Config
Log for #openttdcoop on 17th January 2013:
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00:00:47  <PublicServer> <Sylf> what are you making?
00:00:57  <PublicServer> <iklucas> the worst merge ever:P
00:01:03  <PublicServer> <Sylf> no
00:01:10  <PublicServer> <Sylf> you don't need any of those crossovers
00:01:32  <PublicServer> <iklucas> :?
00:01:46  <PublicServer> <iklucas> both entries need acces to both roro and pickup right?
00:02:04  <PublicServer> <Sylf> You need 1 dedicated entry line for your RoRo, and 1 dedicated entry line for the Terminus
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00:02:14  <PublicServer> <iklucas> ooooh
00:02:16  <IANF> !password
00:02:16  <PublicServer> IANF: flares
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00:02:52  <PublicServer> <Sylf> it's a semi SRNW style mainline network
00:02:58  <PublicServer> <iklucas> but the other one, little grarnley doesnt have that:S
00:03:14  <PublicServer> *** IANF has left the game (general timeout)
00:03:14  <PublicServer> *** IANF has left the game (connection lost)
00:03:19  <PublicServer> <Sylf> brb
00:03:21  <PublicServer> *** Sylf has left the game (leaving)
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00:05:27  <PublicServer> <iklucas> wb
00:05:31  <PublicServer> <iklucas> V453000:
00:05:34  <PublicServer> <iklucas> are you here?:D
00:05:55  <PublicServer> *** IANF has left the game (general timeout)
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00:06:18  <Sylf> !password
00:06:19  <PublicServer> Sylf: flares
00:06:33  <PublicServer> *** IANF joined the game
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00:07:03  <PublicServer> <iklucas> wb
00:07:13  <V453000> not quite :)
00:07:14  <V453000> hi
00:07:19  <PublicServer> <iklucas> hi:)
00:07:26  <PublicServer> *** IANF has left the game (general timeout)
00:07:28  <PublicServer> *** IANF has left the game (connection lost)
00:07:46  <PublicServer> <iklucas> but sylf, all the other cities dont have seperated network from the ML
00:07:50  <PublicServer> <Sylf> Don't look at LG station as your example
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00:08:09  * IANF slaps PublicServer around a bit with a large fishbot
00:08:16  <PublicServer> <iklucas> Fruntbourne: ?
00:08:22  <PublicServer> <Sylf> uh
00:08:24  <PublicServer> <Sylf> WTF
00:08:34  <PublicServer> <iklucas> yes:P
00:08:36  <PublicServer> <Sylf> Then I don't know wtat the fuck is going on with this game
00:08:42  <PublicServer> <iklucas> xD
00:08:44  <PublicServer> <iklucas> i though so
00:08:53  <IANF> couldn't get on.  kept losing connectionf orm massive lag
00:08:56  <PublicServer> <iklucas> i think just a MSH will do it
00:08:57  <IANF> i need a better computer
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00:09:24  <PublicServer> <Sylf> it should be half hub
00:09:42  <PublicServer> <iklucas> yes
00:09:49  <PublicServer> <iklucas> only in direction of the X
00:09:51  <PublicServer> <Sylf> damn
00:09:59  <PublicServer> <Sylf> I think BBH01b is wrong for making it a full hub
00:10:02  *** IANF has quit IRC
00:10:17  <PublicServer> <iklucas> that is the center of it all
00:10:19  <PublicServer> <Sylf> Bleh.  I have no clue what the hell's going on
00:10:55  <PublicServer> <Sylf> 01b being a full hub would make this map a 4-way network, not 3-way as indicated in the plan
00:13:57  <PublicServer> <Sylf> but really, the hub should look like how Nuttown or Painville are built
00:14:07  <PublicServer> <Sylf> and Fruntbourne
00:17:22  <PublicServer> <iklucas> now i still need to connect it:P
00:21:21  <PublicServer> <iklucas> yes right, prios -.-
00:21:47  <PublicServer> <iklucas> these things still exist too
00:21:53  <PublicServer> <Sylf> you're still building like that?
