Log for #openttdcoop on 5th January 2013:
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00:00:46  <dr-dinosaur> !download win64
00:00:46  <PublicServer> dr-dinosaur:
00:00:59  *** Killian has quit IRC
00:01:54  *** Dilandau has left #openttdcoop
00:03:21  <dr-dinosaur> !passwordc
00:03:23  <dr-dinosaur> !password
00:03:23  <PublicServer> dr-dinosaur: amulet
00:03:36  <PublicServer> *** Dr-Dinosaur joined the game
00:04:50  *** valhallasw has quit IRC
00:06:55  <PublicServer> <Dr-Dinosaur> I love that PBS mess!
00:10:25  <LoPo> MESS?!
00:10:32  <PublicServer> <Dr-Dinosaur> well... grid
00:10:38  <PublicServer> <LoPo> oh that :p
00:10:44  <PublicServer> <LoPo> yeah that is mess ;p
00:11:35  <V453000> !password
00:11:35  <PublicServer> V453000: chores
00:11:46  <PublicServer> <V453000> hi
00:11:47  <PublicServer> *** V453000 joined the game
00:12:08  <PublicServer> <Dr-Dinosaur> Hello V
00:13:29  <V453000> LoPo: animals
00:13:58  <Kalaidos> What are the creepers in there looking for?
00:14:07  <V453000> hugs
00:14:19  <PublicServer> <Dr-Dinosaur> What's the deal with the mullet trains?
00:17:42  <V453000> mullet?
00:17:49  <PublicServer> <Dr-Dinosaur> Yeah, the mentally ill :)
00:18:41  <PublicServer> <V453000> what deal would be? :)
00:19:07  <PublicServer> <Dr-Dinosaur> Are they like bipolar trains?
00:19:13  <PublicServer> <V453000> ?
00:22:22  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
00:22:30  <dr-dinosaur> I dunno :)
00:22:33  <V453000> ..
00:22:34  <dr-dinosaur> Happy new year
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00:35:29  <PublicServer> <LoPo> if A
00:35:35  <PublicServer> <LoPo> is not occupied
00:35:57  <PublicServer> <LoPo> then the logic blocks B
00:36:00  <PublicServer> <V453000> yes then dummy cant go
00:36:16  <PublicServer> <V453000> ok I can see what do you mean by that
00:36:26  <PublicServer> <LoPo> k
00:36:48  <PublicServer> <V453000> isnt that just pbs is slow to find the path?
00:36:58  <PublicServer> <LoPo> no
00:36:58  <PublicServer> <LoPo> look
00:37:00  <PublicServer> <V453000> it has a moment to pick it doesnt it
00:37:18  <PublicServer> <V453000> yes but train is at the current position often
00:37:29  <PublicServer> <LoPo> yes but ONLY the uper track (A)
00:37:31  <PublicServer> <V453000> I wonder why doesnt that release the dummy at that short time
00:38:37  <PublicServer> <LoPo> this can fail
00:38:39  <PublicServer> <LoPo> but anyway
00:38:41  <PublicServer> <LoPo> it works :p
00:38:45  <PublicServer> <LoPo> and its small
00:39:31  <PublicServer> <LoPo> hmm
00:39:53  <PublicServer> <V453000> what I mean is
00:40:03  <PublicServer> <V453000> one of the tiles is unreserved often
00:40:21  <PublicServer> <V453000> this one should eventually be able to go there
00:40:27  <PublicServer> <LoPo> yeah
00:40:35  <PublicServer> <LoPo> well idk
00:40:37  <PublicServer> <V453000> I assume it is just an abuse of logic engine
00:41:27  <PublicServer> <LoPo> thing is that when i build a new station i need to skip oders some several times before it realy works
00:41:53  <PublicServer> <V453000> hm
00:42:07  <PublicServer> <LoPo> lol
00:43:17  <PublicServer> <LoPo> ^^
00:43:19  <PublicServer> <LoPo> see
00:43:26  <PublicServer> <V453000> hm
00:43:28  <PublicServer> <LoPo> that is what i mean
00:43:46  <PublicServer> <V453000> well yes it works but it doesnt make sense
00:43:52  <PublicServer> <LoPo> why not?
00:44:02  <PublicServer> <V453000> the train fits on the diagonals?
00:44:08  <PublicServer> <V453000> just like
00:44:14  <PublicServer> <LoPo> yes and no :P
00:44:21  <PublicServer> <LoPo> but w8
00:44:56  <PublicServer> <V453000> y
00:44:58  <PublicServer> <V453000> just slow pbs
00:45:12  <PublicServer> <LoPo> nope
00:45:14  <PublicServer> <V453000> ok
00:45:16  <PublicServer> <LoPo> magic!
00:46:03  <PublicServer> <V453000> I dont see why but ok
00:46:21  <PublicServer> <LoPo> oh ;p
00:46:44  <PublicServer> <LoPo> ah yes
00:47:22  <PublicServer> <LoPo> bps not :D
00:47:28  <PublicServer> <LoPo> lol
00:48:55  <PublicServer> <V453000> idk of what use will that be, but well done
00:49:09  <PublicServer> <V453000> I assume you discovered that by accident
00:49:24  <PublicServer> <LoPo> serendipity :)
00:49:38  <PublicServer> <V453000> wtf is that word
00:49:53  <LoPo>
00:49:54  <Webster> Title: Serendipity - Wikipedia, the free encyclopedia (at
00:50:10  <PublicServer> <V453000> ye
00:51:55  <PublicServer> <V453000> idk I have mixed feelings about this, I like stuff that makes sense :)
00:52:09  <PublicServer> <V453000> but perhaps there is some logic
00:52:51  <PublicServer> <V453000> but since normal train does leave gaps, it reminds me too much of the 65kmh not gate mfb made :)
00:52:57  <PublicServer> <V453000> only a lot less evil in this case
00:54:35  <PublicServer> <V453000> ah yes that is another thing I wondered why do you use double logic engine there :)
00:54:39  <PublicServer> <V453000> one would be enough?
