Log for #openttdcoop on 12th January 2013:
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00:00:07  <PublicServer> <Kalaidos> someone willing to do the 3rd from 38 to 27? : D
00:03:16  <PublicServer> <XeryusTC> hmm
00:03:23  <PublicServer> <XeryusTC> i think i'm going to turn wood drop 90 degrees
00:03:31  <PublicServer> <V453000> why
00:03:45  <PublicServer> <XeryusTC> because i can
00:03:47  <PublicServer> <V453000> its fine as it is
00:04:18  <PublicServer> <XeryusTC> true, but it can be better :D
00:04:29  <PublicServer> <V453000> it can always be better
00:04:59  <PublicServer> <XeryusTC> i wonder if there is enough space for 18 platforms though :o
00:05:31  <PublicServer> <XeryusTC> basically where the station is now will become the entry, then it will tunnel the 2 exit lanes from paper (which will become 3 lanes)
00:05:42  <PublicServer> <XeryusTC> and the exit will join those 3 lanes too :P
00:05:53  <PublicServer> <V453000> just add a 3 lane aka 7-8 more platforms -anywhere?
00:05:59  <PublicServer> <XeryusTC> basically put the station there :P
00:12:39  <PublicServer> <Chris Booth> that was not me
00:12:42  <PublicServer> <Chris Booth> or was it
00:12:45  <PublicServer> <Chris Booth> :P
00:12:48  <PublicServer> <V453000> :)
00:13:22  <PublicServer> <Chris Booth> after all of that I crash on the last tile of building :(
00:16:38  <PublicServer> <Chris Booth> BBH 11 is missing a link :S
00:19:41  <V453000> 22 trains to choose from in the endgame if I count correctly :)
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00:23:57  <PublicServer> <Kalaidos> anyone up to finish the 3rd incoming at BBH27?
00:24:27  <PublicServer> <Chris Booth> no
00:24:37  <PublicServer> <XeryusTC> currently executing V's awesome hack ideas
00:24:51  <PublicServer> <Chris Booth> that is also on MSH
00:25:53  <PublicServer> <Chris Booth> BBH 41 which is also an MSH need more help
00:25:55  <PublicServer> <XeryusTC> if only trains werent so horribly jammed :P
00:27:26  <PublicServer> <Chris Booth> if the line arround the lake at BBH 27 were made 1 way we could manage traffic better
00:27:44  *** Dom_ has quit IRC
00:27:53  <PublicServer> <Chris Booth> force 1 round the lake?>
00:28:16  <PublicServer> <XeryusTC> someone is in my recording makint stuff worse :P
00:28:22  <PublicServer> <Kalaidos> I'm off to bed now anyway
00:28:52  <PublicServer> *** Chris Booth has left the game (leaving)
00:29:02  <Chris_Booth> I am off to more beer toodles peeps
00:29:06  <PublicServer> <XeryusTC> crap :s
00:29:08  <PublicServer> *** V453000 has left the game (leaving)
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00:29:28  <PublicServer> <Kalaidos> what are you doing Xeryus?
00:29:45  <PublicServer> <XeryusTC> nuthing :P
00:30:01  <V453000> nut nut
00:30:03  <PublicServer> <XeryusTC> lets just stop recording for 5 mins :D
00:30:27  <PublicServer> <Kalaidos> good night
00:30:33  <PublicServer> <XeryusTC> gn
00:30:33  <PublicServer> <Dilandau> gn
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00:30:43  <PublicServer> <XeryusTC> can we stop all building where i was building btw?
00:30:49  <PublicServer> <XeryusTC> now people are just messing about :o
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00:31:04  <PublicServer> <XeryusTC> and i'm getting confused
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00:36:02  <PublicServer> <XeryusTC> now this should work :D
00:37:25  <PublicServer> <XeryusTC> can i get some jamBgone?
00:38:39  <PublicServer> <XeryusTC> oh, it is actually a deadlock :s
00:42:17  <PublicServer> <XeryusTC> wtf
00:42:27  <PublicServer> <XeryusTC> paper trains have to go NE for their drop
00:42:37  <PublicServer> <XeryusTC> but they always went south at the bbh :o
00:42:48  <PublicServer> <XeryusTC> or am i confused now?
