Config
Log for #openttdcoop on 20th January 2013:
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02:01:00  <Vovolov> !password
02:01:00  <PublicServer> Vovolov: glands
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02:01:14  <PublicServer> <Vovolov> Hello
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02:26:10  <Killian> !players
02:26:13  <PublicServer> Killian: There are currently no clients connected to the server
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11:32:20  <Ryton_> !players
11:32:22  <PublicServer> Ryton_: There are currently no clients connected to the server
11:33:09  <Ryton_> anyone planning to join in the next hour?
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12:45:00  <Dilandau> hello
12:45:02  <Dilandau> !password
12:45:02  <PublicServer> Dilandau: glands
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12:55:14  <Vovolov> !password
12:55:15  <PublicServer> Vovolov: glands
12:55:28  <Vovolov> !password
12:55:28  <PublicServer> Vovolov: glands
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12:55:49  <PublicServer> <Vovolov> Hello
12:55:49  <PublicServer> <Dilandau> hi
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14:54:53  <[1]Mark> yo
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14:56:29  <Mark> !password4
14:56:32  <Mark> !password
14:56:32  <PublicServer> Mark: sniper
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14:56:58  <V453000> oyo
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14:57:29  <PublicServer> <V453000> yo dutch
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16:08:35  <Mark> !password
16:08:35  <PublicServer> Mark: drench
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16:09:02  <iklucas> !password
16:09:02  <PublicServer> iklucas: drench
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16:09:35  <PublicServer> <iklucas> haye
16:09:37  <PublicServer> <Mark> yo
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16:13:37  <PublicServer> <iklucas> that roro station @ touchtown is slightly jamming the ML^^
16:13:51  <PublicServer> <Mark> yea
16:14:50  <PublicServer> <iklucas> :P
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16:23:09  *** Webster sets mode: +o Mark
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16:40:51  <Mark> !password
16:40:51  <PublicServer> Mark: feigns
16:42:20  <PublicServer> *** Game still paused (number of players)
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16:45:13  <Mark> !unpause
16:45:13  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
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16:50:31  <Mark> !auto
16:50:31  <PublicServer> *** Mark has enabled autopause mode.
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17:37:22  <Edison_> !info
17:37:22  <PublicServer> Edison_: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 19876654178  Loan: 0  Value: 19880969766  (T:1014, R:532, P:1, S:5) unprotected
17:37:56  <Edison_> !password
17:37:56  <PublicServer> Edison_: errant
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18:45:26  <Ryton_> !password
18:45:26  <PublicServer> Ryton_: errant
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18:46:01  <PublicServer> <Ryton> good, ty for finishing, whoever did :-)
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18:46:11  <PublicServer> <Ryton> lucas & dilandau probalby :-)
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19:28:58  <Dilandau1> !password
19:28:58  <PublicServer> Dilandau1: errant
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19:51:22  <Mark> !password
19:51:22  <PublicServer> Mark: errant
19:51:38  <PublicServer> *** Game still paused (number of players)
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19:51:40  <PublicServer> <Mark> yoyo
19:52:22  <Mark> !unpause
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20:12:36  <Edison> !pw
20:12:38  <Edison> !password
20:12:38  <PublicServer> Edison: errant
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20:21:42  <PublicServer> <Mark> holy shit terraform
20:26:36  <Dilandau1> !password
20:26:36  <PublicServer> Dilandau1: peeled
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20:27:46  <Ryton> oi
20:27:50  <Ryton> !password
20:27:50  <PublicServer> Ryton: peeled
20:27:52  <PublicServer> <Mark> hai
20:27:52  <PublicServer> <Dilandau> hello ^^
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20:28:14  <PublicServer> <Ryton> heya
20:28:18  <PublicServer> <Dilandau> where you build ? ^^
20:28:24  <PublicServer> <Mark> i think we can conclude this ml system doesnt work
20:28:34  <PublicServer> <Ryton> +1 for Mark
20:28:48  <PublicServer> <Ryton> lets try timer separators
20:28:51  <PublicServer> <Ryton>  ? :-)
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20:29:33  <PublicServer> <Mark> logic flipglops would probably be better
20:29:43  <V453000> when you make 2 hubs instead of one and not the best mergers, true :)
20:30:02  <PublicServer> <Mark> mergers are fine, just need proper splitters
20:30:33  <V453000> ah, yeah some finetuning :)
20:30:48  <PublicServer> <Ryton> & 3 huge cities up NE 3-4 smaller ones SW
20:30:54  <PublicServer> <Mark> more than some
20:32:30  <PublicServer> <Mark> wtf happened NE of Lucascity
20:35:12  <PublicServer> <Ryton> the end of the dinosaurs?
