gap 18:33:43 *** Dom_ has joined #openttdcoop 18:33:55 <PublicServer> *** Tray has left the game (leaving) 18:34:43 <PublicServer> *** Ryton joined the game 18:34:55 <PublicServer> <Ryton> hi there 18:34:58 <PublicServer> <mfb> hi 18:42:09 <PublicServer> *** Ryton has joined spectators 18:44:22 <PublicServer> <Ryton> from SLH give it a name to MSH power grid could use a 3rd 18:45:49 <PublicServer> *** Ryton has joined company #1 18:46:15 <PublicServer> <Ryton> nvr mind 18:46:21 <PublicServer> <Ryton> one of the prios was broken 18:46:39 <PublicServer> <Ryton> probably solved now ( or better at least) 18:47:10 <PublicServer> <mfb> BBH05 jams 18:47:22 <PublicServer> <mfb> needs a better connection E->S 18:47:48 <PublicServer> <Ryton> which way is E now? :-) 18:48:35 <mfb-> the jamming one 18:48:51 <PublicServer> <mfb> from batteries 18:49:09 <PublicServer> <mfb> well, NE 19:07:39 *** MiniMills has joined #openttdcoop 19:08:58 *** MiniMills has quit IRC 19:17:40 <PublicServer> <Kalaidos> I kinda miss those huge jams 19:17:54 <PublicServer> <Ryton> those are easy to generate :p 19:18:12 <PublicServer> <Kalaidos> but natural ones are much more beautiful ! 19:18:34 <PublicServer> <Ryton> train jams are natural? 19:19:00 *** Okami_Xci has left #openttdcoop 19:19:12 <PublicServer> <Kalaidos> but of course, haven't you heard of the fauna of Mars? 19:19:22 <PublicServer> <Kalaidos> those resident slugs are quite eager 19:19:28 <PublicServer> <Ryton> not yet, but I have the feeling you can enlighten me! 19:19:34 <PublicServer> <Kalaidos> similar to our ants 19:19:36 <PublicServer> <Ryton> aha 19:19:53 <PublicServer> <Kalaidos> they work in huge colonies and spent all day carrying stuff fromA to B and back 19:20:20 <PublicServer> <Kalaidos> Instead of oder trails they simply follow those rails or whatever they're called 19:20:26 <PublicServer> <Ryton> and they use ancient technology layed there by their gods? :p 19:20:40 <PublicServer> <Kalaidos> well maybe ! 19:20:54 <PublicServer> <Kalaidos> I'm not an expert in ancient Marsian history 19:20:57 <PublicServer> <Ryton> maybe we should rebuild corn/grain circles then! :-) 19:21:59 <PublicServer> <Ryton> well, you know quite interesting OTT-related historic details already 19:22:19 <PublicServer> <Kalaidos> .. I do? : D 19:23:41 <PublicServer> <Ryton> baaah 19:23:44 <PublicServer> <Ryton> jam you have :s 19:23:47 <PublicServer> <Kalaidos> ? 19:23:49 <PublicServer> <Ryton> SLH toffee sweets 19:23:51 <PublicServer> <Kalaidos> where? 19:25:09 <PublicServer> <Kalaidos> no wonder 19:25:16 <PublicServer> <Kalaidos> those are sure some ancient signals in there 19:25:54 <PublicServer> <Ryton> it was my fault,one signal too many so trains jammed the xit 19:25:57 <PublicServer> <Ryton> exit* 19:26:45 *** Dom_ has quit IRC 19:26:47 <PublicServer> <Ryton> can one check !what does this do? 19:27:13 <PublicServer> <Ryton> ยต 19:27:19 <PublicServer> <Ryton> lengthen the prio by one? 19:27:33 <PublicServer> <Ryton> but there is a signal gap of 3 behind it... 19:27:35 <PublicServer> <Kalaidos> I don't know 19:27:39 <Sturmi> !password 19:27:39 <PublicServer> Sturmi: snitch 19:28:02 <PublicServer> <Kalaidos> this is not some kind of penalty, no? 19:28:16 <PublicServer> <Ryton> nope, i think a prio 19:28:18 *** Okami_Xci has joined #openttdcoop 19:28:23 <PublicServer> <Ryton> but w/o the entry signal on the right line 19:28:41 <PublicServer> <Kalaidos> : D 19:28:43 <Sturmi> i would tell you if i could connect -.- 19:28:57 <PublicServer> <Ryton> lag? 19:29:05 <PublicServer> <Ryton> or inappropiate computer, sturmi? 19:29:12 <Sturmi> no, the server is not in the list 19:30:04 *** Okami_Xci has left #openttdcoop 19:30:13 *** Okami_Xci has joined #openttdcoop 19:30:15 <PublicServer> <Ryton> strange 19:30:17 *** Okami_Xci has left #openttdcoop 19:30:21 <PublicServer> <Ryton> can you connect based on ip? 19:30:24 <PublicServer> <Ryton> try !ip 19:30:24 *** Okami_Xci has joined #openttdcoop 19:30:30 <Sturmi> !ip 19:30:30 <PublicServer> Sturmi: ps.openttdcoop.org 19:30:47 <PublicServer> <Ryton> or just publicserver.openttdcoop.org (at least something like that) 19:31:05 <PublicServer> <Ryton> wow 19:31:06 <Sturmi> hey that works, thx :D 19:31:10 <Sturmi> !password 19:31:10 <PublicServer> Sturmi: hushed 19:31:11 <PublicServer> <Ryton> jam in battery drop... 19:31:21 <PublicServer> *** Sturmi joined the game 19:31:28 <PublicServer> <Ryton> or exit 19:31:29 <PublicServer> <Kalaidos> : ) 19:31:38 <PublicServer> <Ryton> hmm 19:31:48 <PublicServer> <Ryton> exit of SLH toffee, wrong signal (again) 19:31:58 <PublicServer> <Ryton> hope it wasnt me ... but probably it was 19:32:16 <PublicServer> <Ryton> how do you enjoy the view now, Kalaidos? :-) 19:32:23 <PublicServer> <Sturmi> wrong signal where? 19:32:33 <PublicServer> <Ryton> removed now 19:32:39 <PublicServer> <Kalaidos> Much more than 10 minutes ago : p 19:32:53 <PublicServer> <Ryton> I was troubleshooting earlier around SLH giveitaname 19:32:59 <PublicServer> <Ryton> which is now named SLH toffee 19:33:09 <PublicServer> <Ryton> seems I caused worse jam than before :p 19:33:12 <PublicServer> <Ryton> but solved now (I think) 19:33:19 <PublicServer> <Kalaidos> what happened to the naming convention that SLH get female names? 