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00:44:50  <PublicServer> <XeryusTC> someone isn't using non-stop orders xD
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01:10:09  <XeryusTC> !players
01:10:12  <PublicServer> XeryusTC: There are currently no clients connected to the server
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02:40:40  <Killian> !players
02:40:42  <PublicServer> Killian: There are currently no clients connected to the server
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09:25:08  <Kalaidos> !password
09:25:08  <PublicServer> Kalaidos: deader
09:25:15  <PublicServer> *** Game still paused (number of players)
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11:52:32  <[FR]Syl59> !password
11:52:33  <PublicServer> [FR]Syl59: loused
11:52:49  <PublicServer> *** Game still paused (number of players)
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13:33:02  <PublicServer> *** Game still paused (number of players)
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13:42:27  <LoPo> hi
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14:05:45  <Killian> !password
14:05:45  <PublicServer> Killian: loused
14:05:56  <PublicServer> *** Game still paused (number of players)
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14:09:53  <iklucas> !pw
14:09:57  <iklucas> !password
14:09:57  <PublicServer> iklucas: loused
14:10:06  <PublicServer> *** Game still paused (number of players)
14:10:06  <PublicServer> *** Game unpaused (number of players)
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14:10:17  <V453000> haio
14:10:24  <PublicServer> <Killian> hi
14:10:26  <PublicServer> <iklucas> hi
14:10:44  <PublicServer> *** V453000 joined the game
14:10:46  <PublicServer> <iklucas> hay V
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14:12:36  <PublicServer> <iklucas> hmm
14:12:39  <PublicServer> <iklucas> wood drop is jamming
14:12:57  <PublicServer> <iklucas> well
14:13:03  <PublicServer> <iklucas> that total part, too many trains
14:14:36  <PublicServer> <iklucas> that bypass bbh05-bbh25 doesnt seem to work
14:14:51  <PublicServer> <iklucas> no trains are taking the llL/rrr
14:16:53  <PublicServer> <iklucas> now it starts to flow better slowly:S
14:18:00  <PublicServer> <iklucas> hmm
14:20:01  <PublicServer> <Killian> now oil goods pickup is totally backed up
14:20:21  <PublicServer> <iklucas> we have to do !to do
14:20:43  <PublicServer> <iklucas> that 1 is jamming the whole bit
14:21:52  <Dilandau> hello
14:21:55  <PublicServer> <iklucas> hi
14:21:55  <Dilandau> !password
14:21:55  <PublicServer> Dilandau: bidden
14:22:02  <PublicServer> <iklucas> hmm, but how:P
14:22:16  <PublicServer> <Killian> ok the oil drop is flowing again at least
14:22:17  <PublicServer> *** Dilandau joined the game
14:22:28  <PublicServer> <Killian> since now the oil trains can get in, so the goods trains can leave
14:22:39  <PublicServer> <iklucas> ok
14:22:49  <PublicServer> <iklucas> but now we need to get !temp and !TODO
14:22:56  <PublicServer> <iklucas> to get  RRR there
14:23:24  <PublicServer> <iklucas> and make the merg to LLRR after that BBH
14:24:50  <PublicServer> <iklucas> pff the point where its all getting jammed keeps changing to other spots
14:25:21  <PublicServer> <Killian> every unjam just snap-floods another part of the network, I assume
14:25:32  <PublicServer> <Killian> with all the newly-declogged traffic
14:25:34  <PublicServer> <iklucas> but the wood drop has enough capacity
14:25:48  <PublicServer> <iklucas> its just that merge from 3 to 2 that causes big jams
14:26:02  <PublicServer> <iklucas> but space is a problem:P
14:33:10  <PublicServer> <Dilandau> sry :(
14:33:16  <PublicServer> <V453000> MORE
14:34:54  <PublicServer> <V453000> the plan is quickly turning into "tf mountains down and build in valleys" in some areas :D
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14:36:10  <Maraxus> !password
14:36:10  <PublicServer> Maraxus: infest
14:36:27  <PublicServer> *** Maraxus joined the game
14:36:31  <PublicServer> <Maraxus> hi
14:36:34  <PublicServer> <Killian> hi
14:37:37  <PublicServer> <iklucas> lol, dat long bridge
14:38:24  <XeryusTC> i´m exporting yesterday´s video
14:38:31  <XeryusTC> and production quality has gone up a tiny bit :)
14:40:58  <PublicServer> <iklucas> at least the flow seems slightly better in front of BBH27 now
14:41:08  <PublicServer> <iklucas> it still is not a proper solution
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14:45:07  <Sylf> !password
14:45:08  <PublicServer> Sylf: faiths
14:46:05  <iklucas> crash?
14:46:31  <Dilandau> same
14:46:59  <Maraxus> !info
14:47:34  <V453000> oh
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14:51:12  <V453000> Ammler: this thing looks borkd
14:51:19  <V453000> !info
14:51:26  <V453000> doesnt respond but is in channel
14:51:30  * V453000 slaps Public Server
14:51:36  * V453000 slaps PublicServer
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14:56:23  <planetmaker> !save
14:56:23  <PublicServer> Saving game...
14:56:38  <planetmaker> !password
14:56:38  <PublicServer> planetmaker: faiths
14:56:43  <planetmaker> seems to work?
14:57:03  <planetmaker> not sure I've ever seen an !info command
14:57:12  <planetmaker> what is it supposed to do?
14:57:44  <V453000> info about company
14:57:52  <planetmaker> !companies
14:58:02  <planetmaker> !rcon companies
14:58:08  <V453000> no cant connect
14:58:14  <planetmaker> !save
14:58:14  <PublicServer> Saving game...
14:58:34  <V453000> openttd says server offline
14:58:46  <PublicServer> Saving game...
14:59:35  <planetmaker> !restart
14:59:35  <PublicServer> planetmaker: Restart scheduled, will be initiated in next minute!
14:59:59  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
14:59:59  <PublicServer> Thank you for playing r24884.
15:00:31  <V453000> im dumb why didnt I try that
15:00:37  <V453000> :D
15:00:51  <V453000> sometimes im just surprising myself :D
15:01:52  <planetmaker> it didn't yet return...
