Config
Log for #openttdcoop on 22nd December 2012:
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00:02:18  *** Progman_ is now known as Progman
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10:08:49  <Vinnie_nl> !playercount
10:08:50  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
10:11:05  <Vinnie_nl> !dl osx
10:11:05  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-macosx-universal.zip
10:12:10  <PublicServer> *** Game still paused (number of players)
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11:16:52  <Sylf[JP]> !dl source
11:16:52  <PublicServer> Sylf[JP]: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-source.tar.xz
11:22:57  <Sylf[JP]> !password
11:22:57  <PublicServer> Sylf[JP]: roster
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12:53:21  <Gregor-PLNL> !password
12:53:21  <PublicServer> Gregor-PLNL: roster
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13:21:11  <Vinnie_nl> !playercount
13:21:11  <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators)
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14:41:39  <Ryton> !players
14:41:41  <PublicServer> Ryton: There are currently no clients connected to the server
14:41:45  <Ryton> !password
14:41:46  <PublicServer> Ryton: roster
14:44:44  <Ryton> !players
14:44:46  <PublicServer> Ryton: Client 587 (Orange) is Ryton, in company 1 (Tinnwell Transport)
14:44:48  <Ryton> !password
14:44:48  <PublicServer> Ryton: roster
14:44:58  <PublicServer> *** Game still paused (number of players)
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14:48:26  <PublicServer> *** Game still paused (number of players)
14:48:26  <PublicServer> *** Game unpaused (number of players)
14:48:28  <PublicServer> *** Vinnie joined the game
14:48:30  <PublicServer> <Ryton> hi vinne
14:48:32  <PublicServer> <Vinnie> Hello
14:48:34  <PublicServer> <Ryton> vinnie*
14:48:54  <PublicServer> <Ryton> care to work on a 4th in/around SLH cluttter?
14:49:53  <PublicServer> <Vinnie> i fear my laptop will stop handeling this game pretty soon
14:49:59  <PublicServer> <Vinnie> but lets try
14:50:07  <PublicServer> <Ryton> currently its 3 in 3 out
14:50:13  <PublicServer> <Ryton> but 3rd is continued to plastic
14:50:14  <V453000> slugs too awesome
14:50:20  <V453000> hi :)
14:50:24  <PublicServer> <Ryton> and there is a main station (bubble drop) too
14:50:26  <PublicServer> <Vinnie> hello
14:50:41  <PublicServer> <Ryton> which has only 100 trains atm
14:50:47  <PublicServer> <Vinnie> mfb posted a sign that said hands off
14:50:47  <PublicServer> <Ryton> but might become more
14:50:54  <PublicServer> <Ryton> yeah, the SL+H
14:51:01  <PublicServer> <Ryton> but also the mainline?
14:51:29  <PublicServer> <Vinnie> you can assume that
14:51:35  <PublicServer> <Ryton> oh ok
14:51:37  <PublicServer> <Ryton> then nvr mind :-)
14:51:43  <PublicServer> <Ryton> I'll leave it :-)
14:51:47  <V453000> mfb is around daily just leave him a sign :)
14:52:04  <PublicServer> <Ryton> nah its ok, it just seemed an area that needed expansion soonish
14:52:58  <PublicServer> <Ryton> Sledborough Bay:  is funny: 4 trains, have their own slh
14:53:09  <V453000> !password
14:53:09  <PublicServer> V453000: roster
14:53:16  <PublicServer> <Ryton> each can join a separate track :p
14:53:22  <PublicServer> <V453000> hy
14:53:22  <PublicServer> *** V453000 joined the game
14:53:42  <PublicServer> <Ryton> hey there
14:54:40  <bassals> V453000: I've just seen something in NUTS that I think that you should fix
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14:56:31  <V453000> could you be more specific? :D that doesnt really tell anything
14:57:03  <bassals> if you want to buy a new train, some of the intercity and local trains have the capacity in valuables and other in passengers
14:57:12  <bassals> in temperate at least
14:57:36  <PublicServer> <V453000> what the shit :D
14:57:50  <PublicServer> <Vinnie> shit isnt valuable
14:57:56  <bassals> it's the 7th intercity and the 5th local
14:58:05  <bassals> that have valuables
14:58:16  <V453000> oh wow :D I really wonder how that happened
14:58:17  <V453000> thanks
14:58:23  <V453000> it isnt a big issue but I will see what causes it
14:58:45  <bassals> it's just if you are looking there and comparing
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14:59:16  <V453000> I think the number is correct for pax
14:59:24  <V453000> it just writes valuables
14:59:40  <V453000> it will be fixed in NUTS 0.4.0 coming in january
15:00:00  <bassals> will it be just fixes or any new features?