19:33:29 <PublicServer> <Sturmi> ryton broke it :D 19:33:55 <PublicServer> <Sturmi> well, Dom already did with slh motherf*cker 19:34:42 <PublicServer> <Ryton> I didnt name it 19:35:00 <PublicServer> <Sturmi> and about the !what does this do signals... it has 2 functions 19:35:12 <PublicServer> <Ryton> oh tell me? 19:35:26 <PublicServer> <Sturmi> first: lenghten the prio 19:35:28 <PublicServer> <Ryton> I understand that it is a longer prio IF there is an entry signal ato ther side 19:35:31 <PublicServer> <Ryton> and...? 19:35:47 <PublicServer> <Sturmi> second, prio for both parts of the doubled track 19:36:38 <PublicServer> <Ryton> ah, you couldnt move the rightmost bridge 19:36:48 <PublicServer> <Ryton> elegant solution :-) 19:37:14 <PublicServer> <Sturmi> pbs can bring funny things into prio logic :) 19:37:16 <PublicServer> <Ryton> btw,for 1) 19:37:20 *** robotboy has quit IRC 19:37:26 <PublicServer> <Ryton> the prio => you might want an entry signal on the other line ;-) 19:37:48 <PublicServer> <Sturmi> oh 19:37:50 <PublicServer> <Sturmi> true 19:38:26 <PublicServer> <Ryton> & there was a small signal gap just E of that point, but again: very elegant! 19:38:48 <PublicServer> <Sturmi> on the mainline or in a split? 19:38:50 <PublicServer> <Ryton> btw, Kalaidos still slows /jams present 19:39:00 <PublicServer> <Ryton> not due to SLH-withouthafemalename atm 19:39:56 <PublicServer> <Ryton> SLH Jolene that is from now on ;-) 19:40:02 <PublicServer> <Kalaidos> : D 19:40:13 <PublicServer> <Ryton> or how do you write that name? :s 19:40:39 <PublicServer> <Kalaidos> I have no idea tbh 19:40:49 <PublicServer> <Kalaidos> Probably depends anyway 19:41:03 <PublicServer> <Sturmi> i dont know a jolene, so i cant tell ;) 19:41:09 <PublicServer> <Kalaidos> And I'm sure Lonelia is not a proper female name either : D 19:41:23 <PublicServer> <Ryton> battery drop seems crowded 19:41:33 <PublicServer> <Sturmi> parents can be cruel when it is about names 19:41:43 <PublicServer> <Ryton> might be usefull to expand it 19:41:46 <PublicServer> <Sturmi> battery drop suffers the jam from bbh05 19:41:48 <PublicServer> <Kalaidos> oh yes, they can 19:42:12 <PublicServer> <Ryton> it often did seem a good idea at the time, i assume ;-) 19:42:34 <PublicServer> <Kalaidos> many ideas do 19:42:48 <PublicServer> <Ryton> 3 lines in for batteries seems insufficient 19:43:02 <PublicServer> <Ryton> so either make a 4-th N, or add some platforms? 19:43:12 <PublicServer> <Ryton> I assume the second option would be most efficient 19:43:19 <PublicServer> <Sturmi> wont bring anything when the exit isnt expanded 19:43:37 <PublicServer> <Ryton> exit is 2 lines atm 19:43:53 <PublicServer> <Ryton> entry 2 too 19:43:59 <PublicServer> <Sturmi> the bottlenecks are the hubs to south 19:44:01 <PublicServer> <Ryton> so if entry can handle, so should the exit, no? 19:44:24 <PublicServer> <Ryton> lol, again a block at "my" sl... 19:44:26 <PublicServer> <Ryton> pff 19:44:52 <PublicServer> <Ryton> hmm 19:45:04 <PublicServer> <Sturmi> you think that helps? 19:45:26 <PublicServer> <Ryton> offcourse it does 19:46:12 <PublicServer> <Kalaidos> Interesting 19:46:22 <PublicServer> <Ryton> 2 trains less :p 19:46:28 <PublicServer> <Kalaidos> Marsian Slugs turn to stone when they die : D 19:46:54 <PublicServer> <Sturmi> i might add a overflow at batery drop :/ 19:47:40 <PublicServer> <Kalaidos> I wonder if the jam at Battery Drop isn't caused by that one at Jolene 19:47:54 <PublicServer> <Sturmi> both depend on each other 19:48:05 <PublicServer> <Ryton> probably 19:48:12 <PublicServer> <Ryton> but this one is more recent imho 19:48:15 <PublicServer> <Kalaidos> some kind of deadlock situation then? 19:49:10 <PublicServer> <Ryton> expanded toffee sweets drop a tad 19:49:22 <PublicServer> <Ryton> might help, now wating trains were blocking SLH jolene 19:49:32 <PublicServer> <Ryton> should be a bit less now 19:50:36 *** bmarky has joined #openttdcoop 19:50:42 <bmarky> hey all 19:50:46 <bmarky> !download 19:50:46 <PublicServer> bmarky: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:50:46 <PublicServer> bmarky: http://www.openttd.org/en/download-trunk/r24784 19:50:46 <PublicServer> <Kalaidos> Hi 19:51:37 <PublicServer> <Ryton> pff 19:51:44 <PublicServer> <Ryton> why is this train moving in? 19:52:06 <PublicServer> <Kalaidos> I wasabout to ask the same 19:52:12 <PublicServer> <Sturmi> ? 19:52:19 <PublicServer> <Kalaidos> toffee sweets drop 19:52:24 <bmarky> !grf 19:52:25 <PublicServer> bmarky: http://www.openttdcoop.org/wiki/GRF 19:52:27 <PublicServer> <Ryton> see !this train 19:52:37 <PublicServer> <Kalaidos> if both drop stations are full trains seems to prefer to clog up everything 19:52:43 <PublicServer> <Ryton> a train choses a full exit signal before an empty one 19:52:45 <PublicServer> <Kalaidos> instead of taking the waiting space 19:52:45 <PublicServer> <Ryton> from time to time 19:53:20 <PublicServer> <Ryton> maybe there IS a difference between semaphores and the ordinary lights 19:53:30 <PublicServer> <Ryton> aha, its closer? 19:54:26 <PublicServer> <Ryton> ty Sturmi, but there was another issue 19:54:30 <PublicServer> <Ryton> but this can also help, ty 19:54:44 <PublicServer> <Ryton> ah bah, already a bridge there 19:55:02 <PublicServer> <Sturmi> you want to make the bays longer? 