00:22:25  <PublicServer> <iklucas> -.-
00:22:39  <PublicServer> <iklucas> havent really played this game for ages
00:22:57  <PublicServer> <Sylf> Not that.
00:23:04  <PublicServer> <Sylf> I mean, you're still building the crossover
00:23:14  <PublicServer> <iklucas> ye
00:23:16  <PublicServer> <Sylf> after I pointed out to the proper building style
00:23:18  <PublicServer> <iklucas> i'll need it
00:23:21  <PublicServer> <Sylf> No.
00:23:35  <PublicServer> <iklucas> most others have such a thing too with LL incoming
00:23:42  <PublicServer> <Sylf> They have those WRONG
00:23:53  <PublicServer> <Sylf> Look at Nuttown.
00:23:59  <PublicServer> <iklucas> but the ML is mixed
00:24:07  <PublicServer> <Sylf> Yes, I know.
00:24:33  <PublicServer> <Sylf> From ML to Nuttown, it has 2 sets of entries
00:24:40  <PublicServer> <iklucas> yes, ok that does will force the trains to go through roros more
00:24:52  <PublicServer> <Sylf> 1 line for trains from other towns - they go to the roro
00:25:07  <PublicServer> <Sylf> and the other line is for its own trains, heading for the terminus
00:25:17  <PublicServer> <iklucas> euhm no?
00:25:27  <PublicServer> <iklucas> it has a split too
00:25:38  <PublicServer> <iklucas> check !herre
00:25:56  <PublicServer> <Sylf> that's 2 splits from the ML
00:26:14  <PublicServer> <Sylf> Yes.
00:26:32  <PublicServer> <iklucas> that things is a mixer/ split
00:26:50  <PublicServer> <Sylf> Check my ML/SL signs both there and your place
00:27:09  <PublicServer> <Sylf> you need 2 sets of splits from the ML
00:27:27  <PublicServer> <Sylf> those 2 sets don't mix with each other after the splits
00:28:18  <PublicServer> <Sylf> the split for the roro is regulated by a 2-way signal and a big signal gap
00:28:28  <PublicServer> <iklucas> does this split really has to happen at the MSH?
00:28:43  <PublicServer> <iklucas> ah damn
00:29:23  <PublicServer> <Sylf> this game is like a semi SRNW
00:29:33  <PublicServer> <iklucas> i see:p
00:29:43  <PublicServer> <iklucas> there are plenty of "wrong" cities that confused me^^
00:29:49  <PublicServer> <iklucas> thank you:D
00:29:52  <PublicServer> <Sylf> riight.
00:30:06  <PublicServer> <Sylf> phew.   It took a while to get my point across :P
00:30:13  <PublicServer> <iklucas> sorry (A)
00:47:01  <PublicServer> <iklucas> how long should the gap be?
00:47:25  <PublicServer> <Sylf> some
00:47:32  <PublicServer> <Sylf> there's no hard number that's good
00:49:19  <PublicServer> <iklucas> wait
00:49:25  <PublicServer> <iklucas> i am so dumb -.-
00:49:55  <PublicServer> <iklucas> look at my beautiful work i just made -.-
00:50:21  <PublicServer> <Sylf> hm?
00:50:31  <PublicServer> <iklucas> my first sl
00:50:39  <PublicServer> <iklucas> will not be on the ML anymore:p
00:51:05  <PublicServer> <iklucas> damn im stupid
00:51:11  <PublicServer> <Sylf> :P
00:55:36  <PublicServer> <iklucas> is it right this way?
00:56:38  <PublicServer> <Sylf> yeah, that looks fine
00:56:45  <PublicServer> <iklucas> good thanks for the helpD:
01:00:07  <PublicServer> <iklucas> do i need that waypoint?
01:00:59  <PublicServer> <Sylf> you'll need a waypoint for the terminus station
01:01:18  <PublicServer> <iklucas> just infron tof it?
