Config
Log for #openttdcoop on 21st December 2012:
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08:15:26  <Dom_> !info
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16:10:21  <MrMevius> Somebody present?
16:10:37  <MrMevius> Who knows something about openttdcoop ;)
16:10:43  *** MrMevius is now known as Mevius
16:13:46  <LoPo> i do
16:13:59  <LoPo> Mevius, what do you want to know?
16:16:37  <LoPo> @op
16:16:37  *** Webster sets mode: +o LoPo
16:24:04  <Mevius> First > NL/
16:24:05  <Mevius> ?
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16:50:08  <Suicyder> !password
16:52:31  <Sturmi> !clients
16:52:42  <Suicyder> missing the publicserver bot in channel
16:52:51  <Sturmi> !players
16:53:05  <Sturmi> wtf?
16:53:27  <Suicyder> the bot for the publicserver isn;t in the channel so it can;t respond to you
16:53:34  <Suicyder> prozone bot is in it's channel though
16:53:43  <Sturmi> first symptoms of december21st?
16:54:27  <Suicyder> most likely
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17:07:09  *** ChanServ sets mode: +o mfb-
17:07:21  <mfb-> hi
17:07:42  <Ammler> you know, why ps is missing?
17:08:01  <Ammler> @seen PublicServer
17:08:01  <Webster> Ammler: PublicServer was last seen in #openttdcoop 19 hours, 21 minutes, and 57 seconds ago: <PublicServer> *** GregorPLNL has left the game (leaving)
17:08:19  <mfb-> no
17:08:55  *** PublicServer has joined #openttdcoop
17:08:55  <PublicServer> Autopilot engaged
17:08:55  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:08:55  *** ChanServ sets mode: +v PublicServer
17:08:55  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG250 (r24784) | STAGE: Building! | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
17:09:07  <Ammler> just irc d/c
17:09:16  <mfb-> 21:54:07  *** PublicServer has quit IRC
17:09:43  <Ammler> it would have joined again, when you trigger a !-command ingame
17:09:57  <PublicServer> *** Game still paused (number of players)
17:09:58  <PublicServer> *** mfb joined the game
17:09:59  <Ammler> or general chat might have been enough  too
17:10:04  <Mevius> Hey Suicyder :)
17:10:13  <Mevius> !download win64
17:10:13  <PublicServer> Mevius: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-windows-win64.zip
17:10:15  <mfb-> and how do you join without password?
17:10:26  <Ammler> don't you have a key?
17:10:29  <mfb-> web-interface for that did not work
17:10:33  <mfb-> at least yesterday
17:11:06  <Ammler> how did you join right now?
17:11:13  <mfb-> AU. now it works
17:11:27  <Ammler> that is not related to IRC
17:11:29  <mfb-> yesterday, I got an error message related to the password
17:11:34  <Ammler> hmm, maybe the network was down
17:11:46  <Ammler> and ps simply didn't reconnect again
17:12:32  <mfb-> well, thanks for fixing
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17:33:04  <Sturmi> !players
17:33:07  <PublicServer> Sturmi: Client 558 (Orange) is mfb, in company 1 (Tinnwell Transport)
17:33:25  <Sturmi> !password
17:33:26  <PublicServer> Sturmi: fibber
17:33:58  <PublicServer> *** Game still paused (number of players)
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17:34:05  <PublicServer> <Sturmi> hai
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17:41:32  <PublicServer> *** Game paused (number of players)
17:42:42  <mfb-> hi
17:45:59  <Suicyder> !password
17:45:59  <PublicServer> Suicyder: earths
17:46:11  <PublicServer> *** Game still paused (number of players)
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19:09:02  <Kalaidos> !password
19:09:02  <PublicServer> Kalaidos: earths
19:09:11  <PublicServer> *** Game still paused (number of players)
19:09:11  <PublicServer> *** Game unpaused (number of players)
19:09:12  <PublicServer> *** Kalaidos joined the game
19:09:16  <PublicServer> <Kalaidos> Hi
19:09:40  <mfb-> hi
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19:18:18  <PublicServer> <Kalaidos> I fear we might need 4 lanes from World's Edge -> Mountain Top soon
19:18:33  <PublicServer> <Kalaidos> probably even to BBH 01/ 03
19:18:35  <PublicServer> <mfb> end of world train is missing
19:18:42  <PublicServer> <Kalaidos> yup, noticed
19:18:45  <PublicServer> <Kalaidos> wasn't me though
19:19:15  <PublicServer> <mfb> hmm, got removed
19:19:23  <PublicServer> <mfb> train number is used by a plastic train now
19:27:53  <PublicServer> <mfb> big jam
19:28:13  <PublicServer> <mfb> circular, nice
19:28:19  <PublicServer> <Kalaidos> ?