15:02:32  <V453000> yeah that is suspicious
15:02:47  *** Killian has quit IRC
15:04:05  <Ammler> did openttd crash without ap shutdown?
15:04:21  <planetmaker> no fresh crash.log
15:04:44  *** PublicServer has quit IRC
15:05:39  <Ammler> testing starting via our server
15:05:52  *** PublicServer has joined #openttdcoop
15:05:52  <PublicServer> Autopilot engaged
15:05:52  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
15:05:52  *** ChanServ sets mode: +v PublicServer
15:05:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG252 (r24884) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
15:05:55  <Ammler> worsk
15:05:59  <Ammler> I will add this
15:07:02  <Dilandau> !info
15:07:02  <PublicServer> Dilandau: #:1(Orange) Company Name: 'Nelson & Co.'  Year Founded: 2050  Money: 2763858193  Loan: 0  Value: 2766696992  (T:1114, R:37, P:0, S:22) unprotected
15:07:39  <Dilandau> !password
15:07:39  <PublicServer> Dilandau: bodily
15:08:00  <PublicServer> *** Game still paused (number of players)
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15:40:33  <PublicServer> *** Game still paused (number of players)
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15:53:07  <PublicServer> <XeryusTC> wood seems to be doing well now
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16:04:43  <PublicServer> *** Dilandau has left the game (general timeout)
16:04:43  <PublicServer> *** Dilandau has left the game (connection lost)
16:04:45  <PublicServer> *** Game paused (number of players)
16:20:46  <Dilandau> !password
16:20:46  <PublicServer> Dilandau: indoor
16:21:07  <PublicServer> *** Game still paused (number of players)
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17:31:21  <Firestar> !players
17:31:23  <PublicServer> Firestar: Client 8 (Orange) is Dilandau, in company 1 (Nelson & Co.)
17:31:32  <Firestar> !date
17:31:32  <PublicServer> Firestar:  1 Sep 2195
17:31:38  <Firestar> hi all
17:31:45  <Firestar> !password
17:31:45  <PublicServer> Firestar: waylay
17:32:23  <Firestar> j #openttdcoop.stable
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18:10:18  *** Webster sets mode: +o Mark
18:16:17  <Firestar> !players
18:16:20  <PublicServer> Firestar: Client 8 (Orange) is Dilandau, in company 1 (Nelson & Co.)
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18:33:43  <Ryton> booh
18:33:48  <Ryton> !players
18:33:51  <PublicServer> Ryton: Client 8 (Orange) is Dilandau, in company 1 (Nelson & Co.)
18:34:37  <PublicServer> *** Game still paused (number of players)
18:34:37  <PublicServer> *** Game unpaused (number of players)
18:34:37  <PublicServer> *** Ryton joined the game
18:34:39  <PublicServer> <Ryton> heya
18:36:32  <Gregor-PLNL1> !password
18:36:33  <PublicServer> Gregor-PLNL1: bolder
18:36:38  <Gregor-PLNL1> good evening
18:36:45  <PublicServer> <Ryton> ditto
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18:45:45  <PublicServer> <Ryton> coal drop is kinda busy
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19:00:13  <PublicServer> <Ryton> livestock drop is a bottleneck
19:01:57  <PublicServer> <Ryton> ah its the exit to E
19:05:58  <PublicServer> <Ryton> pff, how to squeeze a 3rd exit in BBH41?
19:23:07  <PublicServer> <Ryton> anyidea what the !todo is about?
19:23:13  <PublicServer> <Ryton> what would e the added value?
19:28:16  <PublicServer> <Ryton> lol, 32% oil goods
19:28:29  <XeryusTC>
19:28:29  <Webster> Title: #openttdcoop PSG #252 - Wood drop upgrades, Length: 4m 29s, Views: 21, Likes: 1
19:39:02  <PublicServer> *** Ryton has joined spectators
19:39:02  <PublicServer> *** Game paused (number of players)
19:39:14  <PublicServer> <Ryton> were/are you building?
19:39:16  <PublicServer> <GregorPLNL> uhm
19:39:18  <PublicServer> *** Ryton has joined company #1
19:39:18  <PublicServer> *** Game unpaused (number of players)
19:39:20  <PublicServer> <GregorPLNL> yes :)
19:39:22  <PublicServer> <Ryton> ok sorry :-)
19:39:25  <PublicServer> <Ryton> then I'll stick around :-)
19:39:27  <PublicServer> <Ryton> np
19:39:33  <PublicServer> <GregorPLNL> just one moment, as I screwed up one station
19:39:37  *** MinchinWeb has left #openttdcoop
19:39:40  <PublicServer> <Ryton>  :p ;-)
19:39:42  <PublicServer> <Ryton> no prob
19:39:44  <PublicServer> <Ryton> take your itme
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19:40:26  <PublicServer> <Ryton> hmm
19:40:40  <PublicServer> <Ryton> the ninja hack in BBH38 is a bit problematic imho
19:41:06  <PublicServer> <GregorPLNL> why?
19:41:13  <PublicServer> <Ryton> see ^ comments
19:41:21  <PublicServer> <Ryton> hmm now traffic is lighter
19:41:51  <PublicServer> <Ryton> maybe there is a workaround
19:43:45  <PublicServer> <GregorPLNL> I don't see problems there
19:43:51  <PublicServer> <GregorPLNL> at least now now
19:44:21  <PublicServer> <GregorPLNL> ok, finished building, you may leave if you have to :)
19:47:59  <PublicServer> <Ryton> care to tackle !todo & temp in coop?