19:55:17 <PublicServer> <Kalaidos> not longer 19:55:27 <PublicServer> <Kalaidos> just move them by one tile 19:55:29 <PublicServer> <Ryton> no, there is an entry signal with 3 exits 19:55:36 <PublicServer> <Ryton> each leading to toffee drop 19:56:11 <PublicServer> <Ryton> if 2 exits are full, some trains still preferred an full single exit signal over an empty one 19:56:17 <PublicServer> <Ryton> full => red 19:56:20 <PublicServer> <Ryton> empyt => green 19:56:46 <PublicServer> <Kalaidos> By pushing the station back one tile 19:57:00 <PublicServer> <Kalaidos> a train can wait at !here without blocking I hope 19:57:14 <PublicServer> <Sturmi> yes it can 19:57:20 <PublicServer> <Sturmi> due to pbs 19:57:34 <PublicServer> <Kalaidos> before it would block both station entries if it was waiting at the bridge 19:57:56 <PublicServer> <Ryton> but pbs can do magic indeed :-) 19:58:10 <PublicServer> <Kalaidos> I don't trust PBS : ) 19:58:24 <PublicServer> <Ryton> cool, this does seem to solve the battery jam too! :-) 19:58:28 <PublicServer> <Ryton> (not) :P 19:58:38 <PublicServer> <Sturmi> never trust an automatism further thatn you can throw it :D 19:58:38 <PublicServer> <Kalaidos> : p 19:59:16 <PublicServer> <Kalaidos> they lack choice at MSH power grid 19:59:28 <PublicServer> <Kalaidos> or no 19:59:34 <PublicServer> <Kalaidos> they have 19:59:38 <PublicServer> <Kalaidos> but don't make use of it 19:59:40 <PublicServer> <Sturmi> no they lack a presignal 19:59:44 <PublicServer> <Kalaidos> yeah 19:59:49 *** bassals has joined #openttdcoop 20:00:11 <PublicServer> <Kalaidos> Our earthly ants are smarter I'd wager. 20:02:30 <PublicServer> <Ryton> lets be creative 20:02:52 <PublicServer> <Kalaidos> I like the sound of that 20:04:27 <PublicServer> <Kalaidos> you use a bridge to extend priority below it, right? 20:04:37 <PublicServer> <Ryton> yes, but, I think it can be improved 20:04:43 <PublicServer> <Ryton> using a tnnel instead 20:04:51 <PublicServer> <Sturmi> or a shorter bridge 20:05:21 <PublicServer> <Ryton> hmm, yes, but. now you cannot lengthen the prio if needed 20:05:28 <PublicServer> <Sturmi> its long enough 20:05:37 <PublicServer> <Sturmi> and you still can 20:05:38 <PublicServer> <Ryton> oki 20:06:00 <PublicServer> <Sturmi> like this 20:06:14 <PublicServer> <Kalaidos> pbs magic strikes again : o 20:06:17 <PublicServer> <Sturmi> :D 20:06:35 <PublicServer> <Ryton> elegant again :-) 20:06:41 <PublicServer> <Ryton> I'm starting to like pbs prios ;-) 20:06:55 <PublicServer> <Kalaidos> I concur 20:07:53 <PublicServer> <Kalaidos> even Battery Drop has resolved for the most part 20:07:59 <PublicServer> <Kalaidos> Pick Up jams a bit tho : D 20:08:06 <PublicServer> <Ryton> there are some waves imho 20:08:12 <PublicServer> <Ryton> just give it 10 years 20:08:16 <bmarky> would someone help me out? have a wierd problem with toyland2mars grf 20:08:24 <PublicServer> <Sturmi> just wait for the next wave 20:10:38 <PublicServer> <Ryton> Kalaidos &/| Sturmi: care to help with a propper 2+2 split at !wip? 20:10:51 <bmarky> can't connect cause it says i dont have it, yet i installed the whole grf pack and even the missing part manually 20:10:54 <PublicServer> <Ryton> that could balance the load on the lines to the E 20:11:41 <PublicServer> <Kalaidos> I could try helping I guess : D 20:11:56 <PublicServer> <Kalaidos> just gimme a min 20:13:42 <PublicServer> <Ryton> pff, cannot move those bridges one tile up 20:14:16 <PublicServer> <Sturmi> pls dont place thos ugly semaphores ;) 20:14:26 <PublicServer> <Ryton> srry :p 20:14:32 <PublicServer> <Ryton> those are my default signals ;-) 20:14:38 <PublicServer> <Ryton> changed it now 20:14:51 <bmarky> !pw 20:14:56 <bmarky> !password 20:14:56 <PublicServer> bmarky: jester 20:15:10 <PublicServer> *** bmarky joined the game 20:15:19 <PublicServer> <Ryton> & now the entry is jammed again 20:15:29 <PublicServer> <Ryton> ah no, toys pick is 20:15:43 <PublicServer> <Ryton> train 808 was stopped? 20:15:50 <PublicServer> <Sturmi> oops 20:15:53 <PublicServer> <Ryton> I moved it again :p 20:16:07 <PublicServer> <Sturmi> forgot to unstop it 20:16:13 <PublicServer> <Sturmi> fixed a signal gap there 20:16:56 <PublicServer> <Kalaidos> ok, back 20:19:14 <PublicServer> <Sturmi> sorry 20:19:16 <PublicServer> <Sturmi> bad ida 20:19:18 <PublicServer> <Ryton> np 20:19:33 <PublicServer> <Ryton> you go ahaid :-) 20:19:39 <PublicServer> <Ryton> probably the result will be better ;-) 20:21:02 <PublicServer> <Ryton> Sturmi: that is why I was trying to move !these bridges before 20:21:04 <PublicServer> <Sturmi> still doesnt fit 20:21:10 <PublicServer> <Sturmi> yea 20:21:26 <PublicServer> <Sturmi> but won't really help 20:21:37 <PublicServer> <Ryton> hmm, idk, it might :-) 20:21:52 <PublicServer> <Sturmi> let me rethink this 20:22:02 <PublicServer> <Ryton> oki 20:23:45 <PublicServer> <Ryton> better :-)) 20:24:16 <PublicServer> <Ryton> but still, it would help if you could move the bridges below :p 20:26:48 <PublicServer> <Ryton> still, inner to outer line is missing 20:27:06 <PublicServer> <Sturmi> no it isnt 20:27:24 <PublicServer> <Sturmi> or do you mean to south? 20:27:27 <PublicServer> <Kalaidos> its not? 20:27:33 <PublicServer> <Kalaidos> to South I think 20:27:36 <PublicServer> <Ryton> yeah to south I mean 20:27:38 <PublicServer> <Sturmi> it has prio 20:27:41 <PublicServer> <Ryton> ah oke 20:27:57 <PublicServer> <Ryton> but not full prio 20:28:19 <PublicServer> <Kalaidos> how does prio solve the problem of a missing connection? 