01:01:26  <PublicServer> <Sylf> yes
01:01:52  <PublicServer> <Sylf> and your set of trains will just have 2 orders
01:02:02  <PublicServer> <iklucas> and all the orders i need are checkpoint>nonstop to CS
01:02:12  <PublicServer> <Sylf> 1. go via waypoint  2. full load at your station
01:02:15  <PublicServer> <iklucas> ok good:D
01:02:21  <PublicServer> <iklucas> thanks
01:02:43  <PublicServer> <Sylf> order 1 is not a non-stop order, just like srnw
01:02:58  <PublicServer> <iklucas> yes and 2cond can be nonstop, but not needed
01:03:12  <PublicServer> <iklucas> thanks, trains are on their way:D
01:04:42  <PublicServer> <iklucas> there has not yet taken any train my line
01:04:44  <PublicServer> <iklucas> roro one
01:05:35  <PublicServer> <Sylf> the roro at Mark's station has lower penalty
01:05:49  <PublicServer> <Sylf> because of the distance from the BBH
01:06:11  <PublicServer> <iklucas> shall i put some penalties?
01:06:25  <PublicServer> <iklucas> on the ML after the split?
01:06:56  <PublicServer> <Sylf> yeah, maybe.
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01:07:52  <PublicServer> <iklucas> not succesull yet:p
01:12:30  <PublicServer> <iklucas> itt just has to be the diestance difference
01:12:40  <PublicServer> <Sylf> no bad signals that I can see
01:12:56  <PublicServer> <Sylf> so, we can resort to a PF trap
01:12:58  <PublicServer> <iklucas> its just the difference in distance i guess:P
01:13:16  <PublicServer> <iklucas> that would be cool:P
01:13:54  <PublicServer> <iklucas> that works:D
01:15:48  <PublicServer> <iklucas> thanks for the help:D
01:15:54  <PublicServer> <Sylf> yw
01:18:49  <PublicServer> <iklucas> im making the gap a bit bigger
01:19:04  <PublicServer> <iklucas> so less trains enter my line
01:19:22  <PublicServer> <iklucas> should be ok now:D
01:19:33  <PublicServer> <iklucas> anyways im off to bed
01:19:35  <PublicServer> <iklucas> cya
01:19:37  <PublicServer> <Sylf> see ya
01:19:45  <PublicServer> *** Sylf has left the game (leaving)
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01:49:27  <Dom_> !password
01:49:28  <PublicServer> Dom_: napped
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07:36:32  <iklucas> !password
07:36:32  <PublicServer> iklucas: napped
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10:20:55  <Killian> !players
10:20:57  <PublicServer> Killian: There are currently no clients connected to the server
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12:17:04  <Edison> !info
12:17:05  <PublicServer> Edison: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 11265296580  Loan: 0  Value: 11271067509  (T:849, R:533, P:1, S:5) unprotected
12:18:00  *** Gregor-PLNL has quit IRC
12:41:46  <Ammler> !save
12:41:46  <PublicServer> Saving game...
12:41:54  <Ammler> !rcon exit
12:41:55  <PublicServer> Server has exited
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12:42:11  <V453000> bai
12:42:38  *** PublicServer has joined #openttdcoop
12:42:38  <PublicServer> Autopilot engaged
12:42:39  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
12:42:39  *** ChanServ sets mode: +v PublicServer
12:42:39  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG252 (r24884) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
12:42:49  <Ammler> \o/ works :-)
12:43:19  <V453000> :)
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14:13:54  <peter1138> 24884? hmm
14:25:36  <V453000> something important in new revs? :)
14:31:14  <Edison> !password
14:31:14  <PublicServer> Edison: lentil
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14:37:36  <peter1138> V453000, yeah all those station triggers work!