15:00:18  <V453000> the biggest release since 0.1.0
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15:01:04  <V453000> enormous amount of changes and new features
15:01:15  <PublicServer> <Vinnie> all trains will look like slugs
15:01:21  <bassals> oh
15:01:28  <bassals> now i'm wondering
15:01:34  <V453000> plus a whole new readme
15:01:38  <bassals> engine wagons?
15:01:54  <V453000> nah those are worthless
15:02:14  <PublicServer> <Ryton> bubble beer drop could use a 2cond
15:02:16  <PublicServer> <Ryton> the N one)
15:02:38  <PublicServer> <Ryton> or just a descent exit would do too, probably
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15:03:55  <V453000> I have reworked basically all monorail trains, there will be a completely new and extremely original monorail class of trains with their own wagons, some stat changes and minor fixes, and a new "autoflip" ... rear engines automatically flip around. You can still use the ctrl+click in depot to rever that
15:03:56  <PublicServer> <Vinnie> it has two exits thats why it jams
15:05:41  <V453000> also some minor introduction date changes, new readme documentation with https://dl.dropbox.com/u/20419525/EngineTable.png, shorter newGRF readme
15:05:43  <V453000> a lot of shit :)
15:06:06  <V453000> new engines arent in that table yet :)
15:06:32  <PublicServer> <Vinnie> someone has been freestyling in MSH Power grid, multiple connections to the same route
15:17:35  <PublicServer> *** Vinnie has left the game (leaving)
15:17:47  <Vinnie_nl> I need to move to less cpu intencive game
15:18:15  <PublicServer> <Ryton> minesweeper?
15:18:29  <PublicServer> <V453000> lmfao
15:20:01  <PublicServer> <V453000> how would you name a class of trains which change their speed based on their length?
15:20:07  <PublicServer> <V453000> I just call them Flexi for now, but ..
15:20:41  <PublicServer> <Ryton> Elastics
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15:20:57  <PublicServer> <Ryton> like the rubber band: if you make it thin (with hihg strain) it goes fast when you realease it :-)
15:21:11  <PublicServer> <Ryton> :p$
15:21:14  <PublicServer> <V453000> that souns gay :D
15:21:21  <PublicServer> <Ryton> * - $
15:21:35  <PublicServer> <Ryton> yeah it does, in hindsight
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15:21:57  <PublicServer> <Ryton> and longer = faster, or longer = slower?
15:22:17  <PublicServer> <Ryton> I guess slower?
15:22:35  <PublicServer> <V453000> yeah of course
15:22:41  <PublicServer> <V453000> it means a lot of funny business
15:23:39  <PublicServer> <V453000> BBH01 is starting to look nice with the latest mess additions
15:25:46  <PublicServer> <V453000> one option is chameleon c las
15:25:48  <PublicServer> <V453000> class
15:25:56  <PublicServer> <V453000> and I could make them change also the colour
15:25:59  <PublicServer> <V453000> that could be fucking awesome
15:26:07  <PublicServer> <V453000> done, chameleon class
15:27:49  <PublicServer> <V453000> that will be absolutely insane
15:27:59  <PublicServer> <V453000> the amount of possibilities how to use these trains is just endless
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15:37:15  <Asteryz> hi
15:37:20  <PublicServer> <Ryton> hi there
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15:45:06  <PublicServer> <Ryton> I'm adding about 40 primary trains
15:45:16  <PublicServer> <Ryton> to cola bubbles, if it should give problems, notify me
15:45:54  <PublicServer> <Ryton> hmm, vehicle cap
15:46:11  <Asteryz> Plastic Toys Pickup has stacked up alot of toys asswell
15:46:39  <PublicServer> <Ryton> true
15:46:48  <PublicServer> <Ryton> but that one has 3+1+1 merging into 3 lanes
15:46:51  <PublicServer> <Ryton> after SLH clutter
15:46:57  <PublicServer> <Ryton> so risky to add a lot there
15:46:58  <V453000> @clcalc mono tilt 2
15:46:58  <Webster> V453000: A monorail Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 237.6km/h or 148.5mph
15:47:09  <PublicServer> <Ryton> ah, 4 lanes, nvr mind
15:47:20  <PublicServer> <Ryton> just 3+1
15:47:22  <PublicServer> <Ryton> should be ok
15:49:08  <PublicServer> <Ryton> afk-ish
15:49:10  <PublicServer> <Ryton> for about 1 hr
15:49:13  <PublicServer> *** Ryton has joined spectators
15:53:57  <V453000> @clcalc mono 2
15:53:58  <Webster> V453000: A monorail Curve Length of 2 (3 half tiles) gives a speed of 198.0km/h or 123.75mph
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16:00:10  <V453000> @clcalc mono 3
16:00:11  <Webster> V453000: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph
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16:12:03  <Jam35> !password
16:12:03  <PublicServer> Jam35: holier
16:12:23  <PublicServer> *** Jam35 joined the game
16:12:51  <PublicServer> <Jam35> hi
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16:35:57  <PublicServer> *** Ryton has joined company #1
16:36:07  <PublicServer> <Ryton> toy pickup is indeed dropping
16:36:09  <PublicServer> <Ryton> 25%
16:36:47  <PublicServer> <Ryton> V453000:
16:36:50  <PublicServer> <Ryton> can you raise the vehicle cap?