20:28:33 <PublicServer> <Ryton> ifthat line has priority, it will not slow down 20:28:39 <PublicServer> <Ryton> so no need to divide the traffic to other lines 20:28:49 <PublicServer> <Ryton> but then the other joining lines need choices 20:28:56 <PublicServer> <Sturmi> the whole merger is shit 20:28:58 <PublicServer> <Kalaidos> ah ok 20:29:17 <PublicServer> <Ryton> it is a bit unbalanced, yes :-) 20:29:23 <PublicServer> <Sturmi> in other words: XTC's mergers are weird 20:29:41 <PublicServer> <Ryton> he does know how to build tough :-) 20:30:05 <PublicServer> <Ryton> they work if main traffic loads do not shift 20:30:13 <PublicServer> <Ryton> but that is the case with any bbh 20:31:07 <PublicServer> <Sturmi> lets see if a bit of unbalancing helps 20:31:13 <PublicServer> <Ryton> lolz 20:31:27 <PublicServer> <Sturmi> hmm, more needed 20:34:33 <PublicServer> <Sturmi> seems to work 20:34:47 <PublicServer> <Sturmi> moar choices for trains from west 20:35:01 *** pugi has joined #openttdcoop 20:35:16 <PublicServer> <Ryton> nice job 20:35:32 <PublicServer> <Ryton> but still slowdowns down to battery station 20:36:06 <PublicServer> <Sturmi> the split isnt so good 20:36:12 <PublicServer> <Sturmi> waiting bays are too short 20:40:34 <PublicServer> <Sturmi> looks better 20:40:40 *** Asteryz has joined #openttdcoop 20:40:45 <PublicServer> <Kalaidos> Just noticed that the cola beer trains take quite the long way 20:41:11 <PublicServer> <Kalaidos> If we turned around thefacing of Cola beer drop we could divert that traffic onto lesser used lines 20:41:34 <PublicServer> <Ryton> orjust make it bi-directional and let the trains choose? 20:43:01 <PublicServer> <Ryton> hmm, nvr mind my bidirectional 20:43:23 <PublicServer> <Ryton> thats asking for trouble ;-) 20:43:26 <PublicServer> <Kalaidos> nah 20:43:38 <PublicServer> <Kalaidos> it's just asking for hald of the stations to be ignored 20:43:43 <PublicServer> <Kalaidos> *half 20:44:05 <PublicServer> <Ryton> si 20:44:17 <PublicServer> <Ryton> Sindingbury will be doomed if you push trough, Kalaidos 20:44:43 <PublicServer> <Sturmi> if you turn it around you will have a huge wtf from bbh george over mountain top 20:44:45 <PublicServer> *** bmarky has left the game (leaving) 20:44:51 *** bmarky has quit IRC 20:45:35 <Asteryz> Heya, I casually play openttd and lately ive been trying to look at your save games for "inspiration", but I cant seem to get all the grfs to work I think I have your pack 3x on my hdd right now xD could any1 point me to a guide? or explain me where exactly I have to place your pack? :p 20:45:51 <PublicServer> <Kalaidos> but less wtf at BBH 02->01 -> 04 20:46:36 <bassals> Asteryz: what OS are you using? 20:46:39 <PublicServer> <Ryton> Asteryz: what OS do you have? windows, linux, ...? 20:46:43 <Asteryz> win7 20:47:21 <bassals> you should have a folder in your user name/documents called OpenTTD 20:47:25 <PublicServer> <Ryton> my documents \openttd 20:47:30 <Sturmi> c:\users\documents\ottd\newgrf\ 20:47:55 <Sturmi> there is my grfpack 20:48:06 <Sturmi> the rest comes via bananas 20:48:31 <Asteryz> thanks :) 20:48:39 <PublicServer> <Ryton> good luck! 20:49:13 <PublicServer> <Ryton> and I wish you a high brain melting point 20:49:23 <PublicServer> <Kalaidos> I actually fear, if we were moving the cola beer drop, the bigger wtf would come up between Mountain Drop and World's Edge 20:49:27 <PublicServer> <Sturmi> it'll vaporize :D 20:49:37 <PublicServer> <Kalaidos> Don't remind me 20:49:44 <PublicServer> <Sturmi> the whole line from drop to george 20:49:50 <PublicServer> <Kalaidos> I believe the first OpenTTD game I checked out was the Pro Zone #5 one or something 20:50:08 <PublicServer> <Kalaidos> With the huge roundabout of MagLevs or something 20:50:18 <PublicServer> <Sturmi> sounds fun :D 20:50:27 <bassals> check out PSG201 20:50:34 <PublicServer> <Sturmi> the first game where i participated was psg200 20:50:39 <bassals> oooh 20:50:41 <bassals> lucky 20:50:48 <PublicServer> <Sturmi> with extreme mess of logic lines 20:50:54 <bassals> that game is great too 20:50:54 <PublicServer> <Kalaidos> Well, I didn't participate in that game, I just loaded it locally : p 20:51:11 <Asteryz> you guys are sick.. 20:51:19 <PublicServer> <Sturmi> :D 20:51:20 <bassals> but PSG201 is truly amazing 20:51:26 <Asteryz> I just zoomed out a little xD 20:51:29 <PublicServer> <Sturmi> yep 20:51:40 <PublicServer> <Kalaidos> first game I participated in was public #142 20:51:47 <PublicServer> <Kalaidos> stayed around for a few games 20:51:53 <PublicServer> <Kalaidos> then took a major break 20:51:56 <PublicServer> <Kalaidos> until #249 : D 20:51:58 <PublicServer> <Ryton> wow, Kalaidos you are an oldie! 20:52:12 <PublicServer> <Kalaidos> old and not wise ! 20:52:43 <PublicServer> <Kalaidos> I was glad when I finally worked out most of interactions of pre-signals and priorities 20:52:53 <PublicServer> <Kalaidos> and then usddenly, pbs started to appear everywhere ! 20:53:35 <PublicServer> <Sturmi> ah, the time when pbs was overused 20:54:35 <bassals> it is still overused... 