19:48:25  <PublicServer> <Ryton> 3>2 is quite inefficient at BBH27
19:48:59  <PublicServer> <Ryton> GregorPLNL?
19:50:22  *** iklucas has joined #openttdcoop
19:50:25  <iklucas> !password
19:50:25  <PublicServer> iklucas: heyday
19:50:42  <PublicServer> *** iklucas joined the game
19:50:44  <PublicServer> <iklucas> haye
19:50:44  <PublicServer> <Ryton> heya
19:51:14  <PublicServer> <iklucas> yes, finally someone fixing the spot
19:51:24  <PublicServer> <iklucas> we badly need RRR there
19:51:24  <PublicServer> <Ryton> you can assist
19:51:26  <PublicServer> <Ryton> it 'll be trickky
19:51:33  <PublicServer> <iklucas> i just made that shortfix
19:51:43  <PublicServer> <iklucas> it was even worse before:p
19:52:13  <PublicServer> <Ryton> time to think now :-)
19:52:16  <PublicServer> <iklucas> xD
19:52:26  <PublicServer> <iklucas> we need 2 lines to left
19:52:36  <PublicServer> <iklucas> or 1 that splits
19:52:52  <PublicServer> <Ryton> yup
19:53:02  <PublicServer> <Ryton> but hard to squeeze an extra one in
19:53:09  <PublicServer> <Ryton> I was thinkin to go !here
19:53:11  <PublicServer> <iklucas> and if we instead
19:53:21  <PublicServer> <iklucas> make them cross a bit further on?
19:53:29  <PublicServer> <Ryton> like wherer?
19:53:32  <PublicServer> <Ryton> where*?
19:53:34  <PublicServer> <iklucas> like between BBH 02 and 27?
19:53:49  <PublicServer> <Ryton> yeah that would be easier
19:54:10  <PublicServer> <iklucas> we can move that split more to right
19:54:12  <PublicServer> <Ryton> so make the split later on?, more East
19:54:14  <PublicServer> <Ryton> k
19:54:32  <PublicServer> <iklucas> you see what i mean?
19:54:39  <PublicServer> <Ryton> yeah
19:54:45  <PublicServer> <iklucas> good:D
19:54:45  <PublicServer> <Ryton> I think I do :-))
19:54:51  <PublicServer> <Ryton> but. lots of work :p
19:54:54  <PublicServer> <iklucas> idk how to fix the rest
19:55:01  <PublicServer> <iklucas> but the crossing will be at least possible there:p
19:55:04  <PublicServer> <Ryton> true
19:55:14  <PublicServer> <iklucas> but we need to make a left turn somewhere too
19:55:56  <PublicServer> <GregorPLNL> Ryton: I am here now
19:56:00  <PublicServer> <Ryton> wb :-)
19:56:03  <PublicServer> <GregorPLNL> Ryton: is it still valid?
19:56:09  <PublicServer> <Ryton> lets worry about that later, ok iklucas?
19:56:16  <PublicServer> <Ryton> sure GregorPLNL
19:56:24  <PublicServer> <iklucas> ok
19:56:26  <PublicServer> <Ryton> iklucas & myself are just discussing it :-)
19:56:32  <PublicServer> <iklucas> lets move it to right first?
19:56:55  <PublicServer> <iklucas> i think we need to lower it as much as possible
19:57:09  <PublicServer> <iklucas> since idk how we'll be able to make these bridges with these hills:P
19:57:11  <PublicServer> <GregorPLNL> what about the todo/temp?
19:57:25  <PublicServer> <iklucas> ye we're working on that
19:57:27  <PublicServer> <GregorPLNL> how to do 3->4 in a better way?
19:57:37  <PublicServer> <GregorPLNL> ah, ok
19:57:43  <PublicServer> <iklucas> it is currently a LLRR bbh
19:57:49  <PublicServer> <iklucas> we're upgrading it toRRR
19:57:55  <PublicServer> <iklucas> LLL is already there
19:58:02  <PublicServer> <iklucas> sort of:P
19:58:37  <PublicServer> <iklucas> hmm
19:58:51  <PublicServer> <Ryton> maybe too short turn
19:58:57  <PublicServer> <iklucas> no thats fine
19:59:03  <PublicServer> <iklucas> 2 corner is max
19:59:14  <PublicServer> <iklucas> ye its fine
19:59:36  <PublicServer> <iklucas> wont that tunnel be too lon now?
20:00:23  <PublicServer> <iklucas> ok
20:00:26  <PublicServer> <Ryton> but now, does it matter? :pp
20:00:29  <PublicServer> <iklucas> now we need to or make it more flat
20:00:31  <PublicServer> <Ryton> can we use that space. :p)
20:00:45  <PublicServer> <iklucas> we need to fix the height difference
20:01:01  <PublicServer> <Ryton> ok just 2 spaces difference
20:01:07  <PublicServer> <Ryton> thats managable
20:01:18  <PublicServer> <iklucas> /200 m
20:01:53  <PublicServer> <iklucas> hmm±P
20:02:55  <PublicServer> <iklucas> hmm
20:03:09  <PublicServer> <iklucas> lets terraform that other 1 too?