00:54:46  <PublicServer> <LoPo> i like overkill
00:55:46  <PublicServer> <LoPo> fail
00:55:53  <PublicServer> <LoPo> well
00:55:55  <PublicServer> <LoPo> w8
00:56:06  <PublicServer> <V453000> it is stoppd...
00:56:12  <PublicServer> <LoPo> no it works
00:56:12  <PublicServer> <V453000> stopped
00:56:18  <PublicServer> <V453000> the entering train was stopped
00:56:24  <PublicServer> <LoPo> yes i did that
00:56:31  <PublicServer> <LoPo> because otherwise it will crash
00:56:53  <PublicServer> <LoPo> and dont tell me it doesnt :P because i crashed 100 trains tonight....
00:57:39  <PublicServer> <LoPo> 1 works aswell indeed :)
00:58:06  <PublicServer> <V453000> I will try to get to know why the diagonal works tomorrow
00:58:08  <PublicServer> <V453000> for now, gnight
00:58:12  <PublicServer> <LoPo> nn
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01:29:39  <Killian> !players
01:29:41  <PublicServer> Killian: There are currently no clients connected to the server
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01:35:15  <Killian_> !password
01:35:15  <PublicServer> Killian_: reined
01:35:32  <PublicServer> *** Game still paused (number of players)
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03:31:21  <Sylf> !password
03:31:22  <PublicServer> Sylf: reined
03:38:21  <PublicServer> *** Game still paused (number of players)
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03:44:18  <PublicServer> <Killian> hi
03:44:21  <PublicServer> <Sylf> hi
03:45:35  <PublicServer> *** Sylf has joined company #1
03:45:35  <PublicServer> *** Game unpaused (number of players)
04:05:48  <PublicServer> <Sylf> are you building anything ATM?
04:07:58  <PublicServer> <Sylf> well, probably not.
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10:13:50  <Vinnie_nl> !dl osx
10:13:51  <PublicServer> Vinnie_nl:
10:14:09  <Vinnie_nl> daily new nightlies?
10:14:14  <Vinnie_nl> and goodmorning
10:14:20  <bassals> good orning
10:14:39  <bassals> probably t fix the brainmelter trains
10:14:54  <PublicServer> *** Game still paused (number of players)
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10:15:06  <PublicServer> <Vinnie> was there something wrong?
10:15:09  <PublicServer> *** Vinnie has joined company #1
10:15:10  <PublicServer> *** Game unpaused (number of players)
10:15:21  <PublicServer> <Bassals> yes
10:15:32  <PublicServer> <Bassals> because of this random mood
10:16:19  <PublicServer> <Bassals> they threw a desync error every time they entered a depot
10:16:46  <PublicServer> <Vinnie> oh
10:20:23  <PublicServer> <Vinnie> crazy stuff
10:20:59  <PublicServer> <Bassals> don't look the DONT LOOK section
10:21:39  <PublicServer> <Vinnie> i like it
10:22:49  <PublicServer> <Vinnie> bugged but nice
10:29:19  <PublicServer> <Vinnie> the Ninborough Recycling plant
10:29:22  <PublicServer> <Vinnie> pure evil
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10:49:06  <PublicServer> <Vinnie> V listening to chat?
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11:01:29  <Kalaidos> !password
11:01:29  <PublicServer> Kalaidos: jambed
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11:01:44  <PublicServer> <Kalaidos> Hi
11:01:51  <PublicServer> <Vinnie> hello
11:02:22  <PublicServer> <Bassals> hi
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11:12:28  <iTKerry> @teamspeak
11:12:28  <Webster> iTKerry: TeamSpeak3 Users ( Ammler1
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11:22:30  <PublicServer> <Vinnie> wierd idea ^^
11:22:52  <PublicServer> <Bassals> where?
11:24:06  <PublicServer> <Vinnie> my head :D
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12:00:26  <PublicServer> <Vinnie> anyone still here?
12:00:30  <PublicServer> <Kalaidos> I'm here
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12:10:04  <Dilandau1> Hello
12:10:07  <Dilandau1> !password
12:10:07  <PublicServer> Dilandau1: larked
12:10:08  <PublicServer> <Kalaidos> Hi
12:10:14  <PublicServer> <Vinnie> hello
12:10:43  <PublicServer> *** Dilandau joined the game
12:19:28  <PublicServer> <Vinnie> is there a small size circle in ottd that you can divide into 3 equal sections?
12:19:34  <PublicServer> <Vinnie> or is it getting huge?
12:19:56  <PublicServer> <Kalaidos> I don't quite understand the question?
12:20:12  <PublicServer> <Kalaidos> circle as in graphical circle?
12:20:22  <PublicServer> <Kalaidos> or some kind of network thing?