20:54:41 <PublicServer> <Kalaidos> also, Asteryz: Don't be shy to join here : D 20:54:55 <PublicServer> <Kalaidos> I started out by watching half a game and then correcting a wrong signal 20:55:04 <Asteryz> Dude after seeing this. I think ill never be ready xD 20:55:19 <PublicServer> <Kalaidos> then slowly I dared adding simple primary stations 20:55:28 *** Mark has joined #openttdcoop 20:55:28 *** Webster sets mode: +o Mark 20:55:29 <PublicServer> <Kalaidos> and even today I don't dare much more : D 20:55:30 <Webster> Hi! From all your Coop Friends! 20:55:33 <PublicServer> <Sturmi> asteryz, thats only a small game ;)( 20:55:38 <bassals> we all started thinking that 20:55:45 <PublicServer> <Kalaidos> yeah 20:55:47 <PublicServer> <Ryton> prozone shouldnt be your reference 20:56:25 <PublicServer> <Kalaidos> Just leave all the big and messy stuff to the others first : D 20:56:28 <PublicServer> <Kalaidos> like I do : p 20:56:38 <PublicServer> <Ryton> thats like concerning olympic medal candidates as an everyday sporment ;-) 20:56:46 <PublicServer> <Ryton> sportmen* 20:57:24 <PublicServer> <Sturmi> whats wrong with that? they do sports everyday, so they are everyday sprotsmen :D 20:57:30 <PublicServer> <Kalaidos> : D 20:58:36 <PublicServer> <Ryton> you can do that, Sturmi :-) Myself, I'm looking for more reachable goals :p 20:58:44 <bassals> I do not understand the analogy much... 20:59:32 <PublicServer> <Ryton> well, i'm just saying that in this game, imho, openttdcoop-Prozone is 'la creme de la creme' 20:59:40 <PublicServer> <Kalaidos> yup 20:59:41 <Asteryz> I just loaded PSG201 as some1 mentioned.. theres trees there, I did not expect to see any the first few secs xD 21:00:04 <PublicServer> <Kalaidos> I believe everyone just makes trees invisible 21:00:14 <PublicServer> <Kalaidos> and then doesn't care about them anymore : D 21:00:24 <PublicServer> <Sturmi> trees? 21:00:26 <PublicServer> <Kalaidos> yup 21:00:28 <PublicServer> <Sturmi> what trees? 21:00:38 <PublicServer> <Kalaidos> didn't you know? Mars has got trees ! 21:00:42 <PublicServer> <Ryton> mars doesnt have trees ;-) 21:00:55 <PublicServer> <Ryton> only 'thingies' 21:01:01 <PublicServer> <Ryton> mushrooms 21:01:15 <PublicServer> <Kalaidos> Mushrooms are about the only thing I'd recognize 21:01:16 <PublicServer> <Ryton> if you call slugs fauna, this must be martian flora 21:01:26 <PublicServer> <Kalaidos> but there are trees ! 21:01:32 <PublicServer> <Kalaidos> yup 21:01:43 <PublicServer> <Kalaidos> truly an exciting ecosystem 21:01:57 <PublicServer> <Ryton> the green ones, you mean? 21:01:57 <PublicServer> <Kalaidos> Slugs, mushrooms and lava. 21:01:59 <PublicServer> <Kalaidos> yeah 21:02:52 <Asteryz> aww, I need a password to watch ur game :p 21:02:59 <Kalaidos> type !password 21:02:59 <mfb-> @quickstart 21:03:00 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:03:17 <PublicServer> <Ryton> @@slowstart 21:03:17 <Webster> Read everything on the wiki, and I mean everything 21:03:21 <PublicServer> <Ryton> even better :-) 21:03:53 <Sturmi> and everything from the blog too :p 21:03:59 <Sturmi> for real brainmelt 21:04:08 <PublicServer> <mfb> :D 21:05:02 <PublicServer> <mfb> SHL Toffee sweets is ill 21:05:21 <PublicServer> <Kalaidos> because it turned female? 21:05:31 <PublicServer> <Sturmi> lmao 21:05:33 <PublicServer> <mfb> oh, it got a name 21:05:41 <PublicServer> <mfb> the lines are ill 21:06:07 <PublicServer> <Ryton> better 21:06:19 <PublicServer> <Ryton> but... not usefull for other primaries now 21:06:25 <PublicServer> <mfb> it is 21:06:29 <PublicServer> <Ryton> ah oke it is 21:06:31 <PublicServer> <Ryton> nnvr mind 21:06:37 <PublicServer> <Sturmi> just connect tehm after the drop 21:07:15 <PublicServer> <Ryton> yup. 21:07:30 <PublicServer> <Ryton> but, to my defence: the split at the top was build afterwards ,-) 21:08:19 <bassals> mfb-: yesterday I could not edit the wiki because of you having blocked a spammer 21:08:40 <Sturmi> you were the spammer? 21:08:45 <bassals> no 21:09:02 <Asteryz> !password 21:09:02 <PublicServer> Asteryz: gabbed 21:09:03 <bassals> it said that we shared IPs but that was obviously false 21:09:26 <PublicServer> *** Asteryz joined the game 21:09:33 <Asteryz> oh god this is red 21:09:40 <PublicServer> <Sturmi> welcome to the home of madness :D 21:09:54 <PublicServer> <Kalaidos> welcome to the home of the Marsian slugs 21:09:56 <PublicServer> <Asteryz> hello mars natives! 21:11:12 <PublicServer> <Kalaidos> MSH candy seems to be jamming a bit 21:11:21 <mfb-> bassals: depends on your ip 21:11:30 <mfb-> does it work again? 21:11:34 <PublicServer> *** Ryton has joined spectators 21:11:36 <bassals> it works 21:11:39 *** valhallasw has joined #openttdcoop 21:11:40 <mfb-> ah I see 21:11:58 <bassals> I think that there are no more autoblocks, that's how mediawiki works 21:12:13 <bassals> after a day or so 21:12:21 <bassals> do you have checkuser installed? 21:12:39 <mfb-> I don't know 21:13:03 <bassals> i've just checked and it is not installed 21:13:44 <bassals> well, doesn't matter much, just so that you guys know that the blocking feature may fail sometimes 21:13:56 <PublicServer> <mfb> I can allow more ip-related things 21:14:10 <PublicServer> <mfb> I don't see an effect from them anyway 21:32:21 <PublicServer> *** Ryton has left the game (connection lost) 21:35:21 <PublicServer> <Kalaidos> those must be some big air bubbles 21:35:59 <PublicServer> <Kalaidos> one air bubble requires as much space as a ton of candyfloss 21:37:05 <PublicServer> <Sturmi> and each bubble weighs a ton :o 21:37:17 <hylje> it's candyland it doesn't need to make sense 21:37:25 <PublicServer> <Kalaidos> : D 21:37:35 <PublicServer> <Kalaidos> seems like there's thick air in candyland. 