20:03:21  *** ninjamask has joined #openttdcoop
20:03:46  <ninjamask> !password
20:03:46  <PublicServer> ninjamask: parsec
20:04:00  <PublicServer> *** ninjamask joined the game
20:04:40  <PublicServer> <iklucas> :D
20:05:59  <PublicServer> <iklucas> something like this?:P
20:07:09  <PublicServer> <iklucas> niiice:D
20:07:49  <PublicServer> <iklucas> if we want to sync them we need to make them go to right:P
20:07:55  <PublicServer> <Ryton> lolz
20:08:02  <PublicServer> <Ryton> that south has soooo few traffic
20:08:04  <PublicServer> <Ryton> it doesnt matter :-))
20:08:10  <PublicServer> <iklucas> k
20:08:17  <PublicServer> <Ryton> that direction*
20:08:24  <PublicServer> <Ryton> its N / E , not south
20:08:26  <PublicServer> <Ryton> sorry
20:08:28  <PublicServer> <iklucas> the merger will be tough before the next intersection xD
20:08:42  <PublicServer> <Ryton> could even be a lot simpler
20:08:48  <PublicServer> <Ryton> just join the existing bridges :p
20:08:54  <PublicServer> <iklucas> xD
20:08:57  <PublicServer> <Ryton> but this is more propper
20:09:03  <PublicServer> <iklucas> yes
20:09:10  <PublicServer> <iklucas> and that to do part is every now and then really jamming
20:09:40  <PublicServer> <iklucas> oh
20:09:48  <PublicServer> <iklucas> thats possible too:P
20:09:54  <PublicServer> <iklucas> i was thinking of 2 tunnels xD
20:09:56  <PublicServer> <Ryton> hmm
20:09:58  <PublicServer> <Ryton> it messy
20:10:08  <PublicServer> <Ryton> it needs to be split, paper pickup & wood drop
20:11:22  <PublicServer> <iklucas> how about this?:P
20:11:32  <PublicServer> <Ryton> doest matter :-)
20:11:39  <PublicServer> <Ryton> all 4 top lines merge into 1
20:11:49  <PublicServer> <Ryton> this is ok yes
20:12:15  <PublicServer> <Ryton> like this then
20:12:26  <PublicServer> <Ryton> 1st line merges with 1st wood entry line
20:12:29  <PublicServer> <Ryton> 2cond with 2nd, etc
20:12:35  <PublicServer> <iklucas> officially we need to make a bridge to the other line too
20:12:50  <PublicServer> <iklucas> on the one to pickup
20:13:01  <PublicServer> <Ryton> hmm, we are stupid :p
20:13:15  <PublicServer> <Ryton> (I am at least ;-))
20:13:25  <PublicServer> <iklucas> why?:P
20:13:31  <PublicServer> <Ryton> we dont need bridges at the right side
20:13:41  <PublicServer> <Ryton> on nvr mind
20:13:48  <PublicServer> <Ryton> we need 2 or 3
20:13:50  <PublicServer> <iklucas> we do:P
20:13:52  <PublicServer> <Ryton> yeah
20:14:02  <PublicServer> <iklucas> the bridges are fine like this
20:15:34  <PublicServer> <iklucas> oh ye
20:15:57  <PublicServer> <iklucas> like this there isnt?:P
20:16:16  <PublicServer> <Ryton> ture
20:16:29  <PublicServer> <iklucas> its not the most perfect parts i've ever built
20:16:33  <PublicServer> <iklucas> but i guess it will work:P
20:16:40  <PublicServer> <Ryton> hmm, revamp BBH02 too?
20:16:50  <PublicServer> <Ryton> or there 3>2 shouldnt be a problem, I guess
20:16:50  <PublicServer> <iklucas> i guess we'll have to
20:16:53  <PublicServer> <iklucas> or redo the merge
20:16:56  <PublicServer> <Ryton> kk
20:17:06  <PublicServer> <Ryton> redoing makes more sens
20:17:24  <PublicServer> <iklucas> but there is little space for the merge
20:17:39  <PublicServer> <iklucas> fack:P
20:17:54  <PublicServer> <iklucas> temp fix?
20:19:04  <PublicServer> <iklucas> i poened our line
20:19:51  <PublicServer> <iklucas> not sure about that
20:19:58  <PublicServer> <Ryton> its empty atm
20:20:00  <PublicServer> <iklucas> its been a while since i've last built:P
20:20:06  <PublicServer> <Ryton> so probably ok atm :--)
20:20:29  <PublicServer> <iklucas> yes that might be the solution for now
20:20:40  <PublicServer> <iklucas> but this way it works for now too:P
20:21:24  <PublicServer> <iklucas> uber short prio:P
20:21:32  <PublicServer> <Ryton> yeah true
20:21:38  <PublicServer> <iklucas> euhm
20:21:40  <PublicServer> <Ryton> but it wil lbe full most of the time :p
20:21:40  <PublicServer> <iklucas> this is stupid:P
20:21:56  <PublicServer> <iklucas> look whre the line you merge to left goes to
20:21:58  <PublicServer> <Ryton> lol yea
20:22:04  <PublicServer> <iklucas> lol
20:22:16  <PublicServer> <iklucas> yep
20:22:22  <PublicServer> <iklucas> but how will we do that?