12:20:53  <Kalaidos> !circle
12:22:36  <PublicServer> <Vinnie> i just do it the wrong way then :P
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12:36:48  <PublicServer> <Vinnie> damn my idea
12:36:51  <PublicServer> <Kalaidos> ?
12:37:05  <PublicServer> <Vinnie> the hard part still needs doing
12:37:27  <PublicServer> <Kalaidos> anything I can help with?
12:37:55  <PublicServer> <Vinnie> maybe if we use teamspeak, because i can't write this stuff down
12:38:24  <PublicServer> <Kalaidos> ok, we can try
12:40:11  <Kalaidos> !teamspeak
12:40:54  <Kalaidos> what's the Teamspeak's IP? The one in the wiki doesn't seem to work
12:41:06  <Vinnie_nl> @teamspeak
12:41:06  <Webster> Vinnie_nl: TeamSpeak3 Users ( Ammler1 and Vinnie
12:41:54  <Kalaidos> hm
12:41:56  <Kalaidos> port?
12:42:20  <Kalaidos> 8767 does not work for me
12:42:22  <PublicServer> <Vinnie> i think default, i just connected with that adress
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13:35:23  <Dom_> !password
13:35:23  <PublicServer> Dom_: barest
13:35:43  <PublicServer> *** Dom joined the game
13:35:48  <PublicServer> <Dom> hello
13:35:54  <PublicServer> <Vinnie> hello
13:35:56  <PublicServer> <Kalaidos> Hi
13:35:59  <PublicServer> <Dilandau> hello
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13:39:33  <Killian> !players
13:39:36  <PublicServer> Killian: Client 136 (Orange) is Dilandau, in company 1 (Wrennford Transport)
13:39:36  <PublicServer> Killian: Client 132 (Orange) is Vinnie, in company 1 (Wrennford Transport)
13:39:36  <PublicServer> Killian: Client 134 (Orange) is Kalaidos, in company 1 (Wrennford Transport)
13:39:36  <PublicServer> Killian: Client 140 (Orange) is Dom, in company 1 (Wrennford Transport)
13:40:21  <PublicServer> <Dom> Vinnie:  whats the logic mountain doing?
13:40:27  <PublicServer> <Vinnie> nothing yet
13:40:49  <PublicServer> <Dom> ok then, what will it do? :)
13:40:52  <PublicServer> <Kalaidos> We're trying to stimulate the native slug's nerve system
13:41:14  <PublicServer> <Dom> xD
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13:52:01  <Killian_> !password
13:52:01  <PublicServer> Killian_: galled
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13:58:20  <PublicServer> <Dom> gtgo
13:58:22  <PublicServer> <Dom> bb
13:58:24  <PublicServer> <Kalaidos> bye
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16:50:32  <Firestar> !password
16:50:32  <PublicServer> Firestar: grafts
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17:04:02  <Firestar> !password
17:04:02  <PublicServer> Firestar: grafts
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17:08:01  <Firestar> hi all
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17:30:41  <Firestar> !players
17:30:44  <PublicServer> Firestar: There are currently no clients connected to the server
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19:25:51  <Vinnie_nl> !password
19:25:51  <PublicServer> Vinnie_nl: boning
19:26:29  <PublicServer> *** Game still paused (number of players)
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19:26:37  *** ChanServ sets mode: +o mfb-
19:26:41  <mfb-> hi
19:26:47  <PublicServer> <Vinnie> hello
19:26:54  <PublicServer> *** Game still paused (number of players)
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19:32:28  <PublicServer> <mfb> vinnie: your ES pickup takes too much ES
19:32:34  <PublicServer> <Vinnie> probably
19:32:44  <PublicServer> <Vinnie> but i needed it to debug
19:32:44  <PublicServer> <mfb> it ruins the industries and therefore ES production
19:33:42  <PublicServer> <mfb> you get >80% ES I think
19:33:56  <PublicServer> <Vinnie> lol
19:34:00  <PublicServer> <mfb> long trains
19:34:18  <PublicServer> <mfb> and trains are served in order of their arrival
19:35:41  <PublicServer> <Vinnie> did you already kill some trains?
19:35:47  <PublicServer> <mfb> just stopped them
19:36:01  <PublicServer> <mfb> +watching your bauxite area now
19:36:17  <PublicServer> <Vinnie> you know that there are 2 groups of ES dropping there?
19:36:28  <PublicServer> <mfb> dropping?
19:36:30  <PublicServer> <Vinnie> one from your PBS and one from the machine shop
19:36:40  <PublicServer> <mfb> ah
19:36:50  <PublicServer> <mfb> I stopped trains from PBS
19:38:44  <PublicServer> <mfb> does your logic work right now?
19:38:50  <PublicServer> <Vinnie> no
19:38:52  <PublicServer> <mfb> ok
19:38:54  <PublicServer> <Vinnie> i killed the falling edge
19:39:00  <PublicServer> * mfb stops trying to understand it
19:39:39  <PublicServer> <mfb> if it is just a 1->4-split, we have an easier design
19:40:09  <PublicServer> <Vinnie> it forces 3 trains into one entry
19:40:15  <PublicServer> <Vinnie> then the next one gets 3
19:40:18  <PublicServer> <Vinnie> then the next one
19:40:24  <PublicServer> <Vinnie> reset to first
19:40:51  <PublicServer> <mfb> where is the 3-counter?