21:41:45 <PublicServer> <mfb> they have a solid surface of something 21:41:51 <PublicServer> <mfb> that could be massive 21:41:55 *** Ryton has quit IRC 21:42:21 <PublicServer> <mfb> a swimming pool of cola \o/ 21:42:47 <PublicServer> <Kalaidos> sounds... sticky : o 21:43:25 <PublicServer> <Sturmi> take a swim and then towel with candyfloss :D 21:43:39 <PublicServer> <mfb> sounds like a great idea 21:43:59 <PublicServer> <mfb> hmm no candyfloss at clutter 21:44:13 <PublicServer> <Kalaidos> and then climb onto one of those mssive bubbles and sleep? 21:44:23 <PublicServer> <Sturmi> or into 21:44:31 <Asteryz> So, I've looked around for a bit, this looks a lot more manageable if I stay away from the big parts :p but where are you guys building right now? :p 21:44:35 <PublicServer> <mfb> and get transported to bubble drop? 21:44:55 <PublicServer> <Sturmi> and finally have some beer :D 21:45:01 <PublicServer> <mfb> you could look for some primary industry to connect 21:45:07 <PublicServer> <Kalaidos> I believe everyone's either connecting primaries here and there 21:45:15 <PublicServer> <Kalaidos> or waiting for a jam to happen : D 21:45:17 <PublicServer> <mfb> I wait for houses at overthill 21:45:39 <PublicServer> <Sturmi> i wait for a crashing spaceship 21:45:43 <PublicServer> <mfb> but the town refuses to build them :( 21:46:31 *** Mark has quit IRC 21:46:37 <Asteryz> how about destroying a couple blocks to make a point? 21:46:52 <PublicServer> <mfb> then I need even more houses :p 21:47:15 <Asteryz> well shit.. 21:54:35 <PublicServer> <Kalaidos> what is the stuff at the 'redesign' sign near BBH 02 for, anyway? 21:54:53 <PublicServer> <Sturmi> to demonstrate the power of pbs 21:54:59 *** sla_ro|master has quit IRC 21:54:59 <PublicServer> <Kalaidos> oh ok 21:55:01 <mfb-> :D 21:55:05 <PublicServer> <Kalaidos> : D 21:55:10 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=63604 21:55:11 <Webster> Title: Transport Tycoon Forums View topic - Hello, need some help (at www.tt-forums.net) 21:55:29 <mfb-> we discussed some alternative to the "unnecessary complicated" structures 21:55:49 <mfb-> and V and me think that some users in this thread would love that redisn 21:55:53 <mfb-> *redesign 21:56:13 <V453000> also XeryusTC said I have bad influence on building standards, so this is the step in the right direction 21:56:22 <PublicServer> <mfb> which fails like... as soon as the second train arrives 21:56:27 <Sturmi> ohai V 21:56:30 <PublicServer> <mfb> really? :D 21:56:32 <V453000> hi :) 21:57:33 <Kalaidos> : D 22:00:57 <Kalaidos> This thread reminds me when I showed someone a screen of openTTD co-op of some major hub and he was all like "you can't tell me that thing is efficient - it is way too big !" 22:02:34 <V453000> :DD 22:02:56 <mfb-> :D 22:03:42 <V453000> now imagine, on the czech community openttd forums are zero people who would disagree with that 22:03:43 <V453000> zero 22:05:25 <Kalaidos> : D 22:06:06 <V453000> some seriously good time with them 22:06:29 <V453000> some long time ago I had a quest to ask them if the tunnels of CS rails could be used in Swedish Rails 22:06:48 <V453000> I got a reply "tunnels in different countries are different." Without actually saying yes or no 22:07:00 <V453000> it wasnt from the original author I think, but still 22:07:17 <V453000> as if the newGRF had anything to do with a country 22:07:26 <Kalaidos> haha 22:07:53 <Sturmi> good answer :D 22:08:04 <Sturmi> i like the road tunnels of their set 22:08:18 <V453000> or I was seeking a programmer for NUTS ... I wrote some post about it where this was in the FIRST line and in the conclusion. First 3 replies: And do you code it yourself? We would need a coder for our -shit-. etc 22:08:48 <Sturmi> looks like they like beer as much as you do :D 22:09:29 <Kalaidos> : D 22:09:34 <V453000> a great moment was when some guy asked about some setting ... I replied, he replied back, quoting my post. Then some admin came and removed the quote, but that was all he did, he couldnt just reply to him and solve his issue 22:09:43 <V453000> so now in every reply I make I quote previous post 22:10:21 <V453000> they seem to be patiently removing them so far 22:11:01 <V453000> another interesting thing is that every single czech person I met online is not on these forums 22:11:08 <V453000> that cant be a coincidence 22:11:55 <Kalaidos> why would they remove the quotes...? 22:11:56 <Sturmi> maybe there is another czech forum where they hide? 22:12:18 <mfb-> why do they remove quotes? 22:12:24 <mfb-> oh, same idea 22:12:28 <Kalaidos> : D 22:13:02 <Sturmi> to make it more interesting (harder) to follow the thread 22:13:27 <Sturmi> why do they allow quotes at all? 22:14:20 <V453000> they are quotes of the previous post 22:14:33 <V453000> so there is -post- --quote-- -next post- 22:14:53 <V453000> it does make sense to remove them, but only removing them and not helping people with answers is downright retarded 22:15:06 <V453000> esp because there is like 1 new thread open/2weeks 22:19:00 <bassals> so what do you want to do differently? 