20:22:36  <PublicServer> <iklucas> i see
20:22:59  <PublicServer> <Ryton> hmm
20:23:01  <PublicServer> <iklucas> the 2 lines right of r1
20:23:03  <PublicServer> <Ryton> but thats bridges again
20:23:05  <PublicServer> <iklucas> must merge into 3 lines
20:23:19  <PublicServer> <iklucas> and then we just redo BBH 02 partly?
20:23:55  <PublicServer> <iklucas> tthis does the same xD
20:24:21  <PublicServer> <iklucas> how about we remove the merger and redo?
20:24:31  <PublicServer> <Ryton> thats an option
20:24:38  <PublicServer> <Ryton> but... redo 3+3>2
20:24:41  <PublicServer> <Ryton> c
20:24:45  <PublicServer> <iklucas> no
20:24:48  <PublicServer> <iklucas> its 3+2
20:24:58  <PublicServer> <iklucas> and we can just make it 3+2>3
20:25:01  <PublicServer> <iklucas> and then redo BBH 02
20:25:13  <PublicServer> <iklucas> and make the 3>2 behind BBH 02
20:25:13  <PublicServer> <Ryton> then lets first redo BBH02
20:25:13  <PublicServer> *** XeryusTC joined the game
20:25:21  <PublicServer> <Ryton> and wonder about connecting them later, ?
20:25:23  <PublicServer> <XeryusTC> hello
20:25:26  <PublicServer> <Ryton> if it fails we'll see it
20:25:28  <PublicServer> <iklucas> true that:P
20:25:30  <PublicServer> <Ryton> hey XeryusTC
20:25:36  <PublicServer> <XeryusTC> seen my latest video yet?
20:25:40  <PublicServer> <iklucas> nope
20:25:46  <PublicServer> <Ryton> seen the link, butnot the vid
20:25:46  <XeryusTC>
20:25:46  <Webster> Title: #openttdcoop PSG #252 - Wood drop upgrades, Length: 4m 29s, Views: 30, Likes: 3
20:25:52  <PublicServer> <iklucas> we are fixing scientiffic complexities here
20:25:53  <XeryusTC> hit the like button :P
20:25:54  <PublicServer> <Ryton> 30 views, nice
20:25:56  <PublicServer> <Ryton> thats good :-)
20:26:02  <XeryusTC> and maybe leave a comment
20:26:06  <PublicServer> <Ryton> 10 from yourself? ;-))
20:26:08  <XeryusTC> they help my video´s ratings
20:26:31  <XeryusTC> nope :P
20:26:50  <PublicServer> <XeryusTC> bbh27 is being upgraded :D
20:27:05  <PublicServer> <iklucas> we just did xD
20:27:20  <PublicServer> <XeryusTC> nice :D
20:27:22  <PublicServer> <iklucas> only the RRR exit is still horrible
20:27:24  <PublicServer> <Ryton> yeah
20:27:39  <PublicServer> <Ryton> ah well
20:27:41  <PublicServer> <Ryton>  it works
20:27:43  <PublicServer> <Ryton> for the moment
20:27:45  <PublicServer> <iklucas> but we need to make BBH02 LLRRR now
20:27:59  <PublicServer> <XeryusTC> it would probably be easier to just merge 2 and 27 :P
20:28:13  <PublicServer> <Ryton> 'just'...
20:28:15  <PublicServer> * iklucas feels a huge remove incoming
20:28:29  <PublicServer> <Ryton> the temp could be removed imho
20:28:47  <PublicServer> <iklucas> true
20:28:53  <PublicServer> <iklucas> it wasnt mine anyways^^
20:28:53  <PublicServer> <Ryton> it doesnt add much
20:29:07  <PublicServer> <Ryton> its better than before
20:29:17  <PublicServer> <Ryton> maybe still not enough for increased traffic
20:29:19  <PublicServer> <Ryton> but it works now
20:29:25  <PublicServer> <Ryton> BBH02 isnt a priority imho
20:29:28  <PublicServer> <Ryton> so few traffic
20:29:52  <PublicServer> <iklucas> well, still not that little traffic
20:30:06  <PublicServer> <iklucas> it would be jammy on a LR
20:30:21  <PublicServer> <iklucas> but yes
20:30:31  <PublicServer> <iklucas> how about we just make 1 big 4 ways hub?
20:30:33  <PublicServer> <Ryton> it doesnt pile up atm
20:30:47  <PublicServer> <iklucas> just^^
20:30:47  <PublicServer> <Ryton> pff, just :p
20:31:01  <PublicServer> <Ryton> how about we just add some trains to existing primaries?
20:31:08  <PublicServer> <Ryton> that's just :p
20:31:54  <PublicServer> <iklucas> it has been such a lojng time ago i last played openttd:P
20:32:02  <PublicServer> <Ryton> btw, coal drop is getting full
20:32:08  <PublicServer> <Ryton> with 1 line
20:32:22  <PublicServer> <XeryusTC> hopefully bbh41 is now faster too
20:33:01  <PublicServer> <XeryusTC> is it just me or does livestock drop only have one entry lane?