19:41:23  <PublicServer> <Vinnie> the counter always starts counting at 2
19:42:05  <PublicServer> <mfb> I see two systems with 4 states
19:42:55  <PublicServer> <mfb> ah, I see
19:43:03  <PublicServer> <mfb> one side is red initially
19:43:06  <PublicServer> <mfb> right
19:43:40  <PublicServer> <Vinnie> right now it should work without the gaps
19:43:54  <PublicServer> <Vinnie> so expect failure :D
19:44:16  <PublicServer> <mfb> hmm. issue
19:44:26  <PublicServer> <mfb> what happens if 4 trains travel to chonnway transfer?
19:44:36  <PublicServer> <mfb> the 4th is there before the other station entries get green
19:44:39  <PublicServer> <Vinnie> i prefer to place train detection and signal output on the same signalblock but i can't wrap my head arround it
19:44:41  <PublicServer> <mfb> due to the long line
19:45:15  <PublicServer> <Vinnie> it overflows at chonnway transfer
19:45:33  <PublicServer> <mfb> ah ok
19:46:15  <PublicServer> <Vinnie> now the hard part that i still can't figure out
19:46:30  <PublicServer> <Vinnie> a monthly reset
19:46:32  <PublicServer> <mfb> should be possible with exit signals
19:46:34  <PublicServer> <mfb> ah that part
19:46:44  <PublicServer> <mfb> do you need that reset?
19:46:54  <PublicServer> <Vinnie> no, just for fun
19:47:08  <PublicServer> <Vinnie> and its pretty new
19:47:14  <PublicServer> <mfb> well, just let the train wait for 28 days
19:47:28  <PublicServer> <mfb> oh lol
19:47:30  <PublicServer> <Vinnie> but not all months are 28 days
19:47:36  <PublicServer> <mfb> :D :D
19:47:38  <PublicServer> <Vinnie> so it desyncs with time
19:47:41  <PublicServer> <mfb> so what
19:47:49  <PublicServer> <mfb> it gives at least 1 release per month
19:47:57  <PublicServer> <Vinnie> i want it to start counting again if a new month is there
19:48:09  <PublicServer> <Vinnie> this way each mine gets 3 loads a month
19:48:12  <PublicServer> <mfb> leap years?
19:48:18  <PublicServer> <Vinnie> and its 120 tons of ES
19:48:32  <PublicServer> <Vinnie> this game does leap years?
19:48:38  <PublicServer> <mfb> I don't know
19:48:48  <PublicServer> <mfb> just wondering if the 100/400-year-exception is implemented
19:49:04  <mfb-> static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more...
19:49:07  <mfb-> it does
19:49:16  <mfb-> (the regular leap years)
19:49:23  <PublicServer> <Vinnie> how did you do that so fast?
19:49:37  <PublicServer> <Vinnie> you got the code in a next window?
19:49:39  <mfb-> google openttd leap years
19:49:45  <mfb-> first hit
19:49:52  <mfb-> public code is nice
19:50:13  <mfb-> #define LEAP_YEARS_TILL(year) ((year) == 0 ? 0 : ((year) - 1) / 4 - ((year) - 1) / 100 + ((year) - 1) / 400 + 1)
19:50:21  <mfb-> and it has the 100/400-year-exceptions
19:50:28  <mfb-> very nice
19:51:21  <mfb-> static const Year MAX_YEAR  = 5000000; OH SO SOON!
19:51:23  <Vinnie_nl> oh shit
19:51:34  <Vinnie_nl> we can only play 2090 years
19:51:43  <mfb-> 2090?
19:51:51  <Vinnie_nl> static const Year ORIGINAL_MAX_YEAR  = 2090;
19:51:58  <mfb-> original, but not real
19:52:42  <Vinnie_nl> so its the 500000 a bit lower?
19:52:55  <mfb-> 5 000 000
19:53:05  <mfb-> static const Year MIN_YEAR = 0;
19:53:13  <mfb-> let's start a game in the year 0!
19:53:18  <mfb-> I wonder how industries look like there
19:53:38  <Vinnie_nl> Restart the map
19:54:34  <PublicServer> <Vinnie> travel time
19:55:08  <PublicServer> <Vinnie> i tried the Start date command in timetable
19:55:14  <PublicServer> <Vinnie> but it has a fixed year
19:55:17  <PublicServer> <Vinnie> :(
19:55:47  <PublicServer> <mfb> 365. good
19:56:45  <PublicServer> <mfb> let's wait
19:57:19  <PublicServer> <mfb> massive jam
19:57:29  <PublicServer> <Vinnie> and assuming that leap years is 1  day more in 4 years do this orderlist 4x and make a february 1 day longer?
19:57:32  <Dilandau1> !password
19:57:32  <PublicServer> Dilandau1: ensues
19:57:39  <PublicServer> <mfb> oh, ES ...
19:57:49  <PublicServer> *** Dilandau joined the game
19:58:01  <mfb-> have fun
19:58:15  <PublicServer> <mfb> or make the february 0.25 days longer
19:58:17  <PublicServer> <mfb> with ticks
19:58:40  <PublicServer> <Vinnie> pfff
19:58:51  <PublicServer> <mfb> .24 if you want to be more precise
19:59:02  <PublicServer> <mfb> but .25 should be possible
19:59:20  <PublicServer> <Vinnie> i think ticks only accept full integers, since it everything is counted in ticks
19:59:27  <PublicServer> <Vinnie> except train locations
19:59:31  <mfb-> hmm 18 ticks =0.243
19:59:39  <mfb-> so it runs 1 day wrong after 300 years
19:59:45  <mfb-> no wait, that is even better
19:59:57  <mfb-> 1 day wrong after 1200 years
20:00:00  <mfb-> that should be fine
20:00:45  <PublicServer> <Vinnie> should i do it?