16:37:05  <PublicServer> <Ryton> eg area SLH x from mark is really empty
16:37:12  <PublicServer> <Ryton> and badly serviced
16:48:23  <PublicServer> <Ryton> i guess thats a no?
16:48:49  <PublicServer> <Ryton> cya
16:48:55  <PublicServer> *** Ryton has left the game (leaving)
16:52:16  <Tray|2> !password
16:52:16  <PublicServer> Tray|2: easies
16:52:30  <PublicServer> *** Tray joined the game
16:53:00  <PublicServer> *** Kalaidos joined the game
16:53:01  <PublicServer> <Kalaidos> Hi
16:54:59  <PublicServer> <Kalaidos> oh, train limit : o
16:55:13  <PublicServer> *** Tray has left the game (connection lost)
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17:09:45  <Vinnie> !password
17:09:46  <PublicServer> Vinnie: vortex
17:09:58  <PublicServer> *** Vinnie joined the game
17:10:01  <PublicServer> <Vinnie> Hello
17:13:23  <V453000> !rcon set max_trains
17:13:23  <PublicServer> V453000: Current value for 'max_trains' is: '1350' (min: 0, max: 5000)
17:13:30  <V453000> !rcon set max_trains 1444
17:13:38  <V453000> Ryton: ^
17:22:47  <Ryton> ty
17:22:50  <Ryton> :-)
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17:29:04  *** ChanServ sets mode: +o mfb-
17:29:09  <mfb-> hi
17:29:21  <PublicServer> <Vinnie> hello
17:29:34  <PublicServer> *** mfb joined the game
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17:30:28  <Sturmi> !players
17:30:30  <PublicServer> Sturmi: Client 605 is Vinnie, a spectator
17:30:31  <PublicServer> Sturmi: Client 594 (Orange) is Asteryz, in company 1 (Tinnwell Transport)
17:30:31  <PublicServer> Sturmi: Client 591 (Orange) is V453000, in company 1 (Tinnwell Transport)
17:30:31  <PublicServer> Sturmi: Client 606 (Orange) is mfb, in company 1 (Tinnwell Transport)
17:30:44  <PublicServer> <V453000> moo a highlight
17:30:46  <PublicServer> <V453000> hi mfb :)
17:31:02  <Sturmi> !password
17:31:02  <PublicServer> Sturmi: withes
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17:31:19  <PublicServer> <Sturmi> plop
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17:43:09  <PublicServer> <mfb> CL1 is nice
17:46:53  <PublicServer> <V453000> more to come :)
17:48:35  <PublicServer> *** Asteryz has left the game (leaving)
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18:03:09  <[FR]Syl59> !password
18:03:10  <PublicServer> [FR]Syl59: weaken
18:04:40  <PublicServer> *** {[FR]Syl59} joined the game
18:05:16  <PublicServer> <[FR]Syl59> Hello
18:05:22  <PublicServer> <mfb> hi
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18:16:43  <PublicServer> *** mfb has joined spectators
18:16:55  <PublicServer> <mfb> hmm 3rd in at BBH04-way jams
18:17:05  <PublicServer> <mfb> interesting
18:17:07  <PublicServer> <mfb> I just shifted the jam
18:17:11  <PublicServer> <mfb> might need balancing
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19:07:53  <Maraxus> !password
19:07:53  <PublicServer> Maraxus: delves
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19:08:18  <PublicServer> <Maraxus> hi
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19:33:34  <Asteryz> how come the slugs on the redesign island are now driving around? this afternoon they kept going back & forth..