22:19:12 <bassals> after that tt-forum thread? 22:19:56 <V453000> nothing of course 22:21:28 <bassals> ah okay 22:21:34 <Kalaidos> next co-op game: ghetto hubs with pbs only. 22:21:51 <hylje> only 2*45 curves allowed 22:21:52 <V453000> the thead is completely unimportant, person asks for help, I reply, retards flame without posting constructive hints for the one who asked and hating on openttdcoop without obviously knowing shit about it, I flame retards for saying what they said, I get flamed for being a retarded OMG BEAT THE GAME type of person, enemy realizes his post was too retarded, discussion ends 22:22:16 <V453000> nothing to ever touch what happens here :) just one dumb encounter with idiots 22:23:35 <V453000> the only thing different to other encounters is that mfb and Ammler were a part of it so we actually talk about it and make fun of it 22:24:09 <V453000> when I first joined the forums I tried to enlighten them, but I shortly after realized that realism is uncurable illness 22:24:46 <hylje> the idea that openttd is a game offends them greatly 22:24:58 <hylje> i assume the worst triggering word for them is "fun" 22:24:58 <bassals> Kalaidos: actually once I read that openttdcoop was "stuck in the past" for using presignals 22:25:31 <Kalaidos> I actually found and downloaded OpenTTD because I was thinking about creating a 'realistic' train network. Boy was I in for a surprise. 22:25:52 <Kalaidos> didn't help I ended up on the co-op wiki before I found the 'normal' manual wiki ; D 22:26:17 <Kalaidos> I guess I'm stuck in the past too then 22:26:21 <V453000> oh I havent tried that yet hylje, I will try to offend them next time 22:28:11 <V453000> yeah I have actually read serious saying from unmentioned developer that presignals are left only for compatibility with old savegames and you only need PBS now 22:28:22 <V453000> that was just one of them though, that doesnt mean the rest is as retarded 22:28:56 <Kalaidos> treat him like a marketing guy, advertising his new product : p 22:29:08 <hylje> well if they fix multiplayer performance and add a pre-signaling PBS i don't see why not 22:29:43 <V453000> their point probably is, PBS simply IS a "modern" feature which allows for lazy play. Consider that 95% people never even try presignals because they would have to use brain 22:30:37 <Kalaidos> Developers saying "you don't need them anyway" doesn't help that either 22:30:40 <hylje> well i'd also take a proper train control system UI with PBS 22:31:10 <hylje> so you could code priority directly to the signals 22:31:51 <Kalaidos> but what will happen to our needlessly convulted templates then? 22:31:56 <Kalaidos> *voluted 22:32:04 <hylje> they will become needlessly convoluted TCS code 22:32:51 <V453000> BURN THE HERETIC! BURN THE TEMPLATE REPLICATOR 22:33:36 <hylje> along with non-wormhole bridges and tunnels that would make coop a lot more interesting 22:33:59 <hylje> more about doing crazy concepts and less about working around OTTD shortcomings 22:34:01 <V453000> wormhole is good 22:34:16 <V453000> but something like more positioning, diagonal bridges etc would not hurt anything 22:37:04 <hylje> i'd love to see bridge/tunnel doubling go away 22:37:16 <V453000> I would hate to 22:37:26 <V453000> like absolutely hate 22:37:34 <V453000> it wouldnt give anything new, only remove that one thing 22:38:02 *** Gregor-PLNL has quit IRC 22:38:07 <V453000> similarly to autorefit, it would only be a feature which makes something "easier" and remove the ways of solving it - but it would not add any new possibility itself ... bridge would just behave as a track 22:38:09 <mfb-> he said template! 22:38:14 <V453000> sort of an unification 22:38:38 <hylje> yes bridges and tunnels shouldn't be an entire world different from normal track 22:38:48 *** Mucht has quit IRC 22:38:52 <mfb-> well bridges with signals are still tracks where you cannot add crossings 22:39:00 <V453000> but it is nicer if they are as it gives more variety 22:39:05 <Kalaidos> well in end you can still choose not to put any signals onto bridges / tunnels 22:39:05 <mfb-> unless the game would be REALISTIC 22:39:07 <Kalaidos> so there's an option ! 22:39:18 <V453000> Kalaidos: that is a retarded argument 22:39:22 <mfb-> because, you know, in reality you can 22:39:30 <Kalaidos> and not a serious one at that 22:40:16 <hylje> wormhole bridges don't add anything either, they are just very limiting and require obtuse workarounds 22:40:23 *** bootmii has joined #openttdcoop 22:40:32 <bootmii> !password 22:40:33 <PublicServer> bootmii: carats 22:40:47 <V453000> yes 22:40:48 <V453000> workarounds 22:40:57 <PublicServer> *** David joined the game 22:41:03 <V453000> you could say traffic balancing is a workaround if you had automatic packer feature 22:41:29 <V453000> bootmii please use the same nick in IRC as in game otherwise I will bootyou :P 22:41:30 <PublicServer> <mfb> well, if I had that, I would certainly test it :D 22:42:41 <PublicServer> *** David has left the game (leaving) 22:43:21 <hylje> i'd love to see a packing join that would work its magic offscreen 22:43:48 <V453000> true wormhole :D 22:43:55 <V453000> trains going into undescribed entity and leaving packed 22:44:07 <mfb-> :D 22:44:24 <hylje> more like you have a "train control tower" item on the map that controls signals based on some fancy finite state machine 22:44:44 <hylje> that looks like an actual train yard controller 22:45:01 <mfb-> we can build a finite state machine! 