20:00:56  <PublicServer> <mfb> tweak february? of course :D
20:01:43  <PublicServer> <Vinnie>  @@(calc 74 * 30)
20:01:43  <Webster> PublicServer: 2220
20:01:54  <mfb-> you just have to adjust one month
20:02:17  <PublicServer> <mfb> (does not matter which, february would be an obvious choice)
20:02:23  <PublicServer> <Vinnie> sweet
20:02:58  <PublicServer> <mfb> congratulations, you know have a timetable which works the next ~20000 years, but not forever
20:03:20  <PublicServer> <Vinnie> it will work till the end of this game
20:03:26  <PublicServer> <Vinnie> by my calculations
20:03:44  <mfb-> as I don't expect 1200 more years, it will keep within +-1 day
20:04:19  *** valhallasw has quit IRC
20:04:48  <PublicServer> <Vinnie> what cause that jam?
20:05:02  <PublicServer> <mfb> ES trains trying to load at pbs area
20:05:57  <PublicServer> <Vinnie> guilty :P
20:07:46  <PublicServer> <mfb> what a mess
20:07:56  <PublicServer> <mfb> resolution of that jam causes secondary jams elsewhere now
20:08:27  <PublicServer> <Vinnie> should i fix petrol?
20:08:38  <PublicServer> <mfb> ?
20:08:48  <PublicServer> <mfb> oh that
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20:11:26  <PublicServer> <mfb> :D
20:11:40  <PublicServer> <Vinnie> complicated :P
20:12:02  <PublicServer> <mfb> I fixed the bay length
20:12:10  <PublicServer> <Vinnie> easy is for the next game
20:12:41  <PublicServer> <mfb> hmm
20:13:05  <PublicServer> <mfb> no does not work
20:13:23  <PublicServer> <Vinnie> hack a PBS prio to back
20:13:41  <PublicServer> <mfb> better
20:17:04  <PublicServer> <mfb> we have 1110 tons/month food at stockyard
20:17:11  <PublicServer> <mfb> and no pickup
20:17:53  <PublicServer> <Vinnie> build a ship and send it to africa
20:18:15  <PublicServer> <mfb> :p
20:18:26  <PublicServer> <Vinnie> Nooooo
20:18:32  <PublicServer> <mfb> I wonder how they make food with MS without livestock
20:18:38  <PublicServer> <Vinnie> monthly reset triggers a day to soon
20:18:53  <PublicServer> <mfb> what changed?
20:18:59  <PublicServer> <Vinnie> i did nothing
20:19:00  <PublicServer> <mfb> timetable is still fine
20:19:11  <PublicServer> <Vinnie> but it starts at the 31st
20:19:25  <PublicServer> <mfb> well 31st is departure
20:19:33  <PublicServer> <mfb> make it slower?
20:19:44  <PublicServer> <mfb> reduce its speed
20:19:58  <PublicServer> <Vinnie> no now the problem is the lack of ES :P
20:20:05  <PublicServer> <mfb> well ok
20:20:11  <PublicServer> <Vinnie> it only works if it gets 360 tons a month
20:20:25  <PublicServer> <mfb> 480?
20:21:19  <PublicServer> <Vinnie> 48 x 3 x 3 = something
20:21:39  <PublicServer> <mfb> oh just 3 mines
20:21:49  <mfb-> 480-48=432 then
20:22:11  <PublicServer> <Vinnie> but i think this system is still expandable as designed
20:22:35  <PublicServer> <mfb> probably
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20:24:54  <PublicServer> *** Dilandau has left the game (general timeout)
20:24:54  <PublicServer> *** Dilandau has left the game (connection lost)
20:25:15  <PublicServer> <Vinnie> i also wonder what ryton was building near Ninborough
20:26:33  <PublicServer> <mfb> we had a recycling thing there
20:26:39  <PublicServer> <mfb> oh that is still there
20:26:49  <PublicServer> <mfb> some logic to pick up chemicals
20:26:55  <PublicServer> <mfb> in the same circle
20:27:43  *** Dilandau has joined #openttdcoop
20:27:45  <Dilandau> !password
20:27:45  <PublicServer> Dilandau: chicks
20:28:00  <PublicServer> *** Dilandau joined the game
20:29:16  <PublicServer> <mfb> let's see
20:30:22  <PublicServer> <mfb> that looks good
20:31:06  <PublicServer> <Vinnie> it gives a variable time between the enterance of trains to loading
20:31:21  <PublicServer> <Vinnie> meanwhile the dummy picks up its own load
20:31:32  <PublicServer> <mfb> I modified the timetable a bit
20:31:38  <PublicServer> <mfb> should not happen now
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20:41:38  <PublicServer> <mfb> oh train 432 is very unhappy
20:42:01  <PublicServer> <mfb> left recycling plant really angry
20:42:47  <PublicServer> <Vinnie> no somehow people made the mainline also have TL 2 and TL 4 trains
20:53:27  <PublicServer> <mfb> I compressed our network to !map
20:53:59  <PublicServer> <mfb> something like MLs established
20:54:03  <PublicServer> <Vinnie> wtf mess
20:54:06  <PublicServer> <mfb> wtf mess is exactly that
20:54:12  <PublicServer> <Vinnie> claim your propery
20:54:30  <PublicServer> <mfb> lanfurd, druningville area
20:54:40  <PublicServer> <Vinnie> all filled with mfb signs
20:54:54  <PublicServer> <mfb> I just added stations to the existing mess!