19:38:49  <Gregor-PLNL1> !password
19:38:49  <PublicServer> Gregor-PLNL1: blares
19:39:01  <Gregor-PLNL1> hi again
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19:39:19  <Asteryz> hi
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19:44:59  <PublicServer> <mfb> interesting trains there
19:44:59  <Kalaidos> !password
19:44:59  <PublicServer> Kalaidos: balled
19:45:09  <PublicServer> *** Kalaidos joined the game
19:45:11  <PublicServer> <Kalaidos> Hi / re
19:45:14  <PublicServer> <mfb> wb
19:45:44  <PublicServer> <mfb> they have a non-trivial pattern, nice
19:45:50  <PublicServer> <Kalaidos> ?
19:45:56  <PublicServer> <mfb> sign "redesign"
19:45:59  <PublicServer> <Kalaidos> ah
19:46:05  <PublicServer> <Kalaidos> my slugs
19:46:20  <PublicServer> <mfb> they don't repeat the same pattern over an over
19:46:28  <PublicServer> <mfb> hmm well
19:46:35  <PublicServer> <mfb> they have to, but the pattern is quite long
19:46:38  <PublicServer> <Kalaidos> well they do I believe
19:46:44  <PublicServer> <Kalaidos> but it's a longer pattern
19:47:26  <PublicServer> <Kalaidos> I had to erase a few tracks so that their paths would interlock from time to time
19:47:33  <PublicServer> <mfb> ah
19:47:43  <PublicServer> <Kalaidos> and then they started going almost randomly
19:48:22  <PublicServer> <mfb> what happens with a 3rd slug?
19:48:28  <PublicServer> <Kalaidos> No idea
19:48:31  <PublicServer> <Kalaidos> wanted to test it
19:48:35  <PublicServer> <Kalaidos> but train limit : D
19:48:57  <PublicServer> <mfb> more waiting, more complicated patterns :)
19:49:03  <PublicServer> <Kalaidos> yup
19:49:13  <PublicServer> <Kalaidos> lol
19:49:13  <PublicServer> <mfb> lol
19:49:55  <PublicServer> <Kalaidos> I removed that one dead end in between
19:50:38  <PublicServer> <mfb> :)
19:50:52  <PublicServer> <Kalaidos> Coop's personal terrarium
19:51:58  <PublicServer> <mfb> interesting. those paths repeat a few times, until the trains are out of sync and take different ways again
19:52:46  <PublicServer> <mfb> hmm, a bit repetitive
19:53:05  <PublicServer> <mfb> better
19:53:43  <PublicServer> <Kalaidos> I wonder how they determine their path
19:53:49  <PublicServer> <Kalaidos> since they have no destination
19:54:23  <PublicServer> <mfb> least penalty to a safe position I think
19:54:45  <PublicServer> <mfb> junctions are penalty
19:54:51  <PublicServer> <mfb> and length as well
19:54:53  <PublicServer> <Kalaidos> and if there are multiple of those? The closest one?
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19:54:59  <PublicServer> <Kalaidos> ah
19:55:21  <PublicServer> <mfb> curves have some penalty
19:56:23  <PublicServer> <Kalaidos> They seem to  avoid cl0.5 ones
19:56:29  <PublicServer> <mfb> right
19:56:31  <PublicServer> <Kalaidos> unless they have no choice
19:57:01  <mfb-> yapf.rail_slope_penalty = 200
19:57:01  <mfb-> yapf.rail_curve45_penalty = 100
19:57:01  <mfb-> yapf.rail_curve90_penalty = 600
19:57:12  <mfb-> well we do not have slopes and 90-curves
19:57:26  <mfb-> yapf.rail_crossing_penalty = 300
19:57:27  <mfb-> yapf.rail_pbs_cross_penalty = 300
19:57:43  <mfb-> yapf.road_curve_penalty = 100
19:57:43  <mfb-> yapf.road_crossing_penalty = 300
19:57:49  <Kalaidos> slopes have penalty too, interesting
19:57:54  <mfb-> oh no road crossings as well
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19:58:04  <Kalaidos> because of the old engines?