20:35:47  <PublicServer> <Mark> im restoring it
20:36:21  <PublicServer> <Ryton> you should apply for an 'undo TF' function in the next release
20:36:39  <PublicServer> <Mark> its called autosave
20:36:57  <PublicServer> <Ryton> yeah but then you lose tracks/city progress too
20:37:09  <PublicServer> <Mark> not if you load quick enough :P
20:37:35  <PublicServer> <Mark> it would be a nice feature but i think it would take too much cpu
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20:57:19  <Dom_> !password
20:57:19  <PublicServer> Dom_: teeter
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20:57:48  <PublicServer> <Dom> hello
20:57:56  <PublicServer> <Mark> yoyo
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21:12:15  <PublicServer> <Mark> no massive tf unless you can properly restore it
21:12:17  <PublicServer> <Mark> whoever did that
21:15:11  <V453000> Dilandau did
21:15:16  <V453000> I think
21:15:35  <PublicServer> <Mark> WELL DONT
21:15:46  <PublicServer> <Mark> as much as i like retstoring other peoples fuckups
21:16:05  <V453000> I didnt say I am going to :)
21:16:17  <PublicServer> <Mark> Dilandau: ?
21:16:55  <PublicServer> <Mark> that one-road city of yours is working pretty well isnt it
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21:26:03  <PublicServer> <Ryton> pff
21:26:09  <PublicServer> <Ryton> back laters
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21:41:51  <PublicServer> <Mark> new game i says
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21:53:07  <V453000> you know how to achieve that Mark :)
21:56:17  <Mark> i do
21:56:26  <Mark> not sure if i want to archieve in this state though
21:56:35  <Mark> half the ML trains are parked
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22:13:52  <mfb-> back :). hi
22:15:43  <mfb-> !password
22:15:43  <PublicServer> mfb-: quells
22:15:53  <PublicServer> *** Game still paused (number of players)
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22:16:43  <PublicServer> <mfb> srnw pax ML? :D
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22:18:34  <PublicServer> <mfb> double tunnels without signals are... single tunnels :D
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22:26:50  <V453000> Mark: there might be the person you need :P
22:26:51  <V453000> hi mfb
22:27:04  <Mark> yeah thats just my attempt to tune the signals
22:27:14  <Mark> get spreading a bit even
22:27:35  <Mark> all trains used to up in the SE, now they end up in SW
22:28:24  <Mark> !password
22:28:24  <PublicServer> Mark: quells
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22:30:02  <PublicServer> <Mark> need a TL1 game next
22:30:23  <PublicServer> <V453000> had TL2 last ...
22:30:29  <PublicServer> <V453000> it is even on PZ running
22:30:39  <PublicServer> <Mark> true
22:30:53  <PublicServer> <Mark> just saw your network on stable and realized how cute they are
22:31:07  <PublicServer> <V453000> :D
22:31:17  <Edison> can sombody tell me how can i make screenshot in game? :)
22:31:23  <PublicServer> <Mark> ctrl+s
22:31:25  <PublicServer> <V453000> ctrl s
22:31:28  <Edison> thank you
22:31:30  <PublicServer> <V453000> under the "?" button
22:31:41  <PublicServer> <Mark> you probably press it all the time accidently
22:31:59  <PublicServer> <Mark> i do anyway
22:33:29  <PublicServer> <V453000> btw those TL1 trains dont have CL1 ;)
22:33:43  <PublicServer> <Mark> who cares? :P
22:34:01  <PublicServer> <Mark> oh they do can do 90* turns?
22:34:04  <PublicServer> <V453000> well, they are a lot faster and have CL1 when they are TL0.5 :P
22:34:23  <Edison> V453000: i know you have better things to do, but can you check my shift && piority design? :)
22:34:24  <Edison> http://postimage.org/image/ld3e6nzhj/full/
22:34:25  <Webster> Title: View image: Nógrádszalonta Transport, 29 Júl 2058 (at postimage.org)
22:34:25  <PublicServer> <V453000> 90 are disabled
22:34:29  <PublicServer> <V453000> if you mean 2x45 that is what I call CL1
22:34:48  <V453000> omfg my eyes
22:34:50  <V453000> zbase
22:34:54  <PublicServer> <Mark> right
22:35:14  <V453000> im sorry I totally cant see which signal is what there
22:35:23  <Mark> check out SML
22:35:36  <Mark> it does hurt my eyes
22:36:24  <Mark> you'll also need presignals on the priorities
22:36:29  <Mark> @openttdcoop wiki
22:36:32  <Mark> uh
22:36:36  <V453000> SML doesnt hurt eyes, those graphics do
22:36:39  <Mark> @wiki
22:36:39  <Webster> Mark: (wiki <an alias, 1 argument>) -- Alias for "webpage http://wiki.openttdcoop.org/Special:Search?search=".