14:37:48  <peter1138> (except no grf implements them properly)
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15:02:08  <iklucas> !password
15:02:08  <PublicServer> iklucas: roofed
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15:08:50  <PublicServer> <iklucas> hay guys:D
15:08:58  <PublicServer> <iklucas> edison
15:09:21  <PublicServer> <iklucas> :( not anough players
15:12:00  <PublicServer> *** edison has left the game (general timeout)
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15:14:58  <Dilandau> !password
15:14:58  <PublicServer> Dilandau: aortas
15:15:18  <PublicServer> *** Game still paused (number of players)
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15:15:23  <PublicServer> <Dilandau> hello
15:23:13  <PublicServer> <iklucas> sry, was afk^^
15:23:15  <PublicServer> <iklucas> hi
15:26:31  <PublicServer> <iklucas> we need to do something about this ML:/
15:31:40  <PublicServer> <iklucas> this ML jams my station:P
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15:40:28  <V453000> peter1138: :D oh well :)
15:45:42  <V453000> !update
15:45:43  <PublicServer> V453000: Update starting...
15:51:07  <PublicServer> Update done: OpenTTD r24884 (run !install)
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15:53:58  <iklucas> !password
15:53:58  <PublicServer> iklucas: creamy
15:54:08  <PublicServer> *** Game still paused (number of players)
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15:54:20  <PublicServer> <iklucas> hai:D
15:54:42  <PublicServer> <Dilandau> hi ^^
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15:58:37  <V453000> !install
15:58:43  <PublicServer> V453000: install done, please run !restart
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16:25:39  <PublicServer> <iklucas> yes:D
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16:42:44  <PublicServer> <iklucas> city is growing:D
16:43:12  <V453000> !password
16:43:12  <PublicServer> V453000: falser
16:43:26  <PublicServer> <V453000> yoooo
16:43:27  <PublicServer> *** V453000 joined the game
16:43:42  <PublicServer> <iklucas> yooo:D
16:43:56  <PublicServer> <iklucas> I managed to get some sort of Sbahn:P
16:44:02  <PublicServer> <iklucas> cant be a more simple one i guess:P
16:44:12  <PublicServer> <V453000> looks acceptably :)
16:45:06  <PublicServer> <iklucas> but its very... teraformed:P
16:45:44  <PublicServer> <V453000> if you nuked my town it would also look ridiculous
16:45:54  <PublicServer> <V453000> holes, hills, ...
16:46:41  <PublicServer> <iklucas> but your town has at least some relief
16:48:00  <PublicServer> <V453000> well yeah
16:48:11  <PublicServer> <iklucas> i think we need to look at the ML:P
16:48:29  <PublicServer> <V453000> making dinner atm :)
16:48:35  <PublicServer> <V453000> so not much coming out from me
16:48:43  <PublicServer> <iklucas> nice
16:48:49  <PublicServer> <iklucas> italian?
16:48:56  <PublicServer> <iklucas> dinner
16:52:42  <PublicServer> <V453000> nah just frozen pizza in owen
16:52:48  <PublicServer> <V453000> not much creativity today :)
16:52:54  <PublicServer> <iklucas> `
16:53:00  <PublicServer> <iklucas> thats still italian food^^
16:53:04  <PublicServer> <V453000> more or less
16:53:14  <PublicServer> <iklucas> :P
16:53:50  <PublicServer> <V453000> just making some images for NUTS wiki in the meantime :)
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16:54:08  <PublicServer> <iklucas> :)
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16:54:42  <PublicServer> <iklucas> these cities grow so fast:O
16:55:10  <PublicServer> <V453000> yes, my town somehow slowed down though
16:55:14  <PublicServer> <V453000> the tunnels probably fuck it up
16:57:33  <PublicServer> <iklucas> these trains are not so powerfull
16:57:52  <Edison> !password
16:57:52  <PublicServer> Edison: marshy
16:57:58  <PublicServer> <V453000> wlow :)
16:58:02  <PublicServer> <V453000> slow
16:58:06  <PublicServer> <iklucas> i see:P
16:58:07  <PublicServer> *** edison joined the game
16:58:12  <PublicServer> <iklucas> they dont have powered wagons
16:58:23  <PublicServer> <V453000> of course not
16:58:33  <PublicServer> <V453000> you need to sacrifice some capacity if you want more power
16:58:44  <PublicServer> <edison> hello!