20:55:08  *** Ryton has joined #openttdcoop
20:55:11  <Ryton> !password
20:55:11  <PublicServer> Ryton: excise
20:55:24  <PublicServer> *** Ryton joined the game
20:55:26  <PublicServer> <Ryton> hi y'all
20:55:28  <PublicServer> <Vinnie> hello
20:55:30  <PublicServer> <mfb> the other stations do not have signs at all
20:55:32  <PublicServer> <mfb> hi
20:55:36  <PublicServer> <Ryton> oh, ty mfb
20:55:51  <PublicServer> <mfb> I tried to add MS, but there TL2 would be a bit short
20:55:57  <PublicServer> <Ryton> for finishing :-)
20:56:11  <PublicServer> <mfb> we could use that as ES drop
20:56:15  <PublicServer> <Ryton> i did have a slightly different idea though
20:56:25  <PublicServer> <Ryton> to let 4 trains enter instead of 2
20:56:31  <PublicServer> <mfb> ah
20:56:34  <PublicServer> <Ryton> but it might be dangerous.
20:56:46  <PublicServer> <mfb> 4 would fill the whole station
20:56:56  <PublicServer> <Ryton> yeah,but the first 2 would load first
20:57:02  <PublicServer> <Ryton> before the dummy train
20:57:05  <PublicServer> <mfb> hm
20:57:15  <PublicServer> <Ryton> but still, could fail :-)
20:57:26  <PublicServer> <mfb> what do we do with the expansion now?
20:57:32  <PublicServer> <mfb> remove? drop ES for clay pit?
20:57:38  <PublicServer> <mfb> TL2-line for MS?
20:57:44  <PublicServer> <Ryton> doest matter imh
20:57:47  <PublicServer> <Ryton> I was just fooling around :-)
20:57:51  <PublicServer> <Ryton> looks ok
20:57:56  <PublicServer> <Ryton> to me
20:58:02  <PublicServer> <mfb> nearest MS drop should be stockyard
20:58:04  <PublicServer> <mfb> N
20:58:31  <PublicServer> <mfb> we could feed compact chaos
20:58:43  <PublicServer> <mfb> but that beer is discarded anyway
20:58:46  <PublicServer> <Ryton> or pbs  area?
20:58:52  <PublicServer> <mfb> does not need MS
20:58:54  <PublicServer> <Ryton> ah it has MS already
20:59:06  <PublicServer> <mfb> nothing accepts MS
20:59:13  <PublicServer> <mfb> stockyard there appeared later
20:59:15  <PublicServer> <mfb> and is not serviced
20:59:27  <PublicServer> <Ryton> kk
21:00:01  <PublicServer> <Ryton> Vinnie:  care to distribute MS at compact chaos?
21:00:15  <PublicServer> <Ryton> I'll feed it somewhere in the N
21:00:31  <PublicServer> <Vinnie> can only be used in alcohol factory
21:00:41  <PublicServer> <Ryton> ah ok
21:00:47  <PublicServer> <Ryton> I'll drop it there directly then
21:00:47  <PublicServer> <Vinnie> so just a drop
21:00:53  <PublicServer> <Ryton> brewery it is
21:00:59  <PublicServer> <Ryton> + I'll distrubte alcohol
21:00:59  <PublicServer> <Vinnie> will you pick-up alcohol?
21:01:02  <PublicServer> <Ryton> always a fun thing to do
21:01:04  <PublicServer> <Ryton> sure
21:01:34  <PublicServer> <Vinnie> i was going as far as building a train that dumps it in the middle of the lake
21:01:41  <PublicServer> <mfb> :D
21:02:37  <PublicServer> <Ryton>  :-D
21:02:51  <PublicServer> <Ryton> alcohol lake
21:02:53  <PublicServer> <Ryton> sounds like an idea :p
21:03:29  <PublicServer> <Ryton> Henfingborough:  just N has a hotel bTW
21:03:31  <PublicServer> <Ryton> its still tiny then
21:04:06  <PublicServer> <Vinnie> you guys like the monorail bridges? the one without support beams (fastest
21:04:28  <PublicServer> <mfb> those?
21:04:35  <PublicServer> <mfb> well, better than others I think
21:04:37  <PublicServer> <Vinnie> yeah
21:05:16  <PublicServer> <Vinnie> they are ugly, no smooth transition with the other track
21:05:27  <PublicServer> <mfb> water+trees is such a nice "feature"
21:05:57  <PublicServer> <mfb> TL5 for alcohol? :D
21:06:07  <PublicServer> <mfb> wait, 7
21:06:17  <PublicServer> <mfb> 2*station length > distance between stations
21:06:46  <PublicServer> <Ryton> yeah
21:06:56  <PublicServer> <Ryton> whats wrong with thatt? :p
21:06:58  <PublicServer> <mfb> jam
21:07:00  <PublicServer> <Ryton> could be 10
21:07:06  <PublicServer> <Vinnie> or 12
21:07:10  <PublicServer> <mfb> coming from Vinnie's bauxite area
21:07:40  <PublicServer> <mfb> +jamming everything :p
21:07:43  <PublicServer> <Ryton> pff i always forget refit
21:08:34  <PublicServer> <mfb> solved
21:13:12  <PublicServer> <Ryton> hmm
21:13:26  <PublicServer> <mfb> we get some jams due to regular traffic I think
21:13:40  <PublicServer> <Ryton> does your brewery produce alcohol, Vinnie? in tiny area?