19:58:05  <mfb-> I think those are the default settings
19:58:21  <mfb-> as they are from my openttd.cfg and I did not change them
19:58:27  <mfb-> let's see
19:58:35  <mfb-> !rcon set yapf.rail_slope_penalty
19:58:35  <PublicServer> mfb-: Current value for 'yapf.rail_slope_penalty' is: '200' (min: 0, max: 1000000)
19:58:51  <mfb-> slopes have a penalty
19:59:02  <mfb-> the same as two 45-curves
20:00:08  <Kalaidos> do the slopes of bridges count as well?
20:00:37  <mfb-> no idea
20:06:49  <PublicServer> <Kalaidos> apparently they do
20:06:59  <PublicServer> <Kalaidos> see !test
20:07:31  <PublicServer> <Kalaidos> also, they prefer right to left : D
20:08:01  <PublicServer> <mfb> :D
20:08:31  <PublicServer> <mfb> :(
20:08:33  <PublicServer> <Kalaidos> : (
20:09:12  <PublicServer> <Kalaidos> hm
20:09:14  <PublicServer> <mfb> hmm
20:09:24  <PublicServer> <Kalaidos> so no slope penalty here
20:09:28  <PublicServer> <mfb> ah well
20:09:31  <PublicServer> <mfb> those trains are lost
20:09:45  <PublicServer> <Kalaidos> but does that matter?
20:09:48  <PublicServer> <mfb> there
20:09:50  <PublicServer> <Kalaidos> ah ok
20:09:52  <PublicServer> <mfb> it does
20:10:23  <PublicServer> <Kalaidos> seems like
20:10:29  <PublicServer> <Kalaidos> when lost
20:10:31  <PublicServer> <Kalaidos> always turn right
20:10:37  <PublicServer> <Kalaidos> smart rains
20:10:43  <PublicServer> <mfb> bridge is penalty
20:10:58  <PublicServer> <mfb> not right
20:11:00  <PublicServer> <mfb> but south
20:11:19  <PublicServer> <mfb> and bridge is -more- penalty
20:11:27  <PublicServer> <Kalaidos> but the second train chooses north when going back
20:11:41  <PublicServer> <mfb> not with equal penalty
20:11:55  <PublicServer> <mfb> I think that is a result of the pathfinding algorithm
20:12:01  <PublicServer> <mfb> it takes the option found first
20:12:03  <PublicServer> <Kalaidos> well, I was talking about lost trains
20:12:03  <PublicServer> <mfb> or last
20:12:09  <PublicServer> <mfb> hmm.. first
20:12:09  <PublicServer> <Kalaidos> the second one still has no destination
20:12:15  <PublicServer> <mfb> ah that
20:13:22  <PublicServer> <mfb> takes the path with lower penalty
20:13:25  <PublicServer> <Kalaidos> yup
20:13:35  <PublicServer> <Kalaidos> and South > North
20:13:37  <PublicServer> <mfb> if both are equal, the southern path is chosen
20:13:45  <PublicServer> <mfb> did you see that? ;)
20:13:56  <PublicServer> <mfb> lower penalty to the dead end
20:14:10  <PublicServer> <Kalaidos> because of less length I guess?
20:14:13  <PublicServer> <mfb> :D
20:15:13  <PublicServer> <mfb> 2tile bridges are better than 3-tile bridges
20:16:11  <PublicServer> <Kalaidos> East > West then
20:16:29  <PublicServer> <Kalaidos> ...or not?
20:16:29  <PublicServer> <mfb> but 1 tile longer at the bridge is better than 4 tiles more distance
20:16:39  <PublicServer> <mfb> interesting
20:16:53  <PublicServer> <Kalaidos> ...?