16:58:46  <PublicServer> <V453000> hi
16:58:52  <PublicServer> <iklucas> true
16:58:54  <PublicServer> <iklucas> hi
16:59:00  <PublicServer> <edison> i'm just spectating :) learn new things :D
16:59:06  <PublicServer> <V453000> but dont worry, inside engines have special sprites
16:59:16  <PublicServer> <V453000> so they will look nice even if you need to multiply them :)
17:00:19  <PublicServer> <iklucas> ok, maybe i was a bit too enthousiasitc when i made this new part with 3 stations on each split instead of 2
17:00:36  <PublicServer> <iklucas> this one is  not going to be able to handle the capacity once the city is fully grown
17:00:58  <PublicServer> <V453000> kind of one of the reasons why I hate the pattern Sbahns :)
17:01:08  <PublicServer> <V453000> if it doesnt work you might as well scrap major parts of it
17:01:39  <PublicServer> <iklucas> true
17:02:01  <PublicServer> <iklucas> I think i can always split them in a sort of LLRR
17:02:24  <PublicServer> <iklucas> i really like your tunnel bridge concept
17:03:34  <PublicServer> <V453000> not exactly mine :) that was used multiple times before already
17:03:49  <PublicServer> <V453000> but that isnt really anyhow important
17:03:59  <PublicServer> <V453000> if there was a normal rail it might be just enough
17:04:05  <PublicServer> <V453000> and with less space
17:04:05  <PublicServer> <iklucas> indeed, the way you made it here it looks great
17:04:08  <PublicServer> <V453000> so I am not quite too sure there
17:04:28  <PublicServer> <V453000> the general minimalistic way of Sbahn is nice though :) that I like
17:04:42  <PublicServer> <iklucas> true that
17:04:48  <PublicServer> *** edison has left the game (leaving)
17:04:52  <PublicServer> <iklucas> and your city doesnt look over-organised
17:05:10  <PublicServer> <V453000> :D that it indeed isnt
17:05:10  <PublicServer> <iklucas> like mine clearly does
17:05:32  <PublicServer> <iklucas> mine is really strict structured that makes it look very artificial
17:05:46  <PublicServer> <V453000> try a new one :)
17:05:57  <PublicServer> <V453000> it isnt really hard anyhow, you just add little pieces rather randomly as you see fit
17:06:07  <PublicServer> <iklucas> :P
17:06:21  <PublicServer> <iklucas> your city is more the british style, mine is more american style^^
17:06:32  <PublicServer> <V453000> lol
17:07:06  <PublicServer> <Dilandau> oldschool style for me :p
17:07:40  <PublicServer> <V453000> maze style :)
17:07:59  <PublicServer> <Dilandau> ^^
17:08:41  <PublicServer> <Dilandau> incompatible with Map for iPhone :p
17:08:55  <PublicServer> <iklucas> ^^
17:08:57  <PublicServer> <V453000> actually super compatible
17:09:03  <PublicServer> <V453000> == maze
17:09:21  <PublicServer> <iklucas> these poor iphone users:P
17:10:24  <PublicServer> <iklucas> im afraight making that part RRR isa bit out of my capabilities:(
17:10:50  <PublicServer> <iklucas> without making it so messy that noone will be able to upgrade it in future
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17:13:50  <PublicServer> <V453000> dont worry abou that
17:17:43  <PublicServer> <iklucas> about making it RRR or about making it messy?:P
17:25:25  <PublicServer> <V453000> about messy :)
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18:52:24  <PublicServer> <iklucas> yo
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18:52:56  <V453000> !password
18:52:56  <PublicServer> V453000: prowls
18:53:16  <PublicServer> <iklucas> wb
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18:53:18  <PublicServer> <V453000> beer
18:53:20  <PublicServer> <iklucas> how was your pizza?