21:13:43  <PublicServer> <Ryton> I dont see much of that :p
21:13:49  <PublicServer> <mfb> :D :D
21:13:49  <PublicServer> <Vinnie> some months
21:13:51  <PublicServer> <Ryton> really small amounts :p
21:14:03  <PublicServer> <Vinnie> 150 - 450k
21:14:25  <PublicServer> <Ryton> hmm, then trains with 17 wagons are overkill?
21:14:27  <PublicServer> <Ryton>  :p
21:14:27  <PublicServer> <mfb> ehm
21:14:34  <PublicServer> <mfb> we have two MS train groups for MS external now
21:14:38  <PublicServer> *** Vinnie has left the game (general timeout)
21:14:38  <PublicServer> *** Vinnie has left the game (connection lost)
21:14:53  <V453000> !password
21:14:53  <PublicServer> V453000: soften
21:14:59  <PublicServer> <mfb> and both have to take big detours as the connection is bad
21:15:04  <PublicServer> <mfb> (I'll fix that)
21:15:06  <PublicServer> <V453000> hy
21:15:08  <PublicServer> *** V453000 joined the game
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21:15:10  <PublicServer> <mfb> hi
21:15:14  <PublicServer> <Vinnie> Hello
21:16:11  <PublicServer> <Ryton> Kalaidos is on a roll (NE area :-)
21:16:21  <PublicServer> <mfb> could you remove one MS train group?
21:16:27  <PublicServer> <V453000> thats what im talking about
21:16:33  <PublicServer> <V453000> mess ftw
21:16:49  <PublicServer> <mfb> NE?
21:16:56  <PublicServer> <Vinnie> proably West
21:16:59  <PublicServer> <V453000> everywhere actually
21:17:03  <PublicServer> <Ryton> oh darn
21:17:13  <PublicServer> <Ryton> gridlock at oil pickups
21:17:19  <PublicServer> <V453000> slugs sleeping
21:17:38  <PublicServer> <mfb> no, at bauxite
21:17:40  <PublicServer> <mfb> again
21:17:43  <PublicServer> <Ryton> must have been there forever :-)
21:17:57  <PublicServer> <Ryton> and at 2 oil platforms
21:17:59  <PublicServer> <Vinnie> ahh
21:18:25  <PublicServer> <mfb> too many bauxite trains
21:18:29  <PublicServer> <mfb> or not enough ES
21:18:39  <PublicServer> <mfb> choose 1
21:18:50  <PublicServer> <Vinnie> can i have my ES back?
21:19:05  <PublicServer> <mfb> two trains are running
21:19:08  <PublicServer> <mfb> but more is too much
21:19:30  <PublicServer> <mfb> oh 5 are running
21:19:32  <PublicServer> <mfb> well let's see
21:19:50  <PublicServer> <mfb> if it jams, you did it :p
21:19:56  <PublicServer> <Vinnie> fuck it im gonna make a fail safe in the split
21:19:58  <PublicServer> <V453000> guys the slugs are sad
21:20:08  <PublicServer> <V453000> like real sad
21:20:39  <PublicServer> <Vinnie> how do you tell?
21:20:45  <PublicServer> <mfb> like "more and they refuse to work" sad?
21:23:12  <PublicServer> <V453000> hey were the kind of "jammed" sad
21:23:26  <PublicServer> <Vinnie> thats in the design :P
21:23:32  <PublicServer> <V453000> :(
21:23:35  <PublicServer> <V453000> slug torture machine
21:23:41  <PublicServer> <mfb> oh oh
21:23:51  <PublicServer> <mfb> better jammed than lost!
21:24:31  <PublicServer> <mfb> recycling drop is busy
21:24:37  <PublicServer> <Ryton> no
21:24:37  <PublicServer> <mfb> wtf...
21:24:44  <PublicServer> <Ryton> just stupid me adding MS with full load orders
21:24:46  <PublicServer> <mfb> ryton you gave them wrong orders
21:24:50  <PublicServer> <Ryton> and not making a dummy
21:24:52  <PublicServer> <mfb> check 589
21:24:54  <PublicServer> <Ryton> yeah
21:24:57  <PublicServer> <mfb> I added 3 correct trains
21:25:00  <PublicServer> <Ryton> kk
21:25:24  <PublicServer> <mfb> and we have a visible depot somewhere
21:25:42  <PublicServer> <mfb> oh, recylcing
21:25:48  <PublicServer> <mfb> +- spelling
21:25:48  <PublicServer> *** Dilandau has left the game (general timeout)
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21:25:56  <PublicServer> <Ryton> so just let them go to the wp with overflow first
21:25:58  <PublicServer> <Ryton> kk, ty
21:26:17  <PublicServer> <Ryton> but
21:26:23  <PublicServer> <Ryton> still there is a major flaw in the design
21:26:29  <PublicServer> <Ryton> trains only take the 2 first available stations
21:26:36  <PublicServer> <mfb> in the round thing?