22:45:06 <Kalaidos> mhm, finite state machine 22:45:08 <V453000> would mean you still need all to all choices though 22:45:38 <mfb-> big pbs merge would work with some magic control system 22:45:41 <hylje> exactly, that's the same thing but offscreen instead of an esoteric programming language 22:46:03 <mfb-> you say trains are an esoteric programming language? no way! 22:46:12 <hylje> the way we do on coop counts as one 22:46:23 <hylje> we should add it on esolangs.org 22:46:24 <mfb-> I program all my work-related stuff with trains! 22:46:36 <bassals> hahahha 22:46:39 <V453000> oh omfh :D 22:46:52 <mfb-> hmm actually that would run "a bit" slow 22:46:55 <hylje> isn't it turing complete right 22:46:58 <mfb-> it is 22:47:12 *** Tray has quit IRC 22:48:54 <bassals> why did you mention autoreplace? 22:49:32 <hylje> so yeah, i'd love to see coop cruft get turned into actual features in the game 22:49:40 <V453000> me? I sed autorefit 22:50:20 <V453000> hylje there wouldnt be anything to play if everything would be solved by the game ;) 22:50:34 <hylje> we'd still have to solve it, just not with train programming 22:50:44 <bassals> ah yes 22:50:56 *** bootmii is now known as David 22:51:25 *** David is now known as bootmii 22:51:56 <V453000> I just generally think that openttd is a game about solving problems, and the more problems it offers to solve, the better. And no feature should remove them, only add new 22:52:15 <V453000> like refit in depots, adds a whole new world of wtf to solve 22:52:40 <mfb-> breakdowns add problems :ugly: 22:52:48 <V453000> they actually dont 22:52:48 <bootmii> !password 22:52:48 <PublicServer> bootmii: genres 22:53:04 <mfb-> big jams everywhere are not a problem? 22:53:09 <V453000> it is something like original acceleration 22:53:12 <PublicServer> *** bootmii joined the game 22:53:17 <V453000> original acceleration -> massive jam everywhere 22:53:34 <V453000> because it punishes you at every occasion, same as breakdowns. You technically cannot build 100% throughput 22:53:52 <mfb-> right 22:53:52 <V453000> and that is a big issue because it basically means you can build messy and it is just as bad as if you built properly 22:54:12 <V453000> so technically it gets rid of all the "problems" we have with various mergers and stuff 22:54:20 <mfb-> :D 22:55:10 <PublicServer> *** bootmii has left the game (general timeout) 22:55:10 <PublicServer> *** bootmii has left the game (connection lost) 22:56:23 <bootmii> noBrk, realistic accel -> more throughput -> more planning to be done 22:56:26 <hylje> pretty much 22:56:50 <V453000> that too 22:56:58 <hylje> realistic acceleration without breakdowns is extremely reliable by itself so the reliability of the network matters plenty 22:57:22 <V453000> so christmas game original accel/normal breakdowns? 22:57:46 <hylje> on a original TTD size map? 22:58:08 <bootmii> and don't use terragenesis 22:58:19 <bootmii> or improved trees 22:58:29 <bootmii> or improved town layout 22:59:25 <bootmii> even make a TTD conversion NewGRF and put it on BaNaNaS in time for the game 22:59:40 <bootmii> in case someone uses OpenGFX 22:59:41 *** valhallasw has quit IRC 23:00:10 <bassals> original accel + normal breakdowns? 23:00:11 <bootmii> basically make it as much like the original game as possible 23:00:44 <bootmii> !password 23:00:44 <PublicServer> bootmii: sulked 23:01:04 <PublicServer> *** bootmii joined the game 23:01:16 <bootmii> I closed Chrome 23:01:29 <bootmii> cuz Chrome can be a biyatch 23:03:01 <PublicServer> *** Kalaidos has left the game (leaving) 23:03:11 <Kalaidos> I'm off, good night everyone 23:03:30 *** Kalaidos has quit IRC 23:03:47 <PublicServer> <bootmii> good NIGHT? 23:04:02 <PublicServer> <bootmii> even in winter it's not dark yet 23:04:08 <Asteryz> 12:04 am here 23:04:21 <V453000> most of us are european :P 23:04:37 <bassals> what is your timezone? 23:04:46 <V453000> except Mark, Mark is from everywhere but is as dumb as any Dutch 23:05:00 <bootmii> PST 23:05:00 <V453000> oh he isnt online :( 23:05:59 <Asteryz> Mark's are weird.. I prefer Marc's 23:07:07 <PublicServer> *** bootmii has left the game (general timeout) 23:07:07 <PublicServer> *** bootmii has left the game (connection lost) 23:07:15 <bassals> me too 23:08:43 <bootmii> !password 23:08:43 <PublicServer> bootmii: sulked 23:08:54 *** Jam35 has quit IRC 23:09:01 <bassals> my brother's name is Marc actually 23:09:02 <PublicServer> *** bootmii joined the game 23:13:40 <Sturmi> good night 23:13:48 <PublicServer> *** Sturmi has left the game (leaving) 23:13:56 *** Sturmi has quit IRC 23:14:18 <PublicServer> *** Asteryz has left the game (leaving) 23:15:01 <bassals> good night 23:15:05 *** bassals has quit IRC 23:16:57 <PublicServer> *** bootmii has left the game (general timeout) 23:16:57 <PublicServer> *** bootmii has left the game (connection lost) 23:16:57 <PublicServer> *** Game paused (number of players) 23:18:13 <PublicServer> *** mfb has left the game (leaving) 23:28:14 *** Maraxus has quit IRC 23:31:03 *** mfb- has quit IRC 23:38:31 *** Asteryz has quit IRC