18:53:28  <PublicServer> <V453000> its gone :(
18:53:35  <PublicServer> <iklucas> :(
18:53:39  <PublicServer> <iklucas> i feel sorry for you
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18:53:57  <PublicServer> <iklucas> these moments when you have eaten all your pizzas are bad times
18:54:01  <PublicServer> <V453000> it was 1kg of it so I am not sure if you should be sorry that it is gone or that it is within me all of it
18:54:03  <PublicServer> <Dilandau> wb ^^
18:55:49  <PublicServer> <iklucas> hmm
18:55:56  <PublicServer> <iklucas> what shall i do with my city to make it bigger:P
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19:39:03  <Dom_> !password
19:39:03  <PublicServer> Dom_: chaste
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19:39:15  <PublicServer> <Dom> hello
19:47:28  <PublicServer> <V453000> hai Dom
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20:00:55  <iklucas> !password
20:00:55  <PublicServer> iklucas: bawled
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20:01:54  <PublicServer> <iklucas> god, my new part of the city is horrible:P
20:02:56  <PublicServer> <iklucas> 150k already:D
20:03:11  <PublicServer> <iklucas> 60% transported :/
20:07:07  <V453000> @calc 42320/35360
20:07:07  <Webster> V453000: 1.19683257919
20:07:10  <V453000> hm :)
20:07:12  <V453000> ok
20:07:13  <PublicServer> <iklucas> hmm yes
20:07:19  <PublicServer> <iklucas> now i messed it up:/
20:07:21  <V453000> @calc 35360/42320
20:07:21  <Webster> V453000: 0.835538752363
20:08:05  <PublicServer> <iklucas> -.-
20:08:15  <PublicServer> <iklucas> my sbahn is slow now
20:10:30  <PublicServer> <iklucas> and now i made them crash -.-
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20:11:48  <PublicServer> <iklucas> sigh :/
20:34:39  <Edison> hello
20:35:18  <Edison> can sombody explain me why line sync is good? http://wiki.openttdcoop.org/Line_sync I made a circle map with lots of train and sync but i don't udnerstand why it is good?
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20:35:42  <PublicServer> <iklucas> you mean line sync in general or bridge sync?
20:35:48  <PublicServer> <iklucas> hi*
20:35:50  <Edison> general
20:36:05  <Edison> sigel line split affter unite
20:36:11  <Edison> *single line
20:36:46  <PublicServer> <iklucas> accident
20:36:56  <PublicServer> <Dilandau> yes :(
20:37:02  <Edison> it says important for full speed, but when i tested i don't see diference
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20:38:20  <PublicServer> <iklucas> well in general its good to sync
20:38:28  <PublicServer> <iklucas> so all the trains will be in fact behind eachother
20:38:35  <PublicServer> <iklucas> even if they are split over different lines
20:38:57  <PublicServer> <iklucas> and if they merge further on, they will end up behind eachother, without the need to "stop" to come behind the other train again
20:39:24  <PublicServer> <iklucas> if the lines are out of sync trains will get next to eachother earlier
20:39:34  <PublicServer> <iklucas> wich causes slow downs on merges
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20:50:02  <Edison> re
20:50:21  <Edison> my net is instabile, sorry can sombody explain me de general line sync?