21:26:38  <PublicServer> <Ryton> then PBS doesnt let them continue to the other free signal
21:26:40  <PublicServer> <Ryton> yea
21:26:42  <PublicServer> <mfb> not enough penalty for full stations
21:26:52  <PublicServer> <Ryton> can that be solved?
21:27:02  <PublicServer> <mfb> we cannot fix it without changing game settings I think
21:27:04  <PublicServer> <Ryton> in cnfg, I assume?
21:27:22  <PublicServer> <Ryton> no, i tried this
21:27:25  <PublicServer> <Ryton> doesnt make a differnce
21:27:47  <PublicServer> <mfb> k
21:28:03  <PublicServer> <mfb> wtf
21:28:10  <PublicServer> <Ryton> just trying :p
21:28:13  <PublicServer> <mfb> ah, missing connection
21:28:18  <PublicServer> <Ryton> hmm
21:28:21  <PublicServer> <Ryton> see
21:28:23  <PublicServer> <Ryton> doesnt go on
21:28:34  <PublicServer> <Ryton> stops at second light for some reason
21:28:42  <PublicServer> <mfb> why do we have chemical trains there?
21:29:08  <PublicServer> <Ryton> just as a test
21:29:11  <PublicServer> <Ryton> i duplicated them
21:29:35  <PublicServer> <Ryton> since that is a dead end area :-)
21:29:41  <PublicServer> <Ryton> safer to add there than to the ML
21:30:36  <PublicServer> <Vinnie> ahhhhhahahahahahhahahahaa
21:30:42  <PublicServer> <Vinnie> damn farm
21:42:51  <PublicServer> <Vinnie> V, in the changelog of NUTS i found a spelling error
21:43:23  <PublicServer> <Vinnie> Monorail INTERCITY clas reworked
21:43:30  <PublicServer> <Vinnie> "s
21:43:33  <PublicServer> <Vinnie> +s
21:44:07  <PublicServer> <V453000> meh
21:44:18  <PublicServer> <V453000> at least you read the changelog
21:44:32  <PublicServer> <Vinnie> i need to know what i can abuse :D
21:45:54  <PublicServer> <V453000> :)
21:45:57  <PublicServer> <V453000> more abuse coming soon
21:46:12  <PublicServer> <V453000> though honestly the monorail is horribly overpowered arm
21:46:14  <PublicServer> <V453000> atm
21:46:29  <PublicServer> <V453000> might need to do something about that
21:47:28  <PublicServer> <V453000> try to use TL10 fast monorail :)
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21:48:18  <PublicServer> <Ryton> bye
21:48:20  <PublicServer> *** Ryton has joined spectators
21:48:22  <PublicServer> <Vinnie> Cya
21:48:28  <PublicServer> *** Ryton has left the game (leaving)
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21:51:08  <PublicServer> <V453000> im wondering how evil to be
21:51:14  <PublicServer> <V453000> if I release next nuts with random power or not
21:51:20  <PublicServer> <V453000> random power can desync stable
21:51:23  <PublicServer> <V453000> not ps
21:51:27  <PublicServer> <mfb> ;)
21:51:45  <PublicServer> <V453000> but well I still wont have a release for another week I bet
21:52:12  <PublicServer> <mfb> adding ctrl+waypoints to existing tracks is so crappy
21:52:27  <PublicServer> <mfb> you have to wait until the tile is free to start building the waypoint
21:52:37  <PublicServer> <mfb> and then wait again to actually build it
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22:04:47  <PublicServer> <Vinnie> we need a new wtf-mess
22:05:13  <PublicServer> <Vinnie> is there a cluster of industires somewhere, that i am missing?
22:10:44  <mfb-> :D
22:10:56  <PublicServer> <mfb> we can make one
22:11:15  <PublicServer> <Vinnie> Im Going to fill the entire South corner
22:11:29  <PublicServer> <Vinnie> milk chain can be added there some Scrap
22:12:07  <PublicServer> <mfb> I think we still need a sawmill
22:12:25  <PublicServer> <mfb> would give more ES
22:12:40  <PublicServer> <Vinnie> Sawmill South?
22:12:58  <PublicServer> <mfb> anywhere
22:13:00  <PublicServer> <mfb> +timber somewhere
22:32:18  <PublicServer> <Vinnie> sawmill done
22:54:46  <PublicServer> <Vinnie> hmm this can only get messier
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23:02:52  <PublicServer> <Vinnie> anyone still here?
23:04:02  <PublicServer> *** Vinnie has left the game (leaving)
23:08:17  <V453000> lol you will love hearing this
23:08:32  <V453000> network verdict: Some tracks unfortunately lead nowhere, penalty points.
23:08:47  <V453000> obviously the nowhere tracks are overlfow and prio logic
23:08:51  <V453000> :D
23:10:06  <Vinnie_nl> who said that, wher?
23:20:15  *** Gregor-PLNL1 has quit IRC
23:21:10  <mfb-> :D
23:22:36  <PublicServer> *** V453000 has left the game (leaving)
23:22:36  <PublicServer> *** Game paused (number of players)
23:22:44  <V453000> some czech dicks :)
23:22:49  <V453000> well, one
23:23:25  <mfb-> related to what?
23:33:24  <PublicServer> *** mfb has left the game (leaving)
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