20:16:59  <PublicServer> <mfb> without orders, E>W
20:17:05  <PublicServer> <mfb> with orders, it goes in a circle
20:17:07  <PublicServer> <Kalaidos> ah
20:17:21  <PublicServer> <Kalaidos> I was wondering why it suddenly changed its behavior
20:19:07  <PublicServer> <mfb> track length is more important than bridge lengths
20:19:30  <PublicServer> <mfb> but both are relevant
20:19:41  <PublicServer> <Kalaidos> or maybe the bridge count is more relevant
20:19:48  <PublicServer> <mfb> ah that was slope-related
20:19:55  <PublicServer> <mfb> ok
20:21:33  <PublicServer> <mfb> now the bridges are ignored
20:22:24  <PublicServer> <Kalaidos> so trains prefer lees bridges in count
20:22:34  <PublicServer> <Kalaidos> even if they take more bridge rail tiles
20:23:12  <PublicServer> <Kalaidos> or the even bridge begin / end tiles count as slopes too : D
20:23:42  <PublicServer> <mfb> no
20:23:48  <PublicServer> <mfb> or at least: that is not the reason
20:24:02  <PublicServer> <Kalaidos> hm
20:24:10  <PublicServer> <mfb> more bridge tiles. or less other tiles
20:24:22  <PublicServer> <mfb> oh
20:24:28  <PublicServer> <Kalaidos> interesting
20:24:42  <PublicServer> <Kalaidos> didn't it ignore bridge speed earlier?
20:24:52  <PublicServer> <mfb> I think that was the lost train
20:24:55  <PublicServer> <Kalaidos> ah
20:25:19  <PublicServer> <mfb> better: orderless train
20:25:21  <PublicServer> <Kalaidos> but only penalties bridges that are below it's own speed
20:25:27  <PublicServer> <Kalaidos> *its
20:25:34  <PublicServer> <mfb> now it is lost
20:25:36  <PublicServer> <mfb> but has an order
20:25:42  <PublicServer> <mfb> and considers bridge speed
20:26:05  <PublicServer> <mfb> all... bridge speeds
20:26:19  <PublicServer> <mfb> hmm
20:26:21  <PublicServer> <Kalaidos> no
20:26:23  <PublicServer> <mfb> all relevant ones, ok
20:26:27  <PublicServer> <mfb> very good
20:26:29  <PublicServer> <Kalaidos> only those which are lower than its own
20:26:51  <PublicServer> <Kalaidos> too bad actually
20:27:01  <PublicServer> <Kalaidos> if it regarded all bridge speeds
20:27:17  <PublicServer> <mfb> normally you have significant penalty differences between lines anyway
20:27:32  <PublicServer> <Kalaidos> yeah
20:27:38  <PublicServer> <mfb> as long as it is below 10000 (=red exit signal), it is fine
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20:28:04  <PublicServer> <Kalaidos> brb
20:28:50  <bootmii> !passworde
20:28:50  <bootmii> !password
20:28:50  <bootmii> !password
20:28:50  <PublicServer> bootmii: artful
20:28:50  <PublicServer> bootmii: artful
20:29:19  <PublicServer> *** bootmii joined the game
20:30:09  <PublicServer> <Kalaidos> re
20:30:39  <PublicServer> *** bootmii has left the game (connection lost)
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20:47:10  <PublicServer> <mfb> there was some plan for 4th at bubble drop I think
20:47:44  <PublicServer> <mfb> battery drop exit jams
20:48:40  <Kalaidos> Well, the plan consisted of me dropping a sign there : p
20:48:54  <bootmii> 4th what?
20:49:10  <PublicServer> <mfb> apple
20:49:32  <PublicServer> <mfb> oh, a single tunnel
20:49:47  <PublicServer> <mfb> and signal gap. nice ML jam
20:50:17  <PublicServer> <mfb> that could reduce the jam a bit
20:51:17  <PublicServer> *** mfb has left the game (general timeout)
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20:59:59  <bootmii> why is everyone leaving? it's only 10pm.
21:01:23  <V453000> I am simply more interested in making NUTS 0.4.0 instead of playing :p
21:09:13  *** Maraxus has quit IRC
21:17:19  <mfb-> found a different, interesting game
21:33:14  <mfb-> http://www.seewithperspective.com/ has an interesting concept
21:33:15  <Webster> Title: Perspective - Experimental First Person Perception Puzzle Game (at www.seewithperspective.com)
21:33:59  <V453000> holy shit
21:34:28  <V453000> that is pretty amazing as an idea
21:39:38  *** Jam35_ has quit IRC
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21:56:47  <mfb-> some more levels would be nice
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23:09:50  <PublicServer> *** GregorPLNL has left the game (leaving)
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23:20:37  <mfb-> !playercount
23:20:37  <PublicServer> mfb-: Number of players: 2 (0 spectators)
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23:54:26  <PublicServer> *** Game paused (number of players)
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