19:28:45  <PublicServer> <mfb> BBH05,01,02, batteries
19:28:59  <PublicServer> <Kalaidos> oh wow
19:29:18  <PublicServer> <Kalaidos> And I'd thought the jamming at bubbles was only a temporary wave
19:31:43  <PublicServer> <mfb> redirecting some trains helped a bit
19:33:37  <PublicServer> <mfb> ok we had a stopped train in the ML
19:33:47  <PublicServer> <mfb> no wait that was me
19:34:21  <PublicServer> <mfb> fixed a signal error
19:34:28  <PublicServer> <Kalaidos> where was that one?
19:34:38  <PublicServer> <mfb> BBH05
19:34:41  <PublicServer> <mfb> missing entry signal
19:34:52  <PublicServer> <mfb> that + much traffic => blocked line
19:35:44  <PublicServer> <mfb> ok I removed all temporary lines
19:36:43  <PublicServer> <mfb> still flowing :)
19:44:41  <PublicServer> <Kalaidos> I sometimes wish trains would be smarter in making choices
19:44:59  <PublicServer> <mfb> AI? no way!
19:45:33  <PublicServer> <mfb> I think they are quite smart in general
19:45:44  <PublicServer> <mfb> if you consider the overall network complexity
19:45:46  <PublicServer> <Kalaidos> probably
19:45:58  <PublicServer> <Kalaidos> but you usually don't notice them being smart
19:46:08  <PublicServer> <Kalaidos> rather notice them being occasionally dumb : D
19:46:26  <PublicServer> <mfb> you don't see all those smart decisions they make all the time
19:46:33  <PublicServer> <Kalaidos> yup that's why
19:47:07  <PublicServer> <mfb> 4th in at BBH03 :/
19:47:29  <PublicServer> <Kalaidos> good luck ... ? : o
19:48:44  <PublicServer> <mfb> you cannot win a new line :D
19:49:08  <PublicServer> <mfb> luck won't work
19:49:15  <PublicServer> <Kalaidos> : D
19:49:25  <PublicServer> <Kalaidos> good efficiancy then?
19:58:23  <Maraxus> !password
19:58:23  <PublicServer> Maraxus: rinded
19:58:42  <PublicServer> *** Maraxus joined the game
19:58:46  <PublicServer> <Maraxus> hi
19:58:52  <PublicServer> <Kalaidos> H
19:58:54  <PublicServer> <Kalaidos> i
19:59:00  <PublicServer> <mfb> hi
20:15:08  <Sturmi> !password
20:15:08  <PublicServer> Sturmi: buffed
20:15:22  <PublicServer> *** Sturmi joined the game
20:15:23  <PublicServer> <Sturmi> hoi
20:16:04  <Kalaidos> Hi Sturmi
20:16:09  <PublicServer> <Maraxus> hi
20:17:47  <PublicServer> <Sturmi> laggy :(
20:17:49  <PublicServer> <Kalaidos> yup
20:18:12  <PublicServer> <Sturmi> i hope this gets better with my new machine
20:18:15  <PublicServer> <Kalaidos> is this the usual fare on coop with such a map size + train count?
20:18:44  <PublicServer> <mfb> CPU load should be typical
20:19:15  <PublicServer> <Sturmi> weird thing is,  teh recent PSG with 3000 trains ran better
20:19:31  <mfb-> PZ?
20:19:36  <PublicServer> <mfb> hmm
20:19:50  <PublicServer> <mfb> well, sometimes the server itself is laggy
20:19:52  <PublicServer> <mfb> like... now
20:22:50  <PublicServer> <Kalaidos> so, is anyone up to adding the 4th incoming at BBH03? : D
20:23:13  <Sturmi> just scrapped some decent servers at work... should have donated one for coop :D
20:23:36  <PublicServer> <mfb> :p
20:27:14  *** Liuk_Sk has joined #openttdcoop
20:28:29  <Liuk_Sk> !password
20:28:29  <PublicServer> Liuk_Sk: buffed
20:29:48  <PublicServer> *** Liuk Sk joined the game
20:29:52  <PublicServer> <Liuk Sk> hi
20:29:58  <PublicServer> <mfb> hi
20:30:04  <PublicServer> <Maraxus> hi
20:31:56  <Kalaidos> Hi
20:45:10  <PublicServer> *** Liuk Sk has left the game (leaving)
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21:07:30  <PublicServer> <mfb> sturmi: you like BBH01, right?
21:07:58  <Sturmi> erm... wut?