20:33:10  <XeryusTC> !rcon set town_growth_rate
20:33:11  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '0' (min: 0, max: 4)
20:33:20  <PublicServer> <Ryton> 1 in & 1 out
20:33:38  <PublicServer> <iklucas> shall us 3 redo bbh 27/02?
20:33:53  <PublicServer> <Ryton> I vote against, iklucas
20:33:59  <PublicServer> <iklucas> haha
20:34:02  <PublicServer> <Ryton> not really urgent atm
20:34:04  <PublicServer> <iklucas> xtc?
20:34:14  <PublicServer> <XeryusTC> i'm feeling more for livestock atm
20:34:14  <PublicServer> <Ryton> either Lifestock or coal is more of a priority imho
20:34:17  <PublicServer> <XeryusTC> and for you watching my video :P
20:34:28  <PublicServer> <Ryton> too late XeryusTC
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20:35:02  <PublicServer> <Ryton> (for watching the video i mean)
20:35:09  <PublicServer> <Ryton> saw it already
20:35:15  <PublicServer> <XeryusTC> even better :)
20:35:17  <PublicServer> <Ryton> I'm waiting for the sequel now: p
20:35:39  <PublicServer> <Ryton> really: just add 5+ trains to each wood station
20:35:42  <PublicServer> <XeryusTC> i dont know if my pc would be able to handle recording next to ottd atm :o
20:35:43  <PublicServer> <Ryton> and you can expand again
20:35:46  <PublicServer> <Ryton>  ;-)
20:36:02  <iklucas> nice vid:D
20:36:28  <PublicServer> <XeryusTC> ty :D
20:36:44  <PublicServer> <Ryton> the exit of Lifestock drop is the blocking part, not the entry
20:37:06  <PublicServer> <Ryton> (i think)
20:37:12  <PublicServer> <iklucas> i dont see that much jamming there atm?
20:37:18  <PublicServer> <XeryusTC> livestock needs 2 in 2 out
20:37:40  <PublicServer> <Ryton> at the MSH its busy, it sometimes propagates to the station
20:37:42  <PublicServer> <iklucas> livestock is not even at max capacity atm?
20:37:56  <PublicServer> <Ryton> there are some waves
20:37:58  <PublicServer> <Ryton> now it is quiet
20:38:08  <PublicServer> <XeryusTC> yeah, waves
20:38:15  <PublicServer> <iklucas> all i remember is that it was jamming from the jams at BBH27
20:38:46  <PublicServer> <Ryton> I vote COAL drop :p
20:38:56  <iklucas> sry, g2g
20:39:04  <PublicServer> <XeryusTC> :D
20:39:04  <PublicServer> *** iklucas has left the game (leaving)
20:39:06  <iklucas> later ;)
20:39:23  <PublicServer> <ninjamask> what did I do wrong at Goobies Waldrand :D
20:39:27  <PublicServer> <Ryton> I'll just add a fe platforms there
20:39:29  <PublicServer> <XeryusTC> need more platforms :P
20:39:36  <PublicServer> <ninjamask> train enters not 2nd platform ^^;
20:39:55  <PublicServer> <XeryusTC> no signals after platform
20:40:13  <PublicServer> <Ryton> at coaldrop?
20:40:19  <PublicServer> <XeryusTC> noo
20:40:22  <PublicServer> <XeryusTC> Goobies Woods
20:40:24  <PublicServer> <Ryton> ah :p
20:40:26  <PublicServer> <Ryton> kk
20:44:24  <PublicServer> <Ryton> cool
20:44:51  <PublicServer> <Ryton> coal drop is de-congested
20:44:57  <PublicServer> <XeryusTC> ?
20:45:27  <PublicServer> <Ryton> was a full line that blocked from time to time
20:45:33  <PublicServer> <Ryton> bc of lack of drop space
20:45:47  <PublicServer> <XeryusTC> oh coal was indeed :P
20:45:51  *** Kalaidos has joined #openttdcoop
20:45:55  <Kalaidos> !password
20:45:55  <PublicServer> Kalaidos: hosted
20:46:10  <PublicServer> *** Kalaidos joined the game
20:46:14  <PublicServer> <Kalaidos> Hi
20:46:21  <PublicServer> <Ryton> will you rebuild lifestock entry?
20:46:24  <PublicServer> <Ryton> hey Kalaidos
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20:48:24  <PublicServer> <XeryusTC> i dont actually feel like rebuilding atm :P
20:48:28  <PublicServer> <Ryton> kk
20:48:50  <PublicServer> <Ryton> btw, do you know why visible depots are frowned upon?
20:49:04  <PublicServer> <Ryton> I understand in a refit game
20:49:10  <PublicServer> <Kalaidos> your depot is a train magnet
20:49:12  <PublicServer> <Ryton> that you want to refit at specific places
20:49:20  <PublicServer> <Ryton> only lost trains, no?