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22:56:04  <V453000> @sync
22:56:12  <V453000> @wiki sync
22:56:13  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=sync
22:56:30  <V453000> Edison: there you have it http://wiki.openttdcoop.org/Line_sync
23:12:07  <Webster> Latest update from openttd: Looking for translators <http://www.openttd.org/en/news/177> || OpenTTD 1.3.0-beta1 <http://www.openttd.org/en/news/176> || 1-2-3 OpenTTD <http://www.openttd.org/en/news/175> || OpenTTD 1.2.3-RC1 <http://www.openttd.org/en/news/174> || OpenTTD 1.2.2 <http://www.openttd.org/en/news/173>
23:18:51  <iklucas> !passwrod
23:18:56  <iklucas> !password
23:18:57  <PublicServer> iklucas: flunks
23:19:22  <PublicServer> *** iklucas joined the game
23:19:29  <PublicServer> <Dilandau> wb
23:19:32  <PublicServer> <iklucas> yo
23:19:33  <PublicServer> <iklucas> ty
23:20:21  <PublicServer> <iklucas> 180 alreaduy
23:20:29  <PublicServer> <iklucas> my rates are horrible:/
23:22:15  <PublicServer> <iklucas> my S bahns are big failures :P
23:22:51  <PublicServer> <Dilandau> we need the RRR :x
23:23:01  <PublicServer> <iklucas> that  too
23:23:11  <PublicServer> <iklucas> and my city is a mess
23:23:25  <PublicServer> <iklucas> the local trains cant handle the size of the city
23:23:27  <PublicServer> <Dilandau> less than my city :p
23:23:57  <PublicServer> <iklucas> you have more pax transported than me
23:24:08  <PublicServer> <iklucas> you have 4/7
23:24:16  <PublicServer> <iklucas> i have just a little more than 1/2
23:24:38  <PublicServer> <Dilandau> 52% vs 60% ^^
23:24:44  <PublicServer> <iklucas> yes
23:24:48  <PublicServer> <iklucas> you do better:P
23:24:58  <PublicServer> <Dilandau> yesterday => 48%
23:25:05  <PublicServer> <iklucas> i had perfect rates, untill my city went 80k+
23:25:23  <PublicServer> <iklucas> i had 70-90 rates
23:25:57  <PublicServer> <iklucas> will we only need to make bbh01a RRR?
23:25:59  <PublicServer> <iklucas> or B too?
23:26:41  <PublicServer> <Dilandau> A only i think
23:26:51  <PublicServer> <iklucas> lets give it a try?
23:26:55  <PublicServer> <Dilandau> k
23:27:56  <PublicServer> <iklucas> hmm
23:28:14  <PublicServer> <iklucas> that splite/balancer
23:29:24  <PublicServer> <iklucas> crap how do we do this 1?
23:31:06  <PublicServer> <iklucas> since when can we build signals on a train?:O
23:31:26  <PublicServer> <Dilandau> i don't know but is cool :p
23:31:32  <PublicServer> <iklucas> ye:P
23:31:34  <PublicServer> <iklucas> its usefull
23:32:25  <PublicServer> <iklucas> my idea was to make 1 from the left 1, 1 from the right one and the middle one both?
23:32:45  <PublicServer> <Dilandau> with not
23:32:53  <PublicServer> <Dilandau> why*
23:32:59  <PublicServer> <iklucas> :P
23:36:51  <PublicServer> <Dilandau> ?
23:36:53  <PublicServer> <iklucas> not sure
23:38:47  <PublicServer> <iklucas> ;)
23:39:17  <PublicServer> <iklucas> hmm
23:39:35  <PublicServer> <iklucas> that was the easy part^^
23:39:41  <PublicServer> <Dilandau> :p
23:39:51  <PublicServer> <iklucas> i think it is an BBH
23:39:58  <PublicServer> <iklucas> so it needs normal signals there
23:41:08  <PublicServer> <iklucas> now the harder parts
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23:46:08  <PublicServer> <iklucas> nice
23:47:59  <PublicServer> <iklucas> shit -.-
23:48:10  <PublicServer> <Dilandau> :p
23:48:29  <PublicServer> <Dilandau> i rebuild train
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23:50:56  <PublicServer> <iklucas> that part will be ok
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23:51:06  <PublicServer> <iklucas> we need to make the south hub now
23:51:29  <PublicServer> <Dilandau> yes
23:53:04  <PublicServer> <iklucas> yep:P
23:53:38  <PublicServer> <iklucas> too long -.-
23:54:28  <PublicServer> <iklucas> :D
23:54:47  <PublicServer> <iklucas> now we can start fixing the merging MSH
23:55:17  <PublicServer> <iklucas> lets stop the trains and build it quickly?
23:55:28  <PublicServer> <Dilandau> where ?
23:55:35  <PublicServer> <iklucas> at RRR needed
23:56:45  <PublicServer> <iklucas> ok i stopped some trains
23:56:55  <PublicServer> <iklucas> let these exit
23:57:02  <PublicServer> <iklucas> ill remove the current
23:57:09  <PublicServer> <Dilandau> k
23:58:09  <PublicServer> <iklucas> there are the 3 incoming

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