22:36:41  <Mark> yea
22:37:47  <mfb-> I think it can lead to blocked trains in some cases
22:37:54  <Mark> http://wiki.openttdcoop.org/Priority
22:38:26  <mfb-> and that twoway signal should be a one-way
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22:39:14  <PublicServer> <mfb> hmm, so many grids
22:39:33  <PublicServer> <V453000> not here
22:39:35  <PublicServer> <V453000> :)
22:40:18  <PublicServer> <mfb> costa, touchtown, athens-on-lake, painville, lucascity, ...
22:40:44  <PublicServer> <mfb> and massive TF at athens I think
22:40:53  <Edison> i tried test it, i did not see any problem, i don't know that was my first own design :D
22:40:54  <PublicServer> <Mark> yea
22:41:54  <Mark> Edison: you probably want to create something like this http://wiki.openttdcoop.org/Shift_Mainlines
22:42:11  <Mark> you'll need a bypass for blocked trains and presignalling
22:42:14  <Edison> what i posted work: if ML1 and ML2 has train SL will be close
22:42:19  <V453000> I rewrote that page too?
22:42:21  <V453000> surprised
22:42:34  <Edison> if ML2 has train but ML1 not and train coming SL1 ML1 switch to ML2
22:42:42  <mfb-> :D
22:42:42  <Edison> yes i read all of these :D
22:42:56  <mfb-> Edison: the problem occurs with 2+ trains arriving close together
22:43:02  <mfb-> they might try to take the same line
22:43:17  <Edison> but when i builded it, and tested it the trains on mainline, are stucked or, Sideline stay closed without reason
22:43:18  <PublicServer> <mfb> rare, but it can happen
22:43:32  <PublicServer> <mfb> well, that is a problem of the signals itself
22:43:50  <PublicServer> <mfb> jam
22:44:10  <PublicServer> <mfb> coming from lucascity roro
22:44:13  <Edison> yes i alway test with lots of trains :D
22:44:17  <PublicServer> <mfb> fixed
22:44:23  <PublicServer> <mfb> (should be)
22:44:29  <Edison> oh you speak about somthing else, sorry :)
22:44:39  <PublicServer> <mfb> but exit might need a second line
22:44:49  <PublicServer> <Mark> without proper splitting you'll just keep moving the jam
22:45:03  <PublicServer> <mfb> I see
22:45:32  <PublicServer> <Mark> optimal solution would be a single BBH with logic splits
22:45:42  <PublicServer> <mfb> :D
22:46:00  <PublicServer> <Mark> got a few hours? :P
22:46:02  <PublicServer> <V453000> it is an option, yes
22:46:11  <PublicServer> <V453000> but
22:46:13  <PublicServer> <mfb> instead of BBH01
22:46:15  <PublicServer> <V453000> 1. it isnt really needed
22:46:17  <PublicServer> <mfb> would work
22:46:19  <PublicServer> <mfb> roundabout!!!!
22:46:21  <PublicServer> <V453000> 2. you mainly need splits
22:46:27  <PublicServer> <V453000> omg :D
22:46:41  <PublicServer> <Mark> :D
22:46:43  <PublicServer> <mfb> well with shifted MLs
22:46:45  <PublicServer> <mfb> but we had that before
22:46:52  <PublicServer> <V453000> yeah 207
22:47:18  <PublicServer> <Mark> how the hello do you remember every single game
22:47:24  <PublicServer> <Mark> hell
22:47:31  <PublicServer> <V453000> not every single
22:49:47  <Mark> i stole your tl1 network on stable
22:50:04  <PublicServer> <mfb> omg!
23:02:10  <PublicServer> <mfb> interesting lag
23:02:56  *** Maraxus has quit IRC
23:03:06  <Edison> i re-tested it i did some modifcation :) it works fine...
23:18:36  *** andbo has quit IRC
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23:25:28  *** Edison has joined #openttdcoop
23:29:47  <PublicServer> *** Mark has left the game (general timeout)
23:29:47  <PublicServer> *** Mark has left the game (connection lost)
23:31:43  <PublicServer> <mfb> we have a new road construction algorithm?
23:31:54  <PublicServer> <mfb> I cannot build "full" tiles at the end of a dragged road
23:32:02  <PublicServer> <V453000> wa?
23:32:17  <PublicServer> <V453000> oh
23:32:19  <PublicServer> <V453000> interesting
23:32:26  <PublicServer> <V453000> well I guess it is a good thing
23:32:29  <PublicServer> <V453000> easier to make curves
23:32:35  <PublicServer> <V453000> and for straight it doesnt really matter
23:34:49  <mfb-> well towns can build houses at that side
23:34:55  <mfb-> but with magic dozer, it does not matter
23:37:07  <V453000> hm
23:37:09  <V453000> I see
23:37:17  <V453000> yeah, but still
23:37:25  <V453000> you should probably connect teh end somewhere most likely
23:43:17  <PublicServer> *** mfb has joined spectators
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23:52:04  <PublicServer> *** Game paused (number of players)

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