20:49:26  <PublicServer> <Kalaidos> Yesterday I wanted to send some superfluos trains back into depot
20:49:33  <PublicServer> <Ryton> ah, well:p
20:49:35  <PublicServer> <Kalaidos> and then I never found them in the depot I build
20:49:45  <PublicServer> <Kalaidos> They went all over the map just to get into yours : p
20:49:47  <PublicServer> <Ryton> then check the train list? :p
20:49:50  <PublicServer> <XeryusTC> they are usually frowned upon because when you send a lot of trains to the depot at the same time they cause jams
20:50:00  <PublicServer> <Kalaidos> I did smarten up after a while, yeah : p
20:50:02  <PublicServer> <XeryusTC> but when i build service centres those also always get removed :/
20:50:20  <PublicServer> <Ryton> well yeah, I'd understand if you want to do big mofications
20:50:27  <PublicServer> <Ryton> but hten just build temporary visble depots on the mainline
20:50:34  <PublicServer> <Ryton> close to the train routes
20:50:40  <PublicServer> <XeryusTC> well, that is why i build service centres
20:50:54  <PublicServer> <XeryusTC> so that trains can disapear into the depots faster
20:51:32  <PublicServer> <Ryton> but sending to depot is always a manual action, so
20:51:42  <PublicServer> <Ryton> shouldnt cause unforeseen problems
20:51:53  <PublicServer> <Ryton> only temporary & that can be overlooked/solved by building depots yourself
20:53:23  <PublicServer> <XeryusTC> indeed it shouldn't
20:53:33  <PublicServer> <XeryusTC> but we never liked it on sidelines
20:53:39  <PublicServer> <XeryusTC> they jam during massive upgrade parties :o
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20:58:02  <PublicServer> <XeryusTC> i dislike the bbh 14 to bbh25 area for some reason :o
20:59:24  <PublicServer> <Ryton> 41 i guess?
20:59:35  <PublicServer> <Ryton> instead of 14N
20:59:49  <PublicServer> <XeryusTC> yes, 41
21:01:11  <PublicServer> <XeryusTC> 27 to 38 might need 4 soon
21:01:49  <PublicServer> <Kalaidos> are arctic maps always this wood-heavy?
21:02:03  <PublicServer> <Ryton> if you dont transport it, no :p
21:02:13  <PublicServer> <Kalaidos> well, yeah : p
21:02:15  <PublicServer> <Ryton> but if you just service all primaries equally, it occurs
21:02:25  <PublicServer> <Ryton> just a lot more primarie
21:02:31  <PublicServer> <Ryton> primaries for wood
21:02:47  <PublicServer> <Kalaidos> Just noticd nearly a quarter of all trains are primary wood trains
21:02:50  <PublicServer> <Ryton> & they tend to increase production easily (idk why)
21:03:10  <PublicServer> <Ryton> check nr of forests:
21:03:18  <PublicServer> <Kalaidos> apparently the more trees you chop the more new ones grow?
21:03:25  <PublicServer> <Ryton> also >1/4 of all primaries
21:04:40  <PublicServer> <Kalaidos> the whole train count also consists of second and third tier trains
21:04:50  <PublicServer> <Kalaidos> that's why I personally find 1/4 pretty impressive
21:07:04  <PublicServer> <XeryusTC> it is weird that this map is not all that cpu heavy while sometimes maps with only 900 trains are very cpu heavy :o
21:07:41  <PublicServer> <Ryton> those are mostly pax games, no?
21:07:47  <PublicServer> <XeryusTC> nope
21:07:53  <PublicServer> <XeryusTC> few games ago too
21:07:58  <Kalaidos> #250 felt pretty cpu-heavy too
21:08:10  <Kalaidos> maybe TL also plays a role?
21:09:50  <PublicServer> *** Ryton has joined spectators
21:09:58  <PublicServer> <Ryton> laterz all
21:10:05  <PublicServer> *** Ryton has left the game (leaving)
21:10:13  <PublicServer> <Kalaidos> bye Ryton
21:10:16  <PublicServer> <XeryusTC> gn
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21:15:59  <PublicServer> <Kalaidos> great, even more forests appeared at the big Sucker River station : D
21:16:33  <PublicServer> <Kalaidos> whoever is working there, something's wrong with the coal feeders
21:17:20  <PublicServer> <Kalaidos> I actually tried something similar earlier
21:17:26  <PublicServer> <Kalaidos> for the wood trains
21:17:30  <PublicServer> <Kalaidos> but I didn't get it to work
21:17:40  <PublicServer> <Kalaidos> so I gave in and just lengthen the trains : D
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21:20:22  <XeryusTC> !rcon set raw_industry_construction
21:20:23  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
21:21:14  <PublicServer> <ninjamask> it moves :D
21:21:24  <PublicServer> <Kalaidos> yup
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21:29:29  <Dilandau> !password
21:29:29  <PublicServer> Dilandau: cement
21:29:46  <PublicServer> *** Dilandau joined the game
21:30:10  <PublicServer> <Dilandau> hi
21:30:12  <PublicServer> <Kalaidos> Hi
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22:10:26  <PublicServer> *** XeryusTC has left the game (leaving)
22:38:58  <PublicServer> <Kalaidos> oh, train limit
22:40:49  <PublicServer> *** Kalaidos has left the game (leaving)
22:41:42  <PublicServer> <ninjamask> whee... at Ochiiagwebabigoining Oil are 4.000.000 liter oil waiting :D
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