21:08:06  <PublicServer> <mfb> ah wait
21:08:12  <PublicServer> <mfb> I have an idea how to expand it
21:08:18  <PublicServer> <mfb> it is fine
21:08:28  <PublicServer> <Sturmi> :D
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21:19:33  <PublicServer> <mfb> good, one connection missing
21:21:37  <PublicServer> *** Maraxus has left the game (general timeout)
21:21:37  <PublicServer> *** Maraxus has left the game (connection lost)
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21:25:37  <PublicServer> <Kalaidos> I believe I now lost the last remaining overview over BBH01+03  : x
21:25:48  <PublicServer> <mfb> overview is overrated
21:26:51  <PublicServer> <Sturmi> nice tunnels, so... shortxD
21:27:03  <PublicServer> <mfb> 12 tiles...
21:27:09  <PublicServer> <mfb> shorter than the E->W tunnels
21:27:41  <PublicServer> <mfb> :D
21:27:43  <PublicServer> <Sturmi> i meant the e->w :D
21:27:49  <PublicServer> <mfb> ah
21:27:59  <PublicServer> <mfb> well
21:28:05  <PublicServer> <mfb> feel free to improve it :D
21:28:40  <PublicServer> <Sturmi> 30 :o
21:28:51  <PublicServer> <Kalaidos> 30 what?
21:29:01  <PublicServer> <Sturmi> tiles
21:29:27  <PublicServer> <Sturmi> mfb has tunneled like whole BBH01
21:29:58  <PublicServer> <mfb> that would be an alternative
21:30:08  <PublicServer> <mfb> but then gunpool bridge would be really angry
21:30:22  <PublicServer> <Sturmi> better leave that for 5th
21:30:22  <PublicServer> <mfb> like "plant 10000 trees in the water"-angry
21:31:05  <PublicServer> <mfb> fun fact: this line flows much better than the other 3
21:31:13  <PublicServer> <Sturmi> :D
21:31:19  <PublicServer> <mfb> it is not a full line
21:31:26  <PublicServer> <Kalaidos> for now : D
21:31:33  <PublicServer> <mfb> that 4th splits into 4 directions before merging anywhere
21:31:42  <PublicServer> <mfb> yes, 4
21:31:49  <PublicServer> <Sturmi> 3 tunnels will be enough
21:32:04  <PublicServer> <Sturmi> as most of the traffic goes north
21:32:30  <PublicServer> <Kalaidos> yay,  finally found that 30tile long tunnel.
21:33:16  <PublicServer> <Kalaidos> there should be some "where's waldo"-eidition of openttdcoop
21:33:22  <PublicServer> <Kalaidos> *edition
21:33:25  <PublicServer> <mfb> ;)
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21:34:38  <PublicServer> <Kalaidos> jam at BBh 03 entry from S
21:34:39  <Gregor-PLNL> evening
21:35:13  <Gregor-PLNL> !password
21:35:13  <PublicServer> Gregor-PLNL: jetted
21:35:32  <PublicServer> *** GregorPLNL joined the game
21:35:35  <PublicServer> <mfb> hmm
21:41:49  <PublicServer> <mfb> needs 4 to E I think
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21:45:17  <PublicServer> <Kalaidos> has the train at !stopped been purposefully stopped?
21:45:31  <PublicServer> <mfb> hmm
21:45:33  <PublicServer> <mfb> no
21:45:40  <PublicServer> <Kalaidos> ok : D
21:52:38  <PublicServer> <Sturmi> cu later, i'm gonna prepare for worlds end (get drunk)
21:52:46  <PublicServer> *** Sturmi has left the game (leaving)
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21:57:29  <mfb-> cu tomorrow :p
22:00:22  <PublicServer> <mfb> wait
22:00:25  <PublicServer> <mfb> why exactly do we use CL2?
22:02:57  <Kalaidos> hm
22:03:09  <Kalaidos> the Network plan says so
22:03:17  <PublicServer> <mfb> yeah...
22:03:39  <PublicServer> <mfb> looks like it is wrong
22:03:43  <PublicServer> <Kalaidos> so, cl 1.5 works as well?
22:03:45  <PublicServer> <mfb> except for PAX trains
22:03:55  <PublicServer> <mfb> well 1.5 is part of the network plan
22:03:57  <PublicServer> <mfb> but 1 works as well
22:04:00  <PublicServer> <mfb> that is the interesting thing
22:06:17  *** ODM has quit IRC
22:07:34  <PublicServer> <Kalaidos> but they do slow down in cl1, albeit only slightly
22:07:40  <PublicServer> <mfb> ?
22:07:41  <PublicServer> <Kalaidos> 265 -> 222
22:07:54  <PublicServer> <mfb> where?
22:08:00  <PublicServer> <mfb> passengers?
22:08:06  <PublicServer> <Kalaidos> nah, cargo
22:08:12  <PublicServer> <mfb> where?
22:08:27  <PublicServer> <mfb> that is CL0.5
22:08:33  <PublicServer> <Kalaidos> ah ok
22:08:57  <PublicServer> <mfb> I know that it is called CL1 sometimes
22:09:00  <PublicServer> <mfb> but that is wrong
22:09:14  <PublicServer> <Kalaidos> but didn't you use 0.5 then at !here2?
22:09:20  <PublicServer> <mfb> well, to be precise, the game counts half-tiles all the time
22:09:26  <PublicServer> <Kalaidos> or ist ok because there's not much traffic?
22:09:28  <PublicServer> <mfb> that one is slowing down
22:09:30  <PublicServer> <Kalaidos> *is it
22:09:36  <PublicServer> <mfb> and I try to change it
22:09:38  <PublicServer> <Kalaidos> ok
22:09:44  <PublicServer> <Kalaidos> then I shall silence
22:09:45  <PublicServer> <mfb> (not that it would matter in a splitted line like that)
22:10:38  <PublicServer> <Kalaidos> so, !this is the shortest cl, both diagonal and straight?
22:10:40  <PublicServer> <mfb> I have a solution, but that gives an ugly signal gap :(
22:10:50  <PublicServer> <Kalaidos> (w/o slowdown)
22:10:51  <PublicServer> <mfb> right
22:10:52  <PublicServer> <Kalaidos> ok, thanks
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22:13:40  <PublicServer> <Kalaidos> dropped a note at the plan
22:14:53  <PublicServer> <Kalaidos> why is it different for pax btw?
22:15:00  <PublicServer> <mfb> different wagon length
22:15:06  <PublicServer> <Kalaidos> ok
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22:20:20  <PublicServer> <Kalaidos> I guess those 14 pax trains will manage
22:20:32  <PublicServer> <mfb> :p
22:20:34  <PublicServer> <Kalaidos> they lose roughly 15% speed in a cl1 turn
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22:49:53  <PublicServer> <Kalaidos> added a 2nd from Mountain Top -> George, however I don't dare touching George : o
22:50:00  <PublicServer> <Kalaidos> anyone willing to help?
22:50:34  <PublicServer> <Kalaidos> ok
22:51:01  <PublicServer> <mfb> you could add prio+presignals for the join behind that
22:51:23  <PublicServer> <mfb> and at SLH clara
22:51:53  <PublicServer> <Kalaidos> Clara has some small priority for now, still need to find the space to expand it
22:52:04  <PublicServer> <mfb> well, that should work
22:55:08  <PublicServer> <mfb> not very nice, but that limited space does not allow more
22:55:12  <PublicServer> <mfb> @george
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23:33:42  <PublicServer> *** GregorPLNL has left the game (leaving)
23:33:53  <Gregor-PLNL> good night :)
23:34:00  <PublicServer> <Kalaidos> good night
23:34:01  <PublicServer> <mfb> good night
23:34:24  *** Gregor-PLNL has quit IRC
23:34:47  <PublicServer> <Kalaidos> check !too long priority
23:35:13  <PublicServer> <mfb> good point
23:35:23  <PublicServer> <mfb> Vinnie's merger jams
23:35:30  <PublicServer> <Kalaidos> yep
23:35:36  <PublicServer> <mfb> hmm problem is downstream
23:35:42  <PublicServer> <mfb> ah BBH03
23:35:54  <PublicServer> <mfb> that needs some proper merge to 4 lines
23:35:57  <PublicServer> <mfb> (the 4th is new)
23:36:53  <PublicServer> <mfb> signal gaps do not help
23:36:56  <PublicServer> <mfb> :D
23:37:54  <PublicServer> <Kalaidos> : D
23:41:17  <PublicServer> <mfb> two more tunnels for sturmi ;)
23:41:48  <PublicServer> <Kalaidos> forcing me to search waldo again : D
23:42:17  <PublicServer> <Kalaidos> ah
23:42:35  <PublicServer> <mfb> oops
23:42:42  <PublicServer> <Kalaidos> 28, shorter than 30 atleast
23:43:20  <PublicServer> <mfb> big jam in 3...2..
23:43:30  <PublicServer> <Kalaidos> it's already there don't worry
23:43:32  <PublicServer> <Kalaidos> : )
23:52:59  <PublicServer> <mfb> good night
23:53:05  <PublicServer> <Kalaidos> good night
23:54:28  <PublicServer> *** mfb has left the game (leaving)
23:54:28  <PublicServer> *** Game paused (number of players)
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